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/btg/ Battletech General!

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Thread replies: 313
Thread images: 110

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Mecha Kool-Aid Man cometh, edition

The /btg/ is dead - long live the /btg/!

Old thread: >>52386592
=================================

BattleTech video-game pre-alpha gameplay
https://www.youtube.com/watch?v=FjEeDz51pHE

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megamek.info/
https://github.com/MegaMek

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
http://pastebin.com/pE2f7TR5

2017-03-03 – UPDATED (Against the Bot)
http://www.mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf

(new)
http://bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (2017-02-13 - Still getting worked on & now has 11079 pics!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-03-26!
http://pastebin.com/uFwvhVhE
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Lyrans best house
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>>52423552
He's probably annoyed because a similar comment pops up once a thread.

I just started ignoring them because virtually every time I asked the person who they were or what they submitted they ignored me and continued to bitch about the TRO.
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>>52415130
Why is this Isis Marik?
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>>52426031
A'ight, I'll start adding names to them for identification purposes.
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Well that went well. The Taurians picked a fight with one of my company command lances and got their heads handed to them by the dice. They deployed an assault lance and two vehicle lances, all veterans, against my company command lance of 6 mechs.

The map turned out to be a sort of high-walled crater which turned the fight into a massive brawl. All of my mechs were missing at least half of their armour and assorted important bits by the end of it. The first enemy Stalker succumbed to overwhelming firepower and had it's head knocked out by several large lasers. The second Stalker fumbled a piloting roll and fell over, which allowed me to surrounded it and kick it in the head with another Stalker. The Awesome got really unlucky and took an AC20 to the head from my company commander's King Crab. The last Stalker was a cheeky fucker who knocked out one of my mechs with a triple engine TAC. But I got my revenge when when he got hit in the head with an PPC that scored another triple crit, knocking out the sensors, life support and cockpit, and forcing the enemy pilot to eject like a jack in the box.

I think this is the only time I've ever managed to headcap all 4 members of the same lance.
>>
Does anybody here knows how exactly do artillery canons work? Can I target a hex with them? Does this hex need to be on ground or can I shoot into air? How to calculate final to hit modifier for this weapon?
>>
>>52426939
>dat Hatamoto-Chi

I want one.
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>>52427660
Here's a higher resolution version for you.
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>>52427701
I like your work very much. However has there ever been an explanation as to why the Hata and even the Charger only has one hand? I mean, wry, gaijin?
>>
>>52427701
Cheers.

Damn, those bits of shoulder armour and the faulds look a lot better when they're done in that Japanese armour style.

>>52427717
IIRC the dildo battlehand is there because the Hatamoto-Chi was built off the Charger chassis, and since the Charger has the dildo hand, the HTM got it as well.
>>
>>52427728
>IIRC the dildo battlehand is there because the Hatamoto-Chi was built off the Charger chassis, and since the Charger has the dildo hand, the HTM got it as well.

I kind of knew that part of the history, but why the missing hand when it's not ribbed for her pleasure nor vibrates? Wouldn't it be helpful even if you were stuck with the original crap-Charger to have a second battle fist?
>>
>>52427717

Forgot to add: I guess the dildo hand is used simply because there's fewer bits to break/malfunction in that bullet-shaped thing than in a proper hand.
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>>52427746
You still get the raw penetration, remember that the laser in that arm is in the tip. Also the Charger does have the barrel fist quirk, which means it suffers no penalty from lacking the hand actuator.
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>>52420014

Started work on that Avatar.

Will prolly need to slim down the sides and widen the central nose portion.
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>>52426844
I'm guessing the appearance reminds him of the description of her.
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>>52428629
Really?

This is how I imagined her.
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>>52426820
>implying that random anons didn't submit the best mechs ever that we just outright ignored.

Anyway, I found the 42 MG archer while searching for something else, so have that.
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>>52428862
>>52426820

Not him but a bunch I submitted were rejected for being too boring and optimal, and then not long after that the Thane was posted which was both more optimised than what I sent in and, IMP, more boring.

But hey. It's your money at the end of the day, and it'll still be better than anything CGL puts out this year.
>>
>>52429009
I'm talking stuff that makes the Thane look lowbrow, like iATMs everywhere.
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>>52426939
Thanks
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>>52428618
Looking forward to this

Commandos and Cicadas got their redraws
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>>52429091
40 tons is really the sweet spot for good detail on a sprite, 25 ton mechs are such a zzz, quick though.
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>>52429009
I didn't reject anything because it was too optimal, but there were a ton that made us all yawn when we looked at the sheet.

I'd say at least a quarter of the total submissions were Clan Assaults.
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>>52429129

I put in a few lights, some mediums, and some heavies along with a couple of vehicles.
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>>52429129
You have any Cicada customs Muninn? I seem to remember you sorta liked it.
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>>52429129
>I'd say at least a quarter of the total submissions were Clan Assaults

It's Dark Age. There's no reason to use anything but Clantech except in the narrow cases where IS-tech equipment gives you options that Clan equipment doesn't. Likewise, assaults are just better and more interesting than other weight classes. Most players judge a Mech by the amount of firepower it can put out and the amount of damage it can take, and assaults are the best at both of those things.

You just don't understand what players actually want.
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>>52427701
This one I like.
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>>52428618
Only now realized that the machine guns are in the side torsos.
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>>52428862
>Not having only 40 MGs and 3 tons of ammo for more endurance in your dakka.

Son, you don't want to blow your load too fast. If you're going to MG cum all over somebody, you want it to last.
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Oh for fuck's sake, I take down the Victor who'd shot out two of mine and the driver does this as a final "fuck you".

The best part: I captured this one and she had the brass neck to actually offer her services to me. Since she'd already proven her skills, I took her on. I just hope she stays away from those three she gave a beating to for a while.
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>>52430774
I fucking love gyro crits. I also love turning off TACs and using the advanced hit locations instead. Its a tough choice though.
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Anyone know what version of MekHq will let you customize your rides? I just stole a summoner and I really want to shove it's CLPL in my griffin.

Also on tech ratings which is higher tech F or A? I thought F meant garbage mechs, but I think I done goofed.
>>
>>52431418
The current version of MHQ that's out (42.1 is the most recent dev, but I haven't check in a couple of weeks), has a bug with customization, unless you have a save from before that version. You can modify with refit kits, but not the MekLab.

>Also on tech ratings which is higher tech F or A? I thought F meant garbage mechs, but I think I done goofed.
F is higher for part/unit quality, A is higher for unit rating (as in an A Rated, Elite Skilled unit). Yes it's confusing.
>>
>>52431489
Thank you.

So I need an older version than 42.1 and I can not port my save back to an older version. I will need to start over in the older MekHq. Does this sound correct?
>>
>>52431536
As far as I know, it's fixed in the development snapshot 43.0, you're just running the risk of using a dev snapshot rather than a stable. Of course, MHQ is relatively stable anyway these days, so there's no real harm in moving up to the new version. I just tend not to update except to stables because I have 1700 customs, all the sprites to fit those sprites and spriteanon additions, and the mechsets to copy. If you don't have that much, copying is much easier.
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>>52427559
>Does anybody here knows how exactly do artillery canons work?
Yeah, but take this with a grain of salt because the website is down right now and I can't check the most recent errata. This is based on the 3.5 errata.


>Can I target a hex with them?
Yes, as with any weapon, you can target a hex -
BUT you >never< get the -4 "immobile target" modifier. That applies whether firing on a hex or an actual immobile target like a building/shut-down 'Mech. They scatter like artillery at half distance on a missed shot regardless of target.

>Does this hex need to be on ground or can I shoot into air?
They're treated as ordinary ballistics, albeit with the AE ability; they have an AoE of 1 hex, don't hit adjacent hexes when fired into the air, and they don't scatter if they miss.

>How to calculate final to hit modifier for this weapon?
If you're firing directly, just use the standard modifiers like an autocannon would, but ignoring the Immobile Target mod. If firing indirectly, it acts like an LRM or Thunderbolt missile, it just scatters if it misses and does AoE damage.
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>>52426939
Turkina Z when
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>>52431694
<cont>
Ran out of characters with that somehow.
Anyway, the weird bits are all specific fixes to remove player tactics that were broken.

First off, people were using artillery, mortars, and cannon to counter fast lights by shotgunning hexes and letting the AoE whittle them away. I agree it's a little counter-intuitive to do away with the modifier entirely, but frankly it's easy enough to hit a hex to begin with and no-one is going to be aiming for specific body parts with them anyway.

The "no ammo except standard arty cannon ammo" thing was a specific "Fuck You" to one of the deisgners, who tried to back-door tactical nukes into a LTAC for the Regulans. I thought it was funny as Hell, but Herb, alas, disagreed (making it the only time Herb has ever said "no" to a nuke..).

The air-to-air and surface-to-air not getting AoE thing is just because Air hexes are technically the size of entire BT boards.
>>
>>52429317
Most players think gausswall on two mapsheets is the best way to play, so I'm not sure why you want to appeal to player opinions.
>>
>>52431536
You could build the custom in MLL, and it'll show up as a 'refit kit' in MHQ
It's how I get around that bug
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>>52431933
Technically that's cheating the system, as refit kits are high production items (like canon variants, or designs you use a lot in house games or whatever), but yes that's another option.
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What's the M3 Medium Tank of mechs in BattleTech?

And has anyone converted WWII tanks into BT tanks for the tabletop?
>>
>>52431836

The Grand Titan Cray wrote about has an actual artillery piece, not a Cannon. But Herb did get shitty about it because reasons.
>>
>>52429175
I have one or two I can post later if you want. I have a soft spot for the Cicada.
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>>52432022
Yeah actually I did a few. I can't access my PC right now though.
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>>52432022
Look up XTRO: 1945.
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How does /btg/ store and/or display their models?
>>
is the bt tabletop any good? serious question
how much prep would it take to do an online pick up and play with my friends
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>>52432232
This from Ikea
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>>52432121
I like to add in a few custom sprites on ones I feel came out well, so yeah, that would be swell.

>>52432355
Nomenclature is everything, but assuming you mean A Time of War/Mechwarrior RPG and not the tabletop wargame, a pretty decent amount of prep. There are other people here that can go in more depth but it is a crunchy system and designed to interlock with the wargame. I could see a roll20/maptools-mekhq-MegaMek campaign being pretty fun though. I would direct you to the A Time of War section on the OF but it appears to be down atm.
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>>52431793
After I get a couple other of the doodles done.
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>>52433001
Well here's one of them I dug up. It was made for that discussion we had about Cappies and AC/20s a while back as an example. Meant to be a 3050-style upgrade of the PPC/Machine Gun Knees variant the Cappies have in the 4th SW.
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>>52433118
Oh gosh, an Avatar I actually like the look of. I didn't think I'd see the day.
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>>52432232
>How does /btg/ store and/or display their models?
>Transport
I took an old-ass movie camera case and replaced the internal foam, then gave it a coat of OD Green spray, some stencils, and a shot of hardcoat. It can fit two regiments and my entire collection of paper maps, or I can fit a battallion or two and all the basic books plus a 2x2 set of hexpacks.

I also have a couple ammo cans for playing company-level games, but I didn't bother stenciling and hardcoating them.

>Storage
Painted models go in the big hardcase. Unpainted models and terrain are usually foam-packed in Tupperware shoeboxes. If they're metal I have them parted out into plastic bags in a Plamo. Active projects wind up on the shelves over my desk or in plastic bags magnetized to the whiteboard behind it. (pic related)

>Molds
Stored wrapped with thin layers of labelled waxed paper. It keeps the silicone from bonding to itself when it gets hot and damp out. This being Washington State, that's more often than one would prefer.

>Display
I rotate things I'm especially proud of through the desktop shelf or (very occasionally) put a few up up in the living room on the DVD bookcases.
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>>52432232
>>52434247
My BT loose/unpainted minis and terrain.

>>52433853
I'd buy a few, it's like a Blitzkreig had drunk sex with a Locust.
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>>52432232
>>52434247
>>52434286
And the hardcase.

>>52432355
>is the bt tabletop any good? serious question
>how much prep would it take to do an online pick up and play with my friends
If you mean the RPG, character generation is a pain in the ass and the books are an utter clusterfuck, but the game itself is playable. Online prep consists mostly of getting Discord, a hex-table simulator, and MegaMek if you want to do mech-scale combat.
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>>52433118
Double glorious, adding the Avatar to your best ever rendition of list. You are winning. I am so spriting this shit right fucking now. So I can re-enact that one PLOG illustration in MM

>>52433853
Yeah, that's fun and thematic. I need see if stealth armor and its ECM suite fit for maximum Cap.
>>
Given that their still technically single heat sinks, can industrial mechs use compact heat sinks?
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Does anyone edit the forces that ATB assembles?
It was throwing a trinary with an extra star against a pair of mech lances. That seemed a bit excessive to me, so I paired it down.
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>>52433118
>>52434086
>>52434602
Here, have the finished one.
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>>52435587
Fantastic job. Would pilot. Looks like an evolution of the old Archer.
You honestly need a nickname like our Pencil-bro or Sprite-bro guys or something.
>>
>>52435587
An Avatar to be glad to be caught driving. Well done, drawfag, you make your people proud.
>>
>>52435230
Nope. No errata, so they're still restricted to BattleMech only. You could try asking in the ask-the-writers section of the official boards - once they come back up, anyway - but I sincerely doubt they're gonna cut you slack on that one. The intent is to fuck Industrials on heat control, full stop.
>>
>>52435587
Damn, looks great
Would you be interested in doing the Hound? The TRO illustration is fine, I just think it might look good in your style, plus there was a /btg/-suggested variant that dumps the SRM-4 to make the LBX into a 20, and that deserves an illustration of it's own
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>>52428743
Who is that semen daemon?
>>
>>52435814
That's unfortunate, because really the only use for compact heat sinks I can see are industrials who can only mount singles.
>>
>>52436043
Actually, on this topic, I can't seem to power amplifiers in megalab. Am I searching in the wrong tab or are they just not included?
>>
>>52436319
They're added automatically
>>
When do the Feddies start producing really based mech designs? Not ones the Lyrans give/sell them, but home built ones.

The AFFS selection around 3025 was pretty mediocre looking. A bunch of Valkyries, some Centurions, bugs, Enforcers and Riflemen/JagerMechs. IIRC their assault options were anemic and almost entirely limited to what was being built on Quentin, a world they traded regularly with the Snakes.

When did that all change?
>>
>>52436717

Their basic introtech energy boat designs are nothing to sneeze at, anon. So always.

Also their production, like everyone else's,has been retconned including putting the Devastator into mass production by 3044.
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>>52436717
>When do the Feddies start producing really based mech designs?
In the leadup to the Civil War.

>Mechlist
They also had Longbows, of course. Not really the best thing ever, but it is built on a Rifleman chassis so it's easy to repair and keep fed.

Mostly, the early FS shines when they're polishing turds. They start makinn the good shit in 3055 - the Watchman, Falconer, Penetrator and Stealth are all pretty good in their roles, and even the Fireball is at least fun to use. But when 3058/3060 rolls around, they get handed ALL THE GAUSS RIFLES and basically go nuts. In particular, a bunch of really nasty designs get handed to GM to replace the now-Unseen Marauder, and all of them are utter beasts. Plus the main characters in MW4 are FedSuns-ish, so a lot of the good shit from that era went that way too.

They didn't get >all< the good designs. But a disproportionate amount of the crap went to everyone else, and no small amount of the scariest stuff - even ones that went to other states - also went to the Suns.
>>
>>52436803
Which introtech designs of theirs do you mean?
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>>52437485

Most of the -D refits pull weapons that use ammo for heat sinks, armour, or both.

Muh A/Cs was a full-on meme until FM: FS and the introduction of R-A/Cs, before then the archetypal Davion refit was a flashbulb and their advanced tech had a lot of GRs.
>>
>>52437485
Shadow Hawk 2D
>>
>>52437543
Somehow I never caught that. Interesting.
>>
Say I'm AUing things up just slightly for a campaign
How do I de-fuck the 3058 FedCom mech distribution disaster without outright retconning them out of existence, since I don't mind the designs themselves?
>>
>>52438036
Why? They're the merger of two states with the best tech and economy. It may be "unfair" but it makes sense. It's not like Xin Sheng.
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>>52438317
> It's not like Xin Sheng.
it is worse
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Ehhheeheheh.
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>>52438422
FedCom strength made sense. Xin Sheng didn't. You don't have to like the FedCom but there's no denying facts.
>>
>>52438570
Things I don't like are fiat.
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>>52438036
Spread them around a little and make them rarer. Make the really good stuff the kind of thing you only really see aces and the occasional social general drive
Drac Nightstars and FWL pillagers wouldn't change things too drastically but would make it just a bit more even
>>
>>52438570

I don't recognize your "facts" as having any legitimacy. In a comparison between the FedCom merger and the Xin Sheng movement, the only one which is at all justifiable is Xin Sheng.
>>
>>52438674

Things you like are also fiat.

Things I like, however, are justified and good writing.
>>
>>52438675
>Make the really good stuff the kind of thing you only really see aces and the occasional social general drive
So go full /m/ and make them super prototype/Ace Custom shit? Sounds workable
>>
>>52438679
Xin Sheng, Citizen :^D
>>
>>52438679
>0.05 porchbux have been transferred to your account
>>
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>>52439366
It's like I never left /ptg/!
>>
What's your favorite pre-Jihad Davion BattleMech?
>>
>>52439534
Like actual Davion and not some SL machine, either classic or revived?

Probably Sagittaire or Templar. Jagermech II is pretty great too.
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Reposting
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>>52439732
>>
>>52439691
Yeah I meant an actual Davion one.
>>
>>52439732
>>52439740
PLOG NOOOO!
Hide it! Hide it from the lawyers!
>>
>>52439534
I'm a trooper kinda guy, so I'm pretty fond of the Enforcer and Centurion
>>
>>52438463
Shouldn't it be a flag of a subliminal goatse?
>>
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I've never played Battletech in real life and never intend to. The game looks like such a long mess with so much to keep track of. The miniatures up until very recently looked ugly as sin. The thought of getting an SRM Carrier into 3 hexes of a Mech and then having the game stop for all the hit locations sounds terrible. I just happened upon Megamek one day and thought it was amazing. I really enjoy the Battletech setting and lore, and have even bought multiple Battletech sourcebooks to give Catalyst money. I just think the real life game will never be my thing and love that Megamek is an automated turn based strategy game.

Forgive me /btg/.
>>
>>52439932
>Enforcer
Speaking of, I've been messing around with a 3025 variant with two LLs and more sinks and armor, and it's actually really good. I'm thinking of it as an outback kinda variant of the thing
>>
>>52440068
My son, play as the Dracs for a year so other players can beat your side up, and say three hundred Hail Kuritas and then you will be absolved.
>>
>>52440068
You get 85% as fast as megamek once you play enough. The range brackets and mods and common tables become second nature. Plus, a ton of the minis are nice if you can repose and paint at all. The period of halfass minis was kinda 2002-2009 or so.

Real dice, minis and people are pretty fucking great.
>>
>>52440068
Well, there's always alpha strike and the non-hex based rules but I'm going to guess you still want the crunch of it without the tables and charts I know the feel
>>
Are there any Dark Age mechs you guys think should've been a thing in earlier eras?
>>
>>52440318
The DA grogtech downgrade variants would have been at home in the Jihad.
>>
>>52440318
>>52440360

Also a bunch of DA machines were already stuffed into earlier eras. Like the Legionnaire, Ghost, Shadowcat II, Ryoken II, Jupiter, Derp Atlas, Dogface Anubis, Crimson Hawk, just a whole ton of TRO 3075, 3085, 3090 plus most of the industrials like the Crosscut, Carbine, Dig Lord.
>>
>>52439534
>What's your favorite pre-Jihad Davion BattleMech?
I fucking love the Watchman for absolutely no discernible reason.

>>52440068
dude, at least you play on SOME platform. Tables for days isn't everyone's thing. Shit, I'm literally autistic (like, "medicated and twenty years of therapy to be functional" autistic), and it gets to >me< after a while. And I play accountanttech because filling out paperwork makes me happy.

I seriously suggest giving Alpha Strike a try some day, though. It's a lot of fun and a lot less hassle than dealing with Total Warfare rules, while still getting a lot of the BT "feel" going.

>>52440318
>Are there any Dark Age mechs you guys think should've been a thing in earlier eras?
First off, more than half of them have already been retconned into earlier eras.
Secondly, fuck 'Mechs - GUN TRAILERS. I mean, JFC, they exist today and yet because nobody actually came up with the damned rules until late-Jihad IRL, it suddenly occurs to the Caps around 3100 that hey maybe it's a good idea.
>>
>>52440486
>I mean, JFC, they exist today and yet because nobody actually came up with the damned rules until late-Jihad IRL, it suddenly occurs to the Caps around 3100 that hey maybe it's a good idea.
Kinda like RLs and FCEs, eh?
>>
>>52440486
Gun trailers are from the original Dark Age game too. They probably wouldn't even have been included at all and left under field guns if it wasn't for that.
>>
>>52440318
Literally just give the Hound a LL and regular AC and you could just make it a SW era periphery trooper with absolutely no issues
>>
In what situations/mech designs would taking a heavy rifle for a periphery force be worth it?
>>
>>52440768
>In what situations/mech designs would taking a heavy rifle for a periphery force be worth it?
Never, really
It's an old story, and why the 'periphery as fuck' meme has always been silly
The thing is, in the periphery, (at least before the the Arbiter) anyone who could build, let alone design a mech was also in good enough shape that they don't need to put ICE engines or Rifles on their mechs, and if somebody WAS that hard done by, they couldn't build mechs at all.
So like, unless it's a DA design from a trash independent planet, there's no reason at all
>>
>>52440768

Not whatever lead to the Arbiter, that's for sure.

But for reals, a heavy rifle is half the cost of an AC/10, and ammo is half as much. On the other hand, if you can't afford an AC/10, what are you doing building a mech?
>>
>>52440768
Never. Even peripherats can make AC/5's which are far more flexible. That goes double with rapid fire and special munition rules.

Heavy rifles are the sort of things you stick on the planetary militia field guns of Bumfuck IV.
>>
>>52440768
Never on a mech. Maybe on a DA armed industrial from the most dire shithole in the periphery, or a bootleg tank in a fifteenth-line milita in asshole nowhere, but not on an actual mech
>>
>>52440841
Even the Arbiter is just a scam.
>>
>>52440979
True. Hell, the same people are building actual primitive mechs, so clearly they don't lack the tech.
So I guess the answer is "not unless the designer is actively trying to make it shit IN UNIVERSE"
>>
>>52440768
Maybe for picking off convoys or other mixed arms but only really for things under 8 BA. Other than that it only does 6 damage to mechs and for 1 damage less you can get an AC-5 which has the same range and alternate ammo. If its for a broke insurgency fighting only infantry and vehicles sure, but most alternate ammo can do it better and most periphery states have those.
>>
>>52441309
If you had a limited selection of alternate ammunition it could be useful, a HE/Fragmentation round, Inferno even. Downrate them so they are still the inferior option but still give them some use. Annoys me in the fluff that theyare supposedly ancient HEAT shells but the ACs firing HEAP are still good.
>>
>>52441467
>Annoys me in the fluff that theyare supposedly ancient HEAT shells but the ACs firing HEAP are still good.
But see, ACs fire lots of those rounds which makes it work! Somehow.

You would think a giant robot franchise would have attracted more technical minded writers, but nope.
>>
>>52435940
lana rhoades
>>
>>52442404
You'd think a tabletop game discussing management of galactic empires would attract someone with a basic understanding of logistics and economics too
>>
>>52442821

nah

it's k tho, we got giant robits
>>
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I'm going to have to start asking people to provide Solaris Skunkwerks images of the mechs loadouts, otherwise I'll end up faffing about making doodles that represent the mech only in name.
>>
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>>52443236
Hey Mr. Artanon, can you tell me what is going on in the center torso/head area of the avatar? Like is this silhouette ok, or? Side torsos extend rearward further? Center torso rearward further? Flush fit?
>>
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>>52444337
Hope you don't mind, I used your gif as the base for how I envisioned the Avatars backside.

It has two large exhaust ports for the side torso omnipods, and an outcropping that's halfway down the back for the center torso pod.
>>
>>52440068
The only thing you've done wrong is give CGL money
>>
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>>52444609
Great, thank you. And yeah, you can do whatever you want with my sprites of your art. Widened the hips 2 pixels to better match your lineart as well
>>
>>52442821
It did, but none of them made it onto the writing staff when it mattered.
>>
>>52444337
Now I'm just imagining this in Pokemon
>>
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>>52444903
Gotta salvage 'em all!
>>
>>52445060
>>52444903
Protip: don't go back and play Pokemon games, they aged like shit. Found this out the hard way recently. Even the new ones are terrible.
>>
>>52445060
I remember someone posting this, he wasnt the best with the green stuff and the tail on the Charmander was awful suspicious lookin'
>>
>>52445104
Agreed, but try out the tabletop games. Pokemon Tabletop United in particular is pretty good. You really can recreate the magic if you try.
>>
>>52445104
Totally a lie, I backlight modded an OG gameboy exclusively for Pokemon Red
>>
>>52445104
You clearly haven't play HGSS
>>
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Avatar Prime first pass, and in a strange exception for me, I can actually embiggen it a few pixels. Thanks again for the great art Artanon
>>
>>52445435
That's actually the one I started with. It sucks.
>>
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>>52445619
probably better, gonna have to let it marinate a bit
>>
>>52445862
Not my fault you have shit taste
I bet you like introtech only
>>
>>52435587
That's downright sexy anon.
>>
Is the Banes legs supposed to be backwards knee chicken style, or digitigrade?
>>
>>52435587
Does FD even browse /btg/ anymore? I'd figure he'd be happy to see more mech artists.
>>
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>>52446398
It's uh... a mess. In pic related, the left image is its art in TRO:3055, with the middle being XTRO Clans and the right being TRO:3055U. In the left and middle cases, it looks like it's supposed to have upper legs that attempt to do the digitgrade (chicken walker style), with lower legs trying to be plantigrade. The right case just gives up and gives it two knees.
>>
>>52446398
Neither. They're regular legs with the center of gravity way the fuck out in front of the hips. Makes it look like it's halfway in a sitting motion.
>>
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>>52446480
Hrm. So it's a case of evolution over the ages.

I can make both leg types work, it's just finding the style that resonates best with the fans that's difficult.
>>
>>52446635
Technically XTRO clans is a reversion to the original, as it's based off of the original specs for the Kraken, rather than the later Kraken 4. I prefer the left style though. Of course, I'd also want 5 gatling guns made up of 3 barrels in each arm, so I'm weird.
>>
>>52446635
>evolution over the ages
The far right example isn't even the same mech. It's Project Phoenix.
>>
>>52446635
I'd rather you make the upper body wider and deeper.
>>
>>52446680
>>52446635
Also go with the regular cockpit rather than the Zaku snout.
>>
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>>52446689
Get the fuck out. Add more of that shit. I want a Stahlhelm dammit.
>>
>>52446720
That shit belongs on a treb or a vindy, not a bane.
>>
>>52446655
>Of course, I'd also want 5 gatling guns made up of 3 barrels in each arm, so I'm weird.

That's what I intend to put on there after I finish fleshing out the rest of the thing. It's just that drawing the UAC/2's triangle triple barrel troublemaker is one helluva ordeal at the basic blocking stage.

I mainly initially doodled the desired length of the barrels and the pattern they're arrayed in.

>>52446680

Right now that upper body is roughly what the TRO/ original art depicts it as.

As for depth, that is something I can do by fiddling with the perspective.
>>
Is the OF down?
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>>52447749
Maybe, or their servers are shit as usual.
>>
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>>52445117
this pic, I believe.

>>52446635
I like the digitigrade over the hybrid style personally. If it helps any, the Kraken/Bane was supposed to be an evolution of the King Crab that was (IRL) specifically twinked to take maximum advantage of the Solaris VII rules.
>>
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>>52447982
>>52447749
They probably just ran out of bandwidth again. Happens every couple of months.
>>
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>>52446433
Its been a couple years. His last post I recall was pic related.
>>
>>52446480
What, no.
Digitigrade is both dog back legs (2 visible knees, one being reverse jointed -corresponding to ankle and knee in plantigrade) and reverse jointed chicken walker (knee correspond to ankle in plantigrade). It just refers to walking on their toes versus the soles of their feet. Just say Dog/chicken/humanoid. It is more clear.
>>
>>52448182
>If it helps any, the Kraken/Bane was supposed to be an evolution of the King Crab that was (IRL) specifically twinked to take maximum advantage of the Solaris VII rules.
I've never heard that before.
Where'd you hear it?
>>
>>52448859
His ass, since there's no reference in canon.
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>>52448182
Bane?
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Kinda odd for a second line Jag machine to be an optimized Solaris mech simultaneously
>>
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Best IS omni coming through.
>>
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>>52448859
>>52448893
>Where'd you hear it?
From the author.
https://panther6actual.blogspot.com/2015/10/technical-read-out-3055.html

>>52449032
They wanted the 'Mech twinked to take advantage of the alternate rules, NOT the actual game world. Nystul was apparently planning to tuck them into one of the Clan books as a way to simulate Trialing. Also, check the fluff on the Vapor Eagle, where it mentions deuling specifically.
>>
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>>52446689
The regular cockpit is kinda like a slit visor. Reminds me of a Cylon, or... a zaku...

>>52448182
>>52448200

Hm, well, guess I'll just have to go with the chicken walker look
>>
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>Greetings, kolega. Our planet is in need of protection, as our Successor State government is in turmoil and unable to send aid. Our planetary militia has been diminished, with first half dragooned into national service and taken offworld, while the other half suffered grave casualties from a pirate raid.

>These pirates are most troublesome, and though numerous should prove no challenge for skilled mechwarriors. My military advisor suggests a single company of mechs, with support, should be all we require.

>Our planetary exchequer has gathered the funds for a short term contract, and is prepared to set aside more for a long term contract. And, of course, you would have my personal gratitude, Commander.

>Tell me about your mercenary company. And what Mech do you personally pilot?

Well, Commander?

Just interested in what merc units /btg/ is running.
>>
>>52449275
Neat. I figured it would be something like that. Thanks for the link
The idea of using the Solaris dueling rules for clan trials is interesting, I might try that some time
>>
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>>52449275
Neat.

>>52449658
Let inspiration take you where it will brother. At least half of the mechs you are drawing have never had decent art. You should consider doing the first Gen IS omnis as a a finished set, art directors love themed series.
>>
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>>52449722
>The ComGuardians stand ready to assist you, ma'am. Don't let our former employer's checkered reputation deceive you, we come well recommended and have acquitted ourselves well against many an enemy.

>I will issue the appropriate orders immediately. One advantage of a larger force than you asked for is that your cities will be kept safe while we run down these pirates. You may pay more, but you get added security. You have paid us well, so I personally will be overseeing the defense of your capital from my King Crab.

>Have no fear, ma'am. The ComGuardians are here.

My merc force is a L3 of ex-ComStar forces that fled into the Periphery instead of disbanding when the ComGuard was dissolved. They were originally stationed in Lyran space, on Solaris VII actually (where they fought the Blakist invasion and salvaged a few S7 mechs for the force), but post-Jihad they deserted to take up life in the Periphery as pirate hunters and general good-doers. It's hardly a great life, but it works out. I have photos of the force, first one attached.
>>
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>>52449879
Second half.
>>
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>>52449897
CO and XO rides. The Hunchback is the only real custom in the force.
>>
>>52449879
>>52449897
Looks sexy. I was getting sad about there being no Raijin in there, but I finally spotted him.
>>
>>52449879
>>52449897
>>52449913
This is a good force. Something about Com Guard/WoBM is always good.
>>
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>>52449913
>>
>>52449275
From the Wolverine (Hellhound) entry :

Notable 'Mechs and Mechwarriors:

Star Commander Frederica

Piloting a Wolverine with the slogan "Mercury" painted on its chest, Star Commander Frederica (known as by her unit as Freddy), acquired the sobriquet the "Queen of the Battlefield" from House Davion units when they raided the world of (insert appropriate Clan World). Using the jump capability of her 'mech to the full, to create gyrating flights she sowed confusion amongst her opponents, whose tactical computers couldn't keep up their predictions of where she would move next.

Off the battlefield Frederica is a flamboyant Clan warrior, playing up to the expectations of her superior officers as a flighty freebirth. She is known to favour bright clothes and is fond of holding parties at a moment's notice for her unit. This may not increase their combat efficiency, but it does mean that she is well liked as an officer.

different times.
>>
>>52449275
>From the author.
>https://panther6actual.blogspot.com/2015/10/technical-read-out-3055.html

Still not canon. Come up with a better source or shut the hell up.
>>
>>52450288
He's not making a statement about the Bane being a development of the King Crab "in-universe", you autist. He's just saying that the Bane was inspired by the King Crab design in *real life* and that's why aesthetically it shares some similarities.
>>
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>>52449722
Bonjour, madame.
I am the representative of LeBarron's Lash, a reinforced company-level unit. We specialize in insurgency operations, but have served several cadre and garrison contracts in the past.

I am sorry to hear of your military losses. For a small additional fee, however, we would be pleased to assist you in training additional forces from among your populace; all of our Lance leaders are certified combat instructors, and we maintain a squad of instructors certified for training loyal irregular troops from among the local population. These troops would give your planet a further advantage, being trained to avoid the roving eyes of State procurators.

Our technical teams recruit and train AsTechs from the local populace, releasing them into your care following the contract's completion. We will also repair and refurbish salvaged vehicles for your service at a nominal fee, barring imminent operational concerns.

The Force Commander utilizes a lightly-modified Thunderbolt SE, with no specialty parts or ammunition required. Other combat elements of note include a lance of Shadow Hawks, all of whom are skilled in anti-aircraft operations, and a fast-response team trained in night actions - with an impressive anti-pirate record.

The unit possesses transport, and are currently en-route to Galaeta from recent successful combat operations on the Marik frontier. They can be diverted to your location at a moment's notice.

We request the following terms:
Salary to be negotiated based on services desired/rendered.
20% salvage, with remainder to be remanded to governmental custody per standard MRB/MRBC terms. These terms are negotiable.
No transport or repair costs will be accrued to you.
We request the option to hire or recruit up to 5% of the operatives trained by our staff, to recoup losses or at the desire of the trainee. All further trainees will be at your disposal.

Combat ROMs and records available on request. Contact Galatea LBL-50-013325
>>
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>>52450288
>Still not canon. Come up with a better source or shut the hell up.
A) Sorry dude, direct statements about intent by authors and line devs are canon. See also: Herb's constant wanking, the intense discussion of the shit in Boondoggles overriding like 10% of the text.
2) because fuck your autsim I'm talking about IRL, not in-verse. The King Crab directly led to the Supernova, and thence to the Nova, in-verse. The Kraken/Bane's design was loosely inspired by the look of the KGC, but the armament was specifically intended to be a Solaris-twinked version of it. Note the 20 damage coming out of each arm and the missile backup. Same thing with the Ultra-tens. The third variant is just there for the lulz (and Lo! many are they).
>>
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>>52449722
>I will defend your world, for the small sum of all it's bacon.

The only merc company I've ran so far has been an OPFOR unknowingly hired by Wobbies and thrown up against a Lyran Guards unit as a disposable softening up force before invasion. Unfortunately can't find the MekHQ stuff, so I don't much recall the ToE, but they had some pretty fun gear. Really taught me to appreciate the Ostsol and Dragonfire, among others.
>>
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>>52450844

Oh, hey! A Bushman! Don't see those every day!
>>
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>>52450987
That models remnants still live on as scatter terrain. Those reboxed model kits were great.

Has anyone ever had any success with Thunderbolt missile launchers? They always seemed to be on the wrong side of the risk/reward scale, but I have never actually used them.
>>
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>>52450987
I love 'em. Actually have a 1:285 model, although it's the "transported" variation from the third Gashapon set. I need to recast it to get some reposable copies, or get ahold of the standing variant somehow Hint: the former option is probably the correct one. It's part of my ongoing project to re-create the Stanrey and Kalnock board games.

Unfortunately I think casting the civvie vees and terrain elements I'm working on is gonna take priority right now, and I only have the rubber for another 5-6 molds. So we'll see.
>>
>>52451257
Everything bar the 20 is pretty fun, and the 20 just suffers from being heavy and having only 3 shots/ton. 10s are amusing AC-5 replacements, if you don't mind the weakness to AMS. Plus they can fire indirectly, and who doesn't love an IDF headcap? If they had special ammo, they'd be a little more versatile.
>>
>>52451257
I always had to be careful with them. I would have an LRM monster attack a unit, suck off their AMS and then attack the guy from an elevation usually from behind.
I never liked how little ammo you got per ton, so... well if you need a twenty point shot during it's time at the greater range, well, maybe?
>>
>>52451257
>Has anyone ever had any success with Thunderbolt missile launchers? They always seemed to be on the wrong side of the risk/reward scale, but I have never actually used them.
Yes. Did a bit of Blakie OPFOR back in the Jihad, and I like them in general on customs.

For starters, the indirect fire on the tens and fifteens is all kinds of worth it. The fifteens and twenties both lose out hard on ammo weight/ton compared to autocannon, but they have huge amounts of tonnage and crit advantage to make up for it. If you can handle the heat and no-one's running AMS they're fucking great, and on vees they're utter bastards.

On that note, the TBT-5 is, full stop, better than the AC/5 in every way but minimum range. It also gives the LAC/5 a serious run for its money, though at that point the alternate ammo gives the LAC some tactical flexibility. Even against an AMS you can use your -5s to it out of ammo in a couple turns and let the bigger missiles through in the endgame.

Oh, and if you ever want to see everyone on the table shooting at a Light, take some fast C3i spotters in a Level II with a couple TBT-20/C3i Phalanxes. Shit's hilarious.
>>
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>>52451257
>That models remnants still live on as scatter terrain. Those reboxed model kits were great.

I still have a Griffin/Roundfacer/Thoren and a Goliath/Tequila Gunner that aren't completely trashed, but the ancient paint jobs from before the Dark Age of Technology aren't doing the models any favours.

I should make a tech readout for the Bushman. I wonder how that one got overlooked back in the Battledroids days.
>>
>>52451590
(ran out of space)
As a straight comparison, for 15 rounds of combat endurance:
• AC/20 takes up 17t and 13cr, generating 7ht/rd, with a range of 3/6/9
• LB-20X is seƿenteen tons, fourteen crits, six heat, and 4/8/12
• Ultra-20 (single-tapping) is eighteen tons, thirteen crits, eight heat.
• Double-tapping Ultra-20 is twenty-one tons, sixteen crits, and sixteen heat/turn.

• TBT-20 is twenty tons, but only ten crits, with eight heat and 5/6/12/18. Unfortunately, five of those ten crits are explosive.

The fifteen also compares favorably to the Gauss, since it actually has >fewer< explosive crits (only four explosive crits for 16 turns' endurance, compared to the Gauss's seven), and weighs fourteen tons to the Gauss's seventeen. It does lose out on heat (7 to 1) and has slightly worse range brackets, but it also only takes up seven >total< crits - the Gauss and ammo takes up nine.

There is the whole AMS thing, but Thunderbolts are (IMO) desperately under-rated as a budget 'Mech-killer.
>>
>>52447749

Haven't been able to access it normally for a while because my ISP has it blacklisted as a trojan website. Something is borked.
>>
What was the status of the Nova Cats in the Republic before shit hit the fan?

Had they disbanded as a clan basically and joined regular civilians, while their warriors joined RAF regiments?

Or did they maintain their clusters and galaxies, while their civvies lived in reservations?

I know some of them joined the Spirit Cat movement and migrated to Marik, but I'm trying to get an idea for how many other Nova Cat survivors there could be since apparently 99% of the Cats in the Combine were killed or sterilized.
>>
Just ran a bot -vs- bot Vulture C -vs- Avatar G in a Trial of Possession for a planet's seafood.
>>
>>52452244
Who won? I'm hoping it was the Avatar.
>>
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>>52452274
30x30 map- Round 1 was inconclusive, who will win the right to abuse all the fish?
>>
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Round 2, things aren't looking too hot for our Draconian Mackerel lover.
>>
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Total Inner Sphere Domination.
No more Lutefisk for Sven (ever)

and new Sprite release/update:
https://www.dropbox.com/s/hr88vyg0sawpgvr/Sprite_Release-3-30.7z?dl=0

3 or 4 mechs with variants added, most notably the Avatar, based on our kind ArtAnons recent work.
>>
>>52452244
>Front Mission pilot portraits

Damn, that's a really good idea for regular mooks; way better than the default portrait. Where did you get the portrait pack?
>>
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>>52452619
I ripped them from the game with a TIM extractor. I also cropped a ton from Front Mission artbook scans. Gimme a minute to sort them out of my portraits folders and I'll post a link up.
>>
>>52452451
GG Avatar. Well played. Gauss to the head'll do it.
>>
>>52449722

We might not be the best fit for your requirements. RF specializes in asymmetric warfare. Ya know, hit and run raids, counter intelligence, terrorism. We're a small outfit for a reason.

If you know where they are located, we'd be more than happy to send some rods from god to their location.
>>
>>52452678
Would be very much appreciated - eagerly awaiting this.
>>
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>>52454220
>>52452619
My fellow Gentlemen of excellent taste, would you buy a Methane powered Battlemech from this man?
Front Mission 3 portraits + some random scans:
https://www.dropbox.com/s/tw49sr9bae7se1z/FM3-portraits.7z?dl=0
>>
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>>52454298
But there's more! Canyon Crows, Hell's Wall, Front Mission 1-4, and Front Mission 5 portraits. All freshly ripped from Front Mission 5 for your pleasure:
https://www.dropbox.com/s/enczbyfzr9n5vxu/FM5-portraits.7z?dl=0
disclaimer: Not as charming since it is 90% renders but another quality release from spriteanon.
>>
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>>52454382
And I should really convert the in game maps into MegaMek map underlay backgrounds for maximum nostalgia.
>>
>>52454490
Looks good. Would go stompy mechin' in them, but I ask, how would a square lay out like that translate into the hex-maps?
>>
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>>52454490
Some of these actually wouldn't be half-bad for urban combat either, although the scale might be slightly off for BT. There's a few nice setpieces I recall from FM4 (the bridge and rivers of Caracas and the shipping yard are a couple).
>>
Two quick questions how much heat do flamers generate a shot and why doesnt ams protect against arrow missles.
>>
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>>52454994
They would have to be resampled in photoshop, those streets would be between 2-3 hexes wide. The grid would just be artefacting.
Pic related is a hell of a meatgrinder mission
>>52455061
Yeah, the scale is meant for 4 meter mechs, that newish underlay feature is just too cool though
>>
>>52455073
I think a flamer deals 2 heat on an enemy. Also AMS doesn't protect against arrow IV because they are big fat missiles compared to the LRM small missile swarms.
>>
>>52455133
I've always felt that while Heavy Gear has Front Mission's mech scale, BT would be a better rules system to start from, since it has melee combat, an emphasis on short ranges, grid-based movement, and specific part locations.
>>
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>>52455061
Wanzer scale is best Mech scale.
>>
What are the best omni mechs to get besides timber wolf and dire wolf?
>>
>>52455349
Arctic Cheetah, Mist Lynx, Stormcrow, Mad Dog, Huntsman, Warhawk, Mongrel, Summoner, and Nova Cat
>>
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>>52455349
excluding the Hellbringer, you can't go wrong with the OG clan Frontline Omnis. Novas and Summoners are two of my favorites, and there is always the Warhawk prime and 4 Clan ER PPCs
>>
>>52455545
Forgot to add Nova, thank you >>52455609
>>
>>52455073
>how much heat do flamers generate a shot

A bog-standard flamer generates three heat when you fire it, just like a medium laser.
>>
So I thought fuel cell battlemechs don't generate movement heat as fuel cell battlemech engines follow the same rules as fuel cell industrial mechs, but after using one in megamek it seems it does? Am I incorrect?
>>
>>52456149
FCE and ICE Industrials do not, but FCE and ICE mechs do. If you want a reason, Industirals are not environmentally sealed, but Battlemechs are, which traps the heat produced by moving. Please ignore that industrialmechs can be environmentally sealed kthanksbye
>>
>>52456228
http://bg.battletech.com/forums/index.php?topic=36206.0
Ok, found this, now I'm very confused
>>
>>52446264
Jihad for life
>>
>>52446433
art anon here. I'm mostly fantasy but lurk /btg/ now and then, as i played once a great long time ago. I've been looking to expand my sci-fi portfolio... if you guys would be gentle and patient, I'm willing to try and join in. not nearly as good or detailed as the anon that is usually here though...
>>
How would you stat a suit of MJOLNIR-style armor out battletech-wise?
>>
>>52457287

Like an elemental but with 2 points of armour, and the shield counts as an additional 2, and will come back up if a turn passes without having taken damage. But no JJ, and no claw, and the gun is an infantry slugthrower.

UNSC tech is pretty garbage compared to BT, the only exception is the existence of shield technology.
>>
>>52457287
I came up with my own battletech-ified knockoff like a decade and change ago
It was I think on the very lowest edge of medium weight, had 3MP and was just a 8 or 9 point armorbrick otherwise
The idea was that they'd carry support weapons handheld (using the ancient 3026 rules, at the time), be deployed in large squads (ten guys, IIRC), and basically just be conventional infantry that are stupid hard to kill
>>
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>>52456288
Short version: ICE and FCE don't generate heat, for Industrials or BMs. At all. But Megamek doesn't reflect that, because someone mis-read the book. Go ahead and submit the bug to the MegaMek team and use the rules question thread as a reference.


>>52457156
Dude, no worries. There's little enough OC here anyway. I can't guarantee that everyone will be pleasant, but even the newest of fags is welcome to post his shitscribbles here. I suspect you'll be better than a lot of us anyway.
>>
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>>52451619
>I should make a tech readout for the Bushman. I wonder how that one got overlooked back in the Battledroids days.
I did a quick one a while back. Not really meant to be "good" so much as the kind of thing they would have done back in the day. It's basically just a cut-down, cheaper Wolverine (which is exactly what the Bushman was supposed to be in Dougram..)
I also have stats for the Mackerel somewhere, but I think they're from my brief PDF period.
>>
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>>52458044
Found it. 4/6/4u with massive anti-infantry firepower and a pair of SRT-6s. The upgrade replaces the 8 MGs with 8 SPLs,
>>
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>>52458072
The Mackerel itself, for reference. I went with the wrist-mounted MGs because that's how the Ironfoot and Bigfoot were converted. Plus it kinda helps give it the "commando" feel of something that's being sent on assassination missions against Command subs or MFBs, rather than a main-liner.
>>
>>52455309
Heavy Gear has all that too, except for the part locations.
>>
>>52458101
>I went with the wrist-mounted MGs because that's how the Ironfoot and Bigfoot were converted.
Funny thing is the Bigfoot doesn't have arm MGs. So the Thud is the only Dougram based mech that actually adapts that feature correctly.
>>
I guess because shitty weapons were being discussed earlier, what are some opinions on the magshot? Any uses? Whats your favorite shitty weapon?
>>
>>52459029

No real opinions on the magshot, I don't think I've ever used it before actually. For crummy weapons, I'm a sucker for light goose. Something about being able to ping other nerds at silly ranges is fun to me.
>>
>>52459029
My favorite crap weapons are the X-Pulse Lasers. They're kinda shit but I love them anyway, mostly because I have an unholy love for the various S7 mechs they're found on.
>>
>>52459029
There's just something about the LB-2X. It's so damned retarded that it's funny to play with. Also, RL-20-PPs.
>>
>>52459085
Light Gauss basically takes the slot of the old AC5 in Grogtech. It's pretty decent from that perspective. What's stupid is them downgrading proper Gauss and PPC's to it on so many designs. Something like a Light Gauss Wolverine would be boss. Or the Rifleman one is good.
>>
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Something I really, really hate is only partially finishing a large batch of miniatures and then having to come back to it later. I had started a Death Commando battalion back in 2007, and did 16 of the 36 minis in one go. Then real life got in the way, we had a kid, we moved, and I forgot where I had put the rest of the minis until I was cleaning out backlog a few months ago and came across a box at the bottom of my closet with the 20 Mechs remaining (and the Marik battalion I was planning to do).

So now I found I had to match my painting style from several years ago, when it's changed and improved immensely in the interim. Hopefully I pulled it off. One of the minis in this pic is from 2007, the rest I finished about 2 hours ago.

Christ I'm glad that's over. Next up, a little bit of aerospace (Thera task group, and ~150 microfighters), and then a battalion of something Marik. Probably Free Worlds Guards. I wish the FWL marquee units were actually painted purple rather than being all "white with XXXXX accents". Painting white sucks. As much as I like the Marik Militia, when I'm doing a battalion from each of the game's premier units (SoL, DBoG, Lyran Guards, Death Commandos, several Keshiks, etc) they aren't really going to fit in thematically.

The 10 year old mini is the Cataphract
>>
>>52459029
Magshots are fine when they're used for their intended purpose with infantry and BA. It's when you slap them on a mech it gets dumb.
>>
>>52460543

That's part of the fun though; the designs are overall inferior to what they could be, and it's usually slapped on things that absolutely can't keep the range to make it actually mean - take the RFL-7M; armor's still thin, lacks mobility, and it could certainly trade a good chunk of its armament for something more optimal. But I love it, and it's fun to make people mad with neverending plinking shots.
>>
>>52460706
It's not fun when they do it to muh Beemer. Like I said, the Rifleman does it right though. Feels like a Rifleman. If they hadn't made Jagermechs into fatass flashbulbs, a Light Gauss one of them would be kickass too.
>>
>>52460824
>light Gauss on Jägermech

Ugh, the usual dual-Gauss Jägers are nasty enough in MWO if you can't get close enough. They'll transform into something like dual LG with dual ER Large Lasers or an ERPPC once the tech update hits. I'm already not amused.
>>
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>>52458101
Wonder what this would come out as. 6 MGs and a pair of SRM-6s of course. Maybe 2 MLs and definitely JJs. It could fit in the 55-tons bracket, but it would probably be the same 5/8/5 unless we went 4/6/4 to give it more SHS for use of the combined short range weapons.
>>
>>52460552
Answer your email yo
>>
>>52460998
>That umlaut

It's Jager, not Yaygar bro.
>>
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>>52460824
>LGR JagerMech
I got you anon.
>>
>>52461032
That's some sort of small urban machine, clearly.
Like 30 tons or something
>>
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>>52461129
I tried that weight class and didn't like the results, so I just made this compromise. I think it kind of works with some of the flawed designs of the original 3025-esque mechs.
>>
>>52461093

time for some MAX RANGE PLINKING
>>
>>52461084
I like my words better. :p
>>
>>52461203
I'd honestly drop 5-10 tons and reduce the speed to 4/6/4 or 4/6/3.
It's anti-infantry. Doesn't need to break speed records.
>>
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So, if there's still interest, I'm down for getting another /btg/ MegaMek game together this Saturday evening. Nerds still interested?
>>
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>>52461354
I tried your suggestion. It kind of makes a lighter armored short range Crusader, I think. I was able to help some of it's overheating problems and armor problems, which I think would be good for an intro-tech machine.
>>
>>52461368
I'm in
>>
>>52458546
The lack of locational damage is a pretty big omission, though - the slightly randomized spread of damage, along with the presence of abilities that redirect damage to limbs is part of what makes Wanzers feel so much more durable compared to something like say, VOTOMs.
>>
>>52461544
It's been a while, but aren't the VOTOMs mechs one step removed from a battle armor? They aren't very heavy or big and can't take a lot of damage from what I remember.
>>
>>52461354

In. Still no idea what I'm driving this time, but whatevs. I'll just preload some vodka, and see what I can get from a RAT.
>>
>>52461562
Votoms are barely even a step removed. BA is more a size class than actual battle armor, though real battle armor is included in the ranks. Something like a Zuchi is piloted like a regular mech.

Scopedogs fall into ultralight mech territory masswise IIRC.
>>
>>52461562
>>52461585

make 'em protos?
>>
>>52461585
I figured as much. Thanks.
>>52461587
Yeah this would make the most sense. Don't know how much stuff you can put on a VOTOMs-protomech though.
>>
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Okay, I saw >>52461032, then I read >>52461129, then I realized what had to be done. Gentlemen, BEHOLD!
>>
So I'm someone looking into getting into the game as the people at my local hobby shop play it and I've always been a fan of robots.
However, this is of japanese designs. Stuff like Phantom Crash/SLAI, Most Gundam series, Patlabor, etc.
I've always however had a preference for bulky mechs, is there anything that would be reasonably large besides atlas and thunderhorse? I'm looking through the camo gallery and I'm a bit overwhelmed with all the stuff that's on there.
>>
>>52461647

King Crab and Pillager are some of my favorites. Banshee is another creepy-face one like the Atlas, but is often poorly armored for my tastes.

Longbow is a good "Fuck you I'm blotting out the sun"
>>
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Doing warmup doodles. Quick question; how closely should the Piranha battlemechs head resemble it's namesake fish?
>>
>>52461647
Just sort by weight. A lot of the 90-100 ton minis are big.

Devastator
Sagittaire
Archangel
Mackie

Etc.

Don't forget the superheavies. They're extra big.

>>52461692
Pillager mini is relatively small comparatively, as is the Longbow.
>>
>>52461696

Not much. A Piranha is a skinny little fucker. Unless the cockpit is a blade just wide enough for a pilot, in which case haha when you fall over.
>>
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>>52461696
The ridiculously oversized triangular teeth are a must. Even the OG fish has them.

As it stands, you have the nibble teeth of a sheepshead.
>>
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>>52461692
I should've posted an example of what I meant, sorry. Although I do find myself liking the arcas and Ares Hephaestus so far.
Dunno if people here are familiar with mobile suits, but stuff like The O, Xamel, F2000, Gusion...
>>
>>52461606
Here's a writeup for the mech the main character of VOTOMS uses for the first story arc, to give you an idea of the sort of weapons load you might have.
http://www.mahq.net/mecha/votoms/atvotoms/atm-09-rsc.htm
>>
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>>52461722
How about now?
>>
>>52461729
>mahq
My dark skinned gentleman.

However a Scopedog is about 7 tons, but even if we go to 9 tons, I don't think it would fit something that would resemble all that machine has, I think. Maybe one of those bigger protos?
>>
>>52461773
I really like those teeth around the cockpit. It looks good.
>>
Rate my refit that I am amazed doesn't already exist as a standard model. At least any single 'pult with SRMs...
>>
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>>52455326
>>52455133

Wanzers being 4 meters actually comes a lot from their stubbier legs and arms, whereas 'mechs tend to have more human-like limb/torso ratios (at least in the classic art).
>>
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>>52461874
By comparison check out the Commando here; a lot of the height I think comes from the limbs.
>>
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>>52461836
Pair it up with my Hunchback or other jump capable heavy hitting rape monster and all you need is a pinball machine to complete the scene.
>>
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>>52461692
>Banshee is another creepy-face
>>
>>52461882
That scale chart is non-canon. One of the many fuckups of TRO:3039
>>
Alright, so I found a more-than-expected amount of mechs that I like. From what I recall however there's clans, and then there's inner sphere. Can you only run stuff that belongs to a specific clan or the inner sphere, or can you mix and match?
It's late so some of the stuff I selected seemed to mostly be inner sphere with some clan mixed in, though.
>>
>>52461998
Can you show us where the writers declared it non-canon?
>>
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>>52461032
Kind of reminds me of a fucked up combo of an Urbie and giant carnivorous mushrooms.
>>
>>52462152
Where they said all art is noncannon where it conflicts with written material.
>>
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>>52461645
Let's go really insane!
>>
>>52462178
That'll do pig, that'll do.
>>
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>>52461874
>>52461882
Right, like I said, wanzer scale best scale. Only the extreme outliers of Superscience wonder weapons approach a medium humanoid Battletech mech size. Wanzers feel much more believable to me. All the way down to the huge feet to address ground pressure.
>>
Is this an accurate list for what the Davions were building around 3025?

>Locust, Wasp, Hornet downgrade (3039 retcon), Valkyrie, Phawk, Centurion, Enforcer, Dervish, Griffin, Wolverine, Rifleman, Jagermech, Marauder, Victor, Longbow, Atlas (Quentin), Marauder II (goonsclusive)
>>
>>52462777
Yes. But they lost the Atlas line and the other Quintin lines that year. Plus they were importing Hatchetmen from the LC based on the Team Banzain NAIS prototypes.
>>
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>>52461722
>>52461708
>>52461777
Thanks for the feedback, saving this concepts finalization for another day.
>>
>>52452098
bump for this
>>
>>52452098
whocareslol

I doubt any of the writing team actually cared enough about the kitties to say
>>
>>52452098
>In the Republic
>Before shit hit the fan

Like two of them were Paladins. They weren't extinct by any means. But they were just tiny conclaves in the Republic descended from a couple Jihad clusters. Most of the real Nova Cats were back in Pesht in the Combine.

The Spirit Cats themselves were a bunch of Republic Nova Cats who were on a holy quest for a new homeland because they got visions that the rest of the Nova Cats would be destroyed.
>>
>>52462961
Were they living as Clanners? Ironwombs and trials and stuff? Separate from Republic law?

Or had they become, for lack of better word, like LARPers?
>>
>>52463313
>Living as clanners
Yes
>Separate from the Republic
Hahaha, FUCK NO

They took the Goon/WiE route.
>>
>>52463381
I mean I thought Stone's schtick was breaking down regional identities and loyalties. How could they maintain their Clan identity and still be of the Republic?
Were they living on reservations or mingling with other Republicans? Could non-trueborns join their military? It just seems confusing and inconsistent with what I thought we were told about Stone.

>Goon/WiE route
They all died?
>>
>>52462777

Kintaro is retconned to being built on Ozawa as well. I think there are some others but I can't recall any off the top of my head.
>>
>>52463589
>They all died
Boy, I wish, in all three cases. But, no.

>How could they maintain their Clan identity and still be of the Republic?
Because clanners were an exception. Stone's programs were about breaking the loyalty of the trillions of planetary people to their old home states. Clanners don't have regional identities outside the Kerensky Cluster and their numbers are teeny tiny so they were just conveniently parked wherever they needed a cluster of some extra loyal forces. He did the same with the Cats and the Bears that worked for him, even the Jags in secret.

I would also point you to the DA Nova Cats who had sworn loyalty to Kurita and be ruled by the Dragon for the better part of a century and were still Nova Cats just fine until they picked the wrong side in the Combine coup.

You don't need to be independant to be clan, just like all the other little substates that make up the big houses.

Third example would be the Clan Protectorate in the NuFWL which was the old Republic Nova Cats basically setting up in the place with the same deal they had previously with the republic by negotiating with the traitor paladin Thaddeus.
>>
>>52462879
I kinda really hate how folks keep pushing out mech variants I actually like well enough and that are well enough drawn to make scratchbuilts for a change...
>>
>>52463713
I was sure WiE were confirmed all dead. Not that I'd miss them, they outlived their plot relevance in the Jihad.

And the FWL Cat state seems the closest to being independent proper. Aren't FWL states pretty much independent and work by cooperation for common goals?
>>
>>52463802
>I was sure WiE were confirmed all dead
They rejoin the other half of the Wolves in the DA, and yes that's as dumb as it sounds.

>Aren't FWL states pretty much independent and work by cooperation for common goals?
They're an actual republic, the only one in the Inner Sphere.
>>
>>52461368
if someone wants to kick my ass then sure

Euro afternoon right?
>>
>>52463774
...I'll take that as a compliment?
>>
>>52461368
If it was Sunday, I'd be good, but Saturday places it right in the middle of either my AToW or Shadowrun game.
>>
>>52462416
>Wanzers feel much more believable to me.

Wanzers, VOTOMS, older generation knightmares,...
Yes, they're much more real but real does not really mean better.
It's good to give limits to machine to make for interesting engagements but restricting said limits to hard sci-fi does not really make for a fun watch, in my opinion. It usually does the exact opposite. Hard sci-fi is cool to think about (coming up with how shit would work) but makes for bad movies/shows and games. Fiction is what it is because it's presenting a better future that we can build towards and one day make a reality (Gundam Challenge guys are a great example), not to show off just how stuff is, that most people are perfectly aware of.

A realistic Battletech would be nowhere near as fun or interesting.
>>
>>52460543
Well, there is the LG Shad, that's not bad at all.

>>52460552
>a little bit of aerospace (Thera task group, and ~150 microfighters)
Fuckin' Christ, What's "a lot", a Leviathan 3 Task Group?

>>52461032
They'd probably put it up in the Heavy/Assault bracket, what with the twin LRM tubes on the RT.

You can fit an LRM-20 or a pair of -10s with 2t of ammo, twin six-pack SRMs, and half a dozen Flamers/MLs plus 12 sinks and 9.5t of armor on a 4/6 60-tonner.

>>52461399
Eh, not bad. I'd still do something with those LRM packs though. RL-10-PP or something.

>>52461773
Me likey.
>>
>>52465589
>Eh, not bad. I'd still do something with those LRM packs though. RL-10-PP or something.
Oh hell, those red things were missile tubes like in other Dougram machines? Hurr. I've been using those as the basis for the PPCs and junk all this time. I thought they (for some dumb reason) were like those linear cannons other Dougram combat armors held. At least the assault weight version can replace the PPCs with LRM-10s with ammo. Though I don't know why you would want to do that.
I R sTuPiD. Hurr.
>>
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>>52465661
To be fair, the majority of the fanartists out there have made the same mistake. Even the later versions in the Variations books give it cannon in that location, but the original art clearly shows missile warheads in the tubes.
>>
>>52466134
At least I'm not alone in my mistake.

You cannot unsee the Guillotine smiley face cockpit.
>>
>>52463832

Around the same time as last week - 5-6PM US Central time.
>>
What are the Marik's trooper mechs?

Is the Hermes II supposed to be one or what? Heavy recon?
>>
New thread
>>52466662
>>
>>52466552
Wolverines and Griffins, mostly, plus some Centurions
>>
>>52466667
We aren't even at the bump limit you absolute mong
>>
>>52467346
He always jumps the gun so he can make the thread. I don't get it.
>>
>>52461368
+1 Nerd here. Are we doing a scenario this time?
>>
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>>52467346
>>52467448
Thread posts: 313
Thread images: 110


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