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Heroes of Might and Magic 5 simply have the best city design

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Heroes of Might and Magic 5 simply have the best city design and theme in all of fantasy this could also be attributed to Paul Romero being great soundtracks as well .

I have yet to find anything else that can give me the same level of visual feels. any of you know of anything that can ?
>>
>>52530165
I think HoMM3 has better music, but HoMM5 cities do look really cool.

I know I'm being a soulsfag, but seeing Anor Londo for the first time was pretty cool for me.
>>
Here is an example as this pretty much shows us the wonder and beauty that comes from the vanity of wizards.

https://www.youtube.com/watch?v=0_06EJIO4FU
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>>52530165
>>52530187
Step aside kids, best fantasy boss theme incomming
https://www.youtube.com/watch?v=fEFAMMq5S0k&t=326s
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>>52530396
this was more a thread about city design but sure can agree that The Witcher 3 OST is gold.

https://www.youtube.com/watch?v=BKWtwJ38EjE
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>>52530533
Well not a city, but location ambient:
https://www.youtube.com/watch?v=TJuPBBw-l-M
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>>52530165
HoMM 5 is criminally underrated because it is hard to not compare to perfection that was HoMM3 which five clearly tried to be.
Especially the expansion that added secondary upgrade to all units makes game really good (tho few of them are strictly better in 9/10 situations which is a shame)
>>
HoMM 5 was pretty good in terms of mechanics, but I had two main issues with it:
First of all, the graphics always bothered me. Literally the worst HoMM game in that matter., it looks too cartoonish, with too big colour contrast and bad unit models. Both the earlier, as well as the later games looked way better.
The second problem I always had with it was the AI. For some reason the AI took way too long to finish their turn, especially in late game and on big maps, it got to a point when you literally had to wait up to a minute for a couple AI to finish their turns.

HoMM 4 is the most underrated HoMM game of all time though. It had some problems, but I just loved the hero units in battle. The music was one of the best as well.
https://www.youtube.com/watch?v=bLU4IPX82Os
>>
>>52530165
HoMM 5 has less to do with HoMM than with Warhammer. I wouldn't be surprised if they wanted to make a Warhammer game, were told to fuck off by Crazy Kirby, and made a HoMM game with the same assets anyway. I mean, just look at their fucking Dungeon.

>>52530844
I don't think it's underrated. People usually rank it on par or slightly below HoMM 3.
>>
>>52532000
>it looks too cartoonish, with too big colour contrast
So, exactly like HoMM 1 and 2?
>>
>>52532045
Even HoMM 1 and 2 didn't have such awkward models, and the contrast was a given with such simple graphics. HoMM 5 has literally no excuse.
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>>52532089
>Even HoMM 1 and 2 didn't have such awkward models
HoMM 1 and 2 didn't have models. And if you don't think the animation was awkward, well, did you play with your eyes closed?
>the contrast was a given with such simple graphics
This makes no sense; and the graphics weren't simple for their time.
>HoMM 5 has literally no excuse
And neither does it need an excuse for something that's good and faithful to the series.
>>
>>52532026
>HoMM 5 has less to do with HoMM than with Warhammer.
>LeDroit
>Warhammer
kys brit
>>
>>52530165
Disciple II > HoMM 3
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>>52532122
Imo 2d animation in the late 90's looked less awkward than this, yeah.

Simpler graphics require more contrast, yes. Pretty much all the older games have lively colours, because it makes it easier to actually tell what's going on when actual graphics aren't enough. HoMM 3 and 4 had way more more "toned" colours than 5, and looked way better.

>And neither does it need an excuse for something that's good and faithful to the series
I said it's good mechanically. I still think that it is a good game, graphics aren't everything, I just mentioned that it was something that always bothered me from day 1.

>>52532164
Both are great. I wish Disciples 3 wasn't so bad, I loved the concept of this series.
>>
>>52532192
I thought 4 looked terrible, and animated even worse.

5 was miles ahead in contrast, even if the unit designs really were a bit too Warhammer-ish.
>>
>>52532260
I felt like in HoMM 5 the movements and models were exaggerated, as I said, kind of cartoonish. Like that crusader in pic above, clunky proportions, hunched, sword and shield far away for the body, it looks ridiculous to me. Of course it may be a good thing to someone else, it just bothered me.
As for 4, I actually liked how it looked, it was a more realistic approach. It had some cool ideas for the gameplay too, but needed some balancing imo.
>>
>>52532192
>Imo 2d animation in the late 90's looked less awkward than this, yeah.
We will have to agree to disagree. It was really wooden and primitive. I don't mind though, it's harder by an order of magnitude to animate 2D sprites.
> it makes it easier to actually tell what's going on when actual graphics aren't enough.
That's not the issue. Really old games had a very limited colour palette due to hardware limitations. None of these limitations existed when HoMM came out. It was so cartoonish because the artists wanted it that way.
>HoMM 3 and 4 had way more more "toned" colours than 5, and looked way better.
I don't mind the comparatively washed out look of HoMM 3, though it was a step in the wrong direction and made the game more generic. However, it's generally accepted that HoMM 4's ugliness was one of the primary reasons why it didn't sell.
>>
>>52532000
I loved the cartoon graphics in HoMM 2. In terms of look and feel I liked it better than the admittedly mechanically superior HoMM 3. My biggest issue with HoMM V graphics was that it was hard to see passability on the world map. Mechanics-wise I found the square combat grid lame.

Agree on HoMM IV, the soundtrack was especially great.
https://www.youtube.com/watch?v=hkDXNSWJLuo
https://www.youtube.com/watch?v=lrLCLfoxKb4
https://www.youtube.com/watch?v=I-gnjMemqdE
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>>52532321
HoMM4 was really ugly as shit dude. I mean, I know, beauty in the eye of the beholder and all, but the models were low poly, and what's worse, the textures were very bland, lacking a lot of detail.

I also liked a lot of changes to the gameplay though. I have a friend who still says 4 is the best because of the more granular grid (I think it's retarded "complexity for complexity's sake" but w/e).
>>
>>52532354
>My biggest issue with HoMM V graphics was that it was hard to see passability on the world map. Mechanics-wise I found the square combat grid lame.

These are my complaints for HoMMV as well. It otherwise had pretty good things going for it.
>>
>>52532162
Let's look at the Dungeon units:

>Dark Elf Assassins
Warhammer
>Dark Elf Wyches
Warhammer
>Minotaurs
HoMM
>Cold One Knights
Warhammer
>Dark Elf Hydra
Warhammer
>Dark Elf Sorceress
Warhammer
>Black Dragon
Warhammer/HoMM

So we have the grand total of ONE legacy unit that came from the previous incarnations of Dungeon. The rest are taken straight from Warhammer.

I like Olivier Ledroit as much as the next guy, but he just drew a couple of promotional arts for HoMM V. Everything actually in the game was designed by Russian concept artists.
>>
>>52532378
>So we have the grand total of ONE legacy unit that came from the previous incarnations of Dungeon.

Hydra was actually a Dungeon unit in 2 you fucking hipster.

Derisions aside, in HoMMV they shifted from "what thematic are we going from towns" to "What sort of things would actually be living in the same town". There was really no reason for medusas, minotaurs and hydras living in the same town aside from "Myths!".
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>>52532378
Oh poor baby remind since when elves in your warhammerthrash weared more than generic latex or generic edgelords black plates?
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>>52532409
Since forever? it's pretty clear you don't know much or anything about Warhammer. Besides, there's no hero in the game that looks like your art (I can only assume that it's supposed to be Raelag)
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>>52532392
HoMM II hydra was a multiheaded snake.
HoMM V hydra was a copy of the Warhammer design, a multiheaded diplodocus with bone plates on its head.
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>>52532452
>Since forever?
And nothing close except black-purple colours
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>>52532493
So, exactly like HoMM V?
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>>52532523
>It's the same because of same colours
typical warhammerpleb
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>>52532624
No, it's pretty much the same design barring the different artstyles.
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>>52532893
>No, it's pretty much the same design
Then where exactly renaissance suff here >>52532452
>>
>>52532000
>worst homm

holy shit fuck yourself, ledroits artstyle was the best in the series, it was simply different but it was also unique.

Look at the garbage speedart that came after it.
Just because you liked 3 better doesnt mean that the next two games werent complete garbage compared to 5s aesthetic.
>>
>>52532378

Holy shit you're a mongoloid. Kill yourself with your shit-tier knowledge of anything.

Also, here's the best music from any HoMM game ever:
https://www.youtube.com/watch?v=7jSCbUKBqsI
>>
HoMM 3 >>>>>>>>>>>>>>>>>>>>>>>>>> HoMM 5 > HoMM 6 > HoMM 2 > HoMM 1 > HoMM 4 > HoMM 7

Prove me wrong
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>>52533240
Where's 4?
>>
>>52533240

So I'm actually at the point where I no longer like 3. After playing endless hours of multiplayer, beating every campaign at least like 5 times, all the Chronicles and with WoD - I'm essentially burned out on 3. They can't offer anything more to me. I have it installed and can replay it periodically, sure, but at this point it's just nostalgia rather than true enjoyment.
>>
>>52533246
>Holy shit you're a mongoloid. Kill yourself with your shit-tier knowledge of anything.
What a great argument
>>
>>52533250
Forgot 4. Updated list at >>52533249
>>
Heroes III > Heroes V > Heroes II > Heroes IV > Heroes I > pile of dragon shit > nuHeroes
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>>52533260
3 is not an infinite game. It can get repetitive over some time. But for what it is, it's a great game.
>>
Also to come back to city design discussion
Ill say that indeed, heroes V cities were very nice looking, altough i do think that they did force circular theme too much in some instances.
Heroes IV cities were absoulte dogshit though. On the other hand, that game has probably the best adventure map of all parts.
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I might be an oldfag, but I personally prefer old HoMM's subdued WRPG style to new HoMM's rather generic WoW-esque style

I feel that WoW has permanently poisoned fantasy designs to a point where you have to more far away from traditional fantasy worlds to attempt to escape from unoriginality

P.S.: I obviously know that WH was first, but it was WoW that popularized that style for vidya
>>
>>52533397
I am abosultely in love of Sheltem & Corack - Era lore and a Forgefag, so yeah. I pretty much religiously hate anything that Ubisoft churned out, even if gameplay in HoMM V and DM was really solid.
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>>52532409

>hire Ledroit to do the concept art for the game
>don't actually incorporate that style into your games

I mean, I get it. If they did, it'd have been something like Disciples 3 in terms of visual style.

But I still love Ledroit.
>>
>>52533397
I kinda prefer the classic 80s vallejo fantasy feel HoMM3 had as well, yeah.
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>>52533422
That's IV.

In V heroes are back to the back lines.
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>>52533416

>RIP Forge

I am SO salty about that. I want to know who the autismos were that were against the Forge town? Like, it LITERALLY would've integrated seamlessly with the lore, and it would've been a nice contrast to the typical medieval fantasy stuff.

If Age of Wonders did it, why couldn't HoMM?
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Why did it fail so hard?
Disciples 1 and 2 had such an amazing atmosphere, shame we'll never get more.
>>
Although HOMM IV looks doofy as fuck, it has one huge advantage -- its the only one in which you can really just do a full adventurer party.

I wanted to make one where it scales up in difficulty level in a single map to a crazy degree, you start with a party of level 1 dudes and its you against a world full of insanely OP foes. Unfortunately its a crazy amount of work.
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>>52533445

...

I want to fuck Malassa.
>>
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>>52533451
-Very- vocal minority.
Like i don't blame people for not knowing about Might and Magic series, but that really sucks.
>>52533453
It was nothing like DI and DII. Speaking of which, i recently marathoned whole Disciples II with expansions. Shit was cash and the presentation is this game is top-notch.
>>
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Order ain't free. The web of Asha gotta be spun with the souls of the dead. Urgash aka the creator of demons is not my god. He is chaos incarnate and probably madness as well :DD. SKELETONS and vampires not imps and SUCCUBI ok .Asha uses all.
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Literally best dad.
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Has there even been a necromancer more stylish than Sandro?
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One thing that bothered me about HoMM V is the world map. It was their first time trying a 3D world map and it shows, it's very easy to miss things, the adventure objects don't stand out enough.

>>52533461
HOMM IV is objectively a bad game but I fucking love it. Making a kung fu lich that can summon 200 devils in one turn, shit like that. It also had amazing campaigns and music.
>>
>>52533511

Sandro, for me, is literally how a stereotypical BBEG necromancer works now.
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>>52532392
>Derisions aside, in HoMMV they shifted from "what thematic are we going from towns" to "What sort of things would actually be living in the same town"

That's kind of a problem in my opinion. Back in HoMM3, towns felt like epic congolmerations of different creatures, you got the feeling of a very vast and diverse world where creatures had to band together into alliances to withstand serious threats, a la Battle of Five Armies in Hobbit.

Since HoMM5, it shifted into a generic Warlordsesque (anyone remember Warlords?) race tribalism of "orc town" / "dark elf town" / "dwarf town" etc.
>>
>>52533532
It's not -bad-. Its just worse than III, V and arguably II by quite a margin. It had lots of problems with amount of content, shitton of weird design decisions, but is ultimately still a -good- game. A solid 7 or 8 for me.
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>>52533484
Got a Sword of the Dragonclaw with your name on it, fucker
>>
>>52533445
>>52533429
>>52532409

>>52533429
THIS.
I absolutely love Ledroit as an artist, too bad they went the Final Fantasy route and ditched the individual style of the concept art in favor of a more mainstream style of the actual models
>>
>>52533559
Yeah, I guess I shouldn't say bad, just bad compared to most other games in the series.

The combat graphics look terrible, the lack of unit upgrades and small amount of units per town are restricting and it's amazingly horrendously imbalanced, even compared to other Heroes games.

But it's probably the Heroes game I put the most time into, because it's just so much fun to break. Also, the campaigns.
>>
>>52533560
post leanna
>>
/tg/ - Retro Games
>>
>>52533249
six this high? I thought it was just a watered down of 5 while tossing much of the complexits aside thanks to Erwin le Breton's faggotry
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>>52533588

If you insist.
>>
>>52533520
What was Phenrig's deal anyway? Does he get addressed in any of the endings?
>>
>>52533606
Pretty much it, and also it pretty much shipped as an incomplete game.
>>
>>52533613
>not even the lich
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>>52533620

Nope.

Probably just one of the many wizards turned infernalists.
>>
>>52533639
Couldn't resist the succubus booty I guess
>>
>>52533532
Yeah exactly. I want to see a map that lets you play your characters the fullest, no level caps, arrows blotting out the sun, and so forth, for I, my wife, and my best friend to play together over the course of a month or so. Might start again after this.
>>
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>>52533648

Who in their right mind could?
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How well would Might & Magic work as a /tg/ campaign setting?
>>
>>52533667
Better not show that to Anita, she might get a heart attack
>>
>>52533680
depends? Enroth or Ashan?
>>
>>52533246
https://www.youtube.com/watch?v=4VZC6Bogos4

This has more feels to it
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>>52533680
It might work
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>>52533697

Who?
>>
>>52533680
Well they're fairly normal fantasy RPG settings, so I assume pretty well.
>>
>>52533680
Well, Heroes IV had excellent campaigns that focused on single characters (Gauldoth for the win), but they still were commanders of armies. Or you could just look at M&M games. In general, I think it would work the best following the formula of the latter - your heroes are important, but not THE most important for the story.
>>
>>52533701
I'm mostly just wondering about how well some traits like the factions/towns and magic schools would translate.
>>
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>>52533717
Sandro is cool and all but I love Gauldoth.
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>>52533544
>>52533560
>no nipples
Why does she even cover the boobs with her hair then?
>>
>>52533741
Sandro works well as a villian. Gauldoth is a comelling anti-hero.
>>
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>>52533718

Good enough? I mean you've got the "races" you've got the towns which are like cultures that also provide bonuses, and then you've got all the monsters and whatever as the enemies.

Or you can try to find a system or make your own that does city management into an RPG and you can play that.
>>
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>>52533764
Which I thought was refreshing for an undead campaign.

Shit, now I gotta reinstall.
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>>52533782
Two can play this game
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>>52533718
Sorry to nitpick, but imo that's less a setting thing and more of a mechanical thing.

That being said, it could be very cool to see a Birthright adaptation for the style of HOMM games. It already had a concept of requiring various levels of Law holdings for different units, and you needed (iirc) a Province of that level first.

Didn't like the combat system so I just use Battlesystem.
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>>52533741
>>52533511
I know he was OP, but Gelu was my fav hero, for some reason

I'm not gay I swear
>>
>>52533794
What is this, a scrapped concept for ants?
>>
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>>52533794

No ants allowed.
>>
>>52533246
Is this how you always react to being TOLD?
>>
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>>52533814
>>52533816
Fuck me
>>
>>
>>52533218
>ledroits artstyle was the best in the series
Yeah, Ledroit drew a couple of arts related to the game and that was the full extent of his involvement. The game didn't have Ledroit's artstyle. He simply helped market it.
>>
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>suddenly this is the new succubus
>>
Ledroit makes me lose hope as a drawfag ;_;
>>
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>>52533823
And this one is deliberately for ants
>>
>>52533852

It's fucking insane how much detail he puts down in his stuff.
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>>52533846
To be fair, CoH was targeted at a younger audience. They just ditched the regular HoMM style for a "cute animesque" aesthetic with all characters looking like teenagers
>>
>>52533918
>>52533846
Also, regular Succubi were still pretty lewd in CoH
>>
>>52533976
I never liked the upside down wings that many demons had in V. I get that it's symbolic but it looks dumb
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>>52533976

>tfw no one will ever cosplay Xana
>>
>>52533976
>burning bush

Sad that we'll never see such lewdness again
>>
I feel that HoMM7 tried to recreate that old HoMM3 aesthetic, but kinda stopped halfway which resulted in rather bland designs
>>
>>52534000
#freethebush
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>>52534020

The problem with 7, from what I understand, is that they didn't have a big budget. In order to avoid Ubisoft meddling in the game's development, they had to take far less money than 6 or 5 did.

And IIRC, the devs for 5 nearly went into bankruptcy, saved only by some shady loans in Russian, rumored to have been from their organized criminal organizations, which they are now repaying by endlessly making tablet/mobile games.

Oh and devs of 6 did go into bankruptcy, courtesy of Ubisoft who kept fucking with their milestones and such. Read more about that here:

http://heroescommunity.com/viewthread.php3?TID=37279&PID=1058990#focus
>>
>>52533976
What the hell happened in 2009?
>>
>>52534066
Clash of Heroes is a puzzle spin-off that was released on DS and targeting a much younger audience
>>
>>52533249
I can only say the ones I have played but for me it goes like: HoMM 4 >> HoMM 3 >>>>>>>>>>> HoMM 6 >>> HoMM 7
>>
>>52533829
H6 designs are so over the top they look ridiculous
>>
>>52534072
It's also fucking excellent, for a weird puzzle spinoff.

I'd definitely make a full blown HoMM title using its node-based map design and cutesy graphics style if I had the rights.
>>
>>52534066
see >>52533918 >>52533976
>>
>>52534089
Huh, I always dismissed it as a quick cashgrab. Might look into it.
>>
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>>52534089

Yeah, good luck with that.

Ubisoft has buried the IP, as they've been trying to avoid a buyout by Vivendi, and thus they're sinking everything that's not bringing tons of cash, like AC franchise might.
>>
>>52534077
>HoMM 4 >> HoMM 3
HERESY
>>
>>52534110
I RECOGNIZE THOSE ARTIFACTS
>>
>>52533976
2006 best succubi, amrite?
>>
>>52534110
I may just do it anyway.

Could make it browser-based even. I know spriterips exist, I have one saved somewhere on my HDD.

Fuck, I'd legit want to see Ubi try and hit me with a C&D.

>>52534122
And that hero, that's Vidomina, right?
>>
>>52534146
Why not just use the system but not the IP?
>>
>>52534146
She is similiar enough.
>>
>>52534122
MY FIRST THOUGHT EXACTLY
>>
>>52534158
I guess.

Mostly cause I can't sprite for shit.
>>
>>52533397
Man, that Heroes V orc is shamelessly WoW.
>>
>>52534146
Just do a Stardew Valley and make it a "spiritual successor". Not to HoMM itself (that might still get them on your ass), but to CoH specifically (doubt they care about it much). The recent Advance Wars clone on Switch shows that it can be a successful tactic
>>
>>52533870
For once, a medieval city that actually looks medieval as opposed to neogothic Victorian wankery. The guy really did his homework.
>>
>>52534158
>>52534190
I mean isnt there a tower defence that uses H III models somewhere out there?
I think there is.
>>
>>52534118
I just love being able to use your hero for stuff, maybe that's why. Also if you ever watch competitive homm 3 it gets very dull to me with the way you can just move armies without movement loss, something they fixed in homm 4.

With that said though I've played all campaigns in both games and think they're excellent for single players. :)
>>
>>52534169
>>52534146

Yes, it's Vidomina.

http://aloira.deviantart.com/art/Vidomina-The-Heroes-of-Might-and-Magic-366037085
>>
>>52534143
>not preferring HoMM 1 NES
>>
>>52534221
>Not King's Bounty
ISHYGDDT
>>
>>52534202
Ankh-Morpork might have a word with you
>>
>>52534205
Expanding on my thoughts a bit, while it felt like HoMM 3 had the right amount of factions and lore it lacked in game mechanics that could be abused.

HoMM 4 fixed these game mechanics but because of limited budget and time constraints they had to merge factions so we lose out there on the diversity that we had in HoMM 3. I think the Death faction the most obvious one with Undead going along with Demons doesn't fit at all thematically.
>>
>>52534232
Some of my fondest memories with my father is playing King's Bounty.

We'd buy 6 packs of pirated large floppy discs for the c64 to play on, because the game tended to freeze in certain situations, and if you saved before that, there was no way to recover so we'd just throw the old one out.

He got so mad at that, hah.
>>
>>52534258
The fact that "Undead and Demons" in story mode actually managed to be a neutral faction instead of some sort of double death-death evil-evil amuses me.
>>
https://www.youtube.com/watch?v=n5ATfMxkD4Q

They're all pretty sweet, although I remember them being a thousand times more majestic when I first played it.
>>
>>52534258
They had very few units per town too.
>>
>>52534295
Yeah. Also skills system was ultimately really boring - and unbalanced - and spell system was far from perfect in much more ways than one.
>>
>>52534295
They had 8 units per town, it's just that the upgrade paths were exclusory.

>>52534317
The skill system was the best part imo. At least the class changes with its passive benefits. Admittedly imbalanced though, and not having hero bonuses removed a lot of the character from the heroes.
>>
>>52533451
You can't replace alien gipsie scum with not!hell and expect ancient cyborgs to fit in no mater how true to lore it may be.
>>
>>52534295
>>52534317
>>52534346
At least it had one of the best music pieces:
https://www.youtube.com/watch?v=hkDXNSWJLuo
>>
>>52534346
Nah, skill system was not good. The idea of subclasses - okay. But for example, magic schools - they were carbon copies of each other except for the third skill. Secondly, after you pick your primary skills you are really limited in what you want to do, besides of course picking the order, but (in theory) heroes really do become similiar at the end of the day. Also, balance - Tactics in the same tier as scouting? Fucking -logistics- as a secondary skill?
>>52534385
Not arguing with that.
>>
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>>52534232
The new KB series had some ultra trashy designs... which were sort of amusing in their trashiness though.
Too bad in this day and age of nofunallowed we might never get anything on that level ever again
>>
>>52534346
There were no upgrade paths. You mean there were 4 unit tiers, and you could only pick one for tier 2, 3 and 4. This means that you had 5 units per town building. In Heroes 3 you had 7 per town building and they all had upgrades. It felt a lot more restricted.

I agree with you on the skills though, they were fun as hell, albeit broken.
>>
>>52534390
Also to add to that - Heroes V skill wheel is what I consider good. Not ideal mind you, but better in my mind than what either III or especially IV had to offer.
>>
What would be your ideal faction lineup for a new game?

>tfw VII shit the bed so hard it's unlikely the franchise will be picked up again

>>52534385
It loses point for not being original (https://www.youtube.com/watch?v=ojR8vfEYLJE) for me (though probably none of them are). I prefer the Academy town theme:
https://www.youtube.com/watch?v=3k9fPBM-rPo
Or the Dirt theme:
https://www.youtube.com/watch?v=KByla_uGhro
>>
>>52534054
>And IIRC, the devs for 5 nearly went into bankruptcy, saved only by some shady loans in Russian, rumored to have been from their organized criminal organizations, which they are now repaying by endlessly making tablet/mobile games.
That's bullshit. What drove them to bankruptcy was Allods Online. The publisher stomped their company and turned their game into a pay to win scam.
>>
>>52534434
>Dirt Theme
That's the least impressive name I've ever heard.

Great tune though.
>>
>>52534459
https://www.youtube.com/watch?v=WVV-md-cq-o
>>52534434
I think heroes III lineup is pretty solid. Maybe a dedicated aquatic-themed city could be added (but not Cove please). I also think some snow-themed one could be nice - Tower is really more of a desert-themed city covered in snow (makes sense since Bracada is mainly actual desert)
>>
>>52534497
And by desert-themed I mostly mean arabic-themed for the most part.
>>
>>52534434
>What would be your ideal faction lineup for a new game?
I always have a hard time picking a faction, but would probably be closest somewhat to Tower/Order. I just love having golems, titans, gargoyles etc. I'm not a fan of wizards or magical creatures like genies though. More inanimate creatures.
>>
>>52534394
Was that shit actually in the game, though?
>>
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>>52534434

>What would be your ideal faction lineup for a new game?

Inferno all day, erry day.
>>
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>>52534603
Not sure about that one, but iirc this was
>>
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>>52534497
>>52534509
There's a mod in development for the third game (HoMM 3: The Succession Wars) that converts the graphic to something out of the second game.

Here's the faction lineup, with the Witch and Dervish factions on the bottom.
>>
I've never played any of these games, please redpill me and let me know what I'm missing out on.
>>
>>52534638
I have to say they did nail the artstyle.
>>52534654
A fantasy-scifi team-based RPG series that spawned what is probably the most recognized and best series of fantasy turn-based startegy games. Incredibly popular in slav countries.
>>
>>52534665
It (used to be) very popular in the UK, what could it mean?
>>
>>52534665
>I have to say they did nail the artstyle.
Fun fact: the giant toad is actually an official Tracy Iwata concept art, before the Homm II devs decided to go with the boar for the Wizard faction.
>>
>>52534696
Brits are secretly slavs
>>
>>52534698
>Tracy Iwata
Well you learn something new every day
>>
>>52534638
That doesn't look like it's just a graphics overhaul. I don't recognize a lot of these units from 2 or 3.
>>
>>52534743
It's intended to be a sort of "expansion" for HoMM II, but built on the engine for III.
>>
>>52534434
>>52534497
>>52534509
That reminds me how I used to fantasize about an ideal layout for an ideal HoMM3 successor (back before HoMM5, I hated HoMM4). I remember I got quite far with the lineups of different factions, but I've forgot quite a bit already.

Some tidbits I remember:
>Water town with fishes, mermaids and shit
>Desert town with an Egyptian/Arabic theme
>A distinct human knight town and a distinct human religious Vatican-like town with inqusitors etc
>Frost town, with vikings and ice elfs riding on reindeer and polar bears
>Insectoid town
>Asian mythology themed town

Yeah...
>>
>>52534820
Well, HotA exists and VCMI already allows for that. If memory serves right, egyptian themed city is already implemented. Bastion, was it?
>>
>>52534820
>A distinct human knight town and a distinct human religious Vatican-like town with inqusitors etc
Splitting the Knight/Haven faction in two? It's really the one that has changed the least, I'm not sure what creatures you'd use to fill two factions.
>>
>>52534842
Yeah I know now, but that was back then. I think there are both an Egyptian town and a Water town implemented

>>52534887
Well iirc the Knight town was mostly similar, and the Religious town had all sorts of inquisitors, monks, battle nuns, zealots, paladins, and several types of angelic beings
>>
>>52533429
HoMM V had a very fucked up design schedule. Ubisoft had a team separate from Nival to write up the setting and story and stuff had to be re-recorded, re-scripted, re-designed or re-modeled even at late stages of the game. I think this vampire was a later addition and didn't make it into the game because it was late already
>>
>>52535057
To be fair, it did always bother me that all their units are humans and then the final ones are just archangels. I didn't even mind the gryphons as they were basically warbeasts and also the symbol of the kingdom, but the angels always seemed unfitting.
>>
>>52535122
Well, I guess it fits since angels were most likely guardian robots of the Ancients that joined forces with Erathia to fight of Kreegans
>>
>>52535122
I think they make sense. Knight/Castle/Haven is the honorable Lawful Good faction, they need a strong unit for the upper tier, and otherwise they stick out as a much more mundane faction than the rest.
>>
>>52535157
Might & Magic lore is fucking wild, man.
>>
>>52535176
Heroes 2 has a paladin as the ultimate Knight unit. I wouldn't even mind if it was some kind of ascended Paladin that had wings of light and could shoot holy beams from his sword, but it just being a mythical creature like an angel feels out of place to me.
>>
>>52533451
AoW is much more obscure compared to HoMM

Also AoW 1 is still the best one
>>
>>52535179
There's a good summary here:
http://heroescommunity.com/viewthread.php3?TID=25737

And more infos here:
http://heroescommunity.com/viewthread.php3?TID=41078
>>
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You're in the tavern and this fellow slaps your party with its atomizing breath. What do you do?
>>
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>>52535157
>Devils and Pit Fiends are actually aliens
>Angels are ancient robots
The first time someone told me this I thought they were fucking with me. Seems like the sci-fi elements are VERY subdued in Heroes.
>>
>>52535325
Well to be honest, they were as well in M&M until you got very late into the games.
>>
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>>52535336
Yeah, so I heard. Although unless I missed something, I don't think it's brought up at all in the Heroes series.
>>
>>52535325
They're a lot more explicit in the Might and Magic RPG series itself. You usually can pick up rayguns in the late stage of the games.

HoMM I to IV explicitly takes place on the same planet as M&M VI to IX, but the "generic fantasy world" vibe is never questioned. Though Morglin Ironfist does come from another world through a portal if you read the HoMM I manual.
>>
>>52534448
Funnily enough, it's the second time these guys managed to lose Allods IP
>>
>>52534734
Chavs are a dead giveaway
>>
>>52534258
>>52534282

Personally I found the dual-purpose towns to be fascinating and how they're so open to customization.

>>52534317
>>52534390
There's a fair bit of interesting stuff regarding making heroes and how many you want in a party. Heroes are "just" an alternative to a troop slot.
>>
>>52535399
HoMM4 doesn't take place in the same world as 1-3. That albino elf shit and barbarian armageddoned the world to ruin.
>>
>>52535279
Atomize, duh
>>
>>52535336
Destroyer was a pretty obvious robot, wasn't he?
>>
>>52535609
Yeah, my bad.
>>
>>52535609
Well, it's the same universe, at least.
>>
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>>52535609
Never thought I'd actually have a chance to use this
>>
>>52534630
dungeon>your shitty imp manlet faction
>>
TOTE or vanilla HoMM5?
>>
Necropolis>all.
>>
>>52535921
TotE manages to make V a good game, it's a solid extension.
>>
>>52532026
Nival, the studio asked by ubishit to make hommV, are huge fans of m&m and mtg among other things (see Etherlords, their previous amazing game which combines homm and mtg). They knew the best way was to make a somewhat rebooted version of III. They dont want to work with ubisoft anymore, like the makers of VI. Basicly blame ubisoft for the death of the series, theres more info in the web. Also give IV a chance, rpg styled campaigns are super fun, with decent stories, memorable characters and fresh mechanics.
t. devoted fan since HoMM I, playing them to this day
>>
>>52535970
What does TotE change that's so good?
>>
>>52536162
Mostly the balance. Be sure to use the latest patch.
>>
>>52536162
>>52536228
It adds the split unit upgrades, doesn't it? 10/10, would get expanded by again.
>>
>>52535970
>>52535921
>>52536162
>>52536228
>>52536258

I seem to recall there being a mod where the previous two campaigns are ported to Tribes of the East. But the name of it eludes me.
>>
>>52533680
IV can make a good setting focused on exploration, world is new with unknown ruins, new kingdoms are more points of light that established powers and players can shape the world how they like and create their own realms as most main characters did.


>>52535857
Fuck that elf
>>
>>52536140
Does Nival still exist though? I'm pretty sure the publisher of Allods Online financially destroyed them to get the ownership of the IP.
>>
>>52536657
http://en.nival.com/news/newsline
Yeap, Blitzkrieg 3 gonna be gud, hopefully
>>
>>52533764

Anti-hero? This dude didn't have shit. He just scratched himself up to a place where he could just stay, betrayals and whatnot aside. He didn't exactly terrorize anyone and was fairly moral about everyone not liking all the typical leaders of the dead who actively try to harvest everybody.
>>
>>52537186
I mean, he kiiiinda made pacts with devils, which, in the long run, may fuck everyone up. But yeah he was pretty chill, which is a great change of pace.
>>
>>52537186
He knowingly let that priestess friend of his accidentally kill herself to power some plot device in one of the scenarios.
>>
>>52537186
Well, he was pretty fine with killing off peasants etc. He wasn't a warmongering bloothirsty killer or a schemer that wants nothing but his own good, but he wasnt a knight in shining armour either.
>>
>>52537635
After he saves his master from "hell", he actually tells him something like "we have 2000 bodies in cold storage ready to be raised, and about 1000 peasants ready to be converted if need be*".

*numbers I don't remember.

He also torments the guard captain (I think) leading the witch hunt against him by making him into a ghost who is bound to servitude to him, which, while justified, is pretty vicious.

So yeah, he's pretty cold on occasion.
>>
>>52537635
Every single "Hero" character in the HoMM series is responsible for the death of thousands of people.
>>
>>52534803

What are you playing at? It's just a mod at that point.
>>
>>52533561
>purging best waifu and going with the shitty witch
>all so you can have an easier level
I know ghouls were annoying but that's no reason to be a bitch
>>
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>>52537635
>first mission of Heroes 5
>play as Isabel
>recruiting a militia
>a bunch of peasants refuse to stand with the king because they're scared
>Isabel sends out her armies and slaughters them
>>
>>52539369
Isabel was kind of a bitch even when she became traitorus genocidal maniac
>>
>>52539369
And that was just the beginning.
>>
>>52539394
>>52539401
I was just surprised, cause, yknow, that was the Lawful Good Paladin Guys campaign, yet you spend 2 missions murdering your own people because they don't wanna fight demons.
>>
>>52539394
*even before
>>
>>52539369

You don't think Kha-Beleth just happened to pick her by accident to be the mother of his child, the Dark Messiah that would open up the gates of Sheogh?
>>
>>52539439
Ashan is supposed to be a "shades of grey" grimderp world. The Haven faction is full of fanatical jerks.
>>
>>52539473
GRIFFIN ETERNAL
>>
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>>52538115
dude Leanna is cute as fuck.
Would merry and have consensual sex in the Missionary Position For The Sole Purpose of procreation.
>>
>>52539369
>>52539439
thatsthepoint.jpg
>>
>>52539533
*casts random spell*
>>
>>52539568
Maybe. The fact that it's never really made into a point makes me think it's just some video gamey "death is cheap" dissonance, but I suppose you could give the writers some credit and say it's foreshadowing.
>>
HoMM 3 definitely had a better style, especially Dungeon, which was more bronze age mythological beasts, whereas in 5 they changed it to DARK ELVES and the game's aesthetic in general was influenced by warcraft 3.

Still though, Heroes 5 is a great game and very overlooked. Lots of people seem to think nothing after Heroes 3 is worth playing. While I"d agree 3 is the best, 5 is VERY good. It fixes a ton of the huge problems with 3, especially by taking a ton of the skills which were never used cause you couldn't justify taking up an entire skill slot with them by converting them in to sub skills. Now the skills like navigation, pathfinding, scouting, and many more actually get used. Also Wisdom doesn't waste a slot on every hero's character sheet, because now level of spell knowledge is determine by magic school skill. Also in heroes 3 earth magic is godly and fire magic is shit, which 5 fixed.
>>
>>52539653
HoMM V has the best skill system, no doubt about that.

Its main flaw is that everything on the map is too fucking big, the scenarios feel like like corridors.
>>
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>>52539533

Griffin undying.
>>
>>52539653
Yeah, Heroes V had hands down the best skill system, not going to argue with that. Also the involvement of hero in battle was solved pretty nicely I'd say.
What really grinds my gears is that there is only a single type of hero for each city. Its HEROES of MIGHT -and- MAGIC. And i do know that it is not a staple of series (it was introduced as late as in HoMM III), but I do feel it really rounded up the faction nicely.
>>
>>52539712
I feel like a tree type like:

>Base Hero
>>Might Hero
>>Magic Hero

Would be a nice compromise. VI and VII went full retard with all the hero classes.
>>
>>52539824
Well something like that could also work, I dont fell it would be that -needed- though. What III or IV had was just good enough.
>>
>>52539712
Yeah, the fact that the ONLY viable way to play Dungeon in 5 is to do most of your damage by blasting the enemy with hero spells felt pretty strange to me. And you can tell they made the dungeon creatures kinda weak to compensate, so even if there were a Dungeon might hero it would be at a big disadvantage.

Also, as ridiculously game breaking as it could be at times, part of me enjoyed speed and initiative being the same thing pre-5. It was just hilarious what archangels or black dragons (or expert slow/haste) could do before the enemy even has a chance to react. Obviously for the best that it was done away with though.
>>
>>52539845
Dungeon has grown too bloated, IMO. It's supposed to be the high cost, high power faction, both with spells and with creatures. But since IV it's also been the "stealth" faction.
>>
>>52534434

Forge
>>
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>>52539918
Like this?
>>
>>52539653
>HoMM 3 definitely had a better style, especially Dungeon, which was more bronze age mythological beasts
THIS! Finally, someone else who thinks the same way.

I also liked Fortress, because I liked the concept of a swampy environment with various snakey/reptiley monsters inhabiting it. I enjoy non-stereotypical fantasy "nations" that aren't just human/elf/orc/dorf/drow/undead
>>
>>52535209

Is it though? I remember a lot of people creaming their pants when AoW 3 got released.
>>
>>52539690
>the scenarios feel like like corridors.
"Feel"?
>>
>>52539845
Yeah, the queue system was kind of weird and definetely not as intuitive as simple initiative. Although I did enjoy to some extent that movement speed and initiative was split in IV
>>52539885
Well, their identity was shifting very much. While usually they could be characterized as faction of weird, abomination-type monsters, Warlock castle from I-II had some differences compared to Dungeon from III, IVs Chaos was just a different beast altogether with seafaring theme, adopting swamp terrain along with hydras and getting rouges (Rouge Orcs, Efreets and FUCKING MINOTAURS, yeah!), with Vs Dungeon kind of coming back to III but with Vs ridiculous boner on single-race castles (although dung wasnt as bad as fucking 6 dwarves castle) and creepy shadow worshipers feel.
>>
>>52539941

Yes, but better!
>>
>>52539988
H1's split was very simple:
>Knight = Might Good
>Sorceress = Magic Good
>Barbarian = Might Evil
>Warlock = Magic Evil
Very simple. Classic Dungeon also had a a general Greek theme, but gradually became the "the evil faction that isn't undead or demons". I like the Chaos angle in IV, especially how it's a clusterfuck that contrasts the orderly Haven and that only recognizes power. But the stealth aspect didn't quite fit, I think. Dungeon isn't subtle, it's about a slow buildup leading to overwhelming power.

Ashan's Dungeon is just Dark Elves and more Dark Elves. Fucking boring. I feel like the stealth aspect would be better suited to a desert faction.
>>
>>52539946
>I enjoy non-stereotypical fantasy "nations" that aren't just human/elf/orc/dorf/drow/unde
Yes, I like that in heroes 3, the dwarves are included witht he other germanic mythological creatures, meaning elves, unicorns, centaurs, etc. They feel right at home there imo.

Also, the fact that the necropolis isn't just a human civilization except that they're undead. Having wights and vampires and skeletons and other undead creatures under the command of necromancers is way cooler.
>>
>>52540138
Well, it might be a bit of a stretch but I agree.
But I don't agree with this assesment:
>the evil faction that isn't undead or demons
For me its quite obvious that the theme they were going for in III is a combination of undead dwellers and creatures created by experiments of warlocks - as a contrast to Tower, which has constructs created by wizards and some desert natives. I really do enjoy those 2 quite a bit.
>>
>>52540138
I really liked how neatly all the Heroes IV factions except Might fit in a circle with two "allied" factions.

>Life-Nature-Chaos-Death-Order-Life

Inferno/Necropolis merge was still lame though
>>
>>52540216
H3's Dungeon is a literal D&D's dungeon as a faction, complete with beholders.
>>
>>52540281
Except no green skins.
>>
>>52540260
My main problem with it is that the Barbarian faction should be opposite to the Wizard one. They're antithesis and historical enemies.

I've been thinking of my ideal faction roster, something like this:
>Order/Life:
>>Might: Haven
>>Magic: Conflux
>Life/Nature:
>>Might: Sanctuary
>>Magic: Sylvan
>Nature/Chaos:
>>Might: Stronghold
>>Magic: lizard/dragon faction
>Chaos/Death:
>>Might: Inferno
>>Magic: Dungeon
>Death/Craft:
>>Might: stealth faction
>>Magic: Necropolis
>Craft/Order:
>>Might: dwarf/machines faction
>>Magic: Academy
>>
>>52540340
Troglodytes take their place, who are actually more classical than Orcs who really only got involved with the franchise because LotR was hip at the time.
>>
>>52540402
Plus orcs are Stronghold as fuck. IV was kind of weird to change that.
>>
>>52540474
IV's Might (Stronghold) was such a boring-ass faction
>>
>>52539561
Leanna has an irritating voice and an abrasive personality. She just bitches and whines at the player to get shit done, while the Succ actually makes it fun
>>
>>52540474
>>52540859
I've always hated Might/Stronghold/Barbarian/etc. growing up playing the HoMM games.
They always seemed like boring crap when the other factions were so much cooler.
Come on, Lizard Hell, Infinite Powerlich Hell, or Actual (space alien) Hell? Even Castle had more interesting things like the angels and monks.

I will concede that HoMM1's Barbarian town had the greatest music though
https://www.youtube.com/watch?v=1u9zVWnfOPo
>>
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>>52539703
That blog where someone recaps HoM&M5:s plot is literal gold
>>
If you're going to talk about design, HoMM 1 was the best, hands down, nothing else even comes close. It was light years better than King's Bounty '90, the shitty pathfinding was correctable with canny clicking, and the cardboard pop-up art only really interfered when going behind a castle. 2 increased the shitty pathfinding and confused the battle tile array, it was still playable but only for one playthru. 3 was everything you want in a sequel, and the sold adventures were addictive as fuck, but 1 was still crisper. Everything after 2 is fine for watching on Let's Play's, but I'll only ever play 1 again.
>>
>>52541518
I loved playing as Stronghold in HoMM3. It had a solid design, and easy to understand playstyle.

Then again, I also liked Inferno, Tower, Necropolis, Dungeon and Fortress. Castle was boring as fuck, and I never could get into Rampart.
>>
>>52540959
I kind of liked her voice but I can understand the "abrasive personality" when she acts worse then Sergeant Foley.
But you do have to hand it to her that she is a leader and she actually does things off screen (plot wise) to further your goals and help you out.
>>
>>52541968
That might be the most "what" post I've read in a while
>>
>>52542072
Probably just old.
>>
>>52540149
>germanic mythological creatures
>unicorns, centaurs, etc.
Nigger, are you serious?
>>
>>52534434
The developers ran a contest for the best new town when HoMM 5 was still in development. I sent four entries: greedy birdman merchants, Asian themed Conflux, Lovecraftian Old Ones and dwarves. I won nothing, but when the dwarven town did come out in one of the expansions, the unit lineup was almost the same as in the project I sent to them. Out of 7 units, I predicted four - Defenders, Bear Riders, Giants and Rune Priests. This can't be a coincidence, right? I still feel like they stole my ideas and gave me zero credit.
>>
>>52543420
Don't forget the Pegasi. Typical for Germanic mythology.
>>
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>>52541541

What blog? Link?
>>
>>52532122
>his makes no sense; and the graphics weren't simple for their time.

Heroes 2 came out in late 1996, it is far from cutting edge.

In any event, I don't think 2 looks overly cartoony, though 1 does. I think it probably looks the best in the series out of the ones I ever played. 3 looks too much like it was based on amateur poser art. it looks very unnatural and crude in a bad sort of late 90s cgi way.
>>
>>52532359
The soundtrack for homm4 was beautiful and to this day I play it.
>>
File: Brain HOMM.png (1MB, 857x1202px) Image search: [Google]
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>>
File: 1469679712592.gif (257KB, 309x395px) Image search: [Google]
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>>52548759
http://heroesinanutshell.blogspot.fi/
>>
Sheeit niggas I need to play it all all over again because of you.
>>
>>52549011

>Tieru: A demon messiah is coming. He will have his own game. It will be riddled with bugs. It will be panned by critics. There will be an annoying succubus named Xana. But no matter. We must prevent this from happening.

Blasphemy! Xana is anything but annoying. That's Leanna he's talking about.
>>
>>52543709
>I still feel like they stole my ideas and gave me zero credit.
Well, considering they stole half the designs from WoW/WH, it doesn't surprise me if they stole from regular fans as well.

That said, it sounds like they stole the most mundane idea out of 4. I would love to see a faction of greedy birdman merchants or an Asian themed Conflux, for example.
>>
>>52548882
>3 looks too much like it was based on amateur poser art. it looks very unnatural and crude in a bad sort of late 90s cgi way.
You shut your goddamn trap
>>
>>52533846
Reminder that she fucked every single demon in hell.
Wonder if she also fucked Agrael.
>>
>>52549934
Agrael/Raelag is the biggest virgin in Ashan.
>>
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>>52549934
>>52549938

Really wish we got a sequel to Dark Messiah, with the canon ending being Sareth sealing off Sheogh, but not purifying himself of Xana. Then in the sequel it's his own mother and her DElf lover, who killed her husband, that come after him. It'd be a neat game that would give me the excuse to kill Isabella.
>>
>>52548921
>playing fortress
>ever
It's like you never wanted to win a game ever.
>>
>>52543709
Then can I say "fuck you" for taking part in designing the blandest city in HoMM V?
>>
>>52550297
Still better than Inferno or Tower
>>
>>52550297
Their defense heroes are broken as shit.
>>
>>52550433
My project was more diverse than the Fortress which ended up in the game. Apart from the units I mentioned it also had cyclopses, kobolds and mechanical dragons. And it was a proper mountain keep rather than a retarded well in the ground. The rune magic system that I proposed was also different, it allowed to create custom new spells and abilities by combining runes.
>>
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>>52550716
>kobolds
Were they hamstermen?
>>
>>52550997
Strangely enough, they were actual mythological kobolds.
>>
>>52550997
They are so goofy and non-standard i actually dont mind them at all
>>
>>52550716
Hey, I liked the hole in the ground. Well, besides obvious "Lets make everything circular" shit
>>
>>52549801
Dude, look at the way pikemen walk. It was funny even back in the day
>>
>>52551882
It looked bad on the town screen. You could never look at the whole of your town at once. That's practically the most satisfying thing in the game. Were the designers on crack?

>>52552191
Don't even get me started on dragons
>>
>>52553136
The hydra waddle is adorable
>>
>>52552191
>>52553136
>>52553515
True, the animations might be a bit wonky but the art itself is just like it needs to be
>>
>>52556056
It's basically D&D: the strategy game
>>
>>52556079
yes, and?
>>
>>52556056
I think the art in base HoMM III is fine, if a little plastic-ey. But the SoD and AB units always seemed off to me.
>>
>>52556079
As opposed to HoMM 5, Warhammer: the strategy game
Thread posts: 296
Thread images: 59


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