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/swg/ Bilbringi Baggins edition

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Previous thread: >>52667403


Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>http://www.mediafire.com/file/y9w713etmckbs98/Shipfag.JPG

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>http://pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

Heroes of the Aturi Cluster, co-op X-Wing campaign
>http://dockingbay416.com/campaign

What are your thoughts on the latest Thrawn book?
>>
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>>52676958
sup /swg/, I need help.

I was the guy in the last thread that was planning to re-use the BF2 campaign from the upcoming game to write a sieres of X-wing and Imperial assault missions in a campaign.

Then I realized that the game will come out in December, and I want to write a campaign for May.

Can you guys help me write a campaign? I'm guessing around 5-7 missions long, with bonuses granted for winning games.

Right now, I'm trying to think of a good basis for a setting that would have alternating Imperial Assault and X-wing games, and I'm stumped.

I am guessing an outer rim world just after endor and I think that the following rough sketch would work-

game 1- X-wing, initial encounter between rebel and imperial scout forces.

Game 2- Imperial Assault, both sides attempt to secure a fuel depot.

Game 3- X-wing, The rebels are attempting to destroy/hijack an imperial communications satellite network.

Game 4- Imperial Assault, The imperials have discovered rebel researchers are developing a new variety of munitions, and send a squad to destroy the facility.

Game 5- X-wing, The rebels are attempting to escort a shipment of goods to sway the local Hutts, which the imperials must destroy.

Game 6- Imperial Assault, The rebels attempt to break into a local imperial depot to steal Imperial intelligence.

Game 7- X-wing, Epic game, final confrontation between rebels and imperials to drive the other off of the planet.
Ideally, winning the game before would give some sort of bonus to the upcoming mission, and/or a bonus to the final mission. Sort of in the vein that the Imperial Armour books (40k from forgeworld) had their campaigns written.

As an example, if the rebels win the 5th game, in the 6th game, they would get bonus mercenaries, and potentially some scum ships in the final game.

I'm trying to work out exact mechanics for this, for both the bonuses for winning, and the rules for each of the 7 missions.

Any help would be appreciated.
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Trying to make sense of the Helix-class interceptor. I'm pretty sure the little black part right inline with the leading point where the wings meet the fuselage is supposed to be the cockpit. but that's either tiny, or you have no sight to horizon when sitting. I think I'm going to put the cockpit in the bigger black bubble towards the rear of the craft, where it bulges up. I can get two 2.5 meter decks in, barely, with a midlevel forwards of the cockpit. I think that will give enough room to justify basic cabins+engine room+cargo room.
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>>52677513
>NuCanon is heavily delving into Kyber as energy enhancement

Honestly, I love it. Its an energy source that I wanted to see more use in the universe, and I don't think its been used ridiculously so far.
>>
>>52677791
I've really enjoyed that aspect of the kyber too, it's the emotional stuff I'm not fond of because I liked the explanation that the crystals on differently worlds deviated slightly and that's what resulted in different colours and even strengths of blade. I'd love to let my RPG group get their hands on kyber and try to use it to supercharge a ships laser or weaponize a mining laser or something, maybe losing a hand in the process.
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>>52677322
Getting bonuses for winning is tricky. The fine balance between feeling like you've won something thats not just a trifle, and at the same time not letting one team just continuously roll the other.

Personally, I really like the idea of objectives (with side objectives in most missions) all adding stuff just for the final battle. The 6 games can all potentially add something to the final match alone.

If rebels win 5, they get some scum ships. Whoever wins 2 gets a small bonus to the final game in points(10 or so assuming ~300 epic game). Whoever wins 4 gets a free weapon upgrade.

By only giving the prizes at the end, its completely even throughout, until the final throw down.
Id say also don't be afraid to give a mission for each where you can't win anything, your goal is only to stop the other team. 5 is a great example. The imps don't get anything for stopping the hutts, just that the rebels dont get a bonus. 3 is a good example for the rebels. Imps win and get reinforcements (communication satellite lets them call for help)
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What would be clever ways for a party to break out of a Rebel prison?
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R8, H8, and Db8
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>>52677934
I like the top half. The pommel seems really mismatched to me

>A Jedi Sentinel blade, one who works in the shadows.
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Fixed from last thread.
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>>52677934
Color the pommel black as well, maybe do the black or brown leather grip.
>>
Any anons grab Thrawn? Thoughts?
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>>52678029
Couldn't put it down. Definitely read it
Don't want to drop spoilers here, for at least a week or so. So just go read it

If you can't get a phys copy, go to /co/ and get the mega
>>
Anybody else excited to see what comes out of Coruscant and 77-Plus?
Personally, I just hope there's more variation in the Scum lists than there was in the other tourneys.
https://www.youtube.com/watch?v=WCEz9Cs66tc

>>52678029
Picking it up later this month, I've heard nothing but good things thus far and am interested in the origin story aspect.
have you picked it up? what do you think?
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>>52677964
>>52677990
Agreed. Making the grip dark green and the pommel weathered
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>>52677918
go read wikipedia on prison escapes. Tons of good ideas
Personally, I love the start a riot and escape in the cluster fuck confusion that follows Not really clever though
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>>52677918
Make friends with a smooth-voiced black inmate who claims to be from Irelando, break through your cell wall, and crawl 55 meters through a sewage tunnel to freedom.
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>>52678054
If last year was any indication there won't be much coverage. I'll take what notes I can.
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>>52677918
>Rebel prison
just walk out the front door.
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I need some ricer space music for an upcoming session, do we have a music list anywhere? Or any suggestions
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>>52677918
>What would be clever ways for a party to break out of a Rebel prison?

Why have one clever way when you could have 10?

https://coinsandscrolls.blogspot.ca/2017/03/star-wars-imperial-prisons.html
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>>52678194
Thank you and good luck.
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>>52678197
Well-guarded, plus regular x-wing patrols.
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>>52677889
So all rewards only kick in at the last game, as opposed to a mix of both? And it would likely be a 400 or even 500 point game.

Would the following rewards be fair, or would they be too swing-y?

Game 1(This game will be in the Top Gun format, or a series of Top Gun games) Winner gets 1/2 Top Gun ships to add to their fleet.

Game 2- Winner gets some bonus points of ships (Number?)

Game 3- If empire wins, they can call some reinforcements in the final game (ships that show up late/when others are destroyed) If the rebels win, they can re-deploy during the final game.


Game 4- If the Empire wins, they get some sort of bonus (this mission needs to be the imperial counterpart to mission 6, I'm stumped on a reward. Either a defensive one or an offensive one?)


Game 5- Winner gets a YV-666 on their side (controlled by someone who can only be spoken to publicly) (I might need to re-fluff the mission here, but this mission reward has to be this, as it's for a local player)

Game 6- If the rebels win, They can equip X ships with Hyperwave Comm Scanners (regardless of slots)

Any idea with the numbers?
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>>52678233
give the guard a good excuse and promise to be back in time for dinner and Matlock
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>>52678161
>a smooth-voiced black inmate who claims to be from Irelando
>Irelando
Had a chuckle.
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>>52678054
I want to watch it, but that will probably be impossible.

Does it start tomorrow? What time/where can I watch it?

>>52678194
Good luck! May the power of the Glove of Darth Vader be with you.
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>>52678265
Starts tomorrow, there might be a Twitch stream. that's all I know
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>>52678250
I don't get it.
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>>52678236
All rewards only kick in during the final match.
To make sure both teams have an even chance at all bonuses

Id say try to make prizes all similar in points, so that none of the battles feels like you can just phone it in.

Basing around the YV-666, all should be about 30(?) points
Trying to add value to regardless of slots is hard but I'd say around 3 ships is fair. The most important balance here is making sure 6 and 4 are very equal.
4 feels like a weird one to be solo for empire though. Unless you reverse it, imperials developed a new weapon rebels have to destroy it, which works really well. For the bonus, Maybe weapons guidance? The point imbalance is a little rough but you could give it at 2 ships instead of 3.
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>>52678316
It's the plot of the movie Shawshank Redemption.

In the books, one of the prisoners (named Red) is Irish, but in the movie, he is played by Morgan Freeman. They didn't change the dialouge, so he claims to be a black Irish guy in the movie.

Good movie though.
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>>52678250
Goddamnit X
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>>52678350
The YV-666 will likely be 45. On the other hand, your team will only be able to direct the guy flying it with open communication. That means it has to hang on the outskirts, as it cannot risk going close to a Raider/CR-90 or the like.

Top Gun format is centered around pairs of 30 point generics, for reference in the first game.

1- Should this be 1 or 2 top gun ships? 1 for loser, 2 for winner?

2- 30 points of stuff?

3- 50 points of reinforcements that show up on turn 3/4 to replace dead ships? vs being able to re-deploy 100 points of ship? (change their location at the PS 12 deployment step)

4- So if I change this one to Imperials raiding a Rebel bomb storage facility, What would be a good counterpart to the mission 6 rewards? ability to place X points of bombs on the playing field at the start of the game?

5- Winner gets the YV-666, 45 points, but they can't show him dials or talk to him in private.

6- How many copies of Hyperwave should the rebels get to distribute among their fleet if they win? 3/4?

Any number criticism would be appreciated.
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>>52677984
This Jedi has trouble training Padawans. He considers "try" and "point of view" to be slurs. He is a master of Form IV
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>>52678486
For number 4, imperials get to place 6 Proximity Mine tokens that do not detonate when hit by friendly ships.

For number 6, 3 free Hyperwave Scanners (add to any ship, regardless of slots and points)

Is this fair?

it's mission 3 that I'm not sure about.
>>
>>52678486
>>52678625
The point balancing on 3 is hard, but I love the idea. Fits imps vs rebels perfectly. Imps with overwhelming numbers rebels with guerrilla tactics
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?
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Holy shit, I found a video about Disney's new story group writers.
https://www.youtube.com/watch?v=A1Way_MdkVg
>>
>>52678711
I like it!. It bugs me though that the pommel and emitter are rotated differently.

>The paladin of virtue Jedi one who trues seeks to right the wrongs, no matter the cost
>>
>>52678699
So it's

X points of ships can redeploy for Rebels

vs.

50 points (maybe a Top Gun squad from mission 1? AKA 60 points of non-optimized ships) of reinforcements (replacing dead stuff) on turn Y.

The intent of the redeploy is to allow them to move either 1 CR-90, or a small group of ships. I can't think of a good mechanic for this.
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>>52678829
>Top Gun

I want a Star Wars film about a group of elite TIE pilots who go on training missions then are suddenly attacked by rebels and have to have a trial-by-fire to hone their skills, while the protagonist must try to foster a relationship with a hot girl who worries about him, set to the backdrop of eighties Terran rock and smooth love songs. After a sweaty, shirtless volleyball scene with his fellow pilots and homoerotic encounters in the showers, our hero maybe even learns a thing or two along the way.

>coming this summer
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>>52679276
See, I'd just simplify things by combining characters, so instead we have the MC and his RIO, who is a near-human alien who he thinks is a dude but is in fact a reverse trap, only he doesn't know this when he falls for him (female)
>>
So what's going on with the corporate sector in new cannon? From the Wook, it sounds like it no longer has the tacit approval of the empire. They fought some border wars with the empire, and then the empire decided it wasn't worth their time?

My EotE party escaped from an imperial ship breaking yard in a unregistered transport and are heading that way. Any ideas for plot hooks when they get there?
>>
Literally what is the fucking point of Poe Dameron's special ability?

"While attacking or defending, if you have a focus token, you may change 1 of your focus results to a hit or evade result."

That's what focus tokens do. Why is this his ability?
>>
>>52679510
Oh, is it saying you don't spend your token? Nevermind.
>>
>>52679510
He can change a singular focus result into either a hit or evade without spending it. Thus he gets very regular dice results if he holds at least one focus.
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>>52679510
With Poe you're not spending the token to do it so you can take one focus action and upgrade to a hit, then upgrade to an evade on defense, then still have that token to spend for a shield from r5-p9 after everything.
>>
>>52679276
I'd pay to see a starfighter film done as a Letters from Iwo Jima/Flags of Our Fathers double feature. One film goes the Rogue Squadron route, the other goes 181st, and both make use of the /swg/ dream cast.
>>
Say I'm going for a somewhat more mature portrayal of the Rebel Alliance, ala Rogue One.

How can I reconcile the more realistic portrayal of a collection of different revolutionary groups that have the same enemy but not necessarily the same goals with the Rebellion's status as the better alternative to the Empire?

Preferably without resorting to moral relativism or whatever.
>>
>>52679702
You could do something great by not doing that at all.

Present the stage, present both sides in a mature, grounded-in-reality portrayal, and let the players decide.

Players will feel far more compelled and feel much more impact if they make huge decisions like who to side with in a civil conflict that shapes the galaxy themselves rather than being herded into it, no matter how subtle you think you can do so.

Maybe they end up believing the Empire is a better alternative, or maybe the party has an ideological split. These things lead to truly great stories.
>>
>>52679702
An absolutist obsession with holding the moral high ground at all times has always been a hallmark of the rebellion and dumping that kinda misses the point

Though, a group of committed professional rebel operators trying desperately to corral a gang of space Afghans into being actually rebs and not terry teliban could end up being very good
>>
>>52679763
I'd disagree with that first statement, honestly. Even if it were, in my opinion, true to the setting, it still wouldn't hurt to shake things up a little. I mean, don't go full retard with it, like a game I saw where the Empire was full of Jedi and Yoda became a Sith lord, very full retard, but don't feel like every rebel leader has to adhere to moral superiority, or that every imperial leader has to adhere to being a powerhungry villain, just because a few stories portray them that way.
>>
>>52679702
Something to keep in mind that was a hallmark of the Alliance was the care it presented for the outer and inner rim planets. Local governments that were left to dry by the empire during problems would more often then not receive assistance from the rebellion, far past what was logical to secure an ally in doing so. At the end of the day the Alliance cared about people and tried to help them when they were in trouble or suffering, and if it pissed the empire off that was more power to them.
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>>52679702
A rebel team sent to eliminate a group of fellow anti-empire people who are such astonishing bastards that they're in practice just as bad as the empire and therefore equally deserving of destruction could be interesting. Especially if you se it post Endor, could give a very interesting alternate dynamic
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>>52679746
That's a good suggestion, but part of the problem I'm hitting is how to portray the Rebellion as being grounded in reality when most real-life revolutionary groups end up either being just as bad as the regime they're overthrowing or, well, lose.
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>>52679828
You could definitely go that route, even.

Remember, we only see the Rebellion from the heroes' perspective in the films. The Rebels fighting with them are good guys, and it's rule of films such as this that that happens. The heroes assistants must be good guys too.

When you venture out of the movies and into the E.U./Legends or into the newer canon, the lines become a lot more blurry, and the morality shades of both equalizing.

The Rebellion was made up in its infancy of mostly Separatist extremists who had already done plenty of violent and horrible things in the Clone Wars, and vowed to keep doing them.

As they died out and pro-Republic agents came in, there were still many cells from before and many new cells dedicated to violent and terror-fueled opposition to Palpatine and his New Order.

Even the main cell and later the overall Rebel Alliance, led by Mon Mothma, wasn't perfect, and Mothma herself was a very difficult person. Caring, but also ruthless. Fond of democracy and senate rule, but also craving of power. A strong ally to those on her side, a bitter enemy to those not.

Depending on how you look at things, you don't even really need to homebrew or make up anything. The stage is already set with a not-perfect Rebellion fighting for what seem to be good causes against the ruling Empire, which itself has a great deal of goods, bads, and uglies.

Who is right to rule and proceed in the conflict is up to the players to decide, and there's enough material out there that no matter what decision they make, great fun will come of it.

Or they can just say fuck it and drive off in a crummy freighter and sell drugs to Jawas and start their own business selling exotic monster meat from Naboo sea monsters.

That's the beauty of FFG, and Star Wars. Anything can happen.
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>>52679783
Honesty, the Official Rebellion's no-compormise moral stance is to me one of the things that really makes it what is and not just generic IMO, it's as much a part of them as forgiveness and X-wings

Plus, it's an essential fact of Star Wars that it's a heroic universe, and being a good person is rewarded by fate, regardless of political affiliation. Evil motherfuckers in a good organization come to bad ends, and good guys in bad organizations (like our old friend Gentleman Gil) get the opportunity to do decen things for decent people while the assholes in their organization get cut down, in the end

I figure trying to treat star wars as a cheap black and black grimdark bullshit setting is just as dumb as saying "yeah I want to rewrite everything so FTL allows time travel and spacebattles wankrocks are the primary weapon of everyone in space"
It's like trying to use a coat as a windshield and therefore concluding that transparent plastic clothing is clearly the best
>>
>>52679702
>>52679746
>>52679763
>>52679783
>>52679803
>>52679818
>>52679828
>>52679983
>>52679906
Star Wars is still a universe of objective individual morality at it's core
Just because certain rebels are bad people and therefore get punished or certain imperials are good guys and end up rewarded doesn't mean the setting still isn't about good triumphing and evil losing after hard work by the good
Like a bastard rebel cell gets killed and a honourable imperial officer is freely elected by a sector as head naval/pirate hunting guy, that's absolutely pure Star Wars while still graying the factions some
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>>52679983
Woah there cowpoke, it doesn't have to be two extremes. Going two extremes is what causes problems in a universe like this.

I don't mean the Rebellion has to completely abandon its moral stance. I don't mean that the Empire has to be more evil either. I'm definitely not meaning that Star Wars become some grimdark and miserable world where everything sucks.

However, I also don't like the idea that it's necessary that it be a heroic universe, with the Living Force as they call it. I don't like the idea that the heroes are predestined for victory, and that the bad guys are predestined for failure, and that intermingling of the two on opposite sides results only in their own failure. To me, that's just lazy writing.

Even with Tolkien, for example, where one side was good because it had Heaven on its side, and the other side was evil because he had Satan on his side, there was not only some shading of morality, there was also no predestined victory. In fact, the side of the good and righteous lost way more than it won, and every win was at such a massive cost.

I'm not saying it needs to be like that either, but showing that both the Alliance to Restore the Republic and the Galactic Empire have their up-sides, down-sides, and ugly sides, it's good storytelling. A purely binary moral system is boring to me.

Having some level of ambiguous or undecided morality doesn't mean adventures can't be fun, or that it has to be grimdark. In fact, it can be refreshing. The players don't have to run, hide, or fight the second they see an Imperial ship, because they know they're not totally evil monsters who will kill them on sight for no reason. The same, they know they can't just run to a group of Rebels and expect a warm welcome from riendly and helpful faces.

Every story has two sides to it in such compelling tales as Star Wars, and exploring those sides doesn't detract or ruin or alter the experience, it enhances it further.

Of course, that's just my two cents.
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>>52680052
I guess to me the fundamental thing is that sure both sides have good and bad people on them, but that in the end, struggle and sacrifice will end in the victory of the decent and the comeuppance of the bad, regardless of ostensible political affiliation
Even in scenerios where the cost seems to outnumber the immediate good, it should still be that in the long overall run, heroism still wins.
>>
>>52680139
To an extent I do agree with you, but the issue you come to with that mindset is that heroism is subjective. Who decides what is heroism and what isn't in the universe? With Tolkien, it's decided because God supports one side, Satan the other, more or less. In Star Wars, it's a lot harder. While there's the Force that sensitives can control, there is nothing overarching that controls what happens or ordains right or wrong to occur. If you do follow the Living Force theory, you have your answer, the Force does, but if you don't, you're left without any real conclusive answer on who the heroes are or aren't except in blatantly obvious situations.

And maybe not having a clearly defined sense of heroism isn't a bad thing. After all, one of FFG's systems is specifically dedicated to being many things that wouldn't normally be considered heroic in the slightest. A pirate, a hired killer, a drug peddler, a slaver, a crime lord.
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>>52680182
If you're playing the moral relativism game, which you are, why bother trying to work out good and bad when you can get caught up in a masturbatory mess of indecision and reflexive contrarianism and call it deep because you've come to the staggering conclusion that you're better than non-philosiphy plebs because you've decided to disagree with traditionally accepted notions on principal?
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>>52680274
I think you might be misunderstanding my post, friend.
>>
Anyone have experience using Z95s in Armada?
Seems like a cheap way to increase damage against squadrons
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>>52679828
To me, while the Empire has a lot of German influence, it is also very reminiscent of the British Empire and by default the Rebellion is that of the American Colonists. The rebels are very much a loud group of people mad at the oppressive regime and lack of freedom due to the Empire, then the Death Star fires on an entire plant (Similiar to the Boston Massacre) and then things really start to snowball and the Rebels gain more and more support until they finally topple the empire.
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>>52679561

Who's in the dream cast?
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r8
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Are there any FFG stats for Cassian's modular blaster from Rogue One? Seems like something that could be very useful.
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>>52678029
Like all Zahn books it's okay but not as ground-breaking as they keep pretending
>>
>>52681710
Jesus Christ, why?

>Fenn
Expose is worse than taking a focus action, flechettes are good filler, and autothrusters are stapled to that ship.

>Dengar
Gunner doesn't work with his ability (can't shoot again after using gunner) and shield upgrade is too expensive

To say nothing of running 2 ships with a total of 13 hp, which is way too fragile.
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We still doing this?
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Has anyone in your group ever played a well-done romance? With NPCs or even other PCs?
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>>52681598
Denis Lawson as Wedge (obviously)
Mark Hamill as Luke (also obvious)
Alan Tudyk as Hobbie
Nathan Fillion as Wes
Daniel Craig as Tycho
The Rock as Baron Fel
Stone Cold Steve Austin as Horton Salm
Adam Baldwin as Corran Horn
Patrick Stewart as Piggy
Gina Torres as Shalla Nelprin
Ron Glass as Shalla's dad
Tim Curry as Runt, Trioculus, or both
Ron Perlman as Booster Terrik
Tom Wilson as Keyan Farlander
Christoph Waltz as Turr Phennir
Michael Fassbender as Maarek Stele
Jason Court as Kyle Katarn
Angela Harry as Jan Ors
Cate Blanchett or Claudia Black as Isard
Joseph Kucan as old Face Loran
Jeremy Clarkson, Richard Hammond, and James May as members of the Council of Moffs
The Stig as Fel's Wrath
Vin Diesel as a Baron Fel clone
Lance Henriksen or Patrick Stewart as Pellaeon (Idris Elba was suggested but come on, Pellaeon's a white guy)

Those are the ones I could remember off the top of my head.
>>
>>52682044
Yeah I wouldn't call it ground breaking but it definitely is a good read.
Also I work long shifts so I have to get the audio format and Marc Thompson always does great voices. And this is no exception.
>>
>>52682685

coo, am a sucker for fancasting and this sort of thing. Of the top of my head would ask Erisi Dlarit, Fliry Vorru, Rogriss, Krennel, and Zsinj thoughts?
>>
>>52682689
I read the Thrawn Trilogy in college, after all the talk I was expecting something like Hyperion, not an amiable TV movie worthy plot.
>>
>>52682745
>Erisi
I don't know many actress names, so can't say.
>Fliry
Part of me wants to say Danny Trejo but the character portrait on Wookieepedia says otherwise.
>Rogriss
Mark Strong, maybe?
>Krennel
His art on the Wook makes him look like the most like the most generic white guy ever. So find the most generic-looking white guy in showbiz, I guess.
>Zsinj
Stephen Fry? They're both fat and they both have this aura of sleaziness and grease to them, but beyond that, I'm not sure. Alternate, sillier choice is the Iron Sheik.
>>
So... I finished running a 'slightly more sympathetic Empire' game relatively recently, and I'm on point with the idea that Star Wars needs absolute morality.
There, the focus was very much around the Empire dealing with opportunists and pirates, working for an Old Republic Moff who was trying to do the best he could under the circumstances he had.
There was an extremist anti-Empire cell that claimed to be rebels, there were also Imperial false flag 'rebel operations' set up by a competitive moff nearby, who wanted to become the Grand Moff of the region(the campaign started with the death of the current Grand Moff).
Part of the party's adventures involved them liaising with a rebel alliance special ops crew sent to salvage what was salvageable about these extremists, and I think that is one of the important points.
The Rebels are more than just the good guys - they are good guys that work actively to maintain that image. When someone gets too risky, or is bad for PR, like Saw, they cut him loose, like we saw in Rogue 1. If Saw's gang had continued to claim their acts were in the name of the Alliance? That would have required a shutdown operation. Even if they are fighting the Empire, they are still the bad guys.
>>
>>52682926

that sounds pretty fun and cool.

>>52682807

I like your Rog, and Iron Sheik as Zsinj is fantastico.
>>
>>52682752
Man that's not fair Hyperion was fantastic. The Thrawn trilogy is just a better original trilogy. Doesn't mean it's not fun as hell though
>>
Last week when I asked if anyone could make a session today, everyone seemed laconic/answered in the negative, so I stowed any ideas I had for a session. But now everyone's saying they assumed it was a go.

Plz help me out, I need ideas for a crack EOTE session. It takes place shortly after the death of the Emperor, like less than a week, and I want it to be on Tatooine so they can find a podracer for next session.

Any ideas? I was thinking maybe they'd be the ones that rescue Bobba from the sarlaack, but I'm not sure why.
>>
>>52683113
Jabba's dead, along with a number of his ruling capos. Jabba's son, Rotta, is missing. With nobody to enforce any rule, a scrum has ensued to loot as much from the remains of the sail barge and the palace as possible. The players are a few scavengers among many, and they'll have to search, swindle and swipe competitors at every turn.
>>
Who's the better pilot, Luke, Wedge, or Poe?
>>
>>52683188
Wedge by virtue of only having a PS 9 card.
>>
>>52682689
>Also I work long shifts so I have to get the audio format and Marc Thompson always does great voices. And this is no exception.
He does, but I want to get the abridged audiobook at some point.

It's voiced by Dennis Lawson and Anthony Daniels.

Fucking Wedge and 3PO.
>>
>>52683736

Dude, what, I need this.
>>
>>52683784
https://www.audiobooks.com/audiobook/star-wars-the-thrawn-trilogy-heir-to-the-empire/204423
>>
>>52681710
Swap fenn to Title, PTL, Autothrusters, and choice of torpedo.

Dengar wants a different crew than gunner, and his mod should be Engine if you really want to eat up those points. Also, if you have predator, try out a different droid. I like the Lone-Wolf+K4 Security Droid+R4-B11 combo on dengar.
>>
The line to get in th front door of Celebration is 2+ miles/2+ hours long.

What the fuck Disney?
>>
>>52683188
Are we talking legends or canon?
Became it's wedge on legends, even beating Luke despite lolforce, though Luke is still very, very, very good. Poe would still be a badass in the legends universe, definately good enough for Rogue Squadron, but he just doesn't have 20ish years of maximum-intensity warfare behind him like wedge does
In nucanon it might actually be poe from what we've seen so far, since there's no real war for wedge to fight and Luke was evidently very busy with the half-assed Jedi Order that Darth Columbine did in
>>
>>52684134
Poe would probably be very entertaining Rogue Leader material. I'd take Poe-gue Squadron over Rogue Leader Jaina any day of the week.
>>
>>52683736
Ugh don't do this to me. My love for Marc and all of his voices even new Thrawn is too strong.
>>
>>52682511
Not in our main game, where our rebel crew is mostly just occupied with killing stormtroopers. But because we can't get together that often, me and my roommates run a side game where we play the Inquisitors that have formed out recurring villains in the main game. One's a girl, one's a guy, and we've slowly gone from having them try to kill each other for Daddy Vader's approval to working together on missions and ultimately falling in love. It's gotten to the point that I'm going to be sad if we end up killing them off in the main game.
>>
Anyone watching the Celebration livestream? George is on right now.
https://www.youtube.com/watch?v=YI5QodTtlME
>>
>>52684428
When do we get to see some X-wing? I want to watch /ourguy/ crush everyone for the glory of trioculus.
>>
>>52684428
Now it's Billie talking about her mom, I can't watch that, too sad.
>>
>>52682685
Tom Sellack would be the best pellaeon IMO
Though Idris Elba would make a fucking fantastic captain or admiral character who's not pellaeon.
>>
>>52684236
>Poe-gue Squadron
POG squadron
What do they do, file the Resistance's taxes?
>>
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>>52684644
But who will make Corellia Great Again?
>>
>>52684644
>>52684697
Sam Elliot for Garm, Tom Sellack for Pellaeon.
>>
>>52684697
Hulk Hogan. WHATCHA GONNA DO WHEN CORELLIAMANIA RUNS WILD OVER YOU, BROTHER?
>>
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If this image triggers you than you aren't a real Star Wars fan
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>>52685019

Clearly Cirque du Soleil was the best fighting style they could come up with for the feeble, unimposing force wizard.
>>
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>>52685019
>>
>>52685061
>feeble, unimposing, force wizard
That is blatant headcanon. The force isn't magic and Jedi aren't fucking wizards they are warrior monks.
>>52685108
Maybe but he is right
>>
Hi all, I'm looking for a bit of advice.

I've just began GMing a Star Wars: Force and Destiny campaign, and I've already asked you all for advice in the past (which has been great). The campaign is going well, but there's one thing I'm trying to figure out, and I thought more opinions wouldn't hurt.

To me, Star Wars has a big theme of 'familial legacy'. Even outside the main films, we have Ezra's parents' importance in Rebels, Jyn Erso and Galen Erso in Rogue One, and so on...

I've been striving to emulate the feel and themes of Star Wars with my campaign, but I'm at a loss of how to achieve this theme realistically. My player (it's a solo campaign) specified that she was taken from her family by the Jedi, and that she hasn't seen them in years. They were basically peasants in the slums of a city, where the PC had to steal to help them survive. I can't think of a way to have her familial legacy pop up that doesn't feel like a cop-out.

The best idea I had was to go the other direction - she has a younger sister, who only showed her Force sensitivity after the PC was taken away by the Jedi. The disappearance of her older sister - and the repercussions it left on her family - soured her on the Jedi, who she blamed for destroying her family. She never knew her sister, or saw it go down; she just can feel the loss that the family has suffered. That sister could maybe now be in the service of the Empire - perhaps as an Inquisitor? - or just be their own independent person, struggling to provide for their family.

To help change it from the "Luke, I am your father", obviously this sister wouldn't recognize the PC - it'd be the other way around, I think, since the PC would recognize her, but the little sister was too young to remember the PC.

(Continued...)
>>
>>52685396

Part of the struggle of the PC is that she is unsure how to feel about the Jedi. She hated their restrictive emotionlessness, and the fact they took her from her family by force - but she loved their dedication to knowledge, and their relationship with the Force. When faced with her sister, a representation of all the harm the Jedi did to her and her family - how would she react? Would she defend the Jedi, advocate for them? Or not?

Does that feel like too much of an ass-pull? I'm jut not sure how to tie family into the present without it feeling too convenient, at this point.
>>
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I'm interested in light-side villians - I imagine this idea has been done to death. Anyone got any cool ones or staples to recommend?

Interested in anything on the topic, from 'well meaning but extremist' jedi to weird light-side Sith-types to 'moving outside the dichotomy presented in the films'. People who gave up the light side (or the force entirely) without turning to the dark side are very welcome as well

People who merely turned from the light side to the dark side need not apply
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>>52685514
>light-side
>villains
>>
>>52685514
Radical pacifists
>>
>>52685425
Ass pulls like that very excused because it serves a good story.

And then of course this is a universe that has the fucking force in it, which would be more than enough excuse even without involving two Jedi.

That said if you really want a 'believable' route, have your PC submit to an Imperial blood test for some reason - maybe she's captured or it's part of a large manhunt for someone else in her area (like modern police taking town-wide saliva samples).

Then if the sister is high up in the Empire you can say she had had her own DNA passively flagged ahead of time, or if she's force sensitive grunt maybe her superiors had that flag set up for their own purposes.

If the sister isn't part of an institution just have someone recognize her as related or have her actively searching for her. Or have an outside force conspire to bring them together.

Maybe your PC has a price on her head and the sister got caught in a case if mistaken identity. Or vice versa
>>
>>52685514
Well what motivates the dark side protagonist character, and why would they be in conflict with a light side character?
>>
>>52685556
What's hard to understand? The Jedi in the prequel were arguably evil simply by massive neglect alone. They were fine with allowing the diabolically unfair status quo of the Republic exist asong as they were left alone to do their shit. The jedi do literally nothing about Tattoine's slave trade despite their incredible physical and legal powers.

Seems like maintaining your allegiance to the light side is mostly based on your emotional control more than morals.
>>
>>52685673
Another option along these lines, the Imperial sister's career got put on hold because the player character's ancestry was noticed.
So the Imperial sister has hired bounty hunters to kill off or capture the player character as a proof of loyalty/easy way to clear up a snag that threatens her rise up the Imperial ranks.
>>
>>52685713
Sorry I should have been clear - the dark side isn't the protagonist. It's standard Stars Wars good guys (jedi, rebels, heart-of-gold smugglers) seeing someone who should be same-team being villainous. A jedi who is still identifiably a jedi, doing stuff that appals the jedi community

This really isn't more common? I figured there'd be heaps of examples
>>
>>52685789
>>52685514
Guys should I take this as bait or actually start responding with everything wrong about this?
>>
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>>52685850
Don't worry about him, let's just talk about starfighters
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>>52685865
Chrome-encrusted Theed/Nubia space Rafale when, Lucasfilm artists?
>>
>>52685865
Um I'm not a star fighter kind of guy. Let's talk about how the space turtle is in fact the best kind of freighter.
>>
>>52685396
>>52685425
What about the sister having been a disciple of a Jedi who left the order for legitimate reasons long ago?
Having their conflict being purely philosophical instead of moral could be really interesting
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>>52685865
>The EU only had shit fighters
Idiots in these threads will never not be wrong
>>
>>52685965
>Not posting the greatest EU starfighter
>>
>>52685973
That's not a K-wing
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>>52685514
Emotionless homicides?
I guess its doable in a sense that the force responds to strong emotional outbursts and the act of killing for revenge/hatred/pleasure or the like, but dragging one to the RPG table as a player character is pretty murky being judge, jury and executioner. Course if they actually confirmed the targets are legit (rather than the spastic murder hobo'ing that usually goes on) then maybe it slips in as actually doing the right thing.

Not a psychologist, but clinical psychopathy where the person feels no emotion at all or has any connection to normal levels of 'human' empathy would probably make a pretty good jedi, up until the point that they find out that they also have no sense of normal morality or consequences either!
>>
>>52685514
>>52685845

I'm surprised too.

Look at the Anti-Villains trope on TV Tropes - you'll find some good examples. Just keep in mind that what motivates a Light Side user is very different than what motivates a Dark Side user.

The Light Side is about peace, tranquility, calm, knowledge, and defense; it's quite difficult to make these motivations and goals into villainy, but I think it is possible...

The example that comes to mind is Ozymandias. While he did suffer from hubris, his goals were ultimately regarding peace. He thought that sacrificing a few lives to save comparatively many more was worth it.

The Light Side isn't necessarily emotionless (many believe it to be built from joy and benevolence), but I do think 'dispassionate logic' fits squarely into the Light Side, far more than the Dark Side. And a plot like Ozymandias feels very much like 'dispassionate logic of saving lives' taken to a horrible conclusion.

Inspector Javert is also a good Light Side villain.An idealized, even immature view of good and evil seems very Light Side to me, considering the prequels. In Les Miserables, Javert isn't hunting Valjean for any personal reason - it's just what he thinks is right. He can't imagine that his views are wrong, and when forced to confront that, kills himself. That's a very Light Side villain, in my eyes.

I must admit, I've only really seen the movies, Rebels, and Rogue One. So I'm not super well-versed with the nuances between the Light Side and the Dark Side. This is just what I can theorize from what I know.

>>52685673
The PC actually not only has injected stuff in her blood from an Imperial "deal with the devil" she made in the first session, she also has now been recognized as a Force User by a Hand of the Emperor, so yeah, she's totally being hunted by the Empire now.

I think it's reasonable the Emperor (or whatever) would send the PC's own sister after her for that cruel emotional advantage.

Continued....
>>
>>52685845
Alright well just set up a morally grey situation where both sides of the dilemma are justified in doing the right thing. (e.g. Stealing medicine from a hospital to treat one group of desperate people while denying treatment to another group/Aiding or bringing to justice a one time guilt wracked war criminal that is trying to make amends through philanthropy while running from the authorities/etc.)
Whichever choice your party sides with the light side antagonist makes the opposite one.
>>
>>52686024
>but clinical psychopathy where the person feels no emotion at all or has any connection to normal levels of 'human' empathy would probably make a pretty good jedi
Nah, empathy is kind of a crucial part of jedi-ing
>>
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>>52685899
Dunno why people hack on the space turtle, they've always had generous stats in most games and pretty solid ships really.
Engineers always nick ideas for vehicles off nature anyway, birds and fish in particular.

I like turtles
>>
>>52686072
>Nah, empathy is kind of a crucial part of jedi-ing
so is compassion
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>>52686111
>Engineers always nick ideas for vehicles off nature anyway, birds and fish in particular.
Meanwhile, in Tales of the Jedi
>>
>>52684510
I don't think the Invitational is being streamed, but I hope I'm wrong.
>>
>>52686114
Indeed. And a sociopath without either would be a pretty fucking poor Jedi and likely get killed pretty fast
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>>52686072
True, its a bit of a conundrum though if Empathy (and Compassion >>52686114) comes under the scale of emotions or we're after a Zen like state for using the force without taint of the darkside

>>52686126
Yeah... normally it takes a combination of Germans and Canadians to come up with that level of lunacy
>>
>>52686111
It was my first ship in my first session of d6. And I also like turtles.
>>
>>52686055

>>52685790
I like the idea of this, but two things bug me: one, that means the sister has to know that the PC is related to her; two, that means the sister is a little too straightforwardly villainous.

The second one I can see a resolution for. The sister needs to rise up the ranks to support her family. A Mirialan (that's what their family is) is not exactly well-accepted in the Empire, and she's constantly having to prove herself to help her family survive. When she finds out the PC is alive, and abandoned her family, leaving them to struggle on their own... she might think the PC has been lost to the Jedi, and is beyond redemption. The PC's death as a Jedi will support their family far more than her life as one has.

Alternatively, she could try to call the PC back from the side of the Jedi towards helping her family again, rather than resorting to killing her immediately.

Still, I like the twist here that it's very much the opposite of Vader. Vader wanted to save and recruit Luke; your image of the sister wants to kill her, for the sister's own good. That's interesting. I just think it's a little too straighforwardly villainous for such an important character.

>>52685907
This might work, but it's difficult timing-wise unless they were sent to different Jedi academies with no knowledge of the other... which is very likely.
>>
>>52686072
>>52686114
>>52686182

I think doing things for the good of others is a crucial part of Jedi-ing, certainly, but does there have to be actual empathy or compassion involved? Couldn't they be emulating these feelings, acting as if they had them, but able to ignore them when needed?

For example, in some adaptations Sherlock Holmes is pretty close to sociopathic, more interested in the puzzle than the crime itself. He's still a good guy because he chooses to dedicate his skills to solving crimes; but he's much more ambiguously good.

I think a sociopathic Force User who chooses to apply their abilities to the side of good could end up a Jedi. The decision to emulate empathy and compassion is still Light Side, in my eyes.

I think there's room in the Light Side for both empathy/compassion and detachment and mushin., much like how the Dark Side has room for passion and fear, as well, as hate and jealousy. It's a spectrum.

You could see it as Light Side users beginning with empathy and compassion, but having the ultimate goal of wu wei, harmonizing with the universe and being in complete acceptance of it. The ultimate expression of compassion and selflessness is to never interfere with the lives of others, to never do anything for oneself. Likewise, the ultimate expression of empathy is to be at one with others, which means to have none of oneself.

Achieving complete open-mindedness (mushin) is the end of empathy, and relinquishing all attachments and desires is the end of compassion.
>>
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>>52686182
Space Leafs are known for their lunacy. Just look at Starkiller Base.
>>
>>52686191
Why would the sister have been sent to an academy?
To steal from another anon a couple threads ago, imagine she was working at whatever sort of shop for an old couple who turned out to be two ex-OJO people who fell in love and left the order, and they discovered her force-sensitivity and trained her, but in the style of Jedi from a couple thousand years back
>>
>>52686265
Good old buddy, how aboot I slap your shit for that statement?
>>
>>52686263
>certainly, but does there have to be actual empathy or compassion involve
Yes, there does.
Couldn't they be emulating these feelings, acting as if they had them, but able to ignore them when needed?
The force is all about intentions, and pretending to give a damn when you don't wouldn't go well for you
>>
>>52682926
I still prefer moral relativism.

I myself can't really understand why absolute morality would be a necessity. Only the Sith deal in absolutes, after all.

However, I do like your ending point. Fighting the Empire doesn't make you a good guy automatically, that's for sure, and fighting the Rebellion doesn't make you a bad guy.

The Rebellion does strive to maintain its moral superiority, but Age of Rebellion interestingly explains that this is less out of altruism and more out of their own variant of propaganda.

If the Rebels looked bad, fewer people would join them, so they have to try to maintain a very clean image, and clean it up if it gets tarnished, whether by redeeming mistakes, proving them wrong, or quietly disposing of the people causing said mistakes.

The Rebellion taking a moral high ground is indeed interesting, but it's more complex than them just being better and that's all there is to it.

The Rebellion has to keep their public image in good standing and make themselves seem righteous, even if it requires doing less-than righteous things or even assassinations of internal troublemakers in private.
>>
>>52685514
>>52685556
Follow what made the Jedi fall apart in the first place.

Incompetence, arrogance, egotism, self-centered policies, deception of the public ("We're neutral in political affairs, even though we try to control political affairs"), strict adherence to the Code with no questions asked or wiggle room. A Jedi plays a prominent role in a story for the PCs but disparages them and looks down on them if they're not Force sensitive, maybe even sends them off on impossible missions to get them out of his hair.

>>52685789

Jedi weren't necessarily evil, though they certainly weren't nice. Qui-Gon not only wins Anakin's freedom through intentional deception, but also knowingly leaves his mother there in slavery, because he believes that Anakin is best for the Order.

That's the staple of Jedi. The end justifies the means if they believe it will benefit the Order itself. While this is hard to do after the Order's gone, you can still have light-side using Jedi characters who believe that sacrifices and dirty tactics are necessary if they provide some benefit to their group in the end.
>>
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>>52686390
>Implying the First Order isn't Canada
>Space Americans rebel against an empire that is part Space Axis and part Britain
>Eventually succeed and establish a Republic
>NuRepublic turns out to be as toothless and dysfunctional as the Articles of Confederation USA
>Approx. 30 years after end of American Revolution, War of 1812
>Approx. 30 years after Rebellion, First Order shows up
>White House burned down
>Hosnian Prime blown up
Beware the bizarro Nazi Space Leaf.
>>
>>52686349
Ah, cool coincidence - I was actually the person asking for help with figuring out Jedi Mentors who have a reason not to join the party.

I misinterpreted the suggestion, my apologies. I thought it was "the sister was a disciple of a Jedi [and the sister] left the order for legitimate reasons long ago".

Now I see what you mean, and that's really cool. It'd certainly make the arc with the Jedi Mentor much crazier... having them deal with their own sister, who is learning under their new mentor as well, would make for an incredibly emotionally powerful arc. Not only did the PC find a mentor, they found their family again - and learned they could be an ally. That'd be crazy.

I worry that it's too -much- emotion packed into a single moment (since just getting a Mentor is gonna be big enough), but it's definitely very compelling. Man... now I'm not sure whether I like this more than villain-sister or less. It's definitely an extremely different take on the familial legacy than we've seen so far.

Thank you for the suggestion!

>>52686423
Yeah, I realized after I posted it that "able to ignore them when needed" isn't right.

I think it's more like, well, they can do things that are -logically- good, but don't -feel- good. Like prioritizing the lives of many over the lives over their Padawan, for example. To another Master, that might be a tough decision; to this sociopathic Jedi, it's trivial.

A sociopath who earnestly does good because they know it's the right thing to do, even if they can't actually -feel- that it's the right thing to do... that seems heroic to me. But it might not be Light Side, sure.
>>
>>52676958
What comic is the OP image from? (Sans Bilbo)
>>
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>>52686504
Oh shit
>>
>>52682926
I feel this way too - in Star Wars, you can have good guys on the 'bad side' (Agent Kallus) and bad guys on the 'good side' (Saw Gerrera) but the key is that when you talk about a character, they are either 'good' or 'bad'. It's very rarely difficult to tell the difference.

Even Darth Vader was 'bad' until he was 'good', you know? And even though Thrawn is polite and respects his adversaries, he's still 'bad'.

Star Wars can certainly make me think about what good and bad mean, but I think when I look at an individual character, I should be able to tell whether they are good or bad. It's the larger picture - like the Jedi Order in the prequels - that is more open to questioning.
>>
>>52686543
I don't think that should always be the case. Some of the best characters in literary history were ones you could look at and not tell if they were good or evil people. Same applies to Star Wars.
>>
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>>52686577
What works for every other piece of fiction doesn't necessarily work for Star Wars
>>
>>52686613
It doesn't not work in Star Wars though.
>>
>>52686613
>>52686661
But it does with certain characters. Like the other guy put out Thrawn is the perfect of example of trying to figure out if he's good or evil.
>>
>>52686577
I'm not saying it's good writing, I'm saying it's something I've always felt was true about Star Wars. They're, at their core, almost like fairy tales or heroic legends. Good versus evil.
>>
>>52686681
Thrawn and Saw are both pretty good examples of how you can still be nuanced while also clearly showing people as good or bad.

Saw is bad. He takes things too far, and while he had good reasons, he does bad things.

Thrawn is bad. He may do bad things for the right reasons, and he may be affable and polite, but he's bad.
>>
>>52686577
Plenty of Star Wars characters start out morally grey before getting a few seconds of character development and then going fully evil or fully good. The only exception would be characters that get windmill development back and forth as heroes and villains (especially bounty hunters, like Boba and Ventress) but I can't think of any important characters that get to stay morally ambiguous for their entire existence. Maybe Talon Karrde?
>>
>>52686714
This. Your villains don't need to be BioWare-tier puppy-kicking orphan-eating sith psychopaths all the time, but they'll almost always be identifiable as bad guys.
>>
>>52686714
>bad things for the right reasons
I take it my layman's perception of Thrawn's primary motivations being "for muh gallery of recently extinct cultures" and sometimes "for muh Imperial order" is slightly flawed?
>>
>>52686747
Not him, but I had been re-reading Heir to the Empire recently, and remember that point where he mentions a particular flat as his one failure, when he couldn't gain insight from studying a species' art and wound up destroying their world?

I'm not the only one who envisions it as Thrawn having an absolutely massive temper tantrum that would put Vader to shame, right?
>>
>>52686784
Boring artless savages deserve to go extinct. Thrawn is the hero the galaxy deserves.
>>
>>52686717
You know, going off the last thread I think a lot of Imperial naval officers qualify.

Piett is considered a villain. Needa. Ozzel. Then other officers like Veers. They all oppose the protagonists, and as films go if a hero is opposed then the opposition is the villain.

However, Needa, Ozzel, Piett, and Veers never do anything that could be considered evil. They're military men who do military duties. In the Expanded Universe, they're all also incredibly normal. Piett's a fantastic admiral, Veers is a highly respected general until Vader's death, afterwhich he's blamed for having tried to enforce Vader's position of power, and even though he didn't, this made many Imperials who hated Vader quite mad.

Ozzel is slightly incompetent, but not evil. Needa is actually a decent guy, and it sucks he gets choked out by Darth.

Despite being Imperials and opposing the protagonists, they're very far from villains or evil. They're all neutral at worst, borderline good guys at best.

And people today still find them good characters.

You can make characters and stories in a Star Wars adventure have moral ambiguity and themes, have characters that seem like villains, like the officers, yet not being villainous, or characters that seem like good guys, yet not being good.

Moral relativism isn't something very out of place in Star Wars, in my opinion.

>>52686699
While it started out that way with ANH, I feel like it's unfair to say that about the entire universe. It became something much bigger than a simple fairy tale of revival of old adventure serials. Its history and content go well beyond that.

Maybe in the beginning it was a simple tale of good vs. evil with clearly defined sides and one that inevitably triumphs, but now? I don't think so. Fiction evolves over time, mythos and lore evolves over time.
>>
>>52686772
Thrawn clearly has a strong motivation for order and balance. NuCanon vs EU hasnt changed much, only really how he joined the Empire. Check out the new book I don't want to go any further so I don't spoil it.
>>
>>52686518
Like, imagine the PC meeting the old Jedi widower very shortly after his wife died, but the sister had known them both.
Their philisophical-emotional contrast over grief could be really something
>>
>>52686809
>Be grunt in Thrawn's fleet
>Draw dick on bathroom stall
>Be shot because the dick wasn't artistic enough
I like to think that Chimaera's bathrooms are like the Sistine Chapel of penises.
>>
After all this talk of good and evil, I'm curious what your favorite villains have been in any of your games?
>>
>>52686772
It's debatable. He wants order and balance,

>>52686717
>>52686747
Right. I think it's important to note that morally grey characters do exist, but they often settle comfortably into good or bad. Han Solo, for example, started off relatively morally gray (if I recall correctly) but quickly settles into the role of a good guy.

>>52686842
You make excellent points. To be clear, I think that the -core- of Star Wars is about 'good vs. evil', but the Star Wars universe certainly has a lot more to it than just its core.

If you're telling a Star Wars story that you want to feel inextricably Star Wars, I think that's important. If you just want the setting, and you're okay with changing the feel a bit? That's cool.

Sorry, I could have been clearer about that. And again, I might be wrong... I'm not that knowledgeable about Star Wars. (Though I want to be.) So excuse any ignorance on my part. For example, I don't know most of the Imperial Officers you're referencing.

>>52686860
Certainly, there's so much room for emotional development there. I'm just worried about concentrating too much of it in one place.

I also am not a big fan of having the sister join the party, but I also don't want to contrive a pihlosophical difference that is so great it means they can't work together. If I do end up having her as another apprentice of that Jedi, I need to find a way to keep them separate, you know?
>>
>>52686809
But they did have arty. It was just art that Thrawn couldn't immediately understand. Hell, he kept one of their pieces with him for God knows how many years.
>>
>>52686842
But none of the Imperial officers are important. They're just supporting characters that Vader can kill to establish that he is the bad guy. Of course your supporting characters will be seen as neutral or normal because they don't go under the limelight. but for your major characters with a lot of screentime and plot importance, I just can't think of any that don't ultimately wind up as evil or good in the end.
>>
>>52686906
Woops, sorry. He wants order and balance, and he thinks the Empire is the way to achieve that. His reasons for wanting order and balance vary depending on the story.

I've only really experienced him in Rebels so far, though I've heard about the Zahn works. I can't wait to pick up Thrawn.

Speaking of which, should I read Thrawn first, or Heir to the Empire?
>>
>>52686906
I understand why your reasons for thinking that, and I do agree that, at least with the first movie's release, that was true. You had obvious good against obvious evil.

However, so many good stories have been told without resorting to that that I think it may be unfair to say that a Star Wars story can't feel like Star Wars if it doesn't have that element. It's like saying a Star Wars story won't feel like Star Wars if there isn't a Jedi or Sith running around in it. Plenty of stories, and the latest RPG, prove that entirely wrong.

For reference, the officers I mentioned all appear in Empire Strikes Back.
>>
>>52686907
That's interesting. Imagine Thrawn being incredibly mad at himself cause he couldn't destroy them in some poetic or ingenious way, but instead he had to pull the standard Imperial shit of glass the planet.
>>
>>52686968
I think it can still feel like Star Wars with morally grey villains, it'll just feel a little less Star Wars with its absence. That doesn't mean it won't feel like Star Wars; I just think it's an important element, but not a vital one.
>>
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>>52686263
>Achieving complete open-mindedness (mushin) is the end of empathy, and relinquishing all attachments and desires is the end of compassion.

That at least is sort of where I put 'Masters' of the Jedi order, they're a leaf on the wind and subject to the where the will of the force takes them. They have no conscience to cloud their objectivity and are simply going where it feels right to be in the galaxy. Of course the downside is that maybe it's just too distant from actual reality as they're not quite reasoning with the world as others see it, but they have no fear regardless of how long they have on the material existence either.
Likewise the Sith Master is also out of touch with reality, being swept along by the currents of the dark side to create chaos, hatred and misery wherever they go, for most their detachment comes not so much from fear but the absolute self centred belief that it has to be done that way and there is no other way and also lack objectivity.

That's sort of a very broad brush to paint both Yoda and Palpatine with, but I'm kind of comfortable if it comes down to NPC'ing (or an equivalent) their behaviour

>>52686518
>A sociopath who earnestly does good because they know it's the right thing to do, even if they can't actually -feel- that it's the right thing to do... that seems heroic to me. But it might not be Light Side, sure.

I doubt such a character could really get deeply in touch with the force. But neither will they likely fall to the darkside either.
They're more akin to that Anti-Hero trope common to stuff like Dexter, The Punisher or Darkhorse Batman- they do the right thing but they're never quite on the same level as normal people. Nor are they really quite 'good' enough to really get over that chip on their should and they have a facet to their personality that's just a bit wrong or have some kind aberration to them

Whew, some heavy shit.
>>
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>>52686871
In between all the imperial officers we bully and abuse, our GM routinely throws a band of Trandoshan hunters at us. We've killed each new leader every time, but the rest escape and regroup to hunt us down and try to skin us for trophies. I've enjoyed them a lot more than the main "Inquisitor shenanigans" plot we've been building towards, and I'd honestly prefer they become our true final boss encounter.
>>
>>52687099
That might be too broad a brush to paint them both with. Yoda and Palpatine are strong, interesting characters, and to say they're just archetypes who act non-independently is a bit disagreeable, at least to me, though it's quite a theory.

If you use sources from the E.U. as canon, Palpatine actually did believe that for better or worse his Empire would keep the Galaxy at peace and give it prosperity. I guess with new-canon it's a lot easier to say he just wants suffering and misery, but E.U. Palpatine had a lot of goals, and he was pretty honest in his belief that ultimately the Empire would be the best thing for the Galaxy, that the Sith being in control would make people happy and prosperous.

It doesn't mean he wasn't a sociopath who enjoyed killing enemies and manipulating them, and it doesn't mean he didn't love having all that power to himself, but it's at least worth mentioning that, whether it was put into practice or not, he had some actually good/altruist ideals.
>>
I've always thought that to be really Star Wars, organizations can have gray to them, but *characters* should be good people or bad people, and should have endings commensurate with that, regardless of who they work for.
A good guy imperial should in the end either die for what's right, same as a good rebel guy, or get to ride into the sunset the same way. Similarly, a bad rebel should die for the wrongs he's done, same as a bad imperial.
>>
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>>52687152
Palps has plans within plans. within plans that have contingency plans for when the other plans go to shit.
Or maybe he is just fucking with you thinking that was his plan all along. But in actuality really just a batshit crazy motherfucker unapologetically doing it because its fun and damn it, he can.
>>
>>52686539
Looks like the comic book adaptation of The Last Command, final part in the Thrawn trilogy.
>>
>>52687099
I wouldn't agree, though you aren't wrong about what makes a good prequel OJO Jedi
Kinda the whole point of the prequel Jedi was that they'd completely lost the thread in terms of actually being what Jedi actually should be in favour of following one aspect all the way to the end
>>
>>52686906
>If I do end up having her as another apprentice of that Jedi, I need to find a way to keep them separate, you know?
The two of then going off to do two separate good things would be a completely good way to do that.
Say the PC wants to bring imperial domination and evil to an end, while the sister wants to bring down the hutts and end slavery. They might cross paths occasionally, help each other when they can, and both would consider the other's mission worthwhile, but they wouldn't be together in an adventuring sense
>>
>>52687470
Yeah. The PC is very much about collecting the artifacts and lore of the Jedi, not about stopping the Empire (though that may change). So her sister could think she's bumming around and could be, SHOULD be, doing a lot more good and fighting the Empire.
>>
>>52686613
>that gif.
I mean, yeah, I guess the Vong were basically Mongols who came into the galaxy and fucked shit up.
>>
>>52685789
>The jedi do literally nothing about Tattoine's slave trade despite their incredible physical and legal powers.

If you wanna butt heads with the hutts, you do that, I'll be over here watching from a safe distance.
>>
More talk of Windu being alive coming from Star Wars Celebration. Can anyone elaborate on this? I'm hearing rumors of a spin off for him.
>>
>>52687673
That situation reminds me of General Hoth vs the Brotherhood of Darkness. What Hoth did was right but it clearly was pushing him to unhinge and sway closer to the dark side. Or Revan vs the Mandolorians. Or the Clone Wars. Jedi and open warfare seem to cause problems.
>>
>>52687673
GLASS THE HUTTS, SPACE WAR NOW
>>
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For each of the lightsabers in the image, describe the type of force-user that would wield it and the basics of their personality.
>>
>>52687963
1. Jedi knight. Pretty basic jedi philosophy
2. Jedi paladin type. Pretty even mix of martial skill and force powers with a heave emphasis on the Light side and jedi duty and honor.
3. Unimaginative padawan. Doesn't know their way yet.
4. Sith sorceror with a sense of personal flair.
>>
>>52687963
Too bad saberparts is absolute shit
>>
>>52687867
All things considered, the Clone Wars should've been the ideal war for Jedi to get involved in
>wait, our enemies are just droids and corrupt CEOs? Fuck yeah make me a General. Just don't send me to Umbara.
>>
>>52687799
He's Snoke
>>
>>52687963
1 classic jedi knight, very idealistic, wears jedi garb.
2 ends justifies the means kind of character, only loosely affiliated with the classic jedi ideals. Think comic Quinlan Vos or old-school Katarn.
3 another jedi type, less focused on ideals and the big picture and more helping what's in front of them. Wears spacer garb.
4. That guy who constantly flirted with the dark side early on, but has since become a dedicated good guy, aggressively engages darksiders and injustices.
>>
>>52688200
Nah droids or not being made generals made them that much closer to the men around them. Clones or not having to lose so many people under your command can hurt especially since they're generals that lead from the front. Pain and anger can cause some of them to snap or dull their senses.
>>
Ian was great at the Celebration.

Then he was immediately followed by soulless marketing and merchandising autism.

It sucks to see a franchise I loved getting ripped apart and cashed in on and fucked around with more than Lucas ever did. I've still got the E.U. I suppose, but it sucks even more to know nothing will ever be added to it again. We're stuck with either hollow and vapid corporatism, or something that's done and will never be expanded on again.
>>
>>52688314
You can always add to it yourself. That's what these rpgs are for.
>>
>>52688314
>Then he was immediately followed by soulless marketing and merchandising autism.

It was always like that. Even in the 80s with Bantha Tracks. Those issues were basically 1/3 articles, 2/3 hardcore merch shilling.
>>
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>>52688219
Nah mate. Face the facts, they got lazy with the Big Bad idea
>>
>>52688475
If Snoke is a force clone or somesuch of the Emperor, I don't care.
If Snoke is actually Palpatine, FUCK Star Wars.
>>
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>>52688219
mocked up a quick comparison using >>52688475

As you all can see none of Mace Windu's facial features lines up within reason with Snoke's.
>>
>>52688519
It's Trioculus.
>>
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>>52688475
>>52688219
That's what the Moffs WANT you to think
>>
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>>52688519
It could be worse.
>>
Any news from Coruscant yet?
>>
>>52688475
>comparing snoke to PT palps
>forgetting that by RotJ he was a shriveled old man
>>
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>>52688571
>>52688570
Fun fact: Trioculus' face fits almost as good as Sheev's, if we assume the crinkle in Snoke's forehead is a badly healed ripped-out third eye. Meaning we could see a resurgence of our Lord and Master
>>
>>52688586
Couldn't find any good full-face shots of Full-Dark Side Palps
>>
I asked this a while back, but does anyone know if scans of the Imperial Assault expansion mission books exist? My group is playing it on Tabletop Sim but we can't find the expansion missions anywhere.
>>
>>52688586
>implying that wasn't just a clone or force doppleganger
>>
>>52688583
Emperor sits on his throne, All is good on Coruscant
>>
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>>52688619
That would also explain the scar on the forehead too
>>
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>>52688571
>>52688619
Go away
>>
>>52688709
"Emperor sits on his throne" is not something I ever want to hear in reference to X-wing. Fuck Palps.
>>
Tri-who-culus?
>>
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>>52688734
Never
>>
>>52687963
An enlightened scholar sort of Jedi, maybe a little arrogant and snooty, susceptible to the Dark Side through their ego.
Pragmatic, ends-justify-the-means Jedi or Sith, very aggressive and forceful in how they handle situations.
The most good-natured of the four,probably a more experienced Jedi with a bit of a techy side, very versatile and adaptable.
Poncy edgelord that's either fallen to the Dark Side or risen from it. Got an attitude that is very, very difficult for allies to deal with.
>>
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>>52688776
We can go deeper
>>
https://twitter.com/bobafettfanclub/status/852604910864449537

Boba vs Bane Do NOT Read the text IMMEDIATELY fullscreen the video to avoid spoilers.
>>
>>52688880
Well I guess Bane is fucking dead
>>
>>52688957
good.
>>
>>52688880
>>52688957
This should have been shown on TV, it would have taught a valuable lesson
>And that kids is why you wear a helmet!
>>
>>52685514
The "Kreia told you so" Jedi. Dude is a paladin-tier do-gooder who will, at the mere mention of someone having a problem, personally involve himself to the point where he takes over everyone's responsibilities. And, to some extent, he succeeds.

Except taking over everyone's problems leaves them unable to face conflicts of any kind. In short, they know Superman's going to save the day, why bother intervening? Who cares if the local crime lord acts up and blackmails everyone, Superman will solve it anyway! Why stand up for ourselves?
>>
>>52689153
Kreia pls go.
Anyone that just goes 'fuck, let's just wait for superman to fix it' wasn't gonna fix their own problems if superman never turned up in the first place. neets gonna neet
>>
>>52689018
>>52689103
Fuck you guys Bane was based as fuck and the only relevant Duros in canon
>>
This, >>52689309
Besides modeling behavior is a thing.
Watching people be: heroic, generous or act kind, can and does prompt others to emulate that behavior.
>>
>>52689508
He was cool, but I think that's a satisfying way to go
Killed by Boba Fett is a pretty good death
>>
>>52688880
He would've won if he was blind
>>
>>52689309
This.
People who can do generally will, but people are also not suicidal enough to take on odds they know are well beyond their capacity to deal with.
Kreia, being a powerful force user who admitted they were dependent upon it, had long lost sight of what it meant to be one of the "little people" she so casually talked shit about.
>>
>>52689608
How could he be blind with those big red eyes
>>
>>52688314
Is there going to be an upload of his segment anywhere official? I missed Ian by about five minutes.
>>
>>52689645
hibernation sickness
>>
>>52689508
>Bane
>Duros
Wait, what? When did Darth Bane become Duros? The Wook has him listed as human under both Legends and nucanon.
>>
>>52690122

Cad Bane, X darling.
>>
>>52690122
Not Darth Bane, the canon Bane
>>
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BEHOLD
>>
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>>52690122
>namefag says something retarded
More news at 11
>>
>>52690213
>has science gone too far?
>>
>>52689508
You would think a species as iconic and important to the setting as duros are would have a few more noteworthy characters.
>>
>>52690122
I'm glad I'm not the only dummy who thought that before clicking the link.
>>
Which of you fuckers play TOR? I want to get into it, and looking for any advice y'all got. /vg/ is useless.
>>
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>saberlets, when will they ever learn
>>
>>52690254
>a species as iconic and important to the setting as duros
>showed up in a bar during one movie
>a species as iconic and important to the setting
Uh...
>>
>>52690265
I used to play like a motherfucker. Beat all the class campaigns and all the expansions on at least one guy. now I only re up whenever there's a new expansion. It's fun as shit.
>>
>>52690292
He means the EU, I think. Duros are pilots or something
>>
>>52690315
Traditionally, Duros are one of the pioneer races of the galaxy that explored space and hyperspace before just about anybody else.

So Legends lore-wise, they're old money, as far as the setting is concerned.

They're also like Corellians in their obsession with space travel and making ships faster than they should be.

So from a WEG sourcebook point of view they're incredibly important, but from their lack of presence in most stories (aside from Cad Bane), they don't actually get a whole lot of play.
>>
>>52688583
Not until Saturday.
>>
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>>52690403
Do it for him
>>
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>>52690265
haven't touched it in a while, but advice as follows:

Turn off the UI indicator for what convo options provide LS/DS points. Pick options based on what you want to do, not what fills up your morality bar.

Class/advanced class stuff depends a lot on what you want in terms of gameplay/story.

It is absolutely worth dropping $5 or however much it takes to become preferred rather than f2p. Subbing for at least one month is also smart since access to the current story stuff doesn't re-lock when the sub lapses.

When buying unlocks, if there's an account-wide option, get that rather than the per-character one.

Never neglect fashion.
>>
>>52690292
Fucking casuals in my comfy star wars general
>>
>>52690430
You know it, baby.
>>
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>>52690265
>>52690301
>>52690483
Why would anyone want to play this shit after Bioware completely and utterly shit on everything good about KoToR. They shitted on Revan, The Exile, Kreia etc. The gameplay is shit. The only good thing to come out of ToR was the cinematic movies by blur
>>
>>52690535
To trigger you, personally.
>>
>>52690493
But wouldn't you rather talk about how Era/movie is shit compared with Era/movie?
>>
>>52690496

Go forth with Trioculus, Chumby.
>>
>>52690535
It's a better MMO than a lot of others. Even if the lore isn't up to to snuff with other Star Wars, it's better than its competitors.
>>
>>52690535
Because it's special snowflake the game. Everyone can be the totally misunderstood Sith who's actually a good guy unlike the stuffy Jedi. I'm no "DARK SIDE IS CANCER!1!" fag but they take the "so deep moral relativism" way too fucking far
>>
>>52690589
>totally misunderstood Sith who's actually a good guy
How to tell someone hasn't actually played an LS Sith.
Going LS includes such saintly actions as:
Not murdering people on flimsy pretenses to the detriment of the Empire as a whole.
Confusing the fuck out of gung-ho jedi when you chastise them for being more bloodthirsty than you.
Probably some unambiguously good options as well but it's been years since I've played so none particularly stick out in my memory meats.
>>
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>>52690589
Are you saying the Dark Side (more specifically, the path of reliance on emotional outburst to achieve one's goals) isn't the neurobehavioral equivalent of a malignant tumor?
>>
>>52690265
Play Imperial Agent.
>>
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>>52688571
>>52688619
>>
>>52690155
>>52690203
>>52690217
>Cad Bane
D'oh. Stupid me, I suck cocks and completely forgot that character was a thing. I keep forgetting shit that happened in Filoni's shows.
>>
>>52690993
>forgetting shit that happened in Filoni's shows

With good reason I'd imagine
>>
>>52690713
That's not the aspect of the metaphor that's shit (though going too deep on medicine as metaphors usually gets silly). It's people saying that the dark side is inherently unnatural. That doesn't really makes sense, since losing control of your emotions is a natural and tempting path, and there are natural places full of just animals e.g. Dagobah that are strong in the dark side. Unless there's some kind of original sin bullshit I don't see how the dark side isn't just people becoming awful by focusing too much on themselves and losing sight of the world around them
>>
>>52692042
It's not about having emotions, its about taking those emotions and twisting the Force with them.

To borrow from Harry Potter for a moment, Avada Kadavra isn't an unforgivable curse because it kills people. There are all sorts of spells that can kill people, especially if you get creative. It's unforgivable because you pour raw hatred and killing intent into killing someone.

Unless she tacked on some other reason(s) for it being Bad.
>>
>>52692174
Oh yeah it's bad. But bad isn't the same as unnatural
>>
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>>52691985
For TCW, it's because I was never a fan of the Clone era. It just wasn't my cup of tea. For Rebels, it's because I have an irrational dislike for most of the Ghost crew. Except for Kanan. My dislike of him is completely rational. Pic related.
>>
>>52690693
Not that anon, but CAN I be a totally edgy asshole Sith who just wants to have his hedonistic good time and power?
>>
>>52692400
kinddof. The game never gets too explicit, but if you play the Sith class with the twilek companion, you can mistreat her a good amount.
>>
>>52692225
OH MY GOD KANAN IS VOICED BY FREAKIN FRED FROM SCOOBY DOO

also I agree that the ghost crew start off really annoying, but at least watching vader shit on them is pretty great. They get better as the the show goes on.
>>
>>52692447
Thats Star wars cartoons. TCW and rebels both start shitty and get great end of season 2.
Fuck, I still want dark side Ezra. Or at least cast off the Jedi Ezra
>>
>>52692400
Sith Inquisitor is basically Acquire Unlimited Power: the Class
>>
>>52692478
light side inquisitor is a good time too.
>>
>>52692444
>>52692478
Which Sith class?
>>
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>>52692447
>They get better as the the show goes on.
Yes, but no matter how good the going gets, Kanan will still be voiced by one of the men who ruined Wing Commander. He will still be James "Why the fuck is he even here" Vega. He will still be live-action Fred. And every time Kanan opens his mouth, I will be reminded of those things.
>>
>>52692543

>>52692444
Is talking about the Sith Warrior, which is the other class from the Inquisitor. The Warrior's story is less about getting ALL THE POWER and more about Sith Politics, from what I can recall.

In terms of gameplay, Warrior is the primary glowbat wielding class, with single saber and dual saber options, while the Inquisitor is either the Lightning Rod of Doom or a stealthy Darth Maul wannabe depending on which advanced class you pick.
>>
>>52692551
Nah, Chris Roberts, its a lot of his fault and the rest just sort of fell into the mire
>>
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>>52692477
I've pretty much given up on dark side ezra, especially after his talk with Obi-wan, but I guess it could still happen. I still want him and kanan to die though, you could do some really cool stuff with how that affects the other characters and even the rebellion as a whole.

>>52692551
Bruh I don't know how I'm gonna handle it now. I really just put that together. I gotta get photoshop and start putting an ascot on Kanan.
>>
>>52692690
I really want ezra OR kanan to die. The fallout with the rebelion as a whole and with the not dead character would be amazing. I would love if kanan bit it and ezra went darkside but for the rebellion.
>>
>>52692690
>>52692755
They're obviously not going to kill Ezra.
>>
I finished Thrawn.

Pryce is not a nice lady.
>>
>>52679702
Reconciliation comes with ditching the idea that everybody is in it to restore the Republic. The Republic was a big bloated carcass that was failing the Rim and deserved to die. Maybe the mainstream Alliance is in the fight to restore the Republic but the majority of groups are doing their thing to fight the Empire. Maybe they have end goals that revolve around local rule, some form of ethno-nationalism, or are ideologically based, but many probably don't have any end game and getting the Empire out of their planet/region is as far as they've thought. The idea that local, organically formed resistance groups with their own grievances are gonna fall in line behind some rich lady from Chandrilla is dumb.

https://humaniterations.net/2011/09/19/how-star-wars-should-have-ended-reflections-on-taste-the-expanded-universe-radical-politics/
>>
>>52692225

I always liked that movie, and you cant stop me.

There's just criminally few films or shows about space fighter jockeys, Ill take what I can fucking get
>>
>>52686714
>Violently resisting Nazis in Space
>bad guy

fucking liberals
>>
>>52688776
Wait a minute, where's Cad Bane?
>>
>>52693145
Saw is literally Space Osama Bin Laden you dweeb and the Partisans are Space Mujahideen.
>>
>>52693239
in a shallow grave thanks to Boba
>>
>>52693276
Fighting nazis in space, yea. I don't understand the people who walk away from R1 saying Saw was a bad guy. The worst we see of the partisans is they use ambush tactics, real fucking criminal there.

I'll accept the argument that Saw was in the wrong using the mind eating alien, but fuck man, he's fighting the empire and has just heard about them building a superweapon. This, after he discovered the sterilization of Geonosis. I'd be doing some unsavory things too, to get rid of the space nazis
>>
What's a neat archeology adventure idea? Nothing Sith/Jedi related, please.
>>
>>52693276
What did he even do that was so bad? Torture a suspected spy?
>>
>>52693284
Like he'd ever not have a back-up plan to avoid direct showdowns such as that one.
>>
>>52693409
Supported the Geonosian genocide and tried to kill the literal last Geonosian and its egg.
>>
>>52693400
The movie doesn't really put into context his actions as a whole. They kill a lot of people. They bomb a lot of locations.
They fight against the empire, for sure, but they hurt a lot of innocents along the way
>>
>>52693437
He should've targeted those filthy Nemoidians first.
>>
>>52693400
It's less that he uses ambush tactics, and more that he uses ambush tactics with IEDs and all sorts of stuff that deals huge amounts of collateral damage in the middle of population centers. His Partisans give no fucks about civilian casualties as long as they manage to damage the Imperial war machine.
>>
>>52693525
When you're fighting a vastly superior force in an urban area you have to use some distasteful tactics. Collateral damage is inevitable in war.
>>
>>52693560
They could have gone after the shipments from off-site mines, or just found a planet that was more accommodating to the likes of Jungle fighting but they were cowards and focused on the urban area.
>>
>>52693560
Maybe not inevitable, but there's a big difference in attacking a parade (like the Ghost crew do in Rebels season 1) and blowing up a convoy in the middle of a busy street.

The fact is that Saw's Partisans essentially wear Mujahedeen robes, and that's not a coincidence. They're mean to represent the extremist factions that include suicide bombers blowing themselves and civilians up just to make a point.

Which is why the Rebellion as a whole disowned Saw's faction.
>>
>>52693590
>cowards
They were risking their lives fighting a galaxy-wide tyrannical regime. They ambushed a city patrol but there's no evidence that they only attacked urban targets. Even if they did it wouldn't be wrong. It's harder for a conventional military force to fight an enemy that can strike and disappear into civilian populations.
>>
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>>52686504
>>
>>52677322
>>52677889
>>52678236
>>52678350
>>52678486
>>52678625
>>52678699
>>52678829
So here's what I have so far, thoughts?
All games are X-wing unless otherwise specified.

Mission 1- Top Gun tournament, The winner gets to add one of their ships to their final squad.

Mission 2- Imperial Assault mission, the winner gets to add another Top Gun ship to their fleet.

Mission 3- If the Imperials win, they can bring in 2 Top Gun hips in turn 3+ if there are already 60 points of ships destroyed.
If the rebels win, they can redeploy ships at PS 12, 100 points worth, allowing overflow (eg, can bring 4 33 point ships, or a ~150 point CR-90)

Mission 4- Imperial Assault mission, If the imperials win, they can place 6 Cluster Mine tokens after PS 2 that do not detonate when overlapped by imperial ships.

Mission 5- The winner gets to add a 45 point Scum Ship to their fleet, but this ship is treated as neutral and cannot

mission 6- Imperial Assault mission, If the rebels win, they can equip 4 ships with Hyperspace Comm Scanners for free, ignoring upgrade slots.

Mission 7- This is a 400 point epic game, winner wins the overall campaign.

Is this fair for the rewards?
>>
>>52693614
I feel like the Ghost crew's attack is a good example of the differences between Saw and other Rebel groups. Hera's attack was pure smash and run, they focused on a symbolic target to discredit the imperials and their work, they minimized possible collateral damage, and they decided against following up that attack by shooting up any surviving imperials. Its a good bit to juxtapose with Saw's attack, where collateral damage is accepted and a willingness to sacrifice locals and their goodwill to inflict maximum harm on the empire is pretty clear. Saw's team clearly isn't too worried about symbolic targets- they aren't hitting the empire where people see them, they're hitting them in a backstreet, grabbing whatever shit they can carry, then running.
>>
>>52693758
What episode was that again?
>>
>>52694067
Empire Day.
>>
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TLJ trailer when?
>>
>>52694486
Are those new B-wings?

And the apparent answer is

NEVER
E
V
E
R
>>
>>52694486
Man, getting out of those things is going to be a bitch if the rotation mechanism is damaged.
>>
>>52694647

Hopefully ejects forward.
>>
>>52694486
Ok, that picture is bothering me like... a lot.

Did the painter just photoshop a pic of saturn in the background, or what?

It bugs me because of the shadow across the ringed planet back there is clearly a large shadow across the planet from another source, this shadow crosses not only the planet, but the rings as well at the same angle. By all rights, it looks like that shadow across the gaseous planet in the background is caused by the rocky planet in the foreground.

This isn't a problem by itself, it's easy to have binary systems with a gaseous world only a few times the mass of a rocky world, or that may just be a planet with a thick atmosphere.

The problem stems from the fact that the shadow across that world, combined with its diameter, indicates that it's roughly the same diameter, or smaller, than the world in the foreground. That is to say, it's mass is less than, or, at best, equal to, the world that these wannabe b-wings are flying over.

... which means we're looking not at a moon and a planet, but a dual system.

If this is a dual system, the tidal forces between the two worlds will be to intense for there to be a stable set of rings floating around one of them. It's impossible for two worlds in a dual system to have rings, the particulates will be ejected. The earth-moon system is almost a dual system and any physicist who has any vague idea what he's talking about will happily tell you that it's impossible for the earth to have rings due to the tidal forces.

If the planet in the background had now shadow on it, then that could be a huge gas giant very far away, but the shadow clearly indicates that it isn't the largest thing in the local system, so its under constant tidal forces capable of ripping the rings right off it.

Fucking do your astronomy. God damn, It really rustles my jimmies that the jew jew abrams version of star wars cannot be arsed to do any fucking astronomy or physics.
>>
>>52694486
This weekend at celebration more than likely
>>
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>>52694748
Could always be worse.
>>
>>52694941
In all honesty, by scale, material strength, and the physics of such a design.

That one actually could work.

Hell, with active support, you could build a planetary sized one.
>>
>>52695138
Aside from the fact that no, you probably couldn't, and even if you could, you shouldn't....

Look at the other planets, anon.
>>
>>52688776
Not gonna lie, I had to look up what Waru was.
>>
>>52693655
Tyrannical can be pretty subjective. Most Imperial citizens didn't view the Empire as tyrannical at all. It was more of how the British Empire was rather than a dystopian prison in the minds of many.
>>
How was Rebels Season 3? Was it any better than 1 & 2?
>>
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>>52696804
depends
>>
>>52696804
I'm halfway through it and it's already leagues better. And I really liked season 2.
>>
>>52696823
Why is Thrawn wearing red eyeshadow?
>>
>>52697014
He wants to feel pretty.
>>
>>52694748
At least it's not as bad as all the starkiller base scenes where apparently there's still day on the opposite side of the sun
>>
New thread when?
>>
NEW THREAD

>>52698155
>>52698155
>>52698155
>>
>>52694647
B-wing cockpits are ejectable life pods. Dunno why these would be different.
Thread posts: 320
Thread images: 65


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