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/cyoag/ - CYOA General

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Thread replies: 1072
Thread images: 89

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Previous thread: >>52694642
Archives and other resources: http://pastebin.com/vrqYhnpu
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I had fun with this one.
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Ferrean coming back home when?
>>
Let's face it, this community is too far gone to save. Anyone who wants something decent will need to find something new instead of cyoas.
>>
>>52705573
Ah don't worry they will tire of it eventually the best it can be done now is to ignore the autists
>>
>>52705604
No they wont. It'll still be the same people who have been shitting up the place for the past three or four years.
>>
>>52705626
you mean for the past 6 years
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I was honestly surprised to see so many people last thread admit that hating furries is a meme that went out of hand.

Do you think the general is ready for more soft human-animal hybrid options in cyoas without autistic screeching? Beast races are godtier in any medium after all.

I'll get my explosive duck penis someday.
>>
>>52705626
If they are going to stay forever i refuse to leave
>>
>>52705654
No I don't, newfag.

>>52705668
>they
You're one of the
>>
>>52705665
It's all well and good a long as you don't base your life around it.
>>
>>52705665
explosive duck penis is small time anon, its all about the female hyrena prehensile psuedopenis
>>
>>52705677
But why?
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>>52705665
Sure, we've had tons of monstergirl shit. Just don't use art with snouts and nobody will mind.
>>
>>52705695
Because of your bad attitude and cowardly disposition.
>>
>>52705710
Bad attitude and cowardly disposition?
What are you talking about anon?
>>
>>52705685
You stupid? If I had an explosive duck penis I'd involve it in every aspect of my life.

>>52705694
I'm a baby compared to you.
>>
>>52705665
I will screech at anything with facial hair and vagina. Dwarves included.
>>
>>52705665

Anthropomorphic animals are fine if
>they aren't sexualized

or
>sexy human female + monster bits


'furry' is an artstyle of porn drawings as much as anything else
>>
>>52705751
That's no way to treat your mother.
>>
>>52705731
You.
>>
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>>52705696
The problem I have with monstergirls is that they're just normal regular anime chicks with animal/monster/random accessories glued their limbs.

I would like to see real monster girls anon, but I know /cyoag/ can't stomach that shit, so I'll keep the fetish to myself out of courtesy.
>>
>>52705741
You must have moderation, anon.

>>52705694
You are like fucking babies. The Ocean Flatworm is a hermaphroditic species who have two penises located in their mouths. They harden into dual swords when they see another of their kind, and the two fight to the death with them. Whoever survives swims away pregnant.
>>
>>52705784
Explain further please
>>
>>52705773
Human female x male monster is patrician taste. Shit, imagine monstergirl island/world except you're the rape monster and the world is full of diverse ( in a hot way) and interesting human girls for you to conquer.
>>
>>52705798
Some monstergirls are like that, while others have half of their body or more as an animal trait, while some even have the entire body out of a strange inhuman substance.

>>52705820
Your mother is ashamed of you. She told me last night.
>>
>>52705774
Heh heh heh. I like you.
That said, I stomped on sidewalk cracks until she was crippled for life. That bitch got what she deserved.
>>
>>52705812
I thought that the one who lost turned in to a girl or something but i think i am thinking about another species? or maybe i am mixing it with something else
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>>52705798
I love the animation of that model.
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>>52705665
Beastmen have been a /tg/ staple since /tg/ started. Shit we used to be the best place on 4chan for monstergril porn until we started the blue board = SFW thing.
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>>52705824
>Pleb taste is patrician
>>
>>52705847
I doubt it long distance communication is kinda expensive
>>
>>52705573
This
>>52705665
There was that one waifu cyoa using anthropomorphic bugs. Supposedly it was good but I couldn't read the font.
>>
>>52705798
That bitch very nearly got me to buy that shitty game...
>>
>>52705872
What's cucking got to do with it?
>>52705894
Pearls to swines.
>>
>>52705944
>Human female x male monster
>>
>>52705964
I'm assuming you only watch lesbo/solo porn since you're afraid of other males?
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>>52706000
And I'm assuming you only watch Human female x male monster porn because you're a cuck?
>>
>>52705964
He thinks of himself as the monster. He's a race traitor furry.

Poor bastard doesn't even know how cucked he is...
>>
>>52705964
I identify as the monster. It's a double fantasty. Becoming a monster + getting to fuck and impregnate girls.
>>
>>52706028
I was right. What a beta. Projecting your insecurities onto other people.
>>
>>52706051
>I identify as
;^)
>>
>>52706056
>>52706055
>>52706051
>>52706038
>>52706028
Stop cucking each other.
>>
>>52706038
>race traitor furry

In 2017 the average woman would rather have sex with her dog than with the average man. Just lol if you feel any loyalty towards humanity.
>>
>>52706089
Maximum Overcuck achieved.
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>>52706055
I was right. What a cuck. Killing yourself is the best thing you'll ever be able to do.
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>>52706174
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>>52705847
>while others have half of their body or more as an animal trait
Centaur girls? That's one step away from actual bestiality

>while some even have the entire body out of a strange inhuman substance
Goo girls are even more boring
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>>52706203
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>>52706231
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>>52706226
I think you're boring. You could have thought of at least three or four completely different examples for each of those.
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>>52706247
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>>52705369
So for everyone who made a build, who do you think would be your most dangerous enemy during the Culling? It can be either a specific build posted or a general enemy type.

As
>>52700502
I'm wondering how people fight against martials that use marksman weapons and have a lot of speed/stamina (>>52689926 and >>52693075). Unlike casters you wouldn't be able to escape them with endurance running. My options for this build are:

1) Use All-Seeing Eyes to spot them from a distance and avoid. Probably the best option since it would work great in open areas and in closed spaces it's easier to run and break line of sight.
2) Use Alchemy provisions and Pocketing to carry multiple speed/stamina enhancing potions for closing the distance or escaping.
3) Fight at range with 6 Str primal fire magic, which is not bad, but not great either.
4) Throw down a wide wall of fire and run, which is okay unless they also have fire affinity. Should still be safe and reliable if combined with enhancing potions.
>>
Could someone link hypnofetish cyoa?
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>>52706101
At least there was no cucking in last thread, that was nice.
>>
>>52706281
What does strength have to do with magic
>>
>>52706281
I have dragon scales to protect me from snipers, Nullification to protect me from magic, and a fuckton of weapon skill to protect me from anyone who tries a melee kill. I'm not particularly good at assassinating others, because I'm not sneaky or super agile or flying, but I'm not trying to be. I live simply. I bother no one. If no one bothers me, I ask him to stop. If he does not stop, I destroy him.
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>>52705872
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>>52706281
I liked Angel's plan to, as she phrased it, just lift her skirt when she meets someone can't beat or escape.
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>>52706281
Terrain. Long sight lines are their friends, and blind corners are yours. Fight smarter, not harder.
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>>52706281
What I really find interesting is that alot of martial builds that use marksman weapons don't bother getting All-seeing eye at all, despite that particular skill being quite useful for sniping enemy hunters and monster at a greater visual range than they can retaliate back, the greater the distance is between you and a dangerous foe the better the odds that you can disengage and escape and plus having the ability to scout the environment allows you to identify potential threats before they even get close to you, giving you the initiative to either preemptively engage and deliver the killing blow before they have time to react or stay as far away from them as possible.

One would think situational awareness would to be the number priority of any hunter.
>>
>>52706323
You're the kind of goody two-shoes whose balls I want to crush under my heel.
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>literal furries ITT
how the fuck none of them are banned yet?
>>
>>52706406
I am the definition of chaotic neutral with that character. How is that goody-two shoes?
>>
>>52706316
Twenty mentions of cuck in it, so far.
You've cucked your own memories.
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>>52706413
At least their not posting porn.
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Fixed two typos I noticed and resized it so it wasn't as close to the 8MB limit as physically possible. Might make a few more options tomorrow and let you pick an extra sister or an overly affectionate aunt.
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>>52706089
To be honest it is a pretty great fetish.
>>
>>52706455
When the hell did this come into existence?
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>>52706390
I'm happy she finally accepted her role in life. Soon she might also accept that she loves dick and wants to be impregnated by one.
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>>52706390
Doesn't sound like something she'd say.
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>>52706507
He posted it about an hour ago or so in the last thread.
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>>52705397
Oh, looks like some of the monster souls changed while I wan't looking, and you can use all souls simultaneously. And I don't remember the Elemental skills at all.

Welp, time to start building.
>>
>>52706455
Diana
Tia
Brooke
>>
>>52705369
>Name
Felix Jowell
>Class
Sorcerer
>Stats
Strength- 3
Defense- 5
Agility- 6
Intelligence- 10
Skill- 5
>Blessing
+3 stat points
>Skills
Physical: Toughness(+1 Def.) and Martial Arts(+1 Skill)
Magical: Catalysts (+1 Skill), Arcane (+1 Int), Finesse (+1 Int), Homing, and Psionic
Spiritual: One with Nature (+1 Def), Poisons(+1 Def), Bindings (+1 Int), Bloodlust (+1 Str), Soul Spirit (+1 Agi)
Elemental: Adaptation (+1 Skill)
Ethereal: Indomitable (+1 Str), Blessed (+1 Def), Recall (+1 Int), Pocketing (+1 Agi) Premonition, Healing
>Licenses
Ancient Forest
Desert
>Resources
Library
Alchemy
Bar
Hot Springs
Upper Class House
Campsite
Map
A wonderful world fill with fantastic beast and people.
>>52706281
Sneaky long rangers. They can take you out even before you notice them. It doesn't matter if you have a strong defense or the strongest muscles, one hit to the head can take you out if caught off-guard.
>>
>>52706676
THICC
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>>52706512
It's likely the only way she'd make it through any kind of pvp.
>>
>>52705626
Come on, that's been the state of /tg/ in its entirety for the last few years.
>>
>>52706791
that anon has only been here for three or four days, he has no other point of reference
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Star Dust update when? Necromancer update when? DLC to Stardust where you play as lich and your crew is all zombies when?
>>
>>52706455
Is Grace the "I don't want to be molested by my family option"? Is that why she wants to abscond?
>>
>>52706876
>Star Dust update when?
never, the last update was the last update
>Necromancer update when?
you can fuck off with this meme
>DLC to Stardust where you play as lich and your crew is all zombies when?
never
>>
>>52706876
Conduit when?
>>
>>52706914
rude
>>
>>52706809
To be fair I could do without all the dickstroke begging that CYOAG's had for the past couple years. It's probably why Liminal's working so slow since his CYOAs are about hard and strange choices.
>>
>>52706455
Catherine
Grace
Lucy
>>
>>52706985
>It's probably why Liminal's working so slow
Nah, when he posted recently he said that he was just busy with life.
>>
>>52705876
The fool naming death and temperance
The emperor

Most important thing is to get yourself in a situation where you can shake hands with say, zuckerberg or someone like that and get a cushy job at the top of a corporate pyramid.
>>
>>52706281
As one of the high agility Hunters you pointed out, I believe I'd have the most trouble if I either couldn't get the drop on someone or they were able to tank through my initial attack. Actually, the whole point of having poison is so even if they survive, they'd be gravely weakened. My general idea is a mix of mobility, decent power and skill, and serious adaptability.

I'm actually concerned about how low intelligence will leave me extremely vulnerable not only to magic, but also casters who can easily think several steps ahead of me. Not that I'm dumb, I just tend to operate on instinct. I would hope utilizing my Strange companion and the library would mitigate this deficiency.

Not that I'd want to fight other Hunters anyway. I want to hunt Monsters and enjoy this world.
>>
>>52705369
I love how almost every build took indomitable (a pure soul) then went on about how they were going to trick and kill people during the culling for lulzs.
>>
>>52707109
I saw more people discussing how they would team up to survive the Culling non-lethally. Exceptions to the Mage Hunter trolling Angel and Piss Bomber, of course
>>
>>52707146
Most of piss bomber anon's postulations are made by other people that just want to meme the shit out of the build.

I don't think the actual creator of the build said anything outside of the reposted build in its entirety.
>>
>>52705876
Strength
Temperance
The Star

>You will be inclined to Dio
>To Dio
Was this a typo, or on purpose?
>>
>>52707195
I think it's the opposite, and he himself wanted to meme the shit out of his build, he certainly seemed autistic enough for it.
>>
>>52705369
>>52707078
For reference

>Class
Hunter

>Blessing
20 Tribute Points

>Stats
Strength- 4
Defense- 5
Agility- 9
Intelligence- 2
Skill- 6

>Skills (20)
Physical- Tempered, Willpower, Enhanced, Toughness, Flurry, Sixth Sense, Martial Arts, Atheltics (12)
Spiritual- One with Nature, Monster Within, Fleet-Footed, Bloodlust, Binding, Killer Instinct, Poisons (5)
Weaponry- Bladed Arms, Ancient Weapon, Stamina, Marksmanship (1)
Ethereal- Pocketing (0)

>Licenses
Ancient Caves (50)
Sunken Ruins (50)

>Resources (120)
Forge, Library, Alchemy, Market (80)
Healing, Scavenging, Bar, Hot Springs, Bounty (60)
Middle Accommodation (25)
Strange Servant, Appearance, Attitude, Knowledge (0)
>>
>>52707239
Welp he didn't repost his build yet.
>>
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>>52707109
Mage Hunter, the Incorruptible knight has pure soul and he hunts mages. So it depends on what each sees as pure
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>>52706455
Thank you! Yes, TAKE ME TO AFRICA! Let me FIGHT and DIE until it is DONE! And when I lie there bleeding I will accept your offer and return to RIP AND TEAR even FURTHER! Thank you thank you thank you thnk you thank yuo Thankyuothankyouthankyouthankyouthank
>>
>>52707325
Found the Khornate.
>>
>>52707325
wut
>>
>>52707021
That is much better to hear. He always had thick skin but I was worried the shitposting was getting to him.
>>
>>52707146
>trolling Angel
Doesn't this ever get old?
>>
>>52707109
Piss bomber anon didn't take indomitable.
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>>52707325
SHIT

I now REALIZE I have made an IMPROPER CHOICE. I will take Grace and Brooke with me to the field of AFRICA. A man needs bullets. bullets for his GUN! And the more GUNS them more BULLETS the more HOLES the more CORPSES the more BLOOD the more SCREAMS the more SKULLS the more SOULS ascending through SLAUGHTER

And when I DIE I will choose them all again and we will LIVE in perfection again and again and again eternally never ceasing to be.
>>
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>tfw some people actually managed to make a balanced hunters team in MH while ignoring the bullshit surrounding it
>>
>>52705369
>Name
>Class
Sorcerer
>Blessing
20 Tribute points
>Stats
Strength: 2
Defense: 7
Agility: 4
Intelligence: 9
Skill: 3
>Physical
Toughness
>Magical
Homing
Arcane
Blink
Detect Magic
>Spiritual
One with Nature
Poisons
Bindings
Monster Within
Hybrid
>Weaponry
Marksmanship
Enchantment
>Elemental
Adaptation
Infusion
>Etherial
Indomitable
Recall
Pocketing
Blessed
Psychic
Healing
>Licenses
Underground Ruins
Ancient Mountains
>Resources
Vacation: Winter
Alchemy
Market
Training
Scavenging
Campsite
Map
Diner
Hot Springs
Club
Low Class House

I'm gonna do what I can to get a party together, I'll be useful since I can heal, detect magic, and use poisoned traps. Main goal is to get monster souls together, starting with a fox soul to prepare for big fights and eventually (hopefully) having a dragon and strange soul too, for maximum survivability.
If nothing else, I'll end up with really nice gear, with having so much income (30 spare tribute for gold, seems legit).
>>
>>52707306
Mage Hunter simply wishes to sunder this cabal
>>
>>52707566
Well damn, I forgot to actually pick a name.
>Varyn Caldwell
>>
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>>52705369
>Class
Noble
>Weapon
Cortés (Halberd)
>Stats
Str.- 3
Def- 3
Agi.- 5
Int.- 5
Skill- 7
>Blessing
+3 Stat Points (I do need a brain boost.)
>Skills
Physical: Tempered, Willpower, Enhanced, Toughness, Martial Arts, Athletics, Flurry, and Sixth Sense
Magical: Finesse
Weaponry: Bladed Arms, Ancient Weapon, Blunt Arms, Enchantment, All-Seeing Eyes, Stamina
Ethereal: Recall
>Monster Types
Arachnid
Tiger
Fox
>Resources
Low House
Map
Diner
Campsite
Forge
Market
Well, this will quite the challenge.
And, I couldn't find a pic with a athletic but not muscular halberd user. Have pic of he sort of looks like.
>>
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>>52707532
RIP AND TEAR and that one writefag were pretty awesome.
>>
>>52705369
>Class
Warrior
>Skills
>Physical
Tempered, Toughness, Martial Arts, Willpower, Athletics, Enhanced, Sixth Sense, Overdrive, Nullification
>Weaponry
Blunt Arms, Ancient Weapon, Overcharge, Stamina, All-Seeing Eyes
>Elemental
Primal Power, Adaptation, Affinity (Fire), Infusion, Rekindle
>Ethereal
Indomitable
>Bounties
Wolf, Behemoth, Dragon
>Resources
Forge, Library, Alchemy, Market, Healing, Training, Scavenging, Teleport, Hot Springs, Club, Low Housing
>Final Stats
Strength: 7 (12 with Overdrive)
Defense: 5
Agility: 8 (13 with Overdrive)
Intelligence: 1
Skill: 5

I'm going to punch everything. Having Sixth Sense and All-Seeing Eye should make it hard for anything to ever take me by surprise, and I have Overdrive and Rekindle for emergencies. Also my hands are on fire.
>>
>>52707532
>while ignoring the bullshit surrounding it
Angel was that team's healer.
>>
>>52707778
With a purpose in life, the Beauty perk to help with self-esteem, and a support group like that party, she'd likely be just fine.
>>
>>52707794
Too bad she doesn't understand damn thing about subtlety or tactics.

She plans to fly in the open during the culling.
>>
>>52707532
Which team was that?
>>
>>52707532
That's not that rare. I know a few of the water-based characters (Leviathan Souls and Elementalists) who teamed up to take over a lake during the Culling to hide in.
>>
>>52705812
i fucking hate nature
>>
>>52707721
Whoa there, dude. You're over the skill budget. You spent an extra five points. Also, are you allowed to buy a Tier 1 skill worth 1 point in one row and then buy a Tier 2 Skill in another column and so on?
>>
>>52707870

>>52692189
>>
>>52707878
>Also, are you allowed to buy a Tier 1 skill worth 1 point in one row and then buy a Tier 2 Skill in another column and so on?

yes

min-maxers do it a lot
>>
>>52707532
What bullshit around it?
>>
>>52707916
It really should specify. For as well written and well designed as it is, Monster Hunter does not explain points very well.

Until it was specifically mentioned, I would never have assumed that was a possibility. As it makes no sense to get a 2nd tier in a skill tree without purchasing the 1st, unless otherwise indicated
>>
>>52707913
Oh shit, I forgot that T4 skills cost 3 to purchase. Guess I'll have to drop Nullification, Willpower, and Enhanced. I am not good at counting.
>>
>>52707916
>>52707938
It does specify. All you need for a tier 2 skill is one point spent in tier 1.
>>
>>52707915
Oh, neat. I was the shapeshifter tank in that team-thought something more recent had happened. We also had a noble and hunter sign up to the group later in that thread, fleshing us out further. Was pretty cool.
>>
>>52707878
>Also, are you allowed to buy a Tier 1 skill worth 1 point in one row and then buy a Tier 2 Skill in another column and so on?
Yes, the invested points requirements are per-tree, not per column.

>>52707916
>min-maxers do it a lot
wew

>>52707938
columns != skill trees
>>
>>52705369
Class: Hunter

Str: 5
Def: 5
Agility: 5
Intell: 5
Skill: 6
Blessing: +1 skill point

Physical
Tempered
Toughness (+1 Def)
Martial arts (+1 skill)
Willpower
Athletics (+1 agility)
Sixth sense

Magical
Finesse ( +1 Intell)
Homing
Arcane (+1 intell)

Spritiual
One with nature (+1 Def)
Poisons (+1 Def)
Bloodlust (+1 Str)
Bindings (+1 intell)

Weaponry
Bladed arms (+1 skill)
Blunt arms (+1 Str)
Marksmanship (+1 agility)

Elemental
Adaptation (+1 skill)
Duality

Ethereal
Indomitable (+1 str)
Pocketing (+1 agility)
Recall (+1 intell)


Terrains: Twilight volcano and Ancient ruins (+ 115 TP)
Danger level: 9

Resources
Low class accommodations (95)
Bar (90)
Diner (85)
Club (80)
Training (75)
Telport (70)
Map (65)
Campsite (60)
Healing (55)
Forge (45)
Library (35)
Market (25)
Exempt (0)
>>
>>52707938
Ehh, it's kind of obvious. Why else would all the T4s for Physical require Willpower if it only lead into Overdrive?
>>
>>52707919
People get triggered by the culling. And apparently mage hunters trigger Angel.
>>
>>52708038
I, for one, am glad for the Culling. It won't be much a challenge fighting just monsters.
>>
>>52708058
I don't really like the idea of the culling, but at the same time feel like exempting myself from it would cheapen the CYOA. The desperation to survive it did make me come up with the triple monster soul Incarnation cheese though, so it was worth it.
>>
>>52708058
Pretty sure everyone's underestimating the monsters. Not only do they have inhuman traits and tactics, they're also tenacious and often very clever. Just tracking down a valuable monster is going to take a lot of legwork.
>>
>>52708120
Incarnation and the free high monster soul really fuck with that though. A build like >>52691020 is basically 'a top tier monster, but stronger'.
>>
Guys could you do me a solid and post some decent character art.

The sort with a bit of a clash between modern and fantasy shit.
>>
>>52706455
How about a hyper-religious mom who has some very strange ideas about how to handle your 'sin'?
>>
>>52707919
>People giving The Culling 90% more attention than it deserves
>rapingduringtheculling.jpg
>You want to make a build? Get pissbombe'd
>muh primal power is broken

I mean, people tend to be really autistic when it comes to this cyoa
>>
>>52708152
I like that idea so fucking much I'm gonna add it in right now. I hope I don't make it come out fuckin awful m8
>>
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>>52708168
Nice, didn't expect my suggestions to be liked that much.

I'm sure you'll do fine writing it.
>>
>>52704751
Updated my Treasure Hunter build. I know I'm gonna have to change it for the next update, but I just wanted to see how OP I could make the carapace.

Added more weapons, increased the speed, upgraded the fighters, changed a few crew members, etc. I also rewrote my character's backstory if anyone cares.
>>
>>52708147
Make it a separate thread, all of /tg/ contributes to character art threads.
>>
>>52708227
That's probably a good idea.
>>
>>52708144
Outside of that for certain. It's a specific build that is currently breaking expectations. Everyone else is treating monsters like they're from a typical RPG, not Monster Hunter.
>>
>>52708164
/cyoag/ tend to get autistic about any popular cyoa

When the NCYOA update hit, the thread autists spent two threads discussing ways to foolproof their phylacteries.
>>
>>52708273
I was thinking that it seemed stunningly overpowered when I built it, to be honest, so not too surprised that it's breaking the expectations of the game. And yeah, monster hunter creatures are pretty intense.

Is the Hybrid Incarnate a common build, then? I haven't really followed the MH threads since Aesir was my first build for it, but I can only imagine that it's been done before given how strong it seems.
>>
>>52707238
Read the card description. Of course it's on purpose.
>>
>>52708273
Monster Hunter monsters aren't that rough once you get the right skills. Plus the MH Hunters have to rely on simple weapons, the skills we get access to in the CYOA are far, far above that.
>>
>>52705876
Magician, emporer, temperance then take over the world and become a ruler for the rest of time.
>>
>>52708315
There are still much stronger monsters, and you have to kill several a season.
>>
>>52708315
I don't think it's that common because most people still don't want to spend the rest of their days as a monster hybrid. Really that is more of a min/max theory build.

I usually use Monster Within, but I've been fond of the Spider silk instead. Most people don't seem to go down that route.
>>
>>52705369
Noble
Plus 3 stat points

Martial Arts 1
Tempered 2
Willpower 3
Enhanced 4
Athletics 5
Sixth Sense 6
Flurry 7

Bladed Arms 8
Ancient weapons 9
Stamina 10
Marksmanship 11
Overcharge 12
Ancient Armor 13
Spine Weaponry 16
Ancient Will 19

Pocketing 20

Strength 2
Defense 4
Agility 9
Intelligence 2
Skill 15

Ruins+Caves: 60 Points
Deep: 70

Healing: 65
Campsite: 60
Teleport: 55
Diner: 50
Middle Life Style: 20
Scavenging: 15
Servant: 5
Personality: 0

I'll use my magical sentient shape-changing weapon to sneak up on people while I relax
>>
>>52708418
The monsters also have much rougher skills. If we wanted to scale the power level up, then let's just say it's more like God Eater and call it a day. Either way, we lack probably the one greatest strength when forced into the CYOA - the internet. Sure there's a library, but guides online show the exact behaviors of the monsters. Not having that information means that it has to be earned somehow and for the valuable monsters we shouldn't expect the information to be found in a library (since it's competitive advantage).
>>
>>>52701297
>>>52701789
>>>52702493
>>>52705396

All neat builds, but don't forget that the DLC pages adjusted the rules so that you can now take up to FOUR upgrades.

In particular response to >>>52705396 , is 4-5 crew members REALLY too many slots, even when the CYOA is primarily focused on them? As for the lack of variety in members and upgrades, could you expand upon what you mean by that so that I can improve in future?
>>
>>52708315
Not that anon but I would say Incarnate builds with a free soul from the begining are quite popular since it pretty much solves your life if you pick a dragon soul, I would say. I haven't really seen many people do Hybrid Incarnate builds, though.

Perhaps a build focoused in Hybrid + Incarnate + Twin Souls that lets you turn into 3 monsters at once would be a nice one, I wonder.
>>
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>>52705369
>>52705397
>>52705397
Lapis the Snake

>Class
Noble

>Stats
STR 5
DEF 4
AGI 6
INT 2
SKL 6

>Blessing
Free Soul (Basilisk)

>Skills 20
~Physical~
Tempered 19
Martial Arts 18
Will Power 17
Flurry 16
Athletics 15
Enhanced 14
Sixth Sense 13
Shockwaves 12

~Spiritual~
One With Nature 11
Poisons 10
Bloodlust 9
Monster Within (Basilisk 8
Fleet Footed 7
Killer Instinct 6
Hybrid (Wolf and Wurm) 5

~Weaponry~
Marksmanship 4
Ancient Weapon (Bow) 3
Overcharge 2
All Seeing Eyes 1

~Ethereal~
Indomitable 0

>Licenses
Ancient Forest +35 LVL 3
Ancient Desert +55 LVL 5

>Loot 90

>Persona!
Physiology (Medusa) 85
Beauty 70

>Resources
Forge 60
Alchemy 50
Market 40
Healing 35
Bar 30
Hot Springs 25
Club 20
Bounty 15
Inn 5

And I'll save the last five for a rainy day.
I see you, Awoo.


What do you get when you cross a Medusa with an Anor Londo Archer?
My ass.

I have many eyes that can see blood through walls in the dark of night. I can smell my prey's fear, and feel their heart tremble through the ground.
My can silently dig through the earth, and hide myself above it, and my very gaze is a deadly poison.
The arrows I send strike with enough force to give a dragon a concussion, and are dipped in potent venoms.
Should I decide to enter melee, I am skilled in grapples and strike, and have the muscle to tear flesh and crush bone.

All that said, I really just want to eat a bunch of weird monsters and see what they taste like.
I'm going to get drunk at the bar, relax at the hot spring, and use the club to network my bounty contract to access other hunting grounds.

Culling tactics are to keep to my self as much as possible, and avoid anything that smells like a urine based IED. If burrowing isn't a viable escape, I'll maintain eye contact while I retreat, and keep up the pressure with my bow.
>>
>>52708519
Have you read what visitor does?
>>
>>52708612
>All neat builds, but don't forget that the DLC pages adjusted the rules so that you can now take up to FOUR upgrades.
So I could fix up my old build and have all the secondary guns now?
>>
>>52708038
>>52708164
Ah that makes sense. I always thought it was kinda a weird thing to have, mostly because it turns the entire world into a constant cold where you have no true friends you can trust. But it is what it is I guess.
>>
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>>52708622
>My can silently
I can...
>>
>>52708628
He meant 'the internet' as in strategy guides, not shitposting.
>>
>>52705876
Tarot Card CYOA:
>Death
>Temperance
>Judgement
>>
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>>52708638
Absolutely!
>>
>>52708687
>take the visitor persona
>visit earth
>go to a library
>go on a computer terminal
>access the internet
>or do relevant research that can help you survive in the MH cyoa's world
>>
>>52708750
That assumes that a god's created world is, and will remain, entirely identical to an Earth video game.
>>
>>52708829
I mean real world survival skills that will aid you in a hostile environment.

Learn to make bombs, learn to set up traps, learn how to make simple tech that will help you out in a world that is still technologically at a feudal state. This shit is far more valuable than most people realize.
>>
>>52708865
Sure, but those real world survival skills are premised with a total lack of the supernatural. Monster Hunter++ pretty much destroys all those assumptions. Even if you see a given plant that is edible on Earth, you don't know if it is edible in that world.
>>
>>52706455
Naomi + Jade + Lucy

Laid back blondes, wealthy care free lifestyle of wealthy grandparents and rock concerts, and no >rape. Sign me up.
>>
>>52708865
You can buy lots of stuff from the market... like magical camping supplies.
>>
>>52708904
then take the necessary magical/supernatural skills that complements real world survival skills to be a better hunter

You don't know if a plant is edible? Doesn't matter take the poison skill and the great poison, venom and toxin resistance it offer
>>
>>52706455
Needs a voyeuristic sister who likes spying on you, an exhibitionist sister who keeps leaving the door open when she's showering or changing or taking a leak, a hot doctor mom who's into helping you with any biological or anatomical questions you might have, and a conniving sister who wants to get you to play games with her for increasingly erotic stakes.
>>
>>52709088
I might take a few of these too. Sorry if they end up being kinda shitty!
>>
>>52707419
Every omega dreams of getting a chance to be a bully for once. Angel is as good as they're ever going to get.
>>
>>52709107
No worries. Feel free to adapt some into aunts or cousins or something.

Oh, can we get a nature-loving tomboy? Nothing's sexier than a girl who wants to take you hiking with the express intention of fucking you in the great outdoors.
>>
>>52709107
How about a religious fanatic one? I guess there's already two yandere in there, but hey. The more the merrier.
>>
>>52709159
Oh, thats a good one. I only planned on doing one update with 2 of each age-type, but maybe I'll end up adding more if there are more ideas I like enough to add. Hope you don't mind this idea being added to a little sis', i already got two big sisters im writing up right now.

>>52709167
Already doneso, will be part of next update. I hope you like it!
>>
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>>52705369

>Class
Warrior

>Stats
Strength: 8 (4+1+1+1+1)
Defense: 4 (3+1)
Agility: 7 (2+1+1+1+2)
Intelligence: 2 (1+1)
Skill: 4 (2+1+1)

I pick 3 stat points

>Physical
T1: Martial Arts, Tempered
T2: Athletics, Willpower
T3: Enhanced, Sixth sense
T4: Overdrive

>Spiritual
T1: One with Nature, Bloodlust
T3: Fleet Footed

>Elemental
T1: Primal Power
T2: Affinity (Fire)
T3: Propulsion
T4: Cataclysm

>Ethereal
T1: Indomitable, Recall

>Bounties
Plains (Ancient), Glacial (Deep) = 90

>Persona

Exempt (25) - Too risky to go, especially in your first year there

>Resources

Training (5) - A must choose if you don't have any former preparation and you wish to survive
Library (5) - Knowledge is power. Since it has information about monsters and techniques I guess it's another must
Campsite (5) - Useful if we're going to spend days in the wilds
Market (10) - Well, I have to buy things
Map(5) - Useful, so why not
Teleport (5) - Although I can already teleport myself, it's nice having a teleport for the whole party
Club (5) - Discussing strategies can be fun and making allies can be crucial
Bounty (5) - Just in case I don't find anyone
Low (20) - No the best place, but whatever

My idea is to team up with people in order to survive and reach our quota for each season, and I would play the offtank role in the frontline realying mainly in agility to dodge attacks and simple physical attacks for the daily hunts. When things get hard my intention is to either use Overdrive combined with Willpower to endure the pain and Bloodlust to sustain Overdrive over long periods of time or use Cataclysm to become intangible, whatever suits more the situation. If we have a healer in the party who can help me to maintain Overdrive by healing me that would be really nice.

We finally build up a party :^)
>>
>>52709181
Yee.
>>
>>52706281

The Piss Bomber.
>>
>>52706915
summer's coming, so hopefully soon.
>>
>>52709216
>>52706281

Since the idea of the Culling doesn't really appeal to me as much as exploring the world with other people my build wasn't so pvp focused as it is pve focused but I would guess long range sneaky weapon users with good stamina would be, for me, the hardest to deal with. Anyone can get killed with a well placed shot and if you can't locate them your only option is to run away, which can be kind of hard. Special mentioning to the shapeshifters, I believe they are the hardest build to defeat in a combat.

Honestly, if shit were to hit the fan I would just resort to Overdrive and hope a 13 Str 12 Agi magic martial artist can punch hard and fast enough.
>>
>>52709216
You spent four extra points, Anon.
>>
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>>52705798
Well if it counts I made her the kaiju form of the alien girl in KAIFU.

I would totally be down for putting her in a creepy monster waifu cyoa though.
>>
>>52709491
How? Each skill costs 1 point except T4 that costs 3 points. I got 14 skills from T1/T2/T3 and 2 from T4 which equals to 20 points.
>>
>>52706455
Where's the over-coddling Mom that is way stronger than me and treats me like a baby? Sorta like Fiona but without the teacher stuff
>>
>>52709551
Tier 3 cost two points. Two to unlock and one to buy.
>>
>>52709567
Yes, kind of. She has a second part you may not like but its also kind of 'optional' per say. You'll see in a little bit.
>>
>>52709588
What, does she try to breast feed me or something?

I'm down for it if her breasts are big enough
>>
>>52709576
To unlock Tier 3, you only need two points already spent in the same discipline. He meets that criteria for each discipline he chose a T3 for. Are you sure you're reading it correctly?
>>
>>52709576
Not him, but where are you getting that from?
>>
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>>52709576
T2 and T3 requiere you to have spent some points in the discipline in order to unlock them yes, but you already do it when you pay for the T1 skills. You don't actually have to spend the points /unlocking/ them, you just have to had spent some points in the discipline.
>>
>>52705369
Reposting from a few threads ago.

Name: "Stalker" Etna Visconti
Class: Sorceress + 1 Skill
Str: 1=1
Def: 2+1=3
Spd: 3+1+1+1=6
Int: 5+2+1+1=9
Skl: 2+1+7+1=11

Skills:
Catalysts. Finesse. Homing. Arcane. Lingering. Blink. (6)
One w/ Nature. Bindings. Soul Spirit. (3)
Bladed Arms. Ancient Weapon. Enchantment. Ancient Will. (6)
Adaptation. Flame Affinity. Energy Sense. Propulsion. (4)
Pocketing. Premonition. (2)

Licenses: Ancient Desert & Twilight Glacial (130)
Exempt: 105

Resources:
Forge. Alchemy. Market. (75)
Healing. Training. Scavenging (60)
Map. (55)
Springs. (50)
Bounty. (45)
Low accomodation. (25)
Servant. Appearance. Personality. Knowledge. (0)

Etna's always been good at making explosives and waiting for them to explode. When she was invited into the Hunting Grounds, she found an opportunity to use her talents to make money. A woman of many peculiarities, she likes to make fancy and destructive explosions, something that can only be achieved through magic. Furthermore, she likes naming her explosions. Known in the Town for her crass, rude and, overall, acid behavior, she is willing to lend a hand to those willing to pay. Note that willing doesn't mean happy, since she's only happy when she makes something explode. During her first culling, she quickly found out she'd be in a great disadvantage, and decided to take upon other disciplines aside from sorcery AND decided to remove herself from the event. She lives in a small shack in the outskirts, with a Moth Girl (pic related).
>>
>>52707678
Speaking of which, I need to update Ripper. Hydra doesn't give you instant limb regen anymore, so she's either going to vomit acid all over people or switch over to Tiger and set her on fire.
>>
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>>52709088
>>52709159
ooooh yeah brotherrrrrr, that's the good shit right there
>>
Rolled 2 (1d3)

Don't mind this.
>>
>>52709831
You are like baby.
>>
Rolled 80 (1d100)

>>52709835
NO U
>>
For anyone here who is aware of SCP, which SCP #'s were/are your favorites? Thinking of adding an SCP CYOA to the list of things I want to make after I finish MGSI 4.1
>>
>>52709866
Testicles.
>>
>>52709866
093. It was absolute God tier until the last part, so now it's just good.
>>
>>52709866
348. It was a good one and made me feel warm inside.
>>
>>52705369
>>52705397
>>52705423

Name: John "That Weird Desert Hermit" Markus

Class: Noble

Blessing: +20 Trib. points

Skills:
PHYSICAL
>Martial arts
>Athletics
>Toughness
MAGICAL
>Finesse
>Lingering
>Blink
SPIRITUAL
>Bloodlust
WEAPONRY
>bladed
ELEMENTAL
>Adaption
>Affinity (Water)

Licenses: Desert, Coast

Persona: Exempt

Resources: Campsite, Scavenging, Bar, Teleport, Underground, Map, Healing.


I live a nomadic life, wandering the desert coast, killing monsters when I can. It gets pretty boring sometimes, but that can be a good thing.

I don't have any art that describes Johnny here, so have a cute crow instead.
>>
>>52709866
>993
Psycho clowns are always a must.
>1128
Deep dark ocean, huge ass scary monster, and hydrophobia? Perfect
>870
Holy fuck, this one is the most scary for me because it takes its time to get you and no one will believe you.
>>
>>52705369
>>52705397
>>52705423
Monster Hunter CYOA:
Class:
>Sorcerer (+1 Strength, +2 Defense, +2 Agility, +5 Intelligence, +2 Skill)
Blessing:
>20 Tribute
Skills:
Physical:
>None
Magical:
>Tier 1: Finesse (+1 Intelligence)
>>Tier 2: Arcane (+1 Intelligence)
>>Tier 2: Lingering
>>>Tier 3: Combine (+1 Intelligence)
>>>Tier 3: Detect Magic
>>>>Tier 4: Barriers (+3 Defense)
>>>>Tier 4: Warp
Spiritual:
>Tier 1: One With Nature (+1 Defense)
>>Tier 2: Bindings (+1 Intelligence)
Weaponry:
>None
Elemental:
>Tier 1: Terrain
>>Tier 2: Affinity Water
>>>Tier 3: Enhance Frost
>>>>Tier 4: Nova Sphere (+3 Intelligence)
Ethereal:
>Tier 1: Recall (+1 Intelligence)
Bounties:
>Arachnid (+20)
>Tiger (+20)
>Fox (+20)
Persona:
>Beauty (-5)
>Exempt (-25)
Resources:
>Library (-10)
>Alchemy (-10)
>Healing (-5)
>Training (-5)
>Map (-5)
>Babble Book (-5)
>Accommodation: Inn (-10)

Final Stats:
>Strength: []
>Defense: [][][][][][]
>Agility: [][]
>Intelligence: [][][][][][][][][][][][][]
>Skill: [][]
>>
>>52709890
>093
Can probably include.

>>52709892
>348
Can probably include.

>>52709984
>993
Probably.
>1128
Probably.
>870
Almost certainly.
>>
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>>52695036

>Teachers:

Oberon, king that was
Professor Lana Palandine

>Skills:

Governance 2 (+1 bonus from Oberon = 3) - points remaining 17
Investigation 1 (+1 bonus from Prof. Palandine = 2) - 16
Charisma 1 - 15
Tradecraft 3 - 9
Command 3 - 3
Arcana 2 (+1 bonus from Prof. Palandine = 3) - 0
Holy faith 0 (+1 bonus from Oberon = 1) - 0

>Magic:

Lore of fire level 4 (+1 bonus from Prof. Palandine = 5) - 10
Lore of heavens level 4 (+1 bonus from Oberon = 5) - 0

>Inventory:

Clothing:
Spellweave clothing - cost 750g -40% from Tradecraft = 350g (gold remaining 9,650)

Weapons:
Hand weapon/dagger - 75g -40% = 35g (9,615)
Hand weapon/sword - 75g -40% = 35g (9,580)
Hand weapon/fancy staff - 75g -40% = 35g (9,545)

Ranged weapons:
x6 firearms/pistols - 3000g -40% = 1,800g (7,745)

Misc.:
x5 Traveling supplies - 250g -40% = 150g (7,595)
x10 ammo/gun ammo - 1,500g -40% = 900g (6,695)
x5 Potions/well-stocked medicine cabinet - 750g -40% = 350g (6,345)
x5 Books/on-board library - 1,500g -40% = 900g (5,445)

>Rights & properties:

Academic pass - 100g -40% = 60g (5,385)
Trading licence - 250g -40% = 100g (5,285)

>Hirelings:

x70 skilled workers/sky-sailors - 700g -40% = 420g (4,865)
x20 soldiers/sky-marines (it doesn't say how much more expensive specialised soldiers are, so I'm assuming 20g) 400g -40% = 240g (4,625)

>Mounts:

Warhorse - 200g -40% = 120g (4,505)

>Pets:

Cat/ship's cat - 5g -40% = 3g (4,502)
Familiar/flame wisp - 300g -40% = 180g (4,322)

>Vessels:

Sky frigate/'The red sky' - 7,000g -40% = 4,200g (122)

>Companions:

Chloe Shiresligt
Hope Schroder
Nelwen
Lilly Palantine
Anna
>>
>>52695036
>>52710168

With a mighty crash, the doors of the temple burst apart in a wave of flame and heat. The apostate bishop whirled around, turning form the helpless maiden bound to his altar to face the intruders.

A tall man in flowing dark robes stood in the doorway. By his side stood a woman with an arrow nocked to her bow and behind huddled a group of girls peering nervously into the desecrated cathedral.

"SO!" Shrieked the bishop melodramatically, as he flourished his hands, arcane energy which sparking between his fingers: "THE MIGHTY FULCRUM DEIGNS TO GRACE ME WITH HIS PRESENCE!!! NOW WE SHALL SEE WHO POSSESSES THE GREATER POWER!!!!"

The man in the doorway reached into the breast of his robes and rummaged around.

"Uhm... yeah; no." He drew out a flintlock pistol and levelled it at the mad clergyman. With a loud crack a ball of lead the size of a grape tore into the bishop's chest, flattening on impact and blasting a hole the size of a man's fist through his torso.

The bishop dropped like a sack of potatoes and a couple of the girls behind the Fulcrum cried out.

The Fulcrum walked up to the altar and began to unbind the captive, handing his pistol to one of the girls.

"Here, Nelwen; reload this would you?"

"Jesus, you totally just Indiana Jonesed that guy!" Exclaimed another of the girls.

"Pardon?"

"Uh, never mind. It's an Earth thing."

"Oh, I see." He sighed, removing his outer cloak and draping it around the naked shoulders the former sacrificial victim. "Anna, could you possibly see too this young lady?"

"Yes, yes. I know." The woman with the bow placed her arm around the released captive and lead her outside.

"Now." The Fulcrum turned to the gaggle of girls following him: "What can we learn from all that?"

The blonde who was still reloading his firearm raised her hand.

"Yes, Nelwen."

"Don't be over-confident in your magical powers?"

"Good, yes, that's one. Anything else? LILLYSTOPSCREWINGAROUND!"
>>
>>52706455
Catherine, Emilia, Penelope.
>>
>>52695036
>>52710168
>>52710285

The pretty girl in the expensive-looking dress stopped making mocking faces behind Nelwen and demurred to look at her feet.

The youngest of the girls, who hadn't stopped staring at the bishop with her hand over her mouth, had been steadily turning paler and paler and suddenly dashed out of the cathedral to be noisily unwell in the bushes outside.

"Oh dear; we seem to have lost Chloe. Anyway, the point I was making was; the simplest solution to a problem is usually the right one. Now, let's get back to the Red Sky and we'll practice our cantrips."
>>
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>>52709866
>>
>>52705798
>The problem I have with monstergirls is that they're just normal regular anime chicks with animal/monster/random accessories glued their limbs.
Not entirely true. They also have powerful magic, pheromones, or some other means to make you horny and hard as a rock whenever they want to (and they *always* want to, both because they feed on your cum and because they love you and want to make you happy).

They're also usually dominant to one degree or another, but it's more of a gentle dominance instead of the mean-spirited ballbusting dominance you see in most femdom material.
>>
>>52710353
> Do not follow the little girl.
> Stay together.
> Get out fast.
> It is not human.
> Someone else is here.
> Do not look away.
> Do not trust them.
> Symbols have been compromised.
> You are being watched.
> Pray while shooting.Do not fall asleep here.
> Do not be taken alive.

So many of these are so fucking horrible. I want more stories about the task forces.
>>
I wish designing and editing wasn't a chore
I ditched the idea of using image editing software and writing html page instead
will post screenshot when it's over
don't expect anything fancy
>>
>>52706455
What is bottom right older sister's name? There are like three different spellings right now.
>>
>>52710453
Yeah I fucked that up a bit, posting a fixed version in a little bit. Her name is Luara
>>
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>>52705369
~Rip and tear your guts!~

Ripper, a thing I made while I was high.

Hunter
STR:[][][][][][]{}{}{}{}{}(6/11)
DEF:[][][](4)
AGI:[][][][][][]{}{}{}{}{}(6/11)
INT:[](1)
SKL:[][][][](5)

Monster Soul: Behemoth

Skills 20

>Physical
Martial Arts 19
Willpower 18
Flurry 17
Athletics 16
Enhanced 15
Sixth Sense 14
Overdrive 11
Behemoth blood should compensate Overdrive at the cost of blood drain. Sixth Sense should help me get limbs in the way of fatal blows.

>Spiritual
One With Nature 10
Bloodlust 9
Poisons 8
Monster Within 7
Fleet Footed 6
Killer Instinct 5
Hybrid 4
Bloodlust helps keep my blood levels up as long as I press the offensive. Poison will be useful when I eat as much of the nastiest stuff I can find. My body is toxic. Second and third souls are Wolf and Phoenix respectively. Wolf for tracking and threat identification. Phoenix is so I can TAKE YOU ALL WITH ME once per culling.

>Weaponry
Bladed Arms 3
Blunt Arms 2
Stamina 1
Fairly self explanatory here. Rip and tear, with axe or bear hands. I mean bare hands.

>Ethereal
Indomitable 0
Pure. Pure what? Pure Cuh-Razy.

>Licenses
Molten Coast
Ancient Forest

No real interest in spending the money, occasionally just throws it at people they like.

Invisible blood powered regen berserker that's more than willing to lose a limb to prevent losing something important. Shorn off bones are good for stabbing people when they're open from the stroke that took the limb.
Our primary hunting tactic is to select a target with smell and then approach while keeping a nose out for traps. Silently approach, and fall on them like a rabid badger.
>>
>>52710478
So, I was high when the Master of the Hunt made his offer. I figured the best way to hunt monsters is to be one. Unfortunately, my wish was granted.
Now I'm trapped behind my own eyes, and my body is stark raving lunatic.

SEE THE NUMBERS TASTE THE VIOLENCE
If you ever kill an innocent person, I will destroy us.
SHUT UP
No. That's the deal. You can kill as many of the deserving as you like, but the second you touch the flesh of an innocent, I'll end this. All of it. A razor to the veins, just like that kid on the first culling, remember?
NNNNNG GET OUT OF MY HEAD
...I'll take that as a 'yes.'
>>
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>>52710353
>>52710444
>>
>>52709543
Do it.
>>
>>52710676
Heh.
>>
>>52707325
>>52707485
Someone taking a incest waifu CYOA and turning it into a brutal Khornate murderfest is exactly why I come here.
>>
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>>
>>52709866
Interdimensional vending machine is definitely my favorite. The quality of the experiment logs has kinda gone downhill but I still like it.
>>
hello?
>>
>>52711268
Goodbye.
>>
>>52711132
Do you remember the number, by chance? It sounds ideal for a CYOA.
>>
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>>52710462
Fixed the names as well as a few misplaced thens,thans, yours, and you'res. Second page incoming.
>>
>>52711307
261
>>
>>52710965
anyone who wouldn't want to pal around with THE BOULDER needs to get out.
>>
>>52711323
Grazie. Will almost certainly include.
>>
>>52711322
If anyone sees anything that sounds off, please tell me!

>>52709159
I'm sorry I didn't follow through with the tomboy idea.
>>
>>52711347
Thought, I prefer SCP-294. It sounds more fun.
>>
>>52711348
why not just make the original wider?
>>
>>52711347

You should include some of the joke SCPs
>>
>>52711393
The filesize would be way too big, no way I could fit it inside the 8MB size limit without wrecking the quality of the picture in the process.
>>
>>52711366
Might include both. "Cup of Joe" is a classic.

>>52711413
Possible. I do want to maintain a horror theme.
>>
>>52711466

Some of the joke SCPs do have some horrifying powers. I can't think of any right now, but than again I haven't been to the SCP site in a long time.
>>
>>52711322
>>52711348
Chelsea, Fuuka, Nadia, and Lucy are the best.
>>
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>>52711348
Fuckin can't spell for shit. Hopefully I won't need to post this again.
>>
>>52711348
Emilia's intelligence is "unmatched by few." Mix of "unmatched" and "matched by few."

Diana
Fuuka, Veronica
Penelope

Three sisters who are transparently pining for the D, and a mother who pushes me to give it to them.
>>
>>52711582
Didn't go in the direction I was expecting, but your writing is fine, anon.
>>
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I'm half tempted to run this one as a quest, either as a Buffy type of game or whatever it turns into.
>>
>>52711582
Do I keep the memories from one cycle to another?
If so, would the soldier child experience in africa be similar to Edge of Tomorrow?
>>
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>>52711666
>>
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>>52711680
>>
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>>52711699
>>
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>>52711715
>>
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>>52711733
>>
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>>52711611
Boom! Fixed!

I can't tell if these kinds of errors are more embarrassing or if its just the simple shit like your and you're.

If any other errors pop up I'll just wait a while before posting a fixed verison. Already have too many versions of this guy on the thread as is.
>>
>>52711466
Will you put any references to the SPC?
>>
>>52711802
howd he take 3 sisters?
>>
>>52711878
>>52711582

The bottom section from this guy says you can take an additional sister, or take one of the moms as an aunt.
>>
Rolled 3, 8, 2, 6 = 19 (4d10)

>>52711666
>>52711680
>>52711747

Rolling on erotic horror mode.
>>
>>52711833
I'm not sure what you're asking.
>>
>>52711938

The Shark Punching Company.
>>
Can someone post some fun power CYOAs? I've had a shitty day.
>>
>>52711932

House Discordia
House Pluto
Bully
Prison

Huh. Weird how it comes together like that.
>>
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>>52711680
Noblebright Reverse Rapture

Nikolas Albertson
>House:
Vulcan
>Enemy House:
Minerva
>Attributes:
-2 Allure 2
-2 Elusive 2
-5 Force 6
-4 Study 6
-2 Threat 2
>Perks/Flaws:
-7 Favorite Class x7 (Biology, Chemistry, Computer Science, Engineering, Math, Medicine, Physics)
-2 Competitive
-1 Giant Cock
-12 Inhuman Attribute x2 (Force, Study)
-6 Inhuman Lust
-6 Inherent Magic
-4 Bio-Engineer
-4 Inventor
-4 Just as Planned
+4 Addiction (Adderall)
+4 Addiction (Ritalin)
+4 Addiction (Methamphetimine)
+4 Glasses
-1 Friendly
+2 Poor
+4 Dark Secret (Experimented on self illegally, broke many laws and stole ingredients.)
+4 Responsibility (Grades)
-3 Dream Boy
+6 Compulsive Masturbation
>Magic:
-0 Counterspell (inherent magic)
>Mysteries:
Monster Repellant
Restricted Section
>Enemy:
Bully
>Dark Fate:
Stockholm Syndrome

Basically, a teenage super-genius mad scientist tweaker who illegally experimented on himself with stolen chemicals and equipment before Rapture and gained heinous super strength and a superdick/super libido from it. And it was only a partial success.
Now that he's in Rapture, on a scholarship no less, he has to maintain grades, fight off crazy raping/drugging/mind controlling bitches, and keep his experiment on the DL, all while trying to scrape up money for more experiments and gadget-building. In between dealing with a bully who alternates between trying to show him up and romance him.
But he'll show her! He'll show them all! HE'S THE BEST GOD DAMNED SCIENTIST IS IN THOSE WHOLE FUCKING DIMENSION– NO, THE MULTIVERSE! MUAHAHAHAHAHAHAHAAAAH!!

I imagine him being a like a Spark from Girl Genius.

Yes, I know I'm boring for taking Noblebright and/or Reverse Rapture. No, I don't care.
>>
Rolled 9, 9, 6, 5 = 29 (4d10)

>>52711666

I'll write it as a story maybe.
>>
>>52711959
Probably not.
>>
Does anyone have the CYOA where one of the examples is You get to adventure everywhere or something but every day there is a doll that will wake up at night and kill you, so you have to find it and move it away from you during the day, there's also something about an awesome hosue to live in but it's haunted and there's a door with screaming voices behind it and you must never look in there.
>>
>>52711802
For my new body as male seems to be required, I'm going to go for full trap mode.
I'll take
Naomi, who seems like the most fun to break in, Diana who I guess is her sister, I'm sure is going to do most of the breaking in.
Emilia, because apparently I get to mold her how I want, and she should be the best at tutoring me(well rapid refresher course) and I imagine she'll handle getting me into college classes early.
Brook, because she's like an alternate Emilia, and with Emilia we'll get her to study super hard to keep up with us, and then the three of us will be together forever, doing apparently whatever I want.
>>
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Uh oh, it's me!
>>
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>>52712078
Preliminary tests are done. Do you guys know how autistic it is to test this CYOA? I've just spent hours creating many different builds but I know that isn't enough.

Say hello to 2.2.0. I decided to get this shit out of the way because I expect there's going to be a shit ton of balances needing to be done. Everything has been tweaked. I suggest re-building from scratch.
>>
>>52712078
New version?
>>
>>52711466
Speaking of SCPs, it's been awhile, but I think I recall one as being particular useful. 447 or something like that. If I recall correctly, it was an endless amount of green slime that would enhance anything it was used in or on, and had implied necromantic powers.
>>
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>>52712099
>>
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>>52711990
>>
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>>52712116

>>52712101
Yes.

I either broke the CYOA or made it marginally better. Can't wait for all the REEing.
>>
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>>52712148
Changelog for version 2.2.0:
Ship Hulls:
>Subsequent ship discount rates raised
>Costs adjusted; cruisers and higher prices raised
>Stats raised all around

Energy & Shields:
>Tweaked costs, generally reduced
>Synergy between energy and shield subsystems for cost now revamped
>Tweaked values for shields

Hull Mods:
>Cost multiplier per ship class reduced
>Description now specifies that command mod effects scale with ship class
>Hull Reduction mod now requires 2 rooms removed
>Hull Extension mod now gives 2 rooms
>CBL2 "Banshee" and Herald "Blink" command mods nerfed slightly

Weapons:
>Costs reduced, mostly halved
>Stats adjusted all around
>Torpedo Silos and Tesla Overchargers now limited to 3 per fighter

Rooms:
>Secure Vault now specifies that it counts as a cargo space for contracts

Drones & Vehicles:
>Costs reduced

E-War:
>Costs reduced, range stats tweaked for some
>6 new e-war modules

Rooms:
>Some cost reductions

Companions:
>Cybersec companions tweaked

Contracts:
>3 new contracts
>Twin Fangs T2 now requires an engineering bay instead of a hull repair drone
>>
>>52712078
>>52712099
What changed?
>>
>>52712113
447, indeed. That can almost certainly be included.
>>
File: Star Dust CYOA version2-2-0.pdf (7MB, 1x1px) Image search: [Google]
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>>52712155
And here is the poo poo .pdf.

>>52712162
See my last post.

I probably missed a lot. I want it to end.
>>
>>52712099
> Vd3 got even weaker.
Welp, I guess I'll never use it instead of the Tribe now.
>>
>>52712205
>weaker
Take a gander at the spinal mounts and armour rating.
>>
>>52712078

Its early. Hayai.
>>
>>52710353
>>52710676
>>52710444

>Idea: Choose a series of signs from this chart and others similar to it
>Make a story using those signs
>That's the monster you're going to fight
>You have the abilities needed for the job (given from your monster choice), but not beyond what a slightly augmented human could have
>Some of those abilities may be mixed threats or carry flaws with them, like *paranoid* is good against hostile monsters and traps, excellent against incorporeal threats, but limits your sanity and diplomacy options.
>Beat the monster using those abilities, you survive and "rank up"
>Be killed and the monster is released into the world.
>Depending on how solid your strats are, and why not, a bonus for writefagging decently, thread decides if you live or die, and agents may team up against monsters to change that outcome.
>Other players might shine some light on the fatal flaws of your plan with or without voting

End up with the most popular agents as NPCs, the coolest monsters as threats, etc. Make next version, add new unsettling signs, repeat.
>>
>>52711582
Now THIS is more like it!

>Mother
Haylee, easy choice.

>Older sister
Veronica, another easy choice

>Younger sister
Lucy. None of the new ones interest me

and I'll take Luara as another sister. Rosanne was tempting as an aunt though.
>>
>>52712222
Nice quads.

I crammed it in today because I want to get it over with and be free this weekend so I could have time to do my school assignments god fucking dammit please kill me.

I'm also not going to say that this is the FINAL update because I expect to be doing some tweaks, considering the amount of changes I made for 2.2.0. That said, I am going to remain adamant with my decisions for these changes and will only tweak stats further if I am given a really good reason for it.

Otherwise, I am going to shrug off most suggestions this time and be done with it in probably update 2.2.1. I already found a few typoes.
>>
>>52711582
You work fast.
>>
>>52711582
Oh that personal stalker little sister hits the spot.
>>
Rolled 3, 2, 4, 8 = 17 (4d10)

>>52711666
>>
>>52712221
The armor rating is lower (used to be 10, now 9), and while it got more spinal mounts, so did the Tribe, Viking, and Voyage. And since the hull reduction got changed to be 1:2 nav to rooms, even normally cramped ships like the Acheri have a similar amount of room in practice since their higher base navigation means that they don't have to give up rooms to get better nav, so the only real advantage of the Vd3 is gone.
>>
Rolled 1, 8, 2, 3 = 14 (4d10)

>>52711666

Alternative: Everyone is evil route

Also chequed
>>
>>52712148
You broke my build REEEEEEEEEE at least you probably did, I'll have to check and compare.
>>
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>>52711666
>Name
Amaya Chernbog
>House
Medusa
They're...not friends but not...enemies.
>Enemy House
Saturn
>Attributes
Allure: 2
Elusive:1
Force:6
Study: 0
Threat:4
>Perks and Flaws
Favorite Classes: Self Defense and Home Economics
Inhuman: Inhuman Attribute, Monster (Catgirl)
Physical: Competitive, Martial Training, Artifact Weapon (Executioner Axe of Maliz: Absorbs blood to heal the wielder), Survival Training
Social: Ward (Some runt from her clan.) and Crush (Her ward)
Sensual: Dream Girl (Magical mask and ass)
Mental: Aversion (Gluttony)
>Mystery
Amnesiac Teacher
Help the weak...slaughter the wrong doers
>Enemy
Monster
Evil...putrid...eyes...
>Dark Fate
Slavery
Betrayers of...fellow monsters. They...will...die.
My task is to ensure my ward makes it through this...academy safe and sound. Many hate us but I will...defend him with my life.
>>
Rolled 5, 7, 3, 3 = 18 (4d10)

>>52711666

Maybe reversed, maybe normal.
>>
There a band CYOA somewhere?
>>
>>52711666

Reversed erotic horror
>>
>>52712324
>The armor rating is lower
I intended for that to be across all destroyers, I don't know why I only did it for the Vd3.

The VD3 got 2 spinal amounts instead of 1 like the rest. It also has 3 more base rooms than the Acheri and only 1 less navigation. Not to mention it also has 2 more point-defense mounts and 3 more drone spaces than the Tribe, while it only has 1 less spinal mount. If I buff the Vd3 any further, it will be too on-par or even greater than the Tribe.

>>52712345
Most costs were reduced (except for cruiser+ hull costs, which were increased) and most values were bumped up, so most builds should have more breathing room now. Especially weapons, they've been effectively halved in price, which appeared to be the main problem.

Also, new contracts for more income.
>>
Rolled 4, 8, 10, 7 = 29 (4d10)

>>52712433
>>
>>52712198
>I want it to end.

Oh god I know that feeling. The feeling of a CYOA that stops being fun but you feel obligated to keep working on it is the worst drag in the world.
>>
>>52706455
Any way to trade the younger sister for an extra older sister? Grace + Emilia to bulldoze all of life's problems for you.
Thanks the OC though.
>>
>>52712436
> If I buff the Vd3 any further, it will be too on-par or even greater than the Tribe.

Okay, if that's what you think, I guess it won't change. I'm just saying that I'll probably never take the Vd3 again.
>>
>>52712436
[spoilers]Yeah, but I HAD to over react before I read it other wise I couldn't REEEEE over you breaking my build when you hadn't.
>>
>>52712455
Hence why I'm gonna shrug off most suggestions for this update. I really want this to be over.

I intended to make good progress on my new CYOAs but this ate up my time. Don't get me wrong, I love working on SD, but it sucks when I don't get progress done on where I should be allocating it.

>>52712479
That's fine. Not to mention that the Vd3 would also be too good compared to lower tier destroyers.

Every number change has a rippling effect, here.

>>52712490
So long as you REE at your enemies, I'm okay with it.
>>
Rolled 10, 3, 3 = 16 (3d10)

>>52711666

Will pick house after roll.
>>
>>52712436
>I intended for that to be across all destroyers
Since when is a larger ship meant to have worse armor than smaller ones? Doesn't make a lot of sense.
>>
>>52712155
Huh. I just noticed that with the new Until Our Dying Breath contract and the changes to hull mod cost multiplier, cruisers are very slightly cheaper than destroyers now.
>>
Rolled 7, 10, 5, 6 = 28 (4d10)

>>52711666

Someone has to pick Evil route. Rolling for house and victim's house.
>>
>>52712537
Larger doesn't mean more armored.
>>
>>52712576
Not directly, but larger ships can have thicker armor. Unless you're intentionally making your ship poorly armored for no reason, your larger ships are always going to have thicker armor than your smaller ones.
>>
>>52712508
Odd that you would focus the destroyer nerfs on hulls like the Vd3 without changing the Carapace at all.
>>
>>52712537
I would have to nerf frigate armour ratings too, of course.

I think I am just gonna bump the Vd3 armour rating back to 10 and be done with destroyers. May have to tone down armour ratings on some frigates still, though.

>>52712549
>25m for T2
Well fuck I didn't think that through. I'm gonna have to target that contract.

I was either going to go with a "you must fight X enemies" or a "you need x ship" requirement for that contract and went with the latter, because you're fighting alongside NPCs and it's hard to gauge how that'll work.

I'm probably gonna nerf the rewards on that contract for each tier as it makes battleships very cheap and dreadnoughts alarmingly cheaper than I intended.
>>
>>52712596
> without changing the Carapace at all.
The Carapace got buffed slightly, it now has 2 more hangar space.
>>
>>52711802
Chelsea
Jade
Emilia
Lucy
>>
>>52712099
Some of the ships like the Rusalka seem to generally have little difference with higher class ships from the same manufacturer, despite being cheaper.
>>
>>52712593
Larger ships have more area, so that armor is being spread out. You'll need more and more armor just to break even for larger ships. That armor has a cost and a weight. Destroyers are meant to be more speed and damage focused, so they tend to skimp on the armor to be more effective at their roles.
>>
>>52711802
Chelsea

Jade
Veronica

Lucy

In Emilia's description, "clam up" should be "clams up" right?
>>
>>52712633
> Destroyers are meant to be more speed and damage focused
Cruisers still do more damage though and are now cheaper than destroyers.
>>
>>52712155
Missed your chance to make an Eve Online reference with Tier 4 of Until Our Dying Breath but I suppose a fleet commander is supposed to be professional.
>>
>>52712596
>>52712622
Overall, the destroyer class got a buff. Not as significant as other hulls, but most hulls have been buffed. I only added 2 hangar spaces to the Carapace but that's it. Buffing the lesser hulls means the Carapace gets a little less pedestal room.

Don't forget that I nerfed hull reduction mods, so that's another factor that I had to consider for this.

>>52712630
The reason why frigates and destroyers have a similar amount of weapon hardpoints is cause destroyers get to fit T3s on their spinals. That's a significant enough change to warrant the stat difference between frigate and destroyer, and destroyers still have a significant increase in hardpoints anyways.

I'm afraid that frigates are actually a little less viable due to these updates.

>>52712654
>Cruisers still do more damage though
They're supposed to.

>cheaper than destroyers
Unintended.

>>52712656
What reference would that be?
>>
>>52712654
They're also more expensive, and much slower.
>cheaper than destroyers
But they aren't
>>
>>52712678
Well in a comparison between frigates and destroyers, the t3 weapons on the later aren't really relevant. The main argument there would be that the extra cost is justified because destroyers can hurt larger ships, but if you're dealing with mostly destroyers and frigates then I'd give the advantage entirely to frigates.
>>
>>52712678
> Buffing the lesser hulls means the Carapace gets a little less pedestal room.
Except the lesser hulls have seen only minor buffs or have been nerfed, leaving the Carapace still about as far above the pack as it was before.

> Don't forget that I nerfed hull reduction mods, so that's another factor that I had to consider for this.
But that is just something that all of the hulls have to deal with, so it doesn't really change the relative position of any of them compared to one another.
>>
Rolled 6, 10, 21, 20, 21 = 78 (5d23)

>>52705876
Whelp, lets hope for the best.
>>
>>52712697
They are since the hull mod multipliers got changed and there's a cruiser+ contract that gives slightly more money than the difference in hull price. For example, the Riptide is a hair cheaper than the Tribe.
>>
>>52712697
With the new contract, they potentially are. At least on a single-ship basis; buying multiple destroyers is still much easier and keeps destroyers in a top spot. I can build 3 fucking Acheris and equip them adequately for under 800m.

The new contract kind of gives a bit more reward than I intended.

>>52712701
>if you're dealing with mostly destroyers and frigates then I'd give the advantage entirely to frigates.
>entirely
Destroyers can hold their own fine against frigates. A single destroyer is still much more capable than a single frigate.

Frigates are relatively underpowered right now.

>>52712716
>minor buffs
Spinal mounts mean business. Seriously, pay attention to spinal mount changes.

>all of the hulls have to deal with
And is more intensive on smaller ships, like destroyers.
>>
>>52712678
>Unintended.
I've also noticed that multiple battleships are also cheaper than Destroyers. It's kind of ridiculous how much they cost compared to the higher hulls.
>>
>>52712747
What if you don't want multiple destroyers?

One of the biggest negatives to multiple ships is that you're not going to know the faggots on the other ships. There's no camaraderie like there would be even on a single battleship. You might as well stuff everything with droids, and that's rather depressing.
>>
>>52712758
>multiple battleships are also cheaper than Destroyers
You mean the Carapace.

>>52712778
>What if you don't want multiple destroyers?
Then you take one and don't engage a cruiser with your single battleship.
>>
>>52712747
>Destroyers can hold their own fine against frigates. A single destroyer is still much more capable than a single frigate.

>Frigates are relatively underpowered right now.
I'm not seeing it. Frigates have almost as many weapons and better navigation. A Destroyer can't even track with their spinal slots, so it can be argued that frigates have more weapons.I think they're too good currently.
>>
>>52712747
> And is more intensive on smaller ships, like destroyers.
Functionally, the Carapace lost 2 rooms and gained 2 hangar spaces, while all the other hulls lost 2 rooms and gained a spinal mount. It doesn't resolve the issue of the Carapace having 23/15/24 nav/armor/shields after mods.
>>
>>52712678
>What reference would that be?
Just referencing Shadoo.
https://youtu.be/L-kGGW0UlPA

By the way weren't you going to increase the number of point defense mounts on larger ships?
>>
>>52712786
>You mean the Carapace.
Which is a Destroyer. It shouldn't cost as much as a Battleship, which is a much better vessel, Herald or not.
>>
>>52712786
>Then you take one and don't engage a cruiser with your single battleship.
Then what do I engage?
>>
>>52712678
>They're supposed to.
So why use a Destroyer?
>>
>>52712800
>Which is a Destroyer. It shouldn't cost as much as a Battleship, which is a much better vessel, Herald or not.
But it is a Herald ship and if outfitted with Herald equipment which it gets a bonus/discount on it could take out a battleship.
>>
>>52712822
>it could take out a battleship
No, no it couldn't. It can't even handle Cruisers. It's utterly fucked against a Battleship.
>>
>>52712633
>Weight
>Relevant in space
>>
>>52712840
More mass needs more thrust, even in 0-g environments.
>>
>>52712747
> Destroyers can hold their own fine against frigates.
It can't hit them with those spinal guns though, so it's just a contest of the frigate's entire firepower against the destroyer's broadside. So frigates are faster, smaller, and have better firepower.
>>
>>52712793
You seem to hate one hull an awful lot.
>>
>>52712270
Thanks for all the work you've put in, SDA. I doubt you hear people appreciating you much considering how much we shit on you, but I've gotten a lot of enjoyment out of Star Dust.

Time to remake my SUPER MINING CARRIER again.
>>
>>52712786
>battleship
I mean destroyer.

>>52712788
>I'm not seeing it.
Frigates are masters of small engagements, but don't do much in a fleet battle. Not compared to destroyers.

At least destroyers play good solo ships and large engagement ships. Don't forget that not only did some destroyers get a navigation buff, the general navigation gap between frigates and destroyers is rather small.

>>52712800
>Which is a Destroyer.
And the Carapace has always been more expensive than some battleships.

>>52712812
Because damage isn't everything, and that destroyers are still easier to field, are more flexible, and do a fuckton of damage.

>>52712806
Things that aren't cruisers or larger, maybe?

>>52712869
If you're that afraid of frigates, then don't put T3s in your spinal slot.

>>52712878
These people are angry I nerfed the best ship hull class even though it still remains the most efficient.
>>
>>52712840
Inertia is a bitch.
>>
>>52712800
>people bitch about the Carapace being too strong
>people bitch about the Carapace costing too much

????
>>
>>52712901
This is what I deal with and is why I understand some authors give up on making CYOAs.
>>
>>52712887
I didn't even get to all the anger about the changes when I posted that, it was mostly as a response to you being tired of writing Stardust over and over.

These people need to seriously relax. Who cares if the old builds don't work anymore? The entire point is to find new ways to do stuff.
>>
>>52712099
> 2 mana cores on a herald ship = 55m for 10 energy, with 35m more for 17 shielding
> 2 anti-matter cores = 60m for 10 energy, with 30m for 16 shielding
> so it's 90m for an 10/17 (lifetime) or 10/16 (12 years)

I mean, it's a more competitive choice than it was, but it's not exactly a deterrent. The number crunching munchkin in me is asking for a real reason to drop my herald builds, SDA. If there were a faction that was hostile toward herald tech, that would be enough. That's just not the case, though- the pieces are just kind of expensive unless bought as a package deal.

I don't want to be the guy that R4s all the quests at the end for funds without care for aesthetic, but I can. And because I can, part of me has to. Just one line that says "you may only T4 one contract" would fix that in me, make me pay attention elsewhere. Maybe that's just me speaking though.
>>
>>52712887
> If you're that afraid of frigates, then don't put T3s in your spinal slot.
Spinal slots rely on being able to maneuver the ship to hit, so it doesn't matter what is in them, the frigate has much better nav so it can't be hit by spinal guns. On top of that, most broadside guns are ineffective against frigates.
>>
>>52712910
I typically zone out when these sorts of complaints start piling up against authors, so I haven't been paying to much attention to the recent complaining about Stardust outside of a few posts.

I am so, so sorry.
>>
>>52712887
>Things that aren't cruisers or larger, maybe?
But what ARE those? Because look, Frigates beat Destroyers, and Cruisers beat Destroyers. Why are the Destroyers doing, then? It's the same reason why Battleships got phased out in the real world.
>>
>>52712901
The Carapace was really strong, so SDA made all the destroyers comparatively more expensive regardless of how good they were.
>>
>>52712887
Only missiles overcome the issue with spinal slots, and that's basically giving up your ability to deal with bigger ships entirely, so you get fucked even harder by Cruisers.
>>
>>52712887
> destroyers are still easier to field
But they're not. Frigates and Cruisers are both easier to field since both are cheaper. Destroyers are more expense than both and not as good as either of them.
>>
>>52712887
>Frigates are masters of small engagements, but don't do much in a fleet battle. Not compared to destroyers.
Destroyers are worse in fleet combat than Cruisers, so I don't see why they're masters of it.

The navigation gap makes all the difference, and only because of the way destroyer slot balance is tied up entirely in the spinals. A destroyer has more weapons... because of the spinals. But spinals can't track. So the destroyer's lower navigation means they're not hitting the frigates at all.
>>
>>52712887
>Because damage isn't everything
What do Destroyers have otherwise?
>destroyers are still easier to field
Even once you fix the price, this won't matter in a fleet context.
>are more flexible
Uh, how? Cruisers do better against smaller and larger ships.
>and do a fuckton of damage.
Less than cruisers.
>>
>>52712959
They have less armor and can't use a lot of Tier-3 though, so a destroyer can hit harder against slow targets, making them good in fleet combat. Destroyers can be some of the best snipers.
>>
>>52712887
>And the Carapace has always been more expensive than some battleships.
I think that's dumb, but my main point is that Battleship cost is way too similar to Cruisers and Destroyers. They're too cheap.
>>
>>52712958
Cruisers being cheaper is a 'bug', please stop using it as an argument.
>>
>>52712887
>the most efficient.
At sucking?

To be less immature, I'm not seeing why you think it's efficient.
>>
>>52712912
People aren't talking about their builds, they're criticizing balance.
>>
>>52712980
Why not use a Cruiser for that?
>>
>>52713004
More expensive aside from the mistake, slower, and a larger target.
>>
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>>52712099
>mfw the carriers have even more hangar space

I love (you)
>>
>>52712986
It's still the way things are in this version. If destroyers had gotten 10 additional spinal mounts instead of 1, simply saying "that was unintentional" wouldn't change the fact that it happened and screwed up balance.
>>
>>52712914
Why do they need to be further nerfed? You're already paying more and thus fielding less.
>>
>>52713013
>More expensive
Not so much that it matters to a nation, who are the people who designed these things.
>Slower
Not relevant to a sniper, and still fast than a battleship so not relevant to a fleet.
>Larger target
Again, not relevant to a sniper.
>>
>>52711802
Naomi I guess? She's the only one thats not too pushy about anything and seems nice.

Emilia. She's smart and good socially and stuff.

Iris. Although Penelope is cute too. But I think Iris is just the push the others need to get them to the boiling point.
>>
>>52712099
I never really got the energy discount part. Does it only apply for the same ship, or if I buy a Power Capacitor for my Frigate can my Fighter get one half off?
>>
>>52712986
If the bug doesn't get fixed, it may as well be intentional. The end result is the same.
>>
>>52713036
>Not so much that it matters to a nation
Nations care about cost all the time
>Not relevant to a sniper,
It does if your targets are moving
>Again, not relevant to a sniper.
I think you might be thinking a little too literally, the ships not a sniper in the sense that it's hiding in a bush unseen, but in the sense of it being a long ranged firing platform, in which size would matter, especially in a fleet battle
>>
>>52712914
I tried to address Herald discounts, but part of the reason is why their hulls cost significantly more than other ships.

If you want maximum numbers, you go for the Herald ships. Otherwise, it's still more efficient to go for other classes and to lower your premiums. At least, that's what's intended.

>>52712923
>most broadside guns are ineffective against frigates
Not you, again.

>>52712935
Are you also ignoring point-defence and hangar spaces? Because destroyers also got a significant buff for those.

REE all you want, destroyers beat frigates in one-on-ones and you're not going to convince me about this. Same goes for destroyers vs cruisers.

And if you're crying about this mentality then you aren't thinking about it correctly.

>>52712942
>comparatively more expensive
Their prices were unchanged.

>>52712959
See above.

>>52712972
>What do Destroyers have otherwise?
Almost twice the navigation rating and ~5 spinal-mounted T3s?
>Even once you fix the price, this won't matter in a fleet context.
Medium-sized engagements still favour destroyers.
>Cruisers do better against smaller ships
lol
>Less than cruisers.
Against big ships, maybe.

>>52712982
The Paladin almost costs twice as much as the Myrmidon.

>>52712987
At being efficient.

>>52713004
Have fun kiting with a cruiser.

>>52713016
Everything does, but so do they.

>>52713019
Then you report it as a bug instead of trying to argue it as a reason why destroyers suck. An unintended change will be addressed.

>>52713036
>matters to a nation
Yes it does.
>Not relevant to a sniper
Yes it is.
>not relevant to a sniper
Very much so.

>>52713051
A single ship.
>>
>>52712198
Why do the PDF pages look so out of focus?
>>
>>52713025
Because If I'm paying for a badass superscience bleeding edge ship, I want to feel like I'm strapped to afford it. Even if I could buy two similar ships for the same amount of dough. It won't be about price efficiency, just having the best single version of that thing.
>>
>>52713059
>Nations care about cost all the time
Right, but if you're a huge space empire and you have a choice between one ship and another ship that's twice as effective but costs only 5m more, and we're dealing with ships that are already tens of millions, then you go with the later every time.

>It does if your targets are moving.
Nope. Because tracking on broadsides is independent of your speed. It only matters to spinals, and Cruisers are plenty fast compared to Carriers and Battleships regardless.

>Size would matter
AT the distances we're talking about to be sniping someone, not really.
>>
>>52713061
>Their prices were unchanged.
Comparatively. Cruisers got significantly cheaper, meaning that all the destroyers have to compete more directly with them. The Carapace remains very strong so it doesn't have as much trouble as the lesser destroyers, which are pretty much stuck being both worse and more expensive than their cruiser counterparts.
>>
>>52713077
You are, if you're buying anything bigger than Frigates.
>>
>>52711582
This is great anon
>Haylee
>Tia
>Opal
>Brooke
This is the "don't leave me, be my cuddle buddy" run. Haylee is defiantly a top tier mom but seems like a big enabler for myself and her four kids. I really couldn't image myself ever saying no to Opal and having a girl that takes after you as much as Brooke is just too cute. I am worried that I'd accidentally deny brooke before opal just because the whole kidnapping thing scares me. Chelsea is however, a very, very cute option that I would love to read about in a doujin, but I don't think I would be physically able to survive that. It was kind of a toss up between Luara and Tia. I could either have a cushier cuddle partner than opal or a second vidya opinion in educating brooke.
>>
>>52712155
The Acheron Tier 3 description says the Ghost ship is a cruiser but the Tier 4 requirement text says they are destroyers.
>>
>>52713061
> Have fun kiting with a cruiser.
The only thing that destroyers can kite that cruisers can't are cruisers. But cruisers have similar firepower and better defenses, so even when fighting at range the cruiser has a decisive advantage.
>>
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Not gonna respond to any "DESTROYERS SUCK" posts, by the way. Anyone who thinks this is stupid.

>>52713076
Trying to cram 5 large images into a single <8mb .pdf does that.

>>52713077
I think I might address this by some more mana energy/shield cost tweaking. Make the mana core only 5m off for herald ships.

>>52713078
>>52713082
Skimming through these posts makes me realize it's not worth arguing anymore.

>>52713097
I changed the requirements to destroyers. I guess I neglected the description. Thanks for pointing that out.
>>
>>52713078
>twice as effective
What are you talking about, destroyers are the best at their niche.

>Nope. Because tracking on broadsides is independent of your speed. It only matters to spinals
And spinals hit much harder. So if you want to hit with your heavy railguns, being faster counts.

>AT the distances we're talking about to be sniping someone, not really.
A larger target at any distance is larger. A larger target is easier to hit. A small, faster target is more able to dodge or at least mitigate damage it might take.

A fast small ship can also maneuver better in the middle of combat, moving to areas where its needed, to supplement the heavier ships.
>>
>>52713061
>Are you also ignoring point-defence
They've got like one or two extra point defense, and that's for drone and missile killing, not actually combating another ship.

>Hangar Space
Uh, so? That's not really going to be relevant. Hell I doubly doubt whether a drone is going to match the 4 extra weapons a Frigate has over a Destroyer.

>REE all you want, destroyers beat frigates in one-on-ones
You're the author and you can CLAIM whatever you want, but you're doing a bad job of convincing other people, and that's a failure on your part.

>And if you're crying about this mentality then you aren't thinking about it correctly.
I don't even know what this means, except maybe a repeat of the previous.
>>
>>52713061
>Not you, again.
What broadside guns are effective against frigates? Blasters have terrible projectile velocity, lasers and rail guns have bad tracking, and missiles can be shot down.
>>
>>52713113
Don't try arguing with him, it's useless. Seriously, it's not worth your time. He forms some stupid logic in his head and splerges in the thread about it.
>>
>>52713061
Thanks for this update SDA. Much easier to fit multiple ships now. I was able to drop that 3rd Title on the build from a few threads back with the two cruisers and still have extra cash left over.
>>
>>52713061
So as Frigates cost, and can still have 8 hanger space. Does that mean we can fill a carrier with Rhinos that are in turn filled with fighters? Having the Rhinos cost effectively no hanger space? Also could we put a Moth inside a Moth, for infinite recursion? Or at least could we have a Carrier filled with Rhinos that are filled with Moths that are filled with Drones for maximum clown car?
>>
>>52713112
Okay, so if you're going to just ignore other people, is the cruiser being cheaper going to change or is that here to stay?
>>
>>52713112
Much love, senpai. Try not to kill yourself over the update.
>>
>>52713061
>Almost twice the navigation rating and ~5 spinal-mounted T3s?
And Cruisers have way more weapons in general and can fit as many T3's in all their slots as they want. Navigation also won't matter much with tracking.

>lol
But they do. A cruiser has tons more weapons than Destroyers and Frigates, most of which have independent tracking. So they have a HUGE advantage over both classes. So how are Destroyers better for smaller ships? Especially going on what everyone has been telling you about frigate vs destroyer.
>>
>>52713047
Oh didnt see the extra page. If I can take an extra, I guess Ill take Willow. Lets see how she likes being on the other side of the camera.
>>
>>52713112
Wow, you really are the type of DM that REEEEEEEs when people do anything you don't like, aren't you?

No wonder you spend time on cyoas. You probably chased off anyone even remotely willing to play with you.
>>
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>>52713061
>Kiting
This isn't an MMO and you're not fighting dumb AI who only have melee attacks.
>>
>>52713132
No problem. That was my intention.

>>52713133
You're free to do so.

>Moth inside a Moth
See, one number change and I break the CYOA again. No, you shouldn't be able to do this.

>>52713137
>is the cruiser being cheaper going to change
Said this multiple times.

>>52713141
I don't mean to sound vain, but I think at this point, I know how to deal with autism.

>>52713156
Something I don't like is people being autistic, so there's that.

>>52713164
Tell that to the Huns.
>>
>>52705876
>Magician, Heirophant, Sun

I am no longer lazy in any way, shape, or form. Daily exercise? Done. Write a novel I've been putting off for years? Done. That works. Instant PhD? I'll take...... Nuclear Physics. That's a field that will never worry about recession. And the ability to get instant accurate answers to any questions. My PhD gives me enough knowledge to ask the right questions. How gravity works, how it can be manipulated, how to construct a functional Alcubierre field, the winning numbers for tonight's Powerball. The optimal way to attain vast political power.

Welcome to my world, friends.
>>
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>>52713112
>Not gonna respond to any "DESTROYERS SUCK" posts
So you're not addressing legitimate complaints? I get that being swamped is stressful, but people do have a lot of good points, and you can't just dismiss them by calling them stupid.
>>
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>>52705369
Gonna try something new rather than my usual mix and match wilderness survivalist.

I'm not much of a hunter, and actually hunting on my own usually means picking off the weak and the runts. Still, I'd like to think the specialty pays off in teams.

>Sorcerer
ST2|DEF14|AGI4|INT8|SKL6|
>Blessing, +3 stats
>Toughness
>Finesse, Lingering, Detect Magic, Catalysts, Arcane, Barriers.
>One with Nature, Poisons.
>Bladed Arms, Ancient Weapon, Marksmanship, Overcharge, Ancient Armor
>Adaptation, Infusion
>Indomitable, Blessed.

My barriers, wards, dispelling and dismissal spells are some of the best around. I'm not fast, I'm not a heavy hitter, and honestly I'm not much for travelling too far without someone else to do the heavy lifting, but when it comes to defending and shrugging off attacks, you won't find many better to keep you safe and alive.

Whether it's Dragons' Breath (+50), a Kraken's Grasp (+40) or even the illusions and deceptions of the Stranger creatures of this place (+50)

Persona
>Physiology 5
>Gender 10
>Exempt 35
>Library 45
>Market 55
>Healing 60
>Training 65
>Scavenging 70
>Teleport 75
>Diner 80
>Festival 85
>Club 90
>Bounty 95
>Underground 100
>Middle Accommodations 130
>Forge 140

I live pretty well for my services. I might not take anything big out on my own, but I let more aggressive, offense-focused hunters handle that sort while making sure their tactics and frankly, bloodlust don't get them killed. Honestly you'd be amazed how many violent berserkers there are here instead of methodical stalkers.

Then again it's good for me that there's a fair few reckless nutcases out there; I'd be out of a job and a sweet deal and probably have to go back to slowly grinding things down with magic missiles while I essentially ward things to death. Booooring.
>>
>>52713181
>people do have a lot of good points
Not to me.

I bet you're going to argue that "SDA DOESN'T LISTEN TO FEEDBACK" now because I don't want to listen to two anons REEing about something I don't find the logic to.
>>
>>52713164
Kiting isn't limited to melee vs ranged. In EVE online all ships are ranged but you can still kite if your optimal range is different from your targets and you have the navigation advantage. And no it's not only against dumb AI, it's a solid PvP tactic.
>>
>>52713191
Why bother arguing with you? You're in full denial mode.
>>
>>52713178
>Said this multiple times.
But you also said multiple times that you're not going to listen to people saying that. I was just wondering if that meant that you had changed your mind and decided to keep the current costs.
>>
>>52713178
I get that it might seem autistic to crunch numbers, and it probably is, but these are your numbers in your CYOA. You put them there, so it's kind of your duty to make sure they're balanced, at least if you want balance at all.

You can't just tell people, once you've put these numbers in, that they should trust you and that things work as you say in contrast to the text. At that point, if you really want this narrative CYOA construction you seem to favor, with the way you freak out when people point out the numbers not adding up, you should remove these numbers.
>>
>>52713178
Alright, at some point I might make a maximum clowncar build, likely combined with all the missiles, because it amuses me to have a carrier launch frigates that launch fighters that launch drones, and then everything fires missiles. May my enemies fight in the shade!
>>
>>52713201
Why bother arguing with you? You're in full denial mode.

>>52713203
I listen to all feedback that makes sense to me.

Their arguments don't make sense to me and won't take the hint.
>>
>>52713191
>Not to me.
It comes across more like you're freaking out with having to deal with all of them, while also not wanting to work on Stardust anymore so you don't consider it worth trying.

You haven't done a lot of arguing since this whole thing started, at least not in the sense of point, counter-point, or refutation. You generally just insult people. Whether you feel justified or not, that's not going to make you LOOK right to everyone else.
>>
>>52713221
By all means, I will look wrong to everyone else then.
>>
>>52713218
>Their arguments don't make sense to me
You're not the only person in the world. In cases like this, you should explain your thought process. CYOAs are a game, and if your users don't get your logic then it kinda is on you to explain it to them, and to actually address their reasoning.

The way you function, with this whole "If I don't believe it, then it's not worth confronting." is kind of anti-thought, you don't want to consider where anyone else is coming from or bother explaining things.
>>
>>52713226

Hey SDA, I'm sure it's going to get lost in the Autism, but I made a build a day or so ago. Frigate named "Sidle On", new changes to the CYOA let me expand the build quite a bit to 2 Frigates and 3 Fighters. If you get a chance check it out.

https://pastebin.com/wbXGzFPd
>>
>>52713218
Your stance on Destroyers doesn't make sense to anyone else. Their stats don't match the role you say they have.
>>
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>>52713218
>uses the 'i'll copy everything you say defense'
>calls other people autistic
>>
>>52713113
>destroyers are the best at their niche
Busting larger ships? Because Cruisers do better. More guns, more t3's. Hunting smaller ships? Frigates have a slight edge on Destroyers, so I wouldn't say that. no.
>>
>>52713232
>you should explain your thought process
I have, multiple times. They refute by saying "it's wrong." Thus, there's no point in arguing with them.

When you deal with as many autists as I have, you will understand.

>>52713233
I will, but I have to get to bed soon. I have to wake up in 6 hours.

>>52713238
Two to four people isn't everyone else, either.
>>
>>52713103
Yeah, he doesn't seem to get that in large ship combat Cruisers are still lightning fast.
>>
>>52712078
>Origins
Federation Civilian
James Sancroix

>Skills
Advanced Piloting
Diplomacy
Industry
Mercantile

>Titles
The Hellraiser
The Fatebreaker

>Ships
-Modified Gae Bulg "Worldbreaker"
Navigation: 00/25
Hull Armor: 22/25
Shield Str: 20/25
AI: Targray 3.3
Energy: Nuclear Fission
Shields: Advanced Shielding

*Mods
PI Control V6
Spinal Weapon Mount x2
Overdrive Afterburner
Hangar Bay x4
Hull Extension x2

*Weapon Systems
Spinal: Anti-Matter Cannon
Broad: Mining Harvester x4 [MK2 Frequency Lens, MK3 Frequency Lens]
Point: Mining Harvester x16 [MK2 Frequency Lens, MK3 Frequency Lens]

*Hangar
Mining Drone x74 [Mining Harvester x2, MK2 Frequency Lens x2, MK3 Frequency Lens x2]

*Room
Crew Quarters Upgrade
Standard Mess Hall + Tavern
Ore Processing Facility + Factory Wing
Cargo Space x22

*Crew
- Pilots
Anna Tse
Elijah Horton

- Engineers
Adan Cervantes

- Gunner
John Pope

- Chefs & Bartenders
Jorgen Masterson
Carolyn Brooks

- Misc
Volunteers x1950
Industry Labourers x1850

>Contracts
Mining King Steve T4

Story: https://pastebin.com/vx9TShVN

THE RICH GET RICHER EDITION

Thanks to the buffs, I'm now able to get EVEN MORE MINING DRONES, as well as a whole TWO CARGO SPACES. James now gets to live in absolute decadent luxury.
>>
>>52713226
>By all means, I will look wrong to everyone else then.
Which makes you a poor CYOA maker. Because it's sort of your position to make sure your game is understandable and playable for everyone, and to deal with balance issues and concerns from the users. You shirk all of that, which makes me wonder why you even wanted to do this update?
>>
>>52713262
>Which makes you a poor CYOA maker.
By all means, I will be seen as a poor CYOA maker.

But seriously, what makes you think I care about this?
>>
>>52713276
The sheer number of posts you make. Trying to say it doesn't matter to you at this point is pretty laughable.
>>
>>52713251
>Two to four people
Who the fuck else are you talking to? I'm not seeing much disagreement with it except from you. That's not a good judge of opinion, yet neither is your attempt to number the complainers. It's a fallacy either way.
>>
http://archive.4plebs.org/tg/thread/52673996/#52676617
There, I've saved you the effort of repeating yourself, now shut the fuck up.
>>
>>52713289
What people see me as won't effect the amount of posts I make nor the methodology I apply when making CYOAs.

I would rather make CYOAs the way I want them to be than to be seen as a "good author" by your credentials.
>>
New thread: >>52713151
>>
>>52713251
>I have, multiple times. They refute by saying "it's wrong."
But I'm not seeing that. I'm seeing people explain why they think you're wrong, but you're not giving them the same courtesy. Think they're stupid all you want, at lease they are trying to have an argument in their points. You're not doing that, because you consider everyone else beneath you.
>>
Honestly SDA's reluctance to increase starting cash is hindering him becasue he can't really increase hull costs so there is a bigger price gap between frigates destroyers and cruisers
>>
>>52713297
A month from now, people will have a very different opinion than you do now unless you're around to hammer it into them, in which a shitstorm will ensue. Two to four people aren't everyone.

I know this from experience.

>>52713314
>But I'm not seeing that.
I am.

>you're not giving them the same courtesy
See >>52713299
>>
>>52713251
Your main problem, SDA, is that you're so set in your ways that you don't even consider what other people say, you just dismiss it outright. If someone asked you for more broadsides on Destroyers because they think the numbers are too close to Frigates, you'd just tell them "No you're stupid." instead of explaining why you think it's unnecessary. You make tons of absolutist statements.
>>
>>52713301

Didn't you say you were going to look at point defense slots on battleships and cruisers?
>>
>>52713301
>everyone eventually gets tired of your shit, stops replying to your posts aside from 'shut up fag'
>I-I REALLY DON'T CARE, I DO IT BECAUSE I WANT TO MAKE CYOAS

sure you do, wannabe e-celeb
>>
>>52713324
>I am.
Again, I'm not seeing it.
>See >>52713299
So you're mistreating multiple people because one bothered you yesterday? Come on, that's just being bullheaded and offended.
>>
>>52713327
>you don't even consider what other people say
I do because their logic doesn't hold up to mine in my eyes.

>>52713330
I figured that increasing hangar spaces was adequate enough, to be honest.

>>52713333
Will always hold a heavier word than you do, unfortunately.

>>52713334
>Again, I'm not seeing it.
Again, I am.
>>
Jesus Christ you people are autistic. I now know why SDA spams smug anime girls
>>
>>52713324
>A month from now, people will have a very different opinion than you do now
What kind of shit is this? You think you're a prophet now? You think people are wrong because everyone will think like you do in a month? What is this kind of self-absorption and magical predictive power based on?
>>
>>52713350
Thank you.

Give them a week, they'll fuck off eventually.
>>
>>52713350
So do I. He's completely incapable of mustering a counter argument.
>>
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>>52713354
>You think you're a prophet now?
Yes.

>>52713359
>He's completely incapable of mustering a counter argument.
Wow that really hit me hard, anon.
>>
>>52713358
If you actually get around to fixing the fact that cruisers are cheaper than destroyers, maybe.

But judging by your response I'm not holding my breath on that one.
>>
>>52713348
>I figured that increasing hangar spaces was adequate enough, to be honest.
I suppose that true.

Anyway I like the new contracts and E-war stuff. Though for some reason I thought you were adding more titles must have misread it.
>>
>>52713350
He should spam Taro instead.
>>
>>52709567
>waaah why didn't you include my fetish!!!!!
>>
>>52713358
If by 'fuck off' you mean 'stop giving a shit about your cyoa and just troll you' then you're probably right
>>
>>52713348
>I do because their logic doesn't hold up to mine in my eyes.
You don't because you don't bother to explain why their logic is flawed. Or at least, that's how it seems to everyone else.

I'll ask you a direct question now, and I'm betting there's a 90% chance you'll just call be autistic:

Why not give Destroyers a few more broadsides? To match them up a bit better against Frigates. Frigates have very similar numbers, especially considering their spinal slots. A Destroyer won't be able to maneuver into firing its spinals against most Frigates, so while they give them more firepower on paper, power isn't everything, and speed ends up putting things in the Frigates' favor. Hangar space allows the use of drones if they specc specifically for it, but ignoring how many won't have any, drones are very weak and small, and directly countered by point defense. So I don't think Destroyers are suitably equipped to take on Frigates as they are now.
>>
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>>52713388
By "fuck off", I mean go into hibernation while you eagerly await my next CYOA.
>>
>>52713367
It probably does if you feel the need to tell people that you're not mad.
>>
>>52713396
>that level of delusion
>>
>>52713320
That might help some, but I think that all his updates really hurt solo ship builds. Destroyers aren't any good for it anymore, Frigates are probably too weak if you want to be involved in ship combat, and Cruisers are good as solo ships, but there's like 1000 people on one so it feels really impersonal and cramped.
>>
>>52713393
>Why not give Destroyers a few more broadsides?
No, that's a sound argument. I never argued against this. My logic is that more hangar spaces and point defence is more than enough to address frigates but people apparently aren't accepting that as a "good explanation".

And here we are, you may continue your REEing.
>>
>>52713350
That and apparently if you spam smug anime girls enough, eventually you'll become one.
>>
>>52713412
Hangar space mostly just gets you drones, which are pretty fragile and can get chewed up by flak, which a frigate will have plenty of. Hangar space is good for combat if you've got a ton of it, but a medium amount seems mostly better for support/utility since you can't get a big mass of drones to make them useful in combat. An exploration ship might benefit from a bit of extra hangar space, but to take on an actual warship I think more guns are probably better since they're somewhat less vulnerable.
>>
>>52713412
Then why didn't you bother to address those arguments? They were posted before. In fact, you kind of fail to completely address it even in this reply. To be specific, you're not telling me why my point that Point Defense is for missiles and drones is wrong, and how those weapons effectively damage a Frigate. Similarly, you don't address my point that Drones are directly countered by point defense weapons, which is explicitly true as that's the main point with those slots.

You've given me a very incomplete reply.
>>
>>52713412
>>52712078
Are the energy system discounts per ship or fleet wide?
>>
>>52713452
Fleet wide.
>>
>>52713459
How do you know, not-SDA?
>>
>>52713466
Because at this point just fixing things ourselves is faster and has less drama.
>>
Does SDA enjoy this kind of "shitstorm"? Because I remember him spamming smug anime girls about the culling too.
>>
>>52713478
It's attention, and he's an attention whore. I would assume yes.
>>
>>52713472
I'm on the edge of asking for his .psd files and making a post asking for suggestions to buff Destroyers before fiddling with it when I have the time.
>>
>>52713132
3rd Title? I was pretty sure the CYOA only allowed two
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>>52713448
You're dismissing the fact that destroyers have no hangar restrictions either and can get 10 more spaces without hindrance.

>>52713452
What do you mean by energy system discounts? The only one is mana core and it says specifically only Herald ships.

Shields and energy subsystems are local to their ships.

>>52713451
>You've given me a very incomplete reply.
I've argued many times in the past that point defense and drones are adequate at taking on frigates, that despite a frigate having point defense, it will not address the fact that destroyers can have twice the amount of hangar spaces that a frigate can potentially have.

>>52713404
>This level of delusion on my level of delusion
I'll see you when I release my next CYOA, anon!
>>
>>52713500
>"If you buy two of the same type of energy subsystem the second one is 50% off."
>>
>>52713500
I think he means "If you buy two of the same type of energy subsystem, the second one is 50% off." Which I assume is on a ship-to-ship basis and not a fleet basis
>>
>>52713500
>I've argued many times in the past
The issue here is that not all of us are privy to every argument you've ever had. I have never seen you post about it, so I'm not aware of your arguments. From my perspective, my criticism can't be countered by simply saying you've disproven it before, because that doesn't supply me with any information.
>>
>>52713500
>You're dismissing the fact that destroyers have no hangar restrictions either and can get 10 more spaces without hindrance.
But if Destroyers are good for their versatility, isn't over-specializing this a huge detriment to the class and an assassination of that versatility?

Also if Destroyers aren't any good on taking on Cruisers+, why aren't all Destroyers equipped with +10 hangar spaces so they can effectively deal with Frigates as their sole target?
>>
So is SDA the jester of cyoas? People pointing and laughing at him while they do writeups for other, better cyoas?
>>
>>52713543
no, but you're the king of shitposters
>>
>>52713500
> You're dismissing the fact that destroyers have no hangar restrictions either and can get 10 more spaces without hindrance.
A destroyer can, generally speaking, get about 14ish spaces that can go to drones. The problem is that drones are fragile as hell. The combat drone has only 2 armor, 5 shields, and a single spinal weapon on a nav 19 chasis. That's probably going to get shot down before it can really do much, so you need a ton of them to do anything. Now, if you devote literally all of those 14 hangar spots to combat drones, that might get you enough drones to last through one or two battles, but there's the issue that you're going to be losing a bunch of those drones each time even if you win, and replacing them after every fight is going to be expensive as hell.
>>
>>52713500
>10 more spaces
It's 8.
>>
>>52713567
Maybe the problem is that he doesn't know the numbers in his own CYOA during these arguments?
>>
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>>52713557
>taking the name off just to respond
>>
>>52705665
>furries spam the idea that catgirls and other barely animal-like characters belong under the furry category
>this makes people admit not all furries are bad
>somehow this is a great win for furries
sexualizing disney's robin hood is still just as disgusting as it always was
>>
>>52713515
>>52713517
Oh yeah, I wasn't thinking about that. That's fleet wide, my bad.

>>52713519
Then that's my fault because this autistic screeching gets muddled together. I don't have time for this shit.

But my point still stands, I am still a believer that destroyers are strong where they are and I am not moving on them. Not at the levels that you guys are implying for me to do.

>>52713534
Over specializing with what? They have adequate broadsides, point defense and hangar spaces to deal with frigates, and large spinal mounts to deal with larger hulls.

>Also if Destroyers aren't any good on taking on Cruisers+
On their own, as a single frigate won't against a single destroyer or a single cruiser won't against a single battleship.

>>52713559
>Now, if you devote literally all of those 14 hangar spots to combat drones, that might get you enough drones to last through one or two battles
Exactly my point, on top of a healthy amount of broadsides and decent enough navigation to support those drones.

>>52713567
8, then.

>>52713580
I've got literally hundreds of numbers to remember, anon. Not an argument.
>>
>>52713598
>Exactly my point, on top of a healthy amount of broadsides and decent enough navigation to support those drones.
But at the same time that means that in order for a destroyer to be effective, it needs to spend about as much money as the cost of the entire hull on replenishing its drones after every battle. Why not just go for a battleship in that case?
>>
>>52713598
>I don't have time for this shit.
>But my point still stands, I am still a believer that destroyers are strong where they are and I am not moving on them.
I understand, but I brought up a good suggestion/argument, you admitted, and I don't think it's fair to completely dismiss it without having a complete conversation about it.

I'm fine if you want to put this off until you're less stressed, but I do think it's still worth an actual completion, where we discuss the point defense and hangar thing.
>>
>>52713598
>On their own, as a single frigate won't against a single destroyer
Isn't this whole argument about how people don't think Destroyers have enough weapons to make this true? It's another repeat of the whole "This is what I say." contrasting "This is what the numbers say.", which is a potential problem in the balancing.
>>
>>52713598
> On their own, as a single frigate won't against a single destroyer
Not really seeing that though. Frigates have an advantage in both speed and firepower. Even with drones, there's the issue that no drone can match a frigate for speed, so a frigate can just avoid a destroyer's drones an use its better firepower to kill the destroyer.
>>
>>52713598
> But my point still stands, I am still a believer that destroyers are strong where they are and I am not moving on them.
So they'll remain more expensive than cruisers?
>>
>>52713598
stop arguing
go to bed before you have an embolism due to reeeeeeeeeeeee
>>
>>52713598
>On their own
Most people do solo builds, so that's what they're talking about. For the reasons above, you don't actually know or interact with the people on your other ships. They're strangers you don't even know if you can trust, there's very little emotional or narrative motivation in having a lot of ships.

In my own Destroyer build, I actually just bought two fighters instead of more Destroyers for this same reason. I am crippled and ineffective against Cruisers, but at least I know and am friends with the fighter pilots because they hang out on the Destroyer most of the time. From a narrative perspective, it's much more enriching, and that's the major issue with your concept that people should make multi-destroyer builds instead.

I mean, having small enough to know your crew is one of the reasons people pick Destroyers over larger ships in the first place, and multi-ship builds are counterproductive to that.
>>
>>52713598
>Exactly my point,
What about the rest of his points, about having to replace all those drones?
>>
>>52713647
Where are you pulling that from? I am genuinely curious, the cheapest Cruiser (The S07-DD) is 36m, which is more expensive than 8 of the 12 Destroyers. Which is the same for most of the ship classes except between Carriers and Dreadnoughts
>>
>>52713686
Cruisers and up have special titles just for them with bigger payouts and all their mods cost the same this time.
>>
>>52713619
>cost of the entire hull
~15 combat drones costs 15m. This same argument could be said about any of the larger classes with their drones.

>Why not just go for a battleship in that case?
Battleships are harder to field and it only takes at least two or three destroyers to take one down, depending on loadouts.

>>52713630
The numbers say that destroyers can have many more drones than a frigate can.

>>52713631
>Not really seeing that though.
Combat drones aren't the only kind of drones, but looking at them now, their navigation is rather low. That's something I'd rather tweak than giving destroyers more broadsides. I have not touched drone stats.

>>52713647
I never said that.

>>52713663
Then what do you want me to do, anon? Do you want me to make destroyers capable of taking on cruisers solo?

By that mentality I should make cruisers be able to take on battleships. This completely reverses the intention behind the ship classes.

>>52713671
>replace all those drones
Is the nature of every ship class needing to replace drones and restock ammunition.
>>
>>52713686
There's a new contract that gives you money for being in a cruiser or bigger. Between that an the fact that cruisers now have the same hull mod multiplier, cruisers are slightly cheaper than their counterpart destroyers.
>>
>>52713703
>This same argument could be said about any of the larger classes with their drones.
That's more a damnation against drones on solo builds than it is supporting any of the arguments involved in the conversation.
>>
>>52713703
>The numbers say that destroyers can have many more drones than a frigate can.
That brings us back to the issue with using drones, how they're hard countered by point defense and you only get a small number meaning they're not really an effective weapon except in fuck huge swarms.
>>
>>52713703
> ~15 combat drones costs 15m. This same argument could be said about any of the larger classes with their drones.
They're only 15m if you leave them with just the free T1 weapon.

> Battleships are harder to field and it only takes at least two or three destroyers to take one down, depending on loadouts.
A battleship isn't as expensive as three destroyers since you're only buying things like energy, shields, etc. once. A single powerful ship is generally a lot cheaper than numerous weaker ships. The reduced hull mod multiplier has made that even more true than before.
>>
>>52712078
Would a Carrier or a Dreadnaught be better for a sort of Doctors Without Borders ship?
>>
Are the threads of the quest SDA made about SD still archived somewhere?
>>
>>52713703
>Then what do you want me to do, anon? Do you want me to make destroyers capable of taking on cruisers solo?
There are two things here, really.

For one, it's best to stop using the 'use tons of ships' argument when people complain about their ship class not being effective. Whether or not you're right, there are so many good story reasons for them not to want to do that, and it's an argument that frustratingly puts raw numbers over story in build importance.

Or alternatively you can put greater emphasis on whale busting for Destroyers so the ship progression isn't just Larger > Smaller, which I thought was your original intent but present arguments make it seem clear that a simple progression is what you actually wanted.
>>
>>52713703
> Is the nature of every ship class needing to replace drones and restock ammunition.
Lasers and blasters don't seem to need to restock ammo though. A drone heavy ship, however, is going to be spending a ton more to resupply. Plus, if a drone heavy build is the only viable destroyer build, that just makes them a lot more expensive in practice than their hull price would normally indicate. Combined with the contracts you can get for bigger ships (and for having more rooms), destroyers just seem like a really bad investment.
>>
>>52713703
> Battleships are harder to field and it only takes at least two or three destroyers to take one down
Once you factor in the cost of their equipment, a single battleship is cheaper than three destroyers. A battleship is thus easier to field than three destroyers.
>>
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>>52713703
Personally, I think that since your CYOA is a Space Opera, you should put way more focus on captain skill and tactics than you do ship stats. Saying Destroyers would lose to Cruisers is against the spirit, rather, it should be more than possible for a truly skilled captain to use his smaller ship cleverly to overcome the superior broadsides and punch through a cruiser with his superior spinal weapons, or with some other clever tactic. That fits the tone much better, watch something like LoGH, and you'll see that it's almost always about strategy over big guns.

The recent absolute statements about cruiser vs destroyer and the like haven't done you a lot of favors desu, it feels like rulings to a lot of people.
>>
>>52713598
>That's fleet wide, my bad.

I...fuck. I gotta redo my newest build now.
>>
>>52713752
carrier
think dropships ferrying supplies
>>
>>52713703
> The numbers say that destroyers can have many more drones than a frigate can.
Having 8 more drones than a frigate doesn't mean very much when drones just aren't that impressive.
>>
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Who else here doesnt and never will play stardust because it's too fucking long and is waiting for the autistorm to die down?
>>
>>52713855
Why aren't you in the new thread if Stardust triggers you?
>>
>>52713718
>more a damnation against drones on solo builds
I don't see how.

>>52713735
>hard countered by point defense and you only get a small number
If you're concerned with drones being massacred, take shield drones, which massively improve their survivability. Also take the shield extender mod to further improve their defense. And destroyers don't get a small number, they get an adequate amount.

Let me ask you this; what do you think is an adequate number of hangar spaces needed? Are 14 drones and all your broadsides plus point defense not enough to take on a frigate? On top of better defences?

I believe this to be true.

>>52713741
>They're only 15m if you leave them with just the free T1 weapon.
1.5m-2m if you add another T1.

>A single powerful ship is generally a lot cheaper than numerous weaker ships.
But you can still field more weaker ships in the same budget.

>>52713752
I don't think it would really matter. A carrier is generally more viable for solo, though.

>>52713765
>Or alternatively you can put greater emphasis on whale busting for Destroyers so the ship progression isn't just Larger > Smaller
They are still adequate at whale busting.

I am still getting a "destroyers should be able to take on big ships AND smaller ships, solo" vibe from your posts.

>>52713776
>Plus, if a drone heavy build is the only viable destroyer build
It isn't, it's the nature of the class.

>Combined with the contracts you can get for bigger ships
I am addressing this, for the 50th time.

>>52713799
>it should be more than possible for a truly skilled captain to use his smaller ship cleverly to overcome the superior broadsides
This is entirely possible but we are talking raw stats. Unfortunately, I can't promote this because if I have an option to merely say "fly your ship so it can take on every other ship in the galaxy," people are all going to flock to it and it makes the choice factor redundant.

>>52713843
8 on top of larger base hangar spaces.
>>
>>52713877
>I don't see how.
Drones are super expensive and unrealistic to use on solo builds because you have to stock them up out of pocket. This isn't true for a faction build because the faction presumably handles restocking.
>>
>>52713855
Me
>>
>>52713877
>1.5m-2m if you add another T1.
Combat drones don't get a second weapon, they have only one weapon mount. I was referring to giving them a T2 weapon.
>>
I am tired, guys. I have to wake up in 5 hours.

>>52713900
This post just killed it for me.
>>
>>52713877
>Shield drones
Uh, SDA? Most Destroyers have a 4 in shields. A shield drone wouldn't even contribute 1 point of shields to your drones.

Also you'd have to literally be in punching range to use those.
>>
>>52713925
If it makes you feel better, I made a build instead of bitching about changes.
>>
>>52713925
>I have to wake up in 5 hours.
May your dreams be free of autistic screeching, and instead be full of smug anime girls doing smug anime things.
>>
>>52713925
>Killed it for you
Considering my post wasn't even ABOUT your present argument, that feels dishonest.
>>
>>52713943
>>52713945
There's this weird vibe of "All complaints and criticism are bad." coming from these posts. That or cult of personality.
>>
>>52713877
>I am addressing this, for the 50th time.
You also said that you were planning on nerfing the Carapace, but then buffed it instead while nerfing other destroyer hulls that no one had a problem with.
>>
>>52713936
>4 in shields

Anon you cockmongler, it counts your shield subsystems too. At the vest least the Basic Shielding gives them 11 shields.
>>
>>52713957
>while nerfing other destroyer hulls
This is when I know it's time to bail the fuck out.

I'm out.
>>
>>52713969
night sda, not all of us are retards
>>
>>52713969
You did reduce the armor of the Vd3 which was already pretty mediocre.
>>
>>52713961
My bad.

Range is still a problem.
>>
>>52713969
Sucks for me because you're discounting my arguments because of his arguments. Unfair to lump people together desu.
>>
>>52713877
>plus point defense
I really do hope you argue this with that other anon eventually, because you suggesting point defense as offensive weaponry is starting to crawl under my skin too.
>>
>>52713956
Don't forget the chance it's just samefagging without a name
>>
>>52713969
See, this is why people don't buy it when you say you'll handle things. You refuse to acknowledge when you do change things and treat anyone who brings it up as either autistic, a troll, or just generally not worth your time. You did nerf other destroyer hulls by reducing their armor while not changing the thing that you said you would, namely the Carapace's high navigation. But apparently noticing makes someone unworthy of your attention.
>>
>>52713956
>implying I'm paying any attention to the argument
For one thing I never cared about destroyers, for another I don't see anything particularly wrong with them when comparing to cruisers or frigates. So it's people arguing about something I don't care about and don't see the problem.
>>
>>52713956
I don't know if all complaints are bad, but at this point people have been trading around the same few criticisms for what seems like a week. It would be more efficient to just open photoshop and rebalance it forcibly, or make the Sartre meta-cyoa the unofficial first page.
>>
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>>52713877
>I believe this to be true.
>>
>>52713983
The Shield Drone covers a 100 meter square, the longest drone is only 20 meters. Not to mention it has 16 Navigation, which is higher than anything but the standard Combat Drone.
>>
>>52713877
>But you can still field more weaker ships in the same budget.
Than multiple big ships sure, but if the argument is you need 3 destroyers to kill a battleship, but that costs more than a battleship, why not get, like, one battleship and a cruiser or something?
>>
>>52714023
It's not all the same complaints. The fact that cruisers are also cheaper than destroyers is a new one, because no one saw that coming.
>>
>>52713877
>They are still adequate at whale busting.
Missing the point. Putting more emphasis on it would mean they're GOOD at it, and give a point to their spinals.

In a non-linear ship progression, the Destroyer would have a hard counter that's not necessarily an adjacent ship. Probably Carriers, or yes, even Frigates. It'd have to be a redesign of the whole thing in light of linear progression being your goal all along, though.
>>
>>52713877
> But you can still field more weaker ships in the same budget.
A single ship built for 800m can beat two 400m ships, and that's the same overall budget. I think you're underestimating the amount that you have to give up to afford all the additional equipment that you have to buy in a second hull. Concentrating your funds on a single hull means you don't have to buy things multiple times. And now that hull mod multipliers have come down, it's even more advantageous to pile things into a single hull.
>>
>>52713877
>This is entirely possible but we are talking raw stats. Unfortunately, I can't promote this because if I have an option to merely say "fly your ship so it can take on every other ship in the galaxy," people are all going to flock to it and it makes the choice factor redundant.
Just make less authoritative statements desu.

Say "the average cruiser has more firepower but it's how you use it, a destroyer has such and such advantage they could turn against a cruiser" as an example.
>>
>>52714028
That's more a statement on drone combat in general. It's like, are you seriously going to be that close to another ship, even in space opera combat?
>>
>>52714023
It's been two days senpai.
>>
>>52714010
Carapace is fine senpai.
>>
>>52714099
I think the shield drone is meant to follow your drones around to protect them, like group a some bomber drones together under the shield drone's protection as they charge a large ship. Or have your stealth drones group together near a shield drone when they come out of cloak, while they return to someplace safe to recharge their cloak.
>>
>>52714131
Whether it's fine or not, the point is that SDA says he'll do one thing, and then does something different. That's why some people don't believe him when he says he'll change something. He said that his problem was with the Carapace being too fast, but then left that untouched while changing a bunch of other things. The hull reduction change? Mainly effected ships like the Dart, not the Carapace. The Carapace can still take two hull reductions to get 23 nav and have 8 rooms, while two hull reductions pushes the Dart down to 6 rooms. So the destroyers that got hurt the most in the new version are the ones that were never really powerful in the first place.
>>
>>52707678
Man I wish this pic hadn't been used for a waifu cyoa already. She is so perfect.
??? best waifu of all cyoas.
>>
>>52714206
All the lower tier destroyers including the Dart got 2-3 spinal mounts though. And every other destroyers got about 1, and all of them have more hangar spaces.
>>
>>52714180
I want to say that while SDA thinks Fighter drones should be buffed because of their low speed compared to Frigates, most other drones are too slow to use against them too.
>>
>>52714234
Not really, they're mostly just back up to what they had before SDA nerfed it in v2.1, while the armor nerfs stuck. Or, in the case of the Vd3, got even worse.
>>
>>52714257
It sounds like he's going to buff them all desu.
>>
>>52714275
He added back the spinal mounts in 2.1 and gave them even more in 2.2. I'm looking at it right now.
>>
>>52714281
We'll have to see.
>>
I fucking hate this new emphasis on swarm tactics. It's so wasteful and antithetical to personal achievement.
>>
>>52714296
Looking at 2.0.4, some of the destroyers have 1 more spinal mount now than they did then. Some have the same number though.
>>
>>52714328
SDA said that he always envisioned Stardust as a fleet building CYOA, not a single ship. That's why he always talks about having three ships.
>>
>>52714344
I was talking specifically about drones.
>>
>>52714344
Honestly, what kind of independent actor wants multiple ships? You don't know or trust any of those people on the other ships, they're strangers you have to pay and hope they stay loyal instead of jacking it.
>>
>>52714328
The only stats that seemed to have changed between destroyers and frigates was a few guns and larger hangars for destroyers. I don't see it as a "new emphasis" when destroyers never had a problem with frigates before and only now people are bringing it up.
>>
>>52714361
He never intended the player to be an independent actor. The original version had a selection of origin stories that mainly revolved around being a fleet commander for one of the factions, such as the federation or the talons or whatever. The idea of an independent character was always just an afterthought tacked on and not really the main point of the CYOA.
>>
>>52714361
The kind that isn't a paranoid nutjob.
>>
>>52714379
See >>52714353

Currently Frigates have more guns, so SDA thinks Destroyers are superior because of drones, which he has emphasized with more hangar spaces for drones. I don't like drones for the reasons I stated.
>>
>>52714388
I'm not sure. I'd have trouble staying loyal to someone from this place.
>>
>>52714379
The reason it's a new emphasis is because in this version destroyers lost the benefit of being cheaper than cruisers. So now they need something to justify their cost, and from the looks of it the only thing they got to make up for being more expensive is expanded hangar space. Plus, SDA recently said that's the way you deal with frigates, not with guns.
>>
>>52714382
It's an option now, anon. Things change.

>>52714388
>The kind that isn't a paranoid nutjob.
Man every single pirate in history had to deal with parts of his fleet committing mutiny or just sailing away with all the loaded treasure.
>>
>>52711322
>v1.13
>>52711802
>v1.12
Looks like you messed up the version number somewhere along the way.
>>
>>52714406
> It's an option now, anon. Things change.
SDA hasn't though, nor has his view on what the main point of the CYOA is. Being an independent actor is still an afterthought, fleet building is what he is focusing on. That's why he always comes back to the idea that you should have multiple ships.
>>
>>52714425
It's a flaw on his part, then.
>>
>>52714400
He already said he's fixing cruisers being cheaoer. What part of that don't you understand? Do you have aspergers or something?
>>
>>52714425
Really this conversation is just proving someone needs to make a single-ship focused space opera cyoa
>>
>>52714398
That is a good point.
>>52714406
Pirates were also democratic groups where the captain didn't necessarily get a larger share than anyone else, and was elected by the crew. It's not like some rich asshole bought a ship, hired a crew and then went out and became a pirate.
>>
>>52714458
I'm not seeing your point. There still precedent for someone fucking you over like that. It's doubly a problem if you don't KNOW or interact with the people on the other ship, which you won't in long periods of spaceflight. They have no reason to be loyal to you.
>>
>>52714451
I'll believe that he's going to do that when he does it.

He seems to like to:
A.) Say he's going to address one thing, then change something completely different while not addressing the thing he claimed he would.
and
B.) Dismiss anyone who questions the stuff that he does.

So honestly, I'm not hopeful for that actually getting fixed.
>>
>>52712078
Since this is the update that was going to mke big ships viable I'm going to try that.
>Hammerhead Industries
There's something I just love about companies big enough to be nations. It has that romantic VOC feel. The politics of the feudal era but with modern sensibilities and technology.
>Computer Science
>Mechanics
>Cyber Security
>Industry
>Diplomacy
>Mercantile
Okay, well never mind the big ship I guess
>G8-BS Battleship (46m)
>S92-TMC fighter X5 (25m)
>Targray v3.3 for the battleship, Cedrick v9.2.10 for the fighters
>Solar Panels on every fighter (15m)
>Power capacitors X2 for the battleship (-5m)
>Basic shielding for all (-11m)
>A machine gun for every figher (-14m)
>Terrain tank X3 (-17m)
>Mining harvester X8 (-25m)
>Ore Processing Facility (-28m)
>Factory Wing (-31m)
>Crew quarters ugrade (-32m)
>Basic infirmary (-33)
>Cargo Space
>Enrico Jourdan (-34)
>Kelly Moss
>Sibyl (-35)
>Jorgen Masterson (-36)
>Wingman X5 (-41m)
>Industry Labourers X800 (-56m)
>Search and Rescue Tier 3 (-36)
>Mining King Steve Tier 4 (0)
A mining venture near Fordella, there to test the waters and see if a bigger outpost is viable.
>>
>>52714435
I would say it kinda is. We OVERWHELMINGLY pick solo builds because that is our fantasy (and frankly SD is a good cyoa for it even if unintended).
SDA has made few friends trying to make his fleet concept a reality.
BUT even if fleet combat is the name of the game I think we can still be solo operators.
We have our ship and take contracts for our faction who will presumably hire other ships as well, or if factionless we can work with other independent mercs.
I DON'T trust owning more than one ship either, and having to make connections with other captains may not be ideal but it is more than doable.
>>
>>52714480
Why can't you fluff being close or knowing people on different ships then? It's not like that shit would happen to the Blackhawks or the Federation, for example. That's just called going AWOL. There's many ways to fluff this.
>>
>>52714458
>It's not like some rich asshole bought a ship, hired a crew and then went out and became a pirate.

That literally happened once (although he kinda sucked)
>>
>>52714451
It's not an issue of understanding, it's an issue of trust. The fact that he likes to do exactly what you're doing now just reinforces the idea that he isn't interested in fixing anything.
>>
>>52714508
>Why can't you fluff being close or knowing people on different ships then?
Because it doesn't make any sense. Other than humans not being able to be close to 150 people at once, there's the fact that they are in a different ship than you, separated by the void of space, 99% of the time. You can only interact with them if you are docked.
>>
>>52714510
Stede Bonnet for anyone curious.
>>
>>52714488
>>52714515
He literally agreed with an anon about it >>52712597
>>
>>52714480
The point is pirates are not analogous to this situation. Even if you are part of one of the pirate factions they don't function like historical pirates, they function within a much larger framework where mutiny like that would be a big risk and likely suffer the same or similar consequences of mutiny among the federation.

Also you can totally interact with them, get a teleporting platform and rotate crews. Besides that you have various options of who to hire, such as hiring large mercenary organizations who have good reason to keep to the word of their contract with you, and to keep your ships under the command of the person they have a contract with(you).
>>
>>52714498
The problem really is that the way Stardust is built really lends itself more to single ships, since you need to kit out the ship with things like shields, energy systems, weapons, E-war equipment, rooms, etc. and that creates enough of a barrier to adding an entirely new hull to you build that it's just more effective to spend what money you have on fully upgrading a single ship. SDA has built a CYOA that is better at something he doesn't like than the thing that he actually wants it to be about.
>>
>>52714606
>The point is pirates are not analogous to this situation
Pirates are humans and it's thus a capability of human nature, anon. Being a freelance mercenary is not that much different from being a pirate, and the same issue of intership loyalty applies.

Remember, I said SOLO builds. Stop bringing up faction builds, they are irrelevant.
>>
>>52714584
He also agreed that the Carapace having nav 23 was something that needed to change. But then he didn't change it. So again, I'll believe him when it actually changes, not just when he says he might change it. Talk is cheap and he lacks credibility at this point.
>>
>>52714529
So you think a federation ship will break formation because of the greedy bastards on board? Why didnt someone just hijack the USA Enterprise then?
>>
>>52714641
See >>52714626
>>
>>52714626
Pirates were outlaws, people specifically avoiding living under the rest of society. They are not representative of humanity as a whole.
>>
>>52714608
I don't see how any of this is an issue. I can build 2 fully built cruisers or 3 destroyers just fine.

>>52714633
I recall him saying that his address to the problem was to nerf the hull reduction mods, which he did. This was enough to make one anon cry for a whole thread.
>>
>>52714641
>Why didnt someone just hijack the USS Enterprise then?
That was literally what happened in Search for Spock. Kirk and company steal the Enterprise.
>>
>>52714662
And some random wandering merc and his small fleet of ships are not representative of humanity as a whole.
>>
>>52714657
>>52714626
What do you even mean by solo build? You can't fluff interactions between crew members? All I'm seeing is your unconfidence at being a leader and I'm not feeling inclined on to follow your orders.
>>
>>52714691
> I can build 2 fully built cruisers or 3 destroyers just fine.
You can do it, but it's more effective to just focus on the one ship, especially now that hull mod price multipliers have come down. You can build a single ship with 800m more effectively than you can build two for 400m each

> I recall him saying that his address to the problem was to nerf the hull reduction mods, which he did
The hull reduction mod change ended up mainly impacting smaller ships like the Dart, which no one had thought was too powerful, rather than the Carapace, which can still achieve the 23 nav that SDA said he was going to change.
>>
>>52714692
That doesn't count, anon.
>>
>>52714716
Solo build as in not part of a faction's hierarchy. For example, being a private citizen instead of a federation navy officer.
>>
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Rolled 8, 2, 2, 1 = 13 (4d10)

>>52711666
>>
>>52714716
>What do you even mean by solo build?
In this case, independent.

>Crew members
Not your crew members, they'd be on other ships.

>Interactions
Good luck when you're in a different ship flying through space. Can't walk over and have a fucking chat.
>>
>>52714729
Why not?
https://www.youtube.com/watch?v=mkJ3--2K7yo
>>
>>52714722
Stop this anti-carapace butthurt.
>>
>>52714741
>Can't walk over and have a fucking chat.
Buy a fucking teleporting platform then.
>>
>>52714762
>One has to buy a very specific room to address this problem.
What if you can't fit one on all of them, numbnuts?
>>
>>52714722
Each of my destroyers is less than 300m. I might even be able to go lower and these are Tribes, a high tier destroyer.

And you're ignoring my point. He never said he was going to nerf the Carapace's navigation, just the hull mod. Imagine how much more shit he'll get if he nerfs the Carapace.
>>
>>52714769
Conceivably they work in reverse, teleporting people back. Like literally every interpretation of the sort of tech in science fiction that doesn't require a receiver to function.
>>
>>52714608
Very first thing I said, so we are in agreement.

I much prefer solar inheritance for a full fleet as being a noble leveraging his assets (people, ships, planets, contacts, etc) is much more my style for a power fantasy.

What is my motivation for being an Admiral for some government or faction?
Not much honestly, thing is SDA wants a strategy game out of a cyoa (not to mention his love of the Talons and even more so Blackhawk).

The idea of THE ship captain is so prevalent that we get it even when it does not make sense for a setting. The Federation in Star Trek for example is always shown to us in ONE ship even though the Romuluns always decloak at least two ships and episode (and don't get me started on Wolf 359).

Much more damming for SDA though is BattleStar Galactica. This is the one StarDust feels most reminiscent of and while our main hero is an "Admiral" leading a "Fleet" it is really about his ship and crew most of the time. They even kill off the Pegasus in a dumb way because it was cramping the style of the show.
>>
>>52714798
>damming for SDA
Oh no, I didn't know SDA was a river...
>>
>>52714771
>He never said he was going to nerf the Carapace's navigation
Yes he did. He said that he didn't want the Carapace to have such high navigation and that he was going to change it. Then he didn't, and instead mainly nerfed other destroyers that were never a problem.

> Imagine how much more shit he'll get if he nerfs the Carapace.
He would have gotten less shit for that than the nonsensical shit that he's been doing.

> Each of my destroyers is less than 300m. I might even be able to go lower and these are Tribes, a high tier destroyer.
What equipment do they have?
>>
>>52714798
Star Dust is obviously Eve Online in CYOA form.
>>
>>52714795
You're intentionally ignoring the point now. What if I don't have one at all? Seriously.
>>
>>52713598
>Oh yeah, I wasn't thinking about that. That's fleet wide, my bad.

>>52713820
>I...fuck. I gotta redo my newest build now.

Shit... that makes fielding fighters some much easier.
>>
>>52714814
The real nerf was to frigates. Can you even conceive removing 4 rooms and 4 crew on one?
>>
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>>52714798
>not to mention his love of the Talons
What. SDA HATES the Talons. They're the faction that gets the least love.

His favorite faction is the Luos Syndicate.
>>
>>52714842
>The real nerf was to frigates
Dude, Frigates got their other stats boosted to the point where they're superior to all the Destroyers.
>>
>>52714825
I fucking hate EVE. He should not be surprised we want to be Adama except with a sexy CO. EVE sucks, and it sucks for the same reasons SDA wants certain things to work.
>>
>>52714873
>Adama
the what
>>
Okay, what kind of shitposting is going on here? 600 posts in 12 hours is abnormal.
>>
>>52714814
Nuclear fusion and power capacitors with aegis shielding, spinals with Pulse Beams, broads with Heavy Laser Cannons, full of combat drones, point defence and spinal mods. I have the Visage mod on one for more fleet damage and Banshees on the others.

I can change these any way I like but it sounds like they'll be able to take on any battleship.
>>
>>52714873
We don't want anything. If you want to be adama, that's your thing.
>>
>>52714873
Fuck off.
>>
>>52714873
If you hate eve that means you hate the entire ship and weapon sections. At which point I have no idea why you're even reading stardust.
>>
>>52714830
The basic complaint was, can't walk over and interact with the crews of your other ships, making those crews of questionable loyalty, making multiple ships a liability. Teleporting platform means you can just pop over and interact. I think you're just being inflexible, particularly when the idea at the center of this implies two wildly different build strategies, having multiple ships vs having a single vessel.
>>
>>52714860
As a writer I think he is going to combine the Talons and BlackHawk into a single entity at some point in response to the "true threat". This entity is HIS powerwank at a higher institutional level as they will perfectly complement each other once they join together. I am already mentally assuming this when making comments so I apologize.

>>52714870
Which stats got buffed?
NAV is a frigates most important stat and it is hard to see it harder to max (while a 23/25 Carapace is still easy).
>>
>>52714903
>>52714906
I don't hate the actual combat of EVE but I already have a job. I want to be a hero not a grunt in my cyoa imaginings.

>>52714882
The Admiral you got me. But really he was the Captain in the combat situations and it was great to see him beat the Cylons when they had distinct advantages.
>>
>>52714927
We don't know enough about Talons to say Blackhawk 'compliments' them. Blackhawk are overzealous, authoritarian space paladins, while Talon is an isolationist government with a high emphasis on education, class, and capability that likes engage in piracy for some reason.
>>
>>52714954
>I don't hate the actual combat of EVE but I already have a job.
Fun fact, EVE is most popular with people who's jobs are most similar to playing EVE. Apparently if spreadsheets are your thing, chances are they are really your thing.
>>
>>52714954
SDA said he doesn't mind if someone fluffs themselves as an admiral if they do the fluff right.
>>
>>52714890
Low tier kit desu
>>
>>52714918
Which means you need a specific build. Again, not everyone has teleporters.
>>
>>52714968
He's referring to being in a shitty corp where they treat him like a wage slave. Which just shows how retarded he is, blaming the game instead of his own failure to interact with people he actually likes.
>>
>>52714970
He's referring to a specific character.
>>
>>52714957
I meant mechanically. The Blackhawks have amazing defensive tech, while the Talons have amazing Offensive tech. Combined they would have the best overall tech (it might not be enough to fight off the mana powered menace). The relationship will be very tense and mostly built on the mutual enemy but it will exist.
>>
>>52714973
>If they're not Carapaces with mana shields it's shit
And I question why anyone ever tries arguing with you.
>>
>>52714984
He's probably referring to how built up EVE is to the point where it's impossible for a new player to advance beyond a grunt level in the corps.
>>
>>52714995
Maybe he's talking about how most of the players in eve are psychopaths?
>>
>>52714979
One room and 5m is hardly an onerous cost.
>>
>>52714995
>impossible
Well, if you consider playing for a few months to be on the order of impossibility, sure.

Actually, scratch that, you can just do it on day one.
>>
>>52714970
My point was that even our best space "admiral" was really a captain as that is the level of command people want.

Going back to StarTrek why did the captains always want to stay captains? Because command at a ship level was special.

I don't hate the fleet concept but I hope solo stays viable.
>>
>>52715009
It's called capitalists. Get it right.
>>
>>52714890
Can you post the build? I'd like to see it.
>>
>>52714984
Bait. I like my job, but something like EVE is not relaxing IMO.

>>52714995
Never was much for guilds in mmos, but EVE really takes the cake.
>>
>>52715022
Potato, potahto
>>
>>52715009
Oh yea that too.
>>
All this discussion is making me believe that aside from a few stats, Star Dust is fine how it is. I'm happy with how my build turned out and the new uodate made it even better. I'm not feeling any of the autism you guys are spewing.
>>
>>52715035
>bait
>literally just repeated what you said about being a grunt
hurr
>>
>>52714991
You do realize that's an obvious bait post, right?
See, this is the problem with Stardust discussion, people don't seem to realize when they're not talking to the same person anymore.
>>
>>52715047
Sure thing, sda
>>
>>52715048
If I thought something like EVE was fun I would be on mechanical turk instead.
>>
>>52715056
do you have spaceships in turkey?
>>
>>52715053
>Anything that disagrees with me is SDA
I'm seeing other people being happy with their builds too.
>>
>>52715047
The few stats are really all that people are complaining about. Then again, that's really what most of the updates are, stat tweaks. Most of the discussion is over a few points of armor or navigation or a room or two. But at the same time, some of those tweaks spawn strange side effects, like the aforementioned fact that cruisers are now cheaper than destroyers.
>>
>>52715072
Do things often disagree with you, anon?
>>
>>52715072
Everyone accuses everyone else of being one person. That's just how SD discussions go. SDA does it, his fans do it, his detractors do it, it just comes with the territory.
>>
>>52715076
Once those are fixed, I think we should let the CYOA rest. It's a good CYOA and it's more balanced now than it has ever been before but I can understand why SDA wants to stop.

>>52715080
SDA is not human.
>>
>>52715064
haha good one.
>>
>>52715013
One room is a big deal on a Destroyer or Frigate.
>>
>>52715097
>I can understand why SDA wants to stop.
please. if sda wanted to stop, he would. all this drama is just sustenance for his empty soul.
>>
>>52715015
When's the last time you were a new player in EVE?
>>
>>52714927
Since no one answered me I looked at how the frigate stats got changed.

One Spinal mount? Are you kidding me I, as someone who actually makes frigate builds I would rather have my rooms back.
>>
>>52715114
Across a fleet? in a situation where it is only being brought up for fleet use?
>>
>>52715121
four months ago
>>
>>52715097
>balanced now
>Frigates beat Destroyers
>balanced
No.
>>
>>52715118
On the contrary it seems all of this shitflinging is egging him to do more. He's defending himself fearcely and I think it's because he wants to stop.
>>
Star dust meta discussion was more fun back when we were arguing to get SDA to get rid of combustion as a power source because it was silly.
>>
>>52715097
> Once those are fixed, I think we should let the CYOA rest.
Thing is, SDA keeps changing things on top of that. With each update, what fixes are made end up overshadowed by other changes that were either unforeseen, unwelcome, or just plain in error. Like the whole thing with cruisers being cheaper than destroyers? A completely unintentional result of something that SDA added on top of other changes, that ended up creating a need for yet another version.

If SDA wants to stop, he should confine the changes of a version to things that were an issue in the previous version, rather than creating entirely new ones.
>>
>>52715127
>Across a fleet?
Yes, you'll spend all your rooms on vital things like engineering.
>>
>>52715132
>Anon lies to me this blatantly.
>>
>>52715137
Was Gas really a power source at one point?

Lol other people shitting on my diesel punk fantasies.
>>
>>52715136
He's not just defending himself, he also loves accusing everyone else of samefagging, autism, and trolling while posting smug anime girls. He's constantly fanning the flames, and it's clearly because he enjoys the shitstorms.
>>
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>>52715136
>He's defending himself fearcely and I think it's because he wants to stop.
That's not how this works, anon. If you want to stop doing a thing, you don't do more of it.
>>
>>52715152
>>52715159
I mean defending as in justifying his choices so he doesn't have to change them. Except people keep telling him to change things.
>>
>>52715137
But I thought it was funny running a clarktech ship on burning manure
>>
>>52715151
Yea, I think before he even finished all of the sections. But that was years ago. There were also only like 4 weapon options at the time. I'm pretty sure those early versions can't be found anymore, as I don't think the various 4chan archives still have images going back that far. and I don't know of any other place they might be saved.
>>
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>>52715146
:^)
>>
>>52715173
Then he wouldn't have released a new version which he knew would bring a shitstorm. Dude's a drama queen.
>>
>>52715097
> Once those are fixed, I think we should let the CYOA rest.
I don't think SDA wants to. After all, he keeps doing things like reducing a point of armor here, or adding a hangar space there, or changing the number of spinal/broadside/PD weapons mounts, etc. even on ships where no one has even talked about them let alone complained. The changes are unlikely to stop because it seems that SDA really doesn't want to stop, he just keeps making changes for the lulz even when there's no need to.
>>
>>52715173
Simply posting a smug anime girl and saying "I'm not going to bother listening to you" regardless of what the person is talking about because he assumes everyone is the same person isn't justifying a choice. It's just being a smug prick.
>>
>>52715191
Yes, that's a character. You didn't first start playing EVE 4 months ago, you have friends and connections who will give you a position far in excess of your skills. What position it even is, you have declined to say.
>>
>>52715203
>position in excess of skill
That's the point, dumbass. What you are in a corp depends on how you socially get to it, not on anything actually inside the game mechanics.
>>
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>>52715185
Dam!!!
>>
>>52715173
> Except people keep telling him to change things.
Most of the people complaining are complaining that he's changing things that no one asked for. Like, did anyone say that the Vd3 needed to have its armor reduced again? I'm pretty sure no one asked for that, yet he felt the need to do that for some reason.
>>
>>52715218
And it's incredibly difficult to break into long-established and calcified social groups.
>>
>>52715230
Good thing you don't need to.
>>
>>52715226
I can't speak for the 1 armor point but it seems everything else in the class was buffed. Is this 1 point the cause of the whole shitstorm?
>>
>>52715238
But you do, anon. As you said, it's more important than your skills.
>>
>>52715238
Knowing people IRL who were already high up is my guess.

Seriously if I was some amazing player in EVE and wanted to retire, I would first use every bit of power I could to get some friends of mine positioned before leaving.
>>
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THIS THREAD IS HUGH MUNGUS
>>
>>52715254
The only buff they got was to hangar space, which doesn't help them much, especially against smaller ships. Everything else also got buffed more significantly, and received a price cut, which weakened Destroyers even if they didn't get hit by a direct nerf.
>>
>>52715254
That wasn't the only thing that people complained about, just one of numerous small things. Most people never cared about the Vd3, which makes nerfing it again perplexing. And that 1 point of armor wasn't the first time. It's been declining in armor over several versions now.

Most of the shitstorm seems to be about SDA wanting to change destroyers away from being the go-to solo ship to more of a fleet-support/light-carrier type ship.
>>
>>52715262
You only need to if your goal corp is completely inflexible. Which is your own head trauma.
>>
>>52715291
You've got to wonder what he thinks people should use as solo ships.
>>
>>52715292
I'm not even sure what you're arguing anymore. Please state clearly how you believe a new player with no social connections will advance in EVE.
>>
>>52715304
He thinks that they shouldn't use solo ships. Full stop.

Honestly if someone made a fork of this cyoa which focused more on solo ship escapades, no one would care about sda.
>>
>>52715313
By socially interacting with the correct corp, instead of the calcified behemoths. Depending on how far you want to go, you then make a resume of what you did in the past.
>>
>>52715319
Seems rather cruel to attack a popular build type.
>>
>>52715290
And spinal mounts.
>>
>>52715327
Only for the weakest ships that nobody really picks.
>>
>>52715304
He's said that the CYOA is designed around fleets, not solo ships. He never intended for people to go solo, so it's never been a priority in terms of balancing. The idea is that you have three or four ships, not one, so he never really thought about what should make for a good solo ship.
>>
What do you say? Can we make it to 700 posts before this dies out on raw autism?
>>
>>52715323
>By socially interacting with the correct corp, instead of the calcified behemoths
So the ones that don't have any power?

>Resume
God you really do make this game your job.
>>
>>52715324
It wouldn't be if it was a mechanical advantage that was being nerfed.

But let's face it, SDA is nerfing solo builds because of their fluff, not their mechanical effectiveness which they never even had.
>>
>>52715337
Every destroyer got spinal mounts except for the Carapace.
>>
>>52715341
That's an excuse for his first version, but now, years later when he's seen how most people will go for a solo ship, he doesn't have any excuse.
>>
>>52715323
>make a resume of what you did in the past

Seriously all you guys who jumped on me for saying I don't like EVE because it feels like a job.
>>
>>52715341
>More forced fleet bullshit for people that want mutinies
>>
>>52715350
He doesn't like the idea of someone trying to be like Garlock or even like the Bebop, really. He really wants people to belong to a structured military.
>>
>>52715324
It becoming a popular build type was never SDA's intention.
>>
>>52715348
>power
Who gives a fuck. You're there to have fun, not to join a corp with thousands of people. This should be common sense.

>God you really do make this game your job.
Said the guy who wants to get into eve politics, lmao.

>>52715355
It only feels like a job if you want it to, anon, that's why you're an idiot. You don't need to do any of those things, you just WANT to.
>>
>>52715350
>>52715319
I remember him complimenting solo builds though, even ones where it was just solo frigates. I think he aims more for fluff in builds than mechanical effectiveness.
>>
>>52715366
So in true toxic DM fashion he tries to burn it all to the ground, and when that fails he'll take his ball and go home.
>>
>>52715366
See >>52715354

Being pig-headed in his intention against the wishes of his players is really stupid from a creative standpoint.
>>
>>52715363
No, that's absolute bullshit. I saw him say he likes those builds the best.
>>
>>52715352
oh no one spinal weapon.

They can't even use their spinals on Frigates, dude. That's what most of the complaints centered on, comparison to frigates, even if the unilaterally weaker than Cruisers bit was also involved.
>>
>>52715369
Then he wouldn't be nerfing them. Not that there are any severe nerfs or anything.

>>52715366
It's irrelevant if it was or wasn't, since popularity is not up to the creator.
>>
>>52715337
Evil frigate lover here, I don't care for the update either as my baby's lose so much to be fast now.

We should not have gotten a spinal mount but rather more point defense to kill fighters.
>>
>>52715369
One can only justify in fluff what the mechanics allow.
>>
>>52715354
>>52715356
I'm not saying it's a good design choice. I think he's being too insistent on the CYOA being for fleets. I'm just saying that's where he's coming from and why he's making the changes that he's making. Of course, it's also why people are complaining, because a big chunk of the people who have been making builds for SD have been making single ship builds.
>>
>>52715346
Dude we have 16 threads beneath us, this thread will still be up for a bit. One person could put in enough posts to breach 700
>>
>>52715367
>You're there to have fun, not to join a corp with thousands of people
The game content overwhelmingly requires you to have large support from a large corp. So no power = less fun.
>>
>>52715404
No it doesn't, unless you think that all that can be fun is flying a titan. Which, again, is your own choice.
>>
>>52715367
I want to be GOOD in games anon, can't do in EVE without a bunch of bullshit.

I don't care that others like it, it is just not my thing.
>>
>>52715380
Post proof, he's said himself, repeatedly, to spam multiple ships and fighters, and shits on independents a lot talking about pirates killing them.
>>
>>52715420
You can be GOOD in eve while flying a t1 frigate, you moron. There's a reason the oldest players do that.
>>
>>52715430
As target practice, perhaps.

>inb4 my small group pvp
Because running around trying to find a group you can guarantee a win against, or fleeing from a group that will certainly beat you, is fun.

This is why everyone thinks the only people who play eve are psychopaths.
>>
>>52715429
>fighters
Meant drones.
>>
>>52715444
>running around trying to find a group you can guarantee a win against, or fleeing from a group that will certainly beat you
This becomes more true the larger scale the pvp. Playing like a coward is your own fault anyway.

>This is why everyone thinks the only people who play eve are psychopaths.
Not even close.
>>
>>52715430
I don't see why you care that I hate your stupid PTW game anon. I think EVE is a hot steamy pile of shit, full of flies sperging out to be king of the whole shit heap.

Thats my OPINION and you just have to accept that anon.
>>
>>52715455
I don't. I hate your idiotic excuses. I never once said anything about your comments about disliking it, if you'll care to notice.
>>
>>52715452
Not even FTP was enough to stop the hemorrhaging of subs for pyramid scheme: the game. But keep trying to trick unsuspecting victims into being cannon fodder.
>>
>>52715429
Several threads back he said he doesn't mind what people built as long as they're decent about it. I also remember someone asking him a question about what he thought of about builds like Cowboy Bebop and Firefly and he said he liked those the best. One of the new quests is also targeted at small builds like these.
>>
>>52715481
Yes, because I'm doing my best to charm you right now, aren't I. You fucking retard.
>>
>>52715492
>this game is shit because of X
>YOU CAN TOTALLY DO X AND MAKE IT FUN
>no you can't
>FUCK YOU

yeah, it really sounds like you're trying to make a case to people not arguing with you that this game is worth picking up. Which is emphatically isn't.
>>
>>52715487
That's what he SAYS, but it's a different story when he comments on builds. Or especially when people argue about hull effectiveness. The last two days have been exclusively about him screaming "IF YOU WANT TO PLAY DESTROYERS THEN BUY THREE OF THEM AND FILL THEM UP WITH DRONES!" at complaints, which clearly shows his real opinion. The changes this version also show how he feels about solo builds.
>>
>>52715502
Well yeah, but the same can be said about every other game. People play games to have fun, not because it's worth it in some empirical sense.
>>
>>52715429
Just to but in you two are both right.

SDA has said solo builds will get chewed up and spit out, but has also positively commented on some solo builds.

The thing about the ones he likes though is that they would be small players in the galactic sea who would never have any real impact in the setting.

Want to be a small time pirate or courier or explorer? SDA might like your build.

Want to kick ass in a fully decked out Herald destroyer or larger solo? SDA says you are "pirate food".

The differences are arbitrary except that one type of build goes against his mental image of the setting. He really wants Herald ships to be rare as well but also the best so he is annoyed by the number of Herald builds as well.
>>
>>52715487
> I also remember someone asking him a question about what he thought of about builds like Cowboy Bebop and Firefly and he said he liked those the best.
And yet solo explorer ships have been repeatedly nerfed over the past few versions.
>>
>>52715523
Heralds are popular because solo builds have no motivation not to pick the best hull for their class and deck them out. It only makes sense.
>>
>>52715471

Your game sucks and I think you are loser for most likely putting 5k hrs into it.
>>
>>52715505
That argument is when people compare destroyers vs cruisers and larger. Of course it's going to be balanced that way if you're going to be arguing about stats. But I've seen him compliment almost every build so far even though most of them are solo builds.

You just seem afraid of the fact that if an enemy with a better ship fights you, you lose. The point of the CYOA, which you seem to be missing, is to do whatever the fuck you want. Stop trying to rationalize the stats.
>>
>>52715523
>Want to be a small time pirate or courier or explorer? SDA might like your build.
>Want to kick ass in a fully decked out Herald destroyer or larger solo? SDA says you are "pirate food".

Yet he nerfed the Vd3 repeatedly while slightly buffing the Carapace, indicating that he wants to tone down solo explorers and is satisfied with the power of herald combat monsters.
>>
>>52715523
Another big negative with him is that he gives nobody who wants to be important or become important an outlet. Either 'pirate food' if solo or a low ranking captain in a faction.
>>
>>52715539
Can you even do that in the span of time I've played?
>>
>>52715537
No disagreement there just stating his reasoning.
>>
>>52715548
>That argument is when people compare destroyers vs cruisers and larger.
Which is dumb, because as he said himself, they're supposed to be good at 'whalebusting', but as he's been changing it lately, they're really not any good at that at all.

Also, not exactly. This thread is full of complaints about destroyers vs frigates, which is where his insistence on drone spam came in.
>>
>>52715555
I mean, of course. Can't have the unwashed masses putting their dirty imprint on his pristine setting.
>>
>>52715548
>He thinks SDA approves of him ignoring his rules and version of canon to 'do whatever the fuck you want'
God you do not know the man at all. That's why he insults people in Herald ships all the time.
>>
>>52715548
> That argument is when people compare destroyers vs cruisers and larger.
And when you look at destroyers versus smaller ships, SDA said to just pack your hull full of drones, even though drones are expensive, slow, fragile, and poorly armed. So if destroyers can't take on smaller ships, can they go against bigger ones instead? No, they can't do that either.

> The point of the CYOA, which you seem to be missing, is to do whatever the fuck you want.
Unless you want to go off exploring and not worry about the factions. Then you get buttfucked repeatedly.
>>
>>52715567
Unless it is OMNI LAW!!!! (Praise be unto him)
>>
>>52715567
But even if you want to not bother with that and just fuck off to explore space, that apparently needs to get nerfed too.
>>
>>52715555
Exactly, even to the point of going after scientists who want to make big discoveries.
>>
>>52715555
Why would you have an outlet towards becoming important during the first five minutes of your career?

You have missions for that.
>>
>>52715559
Fine replace with "inordinately high number relative to time you started".
>>
>>52715611
None of those missions make you important?
>>
>>52715555
He hates builds that center around being a rich dick who flies around in an expensive ship for no reason. He's said multiple times that if you fluff it to make sense then he doesn't mind. I'm sorry you're part of the uncreative former.
>>
>>52715626
I really fucking doubt it. Eve isn't the sort of game you farm all day in. And I play two other games besides it, while not being a NEET, so... Yeah.
>>
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>>52712078

Part 1 of 2

Beatrice XQ22-MKVII bio-mech fleet A.I. project designation 'Rozhestvensky'.

A one-man carrier fleet.

>Origins:

Beatrice R. & D.

>Skills:

Basic piloting - Free
Standard piloting - Free
Advanced piloting - Free
Computer science - Free
Cyber security - Free
Ship gunnery - Free
Mechanics - 2mc (credits remaining 98)
Nuclear - 2mc (96)
Industry - 2mc (94)
Mind link - 2mc (92)
(possitions occupied: Pilot, gunner, e-war.)

>Titles:

The sleeper - +210mc (302)
The hellraiser - +420mc (722)

>Ship hulls:

Carrier / Abyss - 80mc (642)

>Ship A.I.:

Jacob v13.0.4

>Energy subsystems:

x2 Anti-matter core - 60mc (582)

>Shield subsystems:

Stalwart shielding - 30mc (532)

>Ship mods:

Command mods:
"Columbus" BTR37 - 12mc (520)

Hull mods:
Overdrive afterburner - 18mc (502)
Nano armour coating - 24mc (478)
x4 hanger bay - 20mc (458)
Active cloak - 32mc (426)
Teleport jammer - 12mc (414)

>Weapons:

x7 Light laser cannons - 4mc (410)
x8 Flack cannons - 9mc (401)

>Drone hulls:

x2 beacon drones - 2mc (399) *hangar space taken 2* *(hangar space remaining 58)*
x20 fighter drones / heavy laser cannon / missile pod - 100mc (299) *20* *(38)*
x10 brawler drones / rail gun / machine gun / missile pod - 35mc (264) *10* *(28)*
x5 bomber drones / torpedo / auto cannon / missile pod - 40mc (224) *15* *(13)*
x6 combat repair drones - 12mc (212) *6* *(7)*
x6 science probes - 12mc (200) *3* *(4)*

>Vehicles and mechs:

Dropship / x2 autocannons - 7mc (193)

>Industrial equipment:

Tractor beam - 3mc (190)
Composition scanner - 4mc (186)
>>
>>52715639
Then why does he insist on nerfing the lower tier ships without touching the more expensive herald ships?
>>
>>52715639
Sure thing, sda
>>
>>52715639
Why would we need to fluff being a rich dick for no reason when the CYOA intro already does that for us?
>>
>>52712078
>>52715644

>E-war equipment:

Poisoning module - 7mc (179)
Honey pot module - 3mc (176)
Warp jammer - 6mc (170)
Comm scrambler - 5mc (165)
M.I.T.M. module - 4mc (161)
Penetration module - 8mc (153)
Efficiency module - 6mc (147)
Incident module - 4mc (143)
Presence module - 5mc (139)
Overflow module - 10mc (129)
Security grid - 14mc (115)

>Rooms and compartments:

Gravity control room - 2mc (113)
Observatory - 2mc (111)
Cargo space - Free (111)
Hypercomms room - 2mc (109)
Digital security room (combine with hypercomms) - 4mc (105)
Advanced arsenal - 9mc (96)
Aquaculture - 1mc (95)
Hydropnic garden - 1mc (94)
Upgraded ship security - 8mc (86)

>Crew members:

x3,000 androids - 144mc (-58)

>Contracts:

Search & rescue tier 2 - +8mc (-50)
The acheron tier 1 - +4mc (-44)
Escalation tier 4 (could this build take 2 battleships?) - +44mc (0)
All aboard tier 1 - +8mc (8)
The twin fangs tier 1 - +4mc (12)
Rogue drones tier 1 - +5mc (17)
Heat tier 2 - +25mc (42)
The sound tier 4 - +32 (74)
And the fire grows tier 2 - +6mc (80)

+80mc
>>
>>52715611
By outlet he means opportunity, such as the capacity to make a discovery or become a truly remarkable solo operator.

I like the missions, but they are completely in SDAs control with predetermined outcomes (unlike most cyoa quests). Not to mention that the missions give reputation with the REAL players (the factions) of the game, reinforcing our pawn status.
>>
>>52715639
>Being a merc or just having fun aren't good reasons
>>
>>52715639
I just wanted to explore the galaxy in a mid tier destroyer. Something big enough to be comfy for long voyages, but not so big that I needed insane magic space pirates after me to afford it. But no, apparently that's the wrong way to play and must constantly be made worse while not actually doing anything to address the thing that he's supposedly complaining about.
>>
There's actually been way less shitposting despite it being the same conversation ever since SDA left.
>>
>>52715658
>I want the CYOA creator to create something for me except without creating it
>>
>>52715653
That is what I don't like. Write fagging to determine the worth of a build.

Especially in a cyoa with such strong mechanics. That is part of what he does not like is that some builds REALLY have been that good mechanically.
>>
>>52715667
At least now you can afford a cruiser more easily than a destroyer, so for now you can just upgrade to a bigger hull without taking any tougher titles.
>>
>>52715670
Well, there was until you came along.

>>52715676
Writing doesn't determine anything except some theoretical butthurt that SDA harbors. Which is irrelevant.

All builds are worthless in the first place as well, making it doubly irrelevant.
>>
>>52715683
But that's clearly only an option because of a mistake on SDA's part, not because he actually wants to make solo explorer builds easier.
>>
>>52715670
I think other people left too.
>>
>>52715692
Worth is an immaterial concept, anon.
>>
>>52715667
I want to peacefully explore the galaxy in a mid tier destroyer with two magical girls on my team, but I'm not allowed to do so, so I need to take the best solo ship possible.
>>
>>52715673
I am not mad at the missions (I explicitly stated I like them).

But I was pointing out why they are different in SDAs mind. HE has control of us as opposed to a build that just flies off into the night to be a badass (not necessarily a combat one either) that does not fit his ideas for the setting.
>>
>>52714813
river of shitposting
>>
>>52715709
>but I'm not allowed to do so,
I don't get it. Why not? Why are you letting anyone tell you otherwise?
>>
>>52715705
Irrelevant.

>>52715711
>I want the CYOA creator to create something without having control over it
>I want the CYOA creator to put something into the setting which doesn't fit into the setting (despite fitting into it by definition on account of being there)

Look anon, you've said several things by now which strike me as not only unreasonable, but completely impossible. I think you just want to be displeased and there's nothing that's going to change your mind.
>>
>>52715722
Cause that's what the CYOA rules say. You fucking moron. Obviously I'm talking within the scope of the actual CYOA.
>>
>>52715726
>Irrelevant

Uh oh the Borg are here.
>>
>>52715611
None of the missions related to becoming important, at most I see you getting like, a random ship upgrade.
>>
>>52715734
What rules are you talking about? AFAIK there's nothing saying you can't do that.
>>
>>52715716

As someone watching the river of shitposting, it makes me less and less interested in continuing work on my first cyoa despite my initial excitement.

I mean, I'll still eventually make it for my own amusment, but posting it here just seems like idiocy unless you treat it like SDA does and laugh at the autism. Otherwise, you end up getting burnt out or sick of it like most of the old cyoa creators who leave or don't bother.
>>
>>52715750
He's talking about how his ship is mechanically weak and he'll get butt-fucked by pirates or lose his first engagement with a frigate.
>>
>>52715750
You can't have them without also having enemies. It's impossible.

>>52715749
The one with the rich people giving you huge ins into becoming a wealthy political force.
>>
>>52715758
Tell me about it. I haven't worked on a cyoa in months now and I've got like 4 of them started.
>>
>>52715726
>I want the CYOA creator

I don't care what SDA does. I am simply stating my opinion that he is a control freak about his setting and keep changing things to get closer to it.
>>
>>52715758
>>52715777
I'd still finish it if it's your first one. CYOAs are weird when they get posted. Sometimes they get a lot of attention, other times none. Then a few threads later they get posted again and suddenly they get tons of replies.
>>
>>52715758
This sort of shitstorm only happens because SDA wants it to and actively works to cultivate it. It won't be a problem unless you really work at making it into a shitstorm.
>>
>>52715763
It gives you an in at a Gentleman's club frequented by the powerful, sure. That's about the only one, and man if you talk about actually getting power from that choice SDA will throw a fit.
>>
>>52715758
This kind of guiltposting doesn't make sense to me. Do you really expect other anons to care when you haven't even posted a WIP? You can't get people to stop talking if you're nobody.
>>
>>52715758
>>52715777
This shitposting is related to an author who is doing multiple "updates" to fix balance issues. Caring about balance as much as SDA does is a tad autistic for cyoas so it is easy to get the ball rolling so to speak.
>>
>>52715796
>>52715792
>>52715787
You're just proving his point.
>>
>>52715789
What other power is there even. Military command? Any military mission is likely to give you that. If that's not what you're expecting then what is it? Becoming a wizard?
>>
>>52715806
The point being what, we should just suck sda's dick?
>>
>>52715787

As a long time lurker, that's completely false, because the autists around here create shitstorms even without a creator in the mix.

Let's face it, some anons have nothing better to do here than treat everyone like trash. It sucks, but I'm well aware of where I am.

>>52715792

Naw, not guiltposting. I'm just hoping to add something to the thread that isn't rampant shitposting about anything SD or SDA.

Also, WIP posts, as some creators have agreed in the past, are either worthless or a bad thing. It's better to hold for a proper release unless you're stuck for some reason.
>>
>>52715817
There are wizards in this setting.
>>
>>52715817
He wants to have an invincible ship and not interact with anyone but his sex slaves.

I kind of understand SDA's frustration after this thread.
>>
>>52715839
Sure thing, sda
>>
>>52715825
Do you want a pat on the head or something?

>>52715839
I know.
>>
>>52715824
> I'm just hoping to add something to the thread that isn't rampant shitposting about anything SD or SDA.
Considering that you definition of shitposting is anyone talking about it, well then of course there will be "shitstorms even without a creator in the mix." Because there will be people talking about it.
>>
>>52715846
Here's proof that some fuckers are here solely to shitpost authors.
>>
>>52715872
Or want to secretly suck their dicks
>>
>>52715872
here's proof some 'authors' are drama queens.

You don't want to make a cyoa? Ok. Don't.

Expecting anyone to care about it is just silly, though.
>>
For the record taking a fast cruiser or battleship and fully upgrading its speed (+7) allows for a pretty nice solo build. If the large crew is a deterrent take controller and fill-er-up with androids that you control.
>>
>>52715891
Fast cruisers are only cost competitive with destroyers now because of a mistake on SDA's part. Up until this version, cruisers were notably more expensive and thus would require more dangerous titles that often precluded actually being able to go it alone.
>>
>>52715905
>an entire ship class having a point is a mistake

kys
>>
>>52715905
The last guy complaining was taking the Demigod title.
>>
>>52715429
His quest for the CYOA is literally centered around the crew of a shitty and underequipped frigate while they go on space adventures. I think you guys are blowing things out of proportion from a few number changes.
>>
>>52715914
You're angry at the wrong guy. SDA is the one trying to accomplish this.
>>
>>52715914
They had a point before, it just wasn't running around exploring on your own. You needed to fight, and to do that you needed a faction to support you. Cruisers were very capable warships, they just weren't the solo explorers that destroyers were. Now, since they've come down so far in cost that they're actually cheaper than destroyers (something SDA said was a mistake) they're the solo explorer now and the destroyer doesn't really do much as a single ship.
>>
>>52715941
Well cruisers SHOULD be for cruising around, they aren't a battleship, they're the ship size most closely fitting the trope of the enterprise from star trek or something.
>>
>>52715817
That post wasn't about 'other kinds of power', it was just that it was the only mission that does anything like it.
>>
>>52715925
I never take the demigod title, and I was the one who started out complaining about the repeated nerfs to the Vd3, which is primarily an explorer destroyer. The build I use features the Berserk and the Saint for titles. I'm just annoyed that it keeps getting nerfed for no apparent reason.
>>
>>52715872
It's proof people are dismissive of you when you insult them, and nothing more.
>>
>>52715956
So you feel like whining about something, but aren't really sure about what. Okay.
>>
>>52715952
Yeah, that's all well and good, but it also means that there isn't much reason for the destroyer class now. Frigates make for better secondary ships, and cruisers are cheaper as solo ships, so the destroyer kind of doesn't do much anymore. It would have been better if SDA had found a way to make all the ship classes good at something instead of just passing a niche from one to another and leaving the original kind of pointless.
>>
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>>52715905
Actually, now that it's established you need three destroyers to take on larger ships, cruisers are still probably the best solo ships. Outfitting one cruiser is a lot cheaper than three destroyers.
>>
>>52715934
>a shitty and underequipped frigate
So a ship incapable of actually doing anything? I mean sure, if your 'adventures' are all planetside.
>>
>>52715957
So you shit up an entire thread because he took out 1 point in armor of your favourite imaginary ship by mistake? Jesus.
>>
>>52715984
I've only posted a handful of times.
>>
>>52715957
Talking about this guy>>52715709

The nerf on the Vd3 is uncalled for but I think SDA already said he was going to change it back.

I really like the PL Vf8 now as it can have 14 rooms and 21 nav
>>
>>52715983
Confirming what several anons said. SDA is against power fantasy.
>>
>>52715970
You came in here like thirty minutes ago full of salt and started insulting and accusing anyone talking about Stardust. Why don't you go to the new thread? It's already up. I don't understand why you're in the dying one when it makes you unhappy.
>>
>>52715975
Destroyers are plainly meant to be a versatile combat vessel. The mistake that made you think otherwise is how they can just squeeze in all the rooms you want for everything, which they never should have had.
>>
>>52716009
Nobody really cares about the room nerf? People are talking about how they're weaker than frigates and cruisers both.

See >>52716008 , though.
>>
>>52715952
>the enterprise from star trek
Were all some of the largest of their time for the federation.
>>
>>52715993
Yeah, the Vf8 and the Vc9 look like they're going to be the basis for my new builds. Probably the Vc9. As cool quick as the Vf8 is, I like having more than just a handful of people, and the Vf8 as a frigate has a crew that's a bit small for me. It looks like I'm going to scale up to a cruiser.
>>
>>52715983
They took on bandits and some fire legion ships. We also used comm scramblers to flood their comms with loud classic rock music.
>>
>>52716002
I don't even really consider it power fantasy.

>>52716019
>Bandits
That's supposed to be a big deal?
>>
>>52716014
Destryoers are the strongest ship class desu, people are just whining that they aren't completely dominant anymore.

>>52716008
You have me confused with someone else. To me it seem,s like youre the unhappy one, so you should follow your own advice.
>>
>>52716009
Not all the destroyers were meant for combat. Pulsar and Beatrice are both clearly intended for non-combat roles. There should be destroyers with plenty of room, that's the whole point of having different hull models from different designers, so that you can have an array of different hulls and each of them can have a particular design philosophy.
>>
>>52716022
And here is where the fun ends. Good job, anon.
>>
>>52716043
Not when the second smallest ship already has room for everything you want. That's insane.
>>
>>52716042
>Destryoers are the strongest ship class
Want to say why you think that's true?
>>
>>52716002
Then why did he make a CYOA where you get to command a ship? Being able to cruise around through space at the helm of a space ship is a power fantasy. Why make a CYOA of that if he's against power fantasy?
>>
>>52716014
I CARE about the room nerf and unlike all these destroyer anons I prefer Frigates. I don't care about the extra spinal but losing 4 rooms to max my nav sucks big time on a frigate. But it is really good the other way like I said about the Vf8.

>>52716017
Like other anons said Cruiser is the new platform of choice.
>>
>>52716058
Want to say why you think it isn't?

>>52716066
It was the intended solo platform from the start desu.
>>
>>52716065
Specific power fantasies approved by sda are downgraded to just fantasies. These are ok.
>>
>>52716057
So what is the purpose of a pulsar or beatrice destroyer? Or cruiser? Hell, they both have battleship designs that are explicitly stated to be primarily exploration/terraforming craft.
>>
>>52716075
>Want to say why you think it isn't?
I have, repeatedly.

Frigates have equivalent, or slightly greater guns than Destroyers while also being faster.

Cruisers have significantly more guns than Destroyers. SDA himself has said you need multiple Destroyers to take on a Cruiser.

So, established right there.
>>
>>52716082
Any build which isn't trying to be super-competitive. Comfy fags basically.
>>
>>52716075
>It was the intended solo platform from the start
Too bad they're miserably slow and have too many people then.
>>
>>52716075
It's become the better solo platform because, due to an error, SDA accidentally made it cheaper than a destroyer.
>>
>>52716075
SDAs intentions don't matter if the mechanics say otherwise. Cruiser and up is viable now in a way it was not before.

As much as everyone is bitching I can finally make my dream battleship.
>>
>>52716097
Then why repeatedly nerf them if they're already not competitive?
>>
>>52716105
No, see >>52715976

I don't know why you keep posting that.
>>
>>52716099
>miserably slow because they aren't the absolute fastest thing out there

>>52716115
>sda decides to make the mechanics correctly
>everybody whines
Well look at that, I guess they do matter.
>>
>>52716105
Partial error. The price of weapons is lower too and that was always a major factor against the bigger ships.
>>
>>52716134
Miserably slow because you're half the speed of a Frigate. That kind of lack of maneuverability really irritates me.
>>
>>52716125
> I don't know why you keep posting that.
Because cruisers are now slightly cheaper than destroyers, thanks to contracts that give you money for being in cruisers or bigger.
>>
>>52716134
I was not whining in regards to cruisers.
>>
>>52716150
A SINGLE Destroyer. But the thing is, anon, it takes multiple Destroyers to have the same value as a Cruiser. Even once he ups the price again, that'll still be true. It's more cost effective to buy a Battleship than the three to four Destroyers you need to take one down, and Battleships don't have fucked up prices.
>>
>>52716149
Buy a glaive, take two room reductions, take 5 overdrive afterburners, and boom you got 15 nav.
>>
>>52716149
So basically, you want the maneuverability stat removed. Okay.
>>
>>52716183
The glaive is trash at pretty much everything though, and those two room reductions now reduce it to 8 rooms.
>>
>>52716199
He just wanted his 23 nav Carapace to be a big hitter.
>>
>>52716211
I use the Acheri, faggot. Talon4lyfe.
>>
>>52716200
Fine a waltz then, 14 nav, 10 rooms.
>>
>>52716149
They have half the stat, that doesn't mean they accelerate at half the rate. Even if they do, I think it's fair. They're bigger ships, they should be slower. Same goes for destroyers compared to frigates.
>>
>>52716228
I didn't say it wasn't fair, I said that's why I don't like them being buffed and pushed as the solo ship class.
>>
>>52716223
I'd rather take a Prospect. Fuck the instance on herald ships.
>>
>>52716228
>Same goes for destroyers compared to frigates.
That is really not true at the moment. But this is why everyone liked destroyers, upgraded they had frigate speed and cruiser firepower on the spine anyway)
>>
>>52716252
It is true unless you're shitposting about the Carapace, which you are, frigatefag.

Seriously it's eerie how easy you are to spot.
>>
>>52716239
They've always been the best solo ship, and it just makes sense that they are. That's the sort of ship that would be self-sufficient, while anything smaller really wouldn't be.

>>52716252
Everyone liked destroyers because they had too much of a stat, pushing other ship classes out of the picture? Then they didn't like destroyers, they just liked the stat imbalance.
>>
>>52716242
Ok fine so you ARE adapting to cruisers being the goto solo class.
>>
>>52716259
Cruisers have always been big ships, that should theoretically need support craft. Not a Destroyer.

You're an irritant with your insistence on the 'right and proper way' bullshit. Why should a solo ship be slow? Require a detail? Be such an attention grabber?
>>
>>52716261
He isn't the person you originally talked to, he's someone else.
>>
>>52716261
I never said I wasn't. I'm just annoyed that everyone jumps to herald ships as if they aren't cancer.
>>
>>52716287
Because they're good solo ships, where the price matters less.
>>
>>52716277
No, cruisers are at the size where they still don't need support ships to be effective while taking as much mass as they can. That's their niche.

Destroyers, meanwhile, need a mothership or home base to be "solo".

>You're an irritant with your insistence on the 'right and proper way' bullshit.
So are you, mister destroyers are the right way.

>Why should a solo ship be slow?
Because if solo ships are fast there's no reason for making anything else. It just makes sense, if you want to lug everything with you, then you won't be fast. Because if you are fast, then where did the actual blazing fast builds go? You can't make them, as there's no room for them to specialize into being faster than solo ships.
>>
>>52716259
Okay fine but the Archeri can get 22 Nav as well.
All of them can get into frigate level speed if they want.
I am sorry my posting is too consistent for you.
I liked destroyers as well and am sad they have been repeatedly nerfed as well.
But Cruisers can get Destroyer Speed, and Battleships can get Cruiser speed so I don't know what the problem is.
>>
>>52716302
>Destroyers, meanwhile, need a mothership or home base to be "solo".
Considering I can fit hydroponics on mine, that's bullshit.

You seem to have this idea that to be independent you need a hell of a lot of equipment and be a floating station. That's never been the case in Stardust.
>>
>>52716312
Meant for >>52716258
>>
>>52716312
The problem with you is that you keep trying to get Destroyers nerfed by complaining about them, while everyone else arguing is concerned with them having been nerfed. You're basically sabotaging other people's arguments.
>>
>>52716317
Yeah, but if you take all of that piddly bullshit like hydroponics, you won't be taking mechanical support.

>>52716312
Your post is the opposite of consistent. In fact, I can't really tell what you're trying to say in the first place.
>>
>>52716337
>you won't be taking mechanical support.
I did just fine there, could even fit a bar.
>>
>>52716259
> Everyone liked destroyers because they had too much of a stat, pushing other ship classes out of the picture?
I liked the destroyer because they were just the right size (in rooms and crew) and speed for my taste. The frigate was a bit too small, and the cruiser was too slow. But SDA has made it pretty clear that he doesn't really want them to be a solo capable ship, which I think is silly. Frigates, destroyers, cruisers, and even battleships should all have viable solo potential depending on what sort of feel you're going for. I personally liked destroyers the most, but the idea that it should be a niche that belongs to one ship class is unnecessarily restrictive.
>>
>>52716336
>arguing against someone is sabotaging them
In some paranoid sense, I guess it is. Still, do you expect everyone to just agree on everything or something?

>>52716345
And that was the problem with destroyers in the past. They could have everything, so there was no point to cruisers. I'm glad they're being nerfed so other ship sizes have some breathing room.
>>
>>52716336
I don't want destroyers nerfed if you think I do I may not be the poster you think I am,

>>52716337
How am I inconsistent?
>>
>>52716347
I don't think it's silly to remove the destroyer's ability to out-frigate frigates and out-cruiser cruisers.
>>
>>52716366
>I don't want destroyers nerfed
Then why do you keep complaining about how fast they are? If your concern is Frigates, why don't you focus on the hull mod thing that I know you also don't like? The way you keep bringing up Destroyer speed as a negative reads exactly like you want them to be nerfed.
>>
>>52716292
I still think it's stupid that the answer to everything is a herald ship. I like the idea of different designers with different specialties within a ship class.
>>
>>52716375
Well now the Destroyer doesn't have a niche at all, so good job?
>>
>>52716363
>in the past
Still can, faggot.
>>
>>52716379
Okay I apologize for that, I have brought it up as a counter to all these people saying they are worthless, I don't think blazing fast ships are ever worthless, in fact it is my favorite stat to max.
>>
>>52716375
Okay, so instead frigates and cruisers are both cheaper and more effective than destroyers.
>>
>>52716387
It does, it's still the strongest ship. It's still just as viable as the cruiser for solo (instead of making the cruiser irrelevant), and it's also the primary combat support for capital ships while also being the small fight primary along with frigates (instead of making frigates irrelevant).
>>
>>52716402
That's true, but the thing is that their speed is not the issue right now. It's more their lack of broadsides.
>>
>>52716380
I do too but SDA gives them the best stats and so most solo build should really consider the cost of getting full herald/mana core/shields
>>
>>52716392
Well then destroyers are the best solo ship even after nerfs.

No problem.
>>
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>>52716413
>it's still the strongest ship
You never posted why you think that is. I posted why the opposite is true >>52716092 , so where's your reasoning?

These fucking ships get beaten by frigates and cruisers both, so it's laughable to say this kind of thing.
>>
>>52716413
> It's still just as viable as the cruiser for solo
SDA says that a cruiser is a match for multiple destroyers, so clearly it isn't.

> and it's also the primary combat support for capital ships
No, that's a frigate, since they can bring as much firepower while being able to dock aboard a capital ship unlike a destroyer.
>>
>>52716430
>My determinant for a ship's worth is how many extras it can fit into its rooms
>>
>>52716416
But that number was not changed?
>>
>>52716447
While it got buffed for most others.
>>
>>52716434
>You never posted why you think that is.
Ah, I see where the problem comes from. You green texted a few words of my post and ignored the rest. You should try reading the entire post next time, sometimes useful information hides there.

>>52716438
Doesn't matter what he says when the CYOA disagrees with him.

>>52716444
Obviously nothing else is as important on long solo voyages. If you can't repair your shit and make food, and not have the crew going crazy, then your guns and speed are irrelevant.
>>
>>52716447
Other ship classes got their broadsides increased, so comparatively speaking destroyers are less good on the broadside.
>>
>>52716454
>You green texted a few words of my post and ignored the rest.
Because your post didn't contain any supporting evidence. You said 'They're just as good!' without telling us WHY. That's not how a fucking proof works.
>>
>>52716479
Because they have more niches that they work in than any other ship. There's a reason for that.
>>
>>52716454
I suggest you leave them be. Even after I posed my arguments, they completely forgot about them moments afterwards.

And they wonder why I kept saying I'd rather ignore them.
>>
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Can someone post the latest version of Stardust pls?
All this discussion means nothing if I have no frame of reference you chuckle fucks.
>>
>>52716497
What niches?
>>
>>52716508
It's in this thread.
See >>52712078
>>52712099
>>52712116
>>52712148
>>52712155
>>52712198
>>
>>52716502
You said last night that you didn't post your arguments because you had argued about it before, to which you were confronted by people saying they had never seen you do that.

So again, you're kind of expecting people to have read all your previous arguments which isn't going to work if they weren't around.

>>52716508
Scroll up.
>>
>>52710446
Funny, designing the graphics is the part I like the most. Ideas are easy but writing them down is getting harder and harder.
>>
>>52716522
I already told you to read the fucking posts you respond to, so since you're still ignoring that and I guess just saying whatever the fuck you want, at this point I may as well tell you to go fuck yourself.
>>
>>52716502
You mentioned that you intended to reduce the armor of all destroyers. Are you still going to do that?
>>
>>52716536
I posted my arguments in this thread, actually. Again.
>>
>>52716502
That dude's entire argument is 'They're the strongest!'

He's basically fucking Cirno and thinks they're as good as Cruisers at combat. You don't even agree with him and his arguing style is incredibly stupid, so you really shouldn't be agreeing with him just because you both disagree with someone.
>>
>>52716543
He said last night he wasn't going to do that and was going to give your shipfu her one armor back, dude.
>>
>>52716542
Except destroyers don't work in several of those niches anymore. For example they no longer function as direct combat vessels or fast explorers.
>>
>>52716542
You said they're as good as Frigates and Cruisers without posting how or why.
>>
>>52716543
I'm going to increase them, actually. None of the other stats are being touched, though.

And I intend to do something about the pricing mishap with cruisers and larger, mostly by increasing base pricing and changing the Blackhawk contract a little to be more dreanought specific.
>>
>>52716546
Not the ones about drones or point defense being used offensively.
>>
>>52716561
I'm not planning on using the Vd3 anymore, I'm more concerned that he also said that he was going to reduce the armor on all other destroyers in >>52712436
> I intended for that to be across all destroyers, I don't know why I only did it for the Vd3.
>>
>>52716574
Scroll up.
>>
>>52716591
There are close to 900 posts in this thread. Can you be a bit more specific?
>>
>>52716599
You just told other people to scroll up, so why should he do anything for your spoiled ass?
>>
>>52716591
I'm not seeing it. That point was last brought up in >>52713877 and before that in >>52713703 , this is where the whole "I argued it in the past" thing is from, and you also have no arguments about how point defense is used offensively or why. You SAY to use it that way, but you're being questioned because point defense is point DEFENSE. They're small weapons meant to cut into drones and missiles, people don't see how they're supposed to be effective or used on comparatively large objects like frigates.

There's also been further discussion about how drones feel too slow and fragile after you left.
>>
>>52716599
If you're concerned about drone survivability, get shield drones. Get the shield extender mod. If you hate drones, bring fighters.

You underestimate hanger spaces.
>>
>>52716615
SDA likes anal, not blowjobs.
>>
>>52716618
That wasn't you. That was an anon. Unless you've been arguing this whole time as an anon?

Also, see >>52716617 , because that guy wasn't me.

Specifically drones seem far too short ranged.
>>
>>52716618
I already take fighters, mainly because drones are pretty trashy. A fighter is faster, easily three times as durable and can mount ten times the firepower. Drones just don't do anything for the most part.
>>
>>52716618

God has returned!

I did want to provide some hopefully constructive criticism.

If you haven't heard I am the frigate fag apparently because I like frigates. So with that in mind I would like to say I enjoyed the addition of the frigate mission but I did not care for tier 3 as it required a food room. Given that many frigates would be more short range and room space is at an absolute premium I usually skip these rooms for more critical systems. If I had to suggest an alternative I would say a tractor beam as it is about the same price as the rooms would be and a small frigate with a tractor beam would indeed be useful in ways larger ships could not.

I also wanted to mention that the extra spinal slot has people up in arms about frigates and I think more point defense might have served as well (for anti-fighter duty).

I did want to mention the hull reduction/increase change as well because it has a massive impact on frigates more than any other ship. I don't care for it because it is extremely costly to up nav on a combat frigate but on the other hand an exploration frigate has never been more viable with the Pl Vf8 getting upto 14 rooms, and 19 crew at a base 16 nav.

Minor suggestion. Since the hanger space on frigates is capped, it would be nice if we could buy both hanger/vehicle bay upgrades to make our modded space omni-compatible for extra flexibility.
>>
>>52716617
Your questions have already be answered. See >>52713877
>>
>>52716564
They work perfectly fine, since while being a bit weaker in them than they used to they still are at the top.

>>52716567
They are the best support for battleships and larger, tied with frigates. They outgun frigates, making them the premiere frigate hunters, but frigates have the strength of being dockable, which is an arguable tradeoff.

Meanwhile any fight that's small enough to not include anything larger than a cruiser, destroyers would likely outmaneuver everything, as they still have near maximum maneuverability, and speed is key in hit and run fighting which such small fights would likely almost always be.

Add to this that destroyers have a different spread of weapon slots, focusing more on spinals, and it becomes clear that they have a place in combat, likely as the primary combat vessel in almost any engagement.

Meanwhile from a long term exploration standpoint, they still have too many rooms, so there's still no strict reason you can't take them into a wormhole. I hope SDA fixes this problem, and gives this niche to cruisers only.
>>
>>52716654
I quoted that post myself. I know that it doesn't contain specific points on point defense.

Also stop deepthroating, holy shit. He doesn't need your help.
>>
>>52716617
I also said that I'm thinking of buffing drone stats.

Point defense can be used offensively just fine against smaller craft. CIWS can target them too, you know. And do you seriously underestimate the damage an auto cannon or missile pod can do?

>>52716630
>>52716640
I admitted that of all things I looked at, I overlooked drone at stats.

That said, while fighters are much more competent, they're much more expensive.
>>
>>52716617
> I'm not seeing it.
That's because you're a blind autist. Those posts that you yourself linked contained the answers that you're looking for. Fuck off already.
>>
>>52716615
Because finding a CYOA is much easier than finding a random post. Especially if you're sane and put it in fap-mode.
>>
>>52716664
>premiere frigate hunters
But Frigates are faster and have better firepower?

>Out maneuver
Weapon tracking is independent of navigation.

>Focusing on spinals
Carriers can stick T3's in broadside, completely overpowering Destroyer spinals.
>>
Holy shit, you guys broke 900 posts.
>>
>>52716664
> They work perfectly fine, since while being a bit weaker in them than they used to they still are at the top.
Frigates are cheaper, faster, and better armed. Cruisers are cheaper, better armed, and better armored. Being outclassed by less expensive ships is hardly a perfectly fine situation.
>>
>>52716674
>Posting multiple times to defend SDA with insults.

>>52716671
I brought drones up again specifically because you only talked about fighter stats before, I wanted to bring your attention to criticisms of other drones.

>Point defense can be used offensively just fine against smaller craft
Fighters, I imagine, but are the point defense slots on a Destroyer really big enough to hurt a Frigate? Are they not scaled down versions of T1 weapons? They're not really meant to hurt through shields and such, and I question just how much firepower four extra point defense missiles will do.
>>
>>52716690
>But Frigates are faster and have better firepower?
Frigates have significantly lower firepower, and they are so close to the maneuverability cap that they're almost incapable of taking advantage of their higher maneuv stat.

>Weapon tracking is independent of navigation.
Doesn't matter.

>Carriers can stick T3's in broadside, completely overpowering Destroyer spinals.
Doesn't matter. Carriers cost a fuckton. If you wanna go by price to price, four destroyers worth of spinals is a lot better than a carrier of broadsides.

>>52716699
Frigates have significantly less weapon mounts than destroyers. Meanwhile cruisers have more, but have significantly less spinals in the mix. This gives destroyers their combat primacy.
>>
>>52716671
> And do you seriously underestimate the damage an auto cannon or missile pod can do?
Missile pods are largely ineffective solo since they can be shot down, and autocannons have too low accuracy and tracking to be viable against a small, fast target like a frigate.
>>
>>52716649
I'll consider these. I still think frigates are in a weak spot, though.

>>52716690
Destroyer spinals are better than cruiser broadsides pound per pound. Are you forgetting that only half your broadsides can face a target at any one time?

>>52716699
Frigates can't do anything but be an annoyance against destroyers and probably take on fighters one on one.
>>
>>52716729
>Frigates can't do anything but be an annoyance against destroyers
They have Destroyer-level broadsides and their spinals are Destroyer broadsides+. How are they only a nuisance? It's not like destroyers are highly armored or something.
>>
>>52716729
> Frigates can't do anything but be an annoyance against destroyers
Frigates can outgun destroyers since they can actually bring their spinal guns to bear against a destroyer in addition to broadsides and PD, while a destroyer only has its broadside and PD against a frigate.
>>
>>52716729
>Are you forgetting that only half your broadsides can face a target at any one time?
this has always felt weird to my, why wouldn't I be able to mount all my broadsides on the same side? I doubt surface, rather than internal space, is the limiting factor.
>>
>>52716699
He gives me the vibe of being a troll, more or less. He thinks he'll make people mad by arguing like he does.

>>52716722
>Frigates have significantly lower firepower, and they are so close to the maneuverability cap that they're almost incapable of taking advantage of their higher maneuv stat.
No they don't, they have almost the same number of broadsides, and they can use their spinals on a Destroyer while a destroyer can't use theirs on a Frigate.

>Doesn't matter
It does, it means that a Cruiser being slower doesn't matter for the Cruiser's non-spinal weaponry.

>Carriers cost a fuckton
Well within the CYOA's budget, and remember, it takes three Destroyers to equal 1 Cruiser. Very cheap for that much firepower.
>>
>>52716729
>>52716746
I'm the person arguing in favor of destroyers being top combat class and balanced exploration class right now, but I also agree with this. Frigates are dangerous. Not capable of 1v1 versus a similarly combat-oriented destroyer, but 2 such frigates would completely wreck that destroyer.
>>
>>52716714
>4
More than that not including mods. And seriously, don't underestimate T1 weapons. 40mm cannons are no joke.

>>52716726
>autocannons can't track a frigate
Absolutely, they can. I would argue that autocannons among other T1 weapons are a frigate's worst enemy.
>>
>>52716763
Why would something with crappy accuracy and tracking be able to hit a small, fast target like a frigate?
>>
>>52716729
>I still think frigates are in a weak spot, though.

Balance wise or absolute wise? I am okay with them being less powerful (even if everyone insist they are better than destroyers now), but would like good balance for filling their niche.

Also loved the extra E-War mods. I will definitely be adding a cloak and full E-War to make a speedy comms frigate at some point.
>>
>>52716763
>More than that not including mods
I'm talking about numerical number over Frigate weaponry.

And I was actually wrong, most Destroyers only have 1 extra point defense weapon. Does that really make up for the Frigate's 3+ spinals?
>>
>>52716758
I agree completely with this. These people are arguing that a frigate can take on a destroyer solo.

>>52716756
Have you not considered that a destroyer can also use their spinals? It depends on the fits of the ships because these "clean solo matchups" aren't the sort of shit you would encounter.
>>
>>52716756
>No they don't, they have almost the same number of broadsides, and they can use their spinals on a Destroyer while a destroyer can't use theirs on a Frigate.
>almost
Every weapon class has a significantly lower number on a frigate. Stop outright lying.

>and they can use their spinals on a Destroyer while a destroyer can't use theirs on a Frigate.
And why do you think so? Seems like bullshit to me.

>>52716787
Yes, the destroyers 5-7 spinals make up for the frigate's 2-5 spinals.
>>
>>52716804
>Yes, the destroyers 5-7 spinals make up for the frigate's 2-5 spinals.
But the Destroyer can't use its spinals on a Frigate. The Frigate's navigation is almost always going to be higher, so it can just dodge.
>>
>>52716803
I forgot to reply to you too, so see >>52716815
>>
Personally I think we should ignore SDA's fucky stats and just narrative it.

Unless you're into that brand of autism, of course, in which case you should break it as much as possible.
>>
>>52716804
>Yes, the destroyers 5-7 spinals make up for the frigate's 2-5 spinals.
Destroyers can't use their spinals against a frigate because the frigate is faster and more maneuverable. Spinal weapons need to turn the whole ship to track the target, meaning if the frigate has higher navigation the destroyer isn't going to be able to keep up with it.
>>
>>52716756
>3 destroyers to match a cruiser
Way to twist my words around again. I said this for battleships.
>>
>>52716815
The navigation being marginally higher means that the destroyer will hit its spinals marginally less often. Not "never hit lmao".
>>
>>52716833
That's not how dodging works, senpai. If you're faster than him you're always faster than him.
>>
>>52716832
If that's the case, then that's not twisting words, it's either just being completely wrong, or outright lying.

>>52716839
Are you okay, anon? Are you having a brain aneurysm?
>>
>>52716833
Destroyer navigation is generally in the high teens. Frigate navigation can get up to 25.
>>
>>52716832
Then what number? Two? A cruiser is definitely cheaper than two destroyers still.
>>
>>52716803
I think the issue is the spinals will almost always be tier 3 cap buster weapons that would have a hard time with a frigate. Maybe if load-out could be rapidly changed in weapon slots to from different weapons.
>>
>>52716845
> Are you okay, anon? Are you having a brain aneurysm?
Look at how they're completely unable to process that their arguments have been countered a dozen times already. No shit they're having a brain aneurysm.
>>
>>52716833
It's not turn based, if the Frigate is more agile he can keep leading your nose, there's nothing that can help you there.
>>
>>52716832
Hi SDA I just want to say I've never played any of your CYOAs but I think you're really autistic. Do you ever make builds of your own CYOAs? Is it more or less fun than playing other people's CYOAs?
>>
>>52716829
This would only be true in some bizarre world where range doesn't decrease the effect of dodging. Luckily, we aren't in it.

As it is, all the 2 points of maneuv difference mean is that a frigate would be able to beat the destroyer's dodging from 500 meters away, while the destroyer might need 700 meters of spacing to hit its spinals on the frigate. That's it.

>>52716846
Maxed nav on frigates is 2 points higher than maxed nav on destroyers.
>>
>>52716773
They can track frigates just fine. That's their intention. I use then as anti-fgihter point defence.

>>52716787
And hangar spaces. You keep leaving out details for no reason.

These are just number stats and you're basically arguing your head canon over mine.
>>
>>52716846
Destroyers can improve their score by up to seven.
>>
>>52716848
> A cruiser is definitely cheaper than two destroyers still.
No it isn't. You can make two well built destroyers for 300m each, as shown before. Destroyers are plenty cheap already, so it makes sense that it takes two of them to match a cruiser.
>>
>>52716867
If the frigate is leading your nose 100% of the time then it's not firing its spinals either, so you're back to comparing broadsides.
>>
>>52716879
You didn't mention cruiser cost.
>>
>>52716881
Uh, anon? If you're facing the Frigate trying to shot with your spinals, then you're not pointing your broadsides at it.
>>
>>52716875
And most Destroyers have like 12 nav, so still high teens senpai.
>>
>>52716891
Half of your broadsides point in any chosen direction.
>>
>>52716887
A 600m cruiser isn't going to beat two 300m destroyers. The destroyers are individually only going to be slightly worse than the cruiser, and there will be two of them. Destroyers are still hands down the best combat ships in the CYOA for their price. Quit whining just because other classes got a tiny bit better.
>>
>>52716901
Including forwards? In that case, why only half?
>>
>>52716873
I was only arguing about point defense specifically in that post, so that' why I didn't mention drones.

Can't say I like drones either, though. Feels way too much like I'm playing a carrier.
>>
>>52716906
Because the front half of the starboard broadside and the front half of the port broadside are both pointing forwards.

Yes, ANY direction. Left, right, front, back, up, down, it doesn't matter.
>>
>>52716873
> They can track frigates just fine. That's their intention.
Except that's not what the CYOA says. It says they have tracking problems.
>>
>>52716920
What about the back half.
>>
>>52716903
I said a Cruises is cheaper than two destroyers, not that it was better. Just a 1v1 comparison, the Cruiser is a more effective solo ship.

Solo builds are way more fun than a minifleet.
>>
You know we're reaching 1,000 posts right
>>
>>52716929
>does the back side point forwards
Only if you engage reverse mode.
>>
>>52716872
Finally. This guy gets it.

>>52716909
Welcome to the future. Damage projection would mostly be from drones if I didn't disregard realism.

>>52716924
Slightly worse than machine guns.

Do you think every fucking frigate in the galaxy has minmaxed navigation mods? Jesus Christ.
>>
>>52716935
> Solo builds are way more fun than a minifleet.
Solo builds are for cowardly faggots.
>>
>>52716920
Neat if true.
>>
>>52716939
why not
>>
>>52716946
That doesn't even make sense.
>>
>>52716924
They only have slightly more tracking problems than machine guns.
>>
>>52716945
>if I didn't disregard realism
But you did. Drones are so bleh compared to being able to outfly and outshoot a frigate as a captain or a pilot.
>>
>>52716950
No sense? Here, in this thread? What a shocking surprise!
>>
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>>52716945
> Do you think every fucking frigate in the galaxy has minmaxed navigation mods? Jesus Christ.
I build them that way, so mine sure as hell do. And if those don't let you avoid enemy fire, what's the point of them? Speed is an excellent defense.
>>
>>52716945
What range does combat take place at? Because if it's 500m like that guy said, then your drones aint doin shit, because they can't move that far.
>>
>>52716872
The further you are from a target, the more effective dodging gets. Because they have more time to dodge, and therefore can cover more distance, and therefore are more unpredictable.
>>
Most of you faggot are going about it wrong. I have said this before, I want to discourage people comparing builds because it just doesn't work like that. A ship X can beat ship Y in ideal conditions and if built correctly, and not every ship owned by NPCs are Carapaces.

You guys are comparing the stats primarily of rarer and more premium ships. The likelihood of you coming across then is slim unless you deliberately ask them to come to you.

Now I must go meet someone and forget about all this for a few hours.
>>
>>52716963
Going by EVE online terms, speed tanking would necessarily be great for some things (closely orbiting a larger ship), completely terrible for others (homing missiles, drones, fighters), and in general terms balanced against other forms of tanking.
>>
>>52716945
>Do you think every fucking frigate in the galaxy has minmaxed navigation mods?

Just mine hahahaha!!!

Sophocles is warming up my 11 spinal mana blasters and 12 forward facing broadside mana blasters!
>>
>>52716935
1v1 isn't the point of this CYOA, stop acting like it should be. You were never intended to go it alone, stop whining that you're trying to do something that's fucking stupid and getting punished for being fucking stupid.
>>
>>52716980
I can agree with you ton that much, which is why I tried to use generalities.

>Forget about all this for a few hours.
It'll come back up.
>>
>>52716963
And that's fine. You will thus outmanoeuvre most ships you come across regardless of ship class.

Remember that Hammerhead ships outpoptulate almost all the other manufacturers combined.
>>
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>969+ posts
>>
>>52716996
Scroll up and read the earlier conversation about solo vs. fleet focus. This argument was already had.
>>
>>52716996
>stop acting like it should be
But it should.
>>
>>52716976
Exactly the opposite. The closer you are to your target, the more of an impact dodging has on where you need to aim.

What you're saying would make sense if we were talking laser fights at light-second distances. But we aren't, we're talking relativistic weapons fire at a few kilometers.
>>
>>52716991
See >>52717002

>>52717003
Arr according to pran.

Seriously I must go.
>>
Someone ought to archive this shit. The world must know.
>>
>>52717008
Yeah, and you lost. It's not anyone else's fault that you're too autistic to remember when someone else counters one of your shitty arguments.
>>
>>52717021
Newfag, acting like this has never happened before.
>>
>>52716945
I'd be happier with drones if I could get some support ones that make my ship better without being direct combat ones desu. I don't mind stuff that works like chaf, or the like, basically.
>>
>>52716945
>Do you think every fucking frigate in the galaxy has minmaxed navigation mods? Jesus Christ.

All the special anons seem to get it in their heads that just because they can minmax something, it's somehow what the whole galaxy can afford to do despite that clearly not being the case.

You should make everyone start out scrubbing toilets and flying space pintos or something.
>>
>>52717008
>>52717010
Please see >>52717002

Even ship mods are rather rare outside of just a few tacked on. Not everyone has the luxury you do.
>>
>>52717027
>you lost
>Most of that conversation was people agreeing that it should be less hostile to solo builds
?
>>
>>52716991
I wanted to correct myself 7 spinal, 12 forward facing broadside on a modded Grin.
>>
>>52717041
People already think I'm forcing them to be grunts.
>>
>>52717043
Senpai if I'm not quoting you I'm not attacking you or your points, only the guy I'm quoting.

I understand what you said and acknowledge the truth of it. It makes logical sense that having the best modules would be rare.
>>
>>52717041
They're also forgetting that just because they minmax something, that doesn't mean it's cost effective. Like minmaxing navigation. Sure, you'll be there faster, but all that means anyone with a weapon that doesn't give a fuck about navigation like missiles is going to blow you up faster.
>>
>>52717044
And then SDA came in and they got BTFO. Try to keep up.
>>
>>52717041
>Multiple people who disagreed with him on the destroyer thing agreeing with SDA about minmaxing being rare.
>You still lump everyone together like this.
>>
>>52717059
>I attack everyone I quote
brutal
>>
>>52717046
I can't math today 7 (5+2) spine, 9 ((12+6)/2) broadside.
>>
>>52717083
>9 ((12+6)/2) broadside.
81 broadsides?
>>
>>52717070
SDA is telling people he's not hostile to solo right now though.
>>
>>52717073
Because the thread is a colossal shitstorm because of people whining endlessly about destroyers not being the best at everything. Yes, a few people had some actual sense and realized that the changes were well deserved, but that doesn't change the fact that the majority of you autistic fuckwits have been keeping a shitstorm going for HOURS with the force of your analpain.
>>
>>52717096
As they should. What, you think they should just sit on their butthurt? It is good to do something about your rage.
>>
>>52717096
It's like mmo forum whining, except nobody actually plays the "game" so there is no experience to beat sense into them.
>>
>>52717094
Exactly. He was never hostile to solo, and the solofags need to get over the fact that suggesting that you take an extra ship isn't "hostility." It's common fucking sense. Thank you for finally getting that through your thick skull.
>>
>>52717096
But those are two different points, idiot.

And you sound more butthurt than anyone with all these posts that are just insults and asskissing.
>>
1000 get
>>
>>52717105
Why are they whining instead of doing something, then?

>>52717117
Kill yourself.
>>
>>52717116
But your posts are positing that the CYOA is hostile to solo builds.
>>
>>52717091
No half of your broad side can be pointed foreword with your spinals. So the Grin has 12 by default and upgraded gets 6 more. The first time I halved the 12 but not the 6. Should of added to 18 first then halved but I was dumb.
>>
>>52717132
Whining is doing something.
>Kill yourself
kys
>>
>>52717105
They shouldn't be butthurt about a game of make believe on a thai basketweaving board. If you're honestly that autistic, you should fuck off because you clearly can't handle any sort of rational discussion.
>>
>>52717127
Ha ha, btfo by my post.

>>52717137
End you are self
>>
>>52717132
Nice way to make yourself look like an idiot, anon.
>>
>1K replies
what the fuck
was this stickied or something
>>
>>52717147
Why are you acting like an idiot? Does it feel nice?
>>
>>52717134
Bzzzt. Wrong. I never said it was hostile. The problem is that solofags think it should cater to them, and that anything other than giving them exactly what they want on a silver plater is "hostility."
>>
>>52717142
By that logic, you shouldn't be butthurt by the butthurt of a few spergs over some autistic not-game for manchildren.

But you are, and they are, because you should get butthurt about things you care about and you should care about things you find enjoyable.
>>
>>52717055
SDA I want to ask you directly whether or not Destroyer spinals would have any luck hitting a Frigate?
>>
>>52717135
I was showing the math to get there in parenthesis after the final number but you are right as written it should of multiplied.
>>
>CYOA thread
>over 1,000 replies
>not at image limit
>>
>>52717055
>>52717156
I meant, a faster frigate specifically.
>>
This thread is a testament to all that is foul, vile, and undesirable about /cyoag/, /tg/, 4chan, the internet and possibly the current era as a whole.
>>
>>52717150
>>52717162
This is what happens when I make a thread.
>>
>>52717164
Blessed be!
>>
>>52717150
No, a bunch of butthurt autists got mad that SDA wouldn't listen to their incessant whining even after all their arguments got BTFO and decided to start a massive shitstorm that's been going for about a day nonstop.
>>
>>52717164
It's a mix of everything I love about /tg/. Autism thrown from turbospergs and namefags alike.
>>
>>52717173
t. SDA's number one fan
>>
>>52717162
CYOA threads are almost never at image limit. Really only if it's done on purpose for some reason.
>>
>>52717143
Nah, that really was the thousandth post ITT, are you perchance thinking of replies instead?
>>
>>52717174
> Autism thrown from turbospergs and namefags alike.
> and namefags
> implying SDA is the problem

Nah, he's pretty much had the patience of a saint to deal with all of the illiterate morons badgering him about every little balance change while ignoring all of his responses.
>>
That's a lot of posts
>>
>>52717190
SDA has been trouble in the past but for today I will agree with you.
>>
>>52717190
>implying SDA is the problem
We couldn't do it without him.

He's pretty obviously the most autistic of the bunch. Whether or not he's right (he's not, but he's not the only one wrong) he's clearly unable to deal with criticism without defensively smugposting.
>>
>>52717164
>This thread is a testament to all that is foul, vile, and undesirable

I thought that was /d/, or anything regarding 40k. It's not like this thread is anything unusual.
>>
I'm putting two to four fighters in my Destroyer to wreck frigates.

If two fighters are about equal to one frigate and a destroyer is roughly two frigates then theoretically I'd be able to destroy four frigates 'solo' without having independent ships, since the fighters are docked.
>>
>>52717189
Enjoy your 999, faggot :^)

>>52717202
You're pretty obviously projecting your own autism on others that are actually behaving like adults for a change.
>>
WHY IS THIS THREAD SO THICC
>>
>>52717213
No anon I don't think I am.
>>
>>52717200
> SDA has been trouble in the past
Nope.

>>52717202
> We couldn't do it without him.
You turboautists do it without him all the damn time. And he's been answering all real criticism clearly and plainly. He just does it once and only once. After that, it's your own damn fault for being unable to remember anything that was said five seconds ago.
>>
>page eleven
wtf am I hiding something

is that how that works
>>
>>52717211
I want to disagree but the math checks out.
>>
>>52717223
t. SDA's number one fan (it's SDA btw)
>>
>>52717219
That must be nice for you.

>>52717224
>he doesn't know about the secret page
>>
>>52717230
Tell me

I hunger for secrets
>>
>>52717223
>Nope.
Yep
>>
>>52717227
Math is irrelevant if you don't use it

>>52717235
Stay here and learn
>>
>>52717202
> he's clearly unable to deal with criticism without defensively smugposting.
Nice selective amnesia there. All the actually constructive criticism was answered well enough. It's only after the autists start making shit up and ignoring what he actually says that he resorts to smugposting, because in the end that's all you fucks deserve.
>>
>>52717244
TELL ME
>>
>>52717227
I hate drones so fighters are really the best solution for annoying 2fast Frigates.

The more ships there are the harder it is to dodge too, I could send out two fighters to harass a frigate then nail it with a full spinal volley. It'd get vaporized.
>>
>>52717246
>All the actually constructive criticism was answered well enough
Not without resorting to smugposting. The sheer fact of doing that is what I mean by "extreme concentrated autism".
>you fucks
Aw did someone insult your favourite namefag
>>
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>>52717235
Me too.
>>
You guys are fucking gay as fucking fuck as gay fucking gets, you fucking fuck ass fucks.

Fuck off all of you and shove dildo rockets up your penises you fucks.
>>
>>52717247
OPEN A BOOK FAGGOT
>>
>>52717223
Posts like this just make people like him less, because you look like an insufferable toady.
>>
>>52717116
It's less that I'm against solo builds and more that if your build doesn't have a reason, I don't see why it should be viable. Not that I'm going to bully the guy with no backstory, just that if htey want to justify their choices, then they have the chance to.

One recent build was a super AI who got integrated into a Mothership. I thought that was cool if a bit sue-ish, but at that point I'm not gonna care if the Mothership is relatively defenseless. He has a justification with a somewhat interesting backstory.

Be the Navy admiral if you want to, just give me some immersion.

Meanwhile it's my obligation to hammer the stats into shape. I want to make every choice appealing somehow and that seems to be getting people off track from the purpose of the CYOA, which is ubderstandable.

I typed that naked, just out of the shower.
>>
File: PHArsaG.png (197KB, 374x484px) Image search: [Google]
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197KB, 374x484px
>only 1,000 posts
YOU GOTTA POST BIG TO GET BIG, C'MON!!!
>>
>>52717272
I use scrolls and clay tablets, like a civilised patrician. What do YOU use, anon?
>>
>>52717271
Well fuck fuck fag fuck to you too my fuck friend.
>>
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>52717277
>I typed that naked, just out of the shower.

SDA reminding us that she is superior as a sexually active member of the fairer sex.
>>
>>52713151
>>52713151
>>52713151

New thread
>>
I'M CRASHING THIS THREAD INTO THE GROUND WITH EVERYONE IN IT!
>>
>>52717277
You never answered my question: >>52716868
>>
>>52717334
CAN I SUCK YOUR PENIS
>>
>>52717353
Someone post Lavender
>>
>>52717353
YES!
>>
>>52715273
Are you referring to your disgusting body parts!?
>>
I WILL GET THE FINAL COMMENT
>>
>>52717370
[schlork schlork schlork in Spanish]
>>
A
>>
>>52717399
THERE CAN ONLY BE ONE!!!!
>>
nigger
>>
B
>>
>>52717412
And it is I,
>>
>>52717399
https://www.youtube.com/watch?v=Hwz7YN1AQmQ
>>
ME
>>
Bush did 9/11
>>
nigger nigger nigger nigger nigger
Thread posts: 1072
Thread images: 89


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