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A tough choice. But you can only have one.

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Thread replies: 211
Thread images: 25

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A tough choice. But you can only have one.
>>
>>52740269
I don't know how armor mechanics work, but the 50 speed one seems the best to me. Probably wrong though.
>>
>>52740269
Need more detail on the combat mechanics for mathing.
>>
>>52740269
GREEN SWORD NO SHIELD
>>
>>52740269
50 speed is busted. Even a +1 static modifier to damage sends it over the edge.

That said high crit is the most fun
>>
>>52740331
>1 damage
>attacking any enemy with armor
>IMMUNEIMMUNEIMMUNE
>>
>>52740269

Gonna go with blue for dat dare sanic fast speed

I feel like I'd have more fun clearing a room then just decking the one big guy in it. Also imagine hitting that many times means you're much more likely to trigger a crit than any other choice
>>
>>52740369
>le crits on speed meme
Le crit for 1 dmg xD also enjoy 0 armor u retard
Red Master Race is where it is AT!!!!!!! WHO SAMSON HERE
>>
>>52740357
That depends if armor subtracts or divides damage. And how common it is matters.
For instance, if most enemies don't have armor, yellow sword is trash.
I still think the way it multiplies static modifiers makes it the most insane.
>>
>>52740412
i would imagine EVERY boss has armor.

And OPTIONAL /SUPERBOSS/ probably has ##Hyper Armor## so Yellow is King (tm)
>>
>>52740393

>crit for the same damage you normal do
>calls others retard

Sure thing anon
>>
>>52740433
But does armor divide or subtract damage? Can it make damage go below one? On average, how much armor do most enemies have?
>>
>>52740453
armor probably subtracts damage it would be fucking stupid if it didnt. just listen your to your self

>HURR IM A FUCKIN RETARD
> I HAVE A SHIELD THAT GIVES 5 ARMOR
>UHHHHHHHH THIS GUY WITH A BUTTER KNIFE IS POKING ME
>WELL I GUESS ILL JUST MOVE MY SHIELD AWAY AND LET HIM HIT DURR

idiot

>>52740452
OK enjoy ur 1.5 "damage" fuckin non-rounding eucidian moron.
>>
>>52740269
If 1 attack is the minimum damage you can cause, it tecnically also ignores armor.
>>
>>52740504
please see >>52740484
before you open your fat fucking ignorant mouth again
>>
>>52740433
I don't think yellow would ever be better than red.

>>52740453
It seems like armor is honestly the only really important mystery here.
>>
>>52740522
>armor is only ever always subtraction
>it has never been a multiplicative reduction ever, that's stupid
>>
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>>52740269
Not tough at all
>>
>>52740522
So i will give, like, Minus 6 damage and you will heal yourself?
>>
>>52740269
Can I stagger a foe with 50 individual 1 damage strikes? Is armor percent based or a flat amount? Yellow looks good as you could kill someone that had 100% armor if that'd how the system worked.
>>
>>52740539
>It seems like armor is honestly the only really important mystery here

Also what exactly "Speed" means. Is it X attacks per turn? Does it correspond to a speed chart and is 1 Speed equal to something like 1 attack per 4 rounds? We can't really assume anything.

Also, do we add STR to damage? Do we even have stats? These are legitimate questions.
>>
>>52740539
If armor was a %chance to hit then ignoring the first 50% of modifiers would be amazing.
>>
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SPECIAL EDITION
>>
>>52740784
Acid sword - hit the enemies then shield up and laugh at these faggots, repeat until everyone's dead
>>
>>52740784
So, do you pick a base sword and a chant? Do acid triggers stack? Pick blue sword+acid'chant and laugh at armored idiots.
>>
>>52740784
Green Sword with Frost Chant
Pretty good middle ground with decent chance to prevent opponent from hitting and a bonus to damage with crits
>>
>>52740784
Red sword with acid is the obvious choice,

Orange sword with shadow if you want to be an edgelord

Blue sword with anything would be OP if the effects stack apply with each hit
>>
>>52740784
green sword with Acid is fucking broken senpai
>>
>>52740269
How is purple not the best?
Red: 1 * 50 = 50 dmg
Green: 5 * 10 = 50 dmg
Blue: 50 * 1 = 50 dmg
(maybe more cause crit)
Yellow: 1 * 25 = 25 dmg
(don't know how good armor is...)
Purple 10 * 10 -25% = 75 DMG!
Orange: 5 * 5 = 25 dmg
(probably near 50 including crits)
Thus Purple does the most dmg, how is it not the best?
>>
>>52741530
oh damn
>>
>>52741530
>when u miss that last hit
wew lad
>>
>>52740269

Crit. multiplier given, but Crit chance not provided, therefore ignore...

Armour mechanics mentioned but not explained, ignore...

...

Red: 50 dmg at rate of 1 = 50 total dmg

Green: 10 dmg at rate of 5 = 50 total dmg

Blue: 1 dmg at rate of 50 = 50 total dmg

Yellow: 25 dmg at rate of 1 = 25 total dmg

Purple: 10 dmg at rate of 10 divided by 25% = 75 total dmg

Orange: 5 dmg at rate of 5 = 25 total dmg

...

Given what we know, Purple is the best weapon...
>>
>>52741741
And statistics don't actually have any bearing on realistic probability, you very well may hit every single time. Purps forever
>>
>>52740784
I'll go with an orange freeze sword for that tasty 2.75 critical.
>>
>>52740784
Blue fire for the most burns.
>>
>>52740269
do they ironically all compute to the same aggregated damage value? What are the chances of a crit?
>>
>>52741530
Over a long period of time purple is expected to do more damage, but it's more swingy.
It's fair to favor more reliability and avoid the miss chance. Especially if combat is fast. The less damage it takes to kill an enemy, the more the miss chance is a hindrance that isn't worth it.
>>
>>52741928
>And statistics don't actually have any bearing on realistic probability
I found the american.
>>
>>52741928
>>52741741

>you very well may hit every single time

more than that, if a mob has 50 hp or less, any of the 50 swords will kill it in one hit, but as hp inflates, given how we know jackshit about the armor mechanics.

purple has to connect just once out of every two swings of the 50dmg/100acc swords and still match the damage at worst. the chances of purple missing twice in a row are 6.25%, so for anything with a substantial enough hitpool for the 25% miss rate to be meaningful, you'd be way ahead the damage curve by the time it gets to matter.
>>
>>52740269
OP have armor/shield pics? If not I we should roll to pick armor mechanics.

Also, yall faggots are dumb. Purple+Shadow 100%
>>
>>52740784
green and frost. easily easiest combo
>>
>>52740784
Blue + Frost = a shitton of frozen enemies
>>
>>52740784
Yellow Acid Sword for maximum anti-armor.

Blue Frost Sword for Crit City.
>>
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Purple and pic related
>>
>>52740269
I like that everyone is ignoring the obviously best sword.

Purple has the highest average damage against any target save something with incredible armor. 100 DPR before miss rate brings it to 70 or 80 per turn before armor. It's just a damn solid choice with everything you want.
>>
>>52740269

I somehow get the impression that there is no mathematical difference between any of these choices.
>>
Rolled 1, 3, 2, 3, 2, 2, 1, 3, 1, 1, 3, 3, 3, 1, 3, 3, 2, 3, 3, 3, 1, 3, 3, 2, 1 + 50 = 106 (25d3 + 50)

>>52740784
Blue rainbow
>>
Rolled 1, 3, 3, 2, 1, 3, 1, 3, 2, 1, 2, 3, 3, 2, 3, 1, 1, 2, 2, 1, 3, 1, 3, 2, 3 + 50 = 102 (25d3 + 50)

>>52745200
Oops
>>
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INTRODUCING NEW CONTENT
>>
Y'all are nuts. Purple is clearly the best sword by a significant margin.
>>
>>52740784
Blue and either Shock or Rainbow depending on if Rainbow can pierce through multiple targets and the range on Shock's effect. DOTA has taught me well that high attack speed + chain lightning proc is killer.
>>
>>52745273
Evade magic aegis for 100% miss with my >>52745200 >>52745214 50d3+50 for a max of 200 damage.
>>
What do you get for matched sets? Are there mechanical effects for looking fly?
>>
>>52740784
>>52745273

Purple Sword with Acid if it stacks. If not, go for rainbow

Orange Shield+Magic Aegis for even more damage
>>
>>52740569
Purple master race you dumb fuck
>>
>>52745273
>>52740784
Orange sword with Frost, Orange shield with Magic Aegis. I attack them, they attack me, I riposte them. Rinse and repeat. Plus I get major crits.
>>
>>52745273
Purple continues to be the obvious choice, though I imagine a 100% evasion rate was not what was intended when Magic Aegis was being designed.
>>
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NEW CONTENT POWERFUL ARTIFACTS
>>
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>>52745464
Hotfixed, also you get a shiny platinum coin for pointing that out.
>>
>>52740484
>To round a number to a certain place--the hundreds place, for example--look at the numeral directly to the right of that place. If the numeral is 0, 1, 2, 3, or 4, then leave the numeral in the hundreds place (or in whichever place we are rounding) as it is and change all the numerals to the right of it to zeros. If the numeral is 5, 6, 7, 8, or 9, then add 1 to the numeral in the hundreds place and change all the numerals to the right of it to zeros.

>1.5 rounds to 2

>yfw failed kindergarten
>>
>>52745488
Who would not pick the mystery box?
>>52745351
Pendant of the heart. Need a lot of stamina to shot those rainbow bolts.
>>
>>52745488
>get boxfu
>wait around four days
>get all the other shit too
>>
>>52745572
>>52745519
Blue Water for heals if I target myself
>>
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NEW CONTENT
DONT GO ALONE, TAKE A FRIEND
>>
>>52745519

Wouldn't Riposte Magic Aegis cause the same problem?
>>
>>52745690
No. You eat the hit but use your shield to create an opening and don't give a fuck about the arm you just lost.

btw some things to consider: pvp,
limb loss, fatigue, bladder control, and DLC
>>
>>52745688
Which one has the largest bust size?
>>
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>>52745730
>>
>>52745273
I HOLD MY SWORD IN TWO HANDS MOTHERFUCKER
>>
>>52745763
>he's not strong enough to one hand his sword
>>
>>52745776
I AM STRONG ENOUGH TO HOLD ONE SWORD ON EVERY FINGER, BUT SMART ENOUGH TO KNOW THAT PUTTING ALL OF MY STRONG, FROM BOTH ARMS, INTO ONE EDGE WILL YIELD THE MOST POWER
>>
>>52745273
I'll stick with my Orange Freeze Sword, and go with a Yellow Thunder Wall Shield.

>>52745688
And the fairy for the free rez.
>>
>>52742173
Remember, though, it's got decently high speed. You get 10 swings in in the time it takes red to get one - that means for that comparison, at least, the swinginess starts to matter less and the overall statistical trends are more important.
>>
>>52740269
The one with 500 attack and .1 speed. If I hit you, it will hurt.
>>
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>>52745763
NEW CONTENT
CUSTOMIZE YOUR PLAYSTYLE
>>
>>52745870
what if I want to be a pacifist?
>>
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>>52745889
>>
>>52745273
Just to go ahead and be objectively better at PvP than everyone else:

Blue sword, rainbow enchant so I'm hitting 1-4 damage fifty times a round (or 1-2 25 times to armored enemies)

Yellow shield with aegis for 75 block every time. Not sure how much that blocks but after the hotfix it seems to be the best ratio.

I am the meta.
>>
>>52745284
With the new elements it's less viable but originally it was better except against armored foes.
>>
>>52745946
>his shit will be blocked by any fag with a blue shield
>his shield will break after so many hits
AH HA HA HAHA HA HA
>>
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>>52745946
this is only true in the case that magic procs literally every swing
in the case that it doesn't, blue sword + zap is objectively better (assuming the proc chances are identical)
in addition, red shield + aegis would probably be a better choice so you dont have an auto loss against anyone with a blue sword, as a 15 block guaranteed seems much better
>>
>>52746030
addendum: i'm picking shock over flame enchant because im assuming the flame is a DoT that doesn't stack, if it isnt a DoT or it does stack, fire is a stronger choice
>>
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Well, /tg/?
>>
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>>52740269
>Red, green, blue
The same. (without knowledge of other game mechanics of course.)
>Yellow, Orange
Obviously the worst ones
>Purple
Statistically superior, but will suck if you're unlucky.
>>
>>52745870
Two-Handed is clearly the best.
>>
>>52746206
Ah, but then presumably you don't get a shield.
>>
>>52746104
Hook Swords, how are they gonna hit me if I use my +2 Hooks to disarm them? Assuming that's what they do, of course, cause there's no other reason to have hook swords than to catch attacks and disarm
>>
I'll go by edition here.

>>52740269
Purple, it dominates with the biggest average

>>52740784
Blue is superior for procs, Rainbow is autoproc. Rainbow Blue it is.

>>52745273
Red Magic Aegis for 15 autoblock is the best by far. As it becomes the meta, only Red and Yellow become viable, and raw power is king. Red Frost gives out the most damage vs Red shield and gives a chance for 85 dmg(assuming trigger chances are decent and close to eachother).

>>52745488
Orb of Gravity increases damage by 5~10, nothing else changes the game a lot.

>>52745870
>>52745940
2-Handed is the new meta. 100 damage per hit breaks the need for 15 block.
>>
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How about these helmets?
>>
>>52740269
I did the math. Purple sword OP.

RGB about the same.
Y and O shit.
>>
>>52747699
I'd take green because lifeleech > everything.
>>
>>52747699
I'll take the one that raises INT high enough to know how to spell properly
>>
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>>52740269
>>52747853
>>
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>>52747878
>warriors
>knowing how to spell
I'd say it adds to authenticity.
>>
>>52740784
Orange with Shadow.
>>
>>52740784
>all these people not picking blue sword
When all the chants say 'chance' attack speed is king.


Blue sword yellow chant AoE master race here.
>>
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>>52741928
>And statistics don't actually have any bearing on realistic probability
>>
>>52747887
Purplefags blown the fuck out
>>
>>52747975
Half of the shield page makes the blue sword a VERY stupid investment.
>>
>>52740269
Statistically, purple is the best.
Assuming speed and attack are multiplied averages and ignoring armor improves attack by the selfsame value, then all the other weapons average to 50 but the orange can average up to 56.25 (assuming 100% crit rate, but that's awkward) where purple averages to 75, the superior base damage combined with incredible speed is just too much greater.
>>
>>52747699
If red is cumulative you eventually get infinite armor.
Green has the potential to keep fighting forever with heart pendant.
Blue is supposedly good by concept but the rest is busted.
Yellow is trash when red has a 100% chance, even with blue sword, you can't match an enchanted hi damage sword.
Purple has potential to permastun depending on how speed works.
Orange is guaranteed crits for orange sword.
>>
>>52740269

My choice hinges hugely on how much max HP enemies typically have, and whether on-hit / on-crit effects exist.

Without that info there's no point i making a choice here.
>>
>>52745273
>Orange shield
>Magic Aegis
I'M FUCKIN INVINCIBLE
>>
>>52740784
>>52745273
>>52745488
Blue sword + shadow
Blue shield + water shield
Pendant of the Heart
Because of shadow each attack counts as 2.
If i attack myself my shield auto blocks it for all the damage I can deal. Assuming i direct all attacks at myself I can heal a minimum of 100 HP a turn, maxing out at 400.
Pendant means i'll never ever stop.

I WILL OUTLAST ALL OF YOU
>>
>>52749922
Two-handed Red with Orb of Gravity can whittle away over your minimum regen. Add in Frost for them disgusting crits and you're done for, kiddo.
>>
Yellow. For what I've seen every enemy is armored and considering how they hit 2x2d6 damage on your d6 hp it is not likely that speed matters.
>>
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>>52740269
don't know how armor works.
don't know how prevalent armor and damage reduction are
don't know what is critical chance
don't know what added bonuses i already have

going in blind I take red.
>>
>>52751695
I love that gif. Fuck katanafags.
>>
>>52740299
If the enemy has Damage Reduction based on # of hits then it is the worst one.

If the enemy has a Dodge / to hit mechanic then it may be the best one.
>>
I choose scub sword.
>>
>>52749922
You can't actually attack yourself. If that was the case, you would not be able to block because why would you be trying to prevent yourself from hurting yourself when you're deliberately trying to attack yourself? Also, blocking would totally interrupt the attack cancelling it and preventing you from attacking yourself anyway.

Try again.
>>
>>52740269
Which sword is the best depends a lot on the ruleset.
>Red is great when armor is subtractive and damage boosts are multiplicative
>Blue is god-tier when armor is a divisor and damage boosts are additive
>Yellow depends on the prevalence and importance of armor
>Almost regardless of ruleset, purple is, at worst, 2nd best and may be the best in certain rulesets
>Green and orange are almost certainly trash
>>
>>52747895
>orc
>scail
>net
>calculated
>spear

orc stats
>0 deflection
>-1 dodge
>3 absorption

weapon stat

>8 accuracy
>8.5 speed
>13.5 power
>>
>>52751735
quality of weapons and their designated usage does matter, edge on edge katana looses, edge on meat katana wins.
To be blunt katana is sharper but has more brittle edge
>>
>>52745284
Unless this happens in something where speed is just who hits first, not who hits more.
>>
Armor is fine and all, but how much HP do we have? Does it change depending of the armor we're wearing?
>>
Can someone put all of it into a CYOA?
>>
>>52740784
>Green with shock enchant.
>Sap all enemies of their damage untill they start to heal you.
>>
>>52741928
>I have never played XCOM
>>
>>52747887
With the shields presented armour seems more like a flat minus to damage dealt.
>>
>>52752635
I think it's fair to have 100 hp, with armor and block value counting as damage reduction. Speed on an attack should be proportional to the frequency, for example the blue sword can attack once every 2 ticks, and the red sword can be used once every 100 ticks. Blocking should be allowed while on attack cooldown, and can be left up continuously, but after canceling the block, it is disabled for 20 ticks.
>>
>>52740784
Red sword + Shadow

>>52745519
Orange shield + Magic Aegis

Hardcounter speedfags
>>
>>52752009
>8 accuracy
>8.5 speed
>13.5 power

Should be 10.5 power. Base power of 7 + 1.5 for Calculated = 8.5 + 2 power for Orc = 10.5.
>>
>>52747895
Elf
Precise
Unarmored
Spear
Empty Hand
Spear

Accuracy 10.8
Speed 8
Power 9.25

Prowess 30

Deflection 0
Dodge 3
Absorption 0
>>
>>52757231
Did I mention she has a spear?
>>
This thread is retarded and yet it still gets 100+ replies
Literally depends on how the game works determines which is fun
>>
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>not making the choice mathematically solvable in game theory

What's the optimal population levels of each knight, /tg/?
>>
>>52757231 and >>52752009 Fight!

Orc attacks elf: (8 accuracy - 0 deflection = 8) x (8.5 speed - 3 dodge = 5.5) x (10.5 power - 0 absorption = 10.5) + 0 prowess = 462 x 130% = 600.6 damage

Wow! That looks really high. The elf could be in trouble. Let's see what she can dish out.

Elf attacks orc: (10.8 accuracy - 0 deflection = 10.8) x (8 speed - (-1) dodge = 9) x (9.25 power - 3 absorption = 6.25) = 607.5 + 30 prowess = 637.5 damage

The elf pulls off an upset in what looks like a brutal fight!
>>
>>52745488
Tome of Everspell is incredible. Put Water Shield and Magic Aegis on the Red shield and you've got a 100% chance to block 15 damage and heal 1d4 when you do.
>>
>>52758225
Shadowfrost Redsword destroys it though...
>>
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>>52740324
>>
Here's a cumulative build:

>>52740784
>Red Sword
>Shock
Murders single targets, and helps clear minions too.

>>52745519
>Orange Shield
>Magic Aegis
I get one attack for every time someone attacks me.

>>52745488
>Tome of Everspell
The only one with a mechanical effect. Starting with
>Water Shield
for statistical immunity to rainbow swords.

>>52745940
I dunno, there's no classic sword-and-board style. Technically
>Two Handed
I guess? It doesn't disallow shields.

>>52747699
>Orange Helmet
If they attack me, they lose. If they wait for me to attack them, they lose harder.
>>
>>52747895
>Dwarf
>Plate
>Shield

>Calculated
>Hammer

>4 Deflection
>-1 Dodge
>3 Absorption

>8.5 Accuracy
>8.5 Speed
>7.5 Power

Calculations against the others next post.
>>
>>52761928
Fug, made a few mistakes.
>8 Power

>30 Prowess

Against >>52752009
Orc: (8 - 4 = 4) * (8.5 + 1 = 9.5) * 13.5 - 3 = 10.5) + 0 = 399

Dwarf: (8.5) * (8.5 + 1 = 9.5) * (8 - 3 = 5) + 30 = 433.75

Decent win.

Against >>52757231
Elf: (10.8 - 4 = 6.8) * (8 + 1 = 9) * (9.25 - 3 = 6.25) + 30 = 412.5

Dwarf: (8.5) * (8.5 - 3 = 5.5) * (8) + 30 = 404

Tight loss.


So far, it looks like the elf's strategy of focusing on one armor stat then increasing damage works best.
>>
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THE DIRECTORS CUT
DEFINITIVE EDITION
>>
>>52762133
>So far, it looks like the elf's strategy of focusing on one armor stat then increasing damage works best.

If you've got X number of points to put into three stats that you're multiplying together, dividing them as evenly as possible will always give you the highest product. If you've got 16 points to divide, for instance:

6 * 5 * 5 = 150
7 * 5 * 4 = 140
8 * 4 * 4 = 128
9 * 4 * 3 = 108
etc.

So I figure that if you can put one of your armor values through the roof (and thus tank one of your enemy's attack multipliers), you get the best results. Of course, there's a danger that your enemy devalues that particular defense by pumping a fair number of points into the corresponding attack category, resulting in you getting absolutely raped, so your approach of pumping up two defenses probably helps prevent blowouts.
>>
>>52745870
Bandit Style if fingerguns have a tangible effect
>>
>>52763836
>Orange
>10x crit
HA HA HA HA
>>
>>52762133
I think by double elimination rules, that puts the orc >>52752009 out of the contest. Leaving only the elf >>52757231 and the dwarf >>52761928

If we get another contestant, they should probably fight the elf, with the loser fighting the dwarf (only the elf has already fought the dwarf, so an elf loss would just leave a field of 3 contestants, with the new contestant undefeated, and the elf and dwarf at one loss each).
>>
>>52765359
>only the elf has already fought the dwarf, so an elf loss would just leave a field of 3 contestants, with the new contestant undefeated, and the elf and dwarf at one loss each
Which rather argues for the new contestant fighting both existing ones.
>>
>>52764540
PHANTOM ASSASSIN RIDES AGAIN
>>
>>52740784
if you can stack poisons blue sword + acid. If not, assuming you can freeze anything, and freezing lasts for at least a second, blue sword plus frost.

That's the problem when you add in "chance on hit" or w/e enchantments that are strong. It instantly causes weapon/attack speed to be the BiS stat on any given weapon, simply because increasing your weapon/attack speed increases your procs per minute, unless those are coded and hard capped.
>>
>>52747895
Dwarf, Hammer, Plate, Dagger, Calculated
8.5 accuracy
8.5 speed
8 Power

Deflection 3
Dodge -2
Absorption 3

Prowess 140

Fighting >>52757231

Elf: (10.8-3 = 7.8) * (8+2 = 10) * (9.25 - 3 = 6.25) + 30 = 517.5

Dagger Dwarf: (8.5) * (8.5-3 = 5.5) * (8) + 140 = 514

Another very tight fight, but the elf still wins - that -2 to dodge probably made Dagger Dwarf lose . Elf is very well built.

Versus >>52761928

Shield (8.5 - 3 = 5.5) * (8.5 + 2 = 10.5) * (8 - 3 = 5) + 30 = 318.75

Dagger (8.5 - 4 = 4.5) * (8.5 + 1 = 9.5) * (8 - 3 = 5) + 140 = 330

Stab beats shield in the battle of the angry armoured midgets
>>
>>52765937
>Another very tight fight
Ridiculously close, really. Your dwarf inflicts 99.3% damage as the elf. The elf at least had a 2% lead over the other dwarf (who inflicted 97.9% as much damage as she did).

So that leaves us with Shield Dwarf 1-1, Dagger Dwarf 1-1, Elf 3-0. That is how you notate wins vs. losses in sports, right?
>>
>>52740269
Depends, can attacks ignore armor into negative values? if so, yellow
>>
>>52747895
You could, of course, design a character to assassinate the elf. You just need to go high Speed and high Dodge.

Hobbit, Mobile, Unarmored, Sword, Empty Hand

Accuracy 8, Speed 12.25, Power 6
Prowess 30
Deflection 0, Dodge 5, Absorption -1

Vs. Elf >>52757231
Elf Attacks: (10.8 - 0 = 10.8) * (8 - 5 = 3) * (9.25 + 1 = 10.25) = 332.1 + 30 = 362.1

Hobbit Attacks: (8 - 0 = 8) * (12.25 - 3 = 9.25) * (6 - 0 = 6) = 444 + 30 = 474

The Hobbit trounces the Elf. But the Hobbit is pretty much a one-trick pony.

>Vs. Shield Dwarf >>52761928

Shield Dwarf Attacks: (8.5 - 0 = 8.5) * (8.5 - 5 = 3.5) * (8 + 1 = 9) = 267.75 + 30 = 297.75

Hobbit Attacks: (8 - 4 = 4) * (12.25 + 1 = 13.25) * (6 - 3 = 3) = 159 + 30 = 189

The Shield Dwarf crushes the Hobbit.

>Vs. Dagger Dwarf >>52765937

Dagger Dwarf Attacks: (8.5 - 0 = 8.5) * (8.5 - 5 = 3.5) * (8 + 1 = 9) = 267.75 + 140 = 407.75

Hobbit Attacks: (8 - 3 = 5) * (12.25 + 2 = 14.25) * (6 - 3 = 3) = 213 + 30 = 243

Again the Hobbit is slaughtered.

Anyway, don't count this character's fights. It was just an intellectual exercise and to include him would be cheap, as he was configured solely to assassinate the elf and never had any chance of standing up outside of that match-up.
>>
Elf is OP
>>
>>52747895
Spirited Hobbit with Plate, Sword, and Shield

>Attack
Accuracy 8
Speed 9
Power 7
Prowess 30

>Defence
Deflection 3
Dodge 2
Absorption 2

>>52752009
>>52756898
Hobbit attacks for 350
Orc attacks for 276,25
>Hobbit wins

>>52757231
Hobbit attacks for 366
Elf attacks for 369,3
>Elf wins

>>52761928
Hobbit attacks for 190
Dwarf attacks for 190,875
>Dwarf wins

>>52765937
Hobbit attacks for 250
Dagger dwarf attacks for 354,5
>Dagger Dwarf wins

>>52766232
Spirited Hobbit attacks for 286
Mobile Hobbit attacks for 235
>Spirited Hobbit wins
>>
Where are the special moves? Without special moves, this whole thing is pointless.
>>
>>52740784
Blue +Rainbow =Ranged machine gun sword
>>
>>52768034
>Elf is OP
Just as Tolkien intended.
>>
>>52768344
>Hobbit attacks for 366
>Elf attacks for 369,3
>Elf wins
Baaaarely. This is another one where the damages are within 1% of each other. This elf is the queen of razor's edge victories.
>>
>>52768344
By the double elimination rules, that drops your Spirited Hobbit from the contest. Not counting the cheap-ass assassin Hobbit, that leaves us with >>52757231 Elf 4-0, >>52761928 (>>52762133) Shield Dwarf 2-1, and >>52765937 Dagger Dwarf 2-1.
>>
>>52768719
Speaking of close contests...

>>52768344
>Hobbit attacks for 190
>Dwarf attacks for 190,875

That's just ridiculous. The Hobbit's damage is 99.5% that of the Dwarf's.
>>
>>52763836
Red Sword of Freezing, Two-Handed. Pop motherfuckers for stupid amounts of damage.

Or, Red Sword of Fire with Yellow Shield of Tranquil Waters, in Fencer Style. You swing at me and I pop you right back, hard counter bluefags.
>>
Orange sword duh
>>
>>52740269

First you have to determine how your character's abilities affect your damage. If damage bonuses are additive then faster weapons have a huge advantage, and ironically the faster weapons are better off in the hands of stronger characters because they'd get a bigger bonus barring. You also have to consider the possibility that your character might have ways to gain more attack speed. If this is also additive, then the stronger weapons are better. Because your weapons have critical modifiers, you also have to take into consideration abilities that might affect critical chance or damage, and we have to know what the base chance of getting a critical are in the first place.

Then we have to determine how armor works. If it's like DnD where being armored is no different from being dodgy, then it's all a moot point as to which is the best because they'd all do the same damage except the one that reduces armor, which would just get a higher chance to hit. If it's like a system that makes more sense, then armor reduces damage taken numerically, in which case stronger weapons deal more damage. You can't necessarily claim that a weapon with higher armor penetration does more damage to armored foes, either. In some systems where this is the case, more damage lets you overcome armor more easily, so dealing more damage is strictly superior to armor penetration because it does the same thing even against armored foes, and is superior against unarmored foes.

If your damage modifiers are multiplicative or percentage based, then technically the first three weapons will do the same amount of damage. The same goes for multiplicative and percentage based armor damage reduction. These usually only happen in video games due to the math involved, but systems like AFMBE use multiplicative damage modifiers.

Then you have to consider how your damage and armor modifiers interact with each other to determine which is the best way to deal the most damage.
>>
>>52768719
Precise elf with a spear is a fairly cool character - no armour and no backup weapon, but very good at dodging, wins most of their fights by a whisker
>>
>>52747895
I'll try one more:
>Hobbit
>Unarmored
>Dagger

>Calculated
>Flail

0 Deflection
4 Dodge
-1 Absorption

7.5 Accuracy
7.5 Speed
11 Power

140 Prowess

Against >>52757231:
Elf: (10.8) * (8 - 4 = 4) * (9.25) + 30 = 429.6
Self: (7.5) * (7.5 - 3 = 4.5) * (11.5) + 140 = 528.125

Ding, dong, the witch is dead... once, at least.

Against >>52761928 >>52762133:
Tank: (8.5) * (8.5 - 4 = 4.5) * (8) + 30 = 336
AMR: (7.5 - 4 = 3.5) * (7.5 + 1 = 8.5) * (11 - 3 = 8) + 140 = 378

Two for two while trading my old character in for another.

Against >>52765937:
Dwarf Mk. II: (8.5) * (8.5 - 4 = 4.5) * 8 + 140 = 446
Belkar: (7.5-3 = 4.5) * (7.5 + 2 = 9.5)(11 - 3 = 8) + 140 = 482

Flawless victory!
...does that mean it's just me and the elf?

Just for kicks:
>>52752009
Orc: 8 * 4.5 * 10.5 * 1.3 = 491.4
Pork: 7.5 * 8.5 * 8 + 140 = 650

That really just lined up well, with him making my stats about equal.

>>52766232
Quiet like the wind: 8 * 8.25 * 6 + 30 = 426
Wind turbine: 7.5 * 2.5 * 12 + 140 = 365

...Well then. I guess it isn't too much of a flaw, given that he's noncanon and wouldn't be viable anyway.

>>52768344
Tin can: 8 * 5 * 7 + 30 = 310
Can opener: 4.5 * 5.5 * 9 + 140 = 362.75


This build did a lot better than I expected.

It also makes the fact that I forgot the Orc's net in >>52762133 a moot point.
>>
>>52769798
>>52769835
>>52769874
You tried.
>>
>>52769970
I can get very nitpicky sometimes.
>>
>>52769874
>Ding, dong, the witch is dead... once, at least.
It's the high dodge. How is she supposed to stab the dodgy little fucker if he won't stand still?

>...does that mean it's just me and the elf?
It would appear so.
Flail and Dagger Hobbit 3-0
Elf 4-1

(Not counting non-contestants or previously-eliminated ones.)

Your Hobbit is the one on top now.
>>
>>52770146
HERE COMES A NEW CHALLENGER!


>Dragon Lord
>20000 Hitpoints
>50 Power
>40 Absorption
>30 Accuracy
>20 Deflection
>10 Speed
>10 Dodge
>1000 Prowess

>Special Scenario:
You must form a five-man party to defeat him. Every round of combat, one of your party members is defeated, and they cannot help in the fight any more.

Good luck.
>>
>>52770415
Almost forgot.
>Special Conditions:
1) You cannot use the same race more than twice.
2) You cannot use the same loadout item more than three times.
3) You must have at least one net, otherwise he can just fly away.
>>
>>52770441
>3) You must have at least one net, otherwise he can just fly away.
This means the net-wielding party member must stay alive?
>>
>>52770526
Yes. If the net wielder drops then its over.
>>
Okay, time to axe all these stinking humanoids.

Human, Spirited, Plate, Axe, Net

Accuracy 7, Speed 8, Power 9
Prowess 90
Special: +30% final damage
Deflection 2, Dodge -1, Absorption 3

>Vs. Flail and Dagger Hobbit >>52769874
Axeman: (7) * (8 - 4 = 4) * (9 + 1 = 10) = 280 + 90 prowess = 370 * 130% = 481
Hobbit: (7.5 - 2 = 5) * (7.5 + 1 = 8.5) * (11 - 3 = 8) = 340 + 140 = 480

The Axeman completely demolishes your Hobbit, inflicting two tenths of a percent more damage than him!

To be fair, I was originally going to go with a spear for a gladiator spear-and-net vibe, but I moved to the axe because I didn't want him to be weak against dodgy fuckers, like the Elf is. So while he wasn't designed specifically to destroy your Hobbit, he did at least get a nudge because of characters like him, and he still only beat you by a single point, so you're character is looking really good.

>Vs. Elf >>52757231
Axeman: (7) * (8 - 3 = 5) * (9) = 315 + 90 prowess = 405 * 130% = 526.5
Elf: (10.8 - 2 = 8.8) * (8 + 1 = 9) * (9.25 - 3 = 6.25) = 495 + 30 prowess = 525

And I just barely knocked the Elf out of the contest. When I was seeing how high the Elf's multipliers were even after I took the Axeman's armor into account, I was really thinking she had it in the bag. Anyway, I too have replaced my old character with my new one.

That leaves us with:
Axeman 2-0
Flail and Dagger Hobbit 3-1
>>
>>52770415
I cast: Summon Lesser Cthulhu
>>
>>52770813
>And I just barely knocked the Elf out of the contest.
By three tenths of a percent. So neither of his victory margins got that close to half a percent. Shit's getting ridiculous.
>>
>>52745273
Orange shield & Magic Aegis is fucking broken as fuck.

You don't even need a weapon.
>>
>>52740269
This is making me mad
>>
>>52770813
>(7.5 - 2 = 5)

You still got the elf, though.
>>
>>52771546
>(7.5 - 2 = 5)
Shit! My bad.

Axeman: (7) * (8 - 4 = 4) * (9 + 1 = 10) = 280 + 90 prowess = 370 * 130% = 481
Hobbit: (7.5 - 2 = 5.5) * (7.5 + 1 = 8.5) * (11 - 3 = 8) = 374 + 140 = 514

Your Hobbit's even stronger than I thought.

Axeman 1-1
Flail and Dagger Hobbit 4-0
>>
>>52771546
>(7.5 - 2 = 5)
And that, children, is why we show our math.
>>
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>>52745273
>not taking orange shield with magic aegis for constant repostes
>not combining this with a red ice sword so you can parry them and then ice slammem
>>
>>52741741
Seconded, although crit chances would have to be extremely high for orange to be better, given it's dps is 1/3rd of purple, and 1/2 of most other swords
>>
>>52770813
Replacing Dagger Dwarf (>>52765937)

Dwarf
Calculated/Spirited
Flail
Chainmail
Dagger

Accuracy 7.5 Speed 7.5 Power 11
Prowess 140
Deflection 3 Dodge - 1 Absorption 2

Against axeman sam >>52770813
Man (7 - 3 = 4) * (8 + 1 = 9) * (9 - 2 = 7) + 90 * 130% = 444.6
Dwarf (7.5 - 2 = 5.5) * (7.5 +1= 8.5) + (11- 3 = 8) + 140 = 650

Against Belkar >>52769874
Hobbit (7.5 - 3 = 4.5) * (7.5 + 1 = 8.5) * (11 - 2 = 9) + 140 = 484.25
Dwarf (7.5) * (7.5 - 4= 3.5) + (11 + 1 = 12) + 140 = 455

I also ran him as spirited, which beat axeman at 420, but lost even worse to Belkar

1-1 for Flail McBeard, but Dagger Hobbit is at 5 fights unbeaten - that damn dodge

Going against >>52757231 for old times sake, though they've been knocked out

Elf (10.8 - 3 = 7.8) * (8 + 1 = 9) * (9.25 - 2 = 7.25) + 30 = 538.95
Self (7.5) * (7.5 - 3 = 4.5) * (11) + 140 = 511.25

So I would lose against the old champ as well
>>
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>>52740269
>>
>>52772622
>650
Wait, that's wrong, should be 514
>>
>>52772622
Alright, well that knocks my Axeman out of the competition, but I think he had untapped potential, so I'm going to bring in his sister to avenge him, who is precise instead of spirited, and who wields a sword rather than an axe.

Human, Precise, Plate, Sword, Net
Def 2, Dog -1, Abs 2
Acc 8, Spd 9, Pow 8
Prow 90
+30% total damage

>Vs. Hobbit Champ >>52769874
Sword Mistress / Avenging Angel: (8) * (9 - 4 = 5) * (8 + 1 = 9) = 360 + 90 prowess = 450 * 130% = 585
Hobbit Champ: (7.5 - 2 = 5.5) * (7.5 + 1 = 8.5) * (11 - 2 = 9) = 420.75 + 140 prowess = 560.75

One down. One to go.

>Vs. Flail McBeard >>52772622
Sword Mistress / Avenging Angel: (8 - 3 = 5) * (9 + 1 = 10) * (8 - 2 = 6) = 300 + 90 prowess = 390 * 130% = 507
McBeard: (7.5 - 2 = 5.5) * (7.5 + 1 = 8.5) * (11 - 2 = 9) = 560.75

But there's no vengeance to be had today.

Hobbit 5-1
McBeard 2-1
Sword Mistress 1-1
>>
>>52773419 (deleted earlier post because I talked about her being calculated, but changed my mind)
>>
>>52773419
>McBeard: (7.5 - 2 = 5.5) * (7.5 + 1 = 8.5) * (11 - 2 = 9) = 560.75
I didn't show the +140 prowess step, but the final damage figure is right.

Also, I think it's time I went to bed.
>>
>>52773419
Congrats on serving the champ his first loss, shame you weren't able to avenge your axeman. Think I'll see if I can finish him.

Hobbit Knight
Sword, Shield, Plate, Precise
Acc 8, Speed 9, Power (6) 8
Def 3, Dodge 2, Abs 1
Prowess 30

Belkar (7.5 - 3 = 4.5) * (7.5 - 2 = 5.5) * (11 - 1 = 10) + 140 = 387.5
Sir Second Breakfast (8) * (9 - 4 = 5) * (8 + 1 = 9) + 30 = 390

The flail-wielding midget is no more!

Avenging Angel (8 - 3 = 5) * (9 - 2 = 7) * (8 - 1 = 7) + 90 * 130% = 435.5
Sir Second Breakfast (8-2 = 6) * (9 + 1 = 10) * (8 - 2 = 6) + 30 = 390

Sword Mistress's net made the difference there, that final boost is pretty great.
>>
>>52773646
You can't just attack some of the challengers and then stop!

Against >>52772622:
Hobbit: (8 - 3 = 5) (9 + 1 = 10) (8 - 2 = 6) + 30 = 330
DwarFlail: (7.5 - 3 = 4.5) * (7.5 - 2 = 5.5) * (11 - 1 = 10) + 140 = 387.5

And that cuts the number of contestants back down to Dwarf Flailtress (>>52773419, 2-1) and Sword Mistress (>>52772622, 2-1).


>>52747895
Let's try a... trapper? I dunno.
>Elf
>Chainmail
>Net

>Calculated
>Sword

Accuracy 10
Speed 8
Power 9

Deflection 2
Dodge 0
Absorption 1

Prowess 30

>>52772622
Flail: (7.5 - 2 = 5.5) * (7.5) * (11 - 1 = 10) + 140 = 552.5
Snatch-n'-stab: (10 - 3 = 7) * (8 + 1 = 9) * (9 - 2 = 7) + 30 = 471 * 1.3 = 612.3

Easy victory.

>>52773419
Bait: (8 - 2 = 6) * (9) * (8 - 1 = 7) + 90 = 468 * 1.3 = 608.4
Hook: (10 - 2 = 8) * (8 + 1 = 9) * (9 - 2 = 7) + 30 = 534 * 1.3 = 694.2

Behold your new, and only, challenger!
>>
>>52774518
>Elf
>Chainmail
>Net

>Calculated
>Sword

>Accuracy 10
>Speed 8
>Power 9

Swords have an accuracy of 8, bro.
>>
>>52774686
Never mind, I'm an idiot. You're an elf.
>>
If this thread dies, I'll probably post >>52747895
in /cyoag/ proper, along with >>52757231 and >>52769874's builds.
>>
>>52776512
but that post is garbage.
>>
>>52776592
?
I was just going to include a miniature hall of fame with the CYOA.
>>
>>52777091
Its not a cyoa though it is just a math problem with no open ended creative allowance
>>
>>52779450
>*It's not a CYOA
There are choices. There is adventure - deterministic, yes, but still there. You can make Your Own character.

>it is just a math problem
And most CYOAs are just word problems, picking the choice described as best. Your point?

>no open ended creative allowance
The adventure is in the characters - the close calls, the victory streaks, the abject failures.
>>
>>52740784
I'm going to assume 1 speed equals one attack per second, so we want the blue sword here, with the Rainbow enchant. Rainbow laser spam ahoy. We'll improve that

>>52745488
by choosing Tome of Everspell and adding Shock to our sword. We're now doing between 2 and 6 damage at range, and with our attack speed that's a minimum of 100, and up to 300 a second without anything even getting close to us. If we actually bother to stab them, it's 150 to 350. To make things really unfair, we need

>>52747699
the Purple helm, which gives us a 10% stun chance on hit... and we're doing a minimum of 100 hits to everything around us at all times. Everything gets permastunned when we enter a room. Finally, we'll choose

>>52745940
Wifi Mind Style and go full wizard. It doesn't really help us statistically, but it fits our theme.

>>52745519
The shield isn't as important since we're primarily a ranged caster now, so Yellow shield is probably the best bet. We won't be taking many hits unless we're taken by surprise somehow, so completely blocking the rare sneak attack should keep us totally safe. Thunder Wall works for an enchant here, to help kill whatever managed to hit us even quicker.

>>52745688
Since we're the wizard, we need a meatshield, and the martial Mr. Void and his unwavering loyalty should have no trouble throwing himself between us and the enemies.

That build should work.
>>
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Pls rate
>>
Making a good orc is tricky. I tried my best, but it failed to yield results.

Orc - calculated, scale, flail, net
attack: 7.5, 7.5, 13, prow 30, +30% total damage
defense: 0, -1, 3

>>52774518
>Elf- calculated, chainmail, sword, net
>attack: 10, 8, 9, prow 30
>defense: 2, 0, 1

Orc: (7.5 - 2 = 5.5) * (7.5) * (13 - 1 = 12) = 495 + 30 = 525 * 1.3 = 682.5
Elf: (10) * (8 + 1 = 9) * (9 - 3 = 6) = 540 + 30 = 570 * 1.3 = 741

Elf 3-0
Orc 0-1
>>
>>52740784
Blue+freeze
I am the frontliner. I'll leave dps to my allies
>>
>>52740784
Blue Acid OP.
>Nick a guy with 1 dmg
>They have a chance to get poisoned for at least 3 damage
>Miss the acid? Don't worry, you just do it again
>and again
>and again
>and again until 50x
>acid damage that does hit stacks

and this is assuming speed = times you swing the sword per round

imagine that wall of damage and residual damage...

And now OP, mix this CYOS with the original Knight one (the one with 'stab two niggas once, stab a nigga twice')
>>
>>52782120
Yeah, orc falls into the issue that both their Prowess requirements aren't that great - Great Weapon stacks really unfortunately on Deflection as well. You could get hilarious power (18.5 base, by my count), but the way the multipliers work the low accuracy and speed would make your overall output crap

>>52774518
Wait, Sword + Elf isn't 10

Accuracy Base Sword = 8
Elf = + 20% = 1.6
It's 9.6

>>52774518
To re-fight >>52772622 and >>52773419

Elf actual output: (9.6 - 3 = 6.6) * (8 + 1 = 9) * (9 - 2 = 7) +30 * 130% = 579.54

Still a victory against flaildwarf

Elf actual output: (9.6 - 2 = 7.6) * (8 + 1 = 9) * (9 - 2 = 7) +30 * 130% = 661.44

Still the champ then, but not by as much as we thought
>>
>>52764433
They inflict fear, obviously
>>
>>52774518
Hobbit Knight and Flail Knight were both me... your Elf is pretty great though, even if you did miscalculated Accuracy (see >>52782676, you still win)
>>
>>52740269
What is the chance of a critical? Gonna assume it's a nat 20 so 5%.

The orange dagger's extra crit amounts to .5625 more damage per hit on average, or 27.8125 damage per interval (again, on average). It's super shit, unless you're actually lucky/have loaded dice, in which case it's 55 per interval (assuming you round down each hit) and better than average... but depending on armour system potentially still worse than red dagger.

The exact reverse, for the purple dagger unless you're heinously unlucky it's going to do 80.645 per interval on average, though this is again only good depending on how armour works.

Yellow dagger is worthless

It armour is a reduction %, purple dagger is hands down best. If it's a threshold, then red is best (yellow has the same effectiveness at 49 defence or above and diminishing returns the LOWER the enemy's defence), unless it potentially goes high enough and there's a minimum amount of damage, in which case the consistent 50 damage per interval of the blue dagger is what you'd want (the crit modifier is a negligible boost in damage, period). If defence is a roll to dodge/block/whatever, purple is the best again. Frequency does not make you more likely to hit overall, high speed might FEEL better to overcome accuracy/roll crits but contributes nothing.

One last thing to consider is that any damage bonuses you have beyond crit will seriously weight in favour of any dagger that isn't blue or orange, assuming you round numbers down.

So there's not really enough info to choose, but given threshold is by far the best system and you're presumably not giving us daggers that are mostly worthless because of how high armour goes I'd go red, despite purple being best in the most use cases.
>>
>>52752032
Wins with what? Not with sabres, thats for sure
>>
Halfling Berserker, Aarrrrrrgh!

hobbit, brutal, none, sword, shield
attack: 8, 9, 6, prow 30, -50% base to enemy's base armor stats
defend: 1, 5, -1

vs. >>52774518 reigning champion
***CORRECTED STATS***
>Elf- calculated, chainmail, sword, net
>attack: 9.6, 8, 9, prow 30, +30% total damage
>defense: 2, 0, 1

berserker hobbit: (8-(2*.5)=7) * (9) * (6-(1*.5)=5.5) + 30 = 376.5
elf champion: (9.6-1=8.6) * (8-5=3) * (9+1=10) +30 = 288 * 1.3 = 374.4

Rrrrrarrr! Death to big folk!

vs. >>52782120 scale and flail orc
>Orc - calculated, scale, flail, net
>attack: 7.5, 7.5, 13, prow 30, +30% total damage
>defense: 0, -1, 3

berserker hobbit: (8) * (9-(-1*.5)=9.5) * (6-(3*.5)=4.5) + 30 = 372
scale and flail orc: (7.5-1=6.5) * (7.5-5=2.5) * (13+1=14) + 30 = 257.5 * 1.3 = 334.75

Grrraaah! All tall ones will perish!

Beserker Hobbit knocks Flail and Scale Orc out of contest and dings the Elf
Berseker Hobbit 2-0
Net Elf 3-1
>>
>>52785903
By the way, that elf is ridiculously tough. I must've eyeballed half a dozen builds that I abandoned as soon as I could be pretty sure they wouldn't be able to stand against the elf. Even the one I went with wasn't an obvious winner to me, though I thought I'd at least be able to put up a good fight.
>>
>>52740269
BLUE SWORD BEST SWORD
>>
>>52740784
Stealing for 5e campaign.
>>
>>52785903
Correction: when berserker hobbit attacks the orc, the result in the first set of parentheses (accuracy - deflection) is 8.5 rather than 8 because even though the orc's -1 deflection penalty reduced his deflection to 0, the hobbit's brutal style reduces armor by 1/2 of its *base*, which is 1.

There hobbit still wins the contest though, and actually ups his margin of victory, scoring 393.375 rather than 372.
>>
>>52745488
>Pendant of the Heart
LIFT ALL DAY EVERYDAY
WIN MARATHONS
SLAY GOBLINS NON STOP
>>
>>52745688
I'll take the Foot Soldier.
>>
>>52782626
>acid damage that does hit stacks
I can't think of any systems where this would be true.
>>
>>52740560
>>it has never been a multiplicative reduction ever, that's stupid
Without it being multiplicative reduction, water wont be able to shape stones.
Thread posts: 211
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