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Sea Serpents

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Thread replies: 16
Thread images: 1

What's the best take you guys have seen on sea serpents? I'm thinking of including them in a nautical campaign and was looking for ways to make them more interesting.
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>>52720289
Guardians who only attack if you get too close to their wards, friendly kinds who offer rides if you give them something tasty, and badass summons.
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>>52720345

But just big animals, for the most part?
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>>52720289
Use prehistoric marine reptiles instead
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>>52720411

No.
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>>52720289
I like the idea of them being huge-ass snakes rather than limbless dragons.
One type is a gigantic, sea-anaconda, which attacks and constricts ships, whales, or generally anything it finds that it thinks it can eat. Gigantic sea-snakes whose venom is actually just a kind of acid, which burns away wood or metal from the hull. How intelligent they are is up to you.
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>>52720407
Yes unless you want them to be intelligent elemental gods.
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>>52720289
in 3.5, I use the stats for elasmosaurus and/or dire sharks for basic sea serpents.

more powerful sea serpents are dragons (sea dragons in my setting are serpents)
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Lich smuggles undead for an invasion inside migratory sea serpents.
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Gnome pirates build a submarine using sea serpent skeleton and some rubber.
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Half-sea-serpent half-orc barbarian with 40 str goes out to avenge his mom, ties sea serpents into knots, chaotic evil sea aberration population grows to threatening proportions without sea serpent predation.
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Albino sea serpent bit a dwarf's leg off in some flooded mines, now the dwarf is pursuing the serpent across the underseas for revenge.
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>>52720601

I was reading about sea serpents lore, and about how the 16th century writer Olaus Magnus insisted that they were only seen before major events like the death of a king. I was thinking about using them like that, only appearing at critical moments.

For example, the PCs are sailing far from land and have an encounter with a sea serpent. This puts the ship's crew on edge: they insist it's a portent. A week later the encounter another ship, bearing news from the mainland. A major revolution has taken place. The crewman are equally divided; some favor the revolutionaries, some the old regime. Others are apolitical. This ratchets up tensions that might lead to fighting among the crew, maybe even a full-blown mutiny. The PCs have to defuse The situation or deal with the consequences.

So the sea serpent would only ever appear in circumstances like this, living foreshadowing to a major political/historical event that has ripple effects throughout the game world. When it appears, the players know shit is right around the corner.
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>>52720974
it would be pretty cool if by killing the serpent the PC's could head off the omen it is bringing
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>>52720289
You need an island to have a sea serpent and target opponent needs to have an island or said sea serpent can't attack.
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>>52720289
Make it possible but fairly difficult to domesticate them. Additionally make them capacious creatures even when domesticated.
Thread posts: 16
Thread images: 1


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