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Shadow War: Armageddon

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Thread replies: 381
Thread images: 43

Is it too soon for a thread? Is it awesome enough to warrant it's own thread?
NO and YES!!!!
>>
When is that supposed to come out?
>>
>>52476946
they couldnt have updated the models they put in it?
or lowered the price?
>>
Already Sold Out?!?!?!?!?!?!?!

https://www.games-workshop.com/en-NZ/Shadow-War-Armageddon-ENG
>>
>>52476971
It definitely warrants new models, I was disappointed to see that.
>>
>>52476946
How do you play? Where is the core rules?
>>
>>52476964
USA Pre-order April 1st...today
out on April 8th
>>
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Face it, who is only interested in the terrain?
>>
>>52476946

I'm kinda annoyed that SOB are not part of the Imperial Agents group when they literally just turned up in the Imperial Agents codex.
>>
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>>52477038
Not out till later today for US
It's like Kill Team for 40k but with older 2nd Edition/Necromunda rules. 12 available factions fighting for the Hive World Armageddon.
>>
>>52477059
I only care about the rules.
>>
>>52477038
Evidently almost identical to old Necromunda.
>>
>>52477038

necromunda rules
>>
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Your "hired guns" are now Special Operatives who are one mission only units that you pay for with Promethium Caches that you get from completed missions.
These are the Space Marine Scouts S.O.'s
>>
>>52476998
i go to a bar called the wayward kraken that sells GW shit at 20 percent off and the owner declined his fucking reserves because he thought no body would want it
LOOKS LIKE I HAVE TO PAY FULL PRICE FUCK
>>
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>>52477123
Your "hired guns" are now Special Operatives who are one mission only units that you pay for with Promethium Caches that you get from completed missions.
These are the Astra Militarum's S.O.'s
>>
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>>52477123
>>52477149
Your "hired guns" are now Special Operatives who are one mission only units that you pay for with Promethium Caches that you get from completed missions.
These are the Ork's S.O.'s
>>
>>52477071

Just run them as Space Marines.
>>
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A standalone boxed game, Shadow War: Armageddon pits kill teams against each other in skirmish combat, with a detailed set of rules that are easy to pick up, yet deep enough to delight even the most seasoned wargamer. Containing an assortment of Citadel miniatures Shadow War: Armageddon brings the thrill of close-up and personal warfare to your gaming table, from single skirmishes to hard-fought campaigns that could decide the fate of Armageddon.

Melee is VERY different
>>
>>52477123
So you can't make a pure Deathwatch team ?
>>
>>52477387
No there doesn't seem to be any armor value higher than 4+ in the main teams saving those for one shot units.
>>
>>52477414

Space Marines don't get Tacticals/Assaults?
>>
Here are the rules for Adeptus Mechanicus, Chaos Space Marines, Dark Eldar, Eldar, Harlequins, Grey Knights, Necrons, Tau Empire, Tyranids and Genestealer Cults in PDF form.

www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf
>>
>>52477358
Melee is basically Necromunda rules aka 40k 2nd ed.
>>
>>52477429
Scouts for the main team with Deathwatch and Veteran Marine for the Special Operatives. I don't think they wanted to mess with jump packs with the new Movement Values.
>>
>>52477463

That's kinda weird.

I guess this (Among other things) explains the lack of SOB. They don't HAVE a troop unit without power armour.

Would give them a rather distinctive/interesting place in the game as a bloody tough army compared to most.
>>
>>52477482
Exactly, doesn't mean they won't add them as Special Operatives later on. This is just the first release and as popular as it is (already sold out in England) I can't see them not backing this with more available units helping to sell more models of course.
>>
>>52477434
Wonder if they will add separate lists for Dark Angels, Blood Angels and Space Wolves.
>>
>>52477505

Yeah, they'd need to go Special Operatives if 'No 3+ save troops' is the order of business. They simply don't have models for lightly armoured ecclessiarchy stuff the SOB could use as base troops.

Maybe they'll turn up as special operatives for Imperial Guard or something. Would have to tuned them up a decent bit to make them worth taking compared to the Veteran Marine or such. Then again, Seraphim would work pretty well. Jump Pack + Twin Inferno Pistols + 5++ inv save would make them kinda scary assassins in a game where most people are looking at 4+ saves at best. Pop out from hiding and have a non-negligible chance to evaporate a terminator.
>>
>>52477510
See ---> >>52477505
I can't see how they wouldn't later down the line
>>
>>52477510

Space Wolves would be weird. Since Scouts are the veterans there rather than the basic troop.
>>
>>52477546
Scary indeed!!
>>
>>52477482
>>52477505
Grey Knights have only power armored models so I don't buy it.
>>
>>52477569

Most of the jump pack/teleporter units really seem designed to enforce the buddy system, else they'll eat your whole warband.
>>
>>52477577
That's right! I totally forgot about them, That is weird now that I think about it that they would include GK and not SoB. I wonder what their thinking is on that and how they plan on keeping it balanced. I can't see my GC Neophyte Hybrids stacking up against Power Armor
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Shooting rules
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>>52477623

Well, your Neophtes also outnumber the grey knight 3 to one.

Considering they have normal bolters rather than storm bolters, SOB would likely drop heavily in price (Heck, they are the same price as Space Marine scouts on the TT) so they'd be much more plentiful power armour with 6++ saves.
>>
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>>52477646
>Low Res
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>>52477577
Chaos also has power armor...what gives?
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>>52477414
I mean i just downloaded the pdf and chaos gets maroons with power armor...
>>
>>52477704
Who gives a fuck about the rules anyway? Nothing is stopping people from just dusting off 2e codices in the first place, or ignoring the rules for team construction and just using the new Armageddon shit to play skirmish level 500 point games.
>>
>>52477414

Loads of guys have 3+ in SW:A
>>
>>52477577

Necron immortals have 3+ and arent a special troop type
>>
>>52477790
>>52477834
>>52477773
>>52477414
>there doesn't seem to be any armor value higher than 4+ in the main teams
>talking out of my ass
>doesn't know jack
Yeah my bad, I'm just really excited about the game
>>
>>52477149
>no full team of storm troopers
fug
>>
>>52477559
Not really. Their basic team would be Leader, Grey Hunters, Blood Claws and Long Fangs.
>>
>>52477998
Hey, you and me both
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>>52477510
>confirmed
space marine (vanilla, blood angels, dark angels and space wolves) and orks (all clans)
>>
So is this going to be what Killteam promised and failed to be? Has anything blatantly OP been noticed yet?
>>
>>52478055
>veteran guardsman
>hotshot power pack
whoosh, you've got a storm trooper

the operative has extra kit, but in necromunda loading your guys down with loads of kit to start off with is a bad idea
>>
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An operator kill team would be pretty sweet.
>>
>>52476946
>no pure genestealer team
>no lictor operative
>no occasional gaunt

I guess I have something to do with my unused warriors though
>>
>>52478125

There are spec ops models with d flamers... but we dont know how spec ops are going to be taken yet
>>
>>52478137
Ive got like 30 Kasrkins and 20 Old school stormies so Its nice to know I could use them. Veterens can still get carapace right? And what extra kit would a stormie have over a vet?
>>
>>52477650

I'd go something like:

Special Rules:

Shield of Faith: All SOB have a 6++ save.

Gunslingers: SOB armed with two pistols gain a sustained fire die (On top of any the pistols would otherwise have) with those pistols.

Skills:
>Trooper: Shooting, Agility, Guerrilla
>Specialist: Shooting, Agility, Guerrilla, Stealth
>Leader: All but Muscle.

New Recruit: SOB Initiates. Power armour but only BS 3 rather than 4. Access to Pistols, Grenades, Miscellaneous Equipment.
Trooper: Sister of Battle. Pistols, Basic Weapons, Miscellaneous Equipment, Grenades.
Specialist: Sister of Battle Dominion, Pistols, Basic Weapons, Special Weapons, Miscellaneous Equipment, Grenades.
Leader: Sister Superior.

SOB Special Weapons: Flamers, Meltaguns, Storm Bolters

Miscellaneous Equipment:

Holy Rounds: A bolt weapon armed with holy rounds ignores penalties to BS for cover and overwatch. Rare Ammo.
Camo gear
Clip harness
Photo-visor
Red-dot laser sight
Telescopic sight
Weapon reload

Specialised Equipment:

Hospitaler Medical Kit. Unit can give up it's shooting to cure a flesh wound on a nearby model or itself or to stand a down (But not taken out) model up with a flesh wound. A unit within 6 of a model with a Hospitaler Medical kit ignores the poisoned rule.

Seraphim Jump Pack: As Harlequin Flip Belt.

Operatives:

Seraphim Superior: 5++ save, Seraphim Jump Pack, Twin Inferno Pistols or Twin Bolt Pistols w/holy rounds, Causes Fear

Hospitaler: Pretty average SOB but comes with a Hospitaler Medical Kit.

Death Cult Assassin. TT statline but with Infiltrate + Causes Fear added.

As an army, rather short range shooting focused but pretty good at it. No access to heavy weapons but have a heap of access to short range sustained fire dice with two pistols (Offer separate prices for 2 pistols like 25/40).
>>
>>52478229
>Veterens can still get carapace right?
Can, but it's a bit of a waste. Modifiers are everywhere, and the -1I can fuck you over.

>extra kit
Mostly faff, though I can't remember the card exactly. Just that it was real unimpressive when next to an ogryn (who can be equipped as a bullgryn).
>>
Holy Terra did GW just screw themselves (and us) by vastly underestimating demand? It wasn't even listed in the Aus GW site this morning and I check again tonight and it is sold out.

This isn't a standalone game like Space Hulk, you need a bunch of people playing it in a league to make the most of it.

Glad I decided to go with other terrain so now all I really need is a blessed scanfag.
>>
>>52478402
this is the kind of book you'll want a physical copy of to flip through while playing I think

mind, most of the people buying are probably just going to scalp the models/terrain, and drop the rules/templates/dice for cheap
>>
>>52478402
With the demand this high they'll do a second or even third printing.
>>
>>52478428

That'll still be a month or more delay even if they bump other releases off their production schedule.

I've already dropped several hundred in terrain (Technolog Platformer, Mantic Industrial battlezones, and GWs Imperial Sector) and started buying kill teams.

I'm really hoping the sold out pre-orders was just a marketing gimmick.
>>
Why the fuck does every eldar leader get 2 wounds base?

WHY DO TYRANID WARRIORS GET 3 WOUNDS APIECE BUT A RAVENER ONLY GETS 1???
>>
I never played necromunda and all I got is the recent rule leaks.
so, how does fear work?
does in hand-to-hand the armor save is modified by strength -and- save mod or the highest?
is a invul save in addition to the armor save like fantasy was, and is it modified by mods?

thanks
>>
>>52478475

Look at their prices, they pay for the wounds
>>
If I pre order it to my local GW, should it arrive on release day? I REALLY want it but if I can get a copy in store before it arrives by shipping I'll just do that.
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>>52478535
>sold out
a-anon, i...
>>
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>>52478516
>how does fear work?
In necromunda? Like this. Though I don't remember if they changed it to making the scared model have shitty WS if he fails in a later edition of the rules.

>in hand-to-hand the armor save is modified by strength -and- save mod or the highest?
highest (at least, that's how necromunda/2e handled it)

>is a invul save in addition to the armor save like fantasy was, and is it modified by mods?
we don't know
in necromunda/2e it was an additional save that could never be modified

Most of this we just don't know yet. The rules ain't complete, and they are changing things slightly from how necromunda handled it.
>>
>>52477079
The IG get in?
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>>52478535
Just ordered mine and as long as you pre order this weekend you'll have it ready in store on release day. Assuming you can pre order it that is
>>
>>52478575
Yes of course I mean necromunda. I'm aware that the leaks are incomplete.

Anyway, love you, anon.
>>
>>52478592
Rules are in the box, yes.
>>
Ork rules anywhere? I want to see how badly my Boyz get shafted.
>>
>>52478744
Only in the box... - or wait for leaks next week.
>>
>>52478744
Orks look pretty great, actually. Shootas and choppas, buddy up and lay the pain.

I'd ditch the cruddy box nob for a properly turgid and engorged multipart nob, though.
>>
well, they see to be worse at shooting than their 40k counterparts, but better in melee.

Ironically, their stats are the same across both games, it's just how the rules operate.
>>
>>52478592
They were announced with the game, dude....
>>
>>52478772
this was supposed to be in reply to
>>52478744
>>
>>52478772

Going by what we know, it seems that orks are mostly crap. In the White Dwarf battle report, they sucked pretty hard.

Even runts don't look promising, since the runtherd is a special operative and the grot blasta only gets negatives to hit.

I strongly suspect that the only viable ork build is going to be filling your roster with basic boys with zero equipment and spending most of your time hiding and hoping to get close enough to knife someone. Assuming the hiding rules are still as good as they were in Necromunda.
>>
>>52478160

To be fair though, since Cults can only get the 1 Stealer they have made him fucking terrifying to compensate.

Personally, I find the Harlequin Solitaire to be the most hilarious of the Special Operatives.
>>
>>52477149
Wanted to use my Kasrkin and old Stormtroopers.

Looks like I won't.
>>
>>52478475
>Why the fuck does every eldar leader get 2 wounds base?

Because they are all T3? Even the goddamn Solitaire?
>>
>>52478082
>space Marines and Orks get chapters
>CSM don't get legions
>>
>>52478904

>CSM's getting shafted

Surely you should be used to this by now?
>>
>>52476946

Is there any lore in it, or is it just rules, includying teaser of the rules for 8th edition, for all the armies in KillTeam?
>>
Siren
Chainhook, Blade Venom, Mirrorhelm, Splinter Pistol

Bloodbride
Shardnet and Impailer, Mirrorhelm

Bloodbride
Shardnet and Impailer, Mirrorhelm

Wych with CH+BV + Splinter Pistol
Wych with CH+BV + Splinter Pistol
Wych with CH+BV + Splinter Pistol
Wych with CH+BV + Splinter Pistol
>>
>>52478918
unless 8th edition is just 2nd edition, this is not 8th edition
>>
What if Shadow War Armageddon was an April fools joke?
>>
>>52478918

We haven't really seen the main rulebook yet, so no idea. But it's 120 pages, so almost certainly contains a bunch of 'lore', but that is very likely going to be mostly rehashing existing stuff, because GW loves repeating shit you already know with slightly more awkward phrasing each time.
>>
>>52477704
>What is faction differences?
Space marines and chaos being interchangable outside of 1-2 weapons is stupid. Chaos marines and Scouts are distinct entities and allow you to do the two factions different enough to be worth playing both.

The biggest problem here is that i's just an extra rule set for normal models. Is any one going to pick it up or care or did they just buy it for terrain?
>>
>>52477059
That middle building might as well be a soda bottle with a chimney attached.
>>
>>52477387
If anything, this is your best chance to play some rarely-seen Deathwatch Scouts. Have a Deathwatch Vet lead them in the field.
>>
>>52477162
Flash Git might be fun to work with. The rest of these are ehhh compared to the other factions. Runtherd was the last one I expected.
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Have they nerfed the Supporting Fire rule?
>>
The only thing I want from this is that I'll be making some Blood Ax Kommandos with all the bells and whistles. Shootas, Burnas, the lot.

I'll probably have the Flash Git as some lad with a Vulcan Raven-esque ammo pack and zogging big gun.
>>
Does anyone know a good source of ork arms without weapons? Seems like the best ork builds are likely to be just a choppa or maybe just a slugga.
>>
>>52479034
Any tau within 3" of a tau charged gets to overwatch and make your guy eat shit.
>>
>>52479047
Fantasy orc arms?
>>
>>52479051

So, nerfed. Previously it was 6".
>>
>>52479051
>>52479063

Isn't that the range you need to take break tests if the next to you goes down as well? Yeah, that's a pretty decent nerf, especially since Tau LD isn't exactly Space Marine tier.
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>got an E-Mail today from my LGS that I can preorder the game
>read this thread, turns out it's sold out everywhere
>look it up on GW
>sold out
W-well, m-maybe there's still a chance at my LGS, right guys?
>>
Can any one give me some tips on Chaos list building? Should cultists just be melee combatants or should they have guns?
>>
>>52478850
I dont agree - close combat was always more blood in necromunda - and orcs are great at it. Sure they cant stand and trade shoots with scouts but I think its more then fair to say they will do great gutting them with choopas
>>
>>52479073

Tau are pretty damn vulnerable to either 'Spread out and melee eats your face' or 'Bunch up and an alley getting shot nearby causes freakouts'
>>
>>52479079

You could always wait for Salute on the 22nd if you're a britfag. They'll probably be selling it for £50-60 there this year.
>>
>>52479082
we know to little to make viable suggestions
>>
>>52477059
this
>>52478996

the terrain will become available after release and imo its kinda shit. It doesnt say hive world to me
>>
>>52478904

Orks, Marine scouts, and IG are the "core" factions and so get a more in depth treatment than the free-to-download factions.

Considering how popular SW:A seems to be it is likely GW will start shitting out expansion books ala Blood Bowl with more options for the other factions
>>
>>52479101
But I'm not a britfag. I preordered it anyway at my LGS, maybe I can still get one. And if not, well, tough luck.

Btw., you can now buy kill-teams for the game on GWs site. 94€ for 9 Harlequins, now that's what I call value!
>>
>>52479088
Close combat was good in necromunda because BS 4 dudes with boltguns and sniper rifles plus sight upgrades were rare.
>>
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>re-release Necromunda in the laziest possible way with none of the setting, miniatures or charm
>idiots queue up to buy a £60 box with two older sprues they wouldn't have bought otherwise

"nuGW" apologists are the worst.
>>
Why are there Tau in Armageddon?
>>
>>52479142
Fatbeard, please.
>>
>>52479153
something something mishap while traveling through the warp
>>
>>52479142

Fuck me, it's £80. Joke.

Depending on how popular it gets, probably not like a lot of these flash-in-the-pan boxed game releases, I might have to use my Goliaths as a proxy.
>>
>>52479186
>Fuck me, it's £80. Joke.
You are getting a decent chunk of terrain in it, though. The cool kind of terrain, that makes for interesting cityfight boards.
>>
>>52479140
That sniper range will be a huge help on a proper clusterfuck board set up
>>
How many points is a starting warband?
>>
>>52479239
1000
>>
>>52479224

I've spent nearly $500 on terrain so far for exactly this reason. My idea of what a proper Necro-style board looks like is why I think the Avenger Shuriken Catapult is crap because it loses +1 to hit at short for 2 more inches of range.
>>
How many points are the special operatives like GK terminators??
>>
>>52479264
hired guns cost an unknown amount of wyrdstone shards
>>
>>52479268
kek
>>
What I found really interesting are the RPGish rules for things you wouldn't really expect to be handled in an RPG-ey fashion, tyranids and necrons in particular.
>>
>>52479264

From what I've heard all Special Operatives cost one promethium cache. The downloadable factions don't list costs for Special Operatives so I assume that is true.
>>
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>tfw already sold out
>>
>>52479285
yeah. The REALLY powerful ones give the enemy a cache if they get taken out.
>>
So basically, you just fight your dudes against your friends' dudes, right? Is there a chance of a warband being permanently reduced in size from casualties?
>>
>>52479309
if you dont have creadits to resupply then why not ?
>>
>>52479111
GW should release more scenic and terrain in general, terrain really brings to life your wargames.
>>
>>52479338
Sure, for three times as any other terrain maker companies and idiotic fanboys would still buy them because geedubs.

Take a look around for mdf terrain. W40k is so blocky anyways, laser cut stuff really fits it.
>>
>>52479280
I would have loved to have an option for a Lychguard as leader. After all, they are known to still possess most of their former intelligence.
Would have made sense, but I guess they would be too strong, if you give them the Dispersion shield and Hyperphase sword. Strength 5, Toughness 5, 3+ Save and a 3+ Invulnerable Save with the shield, and a -3 savemodifier from the sword. Sounds quite strong desu.
>>
>>52478744
>>52478754
This is beyond dumb. Other factions get their rules released, why not orks? Anyone knows weapon stats that we have?
>>
It's sold out for pre order, you'll be able to pick up copies on the day. Limited stock though.
>>
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>>52479366
>After all, they are known to still possess most of their former intelligence.
Fukken wat.
If anything Lycheguards are even more subservient than anyone else, due to doing so willingly.
I just wanted a god damn minor Lord with a scythe as a Leader.
>>
>>52479520
>As the favoured bodyguards of the Necron nobility, the engrammic protocols of Lychguard
are substantially more advanced than those of Warriors or Immortals, and they are able to act
autonomously if needed. Should their master decree it, they will fight from the front, guiding
the legions in the absence of their lord.

Straight from the codex.
>>
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>>52479532
Don't listen to my shitposts man, I'm just salty we get an Immortal leader instead of a Lord one.

But i found it hillarious how the 7th ed codex describes the perfectionist mentality of the Lychegard as he simply stands motionless, waiting for the perfect strike. During a god damn clusterfuck of a battle. Failure to deliver the perfect strike would result in dishonor to dynasty.

And I ment a warsytche, not the edgeLord with an actual scythe.
>>
>>52479124

At the prices Harleys are ingame, you'd only need 4 or 5 for a team at least.

My mate found 6 unpainted and unbased 1986 Harleyquins he had as a kid when he tried to collect Eldar in that way that we all used to back when we were 12.
>>
>>52479299
That doesnt seem like a reasonable excuse not to bring a paladin over a regular gk terminator tho
>>
>>52479599
Well, I would have preferred a Lychguard leader too, but there's not really much to do about it, other than asking your opponent if he'd play you like this.
A Lord would be nice too, but at least in the codex, he has an additional wound, so he might be too strong too. But whatever, homebrewing and asking before the game are your friends.
>>
what is NORMAL number of models per kill team (free pdf mentions some differences like 3-6 but what is the normal standard number so for orcs or scouts ? )
>>
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>>52479297
>no daemons
>>
This shit is the tits
>>
>>
>>
>>52479663

Yet.

>>52479654

Well, some warbands have out and out maxs like 6 for Harleys, but a quick experiment there reveals that you'd be pushing it to get more than 4 in a list.

Scouts and IG have a max of 10 and Orks have a max of 20 we know. So I'd say around 6 or 7 for the former and 12 or so for the latter?
>>
>>52479663
Yeah, it's a bit of a surprise. I guess having them level up and learn skills would be a bit weird, but otherwise they'd be really well suited to a small squad game like this.
>>
>>52479716
No weirder than tyranids leveling up and gaining skills.
>>
why the fuck cant they just get supply and demand right once, the daft nottingham cock-blowers
>>
>>52479732
Remember when they sent that email around saying they couldn't believe people actually wanted to buy SoBs?
>>
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>>52479745

no. that's news to me
>>
>>52479728
I dunno, if there were gaunts in the game I'd agree. But the majority of the nid shadow wars band are tyranid warriors, who are a bit more cognitive than the little 'uns.
>>
>>52479760
They're still just barely sentient tools of the hivemind, daemons at the very least have some measure of free will.
>>
>>52479693
Seriously Orcs get 20 and IG only 10 like Chaos Space Marines ? What gives ? Also if this is the case why on earth would Skitari have 3 - 10 instead of "Normal" ? Anyone to confirm this ?
>>
>>52479654
The example forces in White Dwarf were 5 scouts, 10 guardsmen, 8 orks and 10 orks.
>>
>>52479769
>>52479771
And still the Guard/Scouts won, despite their numerical disadvantage. , that's probably one of the reasons Orks can take more.
>>
>>52479771
this sadly doesnt tell us anything I assume it was 4 player game ? 1000 by one player ? or 500 for ane player ?
>>
>>52479766
No they're not. Read the fucking codex entry.
>>
>>52479824
Yeah warriors are legit - able to make tactical decisions and operate semi independent - perfect for kill team
>>
>>52479793
4 players and a massive terrain, but I haven'T seen a points value in the WD.
Here's the terrain, if you're interested. The goal was, to get a guardsman with an important message to the landing platform.
http://pro.bols.netdna-cdn.com/wp-content/uploads/2017/03/GW-Shadow-War-Terrain.jpg
>>
>>52477482
Well, they can have militia, like Chaos Marines having cultists. Maybe they're just waiting for an affordable SoB release :P
>>
>>52477059
The Terrain is nice, but a bit limited in density. I already found someone who is doing mdf terrain in exactly the style I want for this game.
>>
>>52479902


aside from the smell, I love this stuff. unbelievably reasonable prices in comparison to plastic too.
>>
>>52479902
Damn, that's pretty nice.

My biggest issue with the terrain in the shadow wars box (>>52477059) is it's basically an elevated corridor, there's no branches or alternate routes. You need several sets to make something interesting to play on.
>>
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>>52479756
>>
>>52479142
Yeah this is just fucking lazy. It necromunda minus the gangs but with spech mareens and xenos
>>
>>52479902
Link to where I can get my grubby hands on the battlements in your picture?
>>
>>52480002
https://www.kickstarter.com/projects/1470715003/industrial-bulkhead-terrain-for-28mm-wargaming
>>
>>52478918
Tiny bit of fluff. Mostly just rules.
>>
>>52479902
>>52480007
>>
>>52480007
Thanks man.
>>
Anybody know if the local GWs will take their own preorders or are all preorders through the GW website? If not I'm going to have to pick a box up on release day when my store opens.
>>
>>52479756
Yeaah. They sold out Canoness Veridya like 5 times in row. And they werent ready for even the first batch.
>>
>>52478575
Fear is the same.

Strength and the modifier combined.

Invuln or Armour, not both.
>>
>>52480053
and you I do love too
>>
>>52480040
in the past local stores got their own contingent of boxes
>>
>>52480053
You sure S and armorPen is combined?
They are sneakily the same number; S4 weapons having -1 and S5 having -2 as far as I have seen on my initial readover.

So I assumed it was just a reminder.
>>
>>52480099
we speak about hand-to-hand
>>
>>52480099
>Knives, swords and other close combat weapons often use the fighter's own Strength. The chart below is used to determine any saving throw modifiers when a fighter's own strength is used. Some close combat weapons have an Armour Save Modifier of their own, which applies on top of the modifier for the wielder's strength.
>>
So I'm thinking probably GSC would be the best fit for playing a Kroot team?
>>
>>52480149
Absolutely.
>>
>>52479986
whats wrong with that?
>>
>>52478904
CSM get Power Armor as their main team where as SM only have Scouts
>>
>>52478939
we would all kill ourselves
>>
>>52480177
I think that GW doesn't understand their customers as well as they think they do.
>>
>>52480097

Ah good. I wanted to preorder but didnt expect it to sell out so quickly.
>>
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I am seriously bummed out that this is sold out already and apparently a one shot product. Already spent a bunch on terrain and with such a limited release it will be hard to find local opponents.
>>
>>52480390
>and apparently a one shot product
Yeah, nah. nuGW isnt stupid. It sold out EVERYWHERE they released it. They are continuing it because they would be absolutely retarded to not meet the demand.
>>
>>52480367
>>52480390
yeah this is BS! it's not even "temporary out of stock" it's "sold out". I wonder if we have to wait half a year before we get another chance
>>
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This is an April Fools joke, right?
They surely aren't sold out?
>>
>>52480414
I thought the same and I think it's possible. But if - it's not even a good joke. And I'm not that butthurt. I want only the rules and we sure get a full leak next week.
>>
Given the scale and theme, doesnt it seem strange that Chaos can out fit themselves with CSM completely while SM must make do with scouts?
>>
>>52480414
Companies don't make jokes that stop people giving them money.
>>
>>52480444
I bet there will be more teams like SM, gaunts, Eldar aspects etc.
>>
>>52480444

I think it just leaves room for a wide variety of lists.

I hope in the future you can outfit a SM scout kill team or a SM tactical kill team, death watch kill team etc...

But with varying numbers of units.

Is it true that the Harlequins can get a Solitaire but can ONLY use a Solitaire?
>>
Reading posts by angry american FAT Kids i start to grasp why Trump won
>>
>>52480491
Your main guys are just various types of troupe harlequins but each team has a super member you can hire for one game.
Harlies can hire a shadowseer, deathjester or solitaire.
>>
>Is it true that the Harlequins can get a Solitaire but can ONLY use a Solitaire?

Yes.
>>
>>52480491
>Is it true that the Harlequins can get a Solitaire but can ONLY use a Solitaire?
WHAT?
>>
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>>52480552
>>52480543

Its also on the free rules pdf if you dont believe me
>>
>>52480576
No I mean, I don't know what anon means.
The Solitaire is a special operative like any other.
>>
>>52480414
Spire of Dawn boxes were sold out in 20 hours
>>
>>52480592
Read the Path of Damnation rule.

Solitaire is a nasty powerhouse and can easily run over some teams. The bloody thing runs 24" and then next turn charges 24". You cant avoid it at all and with WS9 its almost impossible to win against it in melee unless you swamp it utterly.
>>
>>52480691
>Read the Path of Damnation rule.

Now I feel dumb.
>>
>>52480399

They might do another print run but it takes months to do a product like this if they don't bump other products from the production slot. And all GW Facebook has said is "oops we will release the rules as a digital product".
>>
Question for anyone who's seen the main rules at all: What does a Photovisor do?
>>
>>52480960
>Photovisor

The Admech discovered a very ancient Terran STC to produce Snapchat glasses
>>
>>52480960
Probably same it does in Necromunda.
>>
>>52480978
Ok, but what's that?
>>
>>52480960

If it's anything like 2nd ed it should protect from the flash grenades.
>>
>>52480986
It visors your photos. durrrh
>>
When building teams do you think it's more important to start with a high model count, or a few well equipped guys?
>>
>>52481159
i think it would depend on what army you play.

for orks since they got shitty saves and mob rule i think spamming is the way to go.
>>
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>>52479663
>Slaaneshi and Khorne demons fighting side by side
>>
>>52481209
>what are temporary alliances in the Great Game?
>>
>>52480960
Removes one from cover modifiers.
>>
>>52481245
Really? Wow. Powerful.
>>
>>52481209
While Chaos would be much cooler if it was 4+ separate factions again, its not.
>>
>>52481259
Yeah. GW stores in the UK already have a copy of the rulebook.
>>
>>52481245
Damn, that's nice. With all the cover the game wants, that's +1 to BS most of the time.
>>
>>52480444
CSM aren't forced to go full retard with 1000 dudes only and can have as many slaves be forced to incubate progenoids as they want. Its nice to have a touch like that distinct from SM.
>>
>>52481314
Pretty much, yeah.
>>
>>52481329
But in game terms you can only recruit up to 100 points and can't promote cultists.

you start with all the chaos marines you will ever have and if you lose one he's gone for good.
>>
I'm kind of confused, can I run my Deathwatch as their own kill team or do I need to ally with scouts
>>
>>52481372
You can't.

You can only hire deathwatch for one game and even then it's just a single model.
>>
>>52481372

There is no Deathwatch kill team. Scouts can apparently take ONE Deathwatch special operative.

Instead of the most obvious Inquisitorial marine force (Deathwatch) GW decided to add Grey Knights as a kill team instead.
>>
>>52481410
>add grey knights
>but don't include daemons for them to fight
Oh boy, I guess they're having fun hunting... Tau? Necrons?
>>
>>52481364
That's what I get for commenting on things I don't understand.

How the heck do Ghey Knights work?
>>
>>52481429
The shoot stuff. They psyker. Then they punch stuff.
>>
>fuck deathwatch
T. Gays Whoreshit
>>
"Grey Knights kill teams do not have New Recruits."

Basically, DONT go down or else.
>>
>>52481428

DESU it really looks to me like these lists were farmed out to interested people in the studio rather than there being some kind of cohesive plan.
>>
>>52481464
>>52481429
I meant to link this

>capcha
>select the phrases that sound wrong
>select "tolerance for the beliefs of others"
>correct
what the fuck desu
>>
>>52481485
Based captcha btfoing cultural relativists.
>>
>>52481465
Guess now we know why nothing new for the SoB.
No one likes them at GW.
>>
>>52481410
Holy shit fuck this game I play Daemons AND Deathwatch
>>
What are these sets? I don't play 40k so I never understood.

Are they like "extended rules" for 40k? Are they by GW too? How different are they to the base game?
>>
>>52481464
>>52481364

That's what I meant.

Alright, that's legitimately interesting stuff.
>>
>>52481552
Think of it as optional extended rules for a different way to play.

Tired of wargame 40k but killteam is too basic ? well here ya go bud
>>
>>52481552
They're very similar to the base game of 2nd edition 40k, and totally different from modern 40k.

Its its own game.
>>
>>52481552
This is a sort of seperate mini game that can be played with a single box (or two if you play Orks) of models, that uses rules from a much older game that used to be published by GW.
>>
>>52481542
I play Sisters of Battle, Slaanesh/Nurgle, Inquisition and Black Templars.
>>
its up on the the US site! GGG
>>
>>52481552
Same models, different game to play with them.

This game focusses on a single squad with each dude moving and firing individually, in the cramped confines of urban warfare.
>>
>>52481601

I have Sisters and Daemons. Thankfully, I decided to play Deldar shortly before all this shit and even ordered a huge pile of chain weapons from ebay, so I'm actually in a pretty good spot once I finish painting.
The good thing about SWA is that you really only need a single box of shit for whatever army.
>>
What are the rules for whether a dude dies when he is killed?
>>
>>52479986

I don't understand why they don't release a yearly survey to fans to see what they can do better in order to be a better company.
>>
>>52481821
When a guy loses his last wound you roll on the injury table
1 is minus one weapon skill and ballistic skill for the rest of the battle, they go back up to 1 wounds
2-5 is they fall to the floor and can only crawl around 3" and nothing else. Keep rolling on the injury table and if they roll a one you apply that effect and go back up to one wounds but they are pinned.
6 or more they just die/KO'd.
>>
>>52481862
THat would imply they give a rats ass
>>
>>52481877
Right, but for those that went OOA, is it the same Serious Injury table as Necromunda?
>>
As a Necron player, I'm rather let down by the list. While Reanimation makes them very hard to hurt with gunfire, the lack of literally any CC potential outside of one-shot specialists is disheartening. I'd kill for Flayed One specialists.

Dying in CC is not where you want to be in Necromunda.
>>
>>52481932
The injury table is another D6 after the game if I remember correctly.
>>
>>52481944
But then again Deathmarks are totally *teleports behind you* "pssh nothing personal kid"
>>
>>52480274
Well, what do expect from a company that prides itself on doing almost no market research.
>>
>>52482071
I think GW is learning. Atleast they have unearthed their sense of humour after 3rd edition.
>>
Just been reading over the extra team PDF. and I'm pleasantly surprised. It seems quite fun and what 40K needs now that it's between a skirmish and a mass battle game.

Don't think I'm too bothered about scouts and Orks though, will they sell the rulebook separately?
>>
WTF! Sold out!
>>
I wish they'd given it a better name.

Could they not have just called it Necroumda? Armageddon always reminds me of Epic.
>>
I got my two orders in 3 minutes after 12.

I fucking knew this shit was going to sell out.
>>
>>52482228

Because it isn't set on Necromunda. And as the Third war of Armageddon was the biggest battle in Imperial history it is a good excuse to shoe horn in groups that didn't take place in the main fighting.
>>
>>52476971
Poorfag detected.
>>
>>52477104
Thank you for knowing nothing, and parroting vagueness.
>>
>>52477128
That dude is a moron, but very common the the "setting"
FLGS owners are notorious know nothing know it all twats.
>>
>>52477071
Im completely annoyed you people don't realize new unit rules will come out in wd or on their site in short order.
>>
Sold out. In like 10 minutes. Fuck you GW
>>
>>52481944
I threw together a necron list:
>Appointed Immortal (gauss blaster, photovisor)
>Immortal (gauss blaster, photovisor)
>Immortal (telsa carbine, photovisor)
>Immortal (gauss blaster)
>Immortal (tesla carbine)

>995 points
Much interesting, very variety, wow.

Seriously, the addition of one of the melee specialists in place of the deathmark (who is basically an immortal with a worse gun and funny deployment) would add a lot.
>>
>>52479160
But they don't Warp
>>
>>52482228
It's supposed to make you stop thinking about epic, and associate Armageddon with kill team instead.
>>
>>52482454
Hitched a ride or warpstorm maybe
>>
Guys, I played a game and watched two today, my Skitarii vs. Chaos and the others were Crons vs Orks.

Things I learned:
Galvanic Rifles over Radium Carbines, even on the expendable Fresh-forged at the front. You really want the -1 to Save and longer range, especially with all the CC teams, and BS+1 at 15"-30" is really good, downed me two cultists round 1.

Omnispex largely a waste of points. Costs nearly as much as three photo-visors that do most of it's job anyway, and giving up more than 15% of your shooting is really not worth it. Used it once, regretted it and just shot for the rest of the game.

Numbers are huge, since it's quite hard to kill anyone even with no saves at all. I did very well against three Cultists and four Marines, even with only 8 Skitarii. Power Armour reduced to 4+ isn't anywhere near as scary.

Mark of Nurgle best mark, easily. T5 saved several Marines, and the cultists are useless for anything but hiding and increasing your Bottle Test numbers. If they aren't hidden, they just mean your opponent can easily down over 25%.

Big Shootas are excellent, -2 to saves and 3 shots were downing Crons left and right, and they just couldn't put enough shots back. Orks may be one of the strongest with their increased unit cap.

Ranged seems superior to melee. Sure, the one Fresh-forged who scrapped with a BP/Chainsword Marine got obliterated, but move is scarce enough you can't waste them charging unless you're a Genestealer. Both of us had to get the objectives and shoot, and the two combats were more to test the melee rules than anything else. Bolt weapons are scary, don't waste BS4 and cheap-1 to saves on a pistol that will be out of range most of the time you're not charging, since no shoot and charge.
>>
Do we know how we resupply our kill team? Can you buy anything or you are just limited to juves?
>>
>>52482692
Good to know about Skitarii, thinking of using them. The rifles are what the hooded guys use yeah?
>>
Lads, why can I play as chaos space marines but not normal space marines in this game?

They one time I actually want them to put space marines in something and they disappoint...
>>
>>52482803
Well, from a gameplay perspective it is a cool choice. You have CSM and GK for your 3+ small elite armies and you have SM for sneaky 4+ shooty. It adds variety to the faction balance.

Possibly also a reason why we do not have Tempestus Scions as their own faction.
>>
>>52479672
It's really not
>>
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>>52482862

I guess, but I'd have rather they left out GK and put SM in.

Also no sisters...
>>
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>>52482692
I won, by the way. One Fresh-forged who got Chainsworded got captured, but everyone else was fine and one of my more expensive types (Ranger, Galvanic and Photo-visor, 130 points) got BS5 (Killed a Chaos Marine. Go Serith!).
I can replace my losses entirely with my Resupply, and with 3 caches to his one I can safely trade one for new toys. His flamer marine died, one of his Cultists is OOA for the next mission and he needsto trade his barrel just to get back to strength. I can now try to rescue my dude, which seems doable with extra numbers and the element of surprise.

Pic related, the conquering heroes and their rather more sad chump. We're coming for you, Haldron 1. Even if you did take three OOA results after holding a Marine to a standstill for two rounds and then fumbling against a critical on the third.
Store is doing a 6-week league, so I bought myself a box of new Skitarii. Going to magentize every arm, since they are mandating it all be WYSIWYG down to the combat blades and Grenades. Good job I have those spare Guard knives and GSC nades from making my Inquisition Acolytes.

>>52482761
Yeah, they're the normal Ranger guns. Downsides are they're slightly less accurate at less than 12" and they roll ammo at a 5+ instead of 4+, which is irrelevant because Skitarii each ignore the first ammo roll they fail per model and like it at range anyway, plus it's easier to get coverless shots close up. Also, buy Photo-visors on all the dudes who make it to Ranger. So helpful, I had like three shots where the enemy wasn't in cover.

>>52482717

You can buy anything at all, and/or bring in a Specialist for next mission by spending a cache. I would recommend having some newbies around in campaigns, though. You can feel less bad when you try to catch bullets with them and after a couple games they'll get upgraded anyway, which saves you 15 points. If it's a single round, don't bother.
>>
>>52482926

Why can I get those team roster PDF's?
>>
>>52482926
What do photo-visors do? Thanks anon.
>>
>>52482916
You could just play SoB as counts-as CSM for now.

Otherwise,

Leader = Sister Superior
Trooper = Battle Sister
New Recruit = Novitiate Sister (use Guardsman stats, including flak and lasgun; she promotes into a full Battle Sister)
Specialist = ... easiest would probably be a Retributor, so your Heavy Weapon's gal.

Use CSM cost, but reduce it by a couple of points. Except the Novitiate who is more expansive than a cultist for the lasgun and Magikarp potential.


If you put in Acts of Faith, use the psychic power rules that the GK use. Do not forget to add a few points ontop of the model costs again then, though. Even so they should still be noticeably cheaper than CSM.
>>
>>52478918
Mostly rules. Does some good callbacks though - I mostly read the Orks, but they have entries for Yoofs as recruits, Spannerboyz as specialists etc.
>>
I have the Chaos Space Marines contents of Dark Vengeance (minus the close combat cultists) and was wondering what to do with them. I'm glad I held onto them now, I can use them as a kill team.

Any tips on the Marine to Cultists ratio?
>>
>>52483038
Most factions have new recruits as an investment that eventually get better. Yours are just warm bodies.

I'd probably just say use them to protect your Aspiring Champion until you can rake in some more to start pumping up your CSM numbers, and do some more Cultist recruiting when you're a bit sparse.
>>
>>52483098

Cool, I'll just leave them with autoguns then.

I guess I'll convert the CSM to 32mm.
>>
>>52483133
>convert the CSM to 32mm

I am in actually the same situation as you, I have the dark vengeance box so I might put together a CSM team.

What do you mean by convert them? Do SW:A models have to be on different bases?
>>
>>52482951
I have no idea, and I want some because I only have that one and need to write a new list for the campaign and redo that one in pencil for my ongoing one against Chaosfriend. They'll probably show up soon, and don't look too hard to hand-copy until then.

>>52482974

Oh yeah, you don't know yet. List of things that aren't in the army PDF that are on the Skitarii list:

- Photo-Visor - Cuts enemy cover by 1, making it easier to hit them. Way better than an Omnispex since you don't have to lose a guy shooting.

- Telescopic Sight - Increases long range of weapon by a number of inches equal to the short range. Didn't use, but doesn't seem too helpful for Skitarii. On 4x4 board, I wasn't OOR with anyone apart from one dude T1, line of sight is much more restrictive.

- Red-dot laser sight - +1 To Hit, so better Photovisor, but enemy gets 6+ invuln as they may see the dot and dodge. Didn't use or see used, but may be excellent for people like Ork Big Shootas.

- Weapon Reload - reroll first failed ammo check, which is pretty much completely useless for Skitarii, who ignore it anyway and have few Sustained Fire weapons so shouldn't be failing anywhere NEAR two checks per model per game.

- Combat Blade - basic CCW, does nothing.

- Clip Harness - If you're pinned next to an edge (1" away or less), you normally have to I test or fall and take the number of inches fell as a S:That hit. This stops that happening if you don't move that turn.

- Grenades - Can throw them up to three times your Strength in inches. Frags are S:3 no save modifiers, but large blast. Don't remember the others, but Meltabombs are for terrain demolitions only and can't be thrown. Some missions have T6 W3 terrain that must be killed, so have something that does multiple wounds or volume of High S shooting in your army. I didn't would have regretted it instantly. Maybe I'll include an Arquebus in future, expensive as it is.
>>
>>52483144

They come on 25mm slotta bases. Or they did when I bought it which was a few years ago.
>>
>>52483038
Cultists are interesting.
Dead cheap (He dropped a piece of wargear and deployed an autopistol cultist for the same cost) but so risky to have anywhere near the line of fire. I got two T1 and he was bottletesting instantly, even if he made all of them. I would say that as they don't get Marks or Promotions, then take a few marines and then grab as many cultists as you need to push your Bottle Test threshold to a higher number of downed dudes. Use them to ferry loot caches back and stuff, but if they go down you could be in trouble.
>>
>>52483244
I haven't looked at that box in a long time, I use the DA parts for conversions on my IF dudes now and then.

I do remember the cultists being on smaller bases than the marines. I guess they need to be on other bases?

Btw, let me know what you decide on a loadout so I can get an idea how people who are smarter than I build one
>>
>>52483267
any limit to how many new recruits you can have when making a list? the aspiring champ+SHITLOADS of cultists concept amuses me
>>
>>52483267

I was thinking 1 AC, 3 marines and then fill the rest with Cultists.
>>
How are guard in this? I've got a bunch of unpainted Guardsmen and some of the Cadians snipers sitting around. I would be keen on converting them into bad ass vets. Can you take sniper rifles/are they any good?
>>
>>52483293
Don't think so, as long as you have a Leader and less than the total cap of dudes (10 for me, I know it's 20 for Orks, not sure about the rest), but be warned, if your kill team consists solely of new recruits (so if your leader dies) then it disbands, you lose all your loot and have to repick from the start of a campaign. So someone could just down a couple cultists, then shoot your leader, then more when he's lying on the ground, then kick the shit out of him (all allowed and encouraged) until he rolls a 6 on the injury table and kills him. Game over.

>>52483333

That was what I was up against. Three Nurgle marines and Nurgle champion, one with flamer rest with BP/chainsword.
He had three cultists with Autopistols, and one Bludgeon. Worked OK, but the cultists need to stay back and the Marines should probably work in pairs, since they can't I test to remove Pinning at the turn start if they aren't within 2" of a non New Recruit, so they'll have to lose a turn.

On a side note, flamers are REALLY shortranged when even a Bolt Pistol is 16", but they're brutal. Caused a wound to my Alpha and downed the guy with the loot, but luckily he didn't die when the game ended and got me the win. Partial hits are a thing, though, models only partially under the template are only hit on a 4+, so don't be a twat like me and line up nicely to get shots at the approaching Pyro. Possibly need to be on faster things than a basic Marine.
>>
>>52483449

Hmm, intradasting.

They can take Raptors as a special, might be where the flamer belongs if he can take one. I haven't had a good butchers hook yet.
>>
Anyone else feels it's kind of weird thematically that the Craftworld Eldar list doesn't have ANY option to include Striking Scorpions?

I thought those were supposed to be the defacto infiltration specialists of the CWE?
>>
>>52483479
Jump Packs let you ignore all terrain, but you can't end move in Impassable. So you'd be a great urban clearance team, since you can discourage clumping up behind buildings. Obviously not seen Specialists yet, but I'm not sure they'd be useful over just another 100 pts of wargear, especially since that's permanent and they aren't. Sicarian Infiltrators will trivialise Rescue missions, though. They can make two Run moves before the game starts, and with 6" move that's 24", enough to get in shoot range of anything and rescue the captive in jig time. Shame THEY can't take flame-template weapons. So if anyone expensive gets caught (1/12 chance at the end of a mission for OOA fighters, same as outright death) then drop that on their heads, I suppose. I'm personally not doing that for one Fresh-Forged, since I can just buy a replacement for the same cache and then run the mission at better than full strength against a weakened enemy, but it'd be good for Leaders and Spec Weaps.
>>
>>52477128
Frontline Gaming. Warstore. Two stores you can get same discount
>>
>>52483507

Yeah the Eldar list is a bit lame, they have no Aspect Warriors in the special section.
>>
>>52479092
What about pairs
Like a bunch of 2 people teams

Shas'ui with your specialist
then cadet plus pathfinders till you're full up
if you want drones, make a 3
>>
>>52483570
I like that for all teams, but make sure to put new recruits with teams of two anyway, since they can't try to help the other guy up if he's pinned. Probably not a big deal with Tau I2, though. Haven't looked at their rules yet.
>>
>>52479766
No they aren't. Synapse creatures are individually intelligent. Please read literally any tyranid lore for reference.
>>
Is there a scan of the full rulebook?
>>
Question. Is there any reason to take Pathfinders over Cadets, given it's not like Tau want pistols? Take Leader, two or three Special Weapons if you have the points, the just many many cadets, since New Recruit isn't as big a deal when you're I2 anyway and want to be miles from the enemy. Seems like nearly all Tau wargear and drones are really cheap, and they have so many more ways to stay out of melee than other shooty teams like Skits. Where's the downside? Given that from experience, you'll lose melee just as hard at WS3/I3 when you don't splash out on stabby gear.
>>
>>52483665
Not yet it looks like.
>>
>>52482139

I mean that's good. The war-ter thing made me laugh.

I'd LOVE for them to do market research. Didn't they say they refuse to? What're they afraid of??
>>
>>52479834
They should have their own table though, a way to represent evolution rather than a plain level up. even if its basically different fluff, same effect
>>
>>52481862
Boaty mcboatface is why. Ask the internet masses what they want and they'll be a bunch of LOLSORANDUM XDDDD cunts and ruin everything.
>>
>>52482916
They're trying to give scouts their day in the sun.
>>
>>52483038
You probably wanna get max marines, because you're only getting cultists from that point onward.
>>
How the fuck are 10 Guardsmen supposed to face down 20 Orks or even a couple of Marines? Does guard get special weapons out the ass or what?
>>
>>52479986
So this is why the GW manager was shilling the Email Me function to me today.
>>
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>>52476946
>Didn't know this existed until today
>already sold out
>sites like Ebay are already scalping that shit upwards of 180$
>I would have bought it but they inexplicably made it a limited production run
>>
>>52479902
Looks good, but it needs some cover. No rails or barricades.
>>
>>52483879
Considering how cheap they are you can bring 10 guardsmen/veterans for barely 600 points and that's 400 to spend on equipment.
>>
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It seems to be doing so well that maybe they'll do full on Necromunda. But that could never happen.
>>
>>52484041
This IS their necromunda.

They're only releasing board games that can be played with mainline 40k models it seems, so they can get more sales from people who just want the models.

>>52484008
>scalpers
Disgusting, what kind of idiot actually falls for their tricks?
>>
>>52483879
3+ Armour isn't as good as in normal 40k, since even bolters give -1 to armour saves.
>>
>>52484041

We might get a generic gang and Arbite frame one day.

That's the most we can hope for I feel.
>>
OK, so as in some missions (At least two) you need to kill some terrain with T6 W3, then special weapons are pretty mandatory for that, I think. Both me and my opponent had none, so we'd have been a little screwed if that'd happened.

For Skitarii, Arquebus or Caliver, do you think? Caliver is way cheaper, but Arquebus may put out more damage because of better range.
>>
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>>52484079
>>52484008
>new listing: warhammer 40k shadow war
>£160 + £27 postage and packing
>7 people watching!
>>
>>52484015
So melta and plasma out the ass?
>>
>>52484079
>This IS their necromunda.

No it isn't. Specialist Games were explicit about doing Necromunda again. SW:A isn't from SG and from all accounts was a quick product done to fill the gap when Titanicus was delayed.
>>
>>52484195
looks like it.
I forget the sargent's price but 5 guardsmen is 150 points barebones, that's four veterans to buy those 100-250 point special weapons on.
>>
>>52479051
So what keeps tau from just walking in a big blob? Are their grenades?
>>
>>52484345

Yeah there are template based grenades and plenty of other template weapons.
>>
>>52484345
Every time dude eats dirt near you you have to take morale check or fall back.
>>
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Y U NO post pdf of rules yet?
>>
>>52484514
fuck off and buy one from ebay
>>
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>>52484569
>buy
>>
>>52484609
Atleast dig your head out if your ass. The game isnt Released yet.
>>
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>>52484686
I'm not same anon. Someone seems overly salty

I'm excited as fuck for this, but I haven't given GW a dime since Grey Knights. I don't plan on changing that.
>>
Why the fuck are Necrons and Tyranids and shit on Armageddon anyway? That's retarded. Why not just call it Hive Wars or some shit that makes sense?
>>
http://www.ebay.co.uk/itm/Shadow-War-Armageddon-PRO-PAINTED-PRE-ORDER-/122425623158?hash=item1c8122c276:g:CHUAAOSww3tY353I

lel
>>
>>52484902
agreed.
>>
>>52484902
The three armies in the core rulebook ARE on armageddon. The extras on the GW site are so you can have fun with friends who use their own stuff or if you want to use different things.
>>
>>52484908
FIVE HUNDRED POUNDS
I
V
E

H
U
N
D
R
E
D

P
O
U
N
D
S
>>
>>52485067
But anon. Don't you see. It's pro-painted anon.
PRO. PAINTED.
>>
anyone got any cool lists?
https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf

gots me some random squads i can get assembled!
>>
>>52485135

See mine here

>>52478927
>>
>>52485135
Current Tyranid idea:

Alpha Warrior - Talons, Deathspitter, Extended Carapace - 310
New-Spawn Warrior - Talons, Talons, Extended Carapace - 200
New-Spawn Warrior - Talons, Talons, Extended Carapace - 200
Gunbeast Warrior - Talons, Deathspitter, Extended Carapace - 285
995pts

Really want to start with a Gunbeast, so it can gain shooting skills from the get-go and I can spend the first loot on a Venom Cannon. Str 6, AP -2 with Sustained 2 is vicious.
Saving points by making the CC warriors rookies, since they're likely to die first. Don't have the rulebook (who does): is it legal to have a team with no troopers?
Wish I could squeeze in 5 dudes, cos taking Bottle tests after losing one model is gonna suck, but warriors are very expensive, and 3 wounds each should help. Gotta avoid those d3 wound weapons.
>>
>>52485179
d'you have the minis? can't wait to start seeing some crews!
i gots some TF2 themed guard and orks to cost up!
>>
>>52485135
>https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf
so this pdf has rules for all except orks and scouts?

annoying as i have a bunch of orks laying around.


i still need the core rules though anyway
If the sets are indeed limited and so popular, i guess iI'l have to wait for a pdf on piratebay.

I want to buy this, but i dont really need the models, and terrain i can make myself i suppose.
>>
>>52485272
I want to use 2e warriors with devourers, but for some unknown reason you can't take them.
>>
>>52485283
Orks are in the main rulebook alongside Guard and Scouts, unfortunately. It makes sense though, since it's set on Armageddon.
>>
>>52484514

Stop pestering the Scanon's.

They'll do it when they have time.
>>
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>>52485273

Just finished the base coat on the armor, actually. The chains will be in on Monday, and I have plenty of Shardnets.
>>
>>52485135

My friend has some old vintage Harlequins and I've been trying to find a good list for them.
So far, I'm pretty sure it's essentially impossible to have more than 4 models in a Kill Team even if you take Mimes.

Best I've come up with is this.

Troupe Master + Caress + Sword
Virtuoso + Fusion Pistol + Harlequins Kiss
Mime + Harley Sword + Shuriken Catapult
Mime + Harley Sword + Shuriken Catapult

That said. Harleys are fucking trolltastic. -2 to Hit when they run, 4+ Invulnerable and Ignores terrains definitely all adds up.
On the other hand. One dead Mime and it's bottle test time.
>>
>>52485499
can you give me a short rundown of how you make a team?

is there a standard amount of points you play?
are there numbers and composition requierments?
min/max of regulars and leaders?
>>
>>52485605
1k points.
Most teams have minimum 5 max10 models. Elites like GK and Tyranids have 3-5. Orks have 10-20.
1 leader, any number of anything else.
>>
>>52485605

As far I know you have about 1000 points to spend. You can have only one leader and max two specialist unless the faction say something else.
>>
>>52478461
the complete rulebook will get leaked eventually.
just piriate until GW will sell it to you again.
this is no hinderance to starting a campaign.
>>
>>52485605
https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf
the lists have the requirements; skitarii must be atleast 3 models and may include upto 3 specialists for example

i assume 1000points; the bat rep in white dwarf has 5 scouts / 10 guard or 10 orks
>>
How does an ammo roll works?
>>
>>52485791

If you roll a 6 to hit you must roll equal or over the guns ammo stat on 2D6. If you fail the gun runs out of ammo.

Anyone know how Sustained Fire works? I thought maybe they were bringing the Sustained Fire Dice back but it doesn't seem to be the case.
>>
>>52485791
if you rol la 6 to hit, roll 2D6; if you roll less than the weapons ammo value, you're out of ammo!
>>
are there any scans of the rulebook yet? a bit hard to make a list when you dont know the wargear and costs of your faction because its not on the downloadable pdf on GW

>>52485838
sustained fire is D3 shots, which means up to 3x the chance of needing an ammo roll

plasmagun at full power is 7+ ammo roll with D3 shots and can explode, i might just field a full team of last chancers IG doing this
>>
Miniwargaming have done a batrep for this now. Orks did much the same as in the game I saw them play, the volume of shots is so helpful when you just need to land a hit.

>>52485659
Rulebook I saw has 1k points as standard, which will grow over the course of a campaign as the teams get more loot.
In my one game I ended with one guy captured, and 100 points of loot, which could replace him entirely for exactly that much. I had three caches, so I could trade them in for extra points (which I would probably do for one, since there's a lot of little wargear that is very helpful but you need bodies to start with) and then I could attack my slightly weakened enemy to try to get Haldron 1 back. It's entirely possible I could have won two victories in a row and wound up much stronger.

>>52485791

If you roll a 6 to hit, roll 2d6 and roll equal to or over the weapon's ammo roll. If you don't it breaks for the rest of the game, unless you can negate it - Skitarii can each ignore the first fail, you can buy weapon reloads to reroll a fail on a lot of teams. Skit bonus seems really good, though - saved a gun that later killed a Chaos Marine straight up.

>>52485838

Sustained fire - instead of 1 shot, you can choose to fire as many shots as you roll on (sustained fire level number of D3s). First one mush shoot at the main target, subsequent can hit targets in a 4" radius around him. Only real downside seems to be blowing up more from failed ammo checks, which I guess is why Skitarii only have one available to their non-specialists. It's what makes Ork Shooting so good in this.
>>
>>52485845
does the shot go through and then you are out?
>>
>>52485896
Yeah, or Orks couldn't ever hit anything, really. You still get that shot, but then the gun jams, or you forgot to actually bring more bullets than the one in the chamber apparently.
Reloads cost half as much as the gun, so it's not something most teams can give to everyone.
>>
>>52485921
good idea on the bigshoota, no?

seems like you are garanteed atleast one hit before you run out though.

unless you need 7+ or some shit.
>>
>>52483244
they came with that base so you can use.

rebase to 32mm if you want but it's not required.
>>
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>>52485872
i got guard and orks so trying out the local hobby shops to see if any available!
>>
>>52485987
You can need better than a six, but it's like a reverse variant of 40k BS 6+ - you need to roll a six, then something else - Ork firing into heavy cover running guy could easily need a 6+ then a 4+ to hit.

Good idea on a lot of Ork guns, seeing as they're fairly cheap there.
>>
>>52485296
i think they just left devourers out of the points cost list by mistake. They're in the wargear rules bit and would be 30-35 points i reckon.>>52485296
>>
>>52485272
given save modifiers reducing the effectiveness of armour saves and how dense and multi level the terrain will be its probably worth swapping the chitin upgrades for fleshhooks on the scythe new recruits to give them greater freedom of movement for getting into melee.
>>
any pics of the ork rules so i can start panning?
i got a fuckton of sprues and i want to start on my team with models carrying the right stuff ect.

i assume you can mix shoota/slugga/choppa on the dudes.
what is optimal composition? 50/50?
>>
>>52486068
yeah, but you need to do the ammo check after scoring the first 6 regardless if its lands a hit or not?
>>
>>52486050
Wait, are those TF2 Orks?
>>
So what's the difference between the Chapters in-game ? Different skills ? I'm particularly interested in Dark Angels.
>>
so flamers can never run out of fuel, since they don't roll to hit?
>>
>>52486190
Yes, yes you do. From what I've seen it's not much of a big deal given how cheap all the Ork stuff is.

>>52486176

Give Youths shootas, since they're still BS2 but are only WS3 1A. Give the full boyz sluggas so they can smack things with superior melee stats. Sounds odd having the expensive guys up front, but if the youths live to 3 games then they become Boyz anyway.

>>52486299

They make an ammo roll every time, they're just easy things like 3+ to compensate.
>>
>>52486190
>To Hit rolls
>Ammo Roll if 6
>2d6 for ammo roll, example being a 4+, so you need to roll 4 or higher on 2d6
>If you pass your ammo roll, continue as normal.
>If there are multiple 6s for a weapon that fires more than once, then you must roll again after resolving the first shot, in order to see if it runs out of ammo.
>example: Passing first roll, but failing second roll. You hit twice, but forfeit any other hits generated, and may not fire for the rest of the game.
Got it?

>>52486292
Correct. Space Wolves may not take Novitiate Scouts and their Gunners have access to the special weapons list in addition to their heavy weapons list.
>>
>>52476946
I've literally never seen a more obvious shill thread, why the fuck would it be too soon for a thread about a new game?
>>
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>>52486255
yup; Kommandos from my ork army
Guard Vets did 'em better ruleswise
>>
>>52486375
>sold out everywhere

maybe there is actual hype?

why would GW bother to shill for a bunch of neckbeard NEETs anyway?
>>
>>52486410
we still play necromunda v1 so we're hyped!
>>
How much are the basic guys for the three core factions?
>>
Do people think we're likely to be seeing other 'shadow war: $planet' boxes in the future?
>>
>>52486640
Like cost in dollaryeuropounds - 1 box of a single troops choice - or cost in points -depends on faction.
>>
no rules for scouts and ork?
>>
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>getting loot at the end of matches is a major part of the game thematically
>orks can't bring lootas
This displeases me.
>>
>>52487137

You can take Deathskulls at least.

A more robust Combi-Weapon system for the Orks harkening back to old 2nd edition wouldn't have gone amiss though.

Like, you could bolt Gun X and Gun Y together, and you can either fire one or the other, or both, but they share a common Ammo pool, and I dunno it's -1 for each gun that you fire that is part of this horrifying amalgam of Dakka that you fire at once.

The limit should probably be 3 Basic Weapons or 2 Heavy Weapons.
>>
>>52486375

As if GW gives a fuck about /tg/.

They don't even give a fuck about people who buy and play there games in their physical stores.
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