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amonketh leaks

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Thread replies: 349
Thread images: 48

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marvel 2.0 goys
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>>52391488
>cycling is back
>-1/-1 counters are back

Alright wizards, you've intrigued me. Don't fuck it up.
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>>52391488
Thank Fuck I bought a dirty mike before they jumped 40 bucks after this spoiler.
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>>52391567
what card is broken with mikey here?
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>>52391488
Welcome back cycling.
I've missed you.
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>>52391488
I'd love that demon as a 0/1 for 1B.
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>>52391494
So we have no clue what Exerting is yet, right?
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Planeswalker Pack Lili.
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>>52391601
I'm betting Exerted cards don't untap during your next untap phase.
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>>52391573
>set has -1/-1 counters on a discard/cycle as a mechanic
>thinking there is any possibility that wizards won't print something cheap that etbs with a -1/-1 counter
Mostly speculation, but seriously if anything gives your dudes counters dirty mike instantly has new toys.
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>>52391610
And Gideon.
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So are we going to see either make a comeback?
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>>52391610
She better have 6 or more starting loyalty.
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>>52391610
>7 mana planeswalker
>plus ability gives a single creature -1/-1
>minus ability doesn't do anything when she's played

This bitch had better start with 20 loyalty or something because that's beyond pathetic.
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>>52391617

Seems way better than Lili, yet still very weak.
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>>52391927
It's a planes deck, it's supposed to be shitty
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>>52391927
The set is probably heavy on -1/-1 counters, both putting on your opponents creature and on your own
In the context of the set, she'll probably be always able to -3 the turn you play her
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>>52391937

There are degrees of shitty, and a seven mana walker with no abilities is "why did you even print this" level.
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>>52391567
mike?
>>
Are we going to see wither or persist come back?

I think both would fit thematically.
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>>52391949

Even in that case she'll just be a shitty version of Ob Nixilis that costs two mana more, and Ob is regarded as a weak walker.
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>>52391968
Ob Nixilis isn't a Planeswalker Deck planeswalker
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>>52391488
would be nice with Madness?
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>>52392022
Oh wait, Madness exiles as replacement effect right? That means it interacts poorly with madness.
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>>52391617
>>52391610

I don't understand why Planeswalker decks HAVE to be utter garbage trash useful solely for scamming new players.
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>>52392043
It's still discarded. Hell, Obstinate Baloth technically gets discarded onto the battlefield.
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>>52392065

Because if the planeswalkers ever became Standard playable the boxes would all get cracked, and there would be no stock left for newbies to get.
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>>52392065
Because they're basically meant to be on the level of Intro Pack Rares.

They're what you'd get if WotC allowed themselves to print Rare planeswalkers now.
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>>52392065
>Teaching = Scamming

Also, intro planeswalkers are barely bad enough for Standard. Most of the time, it's just that their CMC is too high
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>>52392043

Madness replaces discard with 'discard but to exile instead of graveyard' so it would still trigger.
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>>52392078
>tfw MtG did Dark World and Fableds better than YGO
I wish discard was a looser term in YGO as well.

ALSO those arts look sweet af, it seems at least flavorfully they're bound to not fuck up the plane.
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>>52391488
What's the chance of those new Cycling cards turning Living End into a T1 deck?

Yeah i know, low. BUT STILL
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>>52392260

If we get a Street Wraith style "free" cycle then it's pretty high

If it's just all 2 generic mana cycles then the chances are somewhere between low and non-existent
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>>52391963
Mikaeus. "dirty mike" referring to Mikaeus the Unhallowed.
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>>52392114
It's crazy how things can be simple and concise when there's a centralized database of rules and formal definitions of what everything does instead of an ad hoc collective of rulings from judges who make it up on the fly.
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>>52391488
QUICK ORDER 20 OF THOSE MOTHERFUCKERS
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>>52392385
Yeah, Konami's trying to correct that with effect patterns. DW aren't even a case of conflicting rules, they just were too damn careful when writing their effects.

>>52392471
>this is now a 1 mana boardwipe if you play it with that new demon
Oh wow
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Nahiri's wrath with the new demon?
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>>52391488
Why does it say cycle or discard?
Cycling means discarding.
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>>52392676
So it can work with other discard effects or the end of turn discard
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>>52392676
for the normies I suppose.
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>>52392471
>One with Nothing is 5 eurobucks on the site I order from usually
Did they see the worth in OwN when everyone was bashing it?
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>>52391494
this is actually very playable if Exert is just "choose to do the thing"

this is a 5 mana 4/4 haster that "one sided fights" every turn.
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>>52392065
Well it frees up 5 rare slots in a set that dont have to be filled with substandard rares for the intro packs.
>In b4 why are garbage rares still a thing then
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>>52391601
>>52391613
A theory I've read is that Exert will put a -1/-1 on the creature using the ability.
Sounds pretty plausible to me.
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>>52392743
that sounds realistic, but if its true that is a very meh dragon.

also if -1-1- counters is big in this set for standard, Snake.Dek gets hosed, as the snake forcibly makes those counters +1's
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>>52392114
>>52392557
It's not about them being careful, it's about Yugioh being retarded about the word "send".

>Print cards that have an effect when discarded
>Whoa now, these are too good, let's print cards that "send" cards from your opponent's hand to the graveyard
>Print cards that have an effect when they die
>Whoa now, these are too good, let's print cards that "send" cards from the field to the graveyard

I wouldn't be surprised if they printed something that "sends" cards to exile now.
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>>52392743
This sounds very plausible
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>>52391488
>Cycle
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>>52391488
>play
>not cast

What are the rules with respect to playing lands on your opponent's turn? If I play a land on my turn and then hit a land with this on their end step, do I get to play it? I won't have played a land that turn, after all.

I'm inclined to think it doesn't work that way, but if it does this card is disgusting
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>>52392831
You should already know this. You can't play lands on your opponent's turn. All those pseudo-card-draw effects don't change the times at which you can play cards.
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>>52392865
The term wizards uses is "impulse drawing"
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>>52392831
First off, you can't play lands during your opponent's turn for any reason, even if a card would give you the opportunity to.
Second, if a card says you may play a card "until end of turn", then all the normal casting restrictions for that card are still in place. This card, unlike say Djinn of Wishes, does not allow you to play cards during your opponent's turn anyway.
>>
Why is everyone so excited over Cycling?

I'm just a Commanderbabby with some casual drafting on the side, so I don't see the appeal beyond normal utility like e.g. Scry or cantrips.
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>>52392970
control players are, makes most bad hands no longer bad if the cycler's are good for them.
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>>52392970
Because Cycling is a keyword that has had a lot of good shit associated with it over the years. It's not entirely the strength of the mechanic that appeals to people, it's the connotations about the cards it will be printed on.
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>>52392970
We didn't see Cycling in a while and they are probably going to explore new way of using it
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>>52392996
Cycling just makes your game easier. It smoothes out your draws, it's fun with graveyard cards, it lets you have a bit more variety in your deck, ect.

Its not really a "commander sized" ability but in 60 card a small advantage like that can end up winning you the game
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>>52392755
I have a feeling Snake was designed precisely so it would backfire on people when Amonkhet would come around.

Or maybe that is one of the interactions meant for those "giving your stuff to opponents" cards currently in standard.
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>>52392970

>Dump shit in the yard for "FREE"™ and cheat it back into play/use it as fuel for stuff that wants things in the yard
>Get shit that's bad early/late out of your hand and replace it with stuff that isn't
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>>52393041
this has been true for a while, and not just snake, but all bombs, usually the expensive mythics.

such as Avacyn, was one of the best cards in standard, now she's nothing and nowhere.
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I had a dream last night that Wizards revealed the five Gods and they were all really bad. Like, printing Misthollow Griffin at Mythic Rare bad. I'm glad I woke up in this future!
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Who /standard/ here?
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>>52392970
They did a good job when they brought back madness, and I love cycling. I'm hype to see what WotC is going to do with it.
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>>52393113
Cruel Ultimatum?
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>>52393128

>Implying more than 1 of them, at absolute most, will see any real constructed play
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>>52393178
to be far wizards have knocked it out of the park with the last few 'retro' mechanics they've brought back, madness, morph and scry were all massive hits
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>>52393178
except madness only ever made it to standard in Fiery Temper, a reprint.

they flopped hard on making vampires good enough for standard, as they are all weaker on the curve than non-madness cards, by a big way.

zombies briefly had Volderan Pariah, but now we lost SMug cop (zombies was the real victim of that card banning)
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Opinions on Cycling Lands in Standard/Modern?
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>>52393201
for madness, in what? limited?

have you looked at standard since it came out?
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>>52393195
Honestly, I'm more interested to see if they'll make for solid Commanders. I'm banking on them being shards over mono because I want to play Jund in Commander but nothing really strikes me outside of Prossh, who gets a bad rap on account of Food Chain shenanigans.
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>>52393224
It was good in draft and sealed

Standard doesn't count since it's always trash
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>>52393240
>>52393259

Where were these revealed? Wizard's site hasn't updated for me.
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>>52393271
I saw it on magicspoiler, i think some of those were genuinely leaked.
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>>52393284
Cool thanks.


Also gravedigger at uncommon. FUCK
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>>52393237
they'll be mono, WoTC would have had massive fanfair for a triple color block to come out again, they would have screached it from the rooftops.
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>>52392738
>>52391494
what if exert requires you to pay the mana cost? or perhaps only the colored part of the mana cost? sounds something R&D would come up to instead of just naming a trigger.

it is definitely too powerful if it's free. i mean it has fucking haste. 5cc for 4 damage to player and 4 damage to creature would be insane even ona sorcery.
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>>52393259
this is almost always one of the more playable effects like this in any limited its in.

especially if you get two.
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>"Combat damage"

Fuck off
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>>52393316
interesting, full-named tokens are always cool
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>>52391494
>>52393316
Look behind Glorybringer. I don't get it.
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>>52393240
Why not just reprint Keen Sense tho?
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>>52393316
I guess Mummy's will be specially denoted as such by being "Zombie Human".

I guess this means they still have their faculties/mind.
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>>52393350
its probably a bear that when it dies makes a token that has the same name.

so.. value really.
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This set is looking gorgeous.
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>>52393357

>"S-S-S-Someone might put it on a pinger, draw 5 cards and hurt my feelings!"
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Neat!
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>>52393380
ZOMBIE JACKAL's
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>>52393383
I bet its probably them trying to avoid confusing new players.


Garbage reason as always, but that is why.
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Backup plan for Pummeler?
>>
this set looks amazing
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>>52393407
JACKAL PUP REPRINT!?!
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http://mythicspoiler.com/newspoilers.html
>>
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>>52393437
>Ignore all random thoughts that feel… spider-y.
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>>52392762
Exile already do not have ways to send cards from and to there, it's kinda protected unless they overhaul that bit of rules too.

>>52393418
YIKES, Atog deck will love this
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>>52391488
>whenever you cycle or discard
You know, at some point these simplified rules text stop actually being simplified and become outright stupid.
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>>52393471
It's meant to trigger on non-cycling discards too
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>>52393464
its a reprint, an old one.

its good for standard in any red/green deck or also the pummeler deck.
>>
Do you guys think I could run Witch in Standard this block or would that be pushing it
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>>52393486
Yeee, I know. I was expecting it actually, since there's Intruder in the previous set
>>
Fuck, the art on this set is so good!
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>>52393482
Then why not just say "whenever you discard." You're never gonna cycle _without_ discarding.
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>>52393482
Yes, so why add "cycling"

If you discard a card is all you need.
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>>52392711
His point is that it would only have had to say "whenever you discard", but WotC think that they have to specifically point out that cycling triggers it or people wouldn't get it. I fear this will rather create more confusion when other cards trigger off of cards being discarded and kids try to claim that "nuhu, cycling doesn't trigger that 'cause it's different" and then point to these cards as proof of it.
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>>52393404
Am I the only one excited about crocodile-drakes?
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>>52393503
this card is deceptively good in limited.
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>>52393505
Because cycling is too old of a mechanic for NuWoTC and they need to make distinctions.
>>
http://magic.wizards.com/en/articles/archive/news/so-much-amonkhet-news-2017-03-27
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>>52393512
I understand. I wonder if they're going to change cycling like they did with madness but that's gonna be weird af.

>>52393503
M E T A L
>>
>>52393521

What's deceptive about it?

It's a color-shifted Boggart Brutes, which we already knew was good in limited.
>>
Exert was confirmed creature does not untap during next untap step.

Embalm is an activated ability on creatures in your graveyard. you activate it, exile the creature card, and put at token on the battlefield thats a zombie.

Trueheart duelist has embalm. WoTC also said every creature with embalm will have a token card
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>>52393407
>>52393429
WHY IS IT JACKAL, WHY IS IT NOT HOUND? RRRRRRRRRRRRRRRRRRRRRRRRRREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Well, enjoy that shit for another 2 blocks i guess, like the aetherborn whining.
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>>52393437
>Aven confirmed

Prepare for BIRD MUMMIES.
>>
>>52392970
Cycling is just a solid thing to have on cards. All decks appreciate what it does, and discard-focused decks get double for their trouble.
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>>52393546
Jackal Pup masterpiece, maybe?
>>
>>
>>52393415
>>52393383
>>52393357
I think current templating wants to avoid the enchantment being the thing with the triggered ability, because it behaves unintuitively with Humility effects.
>>
>>52393540
>I wonder if they're going to change cycling like they did with madness
You have the reminder text for cycling in the OP, it's still the same and there's not much that could be changed about it.
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>>52391951
Fuck right off. It's not for you.
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>>52393478
Hey we found the most useless common in the set already!
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>>52393503
This is some green-tier value.
>>
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>>52393539
>creature flashback
YIIIIIKES

Also no sign of that horrible card spoiled, thank GOD
>>
>>52393539
Summarizing...

>some creatures have Embalm abilities
>Embalm works like Flashback, but on creatures. You pay the cost, exile the creature, and create a token that's a copy of the embalmed creature. It's a Zombie in addition to its other types.

>Exert is a choice the player makes whenever a creature with Exert attacks
>Exerted creatures don't untap during their controler's next untap step
>>52391613 was right, it seems
>>
>>52393357
>>52393383
Because it's a colorshifted card of Curiosity.
If they printed that, there will be much whinings about MUH KOLOR PIES.
>>
>>52393552
Wonder if flying is going to be big this set.
>>
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hoping for more effects like this to be printed
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>>52393647
Except drawing cards because of creatures is a Green effect (at least according to Rosewater)
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>>52393661
this is true, the only problem in standard s that creatures draw you cards better than any spells do, especially blue spells.

which is ironic, as blue is always whined about, but in standard, blue does very little that it used to, it counters cards poorly and it draws poorly.

its only good when paired with other colors now.
>>
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huh
>>
>>52393539
Punch card is a really cool idea.
>>
>>52393641
>>52393646
Also to note, it can't be counterspelled.
>>
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>>52393687
>they even give new players instructions on how to cut on dotted lines
WIZARDS OF THE COAST, EVERYBODY!
>>
>>52393221
Dual cycling lands might see play.
>>
>>52393661
It's a green *and* blue ability according to Rosewater.
>>
>>52393693
In theory. In practice, they exist in the same format as Disallow.
>>
>>52391949
>>52391610

are you guys insane? 7 mana for a planeswalker and the first she does is "kill conditional" or "-1-1"?

that bitch is 100% 9 or 8 loyalty.
10 starting loyalty would be insane, but would still be possible.
>>
>>52393687
that actually looks unironically useful.
Putting the creature on the field with embalmed token on it to show it's actually exiled, exerted token to remind you not to untap, I like the look of these brick tokens but I was honestly just going to use different coloured d6 like I always do.
>>
>Embalm

Seen it a million times in the Custom Card threads. It's a pretty obvious direction to go in, so that's not too surprising to see it for real now.
>>
>When your next untap step rolls around, if the creature you exerted is untapped, nothing happens and the exertion cost you nothing. Maybe you found a different way to untap it, or maybe you gave it vigilance. You are clever!
Thanks
>>
>>52392970
because now Living End will be T1 in the best format
>>
>>52393747
Kiora having a purpose maybe?
>>
Told you faggots Dusk // Dawn was real.

>>52393557
We knew that from the artbook months ago retard.
>>
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>>52393747
>>
>>52393128
I'm terrified that they will be planeswalkers
>>
>>52392970
MtG is a fundamentally "flawed" game because games where you have too little or too many lands(land screwed / land flooded) tend to be very one sided, boring to play, and restrict deck building.

the most loved MtG mechanics are the ones that attempt to tone down that bullshit in any of the two ways.
Drawing cards, looting, landfall, scrying,cycle, even activable abilities that cost mana are an example of that.
>>
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>>52393725
That's literally one card though. You're not going to embalm on your turn anyway, and that puts the opponent in a shitty spot (losing 3 mana plus the strongest counterspell in the format).
>>
>>52393823
Would they be so bold?
>>
>>52393830
>You're not going to embalm on your turn anyway
I have bad news for you.
>>
>>52393830
>You're not going to embalm on your turn anyway
You should go read over embalm again.
>>
>>52393830
Embalm only works at Sorcery speed.
>>
>>52393814
>Told you faggots Dusk // Dawn was real.
Did anything confirm that yet?
>>
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>the embalming is an activated mana ability
>embalmed creatures have a mana cost of 0
Pushed.
>>
>>52393404
Man-o-war's big brother is going to wreck people in limited
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>>52393552
>>52393455
>>52393418
>>52393259

Interesting to see so many reprints in this set, is this due to the demise of base sets perhaps? Fling had some hilarious combos back in the day.
>>
>>52393830
>Disallow on embalm
There's a reason blue is so strong against token creatures. Why Disallow when you can bounce it.
>>
>>52393860
>>52393866
>>52393867
I literally fucking hate Wizards.

This basically confirms the mechanic is going to be either broken or shit. Leaning towards shit.
>>
>>52393889
They're from the Welcome Decks
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>>52393904
Nigger, you're casting your creatures twice. Don't be so pissed that you don't get to do it with Flash.
>>
>>52393552
>I'm back baby
>>
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>>52393399
>When the most underpowered set of the last 15 years, before the planeswalkes and the creature power creep came, outperforms your common creatures.
>>
>>52393934

Cat is better, Bushido is garbage
>>
>>52393934
>a 3-mana 2/2 outperforms a 3-mana 3/3
Stop memeing, anon
>>
>>52393730
>not using bricks for you brick tokens

At the very least use Legos
>>
>>52391586
>two mana one sided sweeper

No fucking shit, really?
>>
http://magic.wizards.com/en/articles/archive/news/so-much-amonkhet-news-2017-03-27
>>
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>duelist
>fights two creatures at once

??????
>>
>>52393998
>duelist
>due
>du
>duo
du·o
ˈd(y)o͞oō/
noun
1.
a pair of people or things, especially in music or entertainment.
>>
>>52393998
How much cards Villeneuve is drawing anyway? I'm not complaining, but she is doing a fuckton of cards lately.
>>
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>>52393998
Every good duelist should be able to 1v2 without issue.
>>
>>52393934
First strike 3/3 for 2w is not exactly a good example of Kamigawa average.
>>
>>52393584
really? isn't that in Kaladesh too? it's a bit boring to reprint it already.
>>
>>52393329
because of how this is worded >>52393747 I believe that the only cost of exertion is not untapping the creature in your next untap step.

>When your next untap step rolls around, if the creature you exerted is untapped, nothing happens and the exertion cost you nothing.
>the exertion cost you nothing.
>>
>>52393904
And while we're at it, what's the deal with flashback on sorceries?
You can't even use them on your opponent's turn. What a terrible mechanic.
Good job Wizards, killing the game.
>>
>>52394030
The pair it refers to is the subject and the person the duelist fights against.

t. fencer
>>
>>52394048
It's not actually a 3/3 though.

Bushido is pretty shit as it doesn't do anything unless your opponent plays wrong.
>>
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>the Spike in me is ready to be angry and disappointed
>the Timmy in me is stoked for new mechanics to play with
>>
>>52394030
>>52393998

duel means to fight 1vs1. anon he's right in the sense the card name is a bit counter intuitive.
>>
>>52393998
>>52393316
Thoughts on what Embalm does?
>>
>>52393874
We need to wait for the exact wording but, from what I understand, it's gonna be "Put a token that's a copy of the exiled card onto the battlefield, except it's white and a Zombie in addition to its other types"

So no, they won't have 0 CMC if that's the case, as the token will copy every copiable property and that includes mana cost.
>>
>>52394124
Read the article.
>>
>>52394124
It literally says in the article.
>>
>>52394030
>ˈd(y)o͞oō/
That's not how you write that in IPA.
>>
>>52394124
Lifted from the article >>52393989 linked,

Embalm is an activated ability you can activate if the creature card with embalm is in your graveyard. Notably you're not casting the card from the graveyard, so things that counter spells won't work against the embalm ability. The original creature spell can be countered, of course, but that just puts the card in the graveyard. I think you see where this is headed.

To activate an embalm ability, simply pay the embalm cost and exile the card. You do this any time you could cast a sorcery, meaning during your main phase when nothing else is happening. When the ability resolves, you create a token copy of the card, but as you'd expect, going through the process of mummification causes some changes. It's got that whole undead thing going on, so it's a Zombie in addition to whatever creature types it used to have. You'll find lots of ways to take advantage of its new Zombiehood, I'm sure. And now that it's all service, all the time and doesn't care about whatever it was it cared about while alive, it's white instead of whatever color it used to be. One more minor change is that it doesn't have the mana cost the card has.

And, yes, every card that has embalm will have its own token. Like this Trueheart Duelist token.
>>
>>52394124
Flashback for creature basically, the creature is exiled from the graveyard and you get a token of it
>>
>>52394131
>So no, they won't have 0 CMC
They will, as was stated explicitly in the article that has been linked at least twice now in this thread and which you refused to read both times.
>>
>>52394153
Thanks! Looks like a good mechanic.
>>
>>52394131
Tell me, Do you know what the CMC of a token is?
>>
>>52394124
Did you not understand the peekaboo game when you were a toddler?
>>
>>52394131
>>52394153
Why a token though? Would the Unearth clause "if leaves play, exile it instead" not work for whatever their intent is?
>>
>>52394131
is this your first day? every token has a cmc of 0 unless it states thats a copy of x card, which is not the case with embalm.
>>
>>52394143
you can write in beer?
>>
>>52394153
>white zombos
nice.
also
>And, yes, every card that has embalm will have its own token. Like this Trueheart Duelist token.
Is this the set where we're finally going to see a foil token?
>>
>>52393726
>10 loyalty would be insane
It would actually be worse than Rise of the Dark Realms in terms of going straight for -10
>>
>>52394233
Unearth is for one turn, this can stick around
>>
>>52394262
Rise of the Dark Reams is 9 mana tho
>>
>>52394233
That would create memory issues, especially when you have duplicates of the same card, some of which are embalmed and some which aren't in play at the same time. Not to mention that all embalmed tokens are white zombies rather than direct copies.
>>
>>52394169
Well, I did read it, but kind of didn't read absolutely everything since they can't seem to say everything concisely. My bad. It's kind of counter intuitive to make a copy without the mana cost, though.

>>52394205
Tell me, do you know what happens when you make a copy of something else?

>>52394240
I might've skipped the very last line of the embalm description in the article, but you seem to have skipped the part where it says that embalm creates a token that's a copy of the embalmed card. It specifically says copy.
>>
>black creatures come back as white after they die off
WE
>>
>>52394297
The fact that the embalm token they show off in that article doesn't have a mana cost printed on it should have been the only indication you needed that they have a CMC of 0.
>>
>>52394307
>ded niggers came back as whites
i can smell the sjws coming already. poor wotc.
>>
>>52394297
>It specifically says copy.
articles are not rulings.
>>
>>52394297
>When the ability resolves, you create a token copy of the card, but as you'd expect, going through the process of mummification causes some changes. It's got that whole undead thing going on, so it's a Zombie in addition to whatever creature types it used to have.

You are right, it does state its a copy of the card. But it also says that embalming changes some properties of it, so its not an exact copy? Whether embalm changes mana cost or not we will have to wait to know.
>>
>>52393380
>All cats have the same creature type.
>Dogs and dog-people have the same creature type
>Wolves and dogs have different creature types
>Wolves and Werewolves have different creature types
>Jackals get thier own creature type
>Snakes and snake-people have the same types
>Except for the snake-people that look more like snakes than the old ones, they get their own type
>Fucking sables have their own creature tyoe

Wizards, make up you fucking mind.
>>
>>52393503
And I was worried all the art was going to be gaudy Yugioh tier shit.
>>
>>52394378
>Whether embalm changes mana cost or not we will have to wait to know.
No, we absiolutely do not have to fucking wait. You just have to continue reading.

>And now that it's all service, all the time and doesn't care about whatever it was it cared about while alive, it's white instead of whatever color it used to be. One more minor change is that it doesn't have the mana cost the card has.

Seriously if this is the attention span and reading capacity the average MtG player has then WotC aren't dumbing down the game nearly fast enough to satisfy demand.
>>
>>52394378
its just them spicing up what it does.

in reality the embalm ability just creatues a new token that is very much alike the original.

it is not the original.
>>
>>52394337
While you do have a point, there's also the fact that they don't usually print tokens that are slightly modified copies of already existing cards, so I didn't pay much attention to that detail...

>>52394363
Even if they're not rulings, they need to have some accuracy with the terms they use, considering they're explaining a mechanic. Otherwise they'll just give rise to confusion instead of clearing things up.

>>52394378
Well, it's confirmed in the article that they won't have mana costs, so yeah. No need to wait, I guess.
>>
>>52393633
This seems actually really good in limited, drop this on turn two and you can probably block safely until turn six.
>>
>>52392732
You know that post is still a joke, right?
The issue with one with nothing isn't that it's never useful, it's that there are better cards to discard your whole hand with
>>
>>52394297
Assuming that this is an exact copy.
They wouldn't create tokens for these things if they kept the mana cost. Same reason they didn't make tokens for Pack Rat.
>>
>>52393546
>>52394394
Called it.
>>
>>52393539
Exert is not interesting at all.

Embalm could be fun.

The punch card is hilarious (especially the brick pieces) but could be pretty useful.
>>
>>52394257
>finally going to see a foil token

Where have you been? There are like 6 or 7 foil tokens already.
>>
>>52394500
The second one, desu
>>
>>52394394
Wizard's creative team is painfully inconsistent about nearly all creature types. Don't believe me? Ask yourself: What is the difference between a Spirit, an Elemental, an Avatar, and an Incarnation in the game and what determines wether a creature is one of those types but not another?
>>
>>52394500
Again, articles are not rulings.
>>
So they're revealing all the shitty cards first this time? It's working, it's building hype instead of blowing the load early then trying to force a limp dick to work again.
>>
>>52394479
>Exert is not interesting at all
Well that's like your opinion, man
>>
>>52394506
I mean foil tokens not as rewards but inserted in boosters.
>>
>>52394523
>what determines wether a creature is one of those types but not another?

Usually it's somewhat about what other cards it will interact with, but it's mostly fluff. Some things are spirits because they're supposed to benefit from cards that care about spirits, some cards are spirits because that's what it makes sense for the card to be after it's finished.
>>
>>52394479
I think exert is good because it gives you options so it allows for more interesting gameplay
>>
>>52394460
>Creature types have mechanical significance
>Reusing old creature types creates backwards compatibility with no added complexity
>Flavorfully creature types can be very flexible (Goblins on Jund, Kamigawa and Dominaria all the same)
>LOL IT DOESN'T MATTER STOP BEING AUTISTIC ABOUT IT
>>
>>52394450
>>52394422

>706.2. When copying an object, the copy acquires the copiable values of the original object’s characteristics and, for an object on the stack, choices made when casting or activating it . The “copiable values” are the values derived from the text printed on the object (that text being name, MANA COST , color indicator, card type, subtype, supertype, rules text, power, toughness, and/or loyalty), as modified by other copy effects

from the article
> You'll find lots of ways to take advantage of its new Zombiehood, I'm sure. And now that it's all service, all the time and doesn't care about whatever it was it cared about while alive, it's white instead of whatever color it used to be.ONE MORE MINOR CHANGE IS THAT IT DOESN'T HAVE THE MANA COST THE CARD HAS.

which *Should* mean that it's 0.

>202.3a The converted mana cost of an object with no mana cost is 0, unless that object is the back face of a double-faced permanent or is a melded permanent.

why did they choose to do it this way?
Because they are ball to the wall retarded and by trying to make the game more simple for the retarded children who see no mana cost on the token card, they are doing exactly the opposite: adding complex subrules and exception to what otherwise could have been super-elegant.
Same fucking thing with "Discard or cycle" on the demon.Now we are going to have idiots who think discard triggers from previous sets don't trigger off cycle.
>>
>>52394614
It's not a copy.
>>
>>52394523
Sprits and elementals being different would be fine if they just stuck to spirits being ghosts.

And why the fuck are wraiths, shades and specters not spirits?
>>
>>52394630
What is it, then?
>>
>>52394572
it also let you get a bit of extra value from your bombs if they get destroyed by a sorcery on opp. turn.
i like it. it might point out to the format being a little slower which i like even more.
>>
>>52394643
It's a token.
>>
>>52394643
Its the same as an enchantment that says: 2W: create a 2/2 white human soldier token with "~can block two creatures"
>>
>>52394544
>>52394572
Well I don't hate it but I don't really find it exciting.
Maybe if we get to see some more Exert cards I'll change my opinion.
>>
>>52394233
Unearth in flavor terms seems like angry vengeful dead that don't have much energy left in them but damn they're gonna try. Spooky dudes popping out of the dirt and shit.

Embalming a creature is a process of making a mummy and preserving it so it lasts longer. A token makes more sense and is nice to have for token decks.
>>
>>52394657
Then what's defining its characteristics?

>>52394671
Are you telling me Embalm is going to have a different wording for each creature with it?
>>
Wait so if all the cards in the welcome deck are standard legal....then victory's Herald, serra Angel, etc are getting reprinted here?
>>
>>52394643
its a token generated by the ability of the card.

it has no memory of the card or its costs or anything.
>>
>>52394671
from the article

>When the ability resolves, you create a token copy of the card, but as you'd expect, going through the process of mummification causes some changes.

you can easily make copies with exception and additional subtypes.. Wotc has done it before ( for example all the clone effects that have additional abilities).
example: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=422029&part=Faerie+Artisans
how do you write the rule for a keyword that does what you described?
"go find a token that has the same name as this creature "?
it's far simpler to describe it with the word " copy".
>>
I really like the Embalm mechanic. Flavorful.
>>
>>52393503
Black confirmed for most interesting color yet again
>>
>>52394771
When will they just cut to the chase and make a block that is nothing but Black/White multicolor cards?
>>
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>"Hey Todd, how do we incorporate embalm onto sorceries?"
>LETS JUST MAKE THE UGLIEST FUCKING CARD IMAGINABLE
>>
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>>52394233
>why a token?

because
>more packs sold because of rare mummify tokens, without actually increasing price of standard for poorfags
>they wanted it to be a mummy and it's better to write things on a token than keeping track of type changes on a normal card
>they wanted to it to be mummified once and not be able to come back eternally, but writing "if it leaves play, exile it instead" was uncomfortable because it's better to not have a bunch of common cards that have permanently gained text on the field and you have to remember it for the next 20 minutes.
>leaves no doubt on what happens if it's bounced, since people would try to cheat " if it leaves play, exile it" into "if it dies, exile it" and therefore bounce it back to their hand.
>>
>>52394731
It's a copy with exception
Embalm : Put a copy of this card to the battlefield except it have CMC 0 and is a white zombie in addition to it's other types.
>>
>>52394829
Is that snot coming out of Gideon's nose?
>>
>>52394829
>Just keep making his appearance as fluid as possible
>>
>>52394829
>"That's a huge kitty."
>>
>>52394731
You have two easy options:
>Create a token that is a copy of this card except it's a zombie in addition to its other creature types, its white, and it has no mana cost.
>Create a white Zombie creature token with power and toughness equal to this card and with this card's name, creature types, and abilities

Either technically works
>>
>>52394867
>For you.
>>
>>52394867
>Big fat cat tats
>>
>>52394817
It's not the same as embalm or flashback, since the effect completely changes.
>>
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>>52394523
I know the avatars are supposed to be demigod type things that don't necessarily have to represent an element. Elementals are different from spirits as they are clearly living "earthly" aspects and not non-corporeal visages of formerly living things.
I agree that incarnations are only called that as a tag; same with Nightmares (which should be horrors), Spellshapers (which should just be wizards) and a few i'm surely missing.

Some that bother me specifically are Archon, which look like Avatar Knights, Viashino (lizard wizard when), NAGA and the state of Giant and Zombie-

Were seeing Human Zombie as a standard thing here and I want to believe that it won't just be for this set, but to have humans maintain their type after death just like every other creature type, but I don't know if they will errata Zombie Apocalypse just for that reason or somehow keep it for "mummies" only.
>>
>>52394835
Not to mention the interaction between "if it would leave the battlefield, exile it instead" style effects and cards like Cloudshift.
>>
>>52394876
>Tell me, why does she wear the mask?

>>52394877
The best
>>
>>52394904
Spellshapers do have a mechanical implication though.

>Were seeing Human Zombie as a standard thing here and I want to believe that it won't just be for this set, but to have humans maintain their type after death just like every other creature type, but I don't know if they will errata Zombie Apocalypse just for that reason or somehow keep it for "mummies" only.

Human Zombies are probably just an unfortunate quirk of Embalm rather than a deliberate shift in intentions.
>>
>>52394297
>Well, I did read it, but kind of didn't read absolutely everything since they can't seem to say everything concisely. My bad. It's kind of counter intuitive to make a copy without the mana cost, though.

it's ok anon.I fell for it too. i made a gigantic post quoting rules then i went back to the article and read the last line and felt like an idiot having to delete my post.
>>
>>52394951
It's mark rosewater behind the mask.
>>
>>52394904
Yeah, >>52394952 is right or Gravedigger would have either needed to be updated as a Zombie Human or a new Zombie Human version of Gravedigger would've been printed instead of reprinting Gravedigger.
>>
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>YFW ASTRAL SLIDE COMING BACK NIGGASSSWSSSS

LETS FUCKING GOOOOOOO
>>
>>52394601
Creature type has mechanical significance, but it also has flavor significance. Clearly, it's important enough to Amonkhet (likely there being a jackal God) that jackal needs to be a Creature Type.

I'm not saying Wizards hasn't dropped the ball before, where mechanics should have trumped flavor, and this may well be another "Why aren't nagas snakes?" sort of case. But don't act like they do it blindly just because you don't like it.
>>
>>52394479
>The punch card is hilarious (especially the brick pieces) but could be pretty useful.

I'ma break out some brick counters from a Eurogame. Or, hell, maybe just a few Lego bricks.
>>
>>52394829
translation: the people of this fertile valley built monuments for the glory of their gods.
>>
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>>52394829
>>
>>52394904
>Elementals are representations of nature.
>Err... actually they are concepts.
>Wait, Avatars are concepts!
>Actually, Avatars are manifestations of concepts.
>Um, except when incarnations are manifestations of concepts.
>Oh wait, spirits are representing nature now.
>Elementals are actually made of pure magic.
>Except when they are Aetherborn.
>Also, enchantment creatures.
>And just random creatures because everything in this game is, by definition, "Magic".
>>
>>52391488

I like oracle's vault.
>>
>>52391937

The planeswalker Tezzeret actually seems pretty good.
>>
>>52394966
Article just has too much shit trying to explain something simple.
>>
>>52395050
Tezz and maybe Ajani seemed like exceptions, they look quite good.
>>
>>52395071
They should have started spoilers weeks ago. Fucking cunts and their money grubbing, giving all the attention to the retarded "masters" sets.
>>
>>52391488
I like both of these, though how useful they will be has to be seen.

>>52395014
My immediate thought when seeing the word Brick token was the Brick making cards from 7 Wonders.
>>
Am I the only one getting triggered over the Amonkhet product page saying the set has 264 cards and every card saying XXX/269? We know it's not 5 PW deck exclusive cards, because those are numbered after the 269.
>>
>>52391488
HEY the people building the sphinx in Oracle's Vault are using spider webs to move the blocks, noice
>>
>>52395071
just as they added too much shit when trying to make a simple mechanic

>it's white now
>and a zombie too!
>in addition to its types
>but not its original color
>and no converted mana cost just because

just fucking kill me already. you had zombie for tribal effects, why would you force in the white?

uh actually that could be a big hint that the gods are monocolored and do stuff with colored permanents, with the white one being based around mummify.
>>
Reading the article on the abilities makes me really love them. There's some potential for some GOOD shit.
>>
>>52395128
>and no converted mana cost just because
Great, because explaining Feldon mechanics over and over needed to be HARDER.
>>
>>52395128
I can already tell, everyone is going to be extremely confused when they decide to use (or not use) fatal push on an embalmed guy. I remember everyone going dumb over morph, manifest and madness. You'll see it's going to be just the same with embalm because it changes a characteristic that's usually "invisible".
>>
>>52395128
Where does it say in the article that Embalm makes the token white?
>>
>>52394903
The embalmed creature can completely change.
>>
>>52395191
On the paragraph about embalm.

>And now that it's all service, all the time and doesn't care about whatever it was it cared about while alive, it's white instead of whatever color it used to be.

> it's white instead of whatever color it used to be.
>>
>>52395191
>>52395240
The fact that they used an originally white creature to demonstrate this doesn't really help the case.
>>
>>52393503
>finally after all these years my shitty b/r minotaur deck might get something good
WE COWS NOW
>>
Embalm is cool, but I'm a little worried about how insular it is. It's pretty limited on where it can be reused, it has to be on a plane where mummification is a common thing.
Compare to Unearth, which is a much more generic word.
>>
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>>52395240
>>
>>52394904

Archons are specifically male embodiments of white mana that ride flying beats, usually winged lions, and are generally less benevolent than angels. There's also a bit of an exile theme associated with them too.
>>
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Maybe someday we'll see a BW Liliana?
>>
>>52393503
Weldfast monitor was excellent in Kaladesh limited and that had an activation cost for menace. This card is going to be excellent in AKH limited.
>>
>>52393503
>minotaur

SLEEVE UP YOUR DIDGERIDOOS BROTHERS.
>>
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>>52394904
>Spellshapers

the whole point of spellshapers though was that they had abilities where you discarded a card to basically "shape" it into a different spell effect.

bog witch, for example - you turn the card in your hand into dark ritual.
>>
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>>52394829
I want to know which artist is responsible for painting fucking boogers coming out if Gideon's nose
>>
>>52392097
>>52392043
When did this change to madness happen?
it's actually quite infuriating.
>>
>>52395663
Shadows over Innistrad, when it was re-introduced.
>>
>>52395694
Does the spell still go to the grave after it's cast?
>>
There will be an embalm lord that gives all your creature cards in your graveyard embalm equal to their CMC.
>>
>>52395741
yes
>>
>>52393201
You don't read articles do you? They won't stop how much morph was hated in Tarkir. And good, I hate that cancer
>>
>>52395741
Of course.
>>
>>52395784
If it's 3 color and legendary , you have my undivided attention.
>>
>>52395810
Morph is a great mechanic. Itjust has very few good cards associated with it.
>>
>>52395784
sounds like something they would make sure is in the set.
>>
>>52395784
>>52395840
what color

W/B?
W/B/G?
>>
>>52395840
What colors would it be? Mardu would be my guess.
>>
>>52395533
I love it. The next appearance of Beefslab should show him drooling.
>>
>>52394523
>Spirit
Varies by plane, but usually an incorporeal soul, often of a dead mortal. In the case of Kamigawa, a species of ethereal beings that exist in their own dimension of the plane.
>Elemental
A creature assembled of raw mana and typically attuned to a force that mana represents. Lightning, fire, life, death, etc.
>Avatar
Similar to an elemental but on a scale incomparable, to the point of being another existence. Mana assembled into a transcendent, godlike creation. Often capable of "breaking the rules".
>Incarnation
A representation of a concept given form by some magical process. More of a walking idea than a person.
>>
1B
Dudecaster Mage
Zombie Wizard
Flash
When ~ enters the battlefield target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (embalm reminder/rule text here.)
>>
>>52394994
This was my first thought. An Astral slide reprint would be fucking bonkers.
>>
>>52395952
Oh and as to the rules
>Spirit
Usually relating to on-death effects and flying.
>Elemental
Depends on color. Often good at representing their monocolor.
>Avatar
Usually creates new rules in accordance with their color, or just performs excellently at high cost.
>Incarnation
Usually associated with keywords.
>>
>>52395996
>Flash
>Gives embalm to a creature
>Flash

Dumb as shit
>>
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>>52394994
>>52396004
PLEASE
>>
>>52395859
It's very hard to make a card with morph that is good without the morph being redundant. Gray Ogre isn't exactly a powerhouse.
>>
>>52395996
Too bad embalming is sorcery so there's no point giving him Flash.
>>
I bet there's going to be a jank artifact that lets you elbalm at instant speed.
>>
>>52396023
You could perhaps add "Until end of turn, you may activate embalm abilities any time you could cast an instant".
>>
>>52396078
Knowing wizards I wouldn't doubt it
>>
>>52396082
It's a newly introduced Mechanic, so don't expect them to go around modifying the restrictions already. Maybe MAYBE on Hour of Devastation but not here so no Instant Speed Embalming.
>>
>>52395216
It doesn't? Unless you're counting being a White Zombie as "completely changing".
>>
>>52396122
Okay, how about

>Flash
>
>As you cast ~, you may pay X. When ~ enters the battlefield, embalm target creature card in your graveyard with converted mana cost X.

Its not quite the same effect, but it gets the point across.
>>
>>52395872
>>52395885
Mardu is best contender for the idea. B and W both share graveyard recursion, and the idea of Embalm can be related to Unearth which B and R share. So a W centric Mardu legend would at least fit the color pie.
>>
>>52393659
As if dredge decks needed more unfair shit
>>
>>52396352
If it's any consolation, I'm sure we'll get some good graveyard hate this block
>>
>>52396419
I fucking hope for red to finally get a decent exiling burn spell
>>
>>52396419
>Good graveyard hate
>(3)U Sorcery
>Target player shuffles his graveyard into his library.
>Draw a card

That's what we are getting mark my words.
>>
>>52394817
At least one half of the card looks okay. the back
>>
>>52396441

>Exile target players graveyard, then deal 1 damage to them for every two cards exiled this way

What would be a fair cost for this?
>>
>>52396595
1R at most.
>>
File: 62.jpg (59KB, 312x445px) Image search: [Google]
62.jpg
59KB, 312x445px
>>52396502
Not sure if you intentional, but you were almostt spot on.

Now that I looked at this card funny how extremely similar it was to Cranial Archive.
>>
>>52392946
But you can still do it if the card's an instant or has flash. If you activate this on an opponent's turn, you'd better hope that you get one of those.
>>
>>52396441
>>52396595
>Choose a color. Exile all cards from target opponent's graveyard. ~ deals X damage to that player where X is the number of cards exiled this way of the chosen color.
Wording's fucked but you get the jist.
>>
>>52396826
they would make it 6 mana or so
>>
>>52397095
and rare ofc
>>
>>52397095
>>52397137
And they would make it deal damage to target creature
>>
>>52394847
>>52395533
I'm thinking that this is a screen capture of a video, and whatever that speck is is supposed to be a piece of confetti that just happens to be captured at an unfortunate spot.
>>
>>52392970
As a Commanderbabby, how can you not love Krosan Tusker, the cantrip landfetch that can become a random fatty if you don't need cantrip landfetch?
>>
>>52394734
serra angel has been standard legal for a while, as long as its been in welcome decks
>>
>>52393975
Oh man, I'm going to bring a handful of 2x2 bricks around in my dice bag. Good call.

>>52393240
I want this in foil so bad
>>
>>52397500
Old card frame
>>
>>52397885
Nevermind I'm retarded
>>
>>52397909
It only goes in every green deck.
>>
>>52393399

>Cats

At least they didn't drop the ball on Cats for an Egyptian themed set.
>>
>>52395533
>>52394847
it's probably because of all those embalming oils stinking up the place
Thread posts: 349
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