Does a good Souls/Bloodborne system exist?
>>52686306
Savage Worlds: Rippers for Bloodborne.
>>52686306
"Can you do [game] in tabletop?" is almost a trick question.
Depends 100% on what you think makes Souls/Bloodborne unique, or what sort of representation you want of the setting(s), or if you want a system to attempt to replicate gameplay mechanics.
A good souls tabletop could just be a high lethal, grimdark fantasy setting. Most of what makes Souls unique in is the narrative.
What mechanics do you think a Bloodborne game needs?
>>52686306
I've statted a trick weapon, the Threaded Cane, into 5e for my Artificer. My DM didn't feel comfy adjudicating a new weapon, so I ended up using the regular Artificer gun instead.
No. The point of Souls/Bloodborne is that you can basically do anything because there are no penalties for death. You beat overpowered enemies because you have the intelligence and unlimited lives to keep trying until you outsmart them. There's also no element of chance, as their strategies are based around observing them and choosing the correct response to their actions to avoid damage.
All of these are out of place in a TTRPG based around rolling dice and risk.
Roll to roll, you rolled poorly, you are dead.
Sounds a bit like WHFBPRG now that I think about.
>>52688179
I think having a good system for evasion would be essential for this. Along with managing stamina, which could be managing your actions well?
And of course a system where dying isn't THAT big a deal
>>52688084
That's why you use Amber Diceless.
>>52686306
Try SoS.
There is an Italian RPG called "Ultima Torcia"
The Last Torch
Its settings is like a mix of Darkest Dungeon and Souls.