are there any rpgs that get encumbrance & lifting right?
>>52439457
The ones that ignore it
>>52439660
/thread
>>52439457
>& lifting
Can this thread be about /fit/ : The RPG now?
>>52439681
/fit/: the insecurity
>>52439660
What is your ideal system, which gets in the way as little as possible (avoiding several minutes of calculating weights), while still enforcing strict limits on things like how many bags of gold a player can carry (or guard-corpses, depending on the game)? Just always GM fiat it? That seems like it might be a bit out of place in more mechanics-heavy games. Or maybe just specify the heaviest single object the player can handle, and ignore anything lighter than that?
Torchbearer.
>>52439681
>>52439715
Don't forget the first splat dealing with social combat
/fit/ : /nohomo/
>>52442257
autism_speaks.jpeg
>>52442257
Yeah I'd rather have a simple weight system assisted by GM fiats rather than pic related.
>>52443839
I have no clue why mechanics-heavy is the norm