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Warhammer 40k General

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Combat Stilettos edition

Last Thread >>52667296

>Shadow War: Armageddon rules:
https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf
https://docs.google.com/document/d/1xvgryrNiMFoLYiaX8o6Y-Q0q1GLRvwWnvbrSL7omZXo/edit?usp=sharing

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format.
https://sites.google.com/site/wh40000rules/

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs.
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>List organizer picture book
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Offline list builder
https://battlescribe.net/

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
first for grot revolution
>>
What to name my first ever knight?
>>
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2nd for best primarch
>>
have to post that for las threads
>>
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nth for guardsmen
also what do ya think of this list
>>
Is Shadow War a good indicator of 8th?

I just learned all the rules for 7th and while I don't mind re-learning at all, I'm concerned about the changes to the Skitarii stuff I saw. I guess I've gotta wait and see but the weapons are missing a lot of special rules they have right now, like the extra wound on a 6 for Radium Carbines and Armourbane, rapid fire, etc.
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He never delivered
>>
Can Rhinos tankshock?
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>>52674170
Robespierre
>>
>>52674213
>Is Shadow War a good indicator of 8th?

Maybe for save modifiers but SW is just second edition and I dont think 8th ed is going to bring back second edition but rather a simplified version of 2nd edition.

So its not really an indicator of anything.
>>
I'm in the middle of assembling a Skyweaver box. Should I stick the two female models on one bike and the two males on the other, or go 1 and 1?
>>
>>52674239
Phew, the idea of spending all these hours building fluff for my guys and painting and converting them just to see them become a whole different kind of army or god forbid, entirely useless, was kinda worrying.
>>
>>52674159
I like mine with Power Fists, since you're not paying for initiative you're not using there. Point them at 2W termies, vehicles, small squads with no S10 in, most Custodes units, pretty much anything not a big blob squad and they'll do fine. They're certainly not the most meta Mechanicum unit that ever metad, but they're a nice add-on and have that speed a lot of the list lacks as a whole. Can't wait for them to show up in IA14, they'll be glorious against Riptides and Death Guard and such.
>>
>>52674213
Its basically 2e copypasted. I doubt much of it will be consistent with 8th. Maybe save modifiers or movement values for some units, though I wouldn't count on it.
>>
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>>52674200
>Drop the carapace, camo gear and medic of the first squad
>Take a chimera for the second squad, drop the sniper for a heavy weapons team
>Take 2 special weapons per vet squad not 3 - you can only fire 2 out of the hatch - take carapace with the plasma
>Just take autocannons for the heavy weapon squads
>Make both sentinels carrying autocannons (spam str7 AP4 is your greatest friend)

Really like the grenade launcher specialist squads - a bit pricey and going for 2 wyverns with camo netting for the same price would be better - however taking 9 grenade launchers takes balls and would be hilarious to play.
>>
>>52674176
>Best Primarch
>Ruoubuout Gouillimoun
>>
>>52674170
Sir Cumference of the Round Table
>>
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I'm thinking of buying a couple sets of these and a set of kroot to make some Knarloc riders. Thoughts?
>>
>>52674463
Only thought is why the fuck do the Dark Elf Drakespawn Knights look better than the fucking Lizardmen ones.
>>
>>52674458
Not the original anon, but you fucking win.
>>
>T5
>W2
>Extra-Relentless
>Fire 6 Concussive Graviton AP2 shots each every turn
>Thanks to Canticles, can be made even killier or tougher on a whim
>Hooray I finally wounded them... and the Dominus just repaired them...

Seriously, how the hell are you supposed to deal with these things? If I bring MEQs, they kill them because of graviton. If I bring vehicles or GEQs, they still kill them from sheer volume of fire. If I try to assault them, the cognis heavvy flamers deal so many hits that my assault troops get almost wiped BEFORE they're locked in combat with S5 T5 machines. Wat do?
>>
>>52674514
manticore spam
>>
>>52674230
Might as well make an entire knight order out of the Montagnards
>>
>>52674200
lets see, you lack heavier firepower to deal with threads at range.
your chimeras can only shoot one heavy weapon when moving, the other has to snapshoot. Take a heavy flamer instead, so you have one weapon for longer range and a flamer which comes handy quite often, or atleast gives your opponent something to worry about.

the 2nd company command squa should have better weapons than a sniper rifle to make use of their BS

i would give the meltaguy chimera a dozer blade as this one needs to close in. (it also helps to differentiate it from the others)

a leam russ punisher without pask does very very little. S5 aint all that strong and he will miss 50%

you might want to include a psyker or two

dont mix heay weapons. you are way better of with a third autcannon as the heavy bolter does nothin against most targets (read light vehicles) the autocannons will shoot at. it also has 12' less range.

if you make a mob that moves up the field invest in a melta bomb or two incase of dreadnaught. also give some seargants poweraxes to deter assaultunits from chewing through that.
>>
>>52674514
The Grav-versions are 4+ Saves. Autocannons for that 2s to wound no saves, and Heavy Bolters for those 4s to wound no saves. Both of these outrange the heavy grav canon as well. You need the weight of shots because a single wound will never cut it. Not unless you got a demo-cannon.

Yea, I know, a reason to take lower caliber weapons than AP2. I was surprised as well!
>>
>>52674514
Anything deepstriking with AP4 or better guns and a decent rate of fire will blast them off the board in a round or 2. They're a huge pointstink, so expect to have to invest a decent amount of points to take them out.
>>
>>52674514
I have a raging hate for these models, even as an admech fanboy. If you can't figure anything out, maybe ask the opponent to not run so many of them. If he continues, use whatever cheese you have at your disposal to fuck them up and purge these affronts to all that is good about admech shit.
>>
>>52674514
>Wat do?
Submit to the Omnissiah?
>>
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>>52674200
Here's a revised list, this is what I'd run if I was you.
>>
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Can anyone help me out with this CSM list
>>
>>52674608
why? They're praetorian battle servitors.
>>
>>52674596
I park my 6 man squad of kataphron gravs behind an aegis when I run them with my guard. 2+ cover saves with the magos relic giving the BS2 snap fire. Is insane.
>>
So I'm thinking of running a 10 man killteam as an allied formation and loading them up in a corvus

What are some good loadouts for my XCOM team of the 41st millennia?
>>
>>52674687
That's a case where Heavy flamers would ruin your day. Good thing nobody ever takes those.
>>
>>52674228
Yes, read the rulebook.
>>
>>52674652
you dont need help
its the usual boring dethguad on wheels stuff
>>
>>52674659
I don't know why I hate them so much anon, any other model, even the fucking Baymax mechs, I love but I can't stand those servitors. Maybe if the human part was covered my autismfit would stop but I just hate how it's designed to look like this huge fuck off tank-human monstrosity, but it's essentially got all it's important parts out on show as an unarmoured human.

I get that the admech can send in millions of these things and not give a fuck but it pisses me off. I think if they were less boxy and the human at least had some carapace armour, I'd hate it less.

If I ever want to use them, I'm converting them to have walker legs like the dunecrawler, that tank is sexual.
>>
>>52674687
How nice. Allow me to park my men 31" away and use the "Fire on my target" order on the embedded autocannon squads.

Is not insane. Is strategy. But at least you won't need to worry about my Exterminator w/ HBs. Now THAT thing would eat your Kataphrons alive if they tried to leave the cover of the aegis.


Honestly, your strategy still forces me to go out of my way to target them first, and not the massive Kastelans no doubt marching across the table with the intent to mulch my infantry, if only because I need to clear them off the board before I can move up and take ground.

This is why I am okay with Kataphron Heavy Grav: There's play and counterplay, and counter-counter play. It's not like the fucking gravhammer that's basically an "I win" button, no matter what combination of infantry or armor I bring.
>>
>>52674652
You did Papa Nurgle proud!
>>
>>52674687
>6 man
>not 2 units of 3
Why? Ever put your dominus with them and give them the relic that lets you skyfire, tank hunter or monster hunter every turn? Ever thought about prescience for them?
>>
>>52674758
You should kitbash them into a horde of WALL-Es
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>>52674652
Are the terminators a tax for that decurion? Not too familiar
Seems good
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How good are rocket launcher heavy weapons team?
I have a chance at getting of squad of them for dirt cheap metal ones, but Im unsure if theyre effective.
>15ppm for a BS3 STR 8 AP 3 shot, or a S4 ap6 Small blast
>25ppm also for the same but it gets skyfire
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>>52674770
Well thanks! Do you believe the knight would be better off as a different ally? I'm sinking alot of points into my warlord and LoW
>>52674756
Yeah the vectorium doesn't really allow much customization but I'm hoping someone has an idea for a better variation than mine.
>>
>>52674791
I hate them enough to condemn them to such a fate, but I also have to save some money to go do normie shit with friends in the Summer.

My heart says yes, my wallet says no. Maybe in the Winter anon. But you have my promise, one day these fucking affronts to the Omnisiah shall know my holy wrath. I wanna fucking burn the kit now just for the reactions and screencaps.
>>
>>52674811
Missle launchers are solidly "meh" for all the faxtions that can take them, they arent very much more versatile than the other options and desu autocannons will do both missles jobs just fine for cheaper
>>
>>52674811
They're at their best when fighting Tau. You combo them with orders and possibly psykers for AP3 ignore cover possibly twin-linked. The result is the ability to take Ghostkeels and Stealth suits down without saves. You need a number of them to do work, though, and they need ablative wounds to protect them from the BS that is smart missiles.
>>
>>52674811
without skyfire missiles they are ok, usually worse than autocannons but they have their uses, especially to insta-kill T4 multiwound models or against 3+saves.

skyfire is just too expensive for the situational benefit it brings. (and a single S7 Ap4 shot is not that good either)
>>
>>52674808
Yeah it's 1-3 of chosen or terminators. Figure I could use termicide.
>>
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>>52674840
There's nothing more glorious than a stupid model remade to look either thematic or practical. The time, effort, and money you invest will pay dividends when you unveil your army on the tabletop.
>>
>>52674170
Mines Paul, but I suck at naming shit, I also have Interigator Chaplin Dan
>>
>>52674228
>Unit Type: Vehicle (Tank, Transport)
So, yes.

>>52674258
One gender per bike.

>>52674463
Did FW stop making knarlocs? That's a shame, they looked pretty cool. Maybe there's a recaster out there doing them?
>>
>>52674844
I'll never understand GW's logic that autocannon is somehow equal to a heavy bolter when it comes to the price. Used to be that IG paid missile launcher money for them, but now they cost the same as heavy bolters and have mostly invalidated 2 weapons.
>>
>>52674228
>can a tank tankshock
WELL GEE WHIZ
>>
>>52674695
Frag Cannons
>>
KHORBE CARES NOT FROM WHENCE THE BLOOD FLOWS, ONLY THAT IT FLOWS

except sorcery fuck psykers and shit
>>
>>52674080

I would honestly be more OK with the NL shit if FEAR WASN'T COMPLETELY FUCKING WORTHLESS. We even give a -2 fucking penalty and can potentially force a test on a -7 or less, but EVERYONE AND THEIR MOTHERS ARE IMMUNE.
>>
I've played the last time in 2014.

Started a small tyranid army a few months ago (mainly for painting purposes as I like the models snd lore so much), but are there any rumors for an update? I heard they are pretty shit right now.
>>
>>52674695
You can't take Space Marines and call them Xcom Operatives. Have you even played Xcom? You'd be lucky if they survived as long as a guardsman!
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>>52675089
>KHORBE
>>
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>>52674824
model your deathguad on bikes like that to redeem yourself
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>>52675106
It works against Eldar and Tau, who are supposedly the scourge of the tabletop.
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>>52674695
Grab a pair of frag cannons but otherwise keep em cheap.
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Whats their band name again?
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>>52675089
I really want to make a Khorne army focused around short range shooting, but there's no good way to do it
>>
>>52675118
yes, a new edition is just around the corner. but rumors are sparse and inconsistent as usual
>>
>>52675144

Lol like you're ever going to end up in combat against a unit with either of those two armies except the Wraithknight that doesn't care.
>>
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>>52675150
the laughing cows
>>
>>52675165
Khornate Marines should get a Str. 5 AP4 Assault 2 12" Shotgun. Maybe even a further upgrade for 24" Str. 4 AP5 small blast grenades.

I don't care where they get it. It just sounds like an awesome way to complement the stabby Khornates.
>>
>>52674695
Can't go wrong with deathwatch shotguns. Three different fire modes, and they all all assault so you can leverage the extra base attack that DW have on their profile.
>>
>>52674824

It's a solid list, I run pretty much the same but I don't take ML on the prince and take a bike psyker instead.

The warband is a fantastic base and leaves a decent amount of points to run w/e you think you might need on top of it. Most of the time that is the knight but you can also drop that and the spawn for the heldrake terror pack and have 2 5 man bike squads.

I run a plasma and melta bombs on the CSM squads too just so they have a bit more punch, it's only the termies tax on the warband so don't be quite so lean on the rest
>>
>>52674879

Termies are good for 1500+ games, anything under that I would run 4x Plasma Chosen in a Rhino
>>
>>52675220
24" sounds kinda crazy for Grenades, though 12"plasma ones would be sweet.

What I'd want most is those shotguns. Don't even need to be S 5, i just want an awesome assault gun to replace a bolter.
>>
>>52675273
Too bad they can't just double bolt pistol.
>>
>>52674176
>Best Primarch
>Rowboat Girlyman, the second most famous living corpse in the 41st millenium.
>>
>>52675144
>Fear only applies to melee
We're already hitting Tau on 3s in melee, and we're only getting in melee with eldar if they allow it.
>>
>>52674170
Dranzer.
Give it Chainswords. Make it spin. WIN.
>>
>>52675150
The Ogryns.

That's probably the name they'd come up with.
>>
>>52675254
>termicide is 112pts
>5man plasma chosen is 200

Hrrrmmm
>>
>>52674463
Gnarlocs afaik are much larger. Keep in mind the saddle is molded to the dinosaur so it's kind of a bitch to work with.

But they would be pretty cool. I saw an anon with a tau army totally fill of counts as units that looked pretty dope
>>
>>52674608
>I have a raging hate for these models
myrms are much better.

>>52675120
given this edition they will spend a lot of time hiding in cover
>>
>>52675310
That would be very nice as well. I just want to have my dudes run around blasting people
>>
>>52675380
They aint paid to think up names
>>
>>52674514
Genestealers my friend, genestealers of every shape and size.
>>
>>52675273
The idea kinda comes from the recent Doom Game. The pump action with the grenade attachment is godly.

But you're right; giving them all 24" grenade launchers would be too much. Make that an upgrade for up to 3 Khornates out of ten. Assault 1 24" small blast Str. 5 AP-. Gives them something to do if they're more than 12" out, but isn't quite so good as to replace the shotgun outright.
>>
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Newfag here

Is it ok that I only like Warhammer for the lore?
>>
>>52675433
Are they even paid? I thought they just served because the Emprah told them to.

>>52675476
yes
>>
>>52674176

That's not Mortarion.
>>
>>52675450
Having it be a Grenade launcher makes more sense. S 5 would make it pretty nice against a lot of targets, though I feel like its missing something.
>>
>>52674633
You can't run emperor's shield if you don't have at least 5 infantry squads and at least one sentinel. Just run it as a platoon or sacrifice some tarpit conscripts to make the new squad. But solid list.
>>
>>52675450
Can't you just use the Deathwatch rules with Khornate aesthetic?

I know, it's nicer to have actual chaos rules but you DO get your nifty multi-ammo shotguns.
>>
Hold on you guys, newfag here

Could it be possible to have the emperor in a battle as a character model?

What would his stats be like?
>>
>>52675601
>Could it be possible to have the emperor in a battle as a character model?

Yes, Forgeworld is going to make rules and a model of the Emperor for the Horus Heresy series.
>>
>>52675590
You can even use a Black Shield to represent a berzerker champion. He gets WS5 and doubles his attacks in CC in most situations.
>>
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>>52675368
Fucking beyblade I remember that shit

Anyway here's the cunt as of now. still needs lots of work regarding painting and magnetising. Lots of this isnt glued
>>
How do you add terminators armor options on the mobile version of battlescribe?
>>
>>52675590
Not him, but I was actually considering that. Something about it just felt off to me though. Even just trying to plan out a small killteam formation of them
>>
>>52675624
how much stronger is he? Is he like the strongest in the game?
>>
>>52675708
I know what you mean. It's how i felt when I was trying to play very psyker-heavy Thousand Sons before the update, probably. Everybody kept telling me "just use the SM codex!". I didn't want to, didn't like it but who knows, maybe it fit you, but clearly not.

Hope you get this option eventually, would be dope.
>>
>>52675734
Yeah. I'm not sure what it was. Something felt weird about Khornates having multiple types of specialized ammo to methodically switch between. Then there was the constant temptation to load them up with even more guns, or throw some Terminators in the squad for heavier firepower. But then Terminators have to target the same thing as the shotguns, so a bike for split fire would be nice, but then he only gets a boltgun, and a power weapon is cheap on him, but that means I should really kit out some of the others for melee.

It just spirals out and I'm left with an expensive, unfocused, unkhorney unit.
>>
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Casual Tau list incoming.
>>
>>52675722
His rules haven't been released yet, but he's likely to be among the strongest units in the game. Probably not as powerful as a battle titan though.
>>
>>52675840
Well if you're worried about that, you don't have to join them together. I can see them being khornate, honestly. Khorne also governs martial prowess and the skill to butcher your enemies in combat. Slaanesh favours savouring each kill, Khorne favours pure efficiency. Makes sense then to have khornate followers have a bullet for every job to guarantee more murder.

Also DW Termies can ALL take assault cannons and cyclone missile launchers. That's a lot of fucking dakka. What's more khornate than going full retard on guns like that?
>>
>>52675855
>Casual
>Unpainted Riptide
Seems legit
>>
>>52675840

I'd imagine the only ammo Khornates would care about is shit that causes as much blood as possible. Flachette rounds and shit like that.
>>
>>52675855
Get rid of the Riptide and Broadside and you actually do have a pretty sweet casual list.
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>>52675912
the riptide and broadside are totally fine in that list fora mostly casual setting
>>
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Hello all my very loyal anons are you all ready for a Shadow War batrep? Also anons I need some help with a campaign I'm setting up,it's gonna be focused on a Chaos invasion of my regiment's home world and I need a name for it. Also do you anons have any other ideas I could work into it too?
>>
>>52675935
No they are not, not in 1.5K. 2K sure, but anything less I don't count as casual the moment I see a riptide.

At the very least, replace the riptide with more kroot, pathfinders or fire warriors and you're good to go.
>>
>>52675948
What god/legion/warband is invading what?
>>
>>52675855
The marker drones are lack luster on their own, a unit of 5 will make 1 2/3 hits on average. I would drop the whole unit and add an etherial with two marker drones. Add him to your sniper drones and buy another marksman. Now you have 5 bs5 marker lights. In addition yout sniper drones can shoot 3 times at half range 24" and your firewarriors within 12" can shoot 3 times at 15".
>>
>>52675912
It doesn't have an Ion Accelerator, Stimulant Injector, or EWO. Figured that would have been pretty fair. Though I guess it can still be considered a bit stronk.

>1 MissileSide
You can't say that's too much... especially without a Buffmander and Hunter Contingent bonus.
>>
>>52675906
Yeah, I could restrict myself to using the Shred rounds, but then it just feels wasteful

>>52675898
I had considered that, but then I look at a small squad of upturned terminators like that and just get the desire for meatshields. 60+ points is a lot, and another 10 for a 3+ save just makes it worse when they lose that 1 wound. So then I want a squad just to cheaply soak hits, but then I worry about them being basically 20 point wounds that do nothing.
>>
>>52675948
I've always liked the idea of having a couple of games of kill team between larger battles. Each kill team battle can be for small advantages in the upcoming battle. E.g: first turn, choose sides, pluses to seize the inititive, 50 extra points. Etc.
>>
>>52676025
Not that guy. The broadside is totally fine. The Riptide is more dependent on your opponent, but it lacks the Ion which is a lot of its threat, and the Stims which are a big part of the durability. Without those, it'll die more easily and generally accomplish less. In case you're against Orks or Nids, I might recommend deep striking it just to give them a few turns while it isn't on the board.
>>
>>52676025
no, that guys just a fucking babby who bought into the riptides are op meme
1 riptide per 1000 points is a good rule of thumb, and when its a burst cannon one you're totally fine
>>
>have 20-30 Indomitus termies
>don't know what to do with them
>suddenly some Deathwatch shoulderpads fall into my lap

Is termie spam a viable strat with Deathwatch?
>>
>>52676001
I'm not trying to be overly powerful. Just have some stuff that I have been wanting to use together because they seem fun. The idea of Farsight and Shadowsun directly competing/working together in a warzone is my way of "forging the narrative".
>>
>>52676106
>Is termie spam a viable strat
Is it ever?
>>
>>52676106
Don't apply them yet. Wait for 8th edition.
>>
>>52676106
No, but you do get so much dakka you might have fun in a small scale skirmish.
>>
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>>52675476
Yeah, I'm sure as hell not selling my soul to GW for plastic figgures
>>
>>52674824
Try this. https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Chaos_Space_Marines(7E)#The_Purge_.28Forgeworld.29

Its classic Death Guard. Just lots of troops and fast attack slots. Take terminators as your mandatory Elites for even more fluff. Either that or wait a month or so until the new Death Guard models and rules are released.
>>
>>52675989
Death Guard and Iron Warriors with some other War Bands thrown in.
>>
>>52676276

Sell your soul? Don't be silly. All you need to play the game is a $100-150 investment to start.
>>
>>52676292
Less than that now that Shadow War is taking off so well. For most armies the 20-30$ squad box is all you need.
>>
>>52676278
I thought the Purge reduces fast attack and focuses on HS and Elites options?
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>>52675948
Played Orks today and damn those xenos are foul. I had a batrep against him a while ago and my Guard shredded his forces so I guess they were back for more. I moved up and ran my forces to get closer to the Orks.
>>
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>>52676370
The Orky boyz. They had a few others with shootas and a big shoota too.
>>
Should I pick up 40k or cosplay and bang girls at hotel room parties
>>
>>52676106
More than most places, since you can run 1-5 guys with exactly as much shooting as you need. Still just terminators though
>>
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>>52676399
And here's my list. Sorry for the shitty handwriting.
>>
>>52676410
You've got about the same chance of being arrested at either.
>>
What's a good loadout for a combat squadded tactical squad in a drop pod?

I am thinking multimelta/flamer or MM/plasma

This is at 1250
>>
>>52676447
Is this how you gauge your actions? Based on the probability of being arrested?
>>
>>52676410
>being a faggot that wants to spend time with women

Good luck bro, i'm going back to paint my backlog of 72 Hormagaunts
>>
>>52674170
Cyrano
>>
>>52676456
You don't?
>>
>>52674192
Rad!
>>
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>>52676443
More of the Ork positions. And Orks are pretty good in Shadow War I have to admit.
>>
>>52674421
I agree with most of this but I feel like autocannons are totally overrated. I spammed 9 for a few games, including 2 Exterminators but they did fuck all every game. They scored wounds easily but we're saved. They did a few hull points here and there but it rarely amounted to much.

Lascannons do better by me every game.
>>
>>52674192
But anon...

Didn't you already paint this horribly and ruin it?
>>
>>52674844
Not really. Autocannons are way worse against hoards, mcs and bikes. Missiles are more versatile than autocannons so I don't know why this autocannon meme exists.
>>
>>52676443

carapace is -1 initiative... why do you lie???
>>
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>>52676519
I managed to score the first blow with a Lasgun that knocked an Ork to the ground. But after that they immediately knocked down one of my Guardsmen.
>>
>>52676519
How good orkz are in SW gives me hope for them in 8e, a stupid hope I know, but goddamn I've been waiting four years for them to be decent again
>>
>>52676541

As a CSM, I'd love to spam LC teams, but ACs are 10pts to the LC's 25. Paying nearly as much as a squad with ACs for just the 4 LCs is hard to justify.
>>
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>>52676616
They decided to move up I mean literally as they went up a floor. Their Nob moved forwards to advance right up to get an angle with his combi flamer.
>>
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would this make me a horrible person?
>>
>>52674225
But it will be remembered!
>>
>>52676369
Sorry, I meant lots of troops and heavy support. No Fast attack, so its more appropriate for Death Guard than the Warband that forces you to take Bikes or Raptors.

Its been a really long day at work.
>>
Can someone give me some advice on what would be a good 1k Skitarii + admech list would be?
>>
>>52675221
But if you put DW shotguns on them you're paying for the extra bolter ammo types while being unable to use them.

Fuck the recent DW FAQ
>>
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>>52676669
I stayed low and tried to get an angle with all of my weapons. A plasma gun managed to wound an Ork from one of the other buildings. And I decided to show mercy and not heavy flamer him while he was down because unlike the fucking xenos we have some honor.
>>
>>52676702
sooo, no?
>>
>>52676658
I can sort of understand as CSM but Guard get ignore cover orders and access to 25 point prescience. Volume of fire is good if you know they will get saves, but when you can negate their save and their cover save lascannons become way better. Same with missiles since there are many jinking bikes and 3+ MCs out there.
>>
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>>52676717
>>
>>52676737

>ignore cover

Not true, we get Geomancy, which has a power that grants ignore cover and LoS. It's particularly juicy on Havoks.
>>
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>>52676735
I'll end it here just because I've been spamming the thread a little too much. But my Seargeant charged and murdered the Nob with his power sword. But then he charged in some more of his boyz on his next few turns and knocked out most of my kill team so we called it there. I hope you anons enjoyed it even though it was much smaller than my usual games. And any suggestions for my Guard home world babe are appreciated.
>>
>>52676770
Fucked that up, ill remake it
>>
>>52676771
Nice. Psychic powers are a little more unreliable, but that still will make lascannon havocs ultra dangerous.
>>
>>52675892
Special rule: If Horus is present in the opposing army, the Emperor gains the Self-Doubt Special Rule

Self Doubt: The Emperor must roll 3 times for every roll and always choose the lowest one. If he and Horus come within 6" of each other, the Emperor dies and is replaced by the Golden Throne Special Rule

Golden Throne: The emperor becomes immobile and needs the assistance of hundreds of psykers. If you cannot field the psykers for whatever reason, the emperor dies and you lose the game.
>>
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>>52676770
But an elimination maniple needs a Kastelan maniple tho so isnt that list illegal? What do you think about this?
>>
>>52676809
Realized that before i posted my reply. Thanks for the help.
>>
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I saw this conversion over on /reddit/. Pretty fucking cool. I definitely want to make a similar one to use as a Succubus. I know it's the Dark Elf Corsair Captain or whatever from AoS head, Scourge legs, and either a hellion or wych whip.
>>
>>52676871
looks totally fucking stupid dude
>>
>>52676871
Looks like some one made An elf tranny
>>
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How is this for a fluffy IF list?

If I go up against cheese, I'll swap out the LC/ML for grav
>>
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>>52676861
Here you go
>>52676847
Is good but you don't ever want 10 vanguard outside of a Vanguard alpha warlord plasma caliver squad. Also, take omnispex whenever you can. You lack anti air so take the memento mortispex and attach each dominus to kataphron and enjoy skyfire/tankhunter/monsterhunter each turn
>>
>>52676791
And would you anons mind if I posted what I've been thinking of for the background story of my campaign on here?
>>
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Just finished writing up my moderately fluffy pure Deathwing 1850 list. How is it?
>>
How do Greyfax and Voldus work with transports? Can they start embarked on a transport with some buddies since they're an HQ option for any detachment, or can they only do it when included in an Inquisition and Grey Knights detachment respectively?
I used to use Stern with my Blood Angels and their Spartan Assault Tank before the FAQ, so I'm really hoping that Voldus can be a replacement.
>>
>>52676950
Go for it
>>
>>52676827

Yea, especially since I'm Night Lords, so generally my Havoks are rocking a 3+ cover save. However, I still don't know if the LCs are worth taking over the ACs.

Still, I bought a few LCs, but I bought the wrong one, so they're the old style. I can't use them with my normal MKIVs.
>>
>>52676670
I just realized that no one ever posts necron lists here
>>
>>52676871
There's a so many contrasting design elements that it's hard to tell what you're looking at. Not even the pretty great paint job could save this one.
>>
>>52676929
Its kind of you to suggest that but im too cheap to pay about £80 for the 3 dragoons. My local meta is very chaos heavy, and while i have 6 kataphrons with grav canaons i dont have the option to use plasma as they are glued not magnatised. What would you suggest i take to supplement my dominus and destroyers? and should i run them as battle congregation or as CAD?
>>
>>52676101
That's what I had figured originally. It has none of the things that make it stupid good.

>>52676098
I didn't think a lone MissileSide would be that big a deal. I feel it is a pretty tame list. It's not a Hunter Contingent or a Dawn Blade Contingent...
>>
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Sup /tg/! Today I started up a 10,000 point game with a good buddy of mine, with what was mostly marines/marines. We spent about 8 hours just getting through 2 turns, and starting up on turn 3. Shit has really hit the fan so far with what we've got.

For the most part I'm trying to react to whatever he's doing, by taking out his deep strikers whenever they show up, and tucking in fast-responder units into little BLOS areas in my base, such as Dreadnoughts, Rough Riders, and Assassins. I've got two eversors sitting cozy hiding behind a bunker, and I'm going to be sending them out to deal with Leman Russ's two pet wolves Freki and Geri.
>>
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>>52677244
And here's the absolute nonsense that has happened after only 2 turns of battle, plus my buddy finishing his movement phase. My frontline is about to eat a huge number of charges, but at least I have a huge number of units in reserve to try and chop up what I can and bail out the things that need bailing.
>>
>>52677135
I pretty much only ever swe Guard, Sisters, Mechanicus/Skitarii, CSM, Ork and Tau, but mostly joking Tau.
There's the occasional Black Templar and various Space Marine ones, but I don't think I've ever seen an Eldar.
Necron, DE, Blood Angels, Space Wolf etc combined I can count on one hand
>>
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This is my standard 1000pts. Is it worth dropping the Claw+Brute for a Sorcerer?
>>
>>52674840
You realize the breachers are fully armored? The destroyers have less armor because of less heavy weapons fiat stuff.
>>
Any good readings on what its like living on a Chaos controlled planet from the view point of an average joe?
>>
>>52675120

Xcom ops make Marines look like faggots. A mid game soldier could take a tac squad.

>Gene modding includes invisibility, wolverine regen, spider-man jumps and reflexes
>Plasma isn't even in their top tier weapon types
>Top tier armour gives little fucks about aforementioned plasma
>Psykers can Za Warudo, tear open rifts into space and mind control whilst being immune to enemy psykers
>Can cast invisibility in grenade or armour form
>>
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>>52677279
I also now have the Wolf King himself roaming merilly around my frontline after his Spartan got blown out by some grav cannons.
>>
>>52676982
Thinking about it first starting out with a small fire team investigating a watch station on or near one of the planets in the system where they meet the Chaos forces. Then a skirmish on the ground to try to defend the orbital defense silos on the main planet. If they break the defenses they get more forces but if they fail they'll be outnumbered in the first battle to establish a bridgehead on the world. And if they lose their bridgehead then it will immediately lead to a Kill Team match as Imperial forces board the flagship and hunt the warlord. If they get through it'll lead to a few more small skirmishes to see how many reinforcements each side gets in the final apocalypse game for the fate of the planet as the Chaos forces try to kill the Government's fortress and kill the Governor-General as Imperial reinforcements try to hold back the tide. Anything you anons would change?
>>
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>>52677167
Always take grav, always take battle congregation. CAD is pretty shitty aside from putting Cawl with Skitarii. Think about dropping your second dominus for Cawl, with Cawl and a dominus in a unit of kataphron it's retardedly resilient.
The dragoons aren't necessary. I think 1 onager is enough, atleast with a cognis manipulator to mitigate the lack of a group.
>>
>>52674176
You spelled Gary Stuest incorrectly.
>>
>>52677320
It depends on the exact world, though I've seen some sources where it isn't too bad. No worse than an underhive in some ways, and some 'normal' people might still exist.

Like, a Khornate world might be similar to living in ancient Rome, but with even more of an emphasis on bloodsport for entertainment and martial skill.
>>
If I'm running Imp Fist Marines, and I'm trying to put a heavy weapon into my anti-infantry tac squad, should I put in an RL or a heavy bolter? Their chapter tactics tell me that the heavy bolter would be more effective (and fluffy) than the launcher, but I don't really see anyone else doing this.
>>
>>52676962
Yanno taking this formation tables you off the rip right?
>>
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Am I the only one that thinks the Legion Moritat looks absolutely fucking stupid? Pic related.
>>
>>52677560
That's what the two Drop pod Dreads are for.
>>
>>52677377
Thanks ill look into it!
>>
>>52674192
I hate it desu. Regular dragoons look really cool already.
>>
>>52676929
Why not run 10 man vanguard squads? It's so much more dakka.
>>
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>>52677588
>>
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Plus the Crassus makes 1000 flat. God help this ridiculous army
Vroom vroom motherfucker
>>
>>52677677
What if I drop pod assault on turn 1 though? Wouldn't that count as having models on the field?

Or are GW so fucking stupid they decided that doesn't count as having models too?
>>
>>52676735
>showing the foul xenos mercy
What kind of guardsman are you
>>
>>52677714
As long as you have models on the table by the end of the turn you're fine.
>>
>>52677707
why three squads of 10 and not 6 squads of 5? the latter lets you take more special weapons
>>
>>52677576
I hate the moritats too. If they wires werent so fucking huge theyd be OK looking
>>
>>52677279
Good Lord what a mess
>>
>>52677733
The thing about this army list is, it hinges entirely on a single drop pod and a single dreadnought in order to work. If the drop pod is destroyed the Deepstrike is fucked, and if both are destroyed it's an instant game over. So I'm trying to find a way to incorporate Ravenwing and take advantage of the Strike as One rule but I don't know what I should take out and replace.
>>
>>52674192
Looks like a dope Rough Rider but I'm not so sure as a Dragoon. I'm with >>52677634
>>
>>52675960
You act like the riptide is some god tier unit. At 1500 if your opponent isn't bringing AT weaponry even casually they deserve to lose.

1 squad of devastators with lasccanoms can kill his tide. He didn't even buy FNP so ap2 is perfectly acceptable to kill it.

T. Dark.eldar player
>>
>>52676622
Same hope here. They truly suffer the double-whammy right now of bad codex full of negatives and high costs alongside an edition that hates their play style.

If 8th starts taking shit from SWA I'll be pumped about it.
>>
>>52677669
It's just not advisable when you can invest the points into additional squads.
You already have enough dakka elsewhere
>>
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>>52677777
Could be worse. My own backfield is relatively open as I spent the entirety of the first two turns clearing out my own backfield as well as my opponent's. He pretty much threw absolutely everything into smashing into my frontlines. There's a 10-man blob of Sanguinary guard, 30 custodians, and even a Primarch smashing around that line. But behind them there's a Leviathan just eating his fire support, and my own backfield has a whole bunch of dreadnoughts and characters setting up to try and sweep it from the right.

Can't wait for tomorrow when we pick our game back up.
>>
>>52677763
they can't pile out fast enough and they get shot to death too easily
>>
>>52677335
X-com plasma might be like Tau pulse weapons, where it's at a relatively subdued level to prevent overheating.

The genemodding is nice, but not stuff that would really save them from a space marine. I would say a top-level X-Com team would probably match or exceed the average tactical squad, though the sheer numbers would put a lone agent at a disadvantage.
>>
>>52677297
Yes, the pod can mishap.
>>
>>52677523
Heavy bolter would be better for a tactical squad, especially if they're going anti-infantry. The reason you don't see it much is that Heavy Bolters tend to not be very good outside of Imperial fists, and most people also prefer a special weapon over a heavy in most cases.

It's a decent pick if you want the squad to be more towards the backline, or to quickly advance in a vehicle and hold middle ground against any other troops that try to rush it.
>>
>>52677786
How would the deepstrike get fucked? Interceptor doesn't activate until the end of the movement phase, and by then the pod and dread are already on the table.
>>
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>>52677777

Yea it's a mess alright. Your gonna need 2 more a them 7s buddy
>>
>>52677523
these days no one uses either due to grav, i would go heavy bolter since you're already fists

>>52677288
necrons are old news since they haven't gotten anything in a while
>>
>>52677834
>1 squad of las devs can kill a 5 wound MC with a 3+ invulnerable save
>>
>>52678018
If the drop pod gets blown off the table I lose the locator beacon meaning the deep strike becomes risky.
>>
>>52678073
Why is it when that people are doing their math, they assume that the Tau player activates Nova Shield every turn, and that it never fails?
>>
>>52678002

But since it can turbo boost, it can pick a place to land safely.
>>
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alright guys im building myself my first army this weekend and i need advice on my current list
>>
>>52678073
Let's assume 5 Las shots.

1/3 miss, so 3 hit (for easy math), 2 wound . With a 3+ invuln (assuming he didn't jetpack or ripple fire) the riptide eats 1 wound per turn. Devastators doctrine makes this 4 hits with 3 wounds.

Assuming the riptide never fails it's nova they will kill it in 3-4 turns.

Meanwhile since he's running a burst cannon he will probably kill himself if he ever uses his nova on it. Since 2 wounds against a 5+ is usually 1 2/3 wounds per turn


This is also assuming you never just charge the damn thing or set terminators th/ss on it.
>>
>>52678073
Yeah? Especially since he doesn't have Stims to mitigate failed Nova charges, so if he's spamming that he'll take about 2 wounds for free over the course of the game.
>>
>>52678007
Thanks, anon! Both for the tactics and the validation!
>>
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How does this Mixedwing list look? Moderately fluffy and gets around the dreadnought drop pod problem with ease.
>>
>>52677971

Their plasma is their early game weapon. Plasma is plasma. Even if it was like Tau weapons that's still means their early game option is better than bolters. Xcom genemods outc claas marines on ever level. They're faster, tougher and INVISIBLE. Their carapace is one of their early game mods and it's nowhere near as good as self reconstructing bone marrow. What's a marine going to do about an invisible trooper with fusion weapons, bullet dodging reflexes and legs strong enough to jump up buildings? Nothing, that's what.
>>
>>52678162
Gets hot doesn't ignore armor.
>>
>>52678088
correct me if i'm wrong but don't deathwing (or maybe just Beliel) deep strike without scattering? also the risk to mishap is small
>>
>>52678162
>THSS Terminators
>EVER getting close enough to charge a riptide

Also the riptide will kill the devs before they kill the riptide.
>>
>>52678121
Looks fine for a 500pt army, but move the omnispex off the arc rifle.
>>
>>52678206
Only Belial. The rest scatter.

Really though, my main fear is that a single drop pod/dreadnought is easy to wipe off the map in a single turn. It's not like anti-tank weaponry is particularly hard to come by.

If they successfully survive the turn though then the Deathwing come in on turn 2 and everything should be better from there on.
>>
>>52678230
Nigger what, it's like you think this is taking place in vacuum. He took the burst cannon, this means that the riptide avalible threat range is fucking tiny compared to the ion accelerator. If we assume he rolls shield every nova he is only moving 2d6 while having to maintain threat range on the devastators (or whatever else he wants to shoot).

Are you implying that you can't charge the riptide with any 1 unit? Let alone a squad of 2+/3++? The riptide is most likely out of range for supporting fire, so it's overwatch is nothing special.

Burst cannon tides without stim are not cancerous. What makes the riptide so obtuse is the ion accelerator, it's too damn good of a gun.
>>
>>52678200
>What's a marine going to do about an invisible trooper with fusion weapons, bullet dodging reflexes and legs strong enough to jump up buildings?

Probably the same thing they do to Tau Stealth suits
>>
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Is this technically legal to field this?
Are there better versions?
I really want a CQC unit in an assault transport.
>>
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still considering making a dreadnought centered space marines army how do I make it lore friendly
>>
>>52678200
>What's a marine going to do about an invisible trooper with fusion weapons, bullet dodging reflexes and legs strong enough to jump up buildings?

I reckon they shoot a flamer at it.
>>
>>52678317
They're a chapter that got their shit kicked in.

A lot.
>>
>>52678317
Iron Hands, with a chapter master wielding the Ironstone that grands dreadnoughts better IWND. Put him on bike with stormshield command and drop pod a bunch of ironclad dreadnoughts so he can get within range to make them better.
>>
>>52678307

>Probably the same thing they do to Tau Stealth suits

Tell me how did that work out for the Raven Guard again?
>>
>>52678317
Just start running your choice of Iron Hands, or Steel Confessors. Both of them use a shitload of dreadnoughts, while the latter considers it to be a rite of holy ascension to becoming one with the Omnissiah.
>>
>>52678317

Which chapter?

If you're rolling your own homebrew chapter just say they had a big battle early on and they got their shit kicked in and that's why they have so many dreadnoughts now. That's basically what I did because I love Dreadnoughts.
>>
>>52678358
>Every X-Com trooper is on par with the Tau's foremost Stealth suit commander

Nah
>>
>>52678317
There was a time when your chapter suffered catastrophic losses, all marines that died during this time were interred into dreadnoughts and as such the chapter has an abundance of dreadnoughts which have been incorporated into the chapter's deployments. Since the chapter has been unable to acquire new terminator suits the role of Tactical Dreadnought units have been overtaken by Dreadnought units, as such half of the 1st company is now dreadnoughts that are always on standby, ready to wake up and wage war once again acting as the chapter's vanguard.
>>
>>52678372

You're right, they're substantially faster and more agile than her.
>>
>>52678286
>Trying to argue with the anti-Tau snowflakes

Anon, I know you mean well and you make great points, but you might as well be talking to a brick wall.
>>
>>52678186
Anyone? I need some opinions on this so I can figure out a decent list.
>>
>>52678422
>projecting this hard
Jesus christ

Fucking Carnac
>>
How do I equip a unit of Cataphractii? Heavy Flamer? Claws? Stormbolters and chainfists?

Same for Cap. in Cat armor, I have him S&P'ing Devastators, what should he tote around with him?
>>
>>52678421
Maybe like one out of an entire XCOM campaign's soldiers is actually that good. The way I remember it, most XCOM soldier got horrifically shot and killed if their commander faltered even slightly. Bullet-dodging reflexes my fucking ass. Have you played XCOM?
>>
>>52678314
it's legal sure, but you lose because you have have no models on the board turn 1 since everyone is in the flyer that comes on turn 2
>>
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>>52678440
Who the fuck is this Carnac you lot always bring up? Like, I'm genuinely fucking curious. What did he do to be a meme in the generals.

>pic related is you
>>
>>52678448

Bullet dodging is literally the innate ability of assault classes. 'Lightning Reflexes'. I don't think you've played the game.
>>
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There's an ITC in my town next month. I'm no tournament player and I've always been the fluffy guy in the group. Everyone loves slaying 80 of my guardsmen everygame while I 'hold the line'.

I've not played with formations before. Can you take multiples of the same formation? How's this list? Any recommendations?
>>
>>52678461
I'm not accusing all Taufags of being Carnac, I'm accusing one Taufag (you) of being Carnac.
>>
If you take formations from Farsight Enclaves codex, are they automatically part of Farsight Enclaves (and thus require bonding knives, and have the other FSE special rules), or is that optional?
>>
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Do not weep for me, for I am already dead.

3 Custodes MKIIB Land Raiders to primarily use in 40k, but will be allied in to my 30k army; the transfer sheets will help break up the colors.
>>
>>52678491

You can take as many formations as you have points for, it's just not usually a great idea because if they include troops they won't have objective secured unless the formation explicitly grants it.
>>
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>>52678497

Here we go again...
>>
>>52678531
I weep only for your wallet, not the resplendent and golden war you will wage,
>>
>>52678497
I may be a Taufag, but that doesn't mean I'm this Carnac dude. I genuinely enjoy my faction and no amount of whining and crying on a tibetan basket-weaving anime forum will change that. It's not my fault GW decided to give them bonkers rules. Get mad at the guys who abuse those rules, but don't assume everyone who plays Tau is like that. People don't assume all Nid players are Flyrant Spammers or all Space Marine players are GravSpammers, or that all all IG players are Parking Lot players. I get that Tau attracts the WAAC type because of the combination of bonkers rules and the aesthetic, but just like in every faction there are some players who genuinely enjoy the faction among them, too. Shit.
>>
>>52678460
This would only be a portion of the main force, the rest likely Inquisition for more henchmen.
>>
>>52678405
Nah mate. Forget half of the first company.

The chapter fought in some big campaign or other and was reduced to less than a quarter of its full strength, then before being offered the chance to recuperate was forced to fight a last-ditch rearguard effort, in which what remained of the chapter fought incredibly well but was cut down to the point where it was just a bloodied and broken apothecary fighting against the equally broken Warboss (or whatever). Apothecary beats warboss, looks around, and sees no more orks (or whatever) to fight. Then he looks around the hill that was being defended. Broken bodies of space marines lying on top of so many dead enemies that it would take a day of digging to find the ground. He sighs, and goes about stabilising wounds. When reinforcements arrive at the miraculously held position, they find, essentially, a field hospital set up on a pile of ork bodies. With outside assistance the apothecary manages to transfer the remnants of his chapter back to their homeworld, and there the survivors are interred in dreadnaughts, leading to a chapter whose entire fighting strength resides in walking sarcophagi. Thus a tradition was established of interring every marine as soon as they ascended from scout status.

Inspired by the one friendly game I played where it was my friend's warboss and my terminator librarian as the last two models on the table
>>
>>52678567

> IG players... Parking Lot players

I'm new to 40k, what does this mean? I'm assuming bringing a shitload of tanks?
>>
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>>52678317
Here. It's not the most competitive but it will carry you pretty far against most armies.
>>
Is there anywhere to get BL novels or audiobooks? They don't appear to be in the MEGA anymore.
>>
>>52678594

Out of scale, that Marine needs to be a head shorter.
>>
>>52678583
I'd read that novel.

Also making the Chapter Master a former Apothecary would be bananas and rad as fuck.
>>
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does this make me a faggot
>>
>>52678594
Basically. It's not nearly as infuriating as Riptide Wings, ScatterBikes, or GravSpam, but you can only go through so many tanks before your dedicated anti-tank gets taken out one way or another.
>>
>>52678636
You were always a faggot, list seems fine though.
>>
>>52678636
>flyer spam
Flyer spam always makes you look gay no matter what army.
>>
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>There is no truer Scotsman than an ork.
>- Attributed to Literary Savant of the Ork Empire, Professor Gorgutz
>>
>>52678481
>Can dodge overwatch at a full sprint

Wow
>>
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TIME FOR DREADNOUGHTS!
>>
>>52677474
>le mary sue 1d4chan meme

Guilliman is pretty tame when it comes to primarchs tho
>>
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>>52678747
DID SOMEONE SAY DREADNOUGHT PARTY?
>>
>>52678747
Drop a dread so you can give every dread missiles and assault launchers. You would NEED them.
>>
>>52678797
I have nothing but contempt for this list.
>>
anybody have a link to the flesh tearers supplement? can't find it in any of the folders
>>
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>>52678797
why it must be my birthday, thank you mon-keigh
>>
>>52678636
>>52678747
>>52678797
What website is this from?
>>
I really want new models, but GW makes it hard to buy the thing I want without also buying a bunch of things I don't want.

>the WEBSTORE ONLY pack of two drones, 12 USD, but one is a marker drone, so 12 USD per gun drone
>crisis team comes with 3 gun drones and 3 marker drones, so 25 USD per drone
>fire warrior team comes with 2 drones, and the sprues make it look like both can be gun drones, so 25 USD per drone again
>Start Collecting! Tau Empire comes with a total of 5 gun drones, so 17 USD per gun drone
>Piranhas come with 2 gun drones, so 15 USD per drone

If I can get piranhas for more than 20% off it makes literally more sense to buy that kit then throw the piranha away than to buy the drone kit

what was gw thinking? I really would prefer to buy new and not shitty pro painted ebay garbage, but I am not paying 432 USD for the drones I want.
>>
>>52678958
Read the op
>>
>>52678958
is this some kind of metatrolling? the link to the picture book maker is in the OP
>>
>>52678958
boku no battlescribe
>>
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>>52678959
don't buy tau they are getting squatted
>>
>>52678797
Thats not legal right?... right??
>>
>>52679000
the dead only get stronger in death, or at least it happened like that for tomb kings
>>
>>52679003
Unbound is legal anon.
>>
>>52679000
0/10, going to soft cover
>>
>>52679000
Or getting a softback
>>
>>52679003
Technically, anything your opponent agrees to is legal.
>>
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Rate me? Intended for moderately competitive play, mostly vs Necrons.
>>
>>52679071
Clearly the buffmander joins the main trio of suits. Also, trying not to be too cheesy, while still standing a chance against a Decurion.
>>
>>52679071

I'd play against it.
>>
Master Chief vs your average Space Marine. Who wins?
>>
>>52679071
Fun/10 friendly game that's actually friendly
>>
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Rate my Apocalypse army
I'm going for an 8k vs. 8k match this weekend, making up half of the Imperium side
>>
>>52679099
Your average space marine breaks his neck without a second thought, taking advantage of his increased size and weight compared to Chief.
>>
>>52679071
I dont play competitive but the crisis suit set ups are weird to me. You are better off forcing them to get closer to you by using missile pods on the crisis suits. Isnt the only real AV 14 the monolith? There are plenty of ways to deal with that. Especially with the riptide... and why heavy burst cannon vs ion accelerator
>>
>>52679089
>>52679103
Thank you! I'm a big fan of the Firebase Support Cadre; I like my Riptide, but am well aware of the hate it gets, and am avoiding the Wing like the plague, even at higher point games. I also like this list for having a little dash of everything. I've got some nice suits, but also a fair amount of infantry, one of our skimmer tanks (which I've heard aren't fantastic, but eh), and then the Firebase to really put out the hurt. Looking forward to trying it out. Sadly I just realized I'm a single Fire Warrior short of what I listed here.
>>
>>52679122

Chief might win in a firefight with some of his better armaments, but if the Astartes closes the gap he's dead even if the Astartes is unarmed.
>>
>>52679071
I like that you're balancing out the riptide a bit by using pathfinders instead of drones.
>>
>>52679152

One riptide is fine and can be fun. Its when people have 3+ riptides in a Riptide Wing that its a huge pain to fight against. For example, it shuts down a lot of Reserves/Deep Striking based armies thanks to their pie-plate weapons and Early Warning Override. But one is not impossible to fight against even for weaker armies.

I know some people who would complain about the Pathfinders and markerlights, but that's just how Tau work. That's how they've always worked. So if anyone gives you grief about it ignore them.
>>
>>52679157
Master Chief would die from a single bolter round to the chest unless he was wearing his plot armor.
>>
>>52679140
I like the Plasma Rifles for beating Immortals and Destroyers, which my normal gunline has problems with. Also, doing the math, Heavy Burst Cannon seems to actually be more effective vs Necrons than Ion, simply because of RP. Versus basic Warriors, by my math, the standard profile Ion Accelerator will inflict 5/6 of a wound, while the HBC will inflict 2 2/9, though it does have half the range.
>>
>>52677669
Two 5 man squads have the same amount of dakka while being far more flexible and forcing your opponent to divide their fire.
>>
>>52679171
Sweet, thank you! And yeah, I like me some Markerlights. I really enjoy them as a unique Tau mechanic, and plan to make pretty heavy use of them.
>>
>>52679175

He has shielding tech in later games, or at least in 3. He has good reaction times as well, and yes he has some bullshit metaphysical trait in the form of 'luck'.

Doesn't change the fact that he does have weapons that would penetrate astartes armour and kill the space marine in one shot. So it boils down to who gets the first, or if one sneaks up on the other, or again if Chief is using shielding of some sort.

I give MC some leeway with equipment because he runs around with a variety of weapons at any given time, while your standard space marine - the Tactical Marine - is given a very specific loadout that codex adherent chapters (who make up the vast majority of Space Marine chapters) will not deviate from. Now, if it was an aberrant chapter, or a veteran marine with better equipment, or even just a specialist with plasma gun or jump pack, then chief is probably going down.
>>
>>52678530
optional. only time it becomes auto FSE is if it's in a dawn blade, in which case the entire dawn blade must be farsight. if the formation is just by itself and not part of a larger detachment you can choose to make it Tau Empire or Farsight Enclaves
>>
>>52679213
The shielding doesn't matter against a rocket though, unless you're talking about armor abilities
Meanwhile the only AP3 weapon he has is the Spartan Laser
>>
>>52679157
The rocket launcher, gravity hammer, and maybe plasma weapons are pretty much the only weapons Chief would have access to that an unarmored Marine wouldn't be able to just shrug off.

Personally, the Gravity Hammer is, in my opinion, Chief's best chance at taking a single Marine. It's got a bit of reach, and the best way to take on someone built like Space Marine is to use their own (massive, 7ft tall) weight against them.
>>
>>52679114
Drop the phase taser from the vanguard alpha and take an omnispex in the squad.
>>
>>52679235
Awesome, thanks!
>>
>>52679185
It is better to play the odds than to rely on the lower numbers in hopes of getting 4s on the 50% chance. Sure they get the chance for saves with say missile pods. I widdle down a ton of termies without even having to use much AP2. heavy burst cannon as standard profile or are you nova charging? Ion is just far more versatile as a weapon. Yes it has a much lower output for a single unit if attacking a blob but you have blast templates for that

Other thing that actually sticks out like a sore thumb is the stimulant injector on the commander. That is a waste of points. You are already putting iridium armor on him. Especially if you plan on putting him in a squad. The FNP is going to be a waste since he is unlikely to be tanking the shots and would be tanky enough with the +1 to toughness and 2 up armor.
>>
Will 8th be the final solution to the Tau question?
>>
>>52679237
>>52679239

Okay yeah sure. If you wanted to circlejerk over Space Marines then go ahead and do it, preferrably on /v/. If you want to have a reasonable discussion then I suggest you dial that back. Either way I'm done with this.
>>
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>>52679071
>riptide at 1250
>>
>>52679248
>you can have your discussion, but only if you agree with me
>>
>>52679248
>talking facts is circlejerking
>telling people to go back to /v/ because they shat on a videogame versus a wargame
It's ok, you can cry about your ecksbawks vidya gaem elsewhere. This is the 40k general not the Halo general.
>>
>>52679239

Spartans got that enhanced strength, bone structure, speed and power armor assistance going. Don't they kick APCs and tanks considerable distances and kill stock humans and most xenos with a pistol whip?

What Spartans really lack is comparative protection and possibly speed/reaction times next to an astartes.
>>
>>52679252
Duck, duck, duck, duck, duck, goose.
>>
>>52679253

You were kind of exaggerating a lot which sounds like being a rabid ill informed fanboy.
>>
>>52679252

>can't kill one Riptide at 1,250

Stop bein' a little bitch
>>
>>52679248
Honestly, the fault lies more in the question itself. Master Chief comes from a much more gritty, closer to modern military tech based universe.

Marines are hulking behemoths with two hearts that can eat brains to learn maps wrapped in power armor.

Chief versus a single fire warrior might be a more balanced question.
>>
>>52679245
In my math, that was standard-profile HBC. I'll be playing several games with the same Necron player, so I may experiment with Plasma Rifles vs Missile Pods. And yeah, I can see the FNP being redundant. May look at putting those points elsewhere. Thanks!
>>
>>52679237

Bolters prrooobbaabbblly aren't comparable to the rocket launcher in Halo. A more apt comparison would be a krak missile launcher.
>>
>>52679247
if we can assault faster, maybe
>>
>>52679252
Stop being such a pussy.
>>
>>52679265
The tau player gets the noose!
>>
>>52679277

Marines are 7', hardly 'hulking behemoths'. And given how loose and fast canon is I can site examples of regular Guardsmen killing them courtesy of one Dan Abnett.
>>
>>52679283
Bolters are more like the Covenant plasma-grenade launcher dialed back a little bit.
>>
>>52679277

Chief would rape a fire warrior cadre. I mean, the Covenant are basically Tau who made the mistake of taking some thuggish melee prone retards into their ranks. Actually, their tech is probably superior.
>>
>>52679252
I had heard that the rule of thumb was one riptide per thousand points? Or is that excessive at this point level? What is the lowest point value you think it is appropriate to bring a single riptide in a non-WAAC game?
>>
>>52679295
>Marines are 7
According to a wall poster. They've been described as much taller than that in canon sources since that thing was made.
>>
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>>52679275
>>52679286
>Tau sympathizers
>>
>>52679277
>Chief versus a single fire warrior might be a more balanced question.
Chief vs. the Ultramarines captain from 40k: Space Marine might be the best comparison
They're both Video Game protagonist with replenishing shields and plot armor
>>
>>52679295
Have you seen illustrations of what Marines look like without their armor? They take fucking steroids on steroids from the age of twelve and have to alter their bone structure just to keep themselves upright.
>>
>>52679300

Yeah I can see that.

Probably the closest reasonable comparison we have is Dark Heresy stats vs a heavily enhanced human with light power armour, which isn't saying much.
>>
>>52679252
>he is mad about a riptide above 1k games
>probably the same faggot that would think its ok to bring an imperial knight under 1k games
>>
>>52679316
Knights are far less broken than riptides.
>>
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>>52679306

BZZZRRRTT wrong! The majority of sources all lean toward 7-7.5 feet. Citations are listed below.

210 cm - (a little over 6'10" or 7 foot exactly if you use a 1 inch=2.5 cm conversion) Games Workshop competition (http://www.games-workshop.com/en-GB/Competition?_requestid=15836007) probably the most recent reference (February 2015)

2.1m and/or 7' Image to go along with the competition- clearly showing that 7ft is exactly the same as 2.1 meters (in the grim darkness of the far future, math is simple).

7 foot tall - White Dwarf 300, p134 "Space Marines in the Movies"

7' tall- 6th edition Chaos Codex, p36

7 feet -Jess Goodwin's picture of a 1/1 scale space marine The head is at 8 feet, ground is at 1 foot.

"...well over two metres tall..." ie. above 6'7" - Xenos, page 171, Dan Abnett; from a description of The Emperor's Children Chaos Marine, Mandragore.

7'-7'6"- Jess Goodwin, Design Philosophy IV

210 cm - DeathWatch RPG, p28

Over 7'4"- Dan Abnett, Ravenor- compiled from several references to a 7'4" woman who is described as being nearly Astartes height
>>
>>52679313

>using stylized inconsistent artwork as canon

>ever

Are all 40k fans as retarded as you?
>>
>>52679304
The rule of thumb is that tau players are faggots who don't even realize how miserable their army is to play against.

>>52679316
>riptides cost half as much as knights
>knights shouldn't be allowed outside of apocalypse
>>
>>52679340
The conversation was developing reasonably before you decided to meme all over it.
>>
>>52679340
So at what point value do you think it's appropriate to bring a single riptide? I'm honestly curious.
>>
>>52679281
HBC does indeed have a higher output but the Ion gives you the best chance to have more targets to shoot at. For example, where I play there is a ton of space marine players that bring vehicles. The Ion accelerator has ordnance. This allows you to bet more effective even at using standard profile 3 shots. You can always vector thruster your riptide. Put fusion blasters and then next round nova charge so you fire your secondary to take out those annoying 2+ armor save types... plus its twin linked. Once again you can do a large blast template Str 8 AP 2 if anything really is bothering you and worse case you can always nova charge for str 9 so you can hopefully pop AV14. if you want to stick with smart missile systems that is.
I play necron a bit lately and gun lining my fire warriors seems to be extremely effective cause I can drown then in missiles. However, I know it could be just a difference in play style too. I am a pretty aggressive in your face Tau player. I don't care for gunline cause its boring.
>>
>>52679336
This is pretty consistent with what's been established as canon, as seen in the post above yours.
>>
>>52679351
Honestly, if I never had to face a riptide again, I would be content. Tau are bad enough without that undercosted and overpowered piece of shit.

>>52679345
>Memes

Sorry, tau are miserable. Their entire army has been designed from the ground up to be infuriating.
>>
Is there any bonuses for running Melee only/oriented Orks? I have thought of my own Ork faction that is mostly really freaky with their love for bladed weapons.

>Whoever wields the biggest Choppa is Warboss
>Shoota's are rare due to love of choppa's but still are around. Most of them just shoot smalla choppa's. You will usually find a choppa on a vehicle then any Ork hand
>Some tanks don't have a cannon, just replaced with a large sword that they ram into combat and spin around to deal damage.
>The existence of the spoon is a myth
>>
>>52679300
Or the brute shot.
>>
>>52679340
You know that riptides > knights in the lore as well. Check out Kauyon son. Knights of Teryn and the obsidian knight got donkey punched.
Also saying knights are only allowed in apoc games is stupid.
Stop being such a memeing faggot. I bet you are a real drag at the store. Probably the same retard that spouts the same unfunny fish jokes with your bad breath and disgusting BO from not showering in a week. GITGUD

1 riptide per 1k is perfectly fine.
>>
>>52679397
>Sorry, tau are miserable.
And you decided to share your enlightening and original opinion on a discussion in a suboptimally configured Riptide in a semi-competitive list designed to tackle a Necron Decurion because...
>>
>>52679385

The physique of the astartes is probably accurate, though i'd argue they are less steroid freaks because we have no instances of them 'roiding up' much less working out in a gym and more developing practical muscle groups for constantly running around and preforming field operations. More of a linebacker and strongman competitor than Mr. Universe competitor.

The armour, I personally am not a fan when they make it look paper thin, because its clearly a lot more bulky and heavier than that implies. There needs to be width for shit to fit in there and have servos, support structures, internal sleeve to vacuum seal him in, etc. But GW has done very little detailing of astartes power armour internals so its basically do whatever you want.
>>
>>52679399

Also:
>Build ships to look like giant knives that they ram into enemy ships with boarding parties.
>They most likely have giant useless knives sitting around that takes like 3 orcs to use
>They will probably actually try to use it to fight a Space Marine where they run at him with it like a battering ram
>Edgy Mekboy teleporta's behind "Pssssh, Nuttin' Peh'sanol"
>>
>>52679399
There are no bonuses for running orkz of any kind.
>>
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Is there an epub for tactica imperialis?
>>
>>52679421

Because tau players deserve no sympathy.
>>
>>52679442
You are everything that is wrong with 40k today.
>>
>>52679399
Make their rokkit launchaz a shitload of paring knives stuffed into a rocket barrel.
>>
>>52679455

No, I'm pretty sure the Tau Codex is everything that is wrong with 40k today.
>>
>>52679455
>>
>>52679471
The problem is always shitheads, not rules.
>>
>>52679399
I want to see an Ork meka literally made out of knives.
>>
>>52679471
I think of more of the people that are interested in the game. Retards like you and your nerd sperging and meme spamming always seem to let these awful habits spill out in public places and you can tell it affects people that aren't into the culture and mildly interested. Almost put me off from the hobby. Glad I knew that everyone wasn't a retard that shouts "for the emperor" and "tau is communism". However, it does explain why most of you faggots are losers... except for when you play your cheese and cry if you lose a unit cause someone else brought cheese. WAAAHHH
>>
>>52679397
How undercosted do you think the Riptide is? Honest question
>>
>>52679464
Actually, fuck it - make every gun they have fire knives out of their barrels. These kids in this video are fags but they have the right idea.

https://www.youtube.com/watch?v=_jDMOPC6Kf8
>>
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>>52679512
>>
>>52679478

If the rules allow someone to take 3 Riptides under 1000pts, who's fault is it if little billy wants to field his super totally awesome mega robots at 1000pts?

>>52679512
Actually, I don't mind losing. I care about having a good game. When one army is specifically designed to make games miserable, having a good game is impossible against them.
>Tau are not fun to play against
>50+ power dice tzeentch is not fun to play against
>ynnari are not fun to play against
>invisible bikestar is not fun to play against

>>52679513
At least 50% undercosted
>>
>>52679569
>If the rules allow someone to
The problem is always shitheads, not rules.

>When one army is specifically designed to make games miserable, having a good game is impossible against them.
And you decided to share your enlightening and original opinion on a discussion in a suboptimally configured Riptide in a semi-competitive list designed to tackle a Necron Decurion because...
>>
>incessant bitching about riptides
>not wraithknights
I don't get it
>>
>>52679611
Eldar don't need wraith knights to be bullshit.
>>
>>52679594
To be fair rules can be part of the problem. When something is broken or imbalanced you can hardly just say "well then don't take it or run it that way".
>>
>>52679481

>Ork Meka made of knives, or covered in it atleast,
>Giant knife dick to facefuck Space marines
>Inside is like a fucking Iron Maiden
>It shoots your IG buddy, Pins him to the fucking commissar as they share brain juice now.
>>
>>52679594
>the tau sympathizer is too retarded to remember something posted 20 minutes ago

>>52679611
Because most Eldar player don't try to claim they're not overpowered. Tau will. Fight tooth and nail. Trying to claim they're not overpowered
>>
>>52679617
In a competitive context, yes. Asking people to gimp themselves in what is nominally a competition is retarded (you've got a good car, so could you drive slower?), which is why 40k is not an exceptionally fun competitive game. The fact that you could be huge asshole and take twelve units of Pink Horrors or just spam Flyrants doesn't mean that this will actually happen unless someone is going out of their way to be a shithead.

>>52679637
>the tau sympathizer is too retarded to remember something posted 20 minutes ago
You didn't actually answer the question except to say that you enjoy shitting on all Tau lists, regardless of whether they're stronger or weaker than what they've been put up against.
>>
>>52679611
What people complain about here doesn't reflect balance. It justs depends on what they play, what they lose to, and what triggers them.
If something isn't being complained about, either they use it or haven't lost to it yet
>>
>>52679647
If there weren't broken options then nobody, not even assholes, could use them.
>>
>>52679611
oh but we know that wraithknights are the sexies- err most over powered model in 40k
>>
>>52679569
So you think that a Riptide needs to be around 300 points, rather than the current 200 or so?

All Riptides? Or just Iontides?
>>
>>52679647

You asked why and I told you why. Tau players deserve no sympathy.

>>52679688
250pts base, and even then it still out performs shit like a land raider in durability, damage, and point efficiency.
>>
>>52679677
Even if the day comes when GW magically unfucks itself completely and gets rid of all the units that are too good (who are you kidding), there always be units that are much better than their counterparts and can't be handled by most lists when spammed, and end up being the "did you bring enough anti-tank / anti-air / anti-horde spam list 9000."

There will also always be assholes, but it's much easier to stay away from individual assholes than to try and get everyone to agree on a single set of house rules or a single comp system.
>>
>>52679705
>You asked why and I told you why. Tau players deserve no sympathy.
You explained that they deserve no sympathy because they're overpowered, but using this to explain why you shit on lists that are no more powerful or perhaps even less powerful than the lists they are going up against is nothing more than masturbatory spite.
>>
>>52679705
So even less than I guessed.

>still out performs shit like a land raider

A Land Raider is an assault transport capable of holding quite a few dudes. At the very least, some of its cost is wrapped up in that.

Either way, you're suggesting that another 70 points would make the Riptide fair. A tactical squad. A single, bare-bones tactical squad.

You see now why people say one per 1000 points is tolerable?
>>
>>52679729

I honestly hope the Cron player tables him for bringing a riptide to a 1250ot game

>>52679764
>250pt base
>BASE
250pts before purchasing weapons and upgrades.
>>
>>52679527

>not shooting with a wide-angle

Fucking morons.
>>
>>52679789
>250pts before purchasing weapons and upgrades.

So...an extra 70 points? The Riptide is 180. Anything you purchase is...purchased? With points? Unless you're saying another 20% on top of those, which is probably around 10 more tops.
>>
>>52679716

Ideally you make it a living game document with cards or warscroll equivalents, then adjust point costs, and put as many counters as you can in to stop spam.

That spam exists at all and is a valid tactic after all these years is kind of retarded and pathetic on GW's part.
>>
>>52679806

250pts with no weapons. 250pts naked.

Then double the cost on all of its options.
>>
>>52679806
As in a 250pt riptide would have 0 weapons and would need to purchase them.
>>
>>52679764
That amount is fine if the rest of the army is reasonable. If it's accompanied by Crisis and Missileside aplenty with Drone Net support and Buffmander it's still obnoxious.

As always it depends on whether the other person is a faggot and not on arbitrary rule restrictions like that.

And a difference in cost of 70 points is fucking huge and if you're going to try and pass off the value of a tough obsec unit like that then that's just odd.
>>
>>52679841
plasma pistol should be 85 points
>>
>>52679814
sounds like more work then GW would do
>>
>>52679829
>>52679838
How much would a HBC cost? Because right now it's free.

I think that the 70 points on it's own is fine, a full-on Stim+EWO+Ion Riptide would cost as much as a Wraithknight does now.
>>
>>52679856
A wraithknight is horrifically undercosted though.
>>
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>>52679814
>implying GW doesn't intentionally make it favorable to buy 3+ of the same $70 kit
>>
>>52679877

Wraithknights and Riptides should just cost as much as Imperial Knights.
>>
>>52679814
Spam will pretty much always be a valid tactic because if you bring a nice mixed army with some guns that are good at shooting at things of type A and things of type B, if I bring none of type A it means that all your type A guns are useless, giving me the advantage. Green Tide and Dred Mob still manages to take games despite being in the world's shittiest codex for this exact reason: either you brought enough flamers or melta, or you didn't.
>>
>>52679895
Well you could either move riptides to the LoW slot or just reduce their effectiveness to make them actually appropriate for the Elite slot.
>>
>>52679895
Might not be a bad call actually. The only major differences between a Riptide as it is and being Gargantuan is Snipers/Poison and Stomp.
>>
>>52679926

And yet it regularly outperforms a Knight
>>
>>52679916
Bump up the cost of the Ion accelerator, and remove Stims as an option. Feel no pain already barely works for ignoring wounds on smaller suits. There's no reason that the pilot getting less feedback should prevent the thing from getting a hole put through its leg.
>>
>>52679942
I'd probably tone down the number of wounds they have too
>>
>>52679930
Not so much a renegade knight
>>
>>52679957
>dude inside a suit hit with a melta gun
>unphased
>landraider hit with a meltagun
>explodes
>>
>>52679942
>>52679957
eighth edition is rumored to bring us monstrous damage tables which will make shooting off a riptide's guns a reasonable option

i bet it's a lie
>>
>>52679957
So 400 points for a T6 3-4 wound 2+/5++ save MC?
>>
>>52679957
5 Wounds is fine for something that massive. Before that I would say to go from a 2+ armor save to a 3+ one. No reason it should have the heaviest armor possible when it's designed to be light enough to fly while still being huge.

Also, remove the 3++ save as a Nova option. Give the shield-missile drones 3++ saves instead if necessary, but make its durability an actual concern.

You have a monstrous creature with toughness 6, 3+ armor, a 5+ invlun, 5 wounds, and no Feel no pain. That's actually pretty reasonable for 180 points.
>>
>>52679979
I think those suggestions were for the idea of nerfing it down to fit its current cost as an elite.

400 points fits if you make it a GC LoW and change nothing else. Maybe not even GC.
>>
>>52679992
Now it outclasses anything Tyranids could bring, 180pts is still too good, make it 250.
>>
>>52680015
The game really shouldn't be balanced around nids.
>>
>>52678121
>Play guard
>Tfw never have my army accused of being op
>Except emperor's wrath artillery and fair enough

It is fun watching eldar cry when you drop re roll to hit and wound large plates with ignore cover on those jetbikes. And ignore cover basilisk's too.
>>
>>52679977
>Riptide wing
>Blow their guns off one at a time and then ignore them

The humiliation. That sounds great.
>>
>>52680015
>Now it outclasses anything Tyranids could bring

Tyranids are bottom tier, and like it or not they do also have better melee potential than the Riptide overall.

The real answer is that Tyranids should have their MCs get options for Invlun saves and feel no pain and the like.

180 would be fine for something like that. That's also with a Burst cannon, not the Ion accelerator, which would likely be another 30 on top.
>>
So, what's a bigger faux pas, playing with unpainted (not even primed) minis, or running an Unbound army?
>>
>>52680066
The former. Unbound is surprisingly fine compared to some of the bullshit formations out there. I mean, what are you going to do? Take a bunch of Riptides, Wraithknights, and Scatbikes without bonuses?
>>
>>52680066
You're playing unbound?
>packs up triptide
Sorry, I only only play fair and legal armies
>throws scatbikes in bucket
People like you make me sick
>walks away with wraithknight under each arm
>>
>>52680066
Refusing to play certain units in an army that are required to run it (and therefore breaking game rules) because you don't like the look of the model.
>>
>>52680077
>>52680083
I'm brand new to the game, so didn't know if deciding to play unbound would piss people off. (Not that it matters; I'll probably just use the Formation in the Start Collecting box.)
>>
>>52680083
Top kek.
>>
>>52680118
I'm sure some people might grumble or refuse to play, but there isn't much inherently bad with it. Besides, unless you have something really specific in mind for an army, odds are you can find a formation for it or fit it in a CAD.
>>
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Is this A) viable to last past turn 2 and B) Not too much cheese?

I really only went with one unit that's OP and that's the bike squad and it's only 2 grav guns.
>>
>>52679992
Don't shield drones make it effectively 7 wounds?
>>
>>52680231
Yes, but they also mean that it has to test Leadership whenever one dies, and up the cost by 25 points per drone.
>>
>>52680231
No one takes shield drones as they make it take morale tests.
>>
>>52680241
>>52680247
Well then my local tau player has been using them wrong as he just counted them as an upgrade that died off after it took a wound rather than a model in a unit.
>>
>>52680256

Tau players are cheating faggots even with broken units.
>>
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>>52680256
you need to correct that and take advantage of it, psychic shriek is good for this
>>
Any EPUBs for boxed game rules? Specifically Imperial Knight: Renegade?
>>
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>>52680203
Was recommended I get more bodies, how is this?
>>
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Anyone know where I can get a pdf of Rogue Trader? It's not in any of the megas.
>>
Do Admech troops attack Imperial troops while searching for tech?
>>
>>52681007
Only if there's some conflict of interest. Otherwise they just use them as convenient meatshields.
>>
>>52681039
Let's say there's a tech vault hidden beneath a Planet's surface, under a hive-city or some such. Would they ask nicely if they can start digging, just start digging or kill everyone and then start digging?
>>
>>52681106
It depends if the local governor refuses them access though as far as I'm aware the AdMech launching expeditions into the underhive of hiveworlds isn't anything unusual. There really isn't anything to gain from refusing them.
>>
>>52681138
I guess I was wondering if they can go and wreck places all willy-nilly or if they are actually held responsible for their actions.
>>
>>52681166
They can push pretty far before they suffer any real repercussions.
>>
>>52679418
Interestingly enough, the Onager gauntlet for the Tau is named after an Onager, which is a type of donkey, the Onager gauntlet is actually a reference to the donkey punch.
>>
>>52675476
not unless you sell your firstborn to GW for some plastic dudes
>>
>>52675644
call it starlord.
>>
>>52676292
yeah, and dealers give you your first bump of crack for free
>>
>>52676410
>fucking random women in cosplay at hotels
For the single time I did that, it was pretty good. I miss it, but now I paint blue space egyptians and grind my tau friend into the mud.
>>
>>52676410
I mean I do both. Worth it.
>>
>>52676871
You like trannies, anon.
>>
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Put together a 2500 list together for all the Deathwatch models I currently own. Honestly how does it look?
>>
What are people's preferred podcasts with a competitive focus? I listen to Allies of Convenience and Canhammer already, but would like to expand my pool
>>
Can I make a good Dark Angels list that isn't focused around Ravenwing bikes?
>>
>>52680658
The rpg? Try the general of 40k roleplaying general.
>>
>>52676276
Its cheaper than playing golf or most card games in any level above casual.

I have the bulk of my models from glorious 3rd edition. Also known as best edition, because the newer ones are massive shits
>>
>>52676410
Are you poor or stupid? Do both like everyone else.

Go as a Comissar or Priest fuck Xeno bitches and enlighten them with your superior human genes.

If I was a religious man I'd think the house fire that burned much of my nerd stuff was divine punishment.
>>
hey guys,if 40k were to add a new faction, what do you think it'd be?
>>
>>52681743
We'll if the people from this South American basket weaving forum have any say, it'll most likely be transgendered ponies.
>>
>>52681743
H'rud.
>>
>>52681773
>transgendered
This isn't /b/ circa-2009 anymore.
>>
>>52681743
New even more special snowflake space marine chapter.
>>
>>52679992
Riptide don't have FnP at 180p.
Thread posts: 460
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