What does terrorism and cultism look like in your setting?
>>52517025
The last time I answered this question honestly (for my Modern spy game) I got banned by the mod for being "off-topic", so I'll politely decline.
One: That's terror.
>>52517025
Just your run-of-the-mill Imperial Guard separatists, not much of a cult. The campaign hasn't yet gotten far enough to get me to flesh them out. Any ideas? Setting is a marooned solar system within a large warp storm with some orks and a decent government, but these things don't really warrant the existence of a separatist group. The worst thing they've done so far (as far as the players are concerned) are raids against loyal troops.
>>52518014
Why contain it?
'S cool.
>>52517025
Terrorism is politics.
False flag ops from the post-singularity super intelligences secretly controlling the myriads of governments across the galaxy.
>>52517025
Undead invasions.
Devil or demon strike teams summoned by cultists of some evil god.
Mormons.
etc.
Mind control mushroom spores enslaving entire villages into worshipping and feeding elder creatures that wear mountains as shells, awaiting the day the magics of the deadlands ebb away.
So you know, the usual.
>>52518149
I might as well start using coke.
>>52517955
Wat.
>>52517955
Pastebin it
>>52517955
I caught a two-week off-topic ban this weekend for telling someone not to reply to trolls.
>>52517025
Half elves influenced by demonically possessed full elves. Cults of worship based around d liberty, anarchy, and anti-despotism.
The party just thinks its warlocks. They have no idea...
>>52523304
I take it you appealed?