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Warhammer 40,000 General /40kg/

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Thread replies: 390
Thread images: 64

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Blood and Skulls Edition.

>Previous Thread
>>52553753

>Shadow War: Armageddon rules:
https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format.
https://sites.google.com/site/wh40000rules/

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs.
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>List organizer picture book
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Offline list builder
https://battlescribe.net/

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
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>>52565973
>Blood and Skulls Edition
I have a better idea: Space Sharks Edition!
>>
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>GUILLIMAN IS A HERETIC

What did Leandros mean by this?
>>
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just got back into 40k (okay not really I played a few games 13-14 years ago in middle school before getting hard into WHFB), 7th edition seems fine by me but I know 8th is coming out.

heard it's going to be a lot like 2nd and just found this rumor sheet kicking around. thoughts on 40k being a better/worse/the same game after 8th?

playing IG, I really like tanks...
>>
>>52566064
That Guilliman is alpharius
>>
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Is this the thread now?
>>
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>>52566064
When you get no ayy gf to tap, you end like Leandros.
>>
>>52566064
Leandros is right.

Purge all heretics and xenos.
>>
>>52566281
Number 4 is the only verified one, rest are asspulls.
>>
>>52566563
>aeldari

into the trash it goes
>>
>Youtube keeps recommending ArchWarhammer videos
>Who the fuck is this faggot?
>Watch one
>He has a fucking dutch accent, the worst european accent
>Lore videos are full of opinion and conjecture presented as fact without even stating his sources.
>His use of English is offensively nonsensical. Many of his sentences are outright gibberish.
>Long periods of inane rambling.
> ANGRY, ANGRY ABOUT IMMIGRANTS.
How does this person have more subscribers than The Vaults of Terra? Random people just outright reading paragraphs from codexes are better than this.
>>
>>52566976
Warhammer youtubers are pretty much either normie scum or autistic spazlords. Just read the codexes.
>>
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What's the best way to kit out a Carnifex brood?
>>
>>52566281
Really hope the template and vehicle ones are true.
>>
Flesh teasers codex?
>>
>>52567027
Ideally you just don't kit one out at all because they're bad and take a hive crone instead or put the points towards an additional flyrant.

If you're intent on taking a carnifex give it two twin linked devourers with brain leech worms and maybe adrenal glands.
>>
>>52567027
By taking nothing on it and running it straight down the middle of the table to eat bullets for your flyrants.
>>
>>52567044

Its called Codex: Blood Angels.
>>
Flesh tearers codex?
>>
>>52567047

I already have five flyrants, I think the crone looks like shit so I'm not buying one. I do, however, have six carnifex models.

>>52567048

Gotcha. Might take Crushing Claws anyway just because I like the way they look.
>>
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>>52566281
>>
>>52567049
>But muh special snowflake codex for every fucking offshoot chapter.

Meanwhile other armies are stuck with shittastic codexes and metal models.
>>
>>52566281
I'd be real skeptical of this list.
A bunch of us here on /tg/ were speculating about vehicles having wounds and templates becoming XD6 hits about a week ago.
4chan gets taken as a romour source often enough.
>>
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>>52567070
Jesus Christ, I get that your army is entirely female, but can you be less of a bitch when you post?
>>
>>52566976
>Arch Warhammer
oh look, the fuckface who gets his lore from 1d4chan and presents it as fact
>>
>>52567095
I'm a guard player dickhead. It's not just Sisters, other armies are stuck with shit rules like Tyranids, Orks and Grey Knights and there are fuckloads of metal models around.
>>
>https://www.games-workshop.com/en-NZ/Astra-Militarum-Kill-Team-1

Lol fuck that what a random assortment of models.
>>
>>52567070
Metal models are the best, you should've said Finecast Look at Eldar.
>>
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>>52567147
It's for Shadow War: Armageddon
>>
>>52567180
Have you ever had to work with metal models?They are fucking cancer, especially if you have to try and fix something. Also

>brb getting out my fucking file to remove mold lines
>Gotta get my fucking pliers to try and bend half the limbs back into place without ruining anything else

But yeah, finecast is also cancer.
>>
>>52567135
The fuck guard model can you not get in plastic?
>>
>>52567184
Is that list legit?
>>
>>52567194
Yeah, I have completely metallic SoB, Grey Knights, Necrons, Cryx, Protectorate and Mercenaries armies and mostly metallic CSM and Tyranid armies. And warbands for Mordheim, gangs for Necromunda and teams for Blood Bowl.
>>
>>52567220
Based off the latest podcast yes...1,3,4,5,6 have been said over and over but 2+7 are new.
>>
>>52567232
What podcast?
>>
Anyone else borderline addicted to chinacast? I can't help it, and its not even the big shit. It's all the little shit that's amazing. $5 for 15 combi weapons? Fuck yes! Same for sweet shoulders? Sweet! Upgrade kits that GW has been out of stock forever? Sure thing!
>>
>>52567147
they're all things you can take for an IG kill team. Whats the issue?
>>
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Why is no one giving credit to the guy thats making the drawings for the regimental standart? His/her works are better than most codex art today
>>
>>52567215
>Vostroyans
>Snipers
>Ratlings
>Characters
>Plasma/melta gunners
>Psykers
>>
>>52567249
Yeah they are fucking great.
>>
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Buying a Reaver Titan. Goodbye money.
>>
>>52567236
Some GW guy, can't remember his name, I think BoLS posted the list also, they might have his name. Sorry, it's late and I'm drifting.
>>
>>52567308
Jesus Christ why? At least get it from Chinaman.
>>
>>52567249
there's no doubt they're great but since GW has gotten secretive about their creators we (or rather i) don't know who drew it. though i get the feeling s/he has been doing art for GW at least a decade or so. I wanna go out on a limb and say it's the same artist who did the last Bretonnian army book
>>
>>52567317
The list is literally just from a facebook page for a podcast where they ask "would you be ok with these changes". They might have interviewed someone on their podcast or something but I doubt any DW employee would let his name be released.
>>
>>52567400
>any GW employee.
Goddamn autocorrect
>>
>>52567400
That flamer change is fucking gay. The vehicle one could also be really hit or miss, probably a miss given their track record. Assaulting out of any vehicle might be ok, but I feel like if they nerf overwatch it would make assault armies stupidly strong since they can just bumrush you with a bunch of rhinos and dump a mob of beserkers straight into combat with almost 0 risk.
>>
>>52567220
See >>52566661
>>
>>52566004
>even killed the mold in the basement
Why is this so funny to me?!
>>
>>52567508
Technically number 6 is at least partially correct since GW has already told people that there will be the three ways to play, Casual, Narrative, and Competitive.
>>
I have to say I think the save modifier will be a welcome change. While gibbing terminators with fuckloads of plasma is fun for a while, you do start to feel for the guy.
>>
>>52567529
Same opinon different perspective, I personally thing it's abut time that Ap4 weapons become better at piercing power armour than ap-
>>
>>52567542
>>52567529
Counter-point: scatterlasers might get buffed by this, assuming that ap6 is enough for that -1 modifier.
>>
>>52567580
Might not be that much of an issue if eldar are prevented from taking a fuckload of them. On the upside, multilasers and heavy bolters would also be buffed.
>>
>>52567604
>Heavy Bolter buff

Please lord, I so much want to use Heavy Bolter Heavy Weapon squads but Autocannons are too good to give up at the moment.
>>
>>52567529
Going to be funny seeing all the marine players cry over their worthless armor.
>>
>>52567617
They already do.
>>
>>52567617
>tfw Guard and Ork players never have this problem because they have no armour anyway

Feels good man.
>>
>>52567580
Sssuming it's the AoS scale of rend 1-3 we're likely to see

AP 1 Rend 3
AP 2/3 Rend 2
AP 4/5 Rend 1
AP 6/-

Makes bolters better at armour than lasguns and sluggas.
>>
>>52567641
>tfw this would buff radium carbines
I want my pure skitarii lists to be competitive.
>>
>>52567662
It'd also make power armour matter as even against plasma they'd get a 5+

The main issue with it is how invulnerable save would work, Termies crux terminatus would be moot aseven against melta they'd have a 5+ on their own.
>>
Can sternguard drops fare well against riptides? If so, 5 or 10 in a pod and what combi/ammo do you use?
>>
>>52567708
grav
>>
>>52567702
Invuln may just prevent saves from dropping below a certain threshold. That or rend will go higher than -3.
>>
>>52567724
Or maybe (unlikely) it'd be a save vs multiple wounds.
>>
>>52567721
Even when you only get Salvo 2 from the drop?
>>
>>52567724
I could see it as a oldschool Unmodifiable save.
>>
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So, my 1000pts IW list has proven itself as a reasonable core and I've found vindication that I'm not completely hopeless at writing lists. Now looking to expand into 1500. My real question is, what discipline should I roll for the Sorcerer? Initial thoughts were Heretech since I have a lot of armour that could benefit from the buffs, but it is a very short-range discipline. I'm leaning towards Geomortis because that might be more useful in general, and the idea of firing Rapiers without LOS and ignoring cover is HILARIOUS.

To explain some of the choices:
>Random Obliterator
He's troops for IW and thus gets ObSec; idea is to just teleport him onto an objective for shits and giggles. I have one Oblit mini sitting on my shelf so I figured fuck it I'll use him.

>Hellcult, Warpsmith on foot and Dreadnought
The tactic of hiding the Warpsmith behind the Dread actually works surprisingly well in my 1000pts list. I cover them with a Rapier and players are distracted by the field gun spitting Vindicator shells across the board. Meanwhile those two tag-team hordes with a shitload of templates, and together they can fuck up tanks with the Warpsmith's Curse and Meltagun, and the Dread's siege drill. Throwing a Hellcult in there gives another slab of metal to take fire, given that Destroyer of Cities gives the Dread AV13 I'm hoping people will opt to shoot the weaker 'brute first, even though he gets 3+ cover. The Warpsmith gets a mass of meat to hide among, and the other unit of Cultists (with autoguns) can babysit the Sorcerer.
>>
do space marines have big penii?
>>
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>>52567249
I really hope that character gets reused when they get back to armageddon and its steel legion

steel legion>cadians
>>
>>52566064
Leandros is a tattletale bitch and he is not my battle brother.
>>
>>52566064
Well...he collaborated with xenos.
>>
>>52567580
going by the SW A stats i doubt it will. -1 is AP5 stuff.

there does seem to be a general trend of starting with -1 for AP5 and and improving by 1 for each step smaller AP.
Though its not an exact conversion, both the meltagun and krak missile are -5 for example, some are probably done on a case by case to fit into the new mechanics.
>>
Is DoW2 any good? Should I play it?

I liked DoW1 and its expansions, but I heard the sequel is radically different.
>>
>>52567702
invlun may be made to work like ward saves did in fantasy (that also had armour modifiers) As an extra save.
>>
>>52567849
DoW 2 is good. But it is a different game. More of a squad focused tactics game than DoW 1s classic RTS style.
>>
>>52567849
There's still some community left in the mod scene and it's not a bad game by any means. Main difference is that it does away with base building for a pure skirmish.
>>
>>52567859
It'd need a ore punishing hard cap on non-uniques then.

2+/3++/5+++ infantry would be too stupid.
>>
>>52567614
Man they went pure genius in Shadow War: Armageddon.
>HB gets two Sustained Fire dice
>Autocannon has a 4+ ammo roll which makes it the most reliable weapon CSM can lay hands on
>HB has the potential to mow down an entire Kill Team in one salvo
>Autocannon has more reliable killing power and less chance of running dry

>>52567641
>>52567702
>>52567724
Considering we've seen SW:A weapons go all the way up to -6, I wouldn't be so sure. It may be more akin to SW:A that most weapons float around the 1-3 rend range, but your dedicated "fuck your shit" weapons like lascannons get -6 for effectively "ignores armour".
>>
>>52567849
I'm not gonna tell you if it's good or not, since that's sorta up to taste.

It is however quite different from DoW1.
The scale has shrunk, making much more of a skirmish with not alot of squads and more customizable heroes. The cover mechanic is quite good.
Base building is gone besides a few heroes that can make a turret or a pillbox.

Multiplayer is alittle boring since it's just a rush for the points.
Personally had some fun with the Last stand mode, but some heroes only get good after grinding 15+ levels, and the tau hero is OP.
>>
>>52567849
I think it's the better of the two.
Though the concept of building units at all annoys me, premade team with limited reinforcements as best.
>>
>>52567872
It's worth noting that the last expansion, Retribution, sorta moved back towards the larger scale. But still no base building and it's still skirmish level, but you'll have more than 4 squads on the field at least.
>>
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Sigmar is a primarch.
Go fuck yourself :^)
>>
>>52567884
That's literally just 2nd edition rules though.

Great if you think ammo rolls for 1850 points of tacmarines and a deducting % movement for pivoting vehicles is a fun day, but others may hope for a rethink instead of a reprint.
>>
>>52566064
That Girlyman do not worship E, because E never wanted to be worshipped. And that makes him a heretic to the religion that worships E.
>>
What do you guys think of the first model you finished/painted?

Pretty much finished my riptide. It is an atrocious experimental paintjob but that sucker is my first 40k foray
>>
>>52567748
Better to wound and ignore the riptides armor, but smart tau players would have a feel no pain alOne with its invul.
>>
>>52568008
Ok, was just curious if the grav was better than any of the special ammo you could use with rapid fire
>>
>>52567849
Its company of heroes/men of war with Warhammer Skins.
>>
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>>52567987
These lags, but made in the time before primer and thinning paints was a thing.
>>
>>52567942
And you're honestly surprised they might just rip the 2E modifiers wholesale rather than spending a few nights math-hammering it to find out what modifiers certain weapons should get to be similarly balanced? It seems like 8E will be a revamp that's literally "Let's bring back 2E with less of the tedious bullshit"
>>
so is it possible to make a good list using the ghazzy orkurion?
>>
>>52568016
Grav is busted with the current rules. Hopefully they'll tone it down in 8th edition.
>>
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Haven't played for ages, what can you guys tell me about the new (well probably not really new) legion rules for CSM?

At first glance Death Guard look invincible, what am I missing here?
>>
>>52568032
No.

90% tax for 10% benefit.

CAD is infinitely better.
>>
>>52568016
None of the special ammo can really wound it like grav can. Poison is good, but he has a 2 plus save. Better to wound him on two and make him take the invul save plus FnP.
>>
>>52568045
Do hellfire (2+) rounds work well against them?

I'd hate to have grav on the sternguard and end up needing melta to blow up a tank.
>>
>>52568051
>At first glance Death Guard look invincible, what am I missing here?

They still use the core CSM book costs and units.

That aside, they are strong contenders.
>>
Getting back into this shit. Used to play in 4th-5th, but haven't played in years.

Nowadays I got some extra dosh to throw around, so I decided why the hell not.

Despite Tyranids being dogshit for the past 10 years, I decided to go with them. They're my favorite race, and everyone says to go for aesthetics over power level. I figure I'll probably start up an Admech/Skitarii army eventually to powergame with, though probably not until they get a single codex. That double-codex fuckery pisses me off.

Anyways, these are some lists I'm thinking of building towards, as a starting point. Please critique them?

(GSC heavy list)
Cult Insurrection
Brood Cycle
1 Acolyte Iconward - 65
10x Acolytes w/ Cult Icon - 90
10x Acolytes w/ Cult Icon - 90
10x Acolytes w/ Cult Icon - 90
20x Neophytes w/ 2 Heavy Stubber, 2 Grenade Launcher - 120
10x Neophytes w/ 2 Seismic Cannon, 2 Grenade Launcher - 100
10x Metamorphs w/ Claws, Cult Icon, Leader, Bonesword - 150
10x Genestealers w/ Scything Talons - 170
Patriarch, ML2, 2 Familiars - 125
Magus, ML2, Crouchling - 85
Tyranid CAD
HQ Flying Dakkarant - 230
Troop
Mucolid Spore - 15
Mucolid Spore - 15
Elite 3x Zoanthrope, Tyrannocyte - 225
Heavy Mawloc - 140
Mawloc - 140

(Tyranid List)
HQ
Flying Dakkarant - 230
Flying Dakkarant - 230
Elite
2x Zoanthrope - 100
1x Venomthrope - 45
Troops
30x Termagaunts - 120
Tervigon w/ Miasma Cannon - 205
Heavy
Trygon, Toxin Sacs - 200
Exocrine - 170
DISTRACTION TYRANNOFEX, Fleshborer Hive - 180
First Curse
20x Genestealers - 280
Patriarch - 90
>>
>>52568051
They're not invincible but they're easily the strongest Legion. Everybody got buffs to some degree except maybe the Word Bearers, who work better as Allies to a Chaos Daemons list. Go read it, Traitor Legions is in the Mega archive in the OP.
>>
>>52568060
Not really, most will just bounce off the 2+ save.
>>
>>52568059
Ok, that's what I was wanting to know thanks.
>>
>>52568061
>>52568071
Thanks guys. I'm reading the article on 1d4chan at the moment, I'll look at the book shortly.

Emperor's Children look pretty hardcore now as well
>>
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How would you fix space locusts, /tg/?

Point reductions across the board?
Better stats/combat ability on the MCs?
Removal or improvement on the myriad of bullshit rules, such as our basic troops eating each other, or a literal gunbeast that's too stupid to move and shoot at the same time while maintaining his full BS?

A combination of the three?

Or would you do something different altogether?
>>
>>52568060

Hellfire
Shots: 2
Hit Chance: 66.67%
Hits: 1.333
Wound Chance: 83.33%
Wounds: 1.111
Saved Wounds: 0.926
Unsaved Wounds: 0.185

Vengeance
Shots: 2
Hit Chance: 66.67%
Hits: 1.333
Wound Chance: 16.67%
Wounds: 0.222
Saved Wounds: 0.185
Unsaved Wounds: 0.037
Gets Hot

Grav
Shots: 2
Hit Chance: 66.67%
Hits: 1.333
Wound Chance: 83.33%
Wounds: 1.111
Saved Wounds: 0.37
Unsaved Wounds: 0.741
Options:
>>
>>52568060
Grav is perfectly viable for killing tanks thanks to the auto-glance + immobilize on a 6+ and the volume of fire most grav weapons put out.
>>
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>>52568076
>>52568059
This is what I am currently building, trying to figure out how to kit my sternguard.

I don't want to specifically tailor to riptides, otherwise I will just put gravguns on the centurions and drop them instead.

That being said, what do you think I should do with the last 40 points?

Lib with the devastators to keep from cooking on gets hot, pedro probably in the pod to soak some hits.
>>
>>52568110
Literally all that needs to happen is three things

>make Warriors immune to ID and a bit tougher
>Make Gaunts faster
>FUCKING BIOMORPHS BACK PLEASE

Once Gaunts and Warriors are fixed, everything else falls into place.
>>
>>52568110
Bottom-up rebuild

No band-aids, 40k as is is a ship of Theseus.
>>
>>52568127
>>52568131
Ok, you guys have me sold on the combi gravs, I'll put that into here:

>>52568132
>>
>>52568141
Or just revert to 4e codex with a few shiny toys. 4e was an almost perfect codex for nids.
>>
>>52567987
it was shit.
Unnthinned paints, just block colours with no shading or highlights.

it's long since been stripped and used for conversions now.
>>
>>52568110
I'd start by fixing their lore. Either cut up metric ton of shit and leave everything as an enigma or do better job at explaining their shit. I mean they'd have to lug around like a black hole or something to have energy to keep their hive functional.
>>
>>52568132
Don't
Mix
Weapons

Half the unit will be consistently useless.
>>
>>52567987
Why on earth would you start on a fucking RIptide and not a few Fire Warriors?
>>
>>52568161
I have them all as grav now, I am just trying to decide how many to take.

If I take 8 I am two points over.
>>
>>52568163
Cause I bought what I thought looked cool and fun to make+paint
Nothing wrong with that?
>>
>>52568068
for distraction tyrannofex just go with tye acid spray. its better and if all you want is a bunch of S4 shots a termagant squad will give you more firepower for less points.
>>
>>52568163
>2017
>having fire warriors in your army
>>
>>52568177
>Nothing wrong with that?
No more than buying your kid a BMW to practice for his license.
>>
>>52568167
Grav units tend to be suicide units, combi-grav even moreso, don't invest more than they need to take out their target.
>>
>>52568177
Well sure, I guess not, It's just a really expensive model to do a first paintjob on.

>>52568180
Good point, I have a little story actually

>Selling all my old 4e Tau shit on eBay
>Suits, tanks, drones get snapped up immediately for way more than I expected
>Fire Warriors
>I can't fucking shift them
>Drop the price to $10 for 20 guys
>STILL can't shift them

Fine ill just cut them up and use them as corpses on my bases you fucking weeaboos.
>>
>>52568203
Why does no one use fire warriors?
I thought they were supposed to be good
>>
>>52568203
I know that feel, 70% of me eldar army went in hours at near new prices, mint condition Autarchs and actual pro-painted aspect warriors can't sell at 30% of cheap sellers rates.
>>
>>52568231
BIS syndrome

They aren't Battlesuits
>>
>>52567987
Guardsmen from the start collecting box. If this thread is still up when I get home I'll post pics
>>
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>>52567987
I don't do faces anymore.
>>
>>52568231
Everyone already has fire warriors.
>>
>>52568231
30" S5 basic guns arent good enough for taufags.
>>
>>52568231
They are pretty good, but no one runs them because why run Fire Warriors when you can run crisis suits?

>>52568244
>Dem googly eyes

Kek, yeah just paint it flesh and wash it, faces are fucking hard. Rest of it looks alright though.
>>
>>52568239
BIS?
Best in slot or something else?
>>
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>>52568198
This is what I have "finalized", meaning I am open to critique still
>>
>>52568255
>glorified bolters on a premium guardsmen aren't good enough
>also remember that tactical marines are literally 100% proven worst troop in the game
>>
Doing a Deathskulls army and I've a lot of looted imperial vehicle, so the plan is to paint them up in official colours and then have them "orked up"

Any idea on how to make something look like it was hastily repainted?

As in repainted in-universe, not by me.

Heavy drybrushing? Light spray dusting?
>>
>IG army on sale on eBay
>Ask if he would be willing to sell individual squads (At a pretty reasonable rate I might add)
>"No I want to sell the whole thing, pick up only"
>uhhok.jpg
>5 relists later
>Ask the question again since no one buys whole fucking armies obviously
>Same shit

Are you fucking kidding me? Jesus christ.
>>
>>52567872
>>52567877
>>52567896
>>52567898
>>52567898
>>52568026

Thanks for the good replies. I've always been more of a turtling/steamroller kind of RTS player, so what you describe kinda makes me unsure.

Then again I had great success in the Dark Crusade/Soulstorm campaigns when you were forced to rush objectives with just your starting units, unless you wanted to be stomped by necrons. Bought the game, might as well play it I guess.
>>
>>52568289
> rush objectives with just your starting units

Kek I remember that

>Enemy invades your fully fortified area
>Select pre-prepared army
>3 minutes later GG
>>
>>52568289
Only real problem with the game is that the skirmish AI is dogshit, so you have to go online mulitplayer.

>>52568307
I always found those map style campaigns really tedious after the first couple of missions, as it was just busy work until you got to the main bases.
>>
>>52568288
>No split
Ok for the first month
>No shipping
No sale

Unless it's a bespoke army of extremely hard to package models there's zero excuse to be a lazy sack of shit.
>>
>>52568266
If yo could fine 1pt more you could scratch the sternguard entirely and take a command squad with 5 gravs.

I mean if you weren't set on Sternguard
>>
>>52568348
The sternguard get obsec from kantor, I don't think the command squad would.

That being said I don't have the models yet so it's not like I am super invested.
>>
>>52568140
Consider this
>make warriors T5
>but 2 wounds
Good?
>>
>>52568346
It's super common as well. Who on earth is going to want your random assortment of shittily painted units when they won't need half of them, let alone the chance of someone from the same fucking city. It just annoys me because there are always a few squads or vehicles I would like from those listings and am happy to pay decent money for them, but nope apparently people don't want to spend 10 minutes working for money. They just want someone to show up on their doorstep with a stack of cash.
>>
>>52568355
It's a CAD so you get obsec as a detachment benefit anyway
>>
>>52568419
I thought it only gives obsec to troops?

sternguard are elites
>>
other than signing up for twitch is there any way i can watch past warhammer tv streams? did anyone save and upload any?
>>
>>52568428
hah, holy shit I just went a checked and you're right.
Lol my group's been doing it wrong for fuck knows how long.
>>
>>52567323
And get cancer from toxic resin
>>
>>52568473
Yeah that'd be a bit overpowered lol
>>
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Progress on my night lords!

I need one more squad, the termies, and the dread/brute assembled by Sunday for a game. After that, I will focus on painting up the squads.

Feels kinda good to make progress.
>>
>>52568307

I remember getting pretty frustrated at some of the necron missions/times the necrons attacked my provinces, since I'd let them build up and they'd just steamroll me, even if I had fortified the map. When I started bumrushing with the starting units I won every single time.

>necrons invade fortified area
>wait to build army
>get stomped by necron
>try again, rush with start units
>win after 10 minutes

>>52568318

Yeah I only played a couple of skirmish AI matches. I mostly played campaign and a couple of lan sessions.
>>
>>52568598
Are you going to try and give your terminator champion wings on his hat?
>>
>>52568441
None have been worth saving.
>>
If you are doing an unbound army, can you just pick stuff willy-nilly?

I am only going to use space marines, but can you pick things from any chapter?
>>
>>52568762
yes
>>
>>52568748

I would love to do just that, but I'd probably have to put them on his back instead, which isn't as fun. I really want to get some etched brass for them.
>>
>>52568784
Neat, if that is the case are there any librarian/psyker ICs other than tigurius that aren't bulky or bigger?

I'm trying to make an unbound army abusing the sternguard obsec, essentially using them as troops.

I have 3 pods full of that, and a LR with pedro, tigurius, assault centurions, and I need 1 more psyker to try and get invis/veil.

I know nothing outside of SM characters, but any size 1 imperium psyker would work. Preferably one that is a close quarters monster
>>
Hey guys looking for some rules clarification please. If I summon bloodletters do they get a banner of blood or just an icon of chaos? Giving them +1 to assault results and the whole daemons deep strike thing, but not once per game 6+d6 for a charge.
>>
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>>52568826
This is what I am looking at, I'd prefer to stay at 1500.

Hell if I could get it down to 1250 i'd be happier as my LGS plays mostly that.
>>
>>52566281
I'm very unhappy with the idea of tanks not having different armor values. I liked the positioning aspect of vehicles and that's sort of ruined by the fact that I no longer have incentive too flank enemy vehicles.

It'll mean the lean Russ is going to lose the one thing that made it special which was cheap heavy armor as they'll likely average the toughness to something like T8. If the rulers are true, I might just leave the game entirely for bolt action or something, as the whole reason I joined w40k in the first place was the intricate simulation vehicle combat; that this was the one game that didn't treat tanks as large metal infantry.
>>
>>52568831
what makes you think they get either?

it says you summon a unit of them, nothing more, nothing less
>>
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>>52568813
Maybe custoM shoulder pads?
These are "thermos" sized.
>>
>>52567249
When I first saw that picture I assumed there was some sort of glowing aura behind her. Then I looked again and remembered that Necromunda fucking rules.
>>
>>52568851
Conjuring Daemons
If a conjuration power creates a unit from Codex: Chaos Daemons and that unit’s Army
List Entry includes the option to take an Icon of Chaos, an Instrument of Chaos and/or
the option to upgrade one model to a character, you may take any of these options for free
provided you have the appropriate model available. Unless stated otherwise, the unit
cannot take any further upgrades or options.
>>
>>52568826
Just keep in min battle brothers cant start embarked in one another's transports.
>>
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Hey you fucking shits get ready for a motherfucking Guard on 1000pt batrep. And unlike GW's shitty fluff it was the Tau not the Guard who suffered the most this day. But seriously my Wyvern became the fricking Emperor and mulched Fire Warriors.
>>
>>52568869
Ah I didn't know that, I thought that started at allies of convenience.

That might throw hopes of a deathstar out the window. I can fit either one terminator librarian, or two regular ones.
>>
>>52568866
oh cool, something learned today
>>
IMPERIUM OF MAN
AELDARI
ORKS
TAU
NECRONS
TYRANIDS
CHAOS

WHO IS BEST ALLIANCE
>>
>>52568847
I'm happy because my kabalites can now poison vehicles to death.
Would it console you if lemans were toughness 10?

>>52568831
Icon of chaos, champion and a musician
>>
>>52568869
>>52568846
>>52568826
Oh also, normal noone will play against unbound armies.
>>
>>52566281
Why are GW trying to ruin their game? I promised that 40k endtimes wasn't going to happen, but this is essentially the endtimes for everything but the lore. It will be a different game afterward.
>>
>>52568897
Alright, nevermind then.

I was not aware of that. Not worth the time to theorycraft
>>
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>>52568873
I hope his paint scheme or lack of one triggers you anons. But we were doing that one Maelstrom mission where you had to keep the objective cards and you could steal that shit from your enemy as well. So pretty much like Yugioh. But he got first turn and just moved fucking everything up.
>>
>>52568873
A wyvern causing havoc? Who could have possible foreseen this twist?
>>
>>52567987
God they turned out bad. I hadn't gotten the flesh right so they cam out looking like oompah loompah guardsmen. Then I sprayed them with Citadel purity seal in the hot Florida summer and was rewarded with extremely DUSTY oompah loompahs!

I moved on and am only now replacing that squad with a veteran shotgun team. The originals will likely get dumped into a simple green vat in the future.
>>
>>52568900
>>52568847

It's not official, 6 points on that are empty conjecture.
Only point 4 is confirmed and that is without any specific figures.
>>
>>52568869
Does that mean if you take a formation detachment with different chapter tactics along with a CAD, they can't start in same transports?

I am really showing my noob here
>>
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>>52568908
>>
>>52568853

Ooh, I like those.
>>
>>52568929
nope

also remember if you have a unit with chapter tactics, then an IC without that specific chapter tactics (so a GK,SW or ultramarine joins a salamander) then all instances of chapter tactics in that unit are completely nullified

rip my 2+ FNP grav centurions
>>
>>52568929
Yes.

In the grim darkness of the 41st millennium, people are very particular about letting strangers wear ass-grooves in their seats.
>>
>>52568962
Haha, okay well I guess that means painting just became easier.

Although painting imperial fists is never easy.
>>
>>52568919
I really hope it's wrong. I really do. I like having strong front armor and paper mache rear armor. The idea of just having a shittier all-around armor that takes away the russes most defining trait away is super saddening
>>
>>52568919
I certainly hope they don't outright make every current codex and supplement completely obsolete, or they translate the rules over to the new data-slate format if that's what they go for. I really like some of the supplements we've got now.

It wouldn't even make sense from a business point of view, to have to completely re-write their rules from scratch, for every single unit. Especially since there are so many FW supplements that people are still paying for.
>>
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>>52568931
But he moved into the trap I had prepared by just being there. My Demolisher moved up to take aim and my Chimera moved towards an objective to secure it. My other Chimera was outflanking. The Demolisher nuked the poor Pirahna exploding it with a massive siege shell. And the Fire Warriors in pic related ate about thirteen wounds and all died from the Wyvern.
>>
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>>52568996
Command Squadron did nothing because everything passed their cover saves.
>>
>>52568987
Well personally I dont care since my army's sole FW supplement is a 5e relic, complete with structure points and rule for scoring and denial units.
>>
>>52568961
Yes, luckily losing tank hunter on grav centurions doesn't really matter much for me as an imperial fister.

That being said, losing it on LC/ML devs would really suck
>>
>>52568987
It wouldn't surprise me if FW is working on some updated rules for 8th ed, at least for some of their more popular items. I'd assume 8th ed is the reason Fires of Cyraxus isn't out yet.
>>
>>52568996
>>52569013
Man, seeing an unpainted army going up against a fully painted one (on a fully painted board) is tragic. Was the guy at least new to the game?
>>
>>52568987
>It wouldn't even make sense from a business point of view, to have to completely re-write their rules from scratch, for every single unit

Wellllll that is exactly what happend with AoS, and what is very, very likely to happen with 40k too. And you can bet they'll be selling 7th edition codexes, dataslates, supplements, campaignbooks and whatnot the day before the next edition comes out without batting an eyelid.
>>
>>52568961
IC's without chapter tactics don't disable them.
>>
>>52569071
yes they do, its on the codex FAQ
>>
>>52569067
At least Fantasy itself was not cost effective by the time they gave it the axe. 40k is very popular, and what makes GW the bulk of their profit. It doesn't make sense that they would risk their biggest cash cow with new rules that could potentially disappoint their core player base.
>>
>>52569075
I stand corrected.
>>
>>52569057
Anon, those tau are fully painted.
>>
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>>52569101
>>
>>52569093
And yet GW changes the rules for 40k every few years in varying degrees of drastic. And there will always people who will be disappionted, just like there are still people out there who play with the 2nd edition ruleset because they haven't liked the changes since 3rd edition.

I don't like the next edition hints very much either, but hopefully GW at least end this bloated mess that 40k is at the moment. The rules are spread around over a larger amount of different things than the end of Rogue Trader, and GW admitted themselves that that was a disaster back then.
>>
>>52568497
ALL resin is toxic & carcinogenic if the dust is inhaled, you mong.
>>
>>52569175
They don't change the rules enough to make previous books obsolete. There are many armies that have not recieved an update in 7th edition, and yet you can still play them just fine with their old rules because 7th is backwards compatible.

8th, from the looks of it, will not be backwards compatible. Unless they release a new set of rules for every faction on release day, there will be some armies you can't even play any more. Not to mention all of the older, more obscure units that will inevitably miss the cut, and never recieve new rules. Most likely this will apply to a lot of FW stuff.
>>
>>52569067
>And you can bet they'll be selling 7th edition codexes, dataslates, supplements, campaignbooks and whatnot the day before the next edition comes out without batting an eyelid
everyone does that though.
>>
>>52569222
>8th, from the looks of it, will not be backwards compatible. Unless they release a new set of rules for every faction on release day,
considering they've already done exactly that with AoS its a safe bet.
You can count on either the core rules being backwards compatible or an AoS stlye updated rules pdfs for everything day 0 release.

personally i hope its the latter. A big part of 40ks problematic bloat comes from being backward compatible since 3e. We need a drastic overhaul, not even more tweaked bloat.
>>
>>52569222
>They don't change the rules enough to make previous books obsolete

Not every time no, but even the change to 6th had codexes that only barely worked with the new edition.

GW most likely will have 'warscrolls' ready for every aready existing unit for when the new editino hits. It's what happend with the latest example of drastic rule changes we have from them.

But FW units is anyone's guess though. Hopefully the fact that those guys still haven't released an FAQ for the tons of questions about misspelled rules and rule errors from their latest book (Inferno, and it has a metric ton of them) hopefully means that they are slaving away at updating everything ....
>>
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>>52569013
>>52569057
He was new. In fact he was the same Tau player I played last week. But his command unit came in turn two smack dab in about the middle of my deployment zone. The Ghostkeel and Fire Warriors moved up towards the objectives as well. Apparently all of the Crisis suits had Ionic cyclers or some shit like that and they managed to glance my Demolisher to death. Isn't really surprising since it always dies. But my Chimera was too strong and resisted all damage.
>>
>>52568287
I applied Imperial igonography & just crossed it out with blue paint & put Ork symbols next to it.

You can also apply just small strips of "old" paint near corners where shit rubbed off, & apply that same around battle damage pockmarks.
>>
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>>52569276
And this begins the greatest manhunt of the game as everything in my army immediately turns towards the command unit and opens up on it.
>>
>>52568873
>>52568908
>>52568931
>>52568996
>>52569013
Why can't Taufags get their shit together and paint their models? It's like this everywhere I go, weeaboo faggots want to play right out of the box.
>>
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>>52569300
After a full turn of Guard shooting all of the Crisis suits minus 1 was dead and the commander was down to three wounds. And the Vanquisher on the other side of the table managed to do a wound to the 2+ cover save Ghostkeel.
>>
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>>52569318
After that he knew the game was gonna become a glorious hero hunt as his Ghostkeel tried killing my Commander and my Veterans and Russes tried hurting his. He managed to kill a Chimera and three Veterans in his shooting phase. And a Fire Warrior squad charged my Vanquisher and got it down to one hullpoint. Pic related is before he jet packed away like a bitch.
>>
>>52569307
Now that you mention it, I haven't seen a properly painted Tau army since their 6th edition codex. Odd ...
>>
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>>52569350
My Vets were probably unhappy about losing their favorite Chimera as well.
>>
>>52569307
Unpainted Tau rekt by based painted IG army.

>Faithful/10
>>
>>52567614
Sorry senpai, but any buff for HB is going to be a better buff for autocannons. AC will hopefully be -2AP, HB will likely be -1.
>>
>>52567194
Anyone who isnt 5 probably has. Casual scum.
>>
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>>52569364
My lads ran over to grab an objective and my other Chimera full of Veterans outflanked right behind the Fire Warrior squad attacking my Vanquisher. Their commander was left all alone with two wounds from a battlecannon round and Veteran plasma fire. Fucking Fire Warriors got charbroiled by a heavy flamer and three melta guns and died.
>>
>>52568110
Several people already have. The 1d4 fandex is well-balanced if you just ignore it's IB bonuses & play being out of synapse like 4th ed.

The Sidedisc Fandex is basically that plus some tweaks, but keeps some of Crud's awful limitations like the Tervigon taking all Gants with her when she dies, which can fuck right off.

The JessS Fandex brings the army back to 3rd ed levels of silliness, even making Hormagaunts into Beasts. It does, however, make the Maleceptor & pyrovore useful again. Hell, the Haruspex looks almost like a fun take.
>>
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>>52567509
BECUZ WEZ DAT MOLD!!
>>
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>>52569408
And my Wyvern ate another squad of them that was supporting the Ghostkeel. For once motherfucking Guard infantry became masters of the battlefield.
>>
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What is the Greater Good?
>>
>>52569398
What if HB got 2d6 shots?
>>
>>52569412
>implying anyone at my FLGS would fight me if I wanted to run a fandex
>>
>>52569276
they'd be cyclic ion blasters
S7 Ap4 18" assault 3 or
S8 Ap4 18" small blast heavy 1 gets hot
>>
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>>52569424
For the second time against this Tau player his stupid fricking commander came up against mine in the 1v1 of the Millennium. And he died once again to a shot from the Vanquisher cannon to the cranium. Pretty much after this he just gave up because if the game went any further I probably would've tabled him. But I think the Guard gave an amazing performance /tg/. At the loss of only six Veterans,a Chimera and a Demolisher I had pretty much routed the Tau from the field and scored another glorious victory. And I convinced him to paint his fucking models so that was good too.
>>
>>52569472
That'd make it just a LGS then.
>>
>>52569473
Thank you anon. I have no idea about Tau shit at all. Besides that it all must be destroyed
>>
>>52569432
Shit
>Captcha was toilets
>>
>>52569432
Whatever the closest Ethereal deems to be of importance at that moment in time.
>>
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>>52569432
It's good for you, goyi- I mean Gue'va
>>
>>52569432
DFC OFC
>>
>>52569432
>le happy ethereal
>>
>>52567450
>Assaulting out of any vehicle might be ok, but I feel like if they nerf overwatch it would make assault armies stupidly strong since they can just bumrush you with a bunch of rhinos and dump a mob of beserkers straight into combat with almost 0 risk.
I remember 3.0 and rhino rush.
It's almost as bad as now.
>>
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>>52569502
hey, not all tau are bad, though I'm a tau player and a fellow guard player, D-99 Represent!
>your opponent was, who the fuck moves up fire warriors, or better yet, who even runs them, unless they're breachers in devilfish in which case I support fully
>>
>>52569354
It's so prevailing in my store that my all-painted guard army nets me garnered games every time I go to the store! I just claim a table and line up my guys in parade formation. People are always attracted to a fully painted army in parade formation. I wouldn't even say it's particularly well painted (about GGA's shadowsword in quality) but the fact it's painted at all is just such a novelty.

>>52569540
We don't need rhino rushes. Berserker packs can move 30" average on the first turn right now in 7E!
>>
>>52568985
Or you can pay someone else to paint your shit.
Then start giving painting tips to other people.

God I hate that Nid player.
>>
>>52569526
Are the Ethereals good?
>>
>>52569482
Always enjoy your reports anon, some day I too hope to regale the general with battlefield stories and resized pics.
>>
Post your best fucking Nid buffs:

>When a Synapse Creature dies, remove a unit from your army
>>
>>52569666
Good goy- I mean gue'la
>>
>>52569656
How do you know he didn't paint them himself? Did he really say
>Oh I don't paint, but here are some great tips I know about painting!

Because there's blind leading the blind, and then there's a blind person who knows he's blind telling other blind people he can see!
>>
>>52567987
I don't paint. I prefer my models traditional.
>>
>>52567215
whether we guardsmen have metal or plastic models is irrelevant.

We all know of people who's armies are stuck in metal and finecrap. The fact that GW is willing to ignore these players is just sad.
>>
>>52569666
As good as your standard Imperial, at least.
>>
>>52569707
The guy that painted his army did his trade in the Store. We all saw when those Nids got painted.
>>
>>52568889
Chaos.
>>
>>52569690
Every hord unit now has a unique list building method
>orks take hordes of 20+ boys
>imperial guard take regular units of 10, but take them in platoons of 2.5 to 15 squads each
And now for tyranids:
>termagaunts and hormagaunts are not individual units you buy, but rather they come free with every larger creature you take.

So you take a squad of 3 warriors and they bring 9 guants with them, and they act as a single unit with the same upgrades and a ton of ablative wounds. The downside is that all tyranids get a substantial price increase, but not so much that they would cost more than the current Codex if you were to buy the creatures and haunts separately. The one tyranid monster that gives birth to guants can now choose to regenerate 1D6 guants that can be allocated to any unit within 12", including itself.

Finally, synaptic backlash eliminates all the guants if the larger units in their brood die, but that's ok because now only barrage and precision shot can get past the wall of guants in front of the important warriors anyways.
>>
>>52569814
Add this buff:

>Pyrovores become synapse creatures
>when they die, they explode and take out models from your army
>the enemy army is unaffected
>>
>>52569814
Could it be... they fixed warriors?
>>
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Anyone have any ideas on what I could move around on this list?

I haven't ever really tried a drop pod heavy list, so this is a first for me.

Pods are
Sternguard
Asscents + pedro
Gravcents + lib
>>
>>52569307
i know of 2 perfectly painted tau armies at my FLGS however they are not exclusively tau players. In both cases they have like 4 painted armies each. However many people at my FLGS have unpainted models. The grey tide is strong here.
>>
>>52568028
>"Let's bring back 2E with less of the tedious bullshit"
Given that this team were responsible for turning 5th into 6th, I don't trust them to make it less tedious.
>>
>>52569432
A flawed ideology
>>
>>52569889
GW will be shit till Kirby's team is still there.
>>
Anyone know a good site to make a list? Needs to be able to be used on a phone for game purposes.
>>
>>52569901
Bad gue'la
>>
>>52569920
battlescribe
on android and ios
>>
>>52569901
It's the best through.
>>
>>52569847
No synapse creatures. All tyranid creatures as large or larger than a warrior can think for themselves. Only guants, which come free with other units, die as a result of other tyranid deaths, as mentioned above. Instead, the very largest monsters forsake the guant escort in favor of bestowing bonuses like fearless or fleet in nearby units.
>>
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>>52569930
Filthy xenos
>>
>>52568287
It's hard to do well. Having some good details of the IoM stuff underneath helps, but generally what you want to do is stick to glyphs, dags, etc. and keep the tanks mostly official colours.
>>
Who is the best IoM army?
>>
>>52570251
SoB, anyone that says otherwise does not play the game or is just a waacfag.
>>
>>52570251
depends on what definition of best you're talking about

Guard have the most variety in unit type, function and aesthetic, so they get my vote. There's pretty much guaranteed to be something for everyone in the guard.
>>
>>52568873
Wow, a Wyvern killing infantry. I'm hanging on the edge of me seat here.
>>
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>>52570284
i like you
>>
Are Eviscerators good on Jump pack Muhreens or did I seriously fuck up?
>>
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>>52570546
I'm still waiting for an SoB version of this.
>>
>>52570587
Depends if you put it on the Sargent or not.
>>
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>>52570546
>wearing your panties on your helmet
>>
>>52570642
It gives you a 6++
>>
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>>52570618
I haven't painted em yet, so I can still make either of them the Sergeant.

I'd assume I want to give the vet. sergeant the Eviscerator, right?
>>
>>52569666
Aun'shi proved himself to be selfless and noble.

Aun'va while works for the benefit of his race, proved himself utterly callous and cruel.
>>
>>52569901
>A flawed ideology

The Tau are the most successful and happy race in the galaxy disregarding the Orks who don't function like other sentient beings due to theie genetic programming.
>>
>>52570703
Aun'Shi was so good it was squated.

Kirby's team was so ass blasted about good lore that they destroy him.
>>
>>52570718
You mean the GAYEST race in the galaxy
>>
>>52570718
>the most successful and happy race in the galaxy
neither are true, though
>>
>>52570718
I'm sure there more happy humans than Tau living.

The entire thing is smaller than Ultramar for fuck sake.
>>
>>52570718
>disregarding the Orks who don't function like other sentient beings due to theie genetic programming.
What are you saying dude, Orks are basically the Sub-Saharan Africans of the setting.

>sentient beings
Ho I see...
>>
>>52570745
The Tau are thriving while Eldar and humans are dwindling to oblivion and suffering for it.

>>52570750
Only the extreme higher ups. The majority of mankind are living on hell on earth according to the fluff.

>>52570734
Aun'shi wasn't squatted. He is in recent formations and lore.

Aun'va was the guy who got killed.
>>
When tau were created they had four elements: Battlesuits, vehicles, infantry and Auxilliaries.

Since then there's been slight overall expansion, but massive, disproportional battlesuit expansion within the range.

Etherials are kinda shit, purely because there isn't enough variety of foot tau for them to buff.
>>
>>52570685
Nope, give it to a regular dude who can't be challenged out.

It basically works like a really expensive, melee only melta gun.
>>
>>52570779
Aun'Shi was the Ethereal with abs that fought Orks in Melee with his spear?

Also, what are paradise worlds, Garden Worlds, hell even Agricultural worlds could be happy places. In other words any world that is not a constant war zone can be happy.
>>
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>>52570829
>Also, what are paradise worlds, Garden Worlds, hell even Agricultural worlds could be happy places. In other words any world that is not a constant war zone can be happy.

All hellholes for the majority of humanity as the rulebooks say. Oppression and poverty is overwhelming in the vast majority of Imperial worlds to the point that majority of mankind is hopeless.

Picture related. Please know your lore.
>>
>>52570856
Ah past 4th shit lore, when it went grim derp
>>
>>52570642
Post moar cute sisters!

>>52566064
How canon is that game anyways? It falls on that maybe-blurry canon area, doesnt it?
>>
>>52570885
Not canon. It happens in 42K. As you can guess, so does Gathering Storm.
>>
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>>52570885
like this?
>>
>>52569666
Ethereals confirmed for Satan.
>>
>>52570856
Anon, you do know that the rulebooks generally only cover warzones and places that could be warzones, right?
They make no mention of anything but, while everything else that deals with the minutae that isn't the Imperial war machine speaks volumes of worlds that are not overtaxed hellholes.
You can scream about not canon as much as you want, but saying a setting like 40k, which prides itself on it's kitchen sink nature, absolutely can not have X in it is a disservice to the setting.
>>
>>52570935
Oh yeah! Thanks!


>>52570905
>42k
haha. Ok, thank you kndly, anon!
>>
>>52570935
Who wouldn't want to bath in their pure blood?!
>>
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>>52570988
I've got tons of em

>>52570991
Bad grey knights. Sisters are for loving and fighting heresy. Not for paint.
>>
>>52570856
Being this retarded.

Now you are telling me BL and other sources are not valid because it makes you upset.

The rulebooks only talk about hellholes, where war happens. The rest of setting untouched by war are explored in other source material

Seem like you need to learn the lore
>>
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>>52571002

What are brass scorpions for?
>>
>>52570980
I know that you are a moron. That text is describing the state of the GREATER PART OF MANKIND. It's not warzones so eat a dick you Imperial apologist

>>52571017
>The rulebooks only talk about hellholes, where war happens. The rest of setting untouched by war are explored in other source material

Nope, the text is talking about the general state of the Imperium. You too eat a dick. Where in the text does it say warzones only? It;s just saying that civilised worlds in the Imperium ARE HORRIBLE.

The BL novels support this.
>>
guys you should know better than to interact with our local retarded autist
>>
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>>52571092
Here is another source. The majority of mankind live hopeless lives making them easy target for the zombie plague that only infects the hopeless and the faithless.
>>
>>52571092
False. Stop spreading xeno propaganda.
>>
>>52571092

>General state

>Hives are the most populated areas followed by other industrial worlds

Autist. The people living in hellholes outnumber others, but others clearly exist.
>>
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>>52570885
Did the shittycutedrawfag made any more like this?
>>
>>52571107
>bury our head in the sand and refuse to back up our failing arguments with proper evidence from source material

I gotcha!
>>
>>52567027

Brain Leach devourers
>>
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Is someone seriously saying the Tau have it good because the live in a Fahrenheit 451-esque society?
>>
>>52565973
Where can I get quality non-official warhammer 40k minis?
>>
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>>52571119
Nope, the majority worlds in the Imperium are civilised worlds, not hive worlds. Even your point, which is false, is irrelevant. We are talking about about the majority of the human race and lore is clear on the matter. They live in abject suffering, struggling to survive in a hell of oppression, disease, and poverty.

Stop supporting the Imperium.
>>
>>52571002
Nice

>>52571121
Eh, I don't hate it.
>>
>>52571153
Well 1984 and Brave new world in steroids. But it's good! The Ethereals say so!
>>
>>52571153
>someone
It's TIDF, he stopped posting with a name because people stopped replying to him.
>>
>>52571153
They have it better than Imperials. Tau and Gue'vesa don't struggle day after day just to survive in an empire that disdains their lives and gives zero fucks about them.

I mean the Tau offer free topnotch medical care and education for every single member of their empire, Tau and non-Tau.
>>
>>52571196
Don't take my word for it. Here is a former Imperial Guard commenting on the differance between life in Imperium and the Tau Empire. How choosing between them isn't really a choice for humans.

>I’ve been back here on Dal’yth these last five months… a half tau’cyr, convalescing. They’ve got me working alongside the water caste in the acclimatisation programme, dealing with new commonwealth citizens relocated from across the Damocles Gulf. I watched the gue’la coming in from Mu’gulath Bay. Pale, half-starved, terrified. Watching their fear go is the most remarkable thing. Watching their amazement grow is the second most remarkable thing. I thought Gormen’s Fast was a dump, but compared to the hives of Agrellan, it was okay, and this place is a paradise.

>You give us all a choice, but there really is no choice, not a real one. I know that.

>remember when Hincks got it, gunned down by those swine outside of Hive Chaeron. I went to see his widow a few days ago. Nice place she’s got now. Good support from the sept authorities. Hincks’s kids are growing up to be model citizens. His boy says he wants to go into the gue’vesa auxiliaries like his uncle Jathen. He’s a healthy lad, tall and strong. I can’t help think what kind of life he’d have back on Gormen’s Fast. Probably be half-blind from working in the gossamer plants. Or dead. And yet there he is, cared for and fed and as strong as an ambull calf. Remarkable.

>I’m still waiting for the catch.

-Damocles Anthology
>>
>>52571196
Part of that is they don't even "purge" dissidents, they make them disappear.

They're also not MASSIVE like the Imperium, and they're much more unified. If it weren't for their mind control/lobotomies and their small size the Tau would be just like the Imperium.
>>
>>52571168

>The majority of worlds

Dummkopf.

The population of a hive world outdoes fifty non hive worlds.
>>
>>52571196
False. They are basically animal farm.

All animals are equal, but some animals are more equal than others.

Stop trying to defend the hellhole of Tau. This is 40k everything sucks.
>>
>>52571237
>what Imperialfags believe
>>
>>52571237
>Well read Anon
(RUNS!)
>>
>>52571261
>TIDF, I see you are no longer a tripfag/namefag.
>>
>>52571223
Yeah yeah the Ethereals are controlling but they are no way as brutal and indiscriminate in their brand of oppression. They are gentle about it and generally care about the well being and happiness of their citizens.

>They're also not MASSIVE like the Imperium,

Don't give me that. The Imperium is a feudal empire. Despite every part acting nearly independently from each other, they ALL managed to shit on their own people of a galactic level. That's awesome achievement at being assholes.
>>
>>52571236
Not really.

Hiveworlds usually have like 17+ to 20+ billion souls on them.
>>
>>52571223
>>52571287
Are Tau still sterylizing people?
>>
>>52571261
It's not even animal farm, it's 451 without the book burning and firemen.

It's a society that's coddled by the government into complacency; dissidents disappear, but rather than say they got killed by the secret police, they went on vacation.

Not everything is as it seems with the Tau Empire.

>>52571287
Not all Imperial worlds are shitholes; the ones focused on in the fluff are the ones that either are affected by war, have something to do with war, or have something to do with a cult/chaos/inssurection.

The issue for the Tau is that (realistically) when they try the shit they do on a grand scale it won't work without some sort of asspull.

You can't pull the blanket over everyone's head and expect things to be ok, they've already got rebels with Farsight. Eventually they'd have to become brutal in how they deal with people.
>>
>>52571121
Are you the one guy that liked that drawing?
It looks hideos and something the girlfriend of a friend from school that is stoked on anime would draw on her notebooks.
It's bad, is what I am trying to say. Couldn't he even give it some finishing touches to make it passable?
>>
>>52571287
The Imperium is basically humanity surviving multiple extinction level events. The entire thing is the result of survival alone.

Between the Eldar fucking a chaos god into existing, rusteling the other chaos god into action. The war with the iron men, age of strife, the chaos gods actively fucking with humanity and turning half of its army against each other.

The Imperium is wonderful considering how much humanity has been on the edge.
>>
>>52571320
No, the Tau don't sterilise anybody. In fact, the lore says that the Tau are suffering from manpower issues which makes them target worlds with big alien populations like Imperial hiveworlds. The Tau then funnel these millions of humans/aliens into their core worlds of their empire to act as workers and soldiers to fuel the growth of their empire.

The Tau wouldn't damage a source that they desperately need at least for now.
>>
>>52571287
>They are gentle about it and generally care about the well being and happiness of their citizens.
unless they fail to toe the party line

space china wouldn't be any more pleasant to live in than real china
>>
The fire caste are the most telling part of the Tau way of life. A quarter of their population, designated from birth to serve as short-lived cannon fodder for the empire.

Oh sure, they're much nicer about bothering to not waste soldiers lives than the imperium. They'll try to tactically conserve them and not needlessly fritter them away. But make no mistake: Most fire caste will be sent out as a young teen to stand in a gunline and die well before making it to Shas'Ui.
>>
>>52571352
So where the sterilization camps deal comes from?
Imperial propaganda?
>>
>>52571371
It just shows how pragmatic and immoral they are; they have that shit down to a science.
>>
>>52571339
>Not all Imperial worlds are shitholes; the ones focused on in the fluff are the ones that either are affected by war, have something to do with war, or have something to do with a cult/chaos/inssurection.

Except that fluff says the greater part of mankind live in abject suffering, living hopless lives. The text is clear, anon.

As for the Tau, the answer is no. DaoT was an empire of enlightenment and reason. The Tau are going that path and not the Imperial route.

>they've already got rebels with Farsight

It's a disagreement over the secrecy of Chaos more than anything. Farsight still believes in the Greater Good and the Tau destiny in the stars.

>>52571347
One word is enough to respond to your post.

Intrex
>>
>>52571374
Speculation from the Imperial narrator in the Tau Ending of DoW:DC.

And FFG Deathwatch.
>>
Do they deserve their own tactics and formation lists? They're basically the only warband outside of the nine legions worth a damn.
>>
>>52571374
Dawn of War, the add-on with the Necrons and Tau, if you win with the Tau, the human population of the world decline 'mysteriously' while the Taus grows. Insinuating sterilization or a focused effort to remove humans with silent attrition and segregation. But Tau are pretty racist species.
>>
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Murder of crows
Clowder of cats
Sleuth of bear

Bundle of bait.
>>
>>52565973
What the in-game deal with the lost legions?
Can you make lost legion guys? What do they get?
Spoonfeed me, please!
>>
>>52571405
Blame that incident to the chaos gods dicking.

The Imperium was going to make an alliance but oh well Horus Heresy shit happen and everything went to shit again.
Humanitiy is the jaded veteran. While the Tau are the privilege teenager white girl that bitches about a Latino making her $50 coffee
>>
>>52571405
Tau possessed A.I. when?
>>
>>52571419
A supplement would be nice I guess.
>>
>>52571438
>But Tau are pretty racist species.

The codex fluff outright says that the Tau don't hate alien life. They view aliens as deserving of understanding and tolerance. Source is the Genestealer codex.

Also the Tau allowed a Kroot hero and a high ranking human to lead their troops into battle. Would they do it if they were racists?
>>
>>52571446
>What the in-game deal with the lost legions?
wiped from the records

>Can you make lost legion guys?
they don't exist

>What do they get?
nothing
>>
>>52571419
They've pretty much been replace by crimson slaughter, I would love it CS got their own "chaos chapter tactics".
>>
>>52571469
>The codex fluff outright says that the Tau don't hate alien life. They view aliens as deserving of understanding and tolerance.
And that's what's going to kill them.
>>
Tau is a good selling faction so I bet they get an expanded codex in 8th, I just hope they are gentler on the wallets with supplements.
>>
>>52571490
"The price of tolerance is death"
>>
>>52571419
Even The Purge has their own FoC, Corsairs need something other than Huron.
>>
>>52571501
A slow death
>>
>>52571446
Look kid, Im a seasoned player, some might even say that Im one of the best, if not the best, gamer this board has to offer. Dont believe me? I have over 400 hundred board games at my house, over a 100 at my arms reach right now (thanks to my selfmade, state of the art japanese closet). Card games? I got a deck for every possible combination of cards of M:tg, I even go to tournments and shit. No biggie. D&D? I'm proud to say that as a player I'm always the party leader, maxed as I can be and I'm not afraid of taking that extra edge that puts me ahead of enemies and allies alike. Hell, I got to get paid for having sex with hot girls and killing dragons with my expert builds. I like to shit on the GM one-directional adventures, by solving it with brains and brawl instead of one or the other, wether the party likes it or not. When Im the GM, Im proud to say that NO PARTY ever finished one of my adventures. Think you're gonna face some lazy sleepy goblins? Think again, they are fully trained comandos, that will attack and take full cover before you can do shit. Dont hate the player, hate the game. WH40K? My Ultramarines will anihilate you (EACH SINGLE ONE of them have at least 5 page background that I wrote to enhace the fluff), sp don't even get me started, kiddo, shit would blow your weaklings mind on how real it gets.
So, you listen, kiddo, and you listen good, because this will be a freebie.
These so called lost legions were wiped, there is nothing left of them. At least, thats the canon.
If I were one to make the new lore of WH40k I would make those legions come back... after being exiled into an outside galaxy, to perform a dangerous, yet, necessary task for the Emperor. They would have their own forgotten tech and xeno tech, and the primarchs would be women, along with good portion of their troops.
>>
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>>52571490

To be fair I loved Tau when they were introduced, just the writing in the latest material, is way to fap material on how godly skilled. They are fighting Space Marines and yet they move like the Tyrannids and Fight with 'They Shall Know No Fear'. Just irks me.
>>
>>52571344
>anon makes us a cute drawing
>be rude
I mean, I know where we are, but c'mon.
>>
>>52571564
If no one's ever beaten your D&D campaign, wouldn't that make you a shitty GM?

Nice pasta otherwise.
>>
>>52571471
>they dont exist
Pfff... maybe for low time players. Big shots like me get to walk to the boss at the game store I get my WH40K stuff and tell him "I will make my own Space marines and this piece will be their primarch that is a version of me". And he will agree. So, yeah... wouldnt be too hard for a big shot like me to make a semi-oficial lost legion.
>>
>>52571597
He sounds like a horrible player too.
>>
This setting would honestly be more interesting if they just dropped the imperium and chaos and focused on the interesting races.
>>
>>52571657
>My fluff gives plot armor *nods*
>>
>>52571405
>The text is clear, anon.
Yes, the text in the rulebooks for the wargame, not the material that approaches things beyond it.
Your insistence that the rulebooks are the only thing that matters is where your smallmindedness is grating others.
>>
>>52571681

They should just support everything.
>>
>>52571686
Nope, it's for explaining the setting. Your posts just proves that you are a weasel.
>>
>>52571419
Sure, they get a formation with 3 Land speeders and one with 5 attack bikes.
>>
>>52571686
Leave him, we are facing the retarded TIDF.

He intentionally ignores fluff to support his autistic views.
>>
>>52571681
What's withe the shitty trolls today
>>
>>52571115
Crap.

I mean xenos please leave.
>>
>>52571742
It's just two or three and then a shitlord of retards biting the bait.
>>
>>52571218
Is this true?
>>
>>52571339
> be imperial in non war world
> pay heavy taxes
> have to work to the point of exhaustion to finance the empire
> don't have right for basic needs
> if you complain there is a good chance of execution
Doesn't sound that good for me.
>>
>>52571371
What's the difference with the Imperial Guard, non augmented humans who are also cannon fodder? Do they join the army by choice?
>>
>>52571741
Are you talking about yourself ignoring the "IMPERIUM OF MAN" section in the main rulebook that explains the history and lore of the Imperium?
>>
>>52571681
>drop the biggest faction in the setting
lolno
>>
>>52571897
>What's the difference
starship troopers vs 1984
>>
>>52571864
>Live in an Imperial world.
>It's a garden world
>What dress and hat will I wear today?
>Life is hard.

>Live in a hive world
>Guess I'm not a servitor
>>
>>52571826
Yeah. Read the anthology. It's a good read.
>>
>>52572004
>>It's a garden world

Commoners are still worked to death there.

>>Guess I'm not a servitor

Servitors don't feel pain unlike the hivers who suffer through living there.
>>
>>52572004
>http://warhammer40k.wikia.com/wiki/Pleasure_World
>A Pleasure World, also known as Paradise Worlds and sometimes as Garden Worlds, is the playground of the Imperial nobility.
>nobility
>>
>>52572034
Someone still has to make the food and clean the place, and we both know the nobles aren't doing it.
>>
>>52572034
there are more imperial nobles than there are tau
>>
>>52571897
Well, you could always get recruited into the PDF and be good enough to not be executed, but not good enough for the Guard. Then you don't have to travel half the galxy via superhell to die 5 minutes after making planetfall.
You just sit at home, do basuc training, maybe rough up some gangers and wait for the inevitable ork invasion, Dark Eldar raid, Chaos cult uprising or Tyranid invasion. PDF exist only to die until the Guard comes running
>>
>>52572048
Who are treated like shit.
>>
>>52572055
That is not counting RT that own their own ships.

Fucking GW for ruining Tau and trying to make them relevant.
It was fun playing the underdog faction with hopes for a bright future. Now I just have the anime protagonist the faction.
>>
>>52572070
>The PDF exist to hold out long enough for the Guard to arrive
>The Guard exist to hold out long enough for the Marines to arrive
>Soon, the Marines will only exist long enough for Guilliman's nuMarines to arrive
>>
>>52572099
>IT'S THE CIIIRCLE OF LIIIIFE...
>>
>>52572020
>Commoners are still worked to death there.
He says, without a single shred of evidence.

smell you later, TIDF
>>
>>52572055
In % however, there are more happy Tau than happy Imperium.
>>
>>52572174
Sure, but in % there are more free imperials than there are free tau.

You're trading personal liberty for comfort. Neither are especially great options.
>>
>>52572148
Even if I posted anything like the above you would just dismiss it because you are an autistic. The only detailed fluff about paradise worlds we know of has nobles hunting plebs as animals for sport.

So please provide evidence about the general well being of the genera populace of those worlds. I will wait. Oh wait. You ran away. Imperialfags are cowards, one and all.
>>
>>52572174
>>52572235
That is something we can all agree.
>>
Dark Eldar buffs when?

Wych Cult & Other Entertainers Supplement when?
Trueborn Supplement when?
Courts of the Archon supplement with lore about the alien mercenaries when?
>>
>>52572235
>>52572235
Nope, the Tau have more liberties than the Imperials like freedom of religion and planet Independence without crippling taxation and high governmental oppression. The majority of mankind are practically slaves worked to death.

The Tau offer comfort as well as more liberties than the Imperium for the average joe.
>>
>>52572245
Einsenhorn, Ravenor and Caphias Cain series have example of those.

There is one world in Eisenhorn where mutants got payed and respected for their works. Sure the money was not very worth it outside of the mutant housing but it's something.

In Cain the IG went out of their way to protect civilians.

The problem shows up when they try to be edgy and grim derp for that alone.

But then again you are comparing modern world mentality with 40k humans (that might not even be humans due to stone men stuff)
>>
>>52571469
>he Tau allowed a Kroot hero and a high ranking human to lead their troops into battle. Would they do it if they were racists?
That they are gross exceptions prove the rule, rather than discourages it.
>>
>>52572319
>>52572319
>>52572319

migrate
>>
I've been wanting to play40k for over ten years. Learning the rules is hard. Help?
>>
>>52572414
Learning the rules isn't hard, but its better to play the game while looking at the rules that try to absorb the book without doing.
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File: 6x8f3WQ.jpg (92KB, 1292x969px) Image search: [Google]
6x8f3WQ.jpg
92KB, 1292x969px
>>52567987
>>52568243
Here they are: http://imgur.com/a/HklYD

I'm not sure which of them is THE first but this was the first batch. They could have been worse I suppose.
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