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/awg/ Alternative Wargames General

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15mm a best edition

>What is /awg/?
A thread to talk about minis and games which fall between the cracks. /hwg/ doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, lets talk about fun wargames.

Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualify
https://en.wikipedia.org/wiki/List_of_miniature_wargames
Grimdark Future, Age of Fantasy, Mighty Armies, Dragon Rampant, Of Gods and Mortals, Frostgrave, Hordes of the Things, Songs of Blades and Heroes, Freebooter's Fate, Dark Age, LotR and anything that doesn't necessarily have a dedicated thread (gorkamundheim).

>Places to get minis
https://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edit?usp=sharing

>The Novice Trove
http://pastebin.com/viWJ1Yvk

Last Thread >>52405286
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>>52527260
Bump
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Give me your most interesting rule wise skrimish games.
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>>52528253
Honestly malifaux's core mechanics are amongst the most interesting to me. Action points and alternating activations, with card based resolutions and a solid scenario generator. Too bad their current aesthetics and individual unit designs aren't that great IMHO
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>>52528253
Any Two Hour Wargames' system lets you step into the shoes of a real combat commander, fighting to keep his troops under control, as well as taking out the enemy, and all using one basic stat & two simple mechanics.

It's pretty realistic & fast-playing, but that's it's weak point, too - not many people can stand seeing their troops running away or being incapable.

Otherwise, it's great for campaigns, since most of the games (as advertised) last less (sometimes a lot less) than Two Hours.
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Morning bump
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This definitely isn't /hwg/ territory given the designers say they want a "movie inspired" game and cite The Last Samurai as a key inspiration. So here's my thoughts on Warlord's Test of Honour:

1) Miniatures: They're the WGF Ashigaru/Samurai sprues reboxed with some metal heroes and conversion bits. The faces aren't "40s Superman comic Hirohito" but aren't the best I've seen across plastic ranges. The poses are highly variable and there's no real part numbering so out of box you might get some wonky looking dudes. BUT they're cheap. 35 guys for 32 bong pounds in the starter set cheap.

Don't think you can cheap out and buy elsewhere, the stat cards come in the box. This is a big stroke against.

2) The rules are very brief and absolutely need the FAQ to fix some dumb omissions. But they work fine as a quick skirmish game. It's your usual Warlord "rummage in your sack" activation mechanic, but with a twist. The tokens are either "activate hero", "activate grunt" or "nothing happens". When 3 "nothing happens" are drawn, turn over. I think Too Fat Lardies do something similar.

Combat is based on slinging proprietary dice and counting hits. 3 hits, you succeed. 5, you crit. More Xs than hits, you fucked up and fall over/misfire. Damage is 3+ hits to kill a man, 5 for a crit which lets you consolidate or swing again. I had a game where my guy got so many crits he blendered his way through a team of mooks, then critfailed against the enemy hero, fell over and got oneshot. It's a swingy system.

Hits that don't kill inflict Flesh Wounds. Each flesh wound increases the strength of subsequent attacks against the target. I like this.

That's pretty much it. There's morale, and an experience system, and a thing where you can be "dishonourable" to buff your hero but your men's morale drops because you're being a twat.

Overall: It's a light, fast game which I enjoy playing and can teach in very little time to non wargamers. It would be a good next step from Walking Dead.
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>>52530950
So let's say that I've been playing Ronin for a while and through some delusions of Kings of War I've amassed quite a few of those WGF ashigaru in both arquebus and bow variant.

How hard would it be for me to try out this game, given I've basically got enough figures to outfit a handful of players.
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>>52531182
You can get the core rules in PDF, but would be lacking the special dice and stat and ability cards you can only get in the boxed game. I can understand why this was the choice Warlord made (they wanted to sell a complete boxed game for new players rather than just a ruleset) but it is annoying. That said someone will doubtless scan the decks at some point (I don't own a scanner).
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I've posted in the PDF share thread but you guys will be able to help more I'm hoping.
Im looking for a copy of patrol Angis and call sign Taranis from the ion age.
https://theionage.com
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>>52531442
Thanks.
I'm not going to buy any of these sets. I'm really not impressed by the WGF Japanese stuff and I'm not a fan of special dice.
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>>52528901
I'd characterize malifaux's rules as "a lot of good ideas". There's a ton going on there that nobody else really does... but there's also a great deal of complexity that doesn't add depth (the original sin for wargames, as far as I'm concerned). As a for-instance, they got a little carried away with the upgrade thing - it can be tough to keep track of what upgrades are even available, and quite a few are non-decisions (either automatic or never taken).

The aesthetics are obviously down to individual taste. For every person I've met that hates it, I've met at least one other that thinks Cowboy Ninja Robot Horror is the best theme for a game they've ever heard of.
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>>52531787
>I'm not a fan of special dice.
I'm usually in this boat with "proprietary doodads" in general. I'll take it if they really bring something to the game you can't get any other way, but usually they're just gimmicks.
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>>52531787
To be honest if you're a seasoned wargamer it's not a great recommendation. I bought it because I know a lot of boardgamers who don't go in for wargames beyond stuff like Walking Dead, and it's a good next step from there as it has the same simplicity but teaches squad movement, multi-action units, list building and so on with a low buy-in cost and a pseudo/pop-historical theme that people like that isn't Nazis.

For what it is it and for its target audience is a good product - the rules are easy to explain and katanas and muh honour shit appeal to people who wouldn't want to play WW2, steampunk or fantasy. But it is still a lightweight boxed game that seasoned gamers will find unsatisfactory and offers little solid history for history buffs.

3*, but 4* if you can use it to get someone into wargaming.
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>>52528253
Pulp Alley. Works for a hell of a lot of settings, especially with the occasional supplement. Seen it used for fantasy, SF, and straight-up Rogue Trader-style 40K. Games tend to have multiple objectives other than just doing fights, with plot points on the table to interact with for clues, resources or macguffins, and so on. Also fun for bog standard men doing fights. Rules-wise, the scenarios are really where you're looking - they're not too specific, but the plot points being a major part of play and tying into the rules do make things great.

Rogue Planet. No measurement (except for one minor element), SF/fantasy leaning towards space fantasy with melee playing a major role, and the rules to pick someone asshole and throw them at someone else (or through a wall) are simple and elegant, like the rest of the rules. Things are basically line of sight for weapons, and movement is straight line - it works a lot better than it sounds in a quick description.

Two Hour Wargames for the campaigns and reactions. They also have a couple of comfy games, like that one where you can play a trapper in C18 canada, hunting and collecting furs for the season then travelling down-river to sell them at the trading post. After the Horsemen was also good for just general slice-of-life stuff, IIRC, and that's a sorely underserved niche in gaming.
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>>52528253
Aetherium (though it kind of straddles the line between mini and board games)

The base playing field is all hazardous and slow terrain. On top of this are tiles that are safe spaces and the contain objectives at the center. A big part of the game is manipulating these tiles, shifting and rotating them.
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>>52532459
>Pulp Alley
Not the guy that was asking for it, but I just saw that they have a solo version of the game too apparently.

Do you have any experience with that?

Your pitch got me curious any way.
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>>52533358
The game works great solo without that, and lots of people play it that way. I haven't tried the new official solo stuff.

I think there's a pirated PDF available, and there's definitely a quickstart, but I ended up buying the cards. Oh, right: it's card-driven. Dice for combat and so on, but you do use custom cards. That might be a deal-breaker for some people.
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Seems like Prodos is trying to unfuck themselves for this quarters delayed warzone releases. They've teased a new cartel strike fighter/fighter-bomber, a new dark legion vehicle kit and are set to make release announcements throughout this week. Who knows, maybe they'll engender some positivity among the fans and customers for once.
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>>52533358
>>52533376
There are also some excellent AARs over on LAF: http://www.lead-adventure.de/index.php?topic=98821.0 for example.

"League" is what the game calls a warband - there are four ranks of character, you have one level four leader, then ten points of lower level characters costing one point per level. One of the supplements adds gangs though, costing two points but having five models, for instance. There are also perks and stuff.

There are a bunch of optional rules in the supplements, but thankfully Pulp Leagues, the latest one, is basically a greatest hits supplement that adds all those character options into one book, along with rules for specific genres - adventure, fantasy, sf, war, western, horror, lost world & swashbuckling. If I was telling you what to buy, I'd say the core card deck, the core rulebook, and pulp leagues, in that order, unless you like PDFs and want to use homemade cards.
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>>52532109
Thats pretty much what I mean by not liking the individual unit designs. But damn do those core mechanics rock, shame the other side looks so shit.
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Does Kings of War work for smaller games?

I'm talking like 10 Goblin Archers, 20 Spearmen, maybe 10 Saurus and Fimir representing Orcs or something, and a few Reaper Bones monsters.
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>>52534152
Why not just play a skirmish gane?
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>>52537235

I do play Song of Blades and Heroes, I unfortunately played sci-fi instead of fantasy games as a youth so I don't have buckets of bits.

Just want to get a feel for the system.
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>>52537336

You could always use the miniatures you've got as icons and put them on larger movement bases to represent a big unit?
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How many factions do you think a fantasy or sci-fi wargame should have?

Runewars (pic related, not mine) has two factions at launch and two more basically announced (although with no specific products attached to them yet). Is that enough for a new game, or do you think there should be more?

Is there an upper limit above which additional factions just becomes clutter? Are there any games that suffer from this?
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>>52538226
The number is largely irrelevant, as long as what's there is interesting to look at and engaging to read about.
That being said, anything below 3 makes it probably quite hard to write about. Still, if I ever get around to doing my own game, I'd start with few factions and flesh those out properly to satisfy wargamer autism and move on once those starting two to four are built up in the lore.
Miniatures aren't an issue mostly, unless you have some super special snowflake factions that can't be played with other manufacturers.
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>>52538226
generally 4 minimum I think.That way you could conceivably play each other race in a 3 round event.
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>>52538513
I think 3 can turn out really good if they are actually unique factions that complement each other.
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>>52538280
>anything below 3 makes it probably quite hard to write about.

I'll put it out there that Heavy Gear tries to make two core factions interesting by making them both massive multinational empires owning half a planet each and with different regional militaries that do things their own way (and have Infinity sectorial-style rules, so a MILICIA army is different to a core Southern army).

Of course it also has various other factions but I feel that "weird brain in jar earth federation assholes" "space trucker french resistance" and "whatever the fuck utopia is" aren't as developed as the North and South.
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>>52534152
It absolutely will "work" at that scale of game, might not be super satisfying though. A skirmish system of some kind might work better for you though.
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>>52538226
The LOTR skirmish game worked wonderfully with just two major factions and a number of loose subfactions.

Two factions could work very well if the game lore supports it, and either way it's a good place to start before expanding. If you want to start with more factions, four is a nice starting point.
I've been writing (and scrapping) a lot of skirmish games and always ended up with 4-6 factions.
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>>52538226
None, 0 factions. No fluff also, 0 fluff.
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>>52528253
Deadzone, break away from the domination of D6s.

Solid system, alternating activations wiith short and long actions. Exploding 8s making any action potentially possible if increasingly unlikely. Nicely varied factions (still has some balance issues, though all factions are viable in 2nd edition unlike the 1st). Campaign rules are a bit Necromundery, with different exploration charts for different supplements. Most factions have varied hard plastic models with some unpleasant "restic" making up the specialist choices. Hard plastic terrain, the initial sprues that come with the base set are a little limited but there's plenty of expandability with more varied sprues for a reasonable price. Benefits from lots of terrain but quite playable with less. Fits in a 2 foot by 2 foot space.
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>>52541662
No rules either. Fuck that. We don't need rules. Concept? Pff, get lost.
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>>52541662
>>52541733
But I don't want to copy AOS
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>>52541733
Fluff does not equal concept, nor do factions equal rules. I don't own a single set of rules that have fluff in them, factions either (aside from the odd generic/guideline faction i.e Hivemind Aliens, Colonial Militia). I've had a great time so far. Expand your horizons Anon, no need to get so angry
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>>52541871
I was just continuing your train of thought, desu.
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>>52541886
You told me to get lost, senpai.
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>>52541715
Down with the D6. Embrace our new D12 masters.
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>>52541927
D8s in the case of Deadzone, you've probably never heard of them.
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>>52541927
Gates of Antares finds a middle ground with d10.
Oddly enough the unit sizes are multiples of though.
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>>52542122
>Oddly enough the unit sizes are multiples of though.
Three. Multiples of three I meant.
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>>52542098
I know, but the D12 is still superior.
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>>52542739
>>52542122
>>52542098
>>52541927

Break free from your dice shackles,
Brothers
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>>52543375
Those look awful. Even the previous version of the card was easier to read.
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Anyone know why Khurasian stopped production if his 15mm sci-fi Pelagic Dominate Man O' War vehicles?
They have been on my wishlist for a while and now they are listed as out of production.
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>>52543547
Agree, retro is my favorite. Looking forward for the iconic deck
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Earth Caste Dragyri incoming.
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>>52546527

Oh seriously? Saw the pic with no context and thought they were fire caste. Very cool. Curious what they'll look like.
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>>52546600
The left one is Earth. Not sure about the right, he's the Immortals 2016 winner.
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>>52541927
Hell yeah, love my D12!

>>52546527
Oh shit! I still love the Ice Caste designs the most, but that does look pretty mean.

Also fun questions for you guys. You can pick any game that qualifies for /awg/ and get every model available for two factions of your choice so you can demo the game to people. What game do you pick, and what factions?

For me I'm torn between Dark Age and getting Ice Caste and St. Issac stuff(as is the 2-player starter) and going with my oddball love that is World of Twilight and getting Knights of Orel vs. Delgon. I might lean more towards Twilight because fuck man I love that unique little game.
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>>52547935

Hmm either Dark age or Warzone Res honestly.

For Dark Age Kukulkani and air caste (Once the resculpts are done).

For Warzone Bauhaus and Cybertronic.
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>>52548011
Bauhaus for life. I keep debating grabbing some Cyberyronic, but it seems like there's no interest here.
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>>52548011
Cybertronic are pretty dope, the options in army building available to them is amazing, from standard OOC to the enhanced formations it all makes for interesting and effective armies. Once I finish off my Dark Legion and Brotherhood the Cybers will be next on my painting table.
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>>52542122
>Gates of Antares finds a middle ground with d10.
ree non-platonic solids get out
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>>52532491
I love the concept of this game, but just haven't gotten around to trying it
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>>52531469
I'm broke as tier unemployed and I'd rather not see a free pdf, I'm going to want to buy the triple set next month. I think that need the support!
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>>52548708
But what if I want to fuck my solids?
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>>52549885
I was intrigued by the mechanics but none of the factions drew me in. That is until these guys released at Adepticon.
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>>52538226
>How many factions do you think a fantasy or sci-fi wargame should have?
Depends on a lot of factors. Rules perspective - If factions are largely monolithic, anything more than 4 or 5 quickly becomes superfluous clutter. If there's a lot of ally rules, mercenaries, or dual faction models, you can get away with more (I'm a big fan of the "lots of mini-factions with allies as a default" style of design).

From a fluff perspective, anything more than 3 quickly becomes pretty ridiculous, since any tabletop setting basically requires that every faction is at war with every other faction, indefinitely. You can kiiiinda get away with it with something like Infinity, where it's really the intelligence apparatus of the various powers that are fighting. You can also take the 40K "infinite monkeys" approach - in a large enough universe, with large enough factions, everybody really IS fighting everybody else, somewhere.

>Are there any games that suffer from this?
Basically any mature, supported wargame suffers from this. Assuming a new game system survives its first couple years, manufacturers have a vested interest in continuing to release new models for it long past the point where the game itself actually needs more stuff. This is one of the main reason most popular rulesets get a "reboot" from time to time - they grow into sprawling, unmanageable messes almost organically (and usually at a rate proportional to their popularity).
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>>52539103
I mean, not actually a tabletop, but the ridiculously long-lived popularity of the original Starcraft (especially for its medium) is pretty strong evidence that 3 factions is the magic number.
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>>52543547
>>52543791
I'm actually a really big fan of the classic deck. Not everyone's cup of cards, though.
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>>52541927
>>52542098
>>52542122
Something me and my bro were implementing in our homebrew wargame was just using different dice sizes to represent the quality of attacks. There was no to-hit roll, just a flat "target number" representing defense values. Things that were especially stealthy or hard to target were covered with a special rule. This was for 10mm scale, so it was somewhat abstracted and probably wouldn't work that well for skirmish, but it's very fast to play - one roll, easy to do as a batch, and no math.

So for instance infantry armor might be anywhere from DF 2 for basic troops to DF 5 for power armor, with most anti-personnel weapons rolling lots of D4's or D6's. Other end of the spectrum, your super mecha might be DF 9 or 10, with anti-tank weapons being the only thing rolling D10's or D12's (and maybe the occasional "titan-killer" weapon busting out a D20).

It's not something I've seen in a lot of other wargames, although obviously the original idea of dice size = attack quality is ripped straight from the original D&D.
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>>52551762
This is sort what Force on Force does, but with one flat target number, a 4+.
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>>52538226
I think nor more than maybe 6 or 7. The key thing is making sure each faction feels unique while also being well rounded as to orevent the classic lazy game design of one line descriptions(i.e. "this is the all-rounder faction, this is the elite faction, here's the horde faction and over here we have the glass cannon faction!").

Too few and there's not enough variety in gaming, too many and it becomes neigh impossible to balance. Also with that 6 or 7 area people can easily collect two factions with differing feels and not say "well I have two armies, and so I own half the factions in the game."
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Anyone else interested in Black Scorpion's KS? Anyone pledged? It looks pretty polished

/projects/69613072/tombstone-old-west-tabletop-game-and-miniatures-in
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>>52556607

Black Scorpion makes nice models, but those prices with the current dollar sucks dick. Also fuck resin.
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>>52556607
I really like Black Scorpion's miniatures and I've been tempted to buy some pirates from them just to paint them.

But I already have so much stuff I haven't painted yet, I can't in good conscience commit to another project that will just sit on a shelf for the next few years.
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>>52556793
The dollar and pound are pretty close right now man. Nine pounds comes out to a little more than $11.
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>>52557778
I'm A FUCKING LEAF, so it's about 15 maple shekels.
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>>52556607
I like BS's models, but I'm not someone who does Kickstarter.

I'm also not terribly interested in whatever rules they're putting out, just the models.
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Hey, I don't mean to distract you all from your minis, but I come with a wargaming question.

I'm looking to revise and expand a worldbuilding game, Dawn of Worlds. It's a lovely game, but the army/conflict mechanics are total shit.

What are your favorite conflict resolution mechanics in wargames? What are the simplest you've ever seen?

I'm currently looking at Axis and Allies and Risk, but I want to see more rule sets.

Bonus points for simplicity with depth. I want a conflict between two forces to resolve in a single roll if possible, and not require turn taking or initiative systems. Preferably, the system would generic enough to apply to any type of military conflict or even ideological conflicts or social conflicts. Doesn't need to use dice, but should have some level of "indeterminacy" before the engagement begins.
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>>52560336
The simplest would probably be Diplomacy, where you win if you have more dudes and that's it.

As for favourite, Quartermaster General (at least the WWI variant I own) has some neat card-driven combat which involves a decent amount of forward planning and mindgaming your opponent.
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>>52560336
What you are asking is a really open question.
People could write whole essays about how to approach the stuff you mention in your post.

Anyway if you want a simple and generic system have a look at one page rules.
If you need inspiration for systems that utilize personal and political motivations have a look at Five Men in Normandy, which by the way is also a really good ruleset for skirmishes.

The simplest way to resolve anything is a single dice roll.
4+ on a d6 is the same as a coin toss.
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>>52560376
Cool, added these games to my list to check out

>>52560405
Yeah, its a very open question, I realize that. I want lots of answers.

What are "one page rules"? have any games that fit that description?

I will check out Five Men in Normandy
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>>52560504
>What are "one page rules"? have any games that fit that description?
https://onepagerules.com/
It's the pet project of an anon that tried to simplify and streamline 40k and WHFB and then it took on a life of it's own apparently.
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Can someone recommend me games with a big focus on individual characters, which have RPG-esque traits such as pic related? A good amount of character creation options would be a plus.
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>>52564948
How about the game that picture is from? It's Chevauchee, right?
You could always follow it back to FiveCore and it's variants.
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>>52556607
I'd be tempted as I loved most of mechanics from Cutlass(sans random run distances), but I'd have to buy enough to demo and I just can't toss $132 at a game right now with no promises of getting to play.

Such is the life of /awg/ I suppose.
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>>52565008
Do they all have stuff like motivations? I looked at Force on Force and it didn't' seem to be that way, but I will check them out then.
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>>52565197
In the campaign section, absolutely. I've only really sat down to read Five Men in Normandy, Five Parsecs From Home, No Hope In Sight, and Dungeon Scum.

All of those have motivations and backgrounds in their campaign set ups.
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>>52565917
Thanks for the advice. I am really digging the narrative aspect, so I will be playing more Fivecore for sure.
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>>52564948

Two Hours Wargames has a collection of RPG-esque games with Background Traits & Abilities:
Larger Than Life (Pulp heroes)
By Savvy & Steel (Three Musketeer swashbuckling)
And others (haven't checked them out yet)
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>>52566212
I will have to look at these, thanks anon!
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>>52530950
>I had a game where my guy got so many crits he blendered his way through a team of mooks, then critfailed against the enemy hero, fell over and got oneshot. It's a swingy system.
Seems pretty cinematic to me.
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>>52567717

>The hero battles his way through mooks only to die to a single blow from the villian.

That's kind of a shitty movie anon. Imagine if it had been, say, the Bride in Kill Bill - she fights all those Crazy 88's only to trip in front of O-Ren and die.
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>>52564948
F I V E C O R E
I
V
E
C
O
R
E
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>>52538226
I'd rather a new game focused on two interesting, well fleshed out factions than divide its attention over a bajillion small, boring ones.
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>>52543375
Pig disgusting
>>52543791
Less horrible
>>52551642
Much better!

>>52567767
Probably a better movie. Also, who says that you're the hero and not the villain who is murdering his way through Good And Noble ashigaru?
>>
>>52560336
You're better off with one of the "light" RPG systems for something like that, I think. FATE springs to mind - single roll resolution, with the option to add as many layers as you like.
>>
>>52557851
>I'm A FUCKING LEAF, so it's about 15 maple shekels.
Still better than it was, right? I feel like, a couple years ago when the pound was like 1.6 USD, you guys were sitting at like 1 pound = 1.8 CanuckBucks.
>>
>>52569467
>1GBP=370HUF

Well, I'll just go out and shoot myself.
>>
>>52569126
Heroes don't employ mooks.
>>
>>52567767
well it's an accurate depiction of pursuing Lu Bu

>>52567717
It turns out the intro rules neglect to mention heroes get.a save if they're going to die which lets them fight on but draw an injury effect card.

For what it's worth I wrote a longer review here:

https://ideaswithoutend.wordpress.com/2017/04/04/tabletop-game-review-test-of-honour/
>>
>>52569512
>Heroes don't employ mooks.
They were his FRIENDS! They were having a BIRTHDAY PARTY!!

You monster.
>>
>>52569504
* Strongly resists making bad pun about inflation and being Hungary *

* Fails miserably *
>>
>>52567767
Hey guys... I have an idea for a movie

>>52556607
Amusingly, looks like Tombstone is using a scaling dice mechanism like we were discussing above >>52551762
>>
p10 bump
>>
>>52573213
It's a shame these threads are so quiet, I've discovered all kinds of cool and interesting new miniature manufacturers and rulesets from here.

I guess most people just stick to their generals on here, easier to stay with what you know.
>>
>>52573588
If it comes to shitting on Spartan it's a lot quicker, don't worry.
>>
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Anybody want to talk about the LoTR game? What do people think of the new forge world stuff?
>>
>>52574075
Too fucking expensive for what it is.

LotR SBG and WotR is fine, they are the crowning achievements of Matt Ward's career.
>>
>>52574075
I don't think I can afford an opinion on FW stuff.
>>
>>52574160
New trolls aren't too bad price wise when you consider the size of them. And they are fuck huge.
>>
>>52574200
No-ohohohohoho. They are fucking expensive regardless of how big they are, and compared to what you can get from Masterbox for 10$.
>>
I see some interest in Chevauchee up thread, if I get a chance I'll run an AAR using the fantasy supplement.
>>
>>52574075
>Anybody want to talk about the LoTR game? What do people think of the new forge world stuff?

Its the Hobbit, so bleh.
>>
>>52574622
Rad - I've been enjoying the writeups in /hwg/ and considering grabbing the fantasy addon, but haven't really heard much about it.
>>
>>52574623
Actually it will turn to middle earth in the summer.
>>
>>52574731
Glad you enjoyed them! I certainly enjoyed writing it.

The fantasy stuff should be a nice change of pace.
>>
Anyone know of any scifi skirmish games that can be used with any models? I know of Five Parsecs From Home and Harder than Steel (? The new Ganesha thing). Anything else in that style?
>>
>>52574883
Rogue Stars
>>
>>52574075
I like the LotR models, bought a few for Frostgrave.
Just because I liked them.

Never played the game though. And yeah FW is too expensive.
>>
>>52574883
>Harder than Steel (? The new Ganesha thing)
>>52574936
>Rogue Stars
Since both were written by the same guy and he immediately announced the one for his own company after he finished the one for Osprey I can't help but think that Rogue Stars was a paycheck and Harder than Steel is gonna be the game he wanted to write while he was working on RS.
>>
>>52573588
It's got more to do with the lower number of people playing them. These threads are full of niche interest and regionally popular games, many of which are very good but haven't broken out of their niche threshold to major popularity.
>>
>>52530950
I'm just glad to see Warlord actually doing something with WGF Samurai. Isn't there another game with Samurai but also has fantasy element's?
>>
>>52576161
Osprey have Ronin, and there's also Kensei and Bushido (although I hear Bushido isn't great)
>>
So what's your favourite resolution mechanic in wargames, especially platoon sized ones?
>>
>>52543690
isn't it a simple one man activity? just ask him.
>>
>>52577334

Everytime two units come unto contact on the tabletop, the two players play roshambo to decide the outcome.

Player with initiative kicks first. Heavy units can be represented by safety boots.
>>
>>52575025
Don't be so cynical. Rogue Stars is for 4-6 figures a side, whereas Harder Than Steel is for more than that.

Now, if we want to talk about paychecks, it will be the Rogue Stars supplement that will apparently contain mostly the stuff the author has been posting on the facebook page.

>>52576161
>>52576477
Daisho
>>
>>52575025
Ganesha is also doing a space fighter game, Star Eagles, which is supposed to have a simple ship customisation system so you can make "your favourite ships from other systems."

I am tempted to buy the rules just to put my fucking mountain of Macross planes to use from the Kickstarter, alongside my X Wing and have fun seeing if Max Jenius could beat Luke Skywalker in a fight.

Apparently the ruleset covers X-Wing style very granular ace duels, a 4-12 model-a-side version with simplified damage and an "epic" 20-50 ship wing-based game where you move whole formations of fighters at once.

The problem is the models that come in the box look kind of bland compared to, say, Shattered Void or X Wing (pic related). But your mileage may vary.

https://www.kickstarter.com/projects/282429745/star-eagles/description

-

So this isn't just seemingly shilling for a kickstarter, I think I've finally got my Black Talon list finalised for Heavy Gear, if any of the tiny number of people here who care about the game are about have I got something playable here?

SK Team
Eagle, Precautions (19)
Eagle, Precautions (19)

FS Team
Interdiction Pack Raptor, Precautions (24)
Raptor, Precautions (24)

FS Team
Interdiction Pack Vulture (24)
Interdiction Pack Vulture (24)
Support: Suppression Pack Raven (16)
>>
>>52532459
Rogue Planet sounds cool, any links for it?
>>
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Hey guys, Halo Fleet Battles got support from SG this month, we got both the Autumn and the Carrack

http://shop.spartangames.co.uk/mobile/Product.aspx?ProductCode=HFUN12

and

http://shop.spartangames.co.uk/mobile/Product.aspx?ProductCode=HFCV12#PhotoSwipe1491521258834
>>
>>52582024

I was wondering when they'd get around to HFB again.
Did MS get on their case about releases or something?
>>
>>52582208
Probably MS got on their case hopefully they can keep up the support for both halo games going, Ground Command didn't have any releases last month ance nothing has gotten updated, but Derek did say that they are waiting for 343 to approve NOBLE Team and Fireteam Osiris.
>>
Anyone know if wreckage is any good? Hoping the vehicle combat thing they have for kickstarter is good.
>>
>>52531469
It's 23$ or 18£ for the pair of them, and you can see basically how the game plays from the free downloads they offer, that being the batrep and quick reference sheet.
Hell, if you live in a country with libraries, you can ILL ISBN 978-1-873997-25-3.
>>
>>52576477
Bushido is pretty solid. The table based resolution system isn't perfect, but the core rules are damn fine if you ask me.

>>52578055
That's a very small amount of models, but I'm not super familiar with Black Talons. Do they not have cheaper basic options?
>>
What are people's favourite platoon/company level morale rules?

Fleeing from a combat due to GW-style combat resolution is easy enough, but what about shooting-based panic? I'm looking for a system that might not just result in fighting to the last, and is doable on 1d10.
>>
>>52583588
>what about shooting-based panic?
How about panic-based shooting?

Srsly, if you haven't mentioned 1d10, I'd be recommending THWs right about now.
Actually, I'll recommend them anyway:

THW's Reaction system features one stat & three basic mechanics to rule them all:

Reputation (stat) (aka Rep) is a measure of how good your soldier is: from 2 (Civilian) to 6 (Navy SEAL).

At the start of each round, both sides roll 1d6 for Initiative: unlike any other game, however, here only those soldiers (and any subordinates within 4" of them) with Rep equal to or higher than the Initiative roll get to act first.
So, you might win the initiative, but not get to move with any troops, while your opponent gets to move second - but with all of his soldiers. Bear with me.

Next mechanic is the In Sight Test: most of the time, your enemy is not yet seen - you've got to spot him to do anything. In any case, once you spot him, you both roll against Rep to see who gets to fire first. Again, this is not the major part: Bear with me.

Part 2 incoming.
>>
>>52574075
I fucking miss the old game and the days when you could buy like 24 dudes for 20 bucks. They're damn fine models as well. I love the rules too. Coincidentially, I'm stripping my old miniatures these days to repaint them better.
>>
>>52583291
They get some cheap stuff borrowed from other factions with slightly better stats but you're still paying 14 points for a Cheetah or 15 for a Jaguar.

All their in-faction stuff is Airdrop, Stealth, Veteran and 2 Actions, mind.
>>
>>52583731

The third, and biggest part of the system is the Reaction test itself:

roll two d6 (count 'em separately) against your Rep (roll equal to or lower than to score):

If you scored on both of them, your soldier succeeds & may now do whatever seems best: shoot, move, charge, throw a grenade.

If you scored on just one of them, your soldier not quite succeeds, but doesn't fail, either: takes a snap shot, moves halfway, preps the grenade, takes cover, stuff like that.

If you failed to score on either, your soldier fails completely: doesn't move, charge or shoot & quite possibly takes cover or runs away.

The best part is: any & all Reactions are played out immediately.
As you can imagine, the action can get hectic in a second - here's an example:

Initiative roll comes up 5 to 3 for you:
Only one of your Seargents has Rep 5 (all others are Rep 4) and gets to move his squad out of the Woods, and towards the house in front.
Moving out of the Woods gets him In Sight of a German MG gunner in the house: he's Rep 5, in cover, and hasn't moved, so he's likely to win the In Sight Test & fire on your Seargent & his squad.
With 3 shots and Rep 5, he's likely to hit at least one (if not two) of your guys - others will have to take a Man Down Reaction test & see if they Continue/HitTheGround/RunAway.
Anyone able to Continue now gets to shoot back (immediatelly) at a guy in cover, while moving - not very likely. Still, there's a chance - cause if he's still standing, he'll get the chance to fire again.
The firefight will go on until one side's either Dead, HitTheGround or RunAway.

And that's your round done.
>>
>>52538226
minimum 4, maximum 8
>>
>>52583794

So many great figures were in that range, and like you say some of them were fairly reasonably priced, at least compared to GWs usual fare.

Was always sad that the Khandish never got plastics though as the Perry's did such a good job on them but a full metal force was out of my price range back then even at skirmish size.
>>
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>>52582024
Blow that noise, motherfucking Corsairs and Traders for Firestorm!
I assumed that they would be the standard "Here's some teaser models, we're going to leave it nearly a year and basically forget about them, then release them." Apparently not!
£14 for 3 frigates though is dicks. That makes them more expensive than buying them individually from parts store.
>>
>>52577529
I think he has his vehicles (and other stuff?) cast by a third party. Might be an issue with that, or simply it's not a priority right now. Always worth emailing.

Chuck some abuse in the email too, dude's a wanker with a history of using fake accounts to shit on other small manufacturers and promote himself. Unfortunately, he's a wanker who makes good stuff. For more information, see any given post about him on Frothers.
>>
>>52577334
Battles in the Age of War's duels are fun. Basically blackjack with dice, although when I play my opponents are cowards unworthy of the name daimyo and back down before it ends in blood geysers and severed heads.

It's a big battle game, but still a fun little minigame.
>>
>>52583731
I think one or two of their (older) sets used d10s. The original Araby, maybe?
>>
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>>52584605
Well guys we found the one parson that still plays FSA .
>>
>>52585344
That thing's a safety hazard. Flared bases, people, remember to sculpt them with flared bases.
>>
>>52585505
As a noob at this who only recently got into it, can you explain more?
>>
>>52585563

I assume he's saying it looks like a sex toy, which generally have a flared base so you can't lose it up your arsehole/minge
>>
>>52585563
he's suggesting it looks like something, that if placed in one's anus would derive pleasure.
>>
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>>52585505
The Gewitterwolke is already made with that purpose in mind.
It's even got training sizes.
>>
>>52585600
>>52585604
I feel like a dickwad now.
>>
>>52584486
Yeah, the metal infantry blisters were unreasonably expensive as always, but regiments were very cheap and beautifully sculpted. I've been watching a bit of battle reports recently - nostalgia is a bitch.
>>
>>52585731
Agreed, I've been heartily considering an Uruk-hai army, but they've halved the number of models in a box now. And then the crossbows and berserkers are £16 for 4. Ugh.
>>
>>52583807
That's a fair point. It just seems like 2 model combat groups will get picked apart real easy.

But as I said; not super familiar with BT outside some of their stuff looking pretty cool.
>>
>>52585344
I would play if people around me seemed interested in a space combat game that wasn't Star Wars. Not to say I don't greatly enjoy X-Wing when I get to play, but my poor Relthoza are just collecting dust.

I was thinking up a system for space combat that uses a hex map, makes keeping track of turning pretty simple without needing any special templates and such. Haven't gotten much farther than that, though.
>>
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>>52527260
>Mfw Mantic keeps shilling their Walking Reddit game and 40k knock off
>Mfw when Mantic keeps ignoring Kings of War

Seriously, what the fuck. Or at the very least, make a Necron knock off, or add more undead models. Also, stop waving your liscensed dick around, yes, we get it, you are THE official walking dead game.
>>
>>52588928
I don't even know who the fuck this game is for. There are a gorillion zombie miniatures out there, but a few more modern style dudes are nice I guess, for RPG purposes. But I don't know a single person that ever said "I wish there was a Walking Dead Wargame"
>>
>>52588209
Like Star Fleet Battles?
>>
>>52589308
[screaming intensifies]

>>52588209
You want a fairly simple game that's surprisingly deep and cool, look up Talon by GMT. Works great with miniatures, super fast and light and what a super-stripped down SFB that retains the cool bits of SFB should be, and honestly you can download the bits and learn to play from the PDF rulebook. Hell, you can learn to play from a youtube video probably, it's really easy.

There's an expansion coming, and a ton of fan stuff on BGG. The "canon" ships so far are loosely Federation and Klingons, except with a wave motion gun and some other gimmicks on the Dreadnoughts.
>>
>>52589350
It also makes turning - including "high energy turns" - extremely simple to keep track of. And it has power! Without excessive crunch.
>>
>>52588928
>keep ignoring KoW
>gets regular releases

I'm fairly certain you meant Deadzone.
>>
What's wrong with that TWD game?
>>
>>52588928
B E C O M E A S G O D S
B E C O M E A S G O D S
>>
>>52589464
Nothing, just beardy grogs being beardy grogs. The game was received well and has lots of fans and followers.

Tho I was really hoping it'd be a Mad Max or a Fallout licence when they announced that their next game will be a postapoc one. Zombies are getting really fucking boring already.
>>
>>52589930
>Zombies are getting really fucking boring already.
I can't argue on that.

>Mad Max or Fallout
I mean just imagine a Highwayman or a V8 car mini. I cream'd my pants.
>>
>>52589930
I just don't understand what drove them to TWT of all things, especially AFTER the hype was pretty much gone.
>>
>>52589308

Beautiful game. If only the folks in /stg/ cared about it.
>>
>>52590019
>>52589930
Zombies were getting stale when the walking dead show premiered.
>>
>>52588928
>Ignoring

They released a load of Trident Realm stuff mere weeks ago.

All they need to do is release the odd new army or troop type to provide "support" anyway, the game already works well enough and that's exactly what they are doing.

They're hardly Spartan when it comes to lack of support.

They're paying a bit of attention to the Walking Dead because it's most recent just like -every- company in history. Can't say I'm interested in it either, but it's sold more than all their previous games (including Kings of War).
>>
>>52593214
I'm glad that Walking Dead is doing well, despite my complete lack of interest in that property.
It's success finances their other lines. And as far as 'products they make to sustain their efforts' The Walking Dead is far from the worst possible option.
>>
https://store.warlordgames.com/products/soviet-mammoth-walker

> £60

Just fuck my shit up
>>
>>52595788
> For something that looks like a scratchbuild
> And not even an especially good one

Ahahaha no
>>
>>52595788
I just can't see most of the K47 stuff to be any good. I will stick with regular Bolt Action for now.
>>
Anyone know of some good 10mm-15mm wargame systems? Buddy brought up looking at them and I know nothing for them game system wise?

No idea what he's into but I like wierd war stuff or say other types of themes.
>>
>>52596293
Flames of War is the standard WWII 15mm game.
All Quiet on the Martian Front is WWI vs Martians, draws heavily on War of the Worlds by H.G. Wells for inspiration.
Gruntz 15mm is a solid scifi game in that scale.
Patrol Angis is platoon level space opera scifi in 15mm.
Dropzone Commander is also good, 10mm, scifi small to large armies based around rapid deployment and redeployment. Comes with optional space game, Dropfleet Commander.

There's plenty more, but those are just off the top of my head.
>>
>>52595788
I like it, but not for that price.
>>
>>52596293
Halo Ground Command, specially their reaction system which is pretty neat and forces you to think strategically.
>>
>>52596293
No End In Sight and Force on Force for platoon scale.
>>
what scale would one need to buy tank kits to be appropriate for Bolt Action? Looking to expand into an armored platoon and have a shitload of tanks gathering dust in a storage unit and am hoping theyre the right scale.
>>
>>52595788

Don't the germans have another giant walker coming?
>>
>>52597218
1/48 tank kits are what you are looking for.
>>
>That moment when the next nations they're gonna add for k47 is the japs and finns.

JAPS AND FINNS

Sweet.
>>
Anyone mind providing a little feedback for some ideas?
>>
>>52599007
shoot anon.
>>
>>52599166
So which of these two ideas for a game sounds like the better one? Both will use a similar resolution mechanic, opposed dice pool rolls with a few changes, and be set in a slightly more stylized fantasy setting, and both have models acting as individual pieces. Biggest difference is scale and how thing work.

One is small scale. Skirmish with models taking multiple damage before being removed, alternating activation, more freeform force construction. Models use action points and have more granular actions.

The other is a larger scale, similar to older Warmahordes, where players activate a unit of 4-6 models and each model in the unit has a move and an action, which they can take in any order.

The base differences between the two that play a big role is in the skirmish, you can do multiple points of damage in an attack, while in the larger game you only do one point. In the skirmish, defensive stats would be lower and things would feel more glasscannon-y, while the larger game would have less HP and would allow multiple models to combine attacks base, but that limit of one damage per attack makes bigger things tougher.

The biggest reason for the focus on scale is because of how the setting is. There's big monsters, and the skirmish feels to intimate for the size I wish to convey. But it ultimately comes down to what draws more interest.

If this is too rambling mess, its because phoneposting sucks for long posts.
>>
>>52599440

So let me get this straight the game is played out with monsters and you wish to basically in the skirmish mode make it feel like a brawl? In the wargame however bolster the units up with higher defensive stats where it's just things are harder to kill but still retains that brawl feel?

I like it anon sounds fun desu.
>>
>>52599505
Well, not really. The monster thing is just me hanging up on the cinematic nature.

On the skirmish level, the average force would look like a hero or 2, 5 or 6 standard infantry, and a handful of bigger pieces like cavalry, ogre-sized creatures, or a monster. The larger scale would have twice or three times that.
>>
What games do several squads per side well? The few games I've seen where each side has several squads with 5 to 10 dudes per side resolve every action and roll for each and every member of the squad, which seems really damn clunky unless you have a system with little granularity like GW's "just use a fistfull of D6"
>>
>>52603993
No End in Sight is supposed to be pretty good!
>>
>>52604070
Thanks, nabbed it from /hwg/ and will look into it.
>>
>>52603993

I like Warzone resurrection personally.
>>
>>52604423
Can't find a PDF for this. How does Warzone do it?
>>
>>52604617
Never mind, I'm retarded. It's on their site.
>>
So apparently the Halo Fleet Battles will get the Spirit of Fire and the Sangheili Blockade runner next.
>>
>>52606653
Sweet, next summer then?
>>
>>52600592

What I'm getting out of it though is it feels or at least sounds like a brawl too me.

I still like the concept a lot.
>>
>>52606700
Lol, I don't put it beyond them but I doubt it, it seems 343 has put more pressure for them to pump out more product Ground Command for example has been going pretty steady though it seems that this month and the last one they took a break, Derek did say that they had minis on the certification process from 343 and besides this last two months and December they have been releasing minis steady since it came out
>>
>>52606962
I guess 343 find it easier to fix spartan than fix mcc :V
>>
>>52607086
but enough shitposting.

what's good for stalker games? I'd love some kind of two hour wargames campaign thing based around the zone, but the closest they have is after the horsemen and it's not quite the same. ideally something good for co-op and tiny skirmishes, but fast and not all that detailed.
>>
>>52607094
(assume I dislike sobah and its post-apoc variant, and don't really fancy scrappers, nor do I want to just use my old necromunda hardback compendium thing)
>>
>>52606862
The resolution is very brawly.

Attacker rolls a number of D12's equal to their weapon's power, each X+ is a success. Defender rolls a number of D12's equal to their resilience and score a success on X+, with armor adding a number of auto-successes. Both rolls have exploding 12's. Or if in melee, the defender can choose to attack and make an offense roll of defense. The side that rolls the most successes wins, and damage is the difference is the skirmish version.
>>
>>52607086
>>/v/

Let's keep things on topic
>>
I need wierd war games that aren't shit ASAP! go /awg/!
>>
>>52609835
I've got AE-WWII on my shelf, it's a pretty decent system, even has some expansions to it.
>>
Has anyone tried Nuclear Renaissance?
>>
Anyone want to comment on this list for Heavy gear blitz? I was told I can do a proxy test for the models that aren't released yet, so this is the 100TV list I'm trying for Nucoal.

Primary Unit 1 - HV (Airdrop)
2 x Arbalesier Grenadier w/Ace gunner, Field armor
Attached - SK (Airdrop)
Cuirassier Long Gunner
Cuirassier Lance

Primary Unit 2 - FS
Firestorm Boa
Jerboa
Chasseur x 2

I won't know my opponent until tomorrow. Thoughts?
>>
>>52609869
Seconding AE-WWII. The 2nd edition book is very solid, as is the gameplay.
>>
>>52609835
>that aren't shit
quality is relative.
What do you want from a game?
>>
Anyone know where I can get a download of Empire of the deads rule book and expansion?
>>
>>52610945
I can get you the rules, but not the expansion because it's watermarked and I can't be arsed to fix that.

https://mega.nz/#!R513BBBY!i8FdlUPn-_5NnRtx9V7REGO_6Jf10wBL4pQyWJeCYo8
>>
>>52611082
Chur Bruddah
>>
>>52610929

10-28mm. Easy to grasp system but deep once stuck in. Nice models would be a plus. Really weird war is fine with me.
>>
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/awg/ bump.
>>
>>52610381
Seems fairly solid, but I feel like your fire support unit is really lacking in punch.

Maybe I'm wrong: I'd have to take a closer look at NuCoal stats.
>>
>>52609835
hex & chit, but nuklear winter by lock 'n' load games owns. it's cold war, kind of - germany got nuked to end ww2, the allies built a wall around it, decades later it's full of mutants and cultists and the allies are poking their heads back in at the same time the nazis are coming up out of their bunker complexes to retake the surface.
>>
>>52612693
>thunderchild
>no ramming prow

the fuck is this shit.
>>
So has anyone here played This is not a Test?
>>
>>52614580
Thanks for the rec but it seems it's OOP now. Shame as I would have picked it up otherwise.
>>
>>52610098
Not the rules but the minis are nice and the guy who makes them is a pretty chill dude. A lot of the time I've just had extra stuff thrown into my orders for free.
>>
>>52603993
What do you mean? You would like something like "x squad has 10 power roll doce and infloct damage based on the whole squad?", if so i don't think warzone(though a good game) is the correct suggestion. It's a platoon game and you litterally roll for every member.
If i understood coreectly you need a bigger game, epic 40k has squads behave like a single entity, many historicals do too, i think warlord's ancient era game does that and i read a couple 18/19 century games which did too.
>>
>>52613750
Yeah, i get that feeling too. The other option is take the 8 points in vet upgrade away from the arbalestiers and drop in another jerboa. But I don't think that will add the fire power it needs.

Guess I'll go find out
>>
>>52615711
I was looking for games in scale with old 40k, or Bolt Action for example. So, 30-50 guys per side in a few squads.
>>
>>52616690
Then i second warzone.
>>
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What does /awg/ think of Weird Wars II? It looks neat.
>>
>>52616690
Warzone might be what you're looking for, as >>52616766 points out. It has a similar scale and game size. Mantic's 40K answer (warpath, I think?) might also be worth a look.

I wouldn't be too quick to turn up your nose at the individual-resolution style though - I think it's well suited to the scale. Warmachine, for instance, has 30-ish dudes per side and does individual to-hit and to-damage rolls for each dude. And it's noticeably less clunky than any iteration of 40K I can remember playing.

If you're just looking for "not 40K", the One Page Rules are also worth a look.
>>
>>52574075

I'm waiting for FW to re-launch it as the Middle-Earth SBG. I'd be pretty interested then but while the attention remains on the Hobbit I'm lukewarm.
>>
>>52595788
Lazy t28 on legs senpai
>>
>>52616639
I don't know how tight on points you are, but you could drop one of the Chassuers from the FS unit and maybe the Vet upgrades from one guy and stuck in a Chevalier.

I don't know NuCoal costs, but something else with heavy hitting rockets(maybe a bazooka if one of the variants can take it) for tank/strider hunting would give you a bit more versatility in my opinion.
>>
Why are both genres (miniature wargames and chit/board wargames) called wargames if both groups don't really play the same games as each other?
It makes it very hard for someone trying to get into them to find information and introductions.
I am a miniature gamer so I've played those but whe I search something like "starter wargame" it comes up with stuff like Warmahordes which isn't what I'm looking for
>>
>>52621670

>t-28 and not t-35

kys.
>>
>>52623589
Because they are games that simulate war.

The same reason why vidya and real life military exercises are also called wargames.
>>
>>52623589
I'm a bit confused. Why wouldn't you consider warmchine/hordes a wargame?

Is English your native language?
>>
>>52624348
I'm not saying it isn't, but are you tellng me that The Campaign for North Africa is the same genre as Warmahordes?
>>
>>52625093

They're both "games" that aim to simulate "war."

One is a fantasy wargame and the other a hex-and counter historical wargame. They're radically different subgenres of a larger wargame genre.

I think you're too hung up on the term "wargame." It's not a very specific word.
>>
>>52625093
They're both wargames. One is a historical wargame, the other a fantasy wargame.
>>
>>52625245
>>52625206
FFS he's not claiming Warmahordes isn't a wargame, he's bemoaning the fact that there aren't better names to distinguish between the two.
>>
>>52625402
Maybe he should learn how to better use google?
>>
>>52625402
Thank you for getting my point
>>52625412
People like you are the thing I am talking about. I just simnply want to learn what I should be discussing
>>
>>52625402
>he's bemoaning the fact that there aren't better names to distinguish between the two.

There are. Real life shit is called "historical wargames", fantasy and scifi shit are called "fantasy/sci-fi wargames". This is a non-issue.
>>
>>52625412
>>52625501
Alright I will leave the hobby, I am sorry for upsetting your very fragile ecosystem of blanket terms
>>
>>52625650
Really, that's all it took to "leave the hobby?"

Here's your (you)
>>
>>52625755
No obviously not, I just now know I can't discuss it here
>>
>>52625810
What did you expect?

If you want to get into hex and chit, fucking google introductory hex and chit wargames. Or better yet, go ask /hwg/ what they suggest.

Don't waltz in here bemoaning the fact that English is your third language and that you can't fucking use google and expect us to jerk you off.
>>
>>52625650
You're the one getting pissy about a nonexistant problem.
>>
>>52625878
>>52625898

You guys are definitely the ones sperging out here. Don't be a cunt.
>>
>>52625960
Don't tell me what to do. This isn't your hugbox.
>>
>>52591499

Zombies peaked with Resident Evil 3 desu and I aint talking about Mila Jovovich
>>
>>52533411

We got stuff coming for the cyber bauhaus, dark legion, and the imperials. Seemingly all vehicles.Guarentee this all has to do with the Venus supplement they're gonna release. Excited to see what the brotherhood, capitol, the honorable Asiatic corporation gets.

Nevertheless good to see the game getting discussed on here. Even if the owners of the game have their issues.
>>
>>52578055

Loving the look of that bottom alien ship on the left. Like the vertical wing design with the three seemingly laser bubble eyes it has going on

Sad to see the human ones be kind a bland.
>>
Anyone know of some good post apoc games that involve vehicular combat? Really looking for a game to scratch that mad max itch I've been having.

I know that Wreck Age game is being Kickstarted but I'm sure there's more games out there.
>>
>>52627515
There's always good old Gorkamorka.
>>
>>52627515
>post apoc games that involve vehicular combat
thunder road, battlecars, car wars, dark future, road/kill

Can't say I've much experience with any of them, but I find smaller scales make for better car fights.
>>
File: Machinas+cover.jpg (286KB, 1236x1600px) Image search: [Google]
Machinas+cover.jpg
286KB, 1236x1600px
>>52627515

There's this.
>>
>>52627515
Devil's Highway 666 or whatever it's called.
>>
>>52538226
at least 3, preferably somewhere between 5 and 10
>>
>>52627409
>Zombies peaked with Resident Evil 3
Zombies peaked with Dawn of the Dead. and I ain't talking about Ving Rhames.

It's all been downhill from there.
>>
>>52622405
Oh, yes that would have been ideal, but i'm using both my chev models to proxy for the arbs.

Sadly, didn't even get to test anything really. My rolls were insanely bad. Went to airdrop the arbs, rolled 2 ones. Southern opponent then TD against one in the air and rolled a 9 with an MATM, my two dice rolled a two and one so i rerolled and got a two and two.

Meanwhile, on the other flank one of my Chas MK2 got attacked by a MGL who rolled a 6, and with my 3 dice plus re-roll got a 2, followed by a fucking 1.

My dice just said I wasn't allowed to play I guess.
>>
I have a question on army-building for bolt action. For a finnish winter war platoon, it says you can take 0-1 allied infantry squads. What units can I actually take for the allied squad? Any infantry squad from, say, the germans?
>>
>>52625501
Way to miss the point.
Flames of War or Bolt Action would would be historical wargames, but definately not what he's looking for.
>>
>>52632219
the thread you're looking for is /hwg/
>>
>>52620851
I'm not turning my nose, I'm mostly curious about how other games did this, since I never played anything but old 40k and Bolt Action in that size.
>>
So I'm looking for a new system with some criteria, I would appreciate some feedback if you know a game that has at least some of the following:

>small skirmish, 5-10 models at most
>each model is a specialist or at least has some individuality or a role
>cyberpunk or science fiction setting
>still supported by the devs
>>
>>52635691
Infinity?

No really, isn't this exactly what Infinity is?
>>
>>52635691

5150: New Beginnings over at the Two Hour Wargames.
>>
>>52633563
That's cool. Not going to try to push you into one game or another (judge for yourself), I'd just say that I don't think the resolution mechanic is really the issue. Only have a passing familiarity with Bolt Action, but I played 40K for many years Back In The Day (tm). The way I see it, the "clunkiness" of 40K basically comes down to three issues:
1) Rules / stats that add complexity, but don't make the game more interesting
2) Number of dice rolls required relative to meaningful player decisions
3) A lot of back-and-forth actions required (often waiting for other players)

...all of which means that a lot of time spent in any given 40K game isn't actually doing anything to make the game deeper or more interesting. You waste a lot of time flipping through books / lists referencing and cross-referencing rules. Every attacking unit requires you to roll and re-roll a batch of dice, then wait for your opponent to roll saves. And so on.

Different "modern" games approach these problems in different ways. Warmachine and its ilk put the rules on cards to make reference easier. Something like Kings of War takes the batch rolling idea but puts all the action in the hands of the player whose turn it is.
>>
Anyone played Gangs of Mega City One?

Was it expanded in any way?

Bought it and it seems a bit like Undevelopedmunda.
>>
>>52635899
not him but if i recall corectly in infinity not EVERYONE is an operator specialized in something, though o giess you could make an army which fits the description
>>
>>52635899
I think the model count there is usually higher than 10.
>>
>>52635982
>ou waste a lot of time flipping through books / lists referencing and cross-referencing rules
i don't understand this complaint i always hear about warhammer, it is overly complicated, but i only played for a year and yet after only 6 months most games we ddn't even need to open any books during a game. It's pretty simple once you take the stupidly huge time it takes at the beginning to learn the game.
>>
>>52635691
Rogue Stars and Human Interface come to mind.
Haven't read the Spec Ops book by Osprey but from what I understand it could be used for something like that too.
Five Parsecs from Home would fit too.
>>
>>52627515

Go classic, go Car Wars
>>
>>52635691
MERCS comes to mind, i really like it and i think it's still supported
>>
Are there any games that use straight up d10s (not d%)? I'm curious what they look like.
>>
>>52639770
Sure, Empire of the Dead is more or less Mordheim on d10s instead of d6s.
>>
>>52639770
Gates of Antares does.
>>
>>52639770
No Limits uses d10s as well. It's a build-your-own-faction type sci-fi wargame. There's even a fantasy version of the system.

https://nolimitswargames.wordpress.com/
>>
>>52639770
This is Not a Test.
>>
So I got a convention coming up in August(Gamma.con for any other ausfags lurking) and I'm demoing warzone once again. Taking what I learned from last year(smaller table, flyers and printables, have an assistant to cover me for lunch/bathroom breaks/etc.) But I'm coming up stumps for a scenario for this years display. I've got a good plan for the table(swampy/marshy battlefield) but I dunno who to put down and what sort of brief narrative I should use. Anyone have some suggestions they could throw my way?
>>
>>52636043
It had a 2nd book, blood on the streets I think. Mechanically I liked it more than necromunda
>>
>>52551112
I like those models. Are they sold online somewhere?
>>
>>52641000
Not yet,
Anvil Eight (the manufacturer) did a pre release of that faction at Adepticon and apparently sold their entire stock at the con. Once they get a restock they're supposed to be putting them up on their store. No idea how long that will take.
>>
>>52636144
>most games we ddn't even need to open any books during a game.
I played WFB for about six years and 40K for close to a decade and I don't think I ever got to this point. The special rules in the core book, sure, but when you factor in every entry in every book having one or two unique special rules and then add on all the magic items and equipment options and all the oddball interactions between them it was a bit much to keep straight.

That may not be as much the case anymore, I understand there was a big effort to simplify the game after I left.
>>
>>52635899
Infinity fits the bill pretty closely, yeah.

>>52636081
They kinda are. The premise of most Infinity scenarios is that you're a spec ops team doing some speccy opsy stuff... The background fluff is basically a giant cold war between interstellar powers. That's the reason it's far future but has very minimal armor / air support in the game. All the action is supposed to be happening under the political radar.

You do have the option to take some models that would be considered "the poor bloody infantry", and they are usually among the cheapest choices in points, but the overwhelming majority of model choices in most factions are experts at infiltrating, breaching, hacking, sniping, and other "special" stuff.

>>52636130
Typically right around 10 guys, although it is possible to get a larger force if you take a lot of cheap stuff. But an elite army can easily be just a handful... the starters are only 5 or 6 typical guys IIRC and they're all more than halfway to a "full" army by points. Typical game size is 300 pt and some of the elite dudes can set you back 50ish, and the power-armored guys (TAGs) are like 100.
>>
>>52623589

This cunt showed up at /hwg/ and got all pissy that we couldn't/wouldn't tell him to "Play X"

Helpful anons asked what period, scale, etc. was interested in and all we got back was some pseudo-philosophical screed about how we weren't helpful, how he didn't know what to do, etc.

Just like here, he ended up crying about how he was leaving and it was all our fault. Cunt.
>>
Are there any games that do margin of success mechanics? I know that Malifaux does, and technically Warmahordes with its damage, but can't think of any others.
>>
>>52642095
Guild Ball's playbook is essentially a margin of success mechanic. In a similar way, Arena Rex's damage tree is as well.
>>
>>52642217
I'm not familiar with Guild Ball, is there a copy floating around?

I'm trying to do some research, have an idea for a system that uses margin of success, so looking for how its used in other games.
>>
>>52642638
Rules are free on the official website.
>>
>>52642838
Ah, ok. Thanks.
>>
>>52636393
And the 2nd edition is damn somid. Now if only people played.

Although to say it's supported might be a stretch. I love it, but Megacon have been basically silent about it since the KS stuff got shipped for Recon. No new scenarios for either game, FAQs or anything else they said they would do(unless they just aren't posting about it on facebook).

>>52639770
MERCS, Empire of the Dead, Judge Dredd, Gates of Antares and others whoch I'm drawing a blank on at the moment.

>>52642095
Heavy Gear does margin of success.
>>
>>52643652
I think Wrath of Kings does D10's too.
>>
>>52643712
Yep, that it does. As does Wargods.

I'm trying to run through a mental list of all the books on my shelf downstairs and I'm beginning to realize that might be more complicated that I thought, especially while trying to remember what dice they all use.
>>
Does a system where you determine how many hits you get is you get one for hitting, and then an additional hit for the difference in the to hit roll sound too complicated?

Idea is you roll off, subtract the defense roll from the attack, if its still 1 or more, you get a hit. And then you get additional hits depending on the weapon's stats and the difference, i.e. divide the difference in the roll by the weapon's stat and round down, that's how many extra hits you get.

If the weapon has a 4, the difference in the roll is 1-3, no extra hits; 4-7, 1 extra hit; 8-11, 2 extra, etc.
>>
>>52643746
Some other d10 systems: Warlord, Carnevale, All Quiet on the Martian Front and By Fire and Sword(although that's more /hwg/ territory, but nobody there seems to play it or have interest).
>>
An anon was asking about Ospreys in hwg, and was sent here. If he did
http://www.mediafire.com/file/687zxjakrii2k2a/Osprey+-+DARK+06+-+Thehttp://www.mediafire.com/file/68fq5rx38ffh4od/Osprey+-+DARK+07+-+The+Headless+Horseman+of+Sleepy+Hollow.pdf+Wars+of+Atlantis.pdf
http://www.mediafire.com/file/gbg4g3lvhyf72rk/Osprey+-+DARK+09+-+War+of+the+Worlds-+The+Anglo-Martian+War+of+1895.pdf
http://www.mediafire.com/file/77n1e3kgitvec4w/Osprey+-+DARK+02+-+Knights+Templar+-+A+Secret+History.pdf
>>
>>
>>
>>52645344
http://www.mediafire.com/file/77n1e3kgitvec4w/Osprey+-+DARK+02+-+Knights+Templar+-+A+Secret+History.pdf
http://www.mediafire.com/file/687zxjakrii2k2a/Osprey+-+DARK+06+-+The+Wars+of+Atlantis.pdf
>>
>>52643871
Urban War snipers did something like that, for each point they beat the To Hit score by they inflicted an additional wound.
>>
>>52645344
>>52645354
>>52645375
Cheers! By any chance, do you have the fantasy ones as well?
>>
>>52625093
Well, by that logic, why would Baseball and Kayaking be considered sports when they're so obviously different?
>>
Thanks for the plentiful answers about d10 wargames. Much appreciated.
>>
>>52639770
Wild West Exodus uses d10 as well.
>>
I know it's not strictly 'game' related, but ... has anyone had any experience with Reaper's Bones line? I love many of the models and they're cheap as fuck but I'm suspicious about the material.
>>
>>52647010
A lot of the models from the first kickstarter are still available in metal too.
>>
>>52647010
never tried it personally or saw one except in hpoto, but on wip i saw some people saying it's ok,only issue is they come bent vey often, but that's not a problem. Honestly i don't know what issue the material could cause, primer sticks on basically everything and once primed the material doesn't reall matter.
>>
>>52647093
I heard that sometimes priming can cause an issue cause the primer stays tacky for whatever reason.
Bones was designed so that you don't have to prime it.

Anyway the reaper forums have a thread that deals with prepping Bones in exhausting detail.
>>
>>52647121
people prime them anyway and i advise you do the same,paint will stick better and it's not like priming is that big an investment. Primer not curing correctly is because of weather and only applies to spray primer, it has nothing to do with the surface(unless it's a wet surface)
>>
>>52647182
I think it was more because of some weird interaction in the plastic of the mini and the solvents in the primer.
The people complaining about it said it permanently stayed sticky.

Anyway personally I'd only go for Bones for monster sized miniatures.
Infantry sized models will pretty much always have crisper detail and look better in metal.
>>
>>52647010
I backed the kickstarter so I have a lot of them. Painting isn't really an issue as long as you prime them - I believe reaper actually has a FAQ over on their site about painting them. As to the actual minis, it's a bit of a tradeoff.

They absolutely do not have the detail or sharpness you get with metal, resin, or very hard plastics. All the edges are softened. How much this matters varies mini to mini - it's most notable on things with lots of plates and spikes, whereas on sea creatures you may never notice. And the material IS soft, you can literally bend limbs by lightly pushing on them. Bottom line - bones are bad as display pieces.

However, the springy soft plastic has a big advantage as game pieces - once you've painted them and applied a clearcoat, they're pretty much invincible. A drop from table height onto a hard floor will usually not affect the mini in the slightest. You can toss them in a box with little care for packing or padding. Limbs and weapons and wings don't snap off randomly.
>>
>>52647419

This is pretty much my experience with Bones as well.

My biggest complaint is that I can't see all of the moldlines/flash on them until after I prime them.
>>
>>52647419
You're not meant to prime bones. I never have and they've lasted through many games of SoBaH.
>>
I'm finally giving This Is Not A Test a good look, and... yeah, this looks pretty cool. I've generally drifted back to using Necromunda as a basic system for post-apoc skirmishes - not using the official campaign rules or points systems or anything, just using the basic 2e-derived mechanics as a way to have people shoot each other and move around, but I think TNT might be what makes me change that.

I'm very tempted to buy a hardcopy some time.

(why a decade or so of Necromunda? was comfy, and I know how to handle a 2e 40k statline, and it was easy to throw shit together for a refereed game)
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