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/anrg/ - Android Netrunner General

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>Question of the day
Are you ready to discover the truth about the murderer?

>What is Android: Netrunner?
https://www.youtube.com/watch?v=VAslVfZ9p-Y

>Official FFG News & Spoilers site:
https://www.fantasyflightgames.com/en/products/android-netrunner-the-card-game/
http://boardgamegeek.com/blogpost/24049/netrunner-spoilers

>Official FAQ (post-MWL), Compendium on rulings, and common mistakes
https://images-cdn.fantasyflightgames.com/filer_public/95/7a/957a59a2-5fe6-4961-96fa-47560f337346/adn_faq_v31.pdf
http://ancur.wikia.com/wiki/Project_ANCUR_Wiki
https://www.reddit.com/r/postalelf/comments/2sm1d2/welcome_to_netrunner/

>NAPD Most Wanted List
https://images-cdn.fantasyflightgames.com/filer_public/19/87/19876f7f-581c-4d74-a4b4-4db7301e4c5c/adn_tournament_regulations_v20_text_version.pdf

>Card List and Data Pack Details:
http://netrunnerdb.com/
http://blackat.co.uk
http://acoo.net

>Deckbuilding Resources:
http://netrunnerdb.com/
http://meteor.stimhack.com/
http://acoo.net

>Breaker Cost Comparisons
http://ice.emergencyshutdown.net/

>Articles and Blogs:
http://stimhack.com/
https://self-modifyingcode.com/
https://runawaynode.wordpress.com/
https://sneakdoor.wordpress.com/
https://netreadyeyes.wordpress.com

>Podcasts
http://runlastclick.blogspot.ca/
http://canlaugh.com/nerdrunners/
http://www.northerngamingnetwork.com/tagme/
http://thewinningagenda.com/

Try "Why I run", great for prospective Runners looking for a hands-on demo on how Running works (replace spaces with dots):
www nagnazul com/whyirun/whyirun.html

Play Netrunner online (replace spaces with dots):
Jinteki net

>Sealed Format Generator
http://anrsealed.com/

AutocardAnywhere is a Chrome/Firefox/Opera/Safari extension to get quick access to cards while browsing a site.

Check out the very WIP 1d4chan
https://1d4chan.org/wiki/Android:_Netrunner

Worlds of Android Scan now in the OP
https://mega.nz/#!y0cC3ahR!bQlSrpCY4NamDKvq8FPXJEHAFS2WAvfzkZ0oyTbM_us
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> tfw get banned on reddit and stimslack for casually mentioning omnipresent leftist propaganda in netrunner
Holy shit I love this game but the community is fucking awful.
>>
>>52541101
You expect fucking cyberpunk of all things to *not* be leftist? It's literally a genre about a far right dystopia.
I also call bs. There's no way you were banned for "casually" mentioning it. You must have been an ass.
>>
>>52540912
>Are you ready to discover the truth about the murderer?

Next time I'll have to remember to bump the thread before making a long post, was writing on Chronos Protocol last thread, and by the time I was done, so was the thread.

Anyway: big problem with Chrono Protocol is you want to go qualitative pickings instead of quantitative.
First problem, it means being able to understand your opponent's deck and be able to modify your plan as see fit *fast*.
Then, you still need a proper strategy on top.

We've already debated extensively on the issue of program trashing. Going that way with CP has all the same issues, but can allow you to trash spare programs in grip. Which historically hasn't been much of a risk in competitive (more so out of it). But then with proactive damage, you can force the runner to install any drawn breaker asap well.

Which brings the second possible strat: going after econ. Trouble with this one is that the runner is unlikely to keep cards - especially events - in grip against you. Stupid as it may sound, I'm wondering about Scarcity and Student Loans (god, why is it 2 inf?). Slowly drain the runner out of econ. Loan put already played events out of reach, and if runner wants to trash the Student Loans before playing them, well there's an opened trash window for it via House of Knives/Hostile Infrastructure.

But then given the number of econ cards, you suddenly need so much ID firing support, it starts being little different from a 1000 cuts build...

I don't know.... doesn't look like a competitive deck in the making, but as someone that has been experimenting with that type of things for a while, I do think it could be interesting.

Also things like Hailstorm, Ark Lockdown, Chronos Project for removal, and stack trashing (the upcoming Breached Dome if only) as support.

Liking that recent W/J convergence.
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>>52541563
Yeah, I forgot to bump last night.
Made a Chronos deck, played a few, was fun but not amazing.

NEMP -> Salem's for multiple Account Siphons felt really good.

KGRTV isn't terrible as the other NBN card to make it inf-free, but I did commit the classic mistake of Chronosing with Blacklist out
>>
>>52541101
>>
Why come to an anonymous board to try and be someone?

One should leave that behind.

>>52541563

Accidentally a bit for a change. I'm hopefully ready. Club event looks like it's going to have a weird spot. But I think we'll manage.

>>52541789

Really did enjoy Kala Ghoda Real TV as support for that deck.
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>>52541173
If it's the thread I think it is, sort of being an ass, but definitely the community overreacted like a motherfucker.

The thread in question was about a guy who got their copy of an android novella signed by the author... to generate that sort of furore I'm sure it doesn't have to be said which one.
I think that's all that needs to be said on the matter

Speaking of Android novellas, any word from the anon who was thinking about the Exodus hardcopy and scan/photos of the fluff
>>
>>52540912
I'm definitely curious as to who this murderer is going to be. I'm really hoping that it isn't Adam, mainly because I feel as though it would be a bit predictable if it was him. Maybe another android going rogue and causing havoc. Manipulation of directives or something of the like would be cool as well.

On a side note; I've been experimenting with a Smoke stealth deck that I have been having an absolute blast playing. Running The Gauntlet in shaper is the best feeling after the corp has ice'd HQ 2 or 3 times and you throw down the rest of your breaker suit and see most of their hand.
>>
>>52541563
People usually don't give it much thought, but as Chronos Protocol you are able to target whatever, and targeting econ from the Runner's deck is as much of a threat as targeting icebreakers.

I've been wanting to play a rigshooter from NBN viewpoint. After playing it with Chronos Protocol, The Foundry, and several different Weyland decks I think it's about time.
From all the different IDs I'm torn on what to use. All IDs from the big box are really interesting, but also the Mumbad one has a strong synergy with the Salems.
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>>52541897
Salem's hospitality, Kala Ghoda Real TV and Chronosteki is interesting to make thematic.... the mobster has access to some very good brain-reading equipment through his involvement in Harishchandra, so they cooperate (probably brokered by Jackson), and the cover story is that it's done with KGRTV to make historical content using real experience and memories
>>
>>52541934
>any word from the anon who was thinking about the Exodus hardcopy and scan/photos of the fluff

That would be me I guess. Waiting on more books to import to group the order.

Will try to do that by the en of the month... then there's ll be delivery wait. Don't hold your breath.

>>52542073

Less big impact, but if you can manage to land it at the right time and/or often enough, it certainly becomes a very real threat.
>>
>>52542330
Thanks anon, no rush - I'm the guy that scanned WoA, I started plans to get it (and either photo or scan) in roughly July 16 and only actually scanned it in Feb this year (I think?)
>>
>>52542059

Strictly speaking, we already know who (or technically what) actually did the deed. The question now is, like in the original Android BG, who gets to write the epilogue (ie 'solve') to the case.
>>
>>52543391

Ok; so it's more a set up where you already know the result, but you have to work out the how and why and such?

>>52542059

Smoke is great. And Gauntlet is ironically much better imported in shaper in general, I find.
>>
>>52543705

It's probably more like who can find (and keep) that 'rogue' bioroid first. The how (domestic sleepers in a nutshell) was previously established, but the why is indeed unknown for now.

It would be interesting if this whole case gets novelised in the future like Freefall <- Android.

Also, as nice as the gauntlet is as an import, if the latest MWL is true, it would probably have to go if you want to keep the T-Cs.
>>
If eli 2.0 is emo/goth/whatever Eli, what's Eli 3.0 going to be?
>>
>>52541789
I've been running a Chronos deck looking to trash via Batty. There's also support from Hostile Infrastructure and Kakugo. As far as assets and upgrades, it's Adonis, Sundew, and Bio-ethics along with the prior mentions. Psychokinesis hasn't been bad. Digging 5 deep for a thing turns out to be generally useful. Also liked Chrysalis and Sapper.
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>>52544409
I'm actually thinking about removing a copy of TC and going up to 42 cards in my Smoke deck. Including a copy of Magnum Opus and 2 Akametsu Mem Chips for maximum programs.
>>
>>52542059
Gauntlet seems criminally underrated in general. Gauntlet Demo runs with Kim are amazing. Use that extra memory to slap some mediums down and it can be hard for the corp to feel safe.

It's disappointing that crims can't make more use of it. Fisk seems like a natural fit, but that one extra card never seems to be worth it. (If only you could Frankenstein polyhistor and gauntlet) Though, super-legworks are always fun.

Haven't tried it in shaper yet. But I was eyeing it in a MU abuse CT deck.
>>
Are there any good alt arts of exile running around? I Did a quick search but didn't come up with anything.
>>
>>52547417
>Motivation

Have your alt art feels match your feels when you play Exile.
>>
>>52546271

Seems awfully clunky, especially if you need the cloaks up first besides the breakers. Maybe leps instead?

>>52547205

It's underated because reds and greens have so many good in-faction alternatives, and often would prefer to spend (or lose via MWL) those 2/3 inf elsewhere.
>>
>>52547205
Crims have Desperado, Anarchs have Şifr. Shapers are actually the only faction I've ever seen Gauntlet being played, because they don't really have good alternatives. There's Astrolabe but that's about it.
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>>52547908
Didn't even think of Leps, would definitely help mitigate the Magnum Opus memory costs. mainly because I don't own that pack yet :3.
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>>52547908
>>52548907
Here's my decklist if you'd be willing to give me any pointers or tips. I've been meaning to post it on here for some feedback considering my local meta has 3 players.

Ele "Smoke" Scovak: Cynosure of the Net

Event (11)
3x Diesel
2x Dirty Laundry
2x Modded
3x Sure Gamble
1x The Maker's Eye

Hardware (7)
2x Clone Chip
2x R&D Interface
3x The Gauntlet ●●●

Resource (11)
2x Beth Kilrain-Chang
2x Daily Casts
3x Net Mercur
3x Temüjin Contract ●●●●● ●
1x The Turning Wheel ●

Icebreaker (5)
2x Dagger
2x Houdini
1x Paperclip ●●●

Program (6)
3x Cloak
3x Self-modifying Code

>>52547205
Gauntlet is an interesting way to apply pressure to the corp. You can either throw it down early and force them to leave HQ relatively open for most of the game, and if you have Turning wheel on with enough counters, getting to see their whole hand for 4-6 counters is pretty nice. And if you throw it down late enough, they have most likely put enough ice on there for you to see most of their hand from one run, meaning they don't rez ice giving you mostly free accesses. I love the design of the card to be honest.
>>
In your opinion what are overall the most powerful agendas in the game?

If you were to build a deck with no faction restrictions for agendas what would you chose? (Deck limits still apply).
>>
>>52549604
NBN, just all NBN. The whole faction is a problem.
>>
>>52549604
>In your opinion what are overall the most powerful agendas in the game?

The liberal agenda that is subtly pushed in the setting.
>>
>>52540912
>Are you ready to discover the truth about the murderer?
I've been ready since last November. I'm slightly anxious that my play partner isn't as motivated though, due to being out of the loop.

>>52549110
Do you find Houdini to be worth it? Kind of looks short on money despite Temujin, though I'm not too familiar with stealth decks. Probably get a secondary fracter in case Paperclip gets lockdowned?

>>52549604
Assuming your plan is FA, then probably all of the 3/2s, with Beale, Astroscript, Atlas, and ABT being first picks. Otherwise it still depends on the deck plan, interestingly, since certain agendas are effectively useless in certain decks.
>>
>>52549903
>>
>>52549604

Without going back into the whole rational again: 3/2s in general: best agenda point/advancement cost ratio, most flexibility, some very powerful effects to boot (the only one I find relatively fair being ABT; very powerful, but the randomness make people balk at using it). AstroScript has been errata-ed for a reason.

Nisei MkII is still incredibly good. Oaktown sits at a similar power level to me, though it fits different needs.

Global Food Initiative as a part of the Jackson removal packaging.

If we're looking power of the effect in a vacuum, disregarding scoring efficiency and deck building: Mandatory Upgrades is ridiculous. And so is Government Takeover. The fragments are incredibly good.

Overall, it's hard to speak of those things in a a vacuum though. Bifrost Array or Restructured Datapool can be monsters in the right decks and fizzle pretty much every time out of them.

(Completely unrelated, but the very short time-frame during which Breached Dome and The Cleaners will cohabit should be interesting for BoN).
>>
>>52550494
Not anon but Houdini served me well in my stealth Silhouette deck. You just need a single stealth credit for the whole run, which is awesome in this sudden resurgence of big code gates. It went really well in my deck because stealth hungry cards like Switchblade needs all the stealth it can.
>>
>>52549110

Seems decent enough, although you could drop a gauntlet and a CC to fit in a switchblade, which is arguably better assuming you got enough stealth creds.

Last card if that change is made could be a Freedom? Or even a mad dash if you are willing to swap makers/RDIs for Indexings.
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>>52550820
Man I'll be sad to see the Cleaners go - a rare 5/3 that is worth it, despite being one of the few Weyland agendas you don't immediately recover from scoring

That and DRT, both feel so very Weyland
>>
>>52551222

Definitely going to miss those.

Hope the replacements are worth it.
>>
>>52551308
Mr. Stone looks like a DRT replacement which can be stronger or weaker depending on how many tags you can dish out on that single run. Two Prisecs and Argus' ability deals 5 damage, which is hilariously high, even if it requires perfect conditions.

I really hope we get a Cleaners replacement, even a 2 cost current that deals 1 additional damage for the first meat damage is somewhat decent.
>>
>>52551366

As one of those idiots that still plays Private Security Force occasionally, I really like the idea of Zealous Judge/Mr Stone.

Haven't been able to make it work in any satisfying fashion, but I really dig the Crisis Management/Door to Door BoN pressure deck (IA->HHN with a DtD on the table and a Crisis Management scored, possibly even a Prisec... such a interesting board state. Trouble is those traces are going to be hard pressed to hurt a runner in those times of insane econ).
>>
>>52551453
Does it have to be BoN? Blue Sun + Midseasons/HHN might be more effective, though Film Critic and Aaron will always be a problem. I can see 1 - 2 guaranteed damage a turn being a pretty big problem for the runner.
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>>52551894

BoN plays into the damage taxation. Blue Sun would have the money, but can't really threaten repeated damage as well. Argus opens interesting venues I guess. Would need to be constructed differently though.

Zealous-Stone with a Cleaners scored is obviously the funnest part.
>>
>>52551954
True, but considering that the main jank of the deck is tags into Crisis Management and DtD, Blue Sun would have the economic advantage to leverage that better compared to BoN, which can be pretty poor. I guess BoN does add additional pings to make running even worse though.
>>
>>52550494
Short on money is definitely how it feels. I'm not sure what I could slot in to mitigate this, but I definitely start to feel short once the board reaches a "late game" state. Maybe adding a Kati Jones will help?

Only reason I don't run 2 fracters is because I have clone chip in the deck. If paperclip get's sniped, I can just pop a clone chip to make sure it doesn't get Ark Lockdown'd.

>>52551047
Freedom is definitely a card I've been considering for a while. Feels like it would be a great addition to nearly any deck. Main reason I'm not running Switchblade is I don't own that pack yet. However, I did heavily consider slotting it, but I think overall this setup allows for a little more flexibility on runs. I'll definitely pick that pack up and see how it works though in the deck.

>>52551043
Houdini is a lot of fun I'll agree with you there. Surprisingly resilient once Net Mercur hits the board, then it technically only costs one credit to boost the strength.
>>
>>52552450

If you do get switchblade, the new shaper current really helps in saving stealth creds.

As for econ, Kati (or 2) is indeed good to have around. Maybe cut either the casts or DL or even mods?
>>
>>52552584
I'd probably slot out the casts, seems like Kati will most likely be the way that I want to go. And the new shaper current does look like it would help save stealth credits. Thanks for the recommendation!
>>
What current's do find to be the most fun, interesting or enjoyable?

Personally, I think that Interdiction is quite a cool card; messes with the corp in a lot of ways one wouldn't expect. I also think System Outage has some interesting interactions with forcing the corp to draw cards.
>>
>>52552450
Is Clone Chip *only* for recovering sniped breakers? If so, you might benefit more from swapping in SacCon instead and save the influence for something. Also, I think you can benefit more from Temujin if you use less real credits during a run, which you can then use to setup better.

For inspiration, maybe check out CodeMarvelous' most recent livestream with Smoke for ideas, his deck is pretty efficient, though he went Indexing + Mad Dash over lethal multi-access.

>>52553241
I really like Interdiction Runner side too, especially for yomi-ing what shenanigans the Corp is planning on doing during the Runner's turn. Corp side, Scarcity of Resources is pretty impactful and distorts the Runner's plans quite hard, as does Housekeeping and Paywall Implementation.
>>
>>52553355
Interdiction is my favorite when I play it against HB and then immediately make a run on their scoring server so they can't rez Ash. Housekeeping is a really interesting crop current that I also enjoy. A bit pricy as far as currents go, but I want to mess around with it more.
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Thanks to a shitty TD review from someone who no longer plays netrunner, we get another spoiler
>>
>>52553241
Housekeeping. If only for the narrative implications.

Employees striking and hindering your business? Do a little Housekeeping.
Someone spreading vile rumors about you? Housekeeping should clear that right up.
Is the the local group of hacktivists ruining your weekend plans? Apply for tags liberally.
Plagued by corporate scandal? Sweep it under the rug and never speak of it again.
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>>52554393
A sidegraded efficiency committee as a 5/3, that's... just kinda dull, actually.
Might be cool for FA, but it's not much new or different from anything.
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>>52554393
To be fair, while exploiting the TD hype for a gripe at Netrunner's current state is misleading, he also isn't saying anything disagreeable either. As for the game itself, apparently it suffers a similar blight to Seafall, which is another legacy game that people had high expectations for and fell flat. One if the reviewer's complaints was about how the story bits were purposely made neutral in order to fit into any scenario that could pop-up during a game, diluting the immersiveness. This seems to be the case here too.

There's also this image with another spoiled card. Inez's ability is pretty strong, and serves as fuel for forfeit shenanigans too, though you do need to steal an agenda to fire it. Elective Upgrade sounds like a call back to Mandatory Upgrade, which is neat in itself. Two free Biotics is pretty decent, shenanigans with Efficiency Committee and Shipment to SanSan could be a thing, though scoring it is still pretty hard.
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>>52555083
There's also a picture of the PAD that will be used and what could be on it, which I'll spoiler just in case. For a summary though, they're mostly game state triggers, and they don't just happen between games, but also during your turn.
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>>52555083
We'd seen most of Inez before, iirc, but it's still cool to get the whole deal.

Also, whoever mentioned all the neutral runner cards being Resources:
Shadow Net, Inez Dialgo, Biometric Spoofing, Dean Lister and Officer Frank... seems like they might be

>>52555147
Thanks, couldn't zoom on my mobile.
Looks easy enough to do with backing the stickers and paperclipping them to the PAD
>>
>>52554393
It looks like the cards which you can only use in the campaign have a gold release symbol. At least that's what I'm assuming, since Evidence Collection should end up unusable in tournaments.
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>>52556970
Yeah, that was mentioned a while back

The base cards (does anyone have the list?) have the TD symbol in normal colours, Campaign-only cards, including all those from the packs, have it in yellow (and some of which are likely to be crazy)
>>
>>52556621
>Also, whoever mention all the neutral runner cards being Resources

The leftmost card >>52554393 does look like a 3 cost hardware.
>>
>>52554393

Having read the piece, it's spot on with its description of how destructive of communities the competitive mindset can be.

Too bad the game doesn't seem like a masterpiece, but I'll take decent in execution without a second thought.
You can always refine and make better a solid base design later on.

Given the cardboard box is the reason why the French aren't getting the expansion as far as I understand, well, it's too bad it's so big for nothing.
>>
>>52558862

Process Automation is an event despite people wanting to pretend it doesn't exist.
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>>52560801

I guess because of Build Script, my mind had filed it in Red Sands.
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>>52557199
Found one
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>>52556621
Skimmed the comments section, and Inez seems to be a campaign only card, likely to be the 3-of resource you're forced to put into your deck.
>>
If I'm not mistaken, yeah, her cycle sign was gold in that leaked german manual.
>>
>>52549110
I run a very similar list and one combo that has won multiple games for me is Equivocation and Top Hat. It's pseudo multi access in R&D with the added benefit of defusing traps and forcing the corp to overdraw if necessary.
>>
>>52554690

At least it's actually usable all things considered. This could be rather brutal for a Seidr TD campaign run.
>>
https://www.fantasyflightgames.com/en/news/2017/4/5/the-game-master/

Well, Retrieval Run will disappear with pomp, at least.
>>
>>52565614
Won't a bunch of those cards be cycling out in a couple of months anyway?
>>
>>52565645
I think it's Liberated, Retrieval, Whizzard, and Plascrete. A total of 3 cards, once of each, not including the ID.
>>
>>52563870
Hmm... mind sending me the list to that? I've been trying to find a way to mess around with Equivocation recently and wanted to see some other decks before I went all in on the idea.
>>
>>52561700
Hmm, from that list, we know everything except Successful Field Test, Armoured Servers, and Graft.
Don't know if it's the full list, but that's pretty good going for the non-sealed portion.

Armoured Servers sounds very cool.
>>
>>52566594
>Don't know if it's the full list
Honeypot, or whatever the lose 1 credit ambush is, isn't there, and neither is the Crim swindler suite, so the decklists definitely don't use all the cards in TD. I hope Armoured Servers live up to its name, I also find it interesting that you can't tell which of the two new Weyland agendas is the 5/3. Logically it's likely Graft, but I wouldn't put it past the team making these lists to put three 5/3s in.
>>
>>52561700

One has to wonder how Steve can survive in long term econ especially when both corps can start to glacier up.
>>
So hype right now for TD. The lukewarm preview in a way only reinforced that.

That thing can't come soon enough.
>>
>>52569469
If the review is true we are getting small snippets of a story without mention to the players, if that's true I agree that's something that could be handled better.
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I really don't like the full art for yog.
It cuts off the whole key bit on the end so it just looks weird.
A lot of the runner cards are kinda like this too.
>>
>>52570084

Some art - detailed stuff, or compositions that were a bit too big for the limited illustration space on the cards - really benefits from that full art format. Other - generally the one specifically composed around the idea of that limited space - not so much.

>>52569846

Hopefully evocative enough to allow the players to carve their own place.
>>
>>52570084

The end of the key is still somewhat visible at least, since the text box is translucent compared to normal cards.
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>>52565614
Nah, RetRun is sticking around. Liberated too. core 2 bb
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>>52570084
Yeah, that's not well-used
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https://www.fantasyflightgames.com/en/op/events/2017-regional-championships-may-august/android-netrunner/

Regional dates announced!
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>>52573771
Not a great ice, but I love the art/execution of this
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Nadesico

rez cost 3
Code Gate AP

Str 1

Nadesico cannot host cards.
Subroutines on Nadesico can only be broken by an Icebreaker whose strength is strictly equal to Nadesico's strength.
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>>52574884

-> Do one net damage.
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For some reason I get connection error
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>>52576548

Where? Jinteki?
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>>52576812
In /tg/, I was trying to bump the thread with an image, after a few connection errors I started posting offtopic messages to see if something went through.
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>>52577115

Board misbehaving I guess. Happens from time to time.
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>>52574884
>>52574906
Unparasitable pup?
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>>52574789
I wonder if it's a good time to use this, it feels like I see D4V1D a lot less than usual lately.

>>52574884
Only 7 out of the 20 currently available decoders can break it. I'd put it at 2, where most of the decoders are, and still putting Yog out of range. Only breakable by equal strength is an interesting design point though, do you keep it low to let the default strength of breakers hit it naturally? Or do you put out a few high strength ones, potentially locking out the inefficient to pump breakers? Atleast Suckers still work with them.
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>>52578729

Haven't been careful enough with the numbers, but the idea is more of an ICE that cannot be broken by some conventional breakers - any breaker with a starting str of 2 or more can't break it alone. Small ping, forced either damage protection or less efficient breakers (though yeah, most usual AI aren't that bothered).

The "no hosting" was to prevent Sub Boost shenanigans. Un-Parasite-able is a cool added bonus. Alternative would have been mention of the printed subroutine.

Could go with a wording that demands exact same strength I guess.
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>>52579303

I meant

>Could go with a wording that DO NOT demands exact same strength I guess.

Maybe something less stringent that would yet have a similar impact on breaker choice.

>>52579264

Agreed with your comments. Just wanted to throw th idea around, found it interesting.

There's also some weird play at higher str with breakers that don't pump - at 4 str Pergrine can't break that ICE.
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How much of an effect do you think will affect tournaments and the competitive scene in general if players were:
- forced to include certain cards inside a booster pack (given as part of the entrance fee, and only forced to use the in-faction cards)
- they adopted the sealed format as official (participants would need to register their collection early)

Seems to me that if *certainty* plagues the competitive scene, then some randomness in terms of deckbuilding could help alleviate it. This way FFG could steer metas to somewhere healthy.

>>52579384
On the as an extension of the idea:
"This piece of ice cannot be broken by an ice breaker with strength equal to this ice's printed strength or its multiples (2, 4, 6, etc.)"

Don't know if it requires clarification that you can still break it using higher strength, but not lower.
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>>52579661

Even&Odd broken ICE? Regardless of practicality, I love the idea.

A portion of the competitive meta will have to be dragged kicking and screaming into more imposed randomness. If well done, I think it's healthy. And I do think other profiles of competitive players would welcome it with opened arms - sealed is the jam of the competitive crowd here. Our big intersection point too.

The biggest issue is probably more practical than anything. Going and participating to a tournament is investment enough, I don't know that many people would love to have to drag around their whole collection with them on top of it.
Not to mention the Time needed to build proper before you play the games.
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>>52580011
Evens and odds is a lot easier to put on a card, definitely, though after thinking it over that does create the problem of locking out breakers with even numbered pump strength.

True, building new decks from the booster packs would definitely take time and cards to do well. Sealed looks optimal, since registering is done early anyway, and they could send out card lists some time before the tournament itself.

Constructed tournaments could still exist, of course. Just that if they get bored of the same decks popping up then there isn't really a reason to complain. Not that I doubt that they still would anyway.
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Do you think it would be possible to use more illicit ice now that Sacrifice is being introduced as a card? For instance, a fast advance Jemison deck with most of your ice being powerful illicit ice?
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>>52580011
>that does create the problem of locking out breakers with even numbered pump strength.

What I meant by lack of practicality. But the idea still amuses me no end.

>Not that I doubt that they still would anyway.

Complaining is caring.
I really wish more people would just express that care in more positive ways (it's hard). But they still care.

Me I've been trying on working more events now that I've wrapped up that club V:tM campaign.
Really wish I would get some theme/story decks event going again, been a while, and TD is paving some good water testing. Maybe a RPG campaign whose events would change depending on Netrunner night results?

>>52580924

Really, really hoping for more experimentation with bad publicity plays both side now that rotation will prevent critical mass on runner side (and remove Blackmail, though I still think the real problem is Valencia). Illicit ICE certainly needed re-balancing.
>>
Was thinking... I would actually have preferred Deep Data Mining to grant additional accesses on *used* MUs rather than unused ones.

One trouble I have with Multi-access is that... the slow builds need the efficiency multiplier to make up for their set up time, but it has to come in forms that are more beneficial to them than it is to the fast aggressive decks, or you're just making the contrast between the two even worse.

I mean, ok, you can add MUs in your set up to remain empty I guess...
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Crazy idea. The Starlight Crusade Support Fund: give players bonus influence for using or not using certain cards in their decks.
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>>52581418
I don't think that's a good idea in general, but in may work for Starlight Crusade. Doubles are scattered fairly widely through the factions, plus you need Chronotype. So that means a doubles deck has wide needs.

Shaper: Game Day and Power Nap are solid double econ. Plus there's Kate, Levy, and Comet to consider
Criminal: The most doubles overall, though only one that is useful without real deck-building (Drive By). Planned Assault, Lawyer Up, Brute Force Hack, and Hostage could be useful plus Ken Tenma can give you an extra 2 influence.
Anarch: The fewest low requirement doubles. Queens Gambit is risky, Frame Job costly, and Singularity too narrow. However they have Chronotype, which you really want for a doubles deck.
Finally any doubles deck is always going to be down 6 influence from Lucky Find.

But if Starlight Crusade Funding gave you 3 influence, you could try to build a doubles deck with 12 influence out of Shaper or 14 from Ken Tenma (11 including a levy). That's tough, since you should spend 4 on Chronotype, but you can at least pick up a few useful doubles from other factions. 2 Drive By, 1 Hostage, and Aaron could be very bad for CtM out of Shaper. Of course, running it out of Ken gives you Temujin, so there's that to consider.
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>>52581123
I don't think they'll ever print a card like blackmail again. Complete exploitation of a single mechanic and making it unusable isn't fun at all. Hopefully this will help with making more illicit ice. Exploring Bad Publicity in the future should be a lot of fun.
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>>52581652

- Get bonus Influence for playing a full cybernetic/genetic set.
- Get bonus influence for playing a Criminal with no AS.

I don't know, for small events could be an amusing way to foster things.
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>>52581807
Yeah, either of those could work. Doubles seem like they have more potential because some of them are just solid cards and then Starlight Crusade could put them over the top. I mean, Game Day and Power Nap both have real potential but Shaper hasn't gotten another double since San San.
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>>52581807

Idk if it's just me, but AS seems FAR more dangerous in red decks compared to blue ones. Some crims can play entire games without a successful AS.
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>>52581947

Anarchs don't need to be given any more than the four influence apiece they get back for not playing it, though.

AS was more to give an idea, I'd rather promote additions to removals, but I want to keep that open for now.
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O2 Shortage... I don't understand the noise.

The card is a mid-ground between Biotic and EMP.

Unlike EMP, it cannot kill, as it doesn't do strict damage, but it's unpreventable, and doesn't need a run to fire.

Given the runner has the choice, well I think 3 credits maybe over-costed - 2 would have seemed fair to me. But then at 2 inf a pop it's more likely to be imported than Biotic in the damage factions that can make use of either choices, or engineer zero card in grip situations that won't give the runner a choice.

Why does the card exist? Opens interesting design space. Supports non-competitive decks (Would make for an amusing bluff card in Biotech...). Simple as that. Not good enough for competitive doesn't mean uninteresting - I do notice a continuous strong aversion to cards that leave the other player choices.
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>>52582365

This would be awesome for Skorpios though, at least until rotation hits in any case.
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>>52580924
Maybe if Weyland gets more 2/1s, since you're already removing the bad pub from Hostile Takeover for it. Too bad Sacrifice doesn't work with the new 2/0.

>>52581348
A guaranteed 5 - 6 card dig in a big rig Shaper already obsoletes Maker's Eye, they can already basically get in whichever server they want, no need for that big of a dig. Atleast with unused you'd have to build around it, likely with Adept and Dhegdeer. Also gives them something for early steals if they don't have any programs installed.

>>52581418
I'd say yes just to see the weirder cards get played like Algo Trading/C.I. Fund.

>>52582365
I don't know the context behind said "noise", but I'd guess the reward for playing the card is kind of minimal. Most of the time it will basically hit a card from grip. You can't rely on it as an FA option. You can use it as a bluff, but it's either a card and two clicks left, or four clicks and do whatever, likely play 1 - 2 cards then gain credits. All in all you're usually better off doing something else besides playing the card instead. Cybernetics Division has the best of it though as an in-faction Neural.

Fun play I can see though is on a runner with 4 cards is SEA Source (heh) then O2 Shortage, with Election Day and Scorched Earth in hand. They drop a card, Scorched, win. They give you a click, Scorched, Election Day, Scorched if you managed to find it.
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Can only wonder which binder fodder card will have its glorious moment in the sun like Power Tap?

A pity Flashpoint 4 wasn't available for Worlds '16.
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>>52582365
The preferences of the competitive community can be a bit warping for the general evaluation of cards.

Competitive players value consistency above all else, and thus abhor anything that gives their opponents control - like >>52580011, I think they'll have to be dragged kicking and screaming into accepting the randomness, risk and variance that's a huge part of what makes netrunner great
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>>52584310

>implying psi games are 'fun'.
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>>52584635
They are if you stop to consider what the other player is going to play.
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>>52584717

If both sides are even moderately rich, it's pretty much random at that point.
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>>52585039
It never is.
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>>52584635

Depends to whom. I know players who positively love psi games.

>>52582949

Second hand hearsay, but basically turned to public dispute with Damon Stone defending the card from attacks of it being useless since Biotic Labor exists. On... Facebook I think?
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>>52582949
>but I'd guess the reward for playing the card is kind of minimal.
>Most of the time it will basically hit a card from grip.

That's Neural EMP. A worthy card in itself.
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>>52582949
>A guaranteed 5 - 6 card dig in a big rig Shaper already obsoletes Maker's Eye

We didn't discuss numbers though. Let's go with, say, one additional card per MU used over 2.
Means big rig can have a better mullti-access, but it being more expensive and demanding more set up than Maker's Eye doesn't invalidate the later, who still has a use for aggressive builds.

Oh well, I thought that would have been a more interesting direction.
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>>52585457
In the right deck, sure. Though I guess that applies to most cards. I maintain that most times the choice presented isn't that hard to make, and that Cybernetics Division benefits from it best as it can engineer useful situations for it easier.

>>52585519
2 for an additional, on the flip side, is kind of weak I think, though it is a tad easier to find a slot or two for compared to per unused MU. I guess it would come down to whether you want the card to supplement existing archetypes, or to encourage new ones.
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>>52585925
>I guess it would come down to whether you want the card to supplement existing archetypes, or to encourage new ones.

I don't think I can express it better than I already have.

- I think run multiplier effects are good - healthy - for slow, big rig decks. They're a decent equalizer.
- Conversely, I think (strong) multi-access effects that benefit fast aggressive build just as much if not more tend to be bad (and I do think R&D Interface in the long run might just be a powerful but bad card, as it magnifies the imbalance between the two).

The fast aggressive builds don't need help as far as I can tell. Maker's Eye is a powerful card that does work for them.

I understand the designers are trying to foster an environment that forces the runner to run early and often. Overall that's better for the game for sure - you don't want to play a game where the runner does nothing but install for half a dozen turns then ram you up with no counter-play. But if they offer slow builds, then they also have to allow them to live up to their potential (works the same way for corp with glacier).

>I maintain that most times the choice presented isn't that hard to make, and that Cybernetics Division benefits from it best as it can engineer useful situations for it easier.

Let's put it that way: Is O2 the bad card because it offers a choice, or is Biotic the bad card because its high power is a constant?
Are the designers creating cards to make players win, or are they designing cards to create interesting situations, to foster deck building?

Because, yes, "good in the right build" means you have to make that build, but plain "good" will be good wherever you can make use of it.
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>>52584635
>implying psi games
There just needs to be less 'you do this, your opponent doesn't stop you, you auto win' - deep digs should carry a death risk, spamming assets should leave you weak (kind of happens already, but Bio-ethics tilts it), etc.
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>>52586609
Aren't big rigs by virtue of being able to get anywhere as long as you have the credits already doing what their supposed to do though? Plus we're only considering normal rigs too, not the hyper targeted ones like Maya/Equivocation or Maw/Bhagat.

>Is O2 the bad card because it offers a choice, or is Biotic the bad card because its high power is a constant?
Can't say, since I don't think there is an objective way to say a card is good or bad, only by making comparisons to pre-existing environments and metas. Had Netrunner rewarded more risk vs reward plays over constant and consistent ones, and the meta is all over giving opponent choices instead of gradually gaining total or temporary inevitability, Biotic would be the bad card due to being good at any time besides not having money. Alas, Biotic has been around since core set, and the competitive community likes to foster consistency in decks, so any new cards that try to infringe on it's space will likely get compared to it.

Not that I understand why O2 Shortage gets compared to Biotic though, even with the similarity of the two click gain and the weird promotion article by FFG, it's clearly meant for a different purpose by virtue of being unreliable.
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MAXIMUM FAIRCHILD
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>>52590093
*fairchild intensifies*
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>>52590093
>>52590110
When you forgets the actual pic
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>>52586925
>Aren't big rigs by virtue of being able to get anywhere as long as you have the credits already doing what their supposed to do though?

Well, yes, but then you have to account for the lost runs early games, and for the fact many games won't last long enough to allow the big rig to come to fruition... and lot of the explosive solutions to accelerate or compensate for that building phase will generally also benefit the tight builds just as much (see multi-access).

(I'm probably a bit tough on Deep Data Mining, after all it allows for big rigs to compensate better early game by installing MU before programs).

>I don't think there is an objective way to say a card is good or bad, only by making comparisons to pre-existing environments and metas.

Which is all well and good but misses *intent*. It's a good way to evaluate power, for sure. But it says nothing of purpose. Worse actually, there's an underlying statement to the process that defines intent as efficiency really. Because that's the data you get by strict comparison of existing cards. What works better. Not what is *preferable* from a design standpoint. Not what is to be aimed for, what is to be corrected and what is to be brought from imagination into being.

I'm not even too keen on O2, but I certainly know a player that *will* build that Biotech deck. He'll be happy to play it. As far as I'm concerned that's a success for the designer. Not all cards mean to address the competitive types.

To take my own example, I'm finding Kim+Duggar+ Severnius to be hilarious. Very fun to pilot and play. Brought me hours of fun already. And I've won decently well too. Those two cards are not worth the cardboard they were printed on, though, if you listen to some competitive players.
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Can I make a decent deck with just 1 starter set?
I have it setting on my shelf collecting dust since none of my friends want to learn how to play so I'm thinking about bringing it to my flgs on their netrunner right
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>>52592552
Most definitely. It might be best to let people know that you only have a core set so that they can make some core-set only decks as well.
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NBN pet project...

Make a biopic about runners and their activities accurate up to the coffee brand used during work, but present it as purely fictional.

>>52590374

Pfff... Wotan has a sexier beard!

>>52592552

I think you can do decently well (just don't expect to win most of your games), the biggest problem isn't really going to be cards you're missing as much as the cards you don't know your opponents are using - hard to bluff and evaluate board states if you don't know what you can expect.

Just warn people. If they're like me, they'll offer to show you their whole deck to make sure you know the new cards. At least they'll try and make things that ease you into the game.

I make it a point to build a pair of Core only decks roughly once a year. I don't know how things would fare right now - there *has* been a bit of power creep through Flashpoint, but last year didn't do half bad.
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>>52592509

Another way to say it I guess is: comparison of existing cards and card pools will tell you where (possible) equilibrium points are. It won't tell you why you should value one more than the others, or even value a given zone of imbalance better than any of them.
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>>52592783
>Make a biopic about runners and their activities accurate up to the coffee brand used during work, but present it as purely fictional.

An then Jinteki starts providing data about their future to incorporate into production.
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>>52592650
If nothing else, a lot of people are more than happy to play the opposite deck you bring along to match the power level of your card pool.

If you're interested in the game, definitely give your local game store night a try. In my experience pretty much everyone is happy to see and help new players.
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Was reading WoA, noticed something that got me wondering about playing Jinteki Biotech - does anyone have any experience with it? Seems cool, if a little below the curve

What got me wondering about it was the following line:
>in Biotech Valley, Jinteki continues its research and development objectives at the Garden by harvesting the best and brightest minds from the University of the Californias campuses.”
Which is either a mess-up of the Greenhouse, or adds another section of the J-Plex - The Garden, devoted to R&D and recruitment
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>>52594728
Biotech is really cool, specially if you manage to build a deck balanced around the 3 IDs instead of focused on a single one.
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>>52594693

Something in that picture seems... inaccurate. Can't put my finger on what though.

>>52594728

If it's a mess up, let's make it a truth!

I played with and against several versions of Biotech - the funky one using Improved Protein Source was probably my favorite... being able to threaten a NA win from 4 points allowed for some fun mind games. Valley Grid/Edge of World support for kill was funny. The move of scoring a Nisei MkII, then landing a card in a 3-ICE deep scoring Valley Grid remote is really nice too..

I think the deck is at its best when it's messy, working with at least two of the ID abilities, and the runner never knows what to expect of it.

I remember killing someone once around turn 2-3 because he was so convinced I was going for the The Greenhouse he went to 1 card in grip to still my first Nisei and I Brewery-ed him. That kind of win is always nice once in a while.
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>>52592509
>but then you have to account for the lost runs early games, and for the fact many games won't last long enough to allow the big rig to come to fruition

Fair. Maybe it's because I'm used to seeing big rig players adapt and hit servers at good opportunities instead of just building up their board state, but I just don't find the building phase to be an issue. Especially since if you want deep digs for either RnD or HQ, we already have some appropriate tools that synergize with big rig tactics (Medium, Gauntlet).

>Which is all well and good but misses *intent*.

Exactly. Which is why I'm usually hesitant to dismiss cards as completely useless, just unsuitable for the current environment or lacks the cards that work well with it.

>if you listen to some competitive players.

I've already discredited the competitive community's opinions for a lot of things for being too big headed concerning certain issues anyway, they're good for a niche of discussion about improving play, but not when it comes to card design and improving deckbuilding directions, though I wouldn't be one to vehemently deny those that agree with them either.

>>52592552
Bring the box along and try to find someone who is willing to play the default decks with you, that's usually the best way for new players to get into the game.
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>>52590093
>>52590110
>>52590374

Would be nice to get a playmat of her like what Wotan got. Could be for Regionals perhaps?
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>>52570738
People won't be able to deal with no Medium.
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>>52594693
>>52595038
>Something in that picture seems... inaccurate
Next you'll say this isn't the real Notoriety
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>>52595038
>>52599770
What's that, we're posting unaltered card art?
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>>52599839
I've got a lot of art, but that's my only "unaltered" version - where do you get them?
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>>52599946
I made them myself, specifically for the meetup listed under Alepocalypse there. Haven't done many recently though, I'm running out of puns
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>>52600173
Oh shit, you're the guy from... I want to say Melbourne?

Pun-wise I think my favourite was Djinn and Tonic.

Lil' Jon is a nice touch there
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>>52600279
Melbourne, yeah. We have a fun and fairly active meta here, although it's harder and harder to find new players.

Guess everyone's scene has that problem at the moment though...
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>>52599522

I think our local "no core" experiment proves "no Medium" isn't necessarily a bad thing..

>>52599946

The straw always gets me.

>>52598436

She'd make a cool playmat, for sure.

>>52595241

Competitive players tend to suffer from tunnel-vision.
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>>52600528
No medium isn't necessarily a bad thing, but core anarchs need something to threat the corp that also enforces making runs. Medium and demorun were perfect for them. Manufacturing High impact turns before the Corp can close the leak the following turn.
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>>52600645

Definitely. But then several cards that were perfectly fine in context of a single core become something else once you add the full current card pool.

Case in point: AstroScript.
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>>52600670
Yes, but Medium still stays the same, it still needs to ramp up, it still is easily resetted, and it still broadcast what you are going to do.
Let's look at TopHat/Equivocation for a similar case, because in both cases every new run produces at least new cards you can access.
From 0, in a single turn, you access 4 cards with medium, and you get to see 8 cards with tophat/equ. On the next turn you'll be accessing 5 new cards with medium, and just 4 new from shaper. So far that was 9 for anarchs and 12 for shapers.

I don't see them that much different, with the difference that medium can be comboed with demorun and showing off for maximum profit, while shaper is filtering half the ambushes.

One might argue that shaper is a combo rig, but that's what shapers do,right?
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>>52594943

At most the ID can support 2 styles at a time, bit hard to do all 3.
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>>52602219
You can, mostly because The Tank would enable the recursion of cards from the other 2 ID. And both are different approaches to rush decks.
So in the end, you pick your ID after drawing the initial hand and decide if you are rushing to agendas or to flatline.
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>>52600892
>Yes, but Medium still stays the same, it still needs to ramp up

It doesn't but then you have more ways to more aggressively make it ramp up fast out of Core.

Similar to AstroScript: the card itself is insanely good, but doesn't become as much of a problem until you start adding Project Beale to the mix.
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>>52602219
>>52602447
I thing that the Tank supports having more burst-y cards and things that will get trashed a lot, but is mainly for backup of the aggressive attack/rush plans of the Brewery and Greenhouse

Also I'm a little sad that non of the Biotech cards have full art

>>52595038
I'm thinking, assuming it's not a mess up in FFG's big lore bible, it makes sense that Jinteki Biotech's J-Plex isn't just the Brewery production facility, the Tank meeting space and the Greenhouse...whatever the Greenhouse is.
Having the Garden induction/recruitment centre would make sense, and there's probably loads of others.

Oh, and to the anon that said, on seeing the description, that Levy University is basically MIT, to a T : you're seemingly pretty right about that, as ONR's version of Levy AR Lab Access was MIT West Tier (which it itself an anagram of Magic's Timetwister, which is their version of Levy)
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>>52599839
>not a Guns n Roses shirt

It's like no one remembers them rioting when they got shown up by James Hetfield taking pyro to the face.
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>>52603975
To be fair, the man's aussie

From what I recall of WoA, Oz is pretty tight with Big J, getting sweet desert-modded crops and things
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>>52584635

It depends on what it's for. Low-impact but repeatable Psi games make for some interesting plays, but ones that are effectively game deciding by themselves are not. I think the current Psi game card I like the most is Dedicated Neural Net. If the Corp wins, chances are you're accessing that Snare! or useless operation you might have hit anyway, such that it's still beneficial for the Corp to win the Psi game, but even with higher stakes on the line it doesn't come down to purely winning or losing the Psi. If there was something spiky in there you ran that risk anyway and if the winning agenda was there you weren't guaranteed to grab it anyway. The Future Perfect is almost there but it can be pretty make or break for the Corp, so I'm not fully sure how to evaluate it.
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>>52605465
I haven't used DNN, the 3/1 nature and lack of bonus from having multiples turned me off - is it any good in practice?
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>>52605820
Don't you actually benefit from it rynning multiples because if you fail you have a second chance?
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>>52606042
>if you fail you have a second chance
If it works like that, I may have misjudged, that sounds pretty hilarious
>>
>>52606042

I think it only has one trigger window so I don't think multiples trigger additional games. That said I've mostly seen it run out of Nisei Division but regardless it really does de-incentivise runs on HQ since often you can keep the Runner at bay by holding onto a couple of Operations. That being said as long as you aren't running a deck full of them, a couple of 3/1s in a deck should be considered healthy, I think, particularly if they offer you some sort of utility which is what most of them are meant to do.
>>
>>52606508
They share the trigger, but just like several datasuckers gives you tokens, several DNN will trigger the Psi game. One for each. And it is mandatory.
>>
Will Bloo Moose make Paige Piper worth it?

It seems like a weird step between Oracle May and Aesop's.
>>
>>52608145

Time will tell, but it does seem like an interesting combo.

How prominent Skorpio becomes will have a direct impact on things.
>>
>>52608145
What's Bloo Moose?

>>52608263
I have a feeling Skorpios will be very prominent, since it's more resilient to most Runner tricks, and it's a 40/15 ID. Planning to switch to it from BoN once it's released myself.
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>What's Bloo Moose?

Pic related.

>>52608263
Now that I have a bit more time:

I like that it gives potential Paige Piper build additional oomph, it's a cute synergy, but reversely I don't think Bloo Mose needs Piper. If you build a deck meant to use, you'll probably have more than enough cards for a once turn sacrifice that will go into the heap with no recursion intention.
I'm thinking, in that Severnius build it could do work. Or just with Faust.

In Shaper, the Bloo Moose/Aesop Synergy is big. Imagine just a card like Paricia. Can put it in your deck as asset-heavy back up, and if you don't need it, you can turn it into a one click five credits (or even more if Technical Writer/Scheherazade/tec shenanigans).

Crim have an interesting synergy via Career Fair. The 4 cost is a weakness, but Career not only reduces it, it gives you a card to burn run right after install. Not to mention, even with Rip Deal coming, Crims have historically been the faction with most cards to sacrifice in the heap.

There's an interesting idea in removing cards from the game to get better quality card draw post LARLA...
>>
Does Au Revoir trigger on a Jak Sinclair run if you jack out?

If you're Nero and use Sinclair to bounce off a sentry you don't get those credits do you? Or does it because the run is over at that point?
>>
>>52609782

Au Revoir makes you gain credits as you jack out, ie before the run is ended. As such I'd say you can't get the Au Revoir credits on A Sinclair run.
>>
>>52609625
Hyper focus after Levy was the first thing I saw for it. But you have a point with any given deck playing cards fast enough to feed it.

Aesop's into Bloo Moose didn't occur to me. It makes replicator cameras even more profitable and thins your deck on both ends.

Though I suppose the whole point would be to levy and do it again.
>>
>>52609815
>>52609782
You do get au revoir credits. Au revoir is not a may ability, so it doesn't qualify as "using" the program when you jack out.
An example of what this means. If you make a sinclair run on r&d with medium you'll get a virus counter on it, but you won't access any additional cards during this run.
>>
I havn't had a chance to play yet but I've been looking through the cards in the starter set.

Is Posted Bounty -> Aggressive Negotiations -> Scorched Earth as broken as it looks?
>>
>>52611503
No.

The biggest problem comes from having to float the counters on the agenda or relying on the runner to float the tag.

If you're sure the runner can't crack the server, then you can make it happen. But I was never able to make Posted Bounty work for me.
>>
>>52611503

Not really, because an experienced player will know to keep 4 cards in hand against Weyland when there's an IAA card in a remote server that cannot be accessed (yet). Meaning the single Scorched can't kill the runner, and few corp player are going to be willing to get a bad publicity just to cost the runner 4 cards (though I do think it can be worth it, but it's a big gamble, given you're basically throwing your kill plan off).

Now Posted Bounty -> Scorched -> Scorched... that's a mouthful.
Statistical anomaly though. Your opponent wins like that, let him gloat, and play another game.

Look out for, Crash Space. If you have it on the table, double Scorched can't kill you with 5 cards in hand, and sure, the corp cant trash it if you're tagged, bu then it lacks the clicks to play the two Scorched Earth.

Another thing to look for is SEA Source. And worst of the worst: Install Making News in a server with SanSan City Grid-> Advance and score it -> Scorched Earth.

Or IAA MAking News, wait for a turn score (trash Crash Space if necessary) Scorched, Scorched.
>>
>>52611503

Maybe in a pure core set environment, but even that is very situational at best as highlighted by other posters.

The worse part is that, on single core games, if you fail to outright kill the runner then, you just used up one of said SEs, and not getting it back unless you run archived memories as well.
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>>52611503
Nah, that's usually not enough to kill.

Aggressive Negotiation is a cool card, but it doesn't see much play - having to wait until after you score - which is rarely a sure thing you can guarantee, and often leaves you with no clicks - is a bit too much, despite how nice the effect is

Posted Bounty is a fairly risky way to kill, but it can be pretty good - in core set, anyway. Outside of core set, it's less good (though I have had people lose because they forget it's a card, but that's some edge case bluffing).
A way to get the same effect without risking a point is to get a load of cash and SEA Source, leaving yourself 6 credits.

As >>52612458 mentions, Weyland (and sometimes NBN) is known to for scorching runners - it's actually been the basis of a few playstyles at various times, to score under the threat of killing the runner - so everyone knows that staying at 4+ against Weyland is important unless they're super poor (poor weyland is sad weyland).
Double Scorched, often in the classic SEA-Scorch-Scorch, will often kill a runner, but not if they're prepared - Crash Space, and other cards can save them.
Triple Scorched, while damn hard to pull off (ready-to-score Posted Bounty you leave on the table, the runner having loads of tags or a Data Raven token can do it) will almost certainly kill a runner. I'm only really mentioning this because I got one the other day and it surprised the runner (they figured J-net had bugged) by killing them through Plascrete and I've Had Worse
>>
>>52613926
>to score under the threat of killing the runner
Wanted to ask this, what's an out when facing a very careful runner and rich in credits besides rushing agendas out? Faced an Atman Sifr deck recently and while I managed to pressure them early with pure credit differentials (scoring out a naked Oaktown felt good), once they were setup with Magnum Opus, link, and NACH, baiting a run into my auto-tag laden remote didn't really matter. Couldn't think of any possible outs besides digging for and rushing out agendas.

On a somewhat unrelated note, I wish a Weyland deck wins Worlds and gets sold so I can get Oaktown Renovation without buying the data pack.
>>
>>52614688
>Couldn't think of any possible outs
City Hall?
What City Hall?

Genuinely, NACH+Critic is such a threat to my tagging Weyland decks that I include a 1-of Ms Mills. And some Contract Killers for Mr Marron.

I assume they had critic as well, as that gets around the usual method of just throwing them an agenda.

Atman-sifr is a bitch though. Did you have enough ice to stack?
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>>52614836
Forgot pic, again
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>>52614836
Interestingly they didn't unless I didn't notice it, not that it would've done much since I'm not using Midseasons, though NACH sticking around would suck. I'd like to avoid using silver bullets, but I guess the effect of NACH was strong enough that I probably should include her.

As for ice, there was somewhat just enough, but he was very careful and I probably durdled a bit too long with digging for agendas that he managed to find a second SMC and another breaker. On hindsight he picked a good time to setup too, as I had just put Anson down in my scoring server (which was dumb I now realize) and didn't want to waste his tokens.
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>>52615525
>not that it would've done much since I'm not using Midseasons
The important thing is getting NACH to fuck off so your prisec and data ravens can do their job

Interesting to see the contrast between the repurposed Android Board Game art
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>>52615628
When compared with the new art made for it (and possibly New Angeles the board game)
>>
>>52616523
Mark Molnar and Emilio Rodriguez are really amazing.
>>
>>52616523
Looking at this, I can't help but compare it with Patron. Patron is probably still better off because Temujin and Dirty Laundry synergies, but for 2 credits more you get to avoid the uncertainty of having access to a free server.
>>
>>52616720
You can compare it to ProCo as well. Frequent drawing with ProCo will eventually pay back the 5 to install, but drawing 2 per click will get you to your econ cards a lot faster.
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>>52616570
Yep - if there's 3 artists that most defined the look of ANR, I'd say Emilo Rodriguez is one - for the "landscapes" - along with Liiga Smilshkalne for ice and Matt Zeilinger for the people

>>52616851
Yeah, it's a very interesting comparison between the two
>>
>>52615628
You're right, I'll try going down to a single Paywall (for counter currenting) and a single Anson (too slow to see early, might swap him out entirely if I don't see him before getting ice rezzed) for Mills and another piece of ice, probably the third Ice Wall since a singleton Bailiff probably won't do much work.

Kind of getting bored of "get money > win trace" plays though, I might try for a MCA Troubleshooter deck with rigshooting or something, with a more run based tag plan over something direct.
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>>52618026
>MCA Troubleshooter deck
That does look fun.

3 inf for the MCA+Troubleshooter pair, wonder how best to secure the server?
Massive junebug maybe? Snare? Just put it on well-defended centrals?
>>
>>52618873
I hope we are getting an errata on it for runner connections
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>>52619430
I hope we don't, it's cool
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>>52618873
I've been working on MCA/Troubleshooter just to make DRTs work.

I've just always wanted DRT to work.
>>
>>52618873
Probably put it behind an Archer while having loadsa money, then pump it up with Troubleshooter when the runner runs it. I'm just wondering if I should go full rigshooter and for a score win, or have some tagging cards like HHN, Prisec, and Ravens.
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>>52620003
>I've just always wanted DRT to work.
It is great when it happens.

You can also rez Zealous Judge with MCA, which is a pretty neat interaction
>>
>>52619846

In what sense? This is just actively punishing Runners with strategies that were specifically tempered by the fact that the Runner had to take risks by running and opening themselves up to Run-punishing cards. You already punished the Runner for not running by scoring out. The thing you're describing is just actively cancerous. Like first draft DLR levels of cancerous. And you know it.
>>
>>52621148

Forgot the other notes, but

>>52620009
>>52620823

Were supposed to be on there.
>>
>>52621148
>Like first draft DLR levels of cancerous

What do you mean "first draft DLR"?

DLR itself is a cool card.
>>
>>52621417
I don't like the MCA/troubleshooter interaction but I have to agree that DLR itself was cool. Conceptually you had a card that needed the runner to be put at risk to work. And at the same time, the Corp could trash it during his turn. Kinda like Activist Support.
WNP and Citadel Sanctuary just fucked everything up by making it impossible to trash or just risk-free.
>>
I just won a game where Crisis Management's ability made the difference between victory and defeat.

That's got to be a new record
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>>52622559
Congratulations. Midseasoned to make the tags stick?
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>>52622871
Hit a Prisec 2nd to last click, I rezzed Zealous Judge.
Runs ZJ last click, pops a Sports Hopper

Crisis Management gets him back within Scorch range
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>>52621417

As in "before they errata'd WNP to be unique"
>>
>>52621806

The card itself is an interesting concept I'll grant you, but the archetype that ultimately sprung up was anything but.
>>
>>52621148
I like the interaction, provides an interesting bait for running and a very tough choice for the Runner, while having existing solutions in cards that should be more ubiquitous (PolOp, Drive-by, Interdiction, trash prevention), but in the end the decks that could pop up would probably be pretty unhealthy that I wouldn't mind getting errata or the ruling reversed. While it's there though, NBN would probably get the most out of it, spending only 3 influence, and having lots of "when tagged" ice, especially Data Ward. HB and Jinteki have no real use for it, and Weyland needs 6 influence to execute it with any reliability, leaving 9 - 6 influence to patch up their terrible ice and other tagging methods. Just having ways to deal with it that can't really be blocked completely (other than having impeccable timing) makes it a lot more neutered compared to DLR decks.

On the flip side, you'd probably need the degenerate decks to get FFG's/Boggs' attention anyway, and they still need to be made and get the community's attention, which considering the current turmoil, will be hard to do. Plus despite the lamentations of many there hasn't been any buzz on a deck that uses the interaction either.
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>>52623149

Oh, ok, so after they broke it, basically.

Was thinking you were saying from inception. Which made no sense, that card was hardly played and for those of us that did it was just a cool card.

Nowadays I barely dare to use it with some fair variation of the old builds because of how burned people are of it.

>>52624146

As with Tennin in its time, I'm impressed they at least are willing ti live up to their mistake and try and see where it can lead.

>>52622559

Nice.
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Underrated cards general
Observe and destroy
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>>52629101
Strong card with a hard condition. Atleast you can do something like SEA Source/Breaking News score > Closed Accounts > Observe and Destroy. Might see more use in post-Tier 3 MWL NBN.
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>>52629268
Come to think of it, I find it sad that the only time you get to see the "under 6 credits cards" played is when you force the Runner to go under 6 credits instead of by their own volition. Even Stinson relies pretty heavily on Dedicated Reversed Accounts play. The more than X credits fire off way more often, seems like a waste of mechanic potential. Wonder how different things would be if it was under 10 credits instead.
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>>52629295
Yeah, they do seem a bit limited.

One thing I was surprised/disappointed at was that we saw cards like pic related and tapwrm on the runner side, but corps got "below 6" in this time of unprecedented runner cash levels - the corps getting a way to lightly punish the runners for being too rich would have made sense, especially in this time immediately following a giant hack against a goddamn bank
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>>52629618
Yeah, it is pretty odd the corps aren't actively looking for individuals with a sudden spurt in cash; well, I guess they kinda are since Andromeda was forced to change identities, but not in a proper card to show it. Even something like "play when the runner has more than 10 credits. Give the runner a tag. The runner may avoid this by reducing their credit pool to 10 credits." would've been nice.
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>>52629731
Yeah, it does seem odd

Though very quickly in the Flashpoint it became clear that it was more corp vs corp, hence the runners running rampant - Temujin, in particular, is an example of this, as is the way criminals like Marron come to dominate the streets. Omar's long-planned breakers, rumours flying around and Null's insider data just massively enabled them
(in semi-retrospect, Sifr really shouldn't be as broken as it is, seeing as it's 1 ice per turn, and it seems like even small tweaks could make it balanced - hell, "reduce the printed strength" would make advanceable ice neat, as well as anything that adds strength, but there you go)

I find the responses of the corps kind of interesting, if you look at the IDs and then at the cards:

NBN secures their stuff to make sure they can control what's going on, but then almost immediately goes on the offensive, using chaos as cover - they're probably the most adept at hitting the runner in this cycle

Weyland, while first presented as aggressive, once their crisis management teams have taken stock, liquidated some of their more glaring liabilities and BOOM'd a few people, if you look at the rest of their stuff, are much more interested in getting back to normal, with new ice, buying back stock and Stinson and Rose fixing shit at Titan

Jinteki comes out swinging, but like Weyland it's pretty clear that they shift to trying to prevent any more bad shit, to the point of working with orgcrime, rather than going more aggressive like NBN does

HB on the other hand pretty much stays the course from their initial intentions - they want to stay the fuck out of the conflict, bringing up more ice, pre-empting runner shit and generally staying home (Hellion excepted)

I'd be interested to see, with all that in mind, which corps would deploy anti-rich-runner tech, and what it would look like.
I like the idea of something like:
Trace 1: [do thing] .Increase the base trace by 1 for every 5 in the runner's credit pool
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>>52629731
They are to busy blaming each other for the fall and trying to get ahead of the rest in the confusion. That's why they are employing runners instead of persecuting them.
>>
>>52631095
Embezzle
0 credits - Operation
Weyland °°
Gain 2 credits for every 5 credits the Runner has in their credit pool.

Charitable Donations
3 credits - operation
Jinteki °°°
For every 5 credits in the Runner's credit pool, trash a card from the top of the Runner's stack.

Consumer Profiling
2 rez - 3 trash - upgrade
NBN °°°
The cost to break the first ICE subroutine, during a run on this server, is increased by 1 for every 5 credits in the Runner's credit pool. (I don't like the wording on this one)

Network Flooding
3 rez - 2 Trash - asset
HB °°°°
If the Runner has more than 10 credits when their turn begins, they lose one [click]
>>
>>52631095
>>52632599
All true; pretty interesting how the Flashpoint fleshed out like that manages to parallel the actual meta. HB has some shady goings on though, with Hellion tests and Wetwork Refits.

>>52632905
Very erratic power levels, but any retuned version of these would've been great to see.
>>
>>52632999
The power levels are all concerning but I was rattling them off ad hoc.

I tried to make them something the faction need flavor or mechanics wise. Weyland gets easy catch up in the money department, maybe 1 credit instead of 2.

Jinteki...doesn't seem right after the fact. Attacking the stack could unwittingly help the runner and I'm not sure it's enough of a punishment.

NBN was supposed to be a beefier Midway station, though the wording got awkward when trying to avoid a soft buff to Sifr.

HB basically came out as a political asset. It could be nightmarish if there was a way to consistently get all 3 out and rezzed. Maybe opening the door to localized production?

I also would like to see anything like this avoid stealth, which most of these do.
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>>52632905
Of these, I think I like the HB one best (names notwithstanding, though those are always hard) - feels very defensive.
Needs to be unique though, and could be an issue with big HB ice.

NBN I feel needs to be more aggressive - they're the ones happily fanning the fuel for the fire during the 23 Seconds.

Maybe a Salem-like trace on an asset:
When your turn begins Trace 1 – If successful, look at the runner's grip and trash 1 card.
Increase the base trace by 1 for every 5 in the runner's credit pool.

Might be like you say >>52633495 about the HB one, basically a political asset

Jinteki is really strong I think - it's like their ID on crack, and all the runner has to do is be rich. Not sure what to do for them, especially as they're the faction that probably cares least about the runner being rich

Weyland I think could be better - though I don't know whether to go straight money (I've seen a good idea for it in Current form), or to give them a version of Beth - what Capital Investors is to MOpus, but ideally not shit - maybe their PR guy, or someone combat-related?
>>
>>52633495
Try this for Consumer Profiling.

The runner cannot break subroutines during a run on this server.
The runner may pay 1 credit for every 5 credits in their pool to ignore this for the remainder of the run.
>>
>>52634152
I forgot about BoN for this.

Weyland Beth
2 rez - 5 Trash
5-9: 1 credit
10-14: 1 meat
15+: 1 tag

Argus Contingency
0 rez - 4 trash - upgrade
Weyland
When your turn begins you may place one advancement token on a piece if ICE that can be advanced protecting this server for every 5 credits in the Runner's credit pool.

I like the upgrade more since you can turn around and monetize it with Commercialization and accelerates an Anson server.
>>
>>52635275
That makes a lot more sense.
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>>52635275
Since it's a consumer profiling, what if instead of credits he takes tags?
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>>52635555
I was thinking with the chaos going on NBN already knows what kind of people are against them, what they're likely to do, and manipulates the market accordingly just to make life harder for potential threats.

Making it unique and a bit stronger might be more flavorful. You have to know the Runner's game plan and falls in line with Targeted Marketing in playstyle a bit more.
>>
>>52625739

Yeah, I was referring to DLR the archetype, not DLR the card itself.
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>>52635469
>1 tag
Way too strong I think, as much as I'd like it for an anti-beth

Was why I thought of the PR guy, he's doing the opposite, trying to calm the people where BKRC is inflaming them - but he's not the sort to have access to the big guns
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What can you do with this card?
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>>52638054
Roleplay as yellow Weyland.
>>
TD street date confirmed to be 27th of April!
>>
>>52638054
It's pretty mean with the MCA/Troubleshooter combo.
>>
>>52636048
I suppose a tag at the beginning of the corp's turn is rough.

Would it be more fair if it triggered at the beginning of the Runner's turn but had a higher trash cost? You have to pre rez it, and they have time to respond before it gets instead of rez > scorch > scorch > SCORCH!
>>
I too kept waiting all Flashpoint for some ways to hurt runner high econ that never came. Not anything bog, 'cause that could lead to pretty oppressive states real fasts, but at elast something that would hurt runners sitting on big loads of cash enough that those going low econ don't suffer the comparison so much.

I guess they didn't want to shoot the Crim ambulance given the complaints about Blue decks at the time.

>>52639190

Be still my heart.

>>52638054

There's a lot going against that card. If at least it didn't fire when the run initiates...
Even as a tag-me runner I don't mind it too much because, go on, pay those trace credits, make my day.
>>
>>52639190
On the TC thing?
That said date TBA
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>>52639354

Well the thing is, consider what Runners had to deal with pre-Flashpoint: Metric tons of Asset Spam and Prison. You know what those play a lot of? Loads of must-trash Assets. Guess what causes you to run out of credits really quickly? Having to trash a bunch of Sensies and CBGs (Or Bioethics and Sundews) while there are a bunch of other 4 and 5 cost Assets to trash.

Incidentally you know what's great to fighting Runner econ? Virtual Tour. Bait a run into a server with a Tour in it and you can really hurt the Runner's credit balance. And yes, maybe it's worth sacrificing that Agenda for. I see so many corps just turtle until they think the Runner absolutely can't get in (and I've been guilty of this at times myself) instead of trying to get the Runner to hit the server, so yes, obviously the Runner is going to sit on a pile of credits if you don't "encourage" them to spend them somewhere. I know that's oversimplifying a bit, but it's definitely a distinct trend I've noticed.
>>
>>52639714

They did pretty much confirmed the date as legit. Other posters mentioned their distributors having the same release date.

So even if the launch event is changed, TD itself should (hopefully) be out on the 27th.
>>
>>52640641

Yeah, but that's just hurting econ, whatever the type.

Given the theme and mechanics on display in Flashpoint, I would have been more interest in seeing things that would *specifically* hurt the runner plan of staying high liquidity to exclusion of others - which generally is a plan to forego a lot of board state options (if only any/all of Link, bad pub and usage specific recurring credit options) for the flexibility of cold hard cash.

We have one such card in High-Risk Investment, would have been interesting to see less high impact/variance options.
>>
Reversing Sandburg... if the runner has at least 10 credits, then all Icebreakers have -1base strength for each 5 credits in the runner's credit pool, to a minimum of 0.
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>>52643791
All that does is make Atman/Study Guide/Mimic unplayable, most icebreakers aren't above 2 strength anyway
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>>52642523
Yeah, that would have been cool - something medium-strength and flexible to take advantage on rich runners

Though I'd say it'd have to be operation-based, to reduce Whiz dominance (especially seeing as he uses recurring credits a lot)
>>
>>52642523
I'm having trouble thinking up ways of affecting a high liquidity plan that isn't "make them lose money". "Directly benefiting from the Runner's money" is one, stuff like rezzing stuff for less, gain credits, etc. High-Risk is basically that, with the side effect of guaranteeing a trace win. I guess another would be to present a choice that would close off other play options, or to directly close off those options. Stealing some ideas from the AHLCG here:

"Terminal. Play only if the runner has 10 credits or more.

Force the runner to draw 3 cards. If they have 15 credits or more, then force them to draw 5 instead. The runner may not play or install cards from their grip during their turn."

These are just punishing a runner with loadsa money, without affecting their econ directly.

"Trace 1: If successful, give the runner a tag. For every 5 credits in the runner's credit pool, multiply the base trace strength by 2."

"Upgrade. This card may not be rezzed during a run. If the runner makes a successful run on this server with more than 10 credits, deal 2 meat damage."
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>>52647547
>. For every 5 credits in the runner's credit pool, multiply the base trace strength by 2
That's a really bad idea - exponential growth and all that

Runner has 10 - trace 4 (1*2*2)
Runner has 15 - trace 8
Runner has 20 - trace 16
Runner has 25 - trace 32

Even with all the tag-dodging, that's really not good

And I don't think making the runner unable to play their own cards is particularly good either.
>>
>>52646294

How does that make them any more unplayable than Sandburg itself?
>>
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>>52648471
Actually that's a good point. At worst this'd just add a couple of credits to the cost of anything pumpable.

Though everyone cried Sandburg was broken 'till pic related crippled it, so idk.
Stealth wrecks sandburg though, those strength boosts are great.
>>
>>52648263
>Even with all the tag-dodging, that's really not good
Single tags are pretty terrible nowadays, the high trace means nothing if the runner can Aaron it away or prevent it with NACH. Atleast it opens up an avenue for poor corps to land a tag. I wouldn't mind putting a limiter on it, but it's nothing current runners can't handle.

I guess the draw on top of the restriction might be too much, perhaps a reduction to one at 10, and two at 15. And it's not like the runner can't make runs or just gain credits.
>>
Stupid idea, just to make people shout in disgust:

>>52632905


Charitable Donations
3 credits - operation current
Jinteki °°°

This card is not trashed until another current is played or an agenda is stolen.

For every 5 credits above 10 in the runner's credit pool, both player may spend one more credit when secretly spending credits.
>>
>>52648968
I like it but the wording is off.

>When secretly spending credits, players may spend 0, 1, 2, or 3 credits.

The downside to this is that it probably won't affect runner econ as much as make psi ICE more common. Which I guess I'm fine with.
>>
>>52648968
Not exactly disgusting, just weak. Even Door to Door is a more oppressive 3 cost current, plus you need the runner to have 15 credits to actually have an effect, nevermind that most psi games are breakable ice.
>>
>>52650062
>>52649683

You don't have the right mind set, it makes Caprice go from one in 3 to one in X chance of success - it's one more spendable credit per 5 above ten. Not one more period.

Anti-variance people would be flustered.

Not sure I agree with cost. I think, because of Psi operations, you don't want this to be *too* cheap either.
>>
>>52650209
Playing currents erase it (nevermind the kitty in the room), and being able to spend up to 10 credits doesn't matter if you're poor (also holy shit the Runner has 60 credits). And if running the server still leaves them with 15+ credits, surely they'd have enough to hammer it again. Game winning psi games will admittedly suck, but you should be working to avoid getting to that point anyway. The synergy with the psi operations is pretty strong though, give it Terminal maybe?
>>
>>52650480
>Playing currents erase it

Which holds true for any current, that's the nature of the beast. Hell, that's why I made it a current, and I gather currents were created in the first place. Different vulnerabilities from assets/upgrades.

Terminal seems fair.

As I said though: stupid idea. I just find it hilarious if unpractical (though with Nisei Division and more importantly Hyoubu, who knows).
>>
>>
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>>52653450
Not best girl, but a mostly genuinely decent person (except for that time she shot a guy) - definitely someone to have on your side against the big bad corps

Just one more thing I'm going to miss from Spin, imho one of the most interesting (and balanced, mostly) cycles both mechanically and thematically (though runner side it was a bit lame, and there's Jackson and Caprice)
>>
>>52654187

I really like Spin in general, though Crims suffered a bit.

Some of my favorite cards design-wise in that cycle. Would definitely miss them.
>>
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>>52654627
Yeah, I'd say Spin has a lot of my favourite things, though there were a few duds
>>
Are there any YouTube channels with games that show close up shots of the cards as they are played?
I'm trying to get a better feel for the game and the official video left a few things out.
I tried playing a game with a friend after watching the intro video and there were a ton of blank spots like starting mu, how traces work and basic deck building guidelines.
>>
>>52655826

I want to like RR. If only because of the ONR cred.

Been thinking about slotting it in a one of those System Outage/Equivocation anti-econ builds.

With one or more Network exchange on the table, you can turn a piece of ICE into a dud draw. Forcing the corp to overdraw to get some new needed options.

Yes, I know, but I still want to play it.
>>
>>52653450
>>52654187

She sold out to Jinteki rather then reveal the Chairman's dirty secrets.

So much for working for The Truth.
>>
>>52656157

Have you downloaded/read the rules from the FFG site (support section)?
>>
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>>52656449
>She sold out
Noise mostly buried those dirty secrets in a deal with Jinteki (and pulled her ass out the fire) which bought her silence.
Makes a bit more sense that Turntable is his console.

There's a difference between "selling out" and "not being killed for what's in your head", and imo Tallie juuuust toes the line.
>>
>>52656650

She could have gone to her (now former) original employers in the Opticon Foundation and let them do the airing and protect her as a whistleblower, if they really wanted to strike back at the Megas. She was a decent employee, glory hound that she is.

But then again, they are just as likely to sell her out anyway in the name of 'integrity' so there's that I guess.
>>
>>52656157
A lot of the jinteki.net play videos leave the card close ups at the top right, but I don't think you'll get what you're looking for there. Finding the rules as >>52656546 said would be a better option.
>>
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>>52657079
>now former
She's still with them as of Monster Slayer
>>
>>52657384

Oooooooooooooooooohhhh shiny!
>>
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>>52657413
For some reason only Reina gets decent fanart (I've seen maybe 1 good CT too I guess)

Does look good though, makes me wish there was some more Reina-themed cards
>>
>>52657384
Tfw no cyberpunk, g-modded, martian soldier GF

I guess I'll settle for the one who plays netrunner with me.
>>
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>>52657501
Reina is interesting, because her program suite and design was Damon's baby... and it didn't work as intended.

Damon has stated in interviews that part of the idea behind Reina's programs is to turn your own ice against you and make it a liability - that the installed Ciassa would make you need to install over your ice, slowing you the fuck down.

Unfortunately, this didn't work, so then we got Lukas's simpler, blunter and much less nuanced approach to anarch - namely, blowing everything up, as seen in Order and Chaos.
Hearing Damon basically trash Lukas on that choice (once neither of them were lead designers) was kind of gratifying in an odd way
>>
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>>52657645
Last one
>>
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>>52657645
>Unfortunately, this didn't work

Actually, I'd say it worked decently well - I played the shit out of that rig, to good results, and that's exactly how it worked at first. It's just that - as you mention - it was better balanced than the later alternatives offered in O&C who were too good and invalidated them, at least on the competitive side.

>>52657501
>For some reason only Reina gets decent fanart

The reason is that she deserves it!
>>
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>>52657758
Recall, this was in the Andysucker meta (oddly she gets almost no fanart - other than using generic pretty girls for IDs sometimes), and people were forever complaining that no-one played anarch.

And I don't doubt that Reina deserves it - she's badass as anything - but what about other runners?

The 3 luna runners we know fuckall about, so that's fair, but I do find it odd that we don't see much of the Genesis or Big Box runners

Ed Kim smashing shit, Silhouette being a spy, Kit being all transhuman?

I mean, I've got this, with Val looking... not great (but I'd say in-character, given her propensity for blackmail she's no innocent), and 1 each of Noise and CT
>>
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>>52657645
>>52657501
>>52657384
>>52657728
All of these are at least as good, if not better than her actual alt imo
>>
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>>52657931

We have our local "Top Hat Kim", but given it was made for and in the likeness of a local player who shares the name, I'm sorry to say I won't be posting it. Just know that it exists, and he's too blond.

>Recall, this was in the Andysucker meta (oddly she gets almost no fanart - other than using generic pretty girls for IDs sometimes

I'll quote something I heard yesterday from a competitive player, with which I don't exactly agree (at least not the first part of the statement), but I think hits in the right vicinity: "competitive players don't care about factions and lore; if the numbers are good, it will be played. It's all that matters".

I'm guessing there's two things at play here: Reina hit a nerve in the zeitgeist, though it's easier to say this than to say which and why. And then, she did so at a point in the game-life when the non-competitive sides of the community were thriving and participating. When the game hit stride. And in my experience they're the ones that linger more on that kind of stuff - the art, the theme, the story - and then produce more content out of it.

And that's pretty important in the life of a community in the long run. If all goes well, there's a sort of positive retro-feedback loop at play that keeps the movement going.
>>
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>>52658487

As I said in an old thread, the enthusiasm fuels us. We need it.

As someone that's been doing what's nowadays called community management for gaming communities for... way too long now, that's why I tend to say competitive types need to be put on a leash. Not because they're voluntarily mean, or don't love the game. They're not (generally, there's always grievers), and they do. Quite too much actually. Trouble is their love for games tend to be pretty monomaniac in ways that unwittingly trample aspects other people love. And it's only when the players that deal with the game differently start to dwindle that they start to see they're now breathing thin air.

I don't want to put it all at competitive player's feet though, I'm thinking, again, relentless release pace has something to do with it too. Things move too fast. Some new runners never caught up. And then there's design issues...
>>
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>>
>>52656157
If you're after games with real cards, the metropole grid did some stuff like that.
I recommend NA championships finals, game was sweet.
>>
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>>52656650

The real one million credits question remains: what the hell does Turntable actually do? How does it work theme-wise?
>>
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>>52657931

To be fair, given how Andy can and does change faces (or dress and wigs at minimum), she can easily look like any generic pretty rich girl.
>>
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>>52658514
Yeah, you definitely need both sides, and currently the top-tier is not all that friendly to casuals, and has been that way for a while (and cool as Flashpoint was, only Smoke comes anywhere near to Reina in terms of interest)

>>52658740
One of the great netrunner mysteries (though not as big as why is the most effective exec in the whole damn game a guy in charge of toys and edutainment?) - my thought is that Noise, for all his attitude and assholishness, is probably one of the smartest, slickest runners out there (arguably he's THE runner, having appeared first), and one of his great tricks is taking data and exchanging it seamlessly during the access. It's a very limited window, but I imagine it's one of his party tricks as a runner.

Though I do think you could swap him and Whizzard's ID's round and it'd make much more sense, but there you go
>>
>>52658869
>though not as big as why is the most effective exec in the whole damn game a guy in charge of toys and edutainment?

One thing I learned surviving work for a big company: talent and efficiency can (and often will) have very little to do with your position.

Just look at that smug little bastard...
>>
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>>52659009
Ha, yeah.

It's always amusing to me that with that trash ability he's ALWAYS a waste of everyone's time.

And in pic related he just slows both players down - even for the runner, he's not really helping them, he's just making the project get bogged down

Might be interesting with Back Channels to make the little fucker actually turn a profit as a risk-free trap
>>
>>52659137
>It's always amusing to me that with that trash ability he's ALWAYS a waste of everyone's time.

Love that theme myself in his cards. Hopefully they manage to find a way to make a new Thomas card soon.

I like him as a way to ambush the runner into ICE you seemingly shouldn't be able to rez... as for Back Channels, fun from a theme perspective, but that's what he is, in one card, less powerful for being so.
>>
>>52657384

The cover art of her from that novella would be a better AA then the actual released one, which just seems odd.

Also, what is that (typical) self-serving journalist doing there? Shilling for Jinteki?
>>
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>>52658740
Alright, it works like this: Noise releases a sick mixtape with his dope new remix Global Food Initiative. It's a real banger, like people in Duggar's are pinging off their heads. Before long it's in the public conciousness that Global Food Initiative is Noise's jam, and when HB comes knocking going "Hey man, that's our thing, we totally give food to poor English people" all the hip young things are like "You wish you bunch of crypto-fascists, that sounds like some straight up False Lead right there"
>>
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>>52660498
>Shilling for Jinteki?
She did a deal with Jinteki, once, to avoid dying.
She's still a journo, but she's not really a shill - she just knows there's some battles that will wreck her and Opticon with no gain.

She's threatened by Weyland (she's become a lot more blasé about it by now), she was helping Reina's friends, and later Reina herself, during the Queen's Gambit montage she's where Reina sends some compromising data, and she even gets Reina to try and rescue a GRNDL whistleblower, but that doesn't go so well.

Reina still doesn't particularly like her though, not surprising, given their very different backgrounds and methodologies.
>>
>>52663040

Do all the named characters survive or did they get 'rotated'?
>>
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>>52663995
There's a fight on the GRNDL platform but Reina and Mr. Stone both get out, and Tallie never goes near the action. GRNDL as a company doesn't go so well though
>>
For some reason, I thought this was pretty cyberpunk...

http://edition.cnn.com/2017/03/20/luxury/doomsday-luxury-bunkers/

>While many might see the luxury amenities at these facilities as unnecessary, the developers argue that these features are critical to survival. "These shelters are long-term, a year or more," Vicino says. "It had better be comfortable."

The jokes write themselves.

>>52661747

Huge accounting/administrative heist, replacing every data available about an already successful project with data from a prospective one...
>>
GFI everywhere
>>
>>52658514

Which design issues in particular do you mean?
>>
>>52661747

Although it does kinda make sense. They're a pair of headphones. They generate "system noise" and scramble data around while he's messing around with servers. Nobody even notices anything's different until he's already gone and suddenly the folder that was supposed to have all the data on that Global Food Initiative they were ready to roll out now has the data for Director Haas' Pet Project. Must I've happened when the system was going a little screwy a couple hours ago... damn kids and their internet pranks.
>>
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>>52666387
So want to see the full pic for that. Artists for FFG seem very all or nothing (or just take forever between updates)
>>
>>52666387

I like that. It's a good melding of rules and flavor. Of course it's less valuable to the runner, good luck making people hate the corps if you reveal the evil plan you sabotaged to...FEED THE WORLD!
>>
>>52631095

To be fair, and I've been saying this since the beginning, the real problem here is the interaction with Parasite, which is the real problem card in this equation. Without it, at once a turn Sifr would still be a great, but merely above the curve console. You still have to deal with the ICE, including on-encounter effects, and break the subs, you just don't have to spend on boosting strength once. There would still be plenty of reason to use other Consoles.
>>
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>>52667349
Yeah, pretty much.

At least Astro set a precedent for core set errata
>>
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The FFG Event page said they're releasing Alya's bio, but I swear we've already seen it

https://www.fantasyflightgames.com/en/news/2017/4/12/access-points/

What it DOES tell us that, excluding IDs, there's 28 Corp cards - we've seen 18 (and know the names of 3 more) so far - and 25 runner ones - we've seen 21, so not many left there (and one of which is pic related)
>>
>>52672550
Inb4 it's a Sneakdoor.
>>
>>52672589
Lol

Alpha or Gamma?
>>
>>52667002

First, things (whether individual cards, interactions or synergies) that produces the kind of power decks leading to what many people call "negative-play experience". But not only. It's a bit wider really, when you're down to it. Not perfectly aligned to it too.

Non-competitive players, by definition care less about winning and losing. But I find they do care about making things happen. Cool interactions, crazy moment, bits of gameplay-borne stories. That's the stuff that make the game for them.

If they continuously can't do any of that happen, well the game loses value to them.

Which is how the onus *is* partially on competitive players. A competitive type does care about winning. If that means bringing a nuke to a fistfight, and make the whole place they depend on a wasteland, well so be it. But then designers have to make sure players can make things happen when they offer options. Not win because of them, but at least happen.
I was talking about big rigs earlier in the thread, and that's one example I've seen weekly for years now. Runners were given options to make those humongous rigs, and of course some players want them to happen. I see one weekly. But in practice you don't see them do so nearly enough (thank god for Sunny).

And that's just one example.

And then, really, I'm thinking the design got a bit too... let's go with convoluted at times trying to expand the playing field. The paid ability window got literally clogged in options. Some actions and interactions became hard to contextualize at the deck-building stage, and hard to understand at the playing one if you were a more casual player.

I don't want to overstate things though. I'm finding the design team overall has been doing an outstanding job given what I guess must be the realities of producing the game.
>>
https://images-cdn.fantasyflightgames.com/filer_public/c1/06/c1067a80-de92-4c82-bc44-5a90d0cca316/adn_mwl_v12.pdf

New MWL. Identical to the leaked list.
>>
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>>52673370
Nice.
As it stands, Professor rule is no more, but the prof is unaffected for programs, (no Proffisifr and no more clone chips though)
>>
>>52673370

Typo.

>Level 3
>(+1 Universal Influence)

>>52673582
>As it stands, Professor rule is no more

Makes sense too.
>>
>>52673284

To expand a bit. The balkanization of the local community has allowed me to look at things from a different perspective.

The non-competitive player pool *by itself* does not care much about the problem decks and cards of the competitive community as far as I can see. They play them, they find them fun and ridiculous, and then when they've overstayed their welcome, they just stop playing them.

It's only when/if they they have to interact that they become a friction point again.

Sometimes to them a problem card is more like, say.... look at Labyrinthine Servers. Cool effect. But then (at least up to recently), a certain lack of interesting options to build around it and make it happen. Period, and in interesting ways.

>>52673370

Wait... Mumbad City Grid, didn't they mean City Hall?
>>
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>>52673755
>Wait... Mumbad City Grid, didn't they mean City Hall?
Haven't you seen how MCG has been absolutely dominating?


Yeah, wouldn't be an FFG press release without at least 1 fuckup
>>
>>52673792

I'm saddened, for a minute I was almost hoping there was some cool MCG tech I had managed to totally miss out.
>>
I actually think the onesies format is better than the mwl list to disable toxic decks.
>>
>>52674869

Could you expand on that?
>>
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>>52672550
There's also this thing from the MWL announcement page, alt art maybe?
>>
>>52674958
The limitations on the cardpool will inherently make those toxic perfect decks more vulnerable and flawed. They have to make concessions and pick suboptimal cards in order to have access to certain combos.
>>
>>52675192

Demara, uh? Looks cool at the very least.
>>
>>52675192
>demara
Sounds like a new card?
>>
>>52673582

Which seems real bad for those Runners that are already running on reduced influence. Poor Kit just can't catch a break.
>>
>>52675373

Pretty sure it's supposed to be another of Ayla's support cards from TD.
>>
>>52675642

I don't know. Not very... flowery to me.
>>
>>52675192
>demara
Yeah, I saw that, but I didn't google it 'till now

https://en.wikipedia.org/wiki/Ferdinand_Waldo_Demara
>Ferdinand Waldo Demara, Jr. (December 21, 1921[1][2] – June 7, 1982), known as 'The Great Impostor'
Aaaand we have our 3rd conman, to go with Lustig and Abagnale (I know some were wondering abut Ponzi and Madoff)
>>
>>52679147
Cool, great find! I wondered if the resemblance to Parasite and Tapwrm was meaningful, maybe this isn't the barrier breaker and is another utility program?
>>
>>52679326
That'd be cool, but I doubt it.

New bread incoming
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