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/5eg/ Fifth Edition General: Three amigos edition

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D&D 5th Edition General Discussion

>New Unearthed Arcana: Trio of subclasses
http://media.wizards.com/2017/dnd/downloads/UAThreeSubclasses.pdf

>Don't forget to take the official survery on Theurgy and War Magic
http://sgiz.mobi/s3/9d26907ef733

>Official /5eg/ Mega Trove v4b
https://mega.nz/#F!z8pBVD4Q!UIJWxhYEWy7Xp91j6tztoQ

>Pastebin with resources:
http://pastebin.com/X1TFNxck

>5etools
https://5egmegaanon.github.io/5etools/5etools.html

>Previously, on /5eg/
>>52395134

So, the arcana is here. How do you feel about it?
>>
It's okay. Nothing spectacular.
>>
>>52399391
it's ok, kind of dumb and unpolished but ok.
>>
>>52399391
New archetypes are nice I guess but I really wanted improved food rules.
>>
>>52399391
Are the latest mass combat rules any good?
>>
>>52399391
>drunken master sucks
Why does WotC hate monks?
>redemption paladin makes no sense
So they're supposed to be kinda like pacifists but if they hit someone really hard they charm them? "Oh wow thanks for hitting me really hard with your quarterstaff Chad, you know you're actually a pretty nice guy."
>Monster hunter ranger actually not shit
I kinda like it. Would be fun to play as the guy that knows shit about all the big monsters your DM throws at you. And as a DM I wouldn't mind having a player be the expert, would make it much easier for me and I'd feel less obligated to drop hints all the time.
>>
>>52399391
Its pretty good Monster Slayer looks tight, and it weirds me out that the peaceful, innocent, and patience Pally can't cast Sanctuary.
>>
>>52399391
I like the idea of the paladin a lot, but like a lot of the paladin archetypes it has a bit of characterization already built in that puts me off really wanting to play it.
The ranger was interesting, even more situational extra damage, I think I still like hunter conclave more even if the numbers probably say it's shittier.
Also like the idea of the monk a lot, just needs a couple small pluses that were discussed pretty thoroughly last thread to make it really compelling to play.
>>
>>52399391
Drunken Master has no idea what it wants to be doing
Oath of Redemption is unpolished
Monster Slayer is basic, doesn't seem to scale well, and has very few ways to capitalize on knowing the enemies vulnerabilities aside from asking the casters to use the right damage type
Basically, I got more than I expected, but less than I hoped.
>>
>>52399464
This I would like to know.
>>
Drunken technique should be like a default for monks imo
>>
>>52399391
Oh, forgot to mention
>monster hunter has "allow meta knowledge: the feature"
No further need for debate on whether your character would know about trolls and their fucking regeneration. If anybody dares, just fucking use a bonus action on that shit.
>>
>>52399391
Ranger, what does the scouter say about the monster's power level?
>>
>>52399493
>enemies vulnerabilities
Fuck, enemy's.
I'm not retarded I swear. At least, you won't be able to prove anything.
>>
>>52399391
http://goodman-games.com/blog/2017/03/26/classic-dd-module-collectors-editions/

This looks very awesome, B1 and B2 original and 5e conversion with loads of historical goodies in a hardcover. I wonder what other modules they will do this for.
>>
>>52399580
The memes write themselves
>>
>>52399583
>enemies'
>>
I was wanting to play a war forged character that is like a boxer using heavy unarmed strikes, rather than something more monk-esque. Maybe monk with all of the "dex" references changed to strength.

What do you guys think is the best way to go about it?
>>
>>52399580
ITS VALNURABLE TO FIRE!!!!!
>>
>>52399653
Ask your DM to let you install a weapon like one of the old 3e warforged could
Replace one hand with a warhammer
Play Fighter or Barb
>>
Slayers Edge should really only work against Favoured Enemies or Greater Favoured Enemies and only be usable 1+Wis mod per rest
>>
>green dragonborn
>ranger: hunter
>grappler feat

Guys i'm gonna be the crocodile hunter
>>
>>52399694
Slayers Eye rather. And relentless pursuit should be similarly limited and the reaction attack from saving throw needs to specify within weapon range

Really is amateur hour at WOTC
>>
>>52399653

Why do so many people want to build unarmed fighters?

Anyway don't do it Monks are still somewhat mediocre in 5e and they aren't great for bare-knuckle brawlers.

Honestly see if you can get your DM to go along with the idea that your fists are basically equivalent to maces or hammers because of your warforged nature.

Later on see if you can convince the DM to upgrade your body to better Damage roles basically representing various cybernetic upgrades.
>>
>>52399475
Because that archetype WANTS to be hit
>>
Reposting:
Have a player who wants to use herbs and ingredients to make potions, my main question is does anyone have or know of a decent chart for what each potion takes to make and price of certain ingredients?
>>
>>52399741

It's gamist as fuck and you are having issues that it's an at-will effect?

What would be the rationale to have it be limited use? That your Libra-scanner has limited power and needs to be recharged every so often?
>>
speaking of meta gaming: the feature, what do you do when you evidently know something the rest of the party doesn't either do to 'accidentally' spoiling yourself about a printed story or just because you've been a dm before and pretty much have all the books memorized?

do you fake stupidity, roll to see if your character would know and then fake stupidity on a fail or what?
>>
>>52399735
better be a lizardman
>the hunter crocodile
>>
>>52399653
Honestly?
Inmortal Mystic.
I hate the "Mystic doos evrthin guise" meme, but every other unarmed option sucks.
Also, Magic Fists.
>>
>>52399762

5e isn't really geared around making a whole lot of magical equipment or even potions. You could probably to a 5e equivalent of the PF Alchemist with it's mutagens and potions but it would be a pretty significant undertaking considering 3.PF and 5e have very different magic economies.
>>
Is tomb of horrors fun, or is it the dark souls 2 of fun in that it's full of bullshit traps you couldn't possibly foresee?
>>
>>52399742
Because I have a character concept that requires it?
>>
>>52399784
Tell the DM. Scrambling ans shuffling things is usually easy and fast enough.
>>
>>52399803
This
>>
>>52399815
Both. It's fun, but using in game knowledge is liable to kill you, meta gaming WILL kill you, and if you read the module, random chance will probably kill you.
>>
>>52399805

Psionic Warforged?

Yes mechanically it works but you'd need to come up with some pretty significant background that refluffs the psionic elements into shit like Overdrive and the like.

Still if the guy wants to go full punchmage it's probably the best build.
>>
>>52399810
I'd be willing to try atleast, I normally pull monsters from 4e and have to convert things to keep it more interesting untill more monsters are out for 5e.
>>
>>52399756
No it does not its abilities make it so it does not want to be hit, it wants its allies to get hit so the attacker takes damage or it eats up the damage for them.
>>
>>52399826

Meh, I understand concept being a major driver of character design but it's also important to note that sometimes the mechanics underlying the system aren't really built around supporting certain character concepts.

It can be done but it often forces a certain degree of mechanical disadvantage on the PC. For some people that's okay and for some Players/Groups thats a deal-breaker.

Make your build decisions with your eyes open realizing that sometimes concepts can result in suboptimal characters - obviously this isn't always a bad thing.
>>
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>>52399690
forgot pic
>>
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>>52399853
It's already a thing, you egg.
>>
>>52399915
>>52399944
Warforged were a mistake
>>
>>52399853
Make it's head glow light teal.
Nobody will question it.
Use Psionic Weapon for Magic Brain Fist, later Magic Brain Fist +3.
Use Brute Force to augment your damage and do feats of strength.
Then you can pick a few other things. Also, the Beacon talent can be fluffed as being those classical robot Eyelights.
Plus this. >>52399944
>>
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>>52399803
Damn i haven't even looked at volos thats rad. I'm gonna have to work on my strayan accent
>>
>>52399873

Download some PF pdfs then but basically keep in mind that in many ways you are looking at refluffing spells or spell like effects into potions/mutagens.

Another option would be to refluff the Mystic into more of a alchemist feel instead of a psionic mystic. I generally dislike the memes that Mystic >>>> All other classes but there is a fuckton of thematic space available within the class and it would be trivial to replace some of the blast like effects with thrown vials of acid and some of the Mr Hyde effects as immortal powers brought on by drinking potions.

Maybe even throw in a wild surge type mechanism to describe how sometimes your mixtures are less than precise.
>>
Say a wizard wants to force his son's wife to miscarry with magic, by using some sort of horrible creature to use magic or psionics or something. What creature would he use?
>>
>>52399583
>Enemies'
>>
>>52399994
Intelligence devourer
>>
>>52399853
>>52399910

The concept is that he is a golem rather than a true warforged, that has lived in the mountains for hundreds of years after being abandoned by his creator. Something (not sure yet) motivates him to come down out of the mountains and adventure. I liked the idea of an unarmed and unarmoured golem just punching things rather than using weaponry. I might be able to do something with mystic though, will look into it.
>>
>>52399994
Brew a potion with magic infused herbs that cause a miscarriage. Why is a creature that rips shit out of the body needed? Alternatively a magic little robot that does abortions.
>>
>>52399391

I'm still mad there was no drunken master UA.
>>
>>52399984
The main thing so far is he has it more in mind for health potions for utility and back story fluff. For stuff to attack with I figured he'd have to get ingredients from monsters and then mix them, but they won't always work or could go horribly wrong if rolling really low.

Since he's not a magic user the potions won't be as good unless he can talk the party sorcerer into burning slots to help and she doesn't like him so it'd be fun to watch.
>>
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>>52400080
Are you trolling or blind?
>>
>>52400092

All of the above, I don't check UA every week. did drunken master come out today?
>>
>>52400110
Look at the first OP pic and tell me
>>
>>52399994
A Diminution (Microscopic) Mystic could do it.
With focus on Adaptative Body it wouldn't need to breathe. Then you attack the fetus with mind bullets.
>>
>>52399994
Forcecage
>>
>Feel witty by coming up with the phrase "The population of corpses is on the rise"
>Everyone gets a chuckle
>Google it later
>About 257,000 results (0.68 seconds)

Kill me
>>
>>52400169
You can't just solve every problem with Forcecage.
>>
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>>52400176
>>
>>52399887
It can literally damage anyone who hits it
>>
>>52400212
DID I FUCKING STUTTER
>>
>>52399515
>>52399464
From what I can tell they give martials a sorta Dynasty Warriors feel since they can now take out multiple low cr monsters per attack.
>>
>>52400219
At level 20 yes but 17 levels before that no it would be able to use Sanctuary well.
>>
WHY IS THERE A LICH IN DEAD IN THAY WHO CAN ONLY CAST 6TH SPELLS

Can Szass Tam turn lesser wizards into liches or something?
>>
>>52399620
>>52400015
I... fuck.
You MAY be able to prove something.
>>
>>52399994
Kill the wife and foetus with magic missile or w/e and then pay the cleric to rez ONLY the wife
>>
>>52400020
>>52400048
>>52400161
>>52400169
>>52400326

The point is to do it in such a way that it looks like a normal miscarriage. He's trying to prevent his son (both human) from having filthy half-breed babies (son married an elf).
>>
>>52400264

Because otherwise the players would get utterly wrecked. That said I just pretend that it's part of his punishment or whatever, but him being a 'lesser lich' would actually make a lot of sense.
>>
>>52400351
https://en.wikipedia.org/wiki/Silphium

extinct plant that the Romans used for abortions.
>>
>>52400351
Get a hag or alchemist to brew him a potion that will end it
Why would he go to the trouble of staging an attack with a hazardous creature that could maim her or himself?
>>
>>52400169
That's the meme
>>
>>52400351
Blight on the fetus
>>
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What is the doucheiest race to play?
>>
>>52399580
reminds me more of "Legolas, what do your elf eyes see?"
and now I've got "they're taking the hobbits to Isengard" stuck in my head
and now you do too
>>
>>52400451
kender
>>
>>52400467
I do, and I hate you for it.
>>
>>52400451
Aarakocra. Winged tiefling. Pureblood yuan thi.
>>
>>52400467
Nah man, all I've got stuck right now is BILBO BAGGINS, BRAVEST LITTLE HOBBIT OF THEM ALL.
>>
>>52400451
All of >>52400501 >>52400474
These.

Or halfling if your DM really, really likes critical fumbles.
>>
>>52400467
boil em mash em
>>
Seeing Monster Slayer all I can think about is a Lizardfolk going all Monster Hunter on his prey

No part of this animal will go to waste!

Bone Weapons! Hide Armor! Eat the Rest!
>>
>>52400451

Variant Human. You all know it's true.
>>
>>52400744
>scaly vore
>>
http://www.strawpoll.me/12622026
http://www.strawpoll.me/12622028
http://www.strawpoll.me/12622029

Polls for each of the archetypes in the latest UA.
>>
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>>52400451
Pureblood. Both in-game and Meta.
>>
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>>52399762
use this, adjust it according to what you want out of it
i recommend halving the price of consumables such as potions
>>
>>52400807

Not what I was going for
>>
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I am curious if anyone has looked through Tales of the Yawning Portal. I am interested if it has any new spells.
(For God's sake, I need some more 6th-9th level spells!)
>>
>>52400996
Thanks m8
>>
>>52401091
Noperoo. Just magic items and monsters to accompany the adventures
>>
>>52401091
Also, it's in the mega, ya jester.
>>
>>52399391
Am I the only one who's really excited to play a Redemption Paladin?
>>
>>52401206
Yes.
>>
>>52401227
Why?
>>
>>52401206
No, I want to also.
>>
>>52401158
thanks
>>52401204
Awesome! Thanks, from Clueless.
>>
>>52399391
Drunken Master is fine
what the fuck is Redemption paladin
Monster Slayer is way too hard on the "fuck that guy in particular" theme, really
>>
Does a Druid wild shaping into an elemental speak a primordial dialect or the fact that they keep their mental stats deny that?

And if the latter, is there any rules written about that? It feels like it should be, as that would be a whole Linguist Feat / Warlock Invocation to make up for in other classes
>>
>>52399994
Cast Blight on the fetus
>>
>>52399741
Frankly, Slayers eye should have similar limitations to the Battlemaster's Know your enemy.
>>
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Are your problems (if any) with Redemption Paladin the concept, or the mechanics?
>>
>>52401363
I dislike the fact that it gets an AC of 16+dex when unarmored. It feels a little too extreme, especially when that's an AC that monks can't achieve with 10+wis+dex.
>>
>>52401363
The concept (although Armor of Peace is kind of retarded). You'd be playing a character that actively avoids violence in a game that is first and foremost about fighting monsters.
>>
>>52401363
The concept is fine, but the mechanics mean you have to be MAD with CHA, DEX, CON, and STR. Also some of the revenge mechanics could do with being replaced by damage reduction or restraining.
>>
>>52401444
But we're not talking about monks. We're talking about paladins, who reach 20 AC with ease normally.
>>
Anons? Quick query; back when 3e was just coming out, Dragon Magazine #291 had two unique subraces for gnomes; the River Gnome (lost the normal spell-like abilities for Swim Speed 20 feet and bonuses to Swim checks, increased hold breath, Speak With River Animals, +1 Initiative) and Arcane Gnome (+2 Int and -2 Wis on top of the normal +2 Con/-2 Str for gnomes, lost Speak With Animals and treated Use Magic Device as an Always Class Skill, favored class Wizard).

How would you adapt these as 5e gnome subraces?
>>
>>52401496
I've literally never seen anyone who wants to play a gnome, any kind of gnome.
>>
>>52401491
Why would you need strength?
>>52401495
These are going to have to be balanced for multiclassing someday you know. And that normally requires a shield, which this doesn't.
>>
>>52401496
I wouldn't, gnomes are awful
>>
>>52401510
I envy you because the only reason to ever play them in any edition is that they're the best wizards.
Gnome players are always fuckers.
>>
>>52401444
But, realistically, would they achieve that? The paladin is wanting for Strength for their bludgeon, Charisma for spells, and Constitution for survivability and concentration. You could forget Strength and take Dex to use a rapier, but then you disable your unique charm feature.
>>52401481
They can abide by slaying things that are unsaveable or threaten innocents. Played right, they side with the druid when arguing whether to sneak around/befriend the bear in your way, or voice caution to the hotheaded bard confronting a noble. As far as hard opposites like a battle-craving barbarian, the existing paladin oaths already risk running in parties that oppose them and thus require player/DM discretion.
>>
>>52401363
Concept is fine, the mechanics are more dumb than broken or anything.
>>
What is your favorite character you played in 5e and in what kind of adventure is he in?

For me its a Warforged Sun Monk in OotA. My DM ruled it so that he can wield Dawnbringer and I just love his theme of bringing light into the underdark.

I had him wake up in the underdark without any kind of backstory or personality planed out. He started with robotic behavior and no real emotion, but slowly developed his own personality depending on how the rest of the group and the world treated him. Being inherently drawn to light, he had a reason to discover how the overworld looked, but once he saw the surface he realized that most creatures in the underdark are evil because they are born into the darkness. Thus he decided to go back into the underdark and help these creatures live a better life by being a light for them.
>>
>>52401520
To use the charm on kill mechanics you need to be using simple blunt weapons, which are all STR based. The only ways around this are
>multiclassing UA content
>>
>>52401569
>he
>>
>>52401583
HAS
>>
>>52401589
A
>>
>>52401598
Knife
>>
>>52401583
or she/it if it satisfies your autism. Lolis are fine too
>>
>>52401598
SMALL
>>
>>52401598
Feminine robot penis
>>
>>52401363
Armor of Peace feels fucking dumb. Fuck STR peasants, I guess.
Fuck Crown's Divine Allegiance too, I guess?
And just in case, particularly FUCK Champions and their Survivor.

Concept is fine, but that's not how you make your classes mechanically interesting, really.
>>
>>52399391
Somewhat disappointing. Overall, they seem lackluster and uninteresting. I will happily play a fun character regardless if it is a 'potent' class, but none of these are very appealing to me.
>>
>>52399580
IT'S OVER CR 9
>>
>>52401645
Survivor can heal outside of combat.
This new feature is still much better but I guess they tried?
>>
>>52399391
Drunken Master is decent enough. Basically gives you Mobile+ whenever you FoB, which is a pretty solid gimmick. Drunkard's Luck + Diamond Soul is some "using Lucky to turn disadvantage into super advantage" tier shit.

Oath of Redemption is just plain weird. I'm not even sure it's bad per se, since some of the features are pretty good and the spell list is pretty solid.

Monster Slayer is okay. Spell-less hunter's mark that tells you vulnerabilities and damage effects is cool. Relentless Slayer is great if your DM is the type who likes having the villains get away at the last second every time.
>>
>>52401363
Neither individually as much as how the two combine and conflict. Mechanics, when they don't act against eachother, feel more closely tied to a Revenge domain or some shit that with its dealing damage back to those that deal damage.

Flavor asks for shit that doesn't encourage combat through in combat skills.
>>
>>52401686
>Oath of Redemption is just plain weird. I'm not even sure it's bad per se, since some of the features are pretty good and the spell list is pretty solid.

Can someone please explain to me why on Lathander's Shining Glory would anyone trying to do the Redemption Paladin concept even play a paladin, instead of a Bard? A Valor Bard even.

Really, nothing about it screams things like "Extra Attack" and "Divine Smite"
>>
>>52399391
Drunken Master is definitely a... monk archetype. Have no fucking idea what to really make of it.

Redemption Paladin is one of those things where it feels like so many fucking people are going to fuck up the idea like people always fucked up playing a Paladin.

Monster Slayer is a Ranger I'd actually play.
>>
>>52401496
Arcane Gnome sounds like it'd be near identical, to Rock Gnomes. Swap the Tinker feature for Prestidigitation, and there you go.

Forrest Gnome is an okay starting point for River Gnome: the +1 Dex accounts for the slight, general edge to Initiative; Swap "Speak with Small Beasts" with "Speak With Aquatic Beasts," either maintaining the size limit or having it be Medium or smaller; drop Minor Illusion; give Athletics proficiency, and when using it for swimming double your proficiency bonus; give them the 20ft Swim speed; they can hold their breath for two (or even three) times as long as other races.
They get more features but they're very low-impact and more specific, and it helps make up for the lack of Minor Illusion and narrowed animal communication feature.
>>
>>52399391
>AoE Monk

This gets my dick hard.
>>
>>52401496
In my experience, the only reason someone EVER plays a gnome is so they can ruin a campaign and be a smug jerk about it forever.
>>
>>52401732
What the hell are you even talking about?
Neither the flavor or mechanics have anything to do with bards.
>>
>>52401786
Or if they are a snowflake
>>
>>52401786
How exactly can a gnome ruin a campaign? Do they do it better than any other race?
>>
>>52401732
>holy warrior
>divine spellcaster
>taken a vow to use violence as a last resort
>bard

Okay then.
>>
>>52399471
>Current year +1
>Not giving the bbeg a paddalin then sending them to their room w/o supper
>Pleb
>>
>>52401732
Bards aren't really known for their holiness, self-restraint, or adherence to a specific code of conduct.
>>
>>52401363
I have a lot of mechanical problems but
>playtest
so it's not like I can really complain fairly.
My biggest issue is that Warrior of Reconciliation rewards you for combat on an archetype that by all means should be against such violence.
>>
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Monster Slayer? I know what time it is.
>>
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Do any other DMs get annoyed by their players?

Just constant complaints when things don't always go their way.

>Roll a wisdom save
>18!
>Ok you fail
>WHAT THE FUCK I GOT AN 18
>Ok that's not the DC

>Player charges by themselves into a mob of enemies
>Gets smacked down and starts rolling death saves
>Wow this fight is unfair

>We want to buy a magic sword
>Ok you eventually find a friendly wizard that is willing to sell a magic sword he has it is 5000 gold
>But we only have 3000, you haven't given us enough gold!
>...it's a magic sword, they aren't cheap

>I want to line all the enemies up in a perfect line for lightning bolt
>Well, they are moving and have more movement than you
>They also aren't moving in a perfect line, it is somewhat impossible for you to manage that, but you can get half
>I refuse to cast the spell if it isn't optimal
>>
>>52401853
If I could go into a bit more detail, it directly rewards finishing combat, where I don't see that as the narrative niche the redemption paladin falls into at all. A more fitting ability might trigger upon healing unconscious creatures using lay on hands, as an example.
>>
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Would finding out what a monster tastes like be a valid part of Slayer's Eye?
>>
>>52401829
>>holy warrior
May I introduce you to the Valor Bard
>>divine spellcaster
May I introduce you to the Bard spell list
>>taken a vow to use violence as a last resort
Inherent hypocrisies aside (fighting for peace being like fucking for abstinence as a common cliché to be thrown around), it's not like the Bard doesn't do what this character concept wants, better

>You have all the incapacitating domain spells,
>You have insane Diplomacy checks, and actually do stand a chance of talking people out violence
>With an Instrument of the Bards, the reconciliation effect saves are made at a disadvantage
>You learn Regenerate
>Capstone abilities are level twenty, and thus don't matter

>>52401843

I see you weren't in Choir
>>
>>52401940
No, you'd need Slayer's Tongue for that
>>
>>52401963
>Valor Bard is a holy warrior

If you're on enough drugs/refluff I guess.
>>
>>52399391
Is the Codex UA ever coming back, anons?
>>
>>52401974
Good eye there lad.
>>
>>52401937
Your players aren't just shitty players, they're shitty people.
>>
>>52401990
The Acolyte background exists exactly for this type of shit.

That and for dweebs who want to make their rogues just like their favorite Ass Creed character
>>
>>52402031
That put ideas of a Rogue Paladin/Paladin Rogue archetype in my head. That kind of thinking needs exorcism.
>>
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>>52402002
No, WotC can't stand people getting shit done.
Also it would get in the way of D&Dbeyond.
>>
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>>52401940
Slow down there Laios.
>>
>>52402059
Well you know

>There may not be a special hell for you, but my stomach will do

would be a nice creed.
>>
>>52402051

Its called a Trickery Cleric

Yes, it sucks, I think it's working as intended for that reason


Or a Ranger
>>
>>52402002
Dude should've took out anything related to D&D (i.e. the logo, "DM") and put it on github and add stuff, then we'd only need to make our own copies on homebrewery.
>>
>>52402081
Worshipping a trickster god almost feels like worshipping a deathydoom god. You're going to get fucked at the worst possible moment and you will have been the one that lead up to it.
>>
>>52401963
After a certain point, you're just refluffing a class in order to invalidate another. You could do the same with fighters and barbarians or wizards and sorcerers.

Fuck, you could pretty much replace every class in the game with a properly built Mystic if you refluff enough.
>>
>>52401963
Yes if you completely reskin the Valor Bard to be a paladin that inexplicably can play 3 different instruments, has less health, and doesn't get almost any common divine spells until level 10, then yeah. Exactly the same.
>>
>>52402104
Maybe he will do that?
One can hope, that was some great shit he was doing.
>>
>>52401937
>Higher than DC 18 at low levels
If it's high levels, then sure. If it's low levels against a tough opponent, I'd at least award them with lessened effects.

>we want to buy a magic sword
I guess players can feel entitled to magical weapons considering martials get fucked over on several occasions by monster resistances without them.
A magical sword doesn't necessarily have to be a powerful one.

>I want to line up all the enemies
>Well, despite what the map says, they have more movement than you so no?
It sounds like you're saying 'No, you can't AoE all the enemies because.. Uhh, they're fast!' even though they're in a good line on the map.


I can definitely agree that players can whine too much and chances are some of your points are valid, but without proper context it sounds like you might be refusing to accept that you might be doing some things wrong.
If your players are complaining, there's a problem with your presentation.
>>
>>52401363
Just give them Sanctuary and they would be cool in my book as it adds to the theme of peace.
>>
>>52401963
>Inherent hypocrisies aside (fighting for peace being like fucking for abstinence as a common cliché to be thrown around)

Being able to fight as self-defense is not the same thing as fighting to create peace. And if you do constantly fight instead of talk, your DM is well within his rights to make you an oathbreaker.
>>
>>52402147
>Uhh, they're fast

Giant movement speed versus halfling movement speed. Yes they are fast.

>I guess players can feel entitled to magical weapons

They feel entitled to a magic item shop brimming with cool magic items for sale.

>If it's high levels

It is, its the same kind of complaint when a Vampire can repeatedly fully charm someone.
>>
>>52402108
>>52402109

You're all missing the point. It's not wether or not you can build the valor bard to be a good paladin

Is that you can't build the paladin to be a good bard. Well, that's not right, I mean, not the way the UA did anyway

Jesus just look at that Chanel divinity. You get a consumable resource to get a one time use shit bonus to a role play check

As opposed to say, the devotion giant shiny paladin magic fuck you stick.
>>
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Ok boys, big decision here

Greatsword or Maul?

I'm leaning towards Maul because smashing things really hard has a decent amount of applications

Either way I'm a fag going down a LN Conquest Paladin route and Great Weapon Mastery appeals to me.

Also polearms are for chumps
>>
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dog kobolds or lizard kobolds?
>>
>>52402184

I'm sorry, but having your class constantly at odds with your subclass does not sound fun

Legitimately look at the Tranquility Monk for an example of this concept, only done comparably right, at least in my opinion
>>
>>52401828
They bring out the inner jerkwad in your best friend who has always played an awesome dude for 8 years at the table. I've seen it over and over.
I think it is partially from their legacy as illusionists and tricksters.
IMO, the rest of the problem is that they do not have a proper niche in D&D culture. They have always been tacked on. Dragonlance and Spelljammer tried to give them personality, but made them even more annoying.
tldrrrthingy
Players are granted permission to use their imaginations to have fun with the others at the table. (not always fun for all.)
For God's Sake, the new ones have the top half of their brain removed! (any 5e pic of gnomes)
>>
>>52402269

dogbolds have my heart, but scalebolds have my soul.
>>
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>>52402269
lizardbold
>>
>>52402269
part of my like scaly little lizard kobolds but dog kobolds are pretty good as well. lizard-dog kobolds are fucking hideous though, one or the other but never both.
>>
>>52401363
Concept is dumb. The mechanics are only dumb because they're designed around a dumb concept.
>>
>>52402290
>a holy warrior who only uses his abilities as a last resort

How is this at odds with anything?
>>
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My players are about to enter a cultist hideout as a side quest on their way to track down and get revenge on a merchant who swindled them.

The basic gist of these cultists is that they're some evangelical fire fetishists, who have been kidnapping people from small settlements to sacrifice in an attempt to summon their burning lord (TBA - some kind of Devil or Demon).
The layout of the place is based on the Redbrand Hideout from LMoP, because I've run it before and I'm unimaginative. Instead of bandits, the place is going to be populated with thugs and cultists (standard MM as well as PotA Fire Cultists). I'm going to extend the crevasse/trench in the middle of the map up through the northern wall to make another cave-like area where the cultists are sacrificing people.

Any suggestions on some cool encounters I can throw in there, or on the kind of ritual they could be performing that would be appropriate for a level 3-4 party? I'm still new at this, so my encounter building skills are pretty lackluster.
>>
>>52402340

you are a warrior who isn't meant to war.
How is it that you don't see it.
>>
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>>52402269
Old-timey fey kobolds.
>>
>>52402269
Dogbold forever.
>>
>>52402237
>Charisma based class has an archetype that has a single feature relating to charisma checks
>"Wow, it's just a shitty bard."

Literally the only thing that says "bard" is one of the Channel Divinity options. Nothing else about it is remotely bard-y.
>>
Why did they went so out of their way to make intelligence such a shit ability score?
Literally the only reason to play a gnome is because they are the only race that gets +2 to Int and the only class that needs Int to function is the wizard, because eldritch knights and arcane tricksters are not real casters.

Meanwhile everything else and their mom gets charisma and there's four charisma classes, three which are full casters at it.

And even if they ever release a full mystic that isn't a mountain of unrelated goodstuff abilities, it's not a real caster so it will inevitably have shit synergy with wizards.
>>
>>52402299
That actually makes sense, illusioning and tricksying other players is probably not often done in good faith.

Also, speaking of 5e Gnome art, I wasn't quite sure what Gnomes are exactly supposed to be as far as 5e is concerned, and the images in the PH had me thinking
"...halfling elf?"
>>
>>52402410
My table makes Warlocks Intelligence based because we all much prefer it for fluff and mechanical reasons. Also stops all the Sorcerer's and Paladins dipping into it. We also let Intelligence be used for Initiative.

Other then that it's honestly terrible RAW.
>>
>>52402368
Maybe they did something stupid like read the "Tenets of Redemption" section that covered what the intended lore for Oath of Redemption actually is.

Hint: Sometimes you kill people that are evil because they are for practical reasons irredeemable. It's not worth it to waste your time redeeming say, Illithids, but you should at least try for a peaceable solution before the smiting begins.
>>
>>52402410
Yeah, this is something that bothers me a lot about this system. It also means that anybody who wants to play any of those FOUR Charisma classes is going to absolutely STACK Charisma, which means that you will never have a party without at least one 20 Charisma "face" character who scoffs at social checks of any kind, totally separate from how their Eldritch Blast does +4 damage but empowered by the same stat. So you have HOW many classes now that only need to rely on one stat for combat AND (most) noncombat situations? It's ridiculous. INT doesn't get enough, and CHA gets far too much. DEX too, but that's a whole nother kettle of fish.

>>52402473
The worst part is, I agree that the casting class that makes the least sense to use it fluffwise is the Warlock, but it seems to me that making Warlock INT based just makes them a hell of a lot worse, because aside from stacking every invocation into Eldritch Blast they don't seem that good at all in the first place and the social advantages that come from rolling Charisma Warlock seem to make up for that at least a little bit.
>>
>>52402368
You're a warrior whose first instinct is not to murder everything. Reluctant warriors are a common and time-honored trope. You're playing a holy version of Shane, or Faramir.

A Redemption Paladin is essentially your god's ultimate negotiating tool. Someone with the persuasive power to talk down the enemy, and the offensive power to stop them if things go to shit. You never throw the first punch, but you're likely to throw the last.
>>
>>52402395

You left like, over half the domain spells. Even the spells that aren't Bard, are like, the mandatory go to magical secret spells, like Counterspell, that gets to have Jack of All Trades and Self Inspiration added ontop of it.

But even once you waver all the bits you're ignoring, all you're left is the monumentally retarded and useless ribons, that could have instead have gone to make a more efficient character concept that you want.

Like the ability that when you've already fucked yourself and your commitment to peace, and strike someone non lethaly to zero, they become charmed for long enough for you to tell them to get the fuck out of battle.

Like having to evacuate your enemies from a lair full of lava rather than knocking them out and then moving onto the next one is a thing that happens ever.
>>
How good would a thief be for TftYP?

I'm asking because the usefulness the thief's abilities really depend on the adventure (and the dm of course). Would you say that there are many instances where these abilities would be good to have or are other rogue archtypes better for this adventure like they are most of the time?
>>
>>52402491
>Hint: Sometimes you kill people that are evil because they are for practical reasons irredeemable. It's not worth it to waste your time redeeming say, Illithids, but you should at least try for a peaceable solution before the smiting begins.

That's also retarded. Beings like Illithids are the ones in need of redemption most of all.
You should kill them anyway, because you have Humility to recognize you do not have the power to save them before they kill countless more people who too deserve a chance at redemption
>>
http://www.strawpoll.me/12622026
http://www.strawpoll.me/12622028
http://www.strawpoll.me/12622029

Polls for each of the archetypes in the latest UA.
>>
>>52402585
Very good. It's dungeon crawling adventures so traps, sneaking, climbing and all that are quite heavy in there.
>>
>>52402596
>That's also retarded. Beings like Illithids are the ones in need of redemption most of all.

Okay so you're actually just retarded then.
>>
Does anyone has the Codex - Unearthed Arcana 1.2 or later?
Last one I got is 1.1, I'm trying to rewrite it on Homebrewery so I can share here.
>>
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This is how I Redemption Paladin
>>
>>52402528

Like I said here

>>52402290

I actually believe in the concept, I'm just saying nothing about it is not shit to the point where you're simply not a thousand times more efficient at it with a class like the Bard

I said "Why wouldn't you play a Bard instead of a Redemption Paladin", not "Why wouldn't you lpay a Bard instead of a holy warrior who likes to use violence as a last resort"
>>
>>52402630
I've got 1.3 but I'm not sure where to upload it to.
>>
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>>52402620

>if I select just a part of the post and only refer to that, then I can pretend I won an argument on the internet

If that's what gets you off, but I'll have you know that people that paladin like you is the reason why every one else in the game loathes paladins
>>
>>52402657
MEGA or Google Drive should do the trick
>>
>>52402687
>That's also retarded. Beings like Illithids are the ones in need of redemption most of all.
You should kill them anyway, because you have Humility to recognize you do not have the power to save them before they kill countless more people who too deserve a chance at redemption

Okay so you're actually just retarded then.
>>
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What is the purpose of the Champion Fighter?
>>
>>52402702
https://mega.nz/fm/BeAEEZxJ

Never uploaded with Mega so I hope I got this right.
>>
>>52402473
i honestly feel like warlocks are very badly designed, a mix from some invocations being pretty much mandatory for every build ever because they are too good, their unhealthy dependency on eldritch blast and how every other full caster offers a lot more of utility, or at least, better distributed utility.

that without even tackling how some campaigns have no space for short rests, or get long rests too easily, skewing the balance completely off.

>>52402525
Int should be able to do at least something for everyone not a wizard, like dex or wis do. And it's not like Investigation or History are bad skills but everything ever needs and will use Perception, Insight just being bonus to how Wis is the major mental save.

And then well, you have dex, being both a major save, controls AC and Initiative and has good skills like Stealth and Acrobatics.
>>
>>52402721
To be the very best, like no one ever was.
>>
>>52402649
>"Why wouldn't you lpay a Bard instead of a holy warrior who likes to use violence as a last resort"
Because you like Paladin class features better then Bard ones?
>>
>>52402585
It can easily wreck a lot of ToH stuff, I haven't looked at the other adventures yet
>>
>>52402649
>Why wouldn't you play a Bard instead of a Redemption Paladin

Because you want to play a redemption paladin and not a bard?

You might as well ask an eldritch knight why he doesn't just play a wizard.
>>
>>52402687
Not the guy you were responding to, but someone trying to redeem a race of fast breeding insanely powerful brain parasites would be about as irritating as it can get.
>>
The Paladin of "Redemption" really is perfect for a slaver.

I find that fun.
>>
>>52402721

To give grogs the feeling that their ability to play Yatzee is just as valuable as every one else's stake in the hobby, and so they come in to the sessions, and the group can safely face the optimal challenge engagement design of a table of four
>>
>>52402721
To crit.
>>
>>52402744
not him but the link doesn't seem to go off, you have to right click and get the full link with the decrypting key.

but also thanks in advance, i was asking for it a couple of threads ago and no one answered.
>>
>>52402786
That's Conquest
>>
>>52402792
I'm pretty sure Champion is for new players who want an easy role
>>
>>52402768

Fine. Then do it. Just don't do it through the Redemption Paladin.
The concept works, the concept is solid.

If the "redemption" /diplomacy concept is *the* most important concept of your character tho, then you should still seriously consider whether all the paladin features that you really value can't just as well be filled in by the [possibly Valor] bard, who as it stands, is better at it than any other Paladin.
>>
>>52402596
>That's also retarded. Beings like Illithids are the ones in need of redemption most of all.

Illithids can't be redeemed. That's not how the universe works in Wizards Settings. It's fine if you run it differently, but in the normal version of D&D there are creatures that are not mentally capable of thinking in any way but the way they do. Fiends are inherently evil. They've always been evil and they always will be. To ask them to turn good is like asking a dog to stop having four legs, fur, ears, and a snout. It's a physical impossibility.
>>
>>52402797
https://mega.nz/#!oaxxlTyD!Nn-I8NuiT0-fGsnM_LsEpwGleU2Z2mDlxxgonIMb9A4

There we go. I checked and it should work.
>>
Gonna post it here aswell, see if I can get some more tips;

So, we have a SKT game coming up and one of our players is going to do a deep stalker ranger.
I got an idea to do a rogue1/deepstalkerX goblin sidekick, sort of a Igor to Frankenstein type of master-servant relationship.

Is this entirely retarded or feasible?
How the fuck should I go about building this little fucker?

I was thinking maybe doing a deep stalker 3/rogueX to differentiate from the other PC, and using melee as he is using ranged. Thoughts?
>>
>>52402268
>Polearms are for fags
I agree wholeheartedly.

Which race? This might schew your weapon of choice to one option or the other.
>>
>>52402857
it worked, thanks a bunch.
>>
>>52402849

You'd be right if Eludecia and Fall-From-Grace didn't exist

Am sure their are others but I'd have to look
>>
>>52402781

I don't disagree, but that's just what redemption is all about. "Jesus goes to the money lender's house" and all that.

It delves into the pillars of justice and the value of punitive action, who in some ways, mirror the paladin oaths. Deterrent, Retributive, Incapacitating, and Rehabilitative being all examples of it, all of them having conceptual features and drawbacks.
>>
>>52400436
Line of Sight.

No, sex doesn't really work like some manga.
>>
>>52402747
>Int should be able to do at least something for everyone not a wizard, like dex or wis do. And it's not like Investigation or History are bad skills but everything ever needs and will use Perception, Insight just being bonus to how Wis is the major mental save.
This is the simplest fix, I agree. I've started by making Medicine an Intelligence check, because seriously? Why would that be Wisdom? Just because druids can do it doesn't mean that it's governed by druids' main stat, and personally speaking I'd rather have Dr. Frankenstein tending to my wounds than Forrest Gump.

Too bad that none of my players have rolled medicine checks for the last couple years we've been playing, I guess.
>>
>>52402829

I usually give them the Barbarians for that. Sorcerer if they simply must play a spell caster and insist they want to customize everythign
>>
>>52402861
Might as well go three into Rogue for the Mastermind archetype and give him advantage through toadying. I also agree with not just being a mini-me.
>>
>>52402857
Yes, you saved me a lot of work, thank you!
>>
>>52402899
>feign death on wife

>cut her open

>blight fetus

>cast heal to fix wife

>??????

>profit
>>
>>52402649
Because I want to cast spells like Bless, Divine Favor, Protection from Evil and Good, Aura of Vitality, Crusader's Mantle, Daylight, Remove Curse, and Revivify before 10th level.

You know, holy magic. Like a holy man. Unlike a Bard, who plays instruments and is a jack of all trades arcane spellcaster.
>>
>>52403012
Well, yeah. But the other oaths do that better...

So, maybe take one of them, then dip Bard for 3 levels? Get expertise, and Cutting Words for people trying to screw with your Charisma skill checks.
>>
You'll even get a few extra spell slots for good smiting.

And bards gets loads of divine spells. He gets Raise Dead and everything
>>
>>52402847
>The class built completely around diplomacy
>Is better at it than the one built to smite, but gets extra utility ooc

Well no shit Sherlock, Jesus reading your reply chain is painful. We get it you have a boner for bards no one cares, the reason people will play it is flavor and being better at being an LG Paladin or just not wanting to be squishy if shit goes south.

We get it now get a trip so we can filter you.
>>
>>52402861
first thing I thought was "don't cover the exact niche of another player" so yeah at least MC into rogue
might be funny to go full igor and play a barbarian or fighter instead, doubly so if you're a goblin
>>
>>52402948
feign death requires a willing target
>>
>>52403133
So the Redemption Paladin is essentially a Paladin mixed with some bard, and your suggestion is to multiclass Paladin with Bard?

Is your solution to a spellcasting fighter to multiclass wizard?
>>
>>52402920
Was thinking of going atleast 3 into Deep Stalker, could put the rest into rogue- mastermind.
Would be nice to be able to have a 30ft range on the help action.
>>
>>52402186
Movement speed is still no excuse to say that an attack misses.

Otherwise hasted creatures could just ignore pretty much everything they feel like.

I'd say the players feel entitled to do something with their money - if you don't give players something to do with their money, why give them money?

If it is high levels then, eh. They need to suck it up. Still, I'd try to emphasise that their 18 save at least flavour-wise is a bit different. It's a way of saying 'You tried, so here's a consolation prize'. Such as describing how their character almost avoids the effect.
>>
>>52403185
Would it be that hard to get concent from your wife

"Hey wife I need to test a spell on you that requires a willing target"
>>
>>52399391
Honestly, digging this UA. Drunken master is pretty cool, Monster hunter is great for 'fuck this guy in particular', and redemption paladin is totally Book of Exalted Deeds, which was my personal favorite 3.5 splat.
>>
>>52402368
Better to be a warrior in a garden than a gardener in the war.

I could also see this class being someone who fights so others don't have too and against things that cant be reformed i.e. mindless monsters, evil outsiders and fiends
>>
Of both modules (without spoiling either of them) Princes of the Apocalypse versus Out of the Abyss, which one is better or by which aspects?
>>
>>52403259
I guess it depends how you run it
It's unclear if the creature just has to be willing to accept a spell or if they need to know what spell it is or what
>>
>>52403286
Out of the Abyss has an interesting concept and some cool and unique locations and characters but with some weird issues.
Princes of the Apocalypse is a straight dungeon crawler, which some people are really in to.
>>
>>52403303
I'd say that hypothetically if the mechanic works that way this would be the best way to do it
>>
>>52403162
itt:
>"I want to be a champion for the Gods, destroyer of their enemies"
>"Well Timmy, then you want a Devotion Paladin"
>"I want to be a champion of life, destroyer of those who'd sunder it"
>"Well Johnny, then you want a Paladin of the Ancients"
>"I want to be a destroyer of the wicked, punisher of those who hurt the good"
>"That's great Diego, be a Paladin of Vengeance"
>"I don't want to beat up anyone"
>"Oh, ok Michael. Then may I suggest taking a
>"No, I want to be a paladin!"
>"But what if you see someone beating someone up, and you're not good enough to stop them with spell or words? What tools will you use?"
>"I'll just beat'em up!"

I get it, you're not like the other girls, relax.

>>52403189
No, because the Eldritch Knight isn't designed in a retard fashion. It is built in a way so that the spell casting features make sense with the fighter features in a way that ultimately represents the concept of "Martial Guy who spent his resources supplementing the idea of a Martial Guy with the power of Intelectual Magic"
>>
>>52402929
27/106 pages done, then I'll move to the newer UAs.
>>
>>52403286
I prefer OotA because of the more interesting setting and because the book is written better, but both are fine.

PotA is a sandbox with lots of dungeon crawling, while OotA is also sandboxy but its biggest strenghts lie in the quirky characters and cool locations. Both allow the players a fair amount of freedom in which order to tackle most locations.
>>
If we had to put up both modules (without spoiling either of them) Princes of the Apocalypse versus Out of the Abyss, which one is better or by which aspects?
>>
>>52403262

If the metaphor of gardens is to hold, then you surely you understand how the Redemption Paladin is the latter, not the former.
>>
>>52403360
>"But what if you see someone beating someone up, and you're not good enough to stop them with spell or words? What tools will you use?"

It's almost like ethical dilemmas are good for roleplaying.
>>
>>52403360
>Implying you've suggested anything other than "be bard it better"

People have explained it to you in detail why they would play it and all that happens is "well bard is better at it just play that."

Last (you) from me and a little advice not everyone cares about 100% optimization.
>>
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>>52403332
>>52403394
Sorry for the double-post here >>52403395

So, what kind of weird issues does Out of the Abyss have? Can you elaborate on that?
>>
Which ability score modifier do I add to a cook's utensils roll?
>>
>>52403481

It's almost like choosing to be shit at both things equals good role playing?

I mean, why not instead choose to be good at the thing you want to be good at, or god forbid, be not shit at both, in a way that at least mend well together?

Why choose to be crap and then pretend like that's a measure character choice.?
>>
>>52403549
Nothing. Its a Tool proficiency, not a skill proficiency. Regular d20+prof. bonus if your DM actually gives a shit.
>>
>>52403537
It's mostly just the specific thing of spending several months escaping the underdark only to be told "go back and fight this thing" that causes some players to just go "what the fuck, no"

Some people will also really dislike the fact it's basically just a really long hike and that survival mechanics are made important but that's opinion
>>
>>52403549
Either dexterity or intellect or wisdom, but I'd say most of the time it should be intellect.
>>
>>52403549
Just your proficiency modifier.
>>
>>52403481

It's almost like choosing to be shit at both things equals good role playing?

I mean, why not instead choose to be good at the thing you want to be good at, or god forbid, be not shit at both, in a way that at least mend well together?

Why choose to be crap and then pretend like that's a measured character choice?

>>52403496
Because if you're not actually doing the thing you want to do, but are instead doing shit, then you're not doing the thing you want to do, and are therefore not playing at all
You're just shitting. And some people enjoy shitting too, but that doesn't mean it's okay to do it at my table.
>>
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>>52403589
>>
>>52403537
Well I'm not the one who brought up these problems but I will post my own problems I have with OotA.

The first one is that depending on the party you can have MANY NPCs traveling with the party. I think they are fun and bring a totally different dynamic to the game, they slow down combat to a crawl because of so many combatants.

I can't go into much detail on my second problem because of spoilers, but it has something to do with the motivation for the PCs in the second half of the adventure.
>>
>>52403549

Are you trying to recreate a complex recipe? Intelligence
Are you trying to guide yourself through flavor?
Wisdom
Are you trying to lead a team of sub chefs into performing the perfect banquet?
Charisma
>>
Weird question, but relevant to a situation that just came up at the table;

If a Druid wildshapes into a creature physically larger than the structure he's currently inside, what happens?
>>
>>52403615
>>52403591
>>52403575
"Too! use is not tied to
a single ability, since proficiency with a tool represents
broader knowledge of its use. For example, the DM
might ask you to make a Dexterity check to carve a fine
detail with your woodcarver's tools, or a Strength check
to make something out of particularly hard wood."
>>
>>52403655
It keeps growing despite the building. So is a giant whatever stronger than a building?
>>
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>>52403549
>>
>>52403661
Fine, whatever. Cooking is a science, so I say go with Int. If you know the recipe. Otherwise you may have to toss in an extra roll of Wisdom.
>>
>>52403655
I'd assume it just fails.
At least, that's how I'd run it.
>>
>>52403655
Container explodes, con save using new creature's stats and the AC of the container to avoid taking damage equal to the hitpoints of the container (just make things up as appropriate).
>>
Can we talk traveling? I've honestly never really played it as a big theme in my games only because I feel like it tends to get boring. I'm probably just doing it wrong.

I want to try to add a deeper aspect to travel with foraging, tracking, etc being at least SOMEWHAT used. I've just been intimidated to try it I guess. Any suggestions/stories/tips?

I don't want it to be like the fucking Final Fantasy games where players just walk around the mapgrid and every square there is a RNG about what they find. I want it to feel a little more "real" I guess.
>>
>>52403655
Depends on what you want to do as DM, if your willing to roll extra decide roughly how strong the building is then roll damage on it. If it's not enough to break through, or just from the initial force have the druid take damage from being too big for the space.
>>
>>52403575
Clearly you don't give a shit with that anemic understanding of the rules.
>>
>>52403655

It's basically the same question of "What happens when a Druid wildshapes from a fly into a mammoth inside of a creature's stomach"

My houserule: Constitution Save, DC: Spell casting ability modifier; creature is expelled to the nearest unnocupied space that can house, Force Damage (halved on a save) done to both the structure and the druid's new form, a number equal to the number of feet traveled by the druid (similar to Etherealness rules).

It's not perfect, but its what I've got
>>
>>52403738

Yes, but you can't stealth while talking.
>>
>>52403738
Personally I run it as a sort of montage, but as well as random encounters (combat and non-combat) I add skill challenges like crossing rivers and stuff
Just make sure that stuff happens. Banner Saga has some good examples of stuff happening that isn't just a fight.
>>
>tfw asked to DM for a bunch of casuals
>tfw half of them haven't even opened a phb
>rolled for their stats before consulting anyone
>paladin has fucking 20 strength
>too beta to say anything

atleast I don't have to give a shit about providing a quality experience
>>
>>52399391
-Drunken Master
kinda meh, decent thematically I guess.

- Oath of Redemption
I don't think there's a single part of it I like

- Monster Slayer
I actually like it. It hits a spot thematically for me.
>>
>>52403796
Tell them you're using point buy and then create characters with them.
Then just play and make sure you're playing regularly.
My group had little or no RPG experience and now they very rarely need to ask rules questions, they've only been playing a few months.
>>
>>52403692

In many ways, it's just a chemistry check, which is like a Medicine check. I'd say Wisdom is more often than Intelligence.
>>
>>52403789
That's how I normally handle it, via montage but I wanted to add some depth into it. I wanted to bring out some more "Survival" aspects to the game that I feel is being untapped for the most part.

The location of the next dungeon is going to be set in some deepwoods sort of shit and I want them to have to really work at this but I don't want it to fall into some boring grindfest either.
>>
>>52403796
Right, rolling for stats has already given those players a quality experience.

Stat rolling is fine as long as nobody in your group is some sort of autistic power gamer, and you let people use a standard array if they're below a certain threshold. Usually the complainers are the autistic power gamers, annoyed that they can't min/max their builds with point buy. At least in my experience.
>>
>>52403738
Well it all depends on what the players are doing and if they are actually looking for something.

If say they need to find some ruins in the forest that no one has been to in years, make them roll a couple checks, one to see how good of an idea they have of where it might be. Depending on the success of that check can adjust the dc of the survival check to actually traverse the forest.

Another thing I do for traveling is random encounters, I roll a percentile dice and if it's about 50 they run into bandits/monsters/ambush/attacked at night.

Another thing is maybe they run into an NPC that gives them a quest or might help latter on depending on how the party acted.
>>
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>>52403709
You're no fun why don't you want them to have a structure collapse around them?

>>52403738
Doesn't really fit but here we go

Week long journey by airship to an island

Party decides we should have the fighter hook up with the barbarian npc

They think it's a good idea and they go to the lower decks and start having very loud violent sex

MFW
>>
>>52403604
Bards are terrible at being divine spellcasters who rely on radiant damage in battle the fuck are you talking about.
>>
>>52403738
Promote foraging by letting stuff be crafted from the forage.

>>52403789
Seconded.

Random tables are used for improvising. You don't need to roll on them, just peruse them. The DMG has example random encounter tables and Interesting Locals.

>>52403825
It takes weeks to get into the center of these woods. The chances of getting lost are very high unless they prepare.
>>
>>52403692
Int is the very stat you would use to determine whether or not you know the recipe, so a wisdom roll would be after a failed int roll or if you have to improvise, I guess.

Dexterity would be used if you have to carefully cut something up.

Mostly int, though, yes. I think generally tools should run off of int, which should encompass professional knowledge.

>>52403738
I feel the best times for food/water to become relevant are when you have a lot of people or if you're trapped in a dungeon without your supplies or something like that.

It should only be relevant when something major happens to interrupt a 'well, our characters aren't idiots and know to take enough food/drink with that' case.
>>
>>52403825
I've found that once players are mid level or above they consider themselves above wilderness survival.
Why bother worrying about foraging when you have a bag of holding full of rations and waterskins?
>>
>>52403831
Wild Shape is already one of the best class features, it doesn't need additional utility
Also, I have a feeling that most animals are less strong than stone masonry
>>
>>52402290
You know what's ironic about that?
Tranquility Monk is basically a design that lets the Monk be more like a Paladin.
>>
>>52403738
Speaking of, this upcoming session will start with my group on a boat and arriving at a city most likely sooner than later.

I'm afraid my DM will go "So you hop on the boat and now you're there." I don't really want that to happen, since it'll waste valuable character development. Plus I have some brandy I want to share with everyone. Not the Warlock, but I may have to.
>>
>>52403886
Traveling, when you think about it, is probably what the characters spend the majority of their time actually doing. Dungeons are "brief" for the most part in terms of time scale compared to the time it takes to typically reach these locales.

It's why I wanted to add meaningful depth to this without it dragging on and getting stupid.
>>
>>52403873
Seriously it even has a shitty Lay on Hands
>>
>>52403738
Skill Challenges instead of random encounters.

The way I do it is I figure out how dangerous the zone they're going through is. It could be fairly well protected, and the only risk is the chaotic stupid player does something chaotic stupid to disrupt someone's provincial life. It could be they're going through mordor.

Either way, I'll use the skill challenge as a way to frame their journey, dividing the journey up into 3-7 phases, depending on length of journey and how hard I want it to be. In each phase, the party will be presented with some sort of obstacle or opportunity.

The important bit is scaling each. For instance, in the easy journeys, where an encounter doesn't really make sense, the opportunity might be just a town on the way there, which they can meat some characters.

For foraging, tracking, etc, these can all be obstacles that can fit within the frame.
>>
>>52403886
This is another thing traveling can bring about, more chance for PC interaction in game. Also if the DM tries that say "I actually wanted to do something" and start it up yourself.
>>
>>52403852
I think that this progression is part of dnd. Overworld travel can be dangerous to low level characters because of supplies and encounters with wild beasts, bandits, babarians etc.
But once they are high enough they overcame these challenges and feel stronger without even having to fight. I just tend to tell them that they got attacked by wolfes for example but the party managed to fend them off without even using any resources
>>
>>52403909
It's actually twice as good as lay on hands.
>>
>>52403886
When I'm running stuff like this I always like to play out a short scene of something like the party talking around a campfire or while they're eating.
It's a good way to give a bit of depth to NPCs too, because a lot of the time players will only see their combat stats.
Swapping stories is good for the players and the DM.
>>
>>52403913
Sounds like a decent idea. My first real attempt at doing this got bogged down with stupid encounters that, admittedly, were just boring. The first encounter was fun and everyone enjoyed it but by the third we all agreed it wasn't working.

I'm hoping to try and redeem myself here a little bit and I like this idea of there being skill checks to some puzzle or problem along the way.
>>
>>52403870
Oh fuck off with your retarded notions of balance. I bet you think martials are fine.
>>
>>52403938
...what?
Are you saying Wild Shape needs improvement?
>>
>>52400474
This

People either play the race as a bundle of stats and don't roleplay the race correctly or play them simply to be dickass kleptos which is again, not roleplaying the race correctly.
>>
>>52403870
It was never implied to be stone anon. A lot of things are stronger than wooden planks
>>
>>52403938
>he thinks martials are underpowered
>also wants more utility for druids
???
>>
>>52403958
>>52403955
GOD DAMN IT IM NOT HAVING ANOTHER DRUID FIGHT IN THESE GOD DAMN THREADS
>>
>>52403907
Such is the life of a murder-hobo.

Not everyone is in it for the story.

>>52403922
I'm actually thinking about shooting the DM an email. Last session ended pretty late since we wanted to finish off the boss fight fast. In one minute we basically ended the fight, traveled 5 miles and verified the direction we wanted to go. While that was all good for DM's planning, we didn't have much time to interject... And we weren't thinking straight anyway.

I was thinking about telling him "Before we head off, these are some quick things I wanted to do" and list some stuff off. Like picking up this item, and checking out one object. I also want to pet a Blink Doge.
>>
>>52403931
Look up the 4e rules on it (I know, I know, >4e). They got into a bit more depth on how to run this sort of thing than 5e does.
>>
>>52403955
When people say "structure" and they're talking about D&D, I assume things like castles or dungeons.
Either way, I'd still run it like I said and say you can't transform unless you have room.
>>
>>52403835

That spellcasters who rely on radiant damage in battle is a retarded way to go at building a combat pacifist character.

I'm just pointing out that the option is there, don't be mad at me that Wizards didn't give you a character that actually gets viable bonuses to your diplomacy attempts, or that gets empowered by violence upon pacifists

You could have done this shit in many ways, like "Your faith in peace protects you, add your Charisma to your armor class when unarmored" or reaction options that make it worth sacrificing an opportunity attack that won't punish someone who chooses to stop engaging in battle, like I don't know, being able to Lay on Hands an adjacent ally.

Instead you (in general) got shit, and are sticking up for shit for reasons that are beyond me.
Don't you think you deserve better?
>>
>>52403925
Lay on hands is significantly more versatile but whatever.
>>
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not included: An autistic dwarf that tries to sell you overpriced DLC
>>
>>52403976
I'm fortunate enough in that I run two different campaign groups.

The first group is small, 3 players, and they are all about deep roleplay and character development.

The second group enjoys character develop but they want to roll some dice and kill some shit too. However, this is the group that I want to try and add some more travel depth into. I think giving them a chance to explore the fun of character roleplay might open up some new doors.

This isn't a complaint, I'm glad actually to have two different groups and I'm glad that "murderhobo" doesn't exist. If anything, my first group of more "hardcore roleplayers" can actually be more frustrating because they tend to really take advantage of NPC's in terms of Persuasion/deception especially now that one of them is a Mystic.
>>
>>52403991
>>52403928
fug, meant to quote
>>
>>52403976
Definitely give him a heads up then, it'll make it easier in case he wants to jump over it.
>>
>>52403738
when i dm i make a bunch of event tables and have them roll upon it every day they are traveling through the overworld, obviously, every area has different events and they can also trigger the events directly if they know where stuff is. if some of the events had to happen for the plot to progress, every time they didn't get it, it would become more likely for it to happen. also some events were either foreshadowing for future events or place for them to return in the future, after other stuff in the plot happened.

given, i was a huge ass about exhaustion and rations and battle was harsh as fuck, so my time as a dm was rather short with much of my world ending unexplored.
>>
>>52403991
>not including the best character of the series.
>>
>>52403986
It's exactly the same except you have twice as many points and you can use it in the middle of flurry of blows.
>>
>>52403985
>That spellcasters who rely on radiant damage in battle is a retarded way to go at building a combat pacifist character.

Yes, a man dressed in leather armor playing the flute is much better at it.
>>
>>52403958
>>52403945
I want every class to be better. Right now every class is balanced around doing something mildly cool once per day (if you're lucky), and then doing fuck all except cast cantrips or attack the rest of the day. It's boring as fuck.

Druids getting to explode things with their wildshape bumps them up to twice as many cool things per day, which is a good start in my book. But the second you suggest any improvements to a class, balancefags come around from the Morello school of game design and complain.
>>
>>52404015
He's the one holding the camera.
>>
>>52404024
nobody is arguing how serious or sensible the concept is, it's the mechanical execution that's bad
>>
>>52404017
Oh yeah, fuck. What were they thinking
>>
>>52404041
you're going to take this as sarcasm, but you should play 4e
>>
>>52403999
How could I forget Nu?
>>
>>52404013
Hahaha see I don't want it to be overkill.I want to add in exhaustion, rations, etc because that gives the game some more depth you know? It makes getting from Point A to Point B a little more interesting. In LoTR, the journey was half the adventure ,you know?

I'm hoping to bring more of that element into the game but I want it done without it devolving into an endless grind where it takes two sessions to get to where they want to go. That just isn't fun for anybody.
>>
>>52404041
Oh it's you again. Good.
>>
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My players are gonna be basic grunts in an army about to hit a meatgrinder (we're between campaigns and looking for a funny grimderp session). I'm planning on handing them NPC guard stats for their characters so we can literally tpk multiple times in a night without slowing down.

What sort of extra shit should I still give them to keep things exciting and fresh? Pic vaguely related.
>>
>>52404043
Who let Sandal Feddic hold a camera?

https://www.youtube.com/watch?v=SnGqeVoUBnM
>>
>>52404058
I don't take it as sarcasm. It's good advice. 4e is fundamentally the better balanced and more fun game.

The problem is that 5e has way more potential the 4e. 5e's framework for classes is cooler, it's just the classes themselves don't use that framework to be fun.
>>
>>52403983
Had a druid that got mad because I let them wild shape, but because the area they were in was too small and was solid stone they took damage and could barely move.

I had explained they were in a stone cell with no windows and from what they could gather it was underground. The bars and stone were simply stronger than them expanding.
>>
>>52403985
>You could have done this shit in many ways, like "Your faith in peace protects you, add your Charisma to your armor class when unarmored" or reaction options that make it worth sacrificing an opportunity attack that won't punish someone who chooses to stop engaging in battle, like I don't know, being able to Lay on Hands an adjacent ally.
I was going to call you faggot, but now I get it
>>
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>>52404077
siege engines and random potions
>>
>>52403231
>if you don't give players something to do with their money, why give them money?
This is what I've been wondering lately. If they so strongly discouraged magical items being available in shops, what exactly else is there besides narrative expenditures?
>>
>>52404077
Plan a bunch of set pieces.
What kind of enemy are they fighting?
Enemies that can cause huge structural damage and take out swathes of people like dragons or giants could be fun.
>>
>>52404072
by the end of my run, i had to tweak the rest mechanics because they weren't working at all for me.

i ended up making short rests 8 hours and long rests only at towns but with the option to use hit die to get spell slots back or remove exhaustion. also giving them exp per event regardless of the outcome, so they didn't have to force combat or getting something out of having to run away and so on.
>>
>>52404087
I actually like 4e quite a bit but you're missing my implication that you should be playing 4e because 5e isn't for you
>>
>>52404103
Buy a castle or something that's always fun.
>>
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>>52404024
>implying you can't go around punching everyone and still be a pacifist
>>
>>52404116
No, I disagree with that implication. Like I said, the fundamental framework is good, and it's easy enough to fix.
>>
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>>52404125
That is the true way of the paciFIST.
>>
>>52404072
for a lotr type campaign, I'd run it with set points of interest, and skill based checks that can increase or decrease exhaustion levels between those points of interest.

You need some force chasing them too, or a time constraint, to keep them from simply resting off the exhaustion.
>>
>>52404102
Oooh I hadn't thought of that! They LOVE collateral damage.

>>52404104
I was hoping there'd be a mix of enemy types. I do know I want to have them get ambushed alot, especially by swarms of entrenched crossbows (with a commissar behind them).

I like the idea that they are "pacifying" a small town when all hell breaks loose.
>>
>>52404168
>You need some force chasing them too, or a time constraint
This is a great idea actually!!
>>
>>52403985
>You could have done this shit in many ways, like "Your faith in peace protects you, add your Charisma to your armor class when unarmored"

They get 16 AC plus Dex when unarmored. Bards also don't get that.

>or reaction options that make it worth sacrificing an opportunity attack that won't punish someone who chooses to stop engaging in battle, like I don't know, being able to Lay on Hands an adjacent ally.

Bards don't get this either so I don't see how they're that much of an improvement.
>>
Are there any strong monk-like enemies to use the stat block? Using hobgoblins and I would like a leader-type for the iron fists, like their sensei or whatever. Party of level 9s.
>>
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>>52404169
In the middle of the battle the walls of a potion store, the Abraca-pothecary, are blown open. Many potion bottles are broken and some mix causing odd effects.

A nearby captain orders the PCs to put the remaining potions into a catapult and fire at the enemy.
>>
>>52404204
You could use a buffed iron shadow
>>
>>52404204
Glabrezu only attacks with fists, pincers and spells

Dao, maybe. lots of bending here and there. Or just keep it as is, label it an "Earth Monk" and swap its hammer for a quarterstaff.

A Shield Guardian can be repurposed as a Monk.
>>
>>52404198

You're a little off point. To recap

1) The idea of a Pacifist Holy Warrior is good
2) Redemption Paladin is shit
3) Redemption Paladin is shit in a way that if you wanted to what Redemption Paladin does, you could do it better as a Valor Bard

However, the concept of a Peace Making paladin is still good. Examples thought of off the cuff given to reflect that idea.

>Add your Charisma to your Armor Class
The more you invest in your ability to solve conflicts through Persuasion, the more you are rewarded in combat
>Options to Attack of Opportunity, such as for example Laying on Hands an adjacent ally instead
The more chances you give to peace, the more you are rewarded in Combat
>>
>The Chosen of Rillifane Rallathil is a completely normal druid

y tho
>>
>>52404264
That was my next option, was just hoping there was something in there already I could use, ie Im using Evoker stats for the general of the Devastators.
>>52404276
They are shadow monks though, not just general monks I should have mentioned.

I'll probably just find a decent challenge enemy and put monk abilities on it
>>
>>52401937
>WHAT THE FUCK I GOT AN 18
You are gonna love the Stone of Ill Fortune then
>>
>>52401937
Welcome to 5e. People like that are the reason we can't have nice things.

>I don't want to have to use martial dice every turn!
>okay, don't. Just attack.
>NO! If doing something is optimal, my autism forces me to do so.
>>
>>52404256
That almost feels like the sort of shit that should happen TO the party though, don'tcha think?
>>
>>52404340
Especially if it is a meat grinder of Guards, yup.
>>
>>52402721
Kill people dead
>>
>>52404292
I agree with you on point 1.

Point two I dunno oaths honestly don't do much for paladins anyway. Slightly more spells and some meh channel divinity options. They're essentially fluff.
>>
>>52404077
a suitcase tactical nuke. "You boys are to deliver this and not use it under any circumstances".
>>
>>52403549
Intelligence or Wisdom for coming up with a new recipe or trying an untested recipe, probably, Dexterity otherwise probably.
>>
>>52404485
STR for stirring endurance
>>
>>52404103
Use the 'Sane Magic Items Price Guide' and give them almost or just enough money...
>>
>>52404439

I may have to personally differ.

Examples like Devotion Paladin almost letting you just destroy adventures like Curse of Strahd, while letting you do GWM almost for free, while oath of the Ancients magic proofing your front lines is no joke either.
>>
>>52404292
Redemption Paladin is shit in a way that if you wanted to what Redemption Paladin does, you could do it better as a Valor Bard.

Except that's bullshit. Even a gimped paladin is better at fucking a dude up than a bard once the fighting starts.

And the whole reason the oath gets Shield is to disencentivize you from using your reaction on opportunity attacks.
>>
>>52404461
>"Is...is this safe, sir?"
>"Safe?! This is WAR, son!"
>>
>>52404509
I suppose, although the mirror damage thing the redemption gets is pretty fucking devastating against certain monsters too.
>>
>>52404103
nothing. money is a ribbon in vanilla.
>>
Monster Slayer seems boring. Is it actually any good?
>>
>>52404298
additionally, I was thinking of having their emperor be a dragon in disguise, using their armies to gain dominion. Would that pretty much have to be a green dragon? Do any others fit? Like would a red make sense or are they too vain to go in disguise.
>>
>>52404511
>Shield

Even if we were to forgo the fact that that's a shit example, on account of spell slots mattering twice as much on a half caster, your argument is still shit

Being able to survive violence for a round isn't the same as conflict resolution through peace
>>
How would you suggest applying penalties to a called shot? Example rolling to hit the enemy's left leg
>>
>>52404557
Monster Slayer seems like the ultimate BBEG/recurring boss killer.
>>
>>52404587
disadvantage or even just half-three quarters cover
>>
>>52404587
Disadvantage, applies a penalty based on the area that has been targeted if the hit lands.
>>
>>52404622
I was thinking disadvantage but also that a straight penalty could work
>>
>>52404522
Are you Joking, Boy? It Is A Nuclear BOMB, It isn't Made To Be Safe!!! Now go storm the very Gates of Hell and have a good time.
>>
>>52404587
Situational.

Normally I'd say that players can sort of achieve something like that on a crit alongside usual crit effects, perhaps.
If the enemy is flanked, cornered, restrained or otherwise at a disadvantage, I'd probably say you can make a called shot, likely imposing disadvantage to hit (Or simply no advantage) but perhaps having an effect such as slowing the enemy down... Maybe something less harsh. Depends on situation.

If someone wants to slit someone's throat, they'd need the target prone, grappled by a friend and then they'd still need to make attacks, but I'd definitely allow autocrits in the right circumstances.

Really, things should be situational. You can't slow a giant so easily by hacking at their leg. If it's a goblin in a corner or something less significant, I might even just say it's a normal attack and I'll throw you a bonus effect.
>>
>>52404540

I .. don't like it, for the concept specifically. It's more "enforcing mutual destruction" rather than "resolving the conflict"

Feels like it would be more at home with a paladin of vengeance than a paladin of redemption.

Pacifist Paladins needs to have things like for when someone throws the first punch in battle, or when the party fails to take someone in non lethally
>>
>>52404496
Oh, there ya go. You can use pretty much every stat except Charisma for the actual, personal, physical act of cooking, but there's an argument to be made for a Charisma check using the tool while working with others.
>>
>>52404618
At the level where boss should die anyway.
>>
>>52404675

Charisma is important to lead a team in the cooking skill challenge, or to make a prop dish presentation
>>
>>52404665
I guess trying to slit an ettin's throat wouldn't really kill it out right, one of the heads but not the whole thing
>>
>>52404675
Artistic plating, presentation, and preparing it to suit the specific diners tastes.
Charisma..."And the Battle is Ovah!!"
>>
>>52404125
KINDNESS TO ALL CREATURES CRUSH!
>>
>>52404675

I'd say Gordon Ramsay is 90% Charisma
>>
>>52403692
To know a tomato is a fruit is intelligence
To know that a tomato don't goes into a fruit salad is wisdom
>>
>>52404754
90% is a bit much.

For almost every instruction he gives, he has to have knowledge to back it up, else he'd need to be reading instructions from a book rather than his head.

Maybe 60% charisma, 30% intelligence and 10% wisdom.
>>
>>52404754
50% Intelligence.
He knows tons of recipes
50% Wisdom
He knows the why of the recipes
100% charisma
>>
He more intimidating then anything.
>>
>>52404754
Those are just basic Intimidation checks, though, not actual uses of the Cook's Tools. If you watch him cook he's been through these motions a million times to prepare this meal he's made a thousand times. That's Dexterity and Wisdom, my friend.
>>
>>52404834
I'd say Gordon has a high passive intimidation check.

So he either needs a high charisma, or a high intimidation value. There's no natural way to raise skills other than stat modifiers and proficiency though
>>
>>52404670

Suggestions for Pacifist Paladin Reactions

>You protect those trying to disengage from battle. Pacifist Paladin can use their reaction to redirect Attacks of Opportunity to their allies onto themselves
>You give peace a chance. When an enemy moves from you, you may choose to Lay on Hands yourself instead of making an Attack of Opportunity. You have advantage on Charisma (Persuasion) Checks until the end of your next turn.


>>52404775
And to finish that meme:
To serve fruit salad as Salsa is Charisma
>>
>>52404873
He's got Expertise in Intimidation, obviously, possibly with some sort of perma-Advantage.
>>
>>52404886
Wouldn't a Redemption Paladin already be Protection Fighting Style, so he's using up all his reactions anyway?
>>
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What is the purpose of the Land Druid?
>>
>>52404993
to be a more caster focused druid.
>>
>>52404993
To be actually good instead of a useless sack of shit.
>>
>>52403582
If your players don't want to go back, Bruenor offers plenty of rewards

IF they still don't then they can make new characters - probably faction members

If they don't want that, run a campaign set 6 months later when the demon lords are rampaging around the Sword Coast
>>
>>52404993
Because of design incompetence, druids can't wild shape at will, until level 20, which most people don't get to. So the Land Druid players recognize that additional spells cast per day, and a more varied spell list, actually increase your ability to be useful to the party, while not totally hurting your ability to wild shape.

In fact, at levels 8 through 19, the land druid can actually turn into animals more often than the moon druid, thanks to Magical Recovery+Polymorph.

Oh, another oversight: Druids get shapechange, but not true polymorph. The shapechanging spellcaster gets the objectively inferior shapechanging 9th level spell. You can't make this shit up.
>>
>>52403623
Now thats on you, not the adventure.When you have lots of NPCs, just handwave attack rolls and damage. Try the mob rules
>>
Let's go Valor Bard vs. Redemption paladin, each at level 6, with the same stats: 11, 18, 14, 9, 13, 17, and see how each makes your character feel like a holy warrior reluctant to violence.

Tool Proficiencies:
Bard: Being able to play 3 instruments is the ultimate sign that your hero is not a badass.
Paladin: None. Because he's a warrior.

Skills:
Bard: Bards are, because of Jack of All Trades, inherently better at the disgusting act of Deception. Lying has no place in a holy warrior. He does have +9 to persuade, which is quite good.
Paladin: The Paladin has +6 to persuade, which isn't quite as good, but when it really matters he can pump it up to +11

HP:
Bard: 45
Paladin: 52

Traits and Features that actively make your character a holy warrior:
Bard: Can inspire people, has access to cure wounds, can attack twice
Paladin: can sense the presence of fiends, celestials, and undead, can heal people for 30 HP and has access to cure wounds, can cast bless, aid, and divine favor, can use a holy symbol as a spellcasting focus, deals huge amounts of radiant damage, gives out an aura to help his friends, attacks twice
>>
>>52405173
It was time to stop posting hours ago.
>>
>>52404557
Going by this thread it seems like I'm the only one who thinks Monster Slayer is ludicrously powerful.
>>
>>52405223

I thought it was weak at first but after looking at it, it's actually pretty ridiculously strong, especially at levels 11+. It doesn't even do much damage on its own (the hunter does more), it just completely and totally fucks up an enemy's ability to escape. Honestly I think that ability should be like, 1/short rest instead of 'all the time'.
>>
>>52404587
In my game, you aren't actually bloody hitting and hurting an enemy until they reach 0 hp. Called shots are either a "I am to kill it this way" which you're trying your damnedest to do anyway so it's just a regular attack roll or "I am trying to not kill it this way" which you have the option to do anyway.

It's a great flavoring tool with no mechanical benefit or malus.

(There's a big exception here for like trolls and shit where it's expected that they're physically hit and regenerate and shit, but this is how PCs work and enemies in general)
>>
My DM told me tomb of horrors is getting "officially" released for 5e so he's going to have us do it, with our main characters. He said that it's a dungeon where intellect can get us through it and he thinks we can beat it.

I'm not crazy for saying this is the absolute worst idea ever right? I told him it's certain death and he swears it's not necessarily true if we are smart enough.
>>
>>52405343
Lol yer fucked son.
>>
>>52404980
Nope, you need to not use a shield for unarmored defense.
>>
>>52405343
It's much more forgiving than the original.
Just be careful.
>>
>>52405343

You CAN make it through the ToH, just be very, very, very careful and assume that everything is a trap and will kill you if you touch it. Goodbadnews is that it's already out for 5E. Expendable creatures are your friend.
>>
>>52402895
Right, going into a money lender's house is one thing, Jesus trying to redeem ticks, leeches, and plagues is another thing.

I can definitely see neutral and evil Paladins of Redemption who try that shit, they think they're making progress in redeeming the wicked, but in reality he's just a protector of evil.
>>
>>52405343
the 5e Tomb is more 'if you fuck up it really hurts' instead of 'you're fucking dead' for most of the traps. Like the infamous Rocks Fall? There's no Everyone Dies, just 5d10 damage.
>>
>>52405382
>>52405363
>>52405358
That's good news. I'm fine if it's difficult but it's history is more than offputting.
>>
>>52405223
I find it...annoying

Its main feature bothers me on the same level that Lore Wizard did. It's not "You've studied X type creatures for years and now familiar with them". It's "You look at a thing for 2 seconds and now know how to kill it best". I as a DM lose my narrative power to show weaknesses like that, and instead of interacting with all that as a thing, the feature just bypasses it completely.
>>
>>52405343

Someone with an imp familiar is basically mandatory. Have the imp drag a heavy bag with rocks so he's of about human weight, and have the imp touch and examine everything.

The DM may become bored, impatient, and frustrated. That means you're doing it right. Do it in as fun-killing anal retentive as fashion. The Tomb of Horrors is not for "fun." Its a boring, tedious mine field if you're doing it right, and guaranteed death otherwise.
>>
What is the average difference between the results of a normal roll and one with advantage?
>>
>>52405427

Statistically speaking, advantage works out to a +5 bonus.
>>
>>52405414
Its an unalloyed good thing.

>I as a DM lose my narrative power to show weaknesses like that, and instead of interacting with all that as a thing, the feature just bypasses it completely.

You realize it would not turn up the idea of a lich having a phylactery or a vampire being burned by sunlight, water, etc? Neither are vulnerabilities.
>>
>>52405352
Oh fuck that's right.

Yeah they need to replace that charm effect with a good reaction you can use.
>>
>>52405440
This is the third different number I've heard today.
>>
>>52405509
http://andrewgelman.com/2014/07/12/dnd-5e-advantage-disadvantage-probability/
>>
Slayer's Eye rework, as a bonus action you have to roll a survival check DC CR/2 + 10 round down, of the target to get its benefits per UA document, you have advantage on this roll if the target is a favored enemy.
>>
>>52405460
Sounds gay.

Why not make it an added thing that instead turns up weaknesses?
>>
>>52405532

Probably better to drop the roll. Its a very weak ability in any case, why punish a monster slayer for having very light intel gathering abilities?

Instead, rolling for it should be something anyone can do with the proper knowledge.
>>
>>52405382
There's still a decent number of instant-death traps in there, though. Seems that if you want to make it super deadly from start to finish you should run it for lower-level parties, maybe level 7 or 8 or so.
>>
>>52405569
Are you overall less likely to die over the course of it than the original? Haven't gotten to reading the thing through but will soon.
>>
>16+Dex

Wut
>>
>>52405563
This.
Who cares if it's meta? It's still not even that good of an ability.
Don't want your ranger knowing that your hydra can't regen when he's hit by fire? Oh well.
Have your hydra fight take place in heavy fucking rain. Or simply don't allow the UA.
>>
>>52405563
>>52405532
The Battlemaster feature that this is similar too has a good precedent, not as fast but the problem with Slayer's Eye is that it blows it out of the water.
>>
If I'm running the new tomb of horrors. And I don't want to pull any punches how do I make this newer version actually be capable of tpking like its older version.
>>
>>52405610
It's a mystery to everyone.
>>
I'd change the Redemption Pally AC formula to 10+CHA+DEX that way monks can stop crying so much
>>
>>52405740
Monks deserve to cry, the cunts.
>>
>>52405610
Meant to cap out at full plate + shield + defense fighting style (18 + 2 + 1 = 21). Also clearly meant not to get that high as a paladin--but makes the subclass ripe for multiclass abuse, moreso than normal paladins.
>>
>>52405729
Looking through it: just run it as-writ. Some stuff that might have killed before is clearly designed just to drain resources but there is plenty of insta-kill stuff.
>>
I find it stupid that lizard folk barbarians can shoot up to an AC of 23. That is fucking retarded.

13 natural armor + Max dex 5+ Con bonus 2 or 3 + shield 2 = My player min munchkined the fuck out of it and has an AC almost as high as Tiamat who is a fucking god. With no armor....
>>
>>52405678
Bullshit.

Battlemaster can largely identify hit points, str, dex, AC, HP, fighter levels or class levels.

Simply the ability to identify hit points and class levels is FUCKIN HUGE.

Meanwhile, Slayer's Eye tells you almost nothing about how to fight a vampire. It tells you that you need fire vs a troll. All using it on a vampire tells you that you didn't already know is "By da way, did you know you can poison vampires?"
>>
>>52405830
>being this mad yet not understanding the rules

Maybe you should reread the barbarian unarmored defense entry.
>>
>>52405830
You have to choose between the two ways of calculating AC either 13+dex or 10+Con+Dex
>>
>>52405610
Would fit better on a Oath of Poverty.
>>
>>52405873
Oath of Redemption looks very much like its inspired by a paladin/apostle of peace hybrid.
>>
>>52405610
They have to change that to either 11+CHA+DEX or 10+CHA+DEX and allow them to use shields, or just get rid of it
>>
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rate, hate, hate some more and if anyone feels compassionate, share your feedback.

part of me still wants to go with +2 int, +1 wis but I want them to be able to be warlocks but i know +1 to int, wis and cha is probably bullshit.

most if not all the fluff was taken from volo's i didn't make much of an effort there, maybe some other time.
>>
>>52405838
Slayer's Eye is the defining feature of the subclass. The Battle Master's feature is just a ribbon, and a useless one at that.
>>
>>52405856
>>52405869
Thank you for the clear up I just took his word for it, and assumed he was telling the truth. You are given a choice of using either lizard folk stats or barbarian that makes it a lot better.
>>
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best option/s for a necromancer for 5e? i haven't looked into that since 3.5, cleric was the best choice then (imo)
>>
>>52405924
>Slayer's Eye
>tells you nothing useful about most monsters, especially to a hand to hand guy
>doesn't tell you anything you need to know about liches, vampires, etc.

>Battlemaster's thingy
>tells you about meta elements you have no fuckin way of finding out about, including whether someone has PC classes (!!!) or more HP than you(!!!)

>useless

ok
>>
>>52406011

You could try... the necromancer.
>>
thoughts on the new monk tradition?
>>
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>>52405913
>illithid
>playable race
>>
>>52406012
The view of Battlemaster being useless may come from the duration of observation.
>>
>>52406011
>>52406024
You say that but Death Cleric was a better necromancer than wizards were in 3.5.

But, thankfully, Necromancy Wizard is better at raising the dead in 5e. It's not the best 5e wizard school but it is dope.
>>
>>52406054

You can go through an inn or the town and identify every last person who has class levels (dead giveaway they're VERY important to the DM), who is higher hp (not necessarily that useful for a low level dude), and all sorts of interesting info. Its a great ability, and more importantly, a unique one.
>>
>>52406086
>You say that but Death Cleric was a better necromancer than wizards were in 3.5.

That's a hot opinion, I guess. How do you account for the absence of Command Undead (the spell), which blows cleric Command Undead (as in reverse turning) out of the water?

The necromancer can also dump powerful control spells on people fighting his minions.
>>
>hunter ranger
>take whirlwind attack
>also have the dual wielder feat, let's you use non-light weapons for two weapon fighting- take longswords
>were a situation to come up where you could use whirlwind attack, only use one longsword and two hand it for 1d10 for all the dudes
This occurred to me earlier today. Should be neat when I get to play my character that does this stuff.
>>
>>52401359
battlemaster's know your enemy is useless crap
Slayer's Eye is fine as is
>>
The phylactery room in Dead in Thay is a 3D hollow pyramid with gravity magic making each of the four sides a floor.

Can anyone think of a program or online resource where I can calculate the distance between any two points on different sides?
>>
Is druid the only class that can cause you to lose a feature by multiclassing into it?
>>
>>52406256
??
>>
>>52406256
I just scanned the multiclass section and I didn't see what you might mean.
>>
>>52401573
Does it need to be a melee weapon? Slings are a simple bludgeoning weapon that use dex.
>>
>>52406285
>>52406284
Can't wear metal armor.
>>
>>52401937
>magic sword priced at 5000 gold
a basic magic weapon is worth a tenth of that
>>
>>52405913
I've never had a problem with the monstrous races in the past, but for some reason the idea of a mindflayer being playable seems really wrong to me.
>>
>>52406291
Ah. Well, armor proficiency isn't only available from classes, even if most of the time I'd think people would get it from their class.

If you've got a cool DM, like me, he'll let you wear the equivalent of medium or heavy armor constructed from a material other than metal like my African warlord half orc battlemaster that wears so many pelts that it acts like plate armor. So it is a restriction, but you could view it instead as a character opportunity.
Also, I think spell progression is a bit weird when you multiclass? If you want to count that as losing a class feature.
>>
>>52406319
according to the totally retarded DMG guidelines, in which buying a magic item is 1/10th the price of making it

They're lucky to have a chance to buy such an item at all.
>>
>>52405913
I like how it has +1 to all the "mind" attributes. I also like how it has access to psionic talents. But like the other folks, playable illithid is weird to me. It would would have to be a very specific setting you're playing in, or else it would work as a not-illithid race but then nobody would bother with it because it's not a pre-existing did subject, so I understand your dilemma.
>>
>>52406452
True. Are you referring to a post in the thread I'm missing or what?
>>
>>52406348
yes, the fighter, who can only hit things and nothing else, should considered himself blessed that i, the gm, have even deigned to grant him the slightest hope of overcoming the damage resistances of everything in the MM more dangerous than a goblin
>>
>>52406252
I guess what I want to know is how to calculate the distance between two points in a tetrahedron.

I am not a math person please send help
>>
>>52406497
He's talking about buying it, specifically, not having it period.
Everybody talks shit about 5e not having "magic item shops", but any time there's anything close to a hoard, even cr 0, there's a chance of getting magic items if the DM rolls on the table in the DMG, and even as far back as 2e they would specifically say "you can't just walk into a shop and buy magic shit".
>>
>>52406514
Super unnecessary. If someone is trying to shoot/jump between the sides just say "yes/no" and remember how you ruled it.
>>
>>52406497
Spare me your persecution fantasies, 5000 gp is a good deal. The default is that you can't buy jack shit beyond healing potions.

If you can't buy magic items by default, then buying a permanent magic weapon at almost any price is a good deal.
>>
>>52406566
I suppose
>>
>>52406252
>>52406514
It becomes very complicated, the best you can do is remember that D&D space doesn't work like real space (diagonals are broken if you use a grid), so just assume that the distance between a point on one side and a point on another is half the distance it would take to trace a line from one, to the intervening edge, and out to the other.
Or just guess.
>>
>>52406166
They play differently, but a death domain cleric basically gets all the good undead creation skills, and can still work as a frontline fighter. I mean this is mostly because clerics were fucking way too good in 3.5 in general. You get divine metamagic and desecrate, which combined with animate dead can get you a 10 headed hydra at level 5.
>>
>>52406591
If you really want a number, the sides are 100 ft long. So enemies or what have you on the opposite side can be considered 100 ft away, if theyre on am adjacent side you could rule it as 60 or 80 ft, if the player and enemy are on different sides but near a corner you could say 20 to 40 ft, if they're at opposite corners 120 to 150 ft, to impose disadvantage with bows (I think that's around where normal range for bows cuts off)
>>
>>52406656
>divine metamagic
>desecrate
Those are examples of 3.5 stuff, right?
>>
If a demilich is a degenerate lich then why does a demilich have gems for eyes and teeth while a lich does not
>>
>>52406766
Yeah. 5e death domain is based more around debuffing and dealing necrotic damage. It gets Animate Dead, but that's it.
>>
>>52406772
Additionally, why would Kazit Gul have soul gems in his skull if he didn't plan to be a demilich
>>
>>52406772
Why do niggers wear gold on their teeth and all over their necks?
>>
>>52406772
The lich has hands and feet, which are worth more than two gems.
>>
>>52406656
>I mean this is mostly because clerics were fucking way too good in 3.5 in general.

Not really. I mean yes tier 1, but I'd much rather have an army of front line fighters + aoe encounter enders than an army of front line fighters + be one.

A wizard can use Command Undead to control a skeleton or zombie of every remotely tough monster he's encountered in the whole campaign, at once. Every troll, every hydra, every dragon, every giant.
>>
>>52406813
Demi-nigger negromancy
>>
>>52406772
Acerak disciples prepared to become a demilich, and have soul gems.
Normal demiliches do not have soul gems and cannot imprison souls.
>>
>>52406572
By that logic literally any price is a good deal.
There's such a thing as a balanced in-game economy you know.
Do you make everything else cost 10x what it should when it doesn't have an official price listing?
>>
>>52406932
>By that logic literally any price is a good deal.

Not quite any price, but trading a castle for a single magic sword is quite plausible and potentially worth it.

>There's such a thing as a balanced in-game economy you know.

1. Not pertaining to magic items in the least.

2. The idea of magic items being things bought and sold as anything less than like a high stakes fencing off the Mona Lisa is pig disgusting.

Equating GP to personal power in any linear fashion is fucking terrible.
>>
>>52406410
>>52406320

i guess in my mind there's two kinds of people, people who play a character for the fluff, and people who play a character for the mechanics. probably no one ever cared about gnome fluff but they make good wizards so people wanting to play good wizards pick them up and do whatever rp with the given fluff.

but then is all the people that want their edgy aasimar/tiefling and be a tortured soul and crap, even taking the unoptimized scores for the sake of the character, which is good and shit.

but shit like the pureblood or to some degree, the half-elf, seem to do too much mechanically that very few people pick them for the fluff alone.

so this thing would make good casters and mystics, being +1 to all mental scores, but also be a huge rp/fluff opportunity for the player, because you can't possibly separate the lore from the character. you could add a mechanic need for brains or get your dm to somehow overcome it but even then, if you somehow justify every point of an adventurous mind flayer, there's just no reason to play one at all.

either you play it fully aware of all their underlying context and intricacies, or it's just a refluffed, slightly nerfed pureblood, which defeats the entire purpose. and that i admit is not for 99% of campaigns, so it would only have to be good enough for those 1% of runs.

or something, i don't know. does it sound balanced at all, the traits in a vacuum at least.
>>
>>52407021
>half elf

At least they're not playing the true munchkin race, vhuman.
>>
>>52406932
Consider the character that is selling the item. For the character, that may be a reasonable price. Who knows what they has to get through to get that sword.
Consider the DM. Maybe the reason the sword is so epemsive is because he does not actually anticipate you buying it, because he's planning on giving you an item in an upcoming seasion. Or maybe he thinks you have too much gold, and this is his way of getting rid of it. He may also just have his own rules and ideas about magic items in the setting, and 5000 gold would in fact be a reasonable price.
I'm not sure if you're the guy who originally posted about the expensive magic item, but if it's honestly rubbing you the wrong way all you can really do is talk to the gm, and ask why it's so expensive. I'm not seeing a reason to get mad over it unless this is just the latest in a long line of the GM pulling antagonistic shit against you.
>>
>>52407021
Looking at the stats alone, it doesn't seem obviously more or less powerful than any other races, so good job.
>>
Should I play a Human Enchanter or a Human (Feat: Spear Mastery) Hexblade?
>>
>>52407088

I donno, do you want to cast spells or hit things?
>>
>>52407088
>should I play a dude who does stuff
>or a FUCKING WARLOCK

The Enchanter.
>>
>>52407101
I want to either mind control bitches and be an ex-court wizard or be a young happy farm boy with a Spear. I can't decide.

>>52407111
Warlocks aren't amazing, but they're not underpowered at all.
>>
>>52407124
Enjoy your two fucking spells a session.
>>
>>52406772
Not really degenerate.

A Demilich is an outgrowth of the lich, progressing beyond the base state, and becoming a more powerful being.

The gems are implanted to hold the souls of its victims, which it can use to fuel that transformation.
>>
>>52407162
That's not what the MM says.
It even has a lower CR than a normal lich.
>>
>>52407159
Both of those most likely going into Elemental Weapon. A Warlock is just a Charisma based martial and it does that well, people seem upset when they figure out it's not a caster though. It's out of combat utility comes from it's at-will spells and a high charisma.
>>
Is my AC destined to be shit as a druid?

This might not have been a problem as a moon druid with all that extra health, but I want to go land.
>>
>>52407162
Liches who replace their teeth with gems in preparation for eating soulz think its an improvement.
The ordinary demilich, however, is weaker.
>>
Just dump strength and go Dex, and get a shield.
>>
>>52407198

Barkskin, my dude.
>>
>>52407198
As a land druid you shouldn't be in melee.
>>
>>52407162

You're thinking of the 3.5 Demiliches. Other than special demiliches who prepared for the transition (like Acerak), a demilich is what you get when a lich fucks up their feeding schedule.
>>
>>52407214
>only 16 AC
>1 hour duration
>2nd level spell
>fucking concentration
nah
>>52407216
Melee isn't the only time attack rolls are made against you, and you can't always avoid it anyway.
>>
>>52407231
Oh right. I was actually thinking of the 1e kind (of course based on Acererak) Interesting that they changed it.
>>
>>52407241
take magic initiate + shield I guess? Or pump up your dex and hold out for some studded leather +1.
>>
>>52404573
Would blue dragon work even if its not set in the desert?
>>
>>52407308
Well, the name does indicate somewhat that they aren't all they should be.
>>
>>52407241

Druid's get medium armor and shield proficiency.
Grab a shield and see if you can quest for some badass oaken armor.
>>
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>>52407329
To quote the MM2, the name refers to their condition, not their ability.
>>
>>52407198
Medium armour and a shield. You only need a Dexterity of 12 to have a good AC for a backliner.

Scale Mail and a Shield for 17. Only costs 50gp.
>>
>>52407394
>scale mail
>druid

I have bad news.
>>
>>52407021
Also I guess it's a design decision to make stuff like tieflings or drow phb races because their's a background on edgy characters being good guys in contrast to their expected evil stereotype, but so much for aberrations.

I evidently don't see mind flayers so much worse than say, orcs or bugbears and drow of thw bat have almost as, if not more, fucked up civilizations and upbringings.

So how do context-aware npcs tell a pc drow is not to be shoot on sight? The dm handwaves it or not.
>>
>>52407372
>a shatter spell will inflict 3-18 points of damage
Is this before the notation we have now for die rolls existed?
3d6 is much more convenient.
>>
>>52407403
what if it was made of actual scales though
>>
>>52407403
>Not having scale mail made of actual small scales interlocking

That was just an example but it's not hard to convince your DM that your Breastplate or Half-Plate is a big piece of an bone or wood.
>>
>>52407416
You are right. Those books would have a section at the start explicitly to explain what number ranges applied to what combinations of dice. Why they chose to have number ranges in the stat blocks, I do not know.
>>
>>52407431
>>52407442
Then it sure as shit ain't 50gp.
>>
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>>52407416
Yeah, you ended up with some interesting damage ranges. For example Asmodeus does 4-14 damage.

From context, this is likely 2d6+2, but you need to figure that out.

Helpfully though, the MM2 has a chart for some of them.
>>
>>52407442
>Not having scale mail made of actual small scales interlocking

What scales that small are as hard as steel?
>>
>>52407456
Then settle on hide for 16 AC with 14 Dex and a shield.

Or your DM will let it fly depending on how anal he is, it depends on the table. Another option is to take a Woodcarvers kit and work it out with your DM.

>>52407481
The druidy fantasy game type.
>>
>>52407456
Ideally, you could spend a few sessions doing survival checks gathering up supplies from kills to create yourself a set of "scale" mail at about the same time you'd be able to afford one normally.
Be sure to tell your DM that's what your goal is so that he can keep it in mind and accommodate you.
>>
>>52407442
>>52407431
I think that would be hide, rather than scale.
>>
>>52407491
>"Okay so my goal is to break the intended boundaries of my class's AC so I can save on a 2nd level spell slot."

>"Oh sure let's let you tank that shit up nigga."
>>
>>52407473
That damage seems very low for Asmodeus.
>>
>>52406846
Kazit Gul from Dead in Thay is not an Acerak disciple though

An Acerakite?
>>
>>52407513
He attacks 147 times per turn.
>>
>>52399471
>Why does WotC hate monks?

How many times do we have to tell you?

Wizards of the Coast, not martials who can boast.
>>
>>52407513
That's Jim Asmodeus, hell's accountant.
>>
>>52407511
>Hey I'd like to use my character's armour proficiency.

It ain't hard, no one is intending for a Druid to have to use Barkskin, it's main use is a Rangers Animal companion and NPC's. If people really want to be a faggot Hide Armour and a Shield gets you the same as Barkskin for no Concentration, and most DM's will throw a natural Breastplate or Half-Plate somewhere down the line.
>>
>>52407530
What an interesting design choice.
>>
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>>52407513
If you think that's bad, check out his HP.

Number inflation.
>>
> Use stone shape to make a breastplate for free
That isn't even hard. And it's pretty much what Druid do in the lore anyway.
>>
>>52407530
>>52407567
>>52407573
He makes one attack

His power is his magical abilities
>>
>>52407583
Yeah and it only weighs 500lbs and breaks when struck by anything
>>
>>52407372
The MM2 is what points out the demilich is IX, not X.
>>
>>52400501
>>52400961
What's wrong with Purebloods?
>>
>>52407597
Well that's much less hilarious.
>>
>>52407612
A stone equivalent of fullplate is only 180lb in forgotten realm.

Unless you want dragon to just die in your game due to physics too for some reason?
>>
>>52407573
High level monsters/gods/etc, and dungeons like the tomb of horrors, were created to kick the ass of players who just ended up playing more and leveling more than was anticipated or intended by the original creators and doing things like getting access to spells like Wish, which were meant to be DM utility rather than available to players at any "reasonable" level. But I guess DMs kept letting players level up and giving them things appropriate for those high levels, and then players would take these OP characters to conventions to play with.
>>
>>52407667
Nothing in 5e suggests you can make stone full plate.
Nothing in 5e suggests stone shape could make it.
Nothing in 5e suggests there is effective stone plate at all except for earth elemental cultists, and its described as a special kind of elemental stone.
>>
>>52407685
That doesn't seem likely at all.
>>
>>52407633
full magic resistance is fucking retarded, on top of that they get poison immunity, innate spellcasting (albeit shitty), darkvision and usable ability scores.

compare that to say, tieflings or how gnome cunning is just mental magic resistance or how full magic resistance is a lv14 wizard feature...
>>
>>52407687
If you want to go by that logic, nothing state that Druid cannot wear metal armor. They just don't want to, nothing bad happen to them when they wear it.
>>
I want to state openly that of all systems in DnD, I hate alignments the most. With a burning passion. It fails to capture the nuance a character can have.
>>
>>52407739
PHB. Read it fucker.

>They just don't want to

They don't wear metal armor. Remember?
>>
>>52407687
STONE SHAPE 4th-levei transmutation Casting Time: I action Range: Touch Components: V,S, M (50ft c1ay,which must be worked into roughly the desired shape of the stone object) Duration: Instantaneous Vou touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose. So, for example, you could shape a large rock into a weapon, idol, or coffer, or make a small passage through a wall, as long as the wall is less than 5 feet thick. Voucould also shape a stone door or its frame to seal the door shut. The object you create can have up to two hinges and a latch, but finer mechallical detail isn't possible.
C+P from the PHB pdf I have. The duration is instantaneous, which (without looking to see if "instantaneous" is defined in the PHB) means to me it instantly takes that shape and stays that way.
For full plate in particular, it would take a lot of castings and an actual suit for reference, and it would be ridiculously heavy, but eventually a player could craft a full plate suit of stone armor using stone shape.

But the only person who mentioned full plate was referring to weight, everybody else was just talking about a breastplate which would only take one casting and not be nearly as heavy.
>>
>>52407667
That still requires you to have 12 strength to be able to have JUST the armor.

And once my players start strapping fucking rocks to themselves as armor you bet your sweet ass I'm switching to encumbrance rules.
>>
>>52407631
Huh, true.

I suppose the fact that Liches cast magic as an 18+ Magic-User counters all the bullshit demiliches inflict.
>>
>>52407692
That's all based on stuff I've read on blogs of people that have been playing since the beginning or from places like gary gygax's biography. Which part sounds unlikely to you?
>>
>>52407751
But they can still wear it. Have your party member force it on them or something.

They can even wear it while sleeping since there is no penalty.
>>
>>52407758
>Changing rules because one character saved some money and got a +1-+2 AC to protect his 1d8+2 HP per level

Jesus fuck how salty can you get?
>>
>>52407758
> If you carry weight in excess of 5 times your Strength score, you are encumbered, which means your speed drops by 10 feet.

Big freaking deal.
>>
Isn't it a bit weird Druids can't wear metal armour? I can get not being able to wear a full set of plate made my industry but shitty leather with some metal scraps seems reasonable.
>>
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Holy shit it's 35 pounds.

3.5 was a fucking shitshow.
>>
>>52407751
> Druids don’t lack the ability to wear metal armor. They choose not to wear it. This choice is part of their identity as a mystical order. Think of it in these terms: a vegetarian can eat meat, but the vegetarian chooses not to.

Just force feeding them meat.
>>
>>52407633

They're really, really strong. And AL legal!
>>
>>52407756

>but eventually a player could craft a full plate suit of stone armor using stone shape.

Yup. I'd give AC 11, disadvantage on all strength and dexterity actions, vulnerability to bludgeoning, and it cracks, leaving him restrained and incapacitated, the first time he takes a halfway decent hit.

I wouldn't really call it "full plate," more like "armor shaped coffin." 800 lbs or thereabouts is a good guideline, he can crawl to his destination.
>>
>>52407785
Could an Evil Druid who specifically stole secrets from a Druid Circle get away with wearing armour?
>>
>>52407774
No, because I know my players. The druid starts slapping stones on themselves, and then my cleric thinks to himself, "Wait I can just strap stones on top of my plate to give me an even bigger AC bonus." And then it all goes to shit from there.

Also if +1-+2 AC isn't that big of a deal, then why the fuck are we having this discussion?
>>
>>52407804
I would rule that all dragon instantly die and extinct due to square-cube law too. What a fun campaign guys!
>>
>>52407788
Oh my actual lord it really is 35lbs.
>>
>>52407811
>"Wait I can just strap stones on top of my plate to give me an even bigger AC bonus."
Except no. Armour can be something different but nothing that isn't magical should ever get higher then Plate. What the fuck is wrong with your players?
>>
>>52407824
Strapping rocks to himself gave the Druid higher AC, why shouldn't it work for everyone?
>>
>>52407788
Without opening up my book and looking for associated art, I'm going to assume that stone plate armor is something like socks with stones embedded in ugly and awkward places, based on the weight.
>>
>>52407771
But we know EXACTLY why the ToH was made, it was for a player who was very good at puzzles, finding secret doors, and traps. Nothing suggests said player's character was an uber god at combat.
>>
>>52407806
No, because to have druid powers you have to actually believe in nature and shit. Evil druids are still druids.

Just like paladins have to have their inner convictions, druids must adhere to druid philosophy.

>>52407773
>Have your party member force it on them or something
>WEAR THIS THING THAT'S AGAINST EVERYTHING YOU BELIEVE IN
>OK THANKS BUDDY I'M LEAVING IT ON
>>
Just get a level 2 Transmutation wizard to turn stone into gold. Mallet it into armor shape. Transform it back into stone.

BIG FREAKING DEAL
>>
>>52407827
Because he's shaping a set of amour out of stone. If a player wanted to make a set of hide armour out of a creatures skin I'd let them, I'm not going to give +1 AC just for adding another layer.

There's a difference to crafting a set of armour that has stats and trying to improve one past the natural limits of the rules.
>>
>>52407840

Finally, minor transmutation has a use other than conducting heists.
>>
what if I RP a druid who likes wearing plate
>>
>>52407820
>Dragons exist, therefore all physics is gone to shit and players can do whatever they want whenever they want.
>>
>>52407773
>Have your party member force it on them or something.

Okay, he does no action until he gets it off and likely despises the person who did it to him. Also, if the players want to OUTRIGHT cheat and metagame, the DM can demonstrate why that's a bad idea.
>>
>>52407827
I dunno, everybody else is talking about crafting something functional out of stone, you're the only one talking about taping boulders to one's body.
>>
>>52407827
>Wearing leather armor gives the rogue AC, why should the fighter wear leather armor over his full plate?

>>52407856
>What if I RP a Vengeance paladin who's really into forgiveness?
>>
>>52407856
Then your DM hopefully isn't a dick and will let it slide, it won't unbalance anything and is basically a fluff kind-rule.
>>
>>52407857
More like Wizard exist.
>>
>>52407774

Why should the DM tolerate extreme levels of cheating bullshit?
>>
>>52407785
Isn't it a bit weird monks can't wear metal armor and keep their benefits? I can get not being able to wear a full set of plate made by filthy westerners but at least some lamellar armor seems reasonable.
>>
>>52407879
Well I'm the DM and find tolerating this bullshit as fun, and my Druid finds it fun. The day another player complains I might consider reviewing it but if it's causing no harm, why should I?
>>
>>52407806
Sure, but he doesn't get spells or druid powers.
>>
>>52407856
Then you aren't RPing a druid. You're RPing a monster who found the beating heart of the earth, having been melted and beaten with a hammer, and decided to wear it as a fucking fashion accessory.

You sicken us.

-Sincerely the council of Archdruids, The High Forest, Faerun, Aber-Toril
>>
>>52407889
Clearly you've never played a Fighter/Monk. You lose some mobility abilities in exchange for being much tougher.
>>
>>52407833
Ah, got it. I included ToH more to refer to players gaming the system in general, ie using meta knowledge. People constantly using 10 foot poles, that kind of stuff. Getting more into speculation here since I can't think of any quotes I've read that related directly to this, but the presence of so many hidden save-or-dies in ToH is to deal with players who would otherwise find a way to get around the trap/damage.
>>
>>52407820
>D&D uses weird physics for magical creatures
>therefore armor made of normal rocks should be as strong as metal

I don't see any connection whatsoever.
>>
>>52407901
What if he comes from a druid order that thinks that it is okay to do?
>>
>>52407856
be a nature cleric, ancients paladin, or any of the other nature oriented classes that wear metal armor
>>
>>52407892
If your druid wants to wear medium armor, just make them work for it. Find a monster that has a large exoskeleton, make them find all the materials, force them to do crafting rolls, and if they fuck up make them do it again.

A natural armor breastplate is a one-of a kind creation. It can be rarer than some magic items. Make the druid feel it.

Or do what every other Land Druid does and turn into a fucking bird and fly off whenever someone gets close.
>>
>>52407892
You can do whatever you want in your game.
Trying to push it on other people's games is very much asshole territory.
>>
>>52407901
>fashion accessory

But that's just wrong. The earth protects us by bending to cover our forms and protect us from the blows of those who truly oppose nature.
>>
>>52407889
>Implying lamellar armor didn't exist in the West
>Implying lamellar armor wasn't usually made out of metal
And also,
>Implying monks aren't an archetype based 100% in mythology and need to make sense

>>52407917
Literally not a thing. You can't think it's okay to mine the Earth and still use druid powers. It would be equivalent to wielding paladin powers while having no convictions, or sorcerer powers without having any sort of special bloodline.
>>
>>52407903

The loss of MA is probably the main concern.
>>
>>52407936
>It would be equivalent to wielding paladin powers while having no convictions, or sorcerer powers without having any sort of special bloodline.
A lot of Warlock multiclasses seem to do this.
>>
>>52407914
> magical creatures
They don't fly with magic.
They don't walk with magic.

Also most 5e dragon can't even cast magic
>>
>>52407917
Then he's in awe of how druids of other orders can actually use magic, shapeshift, etc., while he is just a commoner with no powers.
>>
>>52407934
You can't protect the Earth from those who oppose nature while at the same time opposing nature by mining.

>>52407952
Not in my games they don't. You want to be a warlock, you sign a damned pact. Pun intended.
>>
>>52407930
True, luckily there's no game happening in this thread to be disrupted in such a way.
>>
>>52407947
You can now use a d10 weapon and even have dueling to make up for it. Or just take fighter's dual-wield fighting style to get a 1d8+STR bonus action attack.

>>52407961
>Not in my games they don't. You want to be a warlock, you sign a damned pact. Pun intended.
You're a good DM. I like you.
>>
>>52407917
Then it's not a druid order. It's a collection of psychopaths and whores, selling out the natural world for a collection of scraps of civilization in the hopes that it will save them.

It won't. Trust in what the earth has given you. How can you feel the grass through a gauntlet? How can you hear the rhythms of the trees through a helm? You think that suit protects you. It kills you every second you wear it, slower than a blade but just as surely.
>>
>>52407914
>>52407804
> HAHAH! I AM A DM! I CAN IGNORE ANY PHYSICS I WANT!!
> BUT YOU LOWLY PEASANT PLAYER CAN'T!! DON'T YOU DARE!!

Huge red flag. Wouldn't play with god complex DM. Actually, you wouldn't be my friend in the first place. You should go see a doctor sometime.
>>
>>52407954

>They don't fly with magic.
>They don't walk with magic.

That's nice. Neither do skeletons or earth elementals.

If a PC wants to unlock the secrets of elemental stone armor, they can spend some time joining or infiltrating the Cult of the Black Earth.
>>
>>52407961
What kind of pact would Undying Light patron make with you? Force you to actively participate in procreating new life in every town?
>>
>>52407982

Not interested in having entitled monsters as friends who require their DMs cheat on their behalf.
>>
>>52407991
>entitled monsters
Jesus Christ, how autistic can you be.
>>
>>52407983
Skeletons aren't magical anon. They can function inside antimagic field.

Only the act of reanimating with spell is magic.
>>
>>52408001
I rest my case.
>>
>>52407983
>If a PC wants to unlock the secrets of elemental stone armor, they can spend some time joining or infiltrating the Cult of the Black Earth.
Different anon, and I see no problem with this whatsoever.

>>52407982
>Allowing dragons but disallowing stone armor makes one an asshole DM
I think it is you who is the asshole. Can't tell for sure, though.

>>52407990
I don't know too much about that pact, but I imagine it depends on whatever the goals of the individual patron are. Unless there's no actual patron with that one? Sorry, I forgot the fluff for it.
>>
>>52407982
>he doesn't want his players to generate an endless supply of 750gp half-plate using a 4th-level spell
>clearly he's fucking mentally deranged
>>
>>52407972
One time, all 4 of my players multiclassed into warlock. Which was acceptable because they all actually signed a pact with the Queen of Winter. Much shenanigans and morally-ambiguous roleplaying followed.
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