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Warhammer 40k general /40kg/

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Thread replies: 371
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Shitpost or be shiposted it all serves /pol edition

previous thread
>>52467297

>Daily Duncan https://www.youtube.com/watch?v=avZf8ULSydw [Embed] [Embed] [Embed] [Embed] [Embed] [Embed] [Embed] [Embed] [Embed]

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format.
https://sites.google.com/site/wh40000rules/

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs.
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>List organizer picture book
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Offline list builder
https://battlescribe.net/

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
Shadow war rules here

https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf
>>
Anyone happen to have the new White Dwarf?
>>
>>52470608
But we are still missing the general rules.
>>
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>>52470608
>https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf

Thanks man you legend!
>>
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>>52470557
Hows this for a 1500 point game against Necrons?
>>
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>>52470655

I think White Dwarf has a bit and the fact it's called Killteams it must have a similar core rule set to Killteam.
>>
>>52470681
>You legend

It's on the GW site.
>>
How's my list?
>>
>>52470682
Honest question, do you have the codex? Because unless you cocked up with listbuilder, it's quite illegal.
>>
>>52470557
There already is a general made, and it doesn't have this faggy header.
>>52466832
>>52466832
>>52466832
>>
>>52470608

no imperial guard

meh
>>
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>>52470758
>Orks are so terrible at shooting they're more likely to kill themselves in shame than to actually hit their target
>>
>>52470833
No guard, no sisters, no buy.
>>
>>52470557
Stop splitting people up with your diversion threads
The real general has more people already and its older.

>>52466832
>>52466832
>>
>>52470833

I think you can only the find it in base rules.
>>
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>>52470924
>Last thread: >>52467297
>This thread created to as continuation of last
> This thread: >>52466832 was made for a thread before last
>It's literally a diversion/split
>>
>>52470924
>>52470822
Fuck off, stop desperately spamming your shitty thread.
>>
>>52470820
Not just yet. I've always played fantasy/AoS but my cousin gave me his Dark Angel army. Just used what the listbuilder said I could use, what needs to change?
>>
>>52470820
>>52470992
Just realised, missed off my assault squad. Changing that Ravenwing squad to plain bikes and landspeeder, figured I could use the upgraded better models but it doesnt say I can.
>>
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>>52471042
>>52470992
>>52470820
>>52470682

How about now?
>>
>>52470608
>marks of chaos
So let me get this right, all models in the chaos team have this rule and you just pick one?

There is no difference in points between +1 toughness and shitty, barely used +1 initiative from Slaanesh?
>tfw when emperors children
>>
>>52470924
If you want people to post in your thread, get the fucking title right. You fucked up, it doesn't get filtered properly in the catalogue. Nobody can be bothered dealing with manually hunting down your abortion of a thread. Just let it sink to the bottom and stop reminding people what a failure you are.
>>
>>52471125
not the cultists, and you need I for several things in SWA.
>>
>>52471125
>So let me get this right, all models in the chaos team have this rule and you just pick one?
No, only the special operators get it. But yes, you can choose a good one or a bad one.

Note that Initiative does different stuff in this ruleset: it determines things like not falling off buildings and spotting hidden enemies rather than who goes first in close combat. Also extra attacks are basically useless, because they give you more chances to reduce your combat score with fumbles.
>>
>>52471125
Not only that, but dudes with MoN can all take Blight Grenades as well.

The only other thing I could see someone doing would be taking MoT for Inferno bolts for an anti-armor potential.
>>
>>52470557
Im looking for hero of the imperium pdf, anyone has one?
>>
>>52471164
>because they give you more chances to reduce your combat score with fumbles.
But an equal chance to increase it with criticals.
>>
>>52471177
MoK on your leader with 2 CCW could give you al lot of attacks.
>>
>>52471125

I think Slaanesh should give more attacks personally.
>>
So the rules for tactical marines are in the core game I guess?
>>
>>52471226
I think for this game mode, +1 movement would have been pretty nice.
>>
>>52471164
>No, only the special operators get it.
Wait, so my regular dudes dont get to show how dedicated they are to Slaanesh at all?

That's awful!
>>
>>52471230
Scouts only. Regual marines are operatives.
>>
>>52471164
>only the special operators get it

Wait, I'm confused. So only like...a Raptor, can take a Mark of Chaos, but a Raptor also can't take stuff from the wargear lists that require you to have specific marks?

Did they proofread this at all?
>>
>>52471252
How do Operatives work?
>>
>>52470608
>Preternatural Agility: Purestrain Genestealers may triple their movement rate when they run or charge
>18" charge range
Holy shit
>>
>>52471252
>>52471230
Seems like Space Marines are getting the shit end of the stick to me. Scouts aren't compariable to Necron Warriors, Chaos Space Marines, Dire Avenger etc.
>>
>>52471276
>The following special rule applies to all members of a Chaos Space Marines kill team, other than Chaos Cultists.

Its quiet clear that ever CSM gets a mark.
>>
>>52471276
Prehaps your normal dudes earn their marks during the campaign?
>>
>>52471293
You earn oil barrels each game. You can either spend them on more regular troops, or take one operative for one game.
>>
I need help deciding something. I want to get into the tabletop 40k but I can't decide which army to play. I know for sure I'm going to go with Chaos Space Marines, but I'm not sure which legion I want to play. I'm torn between
>Alpha Legion
>Iron Warriors
>World Eaters
>Emperor's Children
>Thousand Sons
What would you guys recommend, based on your experiences with the game?
I don't really care about winning, so much as building, painting and fielding a more fluffy army. Help me out, Anons
>>
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The Imperishables
>>
>>52471341
Are Deathwatch kill teams in?
>>
Do you guys base your models that don't need a base to stand up?

For instance an Onager dunecrawler. It's got moveable legs and transforming feet, so I'm probably just gotta let it do its thing without a base.
>>
>>52471343
I've always like Thousand Sons. Look great, fun to paint, can destroy half an army on just the physkic phase but cost an arm and a leg for a handful of units.

I second Emperor children though, but they are getting a rough hand at the minute. I have a feeling they will be the next big release however after the Death Guard.
>>
>>52471239

Yeah, Slaanesh seems to enhance awareness and speed. Maybe, adding poison or having an AoE nerf effect.

Plus +1 initiative is pretty underwhelming to me.

Like Noise Marines should have a special grenade like the Plague Marines.
>>
>>52471343
Well, I personally play EC's, though in my experience it takes some doing to get around the fact that Noise Marines are their main fluffy unit and they only have an old resin upgrade kit for them.

I would say World Eaters would be the most fun to do. Khornate marines have a lot of variety in units that they can take while still being fluffy, as well as having quite a bit of variance that can be done with color schemes.
>>
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What is canonically the MOST angry and wrathful faction in 40k?
>>
>>52471312

That does seem to be the correct interpretation, but it raises the question of why they felt the need to specify that Terminators and Spawn get a Mark of Chaos...

>>52471306
There is a points system. From the look of things, scouts are relatively good value.
>>
>>52471386
I think they could have just added a Sonic Blaster under the list of weapon options, similarly to how the Rubric's inferno bolts are on the list.
>>
>>52471358
https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf

Seeing how xenos infested Armageddon seems to be, they should, but they have a warzone exchange programm with the Grey Knights, so they are probaly killing deamons.
>>
>>52471416
>but they have a warzone exchange programm with the Grey Knights

There's a ton of demons left in Armageddon after Angron wrecked the planet.
>>
>>52471368

I base my walkers, because bases can be important for rules stuff and I like making little scenic pieces for them.
>>
>>52471429
And yet no daemon teams... not even as special Ops for chaos.
>>
>>52471429
In the Underhive?
>>
>>52471416
>>52470608
Wait a minute, where are the Loyalist and Orks rules?

Are they being collected somewhere else?
>>
>>52471343

Alpha Legion look really fun to play desu.
>>
>>52471461
They're probably in the core game, what with being Scouts v Orks and all
>>
>>52471429
>>52471452
>>52471442

Its suppose to be set during the second battle of Armageddon. I don't know the fluff very well but could this be why?
>>
>>52470833
guard is in the base rules
also you can choose between steel legion, cadians or catachans . there is no diffrence equipment wise but it changes the specilisations you can get
>>
>>52471343
Alpha Legion's really fun, lots of infiltration shenanigans, and The Mindveil artifact might be one of the best in the game.

Cultists aren't really worth using; it's all about Chosen specialist units; all flamer, all melta, all plasma, etc. The idea is to put your opponent on the defensive from the start, and to split them up and take out their important units.

The Forge World scheme for them is one of the most visually appealing imo, but it does require an airbrush.

I'd also recommend Iron Warriors, their rules are fairly mediocre, Fleshmetal Exoskeleton is another good relic, and they're simple to paint but the hazard stripes really bring it all together.

A Decurion for infantry and a CAD for Forge World vehicles works well.
>>
>>52471472
>Its suppose to be set during the second battle of Armageddon.
>Tau, dark eldar, necrons and nids in open warfare with each other
??????
>>
>>52471358
deathwatch veterans are operatives for space marines
>>
>>52470822
>>52470924
>grognardfag wasn't permabanned and now he's being a fag again
Why have the MODS abandoned us?
>>
>>52471391
Khorne daemonkin
>>
>>52471343
DG player reporting.

i have seen Alpha Legion and Iron Warriors. The AL are very interesting and you can tarpit way better with infiltraiting respawining cultists.
>>
>>52471498
Dont ask me, just read it in the rules book in the games workshop store today.
>>
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>>52471506
>Why have the MODS abandoned us again?
fixed 4 u.
>>
>>52471548

If only Tau where this interesting
>>
>>52471391

Pretty much this.

>>52471524


Though I think Da Ork Ladz are pretty killa
>>
>>52471602
Orkz do it for fun, khorne daemons because they're August and know no better.
>>
>>52471634
>August
Autists
>>
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>>52470557
Anyone got the Cultist-chan one?
Did drawfag made any more qts? Maybe Lolicron?
>>
>>52471491
>Cultists aren't really worth using
you dumb. cultist are honestly great you just have to use them right
taking overwatch instead of you actual killy shit, esp true when assultung DA or flamers
camping back field objecives
sneakly getting line breaker via out flank
stealing poorly defended enemy objectives
providing coversaves for your valuable units
fun
>>
>>52471678
>>
>>52470557
Shadow wars rules
https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf
>>
>4 generals simultaneously
what the fuck is happening.exe

So because I think this is the main timeline, I'll repostan my heresy here:

Rate my heresy, /40kg/

I'm thinking of making a rogue psyker ignorant of her powers to Dark Heresy (Once we cycle into playing it again). Where things get heretical is that she's a sister of Adepta Sororitas.

The idea is that her unyielding faith is suppressing her psyker powers, and only if in the game things go to absolute shit do they actually show.

Mostly making this character for maximum drama, second plan is to make a force-staff wielding Melee Psyker / Repentia. Optimum would be to actually become a full-fledged sister of battle before the revelation, meaning the powers would probably be pretty strong already at that point. This is of course, only a plan, one would never know what would actually happen when the game itself starts.

So, how bad? And yeah, of course I would ask permission from the GM, I've just been toying with the idea.
>>
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>>52471678
1/3
>>
>>52471572
>>52471548
Makes me think it actually would be nice if they openly became allies in the next edition

>Tau Empire signs a galaxy-wide non-agression pact with the Empire of Mankind
>Farsight enclaves grow, and still duck it out against humans sometimes, justifying Empire vs Tau tabletop matches
>Tau are sometimes acting as allies, in joint empire/tau campaigns
>at first they can't stand each other
>but then, after some months of fighting toghether, you would see Fire warriors smoking lho sticks, guardsmen drinking Tau booze, and some of them playing card games and football together
>cultural exchange galore
>Commissars and Ethereals can't really stop it all from happening
>>
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>>52471678
2/3
>>
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>>52471684
I've used them a ton; and I've explained on here before why they're point for point maybe the worst unit in the CSM codex.

They don't camp very well, they'll die and fall back to almost anything, they can't tarpit for shit, they have no options to make them worthwhile.

It doesn't matter if they come back on a 4+ or 3+, they're garbage.

When TL first came out I played a game in TTS with a friend where I had a maxed out LatD formation (we interpreted the rule as two rolls to get a new cultist unit when they're wiped).

He couldn't table me, but I did fuck all to his army with the cultists, it was 555 points of dead weight.

I get told Chosen are a waste, but ususually they make their points back and more.
>>
>>52471825
Oh yeah lets rape the fluff some more!.
>>
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>>52471678
3/3

Thats all I got.
>>
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Is this the closest we've got to a hive city?
>>
>>52471695
>>52471811
>>52471827
>>52471856
That was fast, thanks anon!
>>
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>>52471888

I have a huge folder of this stuff.
>>
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STUPID

DUMB

ELDAR SCUM
>>
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Rolled 5 (1d6)

>>52471715
>>52470608
-Syren 235
Splinter pistol, Agoniser, mirrorhelm
-Wych 110
Hydra Gauntlets
-Wych 110
Razirflails
-Wych 115
Shardnet and impaler
-Wych 100
pistol, knife
-Wych 100
pistol, knife
-Wych 120
pistol, chainhook, blade venom
-Wych 110
Pistol, chainhook

Rolling for drugs...
Ok, so, what now?
How do you think this list would match up to others?
>>
>>52471865
Kowloon?
>>
>>52471904
Oh yeah, keep it comming!

>>52471827
>bottom right
Is that an eldar? Don't you dare hold your eldars!!!
>>
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>>52471854
/tg/ asked for it.
>>
I read that the Imperial Guard executes a lot of soldiers. But does executing really improve morale?
>>
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>>52471905
>>
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>>52471486

But I play Mordians reeeeeeeeeeeeeeeeeee
>>
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>>52471916
yeh
>>
>>52470557
Wait, did people notice new episode of TTS is out? Or more like new special, but you know what I mean.

https://www.youtube.com/watch?v=7g-ydhg10UE&ab_channel=BruvaAlfabusa
>>
>>52471856
>>52471811
>>52471827
>>52471678
Thats just lazy and ugly.
>>
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>>52471939
Worked for Russia/ Soviet Union
>>
>>52471946
my battlebrother
>>
>>52471913

Poisoned chain hooks are cheaper and more effective than both Razorflails and Hydras in addition, they can be given pistols as well. A wych with Poisoned chains and a pistol is 120pts
>>
>>52471949
Yup, there's even a thread about it >>52463574

>flick flick flick
>>
>>52471939
https://en.m.wikipedia.org/wiki/Running_the_gauntlet

It did to some degree.
>>
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>>52471984
Shame YuGiOh is such a trashy game
>>
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>>52471956
No, that's cute.
(you) are lazy and ugly.
>>
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>>52471849
My list, BTW
>>
>>52471981
If I wanted to be cheap, why not just keep them at 100 points with poisoned chain + knife?
Or does knife not give 2ccw bonus?
>>
Got an interview to work at a GW store

wish me luck

or not
>>
>>52471849
What are you fighting anon?
>>
is CHAOS confirmed to be the BEST faction EVER?

YOU'LL BE SHOCKED WHAT THE SURVEY SAYS -- 5 HOTTEST PLACES TO VISIT IN THE WARP
>>>>[CLICK HERE]<<<<
>>
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So I played againat my friebds new Ynnari army yesterday and managed to stomp all over it with my Imperial Guard due to the fact that he thought soulburst had unlimited range (and the fact that his wraithknight isn't built yet), we spent 20 minutes argueing over it before I had to go find my gathering storm 2 to prove myself right.

He got pretty salty afterwards and told me he was gonna learn all the cheesiest buold he could to stomp me on Sunday, so my question is what are the powerful build for Ynnari I need to look out for? I run guard and BA and have a modified Baneblade where I can run any of it's variations. Anything I can do to hold out againat it or should I take up my 3rd friends offer and just use his Tau to make the Ynnari guy lose his shit?
Pic barely related, what I wanna do if I ever try to make a cortus-contemptor
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>>52472027
>working at GW

Good luck indeed.
>>
>>52472027
Good luck anon, what store?
>>
>>52472031
Tau, and sometimes he plays Slaanesh Daemons.
>>
>>52472027

Goodluck man, you gotta be our insider man.
>>
>>52472024

Depends on how much you want that pistol shot. I'd imagine the knife gives an extra attack. Also, shard nets are really useful for dealing with stupid melee weapons because it forces them to use a knife.
>>
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>>52472027

>working for the big yellow-red schlong
>>
>>52471956
Eh, I like It.
>>
>>52472065
tfw, I played a game of LoTR mini game and, lost my entire unit of riders of Rohan in one tiny little river. I lost but was funny.
>>
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>>52472073
Does your opponent use Diaz's daemonettes ?
This is a very important question.
>>
>>52472097
yeah, but I only have one net, the list is based on what I have.

No idea why you wouldn't pay the extra 10 points for a wytch over a rookie, no idea why you would pay an extra 20 points for blood brides extra attack and leadership when you can swarm them with wytches equipped with chain hooks.

I tried to make a chaos list as well but I could barely afford three marines and 5 cultists, I assume a list like that would just get swarmed by wytches, their power armour means nothing with -3 rend.
>>
>>52472124
Nah, we play in Tabletop Sim
>>
>>52472138
Ah, I see. Can't judge.
>>
>>52471945
i play valhallans anon , but i'm getting some steel legion just to make a kill team for the campaign our store is going to run
>>
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WAAAGH!
>>
>>52472017
Drawfag?
>>
>>52472057
Archon with wraithguard, no scatter deepstrike D templates.

Don't take any big models that would dislike being deleted in one turn of shooting.
>>
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>>52470608
Orks, Guard, and SM are in the Main Shadow Wars Rulebook.
>>
>>52472345
Is that book leaked yet?
>>
>>52471226
>Slaanesh give more attacks
>the one thing the Khorne stuff does
No
>>
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>>52472350
They have bits in Aprils White Dwarf. But next week is when we should start getting the actual game in stores.
>>
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>>52471962
Enemy at the gates isn't historically accurate.
>>
>>52472383
My store has it in tomorrow and they're doing a public showing of it.

I'll take shitty phone pictures of some of the rules.
>>
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>>52472135
>tfw ordered a pile of chains, nets, and flails for my 40k wyches
>a week later shadow wars rules happen
>nets and chains are where its at
>mfw

But yea, wyches are clearly the better choice in every way. Fuck, I'd take Brides if they had higher WS, but even the fucking Siren only has WS4 because fucking reasons. The fact that a Dire Avenger exarch has not only has BS 5 but ALSO WE 5 offends me.

Brides might look better depending on how specialists work.

100pt wyches with poisoned Chainblades is going to be sweet IF they get to melee.
>>
>>52472414
>The fact that a Dire Avenger exarch has not only has BS 5 but ALSO WE 5 offends me.
Don't forget the second wound...
>>
Are you supposed to run Detachment D-99 as a standard CAD, or is there a special mix of units you need to use? I'm looking at the IA for it but I'm not seeing a mention either way.
>>
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Which 40k army lets me experience sexual pleasure
>>
>>52472414
Just scimming though 2 chainhooks and poison cost as much as a razor flail and work better than the flails with the chain hooks having better ap. Unless specialized Eq is single use or non-persistent in a campaign.
>>
>>52472414
>100pt wyches with poisoned Chainblades is going to be sweet IF they get to melee.
Looks like running gives anyone shooting at them a -1 hit modifer and moving gives another -1 before any other modifers.

Using their superior movement stat you could run them forward and sit them 12" away from what they want to shoot. They can stand and shoot with a -1 modifier or move out of your charge range and shoot with a -2. They can try avoiding you but they're going to be racking up some pretty serious penalties to their shooting if they do.
>>
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r8 please
>>
>>52472488
they come with a knife, you dont need to buy a second hook so they're even cheaper!
>>
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R8 my Iron Warriors list
>>
How do Terminators usually fair in a Deathwatch army? I'd like to take a few and see how they do in a mixed killteam unit.
>>
>>52472535
Where's your Command Squad going to go?

And who's escorting your Chapter Master?
>>
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Are assassins supposed to be better than spehs muhreens in the fluff?

If you dropped one of each into an arena with a boltgun each, who'd win?

I know their statlines are miles apart in the crunch, but the fluff on them seems to vary wildly.
>>
>>52472696
100 Eversors took down 4 chapters, iirc.
>>
>>52472696
Generally? The average assassin will beat the average space marine.

If it's someone of at least Captain status with a name? More of a tossup.
>>
So SWA is average 1,000 points right?
Okay my Knights get to ride again. You slow ass fucks. Let's see here....
Justicar (250) 400
-Demon Hammer 100
- Frag Gernades 25
-Storm Bolter Reload 25

Grey Knight Gunner (200) 343
-Incinerator 75
-Falchions 30
-Incinerator reload 38

Grey Knight (175) 260
-Flacions 30
-Storm bolter reload 25
-PsyBolt Ammo 30

total 1003....Fuck...And there are no cheap upgrades to remove. Anyone have an idea?
>>
>>52472696
They are way better then the average marine.

An eversor is the true gladiator. The callidus is speed and evasion/hiding. The vindicare is pure marksman and will put a round through something a mile away in a heartbeat. Culexus? Your brain is liquid now.
>>
>>52472696
They're more skilled than space marines, but not as tough.

The Eversor is the one that's best at straight up killing; all those drugs make them move insanely fast.
>>
>>52472473
None of them will stop you. Imperium wants bodies, so go get married and bang out some kids.

Slaanesh isn't going to stop you from getting freeky.

Greater Goods aren't going to care so long as you don't try to cross breed with Tau.

Okay Maybe the Necro will stop you...
Or the Nids. Everyone else is fine with sex.
>>
>>52472784
>Nids
>Not liking sex

Genestealer cultists and the living baby-making tanks would like a word
>>
>>52470608
Odd, I would have expected CSM to be able to take chainaxes. You can give them blight grenades as long as they have the mark of nurgle, though.
>>
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>>52472720
>Deploying 100 Eversors against anything

Overkill.
>>
>>52470608
>Daemons get zero representation, not even a summon
Fucking bullshit. Are there any other factions that get literally nothing?
>>
how do i paint the science vials ontop of a techpriest dominus if I don't have green and am also a total scrub?
>>
Can you guys recommend any readers with a printing function that can clearly read GW epubs? Redium can't print as far as I can tell and using a phone to read them gets tedious during a game
>>
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>>52472850
Imperial Guard
>>
>>52472861
Blue could make a good liquid. If you are a total scrub maybe just paint the whole jar blue as though its full? If you can manage some little bubbles it should look alright. Admech sounds like hell for a bad painter.
>>
>>52472850
Imperial Agents. But that's an ally codex, so it makes sense.

>>52472861
Check Duncan's video and substitute colors as needed.

>>52472887
Main rulebook alongside Orks and SM. Choose from Cadians, Steel Legion, and Catachans, iirc.
>>
>>52472887
They are in the main rulebook with space marines and orks. Its bullshit Daemons don't get to play when fucking tyranids, necrons, harlequins etc do. Why cant i just forge the narrative?
>>
>>52472887
They're included in the main book with loyalist scouts and Orks.
>>
>>52472438

What the actual shit GW?

>>52472531

If that's the case, then maybe they'll actually get there. However, the opponent can declare overwatch too, which I'm sure will just let them shoot anything within x range.

>>52472488

You don't have to buy 2 Chainblades because they come with Knives, so it's a flat 100pts for Wych + Poison + CB. Then, it's 20ppm for the pistols.
>>
>>52472917
duncan didn't do a dominus, or at least he didnt on the youtube channel
>>
>>52472887
>killing other imperial guard
lol, its like squating an already squated, but barely alive fly.
>>
>>52472747

Trade one set of falchions for a warding staff, which is 5pts cheaper
>>
>>52472947
Overwatch costs your whole turn, though.

>>52472986
It was a daily video from last year.
>>
>>52472986
https://www.youtube.com/watch?v=5-BWaF1M5ps
>>
>>52470608
Damn no Custodes in Shadow War.

They could've fluffed it in as Custodes doing the Blood Games, but I guess there baseline is too high.
>>
>>52473007
ooh, ty
>>
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I will continue my work.

This one was hard and the result was pretty bad.
>>
>>52473009
More like they would be too expensive.
a 14 point marine is 215 out of your 1000 points with the same equipment in shadow war.

Can you image how many points a custodes would have to cost?
>>
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>>52473009
They stuck a Solitaire in there, no reason a custard couldn't be added.
>>
Can defilers be good? I feel like if there was a way for them to deep strike they would be a lot better.
>>
>>52473093
He's also an expensive single use so who gives your opponent more vps if he's downed.

So yeah, there's room for big gold man.
>>
>>52473005

Also, CWE move AFTER shooting because of fucking battle focus, so Wyches will never be able to reach them.
>>
>>52473164
If they were a bit less expensive, I think they'd be better. The problem is it's trying to do too many things at once and pays too many points for all of it. If you want an assault defiler, a lot of the cost is wrapped up in that Battle Cannon that won't be getting much use. If you want a shooty one, you have 2 powerfists by default that you can't ditch.

If it was possible to kit out the Defiler better for a single role by sacrificing from the other side, it'd be better. Like if you could ditch the battle cannon for improved front armor, or ditch the power claws for stabilizers to allow another gun to be shot alongside the battle cannon.
>>
>>52472850
Sisters of Battle?
>>
>>52473245
I wouldn't mind it trying to do everything if it at least had a way to do everything. Like if it could fire the battle cannon, autocannon, extra weapons, etc, and then assault on top of that

But even the assault portion would be mostly a defensive option because you aren't going to have your battle crab scurry across the table

The skittarii battlecrab is much better designed. The melee weapons are an option able upgrade and it doesn't have points sunk into an awkward battle cannon.
>>
>>52472784
>Greater Goods aren't going to care so long as you don't try to cross breed with Tau.
Wait, what?
>>
>>52473202

That's true.

Maybe they release expansions or w/e that include some of the other factions that aren't included.
>>
>>52472632
Solo units with special weapons is where its at
Killteams are kind of awkard but termie ones are the least awkward
>>
Just started reading the Horus Heresy, finished the first three books and then learned there's fifty bajillion of them.

Don't most of these books cover the same time periods? The blurb for the fifth book, Fulgrim, seems to imply it takes place concurrently with the first book.

I guess what I'm asking is are there books that are integral to the storyline, and are there books that just flesh out certain chapters that aren't important to the overall story arc, or is it a case of you have to read everything.

I just wanted to read about Isstvan III and V, and then Terra and people kicking the shit out of each other
>>
>>52473303
Yeah. Really, I think if the Battle Cannon on it wasn't Ordnance, it'd be a lot better. Granted, that's because I run a pretty gun-heavy version of it myself, so I may be somewhat biased in wanting to avoid extra snapshots.

I do think an assault version should be possible though. Perhaps they could give it the weird 3 inches of extra move/run/charge range some models have, and give it some other survivability options.

It basically boils down to why you'd take a Defiler when you could run a Maulerfiend to kill things in melee or just spend the points on Havocs or other Tanks to kill from a range. Specializing is generally more efficient.
>>
>>52473164
Ordance weapons dont cause everything else to snapfire would be what makes them great again
>>
DUDE ORCS WITH GUNS LMAO
>>
DUDE WHAT IF NERDS WERE IN SPACE HAHAHAHH OH OH BUT WHAT IF THEY LOVED BEEING NERDS SO MUCH THEY FUSED WITH THEIR COMPUTERS HAHAH AND BECAME CRAZY COMPUTER PEOPLE WHO WORSHIPPED CALCULATORS BROOOO HOLY SHIT LOLLLL
>>
Quick question how much worth is Cawl money wise.
>>
>>52473399
>>52473383
thanks for the bump

please don't do any summaries anymore, because they are unfunny
>>
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>check tau SWA
>cheap as shit
>15pt marker lights that give army wide ignore cover on target
>50pt drone that reduces charge distance
>mfw
>>
>>52472757
The combat stims their bodies are filled with are ridiculously potent shit that helps to make them super killy but it comes at the expense of longevity. That stuff is just too potent for even heavily augmented human bodies to handle for extended periods of time. Luckily for the Eversors, when they get defrosted they don't waste time doing anything other than RIP AND TEAR, so the fact that the stims are killing them really is never an issue.

The "average" assassin will murder the shit out of an "average" SM, unless the marine can find a way of prolonging the fight to the point that his vastly superior durability/healing etc. decide the outcome. Or if the SM is a named character/badass Captain then they might just straight up be able to murder the assassin, though I can't imagine every captain being able to pull something like that off.
>>
>>52473345
give it time. With the way these rules are we'll quickly see an HoR style expansion project going. I'm hoping for Arbite rules
>>
>>52473478
The only really weird thing I saw with the Tau entry was that they had an entry for newbie pathfinders, but the only difference was not being able to take pistols for saving 10 points.
>>
>>52473542
That's fair.
>>
>>52473423
One third of the price of the triumvirate :^)
>>
>>52473423
Go look up on eBay what the scalpers are charging. Probably gonna be around 40 bucks
>>
>>52470904
They are in the main rules
>>
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>>52472299
Emperor's balls that doesn't sound fun... Guess I'll have to bubblewrap my tanks.

Are the triumvirate scary when used correctly? They all went down quickly to concentrated Leman Russ fire in my game but again thats because he didn't have them close enough to soulburst off each other. The formations don't look crazy strong from what I've seen but since normally Guard vs Eldar is supposed to be a slaughter I'm not sure if I'm just woefully underestimating them...
>>
>>52473478
I can see the logic in some of those choices the more I look at it. A Pathfinder is effectively a shitty guardsman, down to the armor, so it makes a degree of sense to have them be 60 points by default. That's what you'd expect for a dude in flak armor with no meaningful weapons.

However, I think the problem starts to come in with the upgrades. A Boltgun is 35 points for a chaos marine. While it will be more accurate thanks to the bonus at short range, a Pulse Carbine gets an extra point of strength and armor reduction for no real reason while only being 30 points.

A Markerlight, similarly, has a lot of potential, but compared to the standard game it is a lot less flexible. Sure, it'll be easy to benefit since everyone is going to be hiding in cover all the time, but you won't get the ridiculousness of BS 5 Ignores cover shooting. Even if they ignore the penalty for cover, they're still only shooting you at BS 3.

If you add up the price, it does work out to being 115 points, which factors out to being just over shy of the 11 points Pathfinders usually cost for those guns and a Photon Grenade.

Personally though, I'd say that still isn't too fair, since A Chaos marine would be paying out the nose for his grenades and basic guns as well.

I'd say the Pulse Carbine could stand to be 40 points, and the Markerlight 30. That brings it to a 140 total per model, which while still cheaper than a Chaos marine, at least gives more fair price for what's essentially a guardsman with fancy guns.

That said, I doubt you'll see multiple markerlights in an army anyway. Odds are people would prefer to take one or two and try and focus down single targets.

The drone also isn't that big of a deal. If you're within 6" of the drone, you're probably within 6" of the squad, so a -1 to your charge distance won't matter that much, especially considering some units can pull off charges from much further than that.
>>
>>52473798
I think it pretty much is a mater of him not being grouped closely enough, but all that really does is give him extra shooting.

I think the key there is to pick your targets well. Either finish off units that won't be able to benefit (kill a squad near a unit with short-range shooting), or try and spread out your fire a lot. If you fire at a squad until there's one or two models left, and do that for his entire army, he'll be left with nothing too threatening. Then in the last turns he'll get a few piddly spurts of soulburst as his one-model squads avenge their one-model bretheren.
>>
Does Shadowmunda Wars: Necrogeddon have rules for space marines, or is it just scoots and CSM?
>>
>>52473880
It almost certainly will. There's no way they'll leave out standard marines.
>>
>>52473880
It's Scouts for Space Marines, CSM and Cultists for Chaos.

I like this, since it makes sense, fluff-wise. Scouts are used for scouting and small scale operations, whereas Tacs are shock troopers. CSM don't have Scouts, and work in hugely different sizes. From 1 dude and a bunch of cultists, to several thousand CSM on a crusade.
>>
>>52470681
>>52470804
How on earth do you find these on the site?

like when gw does pdfs they fucking love to hide them
>>
>>52473880
Normal sm's are so's for a scout army, including the termie I believe.
>>
>>52473927
They're on the NZ site for the Shadow Wars box and bundles.
>>
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GUILLIMAN IS AN AGENT OF CHAOS
GUILLIMAN MUST BE STOPPED
>>
>>52473927
>like when gw does pdfs they fucking love to hide them

Its on the shadow war product page, just because YOU cant find it doesnt mean its hidden.
>>
>>52470557

Would Rogue Traders pilot Knights if they had one? Say they salvaged one?

In my fluff my marines are renegade and hang out with a RT fleet. I wanted the RT himself to pop onto the field at some point as maybe a knight (or using inquisitor rules, or straight up use the inquisimunda rules)
>>
>>52473950
Not unless they were already a knight pilot before becoming a trader, or got extensive training and were made a member of a knight house.
>>
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>>52470608
>Mark of Chaos Undivided

IT RETURNS
>>
>>52472986
No but he painted cawl and he is pretty much the same thing, vials and all.


>>52472861
Let me know if you need the official admech painting .pdf
>>
>>52473950
Only if the RT himself was also Nobility from a Knight world.
>>
>>52473996
cawl doesn't have vials, as far as I'm aware. An anon linked the vial video in this thread anyways. And yeah if you'd like to share that pdf I'd appreciate it.
>>
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>>52473862
That makes a lot of sense, sweet thanks guys, I think I can build a list out of that now.
Feel like a good way to counter the D-scythe webway bullshit is to bring out my valkyries and keep the high cost in them till they arrive. I don't think he has fliers or dark reapers
>>
>>52473950
>Implying there's something a rogue trader wouldn't do.
>Especially when they're told not to.

I'm pretty sure any knight they own was taken from a family over some petty faux pas specifically to drive the previous owners insane. Then they'll get bored with it and pay some freebooter Mek to upgrade it before returning it to it's previous owners via orbital drop on their mansion.

I had some players who made all their decisions based on what seemed most amusing at the time.
>>
>>52473583

That also can't get any skills until they upgrade to Trooper. That's how all faction ranks work: Newbies can't get any skills until they've leveled to Trooper level.
>>
>>52474045
Knights have strong enough machine spirits to kill the pilot if they don't bond correctly, iirc. You have to be chosen, pretty much.
>>
For people wondering as to the Shadow Wars core rules, they are a 1:1 copy of Necromunda. I have found one difference however:
>ammo rolls are on 2d6
That's it. Except for a massive number of equipment tweaks you could sit down with the pdfs and a Necromunda book from the 90s and play it out.
>>
>>52470608
>No Inquisition rules
Oh come on!
>>
>>52470608
>Holo-suit give 4++.
>>
>>52473963

Probs gonna make him a knight then as well lol.

In my fluff he killed his brother (idk why sibling rivalry) so I guess his brother owned said knight while the other inherited the RT dynasty
>>
>>52473950
in a RT game we found a knight world. I tried (unsuccessfully) to set up the captain with a local lord, so that they'd have kids that could inherit the ship AND pilot a knight.

I've also heard of a RT crew finding a lost titan and swapping it to the AdMech for a fresh new Knight.
>>
>>52473826

It's actually -2 to charge distance because it's a -1 to their move stat, so Marines are only charge 6", which is considerable, especially if there are a few friends around to shoot you then kill you on the overwatch with their S5 -2 shots. I can see tau sticking to 3 man squads with 3" coherency so if you charge one, you eat two shots.

>>52474119

I was really looking forward to playing my sisters as a small band of shrine guardians. Instead, I'll be playing wyches, which I'm totally ok with. They're all primed and ready for paint.
>>
>>52473093
>>52473202
>The Path of Damnation:
If you expend a promethium cache to hire a Solitaire, he is the only model you can use for the duration of that mission! The Solitaire counts as your kill team’s leader for all rules purposes when playing the mission.

1 vs 10 does not look very promising.
>>
>>52474034
https://www.dropbox.com/s/vs8ij2upcoi48ba/Warhammer%2B40%252C000%2B-%2BCrusaders%2Bof%2Bthe%2BMachine%2BGod%2B-%2BCult%2BMechanicus%2BPainting%2BGuide.pdf?dl=0
>>
>>52474067
That gives me a cool idea for a Knight backstory, or at least one I think is cool.

So this Knight's pilot is killed, but the Knight is still fully operational, and the guy tries to pilot it, but the Knight's Machine Spirit isn't compatible with him. But his willpower to win the battle/save the Knight Titan inspires the Machine Spirit to properly synchronize with him and he manages to become the new Knight pilot and becomes a Freeblade. He can't leave the Knight anymore or the residual mental damage from forcibly connecting to the Knight will kill him and the Knight's house will surely disconnect him if he returned the machine to them. The Knight's Machine Spirit is cool with letting him be the pilot for now.
>>
>>52474119
I mean, =][= and Sisters have always been designed to be used as an allied force, so it makes some sense for them to not be supported as a full army in the main game. But here is where I thought they'd be okay.

I'm fine with this though.
>>
>>52474119
the inquisition don't got model kits, man

I'm more disappointed grey knights got a full team, while deathwatch is stuck with sidekick duty.
>>
>>52471945
>But I play Mordians

Just have your guys stand in a line and look pissed the fuck off about everything, problem solved.
>>
>>52473921
Power Armour and Terminator Armour will be Special Operatives.
>>
>>52471939
Depends on why you execute them and the man who does the execution.
>>
>>52474181
>gw shitting on deathwatch
Why am i not fucking surprised
>>
>>52474154
thanks anon
>>
>>52472687
It's all a bike squad
>>
>>52474270
Well, infiltrating an alien-controlled hive city is definitely not a job for the deathwatch.

we need to call the daemon hunting grey knights
>>
What is the best loadout for scouts in SW:A that won't be useless in a 40k army?
>>
>>52474323
Back camping objective holders while your wolf cav murders everything. So sniper rifles and camo cloaks
>>
>>52474314
Fucks sake
>>
>>52474146
Yeah, Tau have some nice anti-assault options, though I think overall they're more balanced than the normal game. They aren't durable in the slightest, so now they're actually relying on ranged firepower, except their main guns are only 18 inches, so they have to get pretty close and stay mobile.

I do think their guns should have stayed at a -1 though. Making them a -2 is silly when they're already at +1 strength.
>>
Which faction rapes more: Dark Eldar or Chaos aligned Slaanesh?
>>
>>52474390
About the same, since DE need to keep up with Slaanesh to stop their souls from being eaten.
>>
>>52474390

They're about equal. DE also do a lot of torture and murder alongside the rape, whereas Slaanesh doesn't need to be 100% rape and does plenty of other hedonistic acts or consensual sex with seduced victims.
>>
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>>52474390
Imperial Guard
>>
>>52474370
They can give their guns range by taking the plasma boost drone...but they can only have up to three drones and they have to pick between 3" further shot drone, dakka drone, or slow 1" drone.
>>
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>>52471678
Cool! I made only Lolicron, Cultist-chan and the SoB. Would you like anything in particular? As long as It is easy.

If you are still there, that is.
Here, have schoolgirls from modern weaboo Holy Terra, in these trying times.
>>
>>52474422
It's not rape if it's an Eldar.
>>
>>52473066
Ay, can you post that blank template for us other homebrewers to use?
>>
>>52474436
macha or greyfax
>>
>>52474436
>That's not how you hold a pizza you dumb heretic!
>>
>>52474422
>implying those guardsmen aren't helping the lady secure her modesty
>>
>>52474370
They can take a drone to give them +6" to their pulse weapons, which bumps them to 24" long range. Also, they can take 3 Scout Drones, 6 Pulse Carbines, 2 Markerlights, and 2 Photon grenades, which still sounds like pure aids. I don't feel like possibly eating overwatch from 2 drones with S5 -2 2d6 sustained guns.
>>
Are jump pack assmarines any good these days?
>>
>>52474422
Top kek.
>>
>>52474478
No, in fact you COULD say they're ass.
>>
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>>52474509
I see, what could I fill this list out with other than assmarines then?
>>
>>52474478
Only when used in a skyhammer formation, otherwise useless.
>>
>>52474457
Good choices, anon.
Will start working on it soon.
>>
>>52474436
>Could she be retard... I mean, heretic?
>>
>>52474449
There isn't one, I just edited existing BL PDFs.
>>
>>52474411
I have been thinking: why don't the DE set up people's farms? This would be easier than having to keep attacking military forces to get their necessary souls.
>>
>>52474556
They probably do, but the fun of brutal murder is just as important as pounding every orifice.
>>
>>52474556

Because that's boring. There's no suffering for being who never knew freedom, so it's far more satisfying to steal them away from everything they loved.
>>
>>52474556
>why didn't the people of Rome just setup kill factories instead of watching gladiator matches
>>
>>52474556
>why don't the DE set up people's farms

Because thats boring and doesnt fill their need to hunt and cause pain, they NEED to live on the edge!.
>>
>>52474556
They do, I don't remember specifically where, but they do have them. They're called pain farms. Imagine how we do chickens that are going to slaughter, but they never die and just get taken out of their cage to suffer. DE probably charge a fee of some sort to let whoever needs their daily dose to walk through it while they torture.
>>
>>52474556
Because they harvest pain agony and despair, any people coming from a people farm in Cormorragh would come out accustomed to a lifetime of depravation and abuse...just like most deldar - who are spat out of the haemonculus' deldar farm.
>>
File: spacemarine.jpg (45KB, 400x500px) Image search: [Google]
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rate my chapter
>>
>>52474628
nice
>>
>>52474628
deus vult

the shoulder looks kinda out of place though
>>
>>52474628
Boring/10
That's not a bad thing if this is your first time painting since you'll get the best results with a simple scheme, but if you've already had experience with mini painting you can do better.
>>
>>52474666
It's not my first time painting. Why do you think it's boring? Just because it's monochromatic?
>>
>>52474679
There's not much contrast between anything.
>>
File: Rad as fuck.png (2MB, 1360x768px) Image search: [Google]
Rad as fuck.png
2MB, 1360x768px
>Every single time the Scions are mentioned in Gathering Storm, it's either them dying or fleeing
>Barely any good fluff
>Really mediocre army

thanks gw
>>
>>52474432
Yeah, but even the range drone just puts their guns on par with marine range. Still good, but it'll get shot first in any firefight and leave them in a weird spot.

I'm not saying they're weak or anything, just that this might require a Tau player to actually be a bit careful for once.
>>
>>52474701
How would you suggest adding contrast, if I might ask?
Also, I will be using a metallic base, like grey knights.
>>
>>52474679
Yes, I'm not fond of the monochromatic, but that's a preference thing on my part. You have more room to work on the knee pads and can add more definition between the armor and the tabard. There is little contrast between the details.

But the scheme maker can't show what you can do with layering, highlighting, and shading as well as brightening and darkening surfaces. If you can do these things you can make an interesting monochrome scheme.
>>
>>52474707
>ywn "it ain't me" your way through hostile alien jungle with space SEALs
>>
>>52474707
all that matters is they look the best, and completely embarrass any T3 infantry they come across
>>
>>52474717
Not the other anon, but if you were to shade and highlight the model you will get more contrast with those colors. The white and silver armor look pretty similar in the image, but when you paint it up, there will be a bit more contrast due to how the metallic paints look in person versus the templates and computer color options. I would recommend painting a test model and then working from there.
>>
File: 1448712917993.png (6MB, 1538x2048px) Image search: [Google]
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俺の求めるwarhammer40000と違う
>>
>>52474436
That is hilarious
>>
>>52474749
You're definitely right. I only added what was necessary to the basic scheme in the editor, I usually do a lot more details in general but I just wanted opinions on the colors. I'm going for a kind of ancient knight sort of look anyway, so a lot of color on the armor plates is out. I hope it will look interesting. I plan on painting a marine in it soon, and I'll post it here when I do.
Though, I still haven't come up with a name. They're supposed to be Teutonic in theme, they are to the Teutonic Knights as the Black Templars are to the Knights Hospitaller
>>
>>52474707
IS there an effective way to incorporate Scions into an army?
>>
>double check the Wych selections
>only Bloodbrides can take gladiatorial weapons

HOLY FUCK

GW dropped the ball here. Not only are BB paying 20 points for an extra attack (which can be bought for 5pts via knife), they're also expected to buy gladiator weapons, which are both worse AND more expensive than Chainblades w/poison.

Good job, GW!
>>
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>>52470629
>>
>>52474835
>moonrunes

wat
>>
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>>52474835
>tfw no Plastic Farsight
>>
>t-those units listed are only examples of models you can take!

Shadow War confirmed for DOA
>>
>>52474880
As an elites choice.
>>
>>52474880
They're decent as troops in a Castellan. Respawning, deep-striking, meltagun teams.
>>
>>52474835
>what's the deal with S6 plasma guns?
>>
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>>52474457
Progress
>>
>>52474542
...Can you make one?
>>
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I'm in dilemma here. Errant or Crusader ?
>>
>>52475025
Not really! I'm not very competent.

And by that I mean yes I absoloutely could, but due to my total lack of experience at desktop publishing it would take me an inordinate amount of time and you could just do it yourself.
>>
>>52475051
crusader for the most dakka, of course
>>
>>52474854
The fact that anon can't draw for shit?
>>
>>52475065
You should probably consider killing yourself
>>
>>52474422
someone spent days making this
>>
>>52475051
Atrapos ;^)
>>
>>52474823
>completely embarrass any T3 infantry they come across
You trying to start something here, bub? I got some Rangers to wipe you off the board with S4 AP4 from 30" if you'd rather deal with them.
>>
>>52475157
>counts as Chimera
>>
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is it bad
>>
>>52474887
Make sense, considered only the Special (gladiatorial) weapon have +1 str (which make them rend -3), all the normal CC weapon have 3 str, which mean you need 5+ to wound a T4 model, pretty tough, even with re-roll

I thought Venom blade give +4 poisoned at first, nope just re-roll.

Of course we also have the RNG combat drug and the skill table (which i assume will had some skill that make them wound better)
>>
>>52475016
I like where this is going.
>>
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>>52475167
>>
>>52475182
>Doesn't even post Rangers

Not him, I play Skitarii
>>
>>52475232
Sumting wong dante?
>>
what is a lost zygote?
>>
>>52474457
I really don't know what to do with Macha... Or what she should wear. Any ideas?
>>
>>52475182
>from 30"
>implying
DEEP STRIKE ALL DAY ERRY DAY

HOPE YOU LIKE COVER SAVES BECAUSE THAT'S ALL YOU'LL BE GETTING PEW PEW PEW PEW PEW
ALSO HOPE YOU HAVE NO INTERCEPTOR BECAUSE FFFFUCK INTERCEPTOR
>>
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>>52475251
something like this
>>
>>52475243
I did say "if you'd rather deal with them" in regards to the Rangers. I just think both Skitarii variants would mop up Scions.
>>
File: Untitled.png (36KB, 656x500px) Image search: [Google]
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>>52475271
[Icarus Array Intensifies]
>>
>>52475272
Cool
>>
>>52475308
How many Dunecrawlers should I have equipped with Icarus Arrays if I have 3 total?

Assuming moderate air presence (the people I normally play against don't have air units).
>>
>>52475308
clearly the only answer is to

DEEP STRIKE MORE UNITS
>>
>>52475208

The gauntlets have an advantage against people who can't parry because S4 shred, though they're still 30pts, but the Razorflails are 10pts more expensive than Venom+Hooks and don't get shred on their knife. The fact that they can only be taken on Brides makes them even worse. The Shardnet is the only gladiator weapon worth taking.

Here's the list I've settled on:

Siren
Mirrorhelm, Chainhook, Blade Venom

Bloodbride
Shardnet and Impailer, Mirrorhelm

Bloodbride
Shardnet and Impailer, Mirrorhelm

Wych with CH+BV
Wych with CH+BV
Wych with CH+BV
Wych with CH+BV
Wych with CH+BV

The Brides aim to neuter melee threats since they can parry and force them to use knives with an I6 initiative test, while the rest of the crew go and murder shit.
>>
File: 1295990103426.jpg (122KB, 712x692px) Image search: [Google]
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>Read the Shadow War info
>No sonic weapons for chaos
>No guardsmen or scions
>No daemons
>No Kabalite Warrios
>Not even space marine tacticals

Why? I'm excited for the game but seriously?
>>
>>52475364
Razorflail are pretty shit.

Also are you really go with full mele team? No pistol? No grenade? that's gonna be tough. Take some of the new recruit along because i heard they will grow to be better in the long campaign.
>>
>>52475420
>No guardsmen
>Not even space marine
base rules have those

>No sonic weapons
are you actually surprised they didn't include cult gear?

Lack of unit variety for some factions is questionable but I can sort of understand it. Hopefully they have their ears to the ground and make more warbands down the line. (kabalite warband, deathwatch warband, etc)
>>
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What should I add to this Alpha Legion list to make it work? Should I add The Lost and The Damned formation and a fire raptor gunship?
>>
>>52475420
Guardsmen are in the Core rulebook.

Lrn2read.
>>
>>52475271
Doing some quick mathhammer, if you Deep Strike all your lads within Rapid Fire Range, then you have 19 S3 AP3 shots at BS4. Against Skitarii Rangers, assuming they're not in cover, you'd get an average of 12.67 hits and 6.33 wounds. While this ignores their armor, they do get a 6+ FnP, bringing this down to 5.25 wounds.

Now, in retaliation fire, the remaining Skitarii are most certainly in Rapid Fire range. Now, they can fire at you with BS4, or use a Doctrina Imperative to crank themselves to BS5, 6 or even 7. Now, assuming you killed 5 or 6 in your initial shooting, that leaves us with 8 to 10 S4 AP4 shots coming at you. From the variables (number of shots and the BS used to shoot them), you get somewhere between 5.33 and just slightly under 10 hits. Now, at S4 AP4 , this leaves us with around 3.56 and 6.67 wounds, no armor saves allowed.

Even Deep Striking right next to them and unloading on 'em, the *survivors* can still kill more models than you can with no casualties. And they're 10 points cheaper for a squad of 10 then Scions are to boot.

>HOPE YOU LIKE COVER SAVES BECAUSE THAT'S ALL YOU'LL BE GETTING
I do like cover saves since I have Move Through Cover allowing me to get them easily. I hope you like having yours reduced by 1 however due to my 10 point Omnispex :^D
>>
>>52475483
>are you actually surprised they didn't include cult gear?

But they did though. They included Blight Grenades and Inferno bolts from Plague and Rubric marines. Would it have been so hard to stat up Chain Axes and Sonic Blasters? All it needs to be is a Sustained Fire bolter that ignores the BS penalty for cover
>>
>>52475197
henlo
>>
>>52475498
>the *survivors* can still kill more models
*if* they burn a one-shot doctrine.

Though it's questionable they'd have it available depending on when this unit arrives from reserves.
>>
>>52475558
Chances are if you're entering from Deep Strike, you're going to be doing it from turn two or beyond. Most times Skit players will burn the +3BS/-2WS doctrine first turn, then the +2BS/-1WS, then the +1BS, then the +1WS, and so on. So while their BS gets worse turn by turn, they're also blasting out bigger and bigger chunks of your army while your unit is still chilling in reserves.
By the time their BS is shit enough for you to take 'em without too much trouble, you might not really have an army left to back up.
>>
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>>52475272
Like this?
>>
>>52475458

Why would I waste 20 points on pistols when I'm going to be running all the time? I'm at a disadvantage with shooting because T3 with 6+, so that means I need to run to maximize my opponent's hit modifier. Otherwise my dudes are dead. Every 5 pistols is a wych I could have, and grenades are even more expensive. Pistols also have a 12" range, and with a 6" move and I6, that's charge range.

If I wanted to run ALL THE BODIES with cheap dudes, I could run a Siren with 9 new recruits with CH+BV, which is ok, but then they're only WS3 with no way to trap scary melee units.

Like, I could drop a few wyches for recruits with pistols and venom, but I don't know if it's worth it.
>>
>>52475611
Right, but it's still a part of the comparison that's not quite accurate if viewed in a vacuum. Especially if, for example, the skit player went first and had the chance to blow his +3BS and +2BS doctrines before the hotshots even arrive.
>>
>>52475486
>>52475483
I don't have the core rules and haven't seen a pdf or a leak of anything but the close combat stuff.
>>
>>52475670
https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf
All rules outside of the main ones and SM + Orks
>>
>>52475619
Will finish tomorow
>>
>>52475670
>>52475816
Woops, wrong one. Just a sec, sorry.
>>
>>52474880

Run them as an allied detachment for Thousand Sons :^)
>>
>>52475816
>https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf
I saw the first post, that's not what I was talking about. I was requesting the SM, IG, Orks, and actual gameplay that everyone is saying has already been posted when all I saw were 4 blurry photos of the melee combat rules.

>>52475828
Ok.
>>
>>52475870
>going outside of the imperial bubble
deathwatch all armed with power swords

AP3 shooting
AP3 combat
the perfect unit
>>
alright, I know you guys hate tau and everything, but I just want to know one thing. Is crisis suit spam viable? I last played in 4th ed, and all I have left intact is a bunch of magnetized crisis suits and some pathfinders with a devilfish, I understand crisis can be troops now?
>>
File: main sequence.jpg (74KB, 720x960px) Image search: [Google]
main sequence.jpg
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>>52475884
Couldn't find the link I had for the main rules leaked but I can just post the individual pictures for you since I luckily had them saved.
>>
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shooting + leadership.jpg
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>>52475993
>>
>>52471997
>corporal punishment
Guess the USMC got the Corporal part confused
>>
File: hand to hand + recovery.jpg (78KB, 720x960px) Image search: [Google]
hand to hand + recovery.jpg
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>>52476009
>>
>>52475993
>>52476009
>>52476030
Oh, was that actually all there was?

I was wondering how things like specialists and warband composition worked outside of "Make a list using 1000 points". Especially over campaigns and things.
>>
File: images.jpg (11KB, 225x225px) Image search: [Google]
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so what would happen if the emperor somehow healed and got off his chair like gulliman?
>>
>>52471997
>Elsewhere, he was sent back through the gauntlet until death.

What a bunch of fucking dicks.
>>
>>52476351
Guilliman still has that thing keeping him alive and the Emperor will need a much bigger one to keep him alive too.
Ever played... basically any shooter game's campaign that involved dozens of hostiles around bigtoughdude with a flamethrower and you shoot the tank on his back?
>>
>>52476412
well what if, by some magic, he didnt need one , lets say he was back at full health. what would happen?
>>
>>52475626
Imo having some kind of range weapons is always good, also I think the pistol can be used to shoot in CC, but you need to roll another to hit.

I think the Syren is very good candidate with a pistol because there're a skill n the Stealth table that allow hide and overwatch (i assume they keep this table the same).

Also you can only bring 10 guys in a battle and you can collect more income and recruit more member, you just can only have 1k at the start. The new recruit was supposed to be taken and babysit along with other ganger so they can become better later, they're also nice when you're out of money and guys.
>>
>>52476515
What the fuck do you think will happen, idiot? Just look at the Great Crusade.
>>
>>52476640
>All of Terra mus bend the knee and renounce religion accepting the Imperial Truth or be put to the blade.
>Major religion is that the Emperor is a god.
>Pilgrims, Sisters, and most Marines would die before renouncing their faith.

WEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>52475498
Sounds to me that scions need some buffs pretty bad
>>
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>>52476681
>and most Marines
>>
>>52476681
>Most marines
Literally only the Black Templars. There's a reason they're seen as an oddity and scorned.
>>
>>52476681
im guessing hed just roll with it and phase it out over time like he did with the tech priests
>>
>>52476635

If I drop a wych, I get 5 pistols for the others, then, and that's IF I can actually use it in melee. I just hope 7 starting dudes is enough.
>>
>>52476684
it was obvious from the start that they were gonna be a weak book
>>
>>52474628
i give it a black templar outta grey knight
a little boring tbqh
>>
>>52472849
> 10/10 would fuck her brains out until we both explode, literally and figuratively
>>
>>52476412

It's possible he is a perpetual like Vulkan and the Chair is actually weakening him though.

Either that or he just gets re-spawned or whatever.
>>
I am taking a fun list, and a WAAC list to my LGS next week, and I wondering what are the flags of cheese for each race?

For example, I know if I see 2 riptides (this is 1000 points), then I am busting out my gravcent/gravbike list.

What are similar things to check for low point cheese?
>>
>>52477533
>Eldar

ScatBikes, Wraithguard, Warp Spiders, Wraithknight

>Necrons

Decurion

>Daemons

Tzeentch

>Chaos Marines

Deathguard Bikers

>Marines

Gravspam

>Nids

Flyrants

>Orks

Allies in one of the above

Also, superheavies of any kind
>>
>>52477558
Thanks friend.

Does anyone know if you can use prescience to re-roll "gets hot" on plasma cannons?

This is from the BRB:
>If a model has the ability to re-roll its rolls To Hit and chooses to do so after firing a Blast weapon, the player must re-roll both the scatter dice and the 2D6.
>>
>>52477589
I believe they do, but I think there was a recent FAQ on it as well.
>>
>>52477601
You are correct, I didn't think to look there
>Q: Do plasma cannons and other Gets Hot Blast weapons benefit from rules that allow them to re-roll To Hit rolls of 1? For example, a Clan Raukaan character wearing the Tempered Helm nominates a unit of friendly Devastators to re-roll To Hit rolls of 1 in this Shooting phase. These Devastators are all equipped with plasma cannons. Do they get to re-roll the Gets Hot roll if it comes up as 1?
>A: Yes.
>>
File: nocheese.png (81KB, 676x2101px) Image search: [Google]
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This is the fun list
>>
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>>52477715
This is the cheese list

Difference is gravcents in droppod with lib for prescience, LC devs for anti tank, 2 biker libs for invis
>>
>>52477722
Atk bike is supposed to be multimelta, so take out a devastator meat shield and add that
>>
>>52475333
One the others use neutron laser of fuck you
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