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ITT cards you are genuinely excited about in Amonkhet

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Thread replies: 314
Thread images: 56

File: Drake_Haven_EN[1].png (174KB, 265x370px) Image search: [Google]
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I really want Drake control to be a thing. Anyone else thinking of brewing with this card?
>>
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Kinda not even kidding. If there was good ramp at 1 or 2, this card would be hot.
>>
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I think this is going to be legit in Modern. Not top tier but a fun enough variant to play
>>
>>52707661
Maybe in Tiny Modern. I'm not sure if such small cards are allowed in actual Modern.
>>
>>52707661
What is this? A format for ants?
>>
I want the 3 drop "cast shit for free eventually" enchantment for Zur
then the eidolon of rhetoric, cheese shit out with zur and instant speed whatever else messes with your opponent
>>
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Pretty much the only card in the set thats worth a damn.

I mean, law of averages, they had to get at least one decent card in the set, too bad about the rest of it.
>>
>>52706960
Literally none. I mean there's a few I could stuff in an EDH deck if I really tried, but aside from that, there's nothing to attracts my attention.
>>
Commit to Memory looks alright but I'm EDH trash
>>
>>52709714

This takes a while to get going. Turn 4 is the first you can get anything out of it, and that's way too late for most matches in Modern, and probably Legacy (except if you're playing Miracles).

Furn EDH card, though!
>>
>>52710801
Ancestral Visions, Lotus Bloom, and the other no-cost suspend cards the turn it comes out.
>>
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Works as a pseudo fifth snapcaster. Might try it out.
>>
>>52710846
ok, you tapped out turn 3 to cast this and ancestral, basically building your own divination. Oh wait, the death shadow deck just kills you next turn. But at least you got to draw some cards, r-right?
>>
Harsh Mentor and Soul-Scar Mage for Standard RDW
>>
>>52711078
>standard rdw
>the only burn that can go face is 2 mana, 3 damage sorcery

sorry, maro has decided that mono-red is unfun because timmy can't cast his big green creatures on turn 8 if you kill him earlier than that
>>
>>52711052
I was simply pointing out that you can, indeed, do stuff with it the turn it comes out. Not if doing such was good or bad.
>>
>>52711114
It's slowly getting better, I guess. We have shock again which is something, at least. I honestly just want to play mono red, not necessarily RDW. And yeah Standard is shit and Maro is ruining the game. We don't need to debate this.
>>
Anointed Procession doubles all the tokens not just creatures (for the dumb mechanized production decks)
>>
>>52706960

>2B Discard two cards: Return Haunted Dead back into play tapped with a 1/1/ flying spirit token and a 2/2 blue drake token.

Seems reasonable actually.
>>
>>52711162
So the card does bad things. So it's bad.
>>
>>52706960
planeswalkers honestly. Liliana for my zombies edh deck, new nissa seems fun in edh as well. gideon seems like could help combo or control decks in modern.

that bw zombie two drop might do something for zombies in modern along with tidehollow sculler maybe?
>>
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>>52706960
I'm with you on this one, anon, Drake Haven is my shit. I wanna make it work so fucking badly. I'm thinking either Sultai or Grixis with discard options up the butt--image related. Could be fun with some madness tech, yeah?
>>
>>52709714
>>52710846

I thought you couldnt cast cards without mana cost from your hand? it seems very slow, maybe you can chain 0 cmc suspend cards into a combo? seems very janky tho
>>
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Get empty handed

Draw 3 off Orrery

Draw 1 off Oil

Draw 1 for turn

Dump them all at end of turn to drain your opponent for 10, make some drakes

I want to live this dream with a bunch of cycling cards and those cards that return cards with cycling to your hand.

Maybe a Part the Waterveil or two
>>
>>52706960
Build around enchantments w/o ETB effects never really see play, because you can rarely afford to take a turn off and do nothing. I feel like this is a design mistake somehow. Not saying they should all be viable, but an entire category of card shouldn't be solely relegated to to casual territory. Also they're usually really fun and interesting, is like it if build around enchanments were more viable.
>>
>>52713434
Especially not with 2 mana 4/4 flyers and Gideon running everyone's ass over
>>
>>52713454
That's just retard MaRo's problem. It'll get solved after the FNMs are completely empty for three months and they finally ban gorilla of Zendikar and heart of Kiran.
>>
>>52713434
>he never played astral slide
>>
>>52713483
Like it frustrates me because there's clearly tons of cool build around me artifacts and enchantments now, more than in the past year or two, but any attempt to play them and you just get fucking steamrolled
>>
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I genuinely want to play with this old Pervert. I find myself in Top Deck mode of teen enough I think she'll be turned on more often than not, if you know what I mean.
>>
>>52713490
You are correct, I never played astral slide. That doesn't really refute my point my though, that's just a single example. There hasn't been a build around enchantment deck in standard since...hardened scales? And that's because it cost 1 mana. And in modern we have: retreat to Coralhelm, blood moon, and bitterblossom all kinda sorta count? the term "x mana do nothing" is usually applied to enchantments and is why building around a specific enchantment mechanic is generally seems as a bad idea.
>>
>>52713530
It's probably not a bad top end for vehicles

Turn later land draws into burn and it crews pretty much whatever you want it to while not active
>>
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I so god damned hype for this.
I'm just going to cram all the G/B removal into a deck and hope that I just outvalue my opponent with Scarabs
>>
>>52713530
I think she's actually kind of good. Getting into top deck mode is not difficult in red at all, especially by turn 4. I think a 4 mana 5/4 indestructible haste creature is pretty tits, even in modern.
>>
>>52713547
I have a buddy who has come up with more things to use that card with than is entirely healthy. I love the damn thing. Soul-Scar Mage just adds value on like a fucking onion.
>>
>>52713564
Soul scar Mage + scarabs + bonfire of the damned. Magical Christmas land here I come.
>>
>>52713564
I really want SCARABS in my prerelease set beecause it looks so good. Magical christmas land- soul scar, SCARABS, the one which is 3 damage to everything. "and now I make 20 FUCKING SCARABS"
>>
>>52713536
well you just listed off some examples of build around enchantments that do see play, and there are plenty of others (sneak attack, aluren, etc) so it shows that these types of enchantments can be strong, wotc just chooses to both lower the power level of them while also creating a hostile standard environment for a deck of that style. Because of this, you can't just say that these types of enchantments never see play, because they do, even in competitive/tier 1 decks.
>>
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I dont know how these are $1. You can close out a game so fucking fast with just one.

Cryptbreaker has a win con
Wide Aggro and Vehicles can pop you for another 2-5

I already ordered 10 and I'm going to fucking laugh, and laugh
and laugh
>>
>>52710888
May you flash VoD & save a creature from combat damage?
>>
>>52713547
I am also damned hype for this For modern
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>>52713669
that screams captain sisay to me.
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>>52713722
I don't care where you play it but you can bet your ass I'm excited to do so.
>>
>>52713669
I think one of the problems with this card is that if you are attacking, you are probably already ahead on board, and don't need the extra few points that this gives you, while if you are stalled and just need a bit of reach, this is useless. I could definitely see it in some sort of cryptbreaker control though, but we will have to see if that deck is actually viable since it relies on a 1 drop that dies to a stiff breeze
>>
>>52713660
Sure, "never" is an exaggeration, but my point is still solid, you're being pedantic. Most of the time, build around enchantments unplayably bad. The value they eventually give you is not worth taking a turn off to tap out for them. Even the ones that see play are almost never tier 1/competitive. I wish it was different, because I think build around enchantments are fun. I think wizards should in some way do a better job of enabling enchantment decks.
>>
Looking forward playing with the new wither red 1 drop and the red hatebear nigga
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How can you not be excited by this?
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>>52714461
Because final fortune is already a card that I'm not excited about
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>>52714505
This is way better than final fortune. This is "fuck whatever you're doing, I'm going to win now"
>>
>>52714712
You know what I want to see? I want to see at one of the prereleases or whatever, someone tries the "in response to you attacking with all your stuff, I end the turn, on my turn attack with everything" standard use, only to get hit with the fog effect from this set.
>>
>>52714461
I'm excited for new opportunities to dick around with the best card ever printed: Sundial of the Infinite.
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>>52714735
fog isn't even that great in limited.
>>
>>52714461
So just to be clear, this cannot be countered. This is the last card that gets played in the turn, like a split second card, correct?
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>>52715179
No. It still goes on the stack and has to resolve before the turn ends.
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>>52715179
it's a spell. when it's cast it's placed on the stack, awaiting resolution
of course it can be countered
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>>52715179
It still has to resolve. You can mess with it as long as it's still on the stack.
>>
>>52715205
>>52715206
damnit, 1 second too late
>>
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End your turn
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Someone let me know what they think of my list
9 fetches
3 razorverge thicket
1 gavony township
3 temple garden
1x ghost quarter
3 forest
1 plains

4x noble
4x chord
4x coco
4x devoted Druid
4x vizier of remedies
3x duskwatch recruiter
2x walking ballista
2x e wit
1x rec sage
1x knight of the reliquary
3x kitchen finks
1x fiend hunter
1x scooze
3x voice of resurgence
2x renegade rallier
>>
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>>52713547
>>52713564
>>52713762
These and most -1/-1 counter cards is looking to shape up in to a fun as hell jund deck.
>>
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I want 4 of these. The rest of the set is trash.
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>>52706960
If Failure//Comply shored up any deck I ran against Abrupt Decay I'd be stoked, but it doesn't, so I'm not. Shadowstorm Vizier and the Cycle lands seem interesting and useful respectively.
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>>52713287
Normally you may not cast cards that do not have a mans cost since nonexistent mana costs may not be payed. However, As Foretold allows you to play a card without paying its mana cost (be it existent or nonexistent) and therefore you can drop stuff like Lotus Bloom off of it.

>>52714505
This is different because it can be used as a sort of fucked up counterspell in addition to an extra turn piece.

>>52711052
It allows an easy T3 Restore Balance or Living End, which are both pretty good.
>>
>>52715997
>Restore Balance
Is a card I forgot existed. Man, that's... got interesting implications for how you might build ToldYouSo.dec
>>
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White parallel lives is just a gimmie. Swinging with creatures to produce manas, thats something else entirely.
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>>52711201
>shock
>a big accomplishment
wew lad
>>
>>52713336
Don't forget that Midnight oil is going to bleed you when you discard.
>>
>>52715912
>spellheart chimera
the only reason I think this might be good at all is the 4 toughness. The 3 toughness on the original one made if die pretty much every playable removal in any format. That being said, I have always like the concept of the card
>>
>>52716253
Idk why they keep printing "good" izzet creatures that see 0 play for reasons that are obvious to everyone except r&d. Was it honestly so hard to print a creature that doesnt die to every removal spell in the colors that have the lowest chance of protecting their own creatures and also cannot afford to include many?
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>>52713490
Neither did you
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>>52707661
I don't see why people are freaking out over this, when cards like thought seize, dismember, lightening bolt, path, are played in almost all decks in a format. Just to name a few. The combo is unreliable, doesn't flat out win you the game with it alone and just leaves you with a lot of green mana that unless you are going to play a world breaker or something to make use of all the mana you just made all it dose is fizzle out and you're left with two mediocre cards
>>
File: cascadingcataracts.jpg (43KB, 265x370px) Image search: [Google]
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i cannot wait for this card for EDH
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>>52714461
>>52715179
it can be countered but then you won't lose the game. it does hard counter whatever the enemy was doing however.

don't you guys see how GOOD this is?
you take an extra turn, PLUS all the creatures your enemy was attacking you with are tapped out.

YOU CAN CHAIN 2 of those! that's right, if you cast a second one while the trigger of the first one was going then you don't lose the game, shame it exiles itself.
>>
How are you guys feeling about the prerelease?

http://www.strawpoll.me/12748139
http://www.strawpoll.me/12748139
http://www.strawpoll.me/12748139
>>
>>52717299
mono red is the strongest for sure not even close
>>
>>52715625
I'm going to put that in my deck for the sole purpose of getting to say fuck you to anyone who plays that fucking cat combo, it's the reason I always have Authority of the Consuls or Thalia, Heretic Cathar in my decks I always play white anyway
>>
>>52716237

>lose 5 life to midnight oil
>gain 10 from faith of the devoted

I think it'll be fine.
>>
>>52716237
You can stack the triggers in the order that you want, so even if you're at one life, as long as you have mana to drain your opponent for Faith and you let the faith discard trigger resolve before the midnight oil discard trigger, you will not die.
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>>52713237
Play it in esper w anointed procession and shit out flying lifelink vampires and drakes
>>
>>52713547
>>52713564

Is it me because I'm already brewing a soul-scarab deck in BR, will probably get some usage out of the Archfiend and Cut to Ribbons as well.
>>
>>52714461
People don't realize the value of it being an end turn effect rather than take an extra turn. You can play it as a de facto counterspell for them overplaying any position and just snap a game right out of their hands. Really is going to effect how you have to play against certain red decks.
>>
>>52714735
That's why you play it on them tapping out/have insult to injury in hand
>>
>>52713773
We need a one damage damage spell called Stiff Breeze.
With enough other upsides to be actually playable.
>>
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>>52706960
She's sweet in commander, standard and modern.
Are we BUG control in modern?
Are we BUG control in standard? Bant?
Nissa
Drake Haven
Curator of Mysteries
Archfiend of Ifnir / Cast Out
Grim Flayer
Ishy - K
Manglehorn
New Liliana / new Gideon
>>
>>52713669
Cryptolith Rites + Paradox Engine + Annointed Procession + Gideon Ally
>>
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>>52715625
Poomf!
>>
>>52719496
>Wah! What are we gonna do at end of turn?
>*POMF*
>>
>>52716085
That's how bad standard burn has gotten since Theros
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>>52719363
*since Khans
Remember that in khans we had Jeskai Fireworks
>>
As a Green player I can't say there's anything genuinely exciting in Gaykangz. The Green god seems like vaguely fun stompy jank, at least, and Indestructable, Deathtouch and conditional Trample on the same guy is pretty neat. Shame he's Mythic. I don't like him enough to buy a playset at mythic prices.
>>
>>52715769
i think your list is a meme
>>
>>52720299
If he ends up being jank he won't be more than $2-3
>>
>>52713101
He is talking about the functionality of the card, not the quality. Are you dense?

When people talk about the gear shift of their bicycle do you tell them bikes are slower than cars?
>>
>>52719655
God I miss lightning strike
>>
>>52721985
Do you really want to return to a standard of "everything that has 3 or less health must have a busted ETB effect for its cost or you just threw away mana"?
>>
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>>52706960
This was the only card I was excited for. When I found out it was fake a little timmy-shaped part of me died.
>>
>>52720218
frontier still does. Oh boy. Mentor and stoke the flames are legal there too.
>>
>>52722217
As a long time Red player bolt/searing spear/etc was always more useful zapping Planeswalkers and killing something that is going to end my fucking day over some piece of shit with < 3 toughness
>>
>>52722328
RIP Holaphel.
What's worse is how boring the actual card that art got used for.
>>
>>52722217
>implying that stops wizards from printing those cards anyways.

Reflector mage would have been manageable if we had lightning strike.
>>
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>>52722328
>>52722468
>20/20 in set with Fling
I
fucking
wish
>>
>>52722504
If you're spending 9 mana and 2 cards? Sure, win the game.
It's a lot more fair than the other shit that's already in standard.
>>
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I for one cant wait for our new R/B control overlords.
>>
>>52722679
>Nest of Scarabs
>Soul-scar mage
>Sweltering suns
>????
>>
>>52722715
The word your looking for is profit anon.
Absolute fucking profit.
>>
>>52722781
I thought the word was 'SHITLOADOFBUGS'
>>
>>52722781
>>52722791
>Add insult // injury
>Add blazing volley
>Add burn at the stake

>tfw your deck is simulating the societal takeover by sentient scarabs who then organize to summarily execute the last vestiges of the old world
>>
>>52722791
these are not bugs, they are features
>>
>>52722860
I didn't know Todd Howard played magic.
>>
The more I think about the value you produce out of nest of scarabs the more I'm thinking it might actually be the best uncommon out of the set
>>
>>52715912

I don't think this will be good enough for Modern, but I sure like it. I might try it instead of Stormchaser Mages, but I think it'll be worse in pretty much every case.
>>
>>52722715
>Nahiri's Wrath
Don't even need to nuke your own guys to get a metric fuckload of tokens
>>
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>>52711114
>sorry, maro has decided that mono-red is unfun because timmy can't cast his big green creatures on turn 8 if you kill him earlier than that
It's funny you think burn's shit status is because of Green and not because MaRo's desperate to shill the terrible Planeswalker supertype.
>>
>>52706960
So it's has been fully spoiled? Kinda disappointing so far.
>>
>>52723581
Oh god, Nahiris wrath with that and then shadows of the grave. It's even better if you have the archfiend out for moretokens.
>>
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Is it lame that im only excited for a mythic planeswalker? Im doing something spicy with her lads
>>
>>52724205
>Nahiri's Wrath, discarding two Insult/Injury and a Nahiri's Wrath, 15 -1/-1 counters to 3 creatures, 45 scarabs, Shadow of the Grave to return them
>>
>>52724341
Please no I can only get so erect
>>
>>52724341
Wait do the aftermath cards count as the cmc of both parts together for that?
>>
>>52724541
Yes
>>
>>52724541
That is how all split cards of any form have always worked.
The changes to split card rules just mean it's always added together, instead of two costs that sometimes also get added together.
>>
>>52724564
Niiice. I want to try making this deck now, but I hope soul scar doesnt end up being too expensive.
>>
>>52717022
Play it in a Death's Shadow Delirium shell with Chord, Traverse, Apostle's Blessing, Commune with Nature, Duskwatch Recruiter, and Leyline of Sanctity.

Easy T3 wins, protected T4 & T5 wins (not combos, wins).

Emrakul can be hard cast for an extra turn, Walking Ballista can be cast for tons of damage.
>>
>>52724282
Why do reanimation spells have to be so shitty in standard? Where is the necromancy reprint? Hell I'd settle for dance of the dead. Victimize would be sweet too
>>
>>52724610
"We can either print efficient reanimation, or make anything big enough to be worth reanimating actually be good on its own/not have its textbox bogged down by antireanimation clauses." is basically what they've said.
>>
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>>52723581
And if you want the budget alternative there is pic related
>>
>>52707661
Is this the fastest possible infinite mana combo in Modern?
>>
>>52724605
4x soul scar
4x SCARABS
4X insult to injury
4X nahiris wrath
4X sweltering suns
4X archfiend of ifnir

4X RB cycle land

Any other things to stick in deck?
>>
>>52724708
Cut to Ribbons, maybe. More burn, random drain, 4 mana card for Wrath
>>
>>52724610
Where is my exhume and raise dead lmao
>>
>>52724705
Simian Spirit Guide, Simian Spirit Guide, Devoted Druid, Crimson Wisps, Forest, Vizier of Remedies, Manamorphose

Get a Chord or Duskwatch Recruiter from the two draws

:^)
>>
>>52724708
Maybe the scorpion demon that put counters on target creature equal to the counters it had on it when it dies?

That way you get double use from using sweltering suns.
>>
>>52724705
>vents monky monky monkey rit/rit rit manamorph(UU) architect pilla palla
Try to get that hand tho lmao
>>
>>52724750
Maybe shadows of grave if we're running cycle lands archfiend and wrath.

Cut to ribbons
.
Assuming 4x, that leaves us with one more deck slot.

Wander in death- cycle card so can fuel ifnir. Also lets us return any of our soul cars etc from grave if they get removed. Probably best for last slot.

Horror of broken lands- 1 mana cycler, also buffs itself on cycle or discard.

Blazing volley- 1 mana ping to all enemy creatures = scarabs.

Magma spray- shock = scarabs.

And then can run 4x red + black cycle lands if we're going kitchen table and so not limited to set stuff.
>>
>>52724689

If the scarabs get big we're probably going to be happy this thing is about.
>>
>>52724689
This is just a better electrickery. Holy shit.
>>
>>52725311
not entirely. you'd be surprised how often instant speed matters. They were talking about it on /r/pauper
>>
>>52724205
Shadow of the grave is one of the best cards out of this set in both limited and eternal formats, really wondering why it hasn't drummed up more attention. Definitely going to jam it into my madness-vampire deck
>>
>>52725356
Yea instant speed matters a lot, but also saving one mana is a huge thing. If you had two bolts and electrickery or two bolts and this there are a lot of situations where tanking a hit, bolting face twice then wiping the board on your next turn could be better.
>>
>>52724610
Straight reanimation is bad but conditional reanimation is great. Footsteps of the Goryo, Undying evil, Grim return, Supernatural Stamina now, there are a lot of good cheap options that require minimal synergy to work as good if not better than your typical "reanimation as a way to cheat in big bad man"
>>
>>52724708
K command, Cut to ribbons, Black sun's zenith, Relentless sniper?
>>
>>52724708
Crumbling ashes should be an auto-include. Maybe bad moon as well?

Grim poppet should also be an inclusion.
>>
>>52713722
Black sun's zenith, skinrender, and dusk urchins seem fun with it.
>>
>>52725601
Time to go scrawl shadowmoor for ideas.

Corrosive mentor is definitely a start. Turn all your scarabs into self-replacing, withering scarabs? Yes, please.
>>
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>>52725928
Okay I think we're onto something
>>
>>52720299
It's the kind of card you'd only want to play as a 1 of anyways.
>>
>>52725429
It does not work with madness
>>
>>52726375
>When you play a card with madness, it still counts as being discarded

http://magic.wizards.com/en/articles/archive/feature/rules-primer-madness-2002-01-24
>>
>>52726505
>If you discard a card with madness but don't cast it, Shadow of the Grave can find it in your graveyard. If you do cast that card, Shadow of the Grave can't find it in your graveyard.
I'm not even a judge but i learn to read release notes of new cards.

Also, neckbeard's "wijjards rrrreeeeeeeee' sperging commence in 3 ... 2 ... 1
>>
>>52726505
Correct me if I'm wrong, but the reason Shadows doesn't work with Madness cards is because they are discarded into EXILE first, then they hit the stack if you choose to cast them, then finally the graveyard once they resolve. The game "remembers" the Madness card being discarded into exile when it first happens, so it will trigger things like Waste Not. It doesn't work for Shadow though because whenever an object changes zones, it becomes a new object and all previous information about it is lost.

So it's discarded -> Goes into exile so you can choose whether or not to Madness -> Goes onto stack as a new object (game no longer remembers it being discarded) -> Into the yard as a resolved spell

Again, I may not be interpreting this correctly.
>>
>>52726620
per the release note, the game considers it discarded if you didn't cast it. once you casted it it's not discarded anymore.
>>
>>52707032

Green pauper, hot damn
>>
>>52714712
"No".
There are situations where "End the turn" is more powerful than "Take an extra turn after this one" but the 'you lose the game' clause makes Glorious End significantly worse than Final Fortune.

Final Fortune works great when your opponent taps out on their turn since you know for a fact they can't do anything. Using Glorious End as a de facto fog is stupid since it only works if you have lethal crackback. Using it as a defacto counterspell is only really relevant if it's on their turn not yours, and if their spell would lose you the game if it resolved. In most cases, if you just took an extra turn after your first turn they wouldn't be able to untap and play the spell you are 'countering' with glorious end in the first place.

There are corner cases where GE is preferable to FF, but in the vast majority of cases FF is better.
>>
>>52726874
Final fortune doesn't interact with anything, it basically doesn't even get any benefit from being an instant.

Glorious End requires you to actually be aware of it to not end up getting caught out
>>
So if this plane is a Bolas training ground for Planeswalkers, what is it he's hoping for? To have an army of fellow Planeswalkers that obey him as a god? To juice up on their spark to regain old Planeswalker status? To come to some head and then abandon the climactic tension and conclusion by the final set?
>>
>>52713530
Now all I can see is "Hazoret the Pervert" when I look at that card
>>
>>52727194
Probably. The Jacetice League needs a Legion of Doom
>>
>>52727194
I wonder if instead of farming living planeswalkers he's farming sparks

And just collecting an ass ton of sparks to do crazy dragon shit with
>>
>>52727336
Ob will lead the Legion of Doom.

This was practically confirmed when he whooped their asses on Zendikar. Bolas will continue playing all sides like he usually does.
>>
>>52727378
I kinda want Gideon to live so we get another Gideon vs Ob match up, it was a lot of fun
>>
>>52727378
We can only hope, Ob Nixilis is the best villain ever, his story about drowning Gideon in a puddle of water was fantastic.

I wish we had more villains who were evil for evil's sake
>>
>>52727424

Honestly, the 'drowning gideon in a puddle' thing never sat right with me. Mostly because 'That's not how indestructible works and indestructible is literally Gideon's thing'.
>>
>>52727446
Punching Gideon is doing damage, which doesn't work

Drowning him in a puddle is giving him -x/-x
>>
>>52727446
Well indestructible things still need oxygen if they are alive. Mechanically, Ob reduced his toughness to 0 because he couldn't destroy him.
>>
>>52727457

Eh, that still feels like a real stretch imo. Especially when Gideon can't be affected by Wither or Infect.
>>
>>52727194
Nah, he's trying to give the gods sparks. They're even arranged in an order that ensures the gods he likes least will get the least sparks. Hazoret almost certainly has picked a couple up, and at this point she's gonna be a massively powerful planeswalker completely loyal to Bolas.
>>
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>>52727457
It checks out.
>>
>>52727480
>Well indestructible things still need oxygen if they are alive.

See, I'd have called that damage. Suffocation and Suffocating Blast both do direct damage.
>>
>>52727507

If you're indestructible does your body needs oxygen to function?

I'd say yes. But that's up for debate and setting specific.
>>
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>>52727497
You can also suffocate him with dirt.
>>
>>52727524

Yeah. I think this is the issue trying to write stories around game mechanics. It's never going to sit entirely right with everyone.
>>
>Ob Nixilis was the only good thing to come out of Zendikar.

Strange
>>
>>52727648
Omnath and Lorthos are awesome!
Too bad Lorthos is canonically dead.
>>
>>52706960
>three mana card that does nothing
Why do they keep doing this? 2 mana is the upper bound on how much a card that does nothing is allowed to cost.
>>
>Next Nixilis Planeswalker
>Ob Nixilis of the Bucket
>Carries around a bucket of water in case he runs into Gideon
>They finally meet, he drops the bucket dramatically and just points at Gideon, then to the bucket
>Fast forward 5 minutes Gideon is being drown like a puppy
>>
>>52727770
>Challenges Gideon to a duel
>On a water plane
>>
>>52727497
This should be uncommon & cost 1 colorless and 4 life
>>
>>52727871
Sounds broken as fuck. Luckily Wizards would never print completely stupid removal like that.
>>
https://www.youtube.com/watch?v=y0BIzL9ubnY

Hah. I dig the mummy thing, but why didn't they just bring back unearth or some shit?
>>
>>52727944
Embalm gives you a permanent token copy. Unearth exiles at end of turn. Embalm should have been instant speed though.
>>
>>52727750
Sneak attack does nothing
Astral slide does nothing
Aluren does nothing

And yet all are very powerful cards. If the power level of the card is high enough, it justifies the "do nothing" initial mana investment
>>
>>52727911
Yeah, right. . . never ever. . .
>>
>>52728020
Sneak Attack isn't just some stupid conditional ping.

Astral Slide is a shitty card that people are only mentioning in these threads for something to complain about.

Aluren doesn't cost 3 mana and it lets you play all your creatures for FREE.
>>
>>52726620
It doesn't work with Madness cards that are cast because if you cast something with Madness it goes to the stack after going to exile. It SHOULDN'T work with cards you don't cast, because they are discarded from your hand to exile, and are then put in another zone and thus aren't the same object, but they somehow...are, despite every other instance being otherwise.
Apparently they decided to make it still remember that it was discarded when you don't cast it because that's intuitive if not what it SHOULD be. Likely involving some wonkery of the rules to make it that way.
>>
>>52727485
>Gideon can't be affected by wither or infect
I'm sorry what. That isn't how indestructible works.
>>
>>52728373
It might be a special comprehensive rule change they added when they changed how Madness works. Somehow the card retains its previous information when it enters and leaves exile, but not through any zone changes after that.
>>
>>52728416
>Prevent all damage that would be dealt to him this turn

Now a Skullcrack + Wither/Infect would get it done.
>>
>>52728416

No it's not BUT Gideon also prevents all damage to him. Wither does damage in the form of -1/-1 tokens.
>>
>>52727967
Just like Unearth!
Oh wait.
>Unearth only as a sorcery.
Maybe it's because you cast creatures only at times you could cast a sorcery?
Maybe that's why Embalm isn't at instant speed, nor is Unearth.
They really should say 'only when you could cast this creature' instead so that flash can work on these abilities, but other than that sorcery speed isn't actually a problem, just needless bitching that not everything happens at the end of the opponent's turn.
>>
>>52728434
Fuck me I'm a retard. Maybe I should have actually read the fucking card before arguing about it.
>>
>>52728275
all of the cards i mentioned were very conditional. Sneak attack you need to build your entire deck around, and does nothing if you have no good creatures in hand to put into play. Astral slide was probably the best standard deck at the time of its printing, and it remained a solid deck in extended until it rotated. Aluren, again requires a deck completely dedicated to using its ability, and does nothing if you have no creatures to cast. I'm not saying that these new cycling enchantments are anywhere near the power level of some of the good, older enchantments, but to completely reject it before the set is even out yet is just silly. The amount of value you can generate if you untap with one of these enchantments (like with astral slide) is just insane.
>>
>>52728419
That's what I meant by 'wonkery of the rules' honestly.
>>
>>52728449
I think if you look at the embalm creatures, none of them are oppressive enough that reanimating them at instant speed makes them broken. I'm guessing embalm will return in Hour of Devastation and we'll get an embalm lord that gives all cards embalm. Otherwise WotC played it way too safe with the mechanic.
>>
>>52728529
They'd have to make a token for each creature as part of their little gimmick, there's no way they're doing it. Their whole MO for the past several blocks has been playing it safe, there's no reason to think they'd change it now.
>>
>>52728567

That and an Embalm lord is basically just a zombie lord. You make a guy that buffs zombies and he'll help all your Embalm creatures.
>>
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>>52728454
The drake one is good but the black one is amazing. I can't believe this is at uncommon. Someone's going to get drained to death at limiteds.
Can also see someone building some janky standard cycle deck.
>>
>>52728645
Every powerful card is printed at common and the set was printed at a high level in reaction to previous sets selling out too fast.
>>
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Yes yes yes yes yes yes yes
>>
>>52728747
I don't like the art on this. Dude looks like a retard.
>>
>>52728777
this is probablly my fav art of the set
>>
>>52728811
Shadow of the grave is my favorite
>>
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>>52728811
>you will literally never be this snakedude
>>
>The second Approach of the Second Sun that you cast must be cast from your hand, but first may have been cast from anywhere.
Opens up some shenanigans.
>>
>>52728892
The first one doesn't have to resolve either.
>>
>>52728529
Looking through them, they're honestly not costed that far off from other stuff. Other than the rares (of course) and a few others, if you add the regular and embalm cost together, it's about 2-3 more than what it would cost to cast a creature of the same general stats/abilities twice. And adding cantripping usually costs 2 (and that cost is mostly added in the embalm itself), so that's 1 for the option to get it again - and it essentially draws you a second copy of the creature, so comparing to cantrips is valid
Not the most aggressively pushed ability, but not HORRIBLY overcosted.
>>
>>52728811
Going straight into my snake tribal EDH deck.
>>
>>52728989
Shame he isn't a snake.
>>
>>52729061
He's VERY CLEARLY a snake. Are you blind?
>>
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>>52729061
>Naga aren't snakes

WIIIIIZAAAAAAAAARDSSSS
>>
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>>52729069
No, he is very clearly not a snake.
If he were a snake, he'd have four arms, two legs, and no tail.
>>
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I hate to be a downer, but I'm not excited for this set at all. Maybe I just had my hopes too high because I really like ancient egypt themes, but it just feels poor. The mechanics feel extremely jank, with such value like for 3 mana sorcery speed kill a walker and then for 4 mana, exile one (1) creature and make a 2/2 zombie. At sorcery speed. The -1/-1 counters, while flavorful and I do like the idea behind them, clash extremely hard with the previous sets and don't feel like they amount to anything in general other than the one creature who makes all damage done in -1/-1 counters.

Doesn't help that Gatewatch are here fagging it up as well.
>>
>>52729124
It's the weakest looking set since Born of the Gods. Even BFZ had more value.
>>
>>52729124
The gatewatch will be fagging up every set from here until ???
Yes, there's that thing Maro said. They're still going to be fagging things up, they're just going to be getting less cards. Prepare for cards that have two walkers on a single card. Things with the typeline 'Planeswalker - Chandra Nissa'
>>
>>52729124
I kind of agree with you. I was hoping this set would save standard, but it looks really underpowered aside from like one or two cards (just like BFZ) so I don't think it will do well in standard since it will always be with the much more powerful kaladesh block. Much like SOI block and madness, they played it REALLY safe with the cyclers and cycling synergies. Embalm seems cool, but again they really didn't push it or try anything interesting with it. I guess it comes down to the fact that this is just how they design sets now. They try to make sure everything is "just right" in terms of limited, which hampers constructed, and then they make the few mythics that they want to see played in constructed way more powerful than the rest of the cards in the set. This leads to a boring, solved, on-rails standard experience like the ones we've had the past few years.
>>
>>52722328
THE DREAM IS DEAD
RIP HOLAPHEL
>>
>>52729124
You're not being a downer, you're being correct.
>>
>>52713583
Smalls is that you
>>
>>52717065
I'm going to try it in Tron .
>>
>>52718983
I really just want Blast From the Past printed as a real card...
>>
>>52727150
The benefit is that FF can be imprinted onto isochron scepter.
>>
I like the plot, and I'm an EDH fag, I at least like and enjoy every legend in this set. But there's nothing else. Not even any support for the legends themselves, except the minotaur
>>
I blame limited.
>>
>>52730818
Y'all I take that back actually. There are actually a good number of cards from this set that I want in Neheb, cause that guy's dope. I'll love playing Taurean Mauler with him.
>>
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>>52730875
Oracle's Vault, I have to say seems extremely useful for not just Neheb, but any sort of burn deck or madness deck or whatever that top decks out often. Maybe even mono white could use this cause I've seen them blow out their hand and white can't draw shit back.

Again, in the context of edh.
>>
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I know it might be a boring card, but I really love the idea of it and wurms

I'll probably just throw it into my shitty enchantment edh deck when the set comes out
>>
>>52713237
What kind of Vampire token deck works with this?
>>
>>52709714
As Foretold Grixis control in Modern. Please make it happen.
>>
>>52707710
>>52708898
Kek
>>
>>52730264
No
>>
>>52724154
exactly. This is why they hardly print any direct damage burn anymore.
>>
>>52724708
Okay, so current deck idea is
4X Soul scar
4X SCARABS
?X Insult to injury
?X cut to ribbons
?X Nahiris wrath
?X Sweltering suns
?X archfiend of ifnir
?X wander in death
?X shadows of the grave
2/3X black sun zenith
3x bad moon
2x crumbling ashes
4X rb cycleland
4 of the red and black cycle solo lands.
Prolly just basics for the rest.

K command optional extra and probably should be in deck but Im going budget and they'd probably be most expensive part.

But any advice on the exact numbers of each card to do there? As the new inclusions mean cant do 4 of each.
>>
>>52728892
>>52728906
Remand
>>
>>52728680
I do not have any plans yet but I am looking at other discard mechanics like retrace to use these discard cards with.
>>
>>52706960
>cards you are genuinely excited about in Amonkhet
Pic related.
>>
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>>52731694
I'm gonna be blunt and call that idea for the shit it is.

Main problem being Soul-Scar Mage. Giving noncombat damage "wither" isn't a build-around mechanic, it's a bonus. You can' build your deck out of random burn, Soul-Scars and other parts that synergize with -1/-1 counters. You see the hoops you need to go through to get your stupid beetles, yes? In standard, maybe. Modern, not even close.

Even a focused -1/-1 counter deck without all the Soul-Scar and cycling nonsense would just plain not work against some decks like Tron, Bogles and many combo decks.

And on the topic of comboes I think that's where the niche application of that card lies. Pic related.

If you're really hellbent on making a kitchen table -1/-1 counter gimmick deck in modern I'd say skip the nonsense and tune the whole deck to be of -1/-1 counter parts that synergize together, not a two-part disaster. In addition to Amonkhet, Shadowmoor and Eventide provide decent card choices for it.
>>
>>52728434
Oooh, yeah that makes sense. Gideon can't be infected or withered unless you hit him on the head first!
>>
>>52719363
You could probably find something to do with this, whir of invention, and ornithopter
>>
>>52731694
I was figuring this would be Standard (likely post inevitable bans)
If you're using shit like Black Sun's Zenith, there's better shit than the splits and Suns. Or Soul Scar Mage.
And you've got Blowfly Infestation to get arbitrarily large numbers of scarabs as long as a creature's already out.
>>
>>52732684
On this episode of /tg/ is bad at magic: horrible value assessment.

Blowfly infestation wouldn't even be a particularly good complement for how many it would ultimately generate. Things like everlasting torment are far better additions and make the inclusion of soul-scar mage more seamless to begin with. Add a couple of 2 drops with wither or infect, it's not exactly an inaccessible mechanic.

Throw in k command, collective brutality, shadow of the grave, with archfiend, sweltering, cycle lands, maybe nahiri's wrath and everlasting torment. Voila.
>>
>>52734000
What about necroskitter? Stealing everything you kill seems like it would be insane.
>>
>>52734000
Blowfly Infestation goes infinite death triggers with Blowfly Infestation. Add in Zulaport/Blood Artist and you've got another trash combo.
>>
>>52734067
Fuck, meant Blowfly Infestation goes infinite with the scarab thing.

If you're gonna play fair magic Archfiend is not enough of a payoff to spend large amount of deckspace on medium cyclers. Just play whatever -1/-1 counter enablers there are, whatever -1/-1 counter payoffs there are and call it a deck.
>>
>>52734117
I'm not seeing how it goes infinite?
>>
>>52734374
Both Enchantments on field:
>put a -1/-1 counter on some 1 creature killing it as state-based action
>both enchantments trigger (counter was put on a creature, creature with counter died)
>stack Blowfly on bottom, Scarab on top
>Scarab resolves, you now have a 1/1
>Blowfly resolves targeting the new scarab
>repeat
>>
>>52734374
Creature dies to -1/-1, you get a scarab because creature died to -1/-1 and because of that you can put another -1/-1 counter on another creature thanks to flies. You put the counter on the scarab which dies and spawns another scarab and you have endless combo. If you have Zulaport Cutthroat or some other shit on the board you have just won the game.
>>
>>52734466
Your target for Blowfly needs to be on the battlefield as the trigger is put onto the stack, the scarab won't exist until both triggers are put onto the stack so you won't be able to target it with Blowfly Infestation.
>>
>>52734571
> the scarab won't exist until both triggers are put onto the stack
Oops, meant to say "won't exist until the Scarab trigger resolves".
>>
what's a good site to simulate sealed that allow me to export the deck to cockatrice? i tried a few but the export didn't work or just exported the whole list instead of just the deck ( building a deck in cockatrice from a decklist is not as easy as the interface of most of those websites).
>>
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Hey guys, im brewing a bit for standard and the standard general is dead. Wondering if anyone could give me some input here!
>>
>>52734588
Not him but wouldn't the Scarab trigger resolve before the other token dies then the Blowfly trigger resolves. Don't you check status only after the stack is empty?
>>
>>52730991
I cant wait for this. I just made my first deck (Mono-Green Wurm Ramp) and this looks like it will solve the flyer problem.
>>
>>52735885
1. No, you check between each thing resolving
2. You need a legal Target when the Blowfly trigger goes on the stack
>>
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R8 it & h8 it

x4 Commune with Nature
x4 Melira, Sylvok Outcast
x4 Vizier of Remedies
x4 Devoted Druid
x4 Pact of Negation
x4 Emrakul, the Aeon's Torn
x4 Walking Ballista
x4 Hydra Broodmaster
x4 Return to the Ranks
x4 Sands of Delirium

x4 Temple Garden
x4 Windswept Heath
x4 Fortified Village
x9 Forest
x1 Plains
>>
>>52736841
Oops, make that 7 forests. I can't count.
>>
>>52713237
Uhm...
This could be useful in my 8rack
>>
>>52736841
Melira straight up does not work like you want it to. It won't even allow you to activate Druid if she's out.
>>
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>>52722328
Sorry I crushed your dreams, anon.
I wanted it too.

Here's a better image.
>>
>>52737772
I'm not saying what we got was better, but why exactly did you want this?

Hard Mode: Don't say Fling.
>>
>>52738901
It's big. It's really, really big.
It's a vanilla mythic (as foretold).
It's a legendary wurm.
It's a commander that can nearly one-shot on its own.
Designing weird cards is fun.

Fling
>>
>>52738901
xenagos
>>
>>52714461
Plus Gideon's new abilities
>as long as you have a Gideon on the field you cannot lose

I'm not saying it's the most practical thing but it would be so much fun at fnm or even just a kitchen table game.
>>
>>52717775
>>52715179
so the big upsides of this card:

+ extra turn to try and win ( but will an extra draw step be worth a card?)
+ if you draw 2 you can chain them together( and that's probably a victory if you have oard). it's gonna happen sometime.especially if you can draw more thna 1 card/turn.
+ you can counter the trigger, angel grace it, gideon it, sundial of the infinite it out. but it's not worth it to run those cards just so you can time warp for 3.
+ you can wait until the opp. is about to win the game rather than guessing if you have to pull the trigger or not like in the old version.
+you can wait for the opp. to swing for lethal so you can stop his attack and swing back. that wasn't the case for the old version.
+let's say you are the aggressor and about to win. opponene's out is a removal spell for your creature/s.Now instead of surrendering to a wrath you get to attack again and hope to topdeck a burn/pump spell.
+ not worth a draw step, but worth an upkeep, a combat step, an untap step,planeswalker abilities, suspend ticks. Actually has potential with decks that get value each turn as much, if not more, than in burn or combo decks.think setup enchantments that draw you cards or planeswakler's ultimates.
+ opp costantly sweating having to think about it and paly around your planeswalker and creatures having 2 turns rather than one
>>
>>52706960
>doesn't win you the game
>no cool tricks

simple delights for simple minds
>>
>>52738965
>design
>implying it took effort to think about making that trash

uh huh
>>
>>52736841
retard it's supposed to be vizier and anafenza
>>
>>52738965
how is that card "weird" at all? It is the epitome of over-statted green creature. There's nothing interesting you can do with it, no fun gameplay that it leads to. It's just an 8 mana vanilla 20/20, and that should never exist.
>>
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>>52742464
>>52742509
Believe it or not, I actually went through more than a few handfuls of "vanilla mythic".
No mana cost so you have to cheat it, undercosted G/W creatures, weird mana costs like 5 color, big power/low toughness and low power/big toughness. I settled on a green big/big as the most likely option.

The problem with a vanilla mythic is that there are only so many things you can do with the traditional card layout. Here's a quick mockup of what another option was, and how dumb most possibilities are.

I liked Holaphel's design because he represents raw "Timmy". High cost, high reward in the form of raw stats, Worldspine Wurm-esque payoffs be damned.
>>
>>52742509
> There's nothing interesting you can do with it
You can swing for 20 with it.
>no fun gameplay that it leads to
Swinging for 20 is fun. Slapping an assload of keywords on him with, say, Armadillo Cloak, is fun.
>It is the epitome of over-statted green creature
Yes, I believe that was the point.

Do go ahead and inform us all how you would design a vanilla creature that is "interesting" and has "fun gameplay."
>>
>>52742941
>0/99

Now THIS is podracing
>>
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>>52743133
>This is to go even further beyond
>also, Cascade was a mistake
>>
>>52742941
A wall without defender seems wrong
>>
>>52735763
If you want a discard trigger deck I think blue-black might be the way to go. I'm going to assume that madness aside, that the only payoffs for discarding is in Amonkhet.

Madness aside, the only red pay off I'm seeing is Flameblade Adapt.

Blue and Black get quite a few payoffs in amonkhet. Blue also gives you a powerful enabler in Forgotten Creation (this one is from shadows block).

Also blue and black both have madness cards of their own.
>>
>>52743622
Well, there is also discarding aftermath cards. And Geistblast I suppose.
>>
>>52714461
Combo with Platinum Angel for sure.
>>
>>52718983
How broken would a 1 damage cantrip be for R?
>>
>>52745179
needle drop is a pauper burn card and it is a 1 damage cantrip for R. It also has a stipulation to cast.
>>
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>>52722679
>Cast a Damnation that has you discard one
>>
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>>52728811
>the face on that bird
>>
do we all agree green / black -1/-1 counters is best deck to go for in draft?
>>
>>52727871
Uncommon for 1-2c/BB maybe, but that would be far too low.
>>
I just feel as though brick counters were underutilized, if they don't step up their game in HoD the whole mechanic will have gone to waste
>>
>>52729160
>'Planeswalker - Chandra Nissa'


We would see some Q U A L I T Y alters of that.
>>
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>>52713336
>2017
>not even smoking crack
>>
>>52746541
INSTANT SPEED
>>
>>52730991
It seems pretty fun with Where Ancients Tread
>>
>>52728811
This duder seems off the chain for my animar deck.
>>
>>52731079
>>52709714
>be me
>Be little dicked shitbrewed
>turn 3 i drop my third island (I only playbasic lands because mommy don't give me more mony I used my allowance on as forecuck)
>I play as forecuck
>my 3 inches mast is literally hard diamond
>other guy just destroys it with any target removal
>I start to yell NO FAIR!!! IS NO FAIR!!!! MEANIE MEANIE POOPOO MEANIE!!!!!! NOOOOO FAIIIIIIIR!!!!!! MOOOOOOOOOOOOM!!!!

This is what will happen 99.9999%
>m-muh b-bulance
>>
>>52716388
>U
>Bad at protecting it's own creatures
Oh shit you meant fo
>dog shit formats
>>
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I know it's pretty much just utter shit but I love it anyways

With the last block being all about artifacts and having ways to proliferate said artifacts in Sultai colors, it doesn't seem like a bad addition to generate mana.

Bounty of the Luxa also piques my interests but not as much as this
>>
>>52746859
yea hes going to make a great commander too
>>
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>>52745377
>>
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>>52706960
A casual cycling deck sounds pretty fun.
>>
>>52750189
not a commander
>>
>>52706960
I'm not excited about anything in magic for about 6 sets now.
>>
>>52742941
>>52743277

I'm sort of expecting the vanilla mythic to be a Force of Savagery style card, under costed with massive power but 0 toughness.
>>
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>>52752042
does it bother anyone else that this thing is NOT a Wizard? It's clearly not a Cleric, and if it had to be anything else, it would at least be a Shaman.

Pic related is clearly a Cleric, and Naga Oracle is neither a Snake or a Wizard, what is going on?
>>
>>52752147
Really? You 're not interested in mtg for 3 years already and you still linger in these threads? Talk about being pathetic.
>>
>>52709714
I'm pretty sure the only metric to really measure this by right now is Atraxa, and I'm not sure she actually wants it.
>>
>>52752690
With the heavy theme of gods and religious devotion in the set they probably wanted a higher percentage of clerics
>>
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>>52752690
That's, like, your opinion man. Preventing bad stuff, in this case -1/-1 counters as per set mechanics, from befalling your dudes just screams cleric to me.
>>
>>52753908
You are correct in your understanding of what a Cleric should typically be.

The post you responded to was referring to Shadowstorm Vizier in a previous post and posted Vizier of Remedies as an example of what a Cleric should typically be, instead of something that flies and has cycle-prowess.
>>
I like all these clerics because I think its setting things up for a return to dominaria tribes. We have zombies, beasts, aven all getting support in prep for that.

That said the fact that there is no advisor Vizier was a mistake
>>
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>>52757351
I highly doubt we're returning to the Onslaught block anytime soon, but it is disappointing there isn't an Advisor.
>>
so what happened to the vanilla mythic MaRo talked about, is it still in development or was it axe'd?
>>
>>52757635
Depends, do you think it'd help them get a movie deal? It's pretty easy to predict their future if you run it through this filter.
>>
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>>52757708
>an MTG movie would be about the neo-walkers not the brothers war.
>>
>>52757738
Well, yeah. Why else would they bring almost every major walker's story together and set Bolas up to fail to make way for the legion of doom?
>>
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>>52757738
>We probably wouldn't even get that, but a karate-kid-remake-tier story of some celebrity youth being trained by a washed-up planeswalker to awaken their spark and defeat a big-bad who targeted earth (america).
>>
>>52757738
Strangely, I think the Brother's War would be a bit too real for most viewers. I'd rather not see them butcher it to satisfy test audiences.

>>52757815
Don't give them ideas.
>>
>>52757738
>movie inevitably bombs
>writing returns to classical magic
one can only hope
>>
>>52758312
That'll never happen. They've bet the farm on the current approach and that kind of bomb and complete reversal would destroy the company and the brand. We'll probably get a mediocre movie and no further explorations of the universe in film, as they can't justify it to Hasbro's financial department.
>>
>>52752042
I don't think it'd have to be casual if you ran grixis. It might not be great, but let's aim higher than kitchen table.
>>
>>52757520
I love Zigzag.
>>
>>52759732
But if I have fun at the kitchen table, what more do I really need?
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