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/srg/ Shadowrun General - The Doctor Is Skyping In

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...Identity Spoofed
...Encryption Keys Generated
...Connected to Onion Routers
>>>Login: *********
>>>Enter Passcode: *********
...Biometric Scan Confirmed
Connected to CrashCartDotCom...

>Welcome back to /srg/, chummer
>Last Viewed Files: >>52364445
>Titanium_Bones_Sensation.sim
>Replacing_Every_Organ.trid
>Insurance_Forms_Evo_Biomedical.knwsft
>Mood_Stabilizer.psft

Personal Alerts
* Your Current Rep Score: 2483 (55% Positive)
* You have 1 new private message, titled 'Hey can you rub some cream on my back? I don't want it to scar'
* Your Chummer > Tools > Options books list has been unchecked https://github.com/chummer5a/chummer5a/releases
* Cloud File Storage: http://pastebin.com/SsWTY7qr
* Running Nurse_Makes_You_Feel_Better.BTL...

>Shoot straight
>Conserve ammo
>And never, ever cut a deal with a dragon

Medical Care Edition.

Do you use healing times in your game? Do you have people recovering from rough runs and new implants, or do you handwave to have them start the next run with empty tracks? Ever get a nice scene of visits at the hospital or home care, or of someone sitting alone in their coffin motel while an autodoc does what it can?
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>>52394531
>Healing
I'm playing a doctor in a 4e game and this shit is fucking retarded. 17 dice in healing and 8 effective skill means I can heal 8 physical or stun for every set of wound.

We did a zero-zone with little to no problem because it didn't matter how much damages the team took, I could heal it all in a single test. And I had a fuckton of medical supplies + my dog to carry some extra.

Healing is really retarded when you have a dedicated non-mage doing it constantly.

Personnaly when I run things I handwave it if it's light or I do a small personal thing if it's some heavy wounds. In the first SR campaign I played my decker's appartment got firebombed by the mob when her kid was still in the house. Spent half a session dealing with recovery from gunshot wounds, molotov and a child that now has ptsd.
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We've got a street-doc as a recurring contact in our game. She's technically on an 'exclusive contract' with an Ork Gang, but trading enough favours (and having one of said gang in our runner group) means she can find time to pencil us in for treating our injuries, even if she does prefer payment in fresh organs (we keep an icebox in our van now).

Most of our debriefings end up taking place in her clinic at this point, consequences of a sammy enjoying her pain-editor too much.
>>
So far the only time healing times have come up were for drain and fading since it can only be healed naturally.

For example two sessions ago the technomancer was compiling and registering a rating 6 machine sprite in his apartment alone. When compiling he took maybe two stun after resisting fade. Then he went to register it and it got 7 hits on its roll. He whiffed his fade resist roll while out of edge and took like 13 DV stun on top of the two. Filled his stun track and took 4 physical boxes of damage. After an hour he rolled to heal stun and then rolled to heal some of the physical damage because their run was in a few days. He glitched the physical healing roll and woke up 36 hours later later facedown on the floor in complete agony with blood dripping from every hole in his face.
>>
>>52395103
Try having a party without pain editors. They drop after 2-3 shots, and you gotta constantly wake them up.
>>
>>52395103
I don't know about 4e but in 5 First Aid takes a number of turns equal to the number of boxes being healed (3 boxes 3 turns). During that time you need to spend one complex action per turn focused on the first aid but can return fire if you get another action phase. Plus the -3 situational modifier for healing in combat means it's not really a good way to spend your time in combat anymore.
>>
>>52396773
Yeah I know 5e nerfed healing hard, iirc the way it was made in 4e is so that it would be competitive with magical healing.
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>>52396873
>the way it was made in 4e is so that it would be competitive with magical healing

Will mundies ever recognize their inherent inferiority?
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>>52397019
I mean, 17 dice to heal combat wounds and I don't have to suffer drain ? In top of that the ability to heal stun and repair cyberware ? Get fucked magical healing.
>>
>Do you use healing times

Yes. Unless there is some pressing time constraint that the party has put themselves into they typically have a few weeks or a month between jobs to let the heat die down, improve skills (spend karma), heal injuries or recover from cyber surgery, track down and buy new hardware, etc. There have been two instances in the year of game where they had to jump straight from one job to another. They vowed never to do it again.
>>
>>52397232
I've kind of wanted to have a moment in a campaign where runners have to immediately go from one mission to a second one, just to see how their tactics change when they're still bloody and low on ammo from their previous shenanigans.
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>>52397134
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>>52397302
It definately ratchets up the tension. The second time a back to back run happened was a shit show. They overlooked two major pieces of information when planning the run, and as such EVERYBODY got chewed up and they had to scrub the run. Half way back to their safe house they realized that unless they completed the run they'd have a kill order dropped on them and nowhere to hide. The look on their face when they turned the boat around and headed back while below half strength was priceless.
>>
5e Data Trails question
How long does the negative dice pool modifier last when using the Cat's Paw program? Also can it be used multiple times to add more negative dice?
>>
https://www.youtube.com/watch?v=o_XtdmugvjM

It's a good time to be a cyberpunk fan
>>
>>52397839
also data trail/chummer5 question
the advanced programs for AI
>where the hell are they in chummer5?
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>>52398100

Update to the newest version

It's a tab that pops up for them
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>>52398152
chummer5 is a pretty crash prone shit pile program. It updates all the time, and my character sheet from a year ago loves to make it freak the fuck out.
>>
>>52398332

Well, if it's an AI character from over a year ago, that's definitely going to be some fiddly shit you're dealing with.

Maybe you should re-create it? Take note of nuyen/karma gains/expenses and rebuild
>>
Where the fuck are the Smart Tire rules for 5e? They are mentioned in rigger 5.0 but I cant find them in any book that I have.
>>
>>52398669
Core book, page 499.

They're a fuckup like any mention of skinlink.
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>>52398899
Ok upfront im an idiot but i have the super fancy crazy index version of the core book (PDF) but my copy goes to 493. so these rules do not exist at all right?
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>>52398899

Skiwhat?
>>
>>52399051
Nope.
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>>52398436
not a year old AI character. just a normal one. I'm making an AI now.
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>>52399087
Precisely. Wait for the flash.
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>>52399091
I am desperately holding back a rant about professionalism and product quality because I didn't pay for this but i was expecting an errata or something not oooppsie we forgot.
>>
Sooo has anybody ever tried playing a SR rules conversion? Any of them that didn't suck? I love the setting for Shadowrun but my players are suspicious about the mechanics. To be honest, I'm inclined to say the setting probably the game's best feature so I'd be interested in trying to marry a great setting with an equally-neato mechanic system anyway.

For the record, I know that I could just get them to play along anyway, or do something else. I'm canvassing for other solutions.
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Oddly enough I've never had to use healing time rules before. I suck at balancing encounters so my groups almost always bumrush anything that won't explicitly kill them outright.
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>>52399152
Don't think so, Agent
>>
Hey, does anyone know that website that was basicly shadowrun for dummies? It was a website with black and green text and it had a very useful lore in a nutshell page. It was named something like "History in a nutshell if you've been living in the martix for too long."
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>>52399296

Interface Zero 2.0 for Savage Worlds is narrative focused Cyberpunk, but when reading it I found it too light on crunch.

Most d20 games suck with handling firearms, it feels like.
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>>52399296
There's a Blades in the Dark hack called Runners in the Shadows
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>>52399345
Fun fact: I have actually been GM'ing IZ2.0 this year.

It is super rules-light. But that's okay. My biggest problem with it is that the setting isn't as well-thought-out as SR. I know SR's got blind spots that get more obvious the more time you spend with it, but at least it can give a story about the corporate landscape, what the megas are like and what they want, what criminal culture is like, what the physical, matrix, and astral security standards are for various levels of budget, how wars are fought, etc. IZ2.0 feels more like a tongue-and-cheek cyberpunk kitchen sink setting that follows the rule of cool and little else. Which is fine for lots of people. But coming from VtM I was hoping for more to work with regarding the society and factions.
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>>52399266
Preaching to the choir here, man.

Just grab your shit from the pastebin.
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>>52399266

>tfw the GERMAN TRANSLATION TEAM produces better/more useful content than CGL themselves
>>
So does this thread keep a 5e mega? A link will make me like you very very much please and thank you
>>
>>52399266
Chummer, this is CGL
They are about as far from "Professional and Good Product Quality" As Spinnrad is from being poor.
Or as far as Bull is from being anorexic

Remember, this is the company where the CEO embellished about a million dollars to pay for renovating his house.
And what happened to him? a new bathroom, that's it

Which is why usually we defer to the German rules since as >>52399862 said Pegasus Spiele actually gives a shit

>>52399896
Read the fucking OP
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>>52399896
>http://pastebin.com/SsWTY7qr
Update: I am an insufferable dumbass, thank you for your consideration
>>
>>52399821
>>52399911
Trust me I didnt pay for shit. I used to work in a FLGS so I was familiar with embezzlement and fail. side note the book says a drone can run autosofts equal to device rating/2 since there is no device rating listed for drones Im going to use Pilot is this a terrible idea?
>>
>>52400140
As a general thing for drone drones, Pilot=DR.

And if you somehow drone a different kind of device, DR=Pilot. This looks the same, but it works in the opposite directions.
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>>52399343
I take this as a nope, no one knows?
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>>52398332
Show me the character file.
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>>52400297
neat thanks
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>Anti-metahuman Japanese politician wants to hire the runners for a covert smear-campaign on an equally anti-metahuman political rival by implicating him in a xenophilic sex-scandal during his visit to Seattle
>Part of the plan involves covertly entering his luxury hotel-room undetected and planting a stash of drugs in the penthouse-suite's safe, along with tactfully distributing a small mountain of metahuman smut before tipping off the police about the whole mess
/srg/ got any suggestions for names of metahuman-porn magazines/articles/trids/stars?
>>
>>52401270
Troll trouble 3: trapped in trog dungeon.
Dwarves gone wild: Hammer me Harder.
Lithe and Lasviscous holdiay special: elven mud wrestling.
>>
>>52401270
Jack Blam is a pornomancer/ex porn star from one of my old games. The Orgy spell is a hell of a thing.
Dick Steele
Tanya Belladonna
Mistress Iverella

Poor Little Elf Boy 1-19
A Catgirl's 9 Sexy Lives
A Night with Maria Mercurial
Seduced by a Shadowrunner
Climbing the Ladder 1-22 (each movie is about someone fucking their way to CEO of a corp, one of the more popular series)
Augmented for Anal
Fuckpunks
>>
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Would you get your essence back if you had your eyes only temporarily removed?

I.e, you have them replaced with cybereyes on a mission, and then have your original ones put back in after?
>>
>>52397839
Anyone? Here's the text:
>Cat’s Paw: A low-offensive attack program that distracts the user instead of damaging the device he is using, Cat’s Paw is useful to prevent a user from performing
>Matrix actions while not bricking the device they may be
>using. This program flls the AR display or VR experience
>with annoying errors, spam pop-ups and pop-unders,
>or other distracting garbage. On a successful Data Spike
>action (p. 239, SR5), instead of doing damage, the program generates a negative dice pool modifer equal to
>two plus the number of marks the user has on his target.
>Marks added or removed after using Cat’s Paw will also
>modify the penalty accordingly.
>>
>>52401676
You'd still have the essence hole, but there's a really expensive treatment that gets you that essence back.
>>
>>52397839
>>52401694

Probably until the device is rebooted.

It would also make sense that a repair action would be needed - but since it doesn't explicitly say that, I doubt it's that.
>>
>>52401676
Time doesn't change whether you lose essence or not
if you take Wired Reflexes 3 it doesn't matter whether you have them for 3 years of for 30 nanoseconds
>>
>>52401749

But I mean the fact that you are putting your own eyes back in.

You don't lose essence if you lose an arm - only if you replace it with cyberware or something that doesn't belong
>>
>>52401798
It doesn't matter for that. If you replace your eyes with cybereyes you take essence loss. Depending on the edition you may even get essence loss by implanting your own eyes back (though it usually is less than what the cybereyes cost)

If you just had your eyes taken out? sure, no essence loss there
But put cybereyes in? Lose essence
>>
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What is everybody's favorite archetype? Least favorite?

I love Normie infiltrator/faces. Being James Bond in a world full of augmented rapebots and living totally by your wits and fuckloads of edge is cool as hell. honorable mention goes to adepts, they're cool karate boys that I've always welcomed along in the team. Nerve Strike is sweet and a joy to watch being used.

On the other hand, I hate technomancers because of how cool they are in flavor, but shit in mechanics unless your GM is a nice guy. Likewise I hate magicians, but that may be due to spirits pissing me off and one time a fag used quickining on like everything and became a walking god.
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>>52402095
>technomancers
http://shadowrun.com/forums/discussion/comment/181431/#Comment_181431
Every day until you like it
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>>52401270
Plot twist: the actual contents of the safe imply the Johnson's involved in something much more sinister.
>>
>>52402095
Thematically I love augmented characters: sammies, faces, and infiltrators. That's probably why I'm not a fan of adepts. It just feels like anything a heavily augged character can do, an adept can do better.
>>
>>52395667
This is why you code with a friend. Or at least an auto-alert ready to go when your biomonitor goes nuts
>>
>>52402754
Like handholding?
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>>52402801
No adept can go fast as cyberGaston, no adept can take hits like cyberGaston, no adept can use skimmers and grapplehands like cyberGaston.
>>
>>52400396
Maybe you mean Ancient Files?
>>
>>52400396
>>52403278
The description given makes me think of one version of the C.L.U.E. Files, but I'm not sure if that version was saved somewhere or may even still be up.

But try looking for the C.L.U.E. Files, and hopefully one of 'em will have that in all it's late 2e, early 3e glory.
>>
>>52403029
He's especially good at perforating.
>>
>>52403368
Oh what a sam!
>>
Does that one quality that adds +1 to both summoning difficulty and force of a spirit also apply to allies?
>>
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>>52394531
I've been thinking of picking up first aid as a secondary specialization for my sam. How much is the skill even worth in 5e? I feel like I could just buy a big fuckoff medkit and call it a day.
>>
>>52403491
If you want to heal with it you actually need to invest points on it cause the max hitboxes you can heal is equal to your first aid skill rating.
>>
Mr. Johnson just got killed by a car bomb and left us holding the bag on some sort of Ares prototype missile guidance system schematics.

The legwork and planning that got us into the Ares R&D facility put our crew almost twenty thousand nuyen in the hole and Johnson exploding just screwed us out of a one hundred-thousand nuyen deal, but the fact that someone was willing to blow up Mr. Johnson over it and try to kill us says that the info we're sitting on is pretty hot in the corporate world.

At this point is worth the risk of trying to find another buyer for the data or are we safer just offloading it on a local data haven and taking the heat off us
>>
>>52403491
Remember that the two bonuses a fully functioning medkit gives are a bonus to both diepool and limit.

So if you can cheaply get your diepool to 6, then you can have an equal diepool to the medkit working alone, but with a better limit.

And if you can get above 6 for cheap, then the real benefit of using a medkit by itself is not taking up actions in emergencies.

Plus it lets you carry around a small rating 3 medkit and get a much better pool than the six dice it'd be rolling, in case you don't want to or can't carry around the larger kits.
>>
>>52403491
Advanced medkit rules in Blood and Bandages allows First Aid skill to stack with your level of medkit, so you can be throwing down around 18 dice easily. That's really useful, it will cut down of doctor bills/downtime. Combined with mage healing, your team will always be 100%.
>>
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>>52403563
You tell your fixer to hook you up with a novahot databroker this pulse. You don't have the skills or the resources to find out who it's actually valuable to, give it to someone used to handling stuff like this for cash on the spot and take a vacation for a couple weeks until word gets out that it's been sold off.
>>
>>52403543
>>52403576
>>52403611
Wow great fast responses. Have some more pics.
>>
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>>52403763
>>
>>52403416
Ally Spirits aren't summoned in the same way as regular spirits, I doubt it counts.
>>
In 5e is there anyway to get the same number of dice on a melee weapon with cybertech instead of adapt powers?
>>
First time DM here. My party has rolled up
1. sneaky sniper/pistols adept
2. face/infiltrator SMG guy
3. rigger with an LMG drone and a grenade launcher armored car
4. healing mage
5. punchy dwarf

Notice the lack of a decker. How should I deal with the matrix? Should there still be enemy deckers? What about it they have to, say, break into somebody's commlink to get blackmail information?
>>
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>>52404117
NPC Decker. Or just play around it. You'll have enough on your plate as it is.
>>
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>>52404081
As a rule, adepts can always get the bigger dice pool because they're autists with a narrow focus. That said, a street sam can be able to compete with a adept in melee, not the exact same dicepool (though close) but with things like initiative that doesn't need refreshing, more boxes of physical and steamers with drugs in them to even the playing field.

>>52404117
NPC decker. Throw some dice now and then, and count up the hits for how fast the decker does things, extra bits of info that he notices to pass on to the party, or if he fucks up and trips an alarm. You don't need to get into the true matrix rules if no players have an interest in it, so have him be working remote.

That said, know the Matrix rules because they will impact the rigger, and opposing deckers will still try to go after his drones. Encourage him to learn some stuff and get a high-firewall device to slave his shit to for protection.
>>
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>>52404117
Keep in mind that a fixer won't put a team up for jobs they can't handle. The Matrix should still be a threat to them in the same way that they wouldn't get to just ignore magic because they don't have any awakened, but it shouldn't be the core focus of a campaign.

As far as intel goes, they can either pay someone to do it for them, find ways to retreieve what they need to know without it, or have an NPC decker.

My current campaign's decker is an e-ghost trapped in a LifeCursor drone; she's able to extract information from connected devices and provide Matrix defence, but she can't hack things remotely, so they still need to deal with a bunch of the Matrix-related threats themselves. It's worked pretty well so far.
>>
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Hey yekka

Is there any way to get this wireless bonus to work in chummer?
>>
>>52404582

Forgot to mention:

Character has Wireless Reflexes 2 and Reaction Enhancers 3 for the screenshot (I was running a test, character doesn't actually have them yet)
>>
>>52402991
Too much for Shadowrun.
>>
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http://www.theverge.com/2017/3/27/15077864

>yfw you were born just in time to experience the cyberpunk future
>>
>>52404953
>"People are only going to be amenable to the idea [of an implant] if they have a very serious medical condition they might get help with,"

Fuck that, I'd be on it in a second.
>>
>>52404953

>"People are only going to be amenable to the idea [of an implant] if they have a very serious medical condition they might get help with,"

Screw that. Fill me with all of the metal and plastic.
>>
>>52404582
Officially no, but if you use an override file to change the precedence from 0 to 1 it'll stack properly. I think the current backend roadmap is options refresh, improvement manager refresh (God, getting rid of UpdateCharacterInfo will be a godsend) and then hopefully wireless management. Assuming I don't manage to corral any other developers that are interested in fiddling with the nitty gritty, that's all probably 9 months or so away.
>>
>>52404953
>"People are only going to be amenable to the idea [of an implant] if they have a very serious medical condition they might get help with,"
What about death? Have they thought about "dying" as a serious medical condition?
http://www.theverge.com/2017/3/27/15077864
Implant, pills, arterial aging, whatever you want to call it, it's better than the Davros Chair.
>>
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>>52405102
>>52405587
It doesn't do anything for normies yet, and the medical advances to actually make the procedure safe enough to hit the threshold that most people would consider it are many years away.

Saying, "Yeah, I'd get it right away, it doesn't matter" shows that you don't know how dangerous, invasive and specialized this surgery is, and how many complications there are from it even if everything goes absolutely as best it can.

t. guy who's father underwent a relatively simple related surgery and lost hearing in one ear and some brain function, and chose that over dying.
>>
>>52405646
Anyone remember the "toy" that gives a bonus to social skills? I remember people being upset about how OP it is, but not what edition it was from.
>>
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>>52405796
Emotitoy, 4e.
>>
>>52405742
No shit. I'm arguing the point that people won't be amenable to the idea of implants. If they said we can replace eyes tomorrow morning I wouldn't run out to go under the knife right away. The day they can show that it's safe and the eyes are better than human, maybe. When it's still new, unproven and still has some wrinkles to work out? No.
>>
>>52405839
There's a huge difference between "if the eyes are better than human and safe to get, I'll consider it" and "I'd be on it in a second/Fill me with all of the metal and plastic".
>>
>>52405836
>Emotitoy
Exactly! I don't suppose you know what book it's from do you?
>>
>>52405861
The day it can make me "better" I'm going to start trying to get it. Until then I'm content to wait.
>>
In which specialization category does shuriken goes, aerodynamics? Blades?
>>
>>52405930
Either.
>>
>>52405899
Nvm, it's in Arsenal
>>
>>52405899
Arsenal. Best thing you could do with the software it uses is make it a social modifier (which have limits on how high they go, and can be gained without spending nuyen if you're smart), and use the fact the vastly cheaper emotitoy *is* a children's toy to make it less helpful and treat everyone like children.
>>
>>52405946
Thanks chum.
>>
>>52405930
>>52405965
aerodynamic is for aerodynamic grenades.
>>
>>52405984
It works with blades only then?
>>
>>52406014
Yep.
>>
So how the fuck do changelings work in terms of genetics? Like, if a dog looking guy and a fish lady have a kid, what the fuck would it look like? Would it just be a regular person or one of their original metatypes because the mana levels aren't high enough? Or would it be a fusion of both parents?
>>
>>52406220
If there's not enough mana in the area for another SURGE, then the kid would look like a normal example of whatever metatype the kid would be born as.

If there is the mana level needed for another SURGE, then I'd say it depends a bit on how SURGE-ed the parents were, as represented by Changling trait level. For level 1s, it's entirely possible neither parent has enough strange bits in the genetics for any of the traits to pass on (but in that case it's probably not fish-lady as the mother).

At level 2 the major traits from one parent are likely present with minor bits from the other as the incomplete genetics just kinda muck around. For a level 1 and a level 2, the kid probably gets features like the level 2 parent and only shows a little of the level 1 parent.

For level 3, effectively, you have a complete enough set of genetics to be a fish-woman or dog-boy, so the result is most likely to either be some kind of mish-mash (likely roughly equal to level 2) or just one of the parents. In all mixed cases, the level 3 parent's genetics likely dominates to a major degree.

Of course, this assumes that the SURGE isn't actually a T'Skrang or Obsidimen. Then all bets are off on how possible kids may actually be absent some refinements in magic that generally aren't for several decades, at best.
>>
Someone in a place I go suggested a run where a corp exec hires a team to break into another exec's home, bug the place, and, for no reason, clog his toilet.

I laughed at it, everyone did, but some shitter went too far and suggested feeding a troll a mountain of laxatives and nothing but curry, bread, cheese and meat for a week beforehand.

How shitty is the run idea?
>>
>>52406220
>So how the fuck do changelings work in terms of genetics?
Metagenetics do not work like genetics, and defy simple interaction.

It gets about as detailed as saying that if selecting genetics were like typing words with a keyboard, metagenetics would be pressing keys on a keyboard to press keys on another keyboard. The keys are out of sync, there are untold numbers of mutual and partial exclusivities in what letters you can type in a single word, and almost every key press results in typing multiple letters at once.
>>
>>52406340
The T'Skrang and Obsidimen thing actually got me thinking about this in the first place. Maybe it's just rolling the dice with SURGE of which parent is dominant and eventually in this age we'll get to the point where we only have like 2-3 different subspecies instead of all these random one offs.
>>
>>52405742
If there was tech that would make me more than human, and we knew it would work in theory, but there would surely be complications or it might fail, I would get it.

I have nothing to lose.
>>
>>52406556
Fund it.
>>
>>52406556
Get a centauroid body, fill it with waste storage compartments, and eat all of that plus asparagus.
>>
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God damnit Germans why do you have to have a developer that actually cares about you
>>
>>52399862
That's a nice map but goddamn is that german overkill. Nobody needs that much detail.
>>
>>52408255
Because Deutschland Ueber Alles (in SR)?

Wait, no, I got it. Because nobody needed to work on the room where even the Kaiser goes alone.
>>
>>52399862
Holy shit, I need a high res version of that. Translated.

...I mean, I generally know Seattle well enough IRL that I can make sense of CGL's maps, but jesus...

Actually, this brings up a good point- what's with the lack of quality maps from RPG companies these days?
>>
>>52408278
Speak for yourself. One thing I've always liked about Shadowrun (and to a lesser extent Battletech, although I prefer Battletech overall) is the attention to the minor details, though I feel like that's been on the decline since FASA shut down.

Example A: there used to be blurbs about the various political parties, now those barely get mentioned.
Example B: AA-type corps used to get more attention, now they seem to be ignored (just kill NeoNet already and make Monobe a AAA!).
>>
Dragonfall or Hong Kong?

Which one did you guys prefer?
>>
>>52408294
Neo-roleplayers don't want them, because they set up a setting they need to at least try to memorize and set things in stone so they don't have an excuse to do something stupid in an AAA security zone and then try to complicate it.
Maps are usually wanted by people who're engaged in the setting and are fine with a bit of cramming to learn the flavor of the setting, the resources available for the GM and - of course - the nitty-gritty of distances and accessibility, things that neo-roleplayers and Wil Wheaton cultists recoil from like garden slugs from salt.
They want an "open world" where the GM is burdened with making up everything for them, where they don't have to research and where they don't have to worry about little things like the distance from Puyallup to downtown or security ratings.
Complex maps instead of just a simple mock-up of the area scare neo-roleplayers, because it reminds them that roleplaying games aren't video games, where the auto-adjusting cursor on the map tells them exactly where to go to hit different statblocks. It gives flavor, depth and most importantly stuff to work with, where the people who buy 4e and 5e are mostly just interested in driving to "a bad part of town" and beating up gangers before having an undefined downtime while they go to "the corporate part of town" to kill whole buildings full of wageslaves without expecting a single consequence.
>>
>>52408357
I like Hong Kong better because Duncan "Ziptie the badguy" Wu amuses me.
>>
>>52408294
I thought it was because of the smaller amount of people in the industry that also had a big background or association with wargaming.

Like, when D&D was an edition or so away from a wargame called Chainmail, it's easy to see why there'd be an abundance of good maps.

Especially when you had fussy things like volumetric fireballs.
>>
>>52408375
>where the auto-adjusting cursor on the map tells them exactly where to go
>implying a cyberpunk futuristic world wouldn't have that when we already have goddamn GPSs
What?
>>
I see a lot of people complaining about megacorps lacking flavor and personality as of late, and I agree - even if the corporations are almost always clear villains in cyberpunk, even villains still need some distinguishing traits, good parts and reasons they're still successful despite being fucked up.
I wrote up a bunch of megacorps for a personal project of mine, and while it isn't Shadowrun (mainly, there isn't magic), I figure putting it out here is better than not doing anything.
https://pastebin.com/8YvH2mek
>>
>>52408427
You couldn't be more obvious about missing the point.
I'm not talking about GPS technology. I'm talking about the video game mindset that "quests" are clearly marked on a map, and that you can go there 24/7 to complete it by bashing numbers against numbers.
Video gaming rarely rewards exploration, curiosity or alternate solutions, and far, far too many players see runs as "quests" where they go to location A and do activity B until C happens, after which they cash in the loot and XP from the questgiver.
A detailed map is a powerful tool because it gives the GM the ability to make dynamic missions for the players and make the city a part of the plot, and this is alienating and scary for the players who've been told by Wil Wheaton that they're perfect roleplayers because they've once played a boardgame. They don't want to search, they don't want to investigate, they don't want to interact with the setting and they don't want to move - they want the GM to say "okay, you take the sammy's car and now you're in front of the gang warehouse", and then they want to start comparing numbers.
>>
>>52408456
Interesting stuff, definitely stuff I'd consider putting into a game I was running.
>>
>>52408357
Dragonfall is close to objectively better in the story department, but Hong Kong feels much more polished overall. Generally, I have played through Hong Kong more. I prefer the companions honestly.
>>
>>52408482

To be fair shadowrun structure lends itself to "kick the door, kill the orcs and loot the room".

The whole structure of shadowrunning is designed to be pretty impersonal. You take jobs from faceless men who you arent supposse to know who they are, to do things you arent personally invested and then get money from it with little to no consequence because you are a "disposable asset"

Most plot kick off when someone doesnt do their part. Either corp takes things too personal or try to screw the runners or when runner takes things too personal or are unprofessional.
>>
>>52409854
And there you prove that you've never read the earlier editions at all.
The system started out with having a lot of setting detail, a lot of emphasis on roleplaying and a lot of focus on problem-solving ("there's no such thing as a milk run").
Characters should be forced to make actual decisions on a shadowrun, negotiate for pay and be able to describe both how they prepare for a run and what they do it for.
The structure is if anything a more sober, detail-oriented rendition of the standard D&D routine - in fact, I'd say you could describe Shadowrun as a game very well with saying "dungeons, fantasy races and magic are dumped in a detailed, predominantly realistic world where they actually interact with the universe and are subject to setting rules instead of gamist conventions".
>>
What's your favorite rules fuck-up?
Mine is the Warp drive car
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>>52410508
>Warp drive car
Do I want to know?
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>>52410559
http://desuarchive.org/tg/thread/45770780/#45781016
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>>52410562
I mean it all makes sense as far as I can figure out, but I'm still scared of it.

Can't we just put the Germans in charge of the rules? Maybe by some kind of hostile coup?
>>
>>52410607
The big problem was that the guy that made the speed rules used only the speed categories
Then the fuckheads at CGL added km/h numbers to them without telling him
IIRC the speed guy just said to make the speed (Speed category) x 30 km/h for land based speeds and some other constant for other type of speeds
>>
>>52410559
Not really. They nixed the relevant fuckups in Rigger 5, so it's Not A Thing™ any more.
>>
>>52410508

Chunky salsa
>>
>>52410508

Decking, just the whole thing.

I have never seen a set of rules that look so stable up until you look at then very hard and then they crumble to dust.
>>
>>52410795
That's nothing new
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>>52399862
>>
Anyone made a high-CHA character with good social skills who was ugly?
The idea tickles me. How did you RP it?
>>
>>52411030
I played as a Tahm Kench expy from League of Legends once. Just a voodoo shaman that was kind of a jerk, and was never paid in nuyen - only favors and material items. He always collected on what he was owed, as well.

He wasn't particularly attractive, either, and he never seduced anyone, but he was particularly good at reading people and did plenty of research and leg-work to make everything fall into the palm of his hand during runs. Any deviation for his plans by outside-the-team influences were met with harsh and destructive sorcery.

It was pretty fun.
>>
>>52411160
Hey, I recently played a Tahm Kench expy too. Except, only the being a deep south fish man part. In character he was a lot more like Trevor Philips from GTA.
>>
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Hey Yekka, I don't know if this was already reported but Chummer 191.89 crashes to desktop when you try to modify a drone, especially when I select a modification that chances one of it's stats like armor.

The pop-up window freezes, half loading the info and then CTDs. I tried with both an existing save and a new one if that matters, thanks.
>>
>>52411030
I kinda wanna play a leper now. (Presumably in the horrible cyberfuture leprosy is immune to antibiotics.)
>>
>>52411296
People will most likely confuse you with Ghouls
and try to kill you
>>
>>52411306
Well that's what the mask is for. I mean, proper high quality masks cost what, 20 nuyen? Presumably a bit more, since if you're going to do this properly you're going to want a custom mask based on what you looked like before you were a leper.
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>>52411030
We once had a Face who was a bit like a less attractive Nick Frost, all wide and short and pig-faced. He makes up for his homely appearance by being so amicable and chummy that he naturally gets along with anyone he can talk to for more than a few seconds. By the end of the campaign it got to the point that he was the only person who could freely move through a neighborhood taken over by a militantly Ork/Troll supremacist gang because 'you can trust big Sam, he just wants a coffee and a chat!'.
>>
>>52411329
I don't think a mask is enough to mask that
>>
>>52411296
Would leprosy lower your essence?
>>
>>52411491
IIRC only magical diseases can lower your essence
>>
How would one build a CFD character, mechanically? Just treat them like a technomancer? I'm not seeing the rules in Lockdown, just the rules for getting infected and how it can be really broken...

Also wouldn't a CFD Mage have both a 'Resonance' score and a magic score?
>>
>>52411864
I don't think CFD characters automatically have resonance. Also if you have resonance, you immediately lose all magic, at least that's my understanding of it.

Makes sense too, if you're infected with CFD and an e-ghost is re-writing your brain, it's not going to keep magic.
>>
>>52411346
I like this idea way more than I should. Good ol' Big Sam.
>>
>>52411917
>>52411864
What if that e-ghost is a MAGE e-ghost (I am kidding). All the Lockdown CFD have a resonance equal to their Nanite Volume, although that does not seem obvious to calculate, to me, either. Maybe I'm dumb.

So it's fair to say there are no character creation rules for CFD characters?
>>
>>52412065
>What if that e-ghost is a MAGE e-ghost (I am kidding)
In a stunning display of common sense, /cgl/ wrote one of those into Shattered State.

NO MAGIC FOR HIM.
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>>52412065
I think the "One of them" Quality is all there is. CFD is one of these things the writers wrongfully thought would be cool, and then decided it'd be a thing the GM had to unfuck by himself.
>>
>>52412152
I think it might have been gen con I heard one of them mention that the CFD as provided in Lockdown was supposed to be a 'template' applied direct to a character if people wanted a headcase. Like in WoD.

I might also be full of shit, I really can't remember *where* I heard that.
>>
Can I play a lich in SR?
>>
>>52410795
Decking isn't fucked, its just that the infrastructure of the Matrix was written by someone who's knowledge about networking is "The Cloud huh?"
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>>52412152
One of Them is just for when people think you have CFD. You could have it and be going under the radar, in which case it wouldn't really be applicable. It's certainly an option though.
>>
>>52412488
decker here
the reason decking sucks is that your team always wants you to hack the entire facility before they arrive. So they're sitting out and waiting for you. Then you're sitting out the raid because all your stats were devoted to hacking the facility.

They need to force the decker and the team to work in concert more.
>>
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>>52412560
Do you play 4e? The 5e matrix rules were pretty much explicitly written to prevent the "sit in the van and hack the planet" Decker, and force them to be with the team.
>>
>>52412280
you mean skeleton that when it dies gets rebuilt at a specific object? Nope, no usable afterlife, no resurrection. If you die then that's it, no resurrection.
And no, you can't appear as one by teleporting to it when critically wounded, because no teleportation in Shadowrun
>>
>>52412280
Not in the traditional sense, no. In ED there were a few more traditional forms of undead, but they were usually slaves to their masters. Best bet might be to ask your GM to convert the free spirit rules from 4e over and fluff it as an inhabitation spirit, but grow a new body from the 'phylactery'.
>>
>>52412609
The 4e rules were written for that, as well as to change th whole 'two runs, one for the team, one for the decker' problem.
>>
>>52412280
Not really, but you could maybe play a character who is trying to become a lich somehow. 98% chance you'll die before getting there though.
>>
>>52412767
correction: 98% chance he dies PERMANENTLY before he gets there
100% chance he dies should he manage it
>>
>>52412280
Nop, you can’t turn yourself into inhabitation spirit.
>>
>>52412737
Oh, wait. CFD cases are apparently impossible to kill, with any number of weird variations. You could beg your GM to let you take a modified version with a nanohive as your 'phylactery' that starts growing a whole new you if it stops receiving regular signals and has the material available. The headcases have some sort of ersatz internal network, so you could probably have him let you hack their brains so you have a nanozombie army. Think of it like Nova Praxis and their Synthesis/Apotheosis quality, with a dash of Savant thrown in.

You'd have Wanted (Fucking everyone) as a quality, though.
>>
>>52412870
Yeah that seems a little bit above regular runner tier, good luck getting it by any sane GM. Might make a cool bbeg though.
>>
>>52412767
dying is the whole point
I was thinking something like a necro mysad who keeps their skellington alive if possible but I've never looked at the magic rules
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>>52412912
>Playing any form of lich in SR
>sane
>>52412918
You might want to pick it up, yeah. 4e's magic book has a good section in the custom spell section on 'what magic can and cannot do'.
>>
>>52412560
Decker turned GM here.
The way hacking is setup in 5e is that its effective but very risky, so you shouldn't be wasting your time on one door lock, but instead all of the doorlocks at once. But the hosts aren't setup that way, so you're forced to hack the whole facility because hosts are kind of just garages full of devices and data. Things are not sorted or really clustered into groups at all. Really what you'd want to do is hit whatever is controlling the groups of security devices. You don't though because that kind of setup doesn't exist in hosts, the 700 cameras are just connected to it without any real management. If there were nodes in hosts that you could control, then it would really cut down on time spent on the Matrix.
>>
>>52412967
Or if I could like hack seperate rooms instead of the whole fucking building at once being all slaved to one gigantic host
Allows me to work one-at-a-time and makes the matrix just a small pause that helps you out per stage rather than a three hour minidungeon
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>>52412967
I'm not really familiar with decking rules, but what's stopping you, as the GM, from just treating each subsystem as a weaker host?
>>
>>52413037
preptime
the fact that everything in SR is magically behind a R5 "military grade" host
that it doesn't make sense for a corp to have 100 hosts instead of one megahost that protects everything
>>
>>52413037
That's how I run my hosts with nodes. The issue is that its not spelled out at all in the rule books and most GMs don't know enough about IT to know how to fix it or why its not great.

There's just a lot of basic questions about how the 5e Matrix works that shows the designer just kind of pulled everything out of his ass.
>>
>>52413097
Throwing out fluff for a moment, what if all subsystems shared IC and marks on the Decker, but the Decker, but the Decker could only hack a subsystem at a time. The idea is to go in, hack the system you need, then reboot ASAP when you need to switch it up. Then lower the individual risk of each hack because you'll be doing it more often. Hopefully this would also cut down on the Decker's tendency to blow the entire run on one failed roll.
>>
>>52413097
I wish they were rating 5, but that's like what Stuffer Shack uses, what I would consider the bottom of the barrel for something useable. Real hosts like you'd get in a police station or satellite branch of a corp use like Rating 7-8. I can't see anyone ever using a host of rating less than 5 though.

The only flaw I see with the "why not one mega host" thinking is if someone actually gets in and starts doing damage. Then they have access to everything and they can't shut it down without shutting down their global operations. If you compartmentalize the intruders can't get everything at once.
>>
>>52408482
>"quests" are clearly marked on a map, and that you can go there 24/7 to complete it by bashing numbers against numbers
For what it's worth, Shadowrun isn't an RPG system with a timer system on it, it's not like The Sprawl from PbtA. Not to mention that whether it's in character knowledge or modern GPS equivalents that also tell you where to go, meanwhile fixers essentially show where to get jobs. Not sure what you're trying to say by the bashing numbers against numbers thing, DC or amount of successes in dice rolls is really no different.

>Video gaming rarely rewards exploration, curiosity or alternate solutions, and far, far too many players see runs as "quests" where they go to location A and do activity B until C happens, after which they cash in the loot and XP from the questgiver.
But most western RPGs reward this, not to mention even Shadowruns or other RPG systems can also be easily reduced down to location, activity, result as well.

>detailed map is a powerful tool because it gives the GM the ability to make dynamic missions for the players and make the city a part of the plot
But it's also unnecessary as well. PnP RPGs are an abstraction based medium, and if for example someone has a character that IC understands or knows a city well + has the skill for it, then they should be able to use that to figure such things out. It's almost an equivalent of having a character with a high charisma and wisdom (in this case willpower or logic) stat and expecting the person playing said character to be like that in real life. If anything, that is far more video gamey than it is an abstraction like PnP RPGs.
>>
>>52413312
that's what I mean
hosts are strong enough that the decker has to devote literally his entire build to surviving a hack against a stuffer shack and then people wonder why deckers sit in the van
>>
>>52406561
It's also described using Plato allegory of shadows in a cave. When we manipulate genetics (and reality as a whole) we are merely seeing the 'shadows' of what is true, not the real object itself.
It is auggested that Dragons are able actually perceive the reality behind the shadows that most metahumanity see, which is why they are able to bend reality.
The is expanded on by Dunkelzhan, and explains why he was so excited by metahumanity's attemps to see/create new realities (trideo, Matrix, simsense, etc.).
>>
>>52413390
I completely agree.
4 skills, Logic + Int, One of the most expensive pieces of gear in the game. Then stack all of the rules for the thing you spec'd in against you.

Are you on the public grid? -2 unless you waste a roll and start accumulating OS.
Are you on a different grid from the target? -2.
Is it raining? -2
Are you running silent so you're not instantly spotted and blow the run? -2.
Is your target running silent and experiencing zero difficulties? Better waste a lot of actions trying to looking for hidden icons and then hopefully randomly getting the right one.
Are you trying to hack a specific person's commlink? Good luck again unless you have enough criteria to filter the icon down to.

Deckers don't go hotsim because a host is tougher than they were expecting, they go hotsim to help against some of the bullshit leveled against them. That's why they don't go in with the team.
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How do I summom Verjigorm?
>>
>>52412065
Build a normal character, then give them Big Regret (Headcase), if they happen to feel sorry for the person they took over.
Maybe Amnesia or other psychological problems if the merge was not complete.
Give them the One of Them quality if they are discovered.

Other than that the only difference is through role play unless you WANT TO give them nanite powers. But if you do that it means the nanites are still active in your system... which means you are infectious. Expect to be put out of your misery faster than a vampire.
>>
>>52413620
Walk into the Seattle pyramid and ask them something like "Gee, I sure would like to end the dominance of metahumanity and force the foul fucks to submit to our rightful masters the Great Enemy, all hail Tzitizimine! How about you, fellow slave?"

There's an active Smoking Mirror cult in Aztechnology at the moment, that corrupted Eastern dragon AND it was suggested in ED that the 6th world is when his little horror-spawn would start coming out of their cocoons. At least one of them will have a line on the God King of Fuck You.
>>
>>52413658
Well, that, sticky tape a bunch of batteries to a great dragon or use Aetherology to get ahold of any of the 'demon' spirits, or ask a great guidance spirit to carry you across the divide and ask the first thing you come across to take you to Verjigorm instead of eating you.
>>
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>>52413658
>end the dominance of metahumanity

There are ways to ward against them horrors.
>>
>>52414012
Sure. But get the horrors out this early? Some of the greats would survive, if their lairs still had the Rites still intact. Probably nothing else. Earth would quickly become a protean sea of screaming torment.
>>
>>52414046
would the horrors be able to consume matrix creatures? Like AI?
Because if not then we could just try to turn everyone into e-ghosts to survive this
until there appears a horror that can eat them and then we are all fucked
>>
How does a hermetic mage find a mentor spirit? The mage of my group has had a lot of fun with fire/fire spells and finds the idea of having a mentor spirit interesting.


I was thinking of having them do a run where they're hired to destroy an underwater research complex. The researchers inside are trapping a spirit related to fire, so the dilemma would be to destroy it and complete the run or help the spirit and gain an ally. Or, if they play their cards right, help the spirit, destroy the facility without anyone knowing the spirit lives and roll in money.

But I'm not 100% sure this is following the rules of the lore.
>>
>>52414143
No. They're purely magic creatures. They'd eat the servers, but that's it.
>>
I was trying to view the details of a custom spell I made for a character, when I selcted it from the spell list, Chummer crashed. I also got an "There was an error collecting crash information" message. Happens every time, so I don't know the actual error code/message/thing.
>>
>>52414046
But Horrors don’t eat people who are in great pain, if I am not mistaken so you can justb strap yourself into a device that induces migraine and wait untill they fuck off tom their home metaplane.
>>
>>52414354
The lower end ones do. The higher end ones feed off pain they themselves are causing, or rarefied emotions. There were some infesting the blood wood during and after the scourge to feed off the BE. Just less than before.
>>
>>52414528
And it doesn't stop them wrecking that device. They aren't stupid. The Ritual of Thorns was chosen because it was quick, easy and permanent. Otherwise they'd all be wearing cilice belts.
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How common are the pixies?
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>>52414821
Not particularly. More common in the seelie court, and in france/bettony. I think there's something like 2500 or so worldwide, and most of those are part of the Korrigan.
>>
>>52414821
Really uncommon.
>>
>>52413574

Also whats the fucking point of getting more than 1 mark on a host? Hacking a host is only useful to get inside and the painstakingly hack every single necessary device for the run, or i am miss reading?
>>
>>52414172
The way most hermanic mages work thy think of spirits as reflection of the emotions of the people summoning them. They dont think of them as individual entities. So the idea of a hermanic mage following a spirit is kinda iffy. If you can find a good reason why he would listen to one and not scoff at it go for it. Check out the list of mentor spirits and see ignore any of them fit the character. Mentor spirits don't pick people unless they follow their beliefs.
>>
>>52414172
The relationship between mentor spirit and mage is very personal. A Hermetic/mentor spirit might be one of student/teacher where the Hermetic mage wants to learn the secrets of magic from what he views as a supremely powerful spirit. Or the mentor spirit might be to the Hermetic the manifestation of a virtue, such as Curiosity or Valor.

Mentor spirits can be complimentary to the mage's personality, or the mentor spirit could be pushing the mage to better themselves. They use the example of a mentor spirit who pushes a Hermetic mage to go outside and experience real life outside of books and academia.

In your specific case, maybe the mentor spirit is trying to teach the Fire Mage how to be selfless and help others (the spirit), or to think more creatively instead of just fireballing their way through life.
The Fire Mage has the choice to reject the test and call of the mentor spirit, of course.
>>
>>52415102
>>52415234
Thanks, senpais, that helps a lot.
>>
Hey /srg/ new 5e player here. I want to make the best monowhip user. How do i do it? What race? Cyberware or adapt?
>>
>>52415423
Also any tips, tricks, or suggestions? Is this even a good idea?
>>
>>52415423
don't
>>
>>52415423
Mono-whips are good because of the high damage and high pen but with literally zero strength requirements, with the downside being you can murder yourself if you glitch.

High (maybe even maxed) agility is required, and a high body would be very useful.
>>
>>52399821
Do you reckon his parents named him after the general or the serial killer?
>>
>>52415423
ware, put one in your cyberfinger or arm and now you have 9 agi, you can also skillwire the monowhip skill 6
>>
>>52414143
I don't think Horrors can do shit to Matrix entities except destroy the hardware they run on. Can't mark them, corrupt them, or torture them. Peobably one of the reasons the Greats are so invested in Matrix development.

If shit gets bad metahumanity could just go full eclipse phase and wage a war via weaponised e-ghosts.
>>
>>52415735
Wikipedia says it's the general. Makes more sense that way.
>>
>>52411275
Can't reproduce it. Specific drone/modifications?
>>
>>52416271
not this guy but had the same problem on monday
It happens when Rigger 5 mod rules are enabled and you click on armor(drone). At least for me
>>
http://bato.to/comic/_/comics/shadowrun-r21022
looky looky
>>
>>52416271
>>52416513
Exactly that, I tried with a Steel Lynx and with a Juggernaut and it was with the drone mod rule applied.
>>
>>52408456

Looks good. Gonna share this because we could use some B's and A's to work for
>>
>>52416547
>http://bato.to/comic/_/comics/shadowrun-r21022

Interesting find, but very mediocre comic.
>>
>>52408490
>>52417916
Cheers.
Once in a while, Shadowrun can be a bit light on the details of the specific megacorps, and if there's one thing I can do, it's add details.
I'll upload a permanent one, because the first one was set to expire after a week.
https://pastebin.com/Q9pyd5T2
>>
>>52418093
thats putting it lightly
its quite bad.
Poped up while I was looking through the new releases.
>>
>>52414935
>>52414950
This makes the team of pixies that live in my apartment incredibly awkward.

However my character collects rare things for fun, so it's probably fine.
>>
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I just spent half an hour trying to reconcile the description of the Blohm & Voss Classic 111 with the map provided. In stunningly typical CGL fashion, the only thing they have in common is the central staircase.
>>
>>52418751
>This makes the team of pixies that live in my apartment incredibly awkward.
Not exactly. Pixies are like shadowrunners in that they're a vanishly small percentage of the total population, but where you find one, you'll probably find more. (unless they're a shadowrunning pixie)
>>
>>52418811
They help with fashion design and are never asked to do real work while living in High lifestyle digs. They're free to flit wherever, even bought them a trainee deck so they can play on the Trix.
>>
Newbie 5e decker here, How do you deal with IC? I know that you can attack it directly and "kill" it, but the host can simply deploy it again on its next turn. Is there anyway to permanently stop a host from deploying IC?
>>
>>52419174
run
>>
>>52419174
IC is designed to eventually overwhelm you or keep you slowed down until the Spider or HTR team can get to you.
You're supposed to fend them off while achieving the goal you came for, or have an agent blast at them while you do your own thing.
>>
>>52419311
I see.....that's kind of dumb. Is there anyway to hack enough control over the host to make it stop sending out IC?

Side questions: Should I put "resources" as my A-rank priority and buy the most expensive deck I can? Also is it worth it to get the deck implanted as an augment?
>>
>>52419551
IIRC the matrix attribute determines your limit for matrix rolls, so as long as your relevant matrix attributes are ~(relevant matrix dice pool) you should be fine
Also remember that you can change your matrix attributes with a free action
>>
>>52419724
whoops, that one should be
>~(relevant matrix dice pool)/3
>>
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So I finally got a game together with a bunch of friends that have never played Shadowrun and I want to help one of the players build a stereotypical rigger-in-a-van. Problem is I haven't played since before Rigger 5.0 came out so I have no idea what I'm doing.
Any tips chummers?
>>
>>52419857
>starting a player off with a rigger
bad idea
anyway:
What edition?
Any special rules?
>>
>>52419894
ignore the first question
Long haul addiction is bad for you

Anyway, In the OP is a pastebin, get yourself the rulebooks
READ THE RULEBOOKS
MAKE YOUR PLAYERS READ THE RULE BOOKS
get Chummer5 from the OP, the developer posts here as Yekka
get the Hayek sheets from the OP pastebin
>>
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How do runners with the corporate/corporate-limited SINner quality get away with not having a job at their megacorp of choice without someone up the line wondering how they're paying for their fancy apartment and clothes?
>>
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Ok, how's this for a premise: 80s style campaign in Miami, with plenty of hot pink neon lights, yachts, white suits, the mob and cocaine.

I want to make it light without making it a parody and go for some cheesy nostalgia feels. I can bet some people already did it before so do you got any tips and run ideas ?
>>
>>52421019
Overabundance of information making it hard to find individual details.
>>
>>52421141
So it's basically there being too many citizens for a clerk to notice income-discrepancies unless they're going out of their way to dig into a specific person?
>>
>>52421170
Pretty much yeah.
>>
>>52421019
They have a nominal source of employment or income, or their running income enters their account (if not given in credsticks) as donations/work/baked goods sales/other.
>>
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>>52421076
Start by watching Ryan Gosling's Drive and playing (or watching a playthrough) of Hotline Miami. They're not too particularly Vice-ish, but they're fantastic and any excuse to look at them is a good excuse.

If you want to keep it from going into parody levels, just remind the players that at the end of the day, they're dealing with gang-members and lifelong criminals who won't hesitate in ruining innocent people's lives if it earned them a quick nuyen. Sometimes they'll be all affable and polite, offering your runners an unpoisoned drink of brandy despite them having killed his favourite enforcer, but most of the time they'll just send a group of armed thugs to the addresses of anyone with a positive relationship to them.

Just remember: The cartels in Miami might wear snazzier suits and host yacht parties, but they're still basically the same cartels that are skinning people's faces while they're alive and conscious in Colombia and Mexico.
>>
>>52416072
Aren't cyberzombies being used to fight horrors?
>>
>>52419551
>Also is it worth it to get the deck implanted as an augment?
Anyone have thoughts on this?
>>
>>52421076
If you're in 5e, the best thing to do is have your Street Reputation and Notoriety mean a lot more.

Notoriety does nothing in Shadowrun 5e, it's a non-functioning mechanic. I think they talk about it in the Hong Kong book about a mechanic on how SC+N can be used very well for games where your face and reputation mean more than how good you are at the job.

Other than that, make sure there are Russians and Cubans fighting each other. Have runs that are more than just "find dude kill dude get cocaine PARTY" because that's lame. Protect hookers, do crazy intricate smuggling runs, fight Caribbean pirates, break out (potential) partners in crime, have a duo of super-detectives that kick a lot of ass.
>>
>>52421345
>Protect hookers

Should they pay in blowjobs?
>>
>>52421468
Only if the GM is a dedicated roleplayer and doesn't fade to black.
>>
>>52421618
>save a hooker
>gm sighs when, after everything you've done, you still save her.
>after the HRT.
>after the semi-auto grenade launchers
>after the spirits summoned on top of you
>still saved the hooker.
>sighs as he sees your devious grin.
>reluctantly gets under the table
>punches you in the balls
>>
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>>52421334
My personal opinion on the matter is that you should only get your Deck implanted if you like the flavour of it enough. Its main advantage is that an implanted deck can't be taken away from you and is much easier to smuggle in with you. The main drawback is that any repairs or upgrades means having brain-surgery (or taking apart whatever you install it in). You're not majorly gimping yourself by spending the money to have it implanted, but it's something you should only bother with if you really want it for the sake of wanting it.
>>
>>52421661
>The main drawback is that any repairs or upgrades means having brain-surgery
Maybe if you got it installed in 2050. 2075 onwards? Open the slot, remove the rack, and repair your deck using the hardware skill. No wockin fuzzies.
>>
>>52421735
Maybe I'm interpreting it wrong, but wouldn't an implanted cyberdeck basically be a bunch of circuitry and stuff grafted onto your grey-matter? Are they different?
>>
>>52412556
>>52413633
Thanks for the responses, team.

It looks like CFD headcases just keep a resonance equal to their nanite value, which is also difficult to ascertain. Where does it say that this leaves when they are settled? I am just trying to figure out how to have a character merge with an AI and stay a technomancer, haha.
>>
How bad of an idea is it to run an adapt focused on dodging stuff in 5e? So far I've got 18 ranged defense, 18 melee defense, 18(14) armor, and 13+4d6 initiative.
>>
>>52421917
Not bad, but I'm sure you can do better than that
>>
>>52421779
Just because it's connected to your brain doesn't mean the relevant hardware that pops when bricked is inaccessible short of opening your head meat. Your table, your way, but I'm inclined to interpret the given rules and data as headware toaster slots, with the commlink / cyberdeck as the bread.
>>
>>52418936
Well, Windlings were basically cracked up Kender who loved to make pretty things, so that's entirely possible.
>>
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>>52422201
Fair enough mate. We got different interpretations of implants links/decks but If I sat at your table I wouldn't object to doing things your way.
>>
>>52421917

Jacket 12
Helmet/ +2(or +3)
Forearm guards +1
Agile Defender - (AGI instead of WIL for Full Defense action)
Combat sense power (.5PP / +1 Defense dice)

Ta-da, shit tons of dodge/soak dice.
>>
>>52422392
Quick, there are reasonable people disagreeing reasonably. Get that guy who loves to argue purely over semantics in here, stat!
>>
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>>52422457
"Street Samurai don't have to be cybernetically enhanced and don't require a code."
>>
>>52422711
I think the bathroom looked good.
>>
>>52416679
>>52416513
Huh. Well that's a new one. Stack overflow on setting a label for availability. No reason for it to behave that way, it's reusing code that shows up in a dozen other places with no issues. I shall investigate and get back to you.
>>
>>52421653
Joke's on him, I'm into that.
>>
>>52422711
But the guy that got upset about that was argueing that point, if you really wanted to get somebody mad say that street samurai require a code of honor and he'll jump into the thread like he has a sixth sense or something.
>>
If you're using a grid for combat, how many meters should each square be? For reference in D&D each square is 5sq feet, so I'm thinking 2 meters per square.
>>
>>52423512
2 meters is best imo, but 1 meter is good for very precise maps, but don't be afraid for larger maps to be 4. The most important part to remember is scaling items for stuff. The average road lane in the United States is something like 3.8 meters wide (so just round up to 4) and the average vehicle is 4.8 meters in length and almost exactly 2 meters in width.

Hope that helps a little.
>>
>>52423512
Depends on how big the map is. Usually I see 1 square=1 meter. It makes area of effects and other things that are counted in meters easier.
>>
How big of a total dice pool should a character starting out in 5e have in his main attacking method?
>>
>>52423711
General rule is 12/10/8. Main skill 12 dice, secondary 10, tertiary 8.
>>
>>52423711
>>52423743
12 dice is minimum to be honest.

OPTIMIZED FOR LIFE
>>
>>52423743
Oh wow, that's lower than I expected. I was worried my 16 wasn't good enough.

>>52423692
>>52423697
>>52423743
Thanks for all the help guys!
>>
>>52418800
>Blohm & Voss
Didn't they wen't bankrupt some time ago? Or merged by a bigger company?

Also
>Blohm & Voss
>This is not a sub
>>
>>52423711
If your main role is perforating folks with bullets or swords, you should probably be rolling at least 12-14 dice to do so. Its not hard to get higher than that, but typically more than 14-16 will cause issues with functioning outside of combat.

>>52423793
Firearms are very easy to boost to 16 dice, because you can get 6 ATT + 6 Skill + 2 Smartlink + 2 Specialization without really minmaxing. Its harder to boost a blades or unarmed dice pool in comparison, particularly for the mundies.
>>
Thinking of running a new campaign; sell me on shadowrun
>>
>>52424268
Shadowrun is what happens when everyone else tells you to fuck off and do your own research.
>>
>>52424268
It's like D&D except it's sci-fi and not as good.
>>
>>52423826
Do situational combat modifiers still work the same in 4th an 5th edition?

Because if they do, melee fighters gets additional dices from reach, charge, outnumbering and higher ground while a ranged defender gets a dice penalty just for being inside the range of a melee fighter in addition to the other penalties he gets for taking cover or firing while moving.

So, yeah, if the penalty system still works the same then it's actually easier to get more dices out of blades than firearms.
>>
>>52424268
a d% system that tries to be call of cthulhu and fails.

just play gurps instead buddy
>>
Im new. I'm getting this game.

Is this still active?
>>
Ha! So apparently, the current errata team has all been pulled to work on Anarchy instead. I guess their theory is that fixing SR5 doesn't matter if they can drag more people in with Anarchy instead.
>>
>>52422278
This is Shadowrun, right?
>>
>>52424693
This was the big, comprehensive team of people looking to errata everything, right?

Did they even put anything out?
>>
>>52424833
Yes. But OP posted a picture of a Windling, the 4th world, ED pixie equivalent. So it's pretty obvious what he was going for.
>>
>>52424664
As active as any game that isn't D&D, Magic, or Warhammer. Which is to say yes, but not nearly as prolific as the usual standbys of the tabletop genre.
>>
>>52424881
Some stuff, yes. Hilariously, the new version of Street Grimoire doesn't include all of their errata'd changes. Mostly they've just fucked about with shapeshifters, given point buy a higher max karma -> nuyen conversion and confirmed that point buy gets the free contact/knowledge points that priority does.

Amusingly, the last errata thing I've seen was adding their names into the credits.
>>
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>>52424693

Where are you hearing this
>>
>>52424937
Contritely, when the hell did I start speaking like an Elcor?
>>52424944
https://www.reddit.com/r/Shadowrun/comments/61yqlz/motorized_folding_stock/dfiinck/
>>
>>52424966

there's no way it sold well enough to warrant that kind of shift, unless I'm under-estimating the normie crowd
>>
>>52424693
>>52424997
I absolutely do not get the appeal of Anarchy to anybody.

Like who looked at Shadowrun and went "I wish this was exactly as incompetently made but also shallower and with less content."
>>
>>52424997
Considering the lack of good accounting in CGL, I'd bet that there's not a really good picture of how well anything's continuing in sales.

There was probably a nice upfront thwack of sales that drove the decision.
>>
>>52425049
Loren needs a new patio to go with his bathroom.
>>
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>>52424693
>>
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>>52425049
Blame the video games, honestly. People get into the world first through a well written story and gameplay mechanics that are completely transparent. They look at the rulebook and fail to slog their way through it, and say 'Man I love the idea of Shadowrun, but it's so complex!'
>>
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>>52415831
>skillwiring a combat skill
>>
>>52418800
Literally none of the boats make any kind of sense or have any relation to the images given. I don't think anyone on the dev team has ever seen the ocean.
>>
>>52419551
>Is there anyway to hack enough control over the host to make it stop sending out IC?

No. Don't be a faggot. You're one guy with RadioShack parts and a can-do attitude against a multibillion-dollar corporation with hundreds or thousands of people who spend their whole lives coding to keep you out.

It's the same as asking why the street samurai can't just kill the police chief and make all the cops go away.
>>
>>52418936

The most important thing to remember is that Rare =/= equally and sparsely distributed.

This rule explains couch surfing pixie communes, why KE or LS finally starts hauling in equipment to handle your loud team, and how the fuck out of the handful of cyberzombies in the 6th world, Two of them are already duking it out over your "disappear and retire quietly" paydata.

The money was too good chummer.
>>
>>52424997
>>52425049
Anyone got a link to this shit? It's not in the trove.
>>
>>52425683
But one person having over 5 is odd.
>>
>>52425773
Look under 5E.
>>
>>52425426
Actually I just found out how you can, a deep dive into the "foundation" of a host, according to Data Trails.
>>
>>52425804
Oh I'm dumb..... thanks
>>
GM doesn't want us to use chummer and wants us to create our characters manually, help me. I'm new to this.
>>
>>52425843
What build method are you using? What kind of character do you want to be?
>>
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>>52425843
>Doesn't want to use chummer

Get out while you can

This is not a GM worth having
>>
>>52425843
Is your GM a luddite, or are they genuinely wanting you to learn it by hand first?
>>
>>52425843
>GM doesn't want us to use chummer

Anon I think you're in an abusive relationship. Do you need anything?
>>
>>52425843
At the very least, fucking ignore his dumb ass and use chummer to make your guy and then transpose it to paper after.
>>
>>52425862
>learn it by hand first

With Shadowrun, that's like throwing someone into a pool and hoping they learn how to swim.
>>
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>>52425813
What's your GM's alcohol tolerance?
>>
>>52425887
Oh, absolutely. I never said it was a good idea. I know what it's like to drown in those fucking sourcebooks.
>>
I have a quick question, as a relative newbie to the game. What -exactly- is an assault cannon? Is it like the auto cannons from 40K, and jsut a mini gun? or is it actually like a man-portable howitzer?
>>
>>52425843
Use chummer. Tell him you didn't.

Poison him.
>>
>>52425843
Tell him chummer or so help you God you're going to be a min-maxing kike.
>>
>>52425908
I said you /can/ not that I /would/ or /should/.......probably.....
>>
>>52425926
It's a 20mm anti material rifle, but much more wieldy and actually man fire able. Look up the assault cannons in Robocop for the general idea, or the Denel NTW-20 for a real world equivalent.
>>
>>52425964
That... Makes me more terrified of one of my team members. Thank you.
>>
>>52425983
Don't be. They're shit in comparison to sniper rifles as far as SR goes. Also, it costs like, 20 nuyen to fire it for one second
>>
>>52426001
It it really more of a self-preservation thing. His character has taken an unhealthy interest in the daily routines of the entire team, and has thus far been played like a rottweiler eager to be let off the leash. Bit of a one note toon, all things considered.
>>
>>52425792

Not any more than one person having one.

Why would they spread out? If I was one of 2500, I don't think I'd choose to be the only one of my kind for miles.
>>
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Where do pixies, centaurs and the like come from?

Are they some sort of spirit-like beings native to material world? Were they hidden in stasis since 4th world untill mana level got high enough? Are they product of rare form of goblinizartion?
>>
>>52426050
Steal some of his armour and have an auto-injector added to it. Or collaborate with the decker to steal his commlink, dupe it onto a new one that is also a frag grenade.

Or bind a spirit into appearing and murdering the ever living daylights out of him if he ever tries an aggressive action on the team.

Or sell him to Tamanous, if youj want to go proactive.
>>
>>52426200
>pixies
no-one knows. Other pixies, presumably.
>centaurs and other animal shit
They're just animals that grew human bits. They come from the same place as hellhounds or whatever.
>>
>>52423512
Im a freak that's uses 1.5 meters. Don't judge me.
>>
>>52426627
>no-one knows

Which is strange considering pixies be playable.

Shouldn’t they know?
>>
>>52426200
They're technically spirits in this world rather than metagenetic expressions, see the vanishing power.

Centaurs are similar to shapeshifters. Born halfway.
>>
>>52426739
They're the sixth world's equivalent of hippie hillbillies, living in their forests not giving a fuck and wanting to be left alone.
>>
>>52426766
If they are spirits, how come can they summom and bind other spirits?
>>
>>52426739
>Which is strange considering pixies be playable.
>Shouldn’t they know?
Yes, but the books never explain. I played a pixie once, fluffed it as them being an orphan who knew exactly as much about pixies as can be learned from cybergoogle.
>>
Hey chummers, anyone got any good idea's for removing cortex bombs? campaign had us start with some and while we are currently playing along we are already making backup plans incase the person holding the trigger for our bombs isn't intending to release us.

Currently our best (and only) plan is a convoluted mess involving insect spirits and the endowment power......
>>
>>52426805
My explanation is a rare kind goblinization that always happens fast and causes amnesia and other brain damage due to the brain shrinking in the process. In case the process fails, nobody is the wiser as the half transformed pixie corpse simply vanishes.
>>
>>52426792
Fuck if I know. Blame CGL, I suppose. Or maybe it's a form of magic because they're not established yet. Last era they went extinct, something probably wants them back.
>>
So exactly how thoroughly is Las Angeles meant to have been fucked by the 2069 earthquake? I've seen conflicting accounts ranging from minor damage, to "the southwest coast of the city sank", to "yeah the city's fucking gone, the earthquake either leveled or submerged it"

I can't find a straight canonical answer as to the state of the city after 2069.
>>
>>52426936
*Los Angeles, fuck me. I wrote San Francisco at first, and must have not corrected it properly.
>>
>>52421653
>semi-auto grenade launchers
pulling punches I say
Everyone knows that Long Burst Rocket Launcher is the usual response to trying to save a hooker.
>>
>>52426830
>insect spirits
no,no,no,nononono
Is the bomb set on timer and you have to receive signal to not blow up?
If yes find techno or really good decker to spoof this shit then find good doctor to get it out.
If no Faraday Cage is your best bet. Find doc, Faraday Cage his operation room or Electromagnetic Shield his van. No signals can pass through so no "go boom" command can be received.
Alternative is follow the rule of stealing things.
"You know who doesn't care about their stuff being stolen? Dead people." Find good sniper, lead the trigger holder withing 1km of the sniper and watch his head explode.
Or technomancer. Puppeteer the shit out of his commlink so he can't send the signal.
>>
>>52427638
The bomb is almost certain to be set to blow when it receives a signal or when it spends too long without connection. we have no reason to believe there is a disarm command on it.

We have been inside a faraday cage and it hasn't detonated, but there is probably failsafes on it, not limited to:
Detecting any light
Not being immersed in cerebral fluid
Losing connection to nerve signals
etc etc....

And am afraid we started the campaign waking up with our new implants, the only contact with our new "benefactors" being a dead drop of a video message. so no killing the trigger holder yet.

However, the idea's about hacking the thing are valid, will see what options are during next run, if we could get 3 marks on the thing without anyone noticing we might be able to delay detonation while we surgery......
>>
>>52427638
As for the rules on stealing things, it's a hardware test, so would carry all the risks of standard removal.
>>
>>52427727
Format+Reboot Device is your best bet.
I think Puppeteer can do this without marks.
Or Resonance Veil for making it look like your bombs have activated.
>>
>>52411275
there is a problem with Chummer five for orthoskin. Instead of it changing its availbility and cost with different ratings and bioware, it just stays the same as the previously selected bioware.
>>
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>>52428688
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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