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/ccg/ Custom Card General /cct/

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Thread replies: 297
Thread images: 130

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Low CMC Edition

>To make cards, download MSE for free from here:
http://magicseteditor.sourceforge.net/
>OR
>Mobile users might have an easier time signing up here:
https://mtg.design/

>Hi-Res MSE Templates
http://pastebin.com/Mph6u6WY

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Read this before you post cards for the first time, or as a refresher for returning cardmakers
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Design articles by Wizards
http://pastebin.com/Ly8pw7BR

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Art sources
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://old.photojoiner.net/

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj

OT: >>52323387
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If /ccg/ made a collaborative set, what would you want the theme to be?
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>>52422952
>Low CMC Edition
Damn, my greatest weakness!

>>52423088
Collaboration. Well, sorta. I'd honestly want it to have very little distinct flavor of its own, but have a bunch of different flavorful parts in it. OK, that doesn't make sense, does it. I'd want something like the core sets, or the commander sets, where we can see glimpses of all these different planes, but the set as a whole isn't devoted to any of them. I dunno, I just like vanilla sometimes.
>>
>>52423088
It's sort of happened once before; check the archives for Roxolan. He did a custom cube with submissions from these threads. All other attempts to do this have fallen on their asses because we're all unreliable shitstains. But, if we were to try again, I'd want to do something that's not been done by WotC. Neolithic, or maybe China, or Pac Islands/Maori, that kind of thing. A mostly-water world might be neat, but it'd be hard to not just make it like Torment but with Islands.
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But how much low?
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>>52423254
I mean, pacific islands have incredibly varied climates. You could totally just keep it mostly on the islands and have plenty of representation for all the colors. White is tribal culture with all its weird laws and shit, blue is obvious, black is weird necromancers who steal dead bodies for their mana (or something not sure about black really), red is volcanoes and shit, and green is the jungle creatures.
>>
>>52423170
That's actually a cool idea.
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>>52423325
but for what reason???
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>>52423325
CAN WE GO EVEN DEEPER?

(I actually like the card, it looks interesting)
>>
>>52423412
Tribute folder, combo enabler and easily recurrable with my Backup mechanic (that is pretty much a fixed soulshift)
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>>52423325
Just reprint some kobolds.
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>>52423504
This was very inspiring.
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>>52423715
Kobolds aren't Spirits and they don't fit the overall theme. Also, more cheerios, horray.
>>
>>52423015
So "go second: the land". Not too sure about this, but WotC has done things like the Leylines, as well as some "go second" stuff if I recall, so maybe it's fine?

>>52423170
So a dual land that you have to choose which side you want? I kinda like it. It's kind of like a fetch that just cuts to the chase, but you can "reset" it if you feel like bouncing it.

>>52423234
She doesn't seem any different from last time, so still fine.

>>52423325
>sac fodder

>>52423332
>black headhunters
Oooh. This could be spicy.

>>52423390
Tensor seems alright. but I feel like it's a bit superfluous since Spell Mastery already exists and is easier to grok.

>>52423398
Not bad.

>>52423448
Eh, lot of hoops to jump through here and the Ritualism ability needs something other than "cares about exiled stuff" to work well, like Flashback or something. So if that's there, great I guess, but it feels a bit forced otherwise.

>>52423504
We've gone too far!
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Would this see play somewhere?


I wish i had some creativity for good cards.
>>
>>52423866
Phyrexian mana belongs in NPH and pretty much nowhere else. White paying life to defray mana costs is extremely out of color, so you need a theme setpiece to explain it. Also why bother making it cost 6 life then gain you 2 life? Why not a double Phymana cantrip that doesn't do anything else? I mean you just made a card that reads "Pay 4 life and cycle this card."
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Doing something much less complex with this iteration.
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>>52424860
This could just be monoblack if you were so inclined.
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>>52424875
Eh, I always feel like random discard should have Red in it. But do you think I could cut the cost down to 2BR? If not, I will make it mono-Black.
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>>52424965
Hm. That's a pretty strong anthem she has, so... I'm not really sure. I feel like the better answer is a more useful body. The issue is, Harley really isn't spectacular in any way, so anything more than a 2/2 feels like too much. Random discard is so goddamn strong that I just can't see antheming it for cheap at all without some kind of drawback like having to discard a card yourself or something.

Though, if you're going to have Joker do that, then having Harley do what she does is kinda redundant. I feel like in these cases you should design the cards to compliment each other; as though they would have Partner if you were inclined to use anything but evergreen stuff.
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Might as well post some cards if I'm going to give feedback. This is a repost, but I can't think of anything new to make at the moment.
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>>52425026
New iteration for Harley then. And I'm going to sleep, see you all later.
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>>52425132
Okay, now this I like. Goodnight.
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>>52425132
If they don't have a creature or planeswalker, the ability doesn't resolve.
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>>52425301
Wut? It's a "may" and it's an "or". That'd be like saying Lightning Bolt can't do 3 to face if they don't control a creature wouldn't it?
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>>52425390
Each instance of the word "target" demands a valid target be selected or the ability can't go onto the stack.
The fix would be to make it modal.
"Wheneva a foo' discards a card, you may choo one
* ~ domes 2 to that mofo
* ~ jives 2 shanks to target bitch or ho that mofo hustles"
>>
>>52425390
Lightning Bolt is "deals 3 damage to target creature or player", not "deals 3 damage to target player or target creature that player controls".
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>>52425438
Informative and funny. Post more, I beseech thee.
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>>52425438
>The fix would be to make it modal.
There are plenty of ways to fix it without using modal.
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>>52426244
I'm pretty sure this doesn't work.
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>>52428482
It doesn't but it's a good idea
It just need more work
We'd probably need to use another keyword than Awaken or no keyword at all
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>>52428515
Kicker?
>Kicker 4
>Destroy target creature. If ~ was kicked, put X +1/+1 counters on target land you control, where X is that creature's toughness. It becomes a 0/0 Elemental creature with haste.
>>
>>52428554
Yeah, Kicker, that's the one I thought of.
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>>52423727
D O O M S D A Y

I like that design.
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>>52426244
What about put +1/1 counters on target land equal to the destroyed creatures toughness. That land is an Elemental creature in addition to it types?
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Really wondering if the first ability should just be a static number, to encourage making a bunch of Servos with the second ability, rather than just putting all your Equipment on a few creatures.
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>>52423015
Eh, advantage to the guy who goes second I guess. Not really a fan.

>>52423170
Not bad I guess, but you could easily make this a DFC. Though, you could just tap for B then use its ETB ability, so I think I'd say
>You may have ~ enter the battlefield flipped/transformed.

>>52423325
Uh, why? You can get a 0/1, a 1/1, a 0/2 with Flying, and a 0/3, all for 0 mana. This is worse than all of those.

>>52423390
Eh, not really a fan. What the other guy said, why not just Spell Mastery?

>>52423398
Eh. Not sure why it can get Menace though.

>>52423448
Really narrow for a card that needs setup to work.

>>52423504
All you need is
>If ~ would enter the battlefield, put it into its owner's graveyard instead.
Which I put on a 0-mana 2/2.

>>52423727
Kinda interesting. Though it needs to be reworded entirely since players other than its owner can cast it. Let's try
>~'s owner shuffles it into his or her library, then reveals the top card of his or her library. If a card named ~ is revealed this way, that player shuffles his or her library, then reveals the top card of his or her library. If a card named ~ is revealed this way, that player wins the game.
You have to search by name, otherwise it gets weird because if a player has multiple copies of the card, it would be impossible to tell which is the one that was cast unless it's marked, which people don't really want to do.

>>52425073
I think it's interesting, though I doubt Intensity would ever be a keyword. I think I'd just write the whole thing out. Also, maybe cast the cards until the end of your next turn?
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stupid frogposters
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>>52433365
Enables turn-two wins in basically any format.
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>>52433576
Yeah but you have to lick the card multiple times
That's icky and eventually the text will fade and it will be worthless
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>>52433673
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>>52432125
Yeah I suppose it's not the best keyword because it costs you something, and most good keywords (at least those that get evergreened) don't have a cost attached; they just either manipulate the game rules or go along with things you are already doing, like casting spells. I'll consider the change to the card playing clause, but I figured it'd be best for comprehension if it fell in line with the standard impulse effect. Player expectation and all that.

>>52433673
Way too good a body and ability for blue at common.
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>>52433698
Sleeves man, sleeves.
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>>52433673
Very strong. Also the wording on the activated ability is off.
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>>52434089
Would upping it to 2UU be good, or should I lower its power?

Also I haven't been paying attention to rarities and think it should be uncommon.

>Chameleon Frogue is that color and not any other colors.
Better?
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>>52434211
Not him, but I gave you a template for wording here >>52433895
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>>52434211
>>52434320
Ah, though the color-changing on my card is temporary. Of course, you just have to take out the "until end of turn" clause on the ability, though if you do, you should probably add reminder text that says it lasts indefinitely.
>>
>>52434386
>Chameleon Frogue becomes the color of your choice and loses any other colors
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Is this a bad idea?

>>52423170
This is like a balanced fetchland. I wish that flip cards weren't so reviled, they're much more elegant than DFCs.

>>52433673
Even at common, this is unplayable garbage. This isn't 1995; you don't have to make big blue creatures utterly awful.
>>
>>52434415
You don't have to say
>and loses any other colors.
It just because the one color you choose, and due to how the rules work, that automatically overwrites any other colors.
>>
>>52434426
>I wish that flip cards weren't so reviled, they're much more elegant than DFCs.
Ha, good one. I need to prepare some April Fool's material as well. But really, flips suck. DFC's do everything that flips can do better, and they can do things that flips just plain can't.

>card
Seems like an interesting idea, but I have no clue, sorry.
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>>52434637
>DFCs do everything that flips can do better
Except being playable without sleeves or special checklist cards. Oh, and the extra expense and difficulty of printing them makes them hard to use regularly.

You're right that DFCs are better than flip cards and gross cowtits, but they do have some downsides compared to them.
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>>52434841
>Except being playable without sleeves or special checklist cards.
Fair enough.

>Oh, and the extra expense and difficulty of printing them makes them hard to use regularly.
Do you think flips have no extra expense attached to them? Probably not as much as DFCs, but still.

>You're right that DFCs are better than flip cards, but they do have some downsides compared to them.
Yes, but they have a lot more upsides.

>gross cowtits
???

>card
I don't think this works, but even if it did, I still wouldn't like it much. But I don't like Hellbent much either, so maybe people who do like Hellbent would like this card, who knows.
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>>52432125
>Uh, why? You can get a 0/1, a 1/1, a 0/2 with Flying, and a 0/3, all for 0 mana. This is worse than all of those.
Tribute folder. Also Soulshift is back, lmao. But yeah, maybe not being able to block was an overkill

>Eh, not really a fan. What the other guy said, why not just Spell Mastery?
Spell Mastery can be easily activated with simple graveyard setup. With Tensor, I want to encourage playing more spells per turn, not to just discard your spells with babyJace and shit.

>Eh. Not sure why it can get Menace though.
It felt lacking without some kind of built in evasion. Maybe I should increase the cost of the activation, thought.

>Really narrow for a card that needs setup to work.
That's because of the Ritualism mechanic. UG will have a heavy graveyard/exile focus. I'll post another UG card after this one.
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I am not sure how balanced this is but I want it to be something that both benefits other frogs and benefits from other frogs.
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>>52434936
>???
DFC is chan slang for "delicious flat chest" aka loli. The opposing element is called "cowtits."
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>>52432125
Here's another example on ritualism.

>>52423820
>sac fodder
Yes. And easily recurrable in this set.

>Tensor seems alright. but I feel like it's a bit superfluous since Spell Mastery already exists and is easier to grok.
It's pretty different from Spell Mastery since it encourages you to play low cost spells on the same turn, while Spell Mastery pretty much works almost anytime during the mid-late game.

>Eh, lot of hoops to jump through here and the Ritualism ability needs something other than "cares about exiled stuff" to work well, like Flashback or something. So if that's there, great I guess, but it feels a bit forced otherwise.
Here's another example. Also, some other cards will care for you having cards exiled.
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>>52426244
Love it.
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>>52435863
That art doesn't make me think of "Honor of the Meek" so much as "Bad Trip of the Anime Emo". Recommend you get a replacement.
>>
>>52437148
Yeah, I know. It's a placeholder for now.
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>>52437148
>"Bad Trip of the Anime Emo".
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Last one for today.
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Pretty sure I haven't posted this one yet. Character is a Praetorian guard type.

>>52435381
>>52435282
OK. Well, you definitely answered all of my questions. But I will say that I don't think any feedback I can give to cards with these mechanics is going to be very useful, so in the future, I probably won't comment on them at all. It's not that I feel any certain way about any of the cards or mechanics, I just don't know how to properly evaluate them in a way that is beneficial to you. Basically, I don't want to waste your time asking about mechanics and interactions that you've already explained that I just don't happen to get.
>>
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>>52437801
Don't worry. Since in a custom set and you don't have the boundaries that a normal set would in Wizards' R&D, it might end up becoming way more experimental and things get hard to evaluate without playtesting.

This card for example doesn't a equivalent existing card to help to evaluate it. So it was really hard to give a mana cost to the card and its ability.
>>
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Bumping with uncommons
>>52437968
It seems incredibly narrow, even for a card that is (I'm assuming) tribally-focused. Which means it will either have support, and be a crazy-efficient way to reanimate stuff, or it won't have support, and it'll be of little use at all. Too swingy as-is, I'd say.
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>>52440185
Horrors are very relevant in this set
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>>52440439
Which means your previous card will most likely fall into the
>have support, and be a crazy-efficient way to reanimate stuff
category. It's too cheap in a set with plenty of reanimation-worthy Horrors and useless outside of it. Too swingy. Too niche.
>Pain Elemental
No create wording? Also, token should be plural in this case. Furthermore, that's an uncommon at least. Five power across four bodies, three of which have evasion, for an equivalent amount of mana? Even with the morbid drawback, that thing is backbreaking in limited.
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>>52441226
>>52441463
Why all the weird frog stuff?
>>
>>52441226
Fiddling with my cock now
>>
Say /ccg/, what are the chances of Wizard publishing a card I design? Like, let's say I painted the art, and the card was well-balanced.
>>
>>52442567
None. They can't use unsolicited cards for legal reasons. However they can steal your card concept freely because they have plausible deniability due to their published stance on custom cards.
>>
>>52442598
>They can't use unsolicited cards for legal reasons.

What legal issues could come about this?
>>
>>52442689
Honestly probably nothing because Hasbro has lawyers and money and WotC is worth defending financially but technically if they printed a card you gave them "for free" you could later claim royalties and actually have a case, and they would rather just not deal with it.
>>
>>52442689
Not him, but I think it would mostly be about Wizards using a card design that they didn't actually come up with. If a link were established between the original custom card and the version that Wizards made, the original creator of the custom card could probably make a case for receiving proper compensation for that. But take this all with a grain of salt, I know fuck all about law, this is just my speculation.
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Woops
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It's 4am here, so I'm dropping these latest uncommons off and heading to bed. Let me know what you guys think!
>>52443040
Some wording issues to look into, specifically in the middle ability. Despite that, I like how the drawback organically feeds his untap ability. That's a nice little bit of self-synergy.
>>
>>52443040
The Hexproof/Trample ability should probably be split up into two separate abilities. Unsure why the first ability specifies nontoken, or why the last ability is UB.
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Made this multicolor. I'm a lot happier with it now.

>>52443870
There's not a lot to say about these. They're solid, functional designs with flawless templating. Sepulchral Channeler is my favorite - a shining example of multicolor design.

Is there a reason you aren't using black's Swamp-based mana ramp much? If you have, I've missed it. See pic related, anyway.

>Where has my day gone?
I wasn't expecting feels, holy shit.
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Haven't touched this one in a while. Core ideas are a focus on creature death, possibly with sacrifice, creating tokens, and generating mana.

>>52443870
>UB01
Wording isn't right. You have a graveyard check clause, but the return clause is worded like it's getting bounced from the battlefield. It should be something like
>Whenever you spend 5 or more mana to cast a spell, you may return ~ from your graveyard to your hand.
Seems meh otherwise.

>UB02
Right off the bat it seems too good. I think it would be much better to drain every play of 2 life.

>UB06
I think having it trigger twice, on top of having Unearth, is too much.

>UB10
Sorcery? Sacrifice? Uncommon? GGG? Huh? OK, uncommon we can leave aside, but the other three, I don't understand why they're all here on the same card. Just seems like too many downsides at once.

>UB11
Weird. B has an enchantment theme in your set?

Others I don't mention are meh.

>>52446353
4 life for G/W? Seems like a bit much.
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I wanted to play around a little with exert and this is what I came up with. The idea or flavor behind this is that when you exert him he either goes all-out and dive-bombs like a meteor or he carries a buddy, giving that buddy a nice boost.
And in case you don't know, Naktamun is the name of the big city in Amonkhet as we found out yesterday.

What do you think?
>>
Beginning the groundwork on a small set, looking for input. The skeleton of the story is more or less complete: a kingdom "without borders", great fuckhueg empire, breaks down, fighting occurs in such ferocity and for so long that the world is nearly thrown into the dark ages, a few of the city-states manage to collect enough power to absorb or wipe their competitors, now the one giant kingdom is split into five smaller kingdoms.

Here's the thing, though: I'm going for an asymmetric distribution of colors at the top end, and I'm wondering what people think the best way of tackling that is:
>1: Full Asymmetry
Consequences be damned, full asymmetry puts flavor and preference first. Under this system, it's entirely possible to have any assortment of big legendaries I want. Mono, two, three color, shards, wedges, guilds, whatever feels like the best.

>2. Color Asymmetry
Every legend has the same number of component colors, but there are no checks in place saying that each color needs to be equally represented. For instance, three may have White and only one may have Green.

>3. Anti-Cycle Symmetry
All the commanders have equal color representation, but do not follow the standard cycle of allied/enemy/shard/wedge. For instance, Abzan, Temur, Mardu, Bant, and Grixis at the top end.

I honestly want to try it with a fully asymmetric top end, but option 3 seems like the best for a draftable set.
>>
>>52448371
Perfect intro pack rare.
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>>52448749
Good luck with that. I think you'll need it.
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>>52443093
>>
>>52449518
I think it should be something like
>Counter target spell that would counter a spell.
Not entirely sure though.
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Card isn't mine, but it's worth reposting.

>>52448749
I think you should go full asymmetry, if only because it's something that Wizards wouldn't do. As a custom card designer, your greatest advantage over the professionals is your ability to say "fuck new players, fuck precedent, here's some cool shit". In that spirit, pack your set full of absurd legendaries and lots of Khans-tier color fixing. Go to town, paint it red.
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>>52446353
>See pic related, anyway.
See THIS pic related. oops

>>52447323
>Core ideas are a focus on creature death, possibly with sacrifice, creating tokens, and generating mana.
That's a lot of core ideas for one card. As for the card as it is, it'd be fine without the second ability.
Side note: Typically 1/1 green tokens are Saprolings (with Plants being 0/1), but that might not fit the flavor
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>>52449518
Just a formatting thing, but I think usually if it has "draw a card" as one of its effects it goes on a separate line. (pic related)
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>>52450789
Adorable, but undercosted. This is a 4/6 for UUUU!
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>>52446353
>Is there a reason you aren't using black's Swamp-based mana ramp much?
I'm using it, just sparingly. See pic related. Since it's a multicolored set, I want to enable using multiple colors. So, ramp that solely works with swamps seems a bit lacking for my purposes. But I'm happy to hear that you like the black uncommons!
>Fildanni
I agree, it is in a better place as a multicolored card.
>>52447323
>UB01
I'm not sure that the wording is wrong exactly (I ripped it straight from Auntie's Snitch) but your Aurora Eidolon wording is functionally similar and much shorter, so I'll definitely be adapting it. Thanks!
>UB02
Agreed. Changed.
>UB06
Here I'll have to disagree. What makes you say so? Putting a total of eight cards into the yard over a cast, an unearth, and two deaths doesn't strike me as too much.
>UB10
It's a colorshifted Infernal Plunge. In my multicolored environment, the GGG is meant to be an upside.
>UB11
Enchantment theme? No. Every color has some enchantments, though. What made you think black had a specific enchantment theme?
>Jason Woodrue
Seems too busy. Maybe make him modal, with "Sacrifice a creature" as an activation cost? His modes could add mana, make tokens, give -N/-N or straight-up destroy target creature.
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>>52441987
I'm a dumb frogposter
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Tefe again. Abilities restricted to just stuff you control now, and you can get two counters out of her first ability instead of just one, but you have to pay for them too.

>>52451003
>UB01
Huh, didn't realize that. Eh, it could just be a clarity thing. I was looking at the wording of Bloodghast.

>UB06
Eh, could always just be me.

>UB10
Well, if you want to get technical about it, it's slightly different as a colorshift since it doesn't turn all R's into B's, it turns some into G. But before I get into the colors, I just want to point out that Plunge is a common, whereas this is an uncommon. I think you could at least make it an instant. Anyway, about colors. I don't think a B spell that produces G is a very good upside, even in a multicolor environment. Like, let's look at all the enemy color pairs that could cast this. Five of them, WB, UB, BR, and BG. But only one of them would ever use the G produced for anything other than generic mana, BG. But if the spell produced B, it would be useful in every single one of those color pairs.

>UB11
Oh, nevermind. I misread it, thought the ability could turn any enchanted creature indestructible.

>UB03
Seems OK.
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>>52451003
>>52451925
Oh, one more thing about UB10: You're talking about generating mana for the color that's the best at generating mana.
>>
>>52451829
I snorted, and now the old lady at the next table is giving me a dirty look.

>>52451925
I think this is a better design than previous revisions. There's a lot less potential for abuse, even though the power level is quite high by default.
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Balanced?

In case you haven't been keepin up with Amonkhet stuff:
Exert = doesn't untap during your next untap step.
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>>52452945
Should say if you do not when you do.
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>>52453023
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Up where they walk
Up where they run
Up where they stay all day in the sun~

Wandering free...
Wish I could be...
Part of that world
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>>52452945
>5/5 flying first strike for 2WW
>balanced
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>>52453075
That's odd. Perhaps they're changing the templating. "as it attacks" is strange, too.
>>
>>52453797
In his defense, Exert means it doesn't untap next turn.
>>
>>52453797
>>52454065
Actually, using Exert would actually tesult in less damage overall. In a vacuum, a 5/5 that hits every other turn is worse than a 3/3 that hits every turn.
>>
>>52433576
Activating it five times puts you at 5 health with five poison counters. One more activation is lethal. You spend a card to gain a net of 3 mana. Sure it's a better dark ritual, but it's not as out-of-control as you're implying.
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I'm not done frogging up this thread
And I never will be
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>>52422952
>UW
>Instant
>Counter target spell. Each player draws a card.

My friend plays esper draw go in modern and insists this would be the most fair and balanced counter ever.
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>>52457955
You positively scream with autism.
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>>52458240
Why did you have to respond to him? I was hoping he'd just give up and leave if people kept ignoring him.
>>
>>52458272
>hurrdurr someone likes a specific kind of creature that I don't like and has a poor grasp of mtg rules so I should dislike them
What? I'm just trying to have fun here and express myself like you are. What's your problem?

>>52458240
Thank you.
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>>52457955
The -2/-2 will likely kill any frog/fungi your opponent's controlled before you get to take control of them. The tribal elesh norn thing seems a bit too much anyway. I would just leave the anthem part
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And here's another card I wasn't planning on posting just because I'm mad
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>>52458368
>The tribal elesh norn thing seems a bit too much anyway
Ahhh you caught me! I thought it might be too stereotyped. I'll figure something else out.
>>
>>52458368
Thanks btw, I hadn't factored in the simultaneousness of all of the fx.
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Bleh. This is supposed to be using the speedforce to generate lightning strikes. Haven't really done much with Barry, actually, despite completing Bart, Wally, and even the second Captain Boomerang.
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>>52459214
Why the spell trigger? It seems completely unrelated to what the rest of the card does.
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And another speedster, why not.

>>52459601
I want it to stand apart from another card I did. It's another speedster that builds up speed counters the same way, but uses them to pingstrike for X, where of course X is the number of speed counters on it. I just can't think of anything really unique for Barry. I of course want to use speed counters, but don't know where to go beyond that.

>card
Seems like it could be interesting. Though since it's in G, I'm wondering if it would be more fun to just cut out the last ability and shave off some of the mana cost to let players have to generate mana of other colors on their own.
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>>52459820
Not bad. Even though the anthem doesn't require him to attack, it still incentivizes it mechanically, which is nice. I can dig it.

Part of me wonders if you'll make a Speedster that has the ability "can't be blocked except by creatures with haste". Simple but could work for one that doesn't have much else going for him/her.

>>52459601
Pretty good. I think she'd see EDH play too.

>>52459214
Hm. I can see how you might get stuck on this since you already have Static. What's Barry's gig? Just "another Flash"?

Just another mechanic to add to the pile of likely worthless ones I come up with. I suppose it'd have merit in a set where you had Morph/Manifest and other cards that turn things face up, but it not having it on its own is admittedly strange, but by design. It's basically what I think would happen if you mixed Undying/Persist, Regenerate, and Morph, basically. It certainly feels black, but I could maybe see it in blue and white as well, since they had some Morph, but I'm honestly not sure. One nice thing is that it works in sets with either -1/-1 or +1/+1 counters because it doesn't require that interaction unlike Persist and Undying do.
>>
>>52459601
sounds like it's a bit too much.
turning play into cast so that you may brick on lands and not accelerate yourself, and/or removing the mana fixing sound reasonable.

since it gives you 2-4 times the choice and you can cast it from your command zone it ends up being several times more powerful than future sight which is just 5 mana.
>>
>>52443870
>ba of dawn and dusk

that's closer to a bulk rare than an uncommon, depending on the set's powerlevel.

>banu chargers
ehh. that's a lot of damage, goblin guide would be proud.
i would remove haste, but turning "each opponent" into "each player" it's a very safe first fix.
>>
>>52449518
i don't think thats well defined within the rules.
if you want to re-design it within MtG vocabulary you could go with "counter target spell that is targeting a spell".
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>>52434426
>istant
>+2 mana

ehh. it's kind of ok because it gives out colorless, but it still is pretty strong. what about making it a sorcery?
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>>52433365
OH no! a bad channel, quick, nerf it!
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>>52460859
>Jay Garrick
Just to be clear, you realize that the anthem only works if he attacks, right?

>"can't be blocked except by creatures with haste"
I have thought of this, just haven't thought of a good card to put it onto.

>Barry Allen
Yeah, another Flash. I guess one thing I could try to do would be to represent his phasing ability, where he passes through solid objects. All the other speedsters have something different, so it would set him apart. It would also work because IIRC, it was an ability that Wally never mastered. Wally could phase through objects, but they would always explode afterwards. Yeah, that sounds good, just need to think of a good way to represent it. And I'd really like to incorporate speed counters, it's a theme with DC speedsters, though I did give up on it eventually with Boomer.

>Tether
I think it's worth a shot. Seems like prime material for sac fodder. Actually, it reminds me of this Netrunner card, designed specifically to be sac fodder. Anyway, I think you could easily put this in other colors, like G and R, or maybe even all 5.
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So, Kaladesh came out and happened.
Experience counters are really only distinct from Energy counters in that you don't spend it. It's a counter that continually grows and isn't used as a resource.

Is it just flat worse than energy then, as far as design is concerned?
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Just checking if I can add Human Bomb to the finished pile. I still feel like the last ability would be a lot better either if it didn't tap, or you could remove multiple counters at once to destroy multiple permanents, but I understand if it's better this way for balance.

>>52464163
Well, it's pretty hard to compare them since they were designed to do different things. Like, this would be like saying charge counters are worse than +1/+1 counters. It's comparing apples to oranges.
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>>52464404
>It's comparing apples to oranges.

I don't see it that way at all. +1/+1 counters inherently do something. Energy and Experience *both* do literally nothing on their own. And they're both non-mana numbers the player accrues that aren't tied to winning/losing the game, like life is.
+1/+1 counters are clearly an item with an effect. Until they are interacted with, energy and experience counters are exactly the same thing, which is a number that does nothing. The *only* difference I see is the difference between Delve and Threshold. Do you want to let these pile up into a fat number and count them, or spend them as a resource? And I think delve is better than threshhold in every single way because of that.
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>>52464540
The reason it's bad to compare them is because they're not used the same way. Sure, +1/+1 counters have an intrinsic value whereas charge counters don't, but charge counters are interacted with in ways that +1/+1 counters aren't. And it's the same with experience and energy counters. If you tried to replace experience/charge counters with energy/+1/+1 counters because the latter is better, you'd realize pretty quickly that the cards that relied on the former wouldn't work.
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>>52464588
Sort of a good point, but I'm not considering changing existing cards by just swapping one or the other out. Comparing things doesn't mean they have to be exactly equivalent. They can totally be compared. As you mention, part of the process is also identifying differences, like how they are used. And that's the thing.

I'm saying, going forward with new cards, experience seems incredibly uninteresting and like something that will lead to worse designs than energy, due to how the otherwise identical things are used. Because resources are better design than thresholds/count em ups.
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In case you are wondering what simoom means: Simoom is a strong, dry, dust-laden local wind that blows in the Sahara, Israel, Jordan, Syria, and the deserts of Arabian Peninsula. The storm moves in cyclone (circular) form, carrying clouds of dust and sand, and produces on humans and animals a suffocating effect. Egypt is also subject, particularly during the spring and summer, to the hot wind called the "samoom," which is still more oppressive than the khamasin winds, but of much shorter duration, seldom lasting longer than a quarter of an hour or twenty minutes.

Let me know what you think.
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>>52466317
>Madness.dec
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Quick, tell me how shit these are.
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>>52467468
dredge.dec
>>
>>52468168
>Gaiet
I'd urge you to just making it counter noncreature spells at the very least. Even Narset doesn't rob opponents of creatures.

>Snowblood
I have no clue how the last ability is supposed to work. Regardless, not really seeing the appeal here. Just make an X-cost sorcery with
>Scry X, then draw a card.

>Umber
Again, I'm just wondering why this isn't a sorcery. At least do something with the cards. Like, exile the top X cards, and for each creature card exiled, Umber gets +1/+1 and gets the creature's activated or evergreen abilities.

>Bahn
Hey, not too shabby. I think the artifact animation would work better as maybe an activated ability. I dunno, making the artifacts 0/0's then pumping them just strikes me as odd.

>Oakloop
Ugh, wording definitely needs an improvement. But before I even touch that, I don't understand the base concept. Making your stuff cheaper, sure, that makes sense, even though it's not mono-Green, but why help out opponents too? Like, you realize it'll make it easier for opponents to buff their own creatures, right?
>>
>>52468426
>Gaiet
I was mostly basing this off Chancellor of the Annex, but yea, making it noncreature seems like a good idea for balance.

>Snowblood
The last ability was based on Sakashima and Arcanis, in that you can save her from enemy things; but I didn't want to punish the player for using it, so it's supposed to reduce your commander tax by 1 cast so that you don't get punished for casting her then using the ability.

>Umber
Based on effects like Sadistic Sacrement and Nightmare Incursion. Mostly just a big beater that can get rid of your opponents' wincons straight from their decks.

>Bahn
I could make the animation an activated ability and make the base p/t equal to their cmc instead. Good idea.
Though I worry about that making it have too much text.

>Oakloop
Yea, idk. I didn't have any good idea for a mono-G ouphe other than basing it very loosely off of the one in Future Sight, but making it also kind of a group hug guy as long as they don't try to kill your stuff.
I should probably try to find a completely different thing to do with him.
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>>52462741
>Jay
Oops, yeah I read that wrong. Still like it though.

>Barry
Phasing sounds interesting in theory, but in practice would either be my suggestion of "can't be blocked except by creatures with haste" or can't be blocked" period. But wait... maybe make him GR where he gets a speed counter every time he attacks, and can't be blocked by creatures with power less than the number of speed counters on him? That might do it.

>Tether
Well, I'm not making a set, I just like making mechanics/keywords/ability words, so it's a stand-alone thing. But it's nice to know it seems to show promise. I guess it depends on what I do with it, though it can kind of stand on its own now that I've slept on it and am looking at it again. Still, some carefully-worded enablers might also be nice.
>>
>>52469308
>>52462741
>Barry
Oops, forgot to add the bit where his power is equal to the number of speed counters on him, or else he gets +1/+0 for each counter or something. Sorry, posted before I proofread.
>>
>>52469308
>>52469352
>Barry
OK, I'll give that a try then.

>Shepherd of the Shapeless
I'd change the Tether reminder text to say
>under its owner's control face down as a 2/2 creature.
Just to make it clear that it becomes a 2/2 creature. And for the activated ability, I'd make it say
>Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. (A face-down creature exiled this way enters the battlefield face up.)
Since by default, that's what will happen, with reminder text just to remind people about that.
>>
>>52469819
Fair enough; Morph and Manifest both mention it so Tether should too. Also thanks for the heads up on the ability; I wasn't aware that exiled face-down creatures turn face up when they ETB. Very convenient for the keyword as a whole, actually.
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Does anyone have a template, blank frame or high resolution scan of a Kaladesh invention card ?
I want to make alters and customs in photoshop, but I don't have anything with high enough quality for it.
The best I can find is th ones from TheProxyGuy (like pic related that is absolutely beautiful), but this fucker only links 700*1000 jpgs.
>>
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>>52470299
No idea, sorry.

>card
Great art choice, this came out very well. But I have to ask, why use the Inventions frame on a non-artifact card? Kinda defeats the purpose. Just use the promo frame, that's what I do.
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>>52471006
I fell in love with this frame and now I have an urge to make a deck with 100% invention framed cards.
Here is a Snapcaster from him that I altered a bit to get what I want.
Still not perfect but it came out beautifully from the printer.
Also is there a better method for custom foils that the window decals ?
I tried purchasing clear gesso to make the ink stick to the foil but no luck.
>>
>>52471006
nice sudo full frame art
>>
>>52468168

>Gaiet
How do you say that, Guy-et? I would consider making the opponent only pay once each turn, something like "At the beginning of each opponent's upkeep, that player can't cast spells until his or her next turn unless he or she pays X ..."

>Snowblood
You could just make her cost less, instead of introducing a 'commander tax cast count'. Could possibly use an emblem if you're worried about bookkeeping.

>Umber
Kind of a dick move, but honestly seems fine.

>Bahn
Also pretty cool. I could even see making your artifacts 0/1s.

>Oakloop
You might as well change this to "Spells you cast that target a permanent you control cost X less to cast for each helper counter on Oakloop" and "Spells your opponents cast that target a permanent you don't control cost X less to cast for each helper counter on Oakloop"

It's going to reduce almost any spell to just its colored component by your 2nd or 3rd casting anyway.


Finally, it's worth noting that commander tax isn't the only way to make your creatures cost more. Gaiet and maybe Bahn could get really dumb with Chorus of the Conclave, for example.
>>
>>52466317
MtG already has a card called Simoon, so I guess technically you should use that spelling for consistency.

I'm worried that a 4/4 haste for two is a little too punishing against relatively creature light decks, and obviously it's an amazing madness outlet.

I think it would be neat to drop the 'under an opponent's control' bit so it automatically downgrades to a 3/3, and I'd add an R to the discard ability.
>>
>>52459601
This card requires both players to know the priority rules pretty well an opponent has something like a Future Sight, or just a copy of the creature, which is usually sort of discouraged.

You could make it an activated ability that allows you to play a card, and even roll the mana fixing into it too. Something like "G: You may play the top card of any player's library and you may spend mana as though it were mana of any type to cast it."

The timing would be simpler, and I believe it makes it more commander friendly too.
>>
>>52471083
Ooh, very nice. I've thought of using the full-art template before, but, I dunno, I just can't bring myself to use it.
>>
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Another go on Barry Allen. Will get better art in the future.
>>
>>52475430
You want him to prevent all blocking or just prevent him from being blocked? I assume the former since you made him monored; I'm not too sure about it, but it takes a bit to ramp up so I can't say it's glaringly overpowered.
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Page 10 bump before bed.
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>>52478593
Nice. Kinda reminds me of the guy doing martial arts cards.
>>
>>52476183
The former, but you have a point, it probably should be toned down. Maybe the ability should tax blockers like War Cadence, or just apply to Barry.
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>>52470299
The best I can offer is a 733x1024 png template taken from MSE
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>>52479726
Thanks a lot m8 but I motivated myself and made a complete template on photoshop today.
Let me clean it a bit and I'll upload the psd.
It includes layers to make cards with text box as well as full art ones.
Make Amonkhet masterpieces great again.
>>
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>>52481541
>rules text as flavor text
lol
>>
>>52481988
Woops
Thanks for telling me, I wrote in the wrong layer.
>>
>>52481921
I love this. Really cool design.
>>
>>52481921
I've seen the art and first ability on this card used on another custom card that was a R enchantment.
>>
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Colors and fonts need some tweaks but it actually looks pretty decent !
>>
All this Masterpiece stuff got me thinking. It's been asked before if tg could ever make a full custom set, and while I don't think that's possible, what about a reprint set? If not that, then at least 50+ cards for a Masterpiece set.
>>
>>52482382
What do you mean by custom set ?
I've made a template for the masterpiece that i'll upload when I'm done with all the details.
You will be able to use it to make whatever you want.
>>
>>52482445
>What do you mean by custom set ?
A set composed entirely of custom cards. Well, barring a handful of reprints.
>>
>>52482633
Make a custom cube and call it "The Cube" and make all the cards with the masterpiece border. Gloriously egotistical; would contribute.
>>
>>52481541
>Make Amonkhet masterpieces great again
But that frame was specifically designed to resemble Kaladesh's filigree artifacts.
>>
>>52433228
2 mana for this is way too cheap, it derails the game.
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>>52486049
Version 2.
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>>52482633
>>52482775

I've actually been working on a a custom cube every now and then for a few years. Pic related.
>>
>>52486279
This one is a lot more fair. The first one can grow exponentially.
>#1 exerts, creates #2
>#2 exerts, creates #3
>#1 and #3 exert, create #4 and #5
>>
>>52486424
I think that's pretty cool if the numbers are correctly tuned but what made me create the other version is the fact that it's a shit design. I couldn't think of a scenario where I wouldn't exert him. Takes away all the decision making.
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>>52486049
>>52486508
Could make the first one "If ~ isn't a token, you may exert it as it attacks. When you do, create a tapped token that's a copy of ~."
>>
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>>52486530
Yeah but it still comes with the same problem. When would I ever attack with him and not choose to exert him?

I think this is gonna be my final version. From 3 to 4 mana and from 3/3 to 4/4. Since he can't copy himself now I wanted his stats to make him better at surviving combat.
>>
>>52486521
What's the alphabet on the Elesh Norn there? It looks like Ogham, but drunk.
>>
>>52486347
Didn't someone make a /tg/ custom cube a few years ago? Maybe more than a few, actually.

Nice card, too. I used to use a bunch of Stephanie Law's art.
>>
>>52486944
"Phyrexian", it's from a series of promo cards iirc
>>
>>52486521
OK, the Inventions frame is cool, but it's not cool enough to make it the only difference in these reprints. Second and third cards have been done before.
>>
>>52487029
Of course they have been done before, but I prefer them with the invention frame.
I'm going to get a deck full of invention framed cards and nobody's gonna stop me.
>>
>>52487118
Fine, but you could at least change the artwork. Hmm, Elesh Norn in Phyrexian makes me wonder about a Dragon in the Skyrim draconic script.
>>
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>>52487009
Yeah, Roxolan. I mentioned him earlier in the thread.

>>52486917
This seems fine, though I'm still not sure why you wouldn't exert him every swing, since he replaces himself with three blockers if you do. Sure you lose 1 damage by not swinging with him the next turn, but three bodies is more useful than one for anthem combat tricks, etc. I guess there is more of a thought process involved than with the first version but it's still more often than not going to be "make tokens".

>>52486347
Pretty nice. Rarity doesn't matter since it's for a cube. Decent flavor too.

>>52479668
I'd just make it apply to Barry, since you were talking about him phasing through things, not him making EVERYTHING phase. Though maybe he can, I suppose?

>>52479396
If you're referring to the cards from a while back with the stance switching mechanic that swapped P/T, that was me. I don't have those cards or that set file anymore, but I'm glad you liked them. If not, then I want to see these now because I am curious what other people were doing with the notion.

This is just a black card meant to be used with the Tether ability from upthread, but also worded so as not to be dependent on it.
>>
>>52487217
>change Elesh Norn artwork
HERESY
I'll try a dragon in draconic tomorrow, might look cool. Which one ?
>>
>>52487310
>I'm still not sure why you wouldn't exert him every swing
Sometimes you need one big body rather than many smaller ones.
>>
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And another version...
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>>52487628
True. It's not like I said there was no choice, just that said choice won't come up that often if you're worried about that.

>>52487857
Hm. Now, this one offers some interesting choice. I think you got it.
>>
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>>52487310
>Barry
Sounds good. Eh, should I make it include Green then?

>martial arts
Yes! Wow, I thought you left a while ago. So now you're experimenting with face down stuff?

>card
Seems OK. Reminds me a bit of Hell's Caretaker.
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>>52490229
>Barry
If you're going to have the Alpha Authority ability, yeah, it'd be a good idea.

>martial arts
I try not to make a big deal of things I've done anymore. Default set symbol, final destination. I don't have any of those cards anymore anyway, though maybe I'll try to remake some of them sometime.

>Necroshaper
Glad the card feels alright. I was curious how much more expensive it needed to be because it can get creatures out of every yard.

>Dim Mak
I think I recall this, or something like it. It reads a bit oddly to me like it should say "that permanent's controller..." but there aren't really any precedents for that, so I dunno why I feel that way. Weirdly I feel like Dim Mak would just be an Aura that would grant deathtouch but honestly, making a new subtype of enchantment for theme reasons could be neat too, like how Curse really doesn't need to exist, but for flavor, it's nice. Dunno what you could call them but they could represent the flavor of all your creatures fighting with a particular style, so it carries the mechanical trend of only ever enchanting your creatures and only as an anthem effect. Multiples mean you're combining styles a la Bruce Lee.

Have a weird mana filter creature flavored with missing Core sets being a thing.
>>
>>52490229
This is hella spicy. Get me some milk, I'm burning up. And it's got great flavor. As a RB player this makes me sweat
>>
>>52490397
>flavored with the fact that I miss core sets being a thing
FTFM
>>
>>52490229
"its" is ambiguous. What gets sacrificed, the permanent dealt damage or the source of the damage? Specify that shit, man. MTG rules are finicky.
>>
>>52490397
>Barry
Eh, to be honest, I don't really like putting Green in him for some reason, but it is in-color, and this is probably the best version of him so far too. Oh well. Wait, Alpha Authority? I thought we were going Wandering Wolf.

>set symbol
True. I don't use one outside of sets either.

>Necroshaper
Eh, I'm honestly not sure how that would influence cost. But comparing it to the Caretaker, it has a lower casting cost, and its ability can be used repeatedly, so I think the ultimately higher cost works.

>Dim Mak
Eh, maybe. I feel like I'd need to learn more about martial arts before even trying that. But I guess you could try to do something with a new subtype. Like, you could make it so only one of those types of auras could be attached to any creature at a time or something.

>Have a weird mana filter creature flavored with missing Core sets being a thing.
Same here. I get why they got rid of core sets, but I still feel like they could've been salvaged. Especially just in terms of how they could be used to tell a story.

>card
Seems OK to me.

>>52490471
OK.
>>
>>52490592
>Wandering Wolf
Oops, yep, that is what I suggested isn't it? I'm a bit addled today, sorry.

>Necroshaper
Hell's Caretaker is repeatable too, just only from your own yard. Maybe I can take the heavy B requirement off the cost on mine? 2B to cast, 2B to activate?

>Dim Mak
I don't mean having multiples of the cards on the field does anything, I was just talking pure flavor as far as style combinations are concerned. Though, a new subtype of Aura with a useful, non-parasitic gimmick could be what makes them useful alongside Equipment again. As it is they are pretty lackluster because WotC refuses to make them cheaper to make them competitive.

>Core sets
Yeah, I just like generic MtG without the Jacetice League and all the plot baggage. Expansions are nice but the Core sets were newbie-friendly and grounding in terms of just drafting and playing for fun.
>>
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Just a card I did for one of these threads back in 2014. I kind of like it.
>>
>>52490731
Amusingly the Kicker is both the offending and best part of this card. On one hand, it's actually kind of fine color-wise, since technically you're paying red to do a red thing, and you can do that on non-red cards, but since it's just a reveal, and the card only costs U, it's sort of cheap. Though, if you do kill the creature, what was the point in tapping it? It's kind of an odd thing all around. I sort of like it too but I just don't know how to feel about it.
>>
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>>52490723
>Barry Allen
Alpha Authority is
>This creature can't be blocked by more than one creature.
Well, it also gives Hexproof, but I think you get the point. Anyway, here he is.

>Necroshaper
Sorry, meant to say it's much easier to use repeatably on your turn. And can be used on an opponent's turn, whereas Caretaker only has a narrow activation time. 2B sounds good.

>Dim Mak
I always thought that Totem Armor was a pretty cool direction for Auras to go in.

>Core sets
Ugh, don't even remind me about the Jacetice League. What I'd like to see is more about the planes and the people/things that live in them, as the A-side plot, whereas the planeswalkers skulk in the shadows as the B-side plot. And then the core set would come in to go over the B-side plots and connect the dots to show how it builds into a larger overarching plot. Of course eventually the planeswalkers would take center stage in a block as the A-side plot, but I'd rather have that than them being in the spotlight every single fucking block. Especially when it's just the same fucking characters over and over again! Grr...
>newbie-friendly
Actually, that was one of their problems. IIRC, they said that they wanted the core sets to be simple enough to be used to introduce newbies to the game, but complex/new/powerful enough to entice existing players. They felt they never really struck the right balance (a damn sight better than Portal though), and I think their solution was just NWO.
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>>52490884
I'm very into doing odd cards. I think they are a lot more interesting than those cards people make purely to be strong.

pic related, one of my favorite designs. What your opinion on it?
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>>52490731
>>52490884
I don't like the picture I used for this one, but I like the card idea itself.
>>
>>52490890
Yeah that's basically what I was suggesting for Barry.

>Necroshaper
Will change.

>Totem Armor
I like it too. That was something I also experimented with; LTB triggers on Auras that emulate their effects to increase the value and make your opponent second-guess removing that creature.

>Core sets
Yeah the planes are the attraction for me too, not persistent characters.

>>52491128
Hm. Weird for weird's sake, I suppose.

>>52491144
I've used that art before. Fond of it. Also there are more than a few uses for that, so it's not THAT oddball. I actually think the ping is overcosted at 2.

>>52491211
I've seen this concept before.
>>
>>52443093
I like you. You are neat. Kudos.
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Because I want to be frustrated some more, this idiot again.
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>>52492245
And then I immediately had this idea too, of course.
>>
>>52423332
>dead bodies
>Māori
One of my favourite myths as a child was how Maui climbed into the goddess of death's, Hine-nui-te-po's, vagina to rescue his friend.
>>
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I think I finally got the set symbol looking right.
How close do y'all figure this is to Amonkhet? It wouldn't hold up past a cursory examination, but it needs to be enough to work for a cube.

Also, am I formatting this slightly-worse-but-not-awful Scapeshift right?
>>
>>52493127
Isn't the Amonkhet set symbol the other way vertically? Like, on the real one the black part is on the left instead of the right.
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>>52493193
Not unless I've missed something huge, I think?
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>>52492245
>>52492380
Gonna be honest man, you should give up and just make him a Battle of Wits-esque wincon. Gotta have a few light-hearted cards, right?

Barring that, I do kinda like the second one, but does Dr. Strange summon creatures? I'm not super-familiar with him.

>>52493127
When in doubt, you can always make the sacrifice an additional cost.

So I love Sleeper Agent, and I tried to make a version of that with Remembrance. I had to retool the "sabotage" clause though to make it work. The result is it costing a bit more. Fair? Or should it be BB?
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I'm playing around with keyword ideas, I ended up making a number of cephalids.
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>>52493678
A few more.
>>
>>52493678
I like your set symbol.

>Withdraw
A different Emerge? I suppose. Upside is that you don't lose the card you bounce, but downside is you can't adjust the Withdraw cost like you can Emerge based on CMC. The wording on Withdraw feels like it needs to be tightened up a bit, but since it's reminder text, it's not like it needs to be airtight. Maybe "You may cast this spell for its withdraw cost if you return a creature you control to its owner's hand as an additional cost to cast it."?

Pillage... eh, I'd rather it weren't keyworded. Plus getting the draw on attack and not combat damage is too good I think.

Not a fan of the color change on Forgotten. It's just more bookkeeping for little if any gain.

>>52493884
The "discard a card to be unblockable" thing is cool. The wipe is also flavorful but extremely parasitic.
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>>52495045
I liked the one that made tokens while tapped better.
>>
>>52493382
>Gonna be honest man, you should give up and just make him a Battle of Wits-esque wincon. Gotta have a few light-hearted cards, right?
Ugh, I'd really rather not just make copies of already existing good cards.

>Barring that, I do kinda like the second one, but does Dr. Strange summon creatures? I'm not super-familiar with him.
Oh, who knows. It's magic, he can do anything. Fuck magic.

>card
Eh, I dunno, feels kinda odd to have the Remembrance not even be useful for the first ability. Maybe it's just me though.

>>52493678
>Aquilia
Withdraw seems like a cross between Ninjutsu and Emerge, but not as good as either of them. Pillage also seems way too narrow to actually keyword. Why not keyword the Ophidian ability, that's way more useful. Anyway, pretty card overall. And why are you still using Shroud?

>Cephalid Exile
Meh. Seems a bit overcosted, but I don't know how to judge Pillage. Maybe 1U.

>Cephalid Idealist
Can you really think of no other ability?

>Deepdwelling Octopod
Overcosted. 1U or UU for the mana cost, Withdraw at maybe U or even 0.

>Deepwater Forgotten
Why? Why is the Withdraw Black? Why does it become Black?

>>52493884
>Cecaelian Songstress
Seriously, just one ability over and over again? At least it doesn't give Shroud, I guess.

>Deepwater Librarian
Type-shifted Merfolk Looter? Seems fine.

>Engulfing Upsurge
A twist on Whelming Wave? Eh, OK I guess.
>>
page 10 bump
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Has anybody already complained about how WotC stole a mechanic from /tg/?
>>
>>52501740
>This + Jitte
>This + Ghave
>>
>>52501740
I dunno why don't you go back and look.
>>
>>52496992
>Battle of Wits-esque
I don't mean a reprint; I mean come up with your own mechanic, but something along those lines of a "build around passive wincon" type thing. Maybe you make all the artifacts he's known for, like the Eye of Agamotto, and have it so if you control them all, you win? 4-5 artifacts should be enough, considering Biovisionary. Maybe only 3? I suppose it depends if you give him another ability or not. If he's useful besides the wincon, then yeah, 4-5, but if not, then 3 is probably fine. If he has hexproof, I'd say no less than 4 since he'd be hard to remove.

>Ravenous Saboteur
Well, the first ability is necessary for the second one to work when you cast the card, but afterwards it's not since Remembrance can target stuff that's not yours.
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Which version do you prefer?
>>
>>52504916
The one that uses exert correctly.
>>
>>52504916
This >>52505207
It's an interesting use, but all it does is delay the birds another round and annoy the pig. At least make the exert do SOMETHING, like buff the birds or gain you life or give you a handjob.

I don't even like exert.

Heartflare 1RR
Instant
As an additional cost to cast ~, exert any number of attacking creatures you control. Those creatures get +1/+0 and gain double strike until end of turn.

Ascendant Slayer 2WW
Creature- Human Warrior
Protection from creatures with a greater converted mana cost
Embalm 4WW
3/2

We'll see what else egyptland has in store.

Flames of Purity 1RW
Sorcery
Exile target nonbasic permanent.

Vile Hunger 2B
Enchantment- Aura
Enchant Creature
Enchanted creature gains "At the beginning of your upkeep, sacrifice a creature."

Quantic Tunnel 1GU
Sorcery
Name a card type, then reveal cards from the top of your library until you reveal a card of the chosen type. Put that card into your hand, then shuffle your library.
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So, because I don't like the fact that the Embalm reminder text exclusively says it's only for Human Warrior cards, I've loosened it to my own liking.
>>
>>52506617
Reminder text isn't rules text. It's likely that Embalm just adds the Zombie type, and the reminder text is written so it explains more precisely what appears on the token.
>>
>>52506617
>>52506915
I'm also highly doubtful that Embalm makes all tokens made with it White.
>>
>>52506617
I can't find anything in the rules articles that suggests it's human only. Might be exclusively white, though.
>>
>>52506934
Have something against White Zombie?
>>
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Alrighty, I've got some more dumb ideas.
>>
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>>52508223
And these.
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>>52508245
Also an attempt to make sweep better.
>>
>>52506915
>>52506934
>>52507059
The only card we have with the reminder text so far does explicitly specify that the token is white instead of its old colors, and it does specifically say the token is a Zombie Human Warrior, so I assume they'll all be that unless they take the effort to change the rules text for each different creature it's on.
I'm also pretty sure Embalm will be on non-White and/or multicolor cards, or else they wouldn't be specifying that the token is mono-white in the first place.
>>
>>52508223
>Foretell
My exact immediate words upon reading this were "What the fucking fuck?" This seems like an absolutely terrible idea, in more ways than one.

>Massive
Fancy way to write "Menace" basically.

>Waning
Didn't like it when someone else proposed this about a week or so ago, don't like it now.

>Burst
Everything about this makes me ask "Why?"

>Pillage
Still don't like it. Still seems narrow.

>Make a deal
I don't want to say "Why?" to everything you make, but... Why?

>Kushoku
Didn't even look beyond the first ability. My head is in my hands now.
>>
>>52508283
It's reminder text, which is pretty much worthless for discerning how it'll work within the world of Magic. We'll have to wait until we learn more about it, or until Wizards releases the comp rules for it.
>>
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>>52508297
>I don't want to say "Why?" to everything you make, but... Why?

Then you really won't like these.
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Decided to try my hand at some uncommons. Honestly, they may or may not be that well balanced, I'm used to commanders/mythics.

The idea behind them is "penta-color +1/+1s", or moreover, every one of them plays with +1/+1s in some way.

Particular notes:
1. Yes, I know that Militia Overseer can hit itself with its ETB and be a 3/3 for 2. I'm not certain that trick alone needs to be rare level, especially since it'll probably always hit itself.

2. Slightly worried that Militia Overseer's second ability is a little too good at uncommon, might reduce it to support 3. I feel like both of its abilities are limited enough to not need a heavy hand on costs, but I could be horribly wrong.

3. X-Monstrous might be too good at uncommon. Supposed to feel like a Feral Animist.

4. Mad Bloodbather might be a bit too much damage for its cost when Unleashed, even for RB, especially at uncommon.

5. Shieldbearer is probably too good, I should probably reduce its P/T by -1/-1. I think I kind of forgot I was doing uncommons at this point.

6. Brazen Infiltrator
I'm proud of this, but not sure if I'm proud of it at uncommon.
>>
>>52504815
Eh, maybe, I dunno. I guess I'm just frustrated with this stupid guy. Thanks for trying though.
>>
>>52508223
>Fortell
Reducing a spell's cost by 4 just because you have a card in your hand is a bit much. In theory, you could free-cast any artifact or Eldrazi because I don't think this card checks if it's Foretold more than once in a turn, and even if it does, you could have more than one in hand. It's a busted ability, toss it.

>Massive
Weaker Menace. I'm actually a fan of modified combat keywords, improved or weakened, so this gets a pass.

>Waning
Meh. It's useable, but not on that card. You could probably do something more interesting than that.

>Burst
No. It's way too narrow outside of a Wannabe Ravnican set, and if you were doing that, it's just Morbid + Unleash. Make it less narrow and you might get some value out of it.

>Pillage
On red? Hahahaha what are you smoking. That would be discard and draw and you know it.

>Make a Deal
No. Or, more correctly, never put this on anything that isn't a sorcery or instant. Chances are you'll just win the bid every time, especially with a downside card like Inkblorb.

>Hydra
Fuck no. That's wordy as hell and is innately busted.

>Weave
Too much words for too little effect, and trying to effectively utilize it as an ability would be a massive pain. Scrap it.

>Scuttle
No reason for this to be a keyword.

>Squadron
Absolutely not. Do something with tokens, maybe.
>>
>>52508245
>Uphold
Just have it get hexproof and indestructible until end of turn. Less clunky, and if it still gets exiled after that, too bad. Perfect defense is boring.

>Multiplicate
I can't imagine why this should ever be a keyword.

>Shrink
Vhati Il Dal, but as a keyword. I doubt you can really get much design space out of it without it being broken, but it's not the worst you could do.
>>
>>52508223
>>52508903
Also, while I'm thinking about it, here's how you salvage Scuttle:

First: Have any/all versions of Scuttle read as follows: "When ~ enters the battlefield, Scuttle", "[cost]: Scuttle", or similar.

Then:
Version 1: Have scuttle destroy an artifact and draw a card. If you don't mind extra space and want some extra reactivity, have it draw a card when the artifact hits the graveyard.

Version 2: Have it destroy the artifact and give the creature a +1/+1.

Version 3: Have it exile an artifact from the graveyard to either draw a card or give the creature a +1/+1.

Version 4: Change the wording, and have Scuttle mean "exile target artifact from a graveyard". Treat it as a cost. For instance, you could have "Scuttle: This creature gets +1/+0 until end of turn", or "1R, Scuttle: Destroy target artifact", or even "1R, T, Scuttle: Draw a card."
>>
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>>52509059
>>52508903
>>52508297
Neat, I will test out some more ideas using some of these suggestions.

Here's some updated cephalid-based cards.
>>
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>>52509360
>2/2 with an upside for 1U

What the fuck
>>
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>>52513256
This is kinda hilariously awesome.
>>
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>>52508713
Any comments on these? Only way for me to get better at lower rarities is to dive in head-first, fuck up, and learn from each mistake.

Have an additional random card from my pile, if nothing else.
>>
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>>52422952
Please anon. Don't be cruel. Valid Criticism.

1/2
>>
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>>52519093
2/2
>>
>>52508713
>Gilded Shieldbearer
Flash goes on a separate line from keywords like Flying. I've never liked Tribute, and most people don't because hands over control to the opponent, which is precisely why this one doesn't really work. That damage prevention ability will never resolve, because you're probably going to aim it at your own stuff or yourself, and the opponent knows that.

>Brazen Infiltrator
Not bad, actually. Not sure why it needs Black though. Maybe upgrade to rare?

>Mad Bloodbather
Too much goes off when it has a counter, makes me wonder why anyone would ever bother not putting it on. Especially in BR aggro.

>Anima Channeler
Seems weird to have a mana dork also be a big beater. Maybe somewhat useful during the lategame, where you can pump it to be huge then swing, dunno.

>Militia Overseer
I'd up the cost by 1. Not sure on Bolster, never really liked it.

>>52518922
Eh.
>>
>>52519093
Micro morph seems beyond pointless. And having to turn face up by paying the casting cost seems really off. Like, it prevents doing cool stuff when they turn face up, because in the end, you're only paying 1 extra mana to get their effects.
>>
>>52519214
1 mana allows morph to be usefull in tournament play. Also the entire style synergizes with morped creatures.
>>
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Rolled 5, 7, 9, 6, 4, 2 = 33 (6d10)

Probably should've posted this earlier. I'm going to use my first two rolls to determine color (going by the multicolor list here), and the other rolls for everything else but last category, archetype.
>>
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Rolled 1, 8, 8, 1, 1, 3 = 22 (6d10)

>>52520214
>Black, Red, land, voltron/buff, CMC 3, common
Bleh. No idea if this even belongs at common. Thought having the choice of Cycle and actually having a land would help, so it's a bit less flexible than it having another activated ability.
>>
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Rolled 8, 2, 7, 9, 9, 8 = 43 (6d10)

>>52520372
>White, Red, artifact, card advantage, CMC 1, common
Sometimes I hate this thing.
>>
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[screaming]
>>
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>>52520767
[fixing]
>>
>>52520787
Eh, I'd rather it be a closer Reins of Power variant.
>>
>>52520787
>>52520767
Absolute pigshit.
>>
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>>52523740
Thanks for the feedback, friend.
Constructive criticism like that is a really great way to improve the overall quality of these threads.
By offering this sort of suggestion on how to improve a flawed design, or how to clean up an idea, you help everyone get better at maintaining a critical eye for balance and fairness.
It means a lot to me that you took the time to comment and critique my work, and I hope I can find the time to return the favor on your own submissions.
>>
>>52523874
I like how you respond to the obvious shitpost, but not this guy >>52522571 Did you even bother to look at the card he mentioned to see if perhaps his recommendation would be better?
>>
>>52523913
I did, but it's not the same card.
Reins of Power has a lot of neat uses, but I'm trying to make it more of a way to steal combos out of hand and to waste resources. The balancing factor to prevent it from being a Time Walk is giving your stuff flash until EOT, allowing the opponent to make reasonable counterplay.
It wouldn't be unreasonable to push it to 4 CMC, but past that, it becomes a Time Stop level of unnecessary answer.
In my experience, Reins of Power operates almost solely as a combat trick to stop lethal damage, and very rarely as a way to do something cool.
I recognize the similarity in face effects, but I don't think it's the substitution I want to see.
>>
>>52524099
Oh, you want it specifically to do stuff with the hand? I feel like you should pick to exchange either permanents or hands and focus on one, but OK.

>>52523874
So, Lens of Clarity I guess makes this go off instantly? Really not liking this. Having to remember this effect for the rest of the game seems like a pain. And it's too many cards to sort quickly. Might as well Scry 60.
>>
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>>52524293
It was made at the request of a Stax player who wanted something "fun and interactive". Original design was un-set-level "switch chairs with target player" nonsense, but I see your point. The problem is that "switch hands" is avoided pretty hard by the rules, and so I have to tiptoe around that too.

Ah fuck, I forgot Lens of Clarity and Keeper of the Lens exist. I thought it was just the 6 mana Sphinx that let you peep the top.
The goal with that was a Scry synergy payoff, basically giving the ability to manipulate your deck at will for the rest of the game. Kind of a quest card?
I can't think of a way to do that without explicitly saying "scry" and not breaking with Lens, though.
>>
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Epiphany Greaves, an alchemist. I want her to work well with enchantments and artifacts, since I think they're the best way of showing that she's an alchemist. Maybe gold tokens?

>>52524395
Well, I think you should just mention Scry, it would certainly make it easier to build. How about this idea for the card? Idea from Quests and Tomorrow, Azami's Familiar.
>Whenever you scry, put a quest counter on ~.
>As long as ~ has N or more quest counters on it, if you would draw a card, look at the top N cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.
N values obviously up to you.

>Unbreachable Waters
Not bad. Though there is the fringe chance you cast this on another Unbreachable Waters, which I don't even want to think about. In which case I think it would be better to say something like
>Counter target spell an opponent controls and all other spells your opponents control with the same name as that spell.
Also, why do you keep using the Amonkhet symbol?
>>
>>52523874
This thread is fucking terrible. The card designs are absolute garbage. Your card is one of the worst designs out there.
>>
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>>52524551
I like that card. It's very solid and very well-rounded.

That could work too. I was hoping for a "After you hit N times of looking at your library, just do whatever with it, you've already manhandled it enough". I guess I'll play around with wording some more.

Would it counter itself like that? I'd have thought that the countering happens during the resolution, at which point you can't really stop it from resolving. Better safe than sorry, I suppose. It's not often that you'd want to counter your own stuff anyhow.

Honestly, I tried to recreate it as practice on MSE's editor. That thing is a huge pain in the ass sometimes, so I figured I could use the new symbol (which isn't very complicated) as a testing ground. If it's bothering you, I can just throw something lame together real quick.
>>
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>>52524667
I know he's a troll. I couldn't help myself.
>>
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>>52524883
Reminds me a bit of this.
>>
>>52524810
Eh, pump feels a bit odd for R, usually it just does firebreathing.
>>
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>>52525421
You're entirely right. I'm a little used to typing Green effects, and it just slipped out.
>>
>>52525521
Did you put an ENTER at the end so the text wouldn't clip with the P/T box? If so, using SHIFT+ENTER makes a smaller gap. It's useful for modals too.
>>
>>52525565
Err, no, I didn't. I just let MSE format it.
I've been using Shift-Enter for quotes in flavor text.
>>
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>>52525661
There's no reason for MSE to do that on its own though.

Also, typing this out makes me wonder if it should be changed to
>R: Target attacking creature gets +1/+0 until end of turn. Activate this ability only if ~ is attacking.
>>
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>>52525521
Inspired me.
>>
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>>52525728
It turns out I'm just an idiot.
Also the wording is the best I could find. I feel like your suggestion is probably the more correct, though.
>>
>>52525827
I think you could just say
>Whenever ~ attacks, you may tap it. If you do, it deals 3 damage to each creature defending player controls with flying.
>>
>>52525846
Eh, it's just weird to see two "until end of turn"s right next to each other like that.
>>
>>52526054
Hm, that is a fair bit cleaner, innit? Thanks.
>>
Is this too pushed? Could I knock off the legendary without the whole thing catching on fire?

Speedster Shavra RR
Legendary Creature- Pilot
Flying
R: ~ gets +1/+0 and gains haste until end of turn. If this is exactly the third time in a turn this ability has been activated, other creatures you control get +2/+0 until end of turn.
1/2
>>
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Part of what would likely be a cycle.

Also lifted from a certain game, modified to work for MtG.
>>
>>52508272
Sweep wasn't actually an underpowered effect (2/4 sweep cards were played in standard, all 4 are playable limited.) The main issue with it is that the effect didn't appeal to casuals and the cards that were competitive had no real decision to them (black you always make them discard everything; white you always pump as much as possible)
Your card is a largely better version of upheaval, which I think was a reasonable card (although I'm sure many other anons will disagree), but was powerful enough as a 6 mana sorcery.
>>
>>52437582
Specify "nonlegendary creature you control", so you can't wipe your opponents board for UU
>>
>>52528017
Dunno about taking off legendary, but the wording I think you're looking for is
>R: ~ gets +1/+0 and gains haste until end of turn. If this is the third time this ability has resolved this turn, other creatures you control get +2/+0 until end of turn.
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