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Shadow War Armageddon General /swag/

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Thread images: 30

File: Armageddon_Steel_Legion_Troopers.jpg (333KB, 746x1382px) Image search: [Google]
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Shadow War Armageddon General /swag/
i'm pretty sure i'm the only one who can be arsed to make a new general again edition
>Last thread
>>52671407
>Shadow War: Armageddon Free Faction Rules::
https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf

>Rules Archive:
https://mega.nz/#F!mUtQAAxS!1fjZcUJ94veAvCRBREeifw
>
>77 pages of rule: some pages missing bottom part, check archive.
https://docs.google.com/document/d/1xvgryrNiMFoLYiaX8o6Y-Q0q1GLRvwWnvbrSL7omZXo/edit?usp=sharing
>>
Harlequins are broken for #1
>>
>>52684294
We count "unliving" targets well, unliving - Necrons, daemons, buildings etc. Stuff that has no biological components.

Its truly magical what basic things people can figure out when they are using common sense.

Also in 2nd edition sniper poison didnt work on unliving targets and that was atleast necrons and daemons.
>>
>>52690977
Reposting this, I guess.

The plastic terrain in general isn't enjoyable to work with, and it super limited. With carboard and other materials it's much easier to put together and get a mass amount of.
>>
Random question about hiding.

My interpretation of hiding was that you could set yourself to be hidden, and remain hiding as long as you were in some sort of cover, following the combined cover and hiding rules.

However I have been told that you cannot be hiding unless you are right next to some cover, so any ground that is even a bit open is a danger zone for overwatch shots if that's the case!

Is it just, impossible to sneak guys up to get into short range, without loading up on an obscene amount of terrain?
>>
>>52691012
Meh. They're T3, any kind of special weapons will wreck them. Webbers are hilarious against them.
>>
>>52691193
>However I have been told that you cannot be hiding unless you are right next to some cover
That is true. You need atleast some kind of cover to be hidden. Our gaming group has deemed that to be hidden you need cover that has to be large enough to model crouch in and you can stay hidden when crossing open terrain if no enemy models see you.
>>
>>52691056
Or common sense could state that there is an entire section about shooting terrain, which could be the definition of "unliving" instead. Also, Demons live. Are you retarded?
>>
So, did any ork players managed to get a game in with 20 naked boys mob? It actually sounded bit scary
>>
>>52691288
You could shoot a daemon in a head with a bolter and it might not die since they are not following the same rules for reality as we do. Hence the 5++ save. Daemons are not living as rest of the biological creatures in material universe are. In fact, in 2nd edition and oldmunda snipers didnt work on them.

And yes I have asperger so I'm technically retarded, kinda.
>>
Can someone sell me on this? Is it like necromunda?
>>
>>52691500
Take out the "like" part of your sentence, and you'd be correct.
>>
How should I run my Wyches??? No one seems to be able to offer any advice.
>>
>>52691733

I have no idea whatsoever, or I would help.
>>
>>52691733

I've only seen them on the table once, for what it;s worth the blaster pistol is nasty as fuck.
>>
I think I finally figured out my list but I need some input. The lack of specialists is on purpose to bait attacks against my leader, cultist are for ambushes/bottle tests/pinning and marines do the dirty work

++ Kill Team (Chaos Space Marines) [1000pts] ++

+ Leader +

Aspiring Champion [295pts]: Assault blade, Camo gear, Mark of Chaos Undivided, Plasma pistol

+ Troopers +

Chaos Space Marine [155pts]: Boltgun, Combat blade, Mark of Nurgle

Chaos Space Marine [155pts]: Boltgun, Combat blade, Mark of Nurgle

Chaos Space Marine [155pts]: Boltgun, Combat blade, Mark of Nurgle

+ New Recruits +

Chaos Cultist [60pts]: Autogun

Chaos Cultist [60pts]: Autogun

Chaos Cultist [60pts]: Autogun

Chaos Cultist [60pts]: Autogun

++ Total: [1000pts] ++
>>
Just found about this game. How are guards and wyches?
>>
>>52692035
Guard are pretty shit. Overcosted with bad units.
>>
>>52692141
>>52692035
Think Guard from 7th but without the ability to take vehicles or swarm effectively.
>>
>>52692169

If Guard are shit, then what are GSC?
>>
>>52692182

Bullshit like normal I would imagine.
>>
>>52692169
I haven't play 40k since like 4th or 5th ed.

Well that sucks. How are wyches? Little disappointed that you couldn't have a wracks.
>>
>>52692245
played*
>>
>>52692035
Wyches are hilariously good in HTH.

Being based on Necromunda, the ability to parry is godlike. Wyches can get chain hooks that will prevent the enemy from doing so. Get blade venom so they can reroll wounds. They can also get mirror helms, which allow them a free parry but doesn't count as a weapon. Shardnets and impalers also give bloodbrides and the syren a 83% chance to take away some fucker's weapon, forcing them to HTH with just a fucking knife. Oh and they have dodge, too, for an unmodifiable 4+ in HTH. 12" charge, too.

Their shooting ability is not too shabby either, with BS 4 and the splinter pistol wounding on 4+ and having such a large save penalty for the other guy, but really, you want wyches for HTH.
>>
>>52692035
Disregard faggots like >>52692141 and >>52692169
IG is fine. Their shooting is mostly pinning from normal dudes but their special weapon gunners and team leaders do all the heavy lifting. I've been on a good winning streak with my IG team.
>>
>>52692455

How do you kit put your Sergeant? I'm not sure what to do with mine.
>>
>>52692485
Currently he sports only chainsword and plasmapistol. Mostly he is ordering his squads around and making sure those reddot plasmas are doing their job.
>>
>>52691733
I just started putting mine together and It'll be something like this:

Syren (220)
-Blaster Pistol
-Mirrorhelm

Bloodbride (155)
-Shardnet & Impaler
-Mirrorhelm

Bloodbride (155)
-Shardnet & Impaler
-Mirrorhelm

4x Wych (110)
-Splinter Pistol
-Chainhook

And with the other 30 either give weapon poison to 3 or souldseeker rounds to 2.
>>
The guy from last thread who proposed a 20-ork team and upgrading them later. (1 Boss Nob, 9 Boyz, 10 Yoofs)

Is there any reason I SHOULDN'T do this, besides the fact they're all going to die before they get into shank range?
>>
>>52691237
Yea. In my campaign that I'm now hosting on Tuesdays, models can move and stay hidden so long as they can still keep sufficiently 'hidden' while moving. Like a Pathfinder crouching behind a medium-height wall could stealthily move alongside it while staying hidden, so long as they don't try to go out into the open.

This game is almost upsurdly tactical when my Raptors go up against Tau. It's almost like me and the Tau player are playing a fucking Metal-gear game with how sneaky our teams tend to be. We had a game of 'capturing ammo dumps' end up going a rock-solid 5 entire turns before bottle checks ever started, because all the firefights were short and sweet punctuations between some VERY tactical maneuvering.
>>
>>52691881
Doesn't seem to have any win condition against elite teams like Grey Knights, Tyranids, or clowns. Also very susceptible to pinning with poor overwatch. Mark of Nurgle seems like the best choice at first glance, but I think it's a bit of a trap option since most heavy weapons will still wound on 2+ and it doesn't help with pinning. Champion is built well.
>>
What are bottle checks? Read the rules but I seem to have missed that.
>>
>>52692853
From what I have gleamed it seems to be route tests; lose too many models and you take a bottle test
>>
>>52692853
If 25% or more of your force goes down or out of action, you must make a bottle test. A bottle test is a leadership test using your leader's value, or the highest value of any model left on the board if your leader is out of action. If you fail the test, your dudes book it and you lose the game.
>>
>>52692971
Out of action? Or just downed?
>>
>>52692707
I think the pros of 20 orks outweigh the cons. You wont bottle until 5 go down, you are pretty much guaranteed the leadership bonus, you can swarm units in cc, and can nab objectives pretty easily. Cons- no shooting at all until you upgrade(big whoop orks iz made fer fightin'), no strong melee weapons either. I say do it and see what happens, the games are so fast that you can geta few in and see how they play
>>
>>52692980
Not entirely sure what you mean. Models who are down count towards the 25% and leaders who are down can't use their leadership.
>>
First time I've played since 5th edition. Roast my list

Leader with autopistol and chainsword
Heavy with heavy stubber and clip harness
Heavy with both grenade launcher
2 hybrids with autoguns
4 initiates with autoguns.

What do I do about being bs3 vs cover?
>>
>>52693245
I should mention that they're Genestealers
>>
>>52691529
Better than kill team or a different type of game all together?
>>
>>52693245
I haven't studied GSC, but to answer your question: red dot laser sights. If you don't have access to them, then nothing.
>>
>cover adds to invuln save instead of subtracting from BS
>invuln save stacks with armor save

Does this fix Orks / other low BS factions? I never played 2nd edition because it's older than me.
>>
>>52693394
No one has a problem with cover modifiers. Don't try to fix what isn't broken.
>>
Is there an online army builder for this yet?

Should I go Tau or Dark Eldar?
>>
>>52693322
We don't get red dots. We do have photovisors though, so while we can't boost BS, we can eliminate penalties.
>>
>>52693302
> Is it like Necromunda?
take out the "like" part of the sentence
> Is it Necromunda?

The answer is yes, it is necromunda. Bell Curved ammo rolls, deadlier falls, and worse campaign, but otherwise it is exactly the same.
>>
>>52694049
Battlescribe has some.

Pick what you like.
>>
>>52691193
>>52691237

That's right.

Honestly, I think the Hiding rules would be a bit better if they forced you to be in cover at the start and end of your movement. So you could quickly dash across small gaps without losing hiding and needing to spend an entire turn getting it back.
>>
>>52694049
There are battlescribe files up, and both are good at very different things.Might wanna check out your game tables to see how much terrain they have set up, lots of cover? Dark Eldar. Open sights? Tau Gunline
>>
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>>52694049
Some redditors are making this Google Sheets version, make a copy for yourself and you can fix any error they might have made.

https://docs.google.com/spreadsheets/d/1dn5H9gtgfFKySxGEF9vtslh6qvthHdhOqZ2CG8hnlEA/edit?usp=sharing
>>
>>52694083

What made necromunda campaign better? Speaking as a newfag I honestly have no Idea, and am curious, as perhaps I may be able to borrow some of it for my local group.
>>
>>52692707
No specialists.
But who am I kidding, you don't need specialists when you've got that much shankin'.
>>
>>52693394
Most ork guns get +1 to hit at half range and you can upgrade for cheap +1 to hit with equipment for effectively BS4 with D3 shots
>>
>>52694273
Actually having one. Armageddon basically has no campaign system outside of maybe upgrading your troops.
>>
>>52694273
Not that anon, but Necromunda had a very robust and just down-right fun campaign system. The rules for xp and money between games were significantly more fleshed out and there really was a meta game overarching each match.

The fact that each ganger gained experience individually meant that they each developed differently and felt like actual dudes. The persistent injuries and other random results were loads of fun too, and the sheer number of outcomes following any given battle meant that no gang ever ended up the same. You could still have things like frenzy and hatred happen, but they would be something surprising and fun, rather than half of the warband ending up with it.

Some other gems were the management of territory between games, ensuring you always had enough guys to make money between games made tactical decisions more complicated. Choosing your tropps was also a more thoughtful decision as only full gangers (the equivalent of troopers in SW:A) could manage a territory, but juves would earn xp faster and eventually become gangers themselves.

I could go on, but this isn't a necromunda thread.
>>
>>52694492
Me and my buddies have pretty much just been using the Necromunda campaign rules for SW. Have to change a few things, obviously, but it's a big improvement.
>>
So, what're the odds of Steel Legion getting some plastic or resin minis now that swag has sort of set them back in the spotlight? I love my old metal Steel Legion dudes, but they look kinda shitty placed next to more modern minis.
>>
>>52694796
somewhere in the vicinity of "bugger all".
>>
>>52694985
Well, shit. It's a shame. Steel Legion are one of the coolest regiments.
>>
>>52694796
>>52694985
im surpised gw doesn't make them the new posterboys of imperial guard. People love gasmasks on guard
>>
>>52695019
i wish they'd convert the metals to finecast already so i can buy some resin ones from knockoff places
>>
>>52694492
Thankfully we'll have a set of campaign rules by the community just like HoR
>>
>>52695099

What does Finecast have to do with Chinese knock-offs? Metal models are just as easy to re-cast.
>>
>>52691500
no get the fuck out bich
>>
>>52691881
op marines should get bolt pistol - you want to take pot shots with cultist and go for the throat with marines
>>
>>52692455
Each and every gang in this game is fine and in campaign guided correctly will have a chance to win
>>
>>52692707
Plenty of reasons acctualy. Why take no guns at the start ? Why willingly forfaiting the 1 game ? You know that you will get reduced to bottle test leven and you will fail ?
>>
>>52693245
shotguns moron
>>
>>52695153
my local place is a GW. i'd like to at least pretend my shit is legit.
>>
>>52694273
Necromunda campaign was DIFFERENT not BETTER. For instance - in necro everyone got exp after game so all players advanced gangs at different pace (because ooa models didnt) and you also got extra for things like putting enemy fighters ooa. So if you were winning first games the campaing could be over right at the start of it. Making it extreamly fun for one player and sad for all the others. On top of that there was TONS of stuff to roll - teritories, injuries and so on. The problem was that you could win and still roll shit all the time. Gangers got injuries but remembering all that felt unnatural and forced. Today we dont have GW only we have shit loads of games hobbies and activites that can take up our time - and for today obese pus brain ridden amUricans this game is perfect - really. There are better games to play if you want to manage something (board games for the matter) minis game should be mostly about minis ...
>>
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>>52695096
It's about time Guard gets a total overhaul, pretty much all of the models look old as shit and Cadians are lame as fuck. At least they weren't retarded enough to make Catachans the featured regiment.
>>
>>52695498
Thanks dick. Seriously thanks.
>>
>>52695096

If they do that, it devalues their expensive FW Death Korps of Krieg minis. It would make sense from a fluff standpoint, though. With Cadia gone, it's the perfect time to bring a different major Guard planet to the forefront.
>>
>>52695640
Savlar chem dogs would have made the most sense (if they had models)
>>
>>52695778
Also, the Cadian minis look like shit unless you drop extra money for the rebreather heads because the face sculpts for the regular Cadians are absolutely dogshit.
>>
>>52691881
I'm looking at this list and comparing it to my IG and I'm jelly af
>>
>>52695096
It doesn't matter what the customers like and/or want.

GW does its own thing. Market research and customers be damned.
>>
>>52690967
Is there a quick rules reference sheet for this? I'm tired of passing 3 books among six people, 4 of which have never played this before
Also tell me my list sucks ass, battlescribe version soonâ„¢

995 pts

Boss Nob
Eavy Armor
Power Klaw
Kombi Weapon (Rokkit)
Red Dot Laser Sight

Spanner Boy
Big Shoota

Spanner Boy
Big Shoota

Boy
Chain Choppa(?)
Shoota

Yoof
Slugga

Yoof
Slugga

Yoof
Slugga
>>
>>52696019
you barely outnumber GK/Nid Warriors/harlies. >>52696019
prooobably want more people in your team...
>>
>>52696019
Pro version now

 

**++ Ork Boyz Kill Team (Ork Boyz Kill Team) [995pts] ++**

 

**+ Uncategorised +**

 

**Clan:** Blood Axes

 

**+ Leader +**

 

**Boss Nob [335pts]:** 'Eavy armour, Power klaw


. Kombi-weapon: Red-dot laser sight, Rokkit laucnher

 

**+ Troopers +**

 

**Boy [100pts]:** Buzz-choppa, Shoota

 

**+ Specialists +**

 

**Spanner Boy [220pts]:** Big shoota

 

**Spanner Boy [220pts]:** Big shoota

 

**+ New Recruits +**

 

**Yoof [40pts]:** Slugga

 

**Yoof [40pts]:** Slugga

 

**Yoof [40pts]:** Slugga

 

**++ Total: [995pts] ++**

 

Created with [BattleScribe](http://www.battlescribe.net)
>>
>>52696149
I was actually thinking of removing a yoof to toss on more laser sightson the spanners and boy

Also i apologize i did not realize BS would have all that junk text
>>
>>52696178
Boys before toys.

You can always slap red dots and shit on with a rearm
>>
>>52695842
If there were more face-masks and less GSC insignia, the GSC initiate box with some IG bits might make excellent Savlar.
>>
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>>52695960
"Who you calling dog shit stranger?"
>>
>>52696019
gotchu senpai

https://drive.google.com/file/d/0B3MbQ_7gdsN7Z0djbUE3MHIzemc/view
>>
Do we have any full scans yet, with all the bells and whistles and fluff?
>>
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>>52695640

...again
>>
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Big shootas had damn well better be worth the 150 points they cost.
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>>52696542
Same for power klaws.
>>
So is this going to be one of their fuck-assed limited releases or will there be another printing?

Seems sort of stupid to make new terrain and a new SKU for a one-time, but that's what was done with Assassintorum and Space Hulk. :(
>>
>>52692035
Guards apparently are having a good time in this if you are to believe those who have actually played games.
>>
>>52696558
https://www.warhammer-community.com/2017/04/09/shadow-war-armageddon-the-rules-available-soon/

"Following the unprecedented demand for this game, our book team have thrown themselves into creating a new rulebook you’ll be able to order separately. Not content just to make the book a copy of the one that appears in the boxed game, though, they have also added in all the extra content too: all the factions that have had their rules published as PDFs will be included."

2 fucking seconds in fucking google.
>>
>>52696579

What is this google you speak of? I am but a humble yak herder on a Malaysian yak herding board.
>>
>>52692485
Mine is getting a lasgun. That's all. He's not getting anything other than standard issue equipment just because he's in charge of a few soldiers. :)
>>
>>52696613
Much fluff.
Very wow.
>>
>>52693394
Saves don't stack. The rules explicitly state that you have to choose one if you are allowed two different saves
>>
>>52695960
The cadian models are decent, if worse in design than the pewter perry ones.

Being a touch too big and lacking plasma/melta in-box are the only real problems with them. They ain't catachan infantry squad tier by a long shot.
>>
>>52693245
Your guns suck, your grenades rock, your special ability is based on stealth... There's something the devs are telling you about the gsc, you should listen to them.
>>
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I'm running Chaos and I want my champion to be a boss in close combat.

Right now I'm running Mark of Nurgle, bolt pistol, power fist, camo cloak....

Do I want a sword rather than a fist, though? It seems total overkill, and a sword might actually help me win the fights I want to?
>>
>>52696019
Boys before toys. You have the special ability to field up to 20 units and you're not using it, which means missed opportunity.
>>
>>52696796
Why not also take a sword and use it with the fist in melee?
>>
>>52696605
Well, in that case:
Menggunakan google untuk mendapatkan barangan yang anda mahu.
>>
>>52696796
>I want my champion to be a boss in close combat
>I'm running Mark of Nurgle
Extra attack dice is big, if you actually want to win combats.

run MoK
use the power sword instead of a fist
run them along a mob of cultists to get the cumulative bonus for having multiple fighters
>>
>>52696796
Swords can parry and you can run both m8
>>
>>52694796
Considering they were recently Made to Order I sincerely doubt it.
>>
>>52692485
My Steel Legion Sergeant is doing pretty well with Bolt Pistol and Power Sword.
>>
>>52696811
Technically, you could drop 20 naked orks on the first game.
If you'll win, it will be by multi-combat, you can drop at least a boy and a yoof (that will fight like a boy) on each guy.
>>
Upon further reflection, I realized that this game is possibly the best game available for people who want to play Hua Yuan IG Regiment and not dump a ridiculous amount of money into the hobby.
>>
>>52697162
Man, I really like this idea of 20 naked orks. I want to try that out. If anyone tries this one in a game or two, please leave a batrep. It would be absolutely hilarious if this is viable (at least in the first one or two games before rearm.
>>
>>52697220
What is Hua Yuan?
>>
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>>52697312

A /tg/-made IG regiment hailing from a Future Hong Kong Kowloon Walled City inspired hive. Their shtick being that they're expert urban fighters (because Kowloon Walled City-inspired hive) and have hunt Tyranids after a splinter fleet threatened to overwhelm their planet.

It's also to be noted they have a heavy flower theme, since Hua Yuan is "Garden" in the Mandarin language.

They're also an excuse to quote Hong Kong crime flick quotes.
>>
>>52697352
Meh
>>
>>52697312
>Hua Yuan
Google.
https://1d4chan.org/wiki/Hua_Yuan
>>
>>52697352
thats some gay shit. what are you? 12?
>>
>>52697369
>Rave guardsmen
The 90s were a strange, silly time.
>>
>>52697369
>worrying about things being "gay"
What are you, 12?
>>
ARE orks solely a melee swarm faction or can shooting orkies work
>>
>>52697479
>ARE orks solely a melee swarm

Look at shoota.
>>
>>52696355
not all of us are gods when it comes to painting eyes like you anon
>>
>>52697479

Orks shoot pretty damn well. Few other factions get as much easy access to sustained fire and on very cheap dudes.

It's not about each shot being accurate, it's about the fact you are throwing d3 of them downrange (Or 2d3 with a Big Shoota)
>>
>>52697479
>2x boots on the ground
>2x shoots with their basic gun
>combines to 4x more dakka
BS2, but with a red dot, at short range, vs a target in partial cover, they'll hit on a 4+.
A BS4 guy with red dot and a photovisor, with a +1 from his weapon, will hit on a 2+, which is NOT 4x as deadly.

The Orks are good as a 'basic weapon' faction, with a secondary focus on krumping it in melee.
>>
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alright guys, I've been watching all the bat reps that are up on youtube and I've realized that models fall from ledges all the time!

so, i gave my plasma gunner a Safety Harness! so that way he could snipe with his scoped plasma gun from a distance without having to worry about taking a tumble!
>>
>>52697365
Yeah I found that, but I didn't know if that was what you were talking about or if it was some term for something else that I wasn't aware of. Because what I read about them didn't seem that enticing. But to each their own I guess.
>>
>>52691056
It also didn't work on Tyranids.
>>
Why do I always have to make things difficult for myself lol

Putting together my cadian team, and the first unit is a veteran with a female head, so I had to take a wych head and cut it down to size so it would fit in one of the empty helmets that come on the sprue. Then I had to sculpt cheek guards and chin strap from greenstuff, and since I decided I wanted her to be mid throwing a grenade I used the right side arm with a grenade in the hand, and I thought it would be cool if she had a knife in the other hand. So I took one of the flamer arms and cut off the hand and turned it slightly, glued it back on and then cut off the bayonet from one lasgun, cut off the blade and pommel (is that the english word when it comes to knives?) and glued them on the hand. And obviously she needed to have her lasgun with her so I figured she'd thrown that on her back in a sling so I had to make a sling. It looks like I'm finally done now tho. Greenstuff is hardening and once that's done I'm just going to assemble the pieces.

Sigh...
>>
>>52697773
One down. Eight to go. lul
>>
>>52697773
>>52697781
I'm that anon. Just realised that there was no way for her to adjust the length of her weapon sling so I had to go back and sculpt a buckle thing on the strap. :)
>>
Is there any part of the Terrain that will be a bitch to paint if I assemble it before painting?
>>
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..one last thing.. I was experimenting on an old model to see how my idea for a scope and a red dot would look on a lasgun, and I have to see I'm pretty happy with the results

okay, i'm done for the night. i am officially obsessed with this game and I haven't even played yet
>>
>>52697873
Looks great!!
>>
>>52697873
Ooh that looks very fancy!
I use same scopes for my 40k Veteran Guardsmen. I have so many veterans that I can basically just swap around models without ever converting anything for this game.
>>
>>52697873
Nice idea to integrate the red dot into the rifle. If I get red dots, which I'm still hesitant about, I will probably just attach them under the muzzle.
>>
>>52698000
Red dots are good for lasguns (and shootas). On the other hand, lasguns cant kill a puppy even with rapidfire but then again, 6++ of Red Dot doesnt matter because your flashlight allows all saves anyway. But hitting stuff is nice since it tends to pin and pinning (and trying to get models fall of the ledges) is very tactical thing to do.
>>
Anyone have a link to the SOB warband that was being worked on? I kinda want to test it with friends. Might as well use the models I own.
>>
>>52698043
I would love it if most faction's subgroups had small fluffy bonuses.
>>
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>>52697580 #
Unless you're facing a broken faction like Harlequins who ignore pretty much all environmental negatives.

>>52697046 #
Eh, I wouldn't consider like 5 months ago recent.

>>52696524 #
Shhh. We don't talk about such dark times.

Honestly though, if every social snowflake chapter for space marines gets their own rules so should the Guard regiments. (40k in general, not just SWAG.)
>>
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>>52697580
good choice
ledges are so deadly but having the high ground has a lot of benefits imo
i personally love my clip harnessed sniper though so far he hasn't needed it since he's never failed his stealth check after firing from hiding
>>
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>>52698059
It wouldn't even need to be huge things.

Cadians could get hatred of chaos.

Steel Legion/First and Only could get hatred of Orks.

Catachans could ignore dangerous terrain.

Similar stuff could be found for other regiments.
>>
>>52698100
Had funny game against greyknights few days ago. He started and his psycannon-gunner moved forward and hid so he could shoot at my guys next turn. In retaliation my two snipers pointed their rifles in his direction and went overwatch (and hid next turn). For the whole game the gunner could either move out of his hiding or fire as that would have provoked overwatch and with two red dot snipers it would have been almost guaranteed pin or worse.
>>
>>52698107
those are some bad examples since they're highly situational, i personally dislike hatred against a single faction on unit entries, even if it's fluffy , either a character doesn't have it calculated into his point costs at which point hose factions are at a disadvantage, or it does have it and then the character is overpriced since they're facing space marines 80% of the time anyway

we already have an example for cadians , they get to reroll ones for shooting and get an extra order on their commander in their detachment

catachans could get stealth or maybe something that boosts their melee

Steel legion should get a bonus from their chimeras , maybe have them be fearless for a turn after disembarking or allow them to shoot at full bs from a transport even if it moved at cruising speed

vostroyans: idk they're good at urban combat fluff wise but i don't know how to translate that into a rule, maybe the exact same thing as cadians

valhallans : bonuses for larger unit sizes
>>
>>52698107
Hatred is pretty powerful bonus in this game if whole team has it.

What also most people dont understand is that when the campaing goes on, the amount of possible special rules your AND your opponents models will have is pretty big. It gets a bit hard to remember all of them in middle of the fight. So adding more special rules on top of that gets a bit tedious.
>>
>>52698228
I think the chat just got slightly off topic and was talking 40k as a whole rather than just shadow war.
>>
>>52698228
My post was in reference to a post talking about actual 40k, so I think you're responding in error.
>>
>>52698262
>>52698286
Oh sorry, couldnt have known. But yeah in 40k thats more fine. Steel Legions thing is actually their chimeras and how easily their world mass-produces them. That could mean that fitting bonus for them is free transports...
>>
>>52698300
>free chimeras
lord have mercy no
you pay less for a squad of infantry then you do for a chimera
>90 lasguns, 10 laspistols and 10 fucking chimeras for 500 points
>>
Sooo... Sniper Rifles.
Marines get them as basic weapons, other guys as specials, in the profiles they are basics.

Can anybody Rapid Shoot them or only the Marines?
>>
>>52698344
nobody can rapid shoot them ?
>>
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>>52698343
To be fair, Guard kind of NEED them in order to not be garbage. They're basically a tax doubling the cost of units.
>>
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I think I've finalised my guard list. Ideally I'd have an extra body, but I can't see a way to squeeze one in without changing a special weapon, which I don't really want to do since its one of the few advantages guard get.


++ Kill Team (Astra Militarum Veteran Kill Team) [995pts] ++

+ Leader +

Veteran Sergeant [145pts]: Bolt pistol, Flak armour

+ Troopers +

Veteran Guardsman [80pts]: Flak armour, Shotgun

Veteran Guardsman [80pts]: Flak armour, Shotgun

Veteran Guardsman [110pts]: Flak armour, Frag grenades, Lasgun

Veteran Guardsman [85pts]: Flak armour, Lasgun

+ Specialists +

Special Weapons Operative [150pts]: Flak armour, Plasma gun

Special Weapons Operative [150pts]: Flak armour, Plasma gun

Special Weapons Operative [195pts]: Flak armour
. Grenade launcher: Krak and Frag grenades

++ Total: [995pts] ++

Created with BattleScribe (https://battlescribe.net)

After the first game I'll pop a cache and get two more lasgunners, either with RDLS or grenades to use any leftover points.
>>
>>52698356
>>52698344
oh you meant as in using the skill that gives you sustained fire 1 on basic weapons and pistols ?
well a sniper rifle is a basic weapon rules wise , simply because it is on the special weapons options list of a different doesn't change it's profile afaik
>>
>>52698356
Sorry, I meant Fast Shot.
Can anybody use the Fast Shot skill on the sniper rifles, or it's that just a marine thing?
>>
>>52698388
Its still a special weapon ruleswise. For example if heavy weapon is in basic weapon list (there isnt such example in this game but bear with me) its still a heavy weapon and follows all the rule meant for it like move&fire, not getting some scopes etc.
>>
>>52698381
>he's never charged a glorious 50 man squad of valhallans across the field supported by a psyker and a commisar while blasting the soviet march from red alert
it can be surprisingly effective
those boys kept a primarch and his deathstar ( we were doing 30v40k) tied up for 4 turns while i wiped up the rest of the board

>>52698384
you have 5 points left , why not give your leader some camo gear ?
>>
>>52698415
By your reasoning, since the Sniper Rifle is a basic weapon (both in the profile and description) that appears in a lot of special weapons lists, then it should be a basic weapon for everybody.

>>52698388
Thank you both, I guess there isn't yet an official ruling, but until that happens if nobody thinks that a weapon should change 'type' depending on the list it appears on that's good enough for me.
>>
>>52698415
i know that would be the case
but a sniper rifle is actually a basic weapon according to the index at the back and the armory section
i just checked, i was surprised to
>>
>>52698452
It does change type depending on the army. If it isn't listed as a basic weapon for your faction, you can't use the special skill that requires a basic weapon.
>>
>>52698013
Red dot is not 6++. It's just a flat 6+. So you give them one in six chance to escape unharmed without even pinning for a +1 in BS.
>>
>>52698487
It's specifically described as an 'invulnerable save', so they get to choose - pinned but alive, with the normal armor save, or probably down, but with some luck not pinned at all with the 6+?
>>
>>52698509
I can't seem to find anything that says that the 6++ from the red dot lets you ignore the pinning.
>>
>>52698463
what would make you assume that unless specifically mentioned ?
>>
>>52698531
it doesn't mention it in the rules at all
people are just bashing the red dot rule and the dodge skill together because wishfull thinking i guess
>>
>>52698531
It's not 6++. It's 6+ invuln.

>>52698509
I'm still hesitant about giving my opponent a 6+ save for +1 BS. We'll see though. Maybe I'll be sprinkling my team with red dots eventually.
>>
>>52698544
The red dot gives an invulnerable save.
>>
>>52698558

>I'm still hesitant about giving my opponent a 6+ save for +1 BS. We'll see though. Maybe I'll be sprinkling my team with red dots eventually.

And who are you facing where they wouldn't be getting a better save anyway?
>>
>>52698558
but if you are playing guard the enemy is going to have a 6+ save or better anyway so it doesn't matter
and if you have guns with a -1 rend the only thing that would benefit from a save where they otherwise would have none would be guard, cultists and genestealers
>>
>>52698558
6++ is shorthand for 6+ invuln...
It doesn't stack with armor, it doesn't let them ignore pinning, if you're using a low armor save mod weapon it's just a +1 BS that you pay points for.
>>
>>52698558
Weird, I thought ++ meant that it was an invuln in discussions. What does 6++ mean to you?
>>
>>52698531
>>52698544
>ducks aside
>still hit and pinned

Nice logic there.
>>
>>52698558
>It's not 6++. It's 6+ invuln.
6++ literally means "6+ invuln"

And what this>>52698565 guy said. Lasguns give saves to everyone. Only models who benefit from 6++ against Lasguns are grots and chaos spawn. Rest of them already have atleast 6+ armorsave.
>>
>>52698579
And Dark Eldar Wyches.
>>
>>52698586
Could be ducking behind cover or going to ground and effectively pinning themselves.
>>
>>52698580
Oh I see. I thought 6++ meant you had to roll a six and then a six again. It still ignores pinning since the unit is effectively not hit at all if they make the save.

>>52698585
See above. I thought it was "roll a six and then another six".
>>
>>52698586
>Harlequin is shot with aplasmagun but due his clowntastic super-reflexes he manages to dodge a shot that would have hit even superhuman reflexed spacemarine.
>Gets pinned.
>>
>>52698563
yeah but at no point is it mentioned that making an invul safe allows you to escape pinning. they work in the exact same way as normal saves except they can't be modified , and a fighter is pinned as soon as he is hit
the exception to this rule is the dodge skill from agility but that doesn't mean that "dodging" a red dot shot should also remove pinned
>>
>>52698615
>It still ignores pinning
Do we have to get into a screaming match of 'It does not - It does too', or will you read the manual? You're thinking of the Dodge skill.
It happens, without a proper book available, but you're getting confus.
>>
>>52698599
It specifically says "ducking aside". The fact that pinned or down targets don't get the save doesn't account for anything?

I am trying to interpret this differently, but "invulnerable save" is not clear on this. It can either be *kapoing* or *swwzzzsh*. :)
>>
>>52698615
>>52698620
see
>>52698629
raw they get pinned and with good reason, can be easily explained by >>52698599
a fighter with agility is skilled at dodging , someone who gets a red light shined in their eyes just jumps to the ground in a rush of panic, harlies can dodge small arms just fine but a heavy weapon might still knock them of balance
>>
>>52698629
The question is, if you make the invuln save from a red dot, are you hit?

>>52698648
I'm reading the rules as I type. See question above. Does the target actually receive a hit? In that case they're pinned obv. But if they don't because they "ducked aside"?
>>
>>52698667
I see that. But it says "ducking aside". Not "hitting the dirt". Imo it's badly worded. Should specify whether or not the target becomes pinned after making the save.
>>
>>52698655
So since if you're hit, then you're insta-pinned, nobody gets to use the 6++ anyway unless they have some special rule that lets them ignore the pinning effect (like harlies and nids, that won't need that 6++ very often)?
Fine by me, but that's a nice boost to the red dot.
>>
>>52698672
raw yes you are , the escape from pinning is specifically mentioned in the dodge skill , it isn't on the red dot sight's description
>>52698682
it doesn't need to specify basic rules after they have been established
i agree that it's badly worded though and i can definitely see why people make the connection with the dodge skill
>>
>>52698718
Well I wasn't even looking at the dodge skill. I just thought it was a bit unclear. Seemingly getting a one in six chance to escape completely unharmed in a game where pinning is such a big deal.
>>
>>52698708
I'm not really following your reasoning here.
>>
>>52698672
>The question is, if you make the invuln save from a red dot, are you hit?

The shooting rules say that if you get hit, you are pinned.
Armour saves do not prevent you being pinned.
Invul saves do not prevent you being pinned.
The Red Dot rules says it gives you an invul save, since Invul saves do not prevent you being pinned, you are pinned.

The only exception is the Dodge skill, which gives an Invul save, and clarifies that if this save is made they do not get pinned.
>>
>>52698877
It's about the shooting steps.
If the to hit roll succeeds, then you're hit, and INSTANTLY pinned.
Then there are the to-wound, save, injury rolls.
By the time you get to the save roll, you're already pinned, so you don't get to use the 6++ save anyway.
>>
>>52698877
He is deliberately misunderstanding.
>>
>>52698903
Something I find interesting with the red dot is that it says they get the 6++ if they are hit when the rules for saves themselves say you make them if you're wounded. With that kind of wording, it might mean a save against the hit itself. It being an Invuln may simply to say unmodifiable.
>>
>>52698903
Well I agree that it's more likely that interpretation is the correct one. It's just that they're saying the target has "ducked aside" and it's an invuln save. Sounds kinda illogical to me that they're still hit when the whole point of the rule is that they're ducking aside and escaping harm. Hence why I think it's poorly worded.
>>
>>52698426
>you have 5 points left , why not give your leader some camo gear ?

Good idea, didn't notice there was something for 5 points
>>
>>52698580
Yes, it gives them 6++ save.
Which is often worse than the enemies armour save.
Which is sometimes worse than the enemies Invul save.
Which they do not get if they have already been pinned.
Which they do not get if you are outside their front 90 degree arc.

There are enough exceptions to make it a valuable trade.
>>
>>52698925
The Dodge rule also says 6++ against the hit. which would be before to wound.
>>
>>52698911
Good point. And good explanation. I didn't think of it that way. That settles it for me then.
>>
>>52698912
Eh, it's a shit argument, but I consider it slightly better than his 'you're not hit at all, so you aren't pinned'.
>>
>>52698928
I totally agree that it is poorly worded. It's based on necromunda, home of the poorly worded bullshit rules.
(I love Necro, and still play it, but fuck me it's got badly written rules)
>>
So this thing is poorly worded, but I've honestly have come round to not being pinned due to it says a fighter hit gets a 6++ rather than when a fighter is wounded. The dodge skill also says that it is a save against a hit rather than a wound.

In the end until there is something official like an FAQ or rewording in the new Rulebook release just discuss it with your local group and figure it out before the game. Doesn't matter what TG thinks if your FLGS disagrees.
>>
>>52698949
well ur a shit :)
>>
I should go back to trimming mould lines and drinking beer.
>>
>>52699057
Yes. This thread is going all the way to full retard on full speed.

Dont cut your fingers!
>>
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Remember that overwatch is only 1 shot.

Remember that overwatch incurs a penality.

Remember that if the enemy starts out of LOS and ends his movement out of LOS, the overwatcher actually has to pass an Initiative test in order to actually get to shoot.

Remember to always pass by enemy snipers with the most valuable model last, to ensure the opponent either only shoots a less valuable model or only get one try at shooting.

Remember to always run past the snipers to minimize their chance of hitting.
>>
>>52696542
Learn to paint jesus christ.
>>
>>52698942
The dodge rule also explicitly says it prevents the pin, and is a save against the hit.
Red Dot does not.
You can imply it, but it's not part of the rule.

I mean, previous versions of the Red Dot sight in Necromunda (Original and Living) actually spelled out that it was in response to the hit, and not an armour save, but this is the first version of the rule that does not.

So, if we wanted to call in preceedence, we could assume it runs on the same mechanic that Necromunda has used for the past 20 years.
Or we could go with what the rulebook actually says.

RAI or RAW, take your pick.
>>
>>52698100
You have to use a turn to hide before going on overwatch. Hiding after going on overwatch will remove the overwatch.
>Unless you have the ambush skill.
>>
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I'm sure I'm not the first person to post this but

>Genestealer Cult. No shotguns.
>>
>>52699319
Yeah. Its a slight shame they went full "you only get stuff that official models have"-line of thinking.
>>
>>52699281
you can hide and go on overwatch , just not in the same turn unless you have the skill
re read the rules
>>
>>52699319
But explosives.
>>
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>>52699340

Damn devastated, just picked up my Neo box today and Acos, I was looking forward to modelling them on. Hadn't actually read the rules until 10 minutes ago

>>52699350

Every cloud has a nitroglycerin lining I suppose
>>
>>52699344
You just said the exact same thing I did, but with worse grammar and lack of punctuation.

Why did you feel it necessary to repeat my statement? I am legitimatly curious.
>>
>>52699372
my original post in no way implied that my sniper hid and went on overwatch in the same turn
>>
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>>52699319
>Genestealer Cult. No shotguns.
Wat. It's right there in the basic weapons list. And the models have them too.
>>
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>>52699400
Ok, I'll bite. What the fuck is a stealth test.
When firing while hidden you automatically stop being hidden. There is no stealth skill that lets you keep being hidden.

>I still don't understand why you copied my last post and just added "re-read the rules."
>I have yet to state something that is wrong.
>>
>>52699482
The rule is on the Hiding page.
Some weapons, like the sniper rifle, are silent, and have a 50/50 chance not to get you out of hiding when shot.
>>
>>52697369
Agreed. They are the cringyest shit ive seen.

>>52697376
Yeah whats worrying about an ideology of mental infertility.

Also i cant understand you over the dicks your swilling.
>>
>>52699512
>thinks homosexuality is an ideology

What are you? American?
>>
>>52696796
>Nurgle CSM
>Deathwatch Models
>Salamanders Paintjob

Did I miss a meme?
>>
>>52696542
Mine got removed turn one after rolling 2 shots from sustained fire
>>
>>52699506
thanks for spoonfeeding him so i don't have to anon
>>
>>52697352
I'd say go for it, but I always worried how their crazy colour scheme would look irl. Post some pics when your done
>>
Just to clarify this.

>Red dot sight gives a 6++ if shooter is within 90° of targets front.

>If target is pinned, he doesn't get the save.

>If target is hit, he is immediately pinned.

>Target will never get the save.


Jesus christ, these rules are shittily written.
>>
>>52699818
Unless the save is meant to be against the Hit itself instead. Instructions unclear :/
>>
>>52699632
They look more like Sons of Medusa, and it's very common for DW volunteers to keep the DW shoulderpad when returning to their parent chapter (albeit rare as fuck for a whole squad of vets to get together like that, if the chapter even has that many home at any given time).

No idea on if there's a meme there or not but taken at face value that pic makes perfect sense.
>>
>>52699818
The fucking hell. Its 6++ inv save. You shoot a grot and he gets extra 6++.

Red dot by RAW doesnt have any special rules relating to pinning.
>>
>>52699842
The OG Necromunda rules specified that you got an 'extra' 6+ save to ignore the hit. NM didn't use the term 'invulnerable save' and it was specified as an extra (in case of armour).

SWA lists it as a 6++ which as we know takes the place of an armour save, at the end.

I can only imagine RAI is that it functions like NM because most of this game is a thoughtless copypaste, but RAW making that 6++ doesn't prevent pinning, and arguably being hit (and subsequently pinned) in the first place prevents you from making the dodge at all because of the order of resolving shooting attacks.
>>
>>52699845
Maybe, the DW shotguns, Frag Cannon and stalker bolters suggest active DW service but whatever.
>>
>>52699872
What? It's literally in the third paragraph of the Red dot rule.

> If the shooter is within a 90° arc to the front of the target, then the target recieves a 6+ invulnerable save. A fighter who is pinned or down does not recieve this bonus.

Try reading the fucking book sometime.
>>
>>52699872
It says in the RAW it says pinned and downed targets don't get the invulnerable. Also, the Dodge rule for some reason calls it's save an invulnerable.
>>
>>52695099
check out Blackmarketminiatures.org
>>
>>52699910
...I'm a absolute retard. Dear lord. Now that I've re-read what you said I have no idea how I got my first conclusion about what you meant. Sorry dude.
>>
>>52699909
Wouldn't surprise me if returned DW Vets kept some of their toys to take back to their chapter.

Not that it explains the unit as a codex chapter army unit on the tabletop, but fluff wise it -could- happen, though pretty contrived.
>>
>>52699928
Damnit, why did you have to be reasonable on the internet, who am I going to sperg at now?
>>
>>52699943
Yeah, hopefully well see frag cannons on BA in 8th, it was their shit originally.
>>
>>52699818
Someone should point gw to this. Hopefully we'll get some errata bits put into the printed rulebook.
>>
>>52699960
Try /40kg/. I'm usually monsterlevel assburger when it comes to 40k but with SWA I'm going in opposite direction all the way: Niceness, RAI and beer.
>>
What do you guys put on your bases for this stuff? I usually just do simple desert ones for my proper army, but I dunno about my lil team.
>>
>>52700242
I just have a giant bucket of modeling sand from Hub Hobby, and paint it different colors depending on what I want. White is a decent snow, and I found that grey makes a nice looking gravel.
>>
>>52699160
I'm not actually the one who painted those.

My painting is worse.
>>
Is there anything in the terrain set I should paint before I assemble? I've had that kind of stuff bite me before.
>>
>>52700321
Not to my knowledge, but do a dry-fit and see for yourself, maybe you'll find a clever configuration in the process.
>>
Ack my back hurts. I look like a fucking cheese doodle when I trim mould lines. Almost done with the third model. Six to go. :/
>>
>>52699108
Remember that overwatch can be sustained fire.

Only a -1 penalty, they usually have red dots and shoot when your guys have no cover.

Unlikely to happen in open terrain, and they still get a chance to shoot you first.

They can choose what they're shooting in overwatch, they wait until a more valuable unit pops out before shooting.

Gunlines wipe out half of your army in overwatch, then finish off the rest in their shooting phase if you try and run towards them...
>>
>>52700402
But that's like the one part of the process you can to in a recliner or couch watching tv.
>>
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>>52700321
The only part I can think of is a single spot on the large cylinder. There's a slot where you can choose to have a door open/closed/partially open. You would probably want to paint the inside section of it beforehand if you want to have it partially open.
>>
>>52700450
Not me. I'm too perfectionist. I'm sitting by the table with a really strong light (magnifying lens lamp that I also use for painting).
>>
Guy with bad terrain store here. Played another game today and actually had fun. The terrain didn't change, but the armies we faced on the table were not gunlines. Instead it felt like I was the one gunlining, but at some point I decided to advance my guys anyway to make the match more interesting. Proceeded to lose anyway but that was fine.

Because we all had a fun game, store owner thinks he's justified in his choice of terrain and feels confident it should remain the same. I'm sure gunlines/mass heavy weapons on overwatch will dominate now.
>>
>>52700470
Thanks for the head's up, I'll make sure to look into it
>>
>>52700499
What's the store? The owner is an idiot.
>>
>>52700499
He's literally alienating everyone who wants to play a less shooty gang. What is his argument for that? That the rules are fucking unbalanced? I'm serious, that guy sounds like he's legitimately retarded. How does he even run a fucking store. I'm baffled.
>>
>>52700563
It's cheaper and easier.

Any other argument is empty justification.
>>
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I just noticed this. Does anyone know why spannas can't take skorchas or burnas?
>>
>>52700499
You're playing in a Hive City. A HIVE city.

Clearly, you only have 1 choice. You must create a massive 2'x2' Hive Stack terrain piece and ask to play on it. After all, it will only be a single piece of terrain.
>>
>>52700603
As so many other silly things:

Because there's no burnas in the boy box and only vehicles can have skorchas.
>>
>>52700625
Kowloon style 2x2 cube of floors and rooms, maybe with a gaping abyss running the height of the thing with a narrow steel I beam across?
>>
>>52700658
Include those sticks you always see in war rooms in movies to move the models around.

Or make the ceiling really high, either works.

... shit, I was just joking, but I kinda want to make that now.
>>
>>52700516
>>52700563
I'd rather not say which store, and the guy running it is actually not a bad guy, he just has different opinions to me.

He believes he knows what's best, so I ask his advice and take options according to what he thinks is best just so I can show him that it won't work, but then he blames strategy or says "Well.. something you did must have been wrong or the rolls just didn't go in your favour." and there's not much I can say about that.

I dread my entire army getting killed/routed before they get within 24 inches again. I'll have to do the annoying thing and hide my guys on my side of the map if I survive turn 1, I suppose.

>>52700625
I've never made terrain! Perhaps I should have a go, sounds like an exciting project.
>>
>>52700586
>>52700499

Do you have other stores where you live? I suggest you explain to him that he's alienating anyone that isn't playing a shooty faction and that you're taking your wallet elsewhere to buy stuff. Assuming there is another store. Do you have gamers clubs or anything? There has to be another option than playing in that fucktards store. ffs this infuriates me like nothing else have in a long time. That store owner needs a high five in the face with a chair.

And I'm even playing a shooty team.
>>
>>52700634
That's fucking terrible and you're absolutely right.

God damn it, GW, can you give me at least one pastry without teeth and tetanus in it?
>>
>>52700694
No, he doesn't have a different opinion. He might be a good guy but he's clearly retarded. It's a fact that limiting the amount of terrain will benefit shooty teams. If he doesn't understand that he doesn't know what fucking game you're playing. Being factually wrong is not having an opinion. It's just retarded.

And yes, you should definitely get into building your own terrain. Have your own table, and invite people over to play. To be perfectly honest I'd rather not play at all than play in that retarded store owners store.
>>
>>52700694
Making terrain is easier than you think, and can be pretty fun. Look up a few tutorials online, and take a look around the house for junk you could make into pieces.

Also, start saving paper towel tubes. I don't know why, but Hives always look better with random giant cylinders everywhere.
>>
>>52700770
Paper towel tubes, Pringles tubes, plastic medicine jars, drinking straws, plastic bottle caps, and so on and so forth. Look at stuff you have at home and think "if I glued this onto something else and painted it, would it look like something else?". Save all the stuff you find in a box or something.

Oh, and buy a glue gun. The cheapest you can find is good enough.
>>
While you're at it, cheap plaster. A thin layer of that stuff, sand it, and you just made something look almost exactly like concrete when painted grey.
>>
>>52700694
Ladders can be easily made by cut up sprues if you want them freestanding. Or if you make permanent ladders attached to the wall it's even easier. Cut up matches and glue them on the wall. It doesn't matter if they stand out from the wall. As long as you can all agree that it symbolizes a ladder. Walkways are also important. If you have an old ruler you can just glue shit onto it and then paint. Make several walkways. Don't worry if they have railings. The models will fall off when shot anyway.
>>
File: 1447015882788.png (19KB, 509x411px) Image search: [Google]
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>mfw 5 Chaos Space Marines and a handful of cultists are <= 1000

How does an average gang deal with this shit?
>>
>>52701007
CSM aren't your average gang.
So.. they dont.
>>
>>52701007
>>52701027

I meant to say 4 and not five but that kinda sucks
>>
>>52701051
CSM are a half-assed job, they definitely need more depth with their cultists as that's one of their greatest resources, "survive 3 games to become a grunt" is lazy garbage, they need a weakling/support'ish skillset as well as a general CSM Mutation line.
>>
Any sign of the sisters or inquisition rules yet?
>>
>>52701209
Is it pasted all over the thread?
>>
>>52701209
I cant remember for the life of me where i read this but sisters/inquisition is getting released when the rulebook gets done.
>>
>>52701407
The official announcement.
>>
>>52701407
Gw official facebook page
>>
>>52701481
>>52701607
Yeah that must be it. For once I'm not pulling stuff out my ass.
>>
>>52701619
Keep it up, /40kg/ has enough of that for all of the hobby.
>>
Finally finished cleaning the fourth model of my starting nine. Ugh. I hate mould lines.
>>
>>52701999
I haven't bothered cleaning any of them. Please don't judge me.
>>
>>52702031
Have you "bothered" painting them?
>>
>>52699928
>Based anon realizes he is wrong and changes opinion with dignity and an apology.

Niiiiiice. We need more like you.
>>
>>52702031
I don't judge. For me though it's just that the end result becomes so much better if you do the prepwork properly. Mould lines show through the paint no matter what you do. To me it's as critical as drilling out gun barrels and filling bad fits with greenstuff. I dislike doing it, but it has to be done. I guess this is why I will never play 40k.
>>
>>52700694
How many retarded people on here are going to bitch about a store owner not wanting to buy more terrain. Have you all lost your minds?
Just sack up and build some terrain and donate it. be a part of the solution not the problem
>>
>>52702149
They're in progress, my first shadow war game is Tuesday.
>>
So, on page 71 I think under the heading "Call of the Promethium Sprawl" it talks about buying skills and characteristics advances, I'm not really sure I understand this, is there a limit to how many times you advance a characteristic? And is this intended for non-campaign play?
>>
>>52691881
I thought about rocking Nurgle, but decided to go Slaanesh.

Initiative sounds pretty doo-doo at first, but the fact that it puts tied combat in your favor, prevents you from falling, and aids in collecting your shit; it seems pretty solid in keeping your dude fellaz going.

I went with a specialist with Autocannon first because those guys are so expensive, I'd rather not have to spend two Prom Cash to purchase and arm over the course of two games.

I went with Aspie Champ with Bolt Pistol and Power Fist, MoS

2x Marines with Bolters

1x Marine with Autocannon

1x Cultist with Auto Pistol

All marines have Mark of Slaanesh, might have points to spare for the specialist to get a clip harness to prevent falling altogether, but while Marines are decent in close combat, I think they want to make enemies come to them while they just punish the shit out of them.
>>
>>52696224
Hack off some cultist heads maybe?
Could be the best dodgy masks we'll get.
>>
>>52702210
The problem is not that the storeowner doesn't want to pay for terrain. It's that he doesn't want terrain and use bad excuses to defend that and literally blame those with less shooty teams for losing. If you didn't follow the discussion from the start yesterday, don't jump in halfway and try to be a smartass.
>>
>>52702222
Right before the advance table is says characteristics can only be increased by 1. Also the buying skills and stats is only to replicate veterans from previous games.
>>
>>52702216
Yeah, just ribbing you.
>>
>>52702228
Because you will rarely see more that 200-250 pts at a time, it's worth considering buying your specialists and their doodads at the start with csm. Basic marines might seem good with t4 and a 3+, but they're not much better than guardsmen or skittles when it comes to shooting. I've found gunners and cham + cultists works better. The power fist is also the worst melee weapon with the stats of a plasma pistol that can't be shot for a higher cost. Consider undivided on the champion for LD 10.
>>
>>52702383
>Power Fist
But mine's all pointy and shit. Would a power sword be better matched?

>Gunner
I'm likely only going to run one heavy weapons guy at a time. Any further gunners will probably be using assault weapons. I was hoping to expand my cultists and use them as fodder.
>>
>>52702383
>The power fist is also the worst melee weapon with the stats of a plasma pistol that can't be shot for a higher cost.
you also get the extra rend from having strength 7 on top of the -3
>>
>>52702532
What's rend?
>>
>>52702532
-7 is pretty much overkill. Everything after -4 is excessive due to no 2+ saves in this game.

Of course Terminators are exceptions to this rule. But even then just spamming plasma/kraks/whatever else -3 stuff is usually enough to down the hulking monster.
>>
>>52702699
i know, just saying it's not exactly the same as a plasma gun
>>52702661
sorry i meant armor save modifier , rend is the aos term
>>
>>52702661
Trollolololo
>>
>>52702031
People like you make Duncan cry.
>>
>>52703050
Everyone has to start somewhere.
Duncan himself started with a snowman.
>>
>>52702746
I see. I don't play age of sigmar. Thanks for clarifying.
>>
>>52696521
I agree, these scans are terrible. I've got the reprint book on order, but who knows when it will come out....
>>
>>52700864
That sounds great! Thanks so much for the advice. I'll try my best!

>>52700936
Yeah I will need to do a bunch of those. Thanks!

>>52702210
He already has the terrain, he just doesn't want to place more. (He also doesn't want to get more/new types of terrain ontop of that but that's a whole other issue)
>>
>>52703160
How have you been able to order it already?
>>
>>52703324
Wait what? He even have the terrain? Ffs that's even worse.
>>
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>>52702661
Can we just mutually agree never to go down this road?
>>
So for GSC, what's the point of giving your cultists shotguns over Bolt Pistols? Besides the fact that the shotguns look bad ass, obviously.
>>
>>52703324
>Has terrain available, not using it because I don't wannu
Das sum bullshit mane
>>
>>52703160
I fail to see whats majorly wrong with the scans, they have been readable on every device I have used, now have a contents matching the main book.

While I too would like a scan quality copy that kind of thing hasn't happened for a long time, all high quality stuff has been from the epubs.

The only way to do scans properly is to cut up the book, read sources on the matter they all agree. No one is going to cut a book up weeks away from knowing anything about a proper version, possibly months away from an actual copy.

The fluff was a bit flat, and I cant take pics worth a damn even with lots of set up time, look into the sources suggested here: https://www.warhammer-community.com/2017/04/10/a-brief-history-of-armageddon/

The story has not moved on.
>>
>>52703324
Your at a store who doesn't allow you to adjust terrain at all, very worrying.
>>
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How does my Boss Nob look /tg/?
>>
>>52703615
can't say I'm a big fan of non-green orks anon, but i give it an A for effort
>>
>>52703615
I'll do it in 3 parts.

Scheme:
Alternative but it works
Could use something to break the red wave, bionic eye can't do it on it's own, maybe some power cables on the claw
Boots and pants the same colour is sloppy as fuck, esp when you have a brown leather bracelet already, easy to time them in.

Technique:
Solid, paint is well applied, no faults there.

Build:
The base is just too small, 25mm is just laughable for a Nob.
His pose feels unnatural, neither aiming his gun nor menacing with his claw, definitely not working.
Iron gob is hanging limply off his helmet instead of it's job: making him look like he has great big teef (and serving as canvas for a lil' freehand dag or shit.)
Barrels not drilled.
>>
>>52703615
Why'z dat git pink?
>>
>>52703615
Like your choice of orange. The paintjob looks solid for a tabletop standard. If you want to improve this model I think you could work up some more contrast with highlights and shades, and you should definitely consider working in some complementary colours, for example in the base, and more specifically blue to complement the orange and green to the red. Maybe even turquiose (maybe make fungus from greenstuff or just paint the sand. The important part is to get the bluegreen in there). Try it and see if that doesn't lift the model even more such as benefits your team leader.
>>
>>52702487
You're going to want the second heavy weapon. High strength weapons are invaluable against elite teams and long range weapons are a requirement for forcing melee armies to engage on your terms. Csm and cultists are just plain aren't very good in cqc. Any didicated melee faction will wipe the floor with you if you rely on combat knives and bolt pistols. Cultists should be used as airbags, hanging around marines to keep them safe from shooting and pinning. We cap at 10 models so horde tactics are not viable.
>>
>>52703615
>>52703856
I see now that you haven't based it. You should definitely do something on the base. And do it in bluegreen/turquiose.

Also drill out the gun barrels as other anon mentioned.
>>
>>52703819
Thanks for the tips, this is very helpful
>>
>>52703895
I'll see what i can do about the base, thanks!
>>
>>52703819
But anon, all Orks come on 25mm, except Manz and Warbosses.
>>
>>52703929
I Went out of my way to rebase every single Nob type (2w) ork in my collection to 32mm., even the ones that are never used.

It felt SOOO good.

Like a piss after a 5 hour bus-ride.
>>
>>52703893
>We cap at 10 models so horde tactics are not viable.
That sounds retarded.
>>
>>52703893
> We cap at 10 models

But... why tho?
>>
just making sure I'm correct before I BTFO a guy at the FLGS, but from everything I've read you do not get a reaction shot against charging models unless you are specifically set on overwatch on your own turn?

Guy has been teaching people several wrong rules so I'm collecting them all together for a giant dose of "You are wrong, and here is why"
>>
>>52704260
Yes. You only get to fire at charging models if you are in overwatch to begin with (and guy charging is in your front 90°)
>>
>>52703917
Trust me on the complementary colour thing. The contrast is time consuming and require layering, and I would recommend at least three or four layers of highlights and shades to really make it pop, so you can save that for a rainy day. Getting those complementary colours in there however is gonna lift it a couple notches. Underhive fungus if you feel like modelling a bit, or corroded brass scrap (picture for reference) if you want to keep it simple but still get that bluegreen in there. Or maybe even a combination of the two. Or you could go with green moss and bright blue mushrooms for example.
>>
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What do people here think of this terrain for Shadow Wars?
>>
>>52704427
That looks about right for 40k, need loads more for SW:A, no more than 20% naked table.
>>
>>52704427
Too spread out. Place it closer together and make the table smaller. Also no multiple levels, no ladders, no walkways, no scatter terrain (from what I can see). Definitely not a hive. And trees? I'd rather duct tape three coke cans together and paint them black with a sharpie.
>>
>>52704427
>>52704546
Sorry, I see there are actually multiple levels now that I enlarged the picture. But there really needs to be walkways connecting them, and more ladders and scatter terrain.
>>
>>52704427
Table is definitely too big which results in the terrain becoming too spread out to represent the cramped inside of a hive. Also walkways, walkways, walkways. You want to create a multilevel maze.
>>
>>52704427
not nearly enough. THink zone mortalis boards for 40k, Lots of passages, LoS blockers, etc.

Also, for campaigns grey knights are pretty much unworkable after some testing, because to get equipment representing most models you'd have to burn minimum 2 promethium caches just to replace a single guy. anything other than trooper+warding stave is over 200pts, and while you have nasty gear it doesn't make up for the fact many weapons will turn that PA into a 5+.
>>
File: 1489619808751.png (1MB, 960x949px) Image search: [Google]
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>>52704427
This is enough terrain.
>>
>>52704676
Scavenger skill. There's a reason they have access to the guerilla tree. Please no more mimimimi grey knights
>>
So just to check I am reading this correctly... with a melee weapon which has a strength modifier and a save modifier, they will both apply... e.g. a space marine with a power sword, he gets -2 save modifier for being S5 and also a further -3 save modifier from the weapon, for a total of -5?
>>
>>52704769
desu they're worth discussion because the balance on them (and nearly everything else in the web supplement) feels phoned in and shit. even scavenger doesn't help all that much depending on the number of casualties taken.
>>
>>52704769
riddle me this /swag/:

Why on earth would Grey Knights be down in the underworld of a vast hive city duking it out with nobodies over some containers of promethium?
>>
>>52704832
As far as I can tell, yes.
>>
>>52704748
I wish we had that. Thanks for responses.
>>
>>52704863
shit version? prognosticars said so

not shit version? because one of the filthy ganger scum will eventually become a champion of chaos and lead a sub-sector wide dark crusade if left unchecked.

(there really needs to be more fluffy mission/win condition overrides for some factions)
>>
>>52704863
Because Daemonic Mcguffin
>>
>>52704863
because grogs would complain if their kewl dudes were left out of the game, same with sisters
>>
>>52704992
No, grogs would still be playing Necromunda.
>>
>>52704201
Everybody but orks and GSC does.
>>
>>52699923
Those aren't knockoff prices.
>>
>>52705163
Still you can get some good stuff from them. I bought an oop Helldorado mini from them.
>>
>>52704992

Considering Sisters are big on purging cults, they are one of the much more fitting groups to be brawling in the underhive.
>>
>>52705162
Shit, you were talking about CHAOS cultists maxing out at 10? Nvm

There are too many cults in this game.
>>
>>52700694
Are you in SD? This sounds very similar to a store I go to every now and then.
>>
>>52706078
SD? I'm in UK.
>>
>>52705736
I won't argue that point.
>>
>>52706106
South Dakota.

So obviously not, haha
>>
>>52706372
>>52706372
>>52706372
>>52706372

new thread
>>
>>52703615
Boss nobs have weird positions but that's not your fault.
Still makes me hate them though.
>>
>>52704748
How do you get your hands in there?
>>
>>52705976
Yeah, pant theives cap at 15. I was responding to the dude talking about making a melee csm list.
>>
>>52700441
NecroGrog here, does SWA use 90-degree fields of vision?

In NM we fought overwatch with multiple angles of approach, appropriate levels of cover (both for fields of vision and that extra -1 'target appearing from cover), and objectives keeping the pressure on to not just turtle up. Admittedly NM wasn't as full of BS4 photovisors.

Additionally I think SWA has some shenanigans about the -1 running penalty being for the target's last turn so RAW you can fuck with overwatch by running on T1 then when charging on T2, their overwatch still suffers your last turn's run modifier. But that's kinda skirting on how asperger your local scene is.
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