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How much would a Ghostbusters team charge to remove a ghost?

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How much would a Ghostbusters team charge to remove a ghost?
>>
>>52493532
It wasn't voiced in the movie?
>>
>>52493532
$4000 for entrapment
$1000 for proton charging and storage

That was a special offer though.

"No job is to big, no fee is to big."
>>
>>52493597
Or at least the proton charging and ghost storage was on special offer.
>>
>>52493597
Should I adjust for inflation?

the 80s was awhile ago
>>
>>52493614
Probably, proton packs can't be cheap.
>>
-Minor manifestations (like tiny fae and harmless poltergeist) : 100 $
-Medium manifestations (ghost, wraiths, specters, aggressive poltergeist, haunts, demons, devils...) :1000 to 5000 $
Major manifestations (Fae nobility, historical figure ghosts, zombies, ghouls, mythic monsters...) : 120000 to 500000 $
Alpha manifestations (Demon Lords, archangels, demigods, gods, Great Old Ones...) : 1000000 $
>>
>>52493632
https://www.bls.gov/data/inflation_calculator.htm
5k in 1984 adjusted to 2017

>$11,722.95

damn
>>
>>52493646
Is this from the WEG book?

I can look and see if it has prices if not
>>
>>52493646
I think if an alpha manifests you have bigger problems than money
>>
>>52493665
Well Gozer would be an Alpha manifestation and they ended up beeing sued for that.
>>
>>52493597
It should be noted that Venkman was following Egon's lead in quoting that price, with the latter signaling how much to charge their rich asshole customer via finger signals.

Which suggests that rich dicks get charged more than your average Joe, most likely.
>>
>Rule 63 Ghostbusters cosplay
Noice
>>
>>52493658
No. That was from an old WEG campaign since the prices weren't specified.
It is based on what is seen in both movies and both cartoon series plus 80s greed.
>>
>>52493681
Yes, that is also an important factor. That was however the only time I could remember them accually naming a price.
>>
>>52493665
>bigger problems than money
>>
>>52493665
"Money, my boy, makes the world go round. No goods are too expensive to be measured in money. No service is too valuable to be paid for. And if I'm being requested a service that I now only I can do adequately, you better damn well believe I'm going to ask for compensation, my boy."
>>
>>52493685
Homebrew we did play*
>>
>>52493693
That's true. I just wanted to point something out that a lot of people miss.
>>
>>52493646
Only a million to stop the world from ending? I would bump that shit to hundred millions. In fact, all of these prices can be bumped up an extra zero. 100$ for dealing with things that no one else has the equipment for? Better quintuple the price just because you have a monopoly on it. Now if there were other hunters then it's a different story.
>>
>>52493721
Well I would expect there to be exorcists if there are accual ghosts.
>>
>>52493532
Whatever the market will bear.
>>
>>52493721
Martin Shkreli, please.
>>
>>52493721
Keep in mind those are prices per pest captured in a campaign were there are franchises all over the world.
The minor manifestations price is only 100$ because that would be the most common denominator of blue collar interaction with the supernatural.
Medium manifestations are most likely to happen in middle to upper class environments.
>>
>>52493728
>Well I would expect there to be exorcists if there are accual ghosts.
Faith doesn't work against the supernatural.

Only science.
>>
>>52493763
Methodology works the same, regardless whether you know the principles behind it.
>>
>>52493769
I'm just saying, the priest better bring an atomic battery if he wants that crucifix to do any good.
>>
>>52493779
>nuclear powered crucifixes
>>
>>52493728
Imagine if an exorcism involved branding with a hot silver crucifix; that would've gone out with witch burning, meaning exorcisms wouldn't work anymore. They had a ghost problem, and as far as the audience was shown only the Ghostbusters' technology could deal with it.
>>
>>52493721
>Other hunters

In the old cartoon the Ghostbusters discovered that Eiffel was a precursor so competent he created the biggest ghost trap and container in the world.
>>
>>52493721
>Only a million to stop the world from ending?
You want to be somewhat reasonable with your end of the world prices or this might happen:
>>52493680
>Gozer would be an Alpha manifestation and they ended up beeing sued for that.
>>
About tree fity
>>
>>52493653
They can always return the ghost if the customer has any issues with the fees.
>>
>>52493681
They were also literally broke just an hour or two earlier after buying Chinese dinner. They had to make bank fast with this first field customer. I would think that Egon, being the bean counter and showing little to no ethical failings besides wielding unlicensed, untested nuclear accelerators, was being reasonably accurate though.
>>
>>52493786
> Fallout idea brewing
>>
>>52496647
GO AWAY LOCHNESS MONSTER, YOU AIN'T GETTING NO THREE FIDDY!
>>
>>52493665
Take care of it or there isn't money anymore and your species becomes pre-industrial edible slave labor. If any civilization understands the gravity of your trapping it and believes you'd release it if not paid enough, you're likely to be executed.
>>
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>>52493532
>>
>>52493646
>a zombie costs more than a ghost
What? It's a lot harder to remove a ghsot from a place than to remove a zombie from a place.
>>
Why go to them if a priest or equivalent can get the job more or less done for free, with less collateral damage?
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>>52499105

It's never just one zombie, and they have to contract out the cleaning service for after they put down the zombies. Sure, they can charge you less, but that means you are cleaning up rotting flesh all by yourself, and besides, the guys they use are pros, you wouldn't know there was an undead Locus swarm building up in your basement had they not tried to eat your flesh after these guys are done.
>>
>>52493681
It was literally their first job and Venkman is the least involved in the actual science behind catching ghosts, he has no idea what it actually costs so he was following Egon's lead.
>>
>>52498728
danke
>>
>>
>>52493614
If you want to adjust for '84 inflation, just multiply it by 2.3 (2.309 to be precise)

And since it wouldn't work that way, they would instead charge 2500 for proton charging and 10000 for entrapment
>>
>>52493681
Their price probably kept going up the busier they got, especially with all those "free repeaters".
>>
>>52493763
The cartoon series actually show them using magic or magical artifacts from time to time. Hell, Egon has magical ancestry according to one episode. But yeah, the Proton Packs are probably a better way of catching ghosts, without too large a risk of disaster if you fuck it up, ( looking at you Ghost Smashers).
>>
>>52493532
think about how much rent is for a warehouse, probably like 40 grand

think about how many ghosts need catching

10 a month?
8 thousand beans, gotta make a profit
>>
>>52498728
yeah those prices sound about right, at least for the 80's

also anyone else watching The Real Ghostbusters now that it's on Netflix?
>>
>>52503224

There is only one Ghostbusters, and that is Filmation's Ghostbusters. Little Care for "The Real Ghostbusters"; Jake, Eddie and Tracy WERE THE ORIGINAL REAL GHOSTBUSTERS
>>
>>52503224
XGB is on Hulu too
>>
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>>52503176
During the Gozer incursion, pre-containment unit release? They were definitely dealing with more than that. We have no idea what the normal level of ghost activity is when there isn't a surge in the PKE levels from some greater being empowering them but it isn't certain that their business model would hold. Sure people die all the time, but how many rise back up without mooching off of things like Gozer or mood slime?

Ultimately, based on Ghostbusters 2, their business seems to have imploded under the weight of lawsuits against them.

>>52503224
The Real Ghostbusters isn't bad. Ghosts in spaaaace, Ghostbusters versus Citizen Kane. The goddamn boogeyman. But that may be nostalgia goggles since I grew up with stuff like this on Saturday mornings.
>>
>>52503541
Fuck you Boogeyman, you absolutely destroyed my childhood

I had nightmare about you for YEARS after seeing that episode ONCE.
>>
>>52503397
I personally don't think it was near as bad as all the bitching about it, but it ultimately fell pretty damn flat. The original Ghostbusters was kind of a rags to riches story and them dealing with sudden outbreak of fame even while the job became a grind until big G showed up and stepped on a church. The new one was just kind of a bunch of bumblefucks stumbling around and supposedly being funny. Not to mention the original GBs had to wreck the shit of a Sumerian god and later a dark wizard. The new ones had to fuck with some poor autistic fucker with Aleister Crowley's little black book of the damned. Not exactly "epic." The worst sin, I think, breaking with the "rules" of ghostbusting. There weren't many but yes Ghostbusters had established rules on how you catch ghosts. You couldn't kill them, after all, they were already dead. But the new one you could apparently pew pew shoot them and grenade them or whip them and they sort of somehow collapsed. Hell, they way they dealt with ghosts made it more like a Frighteners reboot than Ghostbusters. The new one didn't seem to have any rules, it just did whatever the fuck it wanted.

So yeah, plot and villain were weak as shit. Still it apparently went through so many rewrites they're probably lucky it actually was as coherent as it was, which isn't saying much.
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>>52503630
He was pretty disturbing when I was a kid but never traumatized me. I think because I kept trying to figure out why Egon had a twin who was some kind of elf/goblin man.
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>>52498728
How did the old video game handle it? I remember having to drive around in goddamn herbie the love bug with a ghost sucking vacuum stuck on the hood.
>>
>>52503541
>During the Gozer incursion, pre-containment unit release? They were definitely dealing with more than that. We have no idea what the normal level of ghost activity is when there isn't a surge in the PKE levels from some greater being empowering them but it isn't certain that their business model would hold. Sure people die all the time, but how many rise back up without mooching off of things like Gozer or mood slime?
>Ultimately, based on Ghostbusters 2, their business seems to have imploded under the weight of lawsuits against them.
of course this only applies to the Movie continuity, and only the Movie continuity by itself, things are overall more prosperous in both the RGB/XGB timeline, and the Videogame/IDW Comics continuity

>>52503711
that kinda depends on whether your only accounting for Ghostbusters 1 & 2, or also taking into account RGB/XGB and/or the Videogame/IDW Comics universes, cause while it's overall easier to just capture ghosts, there are ways to more violently disrupt them
>>
>>52503789
The animated series presuppose that Gozer's attempted crossover into our dimension caused a permanent baseline increase in the amount of ambient psychokinetic energy necessary for lesser entities to manifest, resulting in a steady stream of business because supernatural activity never dropped back down to pre-Gozer levels.

The movies don't address it directly, but they make it clear that something big has to be going on for lesser spirits to be empowered; which is why the Ghostbusters only had any work in the immediate prelude to end-of-the-world type events as the coming of Gozer or rebirth of Vigo.
>>
>>52504053
I think you'd need that kind of surge, really. Yes there are always a certain level of spiritual activity, Slimer after all was known to the hotel staff, though as the one guy pointed out he was never quite this active.

I imagine without some kind of energy exciting them, causing manifestations and amping up their activity, the number of pesky ghosts in populated areas is probably fairly low and you'd clear them out pretty quite. Of course there would be plenty of ghosts in abandoned shit, I'm sure, but who is going to pay to clean up abandoned sites unless some developers want it cleared or you get a standing contract with the city?
>>
>>52504182
I think a standing contract is what they did in the 2009 game. They definitely had insurance for the damage they caused.

It was a pretty fun game, all things considered, and sadly the last time you can hear all the original Ghostbusters (plus Janine! But no Dark Helmet!) and also Bill's brother as the mayor. They even had Peck.

The rules weren't really all that different to the movie, in fact I'd say they weren't different, just added to a bit. They expanded the types of entities since they weren't all ghosts. There were extradimensional critters, animated objects, even mood slime based entities. If memory serves you could weaken or destroy with just about every weapon but different every type of enemy had different weaknesses. Trapping rules were the same. The biggest change for gameplay reasons was slamming ghosts around with your proton stream to weaken them to make them easier to capture.

Had a much better story than the 2016 movie, too, and more interesting enemies. God that serial killer ghost lady turned literal black widow. I think the rules, gadgets, etc, would make for a great tabletop adaptation.
>>
>>52504388
That game was fucking great. Game play made you feel like a ghostbuster. It was pretty funny as well.
>>
>>52504053
Now, here's a question: how's that they never got some direct competition from the government?

I mean, the entire city know for sure that ghosts and other supernatural beings exists, and they can wreck shit in a concrete and direct way, like blowing buildings and so on.

So, why the government haven't seized their equipment to reverse engineering it, and keep Egon as some sort of scientific consultant at the pentagon, or the area 51, or whatever they have secret bases?

Fuck, I'm starting to imagine a bunch of scientist working on some sort of ghost bomb. Capture a bunch of angry ghosts, seal them into a trap, throw the trap into whatever shithole you want to wreck and enjoy the fireworks.
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>>52504467
See that would be a creative idea for a ghostbusters sequel, or even a reboot. Like why not have the all female team be a new division or something? But this is Hollywood and the shit must flow, so we got the film we got.

>>52504405
wow usually i have to read a fucking reddit thread for this level of shitty political discourse
>>
>>52504467
well in the comics at least, the Ghostbusters end up getting government oversight(and in NYC at least are contracted to the city government), with Walter Peck of all people as their government liaison(he's still not a big fan of the Ghostbusters as people but by the time of the comics has come to realize that they are needed)
>>
>>52504388
It is pretty much Ghostbusters 3, isn't it.

>Have you found Venkmann?
>shrug
>Did you look?
>shrug
>>
>>52506277
It's the closest we'll ever get now, at least with the four originals.
>>
>>52506321
I'd love to see the dialogue from the game set to traditional animation.
>>
>>52506423
There's Let's Plays on youtube without the 'host' chittering like a retarded monkey. Not many, but they exist.
>>
Unless they go international there won't be much market for professional ghostbusters, specially if they make that kind of collateral damage.
Combine that with the fact that only a tiny part of hauntings involve actual apparitions and you'll instantly get a business in red numbers.
>>
>>52493532
Having a monopoly on the technology and expertise: whatever they want.

Ghostbusters 10 years later: the team's become shiftless and corrupt, charging millions for each call because no one else can hope to compete.
>>
>>52506887
>>52507011
both of you are thinking from too much of a "Realistic" perspective instead of one that'd make for a good story and/or game
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>>52493614
>>52493632
>>52502569
Well, with the improvements in technology, perhaps the tech's gotten more affordable, but I imagine the service is still pricey.

But:
>Not setting your ghostbusters game in the 80's or early 90's at most

Also, this should go in CYOA but this thread is more important right now.
>>
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>>52507594
>>
>>52507594
>no hears option
dropped
>>
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>>52507629
Another good ally would be the half demon. Unreliable, but if you manage to get him/her on your side those ghosts better kiss their ectoplasmic asses goodbye.
>>
Only 77% if it's a remake.
>>
>>52504426
I like the little touches in that game like the answering machine message where the guy is complaining about how they're busting people's dead grandparents and shit.
>>
So functionally, I think it would be fair to assume that given the concerns raised in:
>>52493597
>>52493653
>>52503176

It seems like even in the 80s, unless business is booming with ghosts every single day, the figures in >>52498728 would lead to a difficult life. When you think about the operating costs of a Ghostbusters franchise:
- Equipment degradation (Not a major issue, but everything is near unique, experimental, and cutting edge, so you need to be budgeting like $500 a week on the assumption something critical eventually breaks)
- Power fees (Even if most buster tech runs off of nuclear reactors, even the reactors need to have material bought from somewhere. I'd assume this is something like $100 a week.)
- Rent (Honestly I don't think the average Ghostbusters franchise needs anywhere near the warehouse sized fire station to function. It was dead space. Something like a decent sized car mechanic shopfront would provide all the necessary space, giving us a rent minimum of about $1200 a week. This could easily be much higher.)
- Expendables (Ghostbusters are pretty good at minimising their expendables, but fuel and communal supplies are still going to be something like $50 a week.)
- Wages (A ghostbusters franchise always seems to have a *more than* full-time secretary. This means at least $2000 a week. Then, we are worrying about the actual busters themselves, who you would have to pay on commission to satisfy work practices or else rapidly bankrupt yourself. Lets say you are paying them each 10%, so 40% of the gross of each ghost busted is being siphoned up this way.)
- Lawsuits (Not normally a common issue for a business, but the Ghostbusters rack up collateral damage constantly. It isn't consistent, but you need to be setting aside probably 20% of each ghost busted as a fund to be sure you can pay damages when you DO fuck up.)

Consequently, you need to be making at least $9600 a week somehow if you are the absolute pondscum minimum budget Ghostbusters.
>>
>>52510705
>unless business is booming with ghosts every single day
I think that should probably be taken as the default assumption

also in regards to how much they should be charging, there is a bit of a sweet spot that needs to be found, charge too little and you don't make a profit, but charge too much and you'll make it hard for people to afford you, thus costing you business

this is probably why in most Ghostbusters materials they have the charges for each job be very variable depending on a bunch of factors, to account for this sort of thing
>>
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>>52511006
One thing that REALLY bothers me about the price range outlined, is the magnitude of difference in cost between a minor spook and something apocalyptic. I feel like it should be a very shallow exponential, rather than a steep linear.

Even if it makes sense that a Class VI spectral is a huge deal to a Ghostbuster, explaining to a restaurant that their ghost was especially evil and was way more trouble to deal with just won't fly most of the time.

Frankly, were I running the franchise I would be overcharging for minor spooks and expecting to run at a loss for anything surprisingly strong that nonetheless isn't an existential threat to the city or something, in which case I would be laying the charges on city hall.

I'd still charge way more for people who can afford it, but I wouldn't be charging more than a few hundred extra for a poor client or a few thousand for an extremely rich client, to deal with a class 6 as opposed to a class 3, even though the difference in the amount of work involved is enormous. It's just too difficult to make the average joe understand.

Furthermore, in an actual game it provides weird incentives to never deal with run of the mill spooks and only ever deal with ancient native spirits that are killing people by controlling trees or whatever, since otherwise you are wasting time and money.
>>
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>>52493532
>How much would a Ghostbusters team charge to remove a ghost?
That depends...
Does the client remind me of my mom?
>>
>>52498728
>deepzoom loading failed
Dammit, any pics?
>>
>>52493532
Depends on if ghost busters are male or female, you know wage gender gap, and movie quality gender gap are both real or both false.
>>
>>52511279
It does kinda make sense, but then you end up charging in the six digits to get rid of Casper and then all you get for Valak is cookies.
>>
>>52511279
Maybe you could keep charging a monthly fee for storage. I mean, it's sorta extortion but... you don't want Slimer back in your fancy diners, do you?
>>
In the first movie I seem to recall their vehicle was a large up front investment.
>>
>>52511279
>Furthermore, in an actual game it provides weird incentives to never deal with run of the mill spooks and only ever deal with ancient native spirits that are killing people by controlling trees or whatever, since otherwise you are wasting time and money.
You charge money to even inspect the place, if you're not willing to take down a ghost because it's too easy, you're going to lose business hard.
>>
>>52503323
Is wheelchair guy (Garrett?) as much blatant pandering as my childhood self thought he was?
>>
>>52516504
It does come up and he isn't nearly as inconvenienced as he realistically should be. But it's secondary to his primary characteristic of being a little douchey.
>>
>>52516504
he's gungho and makes cripple jokes. he gets plenty of shit for being in a wheelchair and for being an asshole.

it should have been 90s level shallow characters diversity but none of the characters suck.
>>
>>52513297
More like Ray threw down a bunch of money on a POS despite the fact it needed a ton of work and therefore a lot of money to get it up and running. Worked out in the end, at least.
>>
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>>52507594
>>52507629
4xBasketcase
Delivery Scooter
Boson Darts, Slime Tank, Self-destruct
Ancient Tome, Miniature Haunted House, Field Research Kit, Rappelling Kit
Hell Bus, Man-eating House, Hellburger
The Hound

Am I doing it right, senpai?
>>
you will never be a ghostbuster

spacky frog in ghostbuster gear.png
>>
bustin makes me feel good
>>
>>52493532

Almost whatever they want

No one else can do what they do

But people will only pay so much before they just move or whatever
>>
>>52493653
>>52493646
>>52498728

Shit, in that case I'd rather just live with the ghost!
>>
>>52504467
>>52506103
As much as Ghostbusters was itself, a joke about a lot of these things including 80's privatization, 'Ghostbusters' is definitely something thatt would be federalized.

>>52504388
>>52504426
>>52506277
>>52506321
The game literally was the 3rd movie. This was the intention. Shame you could hear fucking Bill Murray phoning it in. He's been against the whole franchise since the tremendous miserable clusterfuck of the 2nd movie. Damn huge shame.

Incidentally, the reason for no DARK HELMET is that guy purposefully left acting behind and got a regular job so he could spend time with his kids. His wife passed away so he devoted himself full time to raising them.

I mean, they're grown now so he could make a comeback, but...
>>
>>52511279
>Furthermore, in an actual game it provides weird incentives to never deal with run of the mill spooks and only ever deal with ancient native spirits that are killing people by controlling trees or whatever,

Welcome to being a real life contractor.
>>
>>52525805
>is that guy purposefully left acting behind and got a regular job so he could spend time with his kids.
This is what "Honey, We Shrunk Ourselves" does to people.
>>
>>52507629
>The Stranger
>"The Boogeyman"
>Not actually The Boogeyman

C'mon, man, how'd you manage to include Smahain properly, but not Boogeyman, the voice that still haunts you 30 years later.
>>
>>52525805
>got a regular job

I think you got this bit at least wrong.

I don't think Rick Moranis needed to work after his movie career, just live off residuals and investments.
>>
>>52493532
Is the Ghostbusters boardgame (the IDW minis one) /tg/ recommended?
>>
>>52527396
It's a knockoff of Zombicide. I have the full kickstarter edition and the miniatures are freaking sweet. But the game is nothing special.
>>
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>>52521045
>Am I doing it right, senpai?
1x Sarariman 3x Basketcase is the only proper way to form a team.
>>
ideas for haunts a team could bust?
>>
>>52503749
If memory serves (I played it on an atari 2k pc), you got $100 for getting them with the vacuum, and $1000 for house calls.
>>
>>52493532
But hang on, the ghostbusters are all women.
>>
>>52532251
We've already had that. All the posts and all the posts related to them were purged.
Thread posts: 108
Thread images: 13


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