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/5eg/ - Fifth Edition General

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D&D 5th Edition General Discussion

>Unearthed Arcana: Starter Spells
media.wizards.com/2017/dnd/downloads/UA-Starter-Spells.pdf

>Official survey on Unearthed Arcana: A Trio of Subclasses
http://sgiz.mobi/s3/9d26907ef733

>Official /5eg/ Mega Trove v9
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

>5etools
https://5egmegaanon.github.io/5etools/5etools.html

>Previously, on /5eg/
>>52572119
>>
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>>52579646
Stop making bland generals.
>>
>>52579675
Stop getting kidnapped.
>>
>>52579675
If you want a more interesting /5eg/, start an interesting discussion instead of shitposting.
>>
>>52579675
Speaking of this asshole,
Gonna go siege Lyn Armaal at tomorrow's session. How the fuck do we fight a castle full of giants without getting blown out? Most of my stupid MacGyver shenanigans don't really scale to the level of several assholes with hundreds of HP and enough muscle to punch through walls.
>>
Well, it's official. Yawning Portal ToH is pulling its punches. Because my Bard and my friends rogue just tag teamed the bad boy.
>>
>make a bunch of easy encounters for an adventuring day
>party is so incompetent the mystic has to go psi point nova in the first and easiest encounter

whelp this party is screwed. I didn't really consider hard failure as a possibility. What's the best way to make the player's feel consequences without making things unfun?
>>
>>52579787
By killing them and making them roll a new character.
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Strahd is depicted with a sword in his portraits. He's a legendary general and soldier personally entering the battlefield.
Isn't statted with any weapon.
What the fuck?
>>
>>52579646
What's a good starting mission for a party?
>>
>>52579787
FUDGE
EVERYTHING

Newly appearing creatures can scale to whatever power level the situation demands. Is the party complete ass? Go easy on them. Are they doing really well today? Ramp it up.

The DM is there to improv, and not just in the social encounters. Combat and difficulty can also be improved.
>>
>>52579803
5e Strahd is relatively easymode

If you want to give him a longsword +1 then why not. Just avoid anything major
>>
>>52579807
Take cookies to grandmother's house
>>
>>52579807
Help guard some people building a bridge
End up having to fight two extremely strong adventurers hired to stop the construction of the bridge, which threatens the local economic elites' cartel on the populace of this cut-off land.
>>
>>52579807
rats in the tavern basement
>>
>>52579803
5e Strahd is not a warrior. He's an asshole, who takes potshots at the party with fireballs, then phases through the floor to recover his wounds, only to attack again ten minutes later.
>>
>>52579865
Yeah, I can think of few ways to get fucked better than "I'll engage in melee with a party of 4-5 guys, alone, as a Medium-sized creature".
>>
>>52579807
transport a dragon egg
>>
>>52579807
Do you guys actually go on missions?

My party just seems to stumble from one disaster to the next.
>>
>>52579881

Yep Strahd should do all sorts of shitty things like grapple PCs and jump off the battlements
>>
>>52579807
A world-class chef who lives in the middle of nowhere wishes to bring culture to the backwater, but he needs one finishing touch for his fancy restaurant: a massive plate glass window as seen in the finest dining establishments.

The party is hired to escort the massive pane of glass from a glazier in the big city to his restaurant in some podunk town hundreds of miles away. Not only must they contend with the physical hazards of the road and devise ingenious solutions to problems like a destroyed river fording and a freak summer hailstorm, but attacks from hostile creatures--including a tribe of superstitious goblins who believe the party has "captured the sun" (reflected in the glass) and wish to free it. And even when they reach its destination, they must contend with the local drunks, who have destroyed the last few glass panes which have made it to town.
>>
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Why are ASIs +2s now instead of +1 like they used to be? Better yet, why do they exist at all? I thought this edition was meant to be a throwback to AD&D. Bounded accuracy and all that shit. Except now your attributes are basically meaningless, they are just a start point for when you pump all your stats to 20 because you have 10 points of ASIs to spend along with having scores that start in the mid-to-high teens. Better yet, the +1s were literally the only reason to preserve the 3-18 stat structure, thus making it completely meaningless due to the popularity of stat arrays and point buys.

I mean I'm sorry but the failure in game design here is just staggering.
>>
>>52579995
>because you have 10 points of ASIs to spend
You have 2-3 ASIs to spend and they compete with feats. Also, there are more classes than just "Fighter" and "Wizard"; they rely on more than just one stat.
>>
>>52579837
It's more than an oversight, it's lazy game design. They just copypasted the vampire statblocks, gave it legendary resistance and called it a day. The spells and legendary actions were already in the MM.

Wasn't he an 18th level spellcaster in previous editions?

>>52579865
You mean vampire Strahd, who apparently took levels in cowardice.
He was written as a soldier and a conquerer in life. He personally waged long and bloody wars to subjugate.
>>
>>52579995

Play M&M with a fantasy skin then broseph
>>
Do Lizardfolk make good Monks? I want to bite literally everything to death
>>
>>52579803
One of his swords is embedded in a wall beneath Ravenloft. Another is being wielded by his animated armour. And why would he even use a sword, he has magical claws that he can grab people with to bite the shit out of them.
>>
>>52580030
Honestly I second this. 3E's "5 Strength equals +5" approach makes things a whole lot better. Well, that and Strength being a worthwhile stat that lets you do more than hit things.
>>
>>52580016
>You have 2-3 ASIs to spend and they compete with feats.

You mean the feats that suck so much that half of them half to give a +1 stat bonus to be attractive?

>Also, there are more classes than just "Fighter" and "Wizard"; they rely on more than just one stat.

If you're actually implying wizard is a MAD class, you're retarded. And a fighter can easily buff Str and Con to 20, he doesn't need dex if he's using heavy armor because heavy armor has always been superior in D&D. So what is the ASI system good for? Monks? Which are shit anyway?
>>
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>post Roll20 listing for a simple Forgotten Realms 5e campaign
>post criteria for player application
>get almost nothing but weeaboo tier characters, orphans, and mary sues

where do these people come from?
>>
>>52580157
No wonder why you're so retarded, you can't even read.
>>
>>52579803
Strahd has always been a mid level vampiric magic user, most likely inspired by the "vampire, magic user, 9th to 12th" off the random encounter charts.

>>52579837
5e Strahd is way way WAY more powerful than Original Flavor.

>>52580017
That's.., Strahd, dude. He's purposefully generic. His minions, environment, and adventure format are the crazy variant parts, but Strahd himself is the most archetypal, generic vampire possible.

>Wasn't he an 18th level spellcaster in previous editions?

No.
>>
>>52580088

Monks suck period

A True Neutral Mystic would probably work okay as a stand-in for Monk
>>
>>52580157
The feats have multiple effects and do more things than feats ever did in past editions.

And no, I was implying that Fighters and Wizards are simple, one-stat classes (you really don't need to max Con) and the OTHERS require a bunch of shit, like Bard or Monk.
>>
Which class would fit a diplomat the most? I'm thinking Bard or Mastermind Rogue
>>
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>>52580172
That's nothing, take a look at mine.
https://app.roll20.net/forum/post/4834143/new-player-applications
>>
>>52580157
>Monks? Which are shit anyway?

If you wanted to say "I know nothing about the game and am retarded," you could have just said so.
>>
>>52579995
I'm not exactly sure what your problem is. Even if the stats are just a start point, you're still never going to hit level 18, so you're lucky if you get one attribute to 20.
>>
>>52580183

2e Ravenloft Strahd got a major power upgrade

Still quite a bit weaker than Azalin significantly more potent than 1e module Strahd
>>
>>52580184

>A True Neutral Mystic would probably work okay as a stand-in for Monk

As a stand in for a Wot4E monk, minus the things that aren't using elements, sure.
>>
>>52580202
Oh shit, wrong memes picture.
>>
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>>52580202
>>52580172
You are both such precious little babies.
>>
>>52580217
>2e Ravenloft Strahd got a major power upgrade

Fair enough, but he's still a pushover compared to 5e Strahd.

In Ravenloft, in terms of power level, most Darklords aren't even close to the biggest ass kickers in their domain.
>>
>>52580223
it's too late, everyone knows your dark secret now
>>
>>52580218

Nah Immortal Mystics are excellent upgrades on standard beat shit to death with your fists monks
>>
>>52580088
Yes. Bite makes them even stronger in the first tier of play, most things synergize and even the ones that don't (AC) don't hurt.

>>52580172
>where do these people come from?
Roll20. You answered your own question.

>>52580191
Mechanical class and actual character can be as divorced or connected as you choose. Both of those sound fine. Anything that uses Cha would make good use of the good charisma you'll want to do the diplomacy.
>>
>>52580191
Bard is an obvious choice, but I like paladin diplomats too. Sorcerers could use subtle spell metamagic to be more sneaky with charm spells.

Mastermind sounds like a neat choice if you don't want to pick an obvious charisma class.
>>
>>52580191
Barbarian.
>>
>>52580266

The extent of their monkishness is "good unarmored defenses." They have the offensive capabilities of your average cleric at best. They lack the control and anti-magic-resistant-shit factors of a monk.
>>
>>52579807

Food Fight
>>
>tfw your party treats the game like an elder scrolls game and if the DM even hints at something happening off screen they'll drop whatever they're doing and go check it out even though we're on a race against time
>>
>>52580266
>Nah Immortal Mystics are excellent upgrades on standard beat shit to death with your fists monks
They do different things monk is better at damage overall and consistant damage. Immortal mystics can do decent spike damage and are a bitch to drop.
>>
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>>52579646
I'm about to run my first campaign as a DM, any tips you can spare?
I'm familiar with 5e and so our my players.
>>
>>52580191
>Bard

At my table, the Beguiling Influence invocation grants Expertise at Persuasion and Deception, if you already have that skill
>>
>>52580349
And how does that work out for the party? This may be a case of the DM encouraging it.
>>
>>52579925

The third campaign I was ever in we never finished any quests. We would get close to finishing the quest then some cataclysmic event occurred or an invasion of devils or barbarians blocked our path from the final leg of the quest. When that happened someone always gave us a new quest to work on and the cycle continued, we'd get close to completing the quest and never actually finish it.
>>
>>52580339

>Hungry for some munchies after a long day
>Go down to the local tavern for an ale and some grub
>Several mercenaries are giving the owner some trouble
>They start a fight with the PCs resulting in major tavern brawl
>Cameo by a powerful female wizard in skimpy clothing

Yeah sounds about normal for campaign kickoffs
>>
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>>52580365
don't worry about being good
worry about being fun

you are going to fuck something up
roll with the punches and improvise

if a player has something in their backstory try to use it. have the BBEG's main henchman be the six fingered man that killed his father
>>
I want to homebrew some firearms for my dumb setting. Do you guys have any tips or advice for that sort of thing? I don't have a whole lot of experience with the balance of 5e and I'd rather not throw it off too hard.
>>
>>52580365

- Small groups are efficient, large groups take longer to ply
- Try to be as fair as possible
- Use time to bring each player's character in the spotlight, in combat try to unify everyone
>>
Is Fighter 1 / Light Cleric X, an okay combination?
What I'm looking for is heavy armor, defense fighting style and CON saving throw
>>
>>52579787
Hopefully now you have learned that hard failure is ALWAYS a possibility and will keep it in mind from here on out. An additional upside is that this would be a great opportunity to work on your non-combat encounter building skills.
What exactly was the problem? If it was a rules/strategy issue then you may have to go full tutorial and give them an environment where they can work on that. Their characters may not have enough to work with at their current level so giving them a little boost could help a lot. Of course if you're just blaming them because they rolled poorly then hey, that's another thing you get to work on.
>>
>>52580425
what kind of tech level are we talking here?

Matchlock?
Flintlock?
Lever Action?
Revolver?
automatic?
>>
>>52580425
Anything you don't like about the firearms in the DMG? Using those seems like the easiest solution.
>>
>>52580438
You already get heavy armor from being a Light Cleric, so adding Fighter levels seems excessive unless you want Action Surge (Fighter 2) or something. It's probably simpler picking Resillent(Con) feat if you want the Con saves.
>>
>>52580425
if it's a modern setting, just refluff bow and crossbow to gun.
>>
>>52580523
> Light Cleric
> Heavy armor
You might want to check your fact again brah.

Also
> wasting ASI on a feat, when realistically you will only get two of those before the campaign end
>>
>>52580546
>not buying as many feats as you can
Some of them even give you a stat bonus!
>>
>>52580202
>https://app.roll20.net/forum/post/4834143/new-player-applications

Shaduko says you're a meme loving fuck, is that true?
>>
>>52580546
Oh, I read that as Life. I didn't expect a Light Cleric wanting to sit in melee.

In any case, you're slowing down your spell progression, so you have to consider if it's really worth it.
>>
>>52580589
>has multiple meme pictures
>so hyped to use them he even posts the wrong one
Of course he's a meme-loving fuck.
>>
>>52580598
> heavy armor mean you want to sit in melee
AHAHAHAHAHAHAHA NO
>>
>>52580613
Okay, so it's definitely not worth it then. Why are you asking stupid questions?
>>
>>52580632
> He still assuming
Life advice: stop doing that there is a reason why Assume is spell with ASS U ME.
>>
>>52580266
If you want to flavor a Mystic as a Monk wouldn't you go Soul Knife and make the Soul Knives just be Psychic punches?
>>
>>52580457
Modern-ish sort of tech level. Kind of a mish mash of different eras. Automatics will definitely be a thing though.
>>52580458
Didn't know they had those rules already. Thanks.
>>
>>52579853
kek
I think I might actually do this in the future
>>
>>52580655
Assume comes from the Latin ad- (toward, upwards) and sumere (to take).

Ass comes from a dropping of the r (which happens) from arse, which comes by way of Old English and Proto Germanic.

Completely different roots. They don't meet until all the way back in PIE, but pretty much everything does.
>>
I'm super bitter about the fact that I legit cannot find any method a 5e barbarian is more versatile and useful than a 5e druid. And this is after playing 5e since release now.

Everything just seems like 'try to tank, then the druid turns into a bear'

Want to scout ahead? Wait a minute, the druid turned into an owl. Roll for a medicine check? The druid cast cure wounds and healed everyone up. Two attacks? They turn into a t-rex and just eat everyone and laugh. Even with rage damage reduction going to the barbarian, is there any way at all an optimized 5e barbarian can out do an optimized 5e druid?
>>
>>52580710
Alright so this is a new copypasta?
>>
>>52580710
>Everything just seems like 'try to tank, then the druid turns into a bear'
>I can't build a barbarian that tanks better than a couple of CR 1 monsters

I think I know what the problem is here
>>
>>52580438
Sounds fine. You'll want Fighter 2 at some point, but you may want to wait a while (eg after getting Revivify or so)

>>52580710
This sounds more like you have a problem with druid than you do barbarians. Wait until you get past level 4. I agree that Barbs have low versatility but that doesn't make them mechanically weak

>>52580708
>Taking a funny thing to say this seriously
>>
>>52580741
This English major ain't gonna suck itself.
>>
>>52580710
>Everything just seems like 'try to tank, then the druid turns into a bear'
I understand you're feelings towards it but have you tried playing past level 2?
>>
Why players always draw weapons, they never solve disagreements with their fists
>>
>>52580848
Because fists do 1+Str damage.
>>
>>52580891
Yes but attacking someone with weapons is attempted murder
>>
>>52580907
Generally its in self defence, or the other person is an evil dick, or you're the evil dick so its ok
>>
>>52580202
Why are you answering every application

You can just tell the ones who are actually going to make it via PM
>>
>>52580907
It usually doesn't stop at attempted murder.
>>
>>52580907
Medieval court systems != our modern legal system
Those fuckers probably don't even recognize the difference between assault and battery.
>>
What's the best way to build a Character focused on Slinging people? I was thinking a Halfling Thief but a Haflling Ranger could also be good.
>>
>>52580959
Don't. It'll get old in exactly eight minutes of mentioning it to the group.
>>
>>52580959
A rogue will deal nearly as much damage with a sling as any other weapon, difference of 1 or so. Alternatively, any character could pick up Magic Stone with magic initiate, but you'd rely on Wis or Cha for it.
>>
>>52580959
Halfling Rogue. All you are losing is 1 damage and range
>>
>>52581020
It's giving up like 1-2 average damage in exchange for a weapon I love.

>>52581030
>>52581040
I liked the idea of a Rogue but the lack of Darkvision seemed like it would hurt.
>>
>>52580848
Because the dude isn't saying something like, "all right you fucking pussy, let's throw hands right fucking now!"
>>
>>52581054
>weapon
I legitimately thought you meant throwing people at your enemies. My bad, dude.
>>
I'm gonna be playing a Tabaxi sunsoul monk and since he will be praising the sun and stuff I was considering taking 1 or 2 levels in cleric (light domain), warding flare seems something I would use often and the channel divinity thing seems fitting for my character.
We start at level 5 and dunno if it's worth giving up ki and delaying my extra attack, also what would be spells that would go well with monk? I don't see myself spending my action to cast a spell when I could be throwing three-four sunbolts (gm let me use sunbolts as a bonus action if I attack, so just like MA bonus unnarmed attack)
>>
>>52581078
To be fair, that was a valid thought. The amount of people making weird meme characters like that is disgusting.
>>
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>>52580891
>>52581071
>>52580848
>mfw I'm a monk
>>
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>>52581124
>mfw you are a monk
>>
I'm planning on running a sort of "open-world" campaign, where I have an enclosed continent with many areas of note all with their own little quest hooks, so players can feel like they're responsible for their adventure.

My issue is, I really don't have any idea about a BBEG or anything of the sort. I can't see a way it would meld well into the story, especially with so much content that can be explored in whatever order the players desire.

Would you say not having any big bad at all is reasonable?
>>
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>>52581124
>monk
>>
>>52581153
Make the big bad someone who wants to sunk the continent or throw it into the sun.
>>
>>52581153
Plant seeds for boss baddies. Like they meet a character or hear about one and it's up to the players to decide if they want to stop it. If they get really invested in killing an NPC then you can morph it into that role or make it a Gary Oak "fuck you" character that shows up every now and then or whatever but isn't trying to end all life or summon Beelzebub or something.
>>
Any builds out there that are 'normal' and aren't hated by some large faction etc.
>>
>>52581218
non-trickery domain cleric
>>
>>52581218
On the internet?
Here?!

I highly doubt it.
>>
>>52581218
Non-Variant Human Battlemaster Fighter
>>
>>52581218
Sword and board devotion paladin.
>>
>>52581218
Goblin Deepstalker
>>
>>52580959
>>52581040
>>52581054
You give up crossbow expert, so you actually give up way more than 1-2 average damage.
>>
>>52581278
Hand Crossbows are disgusting anyway. I refuse to touch them because they're just plan old uncool.
>>
>>52581124
>hmmm
>>
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>>52581298
>Hand Crossbow
>Uncool
Wow, what a fucking idiot
>>
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>>52581317
SKREEEEEEEEEE
>>
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>>52581278
>not banning Crossbow Expert and Polearm Master
>>
>>52581337
Not as cool as a sling m8. I will admit it's better then a Shortbow though.
>>
>>52581351
>banning fun
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>>52581351
>banning fun
ok
>>
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>>52581337
>Edgelord assassin with repeating hand crossbow
>Cool
>>
>>52580172
>orphan
That's not really shit-tier. Usually it's because shit dm's do cringe stuff when backstory family is involved.
Although if it's an orphan edgelord "I killed my dad because he bullied me" I could see why there's a problem.
>>
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>>52581371
>>52581378
>fun
>>
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>>52581391
Me and a friend are gonna play a duo of orphans, they started as urchins and got taken in by a monk who they tried to steal from.
They now run an orphanage.
>>
>>52581425
>tistic cool guy stance
>>
>>52581153
Don't bother. The last thing you want is for them to get bored of whatever they're currently doing only to keep at it instead of doing something new and interesting because they feel they have to beat the bad guy. Just focus on the adventure they want to have today and the ones they may want to do tomorrow.
>>
>>52580172
Most people don't pursue a career of being homeless vagabonds who risk their lives fighting monsters and outlaws unless they're unhinged, unable to choose something better, or don't have a lot to lose.
>>
What does /5eg/ actually think of the Mystic?
>>
>>52581501
They're like wizards right?
>>
Running a one shot for people who've never played 5e before but are familiar with 3.X.

What's a good level for me to run them at, make things interesting without confusing them with options.
>>
>>52581501

Basically clerics that are less good in exchange for sorcerous subtle casting + enchanter modify memory (as far as removing evidence of his spells are concerned).

God tier in campaigns where there's lots of enemies the PCs can't fight openly.
>>
>>52581617
Free revivify!! FREE REVIVIFY!!!
>>
Did mega anon end up putting the roll20 stuff somewhere else?
>>
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Someone posted this last thread. Are the size of these dragons accurate? If not, how big should dragons ACTUALLY be?
>>
What race/class combos gives you the most opportunities to interact with the world in fun or interesting ways? hoping to get more than just straight wizard as that's not so interesting to me
>>
>>52581570
Depend on adventurer tier. They can't keep up with Wizard since discipline cap at ~5th level spell
>>
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Going for a Mystic Order of the Soul Knife, what the best disciplines for making a good psionic assassin?
>>
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>>52581501
The overall response was positive.
>>
>>52581638
Yes.

Keep in mind that dragons used to be WAY FUCKIN BIGGER.
>>
>>52581576
Anything below 3 would confuse them with lack of options
>>
>>52581640
My favorite is Half-Elf Moon Druid.
You can have enough CHA and proficiecy social skill (+guidance and enhance ability) to excel at social pillar.

You already have high WIS and spell and wildshape that help you at exploration pillar.

I took ritual caster for more utility too. A Druid with familiar has a few shenanigan they can pull. Like transforming into a mice and ride your familiar or using your raven familiar to speak for you or confusing people by transforming into the same animal as your familiar.
>>
Are there rules for how many spells a wizard can remember without their spell book? Also no other class seems to have a spell book so are wizards the only caster class that can be disarmed?
>>
>>52581687
Are you talking about 3.5? I have its Draconomicon and they definitely get fucking huge but I've never looked at previous editions.
>>
>>52581708
I was thinking 4 so they can start with a feat. 5 does open up extra attacks though, and I want them to fight some kind of dragon.
>>
>>52581638
>Are the size of these dragons accurate?
1. The sizes of the creatures in that chart are cobbled together from various sources in older editions.
2. The lengths of the illustrations in the Monster Manual are hard to measure out because many of them are contorted, twisting or are viewed from an angle.

>If not, how big should dragons ACTUALLY be?
As big as they need to be for your game.
>>
>>52581640
I may be wrong about what you want, but you can play a Battlemaster and look for as many ways to creatively use the environment/inventory items as possible. Things like using grappling hooks to grapple with opponents, using caltrops or ball bearings, creating traps, using tools, etc. If you have a good DM that likes to make combat fun, it's pretty rad.

My DM isn't particularly good at it, but I still try.
>>
>>52581728
No, that's one of the stupid tedious book keeping number thing that everyone is glad that they get rid of (no one care to actually keep track of that anyway).

They don't need their spell book to cast spell, only to prepare them. So even if you disarm or destroy the book, the Wizard still get to keep the spell they already prepare. FOREVER.
>>
>>52581759
Why battlemaster and not Thief or AT? They can use those as a bonus action.
>>
>>52581671
Nomadic Step, Psionic Weapon, Iron durability, and Mastery of Wood & earth seem useful.
>>
>>52581739
Guy who created the image here. The scale is 1 pixel being 1 inch. The contortion was a factor that I took into account, and I may have possibly made the Ancient Red Dragon and the Young Black Dragon smaller than they actually are supposed to be, due to their twisting figures. I decided to err on the size of smaller because the measurements listed in older books were already making them too big

>tfw someone posts your OC
>>
>>52581730
Talkin about 2e. Great red wyrms had a 174-183' long body plus a 162-171' long tail! The puny tarrasque was only 50' long.
>>
Can a Rogue's Sneak Attack actually have a decent chance of killing lower level enemies instantly? I don't particularly like the idea of Assassin but I'm coming from an old homebrewed 2e clone and my Backstab used to be able to kill lower leveled humanoids and spell casters instantly.

Just want to know if I should expect that in 5e. I'm thinking I'll go Thief because I like the classic kinda Rogue feel.
>>
>>52581922
A level 1 rogue with a shortsword getting a sneak attack will, on average, do enough damage to drop a goblin to 0 hp before ability modifiers.
>>
>>52581922
A 5th level rogue with a shortsword and 12 dex will, on average, do enough damage to drop an orc to 0 hp.
>>
>>52581949
>>52581972
Alright cool. Are there any good tricks for getting off multiple Sneak Attacks? I noticed that you can hit with it multiple times just not during my turn, so opportunity attacks.
>>
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>>52581922
>my Backstab used to be able to kill lower leveled humanoids and spell casters instantly.

It does the same fuckin damage it ever did (bit more) and casters have about the same HP they ever did, so the answer is "you're not bloody likely to one shot anybody, but yeah, you're as likely as you ever were."

If your DM wisely lets you milk monsters for poison, assassin doubles it, so it can inflict some serious whammy.
>>
>tfw various circumstances lead to the party getting adopted by their NPC superior for legal reasons
>>
>>52581995
someone can give you an attack with Commander's Strike.
>>
>>52581995
Dip a level of Tunnel fighter fighting style
>>
>>52581995
AT
Ready action to attack then haste action attack.
>>
>>52581218
Tabaxi Wizard Enchanter
>>
>>52581826
Does Soul Knife count as a weapon for Ethereal Weapon and other Psionic Weapons habilities?
>>
There's no ways to get reliable AoOs with a 2HD sword, right?
>>
>>52582088
> 2017
> 5e
> still saying AoO instead of OA
Quicken Command maybe? Sentinel could also work.
>>
>>52582013
>It does the same fuckin damage it ever did

Well in the game I came from it was a +4 Attack that negated Shield and Dexterity to AC, and at level 1 I did (2d4x2)+STR Backstabing people with a Broadsword.

Casters had a 1d4 hit die and were unlikely to get a Constitution Modifier.

None of those things seem similar to the damage or health that 5e uses at all.
>>
>>52582172
Hey now, wizards were quite likely to have a hitpoint modifier in 2e from con. It just was negative.
>>
>>52582184
True. Nothing quite like sitting down to roll up characters for a game and beginning with -1 HP.
>>
>>52582172
5e differentiate monster rule and player rule.

The fact that PC caster get d6 on their HD shouldn't have anything to do with your ability to one-shotted low level humanoid whatsoever.

Acolyte has 9 hp. Average level 1 rogue do like 14.5 damage...
>>
>>52582192
Still better than not qualifying for any class at all.
>>
>>52582172
>Casters had a 1d4 hit die and were unlikely to get a Constitution Modifier.

That's a very very very VERY specific kind of caster, which is only so-so in terms of frequency -- human wizards that you know on sight are going to be hostile. Most old school spellcasting antagonists are going to be WAY beefier than that, and generally too beefy to be reliably taken out with backstab. That assumes he's not Stoneskinned. It is the same in 5e.

Like in the good old days, a thief is only a kind of half assed assassin. He can play at being an assassin, but at the end of the day he's worse at his job.

So yeah. Sometimes you'll be able to take out enemies in the surprise round, but I wouldn't count on it -- always remember, you're just a shitty thief.
>>
>>52581804
You can carry a LOT of shit as a Battlemaster, because you're strength focused. You also have maneuvers that you can do creative shenanigans with.

Also, most improvised weapons will work off of Strength because they won't be finesse.
>>
>>52582234
> 5e
> surprise round
You old timer need to go
>>
>>52582214
Hmmm... enemy humanoids that clearly translate to having PC analogs tend to have about the same HP a PC would have, or less -- the mage, the drow mage, the archmage, and the warlocks. But many don't really clearly translate to anything.
>>
>>52582236
> what is STR with expertise in athletic.
>>
Someone posted a succubus patron homebrew for Warlock a while back.

Did it ever get updated? Does someone have it?
>>
>>52582254
Sorry, I'll be politically correct -- "round in which you have surprise over your enemy, sometimes referred to in print as surprise rounds." Happy?
>>
>>52582234
It's a shame. Though from what I can see with being able to Sneak Attack ever round makes me a half-assed Fighter with better skills, so I guess it won't be as bullshit as stuck pinging something with a shortbow for shitty damage.

>>52582216
My friends and me figured out that the 3d6 rolling was shit and just used point-buy. It makes things way easier.
>>
>>52582276
3d6 down the line works great for straight dungeon crawls and character grinders, sure it isn't the most fair option, but who cares when you have a reasonable turnover rate.
>>
DM seemed to have thrown us into a Gith conflict. I'm very good with keeping my character's knowledge and my own knowledge separate. I really wanna learn more about the Gith, but would it be right for me to do some reading on them? I'm just afraid I'll slip and accidentally say something my character would never have known, like the meaning to their swords.
>>
>>52582273
> he still doesn't understand how surprised work in 5e

Surprised end at the end of creature turn. It doesn't even last the whole round.

Also
> sometimes referred to in print as surprise rounds
[Citation needed]
>>
>>52582273
Individual enemies may or may not be surprised, just as your own allies may or may not be surprised.

In fact, thanks to the way 5e handles surprise, both of these can happen in the same encounter.

Note that you are only surprised if you are aware of NONE of the enemy though, otherwise, while you may be unaware of a specific enemy, you are still able to act in combat because you noticed something was wrong.
>>
What's the lowest int score a character could have and still be functional as a character?
>>
>>52582355
18
>>
>>52582323
Why not do in character research?
If it isn't feasible, and you have trouble seperating OOC and IC knowledge, don't research anything until later.
>>
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How do you roleplay warlocks?

I can kind of get my party to tolerate the fact I've made a pact with a demon, but other than that am I supposed to just completely hide most of my magic from NPCs?
>>
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>>52582334

>Surprised end at the end of creature turn.

The net effect being: they lose a round.

So yeah, if you want to be a pedantic little bitch, you can say, "Uhh, well if you're totally surprised, you lose a round due to surprise, but don't you dare call it a surprise round."

Lets call it "the round that you are surprised."
>>
>>52582375
Because we're in a fucking desert and don't have much access to NPCs or books yet
>>
>>52582373
Wizards go and stay go
>>
>>52582352
>Individual enemies may or may not be surprised, just as your own allies may or may not be surprised.

Yes... we know.
>>
>>52582377
Remember, don't just roleplay your class/race. Those should be a part of your character's identity, but they don't need to be the 'core' of your character. Define your warlock as more than just 'guy who made a pact' and you'll find the roleplaying easier and more rewarding.
>>
>>52582382
You can still use reaction after you turn, since you are no longer surprised. You don't skip the entire round, just your turn.

That's why Assassin Rogue is so shitty. If you don't also win at initiative, your enemy get it turn and no longer surprised.
>>
>>52582377
99% of NPCs can't differentiate between a warlock, wizard, or sorcerer.
Only particularly knowledgeable people would know the difference, and even then, your power could be from anywhere. Anyone with class levels can have Eldritch Blast if they so choose, V.humans from level 1.

It would probably be a character moment to reveal that you made a demonic pact although demons would rarely follow through with their side of things, unless you meant devil, but in terms of your power, it barely matters.
>>
>Idiot duo teammates decide to join a game after 3 weeks of being absent
>Spend entire time attacking each other
>2 hours in, provoke an unnecessary fight with some enemies
>Leave. Like, they literally leave because they're tired

Its either that or weeaboos on Roll20.
>>
>>52582382
Heh... I am surprised this got through WotC editor. But this is why they shouldn't use 3rd party writer for their campaign book.
>>
>>52582267
Technically speaking you can have a Strength-based Rogue, yes, but it's terribly inefficient. You don't use Athletics to hit somebody across the head with a vase.
>>
>>52580183
Back from the gym.
What makes you say he was just a purposefully generic villain? Honestly curious. Is it because Tracy and Laura Hickman are shit designers?

And what makes you say his 2e counterpart is really freaking weak compared to his 5e self?

Found he was a 10th level necromancer in the 3ex Expedition to Castle Ravenloft, however he's a level 20 solo skirmisher in 4e.
>>
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>rolling shithigh stats on a class the DM absolutely hates
He's fucking gunning for me, I can feel it
Might as well go hard munchkin
>>
>>52582416
>You don't skip the entire round, just your turn.

The roundy of surprisy surprisingness in which one side loses their actions and tends to result in a pretty one sided round. Surprisingy roundy thing.
>>
>>52582471
>rolling for stats
>rolling for stats after picking class
He asked for it, cocksucker DM.
>>
>>52582471
better not be monk you fucking fag
>>
>>52582382
http://dnd.wizards.com/articles/features/rules-answers-november-2015

No the net effect is that they lost a turn.
> In effect, a surprised creature skips its first turn in a fight. Once that turn ends, the creature is no longer surprised.

> Inb4 he doesn't know the different between Turn and Round.
>>
so i doubt it considering the sheer work that would be involved but has anyone ever done a tier list, not so much X class is trash dont play it but X is so many points weaker than Y because Z, of the classes and archetypes?

Like, S Tier is lore bard because bard chassis and magical secrets. stuff like that
>>
Assuming a PC manages to get maximum stats in all abilities, what is the best possible class to pick?
>>
>>52582518
Only 3 tier in 5e.
1: Lore Bard, Divination Wizard
2: Everything else
3: PHB Beastmaster, Wot4E Monk
>>
>>52582518
The only class that belongs in S Tier is Wizard.

Martials are all Shit Tier.
>>
>>52582518
I've seen that for mean damage output only.
>>
>>52582518
Not quite what you're talking about but
>http://rpgbot.net/dnd5/characters/classes/
does tier lists for subclasses, traits, races, spells, etc.
>>
>>52582555
This guy ranks Wot4E as one of the top 2 monk archetypes. I don't think he knows what he's talking about.
>>
>>52582534
im also asking for explanations why. Like for divination wizard, i know the portent die are powerful, but what else adds to it? or is it just a combination of the plus being a wizard
>>
>>52582580
>just a combination of the plus being a wizard
basically
>>
>>52582580
It's mostly a combination of that plus wizard. Here's an example from a thread or so ago:

>I'm a diviner. There's an enemy archmage. I cast feeblemind, and portent a 2. He's fucked.

It loses it's effectiveness against creatures with legendary resistance, but even then you can force them to burn their legendary saves and just BOOP YOU'RE FUCKED.
>>
>>52582465
>What makes you say he was just a purposefully generic villain?

Purposefully generic vampire. If you prefer, "archetypal." But I mean, he's obviously an ersatz Dracula, right to having fought the "tergs."

>And what makes you say his 2e counterpart is really freaking weak compared to his 5e self?

First, lets point out that Ravenloft isn't a low power setting. There are liches -- lots of them, to the point that Van Richten has participated in the destruction of three of them, and there's even numerous liches of a race that barely exists (drider liches & drow liches), and a frikkin 7th level cleric spell is used in hunting rogue Flesh Golems just because it makes them more convenient to fight. Its a setting intended to challenge very savvy, high power PCs, and unmercifully rape low power PCs into oblivion.

So Strahd is above average as a vampire, but he is definitely not a tough fight by Ravenloft standards. There's a girl version of Sir Fang running around with x5 level drain who isn't even a domain lord, in the same module that you run into 6 or so normal (x2 level drain) vampires at once.

Perhaps a charitable interpretation is:

1. DMG lists vampire magic users as level X monsters (9-12)
2. Strahd is put forth as somewhere thereabouts in that level
3. Strahd is a bit souped up for 2e
4. Ravenloft monstrous compendiums and Van Richten's Guides soup up vampires etc. to make generic vampires closer to Strahd's power level

But basically, you have to be able to eat Strahd for breakfast to survive in Ravenloft at all.
>>
>>52582593
>>52582604
thank you. my players and i constantly theory craft and compare the classes and id like more information from other sources than us instead of just parroting what TG says
>>
>>52582580
Its a good archetype defining feature on an already incredibly versatile class.

Only the Thuerge and Lore Master are better, and both are heavily criticized for being ridiculous bullshit.
>>
>>52582495
>No the net effect is that they lost a turn.

They lost a round full of actions. Hence, they effectively lost a round.

> Inb4 he doesn't know the different between Turn and Round.

Unless its a legendary monster or a tunnel fighter its not gonna matter.
>>
>>52582632
>reactions don't matter
Not only do defensive reactions make a huge difference, but there are a handful of ways to manipulate your allies abilities using their reactions.
>>
What build would make Gygax the most proud?
>>
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>playing tomorrow
>the chaotic evil guy is going to be there
>we're infiltrating a masked party to see if we can locate an assassin that's been messing with this lord's knights
>I have 3 assassination contracts he gave me secretly
>know the chaotic evil guy is just going to pull some stupid shit and ruin the party, ending our chances to catch the assassin and my character from earning his extra gold

Like, what even compels a person to just be a cock sucker of this caliber? We know he's going to do it so the other rogue and I have just made a pact that if he messes this up for us we're murdering him right then and there.
>>
>>52582377
I have learned from the Warlock "discussion" from the last thread. Here is how I might roleplay a Warlock:

-Religious Zealot. Basically a Cleric with a more questionable god.

-Just an average guy who needs power for a thing (avenging a killed loved one, general wealth and fortune, etc). Probably singleminded in pursuing their goal.

-A patron who's bothering your character for kicks. It grants you powers for kicks. It also tells you to tap dance naked in the street for kicks. Can easily be a whimsical fey or something more malicious.

-Your patron grants you power but they can't take it away as easily, so you can plan to just deal with the patron until it grants you enough power to overpower it, and potentially replace it.

-Your patron doesn't notice your existence, but due to your occult studies you find a way to siphon power off of them without them noticing. A less restricted roleplaying experience, until your patron figures out at least. Olds ones are probably the best patrons for this.

-Your patron doesn't notice your existence, but you're a religious zealot for them. You deepen your occult knowledge and your Warlock ties to them all so you can get senpai to notice you.
>>
>>52582632
It matter for assassinate.
It matter for anything with reaction spells and abilities (shield? Armor of agathys? Protection style? Uncanny Dodge? Even PAM or Sentinel)

Downplaying the important of reaction just make you more wrong than you currently are.
>>
>>52582663
Nuclear druid
>>
>>52582663
Vengeance Paladin, it entirely fits what he thought exemplified lawful good.
>>
>>52582670
>1 mb image

God fucking dammit anon
>>
>>52582643
Very few monsters that are not legendary have anything of the sort.
>>
>>52582729
heh
>>
>>52582731
>only monsters can be surprised
>>
>>52582690
Like I said. if you want to be politically correct, call it a surprisey roundy thingy. Either way, its been referred to as a surprise round in print, and its not gonna matter for the vast majority of non legendary monsters.
>>
>>52582674
I love me some warlocks, so I'll add a couple to the pile:

-Classic one is someone who made a pact as a shortcut to power, though the reasons can be diverse. Also diverse in how they deal with the ramifications of their pact.

-Another generic but fun one is that the Warlock is a little unhinged. Most common for GOOlocks, but Fiends and Fey do it as well. The character I've got on the backburner is a Fey Bladelock serving the Queen of the Gloaming Court, thinking he's a knight of sorts, when she's really just granting him power because he's vaguely entertaining.
>>
>>52582739
Never said otherwise, but PCs are undeniably going to feel like they lost a whole round.
>>
>>52582711
>>52582726
The correct answer is a standard human champion with some sort of polearm.
>>
>>52582674
thought of another one.

-Your body is the prison for your patron and they're basically dependent on you to live. It can grant you power when it's not resenting the fact that its trapped inside you.

I like this one because it puts you and your patron on the same level. Whatever you do "you're in this together" which can make for some good RP moments if done right.
>>
>>52582742
This is why we hate old timer, they can't admit that they are wrong. Go back to /pfg/. Paizo ex-staff was the one who wrote precious "surprised round" text you are holding onto anyway.
>>
>tfw 2 of my 4 players flaked at the last minute today
>thought I was gonna have to cancel and got a little pissy
>other 2 guys don't mind, they show up ready to play and we iron out any character issues real quick
>run the setting intro for the campaign I had prepped
>start them off in a great escape from wrongful imprisonment cliche
>the two that showed absolutely loved it and played it till completion from 6pm to 1am
>both had huge grins at the end as they recapped this and that to each other

feels kinda nice to be a dm this morning.
>>
>>52582764
>they can't admit that they are wrong.

I'll let you know when it happens.
>>
>>52582742
>if you want to be politically correct

Uh, I'm on your side really, but PC? Really?

Last time I checked the dems weren't lobbying against surprise rounds.
>>
Aside from Restoration, what's a good Immortal mystic discipline to take for a support/caster? I'm thinking Adaption, but
>>
>>52582763
Similar, but only really works for hexblade bladelocks and requires some DM intervention to make it work:

-Your pact blade IS your patron, but it has lost much of it's power for [reasons]. Restoring it is part of your quest.
>>
>>52582799
I just found it amusing to see so much controversy over not calling it "round of surprise"
>>
>>52582821
Use the Inheritor background and it works.
>>
>>52582849
How about just calling the the first round of combat, because that's what it is. Some creatures may be surprised, treat it as a condition.
>>
>>52582620
This is really informative, thanks dude.
>>
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Does Vengeance Paladin's Soul of Vengeance reaction attack happen before or after the enemy makes an attack?
>>
>>52582792
When you said they lost a round instead of a turn.

It doesn't matter what your opinion on the important of reaction is, your statement is just plain wrong.
>>
>>52582898
It triggers when they make an attack, but before they actually deal damage (since it doesn't specify 'hits with an attack'). And since your entire reaction happens, if you kill or otherwise disable them (such as shoving them out of reach) then their attack fails.

That's my reading anyhow.
>>
>>52582898
IIRC, reaction happen after trigger in 5e.
>>
>>52579675
Huh. Been a while since I was hear. So this is the new shitposter(probably still the old poster except with new tactics) it's at least better than Dungeon World shiller.
>>
>>52582915
Dealing damage is the result of an attack and since reactions happen after the trigger unless specifically noted otherwise, damage would be dealt by their attack first.

Plus, thematically, how is it vengeful if they didn't hit yet.
>>
>>52582944
Unfortunately we've confirmed that it's more than one person that does this.
>>
>>52582944
>Dungeon World shiller
virt sucks. hey fuck you virt i know you're searching the archive for your name you faggot.
>>
>>52582674
>A Great Old One grants you power, but it's so inscrutable and alien that you don't know what it wants from you. It communicates through disturbing and surreal dreams and visions.

>High INT low WIS character makes a pact with a Fiend because he's confident he can wrangle his way out of it later. A variation could be that you're character is an atheist and he doesn't believe there will afterlife consequences for consorting with demons and devils.

>Lawful good acolyte or cleric makes a pact with a Fiend because he believes he's so devout, he can control the Fiend and it cannot lead him astray. It does.

>Poor, young peasant makes a pact with an Archfey, not realizing what she's getting into. The Archfey is secretly her distant ancestor who's taken an interest in his progeny.

>Undying pact with the ghost of big creepy old man who appeared in front of you one day and insisted on teaching you magic until you gave in. No one can see or hear him except for you, although sometimes they can smell him.
>>
>>52582921
muh shield
>>
>>52582984
Specific surpasses general.
>>
>>52582981
>being an atheist in a setting where Gods basically objectively exist

Then again I guess I just sound like a modern fundie.
>>
Is 13th Age any good?
>>
>>52582984
That's why shield spell has a specific rule "including the triggering attack" tag on it
>>
What does Ranger multiclass well with? I was thinking Monk, Cleric or Feylock for Bow Smites.
>>
>>52583026
Feel kinda like 4e. It's lite on RPing rule (only the loose "if you can explain to the DM why your character would be good at this, you get a bonuses", kinda rule)

And combat is all about at-will,encounter and daily power.
>>
>>52582674
>Child that was kidnapped and replaced with a changling as a child. Now a member of the fey court exploring the world and is as whimsical as any fairy. Possibly looking for parents.

>You play as the patron, a small pitiable creature that the Warlock carries around in a bird cage. You can't access your own powers but your Warlock can and he does so often...and painfully. Your ambition is to escape the clutches of your captor.
>>
>>52583026
From what I've heard outside of the SA shill train:
>good
>meh
>okay
>not bad
>>
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>>52582087
It would appear so.
>>
>>52580235
Ash ketchup guy is OK
>>
>>52583031
Fighter 2 and rogue assassin 3.
>>
hey /5eg/
i want to make some side quests for a small town in a isolated canyon river/oasis. the side quests are to prove the parties trustworthiness to the town so they can get the main quest. what kind of side quests should i make?

>town is all merfolk living near the river.
>they have built a system of aquaducts that >they use to get to upper levels of the town.
>maybe 100 - 150 people
>canyon branches in many directions
>>
>>52582904

Its correct for all but the worst of nitpickers. Sorry bro.
>>
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So hellish rebuke is a really underrated spell, I feel. My warlock has been using it for the last few encounters. Whenever an enemy comes close enough to attack, I throw up bladeward and armor of agathys, and then hellish rebuke it to smithereens.
>>
>>52580235
>>52583152
yeah I'd play with that fucker
>>
>>52583178
Being wrong doesn't magically change because you find the truth pedantic.
>>
>>52580235
Someone should get them all into one game. It would be like the retarded weeaboo expendables.
>>
>>52583189
You again? We already told you.. it's a waste of your limited spell resources, not enough damage to really hurt anything but low CR mooks and Fire resistance / Immunity are everywhere.
>>
>>52583167
Uh... maybe they've got some water elementals that are usually allies but they've gotten unruly for some reason. Calm them down.

Does this river connect to the sea at all? Or are they strictly freshwater merpeople? Maybe they need something delivered to the sea.

Maybe they need to babysit some merbabies. Problem is... they're slippery as fuck.
Ever seen Baby's Day out? Make it like that. Only now the baby is making its way through the aqueduct system and they have to chase it/save it from harm.

Maybe combine it into one quest.
>Babysitting
>It has to go to the bathroom
>It sneaks out through the toilet?
>They see it go zipping by through the aqueduct
>oh shit
>chase the baby
>get to the aqueduct
>rumbling sounds
>earth elemental is trying to break the aqueduct because reasons, maybe the water has been spilling out and messing up his earth home
>baby in danger
>save baby
>save aqueduct
>become good guys
>>
>>52583167
>One of the outer aqueducts is clogged for mysterious reasons. Could you investigate?
>A body floated down river recently and washed up in the village. We've got no idea who he is, but he wears a uniform of a mysterious far away land.
>A villager left to do a pilgrimage for local religious reasons and hasn't returned in two weeks. We're very worried. Could you go rescue him?
>I don't trust you. Kill this other tribe of nearby assholes for us, and we'll trust you more. (The murderhobo route.)
>>
>>52583251
>You again?
Literally what?
>>
>>52582764
But you're the one stuck in the past. The old definition of surprise round doesn't matter, yet it's what you're trying to apply. It doesn't matter that it doesn't fit your specific definition. A round in which creatures are surprised can be referred to, semantically correctly, as a surprise round.
>>
>>52583278
> you are surprised
> you win initiative
> you go first, you are not surprised anymore
> the rest of the round happen
> anon still want to call it surprised round somehow
????
>>
>>52583303
>wants to call it
It's a surprise round. A round in which people are surprised. It doesn't matter what I want, it's logically correct and to argue against it is to be stuck in the past arguing semantics attempting to limit the definition to what a surprise round was in older editions.
>>
>>52583303
?

Is this how it works?
I'm pretty sure you always just get skipped.

For example here's the initiative count:
>PC1 - 20 initiative (surprised)
>Monster1 - 14 initiative (not surprised)
>PC2 - 5 initative (not surprised)
>Monster2 - 2 initiative (not surprised)

First round is a surprise round:
Monster1, PC2, Monster2
First "real" round of combat:
PC1, Monster1, PC2, Monster2
>>
>>52583349
You skip their turn basically, yeah. The creature can make reactions after their turn ends, though.
>>
>>52583385
Ah really?
We always played it like you're surprised until the round ends. It doesn't usually come up though, to be honest.

My DMing style doesn't rely on always ambushing players. Players don't really enjoy it and it takes away from really "oh shit" moments when narratively an ambush would be scary as fuck to walk into. If they're always paranoid of one it'll be harder to pull off well.
>>
>>52583252
>merbabies rescue through the aqua ducts
genius, thanks anon
the river doesnt connect to the ocean, its in the middle of the desert, the rivers source is the secret to be revealed after trust is gained.

>>52583254
thanks a bunch anon
>>
>>52582994
I feel like atheist in 5e is less "Gods don't exist" and more "Gods don't care about me/my family/my town". I imagine having a family member die from a disease, when you know that clerics can cure diseases and gods intervene for their followers could make one pretty cynical.
>>
>>52583252
To play devil's advocate

>roll badly
>group has to deal with telling a mother they accidentally flushed their baby down the toilet and it's now dead
>>
>>52583426
Being a non-worshiper is definitely not the norm, but it also wouldn't be that big a deal unless you around renouncing the gods and defiling temples.

Straight up saying the gods aren't real is ancient aliens tier retarded.
>>
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>>52582994

IRL, if Christians suddenly could raise the dead, cure the sick and mend crippled retards, that'd be a pretty good indication that Jesus stuff is real.

If every frikkin religion could do the same... not really.

If every frikkin religion, plus, say, bards and druids, could do the same... it wouldn't be clear at all that gods were real.
>>
>>52583031
I'm having fun as a Ranger 8 Wizard 2, but it's grown naturally out of character desires over a year long game.
>>
>>52583455
This is more of a reasonable argument for 5e because gods don't manifest or appear to mortals anymore.
>>
>>52583455
Not a bad point.
But don't they have physical bodies? Haven't many of them been interacted with?
Besides, fiends clearly exist as do celestials.
Why would they make shit up about who rules them?
>>
>>52582994
>>52583426
Not every setting has regular signs of the gods like miracles and divine magic either. An atheist character can be appropriate for a low fantasy setting.
>>
>>52583467
>for 5e
Do you mean forgotten realms? I know that's what most of the published material is in... but 5e is the system not necessarily the setting.
>>
>>52583467
>This is more of a reasonable argument for 5e because gods don't manifest or appear to mortals anymore.

They might, or might not. Doesn't have anything to do with 5e.


>>52583472
When a dude from your village may very well have his own demiplane he invites you over to every now and again, the line between bad ass wizard and god becomes very blurry in many people's minds.

It is true, the typically humanoid celestials are much more heavily associated with deities than they might have been in the day.

Fiends don't have much to do with deities at all directly, though.
>>
>>52583479
>>52583467
FR isn't even part of the same planes as Planescape, Greyhawk, Dark Sun, Birthright, and the DMG anymore. Most settings don't have the same derpy ass musical chairs deity situation.
>>
Wouldn't magic only even further muddy the idea of there being a real god?

If the mightiest wizards in the world can cast reality altering spells like Wish, wouldn't the idea of a god's power be lessened? Because what are they other than an even more ultra-powerful wizard?

It's like how we are to ants. Giant, all-powerful creatures that can destroy their entire civilization by stepping on them. If you were in the DnD universe surely it wouldn't be that big of a leap in logic to assume that gods aren't all that different to us if we have wizards that can cast Wish. They're just higher lifeforms and presumably (there are probably examples confirming this) they too are ants to another, even more powerful life forms and so on and so forth.

Personally if I was in a dnd setting I would just lick the boots of whatever god would be willing to give me the power to defend myself and my home, since most of the time gods seem to don't give a shit about anything besides empowering PC clerics for shits and giggles.
>>
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Anyone ran pic related ?

Any advice or reviews on it ?

I'm currently reading it, in order to prepare a campaign for our group (with a small scenario before on how the party meets / gets captured )
>>
>>52583546
Now you know how the Raven Queen came about, and are starting to get the idea.

The only way I can see gods keeping that status is being able to outright ignore the effects of a wish or nullify it completely because "nah I don't want you doing that and there's no way you can stop me."
>>
>>52583561
RQ got power by straight up murdering Nerull.
>>
>>52583551
Haven't played it but the advice I always see get thrown around a lot is to have fun with the NPCs in the beginning and roleplay them well.
Apparently it's easy for players to get attached to them and they might tag along until they die off or otherwise.
>>
>>52583561
9th level counterspell.

No but seriously, would just depend on the setting. If you want your gods to be so powerful, then give them that ability.

For instance, I believe a deity can deny a gate spell from opening anywhere within their domain RAW.

I usually just play wish spells as the universe trying to fuck you over the more you try to abuse it. Like, the more positive consequence it might have, the more it can backfire. Want a ton of gold? No problem. Want ALL the gold? Well...
>>
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Is it more poignant for a tiefling paladin to give into his society conditioned self reliance and frustration with the oath of vengeance or to struggle to achieve and maintain the lofty ideals of the oath of devotion

Pic semi-related
>>
>>52583619
Oath of Devotion
>>
So, I'm getting pulled into my first 5e game, and I haven't played a d20 game in a while. I took a look at paladins, and that they're not LG-locked.

I was looking at the Oath of the Ancients, and the idea of a paladin who fought for the sanctity of life and beauty. I had an original thought of an old veteran who decided to take on paladinhood as a penance for his former life(Logan but with Lay on Hands?), but I'm trying to figure out other character backgrounds that might fit with it.
>>
>>52583619
Oath of Vengeance is terrifyingly bad, both in terms of flavor and in comparison to Devotion, unless you actually make use of their weird AoO features and Tunnel Fighter etc.
>>
>>52583565
And before that was a power mage, unless I'm getting things mixed up

>>52583606
That's the thing if we're talking about having them and they are actually GODS then they can do things that are beyond mortals.

True 9th level counter spell but being a god means not really using any resources to do so, just simply willing it. If I'm putting gods in that have an impact it'll most likely be something far beyond the reach of most PCs unless we get into high tier silly levels.
>>
>>52583636
Grew up in a village near an ancient forest, every generation or so the dryads of the forest would choose a champion to either proactively protect the forest or travel to help keep balance in the world at large.
>>
>>52583660
>Was a powerful mage

You know what I'm just gonna go to bed I'm obviously too tired to keep shit straight.
>>
>>52583660
Higher tier silly levels are the best.
Level 15-20 are comic book mode.
20th level arcs are just for enjoying your power fantasy a bit before you start the next campaign.
>>
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>>52583650
>Haste
>hold person
>advantage on attacks against anything with their channel
>terrifyingly bad

Enlighten me
>>
>>52583660
>And before that was a power mage, unless I'm getting things mixed up

You may be thinking of Wee Jas, who she greatly resembles, but its possible.
>>
>>52582013
Critical hits only double damage associated with the attack roll. Poisons or other damage which require a save is never doubled on a critical.
>>
>>52583636
>born blind but given sight by a druid
>lost daughter to necromancer shenanigans
>a romantic poet just seeking adventure (Byron)
>an elf
>>
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>>52583650
This anon is objectively wrong.
>>
>>52583606
Of course it would depend on the setting, but we're discussing the idea of atheism being impossible in your typical dnd setting because of magic

>For instance, I believe a deity can deny a gate spell from opening anywhere within their domain RAW.
A true god, in the sense most real life human monotheistic cultures believe, as in all powerful, would be able to stop a gate spell from opening anywhere on any plane, and then instantly turn you to salt and destroy your home with a swarm of locust. That's how powerful they are.

Gods in your typical dnd setting are super powerful but generally have limits and are usually able to be killed by another deity.

Atheism wouldn't have the same definition that it does in our world, because a god having any sort of limit in power at all still makes you question if there's something even more powerful that could in turn kill that god.

If you want to have a truly atheist character in your dnd setting it really wouldn't make sense, but you could have a character who is aware that gods can die and are thus not all that impressed with them because that raises the question of "How are they better than mortals, again?"
>>
>>52583752

>If you want to have a truly atheist character in your dnd setting it really wouldn't make sense,

I really don't see what the problem would be. In, say, Greyhawk, the only divine being who has "objective" proof he exists for 99.999999% of the population is probably Iuz the Evil, and he is both incredibly bizarre and rarely seen.
>>
>>52583787
Because atheism only really became a widespread thing when science became developed enough to show that humans are just monkeys who up until a certain point believed that diseases sweeping through cities and killing thousands was punishment for our hubris, and optical illusions were ghosts or magic.

Humans have never had any objective proof at all that gods existed and yet, only in the last century or so have people widely stopped believing in them.

So, if a majority of the human population is going to believe that god exists without any proof for thousands of years, Farmer joe and everyone else in town is sure as shit gonna believe when just one magic user rolls into town.
>>
>>52583863
>Farmer joe and everyone else in town is sure as shit gonna believe when just one magic user rolls into town.
every Ars Magica campaign ever
>>
>>52582523
Lore Bard, I guess? They get jack of all trades and a lot of proficiencies.
>>
What's the minimum level a party needs to be to take down a tarrasque head on?
>>
>>52583971
depends on composition and size anon
>>
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interparty romance: can it be done without weirding out everyone at the table?
>>
>>52584072
no
>>
>>52584072
Sure, if both parties are on board from the onset, and the group can handle that type of interaction at the table. One person not "getting" it means don't do it.
>>
>>52584067
Uh, just an average 4-5 character, well rounded group.

>>52584072
I've seen it done succesfully before and I've seen it end with hurt feelings.
>>
>>52584072
depends on the weird level. if they're weirded out in a "haha yeah get that dick" way then it isn't any weirder than the DM describing all of the fucked up gore in the witch's lair and the players going "geez... that's fucked up bro what the hell," but if it's met with absolute silence then... welp
>>
>>52584072
A few hours ago, in today's session, my paladin married the bard and the warlock together (with the ceremony spell to seal the deal).
>>
>>52584090
14.

the real cancer is tiamt
>>
>>52584072
So long as it doesnt get physical i dont see why not
>>
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>>52584114
>not turning sessions into orgies
>>
>>52583189
Hellish Rebuke is fucking shite
4d10 at level 5 to a single enemy is average 22 damage. Compare that to Fireball 8d6, average 28 damage to a 20 foot circle. The ONLY thing Rebuke has going for it is action economy, which doesn't actually mean shit when it blows half of your spell slots
>>
Out of curiosity, how big of a middle finger to the DM is it to cast Goodberry 19 times before you go to sleep, giving the party 190 points of fluid out of combat healing before going into the next day's dungeon?
>>
>>52583189
>>52584203
On the upside, its a pretty nifty bonus for being a tiefling
>>
Is monk even worth it to multiclass with another class? Or is it entirely irredeemable?
>>
>>52584267
Only time ive ever seen multiclassing put to good effect is the onion druid, using the bear totem barbarian to give extra AC and resistances to all the forms
>>
Any red-skinned races that aren't tieflings? Not that I dislike them, but I'd rather not use them if I can avoid it.
>>
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>>52584287
Why do you dislike tieflings, anon?
>>
>>52584287
A Fire Genasi could possibly have red skin.
>>
>>52584287
Why red-skinned?
Anyway there's Dragonborn I guess
>>
>>52584291
Too fiendish, would rather have some red orcs or something.

>>52584297
I'm filling out a desert for my players, and a race of red-skinned humanoids would help in distinguishing them from the vibrant green and brown halfling/elf-lands they've been exploring. It's not a necessary thing by any means, but I figured it might be neat to have things color-coded.
>>
>>52583345
Where in PHB or DMG does it say that?
http://www.sageadvice.eu/2016/12/18/but-the-surprise-is-not-supposed-to-be-an-extra-round/

> There's no such thing as a surprise round. There's the first round of combat, in which some of the combatants might be surprised.
>>
>>52584317
have a tribe of red-orange triton that live around an oasis
>>
>>52583349
>>52583400
Read the PHB again. Your DM is probably an old timer using hold over rule from 3.pf. You should slab him with PHB in the face.
>>
>>52583345
>>52583278
>>52582742
>>52582382
Hoard of the dragon queen use the older version of surprise rule (which including stuff like readiness, which you see throughout the book).

So your argument might be technically correct at one point, but not anymore.
>>
>>52584159
this isn't wod general
>>
>>52584072
Hmm, depends. If the group really knows eatch other and everyone is OK with it.
(and there is no sex scenes, just cut to the other day or something)
>>
Anyone played Forge of Fury?
Is it good?
>>
>>52583345
In the interest of clarity, surprise round should only apply to discussions of prior editions. Deliberately inciting confusion should be avoided.
>>
>>52584279
Sage Advice considers the Wildshape to be an AC calculation and thus incompatible with Unarmored Defense.

Dipping three levels for Bear Resistance gives up better wildshapes and also gives up higher level spells like Stoneskin, which grants resistance, btw.
>>
>>52584317
Prismatic World, made that way by overuse of the Staff of Law, aka the Rod of Seven Parts, each part being a different color of the rainbow.
>>
>>52582492
Bet he's a Wizard who rolled high Int, Dex, Con and Wis.
And he's going to go Bladesinger/Monk...
>>
>>52584575
To my group, a surprise round is the first round of combat in which surprised people don't get to do anything on their turn. This is because they're new to dnd, starting with 5e. I only played the devil's advocate because one anon was being hypocritical in claiming the other was stuck in the past- when his definition of a surprise round has no place in 5e.
>>
>>52584615
I only see sage advice saying that Natural Armor isn't considered an armor your wearing. Thus when you wild shape into a brown bear and use barbarian's unarmored defense you would have 17AC.
>>
>>52584668
>brown bear has 11 natural armor
>+0 dex
>+4 strength
>=17

Im confused
>>
>>52584689
Unarmored defense is +dex and +con.
I've never played barb or even read the rules so I know nothing about this.
>>
>>52584713
Oh right it was Con not str, still its the modifier.

dex 10(+0)
Con 16(+3)

11+3=14
>>
>>52584279
Doesn't a Monk multiclass help a Druid much more?
>>
I'm confused about materials for spells.
If you have a focus or a material pouch you have materials for any spell that doesn't specify a cost (100gp gem for example) or consume the materials needed, correct?
>>
>>52584689
>>52584713
Yeah I accidentally used str instead of dex. I think this is a good indicator that I should sleep. The rising sun is probably another one.
>>
>>52584747
Your AC is slightly higher if you use dex based forms but you dont get free resistances in addition to your improved damage like you do with rage
>>
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which deity I have to fellate in order to find an online game in a European time zone?
>>
>>52584747
>>52584768
Not really. You are still better off with Barkskin on most form.
>>
>>52584662
That's probably because you use the word surprise round and make them confuse.
>>
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>>52584974
>literally just joined one yesterday

Keep searching anon, i believe in you.
>>
>>52585017
where did you find it? the game finder thread here in /tg/ is gone, the discord lfg channel is barely active. leddits /r/lfg is full of americans.

somewhere else I can check?
>>
>>52585027
Was just a random ass invite from someone in a private community that budded off 4chan years ago. So cant help you there.
>>
>>52584992
You could be concentrating on something better than Barkskin. And let's see the most used forms... Polar Bear goes from 12 to 15, Giant Constrictor Snake goes from 12 to 17, Giant Elk goes from 15 to 18. And in all it's pretty good, but not really sure if it's worth delaying your progression
>>
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>love D&D's generic schlock high fantasy settings and the feeling of vastness in the established material, to a certain extent the "gameyness" of dungeon crawling and acquiring loot, etc
>in practice, find D&D 3.5, Pathfinder and especially 4E way too clunky and simulationist when I try to actually play them and a magnet for rules lawyers as a result
>never paid attention to 5e when it was being announced or released and even this far down the line I don't know a damn thing about it

D'you think 5E might actually be able to sell me on D&D, /tg/, or should I stick to more obscure systems? What's its 'deal'? Further down the "basically a very slow wargame" route 4E had or back towards something a bit more narrative/roleplay-ey like 3.5 was? I literally know nothing about the changes made.
>>
new to DnD.

As a GM should you announce DC to players when they attempt to do something that requires a skill check?
>>
>>52585218
system is a lot less clunky now
>>
is UA revised ranger fine for multiclassing? i want to replace the default one with UA and don't want to accidentally fuck it up
>>
https://www.youtube.com/watch?v=6Vsv_vC7keA
oaths were a mistake
>>
>>52585238
To an extent, characters in the world would have a rough idea of the difficulty of an action.

If you were attempting to chop through or kick down a door, or jump over a small pit in reality, you'd have some sense of your own physical ability and the demands of the task. So would a character. But since you're not seeing through the eyes of a character, "jump the ten foot pit" or "bash the sturdy-looking wooden door" doesn't really give you all of the information you need. How sturdy? How thick? What wood? Have you busted down doors before? As a person, you know your own ability to jump, but your character's? You know what the rules say about long jumping, but you also make Athletics checks to go further than that.

So give them a rough sense. It doesn't have to be "the DC is exactly 22", but "it will be a difficult check".
>>
>>52585238
Not all the time, no. It's will become a situation of ROLE play versus ROLL play.

If you do it too much, players will just ask for the DC of whatever's going on instead of plotting how to deal with a situation.

Say your players are trying to cross a really rickety bridge. There are tons of ways they can make it across the bridge (fighter steadies it, wizard uses magic hands to hold it still, ranger figures out that a nearby tree can be knocked down to get across, monk focuses chi and braves the bridge to see how stable it is). If you handle it by just announcing DC, it just becomes "There's a rickety bridge; DC 20 to cross" and everyone rolls and the bridge is over; no roleplaying.

Keeping DC hidden can be fun; I've had my players engage in drinking games and up the DC for not getting drunk for how strong the drink is. They have to figure out as a group how strong it is and who can hold their liquor best by taking chances, which makes for a fun encounter.
>>
>>52584668
http://dnd.wizards.com/articles/features/rules-answers-january-2016
>>
>>52584747
Natural Armor, which beasts have, is not compatible with Unarmored Defense.
>>
>>52585208
Barkskin is a disincentive for enemies to Target the druid, so it's not great.
>>
>>52579769
was it the real tomb?
>>
>>52585238
Talk to your players and see how they feel about it. As both DM and Player I prefer that the rules be followed as close to RAW as possible, and favor rules transparency. Others might value immersion, fudging and improvised Homebrew more.
>>
>>52585420
Yup. Real Acerak, too.
>>
>>52585477
New thread
>>
>>52585444
What did you do? I hope it's not just a case of him having low HP.
I might have to toughen him up when I run it
>>
>>52585252
It's way too frontloaded if you dip it, so some of the first level features should be sprinkled across the 1-6 level range, and you should make sure that the beast companion scales with ranger level, not character level.
>>
>>52583256
A guy was bragging about his amazing combo of using Blade ward and Rebuke, and how it's so potent the low damage and fact you only have two spell slots to use don't matter.
>>
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>>52583697
Thread posts: 381
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