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Malifaux General

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New book soonish! Get hype for master updates!

Current FAQ here, last updated at end of March.
https://www.wyrd-games.net/malifaux-faq-errata
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Does anyone want to discuss campaign games? Got an upcoming one soon and I'm not sure whether to take a Ressur, Outcast or Ohaguro Bettari/Ama No Zako (my only two thunders choices) as my leader.
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>>52682831
Oh nevermind, forgot Toshiro is a Henchman. I have him too.
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So are Will o the Wisps' tactical action to use other Neverborn's (2) tactical actions only there for Zoraida? Not much reason for one to use Flurry and there's not a whole lot of (2) tactical actions in faction.
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>>52683086
Pretty much.
And from internet mutterings, it's pretty damn powerful with Z.

>>52682831
>>52682840
Toshiro is probably a great idea, survivability-wise.
Does the summoning work as normal, or do you have to earn that?
Or buy you summons with Scrip too?
Either way, pulling ablative models out of thin air is always handy.

Ugly Betty turning off Df Triggers could be huge if you spec hard into damage output though, especially if you have several Arcanists about.
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>>52683461
Summoning works as normal, summons do not get added to your campaign crew and don't cost anything, they are just there for that one game.

From what I've seen all the bullshit Will O' The Wisps can do with Zoraida is only mildly more annoying than Zoraida's regular Hem. Its not like Zoraida was going to accomplish much with her AP anyway. They can also do stuff with Spawn Mother i think? Havent seen that.
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>>52683694
>Its not like Zoraida was going to accomplish much with her AP anyway.

That's two extra Obeys or Bewitches per turn.
That accomplishes something.
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>>52683869
Obeys are shittier than fast because of the restrictions + having to flip a certain TN. Though they can sometimes be a useful paralyze i guess combined with terror.
Never seen Bewitch accomplish much.
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>>52683694
>Summoning works as normal, summons do not get added to your campaign crew and don't cost anything, they are just there for that one game.

If you are playing with the hideout rules, one of them has an upgrade that gives you a chance to keep summoned models, iirc
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>>52684344
Neat. Well so far I'm thinking Toshiro could be a smart idea, using Yokai and Akaname to place corpse and scheme markers for his little focus bubble and taking a Katanaka Sniper to shoot up any enemy scheme runners. Shame i cant think of much way to hand out poison to my own crew in this list, since Akaname and Yokai would benefit from it.
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Does anyone have any experience with the translucent models? I'm thinking about picking up Jack daw but I'm not sure if the translucents are a pain in the ass
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>>52684190
>Bewitched: Every time this model declares [an action apart from a Tactical or Interact action], the model that applied this condition draws two cards.

An extra two or four cards is nothing to sniff at.
Especially if you can get it on something that will need to be running about, or hitting things, or just has no actions that won't trigger the draw.

>>52684464
Yokai still Flicker out, and then do Taken Out flips as usual - it's virtually guaranteeing they will be horribly injured four games in.
They make incredible cruise missiles if you're expecting them to be out of action by Turn 4 anyway though.
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>>52684834
None directly, but I've read that they are harder and more brittle than the standard plastic.
A little harder to work with, but not as difficult as, for e.g. resin.
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>>52682831
I missed my chance to play in the local campaign, unfortunately - I was on the 'standby' list.

It looks like a good fun chance to unbalance the crews a little further - give Howard Langston some Rocket Boots for a Leap or something balanced like that.
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Complete noob here. Had my first game today (lots of fun was had)

Few questions though.
Can you take two walk actions in a row ? The dude that was teaching me the rules is also kinda new.

Would i be shooting myself in the foot by switching Sensei Yu out with a Dawn Serpent ? I really hate his model, and i want to go all out with a dragon themed crew.
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>>52689223
Sensei Yu is amazing. Take him AND the Dawn Serpent. Yes you can take two walk actions in a row. Shenlong has special interactions with Sensei Yu that make him somewhat difficult to avoid using in a Shenlong crew.
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>>52689340
Darn, guess i'll either have to find a proxy or do some conversion work.

Would a crew that looks somewhat like this be allright ?
>Shenlong (Duh)
>Sensei Yu
>Dawn Serpent
>Shadow Emisarry
>1 high river monk
>1 wandering river monk

Haven't actually looked into the ss cost yet, but shouldnt be too far off i hope.
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>>52689549
Grab the app crew faux. It's free on the play Store. It has a crew builder with the costs and upgrades
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>>52689549
Remember to take your peasants. The only problem i can see with that list is that High River Monks are the worst model in the game.
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>>52689793
What makes them so horrible ?
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>>52689925
They are very resource-intensive to do what they do, and they do it about as well as a model half their price.

This is only really relevant for higher-level play though - I wouldn't let that put you off, especially during the learning stages.

>>52689549
There are loads of pan-asiatic model lines out there to find a good Yu replacement.
I absolutely agree that he's one of the lamest models, sculpt and pose, across the whole Malifaux line.

As another poster said, Yu and Shlong are built for each other - Shlong works by attaching and discarding kung fu style as Upgrades, and Yu [with his Promising Disciple upgrade] can pick up any Upgrade that Shlong drops.
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Looking to get one of my buddies into skirmish wargames with Malifaux. He's expressed interest in the rules set and the aesthetic of the game. I believe he's looking to start with either neverborn or resurrectionists. Of course I can't let him start alone even though I'm hobby backlogged and am looking at gremlins, cause gremlins.

Any advice for completely new players to malifaux?
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Metal or plastic Freikorps? For painting purposes, I mean.
I'm probably not gonna play ever since there's no scene and my charisma is zero.
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Is Aeslin easier to build than she looks? That's a lot of tiny parts.
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>>52693054
Don't just start with a crew box, though some crew boxes are balanced against each other you usually want a few more models each. There is a two player starter set but its not super great and its guild vs neverborn, no gremlins. Remember you need poker decks to play.

Gremlins are a little harder to play, but should be very rewarding. If you've played other wargames you should be fine. If you want Brewmaster, maybe get him as your second master as he can be a little frustrating to play against for a brand new player, but after a few games your buddy should be ready. Whatever you decide to play in Gremlins, consider getting slop haulers. They are the best healer in the game and a great addition to any gremlin crew.

Good ressur starters include pretty much everyone but Tara (she is more of an outcast and difficult to play) or Yan Lo (needs his ancestor models to shine) and Neverborn probably the best ones for new players are Lillith, Titania, Zoraida and Pandora. Lucius is more guild to start with and you need to print out errata'd stat cards for him unless you get lucky and your box of him is very new. Dreamer and Collodi need some support models and Lynch is just a tad more complicated than the others, but still totally viable to start with.
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>>52696128
My friend who built her said she was less horrible than expected, but still not great.
>>52694332
Metal schill looks okay but the rest of the metals aren't as good as the plastics.
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>>52694332
Metal. You dont have to glue the fukken tiny plastic hoses to their weapons and junk.
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>>52696485
>starter set
I'd say the Starter Set is probably unnecessary - the point'sbeen made before that it's better thought of as a Demo Set, as few of the models are all that likely to see extensiveuse in normal play.
The models are easier to build than the average though, and you get cards and measuring tapes and the mini-rulebook (which is just rules, far more convenient than the full books).

Since you're looking at Gremlins, the box won't do you much good, so you might as well get crew boxes and start very small - the Henchman Hardcore format has few enough models to track easily and work on rules.

P.s. Fuck Burt Jebsen.
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>>52689549
Consider Ten Thunder Brothers.

They are hilariously good for their stone cost, and have huge utility as well as serious staying power and respectable killing power.

And they cool as fuck.
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So how does everyone base their models? I'm debating how I would plan to go about it. Do I give everyone a unique base (having them possibly be mismatched together in a crew, which would sort of drive me nuts)? Or do I give each faction it's own base design (boring, since I want to give McMourning characters the lab floor base)?

I've thought about the possibility of trying interchangeable bases using magnets, but I imagine I'd be in for a world of pain with those.
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>>52682816
What new book wat are you trippin about man ?
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>>52699661
They have asked for playtesters for a new malifaux book coming out later this year on their forums. No name yet and few people have leaked stuff because of NDAs etc.
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>>52699417
I think basing doesn't matter that much. When it does matter, its because of a unique base that is all fancy and special to that character, the rest of the time no matter how "good" it is matching bases just come off as trying to meet some "obligation" to base. Besides even if the bases match they wont actually match the terrain you are on.
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>>52699417
I play Arcanists and I started with a generic badlands sand+sparse grass bases, now I vary them according to master, so Raspy gets some ice on that grass, Kaeris charred spots, Colette has wooden stage floor with holes here and there showing similarly colored earth, Misaki/MS&U get random track pieces or railway junk, Marcus gets more vegetation.
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>>52696485
If I grab the somer starter and the puppet starter for my buddy would that be a good pair to learn the game with?

How much more difficult would it be to ramp those up to 50 stone lists?
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>>52700592
I have no idea if those two would be balanced against each other. To grow them though i would reccomend the Lucky Effigy (he can be used by either of you, little blue puppet guy in a hat, NOT the giant wheel) Slop Haulers, The Pigapult and then any of Wong, Ulix, Mah Tucket, Ophelia or Zipp. For Neverborn Collodi can have a little bit of difficulty finding good crossover with other masters, but will enjoy Teddy and Widow Weaver, then will be pretty much okay with most of the other master's boxes. Collodi is a little bit focused on using "Puppet" models which are his box, all "Effigy" models which there is one of for each faction and he can hire all of despite faction restrictions, Bunraku and Stitched Together. Because Bunraku are dual Ten Thunders/Neverborn and Stitched Together pair well with both Jakob Lynch and Collodi, Jakob Lynch can be an excellent choice after Collodi. So can The Dreamer, who will make great use of Widow Weaver and Teddy.
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>>52700592
Actually in addition to my other post >>52701032 which masters look cool to you guys? I can answer questions you might have about other masters instead of just somer and collodi.
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>>52701065
I'm looking at transitioning into Ulix and going whole hog while I think my friend would be interested in the dreamer because he's so damn cool.
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>>52701096
Well Collodi and the Dreamer both LOVE Widow Weaver. My brother started with the Dreamer, it is well and truly possible if you want to do it. Anyway Widow Weaver turns scrap into those little dolls from Collodi's box and also into teddy, whilst making the enemy have no willpower. Teddy murders fucking everything and is good in literally every single neverborn master. There is another model that pairs with Teddy called Baby Kade, but hes hard to use and i dont understand him because the neverborn players i know dont use him.

For transitioning to Ulix from somer, get slop haulers, piglets, pigapult then Ulix after somer. Somer can help you practice for pigs because i believe he can summon/support piglets from memory.
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>>52701096
>I'm looking at transitioning into Ulix
So, you're a transgremlin?
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>>52699417
>>52699417
Much like >>52700531 I base my Showgirls on (stage) floorboards, and Mei's gang on a coal-field with a bit of flame/magma for special folks, and I have a couple of big resin clockwork'n'metal bases for Howard and Joss (my only Ramos box models).

The mismatched bases within a crew are a little annoying, but as misery here >>52700176 notes, it probably won't match the table terrain anyway.
I also tend to play pretty thematic, so most of my models in any given crew are similarly based.

>>52700592
Collodi (the puppet master) is apparently pretty difficult to learn with, as he's entirely model interactions in bubbles, meaning you have to have the correct models in the correct places to get anywhere near the best useage out of him.
It'll teach him good fundamentals, but it might be a bit of a drag for the first handful of games.

On the upside, his box is fucking cool looking.
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>>52701348
What are those weird wooden things in the back?
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>>52701343
Transpigging if you would
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>>52701096
So how many bayou gremlins and piglets am I looking at owning if I play these two masters. Also can I play most missions semi competitively with these two masters?
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>>52701499
To my understanding they are considered sort of the mid-meh tier gremlin masters. Other than old Lucius though nobody is unplayably bad even competitively and they have been taking steps to improve weaker masters over the last year or so meaning playing an underdog isn't a bad idea. Malifaux "tiers" are relatively close to each other and because of its objective based focus and random objectives (you build crew after determining objectives) there are always times when one master will outshine the others within their faction. Som'er for example is a god in reconnoiter.

As for Piglets, no clue. One box should be okay at least to start with. Som'ers box has four bayou gremlins, which is great to start with but if you plan on using Somer to summon you will want a second box of them (they can be bought seperately from the somer box as a box of four), which will bring you up to a whopping eight. Eight SHOULD be enough but i've heard of people who have ten or even twelve of the fucking things.
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>>52701438
The old metal Waldgeists, I assume.

>>52701499
Ithink what youget in t he box should do, then get the Creative Taxidermy story encounter box for extra fun and piglets.
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>>52702758
Is that box a better value then just getting piglets?
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>>52702856
Totally different - it's two Taxidermists, six Exploding Piglets and a booklet of fluff, scenarios and a Through The Breach one-shot. £30.

Piglets is three Piglets for £12-13.
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>>52703031
Alright I don't know anything about what the taxidermists do, is there a list builder somewhere like infinity army?
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>>52701348
Have a list for 50 stone collodi? I might just go all out so he's set up.
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>>52703219
There aren't any live online crew builders that I know of, but the CrewFaux app is spoken of with high regard.
You can also get at ByTheTree dot net's crew builder, which is really good, through archive dot org.

PullMyFinger, the Malifaux wiki, is great for all your "what does this do" needs.

Gremlin Taxidermists are very hard to kill, and summon (alongside other shenanigans with) Exploding Piglets.
A friend ran one against me recently and caused no end of grief for me, as their melee attack has a trigger to drop Corpse markers, and they summon Exploding Pigs off Corpse markers.
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>>52703234
I'm afraid not.
PullMyFinger or the Wyrd forums or the Schemes & Stones podcast episode about him should have recommendations though.
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The Guilders program is functioning exactly as planned - I got one from a tournament last week, and they just added a bunch of stuff to the Guilder store, and now I'm tempted to go pinging around the country to collect stacks of them.

Bastards.
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>>52701228
>>>52701096
>Well Collodi and the Dreamer both LOVE Widow Weaver. My brother started with the Dreamer, it is well and truly possible if you want to do it. Anyway Widow Weaver turns scrap into those little dolls from Collodi's box and also into teddy, whilst making the enemy have no willpower. Teddy murders fucking everything and is good in literally every single neverborn master. There is another model that pairs with Teddy called Baby Kade, but hes hard to use and i dont understand him because the neverborn players i know dont use him.
>For transitioning to Ulix from somer, get slop haulers, piglets, pigapult then Ulix after somer. Somer can help you practice for pigs because i believe he can summon/support piglets from memory.
Add Pandora to the Widow Weaver is cool crew.

You mean you get a hard -1 wp just because you see this web?

Same deal I'm finding out with Titania who's hench can do .... Stuff, but having no specific upgrades to suit her beyond the generic NB stuff is just dumb. You know what's cool? Neg Wp webs making sure enemies are always being summoned in front or titania so she can chow down.
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>>52702758
The metal waldgeists are dogs though, not tree people.
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>>52706401
Neverborn Henchmen and Enforcers are essentially some of the best in the game. Coppelius, Barbaros, Nekima, Widow Weaver, Teddy. Its difficult to find comparable things in other factions. In my opinion they pay for it by having all their minions and peons have shit tier defenses though. Seriously besides Illuminated which are seven stones their stuff is really squishy. I guess depleted aren't but they aren't the best tarpit and they do nothing outside of tarpitting.
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>>52706350
I've got a ton of them because all my friends just pile them on me. There's actually one under my desk right now i dropped two months ago and have been too lazy to pick up. Sometimes i stare at it wondering when they will put something on the store i actually want and i will retrieve it from its resting place.

Sadly the Miss models don't appeal to me at all and i don't play Arcanists so Sokolov is worthless. I am sort of tempted to pick up the classic Misaki though, since the regular Misaki model is in an action pose and i hate action poses.
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>>52706981
Somer and Hamelin look far better in their old sculpts, and I agree that the big action poses aren't always the best.
I got the Rasputina sculpt in a Mystery box, and that's another that's better than the current version.
Wouldn't complain if Colette's old sculpt got added either.

I think both Misakis are great models though.

I'm thinking I want Miss Fire, the Willie riding a penny farthing.
Problem is, I want Willy for my Mei, but Miss Fire for Colette.
Miss Step wouldn't fit with Colette anyway, so I'm happy to leave Howard in rotation there.

Apparently they're going to be more active in adding stuff to the store from now on, but if you're drowning in Guilders that badly you could always 'sponsor' a noob tournament/ game day at your local.
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>>52706942
>>>52706401 (You)
>Neverborn Henchmen and Enforcers are essentially some of the best in the game. Coppelius, Barbaros, Nekima, Widow Weaver, Teddy. Its difficult to find comparable things in other factions. In my opinion they pay for it by having all their minions and peons have shit tier defenses though. Seriously besides Illuminated which are seven stones their stuff is really squishy. I guess depleted aren't but they aren't the best tarpit and they do nothing outside of tarpitting.
You should check out Titanias minions. I think all of them should be above Illuminated especially with them having hard to wound built in.

Also, I remember the day Barbaros went from worst hench to one of the top best for neverborn. <3
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So has anyone been apart of a through the breach game that they joined on /tg/?
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>>52683694
Yeah, the wisps can spit out and hatch eggs. It can be really useful for interference and the like.

Also is OP being a faggot as per usual and not posting links.
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>>52709185
My issue is that online clients don't work very well for a card focused game. So no, and most of my Malifaux buddies are busy with Deathwatch and Shadowrun right now.
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>>52710623
That sucks
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>>52693054
If you are looking at gremlins, go for Som'er or Ophelia first.

Som'er has a lot of options, and can be a little overwhelming at first, but once you get him down, he is probably the best gremlins master.

Ophelia is a shooty model who can do anything the big three gremlins (Zipp, Som'er, and Wong) can do but worse. So she is pretty beginner friendly and comes with Francois LaCroix, who is amazing.

Zipp and Wong are really strong as well. Wong has a lot of AoE damage and makes another member of your crew pretty tough with his "magical" abillity. Zipp and his crew are really mobile, so you can get a lot of schemes dropped. Although Zipp has the insignificant abillity meaning he can't drop them himself.

Ulix is good if you like pigs, but the wild boar are terrible models so you will want to pick up some piglets, a warpig, and the sow to get a competent crew together.

Zoraida is weird to use for gremlins, and her box comes with only her and her totem as gremlins models, the rest being neverborn. She uses a lot of dudes from other crews as well, so I would say pick her up after you have a decent collection of models if at all. She focuses on using obey and hex in gremlin crews to get others to do what she wants, it helps a lot to have at least 1 will o wisp on her crew as well and even a nurse from the ressers. She has a really big model range as she can hire below 4wp, living models as mercenaries.

Brewmaster is fun, but not great. A lot of gremlins players say he is better as 10thunders, and a lot of 10 thunders players say he is better gremlins. I play him gremlins, mainly because I don't want to buy a bunch of models for another faction. His main gimmick is supposed to be poison, but it is a little too slow to really work well, so normally you just focus on using hangover to get enemies to build up swill. Fingers is a nice tank though.

Finally we have Mah, who is not worth getting unless you really like her sculpt. She is the worst.
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>>52710872
Why are Wild Boars terrible models?
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>>52710928
Terrible may be a little much on second thought, although I still don't think I will use them. I am not sure if I would put them on the Bayou Bushwhacker level of bad, but I probably wouldn't consider them for any crew I play, even Pig man Ulix.

For non Ulix crews they offer nothing at all, they will die too quick to just throw them out to just let them loose and charge everything the enemy has, which would be why I would take a war pig.

Onto Ulix and the boar.
They have 8 wounds which is nice but their defense is pretty average, their walk and charge are the same as piglets, but they don't have pig charge which makes charge a 1 action. Their damage spread is decent as well, being 2/4/6, but being pigs they don't have dumb luck

You also can't summon them like piglets as well as you can't summon piglets from them like you can, Major, Gracie, The Sow, and plain old War Pigs. And that is what Ulix wants to do, summon things. Also Ulix's obey, which is where the on the edge ability is likely meant to come in, is from Ulix's melee range, you are never going to use it because Ulix doesn't want to be in melee range with an enemy.
You could argue you are going to dump them out close to the enemy spawn with From the Shadows, but really they are going to just be gunned down quick.

Basically you just have better options. They aren't unplayable or anything, they just aren't good.
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>>52710928
Also if you plan on getting Ulix, play a few games with them anyway. After playing them yourself you may decide that my opinion on them is stupid and that they are plenty strong.
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>>52711893
Fair enough I was thinking of maybe using Swine-Cursed in their place whenever they finally drop.
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>>52711979
It sucks that they were pushed back, and that they removed a sculpt. I plan on using them to get some more magical into my Wong crew.
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>>52712147
I pray to god that they didn't remove Mohawk sculpt
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>>52712214
These are the 2 they kept.
I was kind of bummed because I liked the running sculpt.
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>>52712291
I felt like the running one was kind of odd since he looked like he was trying to do some sort of slam or had just done one. Still I think they're good beaters for 7ss that are pretty neat additions to any crew.
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>>52712314
I assumed he was running on all fours kind of like a monkey or something.

And yeah I think running at least one to add a little more power to a crew will be nice! I don't think they will be Bert or Trixe level, but I think they will definitely get played.
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our local henchmen cant get in beta test for new book, cuz he already in Other side. And now thinking that book will be more interesting than other side
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>>52708879
What? Was he bad in 1.5? In 2e he has always been amazing for his challenge aura. Fuckin Barbaros + Widow + Pandora is a nightmare.
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>>52710872
Mah isn't terrible and her box is still worth getting because Bushwhackers are decent and Trixie is amazing.
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>>52716021
Now, the internet just took a bit to figure him out. Early on common internet "wisdom" was that he was rubbish, same with guild McMourning and others.
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>>52716037
Mah is the worst master Gremlins have. I ran out of room to go into her box. She isn't terrible, she is just the worst gremlin master. I don't regret getting the box, because Mah and the Little lass were fin to paint, but Trixie is the only model that is really good, and it is REALLY good. If you want to play Mah though, which if you like the cut of her job, then go for it, you get 2.5 models worth playing as the Little Lass, while cute, is pretty situational.

Also the Bushwhackers are bad man.
Any gremlin that lacks reckless is really a gimped model, they do get an extra attack, but at the cost of 2 wounds and another model missing SH sttack, it doesn't work for MI or CA attacks either. "Get off my land" is also a crummy version of "From the Shadows" because it only moves you up 8 inches and requires you to discard a card! The frying pan is okay, but gremlins have better models for melee, heck even the moon shinobi are better for melee.

There is just no reason to take them. 1 extra soul stone will get you Bert, Frank, Sammy, or Rami. I could trade 1 for 2 bayou gremlins. Heck for the same cost I could take Pere, Merris, or a rooster rider, who even after the nerf seems preferable.

There is an infinite amount of better options than a bushwhacker, dude.
>>
Alright, so if Som'er is a good starting point for gremlins, who are the solid starting points for other factions?
>>
>>52717462>
>Guild
Lady Justice
Perdita
>Arcanist
Ramos
>Neverborn
Lilith
>Outcast
Von Schill
>TT
Mcabe
>>
I'm thinking about getting into Malifaux. Looking at the models and making a totally uninformed decision with no knowledge of the rules, I'm thinking of starting with the Arcanists, specifically Kaeris.

How awful an idea is this?
>>
>>52717095
I still haven't. I have a feeling going Neverborn was a terrible choice when I can't wrap my head around their many shenanigans. Prolly should've went with Freikorps or viktorias.
>>
>>52717525
Kaeris isn't that hot (heh) but you won't necessarily need anything from another master's box to start or anything. Ramos is probably the best Arcanist master to start with, especially as his stuff is very useful with other masters, including Kaeris.
>>
>>52717494
Forgot Ressers
>Ressers
Nicodem
>>
>>52718121
Nah, you need the entire faction for Nico. Seamus is a better starting point.
>>
>>52716021
>>>52708879 (You)
>What? Was he bad in 1.5? In 2e he has always been amazing for his challenge aura. Fuckin Barbaros + Widow + Pandora is a nightmare.
No no. He began 2.0 as a suck model but errata made him awesome.

his original taunt ability was something like if an enemy Attacks they had to flip or attack him instead. After the errata of an enemy tried to do ANYTHING that is not targeting Barbados, then they had to throw his duel or fail.

If they tried to interact with your master and your Barbados us within 8 of the model doing the interact, Wp 14. If an enemy tries to buff a fellow enemy and they made the failure not to stay outside of 8 inches of Barbados, throw a duel or it fails.

In summary, Barbados is a lovely pain in the ass. You find out how annoying a huge base + 8 inches can lock out a big part of the board.
>>
>>52717187
Is it Mah that has the Chorse stuff?
Because that looks like it could be pretty damn powerful.
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>>52719099
>>52708879
Can confirm, Barbaros' Challenge is a huge pain in the neck for area-denial shit.

It does tend to mean you have to go and melt him, and he will melt, but it eats a lot of AP and cards.
>>
>>52721770
I'm tempted to buy the alt Barbaros this Easter sale. Having picked up Titania people have been upselling me on him and I'm not that interested in Lilith (she's not bad, but I dislike how she looks).
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>>52721868
>alt Barbaros
He does look pretty damn tasty.

Does your local lot have a problem with non-Wyrd miniatures?

I have Hasslefree Miniatures' Blanche as my Lilith (if I ever actually get around to switching into NVB).
>>
>>52721979
Locals wouldn't care as long as I made it clear. But I go to Bugeater and some other bigger places and they care. Though I can just not play Lilith.
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>>52721868
>>52721979
>Pic related: Hasslefree Blanche

What do you play at the moment?

I'm mostly Arcanist, but I find myself more interested in moving into 10T than expanding my Arcanist set.
>>
>>52722024
Titania, Jakob, and Zoraida plus some extras is what I own. So far these three have helped maintaining viability at local stuff, but I know some builds can really hamper me like high armor. Been thinking of moving into Pandora for Wp duel damage shenanigans.
>>
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I would get Barbados especially in scheme middle
>>52721868
>>>52721770
>I'm tempted to buy the alt Barbaros this Easter sale. Having picked up Titania people have been upselling me on him and I'm not that interested in Lilith (she's not bad, but I dislike how she looks).

That's is one of the best things about Malifaux and one of the toughest things to get your head around about the game: some models are just standalone good and even better when they bring something to the table.

I'm a middle heavy strategy or scheme marker heavy anything (like Titania *wink wink*) consider Barbados with Crash and Malifaux Provides upgrades. You got regen and a push that can auto give slow if the models slam against terrain. Plus the push doesn't get them out of Challenge range.

One note about Provides is that it is any scheme marker, not just yours. So it's point denial in some cases
>>
>>52722101
Actually it's either crash or challe. So never mind!
>>
I really liked this game but my local scene died, only player left is this hyperactive ADHD autist and he's singlehandedly made me want to stop playing.
>>
If I buy the ramos box, a box of spiders, and a mech rider is that enough to get to 50 stones? Also do I need to buy anything other then the boxes? Extra cards or whatever?
>>
>>52722943
That stuff will be more than enough to start you off with. With the spiders it's worth mentioning that you can (should) magnetize them so that you can freely switch between sizes as the situation calls for it and not have to have painted double the spiders you'll ever need.
>>
>>52722988
Is it too many spiders then? I know that master can really crank them out.
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>>52722234
>only player left...singlehandedly made me want to stop
That's a bummer.
I was going to suggest trying to get others to play, but I guess it would be hard not to also introduce them to That Guy and immediately turn them off.
>>
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>>52723056
It is not too many spiders, but I also don't think it will be a terribly exciting crew to play.
That's personal opinion from someone who has never played as him though. I feel like all those spiders must get repetitive to play.

It does give me an excuse to post this again though, so there's that.
>>
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>>52722943
>>52723056
>>52723158
Actually, looking at the crew so far, maybe it's not so monotonous.

Ramos
Brass Arachnid - 4ss
Howard Langston - 12ss
Joss - 10ss
Mechanical Rider - 12ss
= 38ss before upgrades.

It might be worth getting a box of Metal Gamin instead of Spiders, so that you have the option of summoning them with the Mech Rider instead.

To play somewhat competitively, you'll ideally want to be adding two more models at a minimum so you can respond a little to some of the more telegraphed first turn fuckery - five models is a pretty damn low activation count.

With SIX spiders in the box, if you either magnetise or peg them as >>52722988 suggests, you should have enough to have a bunch roaming individually as well as an Arachnid Swarm.

And THIS is the pic I thought I was posting.
>>
>>52723292
Yeah I'm completely new to the game and trying to figure what stuff to buy for my buddy. He's expressed interest in this faction and loves spiders / robots. Seemed the right fit.
>>
>>52723292
I guess this would be a good place to ask if the Som'er box, a box of bayou gremlins, slop hauler, and Gracie is a good gremlin start as well
>>
>>52723515
>>>52723292
>I guess this would be a good place to ask if the Som'er box, a box of bayou gremlins, slop hauler, and Gracie is a good gremlin start as well
Slop hauler is super good and will fit in literally every gremlin crew. I don't think there are any other models in the game that does AE heals and if there are, as good as Hauler.

Bayous fill out other gremlin crews well as well. You don't want all pigs in ulixs crew or all drunk ninjas in brewmasters . Actually forget the latter, i love drunk ninjas.
>>
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>>52723515
That Gremlins start should be fine, yes.
And the Ramos box plus a box of summonable things (Spiders or Metal Gamin) should doy our mate fine for a good while.

In both cases, picking another in-faction crew box as the purchase after the buy-in round is probably best, I feel - it will amaze you how much even changing only the master will change how a crew plays.

I'm not as well-informed on Gremlins as on Arcanists, so I'll hold my tongue there, but for your Arcanist I'd recommend Mei Feng as the next step, as the already Construct-heavy make-up of what you will be buying will suit her down to the ground, and she's fun for teleporting around the board and hitting things.
>>
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>>52723871
Speaking of Mei Feng, does anyone here play her?
Specifically in Ten Thunders?

I'mwondering what's worthwhile Infiltrating in, Foundry-wise.

In Arcanists I usually only bring the Mechanical Porkchop, though part of that is that I don't have Sparkes.
>>
>>52723515
Get Bert or Bert and Gracie.
Bert is pretty damn strong man, and Gracie despite being a pig can fit with most crews due to not having set 'er off, which forces charges.
>>
>>52721195
A lot of what makes Mah bad is just a lack of focus and she is pretty card hungry. In saying that yeah Chores is a nice ability but it can't really make up for her other problems.
>>
If I have Hexed Among You on Bad Juju buried at the start of the game from Eternal Fiend do I still get to send some swampfiends near my opponent's deployment?
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>>52725635
Both are good options. I personally like Bert more than someone like Francois because he can just offload damage onto another model, which can make him surprisingly resilient and annoying.
>>
I just want to say that Wong is a disgusting master and I feel greasy every time I put him on the table.
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What everyone working on? About halfway done with this silurid!
>>
>>52729109
Still getting my fingers poked building Aeslin. Only thing in the Titania box I have yet to complete.
>>
Ok so my girlfriend wants to get into Malifaux. Apparently way back when she used to use some of the female models for parts for her Dark Eldar, but now she wants to actually pick the game up proper.

She was going to get the Seamus box and I was going to pick up The Kin because Gremlins look neat. As two players going in totally blind is this a good place to start and/or is there some more stuff we should pick up?
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>>52730431
Points-wise it will be a little weighted in Ophelia's favour - she has more options to get up to a comfortable 35 points, whereas the Seamus box only makes it to 35 if you take all of his upgrades as well.

Should be ok to learn the game with though, and easily topped up to a point where you have actual choices and are still even with one or two small boxes for you and a small box for her.
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Has anyone seen any good theme crews lately?

Pic related is the most obvious one that I have, but I've seen a few others.

One of the high-up UK tournament players, Maria, has a bunch of good-looking crews too.
>>
>>52732445
Here are the Viks - a Sin City-styled warband.
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How many swampfiends do I want to take in neverborn zoraida to get the most out of bad juiu?
>>
>>52733034
Good idea, but looks like shit desu, that scheme lives or dies by the lighting and shading and it's severely lacking in that.
>>
>>52733034
>>52735038
I think it's one of those paintjobs that looks fantastic in real life from a distance of two or three feet, but suffers under high-resphotography and strong lighting.

It'snot Golden Demon, but it looks really good on the table.

>>52734080
Two Silurids to sacrifice turn 4 or 5 for Juju purposes should be enough.
>>
So i ordered Yan Lo and i was under the impression Ashigaru were shitty but actually looking at their card they seem pretty fucking great. Their anti-charge brace move seems brilliant and they are tanky as fuck plus they have a whopping FIVE WALK (im a ressur this is high for us) so they can get into position with ease. Other than the obvious Sebastian + Ashigaru combo for "we don't budge" how can i help stop enemy ranged attacks to force them to risk melee?
>>
>>52733034
Someone needs to thin their paints.
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>>52735664
Maybe that's coming from Ten Thunders players, who I can believe would absolutely never want an Ashigaru when the alternatives are so good.

As for Ressur players, I have no idea.
>(1) Lunge - discard a card to take a Charge action.
That's pretty damn good, even without the defensive wall abilities of Brace, Guard/Wall of Steel trigger making them decent at holding ground, H2K and Armour +1.
Df 4 and Wds 6 is pretty pants, but I guess not by the Ressur average standards?

>>52736977
Ok /wip/, back in your box.
Looking at the other crews she's painted, the strength is the colour schemes and theme work, more than the technical painting prowess.
I still maintain that they make really nice-looking sets of miniatures.
>>
>>52738255
Ashigaru are just there as summons for the most part. As pointed out guys like the brothers who are the same price are a much better deal. Investing points in Low River Monks and a wastrel to make the crew work is another sink that discourages the hiring of Ashigaru. Infiltration is another thing to take into consideration, with Goryo and Oryo being much worthier of filling those slots.
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Are there any Masters that really benefit from the Malifaux Child's extra Casts besides Sonia?
I only really see him with her. I was thinking maybe Colette, for maximum Prompt, but that seems silly, especially with the -2 Ca he casts with.

>>52738891
Fair enough.
I'm thinking I'll have to pick up Toshiro and some Ashigaru (maybe Komainu) for when I transition through Mei from maining Arcanists to Thunders.

Being able to pop Ashigaru up like mushrooms all over a Turf War or Stash is probably pretty handy.
>>
>>52739806
Get monks to heal the komainu and ashigaru as well. The book 4 0ss upgrade they got makes them great for that purpose.
>>
So I'm a big fan of ulix and the swine cursed is there any fun combos anyone can see so far with them being both gremlins and having the ability to turn into pigs.
>>
>>52739806
Viktorias like the child. The extra castings are great for optimizing your damage output.
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>>52739973
>Get monks to heal the komainu
Are Komainu H2K as well?
Or just wee-enough armoured that they're tough to shift?

I actually don't really know what a TT Mei Feng crew looks like- I don't think I've read of her being played outside Arcanists.
>>
>>52740129
They are hard to kill and have armor +1. The monks can generally bring the komainu and ashigaru up to full wounds after Toshiro summons them.

Generally you want the emissary, effigy, porkchop, and Toshiro for a TT Mei Feng set up. Obsidian Oni and the monks are other go to choices.
>>
>>52739806
Any Master who needs totems to work (Dreamer, Hamelin, Collodi) and have a really good beneficial CA that you would rather the kid to cast it then the Master (who has better things to do).

Zorida or anyone that has an Obey when you want to move or attack with one of your own dudes (who can relent to make it happen).

Kirai who can let the kid cast the awesome Absorb buff on spirits to give them benefits.

Rasptunia who is like Sonnia but makes ice walls instead of fire.

Ulix to help with birthing piggies if you can protect the kid from pig charge.

I know the generic totem for newborn is awesome but sometimes an actual extra cast of a master only spell is important.

The only direct offensive use of child i can think of is Pandora and maybe Jack Daw when the enemy is nice and insane that casting on a 3 Ca will actually work.
>>
In the above reply, I meant any master that doesn't need a specific totem to work.
>>
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>>52740261
A nicely exhaustive list - thanks.

He's actually a fair bit more useful than I would have thought - previously I think I would probably have gone with a Masters' own Totem virtually every time.

Having said that, I played a Colette mirror match last weekend at a tournament.
I use Doves extensively, both for activation control (hire one Dove, use it to boost Colette's Ca, summon more Doves) and to turn Howard and Cassandra into killing machines and Performers into luring machines, and to score those tasty free points for Leave Your Mark.

My opponent used no Doves, no totem at all, and played Colette like a manoeuvrable beater, teleporting or prompting her crew up into my face and then using Colette's Hooked Cane (Ml 5 +1 for ever Scheme markker within 5") and Saber Trick to crush a model or more per turn.

It was eye opening, to say the least.
>>
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>>52740261
>Zoraida
The idea of freeing up two freindly Obeys to let Zoraida do the offensive ones (or Bewitch etc.) is interesting.

The idea of Pandora having two extra Paralyse casts per turn is horrible though.
Does he copy the whole thing, including Upgrade Triggers?

I already tend to prioritise killing him (I often run a Trapper for this purpose) because the Sonia Fire Wall bullshit was irritating enough.
If Pandy can effectively use him then he's dying for sure.
>>
>>52741414


To be more accurate, the kid can only use the ability to cast a master spell once a turn.

You are correct that the Child copies the whole thing including spell triggers from upgrades (else the ability would say it couldn't like several other models do) .

Look at Pandora's ability, Project Emotions from the Cry for Me upgrade, which gives out the Pity condition which is a negative on Wp duels. If she lands the spells and gets the trigger "Dark Thought", it causes a blast where a whole bunch of others models need to do a Wp 14 duel or get pity as well. Pity SUCKS since it usually means resisting Wp is not going to be a thing it's going to be doing for that turn.

Now here's the cool thing about Child and why it works so well with Pandora: the starting CA for Project Emotion is -3 CA without losing suits. The CA is now 7 -3 which comes out to a 4. 4 is one step below average and if the kid is casting on something with Pity, the kid is coming in on a positive flip while the target with Pity is coming in with a negative flip. A 10 card of something will get Emotions off, but that is another round of failed Wp tests which is 1 damage per Woe around the targets.

Child doesn't have to use Emotions; it can use Self Loathing and Self Harm on Pity'd models to get a good change of them failing the duel and needing to try to kill themselves.

I like using the kid against Guild or Outcasts. It's very hard to hold a Poltergeist out of view while the Child is Ht1 and squeezes out of LoS quite easily. I could take Primordial Snake but I know two chances at making their most melee thing slit their own throats is great especially when they notice a child is doing it from the corner.
>>
>>52736977
Paints are thin enough, it's just blotchy. Too much paint on the brush I think.
>>
>>52725178
I feel a great general list with her is;
Mei - 5-7 SS Cache
-Vapormancy - 1 SS
-Seismic Claws - 1 SS
-Misdirection - 2 SS
Toshiro - 9 SS
-Summon Upgrade - 1 SS
-Monk Upgrade - 0 SS
Shadow Emissary - 10 SS
-Upgrade - 0 SS
Porkchop - 7 SS
Low River Monk - 4 SS
Emberling - 3 SS

And then you have 9-10ish SS for another unit. I prefer something bigger rather than two smaller units since you'll be spamming komainu anyways but...

Turn one Porkchop and Emissary make two markers, Emissary pushes Toshiro and gives him fast, Mei jumps across the markers (the emissary one for free) and vents steam once or twice. Then Toshiro creates two Komainu (you can go up to three turn one if your hand allows it), the Low River Monk heals them back up a bit and you're at 9-10 activations turn one. Turn 2+ repeat until you run out of Komainu. And then you just find something to do with them. Another ancestor or even swapping a Monk for Chiaki helps the Komainu a lot in being a general threat.

And yeah, Mei will generally be a steambot until everything gets tangled up in a melee around the center of the board.
>>
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>>52747311
Sounds solid.
I've never played a functional summoner before - Colette's Doves are really only activation control.

It does sound pretty card-hungry, but I guess that's why you aren't relying on Railwalks early turns?
More of a slow roll up the table than what I tend to do - fire Mei in Turn 1 and jam their whole crew core up, allowing the rest of mine to get in position.

Does it work without the Shadow Emissary?
I'm not such a huge fan of the giant models, to be honest - they just look off next to all the small things, I think, except for maybe the Neverborn and Ressurs.
Unfortunately, I guess you need the scrap to get the summoning going, and the pushes/Fast to keep Toshiro with the mob.
>>
>>52738891
Honestly i struggle to see any better model in Ressur, there are "similar" models in that role in the form of crooked men and drowned but Ashigaru are far more difficult to remove.

TT Brothers appear better for defending schemes, but I'd much rather have an Ashigaru if my goal was to tarpit a model.
>>
>>52684834
They're more brittle. Paint goes on them fine and normal polycement won't blemish it.

It's not like they'll snap from a stern glance but I'd be careful with them. I can see the electric chair dude's electric and Jacky Daw's rope being particularly fragile.
>>
So anyone got a favorite piece of wyrd chronicles literature? I'm particularly fond of that drunken silurid story and hope that one day wyrd will make him into a named enforcer for brewmaster.
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>>52750449
I haven't actually read much of the Chronicles, partly because I find the scenarios they offer not that interesting, which is why I first collected them.

The First Mate opens the door on 'character' Silurids though, which is potentially cool.
I think we could maybe have a few more character non-Henchman/Master models about, rather than predominantly Henchmen with a couple of Enforcers.
>>
>>52751079
While I've never played any of the scenarios in it I've always enjoyed reading the stories connected with it. They're usually all pretty well written with either good comedy or fairly decent twists. A couple of the ones I recommend is the drunken silruid one and one that's valentine's day relayed called flowers or something along those lines.
>>
>>52750449
Dunno much about that but the crazy french lesbian from the Through The Breach supplement bestiary sections is amusing. She has a cameo in the shifting loyalties hoffman story. She is more less Lucius meets Molly.
>>
>>52750449
>So anyone got a favorite piece of wyrd chronicles literature? I'm particularly fond of that drunken silurid story and hope that one day wyrd will make him into a named enforcer for brewmaster.

I like any piece that puts McMourning and Marcus in the same room. McMourning would like nothing to do with this guy but has to because his niece is with him.

Each time the niece and Marcus refer to each other as "my mate" I assume McMourning is planning the best way to preserve Marcus' head to put on his shelf.
>>
>>52751763
Oh shit i need to read this, I'm a McMourning player and i did not know Myranda was Douglas' niece.
Actually it makes me wish he had an option to hire her thanks to that connection. I really wish more Masters had out of faction thematic hires.
>>
>>52706848
>>52702758
I'm pretty sure they're mannakins from warmahordes.
>>
>>52751857
>>>52751763 (You)
>Oh shit i need to read this, I'm a McMourning player and i did not know Myranda was Douglas' niece.
>Actually it makes me wish he had an option to hire her thanks to that connection. I really wish more Masters had out of faction thematic hires.
They used to like Hoffman being able to hire Coppelious (even if you get it, it was still groan worthy) but building a model to take advantage of one faction and suddenly throwing it into a new faction without rhyme or lots of testing "just because" is dangerous.

Then again, there is the Freikorp but their abilities are built to foster working with other Friekorp.
>>
>>52752016
In Copellius' case i don't think it caused any problems and it was super cool.

In Myranda's case... being able to transform into any beast means its effectively throwing a LOT of different cards into ressur, so i can see the problem. That said if you did it as an upgrade that changed Shapechange to summon RESSUR beasts, you remove much of those problems!
>>
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>>52752129
I think it's actually any Arcanist beast, so it would be even weirder.

Not so related to Chronicles, but I always thought December's cult was a pretty cool bit of fluff.
>>
>>52752198
Yeah i meant that, just didn't type it that way. I think if in McMourning's Crew she could only transform into Ressur Beasts (Or Undead Beasts? That nabs her Rougarou as well though) she would prove both an interesting piece for him thanks to her support of Shikome and Canine Remains and not too powerful because her options are rather limited in Ressur, she'd mostly turn into Rogue Necromancies i imagine. Though who knows! Surprise Night Terror!
>>
Is Wyrd's own store the only place that I can get the Easter sale models from or do they have a European distributor I'm not aware of?

Shipping from them to the UK is suffering.
>>
>>52752417
As far as i know yes, it makes getting those limited edition models a fucking pain.
>>
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>>52752273
Being alive herself, I think "non-Undead Ressurectionist Beast" would make most sense.
But are there any?

It might make a nice Book 5 Theme Upgrade - All In The Family.
"0ss - McMourning Only. This Crew may hire Myranda. When Myranda is Sacrificed, she may be replaced with any non-Undead Beast model from the Ressurectionist faction instead of the Arcanist faction."

Maybe "The McAddams Family" would be more appropriate.
And I wish the Book 5 gimmick was Theme Crew Upgrades. But it's just going to be more model bloat.


>>52752417
Yup, you have to ship them from the US.
And they are scrupulous about shipping them as products, meaning you will not escape paying import duties.
My FLGS ended up spending nearly half as much on duties as on the prize packs they bought because of this.
>>
>>52752016
If you would be so kind what chronicle was this?
>>
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>>52752417
>>52752708
I've pretty much resigned myself to only getting them in Mystery Boxes from the incredibly rare tournament podiums, and maybe from Guilders.

Does anyone know if you have to pay import on Guilder prizes?
>>
>>52752129
>>>52752016 (You)
>In Copellius' case i don't think it caused any problems and it was super cool.
>In Myranda's case... being able to transform into any beast means its effectively throwing a LOT of different cards into ressur, so i can see the problem. That said if you did it as an upgrade that changed Shapechange to summon RESSUR beasts, you remove much of those problems!

You are correct. Coppelius in Hoffman was not op or anything, it was just dumb. Sure, let's put a nightmare in a crew that wants constructs.

I hope you mean summon a new model and not replace Myranda because i cannot see a model with Shapechange wanting to change into a necrotic, rotting tiger. Lol.

>>52753204
>>>52752273
>Being alive herself, I think "non-Undead Ressurectionist Beast" would make most sense.
>But are there any?
>It might make a nice Book 5 Theme Upgrade - All In The Family.
>"0ss - McMourning Only. This Crew may hire Myranda. When Myranda is Sacrificed, she may be replaced with any non-Undead Beast model from the Ressurectionist faction instead of the Arcanist faction."
>Maybe "The McAddams Family" would be more appropriate. And I wish the Book 5 gimmick was Theme Crew Upgrades. But it's just going to be more model bloat.
>>>52752417
>Yup, you have to ship them from the US.
>And they are scrupulous about shipping them as products, meaning you will not escape paying import duties.
>My FLGS ended up spending nearly half as much on duties as on the prize packs they bought because of this.


I was thinking of making it easier than that. It might bring interesting game play if Myranda picks up an upgrade that allows her to join McMourning and allow her and McM to take Family only upgrades and both are only considered to be Family to each other.
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>>52755164
Having the upgrade on Myranda is easier, yes, I was just going with the flow that Wyrd seems to like giving Upgrades/Abilities that change hiring pools to Masters, rather than the model(s) that can be hired.
>>
>>52730431
Depending on how into games she is you she might be frustrated against Ophelia. Gremlins can do ridiculous damage with very little drawback.
>>
>>52752417
You're gonna love Brexit.
>>
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>>52730431
>>52756039
That's a really good point, actually.

The Seamus box is tough, but the Kin's damage output is Riddickulous.

Make sure you play with a .lot. of terrain, as Seamus' big mechanic is teleporting to 'shadows' (places out of line of sight of enemies) in order to get a shot off with his giant pistol.
If it's too easy to get stranded in the open and be shot by half the Gremlin crew, he will melt and so will his ladies.
>>
>>52756183
I don't give a shit about paying VAT. The issue is the extortionate shipping from the US and incompetent shipping companies taking weeks to even get my shipment out of the US.
>>
>>52756010
>>>52755164 (You)
>Having the upgrade on Myranda is easier, yes, I was just going with the flow that Wyrd seems to like giving Upgrades/Abilities that change hiring pools to Masters, rather than the model(s) that can be hired.
Usually but not unheard of. Here are nonmasters that allow hiring models outside of the usual restriction through upgrades.

Nix - hounds

Spawn mother - any swampfiend but only when she leads. So worthless, but there.

Levi Emissary which permits the hiring of horsemen, but did

Karina who is the most interesting one because she allows the hiring of Nothing Beast, Void Wretches, and Guild Autopsies.
>>
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>>52756924
Fair point, there're actually a bunch of exceptions.

>>52756689
A friend from the FLGS waited almost three full months before they successfully got the correct WargameVault cards to him - two sets of wrong cards before they got the order right, all taking about 3 weeks each to get delivered.
>>
>>52756924
I think that Myranda's exception is that she can't be hired by McMorning initially, while of the examples you posted, except the spawn mother, you can hire them legally and THEN hire the out of faction models.

Personally I don't think that Family upgrades make sense, as the Family characteristic is made for Ortegas rather than anyone who is related. Misaki and Toshiro don't have Family even though Toshiro is Misaki's great great grandad.
>>
>>52757392
>>>52756924 (You)
>I think that Myranda's exception is that she can't be hired by McMorning initially, while of the examples you posted, except the spawn mother, you can hire them legally and THEN hire the out of faction models.
>Personally I don't think that Family upgrades make sense, as the Family characteristic is made for Ortegas rather than anyone who is related. Misaki and Toshiro don't have Family even though Toshiro is Misaki's great great grandad.
I am saying that using Family can be redefined if the tenents behind them are the same.

Plus Shotgun Wedding gives family, so it's not as holy and Spanish as one thinks.

Plus, they won't be able to get the good family upgrades as well.
>>
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Completely new player here; Sorta want to get into the game and found out that there is an undead-spam faction which sorta sold me on the game. What do I need to build a decent budget Ressurectionist faction list, and any estimate on what it will cost?
>>
>>52760242
>and any estimate on what it will cost?
An arm and a leg.
____________________:^)
>>
>>52760472
Eduard, pls.
>>
>>52760472
I mean; there were a lot of box sets, do you need them all?
Are all models 'masters' and their respective add-ons?
>>
>>52760242
The master Seamus seems really cool and fluffy and slo comes with a troupe of undead exotic dancers.
>Please tell me he is good enough to be used competetivly. <3
>>
>>52760242
For undead spam you want Nicodem. He is the rise my minions master, though because of his focus on summoning will cost a bit more than other masters. Undead spam will only get more prominent based on what we have seen in the playtest, so you are in the good right now.

As pointed out Seamus is probably the best Resurrectionist master to start with, and his belles work very well with Nicodem. Seamus can summon belles but is mainly about murdering guys himself, rather than having minions do things. Get both master's boxes and perhaps Bete Noire and you should have two full sized crews to start.

For Nico you really will be buying like the whole faction. Get the Carrion Emissary and the canine remains for more corpses, and any other undead Resurrectionist minions that are useful.
>>
>>52761214
Thanks for the feedback.
It's kinda sad if I have to buy everything though.
>>
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>>52760722
>>52760533
Normally the buy in is a Master boxed set - like Seamus' Shadows of Redchapel box - and one or two small boxes to bring it up to 50 points (the standard/recommended/balanced game size).

The podcast/blog Schemes and Stones does a Building On A Budget for Ressurectionists.
If you just google that line of text you'll find it, and one of the advised routes in is Seamus and one other Master box, and by mixing those models you have two functional crews that play completely differently for $100.

All of the Masters are 'competitive' - there might be one or two that are easier to learn, and a couple that are perhaps a little ahead of the power curve, but the game itself is all about how well you know how to use your crew, and how appropriate for the mission your crew selection is.

Just be aware that the Rotteen Belles, Seamus' zombie hookers, have recently been errata'd. If you buy direct from Wyrd the up-to-date cards should be in the box, but if not you'll need to get the January 2017 Errata from the Wyrd site.
Previously they were basically game-breakingly sexy, and have been changed to just being ridiculously sexy, but still definitely well worth their points cost.

Welcome aboard.
>>
>>52761274
It's not nearly as bad as you may think. Set up your core crew, and while you won't have as much flexibility, just get only a box or two of minions for summoning to start.
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>>52761274
>>52761316
Being able to pop up zombies as and when/where you need them is pretty amazing.

Also free cards at a disgusting rate.

Nicodem is bullshit.
>>
I need everybody to give a 2-3 elevator pitch for your faction so I can present them to a few potential new players. Funny yet accurate is probably going to earn bonus points with them. I believe in you guys.
>>
>>52764047
Ressurectionist: Undead hookers, Jack the ripper's Rip-off's Ripoff and ending the game with nearly double the amount of models you started with.
>>
>>52764047
Neverborn: Monsters and fairytales made real, hit hard and collapse like a stack of cards, will make you punch yourself in the face
>>
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>>52764047
Arcanist: The magician and socialist robot mafia. More tricks than you can shake a stick at, and our hookers are alive.
>>
Guys, I have no idea how to Colette. If I run her crew "pure", she's lacking staying power, and all her token shenanigans can't stop enemy from just chewing through the girls. I feel like she should be built more balanced, but have no idea how. Is howard langstone answer to all the problems?
>>
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>>52765277
>Is howard langstone answer to all the problems?
Yup.
Alternatively, Joss.

Colette player here.
You need to bring some out-of-theme staying power in to make board management a bit easier, or, as you note, the girls just die.

The alternative, which I find doable but trickier, and only appropriate in certain strats/schemes/terrains is to take Cassandra as my main beater/survivor and use her to sprint up the board and jam the opponent up early enough that the girls can get into place.

I've just been put onto Imbued Protection with Cass - Southern Hospitality gives a -flip to attacks, and IP raises Cass' Df to 7, which is fucking horrible formost enemies.
Early turn, Nimble her in, (0) Southern Hospitality and then either attack and use triggers to push deeper into their crew (maximising engagement), or go Defensive +1.
With Df 7 she has a raw stat advantage, and they are on negatives to attack, and you are on positives to defence. For bonus shenanigans, take her Smoke & Mirrors upgrade with a Mask Df Trigger to drop a scheme marker and push 3".

To manage the rest of the girls, use Doves.
Hire or summon them for activation control, which lets you keep Manipulative on Performers for longer, and then consider using the Doves to confer +flips to Df on the frontline Performers.

Also, if you think you can get a Siren Call Paralyse off, do it - they lose 2AP straight off the bat, and even if it leaves you girl vulnerable, they need to spend 2-4AP killing her.

Finally, Colette herself is pretty fucking hitty, and with a marker or Dove nearby is damn hard to kill off if you don't manage to kill what you are caning.

But the easy-mode answer is take the box and add Hank with Imbued Energies.
>>
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>>52765277
>>52765348
In-theme options now include Carlos Vasquez, but I've never actually used him, so I can't really advise.
Various podcasts have spoken highly of him though, predominantly as a tank with reasonable damage output.

Mannequins are amazing for two big and two little reasons:
-They let other models throw scheme markers, so you can keep them further out of harm's way.
-They are armour +3, so even with Df4 Wd4 they usually take 5AP to kill.
-Showgirls can tow them around so they can always be where they are most useful - and you can transfer 'ownership' (therefore marker throwing ability) from girl to girl easily.
-Their Ca5 Ml attack has a built-in trigger to Slow.

Especially against low-Wp crews (like Gremlins), use Colette's Prompt to put the Performers up the board in harm's way - Manipulative 13 against Wp4-5 is a real hand-burner, and even with Bayou Two-card it will often block actions (and burns Severes out of the deck even if it doesn't).

An Oiran can also be handy to keep in the pocket for when your opponent gets a beater up in your face - Charge 8, with a trigger on their Melee attack that means they can't target Showgirls with any action, makes an amazing rescue piece.
Admittedly it's only worked out well for me once, and the ideal scenario (they only have one significant beater, it started the turn embedded in your crew but hasn't activated yet, there is a charge lane for your Oiran, you have the cards to force the trigger) rarely arises.

The last bit, which is harder to learn, is to not put the fragile bits in harm's way in the first place - use Colette's Disappearing act, consider picking up Angelica for her push, use Performers to Siren Call each other around the board, carfeully apply Performer Paralyses and Mannequin Slows to neuter threats you can't duck.
>>
>>52765455
>>52765348

Thanks a bunch, I'll try that next time.
>>
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Okay so i'm pretty new with only a few games under my belt, and thinking of doing a crew of riders with avatar Leveticus.
Reading up on the wiki i do however end up with few questions, if any of you care to help.

>Avatar upgrade is 0ss
This can't be right. I know they take some work to manifest, but it still just sounds wrong. Am i just looking in the wrong places ?

>Wiki talks of Lev gettings Wk6/Cg 10, but avatar card says nothing of the sort
Is that part of the wiki just outdated or what ?

>Wiki talks of his avatar form not needing waifs to keep him alive anymore
How does that work ?
>>
>>52765906
That's talking about the old Avatar rules from 1.5.
The current Avatar Levi upgrade is only available in a Shifting Loyalties campaign, but you can still run a rider crew using the Hodgepodge Emissary's upgrade.
>>
>>52765954
Oh...
That's a shame.
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>don't play Malifaux
>pick up the old metal Leveticus gang
>hoping to put Waif's head on Leveticus' body for one of my RPG characters
>the Waif advertised isn't in the box
>instead get two other random Waifs
>those two Waif's heads won't really work for what I want

What the FUCK.
>>
>>52765348
>Yup.
>Colette player here.
Got any good Miss Step conversions for a Colette crew?
>>
>>52764047
Gremlins: we got booze and BBQ.
>>
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>>52765610
If you fancy coming back and reporting how (if) any of that works, I'd appreciate it - I find it endlessly fascinating to see how differently people play models that I lean heavily on.

>>52766090
No, and I actually don't really like the Miss Step model all that much.
I think maybe with a Performer head swap, or some hair sculpted, she'd look less out of place - her torso might even just be Cassandra's, so that's a possible head source.
At the moment she's in the uncanny valley space where I actually think Howard looks better with the girls specifically because he's not trying to look female.

But you've brought to my attention that I don't think I've ever seen a Miss Step conversion, which is odd.
>>
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>>52766106
And insane luck. Via constant cheating.
Also the definition of expendable.
>>
>>52766837
I'll try to report back, though I don't know when I'll play next.
>>
>>52761214
>What we've seen of the playtest
You have playtest info? Can you give us a taste?
>>
>>52764047
Outcasts: Half of us work with anybody, the other half are the one's so crazy only we are willing to work with them!
>>
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>>52764047
Outcasts: Mercenaries and fun police.
>>
>>52767905
>Fun police
Who? Hamelin can be a little irritating if he is played by a slow player but besides that i don't get what you mean.
>>
>>52766837
Yeah, she looks like prime conversion material, but the body-horror theme needs to go. I'm thinking of using some TTB bits to turn her into a half-Coryphee or something. Gorset, fem-Terminator with a porcelain/enamel face mask, the works.
>>
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>>52768072
>turn her into a half-Coryphee or something.
That's a really good idea actually.
I wonder if the waist of Pic Related is at all close?
>>
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>>52752198
Does anyone know how to build the LE Rasputina?

I'm trying to block out the basic colours, but now I'm facing having to build her to paint over the join lines and I can't work out the best order to get things in place.

I think it would be best to stick everything except the flap of dress over the left leg (1), the sash (2), and the left side of the cloak (3), and paint it as well as I can, then stick it all on in that order and clean up.

Anyone have any better ideas?
>>
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What do people use for a spray primer for their miniatures? What I have now goes on a little too thick.
>>
>>52771286
>What do people use for a spray primer for their miniatures? What I have now goes on a little too thick.

This shit. Bites into plastic super good and I've sprayed this shit in close to freezing temps and still get another final texture. Of course in the color you like.

4 dollars a can and not as temperamental as the other hobby stuff.
>>
>>52771594
It would definitely be a better option than grabbing stuff from my local shop. All they have is Citadel Primer and we all know that that's overpriced.
>>
>>52773663
>>>52771594 (You)
>It would definitely be a better option than grabbing stuff from my local shop. All they have is Citadel Primer and we all know that that's overpriced.
I've tried a lot of other hobby primers and heard a rumour about this stuff. It just works. Use proper spray coverage as you would (several light passes instead of one heavy spray) and it will give nothing but good results.

I don't use the army painter shit because of the price and the very shallow reason I hate munchkin in all forms.
>>
>>52771594
I need to get some of that.
This stuff is absolute garbage. It goes on way too thick and paint slides right off it
>>
>>52684190
>Obeys are shittier than fast
I think you might be bad at this game.
>>
>>52766106
Don't forget explosions
Booze, bbq, and explosions.
>>
>>52773922
What "it" is this? Citadel.
>>
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>>52773987
I too thought it was an odd statement.

>>52773663
I use Citadel because that's what I got, and I'm happy with the quality, but the difference in consistency between the black and white is just bizarre.

A couple of my Showgirls I wanted a sort of latex-y look on the stockings and dresses, so I just gave it a couple of extra Chaos Black coats and it dried shiny slick.
The white, on the other hand, could almost be chalk dust in a can.


Anyone else having Captcha problems?
>>
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Posting more crews.
>>
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so im interested in testing this game with a friend or two as a beer and pretzels saturday night thing. does the starter set allow you to get a feel for how the game actually plays or do i need to buy other models to scale up the size?
>>
>>52777319

and as a sidebar, how much would it cost me to get 2 or more full-sized crews
>>
>>52777319
The starter gives you a good idea of how the game is played on a smaller scale but still you'll pick up the base mechanics. You can buy other models to scale up the game if you want honestly the starter comes with two good crews for the size of game. Depends on which crews some crews are more expensive than others due to their contents.
>>
>>52777319
>>52777341
The models included are 27(18 not including the leader) soulstones for each crew. A regular crew is made up of 50 stones for a full game and 35 for henchman crews. 4 models is not the full experience for most crews(those run about 6-9) but it's more than enough to start learning. The stuff packed in makes the starter well worth the cost.
As for your 2 full sized crews:
2 Crew boxes: ~70-90
2 Boxes of appropriate filler:~40-50
This doesn't include Quality of life stuff and depends heavily on what crews you want. If you got the starter set first, then the filler boxes are not necessary, on account of mercenaries(can be hired by anyone). But most crews work significantly better with a box of something(Lynch wants his beckoners, Extra Ancestors are mandatory for Yan-lo, ressers want their summon targets.) My advice is to buy the starter kit and if you like it, grab a crew box later. You'll get a lot of nice extras and the models in the kit are useful for covering faction weaknesses.
>>
>>52777533

what crews would you say are good for beginners?
>>
>>52773987
>>52775245
I'd really like to hear about why you think this? Assuming you aren't using Obey on an enemy model, the TN and range requirements (once you put fast on you or the other model can go anywhere and it will still work) are always considerably higher. Whilst out of activation actions can be useful i struggle to see how that justifies having to use a much higher card, especially considering there are no "multi-obeys" where as many effects that give fast also do pushes, don't cost an AP or affect multiple models.
>>
>>52777814
Most of them work decently for beginners, but around 1/3rd can be a pain.
The first thing to ask is "what faction looks coolest" and then to ask which masters in that faction look coolest. Then we can tell you whether or not that master is easy for beginners or if not how to make them as beginner friendly as possible.

That said the following crew boxes are some really solid starters in my opinion.
>Lillith Mother of Monsters
A movement and terrain manipulating melee monster, she pairs decently with the models in the starter set and all the models in her box will be great for a new player.
>Sonnia Criid The Torch And Blade
Another master that pairs well with the starter box she is an AOE mage who loves to burn things and her whole box has some extra little skills to bring against mages.
>Von Schill Hired Guns
This box won't get too much out of the starter set but nearly everything in it can be hired by other factions as mercenaries. These guys have armor, resist AOE and have a variety of talents. You get two jack of all trades, a sniper, a flamethrower and a healer, plus their leader who is an invincible inspiring melee man who is less about being complex and more about ignoring the special rules on your opponents card that ruin your simple day. Be warned one of the models in this one is stupidly hard to assemble for no good reason.
>Seamus, Shadows of Redchapel
Jack the Ripper and a gang of zombie hookers. Arguably one of the best crews to start with in the game, its models are all very useful, shouldn't take too long to learn and still take ages to master all the shit they can do. Seamus himself can summon hookers from corpses, has a gun that can be fired only once per turn but generally doesn't leave survivors and can teleport around whenever nobody can see him. He can either take melee or be the master of terror as well. Side note, the "rotten belles" in this box have since been nerfed and the cards you get might not be the most up to date ones.
>>
>>52778214
>Be warned one of the models in this one is stupidly hard to assemble for no good reason.
I can't recall which one this was. I'm pretty sure our outcast complained about it, but I can't remember which model it was. Mind refreshing me on it?
>>
>>52778437
Steam Trunk Its in 30 parts.
>>
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My Sonnia crew. Recently added a Brutal Emissary but I haven't painted him yet!
>>
>>52780125
I really like the blue and red OSL on Sonnia. Keep up the good work.
>>
>>52777018
Jesus Christ, they look like the victims of Korean plastic surgery.
>>
>>52767830
Anything specific? I was generally referring to the new Ressur henchman who lets you hire mindless zombies straight out, and can summon them as well. It's stuff like this which makes you realize why they added curfew.
>>
>>52780371
Good ol' mindless zombies. The classic corpse markers with attacks. Now we can finally build armies of them.
>>
Can we please stop leaking playtest stuff? The last leak got a pretty serious reply from Wyrd, and if it keeps going they've said they're gonna can the entire program. I rather like being a playtester, so if we could stop blabbing about it all over the place online that'd be real great
>>
>>52780341
If you don't over-exaggerate the highlights on the plastics, the women's faces are way too round and smooth, like babydolls.
>>
>>52780341
Well the dude said he was going for a latex doll-like effect, so mission accomplished I guess.
>>
>>52778214
>Be warned one of the models in this one is stupidly hard to assemble for no good reason.
jesus fucking christ spoiler it or something, I almost blocked out the memories of the steam trunk
>>
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>>52777319
>beer and pretzels
I think it's maybe a bit too complex for your basic beer and pretzels.
Not some elitist fanwanking, it's just the entire system is built on everyhting having unique special rules that can easily fuck your day if you don't know what it does, so there's a fair bit of homework involved.

>>52778011
But you can Obey enemy models.
And targeting freindly models, that extra AP is used to position something while still leaving it as a hanging threat.
It's probably just a play-style thing - I value being able to threaten multiple areas of the board a bit more than single explosive activations.

>>52780125
Noice.
As anon said, the blue is a good choice and really well done.

>>52782261
I kind of agree.
This level of leaking is probably the most I'm comfortable with.
If people get more specific, or post stats, Wyrd will probably retaliate and everyone loses - weaker playtests means worse balance.

>>52780341
Yeah, this >>52782914. I think he's done a good job with some very, very smooth faces.

>>52780371
>new Ressur henchman who lets you hire mindless zombies straight out, and can summon them as well.
And I was just thinking to myself the other day:
"Ressurs don't have enough irritating replenishable spam activation control and mobile summoning points to sprout free murderbots and Undead models for Nico to Sac for free cards to maintain a giant hand of good cards."
>>
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>>52783845
Lawl.

Would you rather: Yan Lo's beard, or Steam Trunk legs?
>>
>>52786626
Yan Lo's beard was a breeze, all it needed was a dry-fit and some shaving (heh) so it goes the right depth in. I'll never assemble another Steam Trunk again even if you paid me (they actually did last time, but I didn't know what I was going into)
>>
>>52774474
>>>52773922 (You)
>What "it" is this? Citadel.
What the hell are you talking about?
>>52786626
>>>52783845
>Lawl.
>Would you rather: Yan Lo's beard, or Steam Trunk legs?
I'll bring in the dark third contender of fitting a 60mm Howard on a 50mm base
>>
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>>52786706
Shit son, it doesn't look that bad.
It's only 35 individual pieces with edge joins thinner than 1mm and multiple other pieces smaller than a couple of millimetres across.
Baby.

Goddamn, and I thought the Mannequin's individual finger blades were bad.
>>
Is the new Showgirl (male) in stores already? Not sure if I should poke my LGS into getting one for me.
>>
>>52787202
>Shit son, it doesn't look that bad.
Maybe, but I've actually done it and it's a pain in the ass.
>>
>>52787229
June
>>
>>52684190

The meta around your area might have fostered a "this model will probably live" when you buff something with Fast. In my area, and what I have seen at tournments, is that giving something Fast or any ability that makes it waaay better than before is like hanging a steak on it's neck and then having it stand around a bunch of dogs.

Since Malifaux is an alternate activation game allowing the opponent to have a chance to react on what you just did is something that always needs to be considered. This is why Obey and Companion are super strong in this game because they change how models use actions compared to Fast whereas the model needs to wait a turn to benefit from Fast.

If you buff a model with Fast and it is in the middle of a gun fight, myself and almost everyone in the stores I go to will prioritize the thing that just got Fast because it is denying you that AP you just spent to return no benefits.

Why Obey is great is that it can be considered a Faster-Fast at the cost of an AP of another model. You tell the opponent that this model does this thing now and you can't do anything about it.

How many times have you burned high cards to protect a model that you buffed? Wouldn't it be useful to burn those cards on the action instead and then just *forget* about the model? It's very freeing to be that cold hearted; this model did the thing I bought it for. It will be nice if the enemy let's it live, but I could care less about it anymore since I got the return on the amount of soulstones I paid for it.
>>
>>52787268
He was actually agreeing with you lol.

The roughest part about that are the treads which you need to figure out how to balance the wheels inside while the glue sets lol.
>>
>>52787372
So, July-August-ish here. Thanks.

>>52787419
I know
>>
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>>52684190
This guy >>52787376 is following much the same logic as I was.

The other convenient thing is to activate something early, so the opponent stops considering actions it can perform as a factor, and then Prompt/Obey/Command it to score that point they thought you couldn't.
And the flipside of that is the opponent has to play more cautiously because there's always the risk of you doing that, or spend the AP to kill off already activated models and leave you unavtivated models alone.

>>52787627
>>
>>52787936
>>52787627
That's interesting - if you put a spoiler tag inside spoiler tags it just posts nothing.
>>
>>52787965
You have tomake sequential spoiler tagsinstead[./spoiler]
>>
>>52787997
What the actual fuck, how did I fuck up so badly, and where did that period come from.
>Captcha: Rue de Bitche
>>
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>>52787997
Oh I know, I was trying to put {spoiler} in as a spoiler, in humourous reference to the exchange regarding spoiler'd ironic responses.
Wasn't expecting it to just remove it entirely.
Spoilers are hard.


Has anyone looked at the discussion regarding the Master Timing Chart on the Wyrd forums of S&S blog?

It seems like Wyrd might have been caught with their pants down a bit, given that they've FAQ'd some very specific things regarding when a model dies, when it is taken off the board, and when you enact things triggered (lower-case t) by its' removal.
Which is then contradicted directly by the Headhunter strategy instruction to place the Head Marker 'after completely resolving the Action and any Triggers it generated'.
>>
The Carver is now a killjoy proxy correct?
>>
>>52788113
Here's two things wyrd hasn't adressed and come up a LOT if you take the models involved.

Sloth (and to a lesser extent the other crossroads seven) forces you to pick between taking 2 damage, gaining slow or discarding a card if his aura triggers on you, but can you choose one of the options you are immune to, or discard a card when you have none? For most other discard "costs" such as this (it is not worded like Tara's effect) the answer is no, but this then leads to another question, what about his slow or paralyze, if you are already slowed (and thus cannot gain slow) can you choose to gain slow and take damage to avoid the paralyze, or is that an invalid choice?

Here's another one. If the will o wisp or ohaguro bettari uses their "whispers in night" condition on the voodoo doll, the condition applied by the voodoo doll then applies this condition to its target, but as a CONDITION and not a model is applying the condition, how do the parts of the whispers in night condition that specify "the model that applied this condition" work? Whatever the RAI, RAW neither the voodoo doll nor the will o wisp applied this condition.
>>
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>>52788319
Yup.
>>
>>52787936
>>52787376
Fast generates new AP, obey just moves it around. Like i said most sources of fast do so at a positive amount of AP, not 1:1 and at a lower card cost. Also the argument you make about being able to remove the fast condition only serves to highlight that fast provides the exact same benefit as obey, it forces the opponent to devote their resources to dealing with a model they might not otherwise have as much threat from, a model that can be obeyed to act presents additional threat the same way a fast one does. I hardly ever have to burn high cards to protect a buffed model, either the buff was an incidental bonus and i am glad my opponent has been forced to extend resources to extinguish it or i have given it to a model not in a horrible position. If we were to examine a 1 AP cost "give target model the fast condition" with the same TN, suits and range as obey i would agree with your analysis, but we don't live in the world where that exists, we live in the world of Aionus, Sensei Yu, Toshiro The Daimyo, Tara related stuff and so on.
>>52788457
Good because near me there is one that is cheaper for sale and i don't want to borrow my mate's killjoy so often.
>>52783933
In this case we are discussing the use of obey on friendly models, if you scroll up the post chain a bit you'll see i recognize the separate utility of obey on enemy models.
>>
>>52788387
You cannot discard two cards if you do not have two cards.
I can't remember the wording for Slow, or Slow to Paralyze, but I would think it would force you to take the 2 damage.

Not sure how that would interact with, e.g. Mei Feng, who is immune to Slow and Paralyze.
>>
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>>52788517
Fair points.

I guess this is an apples to oranges deal - no, I don't agree that Fast is better than Obey, but they are used sufficiently differently that direct comparisons don't hold all that well.

The argument that you are often 'creating' AP is a strong one though.
>>
>>52788567
Well we can assume if all options are invalid, it does nothing. Like how in actions with no choices if you are immune to the effect nothing happens. The problem here is about choosing the "gain slow and 2 damage" option vs the paralyze option, if you would not actually gain slow is it still a valid choice? Then there's also the problem that it is not worded in such a way that identifies if "gain slow instead" is part of the choice (cost) or an EFFECT of the choice.
What i mean is, the effect
>>52788617
There are one or two "ups an AP" cost obeys arguably in the game, such as jack daw's 0 action or any time a model is obeying a model more costly than itself, but if you look at the restrictions on those you quickly see why they suck ass. I do find obeys useful, and there are cases where obey is better than fast, such as if we compare Tara's pull the void action being used against one of her own models, obviously dealing damage to your model AND having a TN is worse than just having a TN, but on the whole i believe the average "fast" action is better than the average "obey" action for use on friendly models.
>>
>>52788617
If obeys are so great why dont you just obey me to say obeys are better than fast?
>>
>>52788751
You are too fast.
>>
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>>52788707
I'm stumped on teh Sloth question.
I didn't see anything obvious after a very quick poke through the Wyrd rules forum either.

The Witchling Thralls cannot be Commanding Presence'd by Lucius because they are Immune to Horror duels, and CP says "pass a Horror duel, take a (1) Action".

Perhaps the same would apply if you have no cards and are immune to slow - you must pick an option, and you cannot "gain Slow" because they are immune to it, therefore you must take the 2 Damage option.
>>
>>52791723
>The Witchling Thralls cannot be Commanding Presence'd by Lucius because they are Immune to Horror duels, and CP says "pass a Horror duel, take a (1) Action".

They are not immune to horror duels, they automatically pass horror duels, so they can be effected by commanding presense.
>>
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>>52793097
Ah shit, you're right.
I didn't mean Witchling Thralls, it was the other ones...
The name of which I can't bring to mind just now. But something is immune to his presence, I'm sure of it.
>>
>>52793200
Anyone with relentless, Sue for example.
>>
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Anybody else think Doppleganger and Trixie are maybe too powerful?

I think Trixie, in a faction that practically owns activation control anyway, is a bit much.
>>
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Has anyone played with Oni's Wrath yet? Is it any good?
>>
>>52796686
I have played Asami a few times, and against her as well. She isn't bad like a lot of people claim she is, just inflexible. She isn't that fun to play however because she is so resource intensive, and I haven't been lucky enough to play against Reva with her. I love generally not dying and eating any markers my opponents drop.

That said the variety of stuff that you can actually run with her is neat. I expected her to be more oni focused, but as with many other TT masters you can run whatever, with a slant towards bringing Tannen, Hannah and/or Anna for the cards being ideal.
>>
Question, Is it possible to make an academic with a high pistol skill?
>>
Any word on how TOS is turning out?
>>
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>>52796686
>>52796922
I've played against her once, and I think she's pretty damn good.
Most of what she herself does is shuffle her own models with her Lillith-like Tendrils ability, and fire off Yokai to murder things.
I wouldn't call her inflexible in the sense that she can do all the Schemes and Strats without too much trouble, but I get the impression that Asami will be doing pretty much the same actionsnearly every turn, while her crew provides the variety.

As the above Anon says, if you bin off the Oni theme and pick a solid 10T crew, incidentally led by Asami, you'll do well.

As far as card-intesive goes, perhaps I wasn't challenging his hand enough, but my opponent rarely struggled to do the things he needed to do.
The bit about all her casts needing a 6 does mean you cheat a bit more than is ideal, but she's in 10T - everything's on +flips all day erryday, so the rest of the crew generally aren't gagging for cards.
>>
>>52796686
>Anon's Wrath
>>
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>>52799716
The general mood here doesn't seem hopeful - a bit too simple, not enough depth, that sort of thing.
>>
>>52780371
Anything on Ten Thunders?
>>
>>52796686
>>52800170
I'd really just call her disappointing. She's not very interesting to play, she's not as good at the schemes she's good at as other TT masters, she's pretty subpar if you compare her to other summoners or supporters...

Especially if you look at the other masters that came out, she just looks like they've been far too careful in designing her, making sure no amount of fun would ever make it past her.
>>
>>52796686
I only just finished assembling the box, haven't had a chance to play with it. From looking at her crew they look cool but looking at her they gave her fucking 6+ cards on every single action except melee. Having this on even one or two actions is brutal to a master's effectiveness, making it so EVERY SINGLE ACTION could result in failure is absurd.
>>
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>>52801450
>>52802153
My opponent enjoys playing her, but I'd agree that she is sufficiently resource-intensive that a bad hand (or other priorities) will limit what she does pretty hard.

And she works differently enough from current Masters that she does something interesting to the table state.

Comparing her style to Sandeep's, for example, is a clear difference.
He is also pretty stone reliant (admittedly more under player control than hand composition), whereas I got the impression that Asami was less so.
>>
>>52802153
The same is true for Kirai, and she is widely considered a tier 1/2 master.
>>
>>52803886
Kirai has a far more diverse and strong summoning pool, stronger attacks and better support.

Besides flickering out within a turn or two, the summoned Oni also have a habit of having only Ml 5 save for the Obsidian Oni (who isn't particularly good in small bursts anyway). This means that to be consistent and be able to land hits precisely when you mean to you're going to need an even better hand and rely even more on cheating.

And with the Jorogumo costing a 13, you're realistically never going to get that up to an 18, at least in that turn. They're essentially very expensive smoke markers. The Yokai are nice but can ultimately never be relied on to land those crucial hits or even get to scheming. Maybe once some more diverse Oni come out she'll become a bit more interesting but a push, place and a focus that can fail just don't really do it for me.

I honestly feel Wyrd dropped the ball on her box by not having the Yokai be like the See/Speak/Hear no Evil monkeys and have them be more like Titania's minions, allowing Asami to have more than 5 (realistically 3) summons.
>>
>>52806951
Now that I think of it, bringing smoke and shadows along would actually make running Asami a better proposition. Based on the playtest she is getting improved at least.
>>
>>52807981
Wouldn't that just make her even more card/masks intensive?
>>
Why isthe Dawn Serpent good?
I've heard it said, but lookikng at the card I don't see it.
>>
>>52810780
One of TT's few Ml/Sh7 models, one of its few blast models, flight+wk6. That said though, I only take it with McCabe because the reactivate is too good to pass up. Otherwise I'm much happier with an Izamu.
>>
>>52766074
So by the way no one batted an eyelid at this, is models differing to what's on the box a common thing in Malifaux?
>>
>>52813535
I wouldn't say its a common thing, its just a mispack. Normally they are good at replacing, but since that box is a discontinued item and they liquidated their stock a couple of years back, you are probably SOL
>>
>>52813535
With the plastics, that doesn't happen. With the metal models you would get that occasionally. As they don't do metal models anymore that is no longer an issue, but things like scaling issues due to our Cantonese friends playing around with CAD has come in its steed.
>>
>>52813675
I don't think it is a mispack, it looks intentional. The little statblock pamphlet-thingos show what's in the box, too.

>>52813724
Oh cool, at least I know I can safely buy the plastics and to just be a bit more wary with the metals.
>>
>>52813815
With some models they generally had a few different sculpts, and would randomly pack them in some cases.
>>
>>52813827
Again, I got two Waifs when I was supposed to get one. I don't think it's a case of random packing, otherwise I would have just gotten one right?
>>
Flipping through my big pile of upgrade cards I saw the different Stone cards.

I never really looked into them, let alone use them, so what's the general opinion on them? I assume shit since I've never seen them used, but maybe there's some corner case.
>>
>>52813856
You could, here's a thought, contact their customer service, provide photos, and see what they will tell you, instead of asking anons on a pekingese deep-frying forum.
>>
>>52766837
I gave her the ttb head with the ponytail. Looks awesome.
>>
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>>52810853
Fair enough.
I noticed the 7s, which make the very average damage track reliable if not exciting, but survivability-wise it just doesn't look like a 10ss model.

>>52810780
>>52813815
"Contents may differ from shown" has been a thing since the advent of metal models.
It's inconvenient, but it is what it is.

>>52814852
Shit.
I really don't know why they are there.
Some of the (0) actions they add are ok, but often not better than the native (0) that most Masters have.

For Mei Feng, who has no native (0), the "Discard a card for Focus +1" might be worthwhile, but she tends to use all her slots.
I can't think of any other Masters that would be more likely to take that (0) than their own.

The Soulstone for +1/2/3 to Df/Wp I think just isn't good enough to pay a stone per use, AND it's arbitrarily capped at Df/Wp 8, even though there're a bunch of Masters that can get 9s.

>>52796988
Are you playing the TTB global campaign?
Is it good?
>>
>>52813724
Plastic mispacks are a thing, I know a guy who ordered an Asami crew and got a Reva crew instead. Wyrd sent him Asami replacement and he got to keep Reva.
>>
>>52817151
I've played the TTB global campaign's first bit, but not the other parts. The premade characters are interesting and like most of wyrd's prewritten scenarios it worked out quite well and interesting.
I found it very fun to do with a large number of players, most of whom were unfamiliar with each other. The campaign "sessions" do not come out often enough to do a normal campaign with a regular group though, its nice to just go down to a local gaming club grab whoever is there and do it.

The Dawn Serpent has insane self healing meaning they have to kill it before it can activate again. Thanks to the blasts and the poison those damage tracks are quite scary. The creature is a massive threat to almost any crew. Also remember that though poison and burning aren't always as key as regular damage, they do come in very handy against things like hard to kill or incorporeal.
>>
>>52710872
You get Mah to get Trixiebelle. Finest little lady in the swamp.
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