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/epg/ - Eclipse Phase General

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Thread replies: 312
Thread images: 84

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You Wouldn't Download A Car Edition

>>OFFICIAL BOOKS
http://robboyle.wordpress.com/eclipse-phase-pdfs
>>Transhumanity's FATE (FATE Conversion)
http://www.mediafire.com/download/ae113ujgd3hggpl/Transhumanitys_FATE.pdf
>>X-Risks and After The Fall
https://mega.nz/#F!KwcS0bJK!9KLjZegzebaq-mlPUin45Q
>>Chuck's Eclipse Phase Wiki
https://eclipse-phase.wikispaces.com/

PLAY AIDS:
>>the10 things you should know about Eclipse Phase
https://docs.google.com/document/d/1Qnrh0w7H0Jl2_CSsySRxcs4ugw27xsBIk5MYwXq2nDQ/edit
>>Advice for new players and GMs
http://pastebin.com/e0EErN6X
>>Eclipse Phase hacking cheet sheet
http://eclipsephase.com/downloads/voidstate_eclipse_phase_hacking_cheatsheet_v1-1.pdf
>>Online character creator
http://eclipsephase.next-loop.com/Creator/version4/index.php
/view/?axe1vs35muk4juh
>>Eclipse Phase xls Character sheet
https://sites.google.com/site/eclipsephases/home/cabinet
>>Downloadable Character Creator
http://www.mediafire.com/file/5wr4yo6bdymuijr/Agency.exe
>>Singularity: The Official Character Creator
http://www.mediafire.com/file/fsmkm846acu6kcy/singularity.zip

COMMUNITY CONTENT:
>Pastebin containing community content
https://pastebin.com/z0ZNvYeA

Previous Thread: >>52648929
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>>52734163

But would you print a multiped tank?
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First for Jovian and proud!
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Which books should I read to be able to DM a One Shot of Eclipse Phase next month?
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>>52735401
>Which books should I read to be able to DM a One Shot of Eclipse Phase next month?
This one will be enough

http://www.washingtonpost.com/wp-srv/national/longterm/unabomber/manifesto.text.htm
>>
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>tfw you infiltrated exhuman organization only to discover all of them are secretly Jovian agents

https://www.youtube.com/watch?v=t5yNgTvD1qo
>>
>>52735460
I mean in order to learn the system, I never played it or DM it before, I know very little about it.
>>
>>52735401

Core and Transhuman is probably all you need to be familiar with rules and basic concepts. Transhuman is more geared toward players, but it helps if you know about the options and discussion as a GM. If you're writing your own oneshot, check out Firewall and X-Risks for good GM background intel.
>>
>>52734618
>Jovians
>white
>>
>>52735558
Which book would be a good published adventure to a newbie DM?
>>
>>52734492
I wouldn't have any moral qualms about it, but the usefulness of such a tank is quite questionable, so probably not.
>>
>>52735958

I believe people typically recommend Continuity and Glory from the official adventures, and out of the fanmade ones (which are in the OP) Think Before Asking and Dehumanize Yourself are pretty well regarded.
>>
>>52735958
>eclipse phase
>published adventure

I have some awful news for you anon
>>
>>52736209

There's like 6. Not every game makes their bank by selling you a level 1-20 campaign every 6 months.
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Soma has some big EP vibes. It touches several of the same themes, such as transhumans on the verge of extinction.
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>>52735483
So they're sex-hating killer robots?
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>>52739792
>not being an Exhuman death machine which supports Jovians ''ironically''
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>>52735401
What one shot? one of the published ones or are you making one?
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>>52739970
I oppose every word of that greentext except for 'being' and 'machine'.
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>>52739970
>not being an Exhuman protestant intent on crashing the space vatican into the great red spot
>>
>>52742339
>Exhuman protestant
A bit redundant
>>
>>52742665
Are you saying surviving protestants are necessarily exhumans, or exhumans are by nature protestants?
>>
>>52735483
i like how a machine designed to cull the population by being an unstoppable killing machine managed to kill all of 3 people and then die because someone forgot to waterproof it.
>>
What sort of tv shows do you have in your campaigns?

>"My stars Alight" A Jovian soap opera featuring the struggles of an asteroid mining magnate and his family and rivals

>"Cogs and Things" A slice of life sit com feature a "family" of various synthmorphs

>"Martian Sports News" A main hub for various pay per view sports venus featured on Mars, everything from mech fights to Dune racing

>"I think, therfore i Bawwakk!" Follows the exploits of a Neo Avian Brinker who sells his services as a private detective

>"Queen of the Harem" An adult oriented show aimed at Neo-Hominids. A wealthy Neo Gorilla features various female Neo Gorillas and has them compete in various challenges mental, physcal, and sexual to see who will be a member of his harem.
>>
>>52743032

http://ephrep.blogspot.com/2016/11/vids.html

http://ephrep.blogspot.com/2017/02/vids-2.html
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>>52735483
lol, looks like we turned skynet into a DJ. Terminator dance club!
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>>52734492
I'd print five.
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>>52744317
>lol, looks like we turned skynet into a DJ. Terminator dance club!
This line fits Eclipse Phase PERFECTLY
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>>52744317
https://youtu.be/ynI4M4sjaUo
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>>52742963
That's because it was a prototype. The mass production models are waterproofed. They said so on the radio at the end of the film.
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>>52734163
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>>52749437

Who wouldn't?
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>>52752321
She would probably come with preinstalled spyware and adware
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>>52752481

And you aren't?
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>>52753664
I don't know what you're talking about. I certainly didn't get infected with a venereal trojan that makes my come project ads and logs the sex lives of everyone I ejaculate in for resale on my last trip to Extropia, if that's what you're getting at.
>>
>>52754597
>GC got you down? There are 5 walk in clinics in your area!!

FUUUUUUCCK
>>
>>52735766
Russian.
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>>52734163
How would you stat a morph, probably a pod, that is itself a set of armor for a smaller morph?
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>>52760018

Pick your favorite exoskeleton, add a Cyberbrain.
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>>52760157

Wasn't this actually a thing in like, Farcast or Seedware?
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>>52761385
It's a thing in the core book, you can just add a cyberbrain to a vehicle.
>>
>>52763347

There was a specific entry in... I want to say Seedware, though which was about the idea of converting exoskeletons to synthmorphs for cheap bodies...

Does the game actually say like, what aptitude maximums etc are like if you just glue a cyberbrain into a vehicle?
>>
Anybody watching ID-0?
>>
>>52734492
For what purpose is the turret off-center?
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>>52752481
>She would probably come with preinstalled spyware and adware
What female isn't?
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>>52767151
tank turrets are frequently off-center
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>>52764103
IIRC they're 20 unless otherwise stated, but I can't remember where says that.
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How the fuck do you find a group for this dead ass game
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>>52734163
>https://eclipse-phase.wikispaces.com/

They lost their free subscription. This wiki is ded.
>>
>>52773054

Well, that's a terrible shame.
>>
>>52773223
Yeah. It was far more convenient to look things up in the wiki rather than browse through the books.
>>
>>52772355
You offer to run it yourself.

>but I've never played!

Neither has anyone else. It's up to you.
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>>52772355
I just got my friends interested and played with them.
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>>52768601
But they are almost always at least close to the center of mass.
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>>52779329
Not historically. These days it seems like everyone's doing it, but that's largely due to increases in turret size.
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>>52767151
That looks more like a self-propelled mortar to me.
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>>52788782

>tfw you hope the morph you have to bag is female because you forgot the XL sized carrying straps.

Ego hunting problems.
>>
I think it's time to let the general die

Drip feeding it bad posts with the same ten images over and over again every thread isn't stimulating discussion

I'd say bring it back when the next book drops, but if it's as bad as Argonauts, don't bother
>>
What are the three most interesting things about Valles New Shanghai
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I'm gearing up to run a game on Mars starting this weekend for mostly newbies, and due to a number of things piling up I'll be having player shortages for weeks. Looking for someone who can reliably make weekends, is not completely new (though no actual play experience necessary, strictly speaking) and is generally a chill guy/gal/networked swarm of satellites/[other] to join a group that likes to shoot the shit between sessions about more or less anything.

Voice game over Discord and r20, hit me up on TRNSHMN or majmoci01 on skype tonight if possible, we're starting this saturday.

>>52791076
New Shanghai is a nexus of VIPs spanning the PC, Tharsis League and triads? Little Shanghai is somewhere anything and everything can go horribly wrong, infectious and/or sentient? It is also the highest population center in the inner system and thus is a priority target for any haunting or mindstealer exsurgents.
>>
So, walked through a mall recently - noticed really the only stores which are open is nails, jewelry and acessories and clothes and shoes.

Do you think fabrication/minifacturing will kill this off too (not that I think shopping malls really work in EP, but we know shop arcades and market districts exist), or does the IP system in the PC mean that you might still have to pop down to a fab shop to get them to custom print your victory shoes and Jay jewels?
>>
>>52793368

Oh, and Vitamin/Nutrition shops - which I'm sure maker tech and basic biomods killed the shit out of.
>>
>>52793368
Most people don't buy their clothes online because they want to try them on first. Fabricators wouldn't really change that.
>>
>>52793490
>basic biomods killed the shit out of.

Well, just imagine how different the medical field is of the far future. 99% is focused on nanosurgery, implants, and psychotherapy. What else would you need?
>>
>>52793513

But if you can own your own clothes fabber - which does assembly and disassembly you can get the raw materials for one type of clothes, try them on, then break them down for something different if you don't like it. And it would always be fabbed in your exact size.

My question is more, do you think the Inner System works enough so that people still go to like a local fab shop for clothes to try them out on the field - even for like cheap retail equivalents or is it all DRM and digital storefront?
>>
>>52793513
>>52793588
Why would anyone fab clothing when you can have smart clothes that can change appearance and shape and fit?
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>>52791304
No takers? Man, EPG really has fallen far.
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>>52793970

I'm already in two games one of which is saturdays. Don't reasonably have time for a third. Otherwise would have been interested.
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>>52793656

This would also beat up on clothing retail.

Clothing design is alive and kicking though, somebody has to teach the smart clothes what to look like.
>>
>>52793520
>>52793368
>>52793656

But, are the vietnamese still doing nails?
>>
>>52784913
By "close to the center of mass", I meant within the confines of the main chassis.

>>52787064
A direct firing mortar? For what purpose?

>>52788879
>ego hunting
>not just cutting off the head or popping the stack
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>>52793970
Time zones and language are kind of a barrier too.
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>>52793368

Something to remember is that nanofabrication is still probably more expensive for some products than others, and that fabbing machines are reasonably pricey and specialized things. Most people don't have an omni-capable cornucopia machine.

So, yeah, there's probably still physical storefronts around; as much to raise brand awareness as anything else. At least on Mars, anyway.
>>
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Man, I can't wait for the giant meat-corpse in the Pacific to sit up and initiate Third Impact through sleights.
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>>52743032
That asian chick and giant cock one from the books is all we need!
>>
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>>52801839
>>
>>52743032

In an era where curiosity is so vital, I feel like documentaries would be big in EP's time. Gatecrashing in particular probably has a ton of XP records from crasher teams being recorded and sold. Places like Sky Ark are probably famous for it.
>>
>>52803090

I'd expect documentaries also frequently branch into propaganda - you'll want to check if you're getting an academically sourced and approved work off RNA or if it was something produced by an Experia subsidiary hackjob or student-run government film studio in Titan or something.
>>
>>52803852

I'd imagine so, yeah. There's probably a fairly huge misinformation industry, too, which pumps out outright lies to make the truth harder to find.

---

So, tangent: How do you keep a game going in one place?

I have an EP game sitting on hiatus that I want to get back to and I've got a problem: I want to build a setting. I want the players to get to know people; to build a sense of community and connection. Get comfortable and introduced to the scenery, even if just for a while.

How do you do that in EP? How do you have characters stick in one place without it being a hellish nightmare all the time, like Earth? How do you do that AND still have adventures?

My current solution is to give them a place to live in Pathfinder City and have them interact with stuff that comes out of the Gate, with the local gangs, and with Pathfinder itself. Maybe the occasional Gatecrashing op.
>>
>>52804584
The mesh means that unless you have to do something involving the PCs in a direct physical manner, you don't need them to go anywhere. In fact, you could have them sleeve in physical bodies only on such occasions and be entirely mesh-based at other times and still have a functional campaign if you wanted.

Your NPCs could be anywhere in the solar system and still maintain regular contact thanks to QE, egocasts and simspaces.

If you want your PCs to be poorfags who cannot afford such shenanigans, a single celestial body is still a pretty big place, especially one like Mars. Even a single city is large. So "sticking in one place" doesn't actually limit you very much.
>>
>>52804584

I mean, in general yeah, EP has a lot of large cities and habs - and the simple struggle to make enough bank for rent and food a month can drive people. I don't really think there's any specific trouble in EP to having a game set in a fixed location to build off local faces, cultures, venues and events.

Personally never done it for anything but a one-shot though, I myself prefer to kind of tie multiple locations together in a plot and kind of show a lot of variety.
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>>52805553
yeah, all the choices in the sourcebooks and aggressive *future!* in this thread tends to obscure the actual bits of familiarity and continuity in the setting. On a similar note, all the focus on joveposting and the apocalypse on earth overshadows the fact that whole polities with decades of history made it through the fall mostly in tact, and while the post-fall society has seen a cataclysm its closer to post-sea peoples civilization than fucking mad max.
>>
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>>52807011

> aggressive *future!* in this thread tends

I mean, it is 4chan, we are all about the memes.

That and technical discussion of "hey, what does the future actually look like" doesn't really go far unless people get butthurt about something.
>>
>>52805553

I'm honestly not the sort of person who considers a whole planet to be "one place". It's like saying "Africa" is one place; it's fuck-huge, and that hugeness betrays diversity. I meant more like within the general vicinity of a single city or habitat.
>>
>>52807419
A city or habitat can still be quite large, and thus have a lot of things going on. And if it's a hub location like Pathfinder City(or any other large/strategically placed city), that means it's gonna have visitors from all over the solar system. This can bring in a lot of diversity. There's also the mesh factor to be considered - even if the PCs will physically stay in one place, they'll be connected to every habitat in their neighborhood.
>>
Well, hey, I have the news that'll drive the next five billion threads. EP 2E

http://eclipsephase.com/eclipse-phase-second-edition-be-released-2017
>>
>>52808742

Short version for those of you who don't want to click, 2E will basically cannibalize the package chargen from Transhuman into the core (while keeping the more detailed point buy), streamline how morphs/aptitudes are handled so resleeving so you don't have to rewrite your entire sheet, they're gonna streamline the gameplay (less skills, easier to "acquire" vital skills so I assume probably something to do with buy skills not being so time consuming) and some probably commie bullshit about gear cost, a reorganized book so there's less flipping for rules and a better sample character system so you can pick balanced parties of pregens right away.
>>
>>52808742
>>52808960

Oh, and you're not getting Crime until 2018. But it's happening and will be in 2E.
>>
>>52808742

Sounds hype, but

>remove costs for gear

Ehh?
>>
>>52809346
Good question

I wonder if it means a Delta Green style of gear acquisition, where instead of tracking money you use your networking skills to represent both your job, your friends and your own finances - it would certainly be an improvement over EP's networking rules, where you roll a die and compare it to a skill with a modifier generated by cross referencing your rep, a separate value, with a lookup table of favor costs.
>>
>>52807181
I was really hoping my sea-peoples claim would get people to start making butthurt historical shitposts, but now I realize that's kinda absurd. I don't know anybody that gets butthurt about the sea-peoples
>>
>>52809346

Yeah, technically this has me concerned for purposes of system fiddling and quite frankly their attempts to abstract getting items and money do not always work the best (I/E, shoe-horning rep into everything, the convoluted nature of tracking favors vs burning rep). And I know I have players who like to be able to say, bet 5,000 credits on a fight or something and make back 20k or whatever. If they game just cuts money out of the equation that sort of experience will be lost (and the communist propaganda furthered).

But maybe hopefully this just moves away from like, hard and fast cost categories and more like a rarity description/value and thus ideas for how much day to day stuff might cost you over all.
>>
>>52809665
>>52809507
>>52809346

According to the facebook post:

"Gear has a Complexity rating, which essentially determines how long it takes for you to acquire, whether you are buying it with credit, pulling favors with rep, or nanofabbing it."

Eh, sounds okay. Keeping track of how much exact resources I have was something I was never interested in. I'm sure they'll have things like increased or decreased Complexity ratings depending on local restrictions, socio-economic conditions, certain qualities that make your character more prominent in social networks, etc.
>>
>>52809734

Alright, this sounds fine. An easy conversion for most systems, means you don't literally need to track all your personal economics and resources all the time hopefully, and also keeps stuff hopefully unified so a character can stay relevant at getting gear universally.

Also, unifies an issue frequently raised in /epg/ about gear being hard to acquire or not based on various aspects of mechanics. Means there will be merit in say, low complexity weapons which can be obtained fast even if they aren't as combat effective.

Be interesting to see how this applies to services and other intangibles...
>>
>>52809734
You don't seem very butthurt about the sea-peoples. Do you have something to say about phoenician palace culture as it relates to pre-fall earth?
>>
>>52808742

Also, FAQ clarifies that like 95% of the fluff supplements will remain unchanged. Transhuman and MRG will be basically invalidated by 2E, but a lot of the useful shit in them will probably be ported over directly. X-Risks is like 50/50, but they say the stats should remain easy to convert.
>>
In EP 2e, what are the chances that the Jovians might be more than moustache-twirling, one-dimensional space Nazis?
>>
>>52810636

I don't know, are they different from that now? Because it seems like the fluff isn't going to change much.

which is actually a shame there are some inconsistencies I'd like to see edited out
>>
>>52810657

I expect the anarchists will still be protected by plot armor in 2e.

I similarly expect snarky Trump digs in any additional setting material for the PC.
>>
>>52810568
Oh, sorry I misquoted you, meant to quote someone else.

What would you say if I told you that I was, in fact, butt hurt about it?
>>
>>52810657
I would like them to remove Surya.
>>
>>52811053

I hope they never REMOVE SURYA.
>>
>>52809386
Yeah but in EP you can just download plans for a FIM-92 on the internet.
>>
>>52811426
They are retarded and a huge waste of resources. Ignoring the fact that they wouldn't be able to survive, there's no way that they have enough delta-v to make the orbital maneuvers needed to dodge solar weather as they are reported to do.
>>
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>>52808742
>We're going to launch a kickstarter so we can publish this book that cannibalizes or invalidates everything in the last book we needed a kickstarter to launch
>>
>>52812925
Surya don't use rockets they interact with the solar magnetic field.
>>
>>52812925

You're retarded and a huge waste of resources.
>>
>>52810636

Unlikely. The fact that the devs couldn't even bring themselves to have the Argonauts - a group whose central thesis is the Precautionary Principle - relate at all to the Jovians - the other group whose central thesis is the Precautionary Principle - suggests that bias ain't going away.

If you want to play EP, about 90% of your prep time is going to be spend re-imagining the setting. Personally, I enjoy it.
>>
>>52810742
If you aren't butthurt about pre-Hellenistic history then don't waste my fucking time
>>
>>52813037
>the Argonauts - a group whose central thesis is the Precautionary Principle
What? No.
>>
>>52813075

Proper management of technology is kind of a big thing for the Argonauts. The Fall happened because of unrestrained and unmoderated use of technology. They're big into ensuring that kind of stuff doesn't happen again.

The Argonauts aren't nearly as cautious about some tech as the Jovians, and have proactionary factions too (but, then, so do the Jovians), but why aren't these groups more closely connected? Why would the Argonauts, who believe in regulating technology, support anarchists who believe in maximal freedom?
>>
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>>52808742
>http://eclipsephase.com/faq

>What's going to happen to the Singularity software?
>After one more update, we plan to open-source Singularity. We are exploring options for new support software for EP2.
>>
>>52813174
They talk about it, but their charter doesn't involve anything on deliberate precautionary principle following barring point 8. The Argonauts aren't based around the principle anymore than the US is based around 'free tea for everyone'.
>>
>>52808742
>>52813228
>http://eclipsephase.com/excel-character-generator-2nd-edition-thread#new

>As soon as the open playtest starts. I'm going to start building a new Excel generator since Singularity as it is structured isn't going to continue, as mentioned in the FAQ.

>Singularity as it is structured isn't going to continue
>>
Okay, okay. Let's do the fun part. Exactly what will be in 2e, and how will the Anarchists, Extropians and Titanians continue to dominant their in fluff rivals?
>>
>>52813278
If Fate is any indication, Posthuman is going to complicate the rules even more in the process of trying to streamline them.

Expect more bookkeeping, more modifier bloat, more morphs that do the same thing, and more flipping through the book to find the rules you need.
>>
>>52813244

The US has a Constitution, all the amendments to which represent central theses of what rights are to be guaranteed and protected, and what is the right way for the government to operate.

The Argonauts are all about responsible science. It feels weird they'd be more allied with anarchists who are actively opposed to responsibility.
>>
>>52812961
That really doesn't make much of a difference. The issue then becomes one of power and how magnetic sails only repel or attract in the direction of the magnetic poles.
>>
>>52813278
>>52813296
Oh yeah - and expect another kickstarter in 2020 that renders obsolete half of the content in the 2E book, that they announce before they've delivered on all their promises from this one.
>>
>>52813296
Welp. Time to write a better setting using GURPS.
>>
>>52808742
>We were four months late on delivering Transhuman, despite being further along on that in 2013 than we are on 2E now - but no, we're aiming for a 2017 release.

Calling it now: Eclipse Phase 2E in April of 2018. Physical copies ship in June.
>>
>>52813302
And you've got half a dozen debates raging on why it's bullshit at any given time, half of them are ignoring it and the other half are toeing around the edges.
>>
>>52813348
And they'll be bound and printed by the same people FFG used for DH2e.
>>
>>52813354

Fair enough.
>>
>>52813302

The Jovians are probably too picky with institutional knowledge. The Argonauts are about safe science, but not about censorship. Even if they think technology and advancements should be reversible, they also blast open source news and blueprints to all corners of the solar system - transparency and progressivism put them in firm lines with the Autonomist bloc.

The can admire the Jovian transhuman ethos all they like, fundamentally their execution of the ideas are different, and any sort of sympathy or alliance would be lost in realpolitik. The Jovian population wouldn't support the Argonauts, and the Republic itself could not support their open sourcing of all technology. And what the Argonauts generally see as "safe" is beyond the limits of public access for the Jovians. Individuals might relate and cooperate, but on an organizational level they wouldn't work out.

Plus the viewpoint narrator for Argonauts seems like a bit of a bitch at times
>>
>>52813433

Basically, the Argonauts generally seem to lean toward the "Okay, so technically some of this tech can be dangerous or misused - which is why we open source all our designs to look for errors, build security and generally promote knowledge to use them safely. You'd have to be some kind of blind, dangerously retarded idiot to let them run wild and hurt people".

The Jovian response is "there's too many dangerously retarded idiots out there in the world - we'll have to keep this technology under lock and key to make sure none of them stumble into it and accidentally the apocalypse".
>>
>>52813546
>You'd have to be some kind of blind, dangerously retarded idiot to let them run wild and hurt people
Which is exactly what happens on the anarchist habs, to which the Argonauts say

>OH THOSE WACKY ANARCHISTS, YUK YUK!
>>
Favorite homebrew? I'm not so fond of the morph reboot, but the ultimate's guide to combat, the revamped psi sleights and the custom morph collection in one of the OP posts are all great.
>>
>>52813701
>Zero gee or micrograv habitat, with careful controls and a constant battle against the void? LETS PUT MOLOTOVS AND PLASMA RIFLE RECIPES IN THE FABBER!
>>
>>52813716
>There are two kinds of anarchist habs - the ones where access to nanofabricators are tightly controlled by a Democratic People's Militia, and the ones with giant gaping holes in the hull.

>http://eclipsephase.com/comment/51476#comment-51476
>USER WAS BANNED FOR THIS POST
>>
>>52813763
I love that guy.

I hope EP2 at least incorporates all the whiny bullshit posts from the antifa collectives that are getting themselves beaten stupid to weed out the obvious 'what the fuck this is stupid' from their pet ideologies.
>>
>>52813763

I mean, joking aside that is kind of how collective groups ideally should work. You can do whatever the fuck you want - but if you do something everybody else thinks is weird and dangerous they'll get on your ass right away.

But if you're an entire commune of retards, then you're just fucked. Probably why people allowed you to collect in the first place.
>>
>>52813996
It fits into EP's wild wild west style of community and optimism about 'their' perfect community - piles of them failed and people starved or were raped to death by hypercoyotes. I'm not a hundred percent on my last one, but indian myth gets pretty weird.
>>
>>52814036

Hypercoyotes with detachable penises.
>>
>>52813703
I like all the homebrew adventure modules. EP already suffers from serious morph and equipment bloat so I'm not particularly interested in more of those.
>>
>>52736065
>useless

Print a shitload of them, stuff them into the best stealthed cocoons you're capable of manufacturing, and fling them out on intercept trajectories with habitats of people you don't like (give each pod some propellant so they have enough delta-v for limited maneuvering / matching orbits / etc). Programming would be something like "when you get to your destination, link up with any other units and proceed to just fuck everything up with little to no regard for the hab's integrity".

The trick is to send enough so that even if you lose most of them to drift / equipment failures / collisions with space crud, they will still be effective. If you launch a few hundred and only 30 make it, that would still be enough to cause a whole bunch of trouble.

Not to mix universes but if you think of that one bit from the "The Culture" novels by Iain M. Banks (I think it was Surface Detail?) with the tank fight you'd have the right idea.
>>
>>52813996
>>52814036

It must be said of all societies: If they're made of sufficiently smart and rational people (who have sufficient information access), they'll probably be alright. If they're not, they won't be. Government systems blunt the effects of this in both directions; limiting both how high brilliant stars can rise, and how low the worst examples can sink.

Anarchism, even Athenian-style direct democracy, is no different. It's just a fast track to brilliance or disease.

Personally, I can't really fathom anarchist societies forming that don't run into constant problems once they're above a certain size. Below it, though, it's much harder to diffuse responsibility and just as hard to use counter-accusations to obfuscate wrong-doing.

Extropia feels like it'd be a special sort of hell, too. An-cap is all the worst shit about the hypercorps but with the brakes off. How it hasn't turned to Rapture already is anyone's guess.
>>
>>52818497
roads
>>
>>52818704

Que?
>>
>>52818704
Qua?
>>
>>52818785
>An-cap is all the worst shit about the hypercorps but with the brakes off.
But at least the roads are repaired in a timely manner.

(it's an ancap meme, check out the ancap threads on >>>/pol/)
>>
>>52818839

Oh, righto.
>>
>>52813174
>anarchists who believe in maximal freedom?

That's not what anarchists are
>>
>>52819066

What makes you say that?
>>
>>52819146
Flat social structure =/= no rules
>>
So as far as we know there aren't serious repurcussions for leaving the Ultimates right? No death squads or anything sent to tie up loose ends?
>>
>>52818497

Extropia hasn't collapsed because it's not run by Andrew Ryan - the Extropy Now company actually takes an active role in maintaining the infrastructure with what people pay in to use the hab and have the social and financial clout to cut out their own troublemakers (along with any individual citizen with a gun and a lawyer who thinks you're stepping on his/her fundamental rights). And since everybody is theoretically immortal there's no need to worry about some new generation coming along and inheriting the project or otherwise suddenly deciding to fuck it up because they don't know what they're doing.

So basically the same rule as anybody else. You participate, and you'll be fine ish. You don't participate or can't participate, you're SOL.
>>
>>52819195

Never said that. I said maximal freedom. Maximal freedom doesn't mean no rules or social conventions; it means minimizing them to the maximum degree possible to maximize the amount of freedoms available to people. At least in this context, anyway.

A big part of a lot of anarchist movements is the idea that humans need to be free to act as they wish to be fulfilled beings, and that modern society works to subvert and suppress those freedoms.

>>52819283

Rapture didn't collapse because of failing infrastructure; it collapsed because it's in the nature of capitalist societies to create extreme wealth disparity and allow for the creation of exploitative systems. On Extropia, there's nothing to balance that out; no external force to mitigate the system's excesses or otherwise attempt to correct for those problems. That means the creation of a desperately poor underclass and, when people get desperate, they can get violent.

Given that literal slave labour (because that's basically what indenturing is) is allowed on Extropia, it's kind of hard for an organized labour movement to get started. Far from being paradise, it feels like Extropia would be the most extreme plutocratic state you can imagine.
>>
>>52819388
Maximal freedom is not a principle of anarchy
>>
>>52819424

It is for some anarchists.

"The achievement of the greatest measure of individualism is in direct ration to the amount of communism that is possible; that is to say, a maximum of solidarity in order to enjoy a maximum of freedom." - Errico Malatesta, anarcho-communist,

"To him, freedom is something more than mere political clap-trap — it is the quintessence of being and living. It gives focus to the ego’s expanding universe, and eclipses the power of ignorance and fear. Given the freedom to assert its inherent qualities, he believes humanity capable of solving its own social problems by the simple application of equity and mutual aid." - George Nicholson, anarchist

"Anarchists will not be content with anything less than complete freedom and complete equality" - Donald Rooum, anarchist.

Etc.
>>
>>52819530
Sure, some.
>>
>>52819549

"Some" here meaning a fairly significant number, likely a majority. One of the big points of anarchism is the belief that humans are inhibited from achieving their highest attainments by the suffocating noose of others governing them; that having others rule over you limits you from being awesome. By removing that restriction, you prosper.

So the idea, goes, at least. Remove all unnecessary limitations on people and they prosper. That doesn't mean no rules, but it does mean that maximal freedom is an anarchist principle at its heart.
>>
>>52797301
>A direct firing mortar? For what purpose?

If I recall correctly it is either some form of gyrojet gun or it shoots gun launched missile.
>>
>>52819635
There's also no reason it needs to be direct-firing.
>>
>>52819671
>>52819635

https://www.youtube.com/watch?v=s2MVaLEEnLs
>>
>>52813228
>>52813258
Singularity was a piece of shit made by a one man dev studio. One man project would have been fine except for the fact the guy in question was a shitawful programmer.

If it's opensourced it might actually be improved to a decent level. This is good news.
>>
I hope the hacking rules get a total rewrite. I also wish they find somebody who knows what the fuck they're talking about and consult with them instead of just going to wikipedia.

I love EP, but the mess that is hacking needs fixing.

Also they could at least even mention one-time pads. In a setting where everyone has a brain computer and you can transfer SOMEPREFIXbytes just by shaking hands with someone means OTPs need to be in far more prevalent use by Sentinel cells.
>>
>>52819709
It's operating with support from forward observers in that scene (it has gone rogue). Indirect fire is not an option.
>>
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>>52819625
>I'm a special sort of anarchist that gets to own people
>>
>>52819709
Huh, that hole on the back makes it look like a recoilless rifle but it doesn't appear to be one based on how it fires.
>>
>>52820375
With Alistair Reynolds being one of their cited influences, you'd think Posthuman would have included SOMETHING about one-time pads given how important they are in The Prefect.
>>
>>52821798
Yeah, you can see it eject casings from there when it shoots
>>
>>52822395
The devs can't into cryptography.
>>
>>52822995
They've got a basic wikipedia understanding. Which is why I said they really need to consult someone. Doesn't even have to be a renowned expert or anything. Just someone actually knowledgeable.
>>
>>52818497
Probably a good thing they haven't expanded into asyncs, because otherwise I can see an Extropian corporation managing to go from 0 to childhood's end in about a year.
>>
>>52822395
I think that is implicit in the quantum communications. But as that is a very confusing topic in the book I'm not sure.

For what I understand in EP quantum communitation is used to send a one time pad, and then the real communication starts through less expensive ways. But technology is not the writers strong point, and that is noticeable.

In general, EP lacks a lot of imagination and knowledge about computing, for being a world so dependant on it.
>>
>>52824648
No, OTPs are not implicit in quantum encryption schemes.
>>
>>52824671
I don't remember in which book it was detailed, but I couldn't make any sense of it otherwise. Still, as said, EP's computing sciences are not very detailed.
>>
>>52824671
Counterpoint: Anon was talking about QE comms and not quantum encryption.
>>
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>>52825744
Countercounterpoint: https://en.wikipedia.org/wiki/No-communication_theorem

QE comms belong in the drawer with Suryas.
>>
>>52825861

It's a narrative convention, plenty of sci-fi has that element.

Will be interesting to see if it stays in though, the core setting doesn't really degrade if you remove QE comms, it basically only exists for purposes of PLOT.
>>
>>52825894
Ah. But the plot gets more interesting without QE comms.

Gatecrashing? Blue boxes now have a feature that allows them to relay messages to other blue boxes in the gate network. It can receive radio messages sent on the same planet, given a transmitter powerful enough for the distance and/or some relays.

This is potentially just as good as QE comms under good conditions, but if you lose control of the gate site or someone is listening in on the Earth end you could be in trouble.
>>
>>52825979
Not gatecrashing? You didn't need QE comms anyway. Establish a secure comms infrastructure on-site if necessary. Don't want it to be necessary for plot reasons or because the players have ADHD? Your server's vector has already established secure comms.
>>
>>52826011
>>52825979

I think the primary thing is the lag. Like, if you plant a bomb at Saturn distance, but somehow end up on Jupiter, you don't want to wait like 10 minutes (or whatever the actual lag is) to set off the bomb. It's very convenient if you explicitly do not have a mesh/comms infrastructure on you in gate or non-gate situations too, you don't need a portable SolArchive or to wait to download wikipedia from the nearest mesh node.

Otherwise, lightspeed lag on radio is just a narrative inconvenience. But again, the game isn't killed by it and maybe with the switch to this Complexity system it's not needed, you have to wait for shit anyway.
>>
>>52826128
>you don't want to wait like 10 minutes ... to set off the bomb
Why not? Just send the signal 10 minutes early

>whatever the actual lag is
40 minutes to 2 hours, depending on where they are in their orbits.

>It's very convenient if you explicitly do not have a mesh/comms infrastructure on you in gate or non-gate situations too, you don't need a portable SolArchive or to wait to download wikipedia from the nearest mesh node.

The proposed blue box comms would work just fine for that barring outside forces which potentially enhance the plot.
>>
>>52825861
>QE comms belong in the drawer with Suryas.
I do not disagree, was merely clarifying the specific topic of discussion.
>>
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>>52826128
Please do not violate causality in the Eschaton's historical light-cone just for the sake of your own impatience.
>>
>>52825744
>>52824705
>>52824671
>>52824648

Both systems exist in the book. Quantum encryption doohickeys provide effectively infinite OTPs.
QE Comms are FTL communication using a limited reservoir of entangled qubits.

This leads to two questions:
Why are quantum encryption devices infinite? Actual communication is out of band, but they use the same principles are QE Comms.
Why are OTPs never mentioned anywhere else?
>>
>>52826536
>Both systems exist in the book.
Space reefer is also in the book, but we weren't talking about that either.
>>
>>52826646

Why don't we talk about space reefer more?
>>
>>52827218
Because it's just a normal reefer, but IN SPAAAAAACE.
>>
>>52825747
Stop forcing this meme. It wasn't amusing the first time and it never will be.
>>
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>>52828152

Ah, I see, you want me to post more. Thanks for your input.
>>
>>52828200
This one is pretty good
>>
>>52828253
No it's not, samefag. Go back to the H+ reddit or wherever you came from.
>>
>>52828264
>samefag
Die in a fire, conclusionfag
>>
>>52828281
you must be quite new
>>
>>52828421
Nope
>>
>>52828421

He might be new, but if you're old then it's getting to your brain. You're wrong that it's a samefag AND that at least I've been around since we had an /epg/ general.

Oh man, holy shit, we all get to be those guys now - we can laugh at all the people who come into second edition as plebs who weren't her from the beginning.
>>
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>>52828465
And they'll mock us because nobody actually played first edition.

And then shitposters will remind us that nobody plays any edition.
>>
I hope the NFA faggots get to help design 2e. It'll be great when we're playing a 100% hard scifi with modern scientific conventions tabletop minus any sort of speculation like the exsurgent virus.
>>
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>reclaimer campaign done right
>>
>>52828130
>reefer

Who the fuck calls it reefer? Did you learn to smoke weed from your grandpa?

Wait, hold up. That'd be pretty cool if that's true.
>>
How does the Ultimate badges work? Is it like a videogame achievements system?
>>
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>>52832148
>>
>>52810636
None, the devs openly declared EP is a political project first, game second
>>
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>>52832148
>>
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>>52832837
>when you go 1v1 with a rare exsurgent type and by accident use your combat knife out of reflex and you realise that you won't get an achievement for killing it with your bare hands
>>
>>52836999

Really, both should be achievements.
>>
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Would Ultimates be good as teachers and tutors?
>>
>>52841760

Well, they say that at some point the only way to get better is to teach, so I assume instruction is a step in becoming a higher ranked ultimate. "Good" is probably a complex qualifier though.
>>
>>52842049
Perhaps "Effective" is a better word for the situation?
>>
>>52842097

If you've got the ability to keep up with their lessons, probably. They are a demanding and rigorous faction.
>>
>>52842183
Imagine an Ultimate teaching the AF 10 version of kindergarten.
>>
>>52842221

>"Alright children, open up your desks and you'll find a pistol inside. You must assemble it before the end of period. Bonus points if you can wound or kill a classmate in the allotted time - but don't waste all your ammo or you'll be likely to suffer retaliation!"
>"You can try and shoot me too if you like, but be careful about challenging a stronger opponent. If you try me I won't hold back!"
>>
>>52842221

Honestly, AF10 kindergarden's probably a little weird no matter where you are.
>>
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>>52843112
I'm sure there are places of relative normality.
>>
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>>52828264
>>
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>>52844987
>>
>>52844232

But what is normal? Do the people of AF10 live "normal" lives which we also define as normal?
>>
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>>52842322
>>
>>52847040
Some rich kids of corporate types on Mars or whatnot might have "normal" kindergartens or whatever.

You have to be rich to be (pre-fall) "normal" in EP.
>>
>>52847040
No, they don't.
>>
>>52847165
Ignore him. It's the same psuedo-intellectual who likes to haunt these threads and ask stupid quasi-philosophical questions that have obvious answers to anyone with half a brain.
>>
>>52847250
Probably the last time most people lived lives that were considered normal by the previous generation was the 1700s at the latest
>>
>>52847250

I'm pretty sure we're all pseudo-intellectuals as we post in /epg/, and very rarely do we talk on subjects we're seriously qualified for.
>>
>>52847541
Hey, I'm fairly well qualified for at least half of the topics I talk about, and better than average for half of the remainder.
>>
>>52847077
>...and that boy grew up to be Demiurge.
>>
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>god I hate how all the in-universe copy is just non-stop anarcho-communist fellatio
>the devs are such fucking commies, the anarchist habs are portrayed as perfect utopias while the inner system is nothing but corruption and slavery
>>
>>52847677
>>52813763
>>
>>52847541
There's a difference between the half-arsed speculation that comprises 99% of /tg/ and that desperate attempt to make themselves seem clever and insightful.
>>
I've just found there is an official character generation, because they are open sourcing it.

http://posthumanstudios.com/releases

Thirty dollars for a license. No surprise they have to start giving it for free.
>>
>>52847590
So, you talk about being a massive faggot?
>>
>>52849989
It's also complete shit, which is why I wouldn't use it even once it's free. But hey maybe going open source will get us a better character generator.
>>
Why is it that taking a profession and attaching "Ultimate" as a prefix to it makes for such hilarity?
>>
>>52850038
Well yeah. As a dendrochronologist I feel I'm reasonably well qualified to discuss that.
>>
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>>52852286

I get it.
>>
>>52850990
Ultimate hooker
>>
>>52852286
Interesting. I take it you also speak at length about being a cuck.
>>
>>52855179
Well my time studying brood parasites should certainly help.
>>
>>52855179
Only exhumans support cucking
>>
>>52734163
>>52773054
>>52773223
>>52773522
Seems alive to me.
https://eclipse-phase.wikispaces.com/Extrasolar+Environments
>>
>>52856333

Well, looks like he paid up then
>>
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>>52857881
It looks like shit. What the fuck? They actually paid for this?
>>
>>52824648
>For what I understand in EP quantum communitation is used to send a one time pad, and then the real communication starts through less expensive ways.
The pad needs to be at least as long as the message so you wouldn't save anything by doing that.
>>
>>52855286
>>52856304
>never speak to me or my fork's muse ever again
>>
>>52813317
Don't forget a first printing with glaring fuckups, followed by two more printings that fuck around with mechanics piecemeal.

Not that I'm still disappointed that I paid full price for the "whoops sniper rifles aren't supposed fully automatic and we forgot to actually specify how psychic the psychic background is" book.
>>
>>52859235
>why would Posthuman Studios commission shit work?
Perhaps you haven't heard of Singularity. Or the Morph Recognition Guide.
>>
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>>52864920
>>
>>52864920
It looks like it's either going to try and sell me drugs or proposition me for filthy, filthy fungal slug degenerate sex.
>>
>>52861534
I hope they handle asyncs better this time around. I like the concept, if not the implementation, but some more fluff to flesh out the player side of things would be nice. I just ended up running my little earth survivor as a paranoid schizophrenic who listened to the 'magic spells' the voices told him about. Something aside from "You're a spooky super dooper weirdo with something weird in your ego" would be nice.
>>
>>52866329
>either
>or
>>
>>52859235
The thing on the right is the 'turret' from an M1A1 ABV.
>cannot unsee.
>>
>>52808742
Hopefully they keep up the cc-licencing in 2E.
>>
>>52868210
They're required to. It's a derivative work.
>>
>>52866361

Well, the new core is supposed to cannibalize material from Transhuman which had more advice on playing asyncs - hopefully it will include a lot of that sort of stuff even in condensed form.
>>
>>52869517
>>52868210

They've explicitly said they'll keep it.
>>
File: Ny'knikiin.jpg (74KB, 849x900px) Image search: [Google]
Ny'knikiin.jpg
74KB, 849x900px
>>
File: SLOTV 5.jpg (683KB, 1920x1190px) Image search: [Google]
SLOTV 5.jpg
683KB, 1920x1190px
>>
>>52866329

What if it wants hugs?

Protip: don't accept slug hugs
>>
File: FactorColony.png (1MB, 1192x755px) Image search: [Google]
FactorColony.png
1MB, 1192x755px
>>52877086
>>
File: FactorGestalt.jpg (109KB, 1193x740px) Image search: [Google]
FactorGestalt.jpg
109KB, 1193x740px
>>52878388
>>52877086

Give it a hug back
>>
File: HeroForgeScreenshot (8).png (210KB, 1280x694px) Image search: [Google]
HeroForgeScreenshot (8).png
210KB, 1280x694px
>>52734163
So if forking and psychosurgery is a thing, what's to stop me from building an army of people loyal to me that grows exponentially as my source of income and production for new bodies grows?
>>
>>52866329
Taking drugs from factors might actually count as sex, and if it does, they'll definitely charge you
>>52879669
>beware the Perfidious Mold
>>
>>52880215
Other people shooting you. Smarter people doing the same thing. The fact that you can't trust anyone. Not even yourself.
>>
>>52867043
I like to imagine that the local military museum got turned into a nanobased warmachine factory, turning all kinds of obsolete (antique) military tech into shapeshifting warmachines.

Imagine the horror of some ultimates when they realise that the 17th century antique cannon is actually packing an autonomously aimed high power laser cannon capable of one shot kills.
>>
>>52880215
Other people who don't want you to do that for obvious reasons.
>>
>>52767151
Prolly so it can swing it down and fit through tunnels/poke above cover/it's an anime.
>>
File: HeroForgeScreenshot (9).png (183KB, 1280x694px) Image search: [Google]
HeroForgeScreenshot (9).png
183KB, 1280x694px
>>52880391
>>52880640
What if I went to the edge of the solar system, stayed in the shadows, and slowly built up my army over there?
>>
>>52881413
Then your army would be useless due to its location
>>
File: fire.jpg (1015KB, 1140x725px) Image search: [Google]
fire.jpg
1015KB, 1140x725px
>>52881554
Transport spaceships are a thing. Besides, I don't really want to take over the world, just forge my own kingdom where I can live with absolute power.
>>
>>52881813
Transport spaceships make for fantastic turkey shoots.

You don't need an army to make your own kingdom.
>>
File: go.jpg (396KB, 1024x644px) Image search: [Google]
go.jpg
396KB, 1024x644px
>>52882149
"Army" probably wasn't the right word, but I will need a legion of workers.
>>
File: Oversight 1.jpg (139KB, 1000x678px) Image search: [Google]
Oversight 1.jpg
139KB, 1000x678px
>>
>>52884716
I dream of a day when people wear helmets in combat situations
>>
Would it be possible to have my players witness something similar to pic related as a result of TITAN or ETI fuckery?
>>
>>52886010
What is it?
>>
>>52886010
0 reverse image search results
>>
>>52810718
I expect the hypercorps will continue to be run by Evil McSatans, but they might actually finish making the Jovians canonically 'controversial' instead of 'Stupid Evil'.
>>
>>52886994
>Implying anyone outside /tg/ gives a fuck about Jovians
>>
File: ar_1.gif (5MB, 700x900px) Image search: [Google]
ar_1.gif
5MB, 700x900px
>>52886010
of course, anon.
>>
File: HeroForgeScreenshot (4).png (118KB, 1280x694px) Image search: [Google]
HeroForgeScreenshot (4).png
118KB, 1280x694px
>>52835875
>the devs openly declared EP is a political project first, game second
Wait, did they really say that? Is this true?
Thread posts: 312
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