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EDH/Commander General

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Thread replies: 356
Thread images: 60

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Turbo speed edition

Previously: >>52481071

RESOURCES

>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net

>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net

>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.mtgsalvation.com/forums/the-game/commander-edh

>Statistically see what everyone else puts in their commander decks based on what is posted to the the internet.
http://www.edhrec.com/

>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/

CARD SEARCHING

>Official search site. Current for all sets.
http://gatherer.wizards.com/

>Unofficial, but has GOAT search interface.
http://magiccards.info/

>Thread question
What's your fastest deck? How consistent is it?
>>
>>52505644
Refer to my post:
>>52505627
I'm referring to eldrazi processor
>>
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>>52505644
>What's your fastest deck? How consistent is it?
I've only piloted Hidetsugu a few times, so my quickest win was merely turn 7. On the plus side, he's fairly consistent in dealing damage. If I don't win, everyone else will be in the single digits.
>>
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Fuuuuuuuck I cant wait for spoilers.


Which God are you most hyped for?

>inb4 multi color babbies crying


Fastest deck is Xenagod by far. T4 30/30 Worldspine Worm is nutso.
>>
>>52505846

>Which God are you most hyped for?

smugcroc
>>
My fastest deck is Ghave. I have a few t2/t3 magical christmasland plays, but if I haven't won by t7, I'm probably not winning at all.

>>52505846
Enjoying the taste of deflecting palm, eh?
>>
>>52505725
What about Wrexial?
>>
>>52506000
I think Jeleva would give me the most value for what I'm trying to do.

Any spicy techs for Jeleva?
>>
I'd say my fastest deck is Zada unless I can somehow make Titania more consistent.
>>
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I have no idea what to build. I want a new deck so bad, but I keep brewing lists them scrapping them for barely any reason. So far I've made andnscrapped lists for

>Purphoros Tokens
>Talrand Spellslinger
>Nath "No one will ever have cards in hand"
>Riku Clones and copy effects (anything you can do, I can do better)

I just can't bring myself to pull the fucking trigger on anything.

So today's the day: I'm going to brew and buy a list by Friday. I have a budget of about $250. What do I brew and buy?
>>
>>52506049
>Jhoira

(Hear me out)

>Every Wheel effect ever made
>Copy spells
>Traumatize and a few other GOAT mill spells
>Mana rocks
>Spell recursion

Use Jhoira to suspend things you want to play while you constantly spam wheel effects and copy them multiple times. Use a few mill effects to get everyone else at lower cards than you. Also throw in a Feldon's Cane and the like to throw your graveyard back in your deck in case you get low.

On average it only takes about 11 wheels to mill an entire EDH deck when you take into account card draw and turns etc Hit them with a few decent mills and that cuts it in half. Extremely easy to do.
>>
>>52506165
Btw the point of running Jhoira is so that you can suspend shit from each hand at instant speed while your multiple wheel effects are resolving. Everything in each hand that you need to keep gets suspended.
>>
>>52506165
That sounds cute. Jhoira might paint a huge target on my head, and I might have most of the relevant pieces if I took apart my Niv-Mizzet deck. I might give this one a shot.
>>
>>52506269
Don't play joihra, you'll end up a virgin
>>
>>52506269
http://decks.tcgplayer.com/magic/commander/jonjey/edh-wheel-mill/1280902

There's a very budget version of the decklist. Crucible of Worlds, a real Wheel of Fortune, Jace Vryn's Prodigy, Grim Lavamancer, fancy lands, mana crypt grim monolith etc all would be great to add.
>>
>>52506317
Jokes on you, I'm having a baby in August

>>52506330
I'll check it out.
>>
>>52506366
>a Joihra player
>repopulating

Jesus Christ
>>
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>>52505846
>>
Anons, what do you jam when you're playing EDH?

Personally, I like to play Gorillaz when I'm playing Selesnya or Boros. Not exactly fitting, but for some reason I cannot picture our playgroup without Gorillaz faintly playing.
>>
>>52506384
>>52506317
>You took a lame commander and did something interesting and unique with it, you're a virgin!
>>
>>52506520
Endless guitar solos. If there isn't weedling or deedling it's probably the fastest rave music known to man.
>>
>>52506525
>you took a lame commander meant for lame loser virgins and expect sex!

Shut up, Elliot Rodgers.
>>
>>52506582
I think doing interesting things with generic shit is pretty cool, sorry.
>>
>>52506520
Black Sabbath is eerily fitting
>>
>>52506520
Chon is the only answer.
https://youtu.be/wO4hr-hKB3k
>>
>>52506520
I play Gucci Mane but only on my turns
>>
>>52506520
weird gothic ballroom music, good for thinking bad for tempo.
>>
What the hell do I do with this paradox engine I pullled?
Rocks, dorks and draw?
>>
>>52506832
Sell it because only dickheads run that shit.
>>
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>tfw can't decide between Planar Portal or Planar Bridge in Slobad
Fuck

Portal lets me grab nonpermanents but I don't actually have that many of those, and they're mainly Jokulhaups-style wipes
>>
>>52506520
The group ususally plays hardcore nigger rap or weird orchestral/electro music.
>>
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>>52506855
>seven whole dollars of store credit
I'll sit on it
>>
>>52506832
yup.
>>
>>52506832
Sisay Paradox combo. Vomit your whole deck onto the table just as fast as you can
>>
>>52506969
neat
>>
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/EDH/

Is there a Pauper Commander deck that is similar to your EDH Deck?

I'm looking to do an RPG and I'd like my players to 'grow' into their EDH Deck through combat and gaining experience.

Example:
Warden of the Eye would eventually become Roon of the Hidden Realm because Warden is played using a lot of Blink/Flicker mechanics.
>>
>>52507022
This sounds like it would be a chore
>>
http://tappedout.net/mtg-decks/the-lich-king-and-master-of-zombies/

Need some advice on a Sidisi deck I'm looking at building. How does this look? Or am I missing something?
>>
>>52506674
I love this band.
>>
How filthy casual is my casual Erebos deck? Rating and suggestions appreciated.

http://tappedout.net/mtg-decks/29-08-16-iap-erebos-god-of-the-dead/
>>
>>52508041
>first card is Ambition's Cost
>no Cabal Coffers
>but big mana worthless shit like Spine of Ish Sah
It's shit.
>>
>>52508115
>implying Spine is bad
>>
>>52508135
At least Craw Wurm is only 6 mana.
>Chromatic Lantern in monoB
>those other 3 drop rocks
What the fuck is this?
>>
>>52508164
I'm not saying the deck is good, because it's not, but Spine is decent in a color that can do fuckall about enchantments and very close to fuckall about artifacts
>>
>>52508220
What enchantments are people playing that stop you from killing them?
>>
>>52508248
I'm not the guy who posted the deck
>>
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>>52508248
>>
I have a question about a commander deck card I have called necroplasm. I get that it's ability is to destroy any card with converted mana cost of the amount of +1/+1 counters on it. Would this be more a hindrance than it's worth? It could destroy my own cards in that case. I see it's value in early game so you can kill off your opponents creatures if they are low cost, but it also would stop my progress, right?

So basically, should I use necroplasm even though it's ability to kill off anything could hurt me? Maybe I don't see it's value. I need opinions.
>>
>>52508317
>Solitary Confinement
>when the casual monoB wincons are Gary and Exsanguinate
Try again.
>>
>>52508366
You probably shouldn't run it if you can't think of why you would run it.
>>
>>52508596
How about rest in peace? Humility? Aura sharding your big black mana effects?

Enchantments are a problem, though you are right about spine. I would run scour from existence or the mana rock one over it since he has no real way to recur it, and instant speed is much more important.
>>
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Will this combo work so my opponents can't pay life to save their lands?
>>
>>52508711
Aura Shards doesn't hit Cabal Coffers, Nykthos, Magus, Crypt Ghast or Nirkana Revenant.

RiP still doesn't stop casual baby wincons.
>>
>>52508724
Read the angel again.
>>
>>52508220
This is why it's in there.

>>52508164
It's just for acceleration, obviously not fixing. The deck's thrown together from stuff I had lying around and thought it'd be a fun casual deck.
>>
>>52508770
So no?

I'm using the spells with my Avacyn commander too.
>>
>>52508164
>>Chromatic Lantern in monoB
It's a second urborg for cases like getting black mana out of Rogue's Passage and Reliquary tower, and for casting spells you take with Praetor's Grasp. Clearly not as good but it's -okay-, I know damn well Xenagos has Craterhoof Behemoth somewhere in that deck and I'd rather take it with Praetor's than take some piece of shit flying timmy-pire from an Olivia Voldaren deck because she's the only other black commander on the table.
>>
Here's one thing I never really understood. What's the difference between a control deck and a combo deck?

I figure most control decks win with a combo anyhow (unless it's general damage). Is the purpose to slow the game down until you can combo off? And in that case, what does the combo deck do? Just race as quickly to the combo and call it a day?
>>
>>52508865
Most control decks in most formats win through grindy damage. It's just that EDH is a fucking awful format with 40 life and so that's basically impossible.

I still do it with Queen Marchesa but it's a slow battle.
>>
>>52508854
just run armageddon, but if you really want to devote to the land destruction package, get red avacyn and use red's land destruction such as bend or break, or boom/bust
>>
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>>52507022
>Is there a Pauper Commander deck that is similar to your EDH Deck

Kind of. My Scarland sac deck uses similar mechanics to my Prossh deck. Just no infinite combos. I do like using Act of Treason cards to steal, attack, and then sac my opponent's creatures.
>>
>>52507022
Seems like a fun idea, honestly.

Maybe something like slitherhead growing into skullbriar
>>
>>52508854
Run Worldslayer and Nevinyrral's Disk.
>>
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My fastest deck is Patron of the Orochi. I've won a couple times on turn 3, a bunch on turn 4, and can pretty consistently end a game by turn 5 or 6 if I'm not interrupted. Not a combo deck, just a giant mana/creature/card draw engine.

My Squee deck has a turn 2 win but it's incredibly unlikely.

I prefer to play fast glass cannon decks that force the other players to stop me.
>>
>>52505846
I would love to see an interesting white god. The only two monowhite generals that aren't shit are Sram and 8.5 tails and they're not very interesting.
>>
>>52505644

My fastest deck is probably hyperloot/selfmill mimeoplasm.

Doesn't necessarily win immediately, but can efficiently, consistently, and quickly murder the opponent that's scariest to me / most likely to be able to deal with me.

Not a sound tactic normally, but in my meta at my lgs, skill level highly varies, and being able to kill off Combo McTutor early is always a good feeling.
>>
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>>52506525
>>52506607
>unique

People have been using Jhoira as a Nekusar long before there was a Nekusar.
>>
>>52509431
What combination of cards led to a turn 3 win?
>>
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>>52505846
I am a multicolor baby, and am severally saddened.

Looking forward to red god and blue god.

Honestly, all gods. I hope red god has an act of treason type effect.

Oh and please, I wanna see ashiok
>>
>>52505846
I'm really hoping the blue one counters spells and the white one embalms but who knows.
>>
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What would her commander be?
>>
>>52509286
I already have Armageddon and Catastrophe, and I can't afford Ravages of War.

>>52509422
I have those.
>>
>>52509602
When she wants to win Derevi but at heart Derevi
>>
How do you guys make cuts when building a deck. I'm at the point where I've cut everything that doesn't synergize too well or is just goodstuff, but I still have 40 cuts left to make.
>>
>>52510167
Pick a group of effects toy want to fill the deck and continue cutting the worst of each until you have 99 cards left.
>>
>>52510288
That's just the thing, it's tokens in R/G, and there are just so many options.
>>
Has anyone else in here built werewolves? I'm curious to see what others have brewed in case I'm missing out on some amazing obscure card that's never been reprinted for decades.
>>
>>52510988

I was going to build werewolves but then I got too butthurt when Ulrich ended up being a big turd
>>
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What online platform do you play? My group hasnt met for a game in a few months, and I really miss it. I am not certain what most people play on though.
>>
>>52506023
Doomsday
>>
>>52506607
Just because you never thought of it doesn't mean that no one has. It's not unique and not every Jhoira is super wipes+eldrazi. There's a fair amount of Jhoira decks with a proper curve, not making her a Kaalia 2.0.
>>
>>52508724
Angel only affects caster of the spell or the one who activates the ability, and Cleansing is part of the spell resolving. You might as well ask if that angel prevents Pox, Ashling the Extinguisher, Barter in Blood or Sign in Blood.
>>
>>52506520
90s hip hop or 70s/80s/90s country music.
>>
>>52510776
I had this same issue building Thromok. I think I just blindly cut like 30 cards to hit the limit and it seems to be working out fine for me.
>>
>>52511164
I play on xmage. It's alright but there are flaws
>>
>>52509526
Please no act of treason effect. That's Wizard's go-to red cop out move. Let us hope that it is an additional combat phase ability.
>>
>>52509219
Here, we're playing a 20hp format in 1v1, good enough for everyone, banlist is still a problem
>>
>>52509503
I've seen a maelstrom wanderer on turn 3 cascading jokkulhops and a jace v2. Wins three turn later (20 second)
>>
>>52507022
zameck guildmage and ezuri, claw of progress
mistweadow witch and brago, king eternal
wee dragonauts/mercurial geists and melek
>>
>>52512231
Just use the French list.
>>
How does this look?
http://tappedout.net/mtg-decks/judge-dredge-the-revengening/
Am i missing something important? Is there any spicy tech that Jarad absolutely needs?
>>
>>52509602
Edric. Lots of card advantage, lots of little guys, and lots of counterspells. She'd have some big, unwieldy control spells or high mana extra turn spells as well.
>>
>>52509602
She can't play for fun. So, she probably plays some cutthroat Derevi or Tasigur list.
>stax and permission
>2 or 3 combo wincons
>a handful of big spells or creatures that swing the game

Just like how I like to play.
>>
>>52511971
>iterally what I am building
Anon, we were destined to be together.

But it's even worse now though, I asked a friend to help me make cuts but he had more suggestions than anything else and now I have to cut 60 cards.
>>
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>>52512272
fast mana is cancer, even more so than tutors i'd say

>friend says he took sol ring out of a bunch of his decks because he thinks it's too powerful as a ramp card
>he still plays ancient tomb in several of his decks
>mfw
>>
>>52512692
>>52511971
Oh, I forgot to ask, have a list? And any idea what your average cmc is at? I'm unsure of running things like nest invaders Mogg Marshal, but I can't fill my deck with symbiotic wurms and expect to survive.

Any tips from playing him?
>>
>>52512700
Fast mana is absolute cancer combined with tutors. Without tutors fast mana is still strong, but not consistent enough to get explosive starts every time. Grim monolith and mana vault become a lot worse when you can't always use them on your combo pieces.

Tutors are the true cancer, without those combo would actually not be the indisputable strongest EDH archetype.
>>
>>52512725
>>Tutors are the true cancer, without those combo would actually not be the indisputable strongest EDH archetype.

if you removed tutors but didn't remove fast mana, """"""competitive""""" games would still be cancer because the guy who drew into 2-3 fast mana cards would just run away with the game with some bullshit stax thing or something like that. granted, there are no combo-tutor memery in my meta but fast man tends to fuck up games real bad in my meta. one guy draws into sol ring and ancient tomb, uses those to cast more ramp, then uses his 7-8 mana or whatever on turn 3 to drop some insane threat on the board and then the rest of the game is trying to play catch-up to that guy if he doesn't win in the next 1-2 turns somehow
>>
>>52506520
Voivod's Killing Technology or 80's disco and eurobeat
>>
>>52506520
and there it is
the faggiest post in the whole general
>>
>>52512761
>tfw T1 Ancient Tomb, Sol Ring, Coalition Relic
>T2 Land, Gilded Lotus, Thran Dynamo, Rhystic Study
>T3 Memnarch and Mycosynth Lattice
>>
>>52512929
Why though?
>>
>>52512953
Cool just in time for my turn 3 Vandalblast.
>>
>>52511164
Xmage. Bugged as fuck but free, which helps a lot.
>>
>>52512977
It's after someone decided to wheel T1 before my turn
>>
>>52506520
I have about four playgroups and only one of them listened to music. My first playgroup was my college one and no one was really into music if we had anything on it was usually netflix. Second playgroup I joined was my one back home, one of my friends it turns out used to play mtg in middle school so when he found out I was playing he picked it up again and then one of my other friends joined. They are more into music than mtg so we usually had something going on in the background mostly /mu/core though one of my friends created an mtg playlist with songs like pinball wizard, this magic moment, and dragon force and any other sort of cheesy fun songs that had to do with magic or general fantasy stuff. Third playgroup is one of my hometown friends plus all of their friends from their college which started after my other friend moved away to find work, would usually have netflix on. Most recent group is when I moved to find work and we don't usually have anything on in the backgroud because it goes from 11 till sometimes 6 in the morning and its usually at our friends house and he has a kid so we cant make to much noise.
>>
>>52505644
Ghave; Fastest was 4 and most consistently by t7
Hope of Ghirapur: Fastest was 3, oftentimes kills a single player by turn 5, but virtually no consistency against large tables. Last game it played was like t25-ish.

>>52506520
Gorrilaz, are pretty popular for my group, as well. We also pepper in a mix of music one would expect from people who came up as incorrigible emos and weebs.

Additionally, all of my decks are named after songs I listen to while building/editing.

>>52508366
I run necroplasm in a proliferate deck, and just proliferate it so it skips my costs. If you don't have a way of manipulating exactly how many counters it has, and a small boardwipe every turn doesn't sound good, you probably shouldn't.
>>
where are my god spoilers wotc, you fucking lazy bums

i'm ready to get disappointed here
>>
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>>52513298

friday

bets on which god is the smuggest? i vote crocosmug
>>
>>52513298
Isn't it in one hour and a half more time? When 'Muricas start working?
>>
>>52505814
Was hidetsugu fun for the whole table, or does it tend to feel like just another masturbatory noninteractive combo deck? Been considering making a deck for him for awhile.
>>
>>52513329
You are correct.
>>
>>52513413
Hidetsugu doesn't really feel particularily masturbatory because of how fragile it is - half the problem of the deck (and half the fun/challenge of playing it) is finding effective ways to grab your combo pieces with monored's godawful tutoring/draw, the other half is protecting them, which can get really troublesome against W/x guys, and the third half is finding a way to undo damage prevention enchantments like Martyr's Cause which, although fairly uncommonly seen, shut you down completely. One advice I can give you is that Top is absolutely indispensable in this deck, ever since I've included it, its win ratio increased like twice.
>>
What do you guys think of Newzuri? Is he the same kind of sheer degeneracy as Derevi, Prossh and friends?
>>
>>52513918
He is awful.
>>
>>52513918
Nowhere near that degenerate. His only real combo is Sage of Hours. He's perfectly fine for a more casual, but otherwise you need to cast things after you play him and he's likely to be removed before he does anything
>>
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Why is he called the pervert
>>
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New mono red commander spoiled. Sucks major ass. Sigh.
>>
>>52514106
I guess you could go all out and LED into this turn 1 for pretty much no value. That 3 mana activation really hurts anything interesting you could do. Especially in mono red
>>
>>52514106
Guys guys. ..

Burn?
>>
>>52514106
Yeah, pretty disappointing.

It is a 5/4 indestructible, haste for 4, but it is such a major drawback.

I am suprised, given the theros gods still had great effects even if they weren't creatures.
>>
>>52514106
Seems bad, could see it as a curve topper in some WBR standard deck though as a Embalm enabler and on vehicle-crewing duty until hellbent. Fulfills a similar rile to LotV and Lingering Souls but shitty.
>>
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>>52513298
Monored foxtits god confirmed as worse purphoros
>>
>>52514106
It's alright, I guess. The fact that it's always a creature makes far weaker then Theros gods, since Pacifism pretty much shut the thing down.

It's pretty good in Monored's 99, but yea, as a commander, I wouldn't run it. Far less potent then Purphoros as a god.
>>
>>52514102
Glad I'm not the only one who saw this.
>>
>>52514102
>he
>>
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If I animate a land to become a creature and it dies, with Martyr's Bond the field, would my opponents sacrifice a creature AND a land? Since the creature clause makes them sacrifice but it says "shares a card type with", and it's a land as well as a creature.

OR is that totally wrong?
>>
>>52514739
Use google you turd. http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=236481
>>
>>52514739
Martyr's Bond can never cause an opponent to sacrifice more than one permanent for each permanent you controlled that died.
ex. If an Artifact Creature you control dies, each opponent would sacrifice either a creature OR an artifact, NOT one of each

That said, the animated land stops being a creature when it leaves, so each opponent would sacrifice a land and not be able to sac any other permanent type.
>>
>>52514739
Bond wouldn't trigger to my understanding since the permanent has the "land" supertype and Martyr says nonland. I'm no gA though, I would wait around for them or check for the judge thread.
>>
>>52514739
They have to sac ONE permanent that shares a type, so one 'land OR creature'
>>
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>>52514773
No thanks I've got serfs to do it for me
>>
>>52514646
>tfw no nymphomaniac jackal god gf
>>
>>52514802
>>52514788, >>52514792, and >>52514797 all disagree, so look it up anyway.
>>
>>52514788
here

As >>52514792 said, and I missed because I don't remember things, Bond also says nonland, so if a land or part land you control dies, it won't trigger.
>>
>>52514827
I guess that's alright. Seems like it would actually be pretty strong land destruction with the amount of recursion I'm running, and this is a pretty for fun deck I'm making.
>>
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>>52514102
>>52514566
>make a deck out of all the fast mana, absolutely best equipment and monoR staples I can for this
>it's utterly unplayable
Huh.
>>
>>52514739
Martyr's Bond says "nonland permanent", so it wouldn't trigger at all. It doesn't matter how many types the card has, if it's Artifact enchantment land creature, it's still a land and won't trigger Bond anyway.
>>
>>52514106
I'm wondering how many effects there are that utterly nuke your own hand for profit. Grafted Skullcap, Pyromancer's Swath, Devastating Dreams, of course having Madness effects.... Is there a deck here? Following her up with a big Devastating Dreams to leave her alone on a board where nobody has mana to recover seems awesome but you can't really pull it reliable. I mean, Gamble helps....

>>52514566
She has an extremely negligible relation to Purph. He's a combo engine, she's clearly trying to get aggro value.
>>
>>52505644
>http://thegamecloset.com/event/mtg-commander-night/2017-04-04/

The unofficial Game Closet In-Store Ban List is as follows:

Cannot be used as a Commander:
Arcum Dagsson
Iona, Shield of Emeria
Jhoira of the Ghitu
Jin-Gitaxias, Core Augur
Kokusho, the Evening Star
Maelstrom Wanderer
Narset, Enlightened Master
Prossh, Skyraider of Kher
Purphoros, God of the Forge
Sharuum the Hegemon
Sigarda, Host of Herons
Skithiryx, the Blight Dragon
Vorinclex, Voice of Hunger
Zur the Enchanter

Cards that cannot be included in the 99:
Apocalypse
Arcum Dagsson
Armageddon
Blightsteel Colossus
Consecrated Sphinx
Craterhoof Behemoth
Dead-Eye Navigator
Iona, Shield of Emeria
Jin-Gitaxias, Core Augur
Mycosynth Lattice
Obliterate
Omniscience
Reliquary Tower
Rite of Replication
Ruination
Vorinclex, Voice of Hunger
Zur the Enchanter
>>
>>52515237
>posting a non-official banlist
?
>>
>>52515218
If she were white.

Coincidentally we'll be getting a white one of these. Let's hope its clause isn't needing multiple creatures.

>>52515237
>you can play Derevi
How does that make sense?
>>
>>52515237
this is a great list, though I wouldn't ban Arcum from the 99 since Lattice is banned anyway
>>
>>52515218
Seismic Assault and Molten Vortex as well.
>>
>>52515237
No. This LGS was confirmed as second worst place to play MtG.
I still wonder why did they decide to ban Reliquary Tower though
>>
>>52515237
>Reliquary Tower
Seriously? The whole list is trash but that seems especially nonsensical and random.
>>
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>>52515269
>If she were white.
Dev. Dreams is red.
>>
>>52515237
Is this supposed to be in addition to the official list, or separate?
Also, why are Jin-Gitaxias, Maelstrom Wanderer, Purphoros, Sharuum, Sigarda, Vorinclex, Consecrated Sphinx, Craterhoof, Reliquary Tower, Rite of Replication all banned? Most of them are combo pieces, not one-card-combos; and of the rest they're just strong, not OP.

tl;dr list is kinda shit imo
>>
>>52515336
It's in addition to the official banlist.
>>
>>52515333
There just aren't enough effects to make it reliable, especially when Path takes you out of the game.
>>
>>52514566
Straight into Malfegor Hellbent Madness it goes.
>>
>>52515375
>ye olde dies to removal argument

Don't get me wrong, she's still shit, but that's an even more shit argument.
>>
>>52515375
This is fair enough. Hazoret "Fuck CA, All Burn" will probably always be janky. It might be fun if it can be done on a low budget though.
>>
>>52515294
>>52515303
>>52515336
everything on the list (besides Reliquary tower) is pretty oppressive or at least has the potential to be, really the only thing it's missing is Ezuri.
>>
>>52515450
>oppressive as a reason to ban things
So, if you want to play babby EDH, why not just go the whole way and ban all U and part-U generals?
>>
>>52515405
It's really not. There are 3ish other players and leaving you uninterrupted makes each of them lose the game while just one of them interrupting you makes you lose the game.

>>52515450
Really the only thing it's missing is
Food Chain, Hermit Druid, Boonweaver Giant, Derevi, Yisan, Imperial Seal, Demonic Tutor, Vampiric Tutor, Worldly Tutor, Enlightened Tutor, Sol Ring, Mana Vault, Mana Crypt, and a couple other cards I no longer feel like typing out.
>>
>>52514073
>and he's likely to be removed before he does anything
Not really, all you need to do is make him last into the combat phase.
>>
I dislike it when we get stuck in bamlist arguments for hundreds of replies, but I've had a lot of fun in my playgroup just playing with the Duel EDH banlist, feels much more balanced.
>>
>>52515485
why else would you ban something but because it's oppressive? Why do you think Braids was banned?

>>52515532
those aren't as problematic in multiplayer as they are in 1v1
>>
>>52515591
Ah yes, Food Chain, the key engine of the strongest deck in the game right now isn't much of a problem in multiplayer.
>>
>>52515614
besides that one
>>
>>52515631
Hermit Druid, Boonweaver and Derevi are all also problems. As is the entire tutor package sans Mystical.
>>
>>52515577
So what, you're producing how mana that turn?
>>
>>52515614
infinite combos are banned at that lgs too, so it's not
>>52515659
the same goes for boonweaver, and tutors are only bad if you're tutoring for something degenerate, the tutors themselves aren't that bad, I've never seen a hardcore derevi that didn't just get hated off the table immediately, and hermit druid will kill the user if the combo is disrupted, which is easy to do.
>>
>>52515746
Yeah all those cards are awful, that's why there a part of the absolute strongest most consistent decks in the format.
>>
>>52515591
Cards should be banned because they're either omni-present or blatantly OP on their own, not because you don't want to have to deal with it.
People in power with bans always ban things they personally have grudges against, instead of looking at things from an objective viewpoint and thinking "what's causing problems for everyone" instead of "what's causing problems for me personally".
There are cards I don't like having to play against, but that doesn't mean I'd ban them if I had authority. I can recognize that they're strategic or not overly strong on their own.
Just because you personally don't like "oppressive" cards like Jin or Purph or OldSigarda doesn't mean every player does.
>>
>>52515237
>my feelings were hurt.txt
>>
>>52515746
>tutors are only bad if you're tutoring for something degenerate
And degenerate cards are only degenerate if you have them in your hand.
>>
Trying to upgrade a Cheerios EDH deck that I usually had Sram as the commander for.

I decided to make it Hanna instead since blue has a lot of really good synergy with artifacts. I'd mainly be using blue for tutoring or drawing.

What do you think?

http://tappedout.net/mtg-decks/hanna-cheerios-edh/
>>
>>52507340
Bump
>>
>>52515983
tutors are only as good as what you're tutoring for
they're not my favorite, but there's far worse
>>52515827
by that logic cards like craterhoof or reliquary should be banned, since nearly every deck runs them
the only reason most of those cards aren't run in every deck is price
>>
>>52516184
Well I can use Ad Nauseam to draw a deck made entirely out of Swamps and lose the game but that doesn't make it a weak card.
>>
>>52516269
Dangit now I want to build Sidisi Ad Naus again.
>>
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>>52515237
Do let you draw seven new cards when you run out too?
also
>Ravages of War isn't banned
>>
>>52512711
I don't have a list right now, and I won't be able to type one up for a while, sorry. My average cmc is pretty low, right around 3.5. The best advice I can give you is that you only need 7 tokens to win, so I try to use smaller generators to get him out at 49/49 as fast as I possibly can. As far as spicy tech, copy your token generating spells with wild ricochet/fork/etc and be sure to pack a past in flames. Also warstorm surge is an absolute rock-solid necessity, so you better not cut it.
>>
>>52515237
> banning a handful of board wipes but others are okay

? ? ? ?
>>
>>52517259
They're banning the MLD, but only some of the MLD. not the one I use
>>
>>52516269
I never said hermit druid was weak, just that it's not as big a problem in free for all as it is in 1v1

assuming the hermit druid guy is going for a lab maniac win, he has to get the druid out on the battlefield and the lab maniac

if lab maniac gets removed or is countered (or whatever method he's using to get it out) after he's used the druid, there's a good chance he's dead

so, he needs lots of mana and some way to protect himself, otherwise the combo fails, the main difference between 1v1 and ffa is that it is ~3x more likely someone will have an answer to the maniac in ffa, so it's not as good
it will still win games, but it's not nearly as broken
>>
>>52517743
It's literally among the strongest decks in the format, why are you replying to me if you don't have even a layman's understanding of competitive commander?
>>
>>52515237
>That List
None of those cards seem particualurly oppresive and none are one piece combos and why reliquary tower of all things.

Also
>My timmy deck lost, so now I am going to force everyone to play craw worm decks
>>
>>52515237
What is this store and why do I care what these crybaby fun-haters ban
>>
>>52517070
I actually cut fork, reverberate and wild ricochet and focussed more on a creature based token package instead, with panharmonicon and stuff.

http://tappedout.net/mtg-decks/01-04-17-thromok/

This is what I have so far. Is there anything you see that really sucks and needs to be cut?
>>
>>52518087
It's a random LGS in the middle of Nowhere, Texas according to their site.
>>
>>52517767
>commander
>competitive
>>
>>52515237
70% of this retarded list consists of compleyely fair cards that the faggot who made this lose to once. Sigarda? Are you fucking kidding me?
>>
>>52518272
>award prizes
>create custom banlist
>it doesn't exist to curb dominant, overly powerful strategies
I would love to live near any of these retarded LGS so I can make free money for playing commander.
>>
>>52516184
Reliquary tower is only run in decks that consistently have more than seven cards in hand, which is not that much. WotC likes to meme it into every precon but it's actually not that applicable. Craterhoof is a very expensive upgraded version of overrun/overwhelming stampede that's more vulnerable than either of those cards and is only played in decks that go wide.
It's a wincon, if you let the Green token deck even get their token army on the board you shouldn't get mad at craterhoof, you should blame yourself for being stupid enough to hand them the win.
>>
>>52518443
>>It's a wincon, if you let the Green token deck even get their token army on the board you shouldn't get mad at craterhoof, you should blame yourself for being stupid enough to hand them the win.

you need like 5 1/1 tokens to win with craterhoof though
>>
>>52517743
>This shitty version of hermit druid.dec I just pulled up my ass is weak because of this reason, that means that it's bad in multiplayer!
Have you ever seen a competitive hermit druid list?
>>
>>52518471
If you have literally no board, what the fuck have you been doing the entire game that you let the green token player ramp up to a craterhoof without assembling a boardstate at all?
>Hurr durr Karn is overpowered because He can kill you in 40 turns by animating a sol ring if I have no board
>>
Trying to figure out Anafenza after pulling cards for Atraxa. Is it aggro with some hate board control for protection?
>>
>>52518541
Just run Reyhan/Bruse if you're trying to do Junk aggro like every other Duel player.
>>
>>52518532
>ramp up to a craterhoof

this is edh though, where one player draws into sol ring and ancient tomb in the beginning of the game and plays a turn 3 hornet queen into turn 4 craterhoof while everyone else is dropping land a turn and maybe 1 vampire nighthawk if theyre lucky
>>
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so i...uh...guess its ok...in burn?
>>
>>52518443
>he thinks the vulnerability of creatures outweigh the power of abusing ETBs through flicker, reanimation, cheating out from hand, creature tutors etc.

Oh you poor naive child
>>
>>52518590
Yes, so ban the real problems, sol ring and ancient tomb. Carda that are able to rocket normal hands into magical christmas land and enable you to win many turns earlier than normal, not to mention that they work in any strategy, and have colorless color identity.
>>
>>52518802
i don't think craterhoof is bannable at all, i just thought you were underselling how much of a blowout it can be in edh

i think fast mana is way more cancerous than anything else. tutors are a close second, but fast mana is the real reason games are can get lopsided
>>
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>>52518622
control deck with mld and crucible is how i see it
>>
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>>52518622
If only she was Rakdos...

FUCKING MARO REEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>52518622
R shoot face for 2, r to pay madness deal 3 to face
>>
>>52519110
yeah Hellbent would be awesome. Could be cool if the Black God also had a discard mechanic but I doubt it.
Black god will have -1/-1 mechanic
White god will have some embalm mechanic
Green/blue i dunno
>>
>>52514504
>I am suprised, given the theros gods still had great effects even if they weren't creatures.

Yeah, they did. A lot of people would consider them too op tho. This is surely wizards nerfing gods powers because they have indestructible, stupid as that would be in a neg couters block.
>>
>>52515746
>infinite combos are banned at that lgs too, so it's not
HAHAHAHAHAHAHA can you believe there are actually stores out there full of pussies who can't handle infinite combos?
>>
>>52519496
>>52519496
Infinite combos are boring. Anyone can tutor up 2 or 3 pieces then laugh maniacally as they instantly win, and a lot of people dislike that.
>>
>>52518943
Don't forget the absolutely ridiculous synergy of fast mana with Teferi, Derevi, Paradox Engine and other cancer.
>>
>>52519672
Then ban individual cards likely to trigger infinite combos, not infinite combos as a concept. How is my janky rube goldberg machine deck any more "unfair" than Chad's Xenagos sideways turning samba?
>>
>>52519723
This guy has got a point. I bet that in those types of metas Xenagos is king. What then? You ban him too?
>>
>>52519723
Admittedly there is a point when combos cease to be efficient, and good synergy is simply overwhelming by comparison, but it's difficult to make rules around "problematic combos" without creating cascading bans. Finite numbers is a more reasonable limit because it's easy to enforce.

For example, you can easily deck someone with wheels, sphinx's tutelage, jaces erasure, and all sorts of assorted jank without going infinite to do so, even if you're doing it in one turn. Using deadeye + palinchron dumping an arbitrary amount of mana into oona to deck someone is also fundamentally different from using doubling cube to create a finite ton of mana in Omnath/Kruphix to accomplish the same goal. It's still arbitrary, but it's enforceable.
>>
>>52519885
This isn't about banning every single infinite enabling card out there - it's just about banning the worst offenders so the combo decks and aggro decks can compete on a single level. The Deadeye Navigator you've mentioned is a very good candidate for that. Also -some- fast mana rocks need a ban. Sol Ring by itself isn't game warpingly degenerate, no matter what anybody says. What actually makes it degenerate is being able to play it alongside Mana Crypt, Mana Vault, Grim Monolith et al. and all of those combined is what creates the problem.
>>
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Can we stop talking about the babby LGS in Nowhere, Texas that runs Timmy's first EDH, and actually talk about other EDH related things?

https://deckstats.net/deck-12783371-9733cc6c35b5e342824654ac804ea7fd.html
As in, any suggestions for this? (not actually gonna get the more expensive shit like the alpha duals, maybe not mox opal, but I do already have a doubling season)
Whole idea is to go wide/small with artifact tokens to take advantage of Sidar's effect, and also go tall with Akiri.
>>
>>52520009
>missing the point this hard
By using finite numbers, you're still allowed to use all the fast mana and problematic combo pieces in nonproblematic ways, which often wouldn't make them a problem in the first place. By removing the "infinite" portion, you can slap down all your fast mana, but if you can't create a hastey myriad 20/20 double strike beater with no blockers, generate (92 + whatever colour the casting cost is) x (number of players) mana, or labman yourself, you're not going to instantly win in the first couple turns in a group.
>>
>>52520143
So having infinite life is somehow more problematic than somebody playing his whole deck at turn 5 with Primal Surge?
>>
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what's the fastest wincon for this without going infinite?
>>
>>52520199
Tana the Bloodsower + buffs
But then again, if you play Tana, do you need another wincon?
>>
>>52520188
Turn five is pretty reasonable to do something to win the game without disruption. Really, people only bitch when it's in the first couple turns and you can't do anything to stop it.
>>
>>52520199
Endless Swarm, Orochi Hatchery, Mycoloth maybe?
>>
>>52520241
>Turn five is pretty reasonable to do something to win the game without disruption.
t. legacy player
>>
>>52520261
Is that supposed to be an insult? A lot of those plays are really magical christmasland as it is, and by planning for the worst case hypothetical scenario, you limit a lot of perfectly fine plays.
>>
>>52520302
In something like a Selvala deck, turn 5 being magical christmasland is only limited by you having Primal Surge on hand.
>>
>>52520322
Exactly. Outside of tutoring it into your hard, that requires a lot of blind luck in a 99 card singleton format, which means the number of times it happens on t5 is less consistent, and thus less problematic. That's also assuming you don't get your primal surge coutnered, walk into a boardwipe, or wind up rakdos charmed.
>>
>>52520423
>that requires a lot of blind luck in a 99 card singleton format
a.k.a. a few mulligans and sometimes a Regal Force
>That's also assuming you don't get your primal surge coutnered, walk into a boardwipe, or wind up rakdos charmed.
You could argue the same about most infinite combos however. "lol just have the answer on hand and not be tapped out"
>>
>>52516001
bamp
>>
>>52515237
All those bans and Cyclonic Rift is still legal
kek
>>
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>>52520556
But the issue was people instantly beating a table before t5 through disruption with infinite combos. By making combos finite, we solve this issue easily with little net impact other than disrupting a few janky wincons.

>But what about X or Y deck that wins really early
What about them? I have an Uril deck that wins between t3-t5 and doesn't run a single bannable card. The problem with that deck is that it draws all the hate that has ever existed in the universe, thus making it much worse in multiplayer due to aggro. So, as much as it has positives, it can easily be stopped in non-magical christmasland by a group of people, unlike some infinite combos, which are problematic in the first place.
>>
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If I'm reading this right, do you gain life separately? Or is it cumulative?
>>
>>52520719
it's 1 instance of cumulative life gain
>>
>>52520719
Cumulative.
>>
>>52520701
>Everyone in my playgroup calls all my blue decks gay
>I refuse to put Cyclonic Rift in any of them while they all do
>Somehow I'm the gay one
>>
>>52520741
>tfw my only blue deck is basic bitch counterspells (not even the good ones) and mill walls.
>>
>>52520719
The cards really straightforward, you count the number of tapped things and gain life equal to that number. What are you getting at about being "cumulative"?
>>
>>52520790
Sounds like he wants to Karlov for every permanent he controls at the low low cost of 1G.
>>
>>52520712
Tbh I don't remember the last time I've seen an infinite combo happen before T5.
>>
>>52520781
>not even the good ones
Is there such a thing as a bad counterspell (provided it isn't somehow strictly limited to a niche subset of spells)
>>
>>52515237
>Jokulhaups and All Is Dust still legal
>Most red MLD still legal
Oh hell yeah baby, time to make nerds mad
>>
>>52520908
run cancel, negate, dissolve, memory lapse.
>>
Does anyone have the screencap of that guy who kept shilling for his Nazi LGS? The one where you couldn't play any cards that you didn't buy in-store or some such nonsense.
>>
>>52521023
Negate is great man
The rest are kind of meh but do get the job done. You can pick up Disdainful Stroke and Counterspell for cheap, Turn Aside if you make yourself a visible threat, Stubborn Denial if you play some sort of aggro, etc.
>>
>>52520199
Avenger of zendikar + token doubler? Flicker Avenger of zendikar or any ETB token creator a couple times? Panharmonicon and any ETB token creator + token doubler?
>>
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>>52520875
i just found a wonderful combo that came out during aether revolt.
>>
Is Xiahou Dun usually just mono-black goodstuff?
>>
>>52521169
btw anyone here
>tiny leaders?
>>
>>52521223
>solved format
No thanks.
>>
>>52521023
putting memory lapse on isochron is more cancerous than base counterspell.
>>
How much would a good Azami deck be? Obviously staples like FoW and Snappy are spicy pricey, but what about the rest?
>>
http://tappedout.net/mtg-decks/02-04-17-edric-spymaster-of-trest-edh/

Anon who was asking a couple questions here and there about Edric from yesterday. Wondering if anyone had any suggestions to help up the power of the deck a little or make it more consistent. I'm currently on the fence about Swan Song and Reliquary Tower. My group consists of primarily Darreti/Slobad, Erebos, Brion Stoutarm, and Derevi.
>>
>>52521233
Do you not play chess because it's a solved game?
>>
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>>52521233
>>
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>>52515333
why are RR cards ALL top tier?
>>
>>52521404
How do you deal with boardwipes?
Also maybe Gigantomancer as a possible additional effect comparable to Biomass Mutation?
>>
>>52521734
It's a hardcore mana cost, like BBB
>>
>>52521886
For the most part, a counterspell. I'm going wide so it's the best I can really do against them.
>>
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> tfw you convince the blue player that you really fucked up
> tfw he taps out for splashy plays in anticipation of winning on his next turn
> tfw you hit him with the worldgorger + obliterate and then fuck his tender boipucci

PRO TIP: don't tap out when your opponent has a full hand and a shitton of mana
>>
>>52522035
An early pyroclasm is enough to wreck your plan however. Barring that, a cycled Decree of Pain.
>>
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>>52522354
>>52522354

>MFW the groups meta has shifted to convincing the nice shy mono-blue counters.dec player we're not a threat so our wincons don't get countered

You wanna see politics? Just wait until you have someone who insists on running every conceivable counter and whose main wincon is a natural lab-man win or beating people to death with unbuffed Talrand tokens.
>>
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is it fine to skimp on lands if you're running a low curve? i have 33 lands + some extra fixing in a deck that generally doesn't want to play anything over 3CMC
>>
>>52518622
>burn
>>52518995
>control

Guys, she's a Voltron commander. You empty your hand by playing rocks and swords in the early turns and then start turning her sideways. Assuming that Pacifism effects and exile effects are rare in your game, she looks like the funnest Voltron commander in mono red to me.
>>
>>52523168
But Anon, Lu Bu exists
>>
"Starting with Amonkhet, we're streamlining split cards a bit. This applies to all split cards, not just the aftermath cards.
Previously, we played a delicate dance when asking about converted mana cost. Sometimes Destined//Lead's CMC is most like 2: Goblin Dark-Dwellers can target it. Sometimes it's more like 4: Transgress the Mind can blorp it. Sometimes it's more like 6: Dark Confidant dings you for 6 if you reveal it.
This rewards players who dig into the rules and figure that out, but it baffles a lot of people, too. So now, it's simple: If Destined//Lead isn't on the stack, it has a converted mana cost of 6. Destined on the stack has a CMC of 2, and Lead on the stack has a CMC of 4, but Destined//Lead, any time it's not one or the other, has CMC 6.
(For the record, I'm not ignoring y'all - I'm working on a larger blurb for the website that'll answer more questions all in one place.)"
https://www.reddit.com/r/magicTCG/comments/638ws6/torrential_gearhulk_and_aftermath_ruling_from/dfsccuj/

This just in: you can no longer cheat instant split cards onto Isochron, or do other related shennanigans
>>
>>52523122
Most EDH players don't know what a low curve is, but yes it's possible to go to 33 with dorks and Moxen.
>>
>>52523182
Aftermath is still comically bad card design, yet I see people praise it and shit on the invocations when those look amazing outside of the card name being kind of hard to read.
>>
>>52523122
Its fine. I run decks like that. If the fixing is cheap and flexible then you'll be golden.
>>
>>52523492
People praise Aftermath? Like, the visual design, not just "Oooh, split cards are slightly more versatile now"? What dens of shit taste do you visit? I have nothing but contempt and hatred for the design of aftermath cards myself. and also kind of like the invocations
>>
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I built a Feldon deck. It's extremely fun to pilot but it occurred to me the other day that it doesn't seem to have any actual wincons once I find myself in a good spot. It's not particularly artifact-heavy and I kind of prefer it that way, although I do already have a Daretti in there if I have to add some. Any suggestions of cards I simply MUST have, aside from Wurmcoil Engine?
>>
>>52523758
Hellkite igniter, thought knot seer, thunder dragon and pic related
>>
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>>52523835
I'm dumb
>>
>>52523758
All the looting effects you can find, warstorm surge, where ancients tread, and ogre battledriver. Also, scrapper champion and lanthu hellion are underrated.
>>
>>52514106
Treasonous Ogre + Cat thing equipped with Lifelink equipment. At least it's...something? in a 3 person game you'd net RR for use with the Ogre for each activation. Perhaps more if you give it double damage from that ability + an attack.
It could be a janky Mono-Red spellslinger for a Past in Flames/Mizzix Mastery.

Even then, still seems underwhelming for that purpose.
>>
>>52523182
Hide//seek in isochron scepter was what originally got me interested in magic. Sad day friends.
>>
>>52523835
>hellkite igniter
that one's decent
>thought knot seer
How is this a wincon? Sure, hand control is pretty nice, but with it only exiling one card per reanimation it seems way, way too slow to even be very effective.
>thunder dragon
>reanimate a 5/5 flier and kill Feldon
why?
>>52523857
How do you make sure it connects?
>>
>>52513413
Original guy you replied to here:

I built my Hidetsugu deck to be heavily burn with only a side of combo. It's fairly interactive, since I run a number of cheap instants which Isochron Scepter can imprint, including Fork and Bolt. I've used Hidetsugu to burn people down to single digits and then finish them off with mediocre burn spells, and also double countered some blue faggot on a single turn by copying his Cryptic Command with a Dualcaster Mage and then Pyroblasting another thing. Sulfuric Vortex and related effects are also great fun for fucking with the life gain players.

tl;dr Hidetsugu makes a fine burn commander, he doesn't need to be combo
>>
Cockatrice, Xmage, or MODO?

Prefer not to spend cash, and I've heard MODO may be due for an overhaul soon (allegedly). I just wanna play magic when my friends aren't available.
>>
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How can I reliably get energy for the card draw each turn? My deck also includes a Constrictor, but I can't plan on them both out at the same time.
>>
Any good straight draw in Green that resembles harmonize? I'm having trouble filling up the "card draw" slots in a deck without resorting too much to stuff like shamanic revelation and greater good.
>>
>>52524353
Since your playing GB, demon of dark schemes and aetherworks marvel might be up your alley
>>52523954
Warstorm surge type effects like the other anon said and copying it mutiple times?
>>
>>52524353
Just use a better card, such as Phyrexian Arena. That card just isn't worth it. Hell, even Gravestorm is better option
>>
>>52524353
You can't.

>>52523629
>>52523492
Aftermath is very self-aware of being in a card game. That's its design success, it's built to streamline its use in-game.

Invocations are very anti-game. Everything about then screams this is difficult for everyone involved to play with.
>>
>>52524353
Only way to get reliable draw from that shit is if the trigger cost 1 energy. At this point she's literally unplayable
>>
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>Free for all match on MTGO, 4 players including myself
>Guy who is ahead pretty far in both lands and mana rocks AND Mirari's Wake on turn 5 casts Tempt with Discovery and drops Urborg with the 1 free tutor it gives
>Decline because why would you ever-
>Player 1 and 2 both accept, grabbing fucking command towers when they have every mana available to them anyway
>Guy who casted tempt drops Cabal Coffers and Deserted Temple
>They gave him literally like 60 mana
>Genesis Wave for 90000
>They scoop all frustrated like they didn't just unzip their pants and spread their asshole open wide for him
>Mfw
>>
>>52524440
>Invocations are very anti-game. Everything about then screams this is difficult for everyone involved to play with.
They're supposed to look cool and they look cool.

The names are a bit hard to read though, I probably would have gotten rid of all the non-name hieroglyphics
>>
>>52524428
I have her for menace and energy gain in a creature heavy deck. Maybe I'll just try Decoction Module.
>>
>>52524491
Tempt cards are literally perfect cards to identify retards and make life miserable for everyone else trying to play the game
>>
>>52515396
Sounds like an awful deck
>>
>>52524569
the land one is bretty gud group hug
>>
>>52511164
Forge: MTG
Solo only but by far the best platform. Quest mods, challenges, trophies, great UI and a slew of other nice features.
>>
>>52511164
My friend found cockatrice and he's done nothing but that for weeks.
>>
>>52515237
>Labman, doomsday, necro, ad nauseum, tutors and fast Mana are all still legal
Dude this is supposed to be casual right?
>>
>>52524554
>menace
Literally why? So you can get the energy over and over again reliably? So far the impressions I've had with energy cards are that Aetherworks Marvel and Demon of Dark Schemes are only cards worth playing.
>>
>>52524491
>Not just grabbing strip mine
Nice 4 Mana entomb for 3 lands you got there
>>
>>52524623
Obviously, but this is about discussing actual strategies.
Tempting offering was meant as a grouphug mechanic, as was Join Forces.
Besides, anyone playing grouphug makes the game miserable, since the slightly more powerful deck will win every time anyway, unless there's someone playing combo
>>
>>52524739
>unless there's someone playing combo
Yeah
Like the group hug player
Never trust them
>>
>>52524668
It's a cheap body with evasion and potentially refills my hand or powers Aether Hub. More dudes to turn sideways is most important.
>>
>>52524754
No, I mean actual deck. You're never going to win against good players, since you're giving them all the mana and cards they're ever going to need, not to mention that only dumb fucking people fall for the grouphug trick after the first time.
>>
>>52524440
>Aftermath is very self-aware of being in a card game. That's its design success
Its design failed when they decided to squash the front half like a pancake and turn the back half at 90 degrees. Nothing about that is streamlined, nothing about it makes sense. It's an eyesore for no conceivable reason.

Split cards are gamist and fine. DFCs are a nice blend of game piece and aesthetic. Aftermath is worse than the fucking kamigawa flips, and those were comically terrible.
>>
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Here's a set of different designs some other anon made when we first saw Dusk to Dawn.
I personally like the top middle one most.
>>
>>52524776
You must play in a really strange meta or then it's just mine that's at fault.
>>
>>52523122
i run 30 lands in Daretti and I have never had a problem
>>
>>52507022
>>52507022
>Pauper Commander

What the heck is pauper commande?
>>
>>52524862
Top mid is fairly OK. I mean, it's squashed, but it gets the "Flow" idea across. I guess if they really had to not just use the fucking split card template (Which they had NO REASON to not use, possibly with some minor alteration like Fuse's bottom bar) I'd take that one.
>>
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>>52523122
>tfw 34 lands in Slobad
>tfw average CMC of 4.24
>tfw still pull off wins like a motherfucker
>>
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What are the best/coolest enchantments available in Abzan colors? Auras are welcome.
>>
>>52524838
DFC adds the highest restriction on playing Magic than any other mechanic.

Aftermath is perfectly fine because in the only zone where you want to read it it's easily visible.
>>
>>52524914

EDH but the commander is an Uncommon and the rest of the deck is filled with Commons. There's more rules but that's the jist of it. It's a fun way to escape the Spike players for a while.
>>
>>52515237
so what you are telling me is that I can take out obliterate, blightsteel, and lattice and go to fucking town on a bunch of pussies that can't handle a deck that is capable of winning a multiplayer game? Where is this place?
>>
>>52523122
God, Scapeshift is such a magnificent card.
>>
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First reply to this post ending in 1 decides my next Commander.
>>
>>52525001
>Where is this place?
Waco, Texas

Let's drive out there and wreck niggas
>>
>>52515237
>http://thegamecloset.com/event/mtg-commander-night/2017-04-04/

No wonder that place is called Game Closet because it's fucking gay.
>>
>>52525047
>Thought for ants was too big so went for bacteria.

You play Sir Shandlar of Eberyn now
>>
>>52525047
Riven Turnbull
>>
>>52525047
Chisea,heart of oceans
>>
>>52525069
>>52525071
>Legends Jank

Great minds and well done.
>>
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>>52525071
HOLY SHIT I DID IT

ENJOY YOUR THICC MANA DORK
>>
>>52525047
Kalemne, Disciple of Iroas
>>
>>52525047
>>52525071
Don't forget to post your list
>>
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>>52525071
>>52525093
I'll try, but I won't be happy about it.
>>
>>52525113
Play a UB Twiddle deck with shit like Soliton
>>
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>>52514102
Now I really want an alt of this card with a very subtle downward slash to to make the F=P and have the art with Hazoret holding a giant dildo with furies running around in the back ground trying to hump the F*** out of each other. With a thought bubble stating something to the effect of "My people await".
>>
>>52515237
>not banning all other massive red destruction spells
lets go turn 4 jokulhlaups with reverberate back up for counterspells
>>
>>52525047
Lady of the Mountain
>>
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>>52514815
>>52514102
>>
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>>52525093
I'm working on it.
>>
I don't think this is that awful. My group plays only duel, I could see her working fine as a burn, madness, etc. I could do something
>>
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>>52525908
Oh, I mean
>>
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>>52525924
>Putting that fucking pervert into any deck.
>>
>>52525964
It's not bad, my commander herself being a discard engine could be very handy for a madness burn deck. If every she swings as a 5/4 indy, that's cherry, but I'm more interested in her discard ability, and even being able to do it the turn she drops with her haste.
>>
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>>52525908
>I could see her working fine as a burn, madness, etc
OK am I going crazy or is nobody else seeing her as a voltron commander

You literally just attach equipment to her and turn her sideways

You fill the deck with rocks and swords and she's the top of the curve

That's it
>>
>>52526001
Godo costs more but is better
>>
>>52526001
Er maybe yeah, but why would you choose her and her discard abilities over a more aggressive guy like Khamal or something?
>>
How good/bad is brain in a jar in a baral spellslinger?
>>
>>52526039
Have you attempted trying it and telling us yourself?
>>
>>52526018
Kamahl costs 6, isn't red, doesn't have haste, and dies to bolt

Perv god needs a low mana curve so her decks may even run bolt
>>
>>52526053
I.

Oh, fuck it. I like the card. I'll put it in and see how it works.
>>
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>>52526068
>Kamahl costs 6, isn't red, doesn't have haste, and dies to bolt
There are to Kamahls.
>>
>>52526128
I assumed you were talking about the less-shitty one
>>
>>52525908
She's unplayable as a Red card. No reason to play her when you could be Junk+ or Thrasios/Vial.
>>
>>52526136
Wasn't me, but I'd assume the, you know, comparable one.
>>
>>52526136
Why did you assume the green one? Are you fucking dumb?
>>
>>52526175
>>52526215
Sorry, anon said "a more aggressive guy like Kamahl", so I assumed he meant the Kamahl that can one-shot people when he attacks and not the Kamahl that dies when he enters the battlefield
>>
>>52526149
Those aren't even the same colors, you only play "competitive" Edh decks? That's so lame.
>>
>>52526128
>Wasting based Kev on this awful card
Jesus, what were they thinking when they made this?
>>
>>52526242
Yeah, Red Kamahl is shit. I'd call Godo for red Voltron since he can just fucking grab his equip of choice (Whispersilk, Darksteel Plate, whatever). Jackal Goddess isn't totally terrible there but I'd take the more reliable one who lets you still use CA effects.
>>
>>52526290
>what were they thinking when they made this?
That he was the main character of the story arc? Granted, it was a shit arc.
>>
>>52526255
Oh sorry, she'll fit right into Child of Alara 5c God tribal.
>>
>>52526336
But why was he so fucking fragile? Shit, at least give him first strike like Jeska so he has a chance against literally any attacker
>>
>>52526494
Creatures were shit back then. See also: Karona
>>
>>52526128
More like Kamahl, Shit Fighter
>>
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>>52526494
he feels the same
>>
Sup guys just rolling back in after a long day, any new god spoilers out yet or just the shitty red one still?
>>
How do we play against each other?
>>
>>52526923
To play against another, you must first give up all pretenses of human civility and self-respect.
>>
>>52526323
Godo is amazingly fun
>>
>>52524862
bottom middle and bottom right are comically bad
>>
>>52526395
Right, slide right into a hyperbole to "make" your point. You're an idiot.
>>
>>52527269
You're right, that deck might've been a little too competitive. She slots right into monoR only cards that start with the letter H.
>>
>>52527355
That sounds far better
>>
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What's the /tg/ hiveminds opinion Diminishing Returns? I'm already playing Wheel and Windfall and want to further facilitate my "dump mana rocks and wheel" strat. Obviously I wanna avoid cards that remember how many cards you pitched and want to focus on draw-7 effects since it's easy to make it asymmetrical.
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