>>52638161
-5 dodge
-4 Strength
>>52638187
i'd fuck it
>>52638161
The bait is fresh, my rod is stiff
The hook is big, made from steel
I put some grease upon my reel
>>52638161
Political views: Alarmingly Fascist
Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment: Temperate forests
Organization: Solitary, pair, or pack (3-8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment: —
>>52638449
>Owlbait
>>52638161
Fishwisdom 4
Swimming 3
Trolling 3
(Risus)
>>52638161
Needs more fish
>>52638161
Colossal Dragon (Aquatic)
Hit Dice: 40d12+1000 (1240 hp)
Initiative: +14
Speed: 60 ft. Swim 180 ft, Fly 120 ft (poor)
Armor Class: 74 (-8 size, +10 Dex, +38 Natural, +12 insight, +12 luck), touch 36, flat-footed 64
Base Attack: +40 (+25 luck)
Attack: Bite +92 melee (4d6+72)
Full Attack: 2 claws +92 melee (3d6+55) and Bite +92 melee (4d6+72)
Space/Reach: 40/20 ft.
Special Attacks: Trample (4d12+55), Swallow Whole(2d8+55 crush, 3d6+20 acid, AC 34, 50 HP), Breath weapon 1/day (6d8 Fire, 30ft cone, DC 42), Raging Blood
Spells: The monster of legend casts divine spells from the cleric list and from the Protection, Strength, and War domains as a 5th-level cleric. It does not gain extra domain spell slots for these domains as a cleric would.
Spell-Like Abilities: greater dispel magic 3/day, haste 3/day, see invisibility 3/day. Caster level 15
Special Qualities: Blindsense 30ft, low-light vision, Damage reduction 25/epic, Darkvision 60ft, Resist Electricity 50, Immune to Fire, Resist Cold 10, Immune to Mind-Effecting, SR 60, Death Throes, Immune to sleep and paralysis, Fast Healing 20, Haste, Reflective Hide
Saves: Fort +70, Ref +55, Will +54
Abilities: Str 80, Dex 31, Con 60, Int 21, Wis 29, Cha 43.
Skills: Listen +61, Spot +61, Swim +106, 344 skill points worth of other skills (+10 competence bonus on all its skill checks)
Feats: Weapon Finesse (bite), Track, Improved Initiative, Multiattack, +14 feats (as many as 12 may be Epic feats)
Challenge Rating: 35
Blindsense (Ex): A fish can locate creatures underwater within a 30-foot radius. This ability works only when the fish is underwater.
Skills: A fish has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Swallow Whole: (Summarized: As Monster Manual, Huge or smaller targets. Damage is 2d8+55 crushing damage, 3d6+20 acid damage. The escape is 50 points of damage, to the AC 34 lining.)
Raging Blood (Su): Each time damage is dealt to the monster of legend with a piercing or slashing attack, its blood sprays outward in a 5-foot cone, dealing 1d4 points of Electricity damage to all within range (no saving throw). A monster of legend is not harmed by its own blood.
Death Throes(Su): When killed, the kaiju explodes in a burst of energy that deals 20d6 points of Electricity damage to everything withing 100 feet. Creatures in this region must make Reflex saving throws (DC 55) to take half damage.
Haste (Su): The creature is supernaturally quick. It can rake an extra partial action each round, as if affected by a haste spell.
Reflective Hide (Su): The creature has a silvery sheen to its skin and is permanently protected by a spell turning effect.
Athletics: 0
Affection: 0
Skill: 2
Cunning: 4
Luck: 3
Will: 1
Maid Types: Lolita/Sexy
Maid Colors: White, white, white
Special Qualities: Membership (Political Organization), Monster (Mermaid)
Maid Roots: Infiltrator
Stress Explosion: Teasing
Maid Weapon: Chain/Rope
Trauma: Betrayed a close friend
Complexes: Allergies, Slow Eater
Maid Power: Instant Restraint. If you win a roll of Cunning Vs. Athletics, you can restrain someone from doing something indecent.
Favor: 0
Spirit: 10