>when your investigative/social heavy campaign suddenly has a combat encounter
How do you deal with this?
>>52541834
so long as it's still balanced it should be fine
there should also be a lot more focus on the consequences of the violence, you can get an entire session's worth of social drama out of the fallout of someone getting killed in a duel or bar-room brawl
>>52541834
Hold out pistols and pugilism.
>>52541834
Every puzzle has an answer! And sometimes that answer is violence!
https://www.youtube.com/watch?v=JlSj74equS0
>>52541834
Hope the PCs knew what they were breaking off when they broke it off.
>>52541834
I handle this the same way I handle all musclebound villains, with tears
>>52541834
I've always been partial to running away. Or meatshields.
Treat the combat encounter as yet another puzzle to be solved
>>52541834
Use the environment to do the fighting for you. Even the physically unsuited for combat can drop an anvil onto an ogre if they prepare.
>>52545032
That's all well and good but you're not always going to be in an optimum environment anytime someone decides to attack you.
>>52541834
Even Agent Mulder had to get his hands dirty a few times.
>>52546273
Doesn't mean you can't throw some sand, break some chairs, or blow some gas mains
In a historical sense if you were heavy into politics back in the medieval-to-rennaisance chances were you knew a thing or two about fighting wether it be fencing or dueling. It aint Fighter or Pugilist level but it will still do in a pinch altough i imagine such a battle to be more like the one in princess bride agaisnt inigo montoya.
Also BTW I would love to play an RPG as a character like professor Layton. Or atleast some kind of independantly wealthy Gentleman of action. Such a cool trope.
>>52541834
what like the mundane enemies end up attacking the mundane heroes? Or the combat equipped enemies end up attacking the mundane heroes? If it's the former I try to draw player attention to an alternative strategy to exit or end the combat without prolonged beating eachother to death: dropping chandeliers, tricking people into traps, just flat out running away. If the latter, I just let the heroes die for being idiots and getting into a fight. I drag it out so it doesn't come out of nowhere all in one turn, but save for that provision, no holds barred. Everyone dies.
>>52545032
>>52547130
https://www.youtube.com/watch?v=ZiEX2OL5o-M
Sometimes discretion is the better part of valor.