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Red Flags

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Thread replies: 318
Thread images: 58

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>campaign is based off of [popular video game series that just had a new entry released]
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>>52747272
>OP posts a anime catboy as his topic picture and it's not even a Pathfinder General Topic
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>Just because this is D&D doesn't mean realism doesn't exist. Do not expect to be able to pull off stunts not possible by humans or that you can win against demons/dragons/giants. If you are cut and do not treat the wound properly it will get infected, if you get infected, chances are you will die.
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>>52747324
came here to post this
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>>52747272

Holy fuck, it's an /m/ meme that made its way to /a/, got cattrapped, and migrated to /tg/. Rare AF.
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>>52747272
>We're rolling for stats.
>>
>DM views the Good-Evil axis as measuring Selflessness-Selfishness and applies his real-life political views to this.
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>>52747272
>>52747425
Game uses alignments in any way, shape, or form.
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>vult is the dm
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>>52747430

My melanin-enriched kinsman. I use the political compass instead.
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>>52747272
>OP makes a thread which describes red flags that have absolutely nothing to do with actual real-life campaigns
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>>52747470
Jokes on you, i'm playing in a monster hunter campaign.
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>>52747430
This DESU, they're a retarded videogame mechanic that just get in the way of actual roleplaying, allows a DM to shove their own views in your face, and don't actually reflect how real people act. Alignments need to die and stay die.

In before the autism brigade comes in trying to defend Alignments with their own retarded interpretations of how it's supposed to be used.
>>
>>52747406
That wasn't a /fit/ meme to begin with?
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>>52747470

You based a campaign off a recent video game, didn't you?
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>>52747587
Jokes on you, I didn't base a campaign off anything at all, because I live in a third-world shithole and games here are few and far between.
What I can tell you, though, is that in all the games I've participated, the only red flag there was is whether the players and the GM were cooperative and capable of discussing their issues.
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>>52747509
how do i paladin then?
>>
>>52747610

Oaths and codes.
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>>52747571

From what I remember, /m/ had a particularly obnoxious tripfag who was obsessed with a show called GaoGaiGar. Now, although the main pilot dude is a macho cyborg with 80s hair, there's some little fuccboi kid called Mamoru or something this tripfag was obsessed with, and he had a bad case of Peter Pan complex and never wanted to grow up and thought adults were dirty and evil and people should stay kids forever, basically the kind of autism you only find on this website. Anyway, the tripfag went on twitter to make posts LARPing as Mamoru and at one point posted a picture of this little anime kid with the tagline "This is the ideal male body. You may not like it, but this is what peak performance looks like." Which made sense because his ideal world was "everyone is permanently little kids and robots do all the hard work", because autism. If it was a /fit/ meme before that, I've never heard of it.

Little fucker hated hotblood and any show where angsty kids man the fuck up because being told to man up triggered him, that's why I remembered him.
>>
>>52747610
Pick a set of values and believe in them, without worrying about the DM taking away your powers based on his own interpretation of some retarded alignment system that tries to distill down all the nuances and subtleties of human behavior in 9 neat little squares, at least 4 of which reflect some degree of insanity.
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>>52747450
>I use the political compass instead.
Unless the game is modern political intrigue, STOP.
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>>52747272
>campaign is based off of [popular video game series that just had a new entry released]

What if the game is 14 years old right now
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Half Elf body aka ottermode is the actual ideal male body.
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>>52747627
Christ almighty that guy was a true blue autist.
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>>52747659
and Jak & Daxter saga wasn't really that popular
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>>52747685
>and Jak & Daxter saga wasn't really that popular
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>>52747627
Okay, research reveals it originated from a tweet by Steven Crowder about Fedor Emelianenko
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>>52747633
Lawful Good, Neutral Good, Chaotic Good, Chaotic Neutral?
>>
>>52747424
As much as I like 15,14,13,12,10,8 it is fun to take a chance with dice and End up with some 18s (or some 4s)
>>
Rolled 6, 6, 4, 3, 5, 1, 6, 1, 2, 3, 4, 5, 6, 2, 5, 3, 1, 5, 5, 4, 1, 2, 2, 4 = 86 (24d6)

>>52748628
And if you get a handful of 11s and 12s? Higher and lower numbers can be interesting, but often you just get blander numbers, meaning you combine the lack of inspiration of pre-rolled stats with the inability to be good at your favorite class of random rolling. The worst of both worlds.

Personally, I like the system that this guy uses:
https://youtu.be/0K9mKpAMREU?list=PLlUk42GiU2guNzWBzxn7hs8MaV7ELLCP_

where you keep rolling 4d6 until you get at least two 15s, but you don't get to move the stats around. That way you always play a character who is good at... something, and you get to think about what your weird set of stats means. You get both advantages.
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>>52747610
Play a game of L5R

Not as a scorpion or spider.
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>>52748723
6, 6, 4, 3, 16
5, 1, 6, 1, 12
2, 3, 4, 5, 12
6, 2, 5, 3, 14
1, 5, 5, 4, 14
1, 2, 2, 4 8

I could move stats around, but then I'd just have a slightly better standard stat array. The Matt Colville method actually tells me to reroll here, which could be interesting.
>>
>>52747371
if you want to play a game like that just use whfrp.
why do shitty gm's use D&D for everything
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>>52747509
>allows a DM to shove their own views in your face
This is the biggest issue, really. If your opinion or your character's opinion differs from the GM, then you either end up being pushed toward not engaging with the moral decisions of the game or engaging with them as a prequel edgelord.

For me, this always happens when the Wall of the Faithless comes up in conversation. Luckily, none of the games I've actually played have been in Faerun.
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>>52747430
Alignments are like King Crimson or Heavy Weather, nobody understands how they work.
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>>52748610
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>>52747627
>hated hotblood
>on /m/
I hope he was driven out.
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>>52748814
Adherence to order is the exact opposite of anarchism
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>>52748769
And this is why it's a red flag.
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>>52747272
>We need you to play a cleric, because the party needs a healer

>We need you to play a rogue, because the party needs someone to disarm traps
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>>52747509
>with their own retarded interpretations
>the book stated use is a "retarded interpretation"
Anon, your point of view is typical of the mindset found only on /tg/ that every gm is inherently shit and that anything they can use to call you out on your actions is terrible because muh roleplay.
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>>52748883
I always ask the rest of the party if they need me to fill a particular role, and they always say "play whatever you want".

The one time I decided to do that and make an unoptimized mess just to have fun and stray from my usual healer/support role, the whole party got royally fucked because no healer/support because nobody else ever wants to play healer/support.
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>>52748863
Anarchy is order, though.
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>>52748863
>>52750095
subjugation is liberation.
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>>52750407
Tomato is feather.
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>>52747698
Compared to other games of the genre? It wasn't.
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>>52747324
>>52747388
Where the hell did this meme come from

General threads don't own catboys, they're for everyone
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>>52751359
Only pathfinder fans have taste bad enough to post catboys.
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>>52751531
>he hasn't been to Infinity General
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>>52748723
I use a method of stat generation which uses 72d6 and the number of 1's is your strength and and 2's are your dex and so on.
these are the stats I've generated for 4 irl friends and I'll let them choose which one they want but if you want a stricter method you can just make each player roll there own array.
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>>52751330
The first one at least was wildly popular and well received.
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We started a Final Fantasy campaign sometime last year. It was pretty great.

Granted I don't think 15 had come out at the time, and the setting was mostly based on 14, 9, and Tactics games rather than anything else.
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>>52750407
Service is mastery!
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>>52747371
Worst offender is
>Just because this is D&D doesn't mean realism doesn't exist...yadda yadda...dead in one hit...yadda yadda...can't jump more than 1 meter high...yadda yadda...can't lift more than 100 kg...yadda yadda...can't grab a weapon tied to your wrist in less than 6 seconds...yadda yadda...if you're martial of course, magic doesn't follow realism
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>>52748883
I hate those but sadly most of the time makes sense because most of the time people want to and where a dude who can spot and disarm traps are needed

Everytime we play without someone who can heal quite often (of any kind) we end dead fucking hard. Detect/Disarm traps can be done with imagination even if you don't have a rogue though
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>>52747430

I have it worse, a GM friend of mine has it so that his alignments are "realistic" with "shades of grey".

Which more or less translated to every single thing we bump into having a sob story and are also secretly a saint but they go "muh looks". That and most normally evil things tend to have a contrived "goodness to them". Game is also crammed packed with Prisoner Dilemma situations where we tread upon nurture and nature discussions all the time.

God it's awful.

I want to play dungeons and dragons, not Advanced Nurtures and Natures.
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>Human only and basic class only game...except for any NPC and DMPC ever
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>>52751711
I want to kill some Phylisophical Zombies though. But that's probably more in line with Call of Cthulhu.
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>>52747470
HE
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>>52751833
HAS
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>>52747272
>Player uses the terms "loli" or "shota" to describe their character.
>>
>Can kill a 20 meters long, 500 tons dragon that can destroy an army in a couple of seconds in a 1vs1 fight? no problem
>You can clim without a rope, swim in a calm river, jump farther than 3 meters? hammer ban
Why people has this problem with mundane non combat shit being easily passed by heros?
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>>52751887
There goes my sniper Ork with sweets addiction
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>>52751889
But else would the DM keep his railroad together?
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>>52747627
Good old Clawshrimpy.
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>>52748863
You all missed the point of the artwork.
It's about the privelege to rail against the establishment while benefiting from its umbra.
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>>52747470
>DM has lanky as his desktop image
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>>52751863
TOLD
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>>52751887
>>52751911
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>>52752037
But he's a green and mean propa shota ork who loves lolipops
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>>52747424
>>52748628
>>52748723
I do often use 3d6 straight down, but I don't run editions where you need good stats to be useful.
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>when the DM punctuates the campaign with "big events" that are straight rip-offs of big events from video games/movies/TV shows/books/etc.

Our first adventure was typical DnD fare until he ended it with a 1:1 recreation of Alien where we were chased in a dungeon by a NotXeno

Second adventure ended with his take on the Battle of Kaen Morhen from Witcher 3

Third adventure had Mines of Moria and then it somehow segued into the trench run from A New Hope where we were on Wyverns and had to bomb a hole of a flying cloud giant fortress

I mean, they are FUN, I admit but it really removes suspense when he just recreates them so faithfully that we're just moving through the motions than feel any sense of agency on our part. Well, yeah, we do have control and many events transpired differently than the origin material but still, MAKE UP SOMETHING ORIGINAL FOR ONCE
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>DM cares about rations and eating on a regular basis
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>>52747470
A DM I know ran a game "based on dark souls". It was terrible because not only did he know nothing about the lore of the game, he knew nothing about the mechanics outside of "lmaoyoudie". There were also guns
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>>52747424
What's wrong with 4d6, six times. Each player drop the lowest. Then you gather all the numbers by all the players and tell them they have to work with that as a group to distribute their stats.


Go ahead, I will wait for the infographic telling me how wrong I am.
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>>52752099
Depends on the game
in bog standard DandD faux-medieval adventure setting/game? boring
in a more resource oriented game? perfectly fine
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>>52751828

As cool as that sounds, no that doesn't happen in my GM friend of mines game: we bump into contrary cliches all the time, the "I'm a necromancer but I use it for good!", a bunch of cultists in a secret fuck society actually trying to seal a demon even though they kidnap people.
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>>52752213

This is honestly the best approach
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>>52752213
you mean
>roll 6 numbers based on that method (e.g. 15, 13,13,11,9,9)
>each player has this array and needs to assign stats to each (so the wizard takes the 15 in INT while the rogue puts it in DEX)
?
That seems pretty great
keeps things random, but lets players decide how to prioritize
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>>52751592
the second one was the most popular and it wasn't that popular
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>>52752213
I... I actually like this idea.
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>>52747430
Alignments are built in the cosmology of most DnD/PF settings with planes of positive/negative energy being good/evil aligned and shit like hell and abyss being different.
If you remove it, bestiary, planes and a fuckton of spells and class features break.
>>52747509
Only gets in the way of roplaying if you make it have incidence on the personalities or actions of characters. Wich it isn't about.
>>52747624
That's cavaliers.

Alignments done right:
>Racial alignments
>Humans can be anything
>Unless you have a racial default, are vassal to a deity, or are playing a class with energy chanelling, you should probably default to true neutral
>Ethics don't fuck with alignment (they do fuck with your god's moral code)
>Stuff that's aligned (ie: blessed/cursed items, demons, drows) fucks with alignment.

Pic related: nethack does alignment only on the lawful/chaotic axis but it's got everything else figured out.
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>>52747610
Like this
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>>52752099
This is tricky. How do you nignogs handle it, or like it to be handle?

It's kinda annoying to have to constantly think and constantly adjust rations in your inventory sheet.
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>>52752433
Not that guy but if I'm playing an adventure game with no focus on food I just draw a bunch of | on my inventory I strike once they're eaten.
Takes so little space you're already due for a new sheet when it would be a problem.
If we're doing comfy noncombat, I have a full sheet for inventory so that I can write detailed descriptions.
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>>52747424
^^ participation trophy winner detected
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>>52752433
its just an annoying chore to keep track of and doesnt really add anything to the game unless your playing some survival game. hell most people dont even remember its a thing and 9 times out of 10 its only real purpose is for the GM to fuck you over when he feels like it
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>>52752526
>not keeping rigorous track of food when it costs copper on the silver
>not telling you gm "actually, we've got two weeks worth of food left"
>>
>MTG player at the table
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>>52751944
I thought it was meant to be humanizing. A reminder that "Every one of them has a mother." in the words of Burgess Meredith.
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>>52752099
>DM cares about rations and eating on a regular basis
This can add a layer of challenge to the game.

>Be me, lv 4 psionic
>have 2 followers/npc hirelings
>Must get to a town, far away
>Either take the short route, through the mountain pass of doom, or take the longer safer way around the tip of the mountain
>Either way it's a long trip, and food will be needed
>day 5 a gnoll attack drives off our pack animals, leaving us only a little food/water
>day 8 my npc 'hunter type' who could find food, dies with a gnoll axe in his head
>day 10 a wolf kills my last npc as he gathers food
>day 14, find a small pool of water, and try to find food
>night 14, climb a tree to get away from a pack of wolves that attacked my camp
>night 14 sit in my tree and watch wolves eat my horses, and tear my remaining supplies to pieces
>day 15, climb down and continue my walk towards town
>day 18 hungry, losing HP, and slowly dying, i stumble into town with a horrific tale to tell

No complaints for rationing food supplies, when done in a fun way
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>>52752387
>Alignments are built in the cosmology of most DnD/PF settings with planes of positive/negative energy being good/evil aligned and shit like hell and abyss being different.
>If you remove it, bestiary, planes and a fuckton of spells and class features b

This
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>>52752526
There are skills specifically made to gather food.

Who's fault is it if no one picked them? The Dm's? wut?
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>>52747272
Red Flags for me:

>DM says 'durr we're not using alignments because I'm aware that you faggots are too stupid to follow them at all
>DM says "Durr...we won't roll for stats because that could lead to someone being different, and different is bad, in my game EVERYONE IS THE FUCKING SAME
>DM says "durr...don't worry about food or supplies, your pc's can always stop at the 7-11 outside greyhawk, and get food"
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>>52752658

Where the fuck were the other players? Or was this some weird bullshit one on one end
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>>52752748
>following an alignment
are you retarded?
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>>52752819
Ya. We were stuck offshore for 10 weeks, and just two of us to play.

Beat listening to the fucking radio m8
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>>52752830
>calls others retarded
>too stupid to make a charc that follows an alignment

gtfo
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>>52752748

>Making players manage food when it's not integral to the game

Shit GM detected.
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>>52752870
>not taking a rank or two in wilderness survival for a wilderness campaign
>shit-tier player detected, advise removing her from group
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>>52752896

>Playing DnD or equivalent
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>>52747371
>...unless you're a Wizard, of course.
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>>52752965
>Not playing 2e which reigns supreme
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>>52748723

I hate fuckers like you who always try and weasel advantages in for players. Something mildly unfair, so you have to bitch about it. You're like the lesser version of a rules lawyer.

You're not -wrong-, just so annoying that I wouldn't care to have you at my table, or anyone like you.
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>>52752896
>Implying all campaigns should have a skill tax to survive camping in the woods for a week on the way to kick goblins
>Implying survival in a WILDERNESS SURVIVAL CENTRIC CAMPAIGN should be a binary issue solved with two ranks in a skill
>Using a system with skill ranks
So many bad things in this post
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>>52753029
>not using a system with skill ranks
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>>52751359
admittedly I didnt want to mention the /pfg/ bit, just call out op for being a fag
>>
>Rolling in order
>Expected to pick best class for stats
>GM and rest of group actually expecting both
I'm not playing a class I don't like. Especially when they also apply their shitty videogame mentality to my class "choice".
>>
>>52753027
How is not wanting to play a character with 11 and 12 in all stats weaseling unfair advantage?
>>
what's wrong with the 27 point-buy system?
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>>52753029
>he doesn't manage taxes in his campaign
First error of your ways here.
>he thinks land among civilized people in a civilized society could ever be truly free
I highly doubt you have the permission from the Count, Duke, King, or Emperor, that allows you to camp in his forest, murder his animals, and steal his loot.

Your setting has severe issues if you don't have a solution to this slice of life problems. Land isn't lawless, either it belongs to a noble or royalty, or it belongs to a church/god. In either case you need permission to even put your foot in the area.

So fuck your shitty setting, it makes no sense. I bet there is no economy either, and shit just magically pop ups at your whim.

Kys already.
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>>52753027
The point isn't to get advantages for players vs gm's its for players to not be overshadowed by other players who rolled higher.
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>>52753233
It's shit and powergaming
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>>52752307
No, each player rolls a set of six and they are all collected on a table. Go around the table picking one roll at a time until all players have a new set of six.
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>>52747272
soo persona campaign?
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>>52748723
When I run D&D I generate ability scores in one of three ways.

Method 1: Assign a 15, 14, 13, 12, 10, and 8 among your six attributes.

Method 2: Your character's starting Attributes are a 15, 14, 13, 12, 10, and 8. Roll 1d6 to determine where the 15 goes; 1 is STR, 2 is DEX, 3 is CON, 4 is INT, 5 is WIS, 6 is CHA. Continue rolling 1d6 until all attributes are assigned. I'll use the 15d6 I'm rolling above to determine what order they are assigned in. A notable NPC would start with 13, 12, 11, 10, 9, and 8 instead. After assigning attributes you choose your class.

Method 3: Instead of rolling 18d6, place your d6 face-up on the table as follows:
>Three 6s
>Four 5s
>Four 4s
>Four 3s
>Three 2s
Place three dice of your choice next to each attribute, arranged any way you like. For example, if you put a 6, 5, and 5 next to your Strength you'd start with 16 STR, but you'd only have two 6s and two 5s left to assign to your other attributes.

Both methods give your character a sum total of 72 between their attributes, which is about a +5 total modifier depending on whether your stats come out odd or even. That's pretty reasonable in my opinion. Method 1 is the default and a good mix of customization without too much min-maxing, Method 2 is harder to min-max and gives characters with a few strengths and one minor weak point, and Method 3 is easier to abuse but gives more freedom.
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Rolled 6, 4, 5, 2, 5, 5, 3, 2, 3, 2, 6, 6, 4, 2, 3, 2, 5, 3, 5, 2 = 75 (20d6)

>>52753700
Apparently I fail at dice. Whoops!

>>52753414
I'd love to start at level 1, and I have elected to do so in the past a few times. I also kindly ask my GM if it would be alright to increase my XP gain a little until I catch up to the others. Playing the squire or hireling who learns from the pros and earns his place with the big boys can be quite fun.

The only times I've asked to start higher than level 1 is when the party is at least level 7 on average. Monsters of that CR would kill me in one hit, and according to several editions of the DMG you don't get XP for stuff that's significantly above or below your level.
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>>52753477
>Shitsona
>When better nihongo games were more recently released
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>>52752658
but it doesnt, it just annoying to deal with and tedious to keep up with. its essentially just green bar management
>>
>>52753811
Not that dude (who has shit taste for posting worst girl), but what's wrong with liking Persona? What if I like both it and Nier Automata? What system would you run an Automata campaign in?
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>>52752714
oh ya let me spend time, effort, and skill slots on a boring mechanic that no one likes because the GM feels like being that guy. ill get right on that

every time a GM tells me food matters i just drop the group
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>>52753923
Nothing wrong with liking both as I do too. Just some (un)friendly bants.

Best game to run automata in would be a number of games. One for combat, one for hacking, one for purely narrative bits, one that simulates shmup gameplay, and another that has a sanity system.

At the end of the game everyone burns all their notes and books to kill the GM.
>>
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>>52747272

Over half the players in this game are futa.
>>
>>52752387
What's really great about 5e is that alignment literally has no mechanical effects anymore. So you can play it alignment free. Every reference to good and evil in effects has been replaced with monster types.
>>
>>52753700
>>52753762
Using Method 2 and those dice rolls the character would have 8 Strength, 12 Dexterity, 10 Constitution, 14 Intelligence, 13 Wisdom, and 15 Charisma. In 5E you could make an excellent Sorcerer, Bard, Warlock, Wizard, or even a decent ranged Paladin with those attributes. I'd probably describe the character as having a slim build, lean and good-looking with sharp eyes and a quick wit, probably well-read for his background or upbringing.

Method 2 is my favourite. There's 720 possible attribute arrays you can generate with it, which is more than enough variety for me, and you never feel like your character is just dead on arrival. Even someone with 8 Constitution will feel fun because you're guaranteed to have good stats elsewhere.

>>52753987
Dungeon World and Strike! might be good options for a Nier:Automata game. The former has really lenient rules for coming back from the dead, the latter has totally different rules for how Combat and Exploration/Interaction function and keeps the two very separate. I also recommend Don't Rest Your Head if you want to keep combat rules-light but include a well-made sanity mechanic that accurately represents the whole "I'm going crazy and thus getting WAY stronger and doing powerful crap" vibe.
>>
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>The campaign setting is pretty specific as to what it's going to be all about

>Fuck it I'm going to play an anime character
>>
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>The moment you realize they are playing a character from a TV show, movie, video game, or anime
>>
>>52753929
I'm sure the group is better off without your level of autism and passive aggressive rage.

No loss.
>>
>>52753892
>If I'm not rolling to hit, then the game is boring as fuck!!!

Yea, no one wants you in their group anyway. Go play wow with anime playing in the background.
>>
>>52747627
>tfw remembering ClawShrimpy sperging out about the Ideon movie being sick and gross and ultraviolent schlock

Good times
>>
>>52754211
ya im sure taking 15 minutes to manage a hunger bar ever hour of gameplay is totally worth it
>>
>>52754211
Sorry, not "THE group", I meant to say ANY group is better off without your type.
>>
>>52753477
Ain't no TTRPG I've ever heard of with the sheer variety of status effects and elements that SMT games have.

Let alone having a set menu of powers, your own personal melee and ranged abilities, social connections literally increasing your combat power and abilities, etc.
>>
>>52754258
>15 minutes per hour

I'd say it takes only a couple minutes total per session.

Are you a literal retard that cant count little check marks in boxes, right on your sheet?
>>
>>52752213
Depends

On

The

Group

There's nothing wrong with 4d6 drop lowest. Some people like more spontaneity in their stories. They want to start with an effective blank slate and let things develop over time. Other people like to weave their characters to the story right out of the gate. Neither approach is actually wrong, but each will generally lead to a different tone and style, which is the important distinction.
>>
>>52752658
How does that shit even work?

>>52754245
I agree that it can add an interesting layer of challenge, but you sound like fag bringing up WoW just because someone doesn't like the added rules of consistent food management. Some people don't really give a shit unless it really becomes a problem.
>>
>>52754302
This.

If everyone in the group is rolling, IMO, it makes the game more fun. A pc with low stats can still be amusing and fun. A high stat pc can still be ran by an idiot that the stats cant save.

This topic totally depends on the group.
>>
>>52754313
>how work

You need (x) rations/food per day.
You don't have (x) rations/food per day, thus there are rules explaining they effects of starvation. They're not confusing or complicated at all.

In the example, I knew I'd need food, so I hired a couple npc 'guide/hunter' types to supplement my food supplies. Both of which died, as 0 lv npcs tend to do.
>>
>>52754313
>I agree that it can add an interesting layer of challenge, but you sound like fag bringing up WoW just because someone doesn't like the added rules of consistent food management. Some people don't really give a shit unless it really becomes a problem.

If you're in town, food isn't a concern, it's usually included in the Inn charge. If not, make the players tick off a couple silver a day to cover food, and go on.

But if you're 100 miles from the nearest eatery, then keeping track of food makes perfect sense to me.

Using your logic m8, Why keep track of spells? I mean you gotta check off spells as you use them? TOO BORING!!! FUCK THAT!

Why track your money? Just make it unlimited, otherwise I have to write down numbers n' stuff and that distracts from my gaming!!
>>
>>52753923
>Rise
>Worst girl

chiefags need to fucking die
>>
>>52754412

Holy shit they need to put you in a warhead's wrapper because you are sour
>>
>>52752213
See this seems really cool for the start of the campaign but what do you do when one player dies and needs to re roll a character?
Not exactly knocking you because it sounds like a really fun way to generate characters
>>
>when people only care about having fun instead of making a believable journey/world
Faggots. If it isn't realistic it isn't fun, also fun is just a secondary objective.
>>
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>>52754674
>>
>>52747272
Fuck you I would gladly play a Persona 5 campaign
>>
>>52747470
you're right.

campaign is based off of [popular anime series that just had a new entry released]
>>
Guys, in all honesty starting stats matter so little and the players will default their good stats to their class requirements so much that all the players could simply start with 18's in every stat.

The class is what really throws the group's balance off.
>>
>>52753929
Sounds like you're a fucking casual :D get on my level, Plebian. Also, stop speaking for everyone--I've yet to meet a person that doesn't like hunger/thirst as an actual mechanic.
>>
>>52755683
Ya, I think some were baited into arguing hunger, with a fag who's never played.
>>
>>52747324
/thread

Not sure why there are 150 other posts following this one
>>
OH FUCKING LOOK! ITS ANOTHER "[THING I DONT LIKE] IS A RED FLAG"-THREAD! I SEE WE ARE REALLY FUCKING GOING FOR QUALITY CONTENT HERE AREN'T WE?!

FUCKING HELL THIS IS WHY /tg/ IS DYING OF CANCER
>>
>>52755730
Anon, /tg/ isn't dying of cancer
We ARE cancer
sometimes benign
sometimes malicious
but cancer nonetheless
>>
>>52747371
What if I'm playing 0e or something, where most of that is true (though at high levels you can take on more powerful monsters)?
>>
>grown men RPing as girls
>>
>>52747509
>a retarded videogame mechanic
>that existed before vidya was a thing

Not to mention if there was a mechanic inspired by video games it wouldnt automatically be a bad thin anyway
>>
>>52756856
Not that guy but it is a very shit mechanic, anon.
>>
>>52756974
Explain to me how alignment, as originally conceived, was shit.

I'll wait.
>>
>>52747509
>allows a DM to shove their own views in your face
With alignments gone this will be done on another vessel. Through pantheon of the setting, laws of the land, DMPC, you name it.
>>
>>52756638
Yeah, every time a female NPC shows up I give my DM shit.
>>
>>52757252
>nt, as originally conceived, was shit.
>I'll wait.

You'll be waiting a while anon.

Because there's no valid reason to not have alignments as originally conceived.

No, prepare for the autism brigade to toss out , 'muh freedoms', and strawmen examples of fallen pallys, and other instances of shit dm's.
>>
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>>52755730
>its an anon complains about other anons complaining and calls something cancer episode
>>
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>>52756638
Eh, I've done it. Not even for lewd shit. Hell, my female characters are generally more modest than my male characters.

I mean if we're going to be roleplaying in a setting with humans living alongside with lizard people and dwarves, why should roleplaying a female character the point where it's too much?
>>
>>52747509
> they're a retarded videogame mechanic

How do you have a video game mechanic that predates video games?

> that just get in the way of actual roleplaying

In what way?
>>
>>52751571
...is there more of this?
>>
>>52747272
>>52747324
>>52747406
I actually know the dude who made this meme. He hates how popular it's become, and I can't wait to show this to him
>>
>>52757293
>>52757366

sorry i should have clarified that better, i mean grown men PCs RPing as girls. the gm doing it is fine
>>
>>52757624
When you say girls do you mean women in general, or specifically female children?
>>
>>52753987
>Nothing wrong with liking both
Well, good, because a GM friend of mine wants to run a Persona tabletop 1-on-1 for me because I got him into Persona 5. I feel like less of a shitty person for taking him up on the offer.
>>
>>52757660
both
>>
>campaign system is D&D or Pathfinder
>>
>>52757660
>girls
>women
>females
Did you just assume genders shitlord?
>>
>D&D
>>
>>52754097
There are a handful of things in 5e that directly refer to alignment: a Night Hag's Nightmare Haunting, a Rakshasa's damage vulnerability, a Shadow's Drain Life, a Sprite's Heart Sight, the Cleric's Death Domain, the Oathbreaker Paladin, the Talisman of Pure Good, the Talisman of Ultimate Evil, the Book of Exalted Deeds, the Book of Vile Darkness. Additionally, a cleric of a deity that does not have the Life Domain may still choose the Life Domain only if their deity is not evil. However, all these things can be pretty easily reworked.
>>
>>52758118
reworking all that, is so much easier than just using alignments as intended.

wtf?
>>
>>52758236
I'm not saying I would or that you should, but if you would, then you could.
>>
>>52758259
Alrighty then.
>>
>>52754209
>Worse, when they play a character from /tg/
>>
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>>52758384
>>
>>52758410
I'm not saying /tg/ characters are bad, I just don't want a ripoff of Nubby or Mortimer the Lazy in my game
>>
>the party is composed entirely of humans, half elves, half orcs for the easy attribute bonus or a free feat.
>>
>>52754795
>Igor gives five kids in New York City a flawed version of the wild card ability, and their mission is to eliminate the Shadow manipulating the president before he can unleash the Apocalypse promised by the SMT series

We could power a city with the spinning Tom Clancy would be doing in his grave
>>
>>52752268
Oh, that's dissapointing I was hoping it would more be a bored noble making and killing things that were programmed to be almost human but fell short of that line.
>>
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>>52747450
>I use the political compass instead.
That is a pretty bad idea in general, but if you insist on using a political compass, at least do not use the "real" one. "Authoritarian" vs "libertarian" is fine for defining character, but "left" vs "right" is too vague and too abstract, especially in a fantastic setting where the economics might not be like our world's. You'd do better to come up with your axis instead of "left" vs "right" or use an alternative compass altogether like pic related (just edit it to be a little less /pol/). Here, you can immediately see along which lines the conflict is going to be.
>>
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>>52747272

>>52747324
>this
>>
>>52751359
Generals are a sort of demi-board and, taking a cue from boards proper, split off from their peers as a form of containment.
>>
>>52751359
>they're for everyone
False, they are for those that treat them right.
>>
>>52747272
>campaign is inspired by Dark Souls.
>>
>>52752099
That's why 5/6 party members have a Ring of Sustenance.
>>
>>52753248
A point well made.
>>
>>52752088
I can empathize with that.
My DM latched onto the "steal from everything" piece of GMing advice.
What he didn't understand is that you either transform the source material into something new or steal from sources your players don't know about.

So we ended up with some scenes straight from Harry Potter or npc's with names taken directly from popular anime.
>>
>>52754258
It would be; even if it took anywhere close to 15 minutes to do basic subtraction.
>>
>>52751637
>the laws of physics apply to you
>unless your class can literally break the laws of physics

Not seeing a problem here.
>>
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>>52747272
>You see a troll before you
I spend my turn rummaging through my pack to find my Torch and flint and steel.
>STOP METAGAMING! YOUR CHARACTER WOULDN'T KNOW TROLLS ARE WEAK TO FIRE!

This shit, and differing variations of "your character wouldn't know that," when we face typical fantasy things.
Shit son in a standard fantasy game facing standard fantasy tropes a character with average intelligence has plenty of reason to know some basic things about the world.
>>
>>52750407
Titties are Asses
>>
>>52759526
>wasting an item slot because your DM is being "that guy"
>>
>>52760064
>thinking food is a concern in a game that has specific rules for starvation

Found that guy
>>
>>52760061
That just may be how they evolved, yes.
>>
>>52760243
you are probably the same guy that reminds the DM of GP weight when he and everyone else forgets because its a retarded mechanic that adds literally nothing to the game
>>
>>52757838
>>52757939

I bet you guys play Dungeon World
>>
>>52750407
Something is something that something empirically isn't
>>
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>>52759866
>steal from sources your players don't know about.
This
>>
>>52760400
Meh. I've no issue with a bit of common sense weight restrictions.
Metal coins have weight. A bunch of metal coins, would weight a bunch.

PC's can only carry so much.
>>
>>52752213
I'm sure the only reason people don't do this in D&D as a rule is because GURPS has made all the grognards scared of D6
>>
>>52760550
I too enjoy pointless mechanics that add nothing to the game. I even force my players to shit and piss regularly.
>>
>>52757252 here.
I can only assume that people have no legitimate criticisms.
>>
>>52760550
Not the guy you were talking to but I agree.

Bringing the treasure back home should also be an adventure.
>>
>>52760723
>add nothing to the game
Old school D&D is literally a resource management/ingenuity game, where the role playing comes from the fact that the decisions are the same ones your characters would be making, such that it is very easy to get into character. Weight restrictions make perfect sense in that context, because it leads to tough, fateful choices about what to pack.
>>
>>52758118
Thanks for pointing out the exceptions. I'll look into that stuff.
>>
>>52752088
Sounds like your DM just doesn't realize it's a problem. You guys could benefit from the whole group having a discussion together about this.
>>
>>52760793
>old school
>guise the rules of this thing that is at least a decade old still apply even though its been rewritten, rebalanced, and reworked numerous times since

w e w
>>
>GM requires you to take character flaws without any kind of benefit to level things out.

Seriously if I'm going to shackle my players with a hindrance off the bat they are going to get something for it. I ran a session where the characters were basic foot soldiers for the mafia (and were extremely unlikely to ever become made men) but made it so the mob provided them with lodgings and a wage.
>>
>>52761048
>old school
>a decade old
Do you even realize how old DnD is? Just how underage are you anon? I'm not even the guy you replied to and I'm bluffed by your attitude and ignorance.
>>
>>52759983

Let's all pretend you're baiting badly. Here's your (You), take it and go kill yourself.
>>
>>52761144

Er....well, sounds fair to me.
>>
>>52761186
>ignores central argument and resorts to ad hominem attacks without actually refuting anything

literally epic
>>
>>52761048
>>52761341
The different editions of D&D are generally totally new games, not balance patches for the same one.

The exception would be 3.5 as a "fix" to criticisms of 3e.

Anyway, I can just say Labyrinth Lord or Swords & Wizardry, then. Entirely new games based on earlier editions of D&D. No subsequent games have changed the focus. And encumbrance rules make perfect sense in them.
>>
>>52761341
You had no argument.

You called older editions "rewritten".

2nd edition is still 2nd edition.

3.5 isn't a rewrite of 2nd edition. It's a new edition.

You can't mix parts of each and have a cohesive system.
>>
>>52761419
>You can't mix parts of each and have a cohesive system.
You can with the TSR editions, but your point is still correct since in all those editions (aside from to SOME extent AD&D 2e), they were still largely focused on dungeon crawls.
>>
>>52761322
I failed to mention it but due to the nature of the world the campaign takes place in every character unless otherwise stated (via perks) is impoverished.

I figured the whole "you work for the mob" thing would be an acceptable trade-off and provide a good reason for the party to work together. I really like how the players rolled with it; badass one-armed half-Creole half-Italian lady, regular if well-built guy with the face of a goon who just wants to make a living, and a drunk brewer who is kept around because even completely pickled he makes the best batches of shine.
>>
>>52761464
Focused on but not exclusively for dungeon crawls, and it does beg mentioning that 2e and all TSR editions actually did try to improve upon what came before which is why they were so compatible and modular with each other.
>>
>>52761526
I'm a huge fan of in game trade offs.

>You're starting off with a limp that lowers your speed?
>I'll start you off with your own apartment and low income


Shit like that is what make me love RPGS
>>
>>52761575
I'm not certain I'd agree with the 'focused on dungeon crawl' part.
>Books on building castles
>Sea adventures
>rules on ship building
>Planes adventures

I still see it as much more than focused on dungeons. But I get your point.
>>
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>DM does a campaign off of a popular piece of media
>he isn't creative enough to use it only as a nominal framework and forces the lore hamfist even if player actions and narrative would go against it but be more fun

The reason why my group's Dark Souls campaign is fun is because its nominal Dark Souls. It uses some of the locations, some of the bosses, but it is wholeheartedly its own thing because trying to force a group campaign in a Dark Souls setting in a way that it wouldn't work would shit it up like no tomorrow
If a campaign based off of a media is shit because of a failure of the setting, its because the DM was using it as a creative crutch and hamfisting it where it didn't belong, rather than a framework for inspiration and allowing the players to deviate from the setting when need be
>>
>>52761704
That and i was agreeing with you, trying to add to and to further clarify your point. IIRC OD&D was developed and very focused on dungeon crawls mostly because after a certain point you were supposed to retire as an adventurer and move the character to Chainmail, as a ruler/leader of armies, It was only later that D&D under TSR came into its own as basically the first game of its kind.
>>
>>52761825
Very good point.
>>
>>52748628
I like rolling for one shots, but I don't wanna be stuck where I'm useless, or everyone else is useless, for 6+ months because of one set of rolls.
>>
>>52762010
>not playing around disadvantages and finding other ways to make yourself useful

it's like you have some sort of shit DM that doesn't let you come up with creative solutions to problems so you're stuck with rolling for initiative
>>
>>52762500
I had a charc with his highest stat being 12.
Lowest was 7.

Made him a rogue. DM rolled flaws.
I got a limp (neg to stealth and movement), and a hacking cough (neg to stealth and charm based skills.

FML.

I made him a gutter rat cut throat. He'd kill a child for a copper or a meal. What choice did he have?

A group of guards finally caught him after he killed a family and tried to live in their house. They hung him.

I won't pretend that it wasn't fun playing him...shit stats and all.
>>
>>52760064
>Forcing players to make a strategic decision between spending a large amount of gold at one point and taking up an item slot, or saving money in the short term and space for another ring but having to buy rations in town or hunt/gather regularily, and still risk starvation if things go wrong
Oh no, it adds depth and tough choices to the gaming experience! I'll bet your idea of a good game is rolling a d20 against randomly generated values over and over until you die. Why not just play War if that's the sort of tabletop experience you're after? A deck of cards is a lot cheaper than a couple rulebooks.
>>
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>GM drew an atlas of the game setting
>it fits neatly into a rectangle and it's not a space station
>>
>>52762678
>City of Jack Schitt

lol
>>
>>52762662
>A deck of cards
Does /pol/ uses the deck of wonders? Do you like it? Do you use a custom one?

Is it a redflag if the GM uses a card deck?
>>
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>>52747272
>>
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>>52762678
>jack schitt
>>
>>52762747
Not a red flag really.

But The deck of many things, deck of wonders isn't something that a dm with a long term plan should mess with. It's very disruptive to the game.

I've never seen it end well.
>>
>>52747371
>*note, the above doesn't apply to magic users

Why does DnD attract such scum?
>>
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>>52762702
>>52762760
>Pallet Town
>twin towns of Boko and Haram
>Constantinople
>>
>>52762678
>>52762760
>>52762702
>Pallet Town
>>
>>52762678
dude i dont know what your talking about that map is fucking hilarious. your GM is 10/10
>>
>>52762787
>the rebels occupy at least as much land as the empire they split from, and still haven't come up with a unique name for their country
>>
>>52762678
>Joke place names
They can be alright if it's not too distracting, this map is about as far as I'd be ok with in terms of more or less subtle silly names here and there. In high school, though, I knew a guy who was GMing a World of Darkness campaign that was a serious political struggle between factions of varying levels of aristocracy and racism in a repressive nation, the regions of which were named after characters from How I Met Your Mother.
>You start out as a minority peasant in Barney Stinsonia, and choose which faction to throw your lot in with and how to navigate the epic political strife splitting all of Ted Mosbyreich
>>
>>52747371
this is better than the "why cant i be a chaotic paladin" crowed
>>
>>52747371
I do that using odnd, but my wizards aren't gods.

In fact thief is probably the most powerful class in small dungeon parties, because sneaking and backstabbing are so useful.
>>
>>52747450
I just use faction alliance.

Are you aligned with the city? Great! Do you wan to do evil shit? Great! Most parties are chaotic neutral tending towards evil, anyways.

Actions only have consequences when you piss off a faction, so players can always flee the city and go somewhere else to make the same mistakes.

This generates a lot more plot hooks, and a lot fewer arguments about alignment.
>>
>>52747610
>>52747624
>>52747633

You play caption america, with god on his side.

If you dm does "fall lol" bullshit, you punch your dm in the face.

If you play a "paladin" of slaughter or some bullshit, fuck you and the horse you rode in on. The paladin class is supposed to represent divine aid to the perfect, chivalrous knight. He is not "lawful good," by some abstract standard, he is a beacon of good and strength, defender of the weak, and hero to the meek.
>>
>>52748723
I use the following scale, with all rolls on a d20, +1-5 at most from other sources, with target numbers between 10 and 20.

Stat: bonus
3-5: -2
6-8: -1
9-12: +0
13-15: +1
16-18: +2

Then I have the players roll normal dnd stats, 3d6 straight down.

It does result in differant power levels, but because the differance is so mechanically small, the game is still playable. Unlike, for example, 5e's shit system or 3e's wierd minmax system.
>>
>>52759983
The problem is that this leads to a system where magic users are the only powerful classes, and other classes cannot compete in the same arena.

Things become more reasonable when magic is limited in some way. If the dm fails to see this neccesary issue of game balance, you may experience a major malfunction
>>
>>52752213
>players roll 6 stats each, then distribute stats amongst the party members

Good if the players work well together, bad if they exclude one guy.
>>
>>52752433
I don't keep track of rations, I just charge players 1 silver piece a week per character for food and leave it at that.

1 silver isn't that much in my games, except at the start.
>>
>>52752965
>implying any two games of dnd are equivilant
>>
>>52753233
5e is a very shallow system.

Play odnd (if you like odnd)
adnd (if you like wierd tables)
3.5 (if you like a LOT of powergaming)
pathfinder (if you watch too much anime porn and have severe autism)
or 4th edition (if you don't give a fuck and would rather be playing call of duty/league of legends/other popular game)

easy.
>>
>>52753414
That honestly sounds like a fine game to play in, if the characters are all on the same side! lol!

It would make sense from a roleplaying standpoint to have differant power levels! If you were using my system (odnd lol) there wouldn't be such a huge gap in power that the players would feel useless! Lol!
>>
>>52754035
>players

Depends on where.

At the local game store, trannies are honestly some of the nicer people I've hung out with. They're less autistic, merely wierd.

In your friend group, its up to you.
>>
>>52754412
You're using the slippery slope argument.

WHY MAKE GAY MARRIAGE ILLEGAL?!?!? IF THEY DO THAT THEN THEY MIGHT MAKE ALL MARRIAGE ILLEGAL???!

I can't tell whether you're wrong or right, because you're so loudly being an asshole! lol1!
>>
>>52754659
player gets the same array of stats, but can move them around. lol!

>>52754798
tenchi muyo's getting more episodes soon! lol!
=3
>>
>>52763667
How the fuck you got gay marriage from any of that, is beyond me. But do rant on. Faggot.
>>
>>52755725
because we're having a fun discussion! lol...

>>52755765
lol! You're confusing cancer (which is a disease) with growth and change (which are good things). lol.
>>
>>52757566
yes but its lewd so I didn't save it lol
>>
>>52757595
my dad works at Nintendo, too
>>
>>52758410
hyooo can't maek me! Hweee hwill keep it for kay-oss!
>>
>>52747430
Thankfully my DM mostly ignores it. Closest thing is how doing stuff like murdering tends to not work out in the end.
>>
>>52761394
3e haste is much more fun though.

Otherwise you get the absolutely stupid magic item "choker amulet" because chokers are the only thing in 3.5 rules which has the old haste ability of an extra action.
>>
>>52761800
This is why most pokemon roleplayign games are suprisingly good. lol!

Everyone's bloody made up their own story which fit into the pokemon lore! Lol! DOn't even deny it lol
>>
>>52763694
how the fuck you got gay marriage as the point of my post is beyond me. But do rant on, faggot. Lol!
>>
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>>52762678
speaking of video games...
>>
>>52748811
Heavy Weather is just like snail virus while king crimson just works
>>
>>52747272
Not RP, but I think I remember a game of heroscape that went south really fast.
>be 13
>at summer camp
>camp counselor has a set for heroscape and a huge pile of minis
>build army
>begin playing
>dont know any of the kids, never played before but one who is there clearly plays all the time
>attack one of his weakest cheapest units and kill it in one hit
>SCCCRRRREEEEEEEE
>kid shriek for like a full 30 seconds
>gegins punching the table and yelling "DAMMITDAMMITDAMMIT"
>think hes retarded
>hes not, okay, well not LITERALLY RETARDED, hes just a spoiled little fuck
>the games basically go along the rules of "he does whatever he wants, if anyone attacks him he goes into a fit and flips the table"
>counselors eforce his reign of terror so nobody else can have fun, so nobody plays
>camp counselors begin pulling kids away from where theyre having fun to force them to play heroscape with this little fuck because he just shrieks bloody murder until they do

I didnt play anything /tg/ until after highschool because that bullshit left such a bad taste in my mouth.
>>
>>52747272
>campaign is based off of [popular video game series that just had a new entry released]

Sounds great desu, I probably haven't played the newest entry so I won't guess the plot immediately.
>>
>>52748723
>And if you get a handful of 11s and 12s? Higher and lower numbers can be interesting, but often you just get blander numbers

Not in my experience. I've got a bad case of latent munchkinism that exerts itself whenever I point-buy so to avoid that, I roll whenever the DM allows and I don't think I've ever gotten a "bland" stat array.

I've gotten some really bad ones and some really good ones and some really lopsided ones (I had a 4E character with all stats 5-7 except one at 17. I put 17 in Charisma and made a Pally. Good times.)
>>
>>52753248
>Land isn't lawless

>Not playing on the frontier

I didn't even have an appropriate image, I had to google.
>>
>>52763843

That map is fucking terrible. Hjaalmarch isn't penned in and Eastmarch manages to not even contain its own capital.
>>
>>52762678
>Border Fort
>Border Fort
>Border Fort
>Ire
>I mean, Border Fort
>>
>>52762678
Well yeah - you've got a rectangular screen to work with and you're sure as fuck not going to leave any white space.
>>
>>52765270
Sometimes kids randomly drown at summer camps. It's just one of those tragic accidents nobody can do anything about.
>>
>>52747509
Alignments are just an overall observation of a character up to a certain point to evaluate what kind of character they are.

If you're defining alignment when you roll a character something is wrong. If you're labeling your character by alignment in a storytime or something it's fine.
>>
>>52751887
>people using "loli" to describe any female child
creepy as fuck d.e.s.u., huge red flag to even talking to someone regardless of context
>>
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>>52768541
>calling a young girl a "loli" is creepy now
Backt to >>>/co/mblr with you
>>
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>>52769822
It may not be your fault that your preferred term has become accepted as the search query for japanese child porn, but it has. It's on you if you refuse to acknowledge it and suffer the social consequences.
>>
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>>
>>52748723
>And if you get a handful of 11s and 12s?

You rolls your dice, you takes your chances. Statistically speaking, though, with 4d6 drop lowest six times, the most likely results are 15, 14, 13, 12, 10, and 8 anyway, so it's not often an issue.

>>52748755
>I could move stats around, but then I'd just have a slightly better standard stat array.

Uh - not even. Using the 3.5 point buy system, the default array is a 25 point build, what you've got there is a 30 point build. That's actually notably better.

The game is balanced around the idea that you've got the Default Array; you've got a better stat line. Why would you want to reroll it?
>>
>>52768541
This

Have a seat over there you fucking freak....and no, you're not welcome at the table
>>
>>52768541
But it only stands for "lolita complex", named after the famous novel about a pedophile, it has nothing at all to do with pedophilia!!
>>
>>52762678
>Mount Killgar LXIX
>LXIX
Fug
>>
>>52763346
>caption america
is that like Captain america but with Demotivational Posters?
>>
>>52765029
It makes it so only what Diavolo does has any effect, and nobody notices until it's over.
>>
>>52754545
Yukiko is best girl you slutlover
>>
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>>52747272
Thinking about basing a session off of the Bonehoard level of Thief the Dark Project. It's going to be tricky whit all those different levels and stories, but I'll think of something.

Is this cancer?
>>
>>52762678
>Fahrt
>>
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>>52759035
how is the left-right dichotomy too abstract?
how does the graph you posted work better in a fantasy setting then the original compass?
>>
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>>52753477
I was looking for an excuse to post this. Came across this day before yesterday whilst playing P5 and thought of /tg/.
>>
>>52748811
>he doesn't know how King Crimson works
>>
>>52752433
handwave it until the players hit a point where they need to start keeping track because they can't stop somewhere for rations

Traveling from town to town stopping at every way? Yeah sure you get food on the way there don't worry about it
Trying to cross a desert, navigate some woods you're lost in, or spend days in a dungeon? Better hope your rations are enough and your guy trained to hunt can find you enough to eat

Having to track rations every day, along with doing rolls for hunting can turn a 10 minute time skip into an hour+ of "alright strike a ration off, do you hunt today?" Shit that nobody finds fun
>>
>>52777154
>whilst
cute
>>
>>52777658
Thanks! I do try, you know.
>>
>>52759035
This is a bad compass too. There is no room for people who believe that while race isn't real, there is still plenty of biological variation between individuals to make equality a dumb idea. There are plenty of contradictions on the other axis as well.
>>
>>52756638
I've had one friend whose done this and they ended up coming out as trans a year or two later.
>>
>>52778513
Not every player that picks a little girl or female as their character is a fucking tranny anon.

Some are simply faggots. And others are child molesters. Worse yet, some are anime fags, and furries.
>>
>>52780253
Don't forget the worst of these: Humans.
>>
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>>52747424
>>52747430
whine

>>52747633
>all the nuances and subtleties of human behavior in 9 neat little squares
PIC VERY MUCH FUCKING RELATED. props for using based captain, though.
>>
>>52763471
No, that means you need to make it so that the Martials can compete with the Mages, not dragging the Mages down into the dirt with the plebs. Mages are meant to be powerful. In a setting where magic exists the classes that have magic are superior and frankly should be more the norm than not and the classes that don't are paste eaters.
>>
>>52780414
>Mages are meant to be powerful.

Elaborate. Support this statement, because it's a hell of a blanket claim, even purely in the context of D&D.
>>
>>52780253
>and furries
I mean, I don't see the reason why you have a correlation between people who play humanoid female characters and furries but you're not exactly wrong in my case.
>>
>>52752590
Yeah, and their mothers dropped the ball.
>>
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>>52777154
>thats a metal gear reference snake
I dont remember if its from otaconxsniperwolf por fortunexvamp
But it is totally a metal gear line
>>
>>52759035
>Race realist
pffftlmao
>>
>>52783314
That just means they think race is real and meaningful, as opposed to race anti-realist on the other side that thinks race is an arbitrary construct. It doesn't mean the person who made this image is saying the right side are the ones who are "realistic" about race. You might embarrass yourself less in the future if you bothered to learn what terms mean before going full tumblr.
>>
>>52747272
>it's a fantasy setting with elves, dwarves, orcs, etc
>>
>>52774214
No, that's fine.
>>
>>52783869
I've never seen a dumber set of axes to use in place of Good Evil Chaos Law. Realism means generally that that person tries to go with the most grounded factual choice as they can, it's usually a middle ground between optimism and cynicism, the chart implies that there is a factual basis that gives a reason to treat each race differently, there is no such basis and never has been. Every problem between the so called races of humanity can, in fact, be put down to culture, religion, and how one's parents raise them, biology decides little if anything and it doesn't make niggers(defined here as ignorant people) shitty people, that's their culture doing that.
>>
A player in my new online group used green text arrows in his bio. That's a pretty red flag to me.
>>
>>52784300
Good job missing every single thing I said in my post, genius. It's realism as in "that thing's real," not as in "I'm being realistic and you're not." It's a fancy way of saying that the thing in question has a basis in reality outside of human conception, which should be obvious given that the other side of the axis is those that believe it is purely an artificial conception. Ignoring the naming of people on the chart, the labeling of the axes shows no preference for any side of the chart and just explains what people on that side think (that race is real, that race isn't real, that capitalism is good etc). Please note that the image or me giving a description of what people on one side of the chart believe isn't an endorsement of it, and responding to the image and myself to argue against the beliefs that trigger you on the chart outs you to the world as an illiterate tard.
>>
>>52748755
With his method you are not forced to reroll. But allowed to, only if you didn't get at least 2 15s. In most cases you would want to reroll, but if you got some interesting combination you want to keep you can.
>>
>>52784460
I missed nothing. they misused the term realism, which I pointed out, In fact I'm fairly sure there are terms for people on both sides of the race is real or a social construct issue that don't use the word realism and I'm pretty fucking sure they existed before that chart, which was clearly made by /pol/.

Now you're right in that, I put my opinion of that chart out there with out being asked to because it's pure fucking idiocy. The labeling uses language that is clearly preferential in a few places, but it seems to be a chart mocking the concept of itself as well as the traditional GELC, which is fine, but less fine when someone suggest it seriously as a replacement for a mechanic that does not need a replacement.

It doesn't out me as an illiterate tard, it outs you as a moron who doesn't know what someone else is mocking when they make a post.
>>
>>52754365
>Both of which died
So you got even more food! Solid investment.
>>
>>52780384
It represents the divine spectrum of the system and is used to place the character within it for the purpose of interacting with the divine.
It's not supposed to represent all the nuances of human behavior.
>>
>>52784300
>Every problem between the so called races of humanity can, in fact, be put down to culture, religion, and how one's parents raise them, biology decides little if anything
Regardless of what is the case IRL, it probably isn't true for the fantasy races (species, really) in your favorite fantasy setting.
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