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/btg/ - BattleTech General

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Thread replies: 312
Thread images: 78

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The /btg/ is dead - long live the /btg/!

OP starts thread with a nice picture for a change

Old thread: >>52466662
=================================

BattleTech video-game pre-alpha gameplay
https://www.youtube.com/watch?v=FjEeDz51pHE

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megamek.info/
https://github.com/MegaMek

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
http://www.mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf

(new)
http://bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

>/btg/'s own image board
http://bgb.booru.org/index.php

>More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-03-26!
http://pastebin.com/uFwvhVhE
>>
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Ha ha, Burrock Confederation
>>
>>52503363
Don't abuse da Urbies, man. Or I'll Urbie nuke you.
>>
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>>52503620

anger not the urbanmechs.
>>
You know what would be nice? If CGL collected all the Primitives XTROs into a single printed product. Call it TRO:2550 or something
>>
>>52503840
I think they will do that, eventually.
They love to rehash things, after all
>>
Due to unanticipated events, I can't host the MM match I proposed earlier, nor can I play in it. Sorry guys. If you still want to run one yourselves, feel free to do so, we need more giant robot slaughter.
>>
I know Dark Age forces were tiny when the story began, but anyone have an idea how big the Spirit Cats were at their height? Even a Galaxy strong?
>>
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>>52503467
The amusing part is we could give them Butte Hold if we wanted to set them up in the Barrens. Which would be possible after the Ferris Rebellion. The fun part is the Clans that occupied those worlds set them up pretty well; Oberon IV was in use by the Hell's Horses, and the Grimmfort was rebuilt into a Castle Brian by the Burrs. Everything's in place; all it takes is the right players to lace everything up and get the pirate network online. The Barrens can be a refuge for when raiding in the Occupation Zones gets too hot.
>>
>>52504900
It isn't even out of place for them to have clan tech, given that's all they'll be raiding
>>
>>52504961
Nope, in fact they should have a mix. I'd imagine commanders get the choicest rides, with the better warriors getting second-line Clan stuff, the rest getting whatever else they can cobble together. I picture the Dark Caste guys favoring Clan-born warriors, but being pretty open to recognizing anyone who performs. Basically Clan = a leg up, but not a guarantee. And as fun as they are to make, I honestly thing the PaF-type stuff with FCEs and everything would actually be at a minimum. Mostly for defending bases and as backup machines. At the time period we're talking SFEs aren't that difficult to get or maintain, and would probably be the preferred engine for retrofits and Frankenbashes. I think it'd be fun to do some second-line Clan machines with IS parts and SFEs in place of their XLs if they have them.
>>
>>52504749
By Era Digest they had 8 trinaries split in 3 clusters.
>>
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>>52505048
Second line clan mechs? Ooh boy I want me one of these then. Even if it is Jade Wolf.
>>
>>52503620
>>52503692
>Those thighs
THICC
>>
>>52505548

The hell is that?
>>
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Okay I have a campaign and well, it's kind of weird.
I got this factory run by an eccentric billionaire. He got the normal building plans for Stingers and Locusts and planned on making a bug plant. One thing, he secretly got the plans for Spiders and Phoenix Hawks. With this he made "large" bugs, a 45 ton version of a Stinger that looks like a Stinger, and shows up on sensors as a Stinger, but it's got three times the armor, more than double the IS (naturally) and three times the weapons. The Locust was just a bit more robust with some better weaponry coming in at 30 tons.
The players have to figure out why a certain garrison protecting the planet is able to take just a bit more punishment than they should, as their ranks are filled with Locusts and Stingers along with the normal assortment of other mechs.
The PCs find out the hard way that a light lance of two Pixies and Stingers can just take a brutal amount of damage compared to having a pair of 20 ton bug buckets.
This campaign led to some twists and turns, a rebellious daughter of the owner of the company, some designer silly mechs and so forth.
tl;dr - A campaign investigating a new factory and a strange set of bugs turns into a larger campaign. Whadda ya think?
>>
>>52505587
>not reading the objectively best TRO ever made
>not knowing every unit in the best TRO by heart
>>
>>52505048
Given that the largest amount of Burrock joined the Dark Caste early on, though it can be implied others joined later during the absorption, which tactics would they prefer? The older, methodical "slow and steady wins the race" style with molasses assaults and heavy's or the newer quick heavy/medium/lights with big guns attached to them?
>>
>>52505907
Well beggars can't be choosers, especially since they would be comprised of remnants of the Tanis affair as well as Dark Caste groups from the Occupation Zones. So whatever they have of their stuff from Tanis/the Society, and the stuff the bandits they hook up with have. Tactically, they'd have to adapt, so I'd imagine there'd be disparate opinions on how exactly to operate. I prefer fast, hard-hitters, and there's a strong case for that because raiding should be fast and hard-hitting, and not methodical or plodding. Need hands. Need speed. Need the ability to overwhelm defenses and cripple whatever might oppose you.
>>
>>52505872

Not him, but some of us don't have autism.
>>
>>52505997
Bullshit, you play Battletech
How can you seriously don't know mechs by TRO? You don't even need to know its name or stats, just which TRO said picture appears.
>>
>>52506104

Non autistic people do enjoy battletech, you know.

And sorry, I just don't. If I care enough, I look it up online.
>>
>>52506200
>Non autistic people do enjoy battletech, you know.

The game survived 35 years by sheer force of autism, every player in the fan base has its own type of autism
>>
>>52506273

You can stop projecting now. K? Thanks.
>>
>>52505982
Actually, read back up on Burrock tactics and found they actually have taken to continuously adapting their tactics as the other Clans got used to them and as their needs changed (i.e. The most current tactic is because they lacked material resources and because lights/mediums were more flexible). So the "Beggars can't be choosers" approach turns out to completely fit them.
>>
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>>52506104
>>52506273

>you must have autism to play battletech
>>
>>52501795

>And did the Combine capture any of the Cat factories or were they all destroyed?

According to Feddieposters on the OF, the Nova Cats upgraded all of them to have much better output and all were captured undamaged.

Anyone with an ounce of common sense is expecting some to have been damaged in battle and others sabotaged by the Nova Cats as a final fuck you to the Dracs.

No solid answer because they don't want to advance the plot though.

No chance at all the Cats absconded with a factory.
>>
>>52506379
Coolio. Once I get the free time to start consolidating I might make some kind of PDF or something we can contribute ideas to to flesh things out a bit. It's a bit freaky how easily this all seems to stitch together.
>>
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>>52504900
>Thinking about how this would work in relation to the other periphery states
>Remember the Taurian X Blood Spirit Tsundere meme state people were parroting before
>Taurians and Oberons
>Blood Spirits and Burrocks
>mfw
>>
>>52506200
You must have a terrible memory or you don't care much about technical readouts. After a couple reads I memorize most of the units in the book
>>
>>52506883
but which clan are we going to inflict on the canopians to go three for three in major periphery state/clan mergers?
>>
>>52506883
I also remember one random madman suggesting Ice Helleons/Filvelt
Let's ride this idiocy train as far as it'll go
>>
>>52506960
>my two waifu factions
>in one place
my body is ready
>>
>>52506950

Well, they are Clan Authorial Fiat so why not the Star Adders?
>>
>>52507054
Ah, but wouldn't the Cloud Cobras make more sense for Hypocrisy, The Faction?
>>
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>>52506883
>The Burrock/Blood Spirit Annihilation feud added with the Taurians disdain for pirates
Would the Periphery even make it out alive?
>>
>>52507135
unfortunately they're literally on the opposite sides of the periphery from one another
though a breakaway group of burrocks settling in the Tortuga Domains, unaware that their mortal foes are in the TC now.... that could be fun
>>
>>52506883
I actually like this idea
but when would the spirits leave the homeworlds?
when would they arrive in the TC?
could cause some really funny plot events if they leave early enough
>>
>>52507260
Getting fucked over in the burrock absorbsion would work as a final insult to prompt the FUCK THIS WE'RE OUT reaction, probably with a few final chimp-out raids and maybe even a few drive-by nuking attacks on the star adders as they leave, just to bust their touman down a little.
That would have them arriving in 59?ish, just in time to completely fuck the impending trinity alliance out the window
>>
>>52507135
>blood taurians get super butthurt and have a HELL IN A CELL NUCLEAR SMACKDOWN MATCH with clanners and pirates
hell, that'd be WAY better than the canon jihad/WoR plot for both of them
>>
>>52505675
There are already "large" bugs though. The Assassin, Cicada, and Phoenix Hawk.
These are uptonned versions of - respectively - the Wasp, Locust, and Stinger.
>>
>>52506716
If hypothetically they *did* somehow abscond with one, maybe one for making Shadow Cats and Nova Cats or whatever, would /btg/ bemoan it as fiat or be happy something escape the Rome-Bear vengeance that is the death of Clan Nova Cat?
>>
>>52507626
I mean, I'd be fine with it, but then again I've never been one to get butthurt about factions, even ones I don't like getting factories for stuff. the local butthurt-about-the-periphery-guy might object, but who actually cares about what they think?
>>
>>52507186
>Implying the Burrock/Blood Spirit hatred isn't so great that they defy all logic and use their pure hate drives to blitz right through so they can drop their hate nukes during their hate filled Batchall orgies
Do you even feud?
>>
>>52507666
>local butthurt-about-the-periphery-guy
I don't know why, but this made me think about those old bud light Real Men Of Genius commercials
>>
>>52507626

Moving factories requires a lot of effort, and usually six or more months even if they're designed to be semi-mobile. I think if the Cats had that kind of foresight and prep time they would have been bugging out of the Combine earlier and with a large(r) part of their military.
>>
>>52507721
I figure you could pack up a factory faster, it'd just take a lot more time in setup and repairs when you go to put it back together
>>
What is the origin of the name Andurien?

Another player at my LGS says it's French but it sounds German to me.
>>
>>52507850

Not judging by what happened with other factions who needed to bug out fast or were using semi-mobile or outright mobile factories in the fluff.

But whatever works for you, I guess.
>>
What's the fastest possible ground vehicle in battletech? assuming fractional accounting is allowed
>>
>>52507992
I think someone managed to get a 2ton hovercraft up to something like mach 1.5...

I don't have it though.
>>
>>52507992
1 ton hovercraft with the largest possible half-ton XXLFE
>>
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>>52506425
>arguing about a dead 30yo stompy robot franchise with a dead fanbase
>on a Laotian finger puppet and basket weaving imageboard
>not autistic
>>
>>52508082
>In the 31st century, course races are fucking lit
>>
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>>52507992
this isn't it, but you reminded me of this hilarious attempt to construct a muscle car using combat vehicle rules
And the best part is, I could actually see it being a thing somebody built in setting, in the SL era, and was probably super popular among mechwarriors
the best part is that it's actually cheaper than IIRC most civilian cars in-setting.
plus you could remove all the armor to add a SL or RL-10 for pure Car Wars action if you're a total fucking madman who wants to out savanna master a savanna master swarm
it's actually where I stole the name from, a really old Car Wars design of mine
>>
>>52507626
>If hypothetically they *did* somehow abscond with one, maybe one for making Shadow Cats and Nova Cats or whatever, would /btg/ bemoan it as fiat or be happy something escape the Rome-Bear vengeance that is the death of Clan Nova Cat?
Yes.
I mean, I'd be okay with it, but TPTB would never allow it. And someone would bitch. Someone always does.

>>52508198
Jesus. You set a hover skirt on that bitch and the sideslips would be >hilarious<. 66 in one turn? I'm all for it.
>>
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>>52508198
>>52508344

>Jesus. You set a hover skirt on that bitch and the sideslips would be >hilarious<. 66 in one turn? I'm all for it.
>>
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>>52508198
shut up and take literally all of my Kerenskys
>>52508344
aren't there optional rules allowing wheeled vees to do skids?
>>
>>52508198
Initial D/10, would bring SL-variant. Or maybe a clam tech µPL variant for actually hitting shit with junk pilots in it.
>>
>>52508344
>>52508373
>>52508402
there's also an XL model going 40/60 for a mere 23 grand, and an XXL Supercar model that goes 50/75 for 118,000
>>
>>52508461
Nascar will never be the same again. Once this technology hits the periphery circuits, ratings will skyrocket. Get you prices locked in with C* now, we gun be rich.
>>
>>52508198
how does damage from ramming attacks work again? I want to abuse the fact that they're like 10BV each to bring hundreds to a fight and just crash them into shit
>>
>>52508517
I almost forgot about the supercharged variants, with the supercharged XXL topping out at 50/75[100]
unfortunately the supercharger precludes armament
>>
>>52508576
>50/75[100]
fug, 100 MP is exactly 1080KMPH
literally sonic fucking supercar
[Eurobeat Intensifies]
>>
>>52508198
Couldn't you pull the armor to make an ICE model?
That'd be fucking hilarious
Real fucking Detroit Muscle
>>
>>52508198
>Only around 10,000 C-bills
Okay, are c-bills incredibly conflated or does every middle class family own a formula one equivalent car?
>>
>>52508517
>Once this technology hits the periphery circuits, ratings will skyrocket.
>implying the periphery wouldn't be the first ones to look at XXLs and go HEY YEAH, PUT THAT UNDER MY DANGOL CAR'S HOOD, HOLD MY BEER AND WATCH THIS
>>
What happens to a muscle care pulling 100 hexes if he uses the supercharging and it fails? Is it like a F1 crash? Also this had better be canon racing in the arena worlds with this nonsense.
>>
>>52508665
>Instead of pistons blowing out of their cylinders due to supercharging, engines just go full critical
Car blew up on highway today, thousands dead. More news at 11.
>>
>>52508699
>What happens to a muscle care pulling 100 hexes if he uses the supercharging and it fails? Is it like a F1 crash?
more like a kamikaze plane flying into an ammunition dump
>>
>>52508715
it's almost like you fear death or something
>laughing taurians.jpg
>>
>>52508576
>Driver accelerates in car
>Immediatly dies from G-forces
Is this why the IS is the way it is?
>>
>>52508788
It's only at mach one, I'm sure the driver is fine.
>>
>>52508715
Obligatory "that's not how fusion reactors work".
>>
>>52508576
>Some peripherat realizes they can stick a booby trap in their car and throw a brick on the gas pedal
>WeDon'tNeedRoadsWhereWereGoing.jpg
>>
>>52508811
Well, it's traveling 100 hexes, or 3km, in 10 seconds. That's 300 m/s. Now, you would think that since it reaches that speed over those same 10 seconds, it obviously has a nice and simple acceleration of 30 m/s^2 (only about 3gs), right?

But that doesn't take into account that the acceleration must approach 0 as it approaches top speed, nor does it account for the fact that it covers those 3km in 10 seconds regardless of if it was already moving 300m/s or if it was at a dead stop. This would imply that it does all of the acceleration in a single, massive step on a scale too small for BT to measure (so about 10m, give or take a bit). The forces from accerating to that speed in that distance would be so absurdly high that I doubt they could even remove the red jello from the metal bulkheads it is now fused to.
>>
>>52508811
But G-force deals with acceleration, which if the tabletop is to be taken literally is immediate.
>>
>>52508933
>>52508950
Then we will have to call upon handwavium technology to save ridiculous periphery racing. Because this is too fun to ruin with reality. Thank you for explaining it though.
>>
>>52508933
>>52508950
>>52508983
there ARE advanced rules which make acceleration to top speed not instantaneous, so they're probably the better guide here
>>
>>52503561
>The HVTs are very close to the LTV-4
>http://www.sarna.net/wiki/LTV-4_Hover_Tank
Which is probably why the LTV-4 was put in the Primitives series to start with. 30+ years of waiting for proper stats were finally rewarded.
Patience isn't very fashionable these days, but it sure comes in useful now and then.
>>
>>52508983
Well almost none of the technology in Battletech makes any functional sense, especially battlemechs, so in universe the rule of cool is the the only rule in every branch of science.
>The laws of the 80s are now the laws of the universe
>>
>>52505587
And on our left is the individual that does not know time. He's still trying to remember what the range brackets are for ERPPCs, and you'll have to continually remind him that the partial cover rules changed. Otherwise, if you need a glimpse into the past, this is the guy to talk to.
>>
>>52505587
It's a Night Wolf.
>>
>>52505548
RAMIREZ DO EVERYTHING.

>sound of no hand clapping intensifies
>>
>>52505048

I wrote up some ideas. The Burrock confederation saves all heavies and assaults for commanders and those who prove themselves. Because production of small fusion engines requires little resources and lives in the periphery are cheap, protomech forces are huge and with a combination of basic vehicles which has replaced most light and medium mechs; but naturally all 'mechs are important.

Swarm tactics are used, arguably due to broken and scattered Ice Hellion warriors that make up a good portion of the touman.
>>
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How the clan invasion should have gone.
>>
>>52510611

Weird that they only have the Clan fronts expanding.

But I guess if they allowed the IS factions to attack each other the capCon and Dracs would be wiped out in short order.
>>
>>52510879
Nah, back when it was a free-for-all only the FedSuns kept attacking the ayy liaos, and the crap-caps kept trying to retake Sarna.

Curry-tatas kept attacking smokey the jags, Steiners kept getting their shit pushed in, and Marik was irrelevant.
>>
>>52510993

Nah, PURPLE BIRD took several Liao worlds.
>>
>>52507595
I think you missed the point. It was to make them look like a Locust or Stinger so that someone trying an invasion wouldn't be able to tell the difference an walk into a trap.
>>
What 'mechs are in desperate need of a redraw?

Either nonsensically designed or just old.
>>
>>52511883
Akuma. It's ugly as hell, and not even cool-ugly.
There's a massive amount of old 3055 mechs that are shit to the eyes as well.
>>
>>52511895
I think you mean 3058, since 3055U came out and fixed most of the worst offenders aside from the IICs. Or are we saying that the protractor team is better than Plog?
>>
>>52511943
Shit. I'm an old fag who forgot about the upgraded version. I rare open the old 3055 anymore because of how ugly so many of them were minus the stuff contracted out to what was that, Victor Musical Industries or something? I have ugly art PTSD.
>>
>>52511895

>Akuma.
>ugly

I'm going to fucking slap you, anon.
>>
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>>52511985
>Your mech gf is ugly too.
Come at me.
>>
>>52511985
Not him but it totally is bro. Looks like an evil clown instead of a demon. I just can't take it seriously when I expect it to honk every step.
>>
>>52511985
3067 does suffer from trash can barrel syndrome, and the TRO Akuma isn't all that good looking. Then again, that cover just makes it seem like a Spawn villain.

>>52512006
HONKMECH in BattleTech when?
>>
>>52512006
>>52512014
We need a version of "It" from old writer King but in Akuma mech form. Dress it up as a clown. Have it terrorize little Clints and Hermes mechs. Then the Akuma turns into a 200 ton quad spider mech thing at the end which dies to a critical hit head shot.
>>
>>52512056
Now I have an image of Clints gangbanging a Hermes. Thanks, thanks a lot. And an Akuma's face in a drain talking to an Urbanmech.
>>
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>>52512006
Evil clowns are the most horrifying demons of all!
>>52512014
Is it that time again?
>>
>>52512014
someone post that zeus
you know which one im talking about
>>
>>52512078
Battletechnology was such a great magazine. I think "Tears of a Zeus" fits better though.
>>
>>52512070
>Now I have an image of Clints gangbanging a Hermes. Thanks, thanks a lot. And an Akuma's face in a drain talking to an Urbanmech.
"Ohh yes... They float, Georgie... They float... and when you're down here with me... YOU FLOAT TOO! "
FUND IT!
>>
>>52512070
"You want your mech, Star Captain Georgie?"
"Aff, sure."
"And a dropship? I've got Unions, Mules, and Overlords..."
"Do they float?"
"Oh yes indeed they do! As long as you expend two points of thrust every turn..."
>>
>>52512112
>There's all kinds of stuff down here, precision and armor-piercing ammo so you can get lotsa criticals, gyro hits, engine hits, all kinds!
>Do they float?
>>
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>>52512112
>>52512158
>>52512163
>>
>>52508665
I wish the Periphery was more like the Terrans from Starcraft. That redneck in space thing is one reason I liked the Concordat.
>>
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>>52511895
I suppose I will have to revisit this old concept of the Akuma after a few other things get done.
>>
>>52510611
>Smoke Jaguars alive and with more territory
I need that "sickos laughing" pic

Honestly there aren't many factions that got FASAnomic'd as hard as they did.
>>
>>52512635
Your work is different. I always liked your work. Your Akuma looks like he has some sort of alternate universe Batman face.
Now he needs a bat-cape and riding a modified Savannah Master as his Akuma-mobile.
>>
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>>52512628
Well, if the SC2 artbook is anything to go by...
>>
>>52512736
>>52512628
Seem familiar?
>>
>>52512736
>>52512775
Who drew those?
>>
>>52512660
>Your Akuma looks like he has some sort of alternate universe Batman face.

I.... thought he is supposed to?

>>52512866
They're form the Starcraft 2 Field Manual art book. Sort of like the 40k Guardsmans imperial primer.

Rick Barba is credited as the author for the somewhat amusing descriptions within the book, but I'm guessing the art is from Blizzard in-house artists.
>>
>>52512904
I thought the original Akuma was some sort of retarded My Little Demon: Mecha Is Magic thing, so differentiating that better head design as Batman was a compliment.
>>
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>>52508198
Try to keep up
>>
>>52513736
Yeah, but do you have a Sanichu that can combine speed with some form of electric attack?
>>
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>>52498107
As noted, the 3rd part goes on the LT, should be on the underside or lower side.
Not the most elegant refit part, but I didn't give input on the variant pieces.
>>
Just got the starter box and I'm enjoying the game. What mech from that period lets me bring the most gun?
>>
>>52508655
>Inflated
Yes, yes they are. I'm sure some spreadsheet warrior like zotl or nea can make a general comparison to the dollar.
Anyone with an upper class income could likely afford that though, and die an a fiery ball of fusion.
>>
>>52508655
That's like $50,000 in 3025 or $75,000 in 3060. Or $2,000 in the Dark Age. The Cbill really tanks when Comstar gets fucked.
>>
>>52515941
Most personal vehicles aren't that expensive. An Aston-Martin Fiver Roadster, which is a rather high-end sports convertible, is only around 5100 CBills.

Most hovercars are expensive as hell, which is no great surprise, though. Check ATOW for the pricing on many common civvie vehicles.
>>
>>52515941
The C-Bill was pegged at 1 Star League Dollar, which was around 5 US dollars in 1984, to IIRC, $8 in 1990. So go nuts and do the conversions. The average peasant was supposed to make a total of 15,000 C-Bills total over their lifetime though.
>>
>>52516084
And FYI for anyone wondering, $5 in 1984 has the same buying power as $11.72 now. Round up to a C-Bill being worth around $12.
>>
>>52516124
That's in 3025. It changes depending on the Battletech era too.
>>
>>52516139
Right. I'm just providing a baseline. If you're scaling up from 5 to 8, just multiply 12 (or 11.72 if you need precision) by 1.6. Scale up and down as you need to.
>>
>>52515760

Appreciate the response sir. Decided to go classic Wasp on this one.
>>
>>52515760
Shimmy, from one artist to another, how much creative freedom do you get when it comes to the stuff you do for CGL?

Like, do you have to control just how much detail and how intricate the level of detail are on the CGL designs, or do you get to go full ham?
>>
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>>52515839
>Just got the starter box and I'm enjoying the game. What mech from that period lets me bring the most gun?

From 3025? What kind of gun do you like? I was always partial to the Awesome's three PPC's, but some would insist on the might of the AC/20 (found on the Hunchback, Victor, Cyclops, and Atlas).
>>
>>52516424
The Atlas is a definite contender not just because of the AC/20, but by having one of all the major guns and most of them being the biggest of their type.

Banshee 3S and Stalkers are also candidates for having both ample firepower and sheer number of guns.
>>
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>>52509066
Cool, didn't catch that. I keep forgetting to check the Prims books when I do research on the >really< old shit.

>>52511957
Even the VMI stuff had issues. Mostly because of the spindly legs and lack of experience working with metal.

>>52515839
>Just got the starter box and I'm enjoying the game. What mech from that period lets me bring the most gun?
King Crab, with its twin ACs/20, Large Laser, and the LRM-15 tacked on as an afterthought. You only get five shots, but holy JESUS do they sting. You can also drop the LRM-rack down a category and get more endurance for your twenties.

The Awesome is your go-to for >consistent< damage; although it struggles up close, the damned things take forever to kill and put out an average of ~27 damage a turn.

Finally, for sheer face-melting awesomeness, the Griffin "Sparky" and the HBK-4P "Disco swayback" Hunchback are probably your best bets. They just spam massive quantities of Medium Lasers and give no fucks whatsoever about heat. The -4P can actually alpha without melting, although it's a lot slower. "Sparky" just needs to cool off for a turn or two once you set off the party lights.
>>
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>>52516869
>HBK-4P

Salvaging a headcapped -4P when you have a dispossessed pilot with Gunnery Specialisation: Laser or ML specialisation is like an early Christmas present.
>>
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>>52511883
There's quite a few 'Mechs that need some real underping. I think the Mongoose hasn't had all that many redraws despite how used it is, and the original art has a lot of perspective errors.
>>
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>>52511883
>>52517092
I'd also like to see the Cestus underped. A lot of the SL mechs have nothing technically wrong with the drawing but the look of some is awfully questionable.
>>
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>>52511883
And then there are some that are just plain ugly, like the Mangonel.
>>
>>52517092
>despite how used it is
Not at all? Looks fine anyway minus some silly bits in the hips and ankles.

>>52517139
>clicktech design
>ugly

Water is wet, more at eleven.

>>52517116
There's an updated one in one of the Historical Terra books, I can't remember which. I'd second it though. Cestus needs more love.
>>
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>>52517329
>There's an updated one in one of the Historical Terra books, I can't remember which. I'd second it though. Cestus needs more love.
>>
>>52517329
>minus some silly bits in the hips and ankles.

That's why I nominated it for a "redraw" in the conservative sense, since I wasn't sure if the question was about redraws or redesigns.

The Mongoose has an salvageable design, just terrible drawings of it. The Cestus needs a redesign, not a redraw. The Mangonel needs a redraw *and* a redesign.
>>
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>>52517092
>>52517329
Eh, I use the Mongoose a lot. I just have a Mongoose II mini. For Evans, it's not too bad.
>>
>>52517488
>The Cestus needs a redesign, not a redraw
Get the fuck out. The organic lines suit the design pretty well. If 3058 wasn't CURVES the TRO, it'd be a damn good book. The Devastator and Emperor aren't bad.

>>52517542
Blame the DA material.
>>
>>52517542
That's not an Evans design anon, that's a clicktech mongoose.
>>
>>52517572
Well, Brent Evans did a fair few DA designs, but I don't think that was one of them.
>>
>>52517116
How are the Cestus' weapons placed? Gauss + medlas in one arm, Large and med las in the other, and a large las in the center?
>>
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>>52517559
The Devastator is fucking awesome, but I prefer some of the original art for the flair.
>>
>>52517666
ML and LL in each arm, side torso gauss, forget which, satan
>>
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>>52517666
>>52517811
Those digits. Anyway, have the RS to work from.
>>
>>52517869
Oh and for the love of Blake, do not do the -6X. Please.
>>
>>52517930
Is that the one with two PPCs, two LLs and two MLs?
>>
>>52517988
Don't forget the 14 SHS in 2766.
>>
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>>52517116
>the look of some is awfully questionable.

It looks like the Cestus was walking along, clutching several loaves of French bread to its chest, then tripped and began dropping them just as the source photograph for that drawing was taken.
>>
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>>52517630
>>52517572
There are a number of significant differences between the "Mongoose 2" mini for ClickyTech and the illo I put up in >>52517542

The TRO illo has all the signatures of an Evans original design if you look at his other work, and it's >definitely< not from Dave White.
>>
>>52518188
The TRO illustration is based directly off the mini though.
>>
>>52518002
The -6Z is actually pretty decent, though
>>
>>52518188
I've got the DA mini sitting on my desk. That render is not the mini. The TRO3075 illustration is the mini to a T
>>
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Quick question for those anons who are good with paints, how do you paint shown cockpit? Is it just a subtle gradient or is it some kind of special paint/technique?
>>
>>52519230
Looks like a pearlescent orange craft paint with a brown ink, probably Army Painter's Medium Tone. You can pick up the pearl paints at any major craft store for about $2-3, and the inks are about the same at most game stores. Could also be a straight copper metallic with good lighting and a little ink-shading.
>>
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Because I keep damn near everything, and these used to be available, wasn't there an art anon asking whether there was a style guide for weapons? These renders were for the resculpts of the 3050 omnis, but as far as I know, the ATM and Heavy Laser rules are still followed, at least in general.
>>
Do any anons have a copy of the Battleforce 2 Earth planetary map they'd be willing to scan, or a PDF thereof already handy? Mine's deteriorated from years of use and I'd like to get a new one printed.
>>
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Looking for some help on how to kitbash a Black Heart. I have some ideas on replacements for the arms and legs and the cockpit looks easy enough to find something similar, but I'm drawing blanks on what I should use for the torso and guns. Any ideas?
>>
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>>52517329
>>52517139
>disliking the Mangonel

Plebs, all of you
>>
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>>52521526
i actually lime the goofy ass thing.
>>
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>>52521623
Same goes for the Mongoose II.
>>
>>52521526
>>52521623

I actually like the 4S variant despite the things looks. A HAG40 with a decent amount of ammo and backup weapons on a 5/8 isn't anything to sniff at.
>>
>>52509846
Why do you cunts do all your stupid shit in spoilers?
>>
>>52521686
Mangonel is cute. CUTE!
>>
>>52522271

Scared the OF people might see it and nerd rage about it.
>>
>in the original fluff Azami are explicitly stated to be black Muslims descended of black Muslims
>in jihad fluff the azami are suddenly all middle eastern in appearance

Why did this happen?
>>
>>52523608

Because hajjs gonna hajj. Probably because the writers forgot the fluff, as usual.
>>
>>52523608
I would bet actual money that they literally forgot and were like
>hurr durr it's space muslims and all muslims are Arabs, right?
>>
>>52523737
Yeah, probably this.
>>
>>52516424
Any kind of gun, so long as they fire. Don't care for how long I can fire, as long as it looks like they strapped a mech to my gun(s)

>>52516869
Fuck yes, thanks. I'll check those out.
>>
>>52522271
To bother you. Specifically, you. When I was born, I was told, even before I could speak, that my existence was for but one purpose: to irritate you with spoilers on a Cambodian ARPANET Exchange Node. Sadly, I cannot yet cease my mission, for you still live and post. Therefore, my life's calling cannot yet be fulfilled. Not till your death, my friend. May you live long and prosper.

I don't actually know.
>>
>>52524025
Yep, the King Crab is definitely the mech for you
>>
>>52523608
>In Dark Age fluff they're all white rednecks and samurai led by brits

STOOOOOOOOOOONE
>>
What are some good mechs to make jihad retrotech knock-offs of that don't already have a primitive model?
>>
>>52524572
Marauder maybe.
>>
How about an easy design challenge?

Do a 3050 Helm Core/SL upgrade for a Drac mech that's better than its canon one.

I know the Panther could use one.
>>
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>>52524636
So this one swaps out the normal Hermes 140 for a GM 175, found on Mongooses of the 3030s. Probably oversinked, but I didn't want to add another weapon, and C3 was for later.
>>
>>52524636
>Do a 3050 Helm Core/SL upgrade for a Drac mech that's better than its canon one.
>Add DHS
Done.
>>
>>52524572
I could see a retro-Atlas as a thing, also the retroMAD that's already been suggested.
Maybe even a primitive Awesome?
>>
>>52524071
>>52522271
Because they're goofing off on a side canon and don't want to shit up the thread. It also marks out the conversation quickly if they're just scrolling past. We've done it before a couple times with AUs, and it's customary to do it when you're talking about RL shit that only one other person in the thread cares about.

>>52524572
>What are some good mechs to make jihad retrotech knock-offs of that don't already have a primitive model?
Off the top of my head, a primitive Merlin would actually be pretty interesting. So would a knock-off Defiance or GM design, using second-class Capellan components and a primitive chassis to get your Hong Kong Nightstar or whatever on.
>>
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>>52524636
This >>52524713.

But, barring that, since it's logical but no fun, how about this as a simple refit? It's meant to work alongside the Grand Dragon while not being expensive or hard to fabricate, allowing more effort to be spent on the Grand Dragon instead.
>>
>>52524572
King Crab
Cataphract maybe?
>>
>>52524890
>Primitive Merlin
Aw yiss.
>>
>>52524890
>>52525256
I actually designed a primitive merlin for AU stuff a bit ago
let me see if I can find it
>>
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>>52524890
>>52525256
well, I found it.
here it is
super boring but it makes an acceptable trooper crank out in garages to fill out militas and the like
>>
>>52525357
I just noticed that the armor distribution is whack as fuck because MML, so ignore that
could probably give it standard armor and the MG back, if you were so inclined
>>
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>>52525058
>>52524636
And have a Panther. It's not really using much Helm Core stuff, but it doesn't really need to, I don't think. Obvious factory refit would go DHS and swap up to a 175 engine, but keep the PPC because it really doesn't need the "upgrade".
>>
>>52525357
Yeah that really doesn't come out much different, does it?

A Retrotech Vindie would probably look about the same.
>>
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Pursuant to last week's Dougram discussion ... I don't think I've ever wished an LRM-10 could fit in a mech's head *more*!

This design could be built with 3025 technology. What would be the correct values for tech level and era availability?
>>
>>52521503
IWM sells missle packs, maybe with some finagling and green stuff you could make a similar torso? No idea on the guns though, maybe some modified Templar arms?
>>
>>52526021

Darn it. My math is off again. I think I forgot to count the cockpit.
>>
>>52526021
Well, an RL-10 will fit, and RL-10-PPs are canonically available in the era. So that's an option. It'd also save you enough space/tonnage to give it an AC/10, if I'm recalling correctly. Maybe bump up the engine instead.

>Tech Rating
D, because that's "modern" intro-tech.

>Era Availability
That's basically up to you. I usually don't let customs/new designs go past D (Rare) in any era, unless we're in AU territory.

Also, because BT is screwy, tech rating gets better as it goes farther down the alphabet - but availability gets worse.
>>
>>52526265
>Well, an RL-10 will fit, and RL-10-PPs are canonically available in the era. So that's an option. It'd also save you enough space/tonnage to give it an AC/10, if I'm recalling correctly. Maybe bump up the engine instead.

I need to find three tons to actually put a cockpit in the head (d'oh!). Maybe replace the autocannon with a large laser and add a heat sink?

>>Tech Rating
>D, because that's "modern" intro-tech.

OK, now I get it.

>>Era Availability
>That's basically up to you. I usually don't let customs/new designs go past D (Rare) in any era, unless we're in AU territory.

It should probably be something like "D/E-D-D-D", unless, like you said, we're positing a universe in which Kallon Industries started cranking these guys out like Wolverines or something - in which case it would be at least a little bit more common.
>>
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>>52526447
If you pull the twin LRMs-5 for an RL, that gets you 3.5 tons, so...
>>
>>52524071
>Cambodian ARPANET Exchange Node
Oooh, that's a good one.
>>
>>52527293
>If you pull the twin LRMs-5 for an RL, that gets you 3.5 tons, so...

... plus one more ton saved, since I won't need any LRM ammo, either! The rocket launcher would also fit in the head, too, but then I'd have to give up or move the medium laser I put there.

Despite RL-10's being what is essentially 20th Century technology, TechManual says they were introduced by the Marian Hegemony in 3064... after the Clan Invasion?!? Is that because they suck so bad compared to LRM's that nobody would seriously use them until they got desperate (or couldn't manufacture anything more sophisticated)?
>>
>>52510611
St Ives get rolled?
>>
>>52527592
There were RLs as early as the Terran Hegemony, but as tech improved, specifically the BAR rating of armor, those RL systems were left behind, just like the Rifles. There were also RL systems used by the SLDF-in-Exile, called RL-PP (Pentagon Powers) that were as powerful as the RLs from the Civil War era but with larger drawbacks. The technology wasn't "perfected" till the Marians did so through necessity. In a way they were the first ones to go "retrotech" and regress to something simple for battlefield use that was cheap, but still viable on the battlefield of the 3060s.
>>
>>52527933

tl;dr: if you're not using the marian rokkits, take a -1 on the to-hit roll

glhf
>>
>>52527933
Shit like this is why I like the Marians: scrappy military that perfects previously-abandoned technologies out of necessity. I have this image of a mostly primitive mech force armed with RLs and ACs fighting against periphery pirate lords using mostly vehicles and the occasional real mech and it is a good image.
>>
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>>52527592
>TechManual says they were introduced by the Marian Hegemony in 3064... after the Clan Invasion?!?
Yeah, it's deeply stupid.
Catalyst's fix was to create RL-PPs, and retcon them in to be pre-Spaceflight. They show up in a bunch of Op Klondike and Re-U war customs. It's an additional -1 on the Cluster Tables over a regular rocket launcher's +1 to-hit penalty. It sucks a bit, but it's still better for wasting half a ton on than an MG. Oh, and it's Advanced Rules for some fucking reason..
>>
>>52528095

Made something to emulate those missile/armor packages for the veritechs. Ended up having to up engine/JJ a VLK-QD1 to do it but whatever. Four RL-10s, the TarComp'd ML, and Modular armor on all possible slots.

Now if only you could jettison the ModArmor whenever you wanted.
>>
>>52527717
Unfortunatly none of the minor powers are presented in MWO. St. Ives is part of FedSuns if I remember correctly.
>>
>>52528084
And then they get Arrow IV tanks with scutum glued to them.

Though, to be fair, for the longest time they WERE the pirate lords. Then the Circinus Federation came along and decided to be bigger, Wobblier dicks for some reason.
>>
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>getting taken around hinterland towns after lunch
>bored and looking through the 4th book store in a row
>wife says this one has a sci-fi section
>round the corner to see this
Beautiful.
>>
>>52530228
MOTHER OF GOD
>>
>>52530228
You bought Far Country, right?
>>
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>>52530258
Nope, grabbed a few civil war ones and a couple of Wolf's Dragoons novels. I might try to source e-book versions of the rest as the store owner had rocks in her head and was charging 8 dollars each for them.
>>
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mad bampu
>>
>>52532130
Thought that was a Stalker with a dorsal gun for a minute.

Now I must have one
>>
>>52531053
>grabbed worst ones
Dumb shit.
>>
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Just attempted to paint up a Crusader. It's the ride for my RPG character.
>>
>>52533405
I can at least praise it as tabletop quality, and better effort than at least 50% of the players put into painting their mechs...

...but as for having a mech as the ride for your RPG character... being a Crusader, don't get too attached to it, and be sure to keep your auto-eject turned on.

It's in part why I like to use paper standies in RPG campaigns instead of buying pewters for them. After all the work is said and done, one errant ammo explosion could easily undermine all the work they put in. It's way less painful to lose and replace a paper cut-out.
>>
>>52533595
I had the Crusader in my collection already. And aren't to attached in case of 'sploding. Not sure what next ride would be, should I survive roman candling. Maybe the Davion variant intro warhammer. (We are fed sun affiliated in 3015).
>>
>>52533672
The only thing I know is it will still retain the name Noblesse Oblige. Because it suits the over the top pompous noble type I'm driving as.
>>
>>52530228
how hinterlands are we talking here?
dundas valley books?
>>
Other than tracer ammo for ACs are there any other ammo types or weapons that are good for night fighting?
>>
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Anybody used the Russian Tehnolog mech miniatures (i.e. ZOD, ASTROID, etc.) for custom units? How are they and do they scale well?
>>
>>52535662
Melee weapons and JJs/IJJs
>>
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Where can I find Inner Sphere planets like this?
>>
>>52536447
Probably earth, since they never evolved the ability to leave.
>>
>>52536447

Lots of planets. Check Sarna: there's plenty of worlds in the Inner Sphere inhabited by non-intelligent mammals. .
>>
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>>52536542
Now, now.
>>
>>52536447
Africans settled everywhere in the inner sphere, with a somewhat concentrated settlement in parts of the DC by East African Muslims
If you're talking about crazy rebel and warlord groups, then you want parts of the old Terran Hegemony in either the Chaos March or Early Dark Age erasq
>>
>>52536542
>>52536493
You are that unemployed anon fired for being racist, aren't you?
>>
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>>52533672
>>52533723
The Thud-5SE is literally always a good idea. Davion Hothammers are fun, but given their production at that point if you weren't a PC you'd probably wind up in one of the Energy Riflemen or an Enforcer.
>>
>>52537201

No, being racist means you hate one race that isn't yours. I hate every race that isn't my Yamato race (non-Japanese, since you probably don't know what that means), so racist isn't the right word at all. Whites, Blacks, Arabs, Indians, Chinese, Filipinos, whatever: you're all equally shit ethnicities.
>>
>>52538288
What are your favorite mechs?
>>
>>52538288
>You are
Lol, I'm not black. Not even near. I am simply not a loser that judge people because of their skin

So it seems you are also pedantic. Why are you so xenophobic then?
>>
>>52538288
I like you and your digits, sir.
>>
>>52538584
Did you miss the part where he's Japanese?
Did you even read his post?
>>
>>52538419

Panther (especially the 16K), Grand Dragon, Daikyu, No-dachi, HTM-28T Hatamoto-Chi, O-Bakemono, Gunslinger, Naginata, Atlas.

And the Banzai. Especially the Banzai.

>>52538584
>I am simply not a loser that judge people because of their skin

I don't judge people by their skin tone. I judge them by their race. There's some Chinese and even (ick) some Koreans that have a skin tone near-identical to that of Japanese. But they certainly aren't nearly as talented or intelligent as a race as we are.

It's only idiot Americans who think that race and skin tone must be correlated.
>>
>>52539336
Pretty ironic opinion to have of Koreans, given the shared genetic ancestry.

That said

>>>>/pol/
>>
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>>52535922
Don't actually own any, but the ZOD ones look to be close in size.
Whats with ruskies and cheap decent mech miniatures?
>>
>>52540430
Shame we can't direct him to /mlpol/ anymore, I'm sure he would have just loved being there.
>>
>>52540779
Assuming that means you just found that pic somewhere, which is a shame, cause I wish I could see those armored cars better.
>>
>>52541473
I think the more visible one is a 1/76 Saracen from this set: http://www.ncphobbies.com/military-vehicles-1/70-to-1/79-scale/airfix-1/76-saracen-apc-mk-1/2/3-vehicle-plastic-models/arx2328/
>>
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>>52540779
Found another pic, left one looks pretty cool
>>
>>52538288
>Fukushima
That sure is some superiority you got there. I'm directly related to Matthew C. Perry and you got me laughin', son.
>>
What are the *MOST* Capellan mechs out there?

Aside from the Vindicator.

Also, what are good mechs to pair with the Vindie?
>>
>>52542591
Which era are we talking?
In 3025, the Panther, Blackjack, Crusader-L, Merlin (since it's essentially a fat vindicator), Catapult, ironically the Enforcer, the Griffin, the Archer, the Warhammer, the Victor, and the Thunderbolt all work well with Vindicators
A shad loaded up with specialty ammo also sometimes makes a good support-man for a vindi Lance
>>
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>>52542591
Vindicator, Raven, Cataphract, Catapult (by association, mostly through old fluff), Emperor, Cyclops (again, older fluff), UrbanMech, Men Shen, Lao Hu, Ti T'sang off the top of my head.

Vindicators are weak brawlers so something that's good up close to bodyguard is useful. I've always been surprised they never did a "brawler" variant of it early on for 3+1 lance compositions. Give them a Large Laser and SRM6 in place of the PPC and LRM5. They make Large Lasers for several purposes so they have them laying around. SRM6s too. But I guess since they're a black hat faction in early fluff, like the Dracs, they get crap and ass for variants because mooks.
>>
>>52542943
St Ives got the LL+SRM vindicator as their preferred variant, didn't they?
Personally I like a Thunderbolt for a Vindi leader, since it provides extremely solid support at all ranges. A Hunchback is also good for that purpose, but not so much at long range
>>
>>52543050
LL+LRM10 is the SIC version. Thuds do work well with Vindies, that's true, but I figured he was asking what 'Mechs the Cappies are "known for" since that was also part of his question, and they have Thuds, but they aren't really as ubiquitous with them as they are with other factions, mainly because if I recall right they have to buy all theirs from external sources.
>>
Is there any lore/technobabble reason for vehicles in battletech being limited to single heatsinks? Or is it just a bullshit thing so that they don't outshine battlemechs?
>>
>>52543406
I've never read this anywhere, but I always headcanoned it that tanks requiring a crew eats all the extra internal space that they would need for DHS. 'Mechs only needed one crewmember really optimizes internal space, where tanks needing 3-6 on average eats all that space with crew positions and equipment. It's shaky but it makes at least some semblance of sense, to me anyway.

Pretty sure the real reason is it's just bullshit though.
>>
>>52543084
Durr, I knew it was LL+missiles, just got the wrong ones
Actually thuds are very capellan, they invented the damn thing, and produced plenty of them working right up till the 4sw, when, like the rest of their military and factories, most of their thuds were blown up
>>
>>52543464
That's basically the reason, yeah.

What makes it bullshit for me is the fact that fusion engine vehicles already get ten free sinks, yet DHS in the engine don't take up any more than SHS in mechs, so that should be the same for vehicles.
>>
>>52534909
Maleny, QLD. I'm mad because I live about 1200mi away from there so going back to grab more isnt an easy prospect.
>>
>>52537755
We actually have a Davhammer sat in our dropship. Along with a Dragon and a Phawk. We have the first and last from dead pilots. (They car bombed themselves by accident.) And the middle we lucky popped the cockpit and pilot of with an AC/10 hit.
>>
>>52543050
>St Ives got the LL+SRM vindicator as their preferred variant, didn't they?
LL+LRM, and they got it because they're not blackhats.
>>
>>52543509
It would add extra bulk, more coolant reserves, more radiators, etc. Not to mention extra pumps to move everything around.
>>
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>>52528030
>>52528095

OK, so I went wiv da rokkit chukka in the head after all, partly because that's where it belongs, but mostly because I wanted to keep the AC/5 and not have to trade in for a large laser ... which I felt would make >>52526021 too much like some kind of Pixie variant.
>>
I need 5k BV 3025 lances for
>TC
>CC
>FS
>Pirates
For a near-periphery four-way shitbrawl
Any suggestions mechwise?
>>
>>52542943

You forgot the most iconic mech to cheap ass mercenaries, pirates, and basically all the inner sphere: the humble Locust.
>>
>>52542889
>Which era are we talking?
I was thinking both classic and any era after.

>>52542943
Alright, need some support.

Anything from the intro box make good support?
>>
>>52545389
Introbox? Well shit. The Hunchback is a good bodyguard for a Vindicator team, and the Trebuchet is decent for fire support. The Grasshopper is also an excellent leader of vindis, and if you just want to sit back and PPC, the Awesome can't be beat
>>
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>>52544715
WOO! Enough AC ammo for flakkin'!
Holy shit that torso-bomb though.


>>52544920
>5k
>Shitbrawl
>Periphery
That's Demi-company territory in 3025, dude. 4k is more shitbrawl territory, with 5k you can fit in three Warhammers and a Wolverine.
>>
>>52545462
>The Hunchback is a good bodyguard for a Vindicator team

I'd second this. Nothing makes a mechwarrior regret getting inside the minimum range of a PPC like an AC/20 shot to ... well, anywhere, really.
>>
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>>52545389
>Alright, need some support.
>Anything from the intro box make good support?
For a Vindie? The Enforcer works, so do any of the Medium missile 'Mechs (although the Caps are most likely to have the Trebuchet). the 'Hopper and Quickdraw are both great leaders for a 4/6/4 Medium lance, as long as you don't get confused and try to run down Lights with either, or brawl with heavies with a QKD. The Hunchback also fits with the Cappies' AC-20 fetish.

In later eras, the Caps' signature shit is stealth armor, overheating, AC/20s, and minelaying ammo/units. None of these are bad things, and in fact they work really well together as long as you're on the defensive. If you have to go get the enemy.. well, things get a bit hairier.
>>
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>>52545519
>Holy shit that torso-bomb though.

You think that's bad? For completeness sake, here's the retarded, more explodey offspring of a giant Urbanmech and a Crusader. Don't know if I even want to touch the Mackerel after this ...
>>
>>52543649
I would argue that you should take the Dragon out for a spin. Get a PPC and turn it into a DRG-1G, then flip the rear ML. Or swap the PPC for a LL and stock up on some armor/heatsinks and you have an okay fast brawler.

Half the resaon for playing introtech is to ride the heat curve while playing non optimized designs. Plus the Davhammer is just boring. Really damn good for the era, but boring.
>>
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>>52545633
>Don't know if I even want to touch the Mackerel after this ...
Eh, I already did it, so you don't really need to spaz.

>>52545599
>the Caps' signature shit is stealth armor, overheating, AC/20s,
that should be "overheating, TSM, AC/20s.."
>>
>>52545519
True. I'm used to later eras, mostly
4K sounds reasonable
>>
>>52545090
Eh, I think you meant to say Wasp. Locusts are lower in numbers than Wasps and Stingers.
>>
>>52545667
>Eh, I already did it, so you don't really need to spaz.

I think I may take you up on this, but only after I watch an episode of Dougram with Mackerels in it. How much would it matter if the SRT's were in the torso rather than the legs?
>>
>>52543505
I completely forgot they invented the Thud. Derp.
>>
>>52546810
Hell I did too. I assumed the Mariks invented them.

>>52543505
What exactly were their factories still making by the 4th war?
>>
>>52538288

No, that's still racist. Just racist and pedantic too.
>>
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>>52546108
>How much would it matter if the SRT's were in the torso rather than the legs?
Tactically, not much - the design can't torso twist. But in terms of critpadding it's a little better.

>>52547086
>What exactly were their factories still making by the 4th war?
As far as Heavies, we've got some conflicting information. Marauder parts, but not full MADs (the reason they started making the Cataphract); they might still have a plant making Catapult parts as well, but it was likely destroyed in the mid-SW era. The Thud line is online, but damaged or at least struggling to keep up with losses, while the Highlander "factory" is down to garage-level production, hand-making each machine. They have a working Rifleman plant, but that's far from ideal. Other than that, about the heaviest thing they've got is a fucking Wolverine line.
>>
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>>52547290
Oh, and the reason I put the SRTs in the legs was so that it could fire at sub-surface targets in D1 water and still use the other weapons against land targets
>>
>>52547442
Just how much depth one water do you play with that that would be even remotely useful?
>>
>>52547527

Maybe they're mounted on the legs of the garrison mechs of space venice or something.
>>
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>>52547527
>>52548180
As I said, the mounting is not exactly tactically significant, especially with the SW-era version packing 4 tons of MGs. You'd basically have to be dry-humping a patrol boat for that to be useful.
It's just sort of a possibility.
>>
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>>52508198
>dodge kamikaze
>engine is general motors

Fucking backyard LS swap.
>>
Is weight in battletech measured in long tons or short tons?
>>
>>52549218
Neither - it's in metric tons.
>>
>>52545633
What does the ol' Nicholiev look like? Is it a horizontal crescent roll? A banana? A pickle? It does in some pics kind of have a Guillotine smiley face, so a smiling pickle?
>>
>>52545641
Is the Grand Dragon something I'd even know about at this point? I thought it came about in the 3020s? I was never against said ride just don't really have an excuse for such an extensive refit.
Maybe flipping the lasers would be fine. But that would be all I'd easily be able to argue. Though zipping around in a Dragon isn't unpalatable to me. It would stick in the craw of my character who is a pro Davion noble type. I'd more likely flip to the phawk that an iconic machine of my people's greatest foes.
>>
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Opinions needed: Which pose would look better for the Cestus, Idle or Running?
>>
>>52551026
I kinda prefer the standing pose. The running pose looks good, but it invokes too many memories of the old art, despite being infinitely better.
>>
>>52551026
The standing one looks a little better, as >>52551050 said, the running pose evokes 3058 a bit too much.

Xotl, I have questions, questions about quirks.
>>
>>52551026
Standing. Unless you're drawing a scene, I think more static positioning is a bit better for showing what a thing looks like.
>>
I'm new to using battle armor, though I've practiced some recently in a couple games with friends. I'd like to add BA squads to my Word of Blake force.

What sorts of BA do WoB use and how might you rate them?
>>
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>>52550257
>What does the ol' Nicholiev look like? Is it a horizontal crescent roll?

Crescent roll was the first thing I thought of.

>It does in some pics kind of have a Guillotine smiley face, so a smiling pickle?

I think it depends on whether you're looking at the box art for the models or the design sheets or cels from the anime. The cockpit, like many of the other Dougram mechs, is a glass enclosure.

>>52551026
>Which pose would look better for the Cestus, Idle or Running?

Idle. Like >>52551050 says, running evokes too much of the "Oh, darn! I just tripped and dropped my baguettes again!" artwork from the TRO.
>>
>>52551628
WoB stuff is generally both advanced and expensive for what you get.

Their main stuff are Tornados, Nighthawks, Purifiers, and the MD's Demon Series.

The PAL stuff is excellent for special forces stuff but you don't use it for table combat much. Purifiers are scarier in the fluff than they are on the table, but still a solid annoyance. Never taken the Demon stuff because the BV multiplier from having MD's in them just jacks the price up too much for my taste. They can be pretty mean though.

Basically, it's the same rules as the Celestials or the Spectrals. They're really more a campaign unit rather than something meant to stand up in an equal BV fight.
>>
>>52551050
>>52551163
>>52551283
>>52551743
Idle it is. Thanks for the feedback folks. It's always challenging trying to choose between making the mech ooze rule of cool and actually good to look at.
>>
Are conventional fighters of any real use? Can they be mass produced?
>>
>>52551977
>Are conventional fighters of any real use?
Yes. They're stupid cheap planetary defense and perform fine against aerospace fighters in atmosphere where the tech difference doesn't matter, only actually hitting the other guy until he lawdarts.

>Can they be mass produced?
No. For the same reasons you don't have ten thousand shitty tanks to mob any invaders on every world.
>>
>>52552020
Thanks!
Would a conventional fighter with loads o' SRMs be just devastating to an aerospace fighter trying to do a strafing run?
>>
>>52552159
You want long guns and shit like flak instead. The more you can plink the more you force control rolls. It's not about raw damage and close guns are only good on fast birds.

Plus you almost never strafe with aero. The numbers are shit. Bomb yes, air to ground attack yes. Strafe, no.
>>
>>52551628
>>52551760
WoB also used a lot of FWL stuff. So Achileus, Longinus and Phalanx suits out the wazoo.
>>
>>52552256
So Conventional Fighters are the one niche where the AC/2 is actually useful?
>>
>>52552256
It's been a LONG ass time since I have played aero. I mean I had like the original version of it. So I guess strafing is garbage in new rules?
>>
>>52551977

AeroAnon here. Conventionals are a real mixed bag in atmosphere against proper ASFs.

They can't pursue them into the upper atmosphere, they're slower, they have less armor, and they will often have less firepower.

They're better than nothing for sure, but better than nothing doesn't mean particularly good. Even the one area where they do have an advantage, with fuel points, tends not to help that much since they can't pursue ASFs any way.

>>52552159

Can only Strike with those, not Strafe. Strafing requires energy weapons.
>>
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Are Dracs mostly Japanese or does this webbum more accurately depict them?
>>
>>52552773

Both, basically.

The ruling family is ethnically Japanese, a not insignificant portion of the nation is also ethnically Japanese, but everyone who lives there is culturally pseudo-Japanese because the founder of the nation was really into that stuff.
>>
>>52552412
It's not garbage, just harder to use.
Nowadays you can only strafe for five hexes, as opposed to AT1's three hex wide row over running the length of the mapsheet, so opportunities to strafe don't happen as much.

>>52552412
>Can only Strike with those, not Strafe. Strafing requires energy weapons.
Note that he said to an ASF, not from an ASF. Suggests to me he wants CFs to run interception duty.
>>
>>52552638
>>52552962
Thank you both and..
>Note that he said to an ASF, not from an ASF. Suggests to me he wants CFs to run interception duty.
This. I thought it might be possible to have some 50 ton conventional plink the hell out of incoming ASFs to make their lives miserable. I just wondered if the pathetic armor and such was worth it honestly.

>>52552773
I um, like the part where, um, she jiggles.
Don't tell my gf. She sometimes lurks /btg/.
>>
>>52552773
Dracs talk about things that seem to be Japanese, but general Japanese people will not regard the Draconis Combine as Japan's successor, especially from the obvious differences in the political system.

Because the tennō(emperor) is the highest authority without arsenal, it is the political system of Japan that mutually complements with politicians and bureaucracy.
>>
>>52553360

That's something that always got me. The DC are basically weeby pseudo Japan masturbating to something that never actually existed in any historical context.

The other IS "nations", so to speak, actually seem to have a somewhat rooted basis.
>>
>>52553420
Now you know the reason why they're so carefree when it comes to committing atrocities, warcrimes and genocides.
>>
>>52553492

And the others aren't?
>>
>>52553513
I never see the Suns do it carefree. Cappies, all the time. Lyrans, sure, in a heartbeat. Free Worlders, when they remember they exist.

Not the Suns.
>>
>>52553420
>The other IS "nations", so to speak, actually seem to have a somewhat rooted basis.
As far as I can see, Capellan "Warrior House" is not based on the history of China but rather a Chinese skin based on Western knights and feudal culture.

Chinese tradition has traditionally tended to disgrace military persons compared to literatiouss because in China they could not see the master of the warrior who gets respected like a knight or a samurai.
>>
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>>52553611

I don't see capellan as Chinese historivak culture, but as Chinese ruled. It's basically a stand in for Maoist China + the 2nd world/Soviet Union in my head.

Kazakh with captured MP-40 semi related
>>
>>52553671

*historical
>>
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>>52553671
And St. Ives is a model of Taiwan (Republic of China).
>>
new thread
>>52553962
>>
>>52550316
Sorry, just looked back and saw your time frame. That being said I don't think flipping an ML and swapping the AC is that big of a refit. It's a class B field refit according to Strat Ops.

Honestly I'm surprised it took the dracs so long to do it, given how simple of an idea is.

As for your characters motivations, that comes down to you. If you want to do it, you'll be able to make up a reason why your character would. Maybe to thumb his nose at the dracs. Think about it, if the dracs have entire lances made up of Dragons, it's not inconceivable that there are a good many soldiers in the Draconis March riding around in salvage.
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