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New Warhammer Fantasy Video Game Announced

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You guys ready for Diablo Warhammer Fantasy?

http://bigben-group.com/news/last-news/bigben-licence-warhammer/

>Bigben and Games Workshop are happy to announce their partnership for the development of a consoles and PC game based on the renowned Warhammer Fantasy Battles IP.

>This adaptation of the franchise will be the first Hack and Slash game to unfold in the Warhammer world. The game takes place in the Old World, a dark and bloody continent devastated by the wars against Chaos. Dive into the heart of the Warhammer story, become a hero and battle to survive the desolation.

>The French studio Eko Software, known for attracting millions of survivors in the How to Survive series, was entrusted with the new Warhammer Fantasy Battles adaptation.

>“We are very pleased to work with Games Workshop developing a game which draws from the incredible potential of the Warhammer world. The Eko Software and Bigben teams have long been fans of this franchise from day one, including myself. Warhammer Fantasy Battles is well suited to offer players something quite innovative in the timeless Hack and Slash genre.” affirmed Benoit Clerc, Director of Video Games at Bigben.
“We’re really pleased to start this new partnership with Bigben, and this project will be an amazing opportunity for gamers to experience an epic story in the first Hack and Slash game set in the classic Warhammer Fantasy world. Eko did a great job with their How To Survive series and we’re confident they are going to do something amazing with our IP. I know the Bigben and Eko staff are massive fans of our lore and I can’t wait to see what they come up with.” declared Jon Gillard, Head of Licensing at Games Workshop.
Additional information on the story, playable races, key realms and geography, the platforms and the game title will be unveiled shortly.

Might be alright, weird that Fantasy is getting more attention from game studios now.
>>
>Kill off WHFB
>Replace with Sigmar
>Suddenly make WHFB games (TW:W, this)
>????
>WHY

It's like even GW realizes that AoS has shit fluff and a storyline which makes no sense and isn't engaging enough to serve as the setting for a game. So instead they use WHFB since it's actually got a decent background. kek
>>
>>52381117
It's not gw shopping out games, it's companies coming to them asking for the licence.

Why turn down free cash from your dead IP?
>>
I really don't get this whole "lets commission WHFB games instead of AoS games" thing. An AoS focused video game would only bring more actual people into the table top, help give a perspective to AoS that people might need due to its unique feel, and also be a far more fresh product than something set in WHFB since (by no real fault of the Old World setting) so much has been influenced by the Old World setting.

As for this game, based on the small-time developers and these past few Warhammer games with small-time developers, it's probably gonna suck. In terms of actual details it doesn't seem to say whether it's going Diablo hack n slash or Devil May Cry/God Of War hack n slash though.
>>
>>52381084
diablo is not "hack n slash"

"hack n slash" is more like the dynasty warriors games
>>
>>52381312
>Warhammer fantasy warriors
>You can play as a lizardmen cutting through swathes of filthy ratmen
This is all I want.
>>
>>52381147
>it's companies coming to them asking for the licence
Oh, but how does this process work? Is it just a coincidence that it's all of a sudden WHFB stuff? Maybe with it dead, does WHFB become easier to work with from a IP perspective?
>>
>>52381117
At that speed they will make a movie about WHFB in the next decade.
>>
>>52381312
Fuck off, Diablo was originally referred to as a hack n slash. It's not a fucking musou.
>>
>>52381117
Its really, really simple, actually: GW is deathly affraid of player bases switching over from table top to PC. They see any video game as competition to their main product line, and theorize that if people buy too much of their videogames, no one will buy any of their actual mini's.

This is the #1 reason they will never, EVER license a video game thats a 1:1 copy of the table top. Even RTS like DoW and Total War were put on the back burner, simply because GW was terrified that their playerbase would switch over. Its only now have they realized how much money this could produce, and WHFB has presented itself as the perfect subject.

See, since WHFB is no longer a game, they no longer fear that a video game will replace it, since there is nothing to replace anymore. It's a net gain on their side, and occasionally, some one will buy into AoS, or buy the models because of it.
>>
>>52382038

I know what you're saying but the genre name has always been pretty shit and people have used it to refer to everything from Diablo to God of War to Musou to Dark Souls. There are better genre names for pretty much all of these. These days I think ARPG is the more commonly used term for diablo-likes.

Will be interesting to see what this game is like. WHF isn't exactly single-dude survival friendly.
>>
>>52381372
It's less a sudden change in WHFB which caused this sudden move, as it is GW's treatment of their IPS and franchising for gaming which did. No more THQ to hoard all the rights anymore.
>>
>>52381084

Probably shit. Most GW games in the last 10 years have been either shit or meh, with only a few stand-outs.

>>52385017
>WHF isn't exactly single-dude survival friendly.

They won't care about that for vidya. If they managed it with Captain Genericus of the Ultrasmurfs in Space Marine, they'll manage the same shit with FB.
>>
So disappointed to see Old World. Any of the other regions would be a lot more interesting a game, but I understand that it's harder to market a game of "You can be a lizard person, a dark elf, or a rat person."
>>
>>52385140

Yeah, now we get super interesting "you can be a dwarf, and elf or a European human", because we've never seen that in a game literally ever.

Actually though there were Empire humans in the New World, and Amazons too. Chaos Warriors are up in the far north above that Dark Elf kindgom, there are Orcs and goblins scattered all over, and High Elves could conceivably be found there too.
>>
>>52381372
They became more lax with handing out their IP's. Thought the contracts they make are still watertight and GW can use everything from the game to their hearts content.

If you want to do a game in 40k setting all you need to do is present them your ideas and they might let you do it.
>>
>>52385284

If I make a 40k themed gacha game for android/iphone do you think they'd give me the license
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>>52382710
This is shit marketing.
1) Models are a DIFFERENT product to vidya
2) vidya isnt even expensive anymore so it frees up pocket money for models
3) games advertise models

If GW really believes games compete for their model money they are as dumb as we thought.
>>
>>52385869
I'm really inclined to agree with this. This is the same kinda shit we hear about piracy.

If someone prefers to play the vidya instead of the wargame, they probably weren't that interested in the wargame much to begin with. then there's those people who like playing both and then there's those that start off via the vidya because they're more easily accessible and you learn more about the lore and then gradually move to the wargame.

Speaking for myself, I'm the last one. I didn't know jack shit about 40k AT ALL (only knew it existed) until about 2008 when a friend told me about Dawn of War. I played it, loved it and a year later I was painting my first squad of plastic crack.
>>
>>52385991
Also what I meant with the first is that a LOT of people prefer to start off with something easier like the vidya and then either their interest grows to include the wargame or their interest fizzled out or is satisfied with just the vidya.
>>
>>52381084

Age of Sigmar talk aside, I wonder over the main chaacter.

Best choices for a hack n' slash game would be a dwarf slayer, a blood dragon, a norse berserker or an elf swordmaster. Anything else would feel weird.
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>>52381084
I love fantasy and 40k but GW are complete shameless whores who will sell their license to anyone. I have 0 faith in any Warhammer game anymore.

I also own basically all of them.
>TFW contributing to the problem
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>>52386494

Which ones are bad? TWW is fantastic.
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>>52386494

>I have 0 faith in any Warhammer game anymore.

Where have you been the past year?
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>>52386552
There have been more Warhammer video games after DoW 2 than there have been before that game came out, despite the after period being much shorter. Yes it's great that more Warhammer games come out due to GW's more lax policy, but it also means that a lot more crap is coming out as well. Since DoW2, the only ones I would consider legit worth playing are Vermintide, Mordheim, and TWW (provided you can get past its shitty DLC policy.)
>>
>>52386552
Spacehulk was a mess on launch and it only currently fixed by doing the beta patch. I wanted to like vermintide so bad but it was meh. Mordheim is shit. Straight shit. No strategy whatsoever just murderballing. Blood bowl wasn't my cup of tea but idk how it relates to the the ttg. Eternal crusade went ftp in like a month it was and is still so unplayable.

There are two that I haven't played:battlefleet gothica (which I heard sucked), and regicide which just doesn't look fun. I'm sure there are some that I missed but other than Total war (which is good because it's Total war) they aren't good.
>>
>>52382710
Didn't Gav Thorpe once outright admit that GW has never even once managed to intelligently manage their IP's, even on accident.
>>
>>52385140
If you can't market
>YOU'RE AN AZTEK DINO
>RIDING OTHERDINOS.
You should get a nice cup of bleach and mcKillYurself for being an idiot.
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>>52386662
Regicide is chess with extra rules, fun if its your cup of tea
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>>52386662
Battlefleet is very fun unless you cant figure out how to play effectively.
>>
>>52386494

Name 1 Warhammer Fantasy game that is bad.

Mark of Chaos is mediocre at worst.
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>>52381084
post yfw it's a gotrek and felix game
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>>52387529

I think you underestimate how much retarded normalfags won't buy something unless it's elves, dudes, and dwarves.
>>
>>52381369
>implying lizardmen will ever be playable

Youll get Empire and Dwarves and maybe wood elves and youll gonna be liking it, how dare you want to play non poster boy races.

Now eat your Sigmarines

At least Total Warhammer is getting lizards.
>>
>>52388625
Mordheim was bad. Mechanically bad. Literally just put all of your guys into a group, run in grab as much wyrdstone as you can, and run out/kill everyone else.

No strategy whatsoever and the awful rules did nothing to encourage strategy. I never played the tabletop game but if it's anything like the video game, I'm glad.

t. Someone that completed two campaigns without losing a single soldier except on story missions.
>>
>>52385205
Chaos Warriors are in Lustria too, look up Skeggi.
>>
>>52385205
High Elves also have outposts in Lustria.
>>
>>52381266
>AoS
>unique feel,
kek
Also, may be devs doesn't want to work with AoS IP
>>
>>52386650
vermintide is meh,
>>
Another GW game going to a nothing developer.
>>
>>52390668
>>52385205
>>52390668
>>52387529

CA is making the New World right now.
Maybe if CAs Expansion is popular, which it definitly will be, the firstTW:W was the best selling total war game ever IIRC and the next one has HIgh Elves and Skaven two of the most popular factions, along with the also popular Dark Elves, other devs will follow suit.

I mean this isnt exactly news but all these new warhammer games have been coming in after Vermintide was mostly a success.

Maybe we can at least get a Lustria expansion for this or for Vermintide of Total Warhammer: New World manages to make tons of shekels.

I just want to be a Dinosaur that kills rats
>>
>>52391398

My spawn-brother.

Slay the all in Sotek's name!
If a campaign where you control tehenhuain vs. Lord Nurglich comes with TW:NW, I'll finally forgive them for making Chaos a day1 dlc.
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>>52381084
I'm really looking forward to be able to play either an Imperial, a Chaos marauder, and if we're really lucky an orc and a dwarf!
(lol not really faggots)
>>
>>52390474

That is what the mordheim tabletop skirmsih game was about anon.
They captured it perfectly.
>>
>>52386662
Battlefleet is pretty fun.
>>
a warhammer inspired diablo clone needs to be an ork game, would make sense why you're constantly picking weapons off the ground and other shiny things.
>>
>>52391536

Not him, BUT Mordheim flopped because of the terrible camera angle. As much as I wanted to enjoy it, I hated constantly flipping from third person to map view and back over and over to make sure my guys were going in the right direction.

It also REALLY slowed the game down.

Should have gone for a XCOM-like camera angle and that game could've been phenomenal.
>>
>>52381266
>I really don't get this whole "lets commission WHFB games instead of AoS games" thing. An AoS focused video game would only bring more actual people into the table top, help give a perspective to AoS that people might need due to its unique feel
That's because the AoS setting is pure trash.
>>
>>52381266
>AoS
even GW now realizes that AoS was a mistake
>>
>>52385284
>Propose a survival game in the vein of Rust or Ark, but Gorkamorka
Who would play that?
>>
>>52388867
Now THAT would fit perfectly.
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>>52393452
It wasn't, the game itself plays way better than whfb. People are just upset that a new games story isn't as intricate as a game that had over 20 years of history, but that will come.
>>
>>52381084
Should just make a Warhammer Quest adaptation.

Even a 1-1 adaptation like the BloodBowl games would be fantastic, fleshing it out even further with extra RPG-esque rules would be great.
>>
>>52393777
>isn't as intricate
You are right in saying that comparing 20 years of lore to one year is unfair in terms of quantity.
Mos people take issue with the quality however.

And that is a fair criticism.
WHFB had a very down to earth setting vaguely inspired by history and literature.
AoS feels like a pissing contest about coming up with the biggest superlatives that are so far removed from what most people can relate to it seems utterly pointless and void of any meaning.
There are no stakes anymore.
>>
>>52391010

Vermintide is an excellent game. I'll fight anyone who says otherwise, starting my Cata run soon.
>>
>>52390474

They followed the essence of the tabletop game, if you don't like that then you don't like Mordheim.
>>
>>52390742
>>52393409
>>52393452
>muh "realistic down to earth high fantasy that's been done 1000000000x" is somehow less original than an extremely high fantasy setting
That's great that you prefer something more down to earth and less overthetop. Now go back to WHFB, LOTR, DnD, Warcraft, Conan, Shannarah, Wheel Of Time, etc.
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>>52393777
>It wasn't, the game itself plays way better than whfb
No it doesn't
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>>52394272
Yes it does. It's far better balanced so far for the units that do exist, without having the overtly stiff rules WHFB does for things like movement.
>>
I want a DOOM game, featuring Nakaï during the great war against chaos !
>>
>>52394344
>It's far better balanced so far for the units that do exist
>AoS
>balanced in any way
Hilarious
>>
>>52394249
Just that none of the other examples is anything like Warhammer.
Warhammer is a kitchen sink where you can find a lot of High Fantasy stuff with historical analogies.

Basically Warhammer is a world that says "Ok what if all that very high fantasy stuff existed in the world, how much would that suck for you if you were an average joe?" and then have a bit of humor about it.

Lotr is simmilar but by far not as high fantasy, you cant even compare the others to it.

Its actually age of sigmar that comes from a setting idea that is over done.
Just not in fantasy.
AoS is capeshit. Look at any american capeshit comic and youll find the same thing. Superlatives thrown against each other to the point where nothing matters anymore.

It doesnt lend itself ot a wargame.
If you have no base of comparison, the entire scale of a conflict becomes meaningless.
>>
>>52381312

It was originally a H&S because you hit for every mouse click.
>>
>>52394621
>AoS is capeshit
Says the guy who knows nothing about AoS.
Or good comics.
Thanks for trying? You may get people who haven't played the game, like saying Warmahordes has no conversion potential.
>>
>>52394621
>Warhammer is a kitchen sink where you can find a lot of High Fantasy stuff with historical analogies.
So...like LOTR, DnD, Elder Scrolls, Conan, etc. that all have a lot of high fantasy stuff with historical real world analogies?

>AoS is capeshit. Look at any american capeshit comic and youll find the same thing. Superlatives thrown against each other to the point where nothing matters anymore.
So you have no clue what you're talking about? It's certainly not rooted in capeshit. But rather, it's rooted more in actual mythology and how mythological figures were often portrayed and perceived by other people, some of which does exude in capeshit as well. There's nothing wrong with it either. The superlatives don't lose meaning, these characters are just on that sort of mythological level compared to the average person.

>It doesnt lend itself ot a wargame.
Because Warhammer is SUCH a wargame, right? Nah, fuck off with that. Warhammer has never been a full on wargame, especially not WHFB with its overt support of RPG mechanics. If you actually gave a damn about wargaming the way you're pretending to, Warhammer wouldn't even be on your radar.

>If you have no base of comparison, the entire scale of a conflict becomes meaningless.
But there is...feats, who the characters are, etc. Have you actually read anything related to AoS?

>>52394567
Much more balanced than WHFB was where certain factions like Beastmen or Bretonnia were borderline unusable unless. Nor something like WoC/Elves who are just so far above every other army it was pointless to compare. There's far less of that kind of inequality in AoS.
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>>52394969
>Bretonnia were borderline unusable unless
Tournament winner too. It hasn't been updated but far from weak.
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>>52394621
>AoS is capeshit
This. Anyone saying it's from nordic mythology actually got his knowledge of mythology from capeshit.
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>>52394991
Any army can win a local tournament. Winning actual competitive tourneys where the other person also actually knows wtf they are doing with Brets? Lmao okay sure I believe you.
>>
>>52395039
>I have never played WHFB: the post
>>
Please just let me play as Lizardmen or Tomb Kings or Ogres

I'm so fucking sick of Empire, Orcs, Chaos, and Dwarves in every single Warhammer game
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>>52394969
>So...like LOTR, DnD, Elder Scrolls, Conan, etc. that all have a lot of high fantasy stuff with historical real world analogies?
Nope since neither of them have charm of early Renaissance
>It's certainly not rooted in capeshit.
Anon even AoS authors said they were inspired by Marvel Asgard and DC New Gods. Shit even Azyrheim is clear copy of Asgard, citadel of demigods in golden armor builded around planetoid
>But rather, it's rooted more in actual mythology
>Sigmar acting like Marvel Thor than actual God
>steampunk dwarfs
>shitton of magitech
>actual mythology
Yeah sure
>There's nothing wrong with it either. The
Sure because there is no differences between actual mythology and american comis for kids
>>
>>52394344
>It's far better balanced so far for the units that do exist,
Say it to vanila greenskinsz, fireslayers almost all Order mortals.
>>
>>52394969
>actual mythology and how mythological figures were often portrayed and perceived by other people
t.comic book reader

If you look at Greek Mythology or especialy nordic mythology youll find out that the gods were portrayed more or less like ordinary humans. With their mythical feats ofthen beeing nonsensical not in their display of power but rather their impossibility.

The Sigmarines have very little in common with the Germanic Einherjar.
For one, Odin knew he was going to lose in the end, this is an important part missing form the puzzle. The EInherjar werent all powerfull, far from it, they were just dudes, as they died, they lived on, but in the end they were doomed to fall in a pointless battle.
Thats a very Germanic outlook on metaphysics.

Greek Mythology is basically WHFB, the Gods are all important, if not neccesarily all powerfull, but at the same time incredibly petty, Greek Myth was all about average dudes dealing with the Gods petty nature , it is the polar opposit of AoSwhere the mortals mostly stand aside the conflicts of god like beeing.

Greek Gods would ofthen interfere into Mortal affairs to spark conflicts that go in the favor of their favored people, Nordic mythology is a bit different, Odin spars conflict *Just* to generate more dead for his army.

And guess why that is. Because the people discribing mythology were average joes. So their stories revolved around beeing influenced by said gods.
Stop reading Comic Books and look at stuff like the Illias or the Edda, they are both entertaining in their own right.

>Because Warhammer is SUCH a wargame, right?
Yeah, its such a not wargame, its not like it had proper army organization or line units, its not like it had formations and rules for untis routing and beeing charged in the rear.
All stuff that AoS doesnt have. AoS is a game about battling, not war.
The RPG part of Warhammer comes from fantasy, its exactly as ive said, its about the average joe against terrifyign high fantasy.
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>>52395077
Lizardmen are a safe bet. Tomb Kings might be DLC, Ogre Kingdoms might not make it into game 2 depending on how they structure their releases.

For what its worth there arent enaugh factions left for 2 games. Game 1 had what? 8 factions in total? Theres 16 in 8th edition including Chaos Dwarves but excluding Chaos Divided.
Even if they make an entire game about Chaos they got no more DLC factions left.

My guess is that well get most non chaos factions in game 2 and game 3 will be a big ass overhaul.
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>>52394249
>that's been done 1000000000x
Anon, "muh "realistic down to earth high fantasy" has done much less than "generic noblebright mess of all popular cliche".
Also, since we are talking about video games should I remind who are most awarded game of all time?
>>
>>52394969
*were borderline unusable unless they had support from other better armies

>>52395029
The nordic mythology thing comes mainly from how the worlds are split. Not to mention that Sigmar is closer to mythology Thor and Odin in power level than the even more powerful capeshit versions.

>>52395053
Still haven't given any citations of Bretonnia winning a serious legit tournament in the past decade or so.

>>52395141
>Nope since neither of them have charm of early Renaissance
That only counts for Empire though. Absolutely nothing else is influenced by early Renaissance.

>Anon even AoS authors said they were inspired by Marvel Asgard and DC New Gods. Shit even Azyrheim is clear copy of Asgard, citadel of demigods in golden armor builded around planetoid
Mythology Asgard was like this as well though. Being something so grandiose that the guy who created the nine realms (Odin) couldn't help finish it, and had to get the help of a Giant who wanted the Sun, Moon, and Freya in return for finishing the damn thing. Asgard has always been overthetop.

>Yeah sure
See, based on what you have said earlier and what you tried to imply here, I think you're missing the point. We are talking about the atmosphere and feel of the setting, not the individual content itself. Having that variety of content in AoS is how it sets itself apart, it's not trying to go for an exact copypaste. For example Sigmar, who's something in between Odin and Thor (much closer to their myth variants than their Marvel ones btw. Marvel ones are closer to the Chaos Gods in power level than anything.

>>52395234
Vanilla greenskinz can mob pretty well. Fyreslayers actually have the saves to actually be viable unlike their shitty WHFB counterparts.
>>
>>52381266
>unique feel
You mean actual fanfiction? Do you see the mental gymnastics you go through to say it's not worse than nearly anything GW has done? age of smegmatm
>>
>>52395280
>With their mythical feats ofthen beeing nonsensical not in their display of power but rather their impossibility.
What? You just pulled this one out of your ass. No shit they are supposed to be doing nearly impossible shit. That's what makes them mythological heroes.

>The Sigmarines have very little in common with the Germanic Einherjar.
Again, like the other guy, the concept of atmosphere/feel vs actual content completely goes over your head. I have no clue why everything needs to be 1:1 exactly the same, it's part of what makes a setting original for it to not be that way. Not to mention that capeshit Einherjar are far closer to myth Einherjar than Sigmarines as well.

>Greek Mythology is basically WHFB, the Gods are all important, if not neccesarily all powerfull, but at the same time incredibly petty, Greek Myth was all about average dudes dealing with the Gods petty nature
WHFB has jack shit to do with petty gods any more than any other WH setting. Hell, I would argue now that all the "gods" are anthropomorphized in AoS, it only makes it more like Greek mythology where you get to see individual aspects of them and their kinda human flaws akin to Greek Myth.

>Greek Gods would ofthen interfere into Mortal affairs to spark conflicts that go in the favor of their favored people, Nordic mythology is a bit different, Odin spars conflict *Just* to generate more dead for his army.
That's great, and this honestly fits AoS more due to the direct involvement of Sigmar, Gorkamorka, etc. Unlike WHFB where these guys were mostly worship figures, here they are actually interfering akin to Greek Myth where they often take humanoid forms.

>Yeah, its such a not wargame, its not like it had proper army organization or line units, its not like it had formations and rules for untis routing and beeing charged in the rear.
Not to the extent a more realistic historical wargame does. Warhammer has always been shit at this, and has excelled in the realm of skirmish.
>>
>>52395365
>has been done much less
>proceeds to post a picture that proves my point
That's great, and the most influential fantasy works of all time that are far bigger than The Witcher or LOTR or WHFB all have the same feel that AoS does.
>>
>>52395482
>Do you see the mental gymnastics you go through to say it's not worse than nearly anything GW has done?
Please, do tell what mental gymnastics are going on. Every single facet brought up by others in this topic so far has been their own, kinda shallow viewpoint on things. "Oh no! It's not 100% like muh mythologies!" "Oh no! It's not down to earth fantasy!" "Oh no! It's going further away from wargaming even though Warhammer as a series has always specialized in skirmishes and interesting powers than actual wargame tactics!"

You guys pretend to act like you're hardcore wargamers from an old time or whatever, but you not only don't know shit about wargaming, but also probably didn't invest as much in WHFB as you claim to based on its sales.
>>
>>52395365
>Realistic down to earth

But it isnt realistic down to earth.
And thats good.
Basically there are two types of fantasy right now.
Theres "We want the game of thrones audience" and despite beeing a good game and a good setting,t his is what Witcher is.
And then theres "We want the comic book audience".

WHFB is none of that, WHFB has high fantasy contrasted by a mundane world. Compared to low fantasy settings like Game of Thrones and whatever the latest fantasy abortion is called.

Thats what makes it unqiue, i cant actually think of another recent setting that does anything like it.
>>52395472
>Thor, Odin, Sigmar
I actually disagree. The power levels of mythological figures were all over the place. Half the time they were normal dudes, then they were ridiculously "strong" in whatever their thing was. Tho "strong" doesnt translate to "Powerfull" neccesarily. Their feats were ofthen to acomplish stuff that was impossible.
Like making a string out of an egg laid by a Cock.
>That only counts for Empire though. Absolutely nothing else is influenced by early Renaissance

What are all the other human factions that arent Bretons. And even Bretons are renaissance when their navy is concerned.
What are Vampire counts. What are Chaos Chosen with thei rrenaissance level plate armor?
.
>Mythology Asgard was like this as well though
Not realy. It was over the top in an entierly different way.
Norse mythology was never realy about immensity or insane power levels beyond mortals, some of that stuff did happen but mostly its down to individual stories and again, things that just arent possible.

> We are talking about the atmosphere and feel of the setting,
>That only counts for Empire though.

Wew lad. Its almost as if you are biased because you play AoS.
No. the Overall feeling of AoS has nothing mythology like simply because mortals are so irrelevant in it. Mythology was always about the contrast between mortals and gods.
>>
>>52393538
>flying across the planet in a ramshackle buggy with your boys piled in the back to take another tribe's base.
Me. Give it to me now you grot!
>>
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>>52381084
This would fit way better in AoS. The Silver Tower already is a good setting for a Diablo like game.
>>
>>52395768
>Half the time they were normal dudes, then they were ridiculously "strong" in whatever their thing was.
So...you mean like Sigmar or really any other fantasy entity like Gandalf or a comic book character or a lot of Warhammer characters in general or whoever that's in a humanoid body but is capable of doing crazy stuff? Still not seeing how Sigmar is any different from this idea.

>And even Bretons are renaissance when their navy is concerned.
So is the navy style of every generic high fantasy thing as the medieval stuff they are often based on didn't have much navy stuff to go off of.

>What are Vampire counts. What are Chaos Chosen with thei rrenaissance level plate armor?
Both are heavily inspired from gothic medieval styles.

> Its almost as if you are biased because you play AoS.
Well, shit, turns out if you actually play something, you know what you're talking about. It's almost like people that experience something know more about it especially compared to those that have a more outsider and thus more ignorant view on it.

>Mythology was always about the contrast between mortals and gods.
Yes, and it never had to constantly focus on direct mortal/god interactions though (Norse Mythology, a lot of Greek mythology not related to the more popular books like Illiad, certain stories in Hindu/Egyptian myths, etc.)
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>>52395472
>That only counts for Empire though.
And for all Old World, and Aztec-like lizards, and alves who build real colonial empire.
>Mythology Asgard was like this as well though.
Prove it. Also don't forget to bring sources where asgardians pictured as black skinned greeks who wears WoW paladin set.
>Asgard has always been overthetop.
But only Marvel Asgard was builded around lifeless planetoid
>We are talking about the atmosphere and feel of the setting, not the individual content itself.
Individual content creating atmosphere and feels, through visual design (art and models) and through writting (well here AoS mostly just 40k in fanatsy).
>it's not trying to go for an exact copypaste
Yeah it's trying to catch as many mainstream cliches as it's possible, Garren from LoL, Skybreaker, Kel'Thusad and frozen throne from WoW, Space Marines from 40k, asgardians from Thor
>>
>>52395680
>The Witcher or LOTR or WHFB all have the same feel that AoS does.
Where?
>>
>>52395768
>But it isnt realistic down to earth.
But it is, noble elves from Ulthuan are actual decadents (unlike noldors), servants of the Old Ones are usual mortals guided by the slanns.
>Theres "We want the game of thrones audience"
Well nope, in video games current trend establish itself through Witcher and Soulsborne series, only DA tried to copy GoT.
>And then theres "We want the comic book audience".
Name one except Legion
>>
>>52395912
No dev want to do this, because AoS is a shitty setting.
>>
>>52395912
Why not Warmachine ? It's more popular than AoS at least.
>>
>There's supposed to be 3 whtw games
>all the missing factions are going to be added in the second one
You guys ready for stormcast eternals in the third release, age of sigmar total war?
>>
>>52395768
>talks about having bias
>shows bias
Your entire post is laughable and just straight up wrong
>>
>>52396012
>Gandalf
>ridiculously "strong" in whatever their thing was.
Seriously?
>Yes, and it never had to constantly focus on direct mortal/god interactions though (Norse Mythology, a lot of Greek mythology not related to the more popular books like Illiad, certain stories in Hindu/Egyptian myths, etc.)
You fucking kidding me? Almost all main Greeks myths and legends had mortal hero and his quest
>>
>>52396030
>Aztec
>implying that Aztecs didn't exist for the most of it during non-renaissance times and weren't practically non-existent during most of it
Aztecs are more of a sign of medieval and older than they are renaissance. Not an uncommon style of things btw judging by Conan or Elder Scrolls which also have more exotic empires designated by weird animal creatures.

>Elves
>colonial empire
You mean like how you had elves make a giant move in every other fantasy setting as well? Mainly due to multiple types of elves, this is a common high fantasy setting trope.

>Prove it.
I literally gave you the story source about how the Aesir had to get help from Giant to finish building it, and how Loki tricks said Giant. It sounds like you know your Norse myth unless you aren't the other guy. Go ahead look it up.

>Also don't forget to bring sources where asgardians pictured as black skinned greeks who wears WoW paladin set.
He's not black in the comic books. And also you're missing the point again.

>But only Marvel Asgard was builded around lifeless planetoid
Asgard in comics is created after the establishment and creation of Midgard just like the actual myth.

>Individual content creating atmosphere and feels, through visual design (art and models) and through writting (well here AoS mostly just 40k in fanatsy).
Yes, but there's sometimes interesting mixing going on like
>Yeah it's trying to catch as many mainstream cliches as it's possible, Garren from LoL, Skybreaker, Kel'Thusad and frozen throne from WoW, Space Marines from 40k, asgardians from Thor
None of those so called cliches are unique nor innovated by those you mentioned. Not only that, none of them are necessarily mainstream cliches. WHFB's darker grounded fantasy is the hippest thing out right now (Game Of Thrones in TV/literature, Witcher Elder Scrolls and Dark Souls in video games, the Silmarillion stories adapted into the newer Hobbit movies)AoS isn't enough of a copycat of capeshit to get that crowd
>>
>>52396356
>AoS isn't enough of a copycat of capeshit to get that crowd
AoS can't get that crowd because it's bad, not because it doesn't try to. For fucks sake even the authors admitted their influence has mainly be capeshit.
>>
>>52396405
>their influence has mainly be capeshit.

Links plox?
>>
>>52396051
Reread the whole sentence. If your argument is of winning awards or quality in terms of style, AoS' mythological style is already shown to be far more timeless compared to the grounded style of The Witcher or WHFB.

>>52396338
>Seriously?
>reality warper that's effortlessly cutting down mountains
>not also by far the most powerful member of the Fellowship and among his own Maiar

>You fucking kidding me? Almost all main Greeks myths and legends had mortal hero and his quest
Bruh, almost if not all of Thegony is the interactions of non-mortals with each other.
>>
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>>52395723
You are a GW shill, enjoy your life giving money to a company on par with EA.
>>
>>52395680
You are an actual bullshitter. That could not be further from the truth.
>the most influential fantasy works of all time that are far bigger than The Witcher or LOTR or WHFB all have the same feel that AoS does.
Do you think anyone but you buys that bullshit?
>>
>>52396405
But the setting is far more overthetop in its presentation than in its actual content akin to mythological stuff. The feats in the books so far are above movie capeshit stuff, but far below comic book capeshit stuff. They capture none of the feeling nor actual interactions of either. Capeshit has a lot of pondering related to a person's normal life compared to their "heroic" stuff or some of the more weird cosmic stuff related to characters like Silver Surfer or Thanos. Capeshit is first and foremost character focused not plot focused. None of this is part of AoS. AoS focuses much more on big overthetop events or moments of trickery, similar to mythology.
>>
>>52396590
>Capeshit has a lot of pondering related to a person's normal life compared to their "heroic" stuff
>AoS posterboys are uplifted mortals losing their personality every time they die
It's budget character play but it's still a try
>>
>>52396544
>muh shill
Yeah, keep talking out of your ass.

>>52396575
>You are an actual bullshitter. That could not be further from the truth.
You think the works that entail Greek, Norse, Egyptian, Hindu, etc. mythologies (ex. Theogony, Gita, etc.) aren't more influential and bigger than Witcher or LOTR?
>>
>>52381084
>nothing to show yet
>literally who developer

it's going to be shit like every other shit game they've cranked out, not even the fucking Frogs broke the streak. The only good game has been Total Warhammer
>>
>>52396633
>giving something a personality trait = character focused
Lmao, holy shit the straws you guys are tryna grasp right now.
>>
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>>52396356
>Aztecs are more of a sign of medieval and older than they are renaissance.
Yeah, but it's an integral part of historical image of Renaissance.
>I literally gave you the story source
Nope you give me short retelling, while I've asked about examples of Norse mythology simmilar to AoS aesthetic and writting.
>He's not black in the comic books.
But he is black in popular movie.
>Asgard in comics is created after the establishment and creation of Midgard just like the actual myth.
So what? We are talking about visual design because it's what creates atmosphere and feels.
>Yes, but there's sometimes interesting mixing going on like
Such as..?
>None of those so called cliches are unique nor innovated by those you mentioned.
Yeah but they were popularized by them among the larges target audience.
>darker grounded fantasy is the hippest thing out right now
Nah it always will be steampunk.
>Game Of Thrones in TV/literature, Witcher Elder Scrolls and Dark Souls in video games,
1) GoT not even close to vidoe games you mentioned
2) Where exactly TeS is dark grounded fantasy?
>Silmarillion
>dark grounded fantasy
lolwut?
>AoS isn't enough of a copycat of capeshit to get that crowd
Yeah that's why poster boys doesn't try to look like asgardians
>>
>>52396480
>>not also by far the most powerful member of the Fellowship and among his own Maiar
Looks like someone didn't read anything about Istari.
>Bruh, almost if not all of Thegony is the interactions of non-mortals with each other.
Yeah and GW authors who worked on the new games with 8+ age rating totally were influenced by such literature, not by more popular representation of myths.
>>
I don't care if it's an IP hack n' slash or a no name. If it's good I'll give it a try, but it's gotta be pretty stellar to outshine Diablo or Path of Exile (or what ever is considered hacknslash these days)

But you gotta admit, that Fantasy survived in PC isn't a bad thing.
>>
>>52396658
>You think the works that entail Greek, Norse, Egyptian, Hindu, etc. mythologies (ex. Theogony, Gita, etc.) aren't more influential and bigger than Witcher or LOTR?
Ask modern teens and kids and you will get your answer.
>>
>>52391449
>>52391398
>vermintide:old world
>kroxy slan temple guard skink boss and shaman
>defend the flag
That would be perfect
>>
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>>52396480
>AoS
>mythological style
>>
>>52396694
>Yeah, but it's an integral part of historical image of Renaissance.
No its not. Renaissance is a scene that affected the Europeans. Sure it was during this period that they met the Aztecs, but that makes them anything but a part of just the historical image of the Renaissance. To say so is just a purely Eurocentric and historical revisionist viewpoint.

>Nope you give me short retelling, while I've asked about examples of Norse mythology simmilar to AoS aesthetic and writting.
It's in the writing itself. But if you want more there's Thor beating the midgard serpent, as fast as a lightning bolt, literally SE/Sigmar all in myth.

>But he is black in popular movie.
Not sure what your point is here.

>Such as..?
I particularly enjoy the presentation of magical technology in such a mythological way. It's given it a fresh outlook from the usual more steampunk style of something like WHFB, Final Fantasy VI. Or having raging berserkers literally be part volcano or w/e.

>1) GoT not even close to vidoe games you mentioned
Darker more serious and grounded take on fantasy.
>2) Where exactly TeS is dark grounded fantasy?
Like always? It's always gone for a grittier look. Hell even Skyrim's upbeat nordic theme has a bit of that grit behind it. Go back to any of the games before it and it's even more obvious. Granted it's tougher to see in the realm of fantasy where Witcher and Souls are popular, but you gotta remember from the older days.

>lolwut?
Scenes added into newer Hobbit movies from that book that are decidedly darker than standard Tolkien affair.

>Yeah that's why poster boys doesn't try to look like asgardians
No Marvel asgardian looks like them though. Even your comparison of Heimdall is pointless as he's nowhere near as clad in sheer metallic armor in either of his iterations.

Complaining about this is like saying that 40k is the most unoriginal setting cuz they stole Space Marines from Starship Troopers.
>>
>>52395723
>"Oh no! It's not 100% like muh mythologies!" "Oh no! It's not down to earth fantasy!"
So it's not mythologies, not earth fantasy, it's just mess of everything, like LoL, WoW etc?
>>
>>52396923
>I particularly enjoy the presentation of magical technology in such a mythological way. It's given it a fresh outlook from the usual more steampunk style of something like WHFB
>look down to a setting with Leonardo da Vinci-tier technology because it's steampunk
>praise a setting with litteral steampunk dwarves with top hats
>>
>>52396694
>Yeah but they were popularized by them among the larges target audience.
>40k
>More popular or more influential than Starship Troopers
Lmao

>>52396751
>Looks like someone didn't read anything about Istari.
...are you just trying to sound "right" over me by using random words?

>Yeah and GW authors who worked on the new games with 8+ age rating totally were influenced by such literature, not by more popular representation of myths.
Well, AoS is certainly not full of quipping heroes in content, certainly doesn't have that kind of focus on human interaction those so called popular representation of myths have, with how the story unfolds being more similar to the older literature but still being its own thing.

>>52396767
Hahaha "just ask the kids and teens, man!" Not sure if this was a serious post or not.
>>
>>52396175
>Name one except Legion
Newschool DnD including Eberron, even tho i love Eberron. Upcoming starfinder, Warmahordes.
In terms of vidya games: Warcraft, Darksiders, Amalur.

>>52396338
I guess he means the part where everyone is descendant from some god.
Thats mostly misunderstanding greek culture where "a god did it" was pretty much the excuse for any bastard child and everyone beeing related was part of the mythology big time.

>Aztecs are more of a sign of medieval and older than they are renaissance.

no they arent, medieval period was long past when they were encountered.
>Elderscrolls
Only in PGE1.
>Conan
Conan was on another level in that regard but then again a lot of it was basically late roman europe. The movies made it all very exotic but the books were a rounde mix.
>You mean like how you had elves make a giant move in every other fantasy setting as well?

Warhammer High Elves are the crumbling british colonial empire, that is unlike your typical fantasy high elves.
Dark Elves as american analogues im fairly sure ive never seen anywhere.
>Asgard in comics is created after the establishment and creation of Midgard just like the actual myth.
>its not like the comics, its like real myht, because the comics are like real myth
>None of those so called cliches are unique nor innovated by those you mentioned.
yeah but also they arent very good.
One of the arguments for AoS was the percieved "novelty" over the "wannabe historical" WHFB but in truth nothing in AoS is actually creative.
I mean the steampunk dwarves got top hats.
>>
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>>52396923
>but that makes them anything but a part of just the historical image of the Renaissance.
And that's what I'am saying.
>It's in the writing itself.
AoS writting style is 40k in fantasy, nothing else.
>literally SE/Sigmar
Or Emperor vs Void Dragon.
>I particularly enjoy the presentation of magical technology in such a mythological way.
You mean what, bolters in fantasy? Also, pick one "magitech" or "myths".
>. It's given it a fresh outlook from the usual more steampunk style
>steampowered terminator armor and airships from WoW
>fresh outlook
nuff said
>Or having raging berserkers literally be part volcano or w/e.
You mean picrelated?
>Darker more serious and grounded take on fantasy.
Only first deasons.
>Like always?
Like when? Like Oblivion? Like Daggerfall?
>Hell even Skyrim's upbeat nordic theme has a bit of that grit behind it.
Except the all Norse themes looked in Skyrim very artificial.
>Scenes added into newer Hobbit movies from that book that are decidedly darker than standard Tolkien affair.
Well Tolkien made hiw universe pretty dark place (I talking about Arda).
>No Marvel asgardian looks like them though.
Nice denial.
>>
>>52396925
Yeah. The idea for creating an interesting world is to have a more unique mess of things. LOTR at its time was popular for example for its kinda mess of Christian and Norse stuff presented in a wholly different way. AoS takes stuff mainly from WHFB, plus other common fantasy tropes, and presents it all in this overthetop mythological hero fashion where everyone's some kind of a Thor, Achilles, or Hercules.

>>52396977
It's the atmosphere/feel, my man. Maybe give one of these AoS books a read. Far better time spent than making really dumb arguments on an Indonesian fish-catching forum.
>>
>>52396794
A temple guard would be fucking perfect, and a skink, doesnt need to be a full lizard party, generaly add more of the good guy races, maybe some "Unlikley allies" like vampire counts.
>>
>>52397063
>...are you just trying to sound "right" over me by using random words?
Nope I just trying to hint where you are wrong.
>AoS writting
>more similar to the older literature
Yeah sure.
>Hahaha "just ask the kids and teens, man!" Not sure if this was a serious post or not.
Why not? They are largest audience of modern media.
>>52397105
>In terms of vidya games:Darksiders, Amalur.
Dude they kind of died years ago.
>>
>>52397189
>Maybe give one of these AoS books a read
I tried but I can't really stand this bad writing. It's not only the settings fault tho.
>>
>>52397189
>interesting world
>is to have a more unique mess of things.
Not in visual aesthetics.
> AoS takes stuff mainly from WHFB,
>Space Marines
>Squats
>WHFB
BWAHAHAHAHA
>overthetop superherohero fashion where everyone's some kind of a Thor,
fix, since by art-style looks much closer to superhero comics than myths.
>>
>>52397268
Bad writing? Josh Reynolds is based. Read his AoS novels.
>>
>>52397292
>Josh Reynolds
>based
Well I gues the next you are going to say that Gav Thorpe is good writter.
>>
>>52397292
It's meh and by meh I mean Sanderson-tier bad.
>>
>>52397286
Squats were taken from WHFB though.
>>
>>52397319
>Squats were taken from WHFB though.
But redesigned,
>>
>>52397168
>And that's what I'am saying.
I said anything BUT. Learn to read, you guys are seething too hard and not reading lmao.

>Or Emperor vs Void Dragon.
Or really anything else with crazy feats.

>You mean what, bolters in fantasy? Also, pick one "magitech" or "myths".
Why not both? I guess it's quite interesting and unique when you have both, no ;)

>nuff said
>uses nuff said in 2017
>thinks WoW steampunk dwarves use magitech power armor
Hahahahahahahah

>You mean picrelated?
Yeah, them are their leader dude.

>Only first deasons.
Just because dragons show up doesn't mean it stops being grounded. None of the characters are very particularly skilled at what they do either minus a couple characters.

>Like when? Like Oblivion? Like Daggerfall?
Yeah.

>Except the all Norse themes looked in Skyrim very artificial.
Cool. Idk why you brought this up. I think you're arguing for the sake of arguing at this point. I don't even like Skyrim.

>Nice denial.
Find me an Asgardian in full plate golden armor head to toe.
>>
>>52397347
And dwarfs in AOS are likewise taken from FB and redesigned.
>>
>>52397228
>Why not? They are largest audience of modern media.
Cool thing that we are not talking about net profit, but timelessness and influence, right?

>>52397268
>I tried but I can't really stand this bad writing. It's not only the settings fault tho.
Say something more. But then, I don't think you can.

>>52397286
Well, any super high fantasy aesthetic similar to AoS then? It's certainly not comic books there has yet to be any real proof of this. It's certainly not LoL or WoW as they might have characters with weirdly detailed armor, but that's as far as it gets.

>Squats
>not taken from WHFB
Fuck off you fake fan you're only here to argue. Why doesn't it surprise me that you AoS haters are fake fans just tryna find something to hate. You wanna hate something? Hate WHFB's shitty balancing.

>fix, since by art-style looks much closer to superhero comics than myths.
>older myths having any real kind of artstyle attached to them, ever
This topic's a fucking joke. You guys have no clue what you're talking about and wasting my time.
>>
Anyway losers, I am out. I gotta finish up this HW for class, and as usual, none of the haters knew what they were talking about. Pretty fucking stupid of me honestly to even discuss with such idiots. In fact, I would love it if you guys leave the tabletop hobby, we don't need retards, only sexy intelligent qts.
>>
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>>52397349
>I said anything BUT.
Aorry, phone posting.
Then you are idiot. The age of great geographical discoveries was part of Renaissance.
>Why not both?
Because any generic fantasy have both.
>>thinks WoW steampunk dwarves use magitech power armor
Gnomes use.
>Just because dragons show up doesn't mean it stops being grounded.
Progressive feminism makes it much less grounded.
>Yeah.
So show us where it was presented in these games.
>Find me an Asgardian in full plate golden armor head to toe.
Average asgardian armor, from HEAD to toe
Also, another guy from Nine Worlds.
>>
>>52397381
And starts looks like squats, so they aren't from WHFB directly.
>>52397435
>Cool thing that we are not talking about net profit, but timelessness and influence, right?
Too bad such things related when you talk about AAA companies product.
>Well, any super high fantasy aesthetic similar to AoS then?
Yep that's criterion of generic fantasy.
>It's certainly not LoL or WoW as they might have characters with weirdly detailed armor, but that's as far as it gets.
You mean any overdetailed shiny WoW sets?
>Fuck off you fake fan you're only here to argue.
Remind me when squats have a psykers with wizard's hat?
>>older myths having any real kind of artstyle attached to them, ever
Nope they didn't, unlike AoS and Marvel representation of Norse mythology.
>>52397467
>knew what they were talking about.
Actually only people who dislikes AoS in this thread talked about real stuff aethetic (arts, models) and writtings, not about some obscure contructs with no arguments.
>we don't need retards,
>reddit talking about retardation
top kek, meahwhile goodbye Reddit.
>>
>>52396658
You are a complete moron. I was pointing out that they don't have the same feel as AOS, because AOS is ungrounded trash that is on par with fanfiction. You are cancer and should return to reddit.
>>
>>52397189
Cringeworthy>>52397292
>>52397467
>>
>B-but AoS is bad

Even has slavposter in here arguing about Muh feminism and WoW.

AoS is simply different to WHFB. WHFB is the type of fantasy where starvation and Dissentry and just as scary as the Beastmen in the woods. AoS is the higher fantasy where giant eagles are normal and continent spanning monsters are the really scary things.

WHFB: Lord of the rings.
AoS: Silmirillion
>>
>>52398037
>Even has slavposter in here arguing about Muh feminism and WoW.
>implying AoS doesn't look cartoonish like WoW or LoL
>AoS is the higher fantasy
Doesn't makes it better or worse.
>AoS: Silmirillion
Sure m8 >>52396842
>>
>>52398108
It's a comparison, not a direct parallel.

LoTR has fancy elven ships. Silmirillion has flying Elven ships.

WHFB had gyrocopters, AoS has Airships.
>>
>>52396754
Diablo=Khorne
Mephisto=Tzeentch
Baal=Nurgle (yeah, kinda falls apart here)
Andariel=Slaanesh

Paladin=Marine
Barbarian=Ork
Sorceress=Eldar
Necromancer=Necron
Assassin=Dark Eldar
Druid=Tyranid
Amazon=Tau

Sign me the fuck up, someone call the modding community
>>
>>52398037
WHFB: LOTR
AOS: World of Warcraft, League of Legends, Twilight, Naruto, Sword Art Online
>>
>>52398343
>AOS: All poopy things I don't like!

You know, not being a 14 year old I can look on these people who think WHFB is some kind of amazing setting and laugh.

WHFB was just as poorly written and just as hamfisted as AoS was, it's just had 30 years to bleed itself into people's nostalgia.
>>
>>52398139
>It's a comparison,
And it's wrong comparison, since Silmarillion have the same aesthetic as LoTR and the main protags still were usual mortals (but mostly elves).
>Silmirillion has flying Elven ships.
One elven ship
>>
>>52398402
>WHFB is some kind of amazing setting
It was much better than soulless copy of all cartoonish bullshit from Blizz, LoL, Disney etc
>WHFB was just as poorly written and just as hamfisted as AoS was,
Nope since WHFB have place to usual mortals stories (and not directly about "mighty battles of unending war")
>>
>>52398487
There are no main protags in AoS either, you had gods setting up the setting just like the Silmarillion.

>>52398512
You think WHFB wasn't a Soul-less mix of LotR and DnD?

You kids are hilarious.
>>
>>52398534
>There are no main protags in AoS
It's like saying Space Marines aren't main protag in 40k.
>just like the Silmarillion.
Except in Silm there is only on god and demigods appears in action only at the beginning and at the end.
>You think WHFB wasn't a Soul-less mix of LotR and DnD?
Mostly in adding Dark and Wood elves only.
In a some things WHFB was countersetting to both of them, Melnibonian elves (unlike saint vanyars), pseudohistorical human nations instead of generic good and evil kingdoms
>>
>>52398638
>Except in Silm was only one god and demigods appears in action only at the beginning and at the end.
phonefix
>>
>>52391010
shit taste
>>
>>52398638
WHFB only gained the Pseudohistorical human nation side at what? 2nd edition?

And that was because people could only use historical wargaming minis to bulk out their armies.

I've adored the WHFB setting since I was a wee child too, but the fact is, AoS is just as fun.

I've had just as much fun with setting up the story with my Fyreslayer Lodge than I have with my Slayers Throng from Karak Kadrin.
>>
>>52393538
>>52395880

A Gorkamorka GTA clone feels like it would work pretty well too.
>>
>>52390297
They're getting Lizardmen? Huh. Well, could be fun. Here's hoping they don't fuck it up.

I keep hoping for Tomb Kings, but I know that's a long way off if ever. Have to rely on mods till then.
>>
>>52399155
>WHFB only gained the Pseudohistorical human nation side at what? 2nd edition?
1st edition when all human nations were one army withfew special units and heroes for Kislev, Empire, Tilea.
>but the fact is, AoS is just as fun.
No more fun than other average generic setting.
>with my Fyreslayer Lodge
So 100% fanfiction?
>>
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>thread about whfb game
>AOS/GW shill ruins the thread with his delusions
>>
>>52399302
i think Kangz could happen soon actually.
With the way the world map looks they could easily make it into an L shape, clan pestilence in the southlands makes sense. Actually, i dont know what other faction theyll add as DLC other than Tomb Kings, according to rumors chaos divided will wait till game 3 so DoC are probably not a thing to pop up quite yet, so as a faction post launch i think Tomb Kangz are a fairly save bet.
Personally they are my second most looked for amry after based Lizardmen.
>>
>>52399392
I don't actually recall anything like historical stuff in WHFB:RP, the book that made the setting. Also

>Your army is 100% fanfiction

So was my army in WHFB, because they were my guys. I like Fyreslayers, they feel like a different breed of Dwarf without not being Dwarves.
>>
>>52399699
>So was my army in WHFB,
>from Karak Kadrin.
Also it's like saying "Skyrim open world is nice and not empty because you can mod it"
>they feel like a different breed of Dwarf
Yeah with such models...
>>
>>52399834
Oh Slavposter, shut up, you move from point to point when you're beaten Just crawl back into your baltic shithole and die.

AoS is fine, people whining about it are too young to understand how similar WHFB was in it's infancy.
>>
>>52399877
>you move from point to point when you're beaten
>u-u-u-ure beaten!!!
Top kek
>AoS is fine,
For people who unironically loves capemovies and WoW settings.
>people whining about it are too young
>appealing to adultery
>AoS player

>how similar WHFB was in it's infancy.
Except WHFB didn't try to catch as many popular cliche to attract youngest audience as it possible
>>
>>52400019
>Except WHFB didn't try to catch as many popular cliche to attract youngest audience as it possible

HAHAHAHAHAHAHAHA YES IT DID, THAT IS EXACTLY WHAT IT TRIED DOING.
>>
>>52400056
>YES IT DID, THAT IS EXACTLY WHAT IT TRIED DOING.
>dirt and grounded human states
>for a first time elves weared something what looks like real armor
>in 90's
Yeah sure pal
Also, WHFB didn't try to please steampunk hipsters
>>
>>52400221
>WHFB din't try to please steampunk hipsters

You're forgetting Shit like Dwarven zepplins and Power armour ain't you.

Hell, Dwarves had Magical golems and gnomes too.

WHFB was never "Grounded" you inbred russian retard.
>>
>>52400276
>You're forgetting Shit like Dwarven zepplins
Was much closer to DaVinci zeppelin (picrelated, excuse me for phone quality) than to actual Victorian age
>WHFB was never "Grounded"Yeah sure just old world and half of new world
>you inbred russian retard.
Show on map where ebil russians touched you?
>>
>>52400276
>You're forgetting Shit like Dwarven zepplins and Power armour ain't you.
You mean 8th edition retardation ?
>>
>>52400360
When they started shitposting /tg/ ad infinitum because their shitty country produces nothing but angsty inbred potato-people.

WHFB was jammed full of tropes, so fucking many it's downright hilarious.

>>52400389
>Dwarven power armor
>8th edition retardation

HAHAHAHAHA oh god these beardlings make me laugh.
>>
>>52400408
>When they started shitposting /tg/ ad infinitum because their shitty country produces nothing but angsty inbred potato-people.
Wow,keep your projections under control westcuck.
>WHFB was jammed full of tropes, so fucking many it's downright hilarious.
Yeah that's why you named so many of them.
>HAHAHAHAHA oh god these beardlings make me laugh.
>tl;dr I'am too fucking adult to stop myself from shitposting because someone called my 8+ game generic
>>
>>52400515
I mean, I understand you're a dirty Slav and unable to have played Warhammer in it's infancy as your country was still crushing itself under communism, but If you think Burlok Damminson and his story were not full of Steampunk hilariousness and funny references then you simply don't know WHFB.

Unless "Voltsvagn" Sounds like a serious name for a riverboat to you. It's named after Sven Hasselfriesian's mum.
>>
>>52400567
>I understand you're a dirty Slav
Says who, another kraut numale?
>then you simply don't know WHFB. because only early editions counts
Nice argument reddit
>>
>>52400638
>kraut
>young enough to post on 4chan
What ? They are dying off lad.
>>
>>52400638
Right.

So what edition do we count then mr Slav? 7th or 8th when you started and WHFB was in it's death throes?

Storm of Chaos killed WHFB because it showed GW the setting had long since become stale and too mapped out.
>>
>>52400663
>Storm of Chaos killed WHFB
Heh if you consider the studio freaking out because chaos didn't win, you're right. After SoC the studio fully turned against the community for not satisfying their boner.
>>
>>52400663
>So what edition do we count then mr Slav?
Since 5th adn 6th since it was peak of popularity?
>Storm of Chaos killed WHFB because it showed GW the setting had long since become stale and too mapped out.
>Storm of Chaos killed WHFB
More like Storm of Chaos retcon, 8th edition and price policy did it
>SoC
>setting become stale
yeah sure
>and too mapped out.
You mean..?
>>
>>52400727
Chaos was never planned to win SoC. It's obvious the internal design was Chaos to burn down Middenheim but for the Empire to hold the line.

What freaked them out is Chaos didn't win a single battle because the Chaos army book was so bad at the time.

And unlike 13th crusade, it wasn't easier to dampen the impact.
>>
>>52400762
Jesus, Boy, 6th edition was when the fluff train STOPPED. After we lost the Specialist games and SoC showed them they cannot push the balance of the Old World out of keter even a smidge, they gave up hope.

I mean look at Albion event. Imagine if Albion had a fully modeled army. Imagine the ASSPAIN after the Albion event.
>>
>>52400771
>Chaos was never planned to win SoC.
Actually it was.
>>
>>52385869
Go look up how a guy who wrote for an investment magazine was treated at a meeting with potential investors.

GW has no clue what they are doing.
>>
>>52386650
What about Man O? Its not done, but its shaping up fantastically.
>>
>>52400806
Nope.

Was planned to win Middenheim, but the Empire to stand. You can tell because of the major sigmar boner they were pressing on.

>>52400830
GW are run by the designers; that's why. I really question why a bunch of Yanks and Slavs act like they understand a British company.
>>
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>>52388867
>>
>>52400771
>What freaked them out is Chaos didn't win a single battle because the Chaos army book was so bad at the time.
On the other hand, Chaos had more bonus points than beastmen had in most comps in 8th ed, it was supposed to win anyway.

What killed WHFB is that after SoC they didn't produce new content. They rehashed the same armies over and over, retconned what little change in status quo they had done during the campaign. You didn't have books like Lustria anymore, they didn't expand on estalian, tilea araby, the hung or the kurgan. Kislev was missing, the chaos dwarves had to wait for forgeworld...
>>
>>52400804
>Jesus, Boy, 6th edition was when the fluff train STOPPED
It's reached it's peak.
>SoC showed them they cannot push the balance of the Old World out of keter even a smidge
Of course because Old worlds was fully out of new and fresh space...
>Imagine if Albion had a fully modeled army.
Why would Albion needed fully modeled army if most of Albion was occupied by different factions, not to mention civil war inside truthsayers
>>
>>52393180
You mean Gnoblar.
>>
>>52400804
>books that go way beyond the Old World
>fluff train stopped
pick one faggot
>>
>>52400846
>GW are run by the designers
That's why their rulesets are so terrible?
>I really question why a bunch of Yanks and Slavs act like they understand a British company.
What's so spevial in "british company"?
>>
>>52395912
ST is just shit tier Warhammer Quest.
>>
>>52400920
>What's so spevial in "british company"?
Stagnant company in a growing market and loss of every kind of competitive advantage they had over the last 10 years.
>>
>>52400891
>Of course because Old worlds was fully out of new and fresh space...

Exactly my point, The Old World was for all intents and purposes, simply done. from 6th edition onwards was a decline, with few things dragged out as fuel for a dying fire.

AoS is a natural turn of events, the designers wanted to do something else now, and they have their stuff to do.

You people seem to think they "Hate" WHFB and try and hide it, If anything, they STILL love it, but want to do something new.

>>52400927
And Warhammerquest was just shit tier Heroquest, your point?
>>
>>52400933
>in a growing market
We really talking about tabletop games?
>>
>>52400846
GW WAS run by designers once.

Then it became a corporation. A shitty one.

Gav takes orders, he doesn't give them.
>>
>>52400949
You realize it's a market with a double digit yearly growth right ?
>>
>>52400946
That Silver Tower sucks, long live Heroquest.
>>
>>52400966
If you think the suits like Kirby ever once went into the Designers Studio, you're a damned fool.

>>52400973
And yet with each new company, we lose more and more of the spirit. I can't look a single Warmahordes player in the eye, mostly because they're 16 year old kids who cannot afford their netlist elf army.

>>52400977
Eh, Shadows over Hammerhal is pretty good. But of course, AoS is always bad right?
>>
>>52400946
>Exactly my point,
That was sarcasm, there were shitton of place to expand the setting (southlands, dragon isles with wild lizardmens, Darklands, Ind etc) and most of it there was the one important hint in Albion event.
>the designers wanted to do something else now,
You mean new designers, since most of old state leaved the company.
>"Hate" WHFB and try and hide it,
Well looking at this thread I would say they didn't hide it.
>>
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Remember when continuity was a suggestion used to sell generic models for other games?

GW doesn't, even if they write like it.
>>
>>52400946
>AoS is a natural turn of events, the designers wanted to do something else now, and they have their stuff to do.
Most designers who were working on Fantasy don't work for GW anymore.
>>
>>52401005
>If you think the suits like Kirby ever once went into the Designers Studio, you're a damned fool.
You seems like a man who knew a lot about GW inside, tell us more.
>And yet with each new company, we lose more and more of the spirit.
Look who is talking
>Eh, Shadows over Hammerhal is pretty good.
Rulewise or modelwise?
>>
>>52401005
>we lose more and more of the spirit.
What spirit ? GW's spirit of 12yo kids flinging insults at eash other because that's what their fyreslyyyiier auris runesmithmaster demands ?
>>
>>52401040
Mostly because they too wanted different things. The Perry brothers for example prefer historical and as such, design Historical.

I mean; unless you mourn people like Andy Chambers, but then again you people sound like rose-tinted glasses dumbasses.

>>52401066
I lived in Nottingham for a fair bit, hung around in the same social circles.

Fact is; GW has always had the inner core of Designers and Modellers run the roost, some people dislike that, Kirby was there to MORE SALES and MORE PROFITS, but at the end of the day, it was the Designers who put knife to putty.

The issue is GW lost it's spirit, It became routine and I guess it did have a little corporate ideal hammered into them. But the spark of it? Chapterhouse Lawsuit. They abandoned the more loose idea to appeal to people without imagination and to prevent people making a profit on their 30 year story.

It's sad, but hey, thems the brakes, it's the community that forced GW into being a corporate closed house.
>>
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>>52401005
Kirby didn't, but Based Ansell did.

>This guy put Games Workshop on the map and him passing the torch caused its decline
>>
>>52401143
Fun fact: they have no right to bitch about Chapterhouse when so many of their own ideas are so blatantly stolen, as blatantly as Chaos from Tony Ackland and Beastmen from Glorantha.
>>
>>52401143
>I lived in Nottingham for a fair bit
>but at the end of the day, it was the Designers who put knife to putty.
>But the spark of it? Chapterhouse Lawsuit.
>it's the community that forced GW into being a corporate closed house.
Could be shilling be more obvious?
>>
>>52401170
How the fuck did they steal from Tony Ackland when he was working for Citadel?

And even then, he worked alongside John Blanche hard with them when making Chaos.
>>
>>52401241
If I was being paid to shill GW produces, I'd probably start my own threads, not sit here listening to some pissant Russian inbred rage against shit he dislikes because it triggers his Soviet mandated Autism.
>>
>>52401143
>Mostly because they too wanted different things.
Still didn;t chages the fact that AoS mostly made by different people for different audience
>>
>>52385528
I'm throwing money at my monitor and it's not doing anything. I just want to reroll and pull drazhar even though his stats are shit for being a 5* SSR base
>>
>>52401274
>If I was being paid to shill GW produces, I'd probably start my own threads,
Why? You've done pretty well here, at first you ruined discussion about game and then starts "GW dindunuffin"
>not sit here listening to some pissant Russian inbred rage against shit he dislikes because it triggers his Soviet mandated Autism.
>says AoS player who came here just because someone called his setting capeshit
>>
>>52401275
Perhaps, but It appeals to me for it's open-ness and lack of depressing Pall WHFB had over it with CHAOS WINS ALL THE TIME.

Giving it a chance is all we can do, enjoy the things you like, ignore the things you don't. Easy.
>>
>>52401143
Chapterhouse lawsuit was a consequence of themselves pricing them out of the market and not releasing much wanted kits. Much like all the third party producers, they wouldn't have been able to exist if GW minis were that competitive.

In a sense, around 6th edition the competitive advantages of GW were
>good price for good quality and design
>extensive retail network acting as community hub
>engaging IPs
>the White Dwarf

Nowadays, after pricing themselves out of the market on a lot of range (everything infantry-based, actually), having rekt most of their own stores and scuttled the WD to turn it into a shameless advertisement and nothing more, they only have one of their IPs as competitive advantage.
>>
>>52401323
>stop talking bad about AoS reeeee!
>>
>>52400771
>Chaos was never planned to win SoC.

This is true.

>It's obvious the internal design was Chaos to burn down Middenheim

This is not true.
Burning down Middenheim and extingishing the flame of Ulric was the Chaos goal of the campaign.
>>
>>52388867
I wish
>>
>>52395912
I wouldn't want to play an Age of Sigmar game. The setting is fucking awful whereas I really enjoyed WHFB.
>>
>>52401338
So you're saying it's GW's fault they didn't make everything they ever illustrated into a model because the chapterhouse ruling pretty much stated that.

Also, I see next to no other Wargame hobbyists than GW in the UK. I even tried starting up Warmachine, but only get faggots who ran from GW whining about GW.
>>
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>>52401246
Ackland was a part-timer, so his designs belong to him. They weren't aware of that fact until the Judge Dredd guys who did the Warhammer comics wanted GW to stop using Kaleb Daark.

They fired all part-timers at once and changed his designs literally only enough to not have to pay him. Kind of like exactly what model companies like Chapterhouse do to GW.

So they have no right to complain. Especially since Ackland released a Daemon army for Malal plus the Warriors of Chaos he designed.
>>
>>52401410
So again; GW paid people, yet were getting nothing in return and could legally get bitten in the ass by someone.

I'm sorry, but the "Ken Penders" approach is shit, and it kills design companies to have shit ripped out from under them.
>>
>>52401462
GW made the mistake of not fucking knowing how copyright law works and dicking over all their early designers when two guys accidently humiliated them.

Ackland offered to sell the designs for cheap since he only wanted the job, but they canned him and stole his design instead.

Chapterhouse was karma fucking them as they deserved.
>>
>>52393832
They already have that
>>
>>52398343
>WHFB: Moorcock with the serial numbers filed off and fucked up with CHAOS ALWAYS WINS LOL
Fixed that for you.
>>
>>52405516
GW created its own Orcs though.
Then everyone ripped that off and made it a trope.
>>
>>52401145
he looks like washed out rock singer
>>
>>52397168
>You mean what, bolters in fantasy? Also, pick one "magitech" or "myths".
You mean like the robots that Vulcan built to push his wheelchair that he built aren't technology? The magic forges and workshops that seem to be endemic to myths in general aren't technology? Ravana's flying chariot with a laser cannon isn't technology?
>>
>>52401404
>So you're saying it's GW's fault they didn't make everything they ever illustrated into a model because the chapterhouse ruling pretty much stated that.
Yes and no. GW wasn't giving customers what they wanted (because GW was studio driven and by their own account didn't to market research) so their players and customer had to look elsewhere. The fact that they put out rules but no models was something even more stupid.

Then there's the fact that the chapterhouse ruling didn't prevent them to make the 'nid drop pod as well, but knowing the quality and prices of the chapterhouse models they would never have been able to compete anyways.
>>
>>52397220
>temple guard ultraheavy frontline
>amazon as ranged dps
>vampcunt as damage frontline
>skink as support
>dark elf as flank
Temple guard doesnt speak but gets subs. All of his lines are trash talk.
Skink speaks on broken engrish.
Dark elf wants to fug the amazon.
Vampire trashtalks the temple guard.
>>
>>52407581
>You mean like the robots that Vulcan built to push his wheelchair that he built aren't technology? The magic forges and workshops that seem to be endemic to myths in general aren't technology? Ravana's flying chariot with a laser cannon isn't technology?
Sort of yes, because it appears before the science was systematized and separated out of philosophy
>>
>>52400844
Man o is still a bit empty but makes fo a comfy afternoon
>>52400878
Fuck I need that Gotrek game

I sure hope they can make a hack n slash that fits the setting, heroes slaughtering their way through hordes aren't exactly common in Warhammer fantasy.
>>
>>52408541

That artwork. Those dudes. Ordinary militiamen and mercenaries, bearing (semi-)sensible weapons and attire...

Replaced by LE EBIN MAGIC SPACE WARRIORS OF EPICNESS XDD because that's what their market research told them was popular.

Fuck this gay Earth.
>>
>>52408607
Could we stop argueing already and get back to the topic: a new warhammer fantasy game?
>>
>>52408607
Ground mehreens aren't even good space marine copies.
>>
>>52397381
More like they finally statted up the doozers from Fraggle Rock.
>>
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>>52381266

Yes I suppose He-Man meets 40k-lite is a "unique feel", much like that bone chilling cold when trying to unblock a toilet with your arm.
>>
>>52408666
Satan, you're supposed to use a fucking plunger.

Jesus, man. Get it together.
>>
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>>52401145

I've been meaning to go to one of the Oldhammer events at his stately home in Notts where he runs Foundry Miniatures. He was in the paper recently.
>>
Noice. Glad to see that the Warhammer universe is still kicking ass.
>>
>>52386470
Minotaur
Chaos Spawn
Almost any kind of lord or captain from any race could work
Saurus Warrior
Pretty much any kind of monstrous creature

As long as you're willing to innovate, the warhammer fantasy world is chock full of it. Hell doing a chaos warrior would work awesome. You could start as an empire soldier, cutting your way through skaven and end as a chaos lord going through rival daemons. You can even have a skill tree of devoting yourself to various powers, and (if you're willing to bend the lore a bit) you can have a "rage mode" of spawnhood or daemon princehood that expires
>>
>>52381312

Diablo is a "hack n slash" game. Diablo 1 is basically at the time a modern adaption of Gauntlet which is considered the original if not the earliest hack n slash game.

What you describe as the Dynasty Warriors games aka Musou's to be hack an slash are actually an evolution of the sidescrolling beat em' ups.
>>
>>52381084

But I could already play a pistol shootan Witch Hunter with a Rapier in the Van Helsing diablo-esque hack n slash game. You gonna have to give me something more to go on here GW.
>>
>>52410287
Warhammer Quest inspired would easily be the best.

Going downright Warrior of chaos without being super evil.
>>
>>52410529
You can play as an angry ginger midget or a duel wielding David Bowie.
>>
>>52410589

I like where this is going. Proceed.
>>
>>52410606
>You can play as either Good Bowie, Evil bowie or Hippy Bowie
>Dwarves are all business all the time
>Humans all have mustaches unless they also have a beard
>The big towering death machine can be a bro
>Rat-Jews are the biggest enemy
>Followed by big Green british working class
>And Shit-goats

WarhammerQuest! Where you spend 5 hours drudging through a castle's deeps hoping a spooky ghost isn't there to be a cunt and follow you through the walls.
>>
>>52385205
Let's be honest here, the races in WFB couldn't have been more generic on the surface if they tried.
>>
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>new warhammer game set in old world
>it's set during the endtimes
I hope you fantacucks also remember that vermintide also takes place during the endtimes and so will TW:WH 3
>>
>>52410629
Who is the death machine?
>>
So they now start making Warhammer fantasy games
They go ahead and nuke the lore
People actually start hearing about fantasy more and then read into it.
Find out it's a table top game only to discover that the setting and story they were getting into was nuked from orbit and replaced by sigmar crap and nothing from the old lore even matter.

This is some next level autism marketing bu GW
>>
>>52410922
Warrior of Chaos.
>>
>>52411056
>Conaorting with chaos
>>
>>52411101
>Not siding with the big burly Norse-man to kill the Jew-Rats
>>
>>52411112
>siddi g with anyone to kill jew rats
Just call 911-kroak
>>
>>52411167
WHFRP was a simpler time when Chaos Warriors and barbarians were just sort of like metal heads, not edgy antichrists.
>>
>>52410799
>and so will TW:WH 3
>Vlad and Isabella were added before Nagash
kek
I am sure that after finishing EC Behavor will make some game for Mortal Realms
>>
>>52381084
They will probably fuck it up.
>>
>>52381117
Because they want to keep turning a profit from a 30 year investment without having to do as little as possible themselves.
>>
>>52381266
They are probably aiming for a MOBA for their MOBA setting.
>>
>>52391398
isn't the next expansion notAsia, not, notAmericas?
the notAmericas come last, right?
>>
>>52415773
NotAsia isnt realy a thing in Warhammer, i think Cathay had an army in Warmaster but thats the extent of it

Right now the image shows a jungle and a Pyramid , the only faction that this would fit are the Lizardmen.
We also know they are working on High Elf and Dark Elf units so at this point the New World, as in NotAmerica is pretty much a given.
>>
>>52385017
>WHF isn't exactly single-dude survival friendly.
>You'll never get to play as an Orcs rising through the ranks, getting bigger each level.
>You'll never get to play as an Ogre, fighting, bullying and eating your way to Tyranthood
>>
>>52416553
>youll never play as a saurus, riding bigger and bigger dinosaurs
>>
>>52417163
This one hurts the most for some reason.
>>
>>52401145
>>52408808
Crazy Crazy 80s
>>
>>52408808

Ansell is a miniatures legend.

This is the same guy who basically 'rescued' the old Citadel moulds they threw out and started pressing them at Foundry.
>>
>>52418638
Because GW vidya hates lizards
>>
>>52426338
>lizards will be playable in TWW before the rats
>>
>>52426790
One can only hope
>>
>>52401145

>this was years ago a normal warhammer army
>>
>>52401170
>Chaos from Tony Ackland
>not Michael Moorcock

Corum cycle even had chaos warriors.
>>
>>52381312
If it is a musou I'm literally going to cum myself.
>>
>>52385140
Actually Lustria is super interesting, most armies are there somehow trying to steal ancient Old Ones treasures.

You can see there: lizardmen, skaven, dark elves, high elves, wood elves, norses, imperials, savage orcs, forest goblins, amazons, pygmies, vampires, and probably even more.
>>
>>52390662
Not all norses are Chaos Warriors.
>>
>>52427046
>lizardmen musou RPG
>dex (skink) str (krox) and mix (saur)
>MISSION Make the younglings get oug of your lawn.
>>
>>52394621
Now that I think about it, AoS is really similar to Marvel's Thor.
>>
>>52427107
So? There are still chaos warriors in Skeggi.
>>
>>52427090
Dorfs too, they have the best ships in the Old World and they love gold.
>>
>>52426956
The Dark Elves are Melnibonéans on steroids. They have at least three Elric's. Sigmar and Valten has also been referred as the Eternal Champion.
>>
>>52411053
Not really.

WHFB became unsustainable as a Wargame. But as video games, it's great.

Unless you're one of those autists who think fluff must only ever progress in the future, but then why are you even in WHFB to begin with?
>>
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>>52427473
>The Dark Elves are Melnibonéans on steroids.
Eh, i don't know. Melniboneans roll pretty hardcore.
>>
>>52382710
>GW is deathly affraid of player bases switching over from table top to PC. They see any video game as competition to their main product line, and theorize that if people buy too much of their videogames, no one will buy any of their actual mini'

Which is why they continue to make 40K videogames, and 40K remains their premier tableop game? Stop being daft.

A company comes to GW and asks to make a game which does this and that, set in here and then. GW agrees. GW doesn't decide if it's a FPS, RPG, Hack n' Slash or what setting it uses, that's up to the game developer.
>>
>>52427473
>Sigmar and Valten has also been referred as the Eternal Champion.
Nope.
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