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/dcg/ Dropzone/Dropfleet Commander General

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/dcg/ Dropzone/Dropfleet Commander General

Stop Letting the Thread Die You Nerds edition

Last Thread:
>>52397822

>Hawk Wargames website, with links to models, rules, and forums
http://www.hawkwargames.com/

>DZC rules, units, errata, etc
https://www.mediafire.com/folder/3e69ovwksc27r/DZC#3e69ovwksc27r

>DZC Phase 2 Rules and Scenarios
http://www.mediafire.com/file/9o0mghzvf3gsnzg/Phase2-rulesScenarios.pdf
>DZC Phase 2 Units
http://www.mediafire.com/download/hjxrk1f2i0fv283/Phase2_units.pdf
>DZC Phase 2 Fluff
http://www.mediafire.com/download/novaydro2mxo074/Phase2-fluff.pdf

>free DZC army builders
http://www.dzc-ffor.com/
http://solomonder.com/scoldzap/

>DFC Rules and Scenarios
http://www.mediafire.com/file/li17bl14bute5ee/DFC_RulesScenarios.pdf
>DFC Units
http://www.mediafire.com/file/oa35v9pq7gfe1fs/DFC_Units.pdf
>DFC Fluff
http://www.mediafire.com/file/oysd2f64iytbd69/DFC_Fluff.pdf

>free DFC fleet builder
http://dflist.com/

>DFC Kickstarter, lots of useful information to drudge through
https://www.kickstarter.com/projects/hawkwargames/dropfleet-commande

Reminder to ignore bait, unless it is masterfully crafted.

Topic of the Thread: Since when did /tg/ get so fast that a thread can be bumped off the board in four hours?
>>
Fresh Tournament results from Adepticon

Missions: Take and Hold, Moonshot, Station Assault
1) Rob Sautbine - UCM
2) Patrik Wenner - Shaltari
3) Fox - UCM
4) Phil Ball - Shaltari
5) Josh Shivak - Scourge
6) Adam Stephens - PHR *(Most Sportsmanship)*
7) Brian Sobb - Scourge
8) Luke Leffers - Shaltari
9) Joshua Lowman - UCM
10) Daniel Blisplinghoff - UCM
11) Cameron Johnson - PHR
12) David Nunez - UCM
13) Chris Edstrom - UCM
14) Tim Stone - Scourge *(Best Painted)*
>>
>>52434199
Do we have the fleet lists?

>6 UCM
>3 Scourge
>2 PHR
>3 Shaltari
Expected more PHR, honestly.
>>
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>>52434337
3rd place UCM was up on Facebook. When I get home after my trio of labs I can post it and whatever else gets added in the interim.

Assuming the thread survives until then, of course.
>>
>>52435615
>ballsucker
>biofag
like pottery
Can't wait for this list though, anon
>>
>>52434199
is that rankings? if so its somewhat encouraging considering we've got all 4 well ranked, even if there's a severe PHR dropoff. Kinda surprised at the number of UCM lists as well.
>>
>>52434199
> PHR most Bro
True pottery
>>
What are the chances of DFC being at Gencon?
>>
>>52438800
Hawk's been there every year for a while, haven't they? You'd probably run into Dave bare minimum.
>>
>>52438800
Pretty damn good, they've been there previously.
>>
Going to start dumping what lists I can see on the FB group. Take note that this tournament was run without the Experimental Rules packet.

Adepticon 2nd Place Shaltari - 1250pts
Shaltari - 0 launch assets

SR17 Flag battlegroup (350pts)
1 x Diamond - 270pts - S
+ Star Shaman (20pts, 2AV)
2 x Opal - 80pts - L

SR9 Line battlegroup (160pts)
1 x Emerald - 100pts - M
3 x Voidgate - 45pts - L
1 x Voidgate - 15pts - L

SR13 Line battlegroup (245pts)
1 x Emerald - 100pts - M
3 x Voidgate - 45pts - L
1 x Emerald - 100pts - M

SR9 Line battlegroup (175pts)
3 x Voidgate - 45pts - L
1 x Voidgate - 15pts - L
1 x Turquoise - 115pts - M

SR6 Pathfinder battlegroup (108pts)
6 x Glass - 108pts - L

SR4 Pathfinder battlegroup (192pts)
2 x Amethyst - 96pts - L
2 x Amethyst - 96pts - L
>>
Any of you fags know what shipping time from Hawk website is for best coast, NorthAm?

And is there any issue with using a debit card to pay direct in another currency?
>>
>>52441650
It was three days from the Queen's Land to best state of best coast gulf coast, so I'd assume 4, 5 days, at the max for you.
>>
>>52441650
Kickstarter replacement parts took a week from acknowledgement of the request to delivery, and that was to Alaska.

Some banks will block transactions based on the nation the payment is going to - in my case, the UK.

Paying for the Kickstarter was a fun process.
>>
>>52441289
>Diamond
>2 Opal
>2 Emerald
>12 Voidgat
>1 Turquoise
>6 Glass
>4 Amethyst
Well, it's still the normal cheese, but at least it's not the super cheese.
>>
>>52441912
Hopefully the Diamond nerfs will make them less of an autoinclude.

One thing I've noticed is that Shaltari need to investsignificantly more of their list into troops than other factions in order to reach a comfortable level. The standard 3 Emerald 9 Voidgate is more than 400 points, compared to the 250-300 investment for 8 strike carriers or 6 with a troopship (PHR heavy combat super troopships notwithstanding)

I think the original intention was for the standard to be 2 Emeralds per list, but that's often just not enough. Voidgate networks working the way they do just make things worse by encouraging spam so your network is harder to shut down. Really it's no surprise that there's less variance in Shaltari lists than with other factions.
>>
>>52441912
11 spaceflower
>>
>>52441912
>>52442043
Oh yeah also you got your numbers wrong. It's 3 Emeralds and 11 Voidgates.
>>
>>52442043
With the NY buffs, is Platinum now the worst BB? I never see people play Moscow with those solid cannons.

Then again, post buff NY still isnt that great.
>>
>>52442391
No, Platinum has always been solid. It was just overshadowed by Diamond bullshit.

Worst BB is the Dragon. More expensive than Daemon while trading excellent guns for a measly 3 launch and a couple of the worst torpedoes in the game.
>>
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One (almost) down, three to go; apologies for the utterly shit quality.

>1 Moscow (turreted)
>1 Berlin (turreted)
>1 Seattle (turreted)
>1 Avalon
>1 Atlantis (miscast ventral prow, need a new one)
>3 New Cairo
>1 San Francisco
>4 Toulon (2 Turreted)
>6 New Orleans (2 Turreted)
>4 Lima
>2 Jakarta

I was an idiot and turreted a starter's box worth of stuff before I realized that, hey, painting this is gonna be kinda hard now. Ah well, live and learn.
>>
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Early morning bump, don't let the thread die again you idiots.
>>
>>52444018
What are their names, anon?
>>
>>52444699
I've got a few ideas floating around, but I'll post them tommorow. I posted them once before on the thread, but I wasn't entirely happy with them.
>>
Prepare for the arrival of OG Salakahn, realest motherfucker on Eden Prime.
>>
>>52445739
Yeah, how is Salakahn in Resistance? I'm a fan of stupid big tanks, so I was considering him.
>>
>>52434071
Just a heads up to whoever makes the next thread, I've updated the files available in the first mediafire link, so it should have all of the phase two and dropfleet stuff included now.
>>
>>52447076
So we can remove the links below it? Sounds good, anon.

t. phase 2 and dropfleet guy
>>
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Lurker courtesy bump
>>
>>52446961
He is OK. zhis tank is pretty much unkillable... but he does have a hilarious card where he executes an underling for failing him for the last time to get rerolls.
>>
>>52444018
>>52444699
>>52444735
Alright, here we go:

>Atlantis and Avalon are respectively named Atlantis and Avalon because muh fluff

Moscow class heavy cruiser "Taurus"
Berlin class cruiser "Hot Knife"
Seattle class fleet carrier "Martial Queen"
San Francisco class troopship "Cortez"
New Cairo class light cruiser "King's Ace"
New Cairo class light cruiser "Snake Eyes"
New Cairo class light cruiser "Third Time's a Charm"

Toulon class frigate "David"
Toulon class frigate "Lion's Thorn"
Toulon class frigate "Centurion"
Toulon class frigate "Crusader"

Jakarta class frigate "Iron Maiden"
Jakarta class frigate "Halo"

Lima class frigate "Spirit of the Radio"
Lima class frigate "Limelight"
Lima class frigate "Freewill"
Lima class frigate "Leyline"

New Orleans class strike carrier "Trojan"
New Orleans class strike carrier "Eclipse"
New Orleans class strike carrier "Crusader"
New Orleans class strike carrier "Unto the Breach"
New Orleans class strike carrier "Valkyrie"
New Orleans class strike carrier "Ferryman"


How are they, /dcg/?
Guess my favorite band
>>
>>52448764
Oh, the Berlin is supposed to be named "Glaive", not "Hot Knife"
>>
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>tfw you're autism kills the thread
>>
>>52450740
It's been a slow week here. I'd be posting fleet names myself if I wasn't so ADHD towards committing to ideas.
>>
>>52448764
Reminds me of naming chaos ships after Gamma Ray songs and Imperial ships after Iron Maiden tracks in battlefleet Gothic armada.

I've got a list of sinister/dangerous sounds for my scourge scoring ships, and a naming scheme for my UCM frigates, but everything else is kind of take-it-as-they-come.
>>
>>52448764
>tfw you just noticed you named two ships Crusader
rip

Toulon class frigate "Minuteman"*

>>52452845
Yeah, as much as the thread likes to joke about it, the UCM seem far more likely to do joke/funny names for their ships than the PHR would.
>>
>>52451969
I need to tool out names for my UCM, and for the new scourge I've got. Ideas so far are

Gargoyles - Plaguebearer, Yersinia
Hydra - Ill Wind
Ifrit - Lance of Moloch
Shenlong (maybe a Sphinx or Raiju, not sure yet) - Fever Dream

Seattle - Shieldbearer
Lima - Eye of Truth, Huginn

Just have a Moscow, SanFran, Berlin, Madrid, two Nawlins, three Toulon, and eventually a pair of Saratoga left to christen before I pick up the next box of stuff.

Then it comes time to get a UCM frigate box, two PHR and Shaltari starters, a space station pack, one of each ground sector pack...and then to finish the scourge crabling swarm before moving on to UCM tanks...

I don't have a problem. Honest.
>>
>>52452984
PHR do avant garde jokes and allusion.
UCM do crude 'jokes'.
>>
Use various cultural demons for scourge ships. Theres hundres of them. I'd be more interested in engaging the Azrubael, Asura and Maab, than shit named Darkness Plaguewind. That sounds like more AoS rejects.
>>
>>52453085
>ha, this joke is so avant garde and allusive that none other than my space self can decipher its meaning!
>one thousand slavish space hours were spent on its construction, but at the sight of such perfection all such toil is almost forgotten (not that a post-human such as myself could ever forget so easily, unless of course that is our space intention)
>truly we are so superior to baselines that even mine own incredible space mind can hardly comprehend it.
>>
>>52454635
Space 10/10
>>
>>52454371
>Reconquista class reconquesters
>>
>>52441912
>3 Emerald and an appropriate number of Void gates
>cheese
pick one
>>
>>52455906
Sorry, I had miscounted the number of Emeralds and not!ships; 3 to 11 is fine. 2 to 12 is semi cheesy.

Speaking of Emeralds and voidgates; the following, y/n?

>Emeralds up to Gate 4 from Gate 3
>Emeralds up to 120 from 100
>Voidgate's group value changed from 1-3 to 2-4

>helps reduce overall emerald numbers
>voidgates take up less light slots, allowing for more frigates
>Shaltari ground becomes slightly more points efficient while concentrating more of their assets in fewer ships
>>
>>52456138
I think that would give the Shaltari light cruisers space to shine as well. Right now you can bring 2 light cruisers or pay 30 points or so and get 2 emeralds instead and that feels a bit absurd.
>>
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>>52450740
>>
>>52454371
My Basilisk already stole "Angra Mainyu" from my battleship list.
>>
https://www.youtube.com/watch?v=TZ42Xb-_9mQ
>>
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May as well take a crack at naming my ships:

Berlin-class Cruiser: Noxmillien
Seattle-class Cruiser: Seraphine
Moscow-class Cruiser: Charibert

Brisbane-class Destroyer (prototype): Taikartio

New Orleans-class Strike Carrier: Forseti
New Orleans-class Strike Carrier: Muspell
Toulon-class Frigate: Curtana
Toulon-class Frigate: Tyrfing
>>
>>52458493
>Noxmillien
twenty minutes
>>
>>52458493
>Toulon-class Frigate: Curtana
Motherfucker. I was going to name all my Toulons (and possibly Taipeis) after the paladin's swords.
>>
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>>52458556
>>
>>52458588
Hahaha, another fan I see. In that case, I might switch to another class of weapon, perhaps lances.
>>
>>52458609
Keep Curtana. I was going to go for Durandal and Cortana for the first two and then bait people out and go "AIs? Don't be such an uncultured plebe, the third one's going to be Jouyeaux, not Shodan. :^)"

Not actually, but don't knock it. Don't know of mythic shields for Taipeis though.
>>
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>>52458593
>>
>>52458644
You mean Jakartas? Daggers or something would be more fitting for Taipeis.
>>
>>52458716
D'oh, you caught me. Exactly. I was thinking of daggers too offhand, but I don't have any Taipeis in the 1250 list I'm aiming for.
>>
>>52458644
Shields:
>Ancile, Svalinn, Pridwen/Prytwen, Srivatsa, Duban, Khetaka, Aigis
>>
Finally got my Heracles and its attendant fleet airbrushed the most hot-rod of reds today. Pics once I have some decent details down!
>>
I've just been naming my ships after power metal songs
>>
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>>52459352
God bless.
>>
>>52459429
so would that be UCM style or PHR? Cuz for someone living in 2200 I could see a PHR guy being a hipster about the older music, but the UCM guy could espouse it as the ultimate form of music as well.
>>
>>52459995
Potentially both. I'm just doing various rock songs for my UCM.
>>
>>52459995
I think they'd suit UCM more. I feel like PHR would consider a lot of power metal titles to be a bit too 'crude' or 'brutish', which conversely would be right up the UCM's alley.

If you wanna go a hipster route, PHR might do well with alternative rock titles. Or if you wanna go esoteric, there's tons of sub-genres full of strange and obscure bands with equally odd music titles that could serve as ship names.
>>
>>52459995
>>52460338
>Calypso class frigate "Temple of Syrinx"
>>
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>>52448672
I'm worried, though, because I'm going to have like half the models on the field any given opponent is. It seems like it'd be a bit of a bad time.
>>
Ship names? Ship names
Beijing: "Wu Cheng'en"
Atlantis: "Atlantis"
Moscow: "Valentina Tereshkova"
Rio: "Anita Garibaldi"
Berlin: "Bismark"
San Francisco: "Sally Ride"
San Francisco: "Richard Nixon"
Madrid: "Philip II"
Seattle: (Named after my fiance, I ain't telling you bitches)
Jakarta: "Eddy Martadinata"
Jakarta: "Antasari"
New Orleans: "Claire Lee Chennault"
New Orleans: "P.G.T. Beauregard"
Lima: "Carlos Noriega"
Lima: "Mango Capac"
Taipei: "Wen Ho Lee"
Taipei: "Sun Yat-sen"
Toulon: "d'Artagnan"
Toulon: "Richelieu"
>>
I enjoy figuring out fun names for Spacebotes, so...
So my UCM Fleet: (Task Force 54)

>Battle Squadron 1
Battle Division 54.11
UCMS Warspite (Beijing)
UCMS Kongo (Tokyo)

Fast Battle Divison 54.12
UCMS Atlantis (Altantis-Flag)
UCMS Avalon (Avalon)

>Cruiser Squadron 2
Heavy Cruiser Division 54.21
UCMS Thunderchild (Moscow)
UCMS Indefatigable (St. Pete)

Fleet Cruiser Squadron 54.22
UCMS Lohengramm (Berlin)
UCMS Sheridan (Rio)

>Cruiser Squadron 3 (Detatched Duty)
Detatched Scout Cruiser Squadron (54.31)
UCMS Emden (Osaka)
UCMS Olympia (Osaka)
UCMS Harry Flashman (Lima)

Detached Hunter-Killer Squadron (54.32)
UCMS Soyokaze (Saratoga)
UCMS Defiant (Saratoga)
UCMS Brunhilde (Saratoga)
UCMS Edmund Blackadder (Lima)
UCMS William Baldrick (Jakarta)

>Carrier Group 4
Fast Carrier Division (TF54.41)
UCMS Concordia (Seattle)
UCMS Galatea (Seattle)
UCMS Protector (Jakarta)

>Fleet Escort Flotilla 5.
Fotward Attack Squadron (TF54.51)
UCMS Wiseau, McCormick, Stark, Fokker, Daigoji and Washbourne (Taipei)

Close Picket Squadron (TF54.52)
UCMS Dodger Bank, UCMS Corregidor, UCMS Cape St. Vincent, UCMS Genoa (Toulon)

Detatched Scout Squadron (TF54.53)
UCMS Luna City, UCMS Legrange 5, UCMS Austerlitz, UCMS Agincourt

>Invasion Force
Primary Landing Element (TF54.91)
UCMS Rico, Kusanagi, Shepard, O'Neill, Hudson, Connor, Amuro (New Orleans)
UCMS Jack Churchill (San Francisco)
UCMS Bonaparte (Madrid)

Atmospheric Superiority Flotilla (TF54.92)
UCMS Rickenbacker, Hartmann, Leonov, Liwei, Grissom, Bershankskya(Santiago)
>>
>>52463595
>UCMS Harry Flashman (Lima)

Shared world because after all, Hawk is a true Briton, or a consequence of having to reconstruct human history from the contents of refugee's cellphones and some exhausted 19-year old data archivist between joints and on half rations flagged it as "biography, pre-EAA, pre-Era of Shortage, military, European Administrative Area"?
>>
>>52464589

>nobody is quite sure why the captains of the UCMS Harry Flashman and PHRS McAuslan took their frigates out of line for a duel to the death in the 4th Battle of Shangri-La, but they seemed to know what they were doing
>being a Lima vs. a Calypso it actually lasted longer than the battle proper, but when other ships offered to intervene, they were informed they would "wade in blood first".
>>
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Is it too late to buy the Saratoga?
>>
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>>52465421
You're in luck. Unlike all of the other online store releases, the Saratoga is available until the 21st of next month for purchase on their webstore.

That said, did anyone else see the 30mm scale Ares-class battle walker model on the site? It's under Accessories for some reason. Have to say though, it's a nice piece, and fully articulated.
>>
>>52465421
Should I buy three?
>>
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>>52465765
They operate in groups of 2-3, so if you have the funds I'd say 3. That way you're set for the minimum, but can take a full group if you want
>>
>>52465988
I don't even have a list that uses them, or plans to include them and I still want three.
>>
>>52466401
>he (presumably) plays UCM
>doesn't have a squadron of new cairos
wut
>>
Thinking of getting into Dropfleet.

how essential is magnetizing your ships? Also, is PHR a best? They're gorgeous models, definitely my favorite in the line.
>>
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>>52466401
>>52466510
Actually, while we're on the subject, can someone redpill me on New Cairos (or any ship centered around it's laser weapon)? I'm new to the game, and while I've played a match, I've yet to see any such ships in use. Are they as tricky to use as they look like they'd be on paper?
>>
>>52466615
Nontrivial, but there are guides.
PHR were my favorite too, until I got a look at the others in the plastic.
>>
>>52466510
I'm unconvinced on CLs in general. NCs in particular, since I'm not sure I want my lasers to rush at the enemy faster.
>>
>>52466899
Don't rush, flank and use the double turn order to snipe
>>
>>52467359
Alright. Is 3 really necessary? Are they better than Osakas?
>>
>>52466615
Not at all, and it's kind of tricky to do so, but it's certainly useful.

>Also, is PHR a best?
They're pretty damn good; arguably have the best heavy cruiser in the game, excellent launch assets, but there's contention as to weather their broadsides are good enough or not.

>>52466734
Not at all, with 45 degree turning, lasers are pretty easy to use. They're just big guns that necessitate a little bit more finesses and reservation in moving.

>>52466899
You don't take NC's for their speed, you take them for their cost. 3 lasers at 258 is much more efficient than 2 lasers at 210.
>>
>>52467750
Right, but at the reduced cost, you have higher speed and have to move faster toward your targets.
>>
>>52467797
An extra 1" minimum per activation is marginal, at best.
>>
Are Scourge Stalkers at all worth it? I want to try running Cavebreaker for thematic reasons, but Hunters have been doing me wonders in the past and a 4" move and 9" range really seems just horrible. What am I missing?
>>
--------------------------------------
BUZZ BUZZ, MUHFUGGAS - 1248pts
UCM - 15 launch assets

SR10 Vanguard battlegroup (205pts)
1 x Johannesburg - 205pts - H
+ UCM Vice-Admiral (80pts, 4AV)

SR10 Line battlegroup (264pts)
1 x Seattle - 132pts - M
1 x Seattle - 132pts - M

SR10 Line battlegroup (264pts)
1 x Seattle - 132pts - M
1 x Seattle - 132pts - M

SR7 Line battlegroup (175pts)
1 x San Francisco - 111pts - M
2 x New Orleans - 64pts - L

SR5 Pathfinder battlegroup (130pts)
2 x New Orleans - 64pts - L
3 x Santiago - 66pts - L

SR5 Pathfinder battlegroup (130pts)
2 x New Orleans - 64pts - L
3 x Santiago - 66pts - L
------------- dflist.com -------------
>>
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>this thread keeps itself in activity by sheer force of anger alone
>>
>>52472259
So, then, what factions do you play? I've been looking to pick some DzC-player brains, but all I can find are DFC players.
>>
>>52466899
The main issue with NCs is that they're prone to going down like little bitches since they're priority targets that aren't tough enough to deal with being priority targets. Still great ships, but the ravings about them being better than Berlins forever and ever aren't all true.

The speed isn't much of an issue though. It's 1 inch.

>>52467597
No. Yes.

I actually prefer to take 2 rather than 3, I find that to be the sweet spot for a lot of ships. Taking 3 is like taking 6 Taipeis, sure it's nice to still have good firepower after taking a casualty, but you may not have gotten that casualty in the first place if you didn't have a big mass of glass cannons basically begging the enemy to shoot them. Being feared is a bad thing for NCs, you want to minimise that so people don't try to kill them as much.

Osakas are dedicated flankers in contrast with the brawlers that are other gun ships. Their main appeal over Toulons in that role is that they're harder to take out and their 3+ guns are better at dealing with lock penalties (can be surprisingly important for flanking shenanigans), but the frigates are still better in a lot of cases because they're cheaper.
>>
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I'm currently sitting on a single 2player starterset (assembled default) and I have a friend who I can unload the extra rulebook/tokens on.

Anything I'm overlooking?
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>>52473156
It seems so absurd that getting two starter sets, a rulebook, and a set of tokens is cheaper than getting two starters sets.
Dave, pls. Discount or bundle option.
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>>52473156
Looks fine to me, all together it provides enough ships for a healthy fleet on both sides.
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>>52473540
I'm worried about the extra 250 points in NCs for UCM, but figure I can proxy my Shenlong as a Basilisk/Akuma until BCs get released?
I have a very strong idea about how to build my UCM, but much less for Scourge. resisting the urge to toss in another starter set for more ships
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>>52473554
You don't necessarily have to chunk the Saratogas in right away. As you said, that is 250ish points of ship right there above your Scourge fleet, but you can always mix and match, or use it for independent purposes.

Could also just get a Scourge cruiser box and make....whatever passes for a NC among jellies.
>>
Am I missing something or are Ganymedes not too hot under the experimental rules? Lowering the point value of clusters you're currently dropping troops off in seems counterproductive.
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>>52475614
Why were you taking them over Orpheii in the first place?
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>>52475628
I haven't used them and I'm looking for excuses to since I like how the bombardment batteries look but the rules aren't making it easy to justify.
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>>52475614
It's just one more thing to add to the list. Ganymede being more expensive than Orph is very strange, considering the inferior against everything guns and the fact that usually trading your weapons for bombardment (and mediocre bombardment at that) comes with a discount.

If the foe is concentrating their forces in one sector then destroying it before landing is often a good idea, especially if it's an industrial sector that lessens your weight of numbers. Blowing up defence batteries is pretty much required before you start landing troops as well. The role hasn't changed much, the real problems arise when you remember that Ganymede isn't actually good at bombardment and it sure as hell isn't worth any points over an Orpheus.
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>>52477955
:^)
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Is it worth it to leave the fins off of Scourge cruisers when painting, and then assemble fully after?
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>>52478393
I've been leaving them off, otherwise getting paint on those ridges of superfine Scourge details would be a nightmare.
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After several hours of research and compiling, I have at least two name options for every assembled class of ship in my PHR fleet. Rate my autism pls

Heracles:
Claiohm Solais
Brahma-Dhanda Astra
>I can't decide which ridiculously wanked mythological god-killer makes for a cooler namesake. Additional suggestions for suitably overwrought battleship names would be appreciated.

Leonidas:
Motion to Overrule
Unobstructed Action

Bellerophon:
Struggle of Flying Horses
Rex Arturia

Achilles:
Speak Not to Me of Covenants
Failure to Stop

Orpheus:
Face of Adversity
Helen of Troy

Ikarus:
Wayward Equite
Choleric Errant

Theseus:
Caduceus
Talaria
Petasos

Pandora:
Gae Bolg
Rhongomyniad
Longinus

Calypso:
Insula Avalonis
Rho Aias

Europa:
Aquiline
Leonine
Lupine
Strigine
Ophidian

Medea:
Gale of Boreus
Breath of Zephyrus
Scirocco of Notus
Headwind of Eurus
Hail of Kaikias

I'm honestly surprised I only threw in the one weeb reference.
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>>52479206
9/10 autism; pretty good, dude.
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>>52479206
Quite a list there, I like it. I'd throw my vote in for Claiohm Solais
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Anyone played any crossover games yet with other people, where the clusters were other dropzone games/players?
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>>52482737
I'd absolutely love to do it, but it's outside of my price range at the moment. I enjoy the idea of integrating games with one another at different scales to create a comprehensive experience.
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>>52473554
For scourge I'd say Wyvern, Hydra, Ifrit, Daemon, Gargoyle x2 and either Djinn x2 or Harpy x2
>>
Is six Gargoyle and three Nickar enough for a 1250 Scourge fleet? I'm finally about to sit down and start building list related.

--------------------------------------
Scourge1 - 1248pts
Scourge - 15 launch assets

SR10 Vanguard battlegroup (205pts)
1 x Basilisk - 205pts - H
+ Fleet Champion (40pts, 3AV)

SR12 Line battlegroup (344pts)
1 x Hydra - 140pts - M
1 x Hydra - 140pts - M
2 x Gargoyle - 64pts - L

SR5 Line battlegroup (105pts)
1 x Wyvern - 105pts - M

SR10 Line battlegroup (220pts)
2 x Ifrit - 220pts - M

SR7 Pathfinder battlegroup (204pts)
1 x Hydra - 140pts - M
2 x Gargoyle - 64pts - L

SR5 Pathfinder battlegroup (130pts)
3 x Nickar - 66pts - L
2 x Gargoyle - 64pts - L
------------- dflist.com -------------

Alternately, there's this

--------------------------------------
Scourge2 - 1247pts
Scourge - 15 launch assets

SR10 Vanguard battlegroup (205pts)
1 x Basilisk - 205pts - H
+ Fleet Master (80pts, 4AV)

SR7 Line battlegroup (204pts)
1 x Hydra - 140pts - M
2 x Gargoyle - 64pts - L

SR10 Line battlegroup (220pts)
2 x Ifrit - 220pts - M

SR7 Line battlegroup (204pts)
1 x Hydra - 140pts - M
2 x Gargoyle - 64pts - L

SR7 Pathfinder battlegroup (204pts)
1 x Hydra - 140pts - M
2 x Gargoyle - 64pts - L

SR5 Pathfinder battlegroup (130pts)
3 x Nickar - 66pts - L
2 x Gargoyle - 64pts - L
------------- dflist.com -------------
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>>52486493
Or I could replace a squadron of Gargoyles with 3 more Nickar in the second list.
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>>52486493
I'd encourage 6 Nickars. 6 Gargs is fine.
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>>52484780
Wyverns are love, wyverns are life.

>tfw rolled 12, 14, and 16 dice for my wyverns attacks today
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>>52486493
6 Nickar is the baseline for what you want. One group cant interdict enough stuff to really make too big a difference.
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>>52482737
I did a game early after launch with some guys playing DZC in the local club. We also played with 'orbital falling debris' rule in Reconquest Phase 2, where we house-ruled that stuff blowing up over the battlefield cluster caused shit to rain down.

It was hilarious. A crashing Strike Carrier crushed the PHR commander.
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Beep beep, potato photography coming through.
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>>52489328
Whose strike carrier was it, though? This is important.

>Bro, you were supposed to spike that serve
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>>52489390
Is that eye freehand?
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>>52489722
Sure is. Tracing out the silhouette of the entire thing in black made my freehanding a lot cleaner than I expected.

Cleaning up that black blotch, on the other hand...
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>>52489814
Very nice
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>>52489390
anyway we could get a shot or two of those banana Scourge?
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>>52491371
Here's a phone pic from a month ago, I'll post some up to date photos once I get home in the morning
>>
In honor of the first of April I played two games with the following list (used the experimental rules but default ground combat):

PHR - Fooled You - 1246pts
PHR - 6 launch assets

SR20 Vanguard battlegroup (330pts) - "The Twins"
1 x Achilles - 165pts - H
1 x Achilles - 165pts - H

SR7 Line battlegroup (199pts)
1 x Ikarus - 115pts - M
2 x Andromeda - 84pts - L

SR5 Line battlegroup (135pts)
1 x Ganymede - 135pts - M

SR7 Line battlegroup (187pts)
1 x Orion - 107pts - M
2 x Europa - 80pts - L

SR7 Pathfinder battlegroup (200pts)
1 x Ajax - 100pts - M
2 x Pandora - 100pts - L

SR5 Pathfinder battlegroup (195pts)
2 x Medea - 78pts - L
2 x Medea - 78pts - L
1 x Medea - 39pts - L

+++

Game 1
Opponent : Shaltari
Scenario : Station Assault (Variant - Armed Stations)
Approach : Battleline
Result : Enemy forfeits at the end of turn four.

Enemy Diamond dies at the end of turn four and despite doing a lot of damage has too many targets for its particle cannon and not enough firepower from the rest of the fleet. The Twins survive with only scratched paint and opponent only has Emeralds and miscellaneous support ships remaining, so forfeits.

Torpedoes are both fired at the Diamond and inflict a total of two damage. It shakes one and shields absorb the brunt of the other.

Game 2
Opponent : UCM
Scenario : Power Grab (Variant - Planetary Ring)
Approach : Column
Result : PHR Victory 30 to 24

The Twins manage to close safely due to the planetary ring and once they engage both inflict and absorb massive amounts of damage. They, the Orion, and the Europas die but kill two battlecruisers, a pair of New Cairos, and four Taipeis, leaving the other groups to clean up and claim critical locations. Medeas foil enemy troopships by destroying one of the power plants, allowing the Ganymede to secure the other.

Torpedoes are fired at the New Cairos (one each) and inflict a total of three damage. One shakes and the other saves several points of damage with its armor.
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>>52493287
>Enemy forfeits at the end of turn four
As expected of a filthy hedgehog.
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>>52493287
Excellent work commander. While not as glorious, an enemy retreat is still a victory. At least your UCM foe had the balls to fight til the last.
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Is it feasible to create a decent PHR fleet with more standard cruisers than heavies? While their weapons are impressive, I'm not a fan of the massive chins.
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>>52493969
Maybe?

--------------------------------------
.1 PHR - 1248pts
PHR - 8 launch assets

SR10 Vanguard battlegroup (195pts)
1 x Leonidas - 195pts - H
+ Vice Director (40pts, 3AV)

SR10 Line battlegroup (178pts)
2 x Theseus - 178pts - M

SR12 Line battlegroup (308pts)
2 x Ikarus - 230pts - M
2 x Medea - 78pts - L

SR12 Line battlegroup (308pts)
2 x Ikarus - 230pts - M
2 x Medea - 78pts - L

SR4 Pathfinder battlegroup (129pts)
1 x Medea - 39pts - L
3 x Echo - 90pts - L

SR3 Pathfinder battlegroup (90pts)
3 x Echo - 90pts - L
------------- dflist.com -------------
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Early morning bump, let's actually try to hit bump limit this time, guys.
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>>52493969
Yeah. That's not hard to do. Having no heavies at all would be a bit harder, but you don't need double Bell quadruple Orpheus or whatever other horseshit for a decent list. Orion, Theseus and Ikarus are good ships, Ajax is solid too but is not really worth taking right now since Orpheus is just so much better.
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>>52493640
Eh, I don't really blame him. He killed the Ajax, Orion, and their frigate escorts, and crippled the Ganymede. But the two Achilles were almost untouched and he ran out of ships that were not Emeralds or Voidgates. On top of that since its station assault I had killed several Voidgates with incidental broadsides, breaking up his network.
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>>52493287
How is that six launch assets?
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>>52494578
I'll keep that in mind. I'm fine with the Orpheus/Ganymede, but I think I can survive til battlecruisers are general release to add some serious heavy support.

Also, I've heard in the past few threads that the Ganymede isn't all that hot. Is PHR at a disadvantage for bombardments, or do Medea's fill the role well enough?

>>52494500
Lookin' sweet, can't wait to see the completed piece.
>>
>>52493969

Yeah, but you need a good number of them. There are two ways to get around the PHR's perennial inability to concentrate force with its units in DFC:

1) Avoid the problem by focusing on taking units that aren't supposed to be faction representative (Hey Belle! I love you! Call me!)

2) Flood the table with standard cruisers so everything you want to concentrate firepower on is participating in a huge game of Broadside Musical Chairs, so every field of fire gets used *somewhere* and in the end there is a lot of overlap. You need the numbers to pull this off, though. And I'm not sure if it actually works as a certain thing. Too much like art, it's all activation order, movement, and anticipating the opponent.

>3) Give up, admit the faction design has you beat on this one, and troopship spam in order to win the game by alternative means
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>>52496495
Torpedoes are Launch Assets too.
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>>52497988
Forgot about Achilles. Thanks, anon.
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>>52496814
Medea are there to occasionally take out a defence battery at best. They're nice to have around but don't expect much from them. PHR doesn't do bombardment very well, Ganymede basically has to do it alone and doesn't have the firepower necessary.
>>
>>52496814
>Lookin' sweet, can't wait to see the completed piece.
Not mine, unfortunately, just something I saved from a while back.
>>
>new arc is added to DFC
>Extended front/side/rear: F/S/R(E)
>180 degree arc, centered on that facing
>0 to 180 degrees for F(E)
>270 to 90 degrees for S(E,R)
>90 to 270 degrees for S(E,L)
>180 to 0 degrees for R(E)
>PHR broadsides all get S(E) for their respective facings
Y/N?
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>>52501469
The whole purpose of the broadsides is to give the PHR weaker offense on approach and put emphasis on thought-out maneuvering.

Take a look at the X-Wing Mini competitive scene circa 2014 for an idea of what a 360 firing radius does to a game with maneuvering and fire arcs (hint: it doesn't encourage a diverse metagame).
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>>52501469
Could you elaborate on how a set of broadside cannons could fire toward's a ship's front arc without requiring a completely different layout, or shooting through the ship?

I get what you're aiming for, but it completely defies the point of having F/S/R arcs. If you wanted to play with flexible firing arcs, you should be playing UCM, not PHR. There is a reason PHR has stronger armor, hull, and guns than other factions.

tl;dr: very N
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>>52501898
>Could you elaborate on how a set of broadside cannons could fire toward's a ship's front arc without requiring a completely different layout, or shooting through the ship?
How can pic related fire in the front arc when all the guns are fixed mount?
How can beams fire in an +/- 11 degree arc when they are fixed mount?
Micro-maneuvering in combat to bring weapons to bare where they otherwise would not be.

Going off from how the PHR's heavy cannons angle, it's entirely possible for them to be exposed towards a (reduced) front arc with only a 15 degree change in direction, and I'd assume the same for their medium and light guns.
>>
>>52501898
>>52502141
As for flexible firing arcs, the PHR can already do that. A flat out 45 degree turn in either direction opens up the entirety of the 360 degree range to their weapons, and I wouldn't call that "careful maneuvering"
>>
>>52502141
It's Shaltari space magic, I ain't gotta explain shit. There probably is some sort of reasoning for it, but I do not work for Hawk, nor am I a hedgehog (nor do I own any Shaltari in order to take closer look at the design).

As for the PHR, the 90 degree Side arcs already account for what range of motion the broadside guns would have, at any caliber for that matter. 'Extended' arcs just seem to be a way to try and sidestep the PHR's faction identifier, powerful broadsides and limited frontal weapons.

With 'extended' arcs, PHR warships go from having a blind spot in the rear and possible frontal blind spot (depending on class) to having total LoS coverage, since one broadside or the other would always be in LoS. Woe be the ship that happens to be directly ahead of a PHR heavy, like an Agamemnon. Extended arcs and Weapons Free would allow an Agamemnon to dump 40 dice into a ship straight ahead of it. That's just fucking rude.

The firing arcs for PHR are fine as they are.
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>>52503856
>Extended arcs and Weapons Free would allow an Agamemnon to dump 40 dice into a ship straight ahead of it. That's just fucking rude.
How so? The two extended arcs are mutually exclusive; being co-linear with the ship's heading is physically impossible (by all reasonable measure) since ships are point entities, and so a ship would always be either on the left side or the right side.
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>>52504089
I completely spaced on that point, I've been playing too much 28mm recently. However, it still doesn't validate giving PHR a full 360 degrees of LoS on the majority of their ships.
>>
>>52501469
N. The point of broadsides is that they're powerful but require manoeuvring to use. An Orion being able to deliver a heavy cruiser's worth of damage with convenient arcs would upset the balance something fierce.
>>
six nawlins and a sanfran at 2000 points, y/n?
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>>52506452
I'd go with 6/2 or 8/1 in all honesty.
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A new player was added today.
>>
>>52506309

The thing that is making PHR list building weird as balls is that an Orion (and every other "standard" PHR design) can't deliver a heavy cruiser's worth of damage to any single point on the table.

If you're ok with this, kindly don't complain when people embrace troopship spam as a competitive out.
>>
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>>52506860
This, in a way.

On standard orders, a PHR ship's broadside generally out damages any other comparable gun weapon system found on other ships. (universally for the mediums, and only against preffered targets for light and heavy).

Strangely enough, this advantage dissapears when considering weapon free. For example, an Amber will out damage a Hector firing both its broadsides by a non trivial amount.

The recent change to allow almost all PHR ships to fire both broadsides on standard orders is a good start, and I feel it would be completed with a generalized split of all PHR weapons into 4 batteries that are redundantly linked as follows:

>Fore Port Battery: Linked-1,3,5
>Aft Port Battery: Linked-1,4,6
>Fore Starboard Battery: Linked-2,3,6
>Aft Starboard Battery: Linked-2,4,5

Pic related being the connection graph of the hardpoints. It would give PHR ships extreme variability for their firepower, combined with their need to properly position.
With the exception that for homogenous weapon ships like the Orion, Ajax, Orpheus, Hector, and Achilles, links 5 and 6 would be redundant.
>If you're ok with this, kindly don't complain when people embrace troopship spam as a competitive out.
This is wrong, though. Troopship spam severely needs to be dealt with, and they need to be costed on a near-heavy-cruiser basis, preferably somewhere around 145-155
>>
>>52506821
Good for your club, anon. What's he play?
Or she, considering how there's two players in the shot.
>>
>>52506860
A regular cruiser shouldn't be able to match a weapons free heavy cruiser for damage against any single point. Hector should have, but Hector was poorly conceived in general.

Troopship spam exists as a result of PHR troopships being underpriced as all hell, it's a problem that can be solved. They're barely above cruiser costs when they should be closer to heavy cruisers.
>>
>Light Calibre Battery become 4+ lock, 4 attacks, 1 damage, Calibre(L)
>Medium Calibre Battery become 3+ lock, 3 attacks, 1 damage
>Heavy Calibre Battery become 3+ lock, 2 attacks, 1 damage, Calibre(H/S), Gauge(H/S)*, Bore(H/S)**

Gauge*: critical hit threshold is reduced by 1 against specified tonnages. (future proofing experimental rules)
Bore**: Attacks that roll two or more than that required to crit do an additional 1 damage against specified tonnages. (supercrit, in essence)

Basically, light guns become equivalent to medium guns against non-light targets, while staying exactly as powerful against light targets. Medium guns become slightly more powerful, and a full medium broadside is equivalent to 1.5 UCM 6400 banks (in line with stated PHR doctrine)

Heavy guns stay as they are now against non-heavy/super targets, but now, against heavy/super targets:
Hit on a 2+
Crit on a 3+ (already in experimental rules from Hawk, just made into its own special)
Crit double damage on a 5+ (Bore; without the experimental rules/ Gauge, it would only do double damage on a 6+)
Resulting in being slightly more effective against heavy/super targets than light guns are against light targets.

Thoughts?
>>
>>52506821
>all those buildings on the rack
>table mats I'm going to assume measured out to certain lengths to put as a cheap alternative to modeled ground
>tables for card games and playing wargames
>nice colorful walls, subdued wooden paneling for the racks
>That nice tasteful symbol for the store
all that place needs is a decent selection of models (which I'll assume they have since they're advertising force of will, and if you're advertising a niche cardgame like that with that wargame terrain spread you've probably got a couple niche wargames as well) and that looks like a downright awesome LGS man. I'm a bit jealous.
>>
>tfw working on a list and it's almost right but you're going to have to buy one more model - 1235pts
Scourge - 10 launch assets

SR15 Flag battlegroup (260pts)
1 x Daemon - 260pts - S
+ Fleet Enslaver (20pts, 2AV)

SR10 Vanguard battlegroup (205pts)
1 x Basilisk - 205pts - H

SR8 Line battlegroup (171pts)
1 x Chimera - 105pts - M
3 x Nickar - 66pts - L

SR12 Line battlegroup (344pts)
1 x Hydra - 140pts - M
1 x Hydra - 140pts - M
2 x Gargoyle - 64pts - L

SR5 Line battlegroup (105pts)
1 x Wyvern - 105pts - M

SR5 Pathfinder battlegroup (130pts)
2 x Gargoyle - 64pts - L
3 x Nickar - 66pts - L

Do I swap the Basilisk for a pair of Ifrits? Or an Ifrit and some djins/harpies?

>>52508303
Seems okay, but a lot of clunk to get those heavy caliber batteries up to snuff.
>>
Hey folks, a friend of mine backed DFC on kickstarter and has divvied up the fleets between a group of us. He's given me the PHR ships he received, and I'm really interested in this game. I've read through the rulebook a few times and I'm getting ready to assemble my ships now.

I'm getting the impression there's multiple versions of each class of ship that I could construct- I'm not very practiced in assembling and painting minis so I don't think I could make modular ships or anything. Is there a recommended starter fleet configuration for PHR anywhere? Or are there any pitfalls/really shitty ship types I should avoid? I'd really appreciate some pointers from more knowledgeable people.
>>
>>52508303
Why?

Light guns are specialised right now and that's okay, they're still very useful. Mediums don't particularly need a buff, and making them 3+ lock like everyone else's guns takes away some of their identity.

Heavy guns are a functional but clunky fix. You could really just remove gauge entirely and make bore "Attacks that roll three or more higher than this weapon's lock value do an additional 1 damage against specified tonnages." They'd do 4 average damage as opposed to 4.3, but I don't really see a massive problem with that. They're still dishing out good damage.

Maybe change the name to something like precision or called shot too, that gives an excuse to not put it on the battleship cannonades. Say the fancy turret mounts on cruiser heavy guns are what does it.
>>
>>52508568
How many sprues of each type you got?
>>
>>52508481
>but a lot of clunk to get those heavy caliber batteries up to snuff.
I wouldn't say so; three special rules isn't a whole lot of clunk. Bore could probably be reworded a bit better to not be so dependent on critical threshold, but whatever.

>>52508647
>Light Guns
As of now, they're hugely massive overkill, and not in the sense of "oh, they do a lot of damage", but in the sense of "wow, that's a huge maximum damage potential for something that has less than 5 hull"

Bumping up the average damage of non-preferred light guns and mediums brings their guns more in line with "excellent damage, shit arcs" than they are currently, which is "slightly above average damage, shit arcs".

I would somewhat agree with your criticism for the heavy guns, but I'm trying to incorporate Hawk's experimental rules which modify the critical threshold for heavy guns.
Rewording Bore to be dependent on lock, rather than critical threshold, is probably a good idea, too.

>Maybe change the name to something like precision or called shot too, that gives an excuse to not put it on the battleship cannonades.
Nah, the battleship cannonades should totally get it. They're good weapons in an absolute sense, but relatively, they still suffer from being inefficient or not as powerful as they should be for broadsides.
>>
>>52508568
Like >>52508670 said, it depends on what sprues you have. I'm assuming it's four cruisers, three frigate sprues?

As for pitfalls/shitty ships, the only one to absolutely stay away from is the Perseus. Do Not Touch It.
>>
>>52508670
I'll have to double check when I get back from work, but I think I don't have as many ships as the others- it might just be the starter fleet? Three cruisers, four frigates sounds right... and there's another larger ship whose bits came in a plastic bag without a sprue. I'll take a picture when I get home later, I feel a bit lost at the moment- but also really inspired by the different paintjobs I've seen people give PHR ships here.
>>
>>52508795
Oh shit, your friend must have given you a 2-up Ajax. It's not a game piece, but actually a collectors model.

If you have 3 cruiser and 1 frigate, I'd recommend:

>Bellerophon
>Orpheus
>Theseus
>2x Medea
>2x Pandora OR 2x Calypso

If it's 4 cruiser and 3 frigate:

>Bellerophon
>Orpheus
>2x Theseus
>6x Medea
>2x Calypso
>2x Pandora
>2x Europa
>>
>>52508760
Maximum damage potential does not make overkill. Average damage makes overkill. Maximum damage isn't worth shit if you've got a less than 1% chance of reaching it. You're not one of those guys who mathfleeted so hard that you consider a 30% chance to exceed required damage as unacceptable overkill, are you?

0.33 extra damage for a full broadside of mediums doesn't turn slightly above average into excellent. 0.66 for a broadside of lights does, but they're not actually supposed to be better than the guns of other factions against heavy targets.

>but I'm trying to incorporate Hawk's experimental rules
Don't desu. Applying fixes on top of fixes leads to unnecessary bloat, it's better to take the first bandaid off before putting the second one on. Simplicity is best.

>They're good weapons in an absolute sense, but relatively, they still suffer from being inefficient or not as powerful as they should be for broadsides.
That's your opinion. I strongly disagree. Cannonades are secondary weapons for both battleships, and they're fucking incredible anyway. There's a reason the Minos is the best torpedo-equipped ship in the game, and it sure as hell isn't the torpedoes.
>>
>>52509285
>You're not one of those guys who mathfleeted so hard that you consider a 30% chance to exceed required damage as unacceptable overkill, are you?
No.
I consider a 50% chance to exceed required damage as unacceptable overkill :^)

>0.33 extra damage for a full broadside of mediums doesn't turn slightly above average into excellent. 0.66 for a broadside of lights does, but they're not actually supposed to be better than the guns of other factions against heavy targets.
I would disagree, in all honesty. The effectiveness of PHR weaponry is not based relative to other factions, but rather, relative to their own weapons.

>Don't desu. Applying fixes on top of fixes leads to unnecessary bloat, it's better to take the first bandaid off before putting the second one on. Simplicity is best.
You're right, and in the process of doing so, I made a miraculous discovery. A set of stats that makes the following statements true.

Light gun vs 4+ non-light average damage = Heavy gun vs 4+ non-heavy average damage
Light gun vs 4+ light average damage = Heavy gun vs 4+ heavy average damage

http://anydice.com/program/b37b

>Light Caliber Battery: 4+ lock, 4 attacks, 1 damage, Caliber(L)
>Medium Caliber Battery: 3+ lock, 3 attacks, 1 damage
>Heavy Caliber Battery: 3+ lock, 2 attacks, 1 damage, Caliber(H/S), Gauge*
Gauge*: To-hit rolls of 3 or more than this weapon's lock value do +1 damage. (This is against ALL targets)

>That's your opinion. I strongly disagree. Cannonades are secondary weapons for both battleships, and they're fucking incredible anyway. There's a reason the Minos is the best torpedo-equipped ship in the game, and it sure as hell isn't the torpedoes.
I don't see this; Cannonades are literally equivalent to the 3x 6400 turrets the Beijing has, but with worse arcs and calibre. They're not suddenly some relative god-gun because they have 2 more attacks than the Achilles.
And you're right; it's the NM CAW, not the torps, that make the Minos.
>>
>>52509434
>Gauge*: To-hit rolls of 3 or more than this weapon's lock value do +1 damage. (This is against ALL targets)
Wew, I fucked that up

Attacks that roll 3 or more than this weapon's lock value do +1 damage*
>>
>>52508851
I don't think it's the 2-Up Ajax, it might be the Leonidas? He said it wasn't the collectors model.

Thanks for the list suggestions, I'll have a look once I'm back home.
>>
>>52509550
Ah, in that case, I'd probably recommend build the Leo. The Scipio is also a good choice if you want some extra bombers.
>>
>>52508040
Ajax and Orpheus--- it's a freaking what, 25 point difference?

For more HP and troops. That's crazy. It should be a 60 point difference and the troopships should be in the 160 range. Especially when you look at say, a San Francisco and see that it's pretty pathetic with about a fifth of the firepower and less suitability, but only ~25-odd points cheaper.
>>
>>52509616
This; a SanFran is only ~6 points more expensive than a UCM cruiser, and it has NOTHING going for it.
Assuming that the "base" cost of a cruiser hull is somewhere around 70 points (working off from the Madrid), we can then assume that a heavy cruiser hull is about ~30 points more expensive, for a base of about 100 points. Adding troop capacity is about ~30 points (see SanFran), and cruiser weaponry is about another ~30 (see Ajax), and I'd firmly spitball the Orpheus at around 150-160 points.
>>
>>52509434
>The effectiveness of PHR weaponry is not based relative to other factions, but rather, relative to their own weapons.
Good point. Comparing it to the buffed medium guns makes the problem even more obvious. There's a 0.33 damage difference between a full broadside of lights and a full broadside mediums, which as I stated before is pretty much fucking nothing. All ships using light guns would need major price bumps because the downside of having them no longer exists.

>Cannonades are literally equivalent to the 3x 6400 turrets the Beijing has, but with worse arcs and calibre
>it's the NM CAW, not the torps, that make the Minos
Exactly. Cannonades are secondary weapons, the Beijing's 6400s and the Daemon's phalanges are primary weapons. The main point of the Heracles/Minos is the DMC/neutron missiles, so why would their secondary guns need to be better than everybody else's main weapons? This isn't like the Orion where the entire point of the ship is those broadsides.
>>
>>52509894
>There's a 0.33 damage difference between a full broadside of lights and a full broadside mediums, which as I stated before is pretty much fucking nothing. All ships using light guns would need major price bumps because the downside of having them no longer exists.
I disagree; you say that 0.66 average damage is a huge difference, but I'd say it's equally as nothing as 0.33 average damage. 2 extra damage over the course of 6 turns compared to 4 extra damage over the course of 6 turns is the equivalent of 1-2 frigates; it's non-trivial, but both are equally marginal. Price bumps wouldn't be untoward, but I'd still take mediums simply for how tight their variance is, compared to the lights.

In any case, while the average damage gap has been closed, the damage distributions are in favor of the mediums. Finally, if we compare the original ratios of average damage to the current ratios, I think you'll find it's not as bad as you think.

>Original vs 4+
Light vs non-light: 75.2% of medium
Light vs light: 150.4% of medium
Heavy vs non-heavy: 75.2% of medium
Heavy vs heavy: 100% of medium

>New vs 4+
Light vs non-light: 85.2% of medium
Light vs light: 129.0% of medium
Heavy vs non-heavy: 85.2% of medium
Heavy vs heavy: 129.0% of medium

Overall the spread has been narrowed with an increased base damage, without increasing the efficient damage.

>The main point of the Heracles/Minos is the DMC/neutron missiles, so why would their secondary guns need to be better than everybody else's main weapons? This isn't like the Orion where the entire point of the ship is those broadsides.
Because they already are better than their main weapons? Because not doing so would just be an arbitrary choice? It seems strange for the ship with the biggest broadside of a broadside focused faction to not have really awesome broadsides.
>>
>>52508040
>A regular cruiser shouldn't be able to match a weapons free heavy cruiser for damage against any single point. Hector should have, but Hector was poorly conceived in general.

Meant cruiser, anon.
>>
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Finally got a demo game together earlier today, as well as a good demonstration of why ships shouldn't be clustered together.

Not pictured: the Achilles that went nuclear in the middle of this mess.
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>>52510572
Glory to the Republic
>>
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>>52510592
First shots of the game were the Pandora pair capping their dice on crits and taking 8 hull off the Ifrit across the board after crippling rolls. Worth those hundred points.
>>
Okay I've gotten several games in with torpedoes and as we all know, they suck.
Or rather, they have an extremely low impact on the game. Any ship important enough for you to fire torpedoes at needs to die NOW, not a turn or two from now.
And Scourge torpedoes badly need the Corruptor rule to be more coherent.

So, after my experiences, I feel that one of the following is in order.
EITHER ...
A) Increase the thrust value of torpedoes (I'd suggest 12").
OR ...
B) Allow torpedoes to strike immediately against targets within their thrust range.

As for Corruptor, just make it more straightforward. Say, one automatic Fire critical that you can never put out (although if you make the repair roll you don't take damage that turn). Against Heavy or Superheavy tonnage ships you get two Fires.
>>
>>52510112
I feel the need to repeat my original question. Why? The only broadsides that really lack damage are the heavies. This strikes me as a case of trying to fix what isn't broken.

>It seems strange for the ship with the biggest broadside of a broadside focused faction to not have really awesome broadsides.
They do. If the battleships were designed around their cannonades and were meant to do most of their damage with them then they'd likely fall short, but they're not. They probably shouldn't be crippling an average of one heavy cruiser per turn, that's more the domain of the DMC.
>>
>>52511072
>I feel the need to repeat my original question. Why? The only broadsides that really lack damage are the heavies. This strikes me as a case of trying to fix what isn't broken.
You're a third right. It's a third "fixing what isn't broken to improve it", a third "bringing the PHR in line with being ~1.5x more powerful than comparable ships" and a third "satisfying my autism for the hell of it".

Plus, it keeps the thread bumped.

>They do. If the battleships were designed around their cannonades and were meant to do most of their damage with them then they'd likely fall short, but they're not. They probably shouldn't be crippling an average of one heavy cruiser per turn, that's more the domain of the DMC.
Yes and no; If I'm paying nearly 300 points for a ship, it should be damn effective at what it does, and limiting it solely to its main gun when it has a powerful set of broadsides (in a broadside focused fleet) just doesn't sit right.
I think you can see the problem with effectively making a ship that has excellent X, in a fleet based on having excellent X, and then completely overshadow X with an even better Y.

On the other hand, you're right. A heavy cannonade with Gauge is an utterly ridiculous weapon (doing more average damage than even the Particle Triad or DMC, sans the crippling effects). I feel like it could work if PHR BB's were pushed all the way up to 290-300 points, but I'm terrified to think of the absolute monster that would be the Minos once it gets stuck in, since even against non-heavies, the average damage is enough to cripple a light cruiser in every firing.

It just really tilts me to have the heavy cannonade be different than the normal heavy guns even though, yes, it 100% makes sense because the normal guns are on gimbals while the cannonade is recessed.

This is all also under the assumption that we're not going by the Hawk changes that allow PHR ships to fire both broadsides at the same time, by the way.
>>
>>52511007
After my experience with an Achilles today, I'll say that the 9" range makes them difficult to even launch, much less a worthwhile choice.
>>
>>52511007
These were posted a few threads ago.

>UCM torpedoes
12" thrust
2+ lock, 1 attack, 9 damage

>PHR torpedoes
9" thrust
2+ lock, 1 attack, 6 damage, crippling

>Scourge torpedoes
15" thrust
2+ lock, 1 attack, 4 damage, corruptor*

Corruptor*: When a critical hit is inflicted by this weapon and the target takes damage, the target ship suffers 1d6 Fire effects and becomes Corrupted. During the damage control portion of the roundup phase, before any damage control rolls have been made, roll 1d6 for each ongoing Fire effect. On a roll of 4+, the corrupted ship suffers an additional Fire effect. On a roll of 6+, it suffers two additional fire effects. If there are no ongoing Fire effects at that time, it automatically suffers one Fire effect.
>>
>>52507262
She's torn right now, but she's thinking UCM. I'm already a Scourge player, and he plays both Resistance and PHR.
>>
So if I were considering getting into DZC too, since my store has a good scene for both;
UCM don't seem bad, but just seem kinda underwhelming. A shame, I like the standard tanks and the articulated look. Massive air superiority is pretty tempting though.
PHR are just eh. I love the giant roboscorpion, but everything else isn't my speed.
Shaltari are a solid Maybe. Weird designs, lots of strange spindly bits, but cool-looking units and janky special rules.
Scourge are kind of neat and seem to have decent unit variety. Glass plasma cannons seem okay.
Resistance are the one true god, but apparently the most popular faction at store.
>>
>>52513652
UCM desperately want to be using the expansion tanks over the core ones. They're just plain better.
PHR are a great counter to Resistance and Scourge with the Ares, and the Mercury Drones are amazing.
Can't comment on Shaltari, no one around here plays them.
Scourge are hard as fuck to kill. Sure, they're glass cannons, but the +2 Accuracy penalty for movement on them means you're not going to hit them most of the time. Also, Corruptors are hilarious.
Resistance are funny, but sorta bad unless you're abusing the fast infantry options.
>>
>>52513652
UCM definitely feels like it's hard to get everything you want into one list. Of the Infantry/Armor/AA trifecta I always feels like I have to sacrifice one in order to cover my bases; too much of UCM falls under Support IMO.

That said I still love them for gunships and artillery. If you think you'll like them the most play them anyway.
>>
>>52511190
>You're a third right. It's a third "fixing what isn't broken to improve it", a third "bringing the PHR in line with being ~1.5x more powerful than comparable ships" and a third "satisfying my autism for the hell of it".

Not really, what is obsessing people is *arrangement* and ability to utilize existing power. Something is missing. I kind of want to see what command cards do before getting a bee in my bonnet over PHR cruisers, I'm clearly not playing the full game here.
>>
>>52514372
>PHR are a great counter to Resistance and Scourge with the Ares, and the Mercury Drones are amazing.

The Ares doesn't get enough fan love. It's possibly the best starterbox model in the game that you have a choice about in later lists- affordable and always reliable armor-cracking, and part of the reason you'll never regret a double starter-box purchase for PHR.
>>
>>52515070
>The Ares doesn't get enough fan love. It's possibly the best starterbox model in the game that you have a choice about in later lists- affordable and always reliable armor-cracking, and part of the reason you'll never regret a double starter-box purchase for PHR.
Honestly, all of the starter boxes I've tried have been really solid. I'm hoping I can talk the new player above into buying another 2 player starter box and splitting it with me, because just spamming Hunters is a path to victory, no question. Not always the best path to victory, but it's one that I'm not ashamed of in the least.

Can someone with the Resistance or Shaltari starters chime in on this? I'm curious if their mainline options are also as reliable.
>>
After spending sometime painting my kickstarter Princess class ship I'm wondering, has anyone come up with some rules or missions for this thing? Me and a friend of mine were thinking about how to incorporate it into a game either through an escort mission or some form of mobile "city" like a refugee boat that moves across the board. I like the city Idea where you can drop troops on it (albeit a limited amount of them). So what are some things people have come up with? Thoughts?
>>
>>52511305
The amount of damage torpedoes do isn't really the problem, it's the fact that they don't inflict their damage when you need it.

Also nine is an insane amount of damage. That's basically a 40% chance of instantly killing most cruisers.
>>
>>52516757
>The amount of damage torpedoes do isn't really the problem, it's the fact that they don't inflict their damage when you need it.
Then you should launch them a turn earlier, yeah?
>Also nine is an insane amount of damage. That's basically a 40% chance of instantly killing most cruisers.
That's kind of the point; Torpedoes were billeted as being near assured death for cruisers, and extreme crippling for battlecruisers and battleships. I can't find if this is in the rulebook proper, or something Dave said in a BoW video, but it's in one of them.
6 damage is neither assured death for cruisers, nor crippling for battleships.
That's why the PHR torps were (effectively) left as they are; the Minos page states it takes two of them to cripple a battleship.
>>
>>52516949
It was a BoW video.
They were super enthusiastic and going weapons free every single demo.
>>
>>52517212
True, but that's what Dave said, and that's what I'm taking the intention of the torps to be. Besides, even with 9 damage, it's still a single torp per turn for the UCM (with a max of two), which doesn't hit until their next activation, which can still be soaked by armor, which can still be shaken off, etc.
>>
https://www.youtube.com/watch?v=6RKqoxWgcOE
>the video cover
>>
So when ordering from Dave, I got an order confirmation, but no indication of billing or shipping or tracking. Does he send those? I did place the order after UK business hours.
>>
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So I was reading through Reconquest Phase 1 and came across this. Bad news for those people who thought they'd be getting Resistance in DFC eventually.
>>
>>52517775
Rest in fucking pieces Resistance fleet. Makes me wonder how/what they'd add though as a 5th fleet
>>
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>>52518578
>>
>>52518578
There's gonna be a 6th army to go along with the 5th fleet, anon.
>>
>>52518680
Arrives in dfc wave 2, moves to ground in dzc 3
>>
>>52518669
>>52518680
>more aliens, electric boogaloo
>enter yet another race the hedgehogs have fucked over
>even more tired of their shit than the scourge
>see the scourge and humanity as extensions of Shaltari BS
>lets do this, LEEEEROOOOY JEEENNNKINS
>>
>>52519044

I'm thinking Vultures.

If somebody hadn't up and dropped a multi-world reconquest on them, the Scourge would be taking all their shit and leaving right about now, before all their conquest-era hosts start dying. So what if the Scourge are somebodies- not the Shaltaris- idea of a colonization component, either on purpose or not.
>>
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>>52519044
>when the aliens are even more FUKKEN XENOOOOS than the UCM is
>>
>>52519119
Why would ye olde mysterious forerunner race design a precolonizing organism that pollutes the environment without indroducing outside flora, and strip mines solar systems to build a fresh fleet of warships as they go?

Seems pretty wasteful compared to something clearly designed like the BETA, which eat planetary crusts and shit exotic matter in convenient clusters for their creators to harvest without regard for their own survival on the population level.
>>
>>52519119
>>52521562
Yeah. The Scourge conquer and enslave with consumption in mind. They even said that they knowingly took the Shaltari's bait to Earth and the Cradle Worlds, because they needed to consume more despite playing into the hedgehog's hands.

Whatever this new race is, I have a feeling that they're tied to the Shaltari, Scourge, or even The White Golfball, but in more of an indirect manner.
>>
>>52521562
It could be another race, even a prior victim of the Jellies, who follow along on their heels to plunder whatever the scourge leave. The scourge can hardly stay long enough to harvest everything, after all, they are limited by hosts. Vultures equipped for dealing with scourge rear guards and any survivors of the latest victims (and fuck shaltari) might serve as a decent introduction. Dark Eldar to the UCM imperium or scourge chaos.
>>
>>52519119
>If somebody hadn't up and dropped a multi-world reconquest on them, the Scourge would be taking all their shit and leaving right about now
Source? There doesn't seem to be much point abandoning a civilisation with plenty of resources left that's nowhere near extinct, especially since they haven't started reinforcing their fleet.
>>
>>52523214
They are limited by hosts. Hosts last about two centuries. A significant majority of the scourge hosts are humans taken on first arrival. Those are wearing out with no obvious replacement unless they can grab the UCM homeworlds now.
>>
>>52523422
They have camps, Resistance groups and cloning programs specifically to keep their numbers at an acceptable level.

If host species truly last for such a short time then the Scourge fleet must be reduced whenever they encounter a species that actually puts up a fight, and if their seed ships don't find another civilisation within a couple of hundred years they're completely fucked. If that's the case then the dirty fucking hedgehogs are solely responsible for the Scourge even being alive.
>>
>>52517439
pls, I'm worried
>>
>>52523141
>be vultures
>time out Scourge generations very precisely
>arrive the exact moment the Scourge can't delay moving on
>they're STILL fighting the monkeys
>shit Scourge get it together
>>
The new Race has to have a tie with the old, else it'd be out of nowhere.

So I'm thinking that leaves 3 options:
1. White Sphere Related. Original civilization that the Sphere is against? Perhaps this is the main enemy that's worth the PHR not quite steamrolling the Scourge with UCM, to use as a buffer?

2. Rogue Shaltari
Shaltari Civil War? Are we going to see a Dark Shaltari sect, or something?

3. Earlier Scourge Victims?
Perhaps they're being Xeno-UCM and going to Reconquer some planets to fuck the Scourge, then end up getting involved in the crossfire?
>>
>>52525362
Hypothesis:

Stealth.
Stealth is relatively rarely used in the current rules.
Stealth would allow them to have been here ALL ALONG and just be sneaky-sneaking around. They could be responsible for half the mysterious Lysander disappearances that are attributed to the PHR and Scourge. It could be their gimmick- maybe NO signatures on some of their ships, and low ones on the rest. (Though I feel like Beast is going to come into play somewhere, eventually. It's too cool not to.)

I'd also hypothesize that they'll have something instead of BTLs, like a really heavy duty hypervelocity gun. That Moscow that got nailed while they were starting shit between the PHR and UCM, and all.
>>
>>52525362
>earlier Scourge victims
>battered, beaten, but still kicking and very angry
>stumble into current conflict
>Fuck the Scourge, fuck the Shaltari because they caused this in the first place, and fuck these meatbags because we need their better planets because the Scourge left most of ours in shitty condition.
>IMPERIALISM HO!
>>
>>52525362
Didn't the Scourge and some PHR hint that there's some greater threat to all life hanging around?
>>
>>52526106
>It turns out every race planned has the same backstory
>we end up getting 5 different races, including the creators of the white sphere, who are all Scourge victims and coming to take land from Humanity because its good worlds
>or were before the 5 wars for them anyway
>>
>>52526106
>>52526484
I'm personally hoping for an alien faction that's on the UCM's tech level.
>>
Bump
>>
>>52526550
>UCM intelligence division becomes deadset on stealing a frigate from the enemy
>spends billions of space bucks and months planning an operation
>succeed with heavy losses, flush with their prize they take it to a shipyard to be disassembled and examined
>realize the only difference in frigate design is doctrinal and aesthetic opinions
>the sheer asshurt from every officer that authorized the expensive and pointless operation would be felt through the cosmos
>>
>>52530106
>turns out the ayys actually had some neat ideas when it came to directed energy weaponry; nowhere near on par with Scourge plasma or Shaltari disintegrators, but definitely equivalent in power to UCM mass driver technology
>besides that, they actually had pretty shit tier drive-tech, something you'd see in the 24th or 25th century
>>
>>52530106
>>52530145
>UCM is focused on specialist frigates coupled with efficient cruisers
>faction X is focused on efficient, powerful frigates coupled with excellent support cruisers
>>
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>>52519122
>>
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>>52532030
>xenos removal, ho!
>>
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Someone had mentioned a few threads ago that each of the factions was going to be getting new toys in the near future. Would they happen to be aware of what the UCM is getting?
>>
>>52535679
Colonele Samuel "Punished" Helburn is getting a giant fuckoff gunship
>>
>>52535773
Jungle Waifu is getting an Oppressor: The Edgehog
>>
>>52517665
Bump. No one else order from Dave direct?
>>
>>52535801
MILF Commander is getting a kill-sleigh
>>
>>52535817
And that one team-killing fucktard is getting a well-endowed firedrake.
>>
>>52535817
Wot da zog
>>
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>>52535827
>>
>>52536067
Big fucking railguns
>>
>>52535773
Is 9 miniguns enough dakka?
>>
>>52538650
When you consider they could've replaced a few more of the missile launchers with triple-miniguns, 9 isn't enough.
>inb4 no anti-armor capabilities, futuristic AP rounds
>>
>>52539232
>tfw no Sabre variant with fuckoff huge AV minigun
>>
>>52542212
>tfw no Seraphim or Archangel with delicious BRRRRRRRRRRRRT
>>
>>52542382
H E L L H O G
>>
Does anyone have a scan of the full UCM command deck? I'm curious what special shit they get compared to my Scourge and my bud's PHR.
>>
>>52543321
It's mostly crap. Improved air cover, and some weak CQB cards. Scourge and PHR are much scarier.

Just expect surprise anti-air or aircraft defense from a UCM deck.
>>
>>52545296
this is a lie, they have a couple of really useful cards that are just not as immediately obvious as say weapon hack or countermeasures hack. The black project card can be used to at the right time and with the right units to be absolutely annoying as shit. Any aircraft you play it on can only be hit on 6s for the rest of the turn. This can be used to make a Phoenix basically invulnerable to AA and just brute its way in and nuke something with its full firepower, or you can be even sneakier and play it on something like a condor and land to block LOS to something vital for a turn, as it still applies to a landed aircraft.
>>
>>52543197
I hope second wave UCM designs consider how well Resistance vehicles have performed.
>>
Alright, so, what do you think the spoiled phase 3 units are going to be?

>Osprey dropship
Obviously some kind of assault dropship of some sort, in a similar vein as the Nord, Harbinger, and Firedrake.

>Executor
Another grav-tank; perhaps a light scout tank?

>Type-5 Walker
Heavily betting on it being an alternate standard choice for the PHR.
>Type-6 and Type-7
Mission Objectives, set pieces, or collectors models. I doubt they'll be actual game pieces, considering how big the Type-4 already is.

>nothing for the Shaltari
Get fucked, Hogs.
>>
>>52549355
I don't think something called the Executioner is going to be a light scout, and Scourge already have 3 scouts. Maybe a Broadsword-style big heavy.
>>
>>52549476
What would it fit in? The Raider?

I hope not
>>
>>52549542
I doubt it. The party van is for big monsters, not grav tanks. Marauder seems more likely. But I hope not
>>
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>>52535773
>>
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>want to get the Saratogas while they're available
>don't want to pay as much for two ships just in shipping
>>
>>52550325
So get three, a battleship, and a booster fleet.
>>
>>52549125

Dammit, I'm coming around to the idea the EAA *could* have fought the Scourge, even with just a one year lead.

Pick a Cradle World. One. Concentrate your fleet, fortify the orbitals+++, and concentrate your heavy ground equipment. *Hold it*. Seed all the other worlds with lightly equipped stay-behinds to form the Resistance around when the time comes- it worked in the absolute cock-up of the main timeline, actually plan towards it and get even better results. Grind out a war against the rest of the worlds along with stay-behinds for however long it takes afterwards.

>politically impossible, of course
>all aboard for Vega
>>
>>52549125
That's confirmation bias. The only ones still around are the ones that were perfectly suited and absolutely worth the effort of protecting and maintaining.

But also yes.
>>
>>52553768
>convincing anyone in the EAA's glam middle or upper class to relocate to an impossibly overcrowded fortress world
>influential upper class letting their puppets in the government leave them unguarded
>Scourge are now free to throw tens of thousands of ships at the big meaty target instead of hitting everyone equally
The Sphere wasn't fronting when it said there was no way to win against the Scourge. The EAA's overbuilt vehicles are great for one-on-one ambushes and die pathetically against superior numbers when zippy Scourge plasma is involved.
>>
>>52554556

Ok, two, maybe three primary efforts (with the other two still being distinct secondaries). And giving everything else tripwire orbital defense. Concentrate your mobile-forces and castle up, though.
>>
>>52554556
>>52553768
The issue isn't that EAA weapons and equipment weren't viable (they're still going strong over a century and a half later), it's that the EAA was wholly unprepared for a REAL war. A Hannibal MBT will do it's job admirably, but it doesn't mean much when Scourge armor has you outnumbered 20:1 (or more), not even considering their infantry and air support.

The EAA would've needed 'years' to properly mobilize itself (to get it's head out of it's ass, train armies, build armor, commission new ships), and even that would have only blunted the blow of the Scourge armada. But it would've had a domino effect on the current day, perhaps with more human lives escaping enslavement and destruction, and more Scourge killed and destroyed to dampen future attacks.
>>
So what do I do with the last 25 points here? I want to try using Cavebreaker at a relatively low-points game, just to see what he can do with as few variables as possible.

Standard Army
Clash: 1224/1250 points
Standard Army
Standard Roster [1224/1250 pts]
Oppressors [352 pts]
Cavebreaker: Cavebreaker's Annihilator(The Cavebreaker) [300 pts]
Prowlers: 4x Prowler, Intruder Beta [52 pts]
Vanguard [332 pts]
Stalkers: 3x Stalker, Harbinger(+Mini Arc Caster) [142 pts]
Ravagers: 3x Ravager, Harbinger(+Mini Arc Caster) [190 pts]
Warriors [204 pts]
Warrior Horde: 2x Warriors, Intruder Alpha [94 pts]
Screamers: Screamer, Raider [110 pts]
Occupation Patrol [336 pts]
Destroyers: 2x Destroyers, Intruder Alpha [140 pts]
Minders: 4x Minder, Intruder Beta [56 pts]
Destroyers: 2x Destroyers, Intruder Alpha [140 pts]
>>
>>52553768
I'm not convinced the EAA would have held that situation. The scourge didn't know where the UCM were and the UCM got to build up a huge fleet, supposedly larger than the EAA's ever was. They still got their nose socked on Olympus. Now imagine if the Scourge were desperate for every human body rather than considering their next trip carefully. They could have held out for longer and kept that world alive for perhaps a week, maybe even a month, but they still would have eventually fallen.
>>
Bampu
>>
>>52549542
Harbinger, its got some sort of vaguely triangular shape possibly 1 to a dropship, if its a super heavy tank possibly
>>
>>52560199
Eh, I feel like the Harbinger is going to remain a purely crab transport.

>inb4 it gets an assault dropship variant and carries in a squad of heavy crabs
>>
>>52553768
The problem with the EAA was never the equipment, aside from that they didn't have enough of it. They were just unprepared for conflict, and it would take a lot longer than one year to overhaul that entire society to be ready for the Scourge.
>>
Anyone got their Saratogas yet?
>>
>>52565598
Ordered last week. Really hoping they come in by friday. Along with the rest of the junk.
Does Dave do package tracking? So far all I have is a receipt and a little less money.
>>
>>52565701
Not sure, honestly. Hawk used it for the kickstarter rewards, but when I asked if they could ship some replacements I needed (miscast Atlantis prow and some small bases) along with my store order, whoever runs their email account said that they have two separate teams running kickstarter stuff and normal deliveries, so I don't know if they'll use tracking for the regular stuff.
>>
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Bump for the glory of posthumanity
>>
>>52565598
I just got my shipping notification yesterday, apparently they were holding all Saratoga orders until early April.
>>
>>52565701
>>52565799
They should do; I ordered a bunch of stuff a couple weeks ago and had tracking.
>>
>>52569389
fug
>>
>>52565598
I saw a few people's assembled Saratogas on Facebook. They look great in person. The laser-jaw can be removed, so people could easilly make Alternate Light Cruisers equipped with mass drivers.
>>
What's with the distributor issues Hawk is having?
>>
>>52567477
So everyone that's played Nier Automata can all agree that 9"if they ain't no human best, put 5 in the chest"S is basically a PHR soldier that really wishes he was a UCM soldier right?
>>
>>52574015
>twink femboy
>either PHR or UCM
>>
Anyone have examples of alternate PHR schemes? I like their designs, but I'm not exactly thrilles about painting an army almost exclusively in cream and I lack an airbrush for more elaborate schemes
>>
File: PHR alt schemes DZC rulebook.png (6MB, 2168x1608px) Image search: [Google]
PHR alt schemes DZC rulebook.png
6MB, 2168x1608px
>>52575534
Here's some Dropzone alt schemes from the rulebook if you haven't seen them before.
>>
>>52575985
Danke. I'm liking the Jungle Camo scheme, I'm just trying to think of what I have on hand to achieve the splotches. I'd love to do something like the Urban Camo pattern, but even with tape that shit takes forever to pull off right.
>>
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Anyone have any ideas/suggestions for achieving a hex-pattern for paint schemes?
Bonus points: No airbrush
>>
>no package
>no tracking email
>friday is tomorrow
worry.jpg
>>
>>52579184
Cut hexes out of a sheet of flexible waterproof material and paint inside the lines.
>>
>>52579184
freehand with compass and flexible straightedge
>>
>>52574015
Yorha is more like UCM in function than PHR. They want to kick the shit out of alien invaders and take back their planet. 9S' murderboner is pretty much Yorha policy.

And after ending B the comparison between the machines and the Scourge becomes rather on the nose
>>
On a scale of "Chimp with an AK" to "Space Marine", where do Legionaries, Warriors, Immortals, and Braves sit?
>>
>>52583235
>Warriors
Chimp with a miniature sun rocket. Including the chimpy penchant for tearing dudes apart as a gang, given how they can't exactly drink blood from a vaporized victim.

>Legionnaire
Drilled to hell and decently, if inexpensively, equipped. Pretty similar to Halo's UNSC Army grunts.

>Braves
Fit pretty well in the space marine niche of massive armored infantry mulcher, though lacking a Firstborn's SM-worthy boner for honorabru melee combat.

>Immortals
>enter room
>scan for hostiles and assign target
>drop to firing position
>eliminate hostiles
>room cleared
https://www.youtube.com/watch?v=PtmcEh0JgDc
>>
>>52583526
>>Immortals
>>enter room
>>scan for hostiles and assign target
>>drop to firing position
>>eliminate hostiles
>>room cleared
>https://www.youtube.com/watch?v=PtmcEh0JgDc [Remove]

>immortals dancing to disco and doing moonwalks while tearing through enemy infantry
>gunjutsu, but funkadelic
>>
>>52583235
Legionnaires are US Marines in space. Think the basic Halo Marines.

Warriors are varied, it depends on how old they are. They start out like more aggressive Legionnaires that don't care about their own lives as much, and turn into lunatic monkeys who tear people apart.

Immortals are a cut above the average troop since they've got good training alongside teamspeak, aimbots and a bunch of other impants, but they're still grunts at the end of the day.

Braves are like Space Marines, more specifically the tactical marines in crunch. Good and tough soldiers, but totally killable.
>>
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Bump for nuking the site from orbit. The only way to be sure.

Best Battleship says hello.
>>
>>52585475
Mine is on its way. I'm going to take a look at magnetizing, but really, I just need the Tokyo for now.

Cheap. Efficient. Flexible. Durable. New York-chan might need buffs, but Tokyo-sempai won't.
>>
>>52586400

>Tokyo truly the Final Girl of the UCM battleships
>Beijing a bombshell but just little bit too demanding to be perfect
>Tokyo intriguing but cray-cray and unrewarding
>>
>>52586893
>Tokyo intriguing but cray-cray and unrewarding

New York
>>
>>52585475
>>52586893
"I... I have to give bombing the objective my best! Everyone is counting on me!"
>>
Do Scourge have a civilization?
>>
>>52583526
To add to this, Resistance veterans fall somewhere between Legionnaires and Immortals. Lots of practice, decently armed with mini sun cannons, but not the armor they need to be full space marines.
>>
>>52590601
We don't know. Every book so far has been from the UCM's perspective.
>>
>>52590601
Possibly, but info is limited and current evidence does not lead me to believe so. Taking into account the meeting with the Scourge ambassador, the Scourge as a race seem to be largely focused on survival and propagation, and they seem to consider other species with contempt, only worth consuming as resources. While they do not seem to be a hive mind like initially believed, they do not seem to have a great degree of individuality, and they focus more on the benefit of the race as a whole.
>>
You get to make exactly 1 change to DFC.
A change is defined as a specific rule or procedure, or a ship's stats, or a weapon's (across multiple ships) stats.
What do you do?
>>
>>52592642
A sidebar describing Bellerophon's three sizes.
>>
>>52592642
Reduce the cost.
>>
>>52592642
>make torpedoes great again
bad memes aside I'd either up the range of torpedoes as a general update, or make them hit after the targets next activation -even if its on the same turn- and have them fired as a weapon system rather than a launch asset
>>
>>52592947
What's pricing you out? I'm fine with the price per cruiser being marginally lower than X-Wing small ship blisters. And unlike XWM, Dropfleet doesn't package vital rules upgrades across different ships and factions.
>>
>>52593686
My desire to have every combination of ships I could ever possibly fit in a list with no magnetism.
>>
>>52594686
So, for the UCM, that'd be the following (not counting alternate sculpts) for a Battle sized fleet with an arbitrary points limit.

>4 Beijing
>4 New York
>4 Tokyo
>6 Johannesburg
>3 Perth
>6 Moscow
>3 Saint Petersburg
>30 Rio
>30 Berlin
>30 Madrid
>5 Seattle
>15 San Francisco
>45 Osaka
>45 New Cairo
>68 Toulon
>102 Taipei
>68 Jakarta
>6 Lima
>34 New Orleans
>51 Santiago

>12 Battleships sprues; 30 pounds each, 360 pounds
>9 Battlecruiser sprues (unknown cost, assuming to be ~20 pounds); 20 pounds each, 180 pounds
>106 cruiser sprues (1.5 sprues extra due to Moscows); 10 pounds each, 1,060 pounds
>85 frigate sprues (31 sprues extra due to Limas); 12.5 pounds each, 1,062 pounds
>9 corvette blisters (.5 extra); 20 pounds each; 180 pounds

Total:
>2,842 pounds
3,516.5 USD
>>
>>52592642
The addition of rules for every possible part combination for cruisers. Give me my carrier troopship.
>>
>>52596381
>implying anyone would ever take anything besides:

>UCM
>beam carrier
>bombardment carrier
>troopship carrier
>light bombardment cruiser

>Scourge
>beam carrier
>CAW stealth mothership carrier
>light beam cruisers

>PHR
>light carriers
>medium carriers w/ beam
>light bombardment cruisers
>Orpheii with varying loadouts

>Shaltari
>light cruisers with disintegrators
>light cruisers with blueballs
>disintegrator motherships
>blueball motherships
>disintegrator carriers
>blueball carriers
>>
>>52596381
>>52596438
UCM doesn't do ships without guns though. Every ship has to be able to defend itself. Saratoga/NC excepted.
>>
>>52596467
>t. anon, shortly before being fired from the UCM Naval Design Academy
>>
>>52596467
Who said we can't put a pair of UF-6400's on the top-side of the hull? Or a Cobra laser
>>
>>52596381
>100 or so PHR cruisers
Fuck
>>
>>52596516
One for every cruiser in the PHR's fleet.
>>
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>>
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Killing this thread with no survivors so a new one can be made tomorrow morning. Post your dankest memes for the next OP image.
>>
>>
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>>
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>>
>>52596381
I'd do almost the opposite. While I love the variety of the ships, I'm not such a fan of how many extra bits you're left with from each cruiser sprue. I almost wish they had designed a second cruiser chassis for each faction so it wouldn't be so crowded.
>>
>>52592642
Objective missions for something else than capture the cluster. I want some way to play fleet engagement.
>>
>>52602310
but why
>>
>>52602310
>>52603805
When ships are made of tin foil, it's hard to have mission objectives other than "do this thing you can't shoot at" bombardment doesn't count or "kill everyone".
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