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/btg/ Battletech General!

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Thread replies: 321
Thread images: 61

---------------------------------
Weekend Game Wub Wub edition

The /btg/ is dead - long live the /btg/!

Old thread: >>52503363
=================================

BattleTech video-game pre-alpha gameplay
https://www.youtube.com/watch?v=FjEeDz51pHE

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megamek.info/
https://github.com/MegaMek

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
http://pastebin.com/pE2f7TR5

2017-03-03 – UPDATED (Against the Bot)
http://www.mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf

(new)
http://bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (2017-04-05 - Still getting worked on & now has 11483 pics!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-03-26!
http://pastebin.com/uFwvhVhE
>>
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Haha! Brenda Bakke!
>>
What's the best version of the roleplaying game?
And are there any mandatory houserules?
>>
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Okay as a theme, what songs would match up with which elements in BT? What music would be good as themes for various mechs, personalities and so forth?

Urbanmech
https://www.youtube.com/watch?v=vLl1NDwMJps

Sirocco
https://www.youtube.com/watch?v=yCU_6IFc9t0

I would figure something like the Fireball or Dasher / Firemoth would have some Sanic the Hedgehog type music.
https://www.youtube.com/watch?v=2sGXR0AUAbk&list=PL6akIKaXBeU2m5yYUAJ0HbHjzNahb7Ysn&index=46
>>
Hey /btg/, apparently the Nightstar is losing it's IT in all range bands for Variable Range Targeting for... reasons. It makes no sense to me, but I'm wondering what you all think about it.

I don't think it fits the mech, fluff, or what it was supposedly designed to do.
>>
>>52554449

Nightstars are scary enough without HAHA BONUS TO-HIT shit tacked on as it is.

But I expect the change to trigger Feddie players pretty damn hard.
>>
>>52554686

I don't care about feddie players, although I'd rather buff the dracs than drag down a good mech.

It just doesn't fit with what the Nightstar is to me, especially given the fluff surrounding it's sensors
>>
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>>52551628
>I'm new to using battle armor..
>What sorts of BA do WoB use and how might you rate them?

>IS Standard
The basic choice. Cheap, hard-hitting (enough) and tough (enough) to use. Still die to a PPC shot, but great for winkling infantry out of buildings.

>Nighthawk/Tornado
Incredibly annoying and super cheap, but basically they're getting shredded if you deploy them. Even in hard cover it's just too easy to pop suits with 'Mech weaponry, and the armor's not hard enough to make using Infernos an attractive option.

>Achileus
The WoB model is great for getting an essentially invincible ECM into hard cover. Standard isn't generally as useful as the IS STD, but the Stealth armor helps you if you get caught in the open like a fucktard.

>Longinus
Basically just an IS Std with a drop-pack of SRMs. The sniper model is nasty in the RPG, but less useful in TT. The SRMs make them a very unpleasant Hidden Unit/area denial weapon, but also mean you can't redeploy them without transports.

>Purifier
Easy to kill, if you can hit them, but Mimetic is really goddamned annoying. Add a TAG or two to every Level I - it's a nightmare when paired with pretty much anything, and makes them hellacious spotters even when you don't have SG ammo to play with.

>Phalanx
Solid, with better range than usual, but nothing really makes them stand out.


>MD Only
==========
>Djinn
I fucking hate them. Fast, TAG, and just tough enough to live. Plus claws.

>Asura
More useful with the Tac-Ops anti-infantry rules. The SRM variant is scary as HELL in a dark alley.

>Se'Irim
Mean as FUCK. Fast, hit like trucks. Armor is shite but that doesn't matter once the SRMs are away.

>Tengu
Range for days, spectacular armor, and acceptable speed.

>Nephililm
Tough, flexible, and irritatingly hard to kill. The NARC and basic models work well together.

>Shedu
It's a better Fenrir.
Run.
>>
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Since somebody was talking conventional fighters last round, I threw this piece of crap together. I think it's got enough tonnage to drop the secondaries and make drone versions too but I can't find the drone rules for fighters. Do they even exist? We got them for dropships, tanks, warships and mechs for sure.
>>
In case you migrated to the new thread.

>>52550316
Sorry, just looked back and saw your time frame. That being said I don't think flipping an ML and swapping the AC is that big of a refit. It's a class B field refit according to Strat Ops.

Honestly I'm surprised it took the dracs so long to do it, given how simple of an idea is.

As for your characters motivations, that comes down to you. If you want to do it, you'll be able to make up a reason why your character would. Maybe to thumb his nose at the dracs. Think about it, if the dracs have entire lances made up of Dragons, it's not inconceivable that there are a good many soldiers in the Draconis March riding around in salvage.
>>
>>52554838

Rules for drone stuff should be in Interstellar Operations.

The fighters look pretty shit though. That 3/5 movement is going to get them wrecked, especially when combined with the armour.
>>
>>52554300

>Urbanmech
>not https://youtu.be/X8LUd51IuiA

You disappoint me, anon
>>
>>52554924
They're disposable pieces of crap meant to defend dropports and such, not go chasing people around the planet. Also, that's 1 point short of max armor for a 25 ton conventional. So not much anybody can do from that end. Proper aeros get 8x that. It's a construction rule thing. On a ground map, 3/5 is plenty to fuck around as well.
>>
>>52554838

This is a fun little design. I think I'll throw a few at my players.
>>
>>52555090
No, just no. That wouldn't even want me to put spinners on my Urbie legs.
>>
>>52555446
*would even MAKE me...
>>
Hey /btg/, I have a question.

The Huron Warrior R5L.

How exactly does it add a PPC capacitor to a mech with no PPC? I don't have a copy of 3150.
>>
>>52555582
>I don't have a copy of 3150.
Then get it out of the OP pastebin.

Also, nobody can answer that since 3150 doesn't tell you and we don't have record sheets for it.

My guess would be the DA Huron Warrior has a ClanERPPC version though, like some of their other machines like the Chingchong
>>
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>>52555582
Well, the TRO doesn't answer that either. Looking at the -R4O, the conversion would be a Class "F" refit - factory-only, and months of work.

• Remove LA Hand actuator (Class A)

• Strip the lasers and a ton of ammo to add a Capped ERPPC/PPC (Class B - weapon swap with fewer crits required, removing items)

• Re-allocating the Endo-steel (Class E - Structural movement. Re-allocating items is one class lower then installing them, per Dev-level errata)

• Add a GECM suite (Class D)

• Change Armor Type (Class C)

• Change Gyro Type (Class F)

So it's a pain in the ASS to pull it off, but the design is actually pretty goddamned mean.
>>
>>52555976
That's one I'd actually consider running.

I'm a bit prejudiced against the mech for purely irrational reasons. The first and only time I ever opted to run one, it promptly skidded off the map the first time it ran, without ever firing a shot.
>>
>>52555817
>>52555976

Well that makes sense.

Thanks for the breakdown.
>>
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>>52552773

Being a Drac is more a state of mind than an aspect of your looks. You can look like you're taken out of the streets of Tokyo, or you could be a tall Nordic type with blond hair and blue eyes, or a black guy, or an Arab - doesn't matter as long as you buy into the pseudo-Japanese *culture*. This is the nation where they have Irish and Arabic ninja, the best samurai is black, and one of the biggest twats has a Russian name (Samsonov).
>>
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>>52555976
>>52555817
Oh, yeah. A Clan ER Peeper would let you keep keep the ML in the torso (although you'd have to downgrade it to an ER or a standard) or the third ton of Gauss ammo. I'd go for the Gauss, but we all know the Caps aren't so much for the endurance thing, and they just LOVE to overheat. So probably an ERML..

Bumps the weapon upgrade to a D-class, but frankly that's not really an issue at this point.
>>
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>>52556097
>>52556057
>>52556021
Mixtech version. For the non-derped model, swap a ton of Gauss ammo into the other torso.
>>
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Well, this is going to be fun. Got a demo game on Saturday and I figured "Hell, I'll update my old FanPro coy of TW to give to the new gal".
"How hard could it be?"

...
FML.
>>
>>52555446

Well, if that doesn't make you want to bling out your urbie, then nothing will.
>>
>>52556668
Perhaps we need another shot. For Urbie rollin' and trollin':
https://www.youtube.com/watch?v=uuXmDZrlLhs
>>
>>52554300
Non-joking, Timothy Seals does some really good remakes of MW themes and themes for mechs: https://www.youtube.com/user/TSealz/videos

For really any mech Celestials though, Iron Maiden fits really well: https://www.youtube.com/watch?v=J51LPlP-s9o
>>
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>>52556063
I mean, a samurai is just a part of the royalty.
Being a black samurai is no different to being a black knight.
>>
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>>52557592
I was going to niggle on details and then remembered that not everyone is into debating the finer points of feudal aristocracy. So.. yeah, pretty close to a knight, especially in France.

And there were plenty of Moorish knights back when "race" was about what language you spoke, where you were born, and what manners you knew rather than skin color and parentage..


>>52557561
>Spoiler.
Nah, it's all about the GWAR. Seriously, everyone knows the Master and the MD are fucking bohabs.
https://www.youtube.com/watch?v=JVeqhHmDPCE

https://www.youtube.com/watch?v=p20PijYVgG4
>>
>>52556525
>"Hell, I'll update my old FanPro coy of TW to give to the new gal"
>"new gal"

I applaud your effort, but be aware that you may be sinking time in for no return.
>>
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>>52558037
For reference:
"Bring Back The Bomb"

Hiroshima, A shadow burned in time
Nagasaki, naked baby melts alive
Burnt flesh and rubble from sea to dead shore
Such a hideous theatre of war
But that was the end--Why?
There are so many more that must die
Is that not part of the plan?
I must use the nukes
I can't kill you all with my hands

Hydrogen bomb, new signs of doom
Thermo-nuclear, neutron bomb too...
You say these devices must never be used
I say you're mistaken, let's get to the fuse

Bring--Bring back the bomb
This is state policy, "by other means"
Your life ends in terror, this is now decreed
This is the twisting of bloody steel beams
The bomb blows air backwards, there's no time to scream
When they tested the A-bomb, they had a real fear
The blast will destroy your sweet atmosphere
But far more important as power increases
Was wasting the planet in well-ordered pieces

Bring--bring back the bomb
Bring--bring--bring--bring back the bomb

Bring back the bomb
It's been far too long
Summon the brazen war chariot
Bring back the bomb
what makes it so wrong?
Release the beast, you can't bury it

Why should the fire be shared with so few?
Let bombs explode, 'cause that's what they do
Nuke Mecca, New York, the Vatican too
Give me a bomb, I'll drop it on you
Why stop at only two?
You showed the world just what it can do
What a waste not to destroy
Come play at war, man, and bring your best toy
>>
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>>52558119

Who gives a fuck about a nuclear war?
Let bombs explode, because that's what they're for!
Last minute warning, the sirens they sing
Chaos, the reason, death, what we bring

Humans now look to the sky!
You worship missiles, yet they know no side
I guess it was all a lie
So grab ass with both hands, it's your turn to die

Die--it's your turn to die [x2]
Lies--they killed you with lies
Die, human, die

And while we're at it, let's go nuke Tibet
Let's vaporize the oceans with glee
Saving the whales an agenda for some
Nuking them sits well with me

[chorus]

Bring back the bomb it's been far too long
Summon the brazen war chariot
Bring back the bomb
What makes it so wrong?
Release the beast, you can't bury it
Hoi!
What makes it so wrong?
>>
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I'm working on building a Word of Blake Level III, and would welcome advice.
To start with 1) how many suits of battle armor can an omnimech carry into battle and 2) what kind of omnis were common to WoB in 3067?

It's going to be a Level III-beta, so about 26 mechs, 4 vehicles and 6 squads of BA. I was considering these as organizations:
>Four level IIs of five mechs and one squad of BA
>One level II of six mechs and another level II of four vehicles plus two squads or BA
or
>Five level IIs of five mechs and one squad of BA
>One level II of one mech, four tanks and one squad of BA

My Level III is going to be a for a campaign this summer, and part of it is that all we'll have is what we bring. So the Level III has to be made in advance, but once on-planet, so to speak, I can tailor-make combat groups as needed. If that makes sense.

Fluff-wise it's going to be a fictional sixth Level III attached to the 3rd WoB Militia Division. "Lions of Terra III-beta", raised in secret and unleashed at the dawn of the Jihad. I'm drawing commander names for the Level III and Level IIs from NPCs in the Fall of Terra sourcebook.

Muninn if you're here I'm the anon you mentioned getting help on a WoB force a few weeks ago. I've been distracted.
Anyone else, I would very much welcome suggested Level II compositions.

For kicks I've brainstormed some level II names: The Promise, Discipled, and Seize the Moment.
>>
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>>52558050
>I applaud your effort, but be aware that you may be sinking time in for no return.
Look.
A) I have no intention of trying to fuck her, and she's gay anyway.
B) She watched all of Macross >and< Dougram, thinks Robot Jox is the pinnacle of Western cinema, and is sexually aroused by piles of requisition paperwork.
C) There are already two other girls in the BT group anyway. One of whom wants to bang her, but frankly they can work that out amongst themselves.

So she seems like a prime candidate. Also I had an extra copy of TW and I'm about to shift over to the BMM for demos, so why not?
>>
>>52558221
>thinks Robot Jox is the pinnacle of Western cinema

Watch fer that kick ... she's tricky!
>>
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>>52558151
Yo, is
>>52554734
again.

>1) how many suits of battle armor can an omnimech carry into battle
Up to 6 (TW, pg. 227)

>2) what kind of omnis were common to WoB in 3067?
The standard IS omnis, and a handful of captured Clan units. IIRC, most of the OPFOR training cluster that Comstar maintained stayed loyal to CS during the Schism, but I'm sure individual pilots in Clanner units would have defected.

In addition, Thomas would have funneled them a few Perseus 'Mechs, which is a decent commander for a Heavy Blakie psuedo-Nova (three Level Is of BA and a trio of Omnis). For battle taxis, though, nothing beats the Owens. I actually have three of them in my Blakie force, along with a Raptor and a Firestarter. Only problem is that outdated C3s, but even then a -C or -D interoperates really well with BA.
Fierstarters give you flex room to deal with aircraft or heavier units, and don't waste space on old C3.
Raptors are fine on speed, but too fragile to really contribute once shit gets dropped off - treat them as suicide units to get the most out of 'em. Load a -B with NARCed up ammo, or take a Prime with SG depending on how suicidal you actually are. The -A can be a lot of fun for hunting enemy scouts, as well.

As far as suits,
Purifiers are good for deploying as "oh shit, he has an Arrow IV on-table" or SG-LRM bait. Longinius work well as omni-deployed units, and a squad of Achileus set to ECCM is super useful for protecting C3i nets without wasting the ECM on your scouts. And of course, the IS Standard is always reliable, if not as useful as a Longinius.
>>
>>52557431

Kek

Acceptable, if old
>>
>>52557561
>being an adult
>liking Iron Maiden

You should be ashamed for liking children's music
>>
>>52554734
>The WoB model is great for getting an essentially invincible ECM into hard cover.

Wut

BA ECM is dog shit
>>
>>52559657
I think its one-hex cover's enough to prevent C3 and C3i-links from breaking.
>>
>>52559237
>Thinking Iron Maiden songs aren't enjoyable with some having a degree of depth to them
>Your music is for children
Bottom tier /mu/ bait
>>
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Back the fuck up, bitches!

https://youtu.be/dp9ch-dAKk0

Thanks for this, discord
>>
>>52560652
Over 3025 years in MSPaint. Today is a good day to jam.
>>
>>52560754

I don't know if I like what I started when I posted Gas Pedal... but I'm proud of my mistake.

Thanks for the 10 million years in ms-paint.
>>
>>52558541
Alright, thanks for the info man.
>>
>>52560841
Now we need an Urbie or something with those car hydraulics that make car rise and lower in a silly manner. Maybe hydraulic toes?
>>
>"urban"mech
>>
>>52562035

You think too small, my friend.

Hydraulic cockpit. The head raises, lowers, and tilts independently from the body. Bonus points if the actuators are exposed and obnoxious colors!
>>
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>start game in MegaMekHQ
>hire Mechwarriors and staff
>press "mass personnel hiring"
>press "mech techs"
>"hire"
>assign the techs and bring temp astechs up to full force
>start looking for random contracts

>" you have major damage on all mechs!"
>what
>start mass repair/salvage
>mech crippled
>broken mech arm

>wtf

>click personnel tab
>all techs are skill +7
>oh god
>edit them to be +3 on average
>mothball mechs and purchase surplus of spare parts

>month goes by
>parts arrive
>click mass repair

>all spare parts broken
>legs broken on all mechs
>tons of failed repair rolls

WHAT IS HAPPENING, WHAT ARE YOU DOING WITH MY MONEY

I am currently convinced my tech's are playing rockem sockem robots with my spare parts... and my mechs.
>>
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>>52562440
>he didn't turn off maintenance checks
>>
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>>52562440
>I am currently convinced my tech's are playing rockem sockem robots with my spare parts... and my mechs.
It's not unlikely
>>
>>52562503

One of the reactors is leaking!

Why did they disassemble the reactor???

My current theory is that they took the spare parts I gave them, loaded then onto a crane, and proceeded to smash the other mechs in the shins repeatedly.

My entire tech force has autism.

They've done more damage to my mechs than most battles in 3 days!

I'll remember to turn off maintenance next time. But holy shit, this is frustrating and funny.
>>
>>52562440
Two REALLY BIG THINGS: One, check your techs when you mass hire, end edit them to not be complete ass. Two, modify the maintenance rolls and turn off the setting where failed rolls ruin parts, or expect to have piles of sobbing mech components tended to by Technician Dougal McGuire.
>>
>>52562605

Yeah, yeah. What I want to know is what changed on my settings from last game? This didn't happen last time I played with MechHQ.
>>
>>52562843
http://www.mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf
All the secrets to MHQ and MORE in this EXCELLENT BOOK, SOLD FOR THE LOW PRICE OF $99.99! kilobytes. Void where prohibited by law, consult your doctor before referring to plain text instruction booklets.
>>
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>>52562035
>>52562209
Didn't someone make a Mechanical Jump "Thunderthighs" Urbie? Sounds like that's your ticket right there.
>>
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So, I've been having fun dicking around with Megamek Lab for a little while now, I haven't a fucking clue what makes a good ASF, but I know they can recharge their PPC caps in-between attack runs, so this seemed like a good idea.

Is it fast enough? Is it armored enough? I don't have the first clue. But 50 damage for a little bit of overheat seems like sufficient firepower.
>>
>>52564145
>Charging beam cannons on a fighter
>Didn't name it Scope Duck
Am disappoint


In all seriousness though, sounds like a fun idea.
>>
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>>52564363
>That much man-made lightning.
>Name it after the drawfag who's callsign was "Thunder God"
And I haven't the first clue what a Scope Duck is even supposed to be. Sounds like some FPS maneuver.

Also
>How do you fit 12 Medium Lasers into 8 Tons of ICE-engined tank?
I like having a good BA editor, these would have been annoying to do by hand.
>>
>>52553962
Allright, I saw a thread like this a while ago and looked into it and became interested in the game. Show me a mech that focuses everything on dakka.
>>
>>52565212
There are a few kinds of dakka in this game, are you talking big fuck you dakka? THROW ALL THE SHELLS dakka? FIRE ZE MISSILES dakka? LASER ALL THE THINGS Dakka?
>>
>>52564960
It's one of the fighters from the R-Type series of games. One of the defining characteristics of R-Types is a charging Wave Cannon.

https://m.youtube.com/watch?v=IuC3FEmHpwo
>>
Hey sorry to be a begger but I have a great mech idea (great to me) I don't know DA stuff super well. I need some help/design challenge.
This planet is forbidden from weapons. It's a manufacturing hub.
I want to see a mech with intro tech only weapons but all the goodies otherwise. Yes, I know I'm asking for XXL motors DHS AES with an AC10... but, can someone cook this up for me?
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>>52565212
Annihilator
UrbanMech
Jagermech
Hunchback
Yeoman
Piranha

to name a few.
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>>52565489
Blitzkrieg
Bane/Kraken
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>>52565384
Too lazy to make an actual TRO printout, sorry.

70t, 5/8/0 XXL engine, 27t Hardened Armor, TSM, Hatchet, Binary Laser Cannon, 3x Medium Laser, 4x Small Laser.

Good luck to anybody trying to kill it. Even with the XXL it has all that Hardened Armor to whittle through, and really I only put it on there to generate heat for the TSM, and to get the full compliment of armor.
>>
>>52565212
>>52565265
Don't forget the Nova. Hard not to love a 'Mech that can melt itself by firing.
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Hahaha! Bump Hold.
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>>52568463
I'm shocked a Banshee's hands aren't on either side of the flag like a goatse.
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>>52565265
All the dakka
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>>52565489
Legionnaire.

It has a gun for a face.
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>>52569444
But the gun it has for a face is weaksauce.
The Clans know proper dakka, and they put all of it in the Blood Kite.
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>>52569886
But the blood kites big guns are lasers.
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Just finished reading Wolf Pack, that book was pretty good. Think I'll read Wolves on the Border next.
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>>52569893
But they're definitely big and they're shooty. And it has one for a face.

Nevermind it's hot garbage, and Plog had to rescue its art from the Rob Liefeld of Battletech.
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Is "Selaj" even Indian/Hindu?

I've been reading Handbook: House Marik and got to the part about Regulus have a Hindu-influenced founding/ruling family, but Selaj doesn't seem very Hindu to me.
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>>52570348
There's a town named Selaj, so that's probably where that comes from.

As a name, it seems to have Albanian origins, but that's only from a cursory search.
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>>52570348
Googling "Selaj" brings up mostly Albanians but it does appear to be Indian as well.
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>>52569928
... probably the best order to do it. If you'd started with Wolves on the Border, *any* BT novel you read later would have felt like a let-down.
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>>52570348
It's West Indian/Pakistani. Them getting their shit pushed in is likely a reference to the 1857 Indian Rebellion. Marik is chock full of late British Empire references. Davions got claim to all the medieval British and French stuff though.
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>>52516407
>do you have to control just how much detail and how intricate the level of detail are on the CGL designs, or do you get to go full ham?

As can be seen between the clean lines of David White or Matt Plog, and the most recent detail dense designs by Alex Iglesias before PGI completely gobbled him up, there's a very wide range of detail levels CGL allows.
I fall somewhere in the middle on the detail, so I've never pushed it far enough in either direction to be warned of a deficiency. Though, for the newseen, there was definitely the call for "go the extra mile" on details.

I suspect anything goes, so long as it "feels battletech". I'm biased towards the new trend that Alex set. New art-anon falls into that nicely, so good job there.
>>
Does anyone have any good missile boats for WoB? Preferably MD stuff. Trying to create a library of stuff for OPFOR in a campaign.
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>>52574049
Grigori -c it's a ton of bang, not good though
Wobbies seem to like T-bolt missiles.
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>>52573769
Thanks for answering, shimmy. It's nice to hear that there's enough freedom of artistic movement to really explore the geometric options, rather than having to keep the design solely focused on how well it would translate into a miniature.

On a different note; /btg/ which left shoulder joint do you think the Striker should have? The asymmetrical reinforced looking shoulder joint as with the classic design, or more of a symmetrical one?

TL;DR nostalgia or streamlined?
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>>52574049
WoB Phoenix Longbow
WoB LRM Carrier
Legacy LRM variant
WoB Bombardier
MML Buccaneer
Streak LRM Seraph

Stuff like the Toyamas, Griffins, Wolverines Grigoris and such have decent LRM racks too but aren't boats.
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>>52574406
I like the asymmetry, it makes it feel like it belongs with the Mackie and other early machines
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>>52574406
The asymmetry gives it extra bulk and draws emphasis to the gun arm, but makes it look subtly imbalanced. I'd make it project a little less personally, but the symmetrical version looks the better of the two as presented.
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>>52574049
>Does anyone have any good missile boats for WoB?
Sure, there are plenty-

>Preferably MD stuff.
Ah. You're kinda fucked with Celestials unless you like MRMs and Thunderbolts. Even then it's only a couple configurations of the rarest Celestials. The MD tend much more towards headcaps and getting in people's faces with fire and knives.

That said. >>52574417
is a pretty decent list. It ignores the Phoenix Archers and Crusaders, but covers most of the rest. The WoB tend to prefer support designs that mix heavy long-range guns and missile racks or MMLs rather than a pure missile boat.

I'd keep a sharp eye on your vee options, as well - the WoBbies always did love them some combined-arms.
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>>52573769
What is PGI?
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>>52574049
Are you one of those "canon only, final destination" people? If not, there's an LRM-15 Grigori and Archangel in pic related.
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>>52575010
>I'd keep a sharp eye on your vee options, as well - the WoBbies always did love them some combined-arms.

This. Cincy was handed two L2s consisting of 4 C3i LRM carriers and two spotters at gencons (usually one heavy with plenty of mid-range direct fire weapons and one jumpy light guy), and it was completely brutal. Granted, that was in a battalion scale game, but that's pretty much in "auto-delete 2 mechs per turn" territory. If you're doing just one of those L2s in a company scale game, plus a mostly zombie L2, it's almost unbeatable without air support or artillery. You'll still have a guaranteed deletion on 1 mech per turn from IDF'd LRMs once your spotters get a bead on the enemy.
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>>52574406
Gonna have to go with asymmetric on this one. And as the Anon who requested it and the Merlin, let me just say they both turned out fucking gorgeous. Good show.
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>>52574406
Asymetric all the way.
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Are there any native German speakers here? I've got a mind to use some German names for things in a campaign and would welcome something more reliable than google translate.
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>>52575017
piranha games, the idiots who make mechwarrior online.
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>>52575017
MWO developer
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Anyone here like the Commando?
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>>52576355
Love it, just don't like how my friends get mad at me for saying I get 4 for the same price as 1.

They're Lyran Battle Armor, that's how it works...idiots.
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>>52576355
I'm a big fan of the Commando. I know a lot of folks dislike the SRM 4/6 combo, but I kinda find it appealing.
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>>52576261
yes.
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>>52576272
>>52576336
Thanks distinguished gentlemen.

>>52576355
Love it. Fell in love with it as a kid playing Crescent Hawk's Inception. However I love teasing players with it like it's Bumblebee from the Transformers or something when I break out the 6/9 Dragons and chase them around from time to time.
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>>52574406
Classic asymmetry
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>>52576355
>Anyone here like the Commando?
Yup. It's a good little ambush bitch, not too unlike the SHD-2D, but half the price and only about 2/3 as tough. Especially the -1D, which never gets quite enough love. Have a Jihad-era custom I made for the same role - fast harasser and SRM whoring.
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>>52576528
What's wrong with the 4/6 combo?
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>>52578781
Uneven ammo types triggers the autist.
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>>52579076
>everything I don't like is autism

Literally autism
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>>52579140
Well, I actually do have a diagnosis. And twenty years of therapy. But that's as may be.
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>>52578781

Same tonnage could get you 3 SRM-4s with one ton of ammo, probably.
>>
I know an anon did the missing DCMS regiments of the Clan Invasion already, but did anyone ever do the missing FedCom ones?
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>>52579076
I kinda wish the chin laser on the Locust was fixed instead of on a turret, since it has an actual waist now.

>>52579162
This thing is growing on me. It just looks updated enough but throwback enough to satisfy my grognardism.

>>52576355
I like it, but I do weird shit like remove the SRM4 for an LRM5. It's a wonderful Introtech backstabber and it works well with anything that punches holes in its base configuration. Only way it could have been better is if it could jump, but then the Javalin would be sort of superfluous, since the Commando has a better weapons spread. The ML adds endurance and consistency to the damage that the Javelin just doesn't have. I'm not taking the Fire Javelin into account here because that's cheating, it's frigging amazing in the SW era.
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>>52574195
I've played the Grigori-C was super impressed. Thanks though.

>>52574417
Thanks, will definitely look into those vehicles.

>>52575010
>The MD tend much more towards headcaps and getting in people's faces with fire and knives
So I've come to realize.

>>52575070
>Are you one of those "canon only, final destination" people?
Definitely not, I will be using these designs.
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>>52579748
>I've played the Grigori-C was super impressed.
Wasn't* this is what i get for typing as I walk.
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>>52579432
The mini is.. not the greatest. It's got thunder thighs going on, but the torso is pretty decent.
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>>52580108
The Oostscoot? Aw, well that's disappointing. I thought Shimmy said he was going to crack down in IWM's quality and scale/sculpting issues when it came to his Reseens. Ah well, c'est la vie.
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>>52579797
Physical keyboard master race

>if only blackberry wasn't a shit
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>>52580169
Damnit, that was supposed to have a pic. Thunder Thighs McGee reporting.

The detail is good, it's just got the kind of mis-scaling that happens when you do the legs and torso on separate armatures. Or go in to sharpen the detail on the sprue model and forget to take it back from 110%...
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>>52580317
>>52580169
Also, apparently there was a molding issue with the Stinger that caused it and the Wasp to be scaled up to Valkyrie size. Instead of, y'know, paying to fix the Stinger.
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>>52580317
>>52580328
Okay yeah that's fucking bad. It really is a shame that it looks so good from the waist up then... I feel like it should be twerking at me.

Also it's a shame about the Wasp and Stinger. I dunno if I've seen the new Stinger yet? I've seen the Wasp. It looks shockingly close to what Alex did for MWO, but I dunno which came first and it doesn't ultimately matter. More likely just convergent design than anything else.
>>
Just made a huge Battletech purchase at my FLGS today. Got a Defiance, a Hunchback HKB-7R, a Behemoth II, 2 Ontos Heavy Tanks, 2 LRM Carriers and 4 Scorpion Light Tanks. I hope it's not too bad of a purchase since I've only had the Introductory Box until now.

Gearing up for the store's campaign. You must have 4 mechs with at least 1 medium and 1 light and the combined total can't be over 200 tons. No set era, you just can't make your own Mech.

I'm bringing two Hunchbacks, a Commando and the Defiance. Hoping everything will work out well. Not sure on variants yet, besides one of the Hunchbacks being the 7R.

Got the tanks for later recruitment so I can start building a support 'lance' of tanks for the huge battle that will happen at the end of the campaign.
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>>52580631
>Just made a huge Battletech purchase at my FLGS today.

>Got a Defiance
Ugly but solid. It's one of the Whammy successors, so it's got a pretty mean loadout, and it almost plays more like a Marauder hybrid.

>a Hunchback HKB-7R
Decent spoiler for a brawler lance. Not the greatest evolution of the Hunchie but far from the worst.

>a Behemoth II
It's pretty funny against people not prepared to deal with Thunderbolts. Once they are, use the Support variant for further lulz. Dark ages only but still not too bad.

>2 Ontos Heavy Tanks, 2 LRM Carriers and 4 Scorpion Light Tanks. I hope it's not too bad of a purchase
Well, the Scorps are turds, but cheap and funny. They also have some decent modifications out there. The lance of Ontos and LRMCs, though, that's some nightmarish stuff.
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Silly request but I need mechs with French names.

Off the top of my head I've the Trebuchet.
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>>52581065
Well, obviously the Guillotine.
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>>52581065
Well it isn't a 'Mech but the Chevalier is a tank.
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>>52580958
I was told my 'Lance' can be Mechs, Tanks or a mix of the two. Now I'm thinking about bringing tanks for my starting 'Lance', just to see the reactions of my opponents who are bound to underestimate me.
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>>52581858
Read the section on motive crits. Then take at >least< the Defiance. The twin-ML or SRM Scorpion are both extremely cheap, and good for filling a Light slot, but vees also handicap you in tonnage balancing because they don't get a lot of the tonnage savers that 'Mechs do..

Is there some kind of BV limit? If not, it's better to go with solid high-tech 'Mechs than vees, unfortunately.
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It'll be fun seeing the updated vehicles in battletech.
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>>52584550
Always loved me some Striker.
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>>52580631
>balancing by tonnage with no fucking tech limit
>bringing tanks at all
>bringing mechs that aren't clantech
What the fuck are you doing/10
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I'm sure this has been asked before but I have some lore questions.

Say Theodore Kurita doesn't go full retard and instead decides he has to hold Luthien not only because it's the capital but because it's basically the Combine's Hesperus. So he pulls in regiments to defend it, including those regiments that anon identified as having been forgotten, giving Luthien this garrison:
>Izanagi Warriors
>1st Sword of Light
>1st Genyosha
>2nd Genyosha
>2nd Legion of Vega
>Otomo
>5th Alshain Regulars
>36th Dieron Regulars
>42nd Dieron Regulars
>11th Benjamin Regulars
>8th Galedon Regulars
>31st Galedon Regulars
>33rd Galedon Regulars
>9th Sun Zhang
>4th An Ting Legion
>eight Luthien Defense Regiments (which all appear to be mechs or mechs with support)
>two Omega Regiments (combined arms)

Could the DCMS have won? What effect would not having to call on the FedCom for assistance have had both domestically and diplomatically.

There were another five regiments, 4th Ghost, 8th Ghost, 9th Ghost, 4th Proserpina Hussars, and 2nd Shin Legion uncommitted.
Just guessing here, but if I was Theodore and I knew the Clans were coming but I insisted on not bringing in the Ryuken, I'd attach one of these five to each of the Ryuken and stage a deep raid on Clan occupied worlds. Two regiments might be better at damaging a garrison force, capturing tech and supplies, and delivering weapons to resistance fighters. I suspect with the problems the Jaguars were having these dual-regiment task forces might have been very successful.

If Luthien's defense was successful, and Theodore also followed it up by using the Ryuken or Ghost regiments to rescue Hohiro instead of calling on Victor, what long-term effects might that have had?

I'm just asking because it seems like a lot of what the Dracs did needed FedCom help and their troops disappeared, so I'm curious how different things could have gone without them needing to call for help.
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>>52585970

Well... it's a large force, but the base problem is whether or not the Dracs could win in the face of FASA-era writing where they were an incompetent paper tiger that had to be propped up by wild luck on their side and unanticipated stupidity from their enemies to even *survive,* much less win. Remove the Dragoons and Hounds and that comes into genuine question even if they have numbers roughly equal to the original Luthien force. You may be looking at needing to commit 30 or so regiments to get to the level required to beat off the Clan forces at the expected ability of the DCMS in the era.

Without the rapport between the Dracs and Suns fostered by Luthien and Teniente you likely don't get the collaboration that leads to the Second Star League and the FCCW, if it occurs, will happen on a different fault line.
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>>52585970
It depends, fluff clans are pure magic and can only be beaten by superior juju, so the DCMS would still lose and need to be saved by people with some variation on 'wolf' in their name
If we're going by tabletop performance, the jags are gonna get stone cold stunnered through a glass table by that kind of firepower, like loosing an entire galaxy level of fucked
As for the rear area raiding, that would cause all sorts of trouble for the clans, and quite possibly cause them to have to either start leaving worlds ungarrisoned or have to start using front-line units to do second-line jobs. Either way, not good at all
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ok how does this make you feel?
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>>52586303
Where'd you find those?

They're edited MWO models, that's for certain, but they're from a different material compared to 'hansas stuff.
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>>52586392
He got it off of the battletech buy and sell group on facebook - Alex directly selling models
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>>52585970
>Could the DCMS have won?

No. Their culture isn't western or white enough to win.

Also, the DCMS totally could have won Luthien anyway, even without the Wolf reinforcements. Drop nukes literally everywhere the Clans get near and throw thousands of ICBMs into space to deal with Warships. Every Successor State had a fuckoff big nuclear arsenal sitting around, and countering an invasion of your capital world and biggest industrial center is absolutely a reasonable time to use them. Not like the Taurians when "there's a contact that might be having IFF issues, sir." "FUCK IT LAUNCH NUKES!"

Plus it's not like Luthien can get more polluted.
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>>52587083
You know considering everything maybe the Spheroids going full nuclear would have been the best course of action. Certainly wouldn't be below Kurita, who not only considered Kentares IV worth doing, Teddy Kurita even bragged about it to Jaime Wolf as a threat just to rile him up with the line "You know, Outreach isnt that far from Kentares."

I bet the slimy yellow shit was probably giggling when the jihad attacked the Dragoons right up until they started shitting on the DCMS.
>>
>>52587083
You seem to have forgotten the crucial rule of the Battletech universe where nukes are actually useless militarily. By universe rules, nukes are literally only useful for blowing up FWL WarShips and killing shittons of civilians to be edgy
>>
>>52587083

Nukes against the Clans is a real bad idea, anon.

Consider what the Bears did in the Jihad, and then imagine it with the massive tech disparity the Clans had in the Invasion era and the way they are the only ones with effective delivery systems and countermeasures to nukes.
>>
>>52587529
Suddenly, smoke jaguars performing orbital bombardments on every shitter spheroid house world with a noticeable garrison.

Would've been more funny to see the derpcumstain cuntpines get finally wiped out by angry Clan Dindu Nuffin.
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>it's another "clans wouldn't be a threat without FASAnomocs episode
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>>52587567
>tfw the smoke jaguars really didn't do anything wrong
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Which battletech faction in the 3000-ish era would be most likely to operate a FFL-style unit?
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>>52588032
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>>52588487
Everybody in battletech recruits foreigners into their armies, but in terms of specifically organizing the foreign troops into a single unit, I'd rate the Canopians as the most likely, with the taurians close behind. Of the successor states, I'd say the FWL would be the most likely, although it would be the drac's style to organize something like the FFL and use it for suicide missions (without mentioning that when they sign up, of course)
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>>52588764
>A Binary
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>>52588487
>Which battletech faction in the 3000-ish era would be most likely to operate a FFL-style unit?
We're talking about the Legion Etrangere, yeah?
ComGuard. They'll take pretty much anyone, erase their identity, and play shuffleboard with their loyalties. See also: Peter Steiner, Thomas Marik, etc.


Other than that, the Capellans offer the closest system with the Citizens' Honored regiments (Mercenaries "voluntarily" absorbed and given Citizenship for a term of service to the State). The Canopians also have a similar attitude towards mercs. Most other nations are a little leery of handing mercs or strangers citizenship without some serious displays of loyalty - although they'll throw a fief to a defecting noble with a big enough merc company pretty gleefully.

And, of course, the Dracs just tell them everything will be cool and then rape/pillage/execute them as soo as they hop out of the 'Mechs, because HB:HK is shite
>>
>>52588900
>specifically organizing the foreign troops into a single unit
Sounds like the Legions of Vega, though those have Drac criminals and such too of course.
>>
>>52586142
>>52586192
Sorry guys, I should have added I'm going off what Theodore was supposed to be like in Heir to the Dragon and the way the original War of 3039 was written. A clever military commander.
So your take on leadership and the forces available rather than FASA-type writing, if that makes any sense.

If the force on Luthien seems too small then I would say add the extra five regiments on and see if that would make a change, since the Ryuken would be raiding anyway. They were supposed to have been.

Again, I'm really just interested in an AU where the Combine stood on its own accomplishments for the most part and if it's possible.

(I meant to post this like 7 hours ago but apparently didn't hit "post")
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>>52591133
I guess the thing is, if we're dropping dumb FASA writing contrivances, then the whole point is moot, became the jags simply wouldn't have made it to luthren without em
>>
Where can I find some source of battletech wallpapers in 1920x1080 res. Images i found are usually small and battletech have some nice arts. Any sources?
>>
Odd question, but are the RTT valks and marauder close enough to MWDA scale to use with those minis?
>>
>>52593297
Pretty close. The Glaug and Regults are on the assault end of the size, while the Valks fit in the medium mech range, if they were bigger figures, heavies if they were smaller.
>>
Did some maths in my head last night. Not counting reinforcements and extras, at full strength the Wolf's Dragoons had 5 full regiments, meaning 15 battalions plus 5 command companies. That would make 50 Companies and 15 Command lances. 165 Lances otherwise meaning 660 Mechs when at full strength. At 3055 they not only had some auxilliaries of aerospace, armor and Elementals but their mechs were fitted with a mix of clan and omni mechs. They also had Zeta and other extras to account for. This sounds like a fucking logistical nightmare beyond all contemplation. I can barely handle a company sized unit in MekHQ.
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>>52594658
All jokes about mercs with mechs being sueish aside, the Dragoons never made sense logistically anyway.
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>>52594658
>This sounds like a fucking logistical nightmare beyond all contemplation. I can barely handle a company sized unit in MekHQ.
That's why the 'goons had thousands of support personnel and an entire space stations' worth of hardware to keep track of it. Once everything went to shit, they started decentralizing their logistics support, and when Misery happened.. well, let's say a lot of the casualties were just as much because they couldn't get repairs or ammuntion as because of the Dracs kicking ass.
>>
>>52594658
You think that's a lot of logistics? That's chump change to running the MRBC, Outreach (of which half was a gigantic hiring hall and the other half was mech/people factories and training grounds thousands of miles across), multiple warships and having their own spy network that was more extensive than Fochtstar's ROM in the 3060's.

They were a mini state, no ifs ands or buts about it.
>>
>>52594993
I'm glad Wolfnet got slowly dropped from the fluff until it disappeared. It made no sense ever.
>>
Battletech would be far better if the Clans never existed
>>
>>52588900
FWL gets Romanov's Crusaders, iirc, which is a bunch of foreigners equivalent to the Knights of the Inner Sphere
>>
>>52595170
I was gonna say it would be better if most conflicts didn't start over such ridiculously stupid reasons that even G1 Megatron would give you a look of "u shittin me m8?"
>>
>>52595170
I disagree. The clans would have been fun if they were individually periphery-tier, and the invading clans AS A WHOLE were about 1-1.5 successor states worth of power, but each fucking clan being able to whip up on full states one on one was dumb
>>
>>52595168
>slowly dropped from the fluff until it disappeared

They were headlining the 3067 crap even as we had DA material that said the Goons were almost wiped out right around then and took fifty years to rebuild to two regiments while squatting with the other dog units on Kell's world. They finally got completely broken somewhere around 3072 I think? Right after Wolf and Blake came out?
>>
>>52595185
They were basically the 3rd KotIS. The LCCC was uncomfortable letting a bunch of foreigners in the FWLM, so except for a handful let in the KotIS the rest were offered positions in the Crusaders.

A fun unit to play as. After reading Twilight of the Clans I always thought the Knights and Crusaders deserved their own story arc together. At least something more filled out than "coup on Atreus, nothing happens for a few years, then everyone is dead."
>>
>>52595275
They're one of my favorite "merc" units, they should definitely get a small campaign pack or something.
>>
>>52595213
Really heavy fasanomics, given they are 1/10000th the size of the states they were invading.

Literally every person in the clans could have moved into the Raslaugh Republic without effecting the local demographics.
>>
>>52595275
I agree. It sucked. But it was funny at the same time. Also, looking at it again, I forgot one thing about the early JHS books
>those WoB notations to articles like the Comstar Sourcebook
Fucking glorious. I would have killed for that in Final Reckoning.
>>
>>52595275
>>52595322
>FWL
>heroic
>around when the writers decided that it's time to crank up the edge
Let's face it, they never had a chance, and with the current crop of writers, never will
>>
>>52595408
Oh, stumbled on another thing I forgot. Zebebelgenubi used to be a bigger meme planet than Butte Hold
>>
>>52595408
That would have been amazing to include.

Something like this?
>Stone, here's derp derp details on this that division and where it died.
[The heretics believe all members of the 17th were wiped out. The Master may be gone, but his work continues. Praise Blake!]
>And this is where we think the 18th died. We're checking with our allies to find more information. Lear out.

etc.
>>
>>52595213
So basically clanners as replacements for the bandit kingdoms they killed?
I'm down for that
>>
>>52595461
Exactly.

Or after Titus's bloods and fire speech over Circinus
[His Delos has made Circinus a cinder and he exults its power. The Prince should fear the weapon he wields be used against him in kind. We faithful too have our Corinth, our Thera. She stands ready to serve the will of Blake, and the Regulans have many worlds to lose.]
>>
What are the roles exactly for the Lancer and Shiva aerospace fighters?

Is the Lancer just recon? A replacement for the Cheetah?
>>
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>>52595203
>even G1 Megatron would give you a look of "u shittin me m8?"

Yeah, his plans weren't always the best, were they?
>>
Noob here but the Dark Age novels in the OP's links are in Epub files and don't open on my computer.

Can someone reupload them as pdfs or wordpad documents like the old novels are?
>>
>>52596952
Get Sumatra PDF. Despite the name, it handles lots of formats, ePub included.
>>
>>52596952
Epubs are simply HTML in another container, you can open it in your browser
>>
>>52594658
>I can barely handle a company sized unit in MekHQ.

In fairness, the Dragoons wouldn't be handing over their entire logistics chain over to a single guy. Since IIRC there's no (known) equivalent of the automated logistics systems for BattleTech (the stuff that automatically places orders with procurement; DI computers don't do this I think), having a supply officer *per Lance* is almost certainly SOP.

In practical terms where logistics make any sort of sense, you'd have a 7-man "squad" of supply guys per Company. 1 supply sergeant per lance (read: platoon), a dedicated food/water/sundries guy, a couple of go-fers, and a single harassed and surly senior sergeant to ride herd on the whole deal and to approve/disapprove of below-the-board transfers of material before it gets to the sharp end of the stick. Which means you're doing the work of 7 people when you run your company, anon.

Scaling that up to the Battalion level, you've got an officer who fucked the wrong daughter in charge of logistics (S-4). You've got the three squads described above per company. You've got to give the S-4 a couple of bitches/go-fers, you've got to have a guy who's the liaison with external units (mostly talking to Regiment), and you have three guys whose job it is to make sure the stuff the Battalion wants actually gets to the battalion and down the logistics chain to Company. That's a 4th Squad in total.

Which means that logistics on a Battalion scale really should require a full 28-man PLATOON. Not just, "hire a couple of Veteran Admin/Logistics" and we'll be fine until we expand to Regimental size.

>image unrelated; I can't pick up my Microfighters till tomorrow, so I had these lying around and some Expanse to watch
>>
>>52596539

>Both
Made to fill fighter berths on Theras. They aren't designed to work well in a small-scale game. The proper response to your squadron of dogfighters covering a squadron of attack birds is SIX squadrons of Lancers. Same deal with the Shiva. You're trying to kill WarShips with the requisite two squadrons of heavy attack birds in your ASF wing. Well, they're sending back 5 squadrons of Shivas to smack your carrier.

Strategically, by having the "guaranteed" numerical advantage in an engagement, they can feel free to over-engine and over-gun their ASFs, because that will end fights with qualitatively-superior but *much* less numerous OPFOR more quickly. With these fighters, it's very much a "take a hit, fly back home", because you know there's 40 more ASFs backing you up. With everybody else, you have to sit there and take those hits because it's just you and the other 5 guys in your squadron.

>Shiva
Kill things extremely dead. A mildly ridiculous amount of guns. Strike attacks against ground targets can be migrane-inducing. Again, get hit solidly once, and de-ass the area.

>Lancer
Air-superiority/dogfighting. An 8-point nose hit from the LRMs, backed up by two IS-LPLs (which are actually good on ASFs) means that it wants to be in medium range and turning. Because you should always have numbers, team tactics make this fighter meaner than it looks; let 1 guy be the bait (once), and if the enemy commits to the bait, all 5 lancers in the squadron jump on him.

Note: none of this assumes BV balancing, because FWLN doctrine vis a vis other factions is WHOLLY INCOMPATIBLE with BV balancing. FWLN doctrine deliberately creates battles which are impossible to balance by BV because they have so much more *stuff* than literally everyone else, and they like Clauswitz's Principle of Critical Mass.

>Also Shiva and Lancer are easy-to-kill ASFs perfect for OPFOR against your PCs fighting the Word of Blake. Yes, that's actually their purpose.
>>
>>52598286
hey NEA, I've got a handful of aerospace questions for tonight or tomorrow, whichever works
basically, I've got my group into basic mech/vee/inf/BA, and even taught them arty, but I could use some suggestions on how to teach them Air Support
basically, I figure I need to teach them AA shooting, air to ground inc bombs, and ASF/CF VS ASF/CF in atmo
any thoughts/suggestions?
>>
>>52598484

I hear you. I'm have to get back to you on that, for two reasons.

1) I worked on exactly that product at one point (Aerospace Quick-start rules) and I have to go back over my notes and separate what is and isn't NDA'd.
2) I'm out of the house and either gaming or playing hockey all day tomorrow, and I'm out of the house teaching German Longsword and then I have to go teach people to fight on a film set in the afternoon.

I'll be able to get back to you Monday night-ish. Will that be OK? If somebody else picks up this ball, that's OK too.
>>
>>52598528
yeah, sure. no problem. absolute earliest date for actually using this is next sunday assuming no cancellations or other bullshit, which ain't likely, so no hurry, no worries
>>
I am honestly and really curious why, out of all the mechs in TRO:3025, the author of Periphery 1e chose the Hatchetman and Commando as the only non-unseen out of all of them to be allegedly produced in the periphery. I genuinely don't get it, beyond implying some taurian/lyran conspiracy plot got thrown to the wind because they didn't let the guy write anything else for battletech, I can't see any real reason
>>
>>52599723
my best guess is that before XIN SHENG BEND OVER BACKWARDS TO SUCK MY DICK shit, there was a plotline where the TC under Jeff "I'm the only non-retarded ruler the TC ever gets written with because I'm waiting for Vicky SD to fuck my sister" Calderon full out on exporting arms including fancy allegedly lyran-only machines to the FedSuns, thus the hatchetman and commando. That's my best guess, aside from the internal machinations of FASA's minds being an enigma that we're hopeless to understand thirty years hence
otherwise, I don't fucking know, man
>>
>>52599723

P1E came out long after TR 3025, and giving the TC the Hatchetman in that book never made any sense. I know the meme is that the authors hate the Periphery in general and the Concordat in particular but honestly someone going "Wait, why are giving these guys something it took a super genius and the most heavily industrialised state to make again" and then someone else saying "Yeah, that's pretty dumb, let's drop it."
>>
>>52598410
What would you change about the Lancer and Shiva if you'd designed them for PCs? Just armor?
>>
>>52601243

Shiva's slow and lacks armour for its mass, especially when you turn the page over in the TR and go from it to the Eisensturm.

I'd drop the integral heat sinks from 8 to 0, pump the engine up to a 340XL, and add 3.5 tons of armour. Gets you a 6/9 airframe with 13.5 tons of armour and 50 tons of pod space. The armour's still not the best but it can fly alongside Stingrays and bully a lot of medium fighters with the guns you could cram on. You could keep it at 5/8 and stack another 8 tons of armour too.

The Lancer needs an XL engine. A 300 XL gets you an 8/12 movement profile so it can chase light fighters with another 3.5 tons of payload. I'd probably spend that on a DHS, two MLs, and a half-ton of armour. Perhaps swap the LPLs for standard PPCs too.
>>
>>52601083
Yeah no shit that doesn't answer anything
>>
>>52599723
Probably part of an abandoned setup for the Taurians to become part of the Fedcom. Remember the OG Davions were some of the only people that did good business with the Periphery, while everyone else ignored them, called them pirates, took their shit or kept a few prison colonies out there.

Then I think the enemies to friends football got handed to the Dracs instead for the Clan Invasion and that whole idea got removed.
>>
>>52599723
My guess is they either copied the Taurian production out of the Lyran book and forgot (or didn't know) to get rid of the Commando and Hatchetman, or they were repurposing material that'd gotten cut from the Lyran book.
>>
>>52603121

Taurians always hated the Suns, why would they become part of the FedCom?
>>
>>52603163
Mariks always hated the Caps. Why would they form any kind of alliance? Taurians always hated the Caps nearly as much as the Suns. Dracs always hated the Suns. So on and so forth.

A major point of the 3025 and later material was many rulers trying to put those things aside and overcome them.
>>
Someone here was asking about Mobile Field Bases on dropships a few months back. Got an answer for you if you are around / still want it.
>>
>>52603190
A FedCom vs PurpBurd/AsianInvasion cold war would have been pretty neat but i guess the war of 39 and the 4th succession war kinda did that.
>>
>>52603163
People develop, and not all Taurians hate the Davions. Until Xin Sheng/Canopian fapfest became a thing we were being shown examples of Taurians questioning the Davion paranoia thing.
>>
>>52603457
>but i guess the war of 39 and the 4th succession war kinda did that.
Eh. They did "Fedcom beats down on silly slants because we stronk" , not a proper cold or hot war between alliances.

FASA was the worst thing that happened to battletech lore.
>>
>>52603546
Not like slants have much a history of beating whites anyway.
>>
>>52603163
Funny enough, before xin sheng magic set in, the military of the TC actually hated the CapCon a fair bit and the FS not much at all, and their hyper-popular leader was all "fuck the cappies, let's team up with st.Ives against them and trade with the suns"
Hell, they literally engaged in the first coup in the TC's history to remove a guy for being too obsessed with the suns and ignoring actual threats like the CapCon and pirates
>>
>>52603584
Good thing that plot development got dropped. Boring!
>>
>>52603428

Ja?
>>
>>52603546
It was more like an actual alliance beat on people who were just their enemies but never really allied or worked together. Greater cooperation pulled the day regardless of anything else. Even then, fags like Michael Hasek or Ryan Steiner could have thrown a huge wrench into all that and almost did.
>>
>>52603711
This was the question:
"Mobile Field Bases. On p. 150 of StratOps, it lists a crew requirement of 5 per MFB and says to check the rules on p. 330 of TM. But MFBs are on p. 330 of TacOps, not the Tech Manual. TacOps also says DropShips and larger vessels can't have them any way. Either the restriction needs to be overturned (I don't see what the big deal with a MFB on a spaceship is, so that would be my vote) or the entry for MFBs needs to be removed."

Page ref was already fixed via errata. The entry for MFBs on that table will be axed; it's been added to the SO errata thread. Thanks.
>>
>>52603758
Honestly, a DropShip should already be a MFB. It has all of the requisite crew and equipment.
>>
>>52603825

Only if they have bays for a Small Craft, ASF, 'Mech, or vee.

It made sense to me that DSes should be able to have MFBs as generic repair bays, but we're not allowed to have nice things. So.
>>
>>52603998

Craft already have repair bays as an option, which are specifically designed to deal with things like flying around, 0-G and the like. A MFB is a mobile field base. It makes no sense to have that as a standardized dropship option when you can add the real thing to a ship using the rules that already exist (caveats for improvisations in RPG campaigns excepted, of course).
>>
>>52604159

You can only put repair bays on space stations, JS, or WSes.

Plus I'm pretty sure that Battle Magic were fluffed as having a modified DropShip that was filled with repair bays that they did their work on.

I'm not going to get too worked up about it but I am going to ignore it. Having a DropShip that can fly to a salvage site and act as a repair hub by itself insead of rolling out a bunch of MFB vehicles makes sense to me.
>>
>>52603650
>fucking France and England dropping their plot development to work together
>>
>>52604228
You are away that X bays are repair+transport bays for that unit type right? Mech bays, ASF bays, light vehicle bays, etc.
>>
>>52587083
>Successor States being able to effectively hit orbiting Warships with nuclear ICBMs

Bruh, the boosters on an ICBM are not even comparable to those needed to actually achieve orbit. Doubly so if the Warship maneuvers at all, or moves to a higher orbit.
>>
>>52604276

Yes, I know. What I mean is that you could have a Leopard modded with 12 MFBs, 4 Vehicle bays to haul stuff on board for repairs, and the rest plowed into tonnage to support an invasion force logistically, or Auroras set up with salvage pods and so on. You don't always need an actual bay, and the MFB offers a lot of flexibility.
>>
>>52603559
>laughingNVAandVC.bat
>>
>>52604276

Exactly. That's what I meant by "repair bays" (I assumed this was understood). If you can store a mech, you also have everything you need to fix it, per TM p. 240, which is why we felt that the MFB mention on that table was a mistake.
>>
>>52604314
MFB's are vehicles with crappier repair rolls than proper unit bays. Just do it the way a normal unit does it. Dump off all your units, use the empty unit transport as a logistics and repair hub.

You're making up a niche that's already better filled by existing things. Why would I ever take some repair dropship to salvage tanks when my Triumph does a better job once it's unloaded the attacking force it actually brought to contribute to the campaign?
>>
>>52604413

'Cos the MFB thing can repair all unit types at once?
>>
>>52604441
With shittier rolls and most troop carrier dropships have bays for more than one unit type anyway. Not saying it's not useful to have a few MFB's in cargo during an invasion, but building a whole dropship around the concept is extra grade retarded.

The hardest thing in battletech is moving combat forces. When your combat forces get a repair bay free, then eating up collar space and fleet space with that sort of thing is beyond folly.
>>
>>52604235
Exactly. The story is better with England launching nukes at France and imploding :)
>>
>>52604364
Most of the options on that table are a mistake. DropShips (and especially larger ships, like JumpShips and WarShips) will have everything else on that table to support their own carried forces. Field kitchens to feed everyone, medical facilities to even do basic medicine on everyone (plus combat care for military craft), and of course repair bays for any vehicles carried. Some DropShips are touted as having exceptionally great facilities for these, like the Seeker.
>>
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What do we think, just crazy enough to work?
>>
>>52603650
But it didn't; it just became the Calderon Protectorate.
>>
>>52605409
Meh, with St Ives dead, the Confederation ascendant and the Concordat imploded the Protectorate feels more like a simple nod to that old plot line. It definitely and obviously isn't that plot line.
>>
>>52606142
You'd probably have liked what my group did as an AU campaign fighting as mercs for the Taurians where the Jeffrey Calderon lived and the TC went his way instead of Sun-Tzu's.

Highlights included:
>Jeffrey survives Detroit and believes Sunny was behind it
>Concordat deepens relations with the Compact and by extension New Syrtis
>George Hasek sees the Concordat as a foil to use against the Capellans and their Canopian allies, so he begins limited tech upgrades and opens Capellan March factories for sales to the TDF
>the Compact does likewise
>Canopians and Concordat begin to spar over the NCR despite the Treaty of Taurus being still theoretically in force (that's where our game started)
>when Sunny begins his games to absorb the Compact, Jeffrey's form of support is to escalate clashes with the MAF so the Canopians can't support the CCAF
>St Ives fails anyway but it takes longer for the Capellans
>Free Capella is allowed to operate from the Concordat
>Jeffrey sends the ancient Vincent to be refurbished at the Syrtis shipyards (though plotwise nothing ever came of this)
>with the civil war dying down Jeffrey accepts the remaining Fighting Urukhai on as mercenaries rebranded simply DeMaestri's Sluggers
>when the Jihad opens and Hasek launches Sovereign Justice, the TDF launches an all out attack on Detroit and raids on the Victoria Commonality in support
>the TDF takes Detroit and captures the factories before Capellan agents can demolish them (our campaign specifically was behind that)
>the MAF falls back and the TDF begins to hit deeper worlds, including Dunianshire
>Jeffrey provides token forces to aid a Hasek attack on Victoria

That last part was where our AU campaign kinda froze for the winter, what with school and work for everyone. No Pleiades campaign, no Calderon Protectorate, no Sunny getting everything he wanted. It's been pretty fun. There's a lot more that went on but I thought the core bits might interest you.
>>
>>52606485
The bigger question is whether Candace Liao decided to lead a St. Ives in Exile, or meekly accept Sun-Tzu like in canon. Always hated that.
>>
>>52606590
In our game Candace and Kuan-Yin were captured by Death Commandos, Cassandra was killed in the war, Kai was fucking off to be Victor's sidekick, and Quintus left to form a St. Ives-in-exile court on New Syrtis. With Candace and Kuan-Yin as hostages Kai did fuckall like in canon, but Quintus pushed for his mother's freedom and the Compact's independence.
>>
>>52606485
>taurians conspiring with george hasek against the capcon
I never thought about it before, but that actually makes a lot of sense
>>
I've got a bunch of mechs lying around and I'm trying to figgure out how to organize them into lances for various factions.

I want to make a lance of Davion duders, so I figgure they get a Victor, Black Knight, Hatchetman and probably an Enforcer.

I'm also trying to make a house Steiner lance. They obviously get an Atlas, but I'm not sure what else?

I've got a WOB level II with obvious inclusions of a Preta, Malak, Seraph and Grand Crusader, but I'm not sure what the last two mechs should be.

So left to fill these gaps and probably comprise some other stuff are:

Trebuchet
Centurion
Uziel
Whitworth
Griffin

Grasshopper
Cataphract
JagerMech

Zeus
Zeus-X
Battlemaster

Any suggestions?
>>
>>52607037

Steiner lance could be Atlas, Zeus, Trebuchet, and Griffin.

Zeus-X is the odd one out considering manufacture date.

You can easily make a second davion lance with Cataphract (salvage), Jagermech, Beemer and Centurion.

That leaves you with an Uziel and Grasshopper for your level II.
>>
>>52607345

Alternatively, put the Treb in your Level II and the Uziel in your Steiner lance.
>>
>>52607356
>>52607345
Yeah, I could see that. I'll probably go that way. Might make a medium-heavy lance for someone with the Centurion, Whitworth, JagerMech and Cataphract. Don't have any merc, MoC, Outworlds, pirate or Rasalhague lances yet, so maybe I could do something fun with that.

I could also always get some of those advanced Liao mechs I've been ogling like the Tian Zong and make late-period lance with the Battlemaster and Zeus-X, though it'd be a damned heavy lance.

Thanks for the ideas!
>>
>>52607345
>Zeus-X is the odd one out considering manufacture date.

Not really considering he has Celestials and the Zeus X is from the late-3050's. All 9+ series Zeuses are Zeus X. Which makes the DA Zeus X a Blackhawk/Koshi kinda thing.

>>52607037
Davions are better off as two lances, Jagermech, Centurion, Enforcer, Grasshopper
Second Davion lance Hatchetman, Cataphract, Black Knight, Victor
Steiner as Zeus x2, Griffin, Uziel

Atlas can go with anybody in a pinch. Whitworth is more Drac than anything.

Put the Marik stuf in the WOB
Preta, Malak, Seraph, Grand Crusader, Trebuchet, Battlemaster
>>
>>52607690
Almost forgot, you can shift a lot around depending on models. You could easily move anything Star League or Phoenix to WoB, including all the WoB variants of Steiner stuff they built while they held Hesperus during the war like the Zeus and Griffin.
>>
>>52599723
I kinda like the suggestion from somebody on /btg/ that the commando and hatchetman factories should be retconned into misidentified Toro and Talos lines
>>
>>52606811
When formulating it we had Periphery second edition and FM:Periphery in front of us and basically said "what would make at least as much sense at what actually happened?"
>>
>>52607037
I'd swap the Black Knight out for the Grasshopper, Centurion or JagerMech for the Davion force. The Black Knight fits in better with a ComStar/WoB or FWL force.
>>
>>52607813
It's funny because they're really perfect fits. So perfect I bet it's a coincidence and CGL didn't think it out that way.
>>
>>52553962
https://www.youtube.com/watch?v=HqaXN5sxqpU

What accent is this?
French?
>>
/btg/ down for another friendly saturday game?
>>
>>52608156
the stark differences between the two start to make a bit more sense once you realize that not a single writer from P2E worked on FM:P
>>
>>52608180
This is the 3070's. Robinson has been making Black Knights for the Davions since the mid 50's while Panpour has only been making Grasshoppers for the Davions since the early 60's.
>>
>>52608225
Robinson only started making Black Knights in the mid 60s when they got the license from Kong.
>>
>>52608238
You're confusing when Kong rebuilt their own factory which was 65. Robinson had been cranking them out since '58ish IIRC.
>>
>>52608280
Nope, 3063 is the earliest Robinson got them. Kong had been rebuilding or refitting them since the 3050s, when the Royal got reintroduced.
>>
>>52608319
3050U puts the Kong factory solidly on 3065. They weren't building before then. Also, nobody even had Royal stats until the Dallas core in 74.

Also, found the 3063 reference for Robinson. I swear it was earlier. Maybe one of the Sandovals in the novels had a prototype or something.
>>
>>52608180

He can easily field 2 Davion lances and the BK isn't exactly something that is impossible for them to have, either new production or taken as isorla from a fight against clanners.
>>
>>52608211
whats the plan?
>>
At the moment, gonna wait for CA to get back from stuffing his face with BBQ. 8k, 1 lance, 2 man teams sound good?
>>
>>52607037
https://www.youtube.com/watch?annotation_id=annotation_2040328161&feature=iv&src_vid=Sn7_ILqVmyA&v=o6stxR2U5L8
>>
>>52608820
>>52608889

Also, the dedicated server is open for tonight, so no worries about someone hosting the game.
>>
>>52608420
>They weren't building before then. Also, nobody even had Royal stats until the Dallas core in 74.
The MUL says otherwise. It surprised me too.
>>
>>52608892

That's fucking beautiful.
>>
>>52608904
the videogame or the online tabletop?
>>
>>52609013

We've been doing a weekly /btg/ MegaMek game. Hop on IRC and hit me up if you're down for a game.
>>
>>52609030
cool
>>
>>52608907
>trusting the modern MUL
They really need to get the people who edit that thing nowadays under control.
>>
>>52609360
I mean half the time I agree but whenever I say so I get my balls busted over it.
>>
>>52609593
Their main problem is going "Well they had the tech so they could have done Z in Y year even though every written reference says it should be Z year." Which is fucking stupid.
>>
When did the last Mackie go out of service? Would any be left as of the 2990s/3000?
>>
how many SRM boat catapults is too many?
>>
>>52609702
There were two pulled out of a museum on Arcuturus in the 3000's and some Marik unit had one functional until the early 3040's. Otherwise totally extinct.

Kerensky took like 99% of the functional ones when he left.

They made retrotech ones in the Jihad though, and a bunch of them survived until the Dark Age though you would figure those primitives would be the first things thrown into the Stoner woodchipper.
>>
>>52609702

Never, if you live in the same universe as CampaignAnon.
>>
>>52609748
One. I like my SRM boats fast and small. Big missile boats should be long range or MML.
>>
>>52609777
Trips of fucking truth right there.
>>
>>52609702
There were multiple operating mackies as late as the 40s, though they'd all been retired by 58, so I'd guess there'd be maybe 20-30 still around in that timeframe, mostly in the periphery, I'd imagine
>>
>>52609865
>There were multiple operating mackies as late as the 40s, though they'd all been retired by 58, so I'd guess there'd be maybe 20-30 still around in that timeframe, mostly in the periphery, I'd imagine

The fat spaceman was forgotten by practically everyone. That's why the ghost mech story worked. The only exception to that was the retcon of a single one in FM:Free Worlds League.
>>
>>52609922
FM:FWL called that Mackie one of the last, not THE last, though
>>
>>52609645
Sometimes it's even the other way, where something is stated to be used in X year but they literally say "well it should come out in Y year instead despite what the fluff says".
>>
>>52609762
>They made retrotech ones in the Jihad though, and a bunch of them survived until the Dark Age though you would figure those primitives would be the first things thrown into the Stoner woodchipper.

Yep. Can't remember the planet but it is (of course) in Lyran space and they also made the BWP-1X Ymir along side it.
>>
>>52610027
20-30 is crazy and you know it though. Don't inflate it because you like Mackies. Hell, I don't think anybody dislikes Mackies, but that's no reason to go inventing them where they don't exist. Even the MUL that hands availability out like candy on Halloween lists all variants as extinct in every era between the Star League and the Jihad.

That reminds me. I remember a Mackie in Clan Space. Was it Horse that drove one before the LAM novel? Shit, I can't recall.

>>52610331
Regulans also made them. Lyrans made the 5S and Regulans the 6S
>>
Can someone post NEA's intro box PDF?
>>
>>52610359
It Horse driving one during the LAM novel.
>>
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intro box lances.pdf
245KB, 1x1px
>>52610500
>>
>>52610856
Thanks man
>>
Rotary AC/10s when?
>>
>>52610856
Did the Lyran Commonwealth ever manufacture the Catapult, Assassin, Clint, or Whitworth?

Also the lists of mechs to factions gives the Catapult to everyone but the LC but then the faction lists under it give it to the LC but not the FWL. Which is correct?
>>
>>52610920
Better question:
iUAC when?
>>
>>52610920
Never, unless they are warship grade.
>>
>>52610938
No to all of those.

The answer to your second question is more like don't bother giving Catapults to anyone but Liao and Kurita unless you call it salvage from Liao or Kurita. Marik is more likely to have Catapults than Lyrans though because of the absolute beating they gave the Capellans in the Succession Wars.
>>
>>52610920
MechForce UK had RAC/10s and RAC/20s.
>>
>>52610920
you would have to build an especially large assault mech from the ground up designed specifically to carry it, an it would have not a lot of ammo.
>>
>>52608197
B33f.
>>
>>52608197
Kuritan.
>>
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>>52611233
lol.

Seriously though.
>>
>>52611129
The Mek Tek package for MW4 had it too.

They were pretty shitty in that imho.
>>
>>52611316
So were all of the custom weapons they added in, just like the custom weapons for Wolfman-X.
>>
>>52611315
B33f very loosely plays as a Kuritan. That voice of his is a gimmick as far as I can tell.
>>
>>52610920
rotary 10's and 20's don't really work for mechs cause of the ammo constrictions and the fact that one bad jam equals no more mech with ammo of that calibur.

Now I could see them on like emplacements or vehicles easily because they can more easily be designed to house what would effectively be a gatling gun the size of a fire moth/dasher
>>
I know no record from some I've seen on btg but this was the nastiest BOOM I caused ever.
And yes in my man cave it's an old ass mac feel free to mock me.
What's the record for kaboom anyway? 1200ish?
>>
>>52611916
I did manage to get a Buffalo Drone Bomb to go off, and that has a huge ass booby trap plus up to 14.5 tons of MG ammo. So the total damage to the center hex was 3400 points.
>>
>>52611940
My god. Heroic.
>>
>>52611916
The best I've seen took out a daisy chain of several 'Mechs, with multiple reactor blows.
>>
>>52611916
Don't vehicle ammo crits automatically cause all carried ammo to explode? What vehicle carries the most explodiest ammo?
>>
Is NEA around? Or anyone knowing ships?
What are thoughts on the Soyal? If memory serves Mass drivers aren't worth it.
>>
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>>52612046
With the exception of a nuke-armed cruise missile carrier, that'd be the Buffalo Drone Bomb.

Got in a couple games today, and Battletech happened. Everything down in that picture went down in the same turn. I think she knows how to split fire now...
>>
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>>52612636
I miss playing the tabletop, but one of the last two people who'd play with me doesn't want to anymore because he just doesn't do well/roll well most of the time, and the other will play if I ask but that kinda feels like pity gaming so I don't ask anymore. Glad to see you have a group that'll just spontaneously play with you man. Do I spy two Archers and a Wasp against some Stingers and a Shad?

Have a scoot 'Mech that will just keep on scootin'.
>>
>>52612798
Ok I don't mind being that guy, AES on legs? better kicks or what?
>>
>>52612936
Negates the piloting skill penalty from the Hardened Armor, if memory serves.
>>
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>>52612798
>Do I spy two Archers and a Wasp against some Stingers and a Shad?
Indeed you do. Still working on fixing the Tales of the Black Widow Company book scenarios, and we decided to work on the most-broken of them.

See if you can spot the problem here...

(Also the "group" as such doesn't really exist yet. I'm busy training some new players and trying to lure in the survivors who quit because of parenthood/Clickytech without attracting the attention of the, uh, elements that make BT unattractive to new players.)
>>
>>52612322
>What are thoughts on the Soyal? If memory serves Mass drivers aren't worth it
No, they very much aren't. They have massive penalties to hit, poor damage/ton, and the core cannon arc is shit.
>>
>>52608892
What the hell is even happening?
>>
>>52598286
>>52598410
Can you check to see if you got my email about the MoC heavy with Plog's sketch?
>>
>>52613191
I guess it depends on what the G/P of the Dragoons is, but I'd wager they are very low numbers. I actually proposed a "cadet swarm" scenario for another anon several threads back, and this looks similar to what I was talking about, only with the assaulting force way too stacked. I kind of assume this is meant for newer players and for said players to be the 'Goons, as a feel-good intro mission kinda thing. Though it's also odd because that much jump should be able to at least get one Stinger to the opposite edge, I would think anyway. Especially if the person controlling the cadets is a veteran player.
>>
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>>52613409
It's a guaranteed 3-turn win for the Defender, and probable 2-turn. There is no functional way for the Attacker to do enough damage to stop at least one 'Mech from clearing the board edge, even if he splits fire and alpha strikes on turn 1 at optimal ranges (barring a shitload of Golden BBs). You have to leg or core five separate 'Mechs on turn 1, and drop the other on Turn 2, or they get off the board.

The >intent< was a Swarm training scenario, but the Defender has an overwhelming movement advantage and only 12-16 hexes to cross depending on how liberally you interpret "near the center".

So far the fixes include moving the Cadets on from the East edge and imposing some RP restrictions on them, but that still didn't even things out. I'm inclined to bump the victory conditions up to a more varied result (Phyrric/minor/major victory based on the number of cadets that get off) and then giving at least one of the 'Goons a -W variant. Possibly all of them, which makes the cadets actually capable of killing an Archer without plinking the pilot to death. Also the Wasp-1W is fucking hilarious and I need more excuses to use it.
>>
>>52613692
Have you considered having one or more of the cadet mechs start the game with a leg crit blown out? At a glace it sounds like shifting the game to a (mutual?) escort mission for the cadets rather than just having them leap over the metaphorical fence to freedom.
>>
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What is this from?
>>
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>>52614147
>AC/20
>19 damage
the fuck is this shit?
>>
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>>52614162
That's what I want to know.
>>
>>52613692
>those P/G scores
Wow fuck that. The easiest fix would be to lower the 'Goon's scores, and drop an enemy Stinger. Also, the training cadre has to start at the West edge. And yeah, scaling victory conditions would also make it a much better scenario. I wasn't aware the Widows would have such... average warriors among them. That's kind of a shock. Can you tell I don't follow nor care about them as a group, and don't use published scenarios for play?

>>52614162
If I recall some anon was trying to replace Alpha Strike or something. It was a long while back, so I might be off base here.
>>
>>52614242
>>52613692
>>52613191
Actually wait, the scenario is worded really confusingly. They want the defenders to start mid-maps, traveling from west to east, but they have to escape to the west. I... what? Are they trying to imply that they have to spend their first turn headed east, then turn tail and run back west? Is that it? Because otherwise them having to egress west makes no sense. Well whichever, what I meant to say for corrections was that they have to start at one edge and go to the other, crossing both maps, in whatever directions those may end up being.
>>
My FLGS is starting a campaign soon and I was told to make a starting lance for it. This is my first time playing in a campaign. Using miniatures I own (not specific variants, just specific chasis) I came up with my list that follows the following rules.

>You must have 4 mechs. No more. No less.
>The total tonnage of your starting lance cannot exceed 200.
>You are required to have at least 1 Light and at least 1 Medium.
>The Mechs can be from any TRO/Record Sheet. No Homebrewed/Custom Mechs allowed.

So, with that known, I came up with the follow lance. I tried to theme myself as Lyrans/House Steiner, but couldn't exactly do it fully as only half my lance as truly Lyran Mechs.

>Commando COM-7B
>Defiance DFN-3T
>Hunchback HBK-5SG
>Trebuchet TBT-9K
>Total BV: 5489
>Total Tonnage: 200

I took the Hunchback with the ECM for three reasons. 1. I know at least three of the players are bringing stuff that ECM jams. 2. I already have the record sheet printed out. 3. The low heat, high damage of a gauss rifle.

I'm fairly new to Battletech. I already know one player is taking Clan Ghost Bear stuff and another is taking Word of Blake stuff, since we were all forming ideas on what to take as the GM was telling us the campaign rules. Sadly, I have no idea of what to expect from Clan Ghost Bear or Word of Blake. I'm also the novice of the group, only having played maybe 9 or 10 games and winning just 1 of those. I'm hoping I brought enough firepower to this thing. I plan on replacing the Trebuchet with a Hauptman and the Command with a Fafnir once I get far enough into this campaign.

The Lances will be balanced based on how much BV your lance totals compared to the others, with higher BV lances having the average 4/5 pilot skills, while lower BV lances gaining an increase until everyone is about the same BV.
>>
>>52614322
That's actually a pretty good way to balance BV when you're just going by tonnage. Nice. Your lance seems to want to hang back, but the Defiance can brawl pretty well. Be aware that the ECM on the Hunchback can't be used for shenanigans if the Stealth Armor is engaged. Also the C3 Slave in the Trenchbucket is a bit of a waste, and MRMs are a bit weak as well. Consider the TBT-8B instead; 4 MML5s will let it do long range combat well, but then be absolute murder up close. It's also got 4 ERMLs, so it has staying power if you use all the ammo up, and it doesn't run too hot. Sadly the Trebuchet is a very Marik/Drac machine so you'll just have to justify it as salvage.
>>
>>52614322

Oof. OpFor is Burrs and WoBbies, no BV limit? That has definite potential to be mean, 4/5 pilots or not. Bears will be mean by sheer virtue of clantech based on tonnage, and WoB has C3i to make things nasty - that ECM will be invaluable. Also, >>52614420 's suggestions are good too.
>>
>>52614420
I was considering doing another Hunchback, but it'll bug me seeing both of my Hunchbacks on the battlefield together. One is the plastic Hunchback from the Introductory Box Set. The other is the HBK-7X-4 pewter model, which I like the look of more but don't like the actual variant itself, prefering the HBK-5SG.
>>
>>52614458
The Treb is fine really. I more took umbrage with the variant than the chassis. I mean ultimately you should use what you want to; the game is meant to be fun. Was just tossing in my own $0.02.
>>
>>52614487
What variant would you suggest beside the TBT-8B, since I don't know the rules for the MMLs? The only other 50 ton Mechs I have is the extra Hunchback and the Enforcer. I'd rather not use the plastic Huncback, but if you have an idea for the Enforcer I'm open.
>>
Does ATOW use LRM cluster tables?
>>
>>52614507
Well MMLs are easy; they just function as LRMs and SRMs in a single launcher, using separate ammo bins for each. There aren't any other rules for them besides that really. They can even use specialty ammos.

The Enforcer isn't a bad choice; the Lyrans would have a bunch because FedCom (though I prefer the Enfield myself). It only has two flavors though: Introtech and the 5D, which is decent in that it has more ammo for the AC and an ERLL, but I don't think it uses DHS so it runs a touch hot. It's one of those silly 350 upgrades where they don't do a complete job, leaving the resulting machine somewhat lackluster.
>>
>>52614548

I... what?
>>
New thread
>>52614738
>>
>>52614322
>Balancing by weight
>Letting a player bring Clan toys while the others use IS

This GM is an idiot. Clan tech is what finished destroying the whole idea of balancing by weight way back when it was first introduced, years ago.
>>
>>52576584
Somehow I missed you.

My players are going to be fighting on a Lyran world, where a Democracy Now type group called the Freedom Party are attempting to unseat the Archon-loyal government.

I'm interested in a proper German spelling of Freedom Party, as well as what a German language nickname or abbreviation for such a group could be (for example I've read Nazi came from Nationalsozialist and Sozi from Sozialdemokrat).
>>
>>52613316

I did. It's very meh to me. Doesn't really fit the MoC aesthetic compared to the Penny, Eyleuka, Marshal, and Anubis. It feels very WoBby, if that makes sense. Or like a Michael Bay transformer.
>>
>>52614162
Must be glancing/direct blows turned on, iirc.
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