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/40krpg/ 40k Roleplay General

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Yep, it's a bolter.

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame, not Chapter Master, not Space Hulk.

Not sure between starting Dark Heresy 1e and 2e? Pick 2e.

>Why did FFG lose the 40k RPG License?
Because they were bought by Asmodee that caused some sort of licensing conflict.

>Will GW make their own 40k RPGs now?
Probably not. But if they do it will likely be worse than you could possibly imagine.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
http://www.40krpgtools.com/

40k RPG Combined Armory (v6.48.161023), containing every piece of gear in all five lines. Now includes all DH2e books.
>Now in Homebrew megafolder

Mars Needs Women! (v1.2.10) (Mechanicus Skitarii and Taghmata for Only War)
>Now in Homebrew megafolder

Fear and Loathing in the Eastern Fringe (V1.6.4) (Playable Xenos for Rogue Trader)
>Now in Homebrew megafolder

The Fringe is Yours! (v1.8.4) (More Xenos, Knights, and Horus Heresy gear for Rogue Trader)
>Now in Homebrew megafolder

Old Thread: >>52364642
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First for SLAANESH!
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Posting here for army critique

>>52444444
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>>52446101
Woops, thought was /40kg/ ignore me.
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>>52446072
Oh wait...this is 40K roleplay...

Okay so I'm running dark Heresy. Doing a version of a prewritten 1e Dark Heresy Campaign where they are investigating a cult of Happiness Claiming the Emperor wants everyone to be Happy and find joy in their work. If you can't find joy in your work, it isn't a Heresy to take up a hobby or find joy in your family. You know stuff that flirts with being Heresy. Because everyone knows that the emperor doesn't care if you find joy in your job so long as you do it.

Well long story even longer. Game starts out with the tech priest failing a tech use roll to discover what a artifact recovered by an inquisitor does, but a request to investigate this city on a hive world. Things go...down hill from there. They finally figure out by experimentation and guess work that the thing they recovered reacted to the party Psyker. They manage to put 2 and 2 together and finally get 4.

So after the tech priest has flubbed every tech use roll he has come across they infiltrated the cult, and now that they are members are on a recruitment drive. The Device they are given now by the cult is the cult novice Joy Detector. Unlike the upper levels of the cult who use the advanced versions, their version had a numerica display and required a drop of blood to detect joy levels. They were told a reading of 100 to 110 was fairly average, but if someone was lower than 100 to give them a cookie (oatmeal raisin) If they were lower than 90 have them sit down, eat the cookie and drink some fruit juice to really cheer them up.

While there is a similar scene in the pregen I just thought I'd have a little fun with the techpriest and his constant stream of failed tech use rolls. He failed to identify a Glucometer...or in lay mans terms a Diabetes meter.

They end up in a rough part of town testing people for diabetes, I mean Joy, when they are ambushed by some thugs trying to abduct the Psyker.
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>>52446229
Psycher ends up flat on his back, KO.
Techpriest ends up missing an eye and down for the count.
our Female Arbite channels her inner Judge Dread and kills them slings her companions over her shoulders and carries them out of the alley and to a med center.

So what should I do with this group? We have 1 badass Arbite chick. A techpriest who apparently spent too much, or too little time humping toasters to figure out how they work; and a Psycher who considers it a good day when he doesn't accidentally a greater demon while pushing like a mad man.
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>>52446114
l2 delete posts.
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Anyone have homebrew weapons they'd like to share with the class?
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>>52445974

>OP uses an old copypasta
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>>52446650

Sorry, I've never made a thread before. I just used what was in the mega.
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>>52446531

Also, has anyone statted Frag Cannons and Infernus Bolters for DW?
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>>52447064

There's a great crusade testing ground excel file with some deathwatch stuff in it somewhere. I know the frag cannon was in there.
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I know character power levels and such aren't exactly cross compatible 1 to 1 and there's some finagling required for those, but what about weapon stats? Could I use some of the more esoteric weapons from a DH book for my Only War campaign or is the power creep gonna be a problem?
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>>52447064
>Also, has anyone statted Frag Cannons and Infernus Bolters for DW?
A frag cannon is just a 2 shot rending lascannon
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>>52448373

Easily. Weapons are cross compatible.
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>>52448459
Oh good then my regiment of Post-Cataclysmic world Siege Infantrymen having Hellrifles as their preferred weapon is totally viable
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How do I play an Ork in Rogue Trader?
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>>52448474
Are Hellrifles statted for the RPGs anywhere?
If you are playing Only War then the rarity of weapons is pretty limiting when you are bulding standard kit for your regiments.
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>>52448585
They're in DH, with Very Rare as the rarity. The only quality they have is Felling (2) but, y'know, they also have infinite ammo and 300 meter range. I feel like rarities might be different between games because if they're not then apparently Hellrifles are just as easy to obtain as Plasmaguns, which is difficult yeah, but I feel like maybe they shouldn't be the same level?
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So me and boys are running an all ork campaign and I'm wonder how viable a speed freak would be and if so how orky can I make it the gm is down with pretty much anything
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>>52448474

I've been knocking around the idea of a regiment armed with Autoguns with Exterminators mounted standard, possibly a two-shot variant.

Is there anything like a "crematorium-world" already in the 40k lore?
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>>52448535

The core stuff is into the Storm and Navis primer. There's also stuff in Creatures Anathema and the Fringe is yours
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>>52446273
What do you do with a band of incompetent malcontents in way over their heads who occasionally do heroic deeds when the chips are down? You run Dark Heresy, is what.
Seriously, I don't really get what you're asking. That sounds like standard low-level DH. Maybe be more generous with the modifiers for the Tech priest? remember to take gear into account. Sometimes I allow a pre-liminary test with another skill to give a bonus to the "main roll". For example, a successful Common Lore (Tech) roll would give you a +10 on a tech use check for successfully identifying the make and model of what you're poking at.
The ancient glucometer is pretty funny though.
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Has anyone ever tried using a heavily modified Deathwatch system to run a game that revolves around a group of aspirants as they climb the ranks of a space marines chapter? If so, how'd it go?

Seriously got the urge to attempt something like that, but it's unfamiliar territory. The Deathwatch table may have to go or be heavily modified, and the classes, should I restrict them/alter them in some way?

I feel like no matter what, I'm going to have to write up quite a few house rules and adaptions to the rules.

Anyway, looking for any tips that /tg/ might offer for this. Adventure hooks and variant missions aren't a problem, I'm just daunted by using a system that uses renown and encourages individuality for a game that (potentially) requires a standard loadout until mid-late game (when they've passed into the higher companies).
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Crossposting from the game finder thread.

>>52418943
>>52421466
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>>52448474

Odd that Hell Rifles went from Unique in 1E to Very Rare in 2E. That's on the same level as a bolter or melta gun, even though the Mechanicus still hasn't recovered any supposedly.
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>>52448474
Why hellrifles?
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The BBEG of my current campaign is a Word Bearer Dark Apostle who's been fermenting hundreds of cults in the underhives, though my players don't know it yet. What would be an appropriate statline for him, given that I expect to be around Rank 5 when the party finally meets him.
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>>52456830
Build him in Black Crusade with an extra 6 or 7k exp.
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I didn't want to make a thread about this silly question but how strong is a Space Marine compared to a strong human? I'm asking because you see humans using bolters and heavy bolters like a Marine could (two handed) do this mean they're equally strong?
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>>52445974

How can I best run a single player Only War Skitarii game? Should the player character be a Skitarii Ranger Alpha or a fresh Skitarii Ranger?
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>>52457534

>There are people doing single player Only War
>Meanwhile no one will play with me
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>>52453608
Certainly have played a game like that, we started as 14 year olds conscripted into a silly war on our feudal planet survivors of teh battle were taken as aspirants there were only about 40 or so of us left alive, now working our way through the genetic implants etc.

Luckily the DW books actually give you suitable stats for scouts so we used DH for stating up at the start and then when ever we reach a point where we would receive a new organ or learn something we gain proficiency or straights tat upgrades just takes knowing what each step in a neophyte/aspirant to true marine would do to the players DW tells you what each organ does for example.

The GM only rewards us with XP after story arks as it wouldn't make sense for not even scouts going through our training and initiations to end up as starting marines with more skill and talents as veteran deathwatch marines.


Onto your point though, we keep our individuality by our actions and our RP what we do in battle may vary, its very dependant on your chapter as well we use a chapter which encouraged us to keep our weapons we chose at the start for our war going youngsters and these were then upgraded later. Gear isn't what defines a PC its what they do with the PC. as scouts you get access to combi weapons snipers, missile launchers and heavy bolters as well as chainswords and shotguns etc etc there's plenty of options. Make your chapter unique enough to allow other equipment or other aspects in.

For instance one of the now scouts always took a shining to the apothecary and watched him whenever he could get the chance fascinated by the narthecium and how different marines were to humans so he became our medic.

As for renown use it as normal but use realistic restrictions, your guy wants a stalker bolter or a krak grenade sure go ask teh tech marine armourer and give it a roll, "you want better armour than carapace? (laughs in binary)"
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>>52457064
Oh anon i feel i'm being baited here but what the heck.
Human bolters in the game are lighter and weaker than Astartes/legion bolt weapons they also lack the ability to use specialist ammo like marine bolters.

As with heavy bolters no a human does not use one like a marine unless they have augments its why on tabletop you have heavy weapons crews using them not a single dude like in a marine squad. Sure a human might be able to carry and use a heavy bolter but he is gonna get fatigued real quickly and ammo is gonna be a huge problem whereas a marine can run around all day long.

For comparison stat wise a marine with 50Str is effectively Str 120 thanks to unnatural and armour (100 no armour) a normal human is 30 a strong human 40 - 50 and the BRB's also show you the relative lifting ability of SB + TB.

So to answer your question no a strong human is not equally strong as a marine (Straken aside) not in game unless serious augments or mutations and certainly not in fluff.
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>>52448445
>just
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>>52458016

Well...

But Catachan are stupid with this shit anyways. Really it just depends on the source. You've got Try Again Bragg carrying around dual-linked autocannons for instance.

One can imagine an Astartes Bolter is still heavier regardless.
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>>52450434
There are Shrine-Worlds that are explicitly mentioned as being covered in cemeteries - I'm too lazy to look them up, but Google Shrine-World 40k and you'll find the reference I'm sure.
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>>52457534

Run them as a fresh skitarii. Make them be a new squad leader, but tool the combats for a solo player. Alphas are more like veteran leaders.
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>>52458212

Oh I'm aware, but they seem to be actual cemeteries - as in, buried bodies. I'm talking a planet dedicated to mass, anonymous cremation of the dead, as well as probably unwanted garbage and waste products.
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>>52457534
>>52458532

I wish I could thank whoever wrote Mars Needs Women. It really reinvigorated Only War for my group.
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So I'm really itching to play a paladin of some kind but the only game I have coming up is Dark Heresy. Can this work as a character concept? I'm not super familiar with the lore so I'm not sure if it's lore-friendly
>PC is minor nobleman on a medieval world
>the Emperors finest come forth from the heavens and bring the good word of the Emperor
>PC becomes an early convert, crusades against the non-believers in the holy name of the Emperor
>Excellent swordsman, but has a revolver given to him by the Emperors agents that he uses sparingly, usually to demonstrate the power granted to the enlightened
>Eventually crusade ends, he retires to his castle
>PC is restless; the urge to purge boils within him
>He immediately signs up for duty when the Ecclesiarchy come knocking
I think it will be a fun character to run, and he'll have some interesting back and forth with the other PC's, especially the disillusioned guardsman I know one of the other players is playing.
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Just finished converting my Only War guardsman for Dark Heresy 2nd Ed.

Had to get permission to trade offense for finesse so his aptitudes would mostly stay the same.
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>>52445974
How to handle tech priest/guardsmen interactions. I have a new Only War group about to get started and the tech priest player (with 0 knowledge of 40k) found out that they aren't technically part of the IG so he's already started making comments about how he doesn't have to take orders from anyone and is going to do his own thing. I want to eliminate as much lolrandum as possible.
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>>52459482
>Player with 0 knwledge of 40k plays a PC that needs knowledge of 40k

If he does that, he can always just be turned into a servitor and never be able to disobey orders again.
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>>52459518
I'm kind of notorious for being a hardware DM and our characters are constantly butting heads in our other game. I wanted throw him a bone and not shut him down right out of the gate. I was thinking I'd just give the party permission to slap his shit if he doesn't act right. I mean, cogboys are kind of notorious for not knowing how to act anyways so I think it might be fitting.
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>>52459562
Hardass* not hardware. god I hate autocorrect.
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>>52457534
Alpha, anything below is very possibly incapable of free will.
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>>52459562
Let him know that if he goes off and abandons the squad to do his own thing because 'I don't take orders from you', it also becomes a political matter between admech and the IG.
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>>52459562

>our characters are constantly butting heads in our other game.

I hate this shit. It's fine if a rivalry develops over time but some faggots just can't help but think they're clever.

>5e
>Four people. One's a rogue of some kind, I'm a female paladin.
>Of course, being a rogue means you have to constantly be stealing!
>Stop at an inn for the night.
>I get my own room, being the richest and also the only female.
>Rogue tells the DM he sneaks into my room and tries to manacle me while I'm sleeping
>Sneaking
>In chainmail
>My character awakens, catches a sniveling little thief she met literally 12 hours ago sneaking into her room, the room of a pretty blonde nature paladin, with fucking handcuffs in his hand.
>PK him with a single greatsword hit plus smite.
>Bitches and moans, everyone has to sit around for 20 minutes while we wait for him to reroll.
>Does practically the same thing constantly on all subsequent characters.
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>>52459758
Haha. Well I'm definitely the one that's hard to live with in our group, as far as not meshing with their dynamic.

>We have a really reserved group except for me so I end up as the party face, planner, judge, jury, and executioner, etc in every single game. (Read: 'that guy')
>It's bad, like I have to tell them to do shit ooc otherwise they'll just sit silently for the entire session.
>His character doesn't like mine because he's boisterous. No other reason except he doesn't like me.
>Constantly extend olive branches, try to include him, encourage him to make plans and go along with most of the stuff he proposes even if I don't think it's a great plan.
>Still his character hates me because he hates me

I'm just hoping to get off on a good foot since I'm GMing this time, and not seem like I'm trying to contradict him right out of the gate. If he gets out of hand and won't participate with the other players I'll set him straight but I'm really hoping servitorization isn't necessary.
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Any interesting Only War "AARs" worth reading/watching, so to speak?
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What's good tactics or weaponry to bring against Dark Eldar in an RT space battle?
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Stat me.
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Any games recruiting at all?
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>>52464167
Anon-Pattern Leman Russ. Counts as a Leman Russ with a multimelta on the front
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Does anyone know if the stats for the men of Iron are listed somewhere?
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>>52464282

Really would like to know as well.
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>>52465523
Make up whatever you feel suits their ancient terror
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>>52445974
>Yep, it's a bolter.
That "Bolter" which you so elegantly put it is a holy symbol of the Emperor's divine wrath! Build from the most precious of materials by the Forge Lords of the Adeptus Mechanicus, that thrice blessed bolter was designed to dispense swift death to all xenos and heretics alike with pinpoint accuracy. Lubricated with the purified oils of the god-machines, sanctified with holy incenses and reloaded with only the fines bolts the artisan-adepts can offer, a bolter of that caliber is an incarnation of the Imperial justice and of the Emperor's grace. Do not insult it with such a dismissive description, you ignoramus.
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>>52466692
Or, simply put, a Bolter.
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>>52457642

How?
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>>52466843

How what?
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>>52466922
Not him, but probably asking how people are playing single-player Only War.
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>>52445974
Going to host a game of Dark Heresy, and am considering letting my players make Guardsmen from Only War as well as characters from Dark Heresy itself. Do you guys think this will work out fine? Are the starting characters balanced with each other, or would people using one game's character creation need extra starting XP to even things out?
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>>52469213
>how people are playing single-player Only War.
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>>52465523
No point - they were as diverse as tactical situation at hand required. Spider-like creature, perfect shapeshifting android, very clever servitor with a fuck you gun. Just remember they're powerful, dangerous and hate humanity with a cold methodical passion.
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>>52469213

>>52469808


I'm the GM and one other person is the sole player.
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>>52470894
What's the plot like? Are there any particulars to playing Only War with one player that is different from playing it with a group?
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>>52469934

What would happen if they encountered the a Skitarii Alpha Primus, or some other character who has become far more machine than flesh?

What if they met a Necron Scientist?
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>>52471003

That's what I'm trying to figure out. I'm thinking of either going with the player playing a lone sniper scenario or instead having him lead a bunch of npcs.
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So this is a random thought that struck me out of left field, but anyone remember that guy who came in here a couple days ago and asked for advice for mapping out a realistic mansion to rob and no one gave him any?

How is it that no one (including me until a minute) thought to tell him to just fucking google "Mansion floorplans"? Talk about overthinking it at the time.
>>
What kind of penitent sinners could you find in a priest's retinue? Like a former slaver who uses his tracking and capturing skills against heretics, maybe some kind of scholar worried for their soul?
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>>52471051
>lone sniper scenario
Lots of chance for individual drama a-la the interpersonal interactions from Enemy at the Gates or something of that sort.

>lead a bunch of NPCs
It'd probably be quite a bit XCOM-ish, but if you do a good job of giving all of the NPCs good personalities then it shouldn't be much of an issue.

>>52471059
Who'da thunk?
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>>52445974
Does anyone have the oef version of Faith and Coin? I know someone posted a link a while back but it's dead.
>>
Thanks to whatever anon recommended Ex-Guardsmen quest to read several threads ago. That was very pleasant to read. As far as currently running quests go, I only could stand Khornette Quest and The Raid of Carmentia. The Guardsman one is absolute shit.

/blog I guess
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>>52459321
Well, considering how the Crusader is one of the character roles you can take in DH2 during character creation, definitely. Its in the Enemies Beyond book. There are even such characters on the tabletop with pretty kick ass models.

So yeah, go for it, anon, and purge some heretics brave anon, for the Emprah.
>>
So, I just started a DH2 campaign and Im playing a tech-priest who is deep into calculations, logic and especially numerology. Due to being from a Research Station I now have both Scholastic Lore and Forbidden Lore Numerology.

Seeing how numerology is kinda a real thing in our world, and having that turned up to the 11 and looked through high level of Adeptus Mechanicus lense and reality, what could you mechanics-wise do with those skills in game? My GM is open to all sorts of cool shenanigans so let your ideas fly, gentleanons!
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>>52458121
Catachans are basically Spehs Muhreen Lite in the fluff. Sure they're S3 but they're on the very edge of it.
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>>52473165
Something something better appeasing of machine spirits by doing things according to the number of screws it has or something.

Using 6, 7, 8, or 9 more often for certian things.

Getting investigated by another inquisitor because you use 6, 7, 8, or 9 more often for things.
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>>52473165
Watch some television and movies where smart people are portrayed as wizards. Use algorithms to predict things or analyze people, I think there was an entire show about a mathematician working for the FBI
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>>52473317
>where smart people are portrayed as wizards

Basically this.

The big cliche of needlessly predicting survival chances in any firefight down to six decimal places springs to mind.
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>>52471086
>Telepath in full BDSM-esque "Contaiment Gear". It keeps him in a state of mild agony, the better to meditate on his sinful nature. While once he was a rogue who used his power for selfish gain and personal pleasure, he now uses it to find the truth for his master.
>Former assassin, who carries exactly 109 rounds for her rifle. 108 is a sacred number, and each bullet is inscribed with the name of an innocent she killed. She hopes to atone for her sins by using each blessed bullet to put down a heretic. The 109th bullet, of course, is for herself. Being permitted to commit suicide and be absolved for it is her great reward for serving the priest.
>The Hooded One: A massive man in heavy armor who carries a headsman's ax. He is seemingly invulnerable to damage, and goes into battle without fear. In fact, he is a hideously disfigured mutant with an astounding regenerative ability. He hopes that dying for the priest will absolve him.
>A rail thin man in a loin cloth with sagging, bleeding skin. He was once a bloated and indulgent noble, but thanks to the Priests' divine ministration has abandoned all fleshly thoughts and exists in a state of near starvation to atone for his luxuriousness. His knowledge of Imperial hierarchy and custom is indispensible, and his vast coffers provide support for the Priest's operations, but he seldom speaks in anything save Imperial psalms.
>>
Gonna be running a game of RT soon. I think i have a pretty good feel for scattering out plot hooks for the party to latch on to but i have a question

Repeatedly in the book they mention RTs finding piles of ancient xenotech and other treasures. What is the best way to administer these? Do you just give them some cool items? Is a one time haul of treasure enough to warrant a profit factor increase?
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>>52475886
These are pretty fucking cool and i am tempted to steal the assassin one as an NPC
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>>52473317

I had a fun time with that in a game once. Mostly via being the one guy able to predict the actual game chances. So I could declare 'You could try for the shot but it's only a 34% chance of success.'
>>
What kind of mid-term goals do players typically have in Black Crusade games?

Genociding hive cities? Dumping plague zombie toxin into their water supplies? Like, it seems as though playing as chaos would have some real brutal implications.
>>
>>52477744
I think you have the general idea, though it's not just killing in greater numbers - you also have to find artefacts, rituals, xenostech, etc that will push you towards your end game.
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>>52445974
Oi lads I'm looking into setting up my first dark heresy game, any tips and pointers you could give me?

I would appreciate it.
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>>52478450
I assume running it? 1e or 2e?
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>>52478464
2e my man.
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>>52478496
Internalize the rules. This lets things go smoother and lets you spot bullshit if a player tries something, intentionally or not.

Make sure your players actually know how to play as well. Nothing is quite as aggrevating when someone doesn't even know how to roll the dice or what the numbers in their character sheet means.

When making and using encounters, keep in mind the terrain the PCs and NPCs are fighting in along with how generally intelligent a foe is based upon fluff and their Intelligence. Dumber enemies lead to dumber in-combat choices, but can also be foolhardy and do ballsy moves that a smarter character would only try if truely desperate.

Remeber to use difficulty modifiers. It shouldn't be Challenging to correctly assemnle a stablight nor should it be Challenging to open a secure data-vault.

Talk with the group before making a plot for how the game should go. Is it super secret spy stuff with high Sublty or anmouncing their presence with the execution of a suspected heretic?

The ordo the group is a part of can also color how the game goes. Is it a standard ordo heretius sort of game or is it ordo xenos using the plot to Borderlands with names changed?
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>>52473165
Uncover secret heretical conspiracies that identify each other by the Gods' holy numbers an' alla that

Stumble upon sorcerous mathematical formulas

Work out algorithms that let you predict patterns by which *enemy of your choice* will pick the next planet to attack
>>
>>52459758
>I hate this shit.
I don't, so long as it is resolved in a timely and encompassing fashion.
Especially in 40k rpgs, you are likely a group pulled together from vastly different worlds, cultures, hell, you may not even be able to understand each other's dialects.
If you do NOT grate on each other at first, it's because you are metagaming it out. What it should lead to is understanding and mutual respect once you actually learn about the other people.
What you are talking about isn't "butting heads", that's being a cunt. Butting heads is the rogue prodding you about your code, not trying to sexually assault you.
>>
Does the Imperium frown upon selling heretics and chaos worshipers to the Dark Eldar?
>>
>>52480727
Probably to some degree, just because you would be better handing those heretics off to the big I or killing them yourself, and also dealing with xenos outside of just fucking murdering them is seriously frowned upon.

However if you are a Rogue Trader you have a lot more freedom in this and i highly doubt anybody would try to use so insignificant of a crime to try and persecute you unless they really hated you for unrelated reasons and were going to try and do so anyways
>>
>>52480761
Yeah, this in the context of a Rogue Trader game. We captured some members of the Cortelax Confederacy (I think?) and we are trying to make a quick buck off of them as the other alternative is just putting a bolt round through their brain.
>>
>>52480801
I would say since no one fucking cares about xenos and Rogue Traders have some grey area permittance to consort with xenos then it would probably be okay, however if you have enemies in the Ecclesiarchy or Inquisition they may use it to try and smear you, to say nothing of the aliens themselves trying to screw you over.

Also no one answered my above post so i will ask in more particular terms, is a one time hual of loot (as opposed to say getting involved in a lucrative ongoing trade deal or something like that) enough to justify an increase to your profit factor? The rulebooks are vague on this or i am looking in the wrong places
>>
>>52480831
Er, was supposed to say no one cares about heretics
>>
>>52445974
So, I have a bit of a problem in my DH game, and not quite sure where to take it.

>Gang gets sent to this one world, and there are rumblings of heretical revolt in the wind, orders to infiltrate and destroy these heretics.
>Through what is really a long story, party fails, and we have full blown rebellion on the world, with a good chunk of the PDF going rogue, a bunch of other cultists stirring up shit, and things are real bad.
>Players decide to stick it out, and the goals have shifted from 'nip this in the bud' to 'try to put down the rebellion without needing to call in for help from things like the Guard or the Astartes.
>This isn't OW, though, they're not sitting there in the trenches blasting Heretics alongside the PDF, they're doing missions, gathering information, cracking codes, that kind of shit.
>Discover a particular communication code, and through it, that the Heretics are planning on smuggling in a nuclear strike to blow up a certain city.
>It's honestly not that important to the overall war effort, and the players make a somewhat difficult persuasion check to convince the Planetary Governor not to evacuate; they don't want to tip off the Heretics that they've cracked the codes.
>Later, see the governor going through some of the names of the people who died in the strike, somewhat upset about it all.
>Players are interpreting this as a sign that he's secretly in leauge with the heretics, and need to to bump him off and set up someone trustworthy (Themselves) in charge of things directly.


At least by my own intentions, he's not supposed to be a traitor. I could retcon him into one though with some maneuvering. I was just trying to characterize him as someone who really does care about his world, because I find the trope of the constant insanity and idiocy among the Governors annoying. I'm just wondering, outside of the obvious problems with moving against him, what sort of consequences I should have planned if they succeed in removing him.
>>
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>>52477744
Well, remember that toppling Imperial authority is a big goal for most renegades. Why massacre a Hive when you can show them the Truth and lead them against their hated masters? Sure, you're gonna do some nasty shit. Terrorism and wanton cruelty are par for the course. But you're also there to break them free of their slavery to the Corpse-God and show them the true path to power.
>>52480727
Yeah. You're profiting from the work of aliens. Also, those people's souls need to be scourged and absolved so that they can go to the Emperor's light. Letting them die for the pleasure of a foul xenos is a terrible sin.
Shouldn't let that stop an unscrupulous rogue though.
>>52476658
I'd do a small profit factor increase, plus a few cool bits of gear that they can keep or trade. Xenotech can be worth a crazy amount of thrones to the right people, but providing it also can get you connections, increase your status among other Traders, etc.
>>
>>52480831
Seems like the answer is yes about the profit factor. A one time delivery of a Rak'Gol corpse seems to count as a lesser endeavor in Edge of the Abyss so I would say go for it. There's also probably some other justifications like cultivating relations with the buyer.
>>
>>52480902
>>52480907
Okay cool, thanks for clearing that up. My plan for this game is to just try and dangle plot hooks all over the place, some of my own design but also ones that attach to the RT prefab adventures, are there any that are actively shit?
>>
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this is gonna be an interesting campaign.
>>
>>52481425
in da dark killy future ov da 41st mill ennium, der is only WAAAAAAGHHH
>>
>>52481471
The Primork has called for Ded Killy boyz to become Chapters in 'is Table of Contents so he can show dem humies how to Krump der enemies BUT GOOD.
>>
What skill would one use to trawl a place like Footfall or Port Wander for rumors and information about potential profit and adventure? Or is this better handled as a specific set of interactions rather than abstracted in a skill check?
>>
>>52481425

>another all ork meme game

As if deffwotch wasn't enough. Just stop.
>>
>>52481742
oh I'm sorry, are other people having fun wrong?
>>
How do you guys handle increasing Fear ratings midcombat? Plenty of things stack onto a creature or character's Fear rating (eg the Blood Angels Attack Pattern "Crimson Tide" giving +1 Fear on the charge, or the Veteran of the Long War Special Ability "Abhorrence Unchained" giving +2 Fear on a successful Infamy test after killing a Hated foe), but normally no one tests against the same entity's Fear twice in a row. If exposure to a character's static Fear 1 immunizes everyone against further Fear from them, though, then the abilities to boost Fear get a lot more situational unless you can trigger them on the first round of combat, and those abilities should be a Big Deal for the sake of fluffy fun.
>>
>>52481765

Yes. You're perverting the game with bullshit it was never meant to do. I wish people would properly sage this cancer, but this inbred general will probably eat it up lol XD
>>
>>52479252
This
In the last game my HONARABRU paladin of Tyr butted heads constantly with our Turkish Ranger until he was retired due to his own story reasons.

OOC neither of us took it personally and found it amusing.
>>
>>52481968
I would say always test if the negative modifier is higher. So if their Fear would fall by one point (-20 to -10), then no, the group already succeeded/failed a harder test, no need to test them against an easier one. The other way around is a different deal. It's like suddenly this Chaos Space Marine changed into a Deamon, so yeah, I would ask them to test for the higher Fear on the spot.
>>
>>52446531
I'm rather fond of my Maera-class stubgun. It's got a large magazine and great stopping power but relatively short range and it's less ammo-efficient than the Armageddon-pattern Autogun, on top of stubber ammo being less universal than caseless autogun rounds, but it's popular among some Hive gangs with easy access to boolet.
>>52447064
Yeah, I'll pull it up when I can get to my computer. The frag cannon requires a fair amount of Renown because that thing's versatility and damage are filthy, but the Infernus is basically just a Heavy Bolter and a Heavy Flamer stuck together with the Combi-Weapon rules from DH1e as a loose guideline - less ammo for each, weight somewhere around 1½ the weight of just one, and the choice of firing either. The "fire on the move" Assault shenanigans are covered by Suspensors already, as their frequent use in the Deathwatch is why Codex:DW has Heavy weapons reclassed as Assault.
>>52448474
Hellrifles are Inquisitorial gear that fires shards of wraithbone. Did you perhaps mean Hellguns? Because those are just hot-shot lasguns, and available to the Guard.
>>52459321
Paladins work well in Dark Heresy, yes. Take a look at the chargen options a t 1d4chan.org/wiki/Dark_Heresy_Second_Edition#Character_Creation so you don't have to pore through the books, and grab Feudal Plate, a Best-Quality Sword, and a Shield as starting gear.
>>
>>52482172
>perverting the game with bullshit it was never meant to do
Oh you mean the same game that had Inquisitors with absurdist names cludged together from multiple scifi franchises? The one that has liberally stolen from other great british scifi publications like 2000AD? The one that had Orkish heavy metal guitarists statted out and modeled?

Fucking grow up you new faggot manchild. 40k is a joke and its not because the setting is absurd (and it is) its because overgrown children like you desperately try to pretend its anything but a mismatched cludge of sometimes conflicting fanfiction smashed together into a scattershot number of IPs and that every. single. attempt to take it more seriously only propels it into being more over the top and absurdist.

you are not a fucking paragon of virtue bringing enlightenment down to the masses you're a loser telling other people, many of whom have been playing Tabletop Games longer than you have been ALIVE that they are having fun wrong.
>>
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Black Crusade Story Time

>be me
>Magos of the Dark Mechanicus
>unhealthy obsession with servitors
>wind up on Q'Sal
>party is attempting to deal with some intrigue involving a Lord Magister trying to throw us all under the bus and summon two Lords of Change
>Spend majority of my time hanging out in lab doing unethical science projects
>struck by divine inspiration
>surgically remove asses from slaves
>turn severed asses into servitors
>imbue ass-servitors with rudimentary animal intelligence and instincts
>release ass-servitors into the wild
>leave Q'Sal
>wind up having to return many months later
>the ass-servitors have multiplied beyond all reason and created a primitive civilization in which I am a deity
>mfw
>>
>>52480900
In removing him?
A breakdown in logistics for defending loyalists.
I have no idea what your players are thinking, but they are in WAY over their heads. The option to call in the guard or rally mercenary aid is expressly for situations like this. What they are doing is trying to floss their own power, and the other powers on this world should rebuff against it, in minor and major ways.
For example, the head marshal of the Arbites, what is his place in this? Nominally, he would be on the council of the planetary general, as would the representative fabricator general, lord administrator, etc. What they are getting in to, and likely do not suspect, is politics, and no, swinging your claim to the Inquisition isn't enough, when the head arbites marshal of a planet has as much power under the name of the Emperor by writ as any throne agent in this kind of situation.
>>
>>52482422

ebin use of the ss13 butt drone meme friendo, upboated
>>
>>52482282
>the same game that had Inquisitors with absurdist names cludged together from multiple scifi franchises? The one that has liberally stolen from other great british scifi publications like 2000AD? The one that had Orkish heavy metal guitarists statted out and modeled?

All this stuff died when the game became more serious, anon. The bad humor is gone now. The 80's were almost 30 years ago now. It's time to let go.
>>
>>52482282
ignore the obvious bait friendo, today of all days
>>
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What is at the center of Naduesh /tg/?
>>
>>52475886
That's more flavor than I was expecting, thanks man
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>>52483010

that's what I meant by divine inspiration

I also cloned one of the party members without their consent and turned the clones into servitors too.

>their face when I showed them
>>
If I want to run a Rogue Trader campaign, what should I know?

the whole acquisition system seems... fairly complicated
>>
>>52465523
Take stats for crons
Set them as guardsman level
Now make some Deathwatch marines based on that scale
There's your Men of Iron

For looks, I always thought of them as kinda ME1 Geth. Some spider bots, some stand up soldiers, some insectoid based
>>
>>52469784
So it works out alright, as AGP proved. However the issue is that you have to change quite a bit. The character creation is fine, the reliance on a standard kit doesnt work so well for an Acolyte though. You will have to worry about filling out the party though, cause you lack a lot of whats important for DH gaming, particularly face characters, but theres a couple of other holes
>>
>>52486949
I meant that all the players can play any of the classes from Dark Heresy, but any time they choose "Guardsmen," I instead let them choose a particular type of Guardsman from Only War; as opposed to having all of my players being an Only War class.
>>
>>52488347
There is a rather large amount of overlap given that specialties in OW can essentially be made in DH like Medic being Guardsman + Chirurgeon or Sergent being Guardsman + Hierophant.
>>
OW starts with more consistent gear while DH has better gains. That's the difference
>>
>>52488627
Plus he has to consider that OW classes have talents relying on comrades, so how do you fit them into the party?
>>
Chaos World: A Dungeon World mod for Black Crusade. My friend made this after we tried to play Black Crusade but the shit rules threatened to pull us into the Warp.

https://drive.google.com/open?id=0B5YFWXuYbtXbRUFjazItWTF4TVU

He is also working on a D20 mod for it, using the 4th ed tacticool rules. Take a look at the dungeon world rules and let me know what you like or dont like.
>>
So, theoretically speaking, in an Only War game where we are currently defending against mutated pigeons spreading Nurgle's Rot via their droppings, would a krak launcher be more or less effective than an automatic shotgun?
>>
>>52490573
Less by far. Krak is for heavy targets whose armor is hard to pierce, and has a negligible blast rating, whereas a shotgun sprays out a decent amount of splat even before you resort to autofire.
>>
>>52490573
Krak doesn't have Blast.
>>
>>52490635
Pretty sure the missiles have a low blast rating, but for clouds of Plague Pigeons it is, as I said, negligible compared to a Scatter weapon firing on automatic.
>>
>>52490887
Well shit. That's unfortunate. Thanks, guys.
>>
Explosive critical says that all grenades the target is carrying go off.

Does that mean the damage for each is rolled, or do I just count it as one thing?

Like, if the target had 3 krak and 3 frag, do I do the damage for all 6? If so, my party should all be super dead.
>>
>>52490933
In times of desperation the kraks might still be good for picking tight clumps off at long range, but for the most part you're going to want the shotguns at close range. Does OW still have bonus hits for Scatter at point blank, or just a bonus to accuracy and damage?
>>
>>52491134
Yeah, roll for all separately, but I've reduced blast rating dependent on the storage method. Guy had a 'nade launcher with some spare ammo in his backpack. I reduced blast since they were in with his junk and also reduced blast range for the 90 degrees toward his front since the blast effect had to pass through a solid body.
>>
>>52491240
Alright, then they SHOULD all be dead, but because I wasn't sure, they get to live.

Surely they'll avoid bunching up now.
>>
>>52491181
The shockwave might be able to injure a hollow boned bird at extended ranges compared to sturdier creatures. I don't think an army has ever done a study on shockwaves and seagulls.

Even still, frags would be better.
>>
>>52490887
Nope. Concussive (3) and Proven (2), but no Blast.
>>
>>52491181
The former without errata. The latter with errata.

Kinda understandable considering the ripper gun ogryn get.
>>
>>52490887
>>52491389
They have Blast(1) in Deathwatch.
>>
>>52491716
Notice that they have "Astartes" in the name.
>>
>>52491735
No shit. Notice I said "Deathwatch".
>>
>>52491735
Actually looking back, krak missiles did have blast in RT too, but that changed since Black Crusade.
>>
>>52491413
I still feel like they ought to have old scatter.
Point blank is something that rarely really came up when you pulled a gun unless you were building clearing, and in literally all other times, a rifle would do you better.
I have less an issue with a weapon being situationally very powerful if you need to make that situation happen at risk to yourself, so give the candy to the kid.
>>
Are your 40k games typically mapless?

Every 40k map i've ever seen is really insignificant compared to what it usually should be. Though, it would require rather superhuman effort to do it right to begin with.
>>
>>52493700
Star map? System map? City map? Battle map?
>>
>>52493790

Sorry, I meant battle maps.
>>
>>52493822
What do you mean by insignificant battle maps? Just not pretty, wonky scaling, or barren areas?
>>
>>52493901

Nothing can really capture the scale and visual complexity of a hive city or ancient fortress-temple.

Of course, this is 40k, I suppose you could always find yourself wandering through the forest and stopping at simple wooden taverns just as easily.
>>
>>52493985
See, I'm just happy with it being easy to read with where people are, what is and isn't cover, and terrain feature.

I feel like the sort of things you describe would be way too big for a normal battle map as things are measured in 1 meter increments.
>>
>>52459562
Just have your Commisar have a word with him about duty to the Emperor and how only heretics go against the emperor's will. Or his Mechanicus Superior point out to him that he is to do the Omnisiah's will, (in this case help the group complete the mission) not his own.
>>
Is there a collection of tokens and maps for use on roll20 or other online services anywhere?
>>
>>52494050

I'd be happy with some nice looking, greyscale, minimally detailed maps of proper scaling. Maps made in tile based map makers tend to look like ass, and never have appropriate tile sets for 40k.
>>
>>52480900
If they take out the Governor (and collapse the loyalist defence), have the leaders of the rebels contact them and thank them for winning them the war and offer them a place on their side. Make them the public figure heads and heros of the rebellion. Then send in the Astartes who have the express mission of killing off these traitors.
>>
>>52494137
Most places would be fuckhuge, then.
Have you seen some of the maps for the OW modules?
>>
How important are the role "improvement suggestions" on 1d4chan for DH2?
>>
>>52494165

We had a game collapse once thanks to this. Our acolyte cell screwed up, and lost an entire world to heresy. The GM sent in a space marine kill team against us, since we were deemed responsible and to explain how imperial justice always prevails. We got lucky, they didn't. We killed the space marines.

The GM just dropped his notes, said, "That's not supposed to happen," and cancelled the game. We were apparently not supposed to pervert imperial justice that way.
>>
>>52471007
depending on their programming
probably attempt to exterminate utterly
>>
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What kind of hijinks would happen with a party made up of Necron court members?
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Reminder: still populating a good 100+ systems in the Expanse fully, eventually including a VUE template with warp routes, travel times, etc.
>>
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>>52496783
I don't know, but I hope to find out someday.
>>
The missionary found a relic hand flamer on a sororitas skeleton, what should it do besides be Sanctified?
>>
>>52497455
Sanctified seems plenty. Unless you forgot to tell us that said hand flamer was used by a living saint to purge a greater daemon or some shit. Then....maybe daemonbane or something.
>>
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>>52496783
if I ever play RT, I always wanted to play a small name, big ego minor necron lord who's been deposed from his minor position and is now traveling the stars scheming on how to get it back, and winds up in some weird tsundere relationship with the human players where he hates them for being gross meatbags but also envies them for having mortal shells and desperately wants them to respect him.
>>
Any tips on what to use to create maps?
>>
So I'm planning a character to a Dark Heresy game (Once we get to playing it again), a Psyker Sororita (gonna put the rest in spoilers in case you've seen it already).


My idea is that her unrelenting faith is suppressing the powers so I would subtly keep adding exp to the powers until at some very critical fucking moment they would unleash.
Naturally keeping it a secret from other players until that point, because even she doesn't know of them. For maximum drama.

Even better would be if she embraced the fact that she is a witch and went Repentia afterwards, wielding a Force Staff or something. Provided she or any other character doesn't just blow her brains out when she realizes what she is.


Of course, this is a character idea that, while technically legal to make in 2e, would probably require a pretty explicit OK from the GM to make, because of the fluff implications.

How bad is it?
>>
Going to be running my first ever DH game soon. I'd like some ideas on what extra plot hooks I could work into the setting:

The party is sent to a remote verdant world that is used as a Mechanicum Genetor enclave. Initially a simple research outpost, the enclave gradually expanded and the accompanying human settlement turned into a proper city that now borders on becoming a hive. The world is now a manufacturer of various pharma and bio products, but that is mainly a cover for the enclave's original purpose of bio-experimentation on captured xenos. Even more disquieting is that the experiments have recently been turned on the local populace...

The party is sent there because of reports of increasing sections of the population acting weird.

So the main areas for exploration are: The city and its factories, the mechanicum outpost, and the sprawling secret underground laboratories and xenos holding cells.

Most likely a second event will be the holding cells being opened, releasing feral tyranids who thrive in the planet's ecosystem and are rapidly multiplying.

Any other interesting ideas for this?
>>
>>52500799
The moment you reveal yourself as a psyker you're either going to get blam'd or shipped off to be sanctioned. There's literally no other options unless you go full heretic and abandon your acolyte cell.
>>
>>52484021

An entire armada of crushed Men of Iron and/or ancient xenos voidships.

I like to imagine Naduesh as a human built trap planet created during the age of strife. The rogue trader books seem to elude to that the planet can swallow ships, so I assume it has a massive tractor beam to suck entire fleets up and crush them.

The planet is also seems to be nothing but barracks, huge starship grade gun silos, and ammunition magazines which I take are for finishing off whatever the tractor cannon didn't finish or wasn't deemed worthy to use on. I suspect that the planet only targets specific ancient threats it is programed to fend off, thus it doesn't actually fire anymore since such threats no longer exist.
>>
>>52445974
Is 2e officially dead?
>>
>>52501079
Well yeah, she would probably voluntarily Black Ship herself.

I would try to exp her up enough that she could actually rejoin the group as a sanctioned psyker after the fact, but naturally it would take some planning with the GM first. I would try to pump enough Exp, especially to her Psy rating so she would be strong enough to not be just straight-up sacrificed to Emprah, though I know our GM would be pretty lenient with things as long as it's not total bullshit.
>>
>>52445974
I have been thinking.

The bolter, its just a shortened autocannon taken off of an IFV. There's actually nothing fancy about it, everything's (atleast= relatively conventional.

What's actually special about it is that it has multitude of failsafes, back-up systems and protection system upon protection system to ensure that it WILL function under any and all circumstances, that no magic, warp fuckery, technobullshit or multidimensional demigod fiddling can stop from working.

I mean, why else would they keep it around when there's plasmaguns, lasers and weapons that de-constructs anything it hits down to their base atoms. Take something simple, and then pour all your knowledge and expertise into making the weapon the most reliable weapon in the galaxy.
>>
>>52501395
You're describing a lasgun, not a bolter anon.
>>
>>52501660
How so?

Bolter is just... an oversized submachinegun that fires rockets, after all.

Best of the best keeping that sort of thing as standard weapon must mean that they've made certain that it'll fucking work regardless of where or against what they're fighting.
>>
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>>52501270
She'd probably shoot herself if she's a sister. Or there's that BL novel where a Canoness' sister was a psyker and basically got chained up in the basement. HI SIS!
>>
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For Only War, I wanted to use the vehicles of the Severan Dominate that are non-standard from the Imperial guard. However, there is actually very little information on what these vehicles look like and how they perform.

So far, the total extent of my knowledge on the subject is a s follows:

The various rule-books state that the Severan Dominate heavily uses domestically developed vehicles which are described as "somewhat primitive, but surprisingly durable".

The Severan Dominate are also mentioned to use "Light and medium tanks" more often than the Imperium.

On planets like "Lukius" there are supposedly "Majestic armored columns" which sally forth against the orks and later grind to a halt once they run out of fuel for months on end.

Finally, in the picture attached to this post, there are vehicles copy and pasted from a battle map found in the adventure module "No Surrender". Besides the obvious wrecked Valkyrie and tipped over Leman Russ, there are a number of unidentified Severan Dominate Heavy Tanks. These are far larger than the Imperial Leman Russes. Anyone know what real world or 40k aesthetic scifi tanks look like these so I can use the RL tank art for those heavy tanks?

Anyone have ideas on how should I stat all these vehicles? Any suggestions on what vehicles real world or 40k aesthetic scifi vehicles I should base Serveran Dominate ones on?
>>
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>>52501753

Kinda sorta looks like a KV-1 or something?
>>
>>52501698
Because the super-ultra reliable weapon is the lasgun, described so in pretty much every piece of fluff I can pull to mind. Whereas the Bolter is described as temperamental and maintenence intensive, which makes it unsuited for usage amongst the Imperial Guard iirc.

And you're also forgetting the spiritual side of the Imperium and that the Bolter is the weapon of choice for Space marines in part for its power and easy of manufacture compared to weapons of similar or greater power in the same size (the early Legiones Astartes used Volkite weapons in great numbers, but they fell out of use because the Bolter was easier to manufacture). But also because it's the weapon the God-Emperor ordained for them to use as his Angels of Death. The roar of its firing is praise and prayer to the God-Emperor himself as the Space Marines destroy his enemies. Its considered a holy weapon for these and a couple of other reasons.
>>
>>52501879

Here, I even found a conversion.
>>
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>>52501903

The KV-2 has a much more storied history of being a 40k tank, though.
>>
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>>52501926

I tend to forget the space KV-2 is actually canon, look up "Ragnarok 40k".
>>
>>52501746
The joke here is that I would take Weapon Jinx as a psychic power so the chances are that her weapon would jam. And even if it did fire, she would unconsciously try create a Telekine Barrier. So she would still not probably die.

Whether it's witchcraft or EMPRAHHS blessing is up to interpretration. I would naturally take all of those Psychic Powers before the matter of fact, and have her stare at her gun for a moment before putting it on her temple and pulling the trigger.

For Maximum Drama.
>>
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>>52500799
Have you looked at the Nascent Psyker in the Inquisitor's Handbook? Maybe you could port that over. It's less of an xp dump and has the same flavor. It also has better internal logic to me, as I always assumed spending xp on Psy Powers represents training and focus, which is something your character *wouldn't* be doing.
Basically, you get one minor power that you can always use, and then have a randomly generated set of powers each session that you can draw on in desperation. They automatically work when you use them... but they also automatically generate some sort of psychic phenomenon too.
I'm also not *crazy* about making the character a Sororita over simply a very devout female warrior or cleric of some sort. Not that there isn't tons of precedent, I just as a general rule prefer not to mix too many "special" templates together. It also makes me wonder how she would determine her abilities were the result of witchery and not manifestations of her faith in the Emperor. But hey, your game, your character.
>>
>>52502219
Yeah, I know Nascent, but it's for 1st edition, because if memory serves correctly, my GM had the second edition waiting, which doesn't have Nascent. But I could ask him about it when the time comes.

The thing about her being a Sister is not actually about combining templates, it's that they're one of the more established fanatics who would probably try to murder themselves, and they often idolize Repentia, which is what I'm actually trying to go for.

The character idea actually started as simply a melee-focused psyker (which is of course pretty much impossible to do to any useful extent before they can grab a Force weapon), because I just found the idea interesting to play with.

From there it kind of went backwards into a Repentia --> which, because I cannot start with a Force Staff, went backwards to the character BEFORE any of that happened, which is, just a Sororita with underlying powers.

So there's the story, really.

And about knowing whether her powers were Witchcraft or not, it would become apparent when there is strong enough psychic phenomenon.

Before that, even if a Psyker were to tell her that she is actually a Psyker, not some conduit of Holy Power, she would probably dismiss them.
>>
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>>52501879
>>52501903
>>52501961
>>52501926

Thanks for the suggestions so far!

I was also looking around at tank pictures just now, and found the "Patton" tank.

The turret seems to fit the oval one like in the "Dominate Heavy Tanks" picture, but it lacks the armored track housings common in STC based designs which I like the look of.

What do you guys think? Also, is there some other tanks with an ovalish turret similar to the Patton?
>>
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>>52502505

Tiger IIs, in a way.

Pattons don't really have the 40k air of anachronism around them.
>>
>>52448373

You can use weapons (and stats for thing is general) from anything without modification except deathwatch, which makes some weapons do more damage to make space marines feel more heroic. The game also makes enemies stronger here and there to be more of a challenge to space marines. For instance, tau battle-suits are twice as tough in DW as they are depicted in Rogue trader.
>>
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Is there any point to being an arch militant in Rouge Trader if my group doesn't have a Seneschal?
>>
>>52501698
In real life the majority of weapon malfunctions are ammunition related. Failure to fire, failure to extract, double feed, etc. Add in the fact that bolter rounds are more complicated than regular bullets and you have more things that can go wrong, like there isn't enough fuel in the jets.

A lasgun doesn't really have any moving parts or ammo to worry about, so it's going to be more reliable by nature
>>
>>52446531
Gaussian Coil Rifle
Basic
250m
S/-/-
2d10+5 I
8 pen
1 round magazine
1/2 turn reload
accurate,felling(III)
7.00kg
>>
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>>52496783

Heartwarming robot hijinks
>>
So, only war guardsmen looking at melee.

I'm building myself to be a tough son of a bitch more than dangerous, but I don't want to totally neglect my offense abilities.

So, I ended up taking Frenzy(so I could get Desperate Strength). Now, I was going to take Fearless to make sure I couldn't be pinned, but I noticed that Frenzy also makes me immune to all those effects.

Do you think it's worth it to grab Fearless if I've got Frenzy, or should I dive hog wild into the Frenzy bonuses?
>>
>>52505554
Fearless is good to have because Frenzy forces you to go into melee when it would otherwise be a terrible idea.
>>
>>52501395
Ease of manufacture. Only a handful of Forges even remember how to make plasma weapons, and even during the Great Crusade boltguns became the standard of the Astartes because they were easier to manufacture and better at piercing armour than Volkite weaponry.

>>52458705
You can, he's right here: >>52505429
>>
>>52501753
The elongated turret makes me think that the T29 was probably more of an inspiration for it than anything. The T29 would also fit more into what a real "Heavy" tank would be.
>>
>>52504873
Archmilitant is kind of useless honestly
>>
>>52506568
Why so? How's it compare to some of the more fight-y Guardsmen from Only War?
>>
>>52506587
I've never played RT, but as I understand things, an Arch-Militant is only marginally better at fighting than other roles in RT, and unlike them isn't capable at anything else.
>>
>>52504873
RT careers are terrible. One of my first houserules when I ran that game was to abolish the ranks, allowing people to purchase their skills and talents without waiting for an arbitrary exp check point.
>>
>>52489871
This is a good question. Maybe make them not starting characters, but more experienced? It might explain them having a bat-man.

Or maybe just have it be that they're allowed battle-buddies by the particular Inquisitor giving them missions; but only if the battle-buddy passes the same entry shit that they do.
>>
>>52506983
The same could be said of DH 1e and DW.
>>
>>52507294
Does that not make it a bad thing?
>>
>>52507331
Just saying that both of those also have those issues. I recall something about a premade adventure for DW suggesting starting the group at a higher rank because it would allow them to purchase advanced relating to social situations.
>>
>>52507361
That's intentional though - Astartes are supposed to be a little detached from humanity, so they have to rank up a bit before they branch out from being killy Angels of Death with subfocuses like piloting, tech, medicine, command, and such to learn social interaction with mortals off the battlefield.
As for DH1e, you're playing a bunch of scrubs drafted for the Inquisition's dirty work, and knowledge is kinda hard to come by in the Imperium - if you particularly want something, there are plenty of Alternate Ranks, or you can petition the GM for an Elite Advance, but overall limited options for advancement make sense there too. In both cases, you have access to plenty of tables for spending your XP on to keep things varied and interesting, and you don't have to cross-reference three different tables to find out how much one advance costs like with Aptitudes.
Rogue Trader, on the other hand, starts you off with better-than-Astartes Characteristics and talks a big game about grand scope, but has skills integral to what a class is described as doing locked behind Rank 3. I hate it like I hate Black Crusade's fluff pieces portraying Khorne as a one-dimensional THE STRONG ARE STRONGEST ALONE dipshit.
>>
>>52507833
>skills integral to what a class is described as doing locked behind Rank 3
Any examples of such that you can't mitigate with smart origin path choices?
>>
>>52507872
>game the system to survive its flaws
Wonderful.
>>
>>52507960
Legit question. No need for implications.
>>
Is there anything similar to a cameleoline cloak for Astartes in power armor?
>>
>>52508189
Besides a chameleoline cloak? There's the masking screen in core.
>>
>>52508252

I was looking for one in the DW books. Luckily there's a camo cloak on page 145 of Rites of Battle.
>>
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>>52459321
Sounds like
>Feudal World
Rules for it are in the Enemies Within, essentially you don't suffer any penalties for wearing heavy armor.
>Ecclesiarchy:
Hammer and revolver are already included but no sword. Inquisitors handbook from 1st edition has some variants on swords that might be fun.
>Warrior

Sounds good. Invest in feudal plate armor and maybe a steed. Maybe also get the Medicae skill for full pally gameplay.
>>
>>52508362
I'd skip Warrior for another role, personally. I've always found it a little bland and preferred to focus on either melee or ranged, and Crusader is as Paladin as it gets. Some of the Aptitudes are a little odd, but they'd help a bit with medicae and the fluff is perfect.
>>
>>52506888
Wait, so how do RT characters compare to Astartes?

Because I'm under the impression that it's common knowledge around here that starting OW characters can trash starting DH2 characters (I'm not especially sure on how DH2 Guardsman characters stack up to the OW characters that are less combat-oriented), while RT characters stand over OW characters.

What I don't know is by how much RT characters stand over OW characters. How much XP would my Weapon Specialist need to equal an Arch-Militant in killiness? And by that standard, how capable is an Arch-Militant when placed next to an Astartes (assume starting DW character).
>>
>>52509005
Pretty low. DW characters, assuming they rolled, will have an average stat of 40, start with unnatural toughness and strength x2 (or 4 for later systems), and have powered armor which is AP10 on the chest and AP8 everywhere with varying bonuses from the armor's history. And then they start with a boltgun which is 1d10+9 Pen: 4, tearing, or a chainsword where they're going to be starting with an SB added damage value of 10+
>>
>>52509048
Oh, and black carapace makes it so that they count as size(hulking) in every way EXCEPT for the +10 to hit them.
>>
>>52509005
The main issue is that DW has inflated exp prices compared to RT and DH 1e.
>>
>>52509005
The only things a starting arch-militant has over a weapon specialist are an effective +5 to all characteristics, being able to use all non-exotic basic, pistol, and melee weapons, and some good starting gear.
>>
>>52505820

Oh hey, that even has a similar muzzle break!

I like it. Thanks, I think I'll use that.
>>
This thread is as dead as a guardsman going 1v1 with a daemon prince.
>>
>>52495711
Not in the slightest. Anything on 1d4chan should not be taken at face value, period.
>>
>>52501174
Yes.
>>
Is there a high quality Faith and Coin pdf?
>>
>>52509337
Thoughts on the Gland Warrior alt rank 4?
>>
>>52512960
No.
>>52513045
It's... eh.
It makes you moderately better at the thing AM's do, but not any better really at the shit they ought to be able to do, and has a fair bit of lore downsides.
>>
Can you use enemy profiles from the OW books in DW without any major issues, or is there something to consider?
>>
>>52513506
>Can you use enemy profiles from the OW books in DW
Not in the slightest.
The math is intensely different across the board. Vehicles can stay the same, actual foes need to be reworked from the ground up.
>>
>>52513636

Well shit, I need orks. Lots of em.
>>
>>52513686
Should be orks, nobs, warbosses in the DW books already, anon.
>>
>>52513728

Yeah. I could really use the Stormboyz, Grots, etc though.

Their vehicles should all be easy transfers, though?
>>
>>52513801
Yes, and really, it shouldn't be ea-, hard to use OW as inspiration for what you want.
>>
>>52512139

What do you expect when the line is dead and the only new books we have left to "look forward to" are homebrew?
>>
>>52513801
Honestly, just take a look at the statblocks for the things you want and compare them to equivalents in DW. Pull up tabletop statlines if you need another frame of reference - Stormboyz are basically just gonna be Boyz with rokkit packs. If Gretchen don't seem threatening, remember that you can give them a Horde Trait or two to threaten your Astartes - 1d10+2Ipen0 at BS30 might be wholly incapable of threatening Astartes, but at Magnitude 30 you're looking at 3d10+2I undodgeable, with range bonuses. Slap on a Horde Trait for an extra d10 of damage and another for +Magnitude to BS and suddenly mulching that pile of grots becomes urgent. Throw in another Disciplined trait for a Runtherd who can quite literally whip them back into fighting shape as they take fire and try to keep them from Breaking, and your players will have an interesting option of trying to take down the leader instead of mowing through the Horde directly.
>>
>>52513636
I've used them cross system before and felt it easy. I mean, it wasn't a straight conversion, but hardly necessitated a reworking "from the ground up"
>>
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>>52515503

I'm looking to make a whole sizable encounter out of grot hijinks, rolling up stats for Grot tanks and such. I think it'll be really interesting.
>>
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>DH game
>just had a epic submarine battle
>pilot is a unsanctioned psyker stuck in a tube with 2 full bird battle sisters and a canoness + warband
>stalemating
>pilot uses psyker powers!
>99...
>REROLL
>88
>fffff
>rolls 93 on phenomenon
>FFFFFUUUUUUUUUUUUUUUUUUU-
>rolls 25 on perils
>Mind lock
>literally the least bad thing that can happen underwater surrounded by sororitas
>-UUUUUUU... this isn't so bad
>fall out of chair while canoness is thundering prayers at full volume in a sub the size of a suv, the techpriest is desperately trying to grease the engines, the navigator and gunner are freaking the fuck out because the pilot just ate it
>sub spirals about in non-euclidean angles, ends at a front face broadside
>shy, quiet (secretly FUCKING PSYCHO) sage chirugeon combat medic waif takes aim on the multilaser turrent
>at the enemy subs glass viewport
>RIGHTEOUS FURY BITCH
>collapses the glass, kills the pilot AND the navigator, hits the fuel stores, blow the whole fucking thing up in literally 1 shot
>group goes full Deathstar trench run success celebration
>GM can't fucking believe it
>forgot to say, "That was one in a million, kid"
>tfw the sage was planning on skipping game due to having flu, was convinced to come anyway, cuz the warband needs you
>tfw she says she'll only stay for an hour
>tfw she basically saved us from getting violently sodomized by a melta torpedo
>tfw I was the witch pilot that almost got us all killed.
>>
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>>52516772
Fucking wow, man.
>>
>>52516990
Y'know, now that I read it a little while later, that is pretty fucking wild, isn't it?
>>
>>52516772
>>
>>52516772
>>52516990
>>52517172
I forgot to mention, before I rolled that 99, I literally said:
>Now watch, I'm gonna roll a 99
My GM follows these threads, he will swear by this. I literally called the dice 4 times, on the mark that game, and it was always bad.
>>
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>>52517267
>tfw might be a psyker
>>
>>52445974
Have any of you run games in the Macharian Crusades before? If so, how'd they go?
>>
>>52517302
>tfw my group HATES when I call the dice, because I am almost always right, and it is also awful
>tfw I'm a Lord of Change in disguise, and the party doesn't know I actually plan to fuck them over at a crucial moment by drinking the reliquary vial of a saint's blood we are here to recover to fuel my apotheosis into something beyond their comprehension.
>>
Anyone else have trouble with pacing in these systems? I'm trying to stick in three combats and some exploration per standard deployment for Deathwatch, lasting one to three sessions each, but my players have taken months to get through just the first two.
>>
>>52519436

>per standard deployment for Deathwatch

Is this something stated in the books as a recommendation?
>>
>>52446229
What were they to do if they found an actual undiagnosed diabetic?

>By the Emperor! 408! He must be really happy!
>>
Is a Farstrider Tau acting as a mercenary for a Rogue Trader feasible?
>>
>>52519620
Nah, I just meant I'm treating that as my baseline, with some missions having more or less enemy presence
>>52520270
Sounds fine to me, but I'm not especially familiar with the Farsight Enclaves' policies regarding the IoM.
>>
>>52520270
Well there's a whole rulebook for adding Tau explorers so I don't see why not if the GM allows it, house rules, though I don't think it mentions Farstrider Tau

>t. someone who doesn't actually play yet, but has spent about 8+ hours across 2 days reading the rulebooks
>>
In the Koronus Expanse, there is a region called the "Phaineal Echoes".

What the heck does "Phaineal" mean? My google-fu has failed me.

Also, it seems there is nothing in that region of space. Anyone know if there is anything in or known about this region of the Koronus Expanse?
>>
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Hey, i'm looking at joining my first DH2 game, and the party apparently needs someone who is either/or shooty, smart, and can actually talk to people. I'm up for playing anything, so what would be the best class/character type?
>>
>>52522367
Homeworld or Background that gives Ballistic Skill or Finesse + Seeker.
>>
>>52522367
I'd go with a Garden World Hererek Desperado, crunchwise, which could make for some interesting fluff. Garden World gives you Social, Desperado gives you Fellowship and a solid package of killiness and survivability, and Heretek gives you the choice of doubling up on Finesse to grab another Characteristic Aptitude of your choice - Intelligence makes sense if smarts are a priority, though without Knowledge you won't have it at the 2-aptitude price - or taking Weapon Tech to capitalize on your Int... Okay, forget Heretek, go Arbites and pick up Offense. Paired with Desperado's Defense, Finesse, Agility, and Ballistic Skill, that makes you the shootiest motherfucker in the game, while Garden World's Social pairs with Desperado's Fellowship to make you charming as hell.
With double aptitudes for Ballistic Skill, Agility, and Fellowship, plus Offence and Defence both, you'll be a narrowly focused character who is very good at what they do, and what they do is shoot things, shoot things on the move with a pistol, dive aside from incoming fire, and dazzle informants with a smile. I suggest going full Miami Vice with it.
>>
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>>52522735
Frontier World gives Ballistic Skill and a bonus to jerry-rigging tech.
Heretek gives Finesse.
Seekers like to go looking for things.

Are you thinking what I'm thinking?
>>
>>52523691
Someone earlier in the thread did say to use the plot of Borderlands for an ordo xenos game.
>>
I'm doing some fluff-stuff and have some questions.

If a Rogue Trader was able to acquire (without the aid of the Imperium as a whole) a design from an STC or something else of near-equal value and delivered it to the Adeptus Mechanicus at a Forge World, would they view it as owing a debt to him?

Could the Rogue Trader call in that debt to have them give his ship/retinue a complete makeover fixing anything not in perfect condition and upgrading all tech/weapons to best?

Or could he request a personal Skitarii Maniple to be placed into his ship under his command so he can use them how he sees fit? (not directly under his control, their Tech-Priest boss would join his retinue and stay aboard the ship to control them like normal, but the Tech-Priest follows the Rogue Traders orders)

Since there's /40krpg/ /40kg/ and AdMech threads all going at once I'll post this in one and post links in the others.
>>
>>52524345
Yes to all of them and it would be a debt from admech as whole.

Remember that admech made 2 guardsmen scouts planetary governors of their own planet each for the discovery of an STC printout for a combat knife.
>>
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>>52524345
One of the last stated rewards in canon for finding an STC was a planet. Each. For the two guardsmen who found it. And that was for a slightly better knife.

The question you should be asking if you find such a thing is not "what will the Admech give me for this?" it's "how do I get this to the Admech before they find out I'm holding something like this, and they run roughshod over my everything to get it."
>>
Is the Mega broken? I can't download anything.
>>
>>52524488
Same here, I just thought it was on my end though. Everything stays queued.
>>
>>52524512
Can confirm. Also can't preview files, even pictures. It's like MEGA's server isn't sending out any data at all.
>>
>>52524531
They might be getting DDoSed.
>>
>>52524552

I'm not so sure, because it doesn't seem like it's affecting everyone. I believe it has something to do with their specific server that may be causing problems for people in that specific service region.
>>
>>52524552
If so it's been going on all day, I tried to download Mars needs Women over 8 hours ago and it was like this.
>>
>>52524577
Same. It's not just our specific trove either. I've been to a dozen different ones and everything has the same problem.
>>
>>52516772
There are three individual talents to prevent this sort of shit, you're telling me the psyker has none of them? To be fair could have Favoured by the Warp since that doesn't make a difference here.
>>
>>52445974
Whats a really effective site or method of spamming out new player characters?

I am currently in a campaign and everyone's having fun but PC's are being mowed down left and right. (part of the amusement, really).
>>
>>52524829
Changing the name on the character sheet.
>>
>>52524861
...........................

And suddenly, my eye's became opened.
>>
>>52524345
>/40kg/

That's just all tabletop wargame stuff. Keep Rogue Trader questions here.
>>
>>52524552
>>52524577

It could be an attack of some kind, because some people are reporting it's not outright down, just downloading and uploading extremely slowly, as in speeds taking 5 hours to download a 10mb file.
>>
>>52524965
That is what a DDoS is.
>>
>>52524577

If you need mars needs women, use http://www.mediafire.com/file/w1d6aq5cdr6anmh. The OP copypasta is outdated, so this one is a more recent version.
>>
>>52524911
Reroll fluffy character stuff too like Divination or whatever and bam you have a "new" character.
>>
>>52524400
>>52524467

I didn't know about the 2 guardsmen thing.

Great, now I've got to figure out a reason for him to not just ask for a planet and retire on it. Since these are dynasties of Rogue Traders do they generally view retiring comfortably as a good option, or would it disgrace their lineage to stop using the imperial warrant and settle down?

If it's a tossup I suppose he could use the planet as his vacation spot whenever he returns to the Imperium and have his mainstay pet-Skitarii force hold the fort while he's gone and he only brings 1-2 Maniples with him on his ship.

Would their color scheme differentiate from their original Forge World colors since they're under a dynasty now, or would they keep it the same, or maybe just add the dynasty's coat of arms?

>>52524922
It actually involves the tabletop game too
>>
>>52525098
Sure, he could do that. Or he could put all that newfound wealth to use to get more wealth with admech support.
>>
>>52524829
Another option I've heard of is have them making new character sheets as they're playing.
>>
>>52512338
Has anyone who worked on FFG's 40k RPG books ever commented on ideas or plans they had for the future, like expanding some of the worlds mentioned in 2e?
>>
I want to run Dark Heresy 1e but the combat scares me. Is there a lot of math involved?
>>
>>52525220
A-anon, I...
>>
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My group is playing in 40k with the New Traveller system
Not gonna lie, it's pretty comfy. What are the dedicated 40k RPGs like, though? I'm assuming they're a lot more grimderp than whatever we're playing
>>
>>52525229
Are you capable to adding and subtracting? Are you capable of counting tens?

If you can do both, then congratulations, you can understand the combat system.

Use 2e though.
>>
>>52525242
I mean, on like Reddit or something. Or if anyone "anonymously" shared stuff the contractors that write for FFG wanted to do.

I'm just really curious about Cerix Magna and some of the other worlds mentioned in Askellon considering it's supposed to be all kinds of fucked, and the Heart of Cthulgha in OW which seems like it's just a non-Warp Hadex Anomaly or something.
>>
>>52525229
It's no more difficult than any other 40krpg. You'll be fine.

>>52525279
I like 1e for the thrones.
>>
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>>52525265
> I'm assuming they're a lot more grimderp than whatever we're playing

Probably so
>>
>>52525315
Now that's edgy as fuck
What system is that?
>>
>>52525309
>>52525279
I'm just worried about range and such, especially without a tactical map
>>
>>52525356
All of them.
>>
>>52524467
>And that was for a slightly better knife.
"lighter, sharper, and tougher" seems a bit better than "slightly better".
>>
>>52525359
A tactical map helps immensely. Is there any reason why your group can't/doesn't use one?
>>
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>>52525315
>critical damage 7

>>52525356
I think that's specifically from Rogue Trader, but I haven't played the others so I don't know if they use the same.
>>
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>>52525315
The dedicated 40k RPGs you were asking about. They all use the same tables
>>
>>52525315
>Roll 1d10. This is the target's new Fellowship, unless their Fellowship is already 10 or less, in which case nobody really notices the difference

kek
>>
>>52525393
I haven't used one before and I haven't wanted to buy one + minis.
>>
>>52525520
A whiteboard and lego.
>>
>>52525520
>>52525540

My DnD group has used some kind of grayish/tannish mat that we've had for as long as I can remember. It's like 5' by 5' and takes marker well enough and it comes off fairly easily with a damp cloth. Only problem is that since it's stored rolled up the edges curl in and the marker sometimes doesn't come off 100%, leaving behind little markings like on old heavily used whiteboards.

I don't suppose anyone knows what that mat is called / where I can get a new one?
>>
>>52517646
Don't do it. You know who this is.
>>
How many people do you need to make Rogue Trader fun?

I'm looking at it but right now it's just me and 1 other, possibly a 3rd, who'd definitely be the GM and probably also have a character with us. Seems like in most tales of having great fun it involves 4+ PCs + GM.

How do you handle it if no one wants to actually play as the Rogue Trader? Right now I'd rather play Explorator and it looks like the 2nd wants to be a Seneschal.
>>
>>52526295
I feel like an RT makes a better NPC boss and questgiver than a PC anyway, much like an Inquisitor except that the Seneschal probably is close enough to be permitted to backtalk.
>>52524861
>>52524911
Heresy most foul.
>>
>>52525229
>I want to run Dark Heresy 1e
Why? Why not 2e?
>>
>>52525417
>got knee ripped out once
>other psyker had just relatively recently picked up Biomancy
>"hol up lemme do this"
>heals like half of my wounds back
>GM describes how only half of my kneecap manages to reform itself
>>
>>52471059
Wait, when specifically was this? Do you have the thread?
>>
>>52527939
http://archive.4plebs.org/tg/thread/52364642/#52383386
>>
How are the unarmed talents in OW?

I was going for a Power Maul based Brawler, but I noticed my progression would make access to the talents possible. They actually seem pretty powerful.
>>
>>52529342
They're okay as an emergency "Oh shit!" option, but you shouldn't take them to use them in open combat unless if you're an Ogryn. In particular, it is a rather poor idea to try to wrestle Orks and wrestling Dark Eldar sounds like hugging a xeno elf cactus.

The main issue is why use that option when you could just hit them with your power maul instead?
>>
>>52529342
How do you possibly figure that bare hands would be better than a fucking power maul?
>>
>>52529601
>>52529649
It's more of an oh shit secondary option.

I've got stealth and ambush, so it gives me a way to make silent kills without having the Maul making noise.

I also don't see anything that prevents me from using bare handed feints and follow up with the maul as the weapon from Pugilist.

Plus, it gives me an oh shit option if I'm disarmed, captured, surprised without my weapon, etc, etc.
>>
>>52529748
Just add mono to it and you can make it act as a mono truncheon when you turn it off to kill things silently.
>>
>>52529804
A possible option, hm.

Still doesn't really cover the oh shit element, though.
>>
>>52529819
If you have a bionic arm, get a best quality inbuilt blade.
>>
>>52529933
I do not.
>>
For those of you who have played DW and OW, do your typically start with a briefing of some kind, or in media res?
>>
>>52525229
You'll be fine. Start small. Keep it simple. Make a cheat sheet for range bonuses. Don't worry about wackier maneuvers like grappling, just focus on aim/dodge/parry/all out attack and *maybe* feint.
Have their first fight be against a couple scummy gangers with stub guns, and maybe a big guy with a rusty pipe.
Honestly, at low levels combat tends to be fast and *deadly*. You should pick it up quickly.
>>
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>>52530164
Deathwatch definitely starts with a briefing (in my case, by a surly C.C.H. Pounder Inquisitor), followed by oath taking and gear selection. The briefing is when they get to ask questions about the mission to help them prepare, and also when they get hints if something's off about the drop.
OW you can just drop 'em in the shit and get started. Guardsmen frequently have to operate with little real intel, so you might have something as simple as "Guard this depo, shoot anyone who isn't wearing an Imperial uniform" to an elaborate commando operation. Our games usually had us waiting around for reinforcements that never arrived, getting horrible intel, unintelligible commands, and supply drops that were completely useless.
>>
New thread when?
>>
Any of you lads have advice on character creation in dark heresy 2nd ed?

This character creation is bringing much anger.
>>
>>52530839
What are you having issues with?
>>
>>52530880
Currently having issue's with creating a psyker.

I do not really understand and cannot find info on things like psy ratings and other psyker related class things or telling how wounds and fatigue thresholds work.

..... I am extremely new
>>
>>52530941
Did you completely read the chapter on character creation?
>>
>>52530952
yeah buddy and i have been going back over it for a couple hours but everything is a bit fuzzy and un-clear to me.
>>
>>52530963
You're probably disregarding some text then as things like wounds are in the first few pages.

It shows how to get wounds on the page right after stage 1 in character creation. Being a psyker can come from either taking the Mystic Role which gives the Psyker elite advance for free or outright buying the elite advance for 300 exp.

Fatigue thresholds were clarified in the errata.
>>
>>52531022
alrighty i shall have a look.

Thanks mate, some times i just need someone to tell me specifically to get it.
>>
>>52531067
Once you feel like you have a handle on character creation, look though the other three splats as they have stuff for it.
>>
>>52531071
Will do.

by the way do you have any funny stories you could tell me about previous games you have been in? i love hearing em.
>>
>>52530941
Well for starters, there's a whole section on psychic powers.

As far as character creation goes it's just a plug and play system, really easy and spelled out for you step by step. Being a Psyker is done one of three ways
>taking Astra Telepathica (Astropath) background (Sanctioned psyker)
>taking the Mystic role (Unsanctioned unless you're also an Astropath)
>taking the Psyker Elite Advance (unnecessary if you have either of the previous two)

I would also recommend point buy since Psykers really don't get all the modifiers on their power tests that melee and ranged dudes get on BS/WS tests, and when it comes to gear acquisitions take a Psy Focus.
>>
>>52530941
>>52531701
Wait my bad, Astra Telepathica doesn't give you the Psyker advance, it only makes you Sanctioned if you do get Psyker.

Also here's a thing of all the chargen options across the various books.
>>
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>>52531719
>>52531701
Thanks man that's helpful, will do.

I am getting better and further through this but i have no idea what this box on the sheet is for, could you tell me lad?
>>
>>52531735
It's for armor only, and the big box it's in is for combined armor+toughness bonus.
>>
>>52531745
OOOOOOOOOOO THAT'S LOGICAL

FOR THE LIFE OF ME I COULD NOT FIGURE IT OUT

Thanks my boy, may big emps blessing be upon you!
>>
>>52531735
>>52531745
Ah, when it was first released, nobody really knew what it was for either. People thought you added the small and large number together and it ended up with talk about the grey knight rape train with 36 soak.
>>
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>>52531735
Also with armour, make sure you grab some with your starting acquisitions (if you're not sure what I'm talking about, at the end of chargen you're able to grab a number of pieces of gear equal to Influence bonus up to Scarce Availability). Weapons and armour are of course primary targets for acquisitions, of course like I said Psy Focus for psykers since you need that +10 to your power tests.

>just recently started a DH game online
>mechanicus dude gets shot
>"well, I only have 1 armour..."
>mfw dude's still in his starting robes

I know one of you from that game are probably lurking here.
>>
>>52531784
The reason i am here asking these scrubby questions is to not end up like that my dude.
>>
>>52531815
Since it is relevant, look though this thread.

http://archive.4plebs.org/tg/thread/47660173/#47673000
>>
>>52531839
Will do!
>>
>>52524723
No, why would he?
The character doesn't even know they are a psyker, they just believe that the Emperor blesses some with powers well beyond mere mortals, His chosen champions.
He tried to "will the enemy's death so hard they died from it", ie used Misfortune. It went poorly.
>>
>>52525220
Unfortunately, nothing that has become public.
>>
>>52531941
So he's never encountered other psykers before? This logic baffles me. Also what are his powers, that the rest of the party doesn't notice what he's doing?

All that aside, you can still take the talents and have it as some weird "the Emps is smiling upon him" thing.
>>
>>52526281
Implying that the peril doesn't excite me more.
Really, wondering what would be the worst thing that can happen, the party turning on me en masse, or something REALLY bad happening to the superstitious warrior witch
>>
Could a fine gent tell me what Rof and -/-/- means?
>>
>>52531974
FFG's proofing.
>>
>>52531974
>>52532003
Oh, shit, I thought you asked what -/-/-
And now my joke is ruined...
RoF means Rate of Fire.
Single / Semi-Auto / Full Burst
All explained in the combat section what those do.
>>
>>52531966
The only other psykers he has encounters are astropaths, primaris psykers, and the "soothayers" from his homeworld that rolled chicken bones in mud to tell the future, ie fraudsters who fleeced idiots.
His knowledge of the breadth of what psyker powers can do is nonexistent. If you aren't reading minds and talking across the stars, or blowing shit up with fire and lightning, you ain't a psyker in his mind.
>>52531974
>Rof and -/-/- means?
Rate of Fire.
-/-/- is the lingo used to show how many shots a weapon is capable of in:
Single Shot/Semi-auto/Full-auto
If you fire in those modes, you use the bullets and have your possible hits capped at what's in the bracket.
A weapon that is S/3/- is capable of single shot firing, semi-auto, which uses 3 rounds from the mag and is capped at 3 hits max, and can not full auto fire.
>>
>>52532010
So what powers is he doing, that both can't be detected by party members and aren't reading minds? I mean the amount of subtle powers isn't exactly huge.
>>
>>52532010
>>52532009
Oh that makes sense, thanks lads.

May i also ask how to calculate a characters max carrying weight?
>>
>>52532033
Anon, you really ought to be reading the book, that is a very basic question resolved in chapter 7 of the DH2e core.
>>52532024
The entirety of Divination, really.
>>
>>52532033
You're asking a lot of questions that can be answered pretty easily by using the index. I mean I don't mind, happy to help, but I feel like things could be resolved a lot quicker by just y'know, using the index.

>people growing up researching everything on the internet instead of books
>won't know about indexes
>>
>>52532042
>>52532065
Oh i know and i am reading but i'll be honest i am being a bit lazy and abusing you lads for easy quick answers for quick progress in my character creation.

Sorry my dude's.
>>
>>52532568
Get a better GM.
>>
New thread
>>52532386
>>52532386
Thread posts: 351
Thread images: 57


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