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/dcg/ Dropzone/Dropfleet Commander - Ramming Speed Edition

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Thread replies: 316
Thread images: 54

/dcg/ Dropzone/Dropfleet Commander General

I Don't Know What I'm Doing Edition

Last Thread:
>>52434071

>Hawk Wargames website, with links to models, rules, and forums
http://www.hawkwargames.com/

>DZC rules, units, errata, etc
https://www.mediafire.com/folder/3e69ovwksc27r/DZC#3e69ovwksc27r

>DZC Phase 2 Rules and Scenarios
http://www.mediafire.com/file/9o0mghzvf3gsnzg/Phase2-rulesScenarios.pdf
>DZC Phase 2 Units
http://www.mediafire.com/download/hjxrk1f2i0fv283/Phase2_units.pdf
>DZC Phase 2 Fluff
http://www.mediafire.com/download/novaydro2mxo074/Phase2-fluff.pdf

>free DZC army builders
http://www.dzc-ffor.com/
http://solomonder.com/scoldzap/

>DFC Rules and Scenarios
http://www.mediafire.com/file/li17bl14bute5ee/DFC_RulesScenarios.pdf
>DFC Units
http://www.mediafire.com/file/oa35v9pq7gfe1fs/DFC_Units.pdf
>DFC Fluff
http://www.mediafire.com/file/oysd2f64iytbd69/DFC_Fluff.pdf

>free DFC fleet builder
http://dflist.com/

>DFC Kickstarter, lots of useful information to drudge through
https://www.kickstarter.com/projects/hawkwargames/dropfleet-commande

Reminder to ignore bait, unless it is masterfully crafted.

Topic of the Thread:
>You get to make exactly 1 change to DFC.
A change is defined as a specific rule or procedure, or a ship's stats, or a weapon's (across multiple ships) stats.
What do you do?
>>
Thanks for making the new thread, OP.
>>
I feel inclined to question why anyone wants kill em all scenarios, when that would devolve into a giant furball in the center of the map and be over in 1-2 turns of constant weapons free nonsense, and have about as much tactical depth as beer pong.
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>>52604687
Some people like pure violence. But as someone mentioned in the previous thread, most ships are pretty delicate in reality, so a kill-em-all would be over fairly quickly.

At the same time, I feel like there could stand to be more game types than just variants of cluster control. It's not exactly easy to implement in a ship-combat game, but I understand why not everyone would enjoy spending half a game moving token-spawners to token receptacles and hoping that your tokens to better than their tokens.
>>
>>52604946
This desu; for such a major part of the game, ground invasion and combat lacks a fair bit of depth.
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>>52605355
really it does? In a game setting where you could stop and play out the ground combat in intricate detail.

What other scenario options are there in a game, other than Achieve X objective, or Kill all the enemy. >>52604946 Says he wants more scenario types but does not present them? What other options are there that are not as you say moving objective takers near objectives?
>>
>>52607417
>other than Achieve X objective
There are a HUGE number of potential X's besides "get tokens into token bins", let's list a few.

>Kill enemy Admiral ship (variant: kill enemy battlegroup flagships and their admiral ship)
>Get more tonnage to the enemy's third of the field
>Have the most tonnage spread out over the most quarters of the field
>Defend already existing ground forces on some clusters while invading enemy held clusters
>Bombard enemy critical military clusters
Those are just the few I pulled out of my ass in three minutes, and that's not even thinking about all the assymetric scenario possibilities.

It's not just "kill all the enemy ships" or "take the most land"
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>>52607931
Alright whats the problem then? Play those scenarios? Hell since no one likes to discuss anything on this not discussion board, lets not discuss homebrew rules for more scenario types cause I mean who cares about this game AMIRITE?
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>>52608164
>Alright whats the problem then? Play those scenarios?
The """problem""" being that, as it stands now, ground combat for DFC is both tedious and not deep enough to warrant that tedium.
There are some good rules being passed around on the forums for speeding it up, though.

>lets not discuss homebrew rules for more scenario types cause I mean who cares about this game AMIRITE?
Sure thing anon, what would you not like to not discuss?
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Does anyone have the Saratoga Class Light Cruiser rules?
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>>52607417
Just because I'm not creative enough to design a few scenarios while in a rush, doesn't mean that there isn't a need for more variety.

As >>52607931 shows, there is potential for game scenarios that aren't straight Deathmatch or Point Capture. One idea I was mulling over while driving was a convoy defense mission. Defender has an allotment of strike cruisers (and/or troopships) they need to move from one corner of the table to the other. The attacker enter using Rapid Response from the opposite corners of the table. Defender earns VP based on how many ships escape intact, attacker earns them based off of how many are sank. Could also possibly earn VP for other factors, like sinking a specific enemy classes, crippling enemy ships, etc.
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>>52608260
They're the same as the New Cairo.
>>
>>52608207
I dunno you guys are the ones with the issues what do you propose rules wise for a homebrew scenario.

I mean weve got
>Get more tonnage to the enemy's third of the field
How do you want to play this out, would it be only on certain turns, only in certain orbital layers, why third and not half?

>Kill enemy Admiral ship (variant: kill enemy battlegroup flagships and their admiral ship)
Does each player get a free admiral, what ship do they have to be in, or is it attacker defender, how do you avoid list tailoring (attacker gets fewer points?)

>Have the most tonnage spread out over the most quarters of the field
Would you do this as modified critical locations ie tonnage near a fixed point at a certain orbital layer on a certain turn, or the whole quarter at the end of the game, would scoring be tonnage based or points based?

>Defend already existing ground forces on some clusters while invading enemy held clusters
Do we play this attacker vs defender, or does each side get their own clusters, do troops/ships start already in play or are certain clusters just not worth victory points if taken?

>Bombard enemy critical military clusters
Attacker defender or both players have targets to destroy, do you also combine it with the previous option? Maybe their is an asymmetrical objective in which one guy has to deploy troops and hold and the other guy just has to bombard. How do you score would it be each cluster, or each sector, are certain sectors worth more.

>There are some good rules being passed around on the forums for speeding it up, though.

Whats wrong with the current form? (I have not heard much discussion about this other than people are dissatisfied). What has been proposed (beyond the official errata released recently) What do you think?
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>>52608278
Im not saying there isnt, im just trying to annoy you enough into actually discussing it instead of going: well not enough variety time to leave.

I mean a fleet battle scenario is really easy to whip up, just dont put any objectives on the map winner is based on kill points, go nuts, hell you could even say atmo is not available for this scenario only low/high
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>>52608372
I understand the devil's advocate route, but keep in mind you're just going to piss people off more often than not. There's a fine line between critiquing and criticizing, and that line has a great effect on /dcg/'s userbase's willingness to participate.

As for a straight fleet battle scenario, yes, that is certainly easy enough to set up. But as others have mentioned, even in the previous thread, a straight fleet battle invalidates a number of ship options for all sides, and basically turns into a 2-3 round clusterfuck as both fleets bunch up in midfield. While a pure slog seems entertaining in theory, cruisers crumple rather quickly under fire.

>>52608260
The Saratoga is effectively a unique counts-as New Cairo sculpt.
>>
>>52608372
fuck you atmo is important for muh jelly frigates.
As for straight up slogs, longest I've seen a blue water engagement last was five turns to totally wipe out shaltari, and thats because they made me come to them. The last turn was a mopping up rather than a battle; a stray distortion bubble essentially decided the game early turn 4. They're very abrupt and short games that way, even at higher point values.
>>52608320
>assault enemy airspace
Low orbit specific, and points awarded by tonnage would be the obvious way to go about it. As for third, it means you have to actually push into their turf, rather than the current setup which largely involves going just far enough to threaten midline.
>Kill x target
That game would be over stupid fast, or else would be a stupid boring game of keep away without some serious shenanigans. Ships die way too fast to have the game revolve around a single VIP, or even a single VIP battlegroup.
>Land grab
Tonnage based, table quarters not just crit locations to give some maneuvering space. Otherwise its really just the same as we've currently got minus strike carriers
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>>52608320
>Does each player get a free admiral, what ship do they have to be in, or is it attacker defender, how do you avoid list tailoring (attacker gets fewer points?)
The largest ship in each battlegroup is designated the battlegroup flagship.
The largest ship of all battlegroup flagships is designated the fleet flagship.

The fleet flagship gets an admiral with the highest AV available at that game size, otherwise, battlegroup flagships get admirals equal to 2 less than than that size. (all for free)

Killing the fleet flagship is worth 2/6/8 VP, killing a battlegroup flagship is worth 1/2/2 VP in skirmish/clash/battle.

At turn 4, if one player has twice or more the VP than the opposing player, they win and route the opposing fleet. Otherwise, the player with the greatest amount of VP on turn 6 wins. If tied, KP break the tie.
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>>52609462
>Land grab
>Tonnage based, table quarters not just crit locations to give some maneuvering space. Otherwise its really just the same as we've currently got minus strike carriers

Oh boy Beijing-chan gets to be prom queen!
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>>52610791
Beijing-sama should never not be prom queen. She's even cooler than Moscow-sama, she has a laser AND 6400 guns! Nobody else has that. I hope to be just like her one day.
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>>52609545
Feel like this is going to simply be a huge fur ball in the center as >>52609462 indicated. I mean i like the idea in principle but the balance of the game does not really support only fighting as an objective even in a more limited form.
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>>52613055
Not necessarily; there are two main objectives in that scenario: Kill the enemy flags, and keep your own safe.

By necessity, this would require sending your non-flags to kill their flags, while keeping your flags out of combat. This would mean that you would either keep your flags in the rear line, spread out on the front line, or going along the sides. Necessarily, the enemy would then have to split their ships to go after your flags, and yours for theirs.
>>
How do you make the Perseus good?

Hardmode: Any changes made to its stats must also be applied universally to other applicable ships and remain balanced; changes to heavy guns are made to all heavy guns, changes to its hull is made to all cruisers, etc etc.

Impossiblemode: You can't change its loadout or model.
>>
>>52614198
Give cruiser heavy guns the 'precision' rule that makes them do 2 damage on a to hit roll of 6. It isn't applied to BB cannonades because they don't have that funky turret design of cruisers.
Maybe switch those lights for mediums too.

Percy may never be good, but if she can be made playable then that's good enough for me.
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>>52614198

Make her cheaper.

This was an easier sell before they buffed heavy guns in any way, but I always thought the points-scale was the first balancing option for anything.
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>>52609545
The biggest problem is that in doing so, you're effectively telling each player that their biggest and most effective ship in each group needs to not be doing what its supposed to do and get stuck in. For everybody that isn't shaltari that sucks; a UCM fleet where the BBs, the moscows and the BCs aren't getting their guns to bear on target is just 150-200 points per ship wasted. About the only winners as far as not utterly ruining the biggest investments in your fleet are belles and the Heracles/Shaltari BBs. Scourge are utterly screwed, as are UCM. Hell, especially scourge. Most games you'd have six VIPs...no scourge fleet can afford to -not- have those six vessels sinking their teeth into the enemy, and the BTLs they get just aren't good enough to design a fleet around for long range work.
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Which faction has the best memes
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>>52618901
PHR.

Of course, the UCMs are most recognizable and understandable to us. PHR and Shaltari ones are mastercrafted memevirii that we just don't have the proper sophistication and hardware to understand.
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>>52609545

The quirk among the IRL navies that actually fought battles constantly (as opposed to waiting around for gotterdammerung) was people started putting their admirals on heavy cruisers. As much accommodation for a staff as a battleship, and a whole lot more deployable strategically and tactically.
Is it that people aren't playing Space Station games? Not everyone has space stations (personally, I proxy), so somebody with a very limmited understanding of his scenario options may be behind this objectiveless meeting engagement battle to the death push in DFC.


Because anon, seriously... if I had a fleet in that kind of situation and I was in any way disadvantaged...

>"Ok, fuck this. Commander, orders to division leaders. Refuse engagement. Climb and break orbit."
>>
>>52616546
Who says you need to have your VIPs necessarily hang back? You just need to move in locations where there isn't a huge amount of firepower waiting to mince them. Remember, you'll have a lot more outright combat ships since you won't need to take strike carriers, troopships, or corvettes (generally). That's at least another 2-3 cruisers right there, or 4-8 frigates.
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>>52619694
>>52609545
Do this in a very heavy debris-field region, so navigating is almost as important as shooting.
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There's a busy discussion on the FB group about the PHR fleet's shooting game, specifically that its damage output is generally low quality and unreliable and must be offset with strong troop deployment strategies.

How do you folks feel about the thought that this argument somewhat justifies the outstanding cost-benefit ratio of PHR troopships?
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>>52621618
I think they're wrong; PHR broadsides are efficient for their damage on standard orders, doing far in excess of other factions to a significant degree.
I wouldn't say that PHR broadsides couldn't do with a slight increase in damage across the board, but it's not critical to the point where exceptionally cheap troopships are required.
>>
>>52621618
Broadsides aren't perfect, but if you have even the slightest idea what you're doing they can still be quite effective. Linked has done a lot for them, they could maybe do with another little manoeuvring buff but it's not desperate. Even if it was that still doesn't justify the Orpheus at all, I've seen the "half of these options are terrible, so make the other half overpowered" in fighting games and it worked out exactly how you'd expect: people spammed the strong moves and ignored the weak ones, and the character was overpowered.
>>
>>52619694
Unless you have a super heavy amount of debris to play hide and seek in, spreading out is just gonna get your opponent to mass everything they've got and blow you away in piecemeal, to which the response is the same boring meat grinder in the middle issue. Iunno, I'm just not seeing making a VIP setup out of your own fleet a particularly good experience. Now, if you have a defender controlled VIP collection that's not part of their fleet, akin to an escort mission, and are rocking a lot of debris fields to make it feasible that the VIPs will survive past turn 2, then that might actually be a good time.
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>>52625156
You're ignoring the fact that both players have VIP fleets, anon. The enemy massing all their forces in one area just makes it easier for your to focus your fleet's firepower on them, while denying them the same advantage.
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>>52625272
Thats just Kill points with restrictions though, its still gonna devolve into a giant furball and be over quick, the game is not balanced around protracted shooting engagments
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>>52625334
>Thats just Kill points with restrictions though,
Exactly? That's kind of the point, anon. The prompt was to create a scenario based on killing the enemy fleet that isn't just "kill as much enemy points cost as you can"
>>
>>52604306
So, not DFC specific, but does anyone have ideas as to how to design a fleet game so that it doesn't have tinfoil ships?

Battlefleet Gothic had <half HP ships become crippled. Crippling a ship was worth VP, destroying it was worth more- but once crippled ships were less mobile, less powerful, and it could well not be worth the effort to do anything to them. In my flirtation with the system, it seemed like it got an okay number to survive.

I've heard Firestorm Armada and stuff have a system like that where damage degrades a ship's capabilities, but it makes games drag out into tapering-off-slugging-matches that take forever.

Dropfleet hasn't that taper-off, but ships explode left and right and I frequently see a board start with 15+ ships on each side, and end with <5 on one side and <10 on the other. It really doesn't leave much room for the idea of ships surviving dozens of battles.
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>>52626245
Just assume ships with 0 hull are out of action. They take another crippling roll. If they suffer damage exceeding their 50% their base hull, the ship was destroyed instead of just being disabled.

Ships can disengage from battle by lighting their main drives. This counts as a full thrust but moves 0 inches. The ship cannot fire or turn, and leaves orbit by the start of the next activation.
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>>52628751
>when you have to let the other factions know you're badass so you goldplate your missiles
>>
>>52621618
I've played a decent number of games as PHR with the experimental rules and it seems to me their problem isn't firepower at all. I've gotten a decent number of double broadsides off in each game and they can do quite a bit of damage.

My problems are in how to actually apply the damage. For those broadsides to be worthwhile you have to be right in the middle of the enemy, and in approach types where your ships don't all deploy on turn one I've found that broadside ships end up isolated and destroyed without getting a chance to fire more than once (vs. Scourge was particularly horrific). It's not an impossible problem, but it presents some complex list construction issues that are not present in other factions.

OR I could ignore all that and spam troopships, which is dumb and boring.
>>
>>52628860
>when you're so post-scarcity you diamond tip your bullets
>>
So how are Junos and Angelos? Bears used to suck but now have a purpose since they carry flak/mortar teams, Havens are excellent for teleporting infantry around, Battle Buses and Jacksons both have their purposes and Invaders are just trash. But I'm not too sure about the PHR ground transports. Junos are a bit more heavily armed than Bears, but I'm not sure it's enough. Angelos seem better with MBT-tier guns and defence, but costing 60 points to carry one squad is a bit iffy.
>>
>>52629227
They suck balls.

They don't allow you to carry more guys than a light dropship like the other races, the main gun is pretty useless against nearly every opponent, and you don't ever want to be in a position where you can shoot that gun either
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>>52631212
That's about what I expected for Junos, but are Angelos the same? They both seem okay for softening up an occupied building before dumping troops into it, and they're pretty survivable with that skimmer bonus.
>>
>>52631212
>>52631301

Angelos are pretty sweet, yeah, however you take them.

Triton is fragile, but Juno + Neptune is cumbersome to use enough that there is no advantage over just using more Tritons.

Valkyries in a Juno with no Neptune is a working thing, but gets yelled at by my autism, personally.

>I think if I ever played games outside of the cityscapes I'd appreciate Neptune+Juno at least a little- remember, you can actually hide behind vehicles in this- but I don't.
>>
https://www.youtube.com/watch?v=3p43-lo5uA8
>>
Comrade Dave responded to me and informed me that the reason I haven't gotten my shipping notification is because i'm queued to be shipped, but haven't been- with the Saratoga delay, they've modest backlog and are shipping in FIFO.

This is clearly all your fault, stop ordering Saratogas before me. And expect to see a lot of them.
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>>52634580
We'll probably see tons of them in May and June, as well as tactics involving the mass use of Saratogas/NCs.
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>>52626245
the problem with dropfleet isnt the crippling rules, its the firepower to ship armor system. Dropfleet much like Dropzone features a weapon system to armor system that is more equivalent to the current real world balance. That being that even the best armor in the game gives you jack all survivablity against the higher end of weapons. Lets take current warships, 1-2 good antiship missile hits would do in just about anything short of a fleet carrier anymore. The only way to not die is to not get hit. This isnt the pre WW1 where dreadnoughts could shrug off salvos of fire and trade shots for hours. DFC follows this same logic, ships all punch way above their belt, even a lone frigate can potentially do serious damage to a battleship in one go of shooting depending on its type (im looking at you close action frigates). So if you want to change the tinfoil ship design you need to adjust to firepower to armor ratio in the game. Alternatively you could further restrict shooting and make maneuvering more important so ships cant shoot at each other every turn all game once in "range".
>>
>>52637334
Why not both? The great volume of damage and the crippling system both contribute to ships dropping like flies the moment something looks at it funny. A frigate that takes 2 damage has only a 1 in 3 chance of surviving its crippling roll and blowing up instantly. On a cruiser with 10 hull, 5 damage lost to weapons fire and a high chance of losing 2-3 more (plus negative side effects) means that whatever was shooting at it just has to give it a gentle push.

There seems to be far too many sources of damage and not enough means of mitigating it. Armor doesn't do much, PD only works against specific types of attacks and only succeeds on a 5+, and as you mentioned, the only real way to survive is to not get shot at in the first place
>>
>>52638586
Simple; make critical damage have to pass an armor save (+1 penalty), while normal damage needs to pass two armor saves.
>>
>>52611625
The "guns and laser" is a little niche to me. How often will someone be dumb enough to let you fire at will a BTL?

I understand the threat of it can be just as good, but for that point cost it doesn't seem worth it.
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>>52640785
It's not actually that hard desu. Just don't wait too long between activations.
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>>52638586
Thats what I was saying I think the greater share of paper ship syndrome in the game is how easy it is to do damage to ships, not necessarily the crippling mechanic, I think if ships were more durable the crippling mechanic would seem almost toothless by comparison.

Id would again be interested in a game where there is more emphasis on maneuvering and arcs are more restricted so shot placement became more about lining up shots rather than just always firing all the time.
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>>52641012
So you make yourself predictable is the strategic advice?
>>
Time to deploy posthuman-scale autism. PHR naming scheme, based on literature and poetry. Bonus points to the anon who suggested the names of the Theseii.

A Midsummer Night’s Dream – Bellerophon-class heavy carrier, fleet flagship

Roland Deschain – Theseus-class light cruiser
To The Dark Tower Came – Theseus-class light cruiser

The Shadow Over Innsmouth – Orpheus-class assault troopship
The Doom that Came to Sarnath – Orpheus-class assault troopship

Völuspá – Andromeda-class escort carrier
Grímnismál – Andromeda-class escort carrier

The Castle of Cagliostro – Calypso-class ECM frigate
The Curse of Capistrano – Calypso-class ECM frigate

Philocleon – Pandora-class frigate
Bdelycleon – Pandora-class frigate

Odyssey– Europa-class frigate
Iliad – Europa-class frigate

XX – Medea-class strike carriers

'XX' means I can't think of a name for the little shits. Presumably something Lovecraftian to tie into the 'troopships = eldritch horror' theme.
>>
>>52642814
>The Doom that Came to Sarnath
Excellent taste.


I get, and do not dislike, Deschain, but I kind of liked Childe Roland better.

The Fate of Howard Carter for your Medea, maybe. Or Colour Out Of Space. Or, even simpler- The White Ship.
>>
>>52642915
That's... an excellent point. Got my Rolands mixed up.
>>
What the Moon Brings – Medea-class strike carrier
The Whisper in Darkness – Medea-class strike carrier
The Quest of Iranon – Medea-class strike carrier
Sweet Ermengarde – Medea-class strike carrier

I'll think of more Medeas when I get more Medeas. Deschain's now Childe.
>>
>>52642506
Not really. You don't need to fire off the laser every turn if there's more important stuff to do, and even if you do there's worse things than predictably doing big damage. 6 3+ shots, 8 4+ shots, a cobra laser and CAW that wouldn't be out of place on a Scourge ship ain't bad.
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Design Borg/Jelly/Hedgehog destroyers, UCM is already ahead of the game
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>>52645428
I could go for something like a symmetrical Vaygr Destroyer for the PHR layout, with that "vertical" layout to distinguish it from the UCM.
>>
So I wonder if you do want to get rid of the ground phase, but don't want to play just grindfest,would picking 4-5 strategic locations on the board to try and control with tonnage be an answer?
>>
>>52646285
Pretty much. An alternate idea is to use strike carriers and troopships as VIP cargo to escort/destroy
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Bump
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>>52646845
I've played escort missions in other space games, they always fail cause it's space, there's no way to stop the enemy from focusing on the targets within confines of game table
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>>52650154
Well, terrain to provide 'cover' and a smaller attacker force. Add in a requirement for the attacker to survive, or a kdr where the defender cam lose his VIPs and still win.
>>
>>52649857

This did put a smile on my face.
>>
battlecruiser w h e n
I need my mass produced Perths
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>>52653380
Perth-sama is well endowed. She will lead the UCM to victory
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>>52654710
St. Petersburg is a real queen. Perth tries to do too many things and is more expensive.
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>>52656086
I'd rather have Saratoga twins than a St.Petersburg. The only reason anyone cares about her is because she got buffed, and even then she's a huge target.
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>>52658011
Saratoga twins are the hugest targets of them all. They can do a lot of damage but fall down in a stiff breeze, which means they'll be near the top of an opponent's to-do list. One St Pete is about as hard to kill as two NCs, and so should generally be a lower priority target unless your opponent is just scared of big things.
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>>52658931
Plus as big as Petey is, it's not that expensive. Definitely an efficient price on a heavy cruiser.
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>>52659731
Agreed, the Pete is effectively a budget Perth now, and that double tap cobra on WF is amazing if you can line it up.
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>>52658011
>tfw no alt Shenlong
>tfw no alt Theseus
>tfw no alt Basalt
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i want to sell my Civilian Liner but i cant seem to find a price estimate online... Any idea how much i should ask for it ? thank you
>>
How do we fix the Vampire?

It's just so shitty.
>>
>Tfw no shipping notification
It's like I'm actually a kickstarter.
>>
>>52666343
Talking about the Saratoga's? Mine came yesterday. So fucking shitty to put together, massive gaps between the two parts of the ship. Some designs just really don't translate well to resin.
>>
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>>52666429
Three saratogas, two battleships, two corvette blisters, a two player starter set.

All ordered about ten days ago, but on hold and not yet shipped because of the Saratogas. And now you're telling me it's a shitty model? Just fuck my shit up senpai.
>>
>>52666491
Gonna need a lot of hot water senpai. Mine took a fuck age to ship too, like nearly a month. If you want tomorrow I'll post some pics of my Saratoga's to show you what you're in for.
>>
>>52666429
>>52666491
>>52666631
What about the models seen on the FB page? Is this a common thing, or did you just get a bad casting, anon?
>>
>>52667098
Two of my four have noticeable gaps. I think its just going to be the nature of this molded. Two separate contact points seperated by a void, just asking for trouble.
>>
>>52667652
Two of the the four I've opened that is, I have little faith in the other two.
>>
>>52661701

I think that is an example of how some parts of DFC aren't well expressed by unit stats. Lining up Saint Pete at the end of one turn pretty much forces your opponent into a very constrained activation order the next turn, and that's a worthwhile something.

>you might even catch some strike carriers out of atmosphere!
>>
>>52667690
If it can line up a shot, St.Pete is going to badly maul if not destroy a ship per WF. Iirc, now that it got buffed to Burnthrough 8, it has the potential to do twice the damage of a Moscow in a single round of shooting.
>>
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Just bagged a Dropzone starter set where the guy had swapped the Scourge for PHR. While I might sell the PHR to a friend who wants to start them (although I might keep them, considering I do both factions in Dropfleet), what's the best way to add to Starter UCM to make it viable? As a reminder, I'll be getting:
3x Condors
3x Sabres
3x Rapiers
3x Bears
6x Colonial Legionnaire units

I've heard UCM air game is STRONK, and I do love me some air cavalry. The Longbows also pique my interest, as do Praetorian Teams in Falcons, though I've heard the Ferrum is the best damn thing in the army. Thoughts?
>>
>>52670269
Not a UCM guy myself, but I have heard that Praetorian-filled Falcons are your best choice for troops.
>>
>>52670269
>>52672132
Ferrums, absolutely. The Phoenix is the rudest thing you have, as well. Praetorians in Falcons are good, but equally you're going to have to take actual Troops instead of exotics. Legionnaires are what you have, but the flak and mortar teams are just plain better.
>>
>>52670269
>>52672132
Praetorians in Ravens are a good choice, though you will have to play smart with them. To my understanding, Katanas are a good choice as well for armored options. I'm not familiar with the Ferrum though, my friends and I have barely expanded past starter units.
>>
In terms of insertion options for UCM Legionaires, are 15 man squads per Bear on a Condor or 10 man squads in Ravens a better option? I'm still rather new, and I'd like to know my options (and I think dropping via Ravens is cool)
>>
>>52673938
Raven. Anything that can solve 10 legionnaires can solve 15 of them; I'd rather be able to put them where and when I want them faster.
>>
So how viable are pure close action scourge? No guns, no furnace canons, just djinni, wyverns, and manticores across the board, plus sc&troopships? Does the lack of range hurt that much?
>>
>>52673938
The only time you should ever put regular Legionnaires in a Bear is when there's a heavy weapons squad in the other Bear and you want to keep things versatile. Even then you'd probably be better served just taking more mortars/AA guns.

>>52674749
It's probably not the best idea desu, but it sounds like fun.
>>
How many planets do you think the PHR control, besides their homeworld and the moons?
>>
>>52677706
Probably about four or five, but we know so little about the Sphere and its capabilities that it's hard to even guess.
>>
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>>52677706
>>52678074
As the first anon mentioned, probably 3-5. We know they have a home star system, and have recently claimed the Tlalocan system as well. Because all of the fluff is explained from the perspective of the UCM, there isn't much to work with, but the general vibe seems to be that the PHR is more concerned with quality over quantity, so they'd more than likely control fewer worlds than the UCM.
>>
>>52678217
holy shit those bases
>>
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Late night bamp
>>
Newfag here, I've been reading but there's a lot of stuff that doesn't make sense.

I want to start UCM in DFC, what can I buy that won't turn out to be unusable shit? It seems there are a lot of options for most races that are "0/10 wouldn't take to a casual game as cannon fodder", and while I'm not a total poorfag I'd prefer to buy as little as possible when starting a new game. Any advice is appreciated
>>
>>52680692
The New York battleship is really mediocre. Otherwise UCM has a good lineup. Definitely one of the more balanced factions.

There aren't many truly shit ships, and they're largely concentrated into PHR and Shaltari. Granite, Jade and Perseus come to mind.
>>
>>52680760

Alright, thanks anon! So I take it the UCM Starter set is alright to buy since it can be built numerous ways, and if I bought the Battleships blister it wouldn't be totally useless since I could just make a Beijing instead of a New York?
>>
>>52680692
Lucky for you, UCM doesnt really have any lemons. St Pete was underperforming initially but now with errata it is quite viable. The best thing to do with UCM(besides laser beams and bombarding the shit out of zones you wont capture) is to play to your opponents weaknesses. Play keep away with Scourge but rush shaltari as an example. Our troopships are garbage tho, you wont need more than 2. NOrleans are life.

>>52680831
Beijing or Tokyo. Tokyo deletes sectors and can buly anything that like to hang out in low orbit around sectors. Beijing is made to create a zone of NOPE or brawl the ever loving shit out of things and go down hard like a Battlestar.
>>
>>52680831
Yup. 2 starters is a good starting point, and adding a battleship blister would let you play some bigger games.

There's a few things I'd definitely make though.
>New Orleans
They're your objective ships, so they're basically mandatory. For your first pair of starters I'd recommend building 4 of them, then working up to 6-8 later.
>Limas
Always have at least 2 in a fleet. I've used a fleet without any Limas and I regretted it immediately. The ability to scan cheaply without disrupting any other ships is invaluable.
>laser ships
UCM lasers are the best in the game, so it pays to include some. Guns are nice to have around too since they're more versatile and can afford to get closer, but don't go without a laser or two.
>>
>>52680894
>>52680885

Alright, the advice is appreciated. I'll save these posts for later. One last question: I really like the idea of the Jakarta, is it worth it in practice to use them? And should I wait until larger games to use them or are they functional at lower points levels too?
>>
>>52680925

Shit I guess that's actually 2 questions, lel, forgive me.
>>
>>52680925
A Jakarta can be handy for discouraging bomber strikes or non-Shaltari close action runs on one of your big, valuable battlegroups. Battlecruisers, a Moscow, or your own carrier group all have frequent moments where they appreciate those extra dice.
>>
>>52680885
I wouldn't say Sanfran is garbage. She performs her role just fine, not being able to compete with the criminally undercosted PHR troopships isn't necessarily a mark of a bad ship.
That said, I wouldn't take more than one or two. Troopships are supplements for strike carriers, not replacements.

>>52680925
Jakartas are good, but they're better as later additions. I'd wait until you have a comfortable number of strike carriers and Limas, and maybe some combat frigates too.
>>
>>52680925
They are nice pilot fish for battleships and anything that you plan on having CA fun times with. If it looks like it will attract bombers or is going to get stuck in brawls, Jakarta-chan is there to help from as safe a distance as possible. Dont go crazy with them though.

Go to ships for lower point games
New Orleans
Toulon
Lima
New Cairo
Berlin
Seattle
Atlantisburg

Our bombers suck but they can add dice, and fighters for screening to help out. The nice thing about the ships that have these is that its more of a secondary armament/utility rather than a focus. Its like playing Call of Duty where people throw a shit ton of grenades randomly across the map, most likely they will shoot you instead but those hail mary exploding pineapples can do some work.

Fun wombo combos
Osakas+Toulons/Taipeis
New Carios+Lima
Perth+Limas
Taipeis+Jakarta

>>52680973
Maybe I just use Sanfrans wrong, but I feel I hardly get the use out of them that their points cost. One is fine and okay for shoring up a close sector, two is where I get real iffy on them.
>>
>>52680957
>>52680973
>>52681029

Alright, awesome. I'll keep that in mind and come back with a list before building anything to make sure I'm not about to fuck up super badly. I think my friends are starting as PHR and Shaltari so if that makes any difference I'll mention it next time.
>>
>>52680692
>It seems there are a lot of options for most races that are "0/10 wouldn't take to a casual game as cannon fodder"
There's like, four of them in the entire game.
>>
What the fuck happened to Hawk's website? Why are so many products missing? Do Scourge just not have AA walkers anymore?
>>
>>52682902
>it's true
How about that; what else is missing?
>>
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>>52682902
>>52684282
They're probably re-organizing things. That, or they're having chronic restocking issues. Nothing to prove either side, just speculation.
>>
>>52682902
I don't even care, all I know is that they sent me my shipping notice.
>>
>>52682902
I emailed them asking for it, the response was they're supposed to be on the site and they're gonna work on getting them back.
>>52685004
Same here. I posted my order about 10 days ago, so the wait wasnt that terrible.
>>
For UCM, are Sabers alright, or should I focus on Katanas more? Also, when would I want to use Condors over an Albatross? I haven't played many games yet, so its mostly judging off of statblocks, but the Condor seems rather inefficient in comparison for what you get unless you're working with small groups of tonks.
>>
>>52687670
both are solid options whilst probably not outstanding they are more or less interchangable pointswise, role wise sabres do a bit better against higher armor targets, whilst katanas are better against skimmers.

Condors are actually more effective generally than an albatross due to speed being the order of the day. Although an albatross makes moving around a large number of tanks less obtuse. Either option will work depends on what you enjoy playing with.
>>
Hey /dcg/
I'm thinking of starting a Resistance army, since I like the old UEA tanks like the Alexander and the Hannibal, but I'm not keen on the wagons or technicals. I know Salakhan lets you take Hannibals as standard; how viable is an all-UEA army?
>>
>>52689086
The tanks themselves are great, heavy lunks. The issue is that their dropship isn't efficient.

Lifthawks are powerful, but cost a ton and have bad cargo capacity. You could do the job though. AA'll be a bit weak without wagons, as Zukovs are good but specialized.
>>
>>52687670
Usually you're working with small groups of tonks, and the speed of Condors is important. Albatross is better if you want to swarm a focal point with a bunch of medium/light tanks for cheap, otherwise Condors generally do better. Unfortunately the extra machine guns on the Albatross are a joke, so you can't even use it to kill things afterwards.

>>52688801
Actually Sabres aren't any more effective than Katanas against high armour targets, they do the same average damage against A9 and A10. Sabres get range, armour and a very occasionally useful secondary gun, while Katanas get speed, smoke launchers and better main guns.

Katanas are better, but not better enough that I'd go out and buy a bunch if I already had Sabres.
>>
>just ordered 3x saratoga, Santiagos, Nickars, and a Shaltari BB
You've all gotten your limited edition(tm) ships with free shipping(c), right?
>>
>>52692721
Only three. I'm worried I should go back and order three more.
From the sound of it, I'll be able to magnetize them for Osaka/NC swap, and six seems like it would cover all potential lighcruiser needs.
>>
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>>52691785
In regards to the Katana question, that seems rather problematic. The most efficient means of getting a hold of Condors for transport is the starter box which, in plastic, costs only $4 more than the 3 Condors within. It'd only be after I've filled out my need for Rapiers (and get a hold of Ravens for the Legionnaires and/or fill out my troop requirements) that I'd have spare Condors for using with Katanas.

Or would advancing Katanas over ground be a better option over all?
>>
>>52693605
Unless you're going full tourney WAAC mode you might as well use Sabres. They're not that much worse, and the extra armour can be useful.

Drive on Katanas can be decent for building demo, but don't expect to kill many vehicles or hold much ground with them.
>>
>>52691785
yeah but most high armor targets have higher energy weapons, and A10 fairs far better against those than A9, and sabres can stack up and still fire in a congo line, katana need to be more spread out
>>
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Tactical bump
>>
>>52696948
>when you're so post scarcity you use rubies for your anti-grav focus nodes
>>
>>52697036
>A UCMF patrol recently discovered that Elysium II's gem mining colony was stripped bare. The UCM has since discovered that the PHR has been spending the war gathering rare gems and metals to make bitchin' tech and personal mods the entire time, while trading excess materials to Shaltari warleaders in exchange for snuff.
>>
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So how do Scimitar drivers get into their tanks? The turret covers the entry hatch. Is the big laser not actually fixed mount, or do Scimitar operators just have to be really skinny?
>>
>>52689086
>>52689661
On this note, I'm looking to expand my Resistance force.

I've got the starter set, an NT-5, and a unit of Scout ATVs, thanks to Miniature Market's sale recently.

What else are must-haves for Resistance?

Fluff-wise, they've just driven one strain of Scourge off their planet, which the Scourge are having none of, so they're sending in another, more competent group. The UCM and PHR both want them to join, and they've decided to be independent; they didn't need any of you fuckers before, they sure don't now.
>>
>>52698161
a better question is how do they get ammo into the sabre/gladius weapon, how can the katana/flameblade elevate or depress its gun?
>>
>>52693605

Katana's are a lot more useful because they can just murder buildings. That is what most people use them for actually. Drive on katana for building demo and fight enemy ground vehicles with gunships and rail rifles on hazards.
>>
There is of course that one UCM tech, "Even more Sabres where that came from fucker".

But mostly the differences where the Sabre becomes noticeably better at the Sabres job than the Katana is has to do with your ability to use the "articulated" rule or if the other guy brought along a mess of *his* "real" MBTs and you become uncomfortably aware that the Katana is a fast medium type that can almost but not quite stand up to the higher end of Sabre's traditional peers.
>>
>>52700656

Something that kind of deals with that:

1) Building collapse rules says that the building is replaced by a 1-inch high solid feature (blocks LOS, impassible).
2) "Articulated" says a vehicle can draw LOS from a point 1-inch above its hull
3) Assuming a Sabre's hull is anything high than "zero", does that mean I can have my Katanas waste small non-scenario structures and then have my Sabres blasting away at things all game hull-down in the center of the table?
>>
>>52698161
Well going off of the fire arc, its not a truly fixed mount, so I think it can move to allow access to the hatch. I think "fixed" in this case is in comparison to the full range of motion the other tanks have.

>>52699967
I thought the railguns shoot discs, so something dinnerplate sized should be able to be fed up the arm no problem. Plus with this you can start using Tribes memes too. Got nothing on the katana/fireblade tho.

>>52701697
Those rule wordings looks like it was tailor made to have that interaction. I have done the same thing, parking sabres/gladii by a corner to deal with anything trying to flank them. Depending on the size of the building footprint there can be a significant blind spot where your LOS would cross the edge of the building.
>>
>>52701697
If we interpret 'hull' as the actual physical tank hull, then yes, a Saber would be able to fire over a leveled building.

That said, I'm sure someone somewhere has/is pursuing the idea that it's measured from the base of the model. Whether or not Hawk has made any sort of rulings on this case, idk and can't be arsed to check, but my gut says 1" from the hull itself.
>>
>>52703551
If I remember correctly, the rules state that LoS is measured from the model's center of mass. Consequently, this would make the Sabre's normal LoS to be some amount above 0" inches.
>>
Three months of fiddling with patterns and I still can't nail down a good scheme for my Shaltari.
Is there an interactive crash course on color theory for miniatures somewhere on the internet?
>>
>>52706396
You can read about it or try YouTube, but the only one I found was called just do it nerd
>>
>>52703832
>If I remember correctly, the rules state that LoS is measured from the model's center of mass.
Different anon here but the wording for the articulated rule doesn't say 'measure from 1" above the normal point from which you measure LoS', it says 'from 1" above the hull'. So the model's center of mass is irrelevant.
>>
>>52703832
not center of mass, but center of main body or hull, which one could construe to mean from the top of that, so one would think articulated means 1" from the top of the sabre/gladius/rapier hull
>>
>>52706396
You aren't trying to make a marketing campaign or anything, so all you really need is the basic entry level shit you can find online. Just pick two colours that are either analogous or complimentary (if you want to use black or white just treat them as purple or yellow respectively), paint the hulls one colour and the the anti-grav feathers the other. It doesn't need to be exact, stuff like blue and red or orange and green can look fine. Use your own discretion.

Then paint the guns a metallic colour (silver and gunmetal are both generally inoffensive choices if you're afraid of ruining your scheme) and the vision canopies black. Those tiny little gribbly bits can be whatever the fuck colour, they don't matter much.
>>
>>52712558
I've got all the fiddly detail bits settled, I just can't seem to find a secondary color that looks good next to the greenish-blue primary. I'll post a lineup of the various attempts I've made in a bit.
>>
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>>52712558
Here's the three rough schemes I've churned out so far. I was trying to avoid using all cool colors, but ironically I'm liking the secondary green the most so far.
>>
>>52713370
You're going a bit too bright with the yellow there. Try toning it down to more of an amber shade if you can.
>>
>>52713370
If you're going to use an intense yellow like that, give it a brown wash to tone it down and give it some depth.
>>
>>52713370
I like the blue, but the orange is a tad too fluorescent, I'd say.
>>
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Bump for the glory of mankind.
>>
I just got my first PHR ships, built a few, and was ready to get started painting, and I realized I don't have a bright enough blue for the scheme I want to do.
>this kills the man
>>
>those eyes
[barely restrained FUCKING XENOOOOS]
>>
>>52718992
>>52723569
*
>>
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So, lads, I think I found my UCM paint scheme.
>>
>>52723927
Blue grey is best grey.
>>
>>52723927

Neat what is this from?
>>
>>52723569
The humans in drop-universe only have 2 settings:

Barely restrained anger
Full on crazy face anger
>>
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>>52724701
Not that anon, but AT-43, probably my favorite 28mm skirmish game. It died about 5 years ago when it's creators, Rackham, went bankrupt after months/years of mismanagement and continual supply issues from China.

>Press F to pay respects.
>>
>>52724768
I made fun of it back in the day. Nowadays, I'd fucking kill for good sci-fi pre-painted models.
>>
>>52724744
And ineffable, stylish, smug.
>>
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>>52725807
>>
>>52725807
>>52725856

I said humans not traitorous dicks. GTFO Ball Lover
>>
>>52725807
>PHR
>human
Scourge are closer to the real thing.
>>
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>>52725476
Honestly, I never understood everyone giving it shit all the time for being pre-painted (aside from actual Rackham fans that were justifiably pissed they discontinued their pewter line). The job was done well enough that often times a wash was all that the models needed to look amazing, the paint served as a primed surface (which held new coats very nicely), and in most cases was applied thin to allow for all the details. I still love my AT-43 minis, I've never felt that I've had to repaint almost any of them. But enough off-topic, link me a post in Alt-Wargame general if you want to know more.

>>52725899
Scourge are like, 50%+ parasite or more by the time they've finished infesting their host. Scourge are no more human than PHR, though PHR aren't close either.
>>
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>>52725856
>short white hair on the right
UNF
>>
>>52726814
I wonder if the UCM will start building mechs to try and match the PHR. I kinda like the idea of having shitty boxy mechs and using them to try and goad the PHR into dumb contests.
>>
>>52730497
Impractical, but we know the EAA built giant fucking Jaegers... for SPORT.
Can't wait to see what that looks like when Krell's model comes out. And if it becomes a regular Resistance unit.
>>
>>52731779
>inb4 art of it going toe-to-toe with a type-7
>>
>>52730497
I support this, if only because the word 'boondoggle' has not yet been used to describe a DZC vehicle and I feel like that's a wasted opportunity.
>>
>>52731931
>"wait, guys, we already have hazard suits! Why not just make them bigger?"
>>"You mean... danger suits?"
>"Precisely! Let's give them a sword or club or something too, just to one up the Shaltari while we're at it"
>>"Who the hell is going to be crazy enough to want to pilot a fifteen foot tall tin-can with a sword? They'll be a plasma magnet!"
>"We've got two entire planets full of the craziest sons of bitches this side of Aurum, I'm sure a few will love them"
>>
DANGER SUIT TEAM:
Type: Vehicle (Walker)
Category: Exotic
S+C: 2/4/6/8, Standard
A6 Mv6" CMA DP1 15pts
Weapons:
>Light Autocannon: E6 Sh3 Ac3+ R(F)48" R(C)12" MF6" Arc:F/S/R Special:Strafe
>Heat Hawk: E10 Sh1 Ac2+ R(F)CC R(C)CC MF6" Arc:F/S/R
Transport: 1-4x Raven-B Light Dropships (2 units each)

Now we just need to work on those spider tanks.
>>
>>52730497

I don't see it happening.

>>52732019

EAA Alexander tank, I think.


Ok... What I could see happening is coming up with something that is as tanky, sneaky, AND killy as something carried by a Raven-B light dropship can be. Because when you need tanky sneaky and killy and all you have left is Raven-Bs as of this point in the reconquest your are kind of SOL, shouldn't have gotten those lumbering CAP/Flak-magnets of Condors and Albatrosses shot down with all souls and taught your supply officer to cheat at UCM-Forces-Varient Wolfrum 2-draw poker better.

That said, the Janus sucks, so there is your gauntlet to throw down to the PHR right there UCM.
>>
>>52734342

That said, who ever saw a dead Neptune pilot?

>AI copilots were a bad idea
>"The fuel cell as about blow, you need to get out! Can you stop being creepy with your familiar long enough to SAVE YOUR OWN FUCKING LIFE?"
>"...I'M THINKING SPHERE DAMN IT!"
>"..."
>"...Right. We die together. 'Tuney, I want to time it so we climax when this tub blows sky high."
>"YoU gOt It BosS!"
>"For the love of the Sphere release the collar locks first, let us take our chances with the fall!"
>"Speak for yourself, baseline! Ares, get us in on this! And dress sexy!"
>>
>>52734434
Flying with a Neptune pilot is taking your life into your own hands. They're notoriously melodramatic in the relationships with their AIs and its not uncommon for the pilot to try to perform grand gestures of love like crashing the dropship to make their waifu happy.

Poseidons by comparison are bus drivers, always trying to talk to everyone riding with them. This can make some people unhappy, its rare but not unheard of for a walker AI to request a transfer to Poseidon air crews as the Poseidon pilot charms the metaphorical pants right off your AI.

Tritons are absolutely bro though, and extremely popular with the siren corps. Its widely agreed Triton pilots get a kick out of carrying Valkyries, regardless of whether its an orbital drop or an extremely rare transfer between two combat zones, and no Triton pilot will pass up an opportunity to make fun of a Valkyrie that ever need rides.
>>
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Daily reminder that the Azurite is an exceedingly good looking ship.
>>
>>52736017

Of course there's always that one kind of Poseidon pilot who really wanted to be a Njord pilot and takes it out on the rest of the world. Or tries to bully the world with his stealth missiles (always convinced the next shot is going to draw to the inside straight and trigger "shaped charge") instead of just dropping off that six-pack of heavy walkers and letting them deal with it.
>>
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>>52734434
>Familiar, simulate two Shaltari females in estrus, an unhosted juvenile Scourge parasite, and two paired symphonic/anti-symphonic quantum orchestras. Disengage safety protocols.
>>
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>>52741284
>Cybrans, the bro-tier former slave race that just want to be free
>not Aeon, the advanced alien-worshipping shitbags that act like dicks to everybody
>>
>>52736017
Wait, how is killing their waifu and themselves a gesture of love? Are the pilots just so insufferable that they make their AI want to commit suicide?
>>
>>52742661
They're all Romeos who want their AIs to be their Juliets. The fact that they're made to order waifus just makes the problem worse.
>>
>>52742661

The AI has the emotional development that you'd expect, and the pilots aren't the kind of people you'd want to navigate through a partner/coworkers inbuilt crippling emotional dependency.

>there is a "impromptu suicide pact to affirm their love" checkbox for PHR non-combat dropship loss investigation forms.
>>
>>52743572
I mean even Romeo wasn't that retarded. He just necked himself when he thought his waifu was already dead.

Fucking posthumans can't even reenact tragedies right.
>>
>>52743914
Well there's a reason you only see Neptunes ordered by the most junior commanders. Every commander after a bit of work with them always decides to use them purely for orbital deployment and to keep them out of the action where they get all suicidally melodramatic.
>>
>>52747166
Whoops, wrong thread :^)
>>
It's been discussed how faction X might play in space, but what about on the ground?
>>
>>52748087
That is assuming they even play on the ground. If Faction X only fit into space, then would mean we're back on an even keel for faction equality numbers
>>
>>52750740

Contested planetary invasions against near-peers are for suckers, but all you'd need for a DZC presence is some fleet marines and a reason to use them.

>space station/battleship interior combat scenario when hawk?
>my sirens could totally take that razor-worm boarding party
>>
>>52743684
>The AI has the emotional development that you'd expect, and the pilots aren't the kind of people you'd want to navigate through a partner/coworkers inbuilt crippling emotional dependency.

Showing my paleo-/a/, but that's why I was Shannon/Cz endgame and not Shannon/Zefiris. "It has panic attacks if you aren't giving it attention" seemed like a bad design decision in general for a combat-AI and the kind of "good" utterly horrible idea for a weapon control interface people with their heads up their asses would come up with. Go for the one that could take you or leave you but spends cycles communicating with you anyway and doesn't avatar like a middle-schooler, man.
>>
>>52752531
Thanks for reminding me that I have that series on my backlog, even though I haven't watched anime in five months.
>>
Anyone try the plastcraft terrain yet?
>>
>>52756278
No, but while their initial sets weren't too bad, I haven't heard good things about any of their newer color printed sets. They seem really cheap, both in terms of quality and visual appearance.
>>
Now that my fleets are built I need something to do with the massive pile of leftover bits.
I'm hoping to find a tasteful way to bash all these mothership hulls into some sort of Shaltari station (take that, lore!) so my games can spread out from the basic ground scenarios. There's no concrete size set for station models, right?
>>
>>52758037
Nah. The rules allow for the general sizes, but how big or involved it is is entirely dependant on you.

Also, I like that idea of making a Shaltari station. Maybe it can make jumps, but can't move quickly under it's own power? Perhaps it acts like a semi-mobile core base for Shaltari operations in a given star system, allowing Motherships to range out to individual planets, or augment force numbers.
>>
>>52742141
>Aeon
>dickbags

Only if you're playing SupCom2, and who does that?
>>
>>52758665
>speaking the evil's name
There are many sequels and trequels that should never be spoken, and that is one of them.
>>
so, pre-painted memes aside, do you think Dave could just sell these pre-assembled?
He's got the CAD stuff for the full model (posted in rulebook or promotional art) and the Saratogas I just got today indicate he can make pretty large cohesive pieces. What if you just got your ship, filed off a little flash, glued on a few turrets, and presto?
>>
>>52760128
That's a big step away from 'pre-assembled'. Fins for example, need to be glued in seperately and would never survive shipping .

That aside, Saratogas and UCM Battleships are just two-piece, battleship turrets aside.
>>
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>>52760128
Given the fact that cruiser+frigate designs share their respective hulls, it requires less resources to make comprehensive sprues with the options for everything versus making all of the ships individually and inevitably end up overproducing one design and underproducing another trying to suit the fluctuating demands of players. Even something like injecting or pre-building the cruiser hulls themselves (while keeping all the options separate) would still result in some sort of increase in production costs, which then increases the cost per individual ship.

Not to mention, even in well done pre-built miniatures (i.e. AT-43, Dust), there is usually a recognizable difference in piece quality compared to injection-plastic sprues.


>tl;dr Could? More than likely. Would it be practical? Not really.
>>
>>52758665
Even in their own campaign half the Aeon are proper civilian-murdering dickbags. That takes some dedication.

>Only if you're playing SupCom2, and who does that?
Woah, dude. Too far.
>>
The Aeon were always the dirtiest xeno-humpers, who wanted to mindrape the galaxy. The gods they worshipped are literally Cthulu Hitlers, who's first act on arrival was carpet-nuking Earth.

Good job, idiots.

UCM/UEG/Whatever in the SupCom Series were right, and we need Fatman deployable by Albatross dropship in the Reconquest.
>>
>>52761112
>we need Fatman deployable by San Francisco troopship in the Reconquest.
ftfy
>>
>>52761112
Cybrans were right, UEF were kinda dicks, but redeemable, and the Aeon were just full Avatar/Jake Sully except they turned out to be Cthuhlu.
>>
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>>52761179
There we are. I found the scale image.

Actually would that even fit in a bulk lander?
>>
>>52762265
I don't think that'd even fit in a troopship. The launch bays on a SanFran are only about 7 Nawlins hangar doors wide. Judging by the human in comparison to the Fatman, while it might fit vertically, it's too wide.
>>
>>52762482
>UCM gain a few Fatmen
>Start designing a new cargo ship purely to deploy a fatman from orbit, until then the planet they got dumped on is nigh impregnable from a troop attack
So they'd totally call a fatman transport a Manhattan right?
>>
>>52762518
>not naming it after the fattest city in the US
>Houston-class Heavy 'Troopship'
>>
Let's see...
The Mech Marine is about the size of a Type-2 Walker, if not slightly larger.
The Titan is about the size of the upright converted Hades that we've seen posted.

So therefore, the Fatman's about a city tile in size, with each turret being comparable to the Aegis-4 Laser.

Nice.
>>
>>52762696
>Discovered by the Asgard Prime expeditionary forces, the local Resistance appear to have restored a handful of ancient mobile fortresses built by the EAA, presumably with the aid of PHR conspirators to aid in the overthrow of the local Scourge garrison.
>The purpose of these massive constructs is not clear at the present moment, however they seem to be able to shrug off all but the most intense of attacks. Anything it can't crush beneath it's treads it demolishes with its powerful cannons. They appear to have an unknown degree of transport capacity as well, as they have been seen disgorging hordes of Resistance fighters from its capacious holds. While this construct is indeed impressive, it is slow, crude, and must have easily been the pinnacle of the EAA's wasteful peace-time military spending.
>>
>>52762595
NO BULLY
>>
>>52763308
>crude
Oh man; I bet even the Shaltari would be impressed by nanolathes. Being able to churn out "light" tanks larger than a broadsword in span of seconds is impressive enough.
>>
>>52764419
If the EAA had access to SupCom tech, either the Scourge invasion would've failed or the Scourge would have incorporated the tech and become unstoppable
>>
PHR newbie here. I got a frigate box to make some more Medeas, as well as a pair of Calypsos. Should I use the remaining two hulls for more Europas, or should I also add Pandoras and/or Andromedas?
>>
>>52760792
>Not to mention, even in well done pre-built miniatures (i.e. AT-43, Dust), there is usually a recognizable difference in piece quality compared to injection-plastic sprues.

As someone with full time job and eyesight that's slowly going to shit, fuck that. I can live with that for conveniences' sake.
>>
>>52760128
>pre-assembled Scourge or Shaltari
[terror intensifies]
>>
>>52737545
That's just a spiky Mass Relay.
>>
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>>52764771
If you don't have any Pandoras yet, a pair or trio can be pretty fun for lighting up priority targets.
>>
>>52765388
I might go for that. As a side note, are Andromedas worth anything? A single launch asset doesn't seem like it'd accomplish much.
>>
>>52765618
That's why you don't take just one. A pair can fuck up other frigates or provide fighter support, and four is brutal.
>>
>>52765698

In point of fact, you *can't* take just one. I probably would if I could. Whether to make Andromedas or not comes down to what you've turned your 'cruisers into. They are deep-board hunters. But so is Scipio.

Pandoras, everyone *needs* a low-SR battlegroup option that can semi-reliably go first (and reliably get the jump on a cruiser) and finish off something that absolutely has to die early in the turn. For PHR, that's a wolfpack of Pandoras.
>>
>>52768760
Good point, I'll bear that in mind with some of my next frigates.
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How shit is this? I'm looking to build my PHR up to 1500 before I start working on my Resistance.
>>
>>52770926

Some folks said that Janus could do dropship hunting AA, and brother, you are going to find out the truth of it.

Immortals in Junos but there certainly are a bunch of Sirens in Tritons to be fast and granular, so that's probably fine.
>>
>>52771021
Yeah, my regular opponent is scourge, so the Juno A1 is actually useful for hunting his skimmers. The Janus and the Hades are the things I haven't ordered yet; I like how the Janus look a lot more than the Mercury, and good god does this faction need a Scout to echo its command range.
>>
>>52771060

Helios threads the needle on all that rather nicely, btw. Grubbing for points to fit them in probably involves making your command squad cheaper.
>>
>>52771160
At 120 points for 2, though, I'm not sure what else you drop? I'm wanting to have all 4 janus because they're my command range echoes and everything else seems fairly integral.
>>
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30mm bump
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>all that talk of SupCom yesterday
>Load it up and start having a blast
Damn it /dcg/, I didn't need to be doing this.
On a side note, I can't help but feel in 1v1s, Dropzone units would be able to match SupCom units. the lack of a missile halo on most and the fact that the weapons available to most Dropzone tanks really makes me feel like the only way an ACU would win would be if it has time to hide behind 9000 built units and defense towers.
>>
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>>52773517
I'd think so too, but there've been SupCom wank threads on /tg/ in the past that are basically along the lines of: an ACU and a bit of prep time can defeat anything lololol. It got to the point that even 40kfanboys were backing out
>>
>>52773513
I've been tempted by the 30mm Ares a few times, but I have enough painted resin untouched on my shelf as is.

If they made a 30mm Type-2, I'd have two up there already
>>
>>52774059
I'd love to see a 30mm Shaltari Warstrider, or a Raven-A there aren't nearly enough decent dropships in the 28mm game market
>>
>>52773652
>an ACU and a bit of prep time can defeat anything lololol
Nah; there are some things that are just so far above SupCom's paygrade that it couldn't threaten them no matter how long it built up.
Shit like the The Culture, The Xeelee, The Downstreamers, etc etc.

SupCom has three things going for it; efficient and immensely big vehicles (a UEF light tank being the size of a Broadsword, for example), near-perfect mass-energy conversion, and arbitrarily precise rapid 3d-printing.

It's less about them having CUHRAYZEE TECH (Aeon and Seraphim nonwhitstanding), and instead just having absolutely insane battlefield industrial capacity.
>>
>>52774911
That production capacity is still what puts it well above many settings, even with /tg/'s propensity for bs. SupCom operates at a scale most others can't match, let alone keep pace with.
>>
>>52775640
Pretty much

>a half-developed UEF forward base can pump out a mech marine every 1-2 seconds with just a single factory
>a single mech marine is the size of a PHR battle walker and is armed with dual 100mm 60 rpm autocannons
>logistics isn't even a worry for their units since everything, from the mech marine all the way up to the Fatboy, is equipped with internal nanolathes that fabricates ammunition as its being fired, using wirelessly transmitted energy from their base to generate the mass required
>>
Hey /drop/, Salakhan-related question:

If I take the S-dog as a commander, Alexander tanks become heavy choices. Does that mean the command range gets halved if I then put another resistance commander in an Alexander in the same force?

Also, Salakhan's janky getaway fleet in DFC wen?
>>
What's a good color scheme I can use for both my UCM fleet and army so they can match all neatly?
>>
>>52775732
Well, traditional logistics associated with supply lines delivering weaponry. They still have to keep troops reinforced properly on a frontline, and positions will suffer damage and need specialists to repair that damage. They just get to simplify that specialist thanks to engineers and multiple units that can help repair damaged positions.

Something that could be interesting is an ACU gating in where madrids or a Tokyo were available. I'm not sure how well any shield generator would hold up against planetary bombardment, but it would certainly help the ground forces if an ACU is inhibited by reliable bombardment keeping his base from getting to its insane ramped up point of tier 3 factories.

>>52776959
I like a dark navy blue for both. You can still add accents and details, and guns can stand out with proper metal paints. I've also seen a teal work well.
>>
>>52777110
>I'm not sure how well any shield generator would hold up against planetary bombardment, but it would certainly help the ground forces if an ACU is inhibited by reliable bombardment keeping his base from getting to its insane ramped up point of tier 3 factories.
Well, the Mavor experimental superheavy artillery launches low-yield antimatter warheads with a destructive power equivalent to small nuclear devices.
UCM T3 shields are able to sustain exactly one direct hit from a Mavor shell, if I remember correctly; if the ACU is given enough time to properly erect a suitable shield barrier the UCM (and other factions) are going to have a hard time getting through.
In fact, just going by eye, I'd say that the UF-8000 bombardment turrets are generally equivalent in size to the UEF T3 long range artillery, and T3 shields can eat quite a few shells from those before going down.
>>
>>52777357
I can only imagine how butthurt the commander would be discovering that these low tech basic bitches can put airborne strategic missile defence over every battlefield.

Though I think that butthurt would mostly involve building more Mavors.
>>
>>52777733
>I can only imagine how butthurt the commander would be discovering that these low tech basic bitches can put airborne strategic missile defence over every battlefield.
Well, it's not like StratDef silos are all that expensive for a matured base, to be entirely fair.
Who needs mobile anti-nukes when you can tile the planet in factories and shield generators? :^)
>>
Just got my first Dave blisters. How do you remove the big ol' chunks of flash from the edges of the sprue? Clippers seem like they'd damage the model, worried exacto knife will be inadequate.
>>
>>52777357
Being the size of a UF-8000 does not mean it's equivalent though (and even that I'm not 100% sure of, it's been forever since I last played). Orbital bombardment weapons in DFC are intended for obliterating entire city blocks, either through the use of heavy, low velocity rounds accelerated by their descent through the atmosphere, giant spheres of plasma, or hedgehog space magic.

Not to mention, all the factions do have ready access to nukes if the need arises, so a shield like that would crack given a bit of attention.
>>
>>52778027
Clip off a chunk while leaving plenty of room between the clippers and the volume of the actual model. Then trim the rest with your knife.
>>
>>52778250
>Orbital bombardment weapons in DFC are intended for obliterating entire city blocks,
Anon, this is Supcom that we're talking about. The factories are the size of city blocks.
>>
>>52778250
>Orbital bombardment weapons in DFC are intended for obliterating entire city blocks
That sounds about right for T3 artillery.

Nukes could fuck shit up if used early on (I'm talking 10-15 minutes after the ACU arrives), but as soon as strategic defence systems get made they're only good for limiting expansion.
>>
>>52775814
The rules say you may take Alexanders as though they were heavy units right? It shouldn't say about changing their typeline to say heavy. I'd personally say you're unaffected by loading another resistance commander into an Alexander.
>>
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>>52775814
>Also, Salakhan's janky getaway fleet in DFC wen?
>>
>>52781356
Good thing Sally doesn't need to stage a mass invasion from orbit.

Think about it; he's currently stationed in an intense Scourge industrial complex. There must be more than a few Seed ships going up every few days. If he and his besties can board one and threaten the pilot into ramming a UCM ship (something monitors almost prove a hard-wired scourge is eager to do) then he can commandeer the damn thing for himself.
>>
>>52782217
That, or the PHR gift him a user friendly 'baby's first' cruiser for him and his mates.
>>
>>52782353
>That, or the PHR gift him a user friendly 'baby's first' cruiser for him and his mates.
A Perseus?
>>
>>52782217
There seems to be a lot of points where that plan could go wrong. I wouldn't put it past him to just straight hijack a UCM ship though, or even have an old space yacht lying around.

>>52782353
PHR got caught in his nuclear farewell gift. They probably aren't his biggest fans anymore.
>>
>>52782433
It's suggested that the PHR may have engaged in some super-subtle goading to get Sally to detonate his smoky surprise. We already know PHR are willing to let Citizens volunteer for suicide missions (see; Erebos Strike walkers) so they could have been a willingly-sacrificed decoy.
>>
>>52782433
>>52782570
[Phase 2 Spoilers]
There's also the whole business with the deep-cover UCM agent uncovering game changing, top level intel on Sally. We know it wasn't the nuke, since he was hopping town on pure gut feeling, so it must be something else that will affect the UCM on a strategic level.

That, or its dirt on the PHR that he's picked up while Sally was negotiating.
>>
>>52782433
S-dog probably has more than enough beserkers or betas he can bully into doing the high risk bits of the plan, without risking himself.
>>
>>52782615
Probably something PHR related. He's really clever and slippery, but at the end of the day Sal is a bit player who doesn't have the resources to change the war on his own. It's likely he learnt something important about PHR plans and took offense to it, so he cut his losses early and fucked off.
>>
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>>52782858
PHR are trying to gather some macguffins, he decided he wasn't impressed so blew everything up insured of handing them over.
The PHR will still get them, they've just got to gather other ones instead of the one he had.
>>
>>52785476
I wonder if the UCM has a squad of praetorians specially trained to kill razorworms
>>
>>52788848
I feel like they would, especially with the occasional breaches by Scourge torpedos, though I imagine the casualty rates for such a team would be high.

>Mah pa was eaten by razorworms. So was his pa. Near on every one of my family has been eatin' by them worms at some point or another. 'Spect I'll be eaten one day too, but thats why I joined up with these UCM boys after they retook Eden. If I'm gonna get eaten, may as well kill as many of the damn critters as I can before I go.
>>
>>52789129
Sergeant Dan, is that you?
>>
>>52785476
I wonder if Scourge get excited knowing they might get loaded into a razorworm. Fuck having hands, I get to fuckin eat humans whenever my people need me to and fly around in tubes. That's the dream life that is.
>>
>>52792897
>TUUUUUUBES!

Also, fuck, my beautiful Saratogas are going to need so much putty. Thanks, Dave.
>>
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>>52794894
On a scale of 1 to FUCKKEN XENOS, how bad is it?
>>
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>>52795588
> Ibettheshaltarididthis.jpg
>>
>>52796048
You did use hot water, right?
Actually hot, steaming water? Not some luke-warm pansy shit from the sink?
>>
>>52796159
I haven't used anything yet, beyond cutting off flash and doing a little filing. It might be bend-able, but honestly it just feels like He mis-measured the aft/fuselage part and made the two prows too far apart.

I'll see if I can get a less shitty or more illustrative picture.
>>
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>>52796217
Anon, do me a favor and get a reasonably sized bowl of water, large enough to submerge the prow pieces into, and nuke the water by itself for about 45 seconds.

I had the same problem with the prow attachment for the Avalon and the spinal fins for the Adamant, and dunking them in (painfully) hot water for about 15 seconds or so is enough to turn them to putty.

It looks to me like the dorsal prow on your Santiago is actually bent upwards a bit, around pic related, and I'd try to bend it a bit; the laser looks out of alignment too.

also, trim you're nails senpai
>>
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>>52796292
You're probably right. I'll give it a shot.

And no, not when I've all this modeling to do. How else am I supposed to do ultra fine manipulations or scratch off flash even my files don't reach?
>>
>>52796353
Of note, it's the same offset on *all three* of my Saratogas. So, you know... Get it together, Dave.
My Daemon/Dragon is PURE LOVE though.
>>
>>52796353
>How else am I supposed to do ultra fine manipulations or scratch off flash even my files don't reach?
hobby knives, son.
>>
>>52796367
That's hardly unusual for long pieces of resin. Near-boiling water is the cure.
Solid flash over fine details and misaligned casting are the real resin flaws to look out for.
>>
>>52796639
>Solid flash over fine details and misaligned casting are the real resin flaws to look out for.
This; my Atlantis prow was offset by nearly an entirely millimeter along the midline; thankfully I'll be getting a replacement soon.
>>
>>52796639
Exactly. A bit of bending is almost to be expected with resin pieces, and it's not a difficult fix either. Misalignments on the other hand are the devil.
>>
>>52796639
I should show you my New Yawk, it has some weird designs on one side- like cables running from each of the hangar bays to a central point, but... Let me see if I can dig it up and make anything legible with a camera.
>>
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Misremembered a bit.
But good goddamn it's a beautiful model.
>>
>>52797511
I had something similar on my Hercules/Minos broadside array. Your photo is a little out of focus, but it looks like flash choking just the one bay?
>>
>>52798415
>>52797511
Seems to be a little bit in the bay to the right as well, though it's hard to tell exactly with the focus. Is it worse than it looks, or does it seem like something you can just trim away with a hobby knife?
>>
>>52604306
hey guys, OP of >>52798962 here

I'm looking for battle maps to use for a mecha/vehicle combat rpg I'm doing on roll20 soon. Stuff that would work for this game would be great. Got any resources for me?
>>
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>>52799152
I've got nothing, and I not sure if others would either. I'm unaware of any digital systems for DropCommander games, and the actual games rely on physical terrain on tables rather than 'maps'. You might have better luck with Battletech general or Alternative Wargames general.
>>
>>52799221
Thanks
>>
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Late night bump... and Three new Saratoga CLs, maximizing the laser goodness!
>>
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>>52799907
God-speed you glorious bastard!
>>
>>52799907
How did the resin act for your Saratogas, anon?
>>
>>52799028
>>52798415
Yeah. If I wasn't so shit I'd love it and want to paint it up as debris/battle damage, but I'll probably have to settle for trying to shave/sand/chip it away.

Saratogas are the only ones I'm really having trouble with, my BBs are big beautiful women who don't need no mending.

>>52799907
Yours are crazy nice, my man.
>>
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Fresh off the presses: UCM builds double-barreled light cruiser. News at 11.

Athens-Chan has a very long weapon!
>>
>>52804489

What do you think the odds are for us seeing Battlecruisers at SALUTE? Not for sale obviously, I mean the resin masters.
>>
>>52800436
The Resin was a bit warped for the connectors, which needed a little shaving and hot water to fit for two of the hulls.

The resin's fine. Detail on some things is better (particularly the PD guns and engines). Seems that the hull indents are finer than on the plastic. There's some 3d printing steppes that are more visible on the resin than the plastic of course too.
>>
>>52804489
>just ordered muh Saratogas
"At least I don't need to worry about exclusives"
>Athens
I hope Ebay has some.

Also, that show-only Jaguar, though
>>
I think this means at this point, every faction's had an exclusive, except filthy, filthy scourge.

>Shackleton Escape Pod (UCM)
>Double Decker Battle Bus (Le Resistance)
>30mm Ares (PHR)
>Aegeon Dropship (PHR)
>2x Ajax (PHR)
>2x Beijing (UCM)
>Saratoga (UCM)
>Athens(UCM)
>Scorpion (Shametari)
>>
>inb4 the exclusives are proofs-of-concept to see how people like alternate designs for the inevitable DZC2 redesign
Really digging the look of the Scorpion, honestly. It links together the gates, battlestriders, and ships.
>>
>>52804489

>Everyone gather to greet the new Athen-chan
>Ikarus and Orion-chan hang their heads in quiet shame under everyone's renewed regard
>Ganymede and Perseus-chan, whose self-esteem had much less to fall, just break down into wailing tears.
>Athens is confused
>>
>>52805204
They will be loved some day. Except Ganymede. No one will ever love Ganymede.
>>
To avoid disappointment at SALUTE, I went ahead and ordered two Saratogas online anyway. Damn you people and your nice paint jobs!

(I'll probably get a third at SALUTE anyway.)
>>
>>52805204
>>52806654


Ha! The UCM figured out how to make a bow-turret with range of motion before the PHR did.
>>
File: 1488366216100.jpg (21KB, 236x354px) Image search: [Google]
1488366216100.jpg
21KB, 236x354px
>>52804951
I want two of them.
It's going to hurt if I'm broke again when they show up on the webstore randomly two years from now.
>>
>>52804951
>>52804489
>new models posted
>Images down
4chan pls
hiroshimoot what is wrong with you
>>
>>52808798
>trusting mootwo
>ever
>>
>>52808798
He got super aids herpes and died, just like the original

A moment of silence for our japananese overlord
>>
>>52804951
That's a really different approach to the Jaguar's usual shape. Much more open and flimsy looking, which is the Shaltari's general design nowadays.
>>
>>52813387
It bucks the cat naming trend usually associated with warstriders as well, probably because it just looks like a fat Birdeater.
>>
>>52813616
>Scorpion class heavy battlestrider
>>
>>52813799
Must've eaten too many birds.
>>
File: and I mean strong.jpg (67KB, 960x720px) Image search: [Google]
and I mean strong.jpg
67KB, 960x720px
>>52804489

>tfw, like a fool, I bought three Saratogas
>tfw I should have cooled my tits and waited to buy a bunch of Athens
>tfw just magnetize the turret bearings and swap out for a spare Berlin laser
DAAAAAAAVE
>>
File: 1430124680329.png (182KB, 899x630px) Image search: [Google]
1430124680329.png
182KB, 899x630px
>>52813958
>not just buying three of everything
What are you, frugal or something?
>>
>>52814638
>18 corvettes
>6 of every frigate (2x to a sprue)
>3 of every cruiser
>3 of every BC
>3 of every BB
>3 of every limited edition ship (if available)

This is how we retake a planet.
>>
>>52804951
Alt Caiman when
>>
>>52815884
I for one can't wait to see a Thunderbird chassis with an underslung Caiman triad.
>>
>>52815943
>Thunderdrake class heavy gunship
>Firedrake variant without the gate (similar to McTeamkill's vehicle) and instead having a short-barreled heavy gauss cannon triad
I can dig it
>>
>>52815884
Why? The hedgehog heavy grav tanks look pretty good.

The real question is alt Marauder when
>>
>>52815989
>not alt Raider with alt Screamer
>>
File: chattering-teeth.jpg (20KB, 600x600px) Image search: [Google]
chattering-teeth.jpg
20KB, 600x600px
>>52816023
>winged dental retainer case swoops out of the sky and spits out pic related
>>
>>52816142
>inb4 the Scourge start using the dangerous mega fauna around Shangri La's moons.
>>
New thread, commanders
>>52818757
>>52818757
>>52818757
Thread posts: 316
Thread images: 54


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