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Shadow War Armageddon General /swag/

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Shadow War Armageddon General /swag/
Orks are a melee race send help there's 20 of them and i only have a lasgun, i'm sorry about laughing at you in the 40k general edition

Last thread
>>52654812 (Cross-thread)
>Shadow War: Armageddon Free Faction Rules::
https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf

>Rules Archive:
https://mega.nz/#F!mUtQAAxS!1fjZcUJ94veAvCRBREeifw

>77 pages of rule: some pages missing bottom part, check archive.
https://docs.google.com/document/d/1xvgryrNiMFoLYiaX8o6Y-Q0q1GLRvwWnvbrSL7omZXo/edit?usp=sharing
>>
>>52670784 (Cross-thread)
started out my guy with a bolter and carapace but i'm phasing it out now
when your whole team has a red dot they basically have the equivalent of bs10 when their shooting is unmodified, on top of that anyoen within 6 inch can use his leadership and initiative for pinning and break tests. the pinning is huge as that means he projects a 6 inch I4 bubble if he isn't wearing armor which is invaluable if you have carapace on your normal guys
once i play a few more games and roll some more skills on him im buying him a plasma pistol and a power sword and dropping the bolter so he can hide in the back lines and charge in melee if the line is threatened while buffing the fuck out of my gunline
>>
>>52667200
After playing a bunch I believe one plasma, one grenade launcher and one other special weapon, probably another plasma, is best. Grenade launcher with frag for long range mass pinning, and with krak for dealing with Tyranids.

Overwatch plasma hopefully stops a charging tyranid, and the krak grenade launcher/hand held krak grenades will finish them. Gotta keep them in overwatch if there are pinned tyranids because they'll probably get up again.

Lasgun guys are just bodies to get in the way of your special guys, and to hopefully pin whoever they shoot. Give them krak grenades if you fight tyranids

>>52668806
I thought about that, hasn't happened to me but I would say that it turns into two one on one fights. New guy is fighting the new person he charged, and other guy is fighting the other remaining guy. Solves that problem well enough.

2 orks charge 1 guardsman, somehow everyone survives. You charge a guardsman in to help. Now it's two seperate one on one combats. No multiple attacks or +combat modifiers from extra guys.
>>
Quick question what profile do you use for pistols in cc? I have people telling me to use model strength, cause thats how it works in 40k, but I can't find where in the book it says that.
>>
GSC warband, fluffed (and converted, if I can't find better minis elsewhere) to be in-bred rednecks. Shotguns, shotguns everywhere. Chainsaw for chainsword. Yay or nay?
>>
>>52671622
You use the pistol's profile in CC for the pistol attcks. Plasma pistols have S7 -3 Armour Save mod in melee. They don't get bonuses from model strength. They don't get attack bonuses from range modifiers. They can't be used if they run out of ammo. The book isn't well written and doesn't have anywhere near enough examples but that's how it's stated.
>>
>>52671562
well it would be 2 two on one combats
the previously engaged guardsman and the new guardsman against the ork the new guardsman charged and the previously engaged guardsman versus the orks like last turn
that does raise the question of who gets to go first though i suppose that can be solved by resolving the guys in double combat at the same time , or saying that the player whose turn it is gets to fight his outnumbering combat first
>>
>>52671772
Yes, though the genestealer spec operative needs a beer hat.

Mine are firebrand bolshevik revolutionaries.

The Hive Mind is the path to true equality! The Imperial bourgeoisie hoard the promethium for themselves! Seize the means of production, etc, etc
>>
>>52671899
Wait what how did you even end up with that. Nobody is outnumbering anyone if there's 2 verses 2.

How would you settle one guardsman charging the 2 orks who are in combat with the one guardsman. You can charge more than one model in the same charge move.

The player whose turn it is gets to decide which combat goes first iirc.
>>
>>52671772
well considering we have squatting orks in tracksuits at my store i'dd say go for it
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>>52672048
Fuck me, I wish I had come up with your idea. But yeah, beer everywhere. Even empty bottles and cans on the bases.

Speaking of ideas, GSC made up as WWII Eastern Front partisans.
>>
I'm in my local warhanmer store and asked my blackshirt about the harlequi n flip belt issue.

He said that despite the RAW, he will not allow ghosting from harlequins. The different between the flip belt and necron ghost gear is in the fluff, and it's pretty clear. "You can't acrobatics through a wall."

Everyone breathed a sigh of relief lol.
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>>52672059
depends on the way models are placed
i was thinking about a situation like nr1 on pic related
no idea at all what happens on nr 2
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>>52672172
I was going with, the new charger picks an ork he is in combat with, and now they are a one on one combat. The survivor guardsman who somehow didn't die against 2 orks, is now in combat with the remaining ork. If anyone wins combat, they can just consolidate into melee or walk away.
>>
>>52671562

>After playing a bunch I believe one plasma, one grenade launcher and one other special weapon, probably another plasma, is best


Would you take all three straight off the bat?
>>
>>52672168

>The different between the flip belt and necron ghost gear is in the fluff, and it's pretty clear. "You can't acrobatics through a wall."

More people should resolve rules queries like this when it comes to GW products.
>>
>Want to make Fallen killteam using converted guard as cultists
>Want a guard killteam as well
>Dont want to spend more than I have because theres 2500pts+ of unfinished tau staring at me
Fug
>>
>>52671832

Do you get multiple pistol CC attacks if you have more than 1 attack in the combat?
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>>52671497
Anti-pin bubble.

Welp, getting rid of that carapace armor right the fuck now.
>>
>>52671562
>Why does nobody like heavy flamers.
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>>52671407
Okay, OP, Tag line made me laugh. Well done. Have a hopefully Harlie phasing argument free thread.
>>
Hi fellas. Need advice urgently. I'm playing a game of shadow war tomorrow and I'm running dark eldar Wych cults. I was wondering, how should I equip them/run them? Cheers if you help out.
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>>52671407
Agreed on the choice tag.

As for phasing Harlies, Magic gravity means they can jump forever. GG.
>>
>>52672918
With how useless lasguns are at actually doing damage, yes.

>>52673168
I assume you mean more than one hit, but yes. You alternate between the pistol and the other weapon if you choose to fight with two weapons for +1 attack tho.

>>52673214
Yeah my main guy didn't have carapace for the longest time. DESU I really just take carapace as a fluff choice, if it fits the model.

>>52673229
I do! That's why I said other special weapon! But heavy flamers are more expensive than plasma and shorter range, which can hurt when you're against some armies or on some maps that lack terrain. Their D3 damage will help against Tyranids tho.
>>
Oh my god today I learn I have been playing Kill Team all wrong.

You can not only hide your guys, but they can remain hidden while moving as long as they don't charge or run.

Not only that, but as long as someone is already hidden, they can go into overwatch aswell.

So you can sneak your guys forward slowly in cover without fear for overwatch, setting all of your guys on overwatch, and trying to bait charges or get close enough (probably 2-3 inches) to any hiding enemies to BLAM them with an autopistol, lasgun or grenade and let loose the dogs of war.
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>>52673719
>With how useless lasguns are at actually doing damage, yes.
thats if youre up against t4 opponents, amirite? they should be good against eldar, r-right guys???
>>
>>52673742

I plan on taking heavy advantage of this tactic during my local campaign. One of the lads is gonna be running big shootas with red dots and I expect another to gunline his skitarii, and I have zero desire for my GSC to get shot to ribbons.

On another note, is it always worth to start your heavies out with guns or is it better to leave one bare and see what advancements they get?
>>
>>52671772
>>52672048

I've always wanted to convert some women guardsmen, so I'm modelling my veteran team after the YPJ.

Fluff is that they were originally a ceremonial regiment, intended to guard their planets female head of state. Due to an administrative error however, they where placed on the front lines, which is why a lot of their gear is mismatched and scavenged.
>>
>>52673743
DESU yes Dark Eldar actually takes damage.

The thing about t4 opponents is that they usually have good armour saves and anti pinning mechanics too... or multiple wounds. Shooting an immortal with its t4, 3+ save, flesh wound on a 1-3 with a lasgun won't do a thing, but against a T3 6+ save Dark Eldar or something they'll get rekt. I imagine Eldar are similar.

>>52673804
Yeah I want a GSC team myself. Mass autopistols for the guaranteed point blank range hits, and blasting charges for surprise large templates. Just need the right sort of models to sort out a feral/fuedal guard team with Mac 10s and Uzis.

I'd say start your heavies out with guns. Heavy Stubbers look absolutely amazing.

>>52673862
.. That sounds great! I want to see pics when yer done.
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>>52673742
As soon as an enemy sees you while moving you're no longer hiding and get to eat overwatch
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>>52673901
Only if you don't have any cover.
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>>52673886
>That sounds great! I want to see pics when yer done.

I'm mostly basing it on this https://www.dakkadakka.com/dakkaforum/posts/list/291924.page but adjusted to look a bit more pic related

I'll post pics of the test model when I'm done.

Also just looked through my bits box and found some unused metal weapon sprues from Necromunda
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>>52674152
Ah that looks quite difficult to do! Time consuming, but I suppose if you only have 10-15 to do then it should be fine.

Yay Necromunda sprues! Perfect!
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>>52671407
First time seeing this, where the hell are Guard and Ork rules? link
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>>52674020
Is it any cover? Does partial cover count?
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>>52674217

Yeah that's always what put me off making a guard army, I love the idea of converting my own regiment, but the amount of models needed makes it pretty unfeasible.
>>
I keep wondering if I'm missing something in the rules, because gun lines should be totally impossible, and yet people here keep posting like they work. If I'm playing a melee army, what is stopping me from hiding my way into charge range of you?
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>>52674397
Proper board set up, and probably TLoS
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am i doing it right /tg/?

cause you know, a 30'' plasma gun is gangster af
>>
>>52671407
"Shadow War Armegeddon" is the most bland generic name ever. Couldn't they come up with something better?
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>>52673411
Someone help out? I'd really appreciate it.
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>>52674511

Shit, are you fucking kidding me? My biggest peeve has always been how dumb scopes look on minis because they sit on top where it's impossible to reasonably pose someone as looking through them. How did I never think to put the damned things on at an angle?
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>>52674436
Proper board setup must be it. If there aren't buildings and crates and rubble and bullshit all over, the board is set up retarded. TLoS doesn't really matter, since you stay hidden until the enemy can "clearly see" you, which I would interpret as them flanking around your hiding position or similar. If you still have at least partial cover, you should still be hidden.
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>>52674391
As far as I can tell, yes any cover. You can hide behind any 'concealing wall' or 'similar feature' Under the rules for cover it says in the 3rd paragraph "If the target is hiding either in cover, or partially in cover, then ..."

>>52674393
Same here, for collecting any other models desu. Making an army is a huge undertaking, but a small kill team is far more reasonable.

>>52674397
>>52674436
It depends on the board layout. Terrain matters a huge amount in this. If there's a lot, theoretically you can hide and close in slowly on your enemy. If there's none, you can't hide and he'll just mow you down from a distance.

If there is a lot of cover and like, actual objectives, hiding and closing in slowly with a melee army won't work when the shooters are sprinting in and running off with the objectives.

Furthermore a shooting army theoretically gets the first attacks no matter what. Overwatch on even lasguns can potentially stop a charging ork in its tracks. Sustained fire weapons can hold off shooting overwatch until 2-4 orks are in view and then shoot them. Grenades might scatter and hit more than the ork it likely hits in overwatch.

Bear in mind also that with the negatives to hit, long range shooting isn't really feasible on a proper map with terrain anyway due to the -2 to hit, -3 against a running target in heavy cover, -2 to -4 if it's an overwatch shot.. and so on.

>>52674511
Good guardsman! Nice idea with the scope.
>>
So... Astra Militarum are shit in this?
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>>52673060
By "fallen killteam", do you mean one of the regiments that sided with the traitor Von Straub and the orks? I love fluffy builds. No matter what game it is I always strive to connect to the fluff as much as possible. And if I can't I instead make sure that it doesn't conflict with the fluff.
>>
>>52674547
haha, yea. I also play Orks, so I got the idea from Lootas...

SWAG is so much fun
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>>52674587
i've won every game with them so far, guardsmen are better shots than everything but space marines in this who are equal to them , and at slightly more than half their cost to
i got red dot sights on my troopers and they rarely miss anything at this point
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>>52673862
There will be three or four female guards in my team.
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>>52674701
Red dot sights... huh

Can you tell me your list buddy? I'm trying to figure one out at the moment
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>>52674397
Overwatch. If a unit is on overwatch they choose when to fire, so they can wait until you charge and not fire until you're within short range, for some sweet short range bonus.
>>
So I play skitarii, any advice for me if I'm thinking about getting in on this?
>>
>>52674742
well i can tell aproximatly (as i don't have the original list anymore) you what i started out with though i don't agree with some of the choices in retrospect so ill mention it when it's the case
leader: carapace boltgun, camo gear
i'dd drop the carapace and bolter though because >>52671497
specialists :
1: carapace, grenade launcher with frag and krak grenades, camo gear
2: carapace, shotgun, demolition charge,camo gear (demolition charge is kinda bad, though it's found use at clearing an exit path or blocking a charge, currently in the campaign this guy has also been equipped with a heavy flamer, consider getting a sniper with toxic rounds instead)
3 troopers : carapace,lasgun
3 recruits : flak armor , lasgun

for upgrades i've gotten a sniper with toxic rounds, carapace and a clip harness, trooper with carapace, chainsword and hotshot laspistol that exchanged those weapons with a frenzied recruit after playing a mission and a heavy flamer for my demo guy
>>
>>52674907
oh and red dots for everyone as a rearm of course
>>
Guys I am confuse. I think I may literally be retarded, cause none of this makes sense to me. Would one of you be kind enough to explain the basics in simple terms? Just enough to get started?
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>>52674995
Uhm... there's a lot in the rulebook.. what.. what are you confused about? Have you read the rulebook?
>>
Has anyone got a decent roster sheet that is printable and/or editable?
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>>52674995
Just reading the rules was not enough for me, i had to set up with a few guys and we learned it through practice games
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>>52674995
>Would one of you be kind enough to explain the basics in simple terms? Just enough to get started?

you need to take teams listed in the book (see OP)

minimum 3 men in your team.

um, thats all i know
>>
Guardsboss 120 (195)
Power Sword 50
Carapace 20
Camo Gear (5 points left over?)

Special Guardsboy 70 (170)
Plasma Gun 80
Carapace 20

Special Guardsboy 70 (215)
Grenade Launcher Frag/Krak 125
Carapace 20

Special Guardsboy 70 (130)
Flamer 40
Carapace 20

Guardsboy 60 (145)
Hotshot Lasgun 40
Carapace 20
Frag Grenades 25

Guardsboy 60 (145)
Hotshot Lasgun 40
Carapace 20
Frag Grenades 25

Potential list, reducing the number of models I have and focusing on fewer elite guys I can sneak up close before unloading everything and wiping them out. Power sword because I have a cool model for it now.
>>
>>52675108
drop frags on 1 guard and get your leader a bolt pistol at the very least
>>
>>52675059

The wound and injury thing is doing my brain in for one.

And all these guys crowing about never missing with red dots makes no sense to me, though that wasn't a question from the book, that was just from reading in here.

Tell you what, why don't we start with those, if you would be so kind. Thank you for the response by the way.
>>
>>52675142
Wait why a bolt pistol?

>>52675200
Well uh, I'll assume you've played 40k first of all.

When shoot a guy, you use the guy's ballistic skill as normal, so you theoretically hit on a 3+ with a veteran guardsman. A red dot gives you effecitvely +1bs, so you hit on a 2+. If you hit a guy, unless he has a special rule, he is pinned.

A pinned guy falls over, stops in his tracks/takes cover/is knocked off his feet and onto his back by the shot. He will recover at the end of his owner's turn, during the recovery phase, effectively missing a turn unless he can recover early through a special rule or having an appropriate friendly next to him to help him out.

Then you roll as normal to wound, if you wound then they have to roll their armour save. If they aren't wounded or pass armour, that's it they're pinned. If they fail both, you roll a d6 on the injury chart. A 1 means that they take a flesh wound, -1ws -1 bs. A 2-5 means they fall on the floor and are bleeding out and will roll this test again. A 6 means they are out of action, removed from the table.

Cover modifies your rolls to hit, rather than giving a save, running, overwatch and other modifiers may make it more difficult to hit your enemies.

If you just mean the injury chart, then: When you have lost all of your wounds, you roll 1d6 an get flesh wound, downed or out of action results accordingly. At the end of each of your turns, you roll again to see if he recovers. On a 1 he recovers, gets back up, and takes a flesh wound. 2-5 his situation does not change. A 6 he goes out of action and is removed. Downed people are effectively dead and can be discounted when you target enemies.
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>>52675361

Alright. Thanks. I begin to comprehend.
>>
>>52675361
25 points and it means you alternate between st 4 ap -4 and st 4 ap -1 attacks in melee instead of st 3 ap -
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>>52674907
Christ. My list is vastly different. I'm running so far everyone as Veteran guardsman, my leader having a chainsword and a Las pistol. 3 specialists, one with a flamer and two with hotshot power packs. Rest of my dudes are regular veteran troopers with lasguns. Is that bad? Should I re-do some stuff?
>>
So does the old adage boys before toys hold true here?
>>
>>52675645
Yes.
All you need to disable an enemy model for an entire round is to simply succeed on a BS test.

Your BS is in the shitter, but if you can literally field double the amount of models, you can overcome that problem with sheer amount of dice.
>Toyz help tho. Gotta love that +1 BS from red-dot sight and +1 BS when you're within 12'' range.
>Sluggas and Shootas are pretty ok.
>>
Do the red dot and dodge hit-saves stack?
>>
>>52675645
It goes both ways, you can make an effective list with a few guys, or with a lot of guys.
>>
What should I use my Thousand sons Soul reaper cannon as? Heavy bolter? Auto cannon?
>>
>>52675597
im a fan of your sarge's build , just keep him hidden until you can charge and use his ability
i don't like the hotshot power packs by the sound of them but i haven't field tested them myself , there is no reason to take 3 specialists if you're not gonna take any special weapons on them yet, they're "only" 70 points and none of their weapons costs more than 100 points so you'll always be able to recruit one, 1 or 2 should do for the start especially since those lasguns are gonna be wasted unless you have your new recruits run around with only a knife for 1 mission
>>
>>52675808
Looks like a heavy bolter to me.
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>>52675834
I'm trying to figure the best way to run everyone. I'm seriously considering investing in carapace armour. How are plasma guns?
>>
>>52675905
Plasma Guns have worked great for me so far
>>
>>52675905
Carapace armour is iffy, given how much armour reduction there is, making it harder to recover from pinning and more likely to fall.

Plasma guns are great though, even if they run out of ammo every game. Always fire on high power, the only downside to the high-impact is a 1/216 chance to have the potential to backfire
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>>52675983
So is Carapace not worth it and should I stick to flakk armour?
>>
>>52675905
>>52675983
carapace is worth it if your leader is within 6 inch, haven't had much issues with mine
>>
>>52675808
Ignore that madman, its an autocannon for sure
>>
Question for chaos players
How do you equip your Terminator when you bring one?
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>>52676557
>3+ on two dice

Who cares?
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>>52676826
You still probably don't want to bring lightning claw termy though.
>>
>>52674636
I was thinking about Cypher's Fallen but honestly I love SWA because of the potential for fluffy builds, I've had trouble finding motivation to finish anything lately but this has had me hyped nonstop for a while now and I haven't even played a game yet
>>
I'm looking at Chaos right now.

I have an Aspiring Champion with Power Fist and Bolt Pistol

A gunner with an Autocannon and Bolt Pistol

Two Marines with Bolter, Bolt Pistol.

Everyone has Mark of Slaanesh, a combat knife, and a pistol.

1,000 points even.

I wanted to get my marines in before the games so I wouldn't have to spend as many prom cash to get them later.

I don't have anyone with the clip harness, which seems like it'd be necessary soon, because I'm relying on my +1 Init to keep me from falling. First game will see me buying those for at least my Gunner.

Any thoughts?
>>
>>52677465
Losing 1 guy means you'll be bottletesting right away, might wanna downgrade some toys to bring a hypeman cultist to hide in the shadows.
>>
>>52676557
Do you need to kill something in melee? Chainfist! The only melee weapon with an otherwise-impossible -7 save mod, it also has more than enough S to 2+-wound anything in the game so far. Even enemy terminators will fail their saves about 90% of the time. Give the termie Mark of Khorne; the other marks don't make anywhere near as much difference when you save on a 3+ on 2D6 anyway - maximizing DPS is all that matters (you might have a niche case where Slaanesh is more useful, probably depending upon who exactly your enemy is).

If you need shooty, you might take a combi-melta or a combi-flamer, depending upon what you lack elsewhere in your force; but if you don't actually need them, you're better off sticking with the combi-bolter. Nurgle is most worthwhile (especially if most weapons fired at you are low-strength), Tzeentch is OK if you're going to get hit with a lot of strong weapons, Khorne and Slaanesh are alright depending upon how you want to use him (mixed CC/short-to-medium ranged shooting). It's still an argued point as to whether he can make use of Inferno Bolts with a Combi-melta or Combi-flamer ("Can be purchased for bolt pistols or boltguns only" isn't exactly compatible with "fired [...] as a boltgun"), but if allowed and you're planning on using the Mark of Tzeentch anyway it's probably worth the points.

The Lightning Claws can stay home (why doesn't the RAPTOR get this option, and the termie get the option of a Reaper Autocannon, or at least a Heavy Flamer, wtf?)
>>
>>52677507
Losing the first game doesn't seem too bad unless the dude dies.

With the first prom cash, I can get and equip at least three cultists, get a clip harness for my gunner, and start "playing for real", as it were.

The only other alternative is to basically do it in reverse order and run the risk of losing multiple cultists instead of potentially one marine.
>>
>>52677568
Nurgle definitely seems like the most powerful mark early game; if not entirely.

I almost went MoN, but I love my Emperor's Children too much.
>>
>>52674826
Galvanic rifles are better.
Arquebuses delete leaders, specialists, and tyranids.
Omnispex are brutal.
>>
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How do you guys handle campaigns? How do you decided who fights who in campaigns with more than 2 people?
>>
>>52677858
My LGS is just letting anyone who comes in play whoever else comes in. It's casual and unstructured, but it also doesn't cost money, so people are just doing it for fun.
>>
Generally speaking, when is it worth foregoing one of your caches to bring in a specialist? I have a painboy for my Orks who seems like he's be useful to field, but I don't have enough experience with the campaign-play to know how much of a disadvantage I'm putting myself at by doing so.
>>
So my current Kill Team looks like this right now:

Nob Boss: 160
Kombi-shoota w/ red dot 55
2 x Slugga 20
PK 85

Boy: 60
Shoota w/ red dot 40

Boy: 60
Shoota w/ red dot 40

Boy: 60
Buzz-choppa 15
Slugga 10

Boy: 60
Buzz-choppa 15
Slugga 10

Boy: 60
Buzz-choppa 15
Slugga 10

Spanna: 70
Big Shoota 150


995
I still have 5 pts left over :-/
>>
>>52677888
It's not a campaign if it's just random ass players joining in whenever.
>>
>>52677569
You can either buy new dudes or buy equipment for old dudes but not both. So if you spend your first cache to get 200 pts then you can only hire cultists at 40 pts each plus gear. You can't trade any equipment from them onto your marines.
>>
I'm new to the game and taking my Orks to the table soon. How does this list look?

Clan: Bad Moons

+ Leader +

Boss Nob [270pts]: 'Eavy armour, Power klaw

+ Troopers +

Boy [75pts]: Buzz-choppa

Boyz x2 [160pts]: Choppa, Slugga

Yoof x5 [275pts]: Shoota


+ Specialists +

Spanner Boy [220pts]: Big shoota
I figure I can use the shittier yoofs to form a backline of suppressing fire since they have the same BS as da boyz.

Da Boyz and Nob will charge across and around flanks while supported with supreme dakka being laid out from a big shoota and 5 shootas and 2 sluggas.

Should I drop troops to take another specialist? Is the Power Klaw worth it, or should I drop it for big choppa and another boy/yoof?
>>
>>52678170
Even then, by spending one Prom Cash, I can get three cultists with autoguns for 180 points, which nearly doubles the size of the warband after just one game.
>>
>>52678135
>It's not a war unless everyone starts fighting at the same time!

Ok.
>>
>>52678135
It honestly doesn't matter because the win condition isn't like bloodbowl where you just need to do your best at set number of rounds.
>>
>>52677900
depends on if you know the mission ahead of time, I say it's always worth it to bring at a minimum of one to Rescue missions, not for a Yoof but like if your Big Shoota is captured then I would bring a flash git and a Pain boy to get him back seeing as how he's worth more than 200pts (the "cost" of two PC)
>>
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>>52677858
Came up with a schedule of missions for our store.
If you miss a mission you are assumed to have lost and receive the bare 100pt rearm/recruit, 1 Promethium Charge, and 1 Advancement.
The one catch is that you have to roll for every member of your team to see if they go out of action and need a subsequent Serious Injury roll.
It's fair though and keeps things somewhat balanced for people who can't make every game.
>>
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Played my first game of SW today using a list similar to this. What are your opinions on this list?
+ Leader +
Veteran Sergeant: Flak armour, Laspistol
+ Troopers +
Veteran Guardsman: Lasgun
Veteran Guardsman: Lasgun
Veteran Guardsman: Lasgun
Veteran Guardsman: Lasgun
+ Specialists +
Special Weapons Operative: Sniper rifle: Toxic rounds
Special Weapons Operative: Heavy flamer
Special Weapons Operative: Plasma gun
+ New Recruits +
Guardsman: Lasgun
++ Total: [1000pts] ++

Also whats your opinon on the best Guard Special operative? The Commissar looks good for battles you absolutely cant lose, and the Ogryn seems more general purpose to me.
>>
>>52678289
"I'm only 3 advancements and 600 points above you, don't worry about it! By the way in using one of my spare shit ton of Promethean caches for a special operative."

Totally intelligent campaign design you got there.
>>
Brood Command: Any fighter within 12" of their kill team’s Neophyte Leader
can use their Leadership characteristic when taking break tests and tests to see
if they recover their nerve when broken. In addition, any fighters within 12" of
their kill team’s Neophyte Leader can use their Initiative characteristic when
testing to escape pinning early.

All GSC models have Initiative of 4, so is this saying they can test early if within 12" of Leader??
>>
>>52678930
See ----> >>52678762
>>
>>52678930
Honestly I would have liked to see a "catch-up" mechanic. Like if youre opponent's list was X points or X% about yours you would receive something like extra promethium, or maybe a free Operative(like high command sent one down to help you fix your shit). Obviously I am not a rules writer, but I'm sure something like this would work
>>
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>>52678972

>>52678952

More importantly can you provide instight on this? ----> >>52678943
>>
>>52678997
I dont think its written that way. If they can get up early they can use his Initiative score. Even if they are all 4 maybe the command has a +1 modifier or the troopers have a -1.
>>
>>52678943
Sounds to me like they test as normal but get to benefit if the leader happens to have gotten an initiative bonus from advancing.
>>
>>52678930
"Oh, and I'm going to hold a gun to your head and force you to play me."

Ok.
>>
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>>52679025
>>52679026

I figured as much, wishful thinking on my part. Wanted my GSC to be a little more badass.
>>
>>52678105
>Ork list
>only 7 models

You can take a max of 20 models, no one else can do that. Abuse the fuck out of it.
>>
>>52678930
Honestly, that's when you let a chump get smoked so you can bottle out. Unless the games and the players aren't complete shit, there's not gonna be a fresh team vs all max skilled out veteran forces.

If someone's getting their last 15 cache + win game the opposing player should try to dump many PC of their own to stop the the opponent and cripple their team.
>>
>>52678105
>>52679057

Yeah, save the red dot's for rearm and take bodies...lots and lots of green bodies.
>>
>>52678105
I don't know how available are red dots, but wouldn't it make sense to take red dot on Big shoota? After all it is the nastiest shooting option you have.
>>
>>52679339
With Orks it's better to get bodies first.

After that you start to spend rearm points on red dots and the like.
>>
>>52678227
Boys before toys. You definitely should have more units imo.
>>
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r8 my kill team /tg/
>>
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So I got bored and decided to write a battlescribe file for SWA Teams. Scots and Orks nearly done, framework is easy to deal with.

Current pic is a WIP shot of the scouts listing, still working out some issues for conditional hiding of options to prevent list errors.
>>
>>52680161
Nice paint job, but the added moss just looks stupid.
>>
>>52680335
eh, didn't know how to represent "camo gear" on the model, figured I'd try something different
>>
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>>52680348
Just paint it with a camo pattern.
>>
>>52680348

The trick to doing camo: pick three colors (light, medium, dark), basecoat with the medium color, then paint alternating squiggled lines with the other two colors, then do the same thing at a different angle, then start breaking it up with the medium color. Then start adding flecks of the three different colors until it looks right to you.
>>
eBay price markups selling the game from 20%-80% more than retail.
>>
>>52680395
That's German camo pattern flacktarn.

Principles of all camo is to break up the main colour to help blend into surroundings.
I prefer to make camo patterns in style with the home planet fluff, like desert/ snow etc.
>>
>>52680348
Camo gear is what is also known in the fluff as chameleoline cloaks. So just add a cloak with maybe a hood.
>>
>>52672068
pic
>>
>>52680447
Just wait for the stock to come back.

Or preorder the new book since the terrain isn't that great/useful.
>>
>>52680467
I know it's flecktarn, hence the filename "Flecktarn.jpg"

I was giving an example.

Also their camo would more than likely be to match where they're fighting, not where they're from.
>>
>>52680447
yea, Jew-Dubz created an artificial shortage to spurn a frenzy for the fucking game... they followed Sony's playbook from 2000, if any you old fags remember trying to get a ps2
>>
Newbie here, can someone explain to me the basics of this? Is it like necromunda? I never played but was hugely into mordheim and am interested in seeing how this works
>>
>>52678227
is the choppa+slugga combo valid?
it feels like you get more from a shoota and two shanks.
>>
>>52680650
Your unit don't get the bonus attack die for having two cc weapons if they also carry a weapon that requires two hands to use, like a basic weapon.
>>
>>52680555
Assuming the place you're fighting at is a place where camo has a purpose. In urban theaters camo isn't relevant unless you're setting up a sniping spot or a lookout in which case you use nets and tarps rather than personal camo. In urban combat in general you're not using camo because you don't need to. In an open landscape with less or sparse cover camo is used as a complementary measure to the actual cover that exist. Urban areas are pretty much made from cover.
>>
>>52680567
No, they just don't expect rebox scouts and ork with a bunch of terrain to sold well.
>>
>>52680306
AFAIK, there an official one up as is.
>>
>>52680567
>Jew-Dubz
So much edge. Careful, you'll cut yourself, anon.
>>
>>52680740
I'm aware of it, but the layout they've used doesn't play nice with mobile at all, so I've attempted a lightweight one to try and make it play nice with the mobile app first and foremost. By the time I'm done it'll have a different Name for the main game system so that they aren't easily confused and the purpose is clear.

Tired as fuck so I forgot that detail in my earlier post.
>>
Any GSC players here? Any tips or strats you could share, especially in regards to a starting roster? Th-thanks.

>>52674515

Guerrilla Operatives: Global Conflict

Guerrilla Gangs Generally Gain Gear
>>
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First member of my kill team built.
>>
>>52680883
>Using Onager in SWA
Anon, I...

God I fucking love it that you can finally use Transuranic Arquebuses and they arent complete shit.
>>
>>52674515
Shadow War is the name of the game. Armageddon is the name of the planet. I don't know what the issue is.
>>
>>52673743
How the fuck did you get those transfers to sit properly on the guard shoulderpads? I've tried heaps of times but they always sit weird or flake off.
>>
>>52681107
not him but this is how i do mine
apply lahmian medium on the shoulderpad and wait for it to dry
cut out and put transfer in water quickly (10 seconds or something should do , no need to even let it go while you're holding it under
then use a wet brush or something dull (i use a dull hobby knife with a flat tip) to slide it unto the shoulder and adjust the position till it looks good

be sure to keep watching them while they dry as sometimes the water makes them slide of
when they're all dry go over the shoulderpad with lahmian medium again
>>
>>52681275
Hmm, I'll have to give it a go
>>
>>52680567
Incorrect this is every day Nintendo strats.

I had no trouble getting a day 1 PS2
>>
>>52680555

The UK sent soldiers out in regular camo fatigues during the Afgan war ya know.
>>
Tau drones worth it?
>>
the rulebook says to round up when determining 25% causalities for bottle tests, do you guys round to the nearest whole number or round up regardless? e.g. how many casualties until a KT of 9 takes a bottle test?
>>
>>52681609
Burst/accelerator drones are. Grav really isnt.
>>
>>52681632
>do you guys round to the nearest whole number or round up regardless?
that's ... that's the same thing
divide 9 by 4 and round up
so that's 2.25 which becomes 3 rounded up
>>
>>52681632
English is nifty language because it actually tells what to do.
Round = Round to nearest, in case of draw go up
Round up = Round up regardless

In case of SWA its just normal rounding and 9 member teams needs 3 guys down/ooa to start take bottling tests.
Round down: Round down regardless
>>
>>52681796
>>52681673

Th-thanks
>>
>>52681673
No it isn't. 2.25 rounded to the nearest whole number is 2. So is 2.49 rounded to the nearest whole number. 2.51, on the other hand, rounded to the nearest whole number, is 3.
>>
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So what do you need to start Shadow War.

Do you need to buy the box set or is there a cheaper version coming?

Also, is it possible to equip your marine scouts in power armour?

Also (Also), Not sure if anyone's pointed this out yet, but since this is a game set on Armageddon, how come GW missed a prime opportunity to release some plastic Steel Legion figures?
>>
>>52681873

>Up
>>
Anybody willing to whip up a quick list of potential scopes and sights bits from GW kits that could serve as red dots/telescopics?

The only scope bit I'm aware of is the ancient, fatass scope from the tactical marine sprue. I play xenos now so scopes are not a part of my life (but using Skitarii in Shadow War).
>>
>>52681873
Games usually round down no matter what it's closest to in whole numbers.
>>
>>52681900
Either the set or a box or two of the dudes you want

Cheaper version incoming, the box set is out of stock anyway

No but you can get special operative marines on loan

They do have rules for using steel legion as opposed to Cadia or Catachan but they haven't released any new minis for it. Given how long we've been hanging on the plastic sister rumour it'll be a mircale if we get any plastic updates to even less popular factions even if they're fluffy
>>
>>52681944
go here
http://anvilindustry.co.uk/The-Armoury/Ammo
not Gdubs but cheap and will do the job
>>
>>52681944
ever thought about using a q-tip cut and then use a small steel rod to make one?
>>
How did I do, /tg/?

THE SCANDALOUS SIX
Following the tragic death by polymorphine overdose of Fabio the Fabulous, the remaining Scandalous Six have come to Armageddon hold tryouts for a new recruit.

Solathen the Scandalous
Aspiring Champion - 300 points
- Power Sword
- Bolt Pistol

Brother Lyral
Chaos Space Marine - 155 points
- Boltgun

Brother Ruen
Chaos Space Marine - 155 points
- Boltgun

Etiad the Exquisite
Chaos Space Marine - 160 points
- Assault Blade
- Pistol

Quintus the Quiet - 225 points
Chaos Gunner
- Meltagun
>>
>>52681940
>do you guys round to the nearest whole number or round up regardless?
>that's ... that's the same thing
>>
I got two questions

Will I ever get Sisters of Battle or Inquisition?

If not what would be the best team to represent the former?
>>
>>52682231
GW confirmed both will be in the book that goes on preorder later this month.
>>
>>52681900
>since this is a game set on Armageddon, how come GW missed a prime opportunity to release some plastic Steel Legion figures?

Because this was a one-off boxed game like all the other ones that die after a week
>>
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>>52681632
>the rulebook says to round up
>do you guys round to the nearest whole number or round up
>>
>>52680136
What about a list like this?


++ Ork Boyz Kill Team (Ork Boyz Kill Team) [1000pts] ++

+ Uncategorised +

Clan: Bad Moons

+ Leader +

Boss Nob [175pts]: Big-choppa

+ Troopers +

Boy [100pts]: Buzz-choppa, Stikkbombs

Boy [75pts]: Buzz-choppa

Boy [75pts]: Buzz-choppa

Boy [100pts]: Buzz-choppa, Stikkbombs

+ New Recruits +

Yoof [40pts]: Choppa

Yoof [40pts]: Choppa

Yoof [40pts]: Choppa

Yoof [40pts]: Choppa

Yoof [40pts]: Choppa

Yoof [55pts]: Shoota

Yoof [55pts]: Shoota

Yoof [55pts]: Shoota

Yoof [55pts]: Shoota

Yoof [55pts]: Shoota

[1000pts]
>>
>>52682415
I think there is a limitation to ammount of yoofs you can have in your KT.
>>
>>52682415
Only 50% of your team can be new recruits.
>>
>>52681796
>>52681836
No. In swa it's round up regardless. This is in the rules.
>>
>>52681873
In swa it's round up regardless. This is in the rules.
>>
>>52682497
>>52682462

Oops, I misread that. I thought that rule stated half as in I can have up to 10
>>
>>52681949
In swa you round up. Always.
>>
>>52681556

If you already have camo uniforms there is no point making a new uniform for environments in which you don't need camo. Having more uniforms costs more and is more of a hassle for soldiers
>>
>>52682497
>>52682462

Lets try again without the retardation

++ Ork Boyz Kill Team (Ork Boyz Kill Team) [1000pts] ++

+ Uncategorised +

Clan: Bad Moons

+ Leader [175pts] +

Boss Nob [175pts]: Big-choppa [15pts]

+ Troopers [470pts] +

Boy [100pts]: Buzz-choppa [15pts], Stikkbombs [25pts]

Boy [75pts]: Buzz-choppa [15pts]

Boy [75pts]: Buzz-choppa [15pts]

Boy [75pts]: Buzz-choppa [15pts]

Boy [75pts]: Buzz-choppa [15pts]

Boy [70pts]: Choppa [10pts]

+ New Recruits [355pts] +

Yoof [40pts]: Choppa [10pts]

Yoof [40pts]: Choppa [10pts]

Yoof [55pts]: Shoota [25pts]

Yoof [55pts]: Shoota [25pts]

Yoof [55pts]: Shoota [25pts]

Yoof [55pts]: Shoota [25pts]

Yoof [55pts]: Shoota [25pts]

++ Total: [1000pts] ++

Created with BattleScribe (https://battlescribe.net)
>>
>>52682237
>Pre order
Not falling for that crap again.

GW run of hard cover IA books, didn't bother to tell me that my pre order would not ship.

No fuck GW trying to sell me pre order shit that never delivers. Every single pre order I've made with GW has fail for one reason or another.
>>
>>52682199
sounds faaaaaaaaaaabulous, darling.
>>
>>52682622
Its really derpy how yoofs are better off with guns and the switch to choppas. You would think they'd have to deserve them first.
>>
how does my starter 1000 pts look?

Nob - 160
Boyz x9 - 540
Yoof x10 - 300

Total: 1000
>>
>>52682887
anon, you do realize that they come without any weapons right?
>>
>>52682911
You can always shank people to death in first match then buy 20 choppas for next match.
>>
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>>52680745
>>
>>52682924
I do have to admit, I doubt there's hardly any list that could deal with 20 models before getting meme'd by all those boyz
>>
>>52682924
That's actually an interesting idea. Need to be tried out for sure.
>>
>>52682938

It's not even all that unfluffy! A load of Yoofs and Boyz appear in the salt-pans from spores 5 years after a big waaaagh, roll over an isolated town with sheer numbers, and now they've got metal and scrap to tool guns and choppa's together.
Soon they have that old wheelless truck running, a few more yoofs have rolled in, one Ork has started tinkering with the mining lasers to make Zzap Guns and grots and squigs are appearing and we've got ourselves the start of a WAAAAAGH.
>>
>>52682256
I think this one may stick around for a bit if they provide balancing and keep producing rules/terrain.
>>
>>52682938
meh the extra attack dice really helps and so does the choppa's st+1 and -1 save mod , without any guns the opponent get's to choose where the fight happens to
just get your guys on the high ground and laugh as you shoot orks of platforms
>>
Where can I find rules for guard? I grabbed the faction rules, but I didn't see guard in them.
>>
>>52683270
Its in main rulebook with SM scouts and orks.
>>
>>52683281

Dammit.
>>
>>52682616

Except this was regular forest camo being used in a dessert.

>>52682584

Fair enough in a lot of games I'm used to playing always says round down. I still don't have the SWA rulebook to use as a reference yet.
>>
>>52682256
I don't disagree, I'm just pointing out GWs intentions don't align with the community's.

What I hope is GW takes this as evidence that:
>people like these rules for shooting etc and should put them into 8e
and
>should produce more narrative campaign and scenario support

Imagine if the rescue mission stealth rules weren't half-assed, and if the overarching campaign rules were better.
>>
>>52683388
>Caring about the hobby
>GW
Pick one.

They stop caring or at least pretending to care after 3rd, maybe some people where left during 4th. After 5th it was clear GW didn't care.
They are trying to cash in some money with nostalgia, and just like Vyridian GW got confuse and scare about people wanting old shit instead of their Xbox Huge looking good on paper for investors center pieces
>>
Alright, made a new list

Ork Nob w/ PK & Kombi-shoota 285

Boy w/ choppa & slugga 80
Boy w/ buzz-choppa 75
Boy w/ buzz-choppa 75
Boy w/ buzz-choppa 75
Boy w/ buzz-choppa 75

Spanner w/ Big shoota (red dot) 235

5x Yoofs w\ extra shank 175

More dudes, less shooty.
I figured the spanner and boss can provide a lot of fire from their while the boys and yoofs get stuck in.
I hesitate to take the PK off the boss since he's a priority target and I don't want him gimped in melee
>>
am I able to take a kill team of just scions?
>>
>>52683425
You haven't been paying attention of late, I see. GW is changing for the better, and doing it fast. They dropped the ball on this one, but one foul up shouldn't be enough to condemn them.
>>
>>52683480
I have. GW hasn't change at all.

I'll believe it when SoB get a proper army or decade old kits get a bloody update.

Or you know non retarded shipping
>>
>>52683270
https://docs.google.com/document/d/1xvgryrNiMFoLYiaX8o6Y-Q0q1GLRvwWnvbrSL7omZXo/edit?usp=sharing
page 54 - 55
>>
>>52683472
Not really. Scions are Special Operative for Guard, but you can give your Guardsmen hot shot las packs as an upgrade for their lasguns. Could use the Scions models as counts as.
>>
>>52683472
No. Scions are only available as a special operative for Guard.
>>
>>52683529
considering their statline is the exact same as a vet trooper and the ability to reroll injuries is also obtainable trough skills (if you talk with the community where you're playing you might be able to convince them to let you pay the 25 points for the skill even though it's not a returning character) it's not that hard to get an exact copy
>>
>>52683597
You can certainly do a counts as using the Scion models, have the new recruits as fresh Scions getting proper field training. Was personally a bit disappointed that Scoins weren't their own army.
>>
>>52683425
That's my point. This product was a one-off that they didn't expect to be so popular. I'm hoping this popularity tells them to focus on this sort of product in the future.

>>52683529
That stuff is separate, you know? Anything that involves plastic is tangled up in business decisions and production times.
>>
>>52683804
Mislink, second half was meant for
>>52683513
>>
>>52683804
1997 was the bulk of the SoB army.
The last model was in 2004

Most kits are a decade old. There are more versions of tactical marine kits than most armies had gotten an update. (exgeration I know)

But anyway back to SW:A
>>
Thinking of dusting off my scavvies and using them as genestealer cultists.
It's a shame I lose mutants but I can always use the models as stand-ins to represent skills later on.
I don't mind losing scalies as they were always my least favourite part of scavvies.

Any ideas what I can use as a counts-as genestealer? Obviously the other two special operatives can just be nastier mutants, but I'd like to broaden my options.
>>
>>52677465
After reading more in the thread, and seeing that having two combat weapons doesn't help if you also have a basic weapon; I can drop the bolt pistols from my Marines and get one Cultist with either an autogun or an auto pistol and CCW.
>>
>>52683425

That was the Kirby era, Rowntree seems to be someone who isn't actively trying with every fibre of his being to alienate the customer base and kill the entire company.
>>
>>52684089
He was part of the Kirby team, so being suspicious as fuck it is kind of expected.

Specially when you come from countries that when ever nice things start to happen a dictatorship starts.
>>
>>52672168
jesus.... that's terrifyingly sensible.
>>
>>52684180
Our gaming group are autistic cheesemongering RAW-faggots but with SWA, we all have agreed to be sensible. It actually came out naturally and we all were surprised how mature we can be. Not just with 40k.
>>
>>52684137
One thing about corporate culture that's not readily apparent to people who've never been in it is how big a deal the boss makes.

Changing the CEO and nobody else, can cause a company to completely change overnight. Especially if the old CEO was a bad one.

Not because of decisions made by the executive himself, but because his attitude, outlook, and vision trickle down throughout the entire company. If the CEO has a combative management style that encourages CYA decision making and doesn't believe in the product, absolutely everybody feels it. Replace that guy with a new CEO who's more cooperatively minded and believes in the product, and suddenly every other suit thaws out.

The boardroom may have exactly the same people in it with just one difference, but when it's the guy in charge, that's enough.

I'm not saying Rountree is the second coming of the Emperor or that he's going to overhaul GW into a magical company of rainbows. Rather, Rountree seems inclined to run GW like a business instead of like a death march, and I guarantee the suits notice the difference.
>>
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>>52683641
I'm honestly surprised they weren't, with GW pushing so hard to include them lately.

>>52684214
The rules in some sections are horribly written. Toxic rounds, for example specifically mention "living targets" but did not explain what living targets are. Do Necrons count as living?
>>
>>52684255
Oh I know that, that is why I'm suspicious. Mostly because they are British and so they are rather silly .
>>
>>52681107
Use micro sol to soften them and allow it to conform to the surface properly
>>
So how bad would this be for a starting list. I just want to be able to use my scions, so I figure proxying them in for vet guard with hotshot is as good as I'm going to get, but I have no idea how to do this.

Vet sarge 170

Chain sword bolt pistol

Vet × 8 800

Las gun hotshot Ammo pack.

Advice, please? What is shit, how should I mix things up? What do I need that I Dont have?
>>
Played in store recently against a gunline, got wiped out so easily it wasn't even funny.

I wanted to put more terrain down but it seems like people in the store are.. weird about terrain. I wanted to put down an obscene amount so it'd be tactical with sneaking guys around and keeping them hidden and trying to capture objectives, but instead we ended up with buildings and open ground.

Skiitari sat on a building and overwatched, the moment my guys step out into the open the get shot and die. I can't win in a gunfight. I can't get close due to the open ground. Running doesn't help because things like Skiitari shoot so well. They even have a cover ignoring device.

I was excited for a campaign but with the attitude on terrain... not so much. Very much favours long range gunlines that camp in overwatch ready to destroy everything that steps out into the open.

Any advice I get seems to be... bad or just wrong advice. Bring more guys to take the hits, yeah and then they die and I have to start taking bottle tests oh and I also lose some firepower in my army, and then I shoot into his heavy cover guys with anyone who survives but guess what I have less firepower than him and he's probably in more cover and are better at shooting than my guys and will just shoot them in their shooting phase next turn to finish me off. If my guys can't beat them in a straight gunfight, why is the advice given to me "Sacrifice guys into their overwatch and then try and win in a gunfight against their guys in heavy cover." Look my army isn't about gunfights they are supposed to get closer and then win in a short range gunfight or with grenades but with this terrain layout good luck getting them there.

Ugh whining. I didn't realise how big of a deal terrain was until now, it really really matters. You need a lot of LOS blocking AND a mass of cover giving terrain that people can hide and move behind.
>>
>>52684300

We DO have a ministry dedicated to silly death marches after all.
>>
How does an ammo roll work?
>>
>>52684372
Yeah, I agree, and I play Skitarii myself. Our store had one board with a nice maze of walkways and towers, and the other one was a totally enclosed maze of walkways where I couldn't get LoS on anything. Went 0 wins 4 losses, but at least I had a chance to shoot on the more open boards. I think in a game like this there's a very thin line of "the correct amount of terrain".

I got shot to bits by Scouts after rolling all 1s on my shooting turn where I'd set up 4 2s to hit shots, so I think that luck's huge too, since there's not a lot of dice throws for it to even out on. A few 1s and 6s at the wrong time is game over.
>>
>>52684372
Find examples online of the density of terrain you think is appropriate and show them what other groups think is a suitable density of terrain.
If they don't budge then just play the objective. Gather up one promethium cache and then bottle out to save your dudes.
>>
>>52684434

Roll a 6 shit went bad. Roll 2d6 if it's less than the ammo roll your guns busted.
>>
>>52684294
I think it is specifically referring to buildings, bunker entrances, walls, prometheum tanks, and the like.
>>
So how do you make GSC work, anons?

I'm assuming you stall the fuck out of them with shotguns, webbers, and auto gun bullshit?
>>
>>52684502
See Skitarii can actually be good at short range too, it's just that they destroy everything at long range with ease especially on overwatch. Gunlines on maps. You could even put a sniper hidden on a building somewhere overwatching your guys so that if anyone gets close to them, BLAM!

But yeah correct amount of terrain is difficult. But when gunlines can just sit and shoot without any ability to sneak up to objectives or them... it's not enough. In my experience there has never been enough terrain.

>>52684503
Yeah that's what I want! The people at the store don't want that though, so their gunline armies can sit back and dominate in every game.

Any objectives are placed such that you have to go out into the open to get to them, so their gunlines can shoot and wipe out your army.

>>52684639
As long as the map is done correctly, autopistols and blasting charges would be great. Mow them down with a mac10 at point blank range.
>>
>>52684372
what where you playing ?
my store has pretty dense terrain and gunfights still happen , you just have to be a bit more tactical about your position , we have one of those industrial boards and tend to use the streets as open ground with a bit of rubble scattered on them and have buildings next to the roads , it looks pretty good imo
>tfw your hidden sniper is watching the 4' long street denying him cutting of your push on the left flank
>tfw a guy tries it and gets popped by the sniper on overwatch

if people are bitching about terrain then just start by placing your terrain in the center the field when setting up, on some missions there's even a 50/50 chance that you'll get to decide what side you start on so your opponents might end up not getting the entrenched spawn they wanted
>>
>>52684682
Are you saying I don't have enough terrain on my maps, anon?
>>
>>52684639
Grenade launchers, grenades, and bolt pistol for close work.
You can have 3 guys lobbing kraks and 12 with +1S frags, be the Cult of Micheal Bay.
>>
>>52684682
>blasting charges
those things are kinda bad, unless you get right up in their face and drop a demo charge directly on top of a pinned opponent you won't be able to hit them with it
>>
>>52684755
Are heavy stubbers good?
>>
>>52684700
At a GW, there was no rubble or anything. It's just that there isn't enough cover, usually on both sides. They sit in their deployment zone in overwatch in heavy cover. One of us has to advance, so I do otherwise we'll be sittinf there all day. But advancing means open ground which means overwatch shots and my guys dying.

>>52684708
I don't know who you are or what terrain you have. The picture of terrain earlier looked good though.

>>52684838
Aren't they just S4 -1 armour mod large blasts? If you miss they scatter so little that they'll probably hit anyway.

>>52684911
Yes.
>>
>>52684911
It's a good weapon, it lets you play when the board is too open, or pin from afar, but with enough terrain a grenade launcher pins just as well and has an high impact option.
>>
>>52685005
Then don't advance.
Cover the objectives in OW, and offer a draw.
Then start lobbying for more terrain.
>>
Thoughts on this list, /swag/?

++ Kill Team (Space Marine Scouts) [1000pts] ++

+ Leader [285pts] +

Scout Sergeant [285pts]: Assault blade [15pts], Bolt pistol [25pts], Camo gear [5pts], Sniper rifle [40pts]

+ Troopers [310pts] +

Scout [135pts]: Boltgun [35pts]

Scout [175pts]: Bolt pistol [25pts], Chainsword [25pts], Frag grenades [25pts]

+ Specialists [290pts] +

Scout Gunner [290pts]: Heavy bolter [180pts]

+ New Recruits [115pts] +

Novitiate Scout [115pts]: Assault blade [15pts], Bolt pistol [25pts]

++ Total: [1000pts] ++

Created with BattleScribe (https://battlescribe.net)
>>
>>52685155
The Serge has a basic weapon, a blade, AND a pistol. He can't use blade&gun in melee, because he has a basic weapon... or do you have some cunning plan, like buying a guy afterwards and giving him the extra sniper rifle?
>>
>>52685191
Nah, no cunning plan there... pistol's there as a backup. You're probably right, I should drop the blade (or both).
>>
>>52684360

So basically just a bunch of vets with hotshot las? Have you considered special weapons? Or some red dots?
>>
>>52683472
You can use the scion minis and make noob scions. Guard can take hotshot and carapace. You can pretend they're on their first mission as scions to prove themselves.
>>
>>52685290

Would that be any good?
>>
>>52683513
>GW hasn't changed at all

lul they definitely have gone through great changes since the change in management. I used to despise them over the last couple of decades and wouldn't touch anything from them unless someone threw it at me. Now even I am cautiously optimistic. They still need to prove themselves to regain my full trust, and I know I'm not alone in this, but the way things look it actually seems like they're trying to right their previous wrongs. They're moving in an interesting direction for sure. But then again I am old enough to have some perspective having watched them since the 80s.
>>
>>52685138
I mean it wasn't a campaign map, it was a game for fun. I want more terrain but the guys there seem insistant on not having terrain and blaming any problems on my army or tactics. I don't have a gunline army, so... yeah.
>>
>>52683804
That's just guessing on your part tho. I spoke to a couple of gw employees about the game several weeks prior to its release and they made it clear that future support for the game depended on the reception by the community.
>>
>>52685367
After a couple of games where
>nothing happens
they'll change their minds. Or game.
>>
>>52685317
slap some reddots and they should be alright
>>
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>>52684682
Well, the people you play against are just plain wrong. This game is based on Necromunda as you surely know, and the terrain should be at least two levels high and consist of a maze of walkways. Show them this picture of necromunda original terrain. Then punch them in the face, pack up your stuff and find some non-retard people to play against.
>>
>>52685317
I don't know. Haven't tried it.
>>
>>52685565
Yeah see I think they half know but they just, don't like terrain so the gunlines rule. I wish I had terrain like that. It's part the store owner and they just don't want to admit that they're wrong about terrain. They decide to blame my army or my tactics.

I don't have a gunline army with long range heavy weapons so I guess it is my army that's the problem right, right? Nothing at all to do with the map being bad.
>>
>>52685005
oh right , i was thinking about demo charges
>>
>>52685683
Play a match with no terrain whatsoever to illustrate the principal
>>
>>52685683
Well do what the other anon suggested. Camp them out and offer a draw until they agree to have more terrain. They're fucking idiots to be sure, and if that was my local store I'd rather not be playing with them at all. I'd rather use household items and build a table at home and invite my friends over.

To be fair, if you can't get them to change their minds, do consider making your own terrain and play with your friends at home. Remember that the rules suggest a table between 2x2 and 4x4 feet, so you don't have to make a lot. There are shitloads of tutorials on how to make cheap terrain for Necromunda and similar skirmish games. And I mean cheap. It doesn't have to look fabulous to begin with. Just some black and grey and a few steel details.
>>
How do I into poverty terrain?

I also have horrible artistic skills so I can't just paint my way into beauty. I can barely paint my models.
>>
>>52685683
>>52685861

Once you're started building you'll find that you might want to step up things a bit. But guess what? There are tutorials for more advanced building as well.
Stuff you might find handy:
>A hot glue gun (the cheapest you can get)
>A cutting board and hobby knives
>Cheap acrylic paint in big jugs (+ brushes)

With that stuff, some old cans, pringles tubes, card stock, and shit you find lying around at home (caps from juice boxes, drinking straws and so on) you can create awesome terrain. *insert Shia LeBeouf shouting "do it!"*
>>
>>52685863
See >>52685861
>>52685902

Google "cheap necromunda terrain tutorial" or something like that. You'll find shitloads of ideas of how to build terrain out of regular household waste and stuff you got at home. The problem is it can be hard to see how good it's going to be while building it, but fret not. Once you slap some paint on it you'll have awesome terrain. And the more you build the better you get. And before you know it you'll be hot air gunning plastic rods to create sewage pipes and whatnot. Just get started. Buy the cheapest glue gun you can find, card stock, and get some cheap acrylic paint by the jug. :)
>>
Here's a good page on pinterest. I use it to see what components other builders use to get ideas for my own stuff.
https://www.pinterest.se/mrnathanrussell/necromunda-terrain/
>>
>>52685861
I'm not sure if camping out will end well, I swear it'll end up in some sort of dumb argument or a "well I guess we just aren't playing then" situation.

I'm not really in a good situation socially with this in that I am rather new to the crowd and don't really know many people into this sort of thing. Come to think of it most of the players seem to have gunline heavy weapons camping armies for Shadow Wars so general consensus will probably be against terrain. Sorta screwed now I think about it.

>>52685902
Yeah I'm into building terrain, I'd love to make my own stuff. The store has some good stuff already desu they just don't want to use that much.

>>52685984
Thanks for link!!
>>
>>52685317
Obviously you shouldn't have *just* hot shot las. Have a specialist with a plasma maybe and something else. Since you'll only have about five or six models you can afford it.
>>
>>52686078
It will end in a "I guess we're not playing" situation. It's basically a beta way to stand up for yourself.
>>
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>>52685954
>>52685902
The biggest reason I just buy prepainted terrain (well, other than laziness) is that I can't drybrush or base.

Any smod can take a piece of cardboard and cut windows into it and get 80% of the way to official ruined cathedral terrain, but making it not look like cardboard is well outside my skillset. "Spray paint gray" doesn't look much better and "random spray paint polka dots" doesn't either, which is the limit of my ability.

I certainly possess the components necessary to make pic related, but that doesn't mean it would look this good.
>>
>>52686078
I'd give you more links but the system thinks my posts are spam. :P I have a whole bookmarks folder full of links to different terrain tutorials and sites with pictures. Also everything I come across that is just a bit unusual I stuff in an old box in the attic. Electronics that break? Screw them apart and see if there are anything inside that could be used. Go crazy. The first couple of things you make might seem somewhat uninspired, but damn once you get going it will only get better. And trust me on this, most people just want terrain that look ok. The more important stuff is that the terrain is interesting to play on. Make ladders, stairs (there are tutorials for that obv), balconies, walkways that are loose so that you can place them anywhere you like between structures. Just get started. And once you have a good few pieces (I'd say five or six pieces and about that many walkways of different lengths as well, oh and also make some scatter terrain like rubble piles of cut up sprues and whatever crap you have left after building) you have enough to play. You can start on a 2x2 feet table and expand as you finalize more terrain.
>>
Played my first 2 games yesterday, gsc vs harlequins, harlequins are total bullshit. That being said i did manage to win 1 game because i downed 1 guy with a heavy stubber. Im certain we screwed up several rules but thats only because the only rulebook we had was a pdf of pictures of the pages and things were cut off or missing. We just couldnt wait for the new rulebook later this month
>>
>>52686157
Go to your nearest hardware store and buy a can/bucket of plaster (the kind you use on walls to cover holes before you paint over it). Then spread that over the cardboard and once it's dry you rub it gently with some sanding paper and you'll have a nice concrete texture.
>>
>>52686157
>>52686247
Do keep in mind though, that the cardboard might warp a bit depending on what kind of cardboard you're using. I'd say you should use card stock instead rather than the kind of cardboard that is used for boxes. Card stock normally doesn't absorb as much liquid and won't warp as easily. Then again, card stock often looks good as is, even without plaster.
>>
>>52686157
If you can build that (pic) I certainly wouldn't give two shits and a martini if it was painted as well as in the picture. I'd play on that shit. Why? It's an interesting piece with several levels, ladders and so on. Put that beside another structure and add a walkway between them and bam! You could paint the whole thing flat grey for all I care. Just give it the most basic paint job to disguise what it's actually built of.
>>
>>52686157

If you have easy access to a printer, you could try paper craft terrain http://www.toposolitario.com/workshop/index_papermodels.html

All you need is some card, glue and scissors.
>>
>>52686384
This is also a good option.

And here's another link to some cheap ass 'munda terrain. Just imagine this stuff with some basic paint job slapped on: https://yourlordandmaster.wordpress.com/2012/04/27/necromunda-terrain-on-the-cheap-part-1/
>>
Need some suggestions. I'm running Chaos Marines and I've lost the last three games I've played. I'm not really sure how to build an effective list or what my "goals" should be. Anyone have advice? This is what I have so far.

All CSM have mark of nurgle

Champion
-bolt pistol
-chainsword
-frenzy

csm gunner
-plasma gun
-boltgun(backup because I swapped a boltgun guy to melee)
-red dot on plasma gun
-camo
-hunter(reroll subplot dice)

csm
-boltgun
-photovisor
-hip shot special rule(can fire after running)

csm
-2x bolt pistols
-pistoleer(can shoot 2 pistols during 1 shooting phase)
-camo

csm
-bolt pistol
-chainsword
-mighty blow(adds +1 to enemy's save)
-camo

csm
-boltgun
-red-dot sight
-clip harness
-telescopic sight

cultist
-autogun

cultist
-autogun

cultist
-autogun

cutlist(trooper)
-autopistol
>>
>>52686642
2 plasma gunners, at least 1 with the scavenger skill, and a 10-men squad in power armor.
The way I see it, that's the first objective
>>
can a model have more than one kind of grenade?
>>
>>52686642
Who did you lose to? In what did you lose? What makes you think it's the list and not user error?
>>
>>52686864
>In what did you lose?

What way**
>>
How does this look for a "scions" guard veterans list?

Vet sergeant
-Chainsword
-Bolt Pistol
-Carapace
-Camo gear

Special weapons operative
-Plasma
-Carapace
-Camo

Special weapons operative
-Plasma
-Carapace
-Camo

Veteran
-Lasgun
-Hotshot
-Telescopic sights
-Red dot
-Carapace
-Camo

Veteran
-Lasgun
-Hotshot
-Carapace
-Camo
-Melta bomb

Veteran
-Shotgun
-Carapace
-Frag
-Camo

Thoughts? Suggestions? Questions?
>>
>>52686834
Yes.
>>
>>52687085

Thank you.
>>
>>52686642
Heavy Bolters look really really good you should take one of those if/when possible.

>>52687016
I have something similar, not so much on the camo though. Probably best to make that red dot telescopic guy an actual sniper rifle guy as he can't get the extra range if he moves and sniper rifles can auto wound. You have to close in and use grenades if possible, you'll have a hard time against most gunlines. Get more grenades instead of camo maybe as it doesn't do too much?
>>
Going to play my first couple of games of this next week and I know my opponents are marine heavy. So here is my GSC list.

-Leader-
Shotgun + Reload + Blasting Charges

-Trooper-
Autogun

-Trooper-
Autogun

-Trooper-
Autogun

-Specialist-
Mining Laser

-Specialist-
Grenade Launcher (frag)

-Recruit-
Shotgun

-Recruit-
Shotgun
>>
>>52686864

Nurgle CSM guy here.

Other CSM. Guy was running a fully kitted out, low man squad (six guys) He moved his leader with two guys into melee and used that multiple combat rule to knockout two of my guys. He also has a rocket launcher with BS 5 and an photovisor that was picking off people, I couldn't get to him easily because of terrain and his dudes. I'm not sure how to deal with parry+2 attack marines. It feels like I lost every combat with them, that's why I added a chainsword melee specialist and gave his boltgun to the plasma guy so I could get a second attack.

3 big questions: What is the best range support weapon for this team, and is heavy bolter the route to go over autocannon or rockets? Do I need to take grenades since my opponents play either orks or cluster groups of csm?

I freely admit I'm not good at this game. Also, are you forced to shoot at the closest target no matter what, even with a long range heavy weapon?
>>
>>52687264
>Also, are you forced to shoot at the closest target no matter what, even with a long range heavy weapon?
Let's take this out of the way: it's either the closest target or the easiest, so sniper weapons with +1 to hit at long range can shoot far away, or an omnispex can remove the to-hit penalty on one guy far away and let you fuck him up.
>>
>>52681107
heres how i did it:

-go to amazon.com
-buy Micro Set and Micro Sol
- paint model, at the end cut out transfers you want
-place cut transfer into water-- meanwhile apply Micro Set liberally to the surface where you want decal (this will allow you to adjust the decal pretty easily)
-once you you've adjusted the decal to where you want it, leave it!
-come back in 10 minutes and apply MICRO SOL liberally to the decal (becareful not to move decal), this will "melt' the decal into place, allowing it to conform with uneven surfaces
- the following morning apply satin varnish over the decal and a little area over the model. this will "lock" the decal in place permanently

t. guard player with 200 guardsman all decaled
>>
>>52687318

So what happens if say, there is a guy with a heavy bolter and a boltgun trooper standing a couple inches forward. Both are out in the open. Do I have to select the boltgun guy because he's nearer or can I target the real threat?
>>
>>52686157
That thing's awesome. Any tutorial or at least a material list?
>>
>>52687176

To be quite honest I grabbed all of the cammo just to use up points, because I have no idea what I'm doing.

Your right that it would probably be a good idea to make the sniper and actual sniper. It would work better and save on points actually. The limit is three specialists right?
>>
>>52687578
If there's no other modifiers making Bolter Guy harder to hit, yes you do. Means you can screen your dudes without units being a thing and shooty teams can get devices to pick guys out of the mass.
>>
Daemons when
>>
>>52687149
yw
>>
>>52687631
Yes the limit is three specialists, I recommend trying to use all of them because the special weapons don't cost too much for what they do.
>>
I'm actually considering to have three snipers in my cadian team. Is that too much? :)
>>
Anyone try playing with the Tech-priest engineseer yet? If so, how was it? Did you find it useful?
>>
>>52688222
.... After fighting gunlines in open terrain... maybe not a bad idea. Camo cloak them, toxic rounds... red dots. Good hit rolls and instant wounds. Would be good.
>>
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Where do these scout heads on page 85 of the rulebook come from? Thanks guys!
>>
>>52688316
I just ordered two metal snipers. I have one plastic from the hq sprues.

Considering getting an engineseer to up my cc capability in a pinch and one scion with plasmagun in case I need it. I'm trying to keep my team as allroundy as possible, but I can't get away from the fact that they are very shooty. Even my sergeant is just armed with a lasgun because he'll be busy barking orders at the soldiers so I really don't want to waste points on chainswords and such.
>>
>>52688420
If he's just barking orders then a lasgun is a waste of points too! A chainsword would be better in that case.
>>
>>52688447
A chainsword is more expensive and is situational. He's already got a knife so he needs something with range to complement that. Depending on situation he can either help the soldiers reroll their 1s, or he can shoot with them if needed. I'm sticking with that plan, although I haven't played a game with them yet, so we'll see soon enough. Right now I'm busy converting and cleaning mould lines. :)
>>
>>52688018

What would you recomend for specialists? I figure a sniper will probably be usefull, depending on terrain, and I had grabbed plasma just because it seemed to be good bang for my buck, but I really have no idea what I'm doing. Coming into this cold so to speak, so I'm open to whatever advice and explanations people are willing to give me.
>>
>>52688316
Feels like it would be more of a SM thing, tho.
They get snipers as basic weapons, guard has to 'waste' a specialist slot instead.
>>
>>52688316
Also, I'm wary of red dots. I'm not interested in giving my opponents invuln saves. Especially not a 1 in 6 chance.
>>
>>52688512
How are sniper rifles "waste" tho?
>>
>>52688493
a lasgun and a chainsword cost the exact same point cost
>>
>>52688558

Yeah that was what I thought. I'd seen people lauding them in here but when I read that 6 up invul I began to reconsider.
>>
>>52688558
Isn't a 6+ invuln worse than many of the armor saves already on your targets? I don't think they stack.
>>
>>52688370
Gas masks are from gaurd command squad i think
>>
>>52688508
DESU they're all rather good. Grenade launcher for 24 inch range large blast to pin people or krak grenades to destroy high armour/high wound single models. Plasma for high impact sustained fire. Sniper for hidden autowound shots. Flamethrower if you ever close in and for overwatch verses chargers. Meltagun not so much but would work against low model count high wounds melee creatures. They're all better than lasguns.

>>52688512
Eh I get you but that's the only way to take them and they're not actually that bad.

>>52688558
They'll get their armour saves anyway. Only 6+ armour guys will get that invuln save. For some reason they don't stack.
>>
>>52688610
They do, because the 6+ is against the hit itself, not the wound.
>>
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>>52671407
I spent like half a week's pay building and painting this Necron team for day 1 and then I find out that Necrons are both totally bland and easilly outmatched.

I play Orkz in vanilla 40k so I already have the models for a Kill Team, but 20 boyz require so much bookkeeping and keeping track of which retard has which stats.
>>
>>52688671
Where did you get that from? It may have been that way in old systems, but apparently not in this.

I wish it did work that way though.
>>
>>52688655

Would you recommend a mix of special weapons then? Something like Sniper Plasma Grenade Launcher?
>>
>>52688600
You're right. I thought chainsword was 40 p. That still limits the sarge to melee though. While it might make him good at it, it sort of makes him less versatile.
>>
>>52688758
The important thing is that you have 3. Guard can get more than anyone else, and have more access to powerful high impact weapons than just about anyone else. Flamers are mad good too especially heavy flamers
>>
>>52688610
They don't stack. You have to choose if you take your armour save or invuln.
>>
>>52688655
Sniper rifle has a -1 armour save mod tho.
>>
>>52688671
The rules clearly state that you have to choose between the saves.
>>
>>52688792

Isn't the range a problem? I admit I've never put much stock in flamers. They can work pretty well if you manage to get in range, but that's easier said than done, and in a game like this where squads don't have to maintain strict coherency I can't imagine you would be able to get very many models underneath the template.
>>
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>>52680161
The leaves look stupid and the grey Mohawk from Clone Wars looks stupid.Pic related comes to mind. Commissar should execute that Sargent desu. Good job painting them. Looks like you put good work into them regardless.
>>
>>52688873
it's about getting a guaranteed hit though , especially on overwatch
and flamers hurt a lot more in this then they do in regular 40k
>>
>>52688974

huh, would not have expected that.
>>
>>52689014
The ability to Auto Hit is brutal with how pinning works.
>>
>>52671407
Is playing Orks in Shadow War bad? By the looks of it they have as much bookkeeping as a small business and it bogs the entire game down sitting there checking the stats and keeping track of each and every individual fucking boy?
>>
>>52688850
>>52688685
Oh shit that makes red dots way better than I thought they were.
>>
>>52689126
It's tedious to start when writing it all down, but as the games progress it becomes rather simple to keep track of what boy has gotten upgrades and what not as long as you model and paint them with enough differences or some other clear indicator such as names or numbers on their bases. Especially if you follow the rule about WYSIWYG
>>
>>52689308
My only realistic choice would be to use D20's to mark every single boy in my team but if I have say battlescribe making my list out on my phone I can't even mark that and every ork I just have to count all the way down my list to Ork #14 to see which rule that probably isnt relevent is happening to them.
>>
>>52680335
>>52688926

you know what, i'm going to go out on a limb here and say the leaves looks cool from 2 inches away, hehe, and the mohawk is inspired by the old 80's 40k art work, hehe

thanks for the input /swag/
>>
Alright, experimenting with a different "scions" vet guard list. Feed back would be appreciated. Also, this leaves me with 50 spare points, so I would appreciate suggestions for what to do with them.

Vet sergeant
-Chainsword
-Bolt Pistol
-Carapace


Special weapons operative
-Plasma
-Carapace


Special weapons operative
-Sniper
-Carapace

Special weapons operative
-Grenade launcher (both)
-Carapace

Veteran
-Lasgun
-Hotshot
-Carapace


Veteran
-Lasgun
-Hotshot
-Carapace
>>
>>52689601
Poison ammo for the sniper? Or scopes or red dots for someone?
How do you guys base your teams?
>>
WTF, is this a necromunda revive? That mean the only things that i didn't sell of my astra militarum force (some Steel Legion veterans) can be used on an actual good game?
>>
>>52689622
Base as in how do I decorate the base of the model?
>>
>>52689788
Yes.
>>
>>52689741
Looks that way don't it? :)
>>
File: 1491957698609.jpg (79KB, 1024x723px) Image search: [Google]
1491957698609.jpg
79KB, 1024x723px
>MFW Boyz can get red dots but my cultists can't.
>>
>>52689601
Frag grenades for the two lasgun guys would be good. I usually dump carapace on the sniper for toxic and hopefully camo gear.
>>
>>52689622
>>52690023

Thank you for the suggestions. Poison is probably a good Idea, and Grenades make sense if I can swing the points. I'll look into it.
>>
>>52688839
But even then it is equivalent to what a 5+ would get anyways. The only downside is that 6+ gets a save, but I think it is still worth it for the reroll on your To Hit
>>
>>52690067

Alright, this would even it out to 1000 exactly. Think it would do alright for a starting list? Any advice before I jump into the game?

Vet sergeant
-Chainsword
-Bolt Pistol
-Carapace


Special weapons operative
-Plasma
-Carapace


Special weapons operative
-Sniper
-Toxic
-Camo

Special weapons operative
-Grenade launcher (both)
-Carapace

Veteran
-Lasgun
-Hotshot
-Carapace
-Frag

Veteran
-Lasgun
-Hotshot
-Carapace
-Frag
>>
So apparently the 50% recruit limit only applies to "new recruits" as in those hired during the rearm and recruitment phase. Anyone else seeing this?
>>
>>52690090
What? You don't get a reroll with red dot. Just a flat +1 on your bs.
>>
File: 1486205535881.jpg (1MB, 1329x1776px) Image search: [Google]
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1MB, 1329x1776px
>>52688684
Bland sure. Everyone is the same and 10x Immortals are the only real lineup.
But easily outmatched anon?
I mean S5, -2 AP, Re-roll wounding sounds pretty neat at 24'' range.
>>
>>52690128
"New Recruits" are models with the type "New Recruit" such as chaos cultists, yoofs, guardsmen, mimes, and more. Every faction other than Grey Knights have a New Recruit unit.

New Recruits become Troopers after 3 missions.

Read the manual more.
>>
>>52690139
Just ignore me. I thought it was a reroll on 1s. I was too lazy to open the book sitting right next to me.
Still it is probably worth more to hit once more often and give 6+ enemies an invuln.
I play guard so slapping them on basically anything is worth it for me
>>
>>52685005
Even the box set comes with WAY too little terrain. The tower does nothing but give faster armies the advantage, too because slower armies can't get up top.
>>
>>52690168
I have been reading but it seems everyone else isnt and they are hung up on the fact that they just says recruit on the datasheet so therefore "new recruits cannot count for more than 50% of your team" doesn't apply to them
>>
>>52690283
Yeaaah even some of the battle report type things I am watching doesn't have enough. If you can't hide and sneak across the map, how do you fight guys with superior firepower? You don't, and everyone you have dies.

I'm getting quite disheartened, I was real excited for this game and it's rules but the whole terrain thing is destroying the hope I had to have fun games where you don't just sit and overwatch in/near deployment with long range heavy/sustained fire weapons.
>>
>>52690168
>New Recruits become Troopers after 3 missions.
Fake news. Necrons and cultists does in fact not become troopers after 3 missions. They just get access to skills.
>>
>>52690473
They definitely do become troopers after three missions

"When a Chaos Cultist earns his third ‘Mission Completed’ mark, he does not get promoted in the usual manner. That Chaos Cultist becomes a Trooper and may be given skills in the future as normal, but their characteristics and equipment remain the same"

"Each time a Necron Warrior earns its third Mission Completed mark, that Necron Warrior becomes a Trooper and may be given skills in the future, but its characteristics and equipment do not change."
>>
File: 1434651249350.gif (378KB, 550x600px) Image search: [Google]
1434651249350.gif
378KB, 550x600px
>>52690550
You might be right, but I'm going to call that alternate facts and believe I've won this argument.
>>
>>52685565
I wish there was a seller in the US for terrain like this. There literally isn't one.

If I want something even close I have to double the price just for shipping.
>>
>>52690459
Dont play with WAACfags or force a stalemate and show them how fun it is when nothing happens. A houserule counter to lack of terrain would be to up the R&R points of melee focus teams or even free replacements between matches
>>
>>52690180
I play guard as well but I'm still hesitant when it comes to red dot. Then again I haven't played yet. Busy cleaning mould lines atm. :) We'll see I guess. Maybe I'll be getting buckets of red dots soon enough.
>>
>>52690283
It's better than GW being cheap asses and not putting any in.
I'm calling it a miracle they provided anything more than a sandbag emplacement and a rusted tank trap.
>>
>>52688370

Those heads are from the Scout Biker box. Y'know, the ones almost nobody ever buys.
>>
>>52690459
It's ridiculous to play this game without enough terrain. It's supposed to be in a fucking hive. Those fuckers are so cramped with structures that it's not even funny. If people want open boards with little terrain they're playing the wrong fucking game. And I say this even though I play a shooty team. In. A. Hive.
>HIVE
>>
>>52690598
Or you either build your own, or buy printout terrain and glue on cardboard and assemble. There is literally no reason to have too little terrain.
>>
>>52674377
It's in the main rulebook.
>>
>>52688621
>>52690705
....I own both the scout bikes box and the cadian command squad, and those heads don't match either box.

they might be the cadian gasmasks with some of their external bits cropped off, though
>>
>>52690663
I wish they just went back to cardboard so there was actually a decent amount provided. I don't like the plastic sets very much, they're just a pain in the ass to deal with.
>>
new thread
>>52690967
>>52690967
>>52690967
>>52690967
Thread posts: 354
Thread images: 29


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