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/hhg/ aka Horus Heresy General

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Thread replies: 365
Thread images: 53

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Rolled 23 (1d26)

Age of Emperor rules confirmed edition
WHFB rules for 8th also confirmed subedition

A less THICC converted Custodian dread appeared, Abaddon is so incompetent he needs subcaptains, MkV is still mass produced trash, Death Guard have to share a spot with Imperial Fists. Guilliman sang us a song called When Ruinstorms Divide and Primarchs bfing skill were judged. Last thread here: >>52318576

>READ THIS YOU FUCKS
http://pastebin.com/iUqNrrA8

>Official HH 7th Edition Errata (Updated January 2016)
http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Horus_Heresy_7th_Edition.pdf

>30k TACTICA & TIPS
What to include in a HH list, how to format it, what makes each legion special (crunch), tactics, Tutorials for Heresy-era minis and more
http://pastebin.com/Tm2P4QLp

>HH Books, Novels and Rulebooks galore
http://pastebin.com/k9uvqsub
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg!Rt5ViD7S
https://www.mediafire.com/folder/w18xkc6478jtlhx,q9kc9hlf7fw2041,vj9e7eks1a7qbud,1q8qq6rccp0cg4k,qj9hrd33qg460rd,8aqx9j3a8erqv8d,de3l5i29kn69n73/shared
https://sys.4chan.org/derefer?url=https%3A%2F%2Fwww.docdroid.net%2Ffz1OuHK%2Fcrusade-imperialis-army-lists.pdf.html
https://sys.4chan.org/derefer?url=https%3A%2F%2Fwww.docdroid.net%2FZTK72gs%2Flegiones-astartes-age-of-darkness-army-list.pdf.html
http://www.mediafire.com/file/6lbhc2ofh9dh2c1/The+Horus+Heresy+2+-+Massacre.pdf

>/HHG/'s Legion demographics
http://www.strawpoll.me/10558764
>Primarch Popularity Poll
http://www.strawpoll.me/11458318

>Make your unit entries, use Celestia Antiqua Std and Garamond
http://www.mediafire.com/file/q315zmyjntb4j04/LA+Exploitable+v1.pdf

>HHG Discord
https://discordapp.com/invite/wYS2J6b

>VIRTUES OF THE SONS/SINS OF THE FATHER
http://www.blacklibrary.com/all-products/virtues-sons-sins-father-mp3.html\
>>
First for

Virtues of the Sons/Sins of the Father audio anyone
>>
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>>52330613
Is this official image from Inferno?
>>
>>52330587
Children of Sicarus anyone?
>>
>>52330587
Sanguinary Guard was a mistake
>>
>>52330652
http://www32.zippyshare.com/v/heDZWytT/file.html
>>
>>52330587
Second for

Silence's Theme/Sins of the Emperor album anyone
>>
So how much of a shake up are you guys expecting from 8th ed?

They probably will change assault rules and I bet WE become the next cheese.
>>
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Working on statting the Filliketos MK2 while I wait for a rather large pile of gun to arrive from China to arm the thing.
Going to cost 2K points, same as the Manta. Armed with two Volkite somethingorothers, and two arrays of 6 Leviathan Storm Cannon barrels each, plus a fuckton of Heavy Bolters or Necron taser carbines to stand in for the Burst Cannon normally.

Same megaflyer can be hit at normal BS but not with blasts and removes Zooming movement requirement as the Manta.

Was going to be 12/12/12 BS5 25HP, with a Stormbird-grade 5++ and a couple Voids.

Any ideas for how I stat two Volkite Carronades with an enhanced power generator on an aircraft? The angle isn't right for a beam. Hellstorm with Torrent, S6 AP3 Deflagrate? Fuck you infantry, nothing else cares. Kind of want to give it an AP2 secondary weapon, though. Any ideas?
>>
>>52330587
Brexit with Titans when?
>>
>>52330697
>implying WE are the best melee legion
It's all about BA and SW.
>>
>>52330697
Sadness. Maybe we get more like 2e 40k, but I doubt it. Sigmar is all the rage, so lets jump on that dumpster fire while it's still hot.
>>
>>52330697
I expect the new rules to be a mix of 2e and Sigmar, I think Shadow War will be a preview of sorts for the new rules.

Im excited for the change.
>>
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Are Legion Terminators viable in legions which have special Terminators?
Also how realistic is it to expect for the remaining three legions to get their own Terminators?
>>
>>52330751
>>52330736
No, blast templates determine how many models are hit. I'm talking about units.

This is not a radical concept. I've played a few historical wargames where cannons caused X number of hits on a target unit and larger pieces, like artillery batteries, have an area of effect where all units caught in it take X number of hits, rather than having to fiddle with templates and figure out how many models got a bad touch.
>>
>>52330848
>Are Legion Terminators viable in legions which have special Terminators?

Depends on the unit and what suit you want them in.
>>
>>52330848
>Also how realistic is it to expect for the remaining three legions to get their own Terminators?

DA? Yes, BA? Maybe, WS? I'd be surprised if they did, I expect a special bike unit and either a Jump Pack or just infantry unit that comes with it Transport.
>>
>>52330848
For most legions the generic terminators are for getting special weapons or different armor type. I think TS Sekhmets are the only ones where you would never take generics.
>>
>>52330887
>DA? Yes
DA are getting extra OP RoWs instead of special units.
Grav-Raider may or may not be an exception.
>>
>>52330697
I dunno, if marines have a move of 4" per turn (as they did in older editions) then big footslogging blobs may not be that viable. It'll take longer to run across the board, so they'll eat more bullets on the way.
>>
>>52330848
Tartaros are often better than unique termies. Being able to get them in plastic in the BoP box is an added benefit.

BA might, while they're not usually a terminator faction in 40k they were the original stars of Space Hulk if I remember right. Dark Angels absolutely will, as they're the original terminator spam chapter. White Scars almost certainly won't, as they'd be much better served with unique bikes, jetbikes and mechanized infantry.
>>
>>52330697
They've discussed some changes.
AP modifiers are back, meaning bolters are lethal now, blob armies will cry in ranged, but charging units go first now, and morale is like demonic instability.
I am glad just to hear that armour and piercing is no longer dichotomic; it'll introduce more granularity in match-ups.
>>
>>52330887
>WS terminators in roller blades
>UNDERSTAND THE UNDERSTAND
>UNDERSTAND THE UNDERSTAND
>CONCEPT OF CONCEPT OF LOVE
>>
>>52330933

Anons were mad meming about autocannons in 8e in the 40k thread, but I'm finding merit with the idea and plan to stock up on autocannon bits.
>>
>>52330933
AP and sweeping advance not being all-or-nothing ought to make the game more fun in general. Picking up your dudes after they get deleted en masse is never fun, especially if you don't really get a roll or no roll at all.

Basically, any time the game feels like only the active player is actually playing a game - i.e., Tau shooting - is not a fun experience.
>>
>>52330697
We know too little really to say anything for sure. Morale sounds retarded for example but doesn't yet mean it will be.

Same goes for armoursave modifiers. If done right then very little actually changes and AP 4 weapons become a little more usefull. If they go overboard with giving weapons armour modifiers then we go back to the situation in 2e where any armoursave is meaningless and marines desperately taking cover from heavy bolter fire.

GW also makes it sound like things aren't final yet, so here's hoping they're gonna take feedback and adjust things accordingly.
>>
>>52331007
The new morale system, if it is a carbon copy of the AoS version, would mean removing even more models all the time. It means if you lose a lot of models, you're likely going to fail the test and have to remove even more models. Which would be the final nail on the coffin of 20 man tactical squads.
>>
Building my first units, I have a question: What would be a decent loadout for a TS praetor in Cataphract TDA to go after?
I have a Cataphract hero, a spare Ahriman and, for what it it worth, Geigor, plus an assload of of spare weapons. between Ahriman and the Cataphract I thought I could get a decent combination, but I am really uncertain what to arm him with.
>>
>>52330961
>>52330930
>>52330887
Uh, what about the Keshig, guys?
>>
>>52331092
Maybe a chainfist or thunderhammer or something. With Catapractii armour TS can get a 3++, which makes it a lot more tempting to go for the slow melee weapons that will fuck shit up for sure.
>>
>>52331092
Paragon blade is the only real standard equipment. TS praetors can get stupid expensive due to mastery levels so there's some wisdom in going bare bones.

I honestly would kit him out for melee face tanking with sekhmet bodyguards.
>>
>>52330965
Autocannons are already surprisingly efficient,. I intend to get a ten-man squad.

Once they eventually get around to making a RoW with troop Heavy Support squads I'm IF so I NEEEED it, it'll be perfect.
They'll probably get a points raise though, if they do indeed turn 3+ into ~5+.

>>52331007
I agree about sweeping advance.
AP will make shooting more lethal because few shooting weapons have no AP value. Unless they give CCWs an AP value now, AP giving reduction to armour saves will make melee a real rock-paper-scissors where assault-focused units will mop the floors with shooting units.
It also probably means power mauls are back in a big way.
>>
>>52331131
2Slow4Khan
>>
>>52331164
Yes.
He doesn't need to take a force weapon because odds are he'll have psychic melee buffs, or else psychic dakka to make up for the lack of ID.
>>
>>52331166
>AP will make shooting more lethal because few shooting weapons have no AP value. Unless they give CCWs an AP value now, AP giving reduction to armour saves will make melee a real rock-paper-scissors where assault-focused units will mop the floors with shooting units.
That also depends on how existing armor saves work once it's translated. Granted, this a D6 system, so they don't have much lower to go, and so a 3+ isn't going to be a 1+ before modifiers. So, yeah, I don't know, but since they have to do 40k warscrolls to add movement for everyone they'd may redo an awful lot of AP values as well. Depends on how ambitious this is going to be.
>>
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>>52330557
What do you think?
>>
>>52331166

>Once they eventually get around to making a RoW with troop Heavy Support squads I'm IF so I NEEEED it, it'll be perfect.

But anon, you can just put all your autocannons on attack bikes for relentless.
>>
>>52330706
give it the same stats as the ones on the knight styrix, s8 ap3 heavy 5
>>
>>52331213
What's the math of rerolls vs +1dice results?

I can see ap values scaling between 1 to 3 for modifiers with rerolls sprinkled for more granularity
>>
>>52331222
Yeah, that is a powerful combo. However, it seems somewhat wasteful to shoot vehicles given the bolters, attacks, and HoW they have.
>>
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>>52331220
Yeah, no. It's the other nail. I'm assuming English is not your first language? "Nails in your brain" is a common way that people describe headaches and migraines.
>>
>>52331164
>>52331181

TS Praetor gear really depends on how many points you need to squeeze out of the army. If you can afford termie armor with praetor's blade, go for it. Otherwise, just shave. Downgrade praetor's blade to a force blade. Downgrade termie armor to artificer. Praetor should be one of the last things you adjust in your list.
>>
>>52331243
Depending on how they do it, cover providing positive armoursave modifiers could work nice. It would mean that cover is always usefull, and not dependent on the AP of enemy weapons.
But they should include the Roll of 1 always fails though.
>>
>>52331327
I like that cover adds more armor thing.

I do wish invulnerable saves do the ward save thing as a separate additional roll.
It's so stupid that a terminator armour force field stops working because the terminator hid behind a wall.
>>
>>52330883
>>52330887
>>52330912
>>52330930
I was thinking in general, I'm aware Grave Wardens and Deathshroud make Terminators redundant outside Chainfist/Combi spam, while some such as Gorgons and Lernaeans are straight upped regulars. Or some specifics that synergise so well with their LA, like Red Butchers.
So basically, unless going for equipment, one's better off with specials (points allowing)?
Thanks for all the answers.

I'm especially hopeful for the Dark Angels because they are my favourite angry spooky marines, but since the wait may take up to a year I've started looking elsewhere since I got a few terminators for cheap, the Sons of Horus (although I'm a loyalist deep down) or Imperial Fists to be specific.

>>52330914
How's that? It'll be better for business if they sell more minis.

>>52330587
Uploading currently, but it will take a while because slow speed.
>>
>>52331092
There's no reason to not pick Ahriman, he's a superior choice everytime.
>>
>>52331441
>There's no reason to not pick Ahriman
I can think of 8 off the top of my head.
>>
>>52331441
What if you want to fuck shit up in melee?
>>
>>52331243
I haven't thought about in great detail, but I think it could make sense for AP to provide a modifier based on how far it is from 6, representing a scaling effectiveness of armour piercing.
So:
>AP6 does nothing besides invalidating 6+ saves. (0)
>AP5 invalidates 5+ and 6+, and turns 4+ into 5+, and so on. (-1)
>AP4 invalidates 4+ and below, turns 3+ into 5+, 2+ into 4+ (-2)
>AP3 turns 2+ into 5+ (-3)
>AP2 invalidates armour saves (as it does now)

I don't know where invulnerable saves would stand in that system though. Maybe just say they're static no matter what, although in the case of termies, the main invulnerable saved unit, that amounts to saying "this is your save against AP2", or for Cataphractii, "your save can't be worse than this".
>>
>>52331433
>So basically, unless going for equipment, one's better off with specials (points allowing)?
Again, not necessarily. Gorgons are just Indominus with a FNP and the option to take a graviton pulse gun, but without the option to take volkite or combi-weapons, and they can't make sweeping advances. I don't think they're flat out better than Tartaros at all, although the FNP for low cost is certainly decent.
>>
So for my ferrus manus bodyguard in a spartan: Do I go with 8 cataphracts, or 7 gorgons?

The cataphracts already have 6+ FNP because of Ferrus so I'm not sure gorgons are worth it. How useful is the Blind thing?
>>
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>>52331228
Seems a tad wimpy, since it's less armoured with worse saves and HP than a Manta, costs the same and transports the same, so I intended to give it bigger guns to compensate. Replacing a weapon that's either a straight D shot, or a S7 Ap3 10" blast.
>>
>>52331441
>>52331490
>Phosis T'kar
>>
Legion Name Power Levels
>(ranked alphabetically within each Tier)

Emperor of Mankind Tier
>White Scars
>Word Bearers
>World Eaters

High Tier
>Emperor's Children
>Iron Warriors
>Imperial Fists
>Sons of Horus

Good Tier
>Alpha Legion
>Dark Angels
>Luna Wolves
>Raven Guard
>Thousand Sons

Meh Tier
>Iron Hands
>Salamanders

Edgy Tier
>Blood Angels
>Death Guard
>Night Lords

Pun Tier
>Ultramarines

What Were They Thinking Tier
>Space Wolves
>>
>>52331521
Some great rule ideas in here. GW should be taking notes.

>>52331531
The blind also hits your own units nearby, so not that usefull actually.
>>
>>52331521
Abolish AP, use the WHFB system. S4 lowers armour by 1, S5 by 2 and so on.
>>
>>52331556
But we can't take gal vorbaks :^(
>>
>>52330933
>AP modifiers are back, meaning bolters are lethal now
Wotz dat??
>>
>>52331592
This is honestly what I had more in mind when I first read it. When people said it made all saves worse I was a little surprised.
>>
>>52331589
Yeah, I'm thinking that because of them already having 6+ and because of plastic cataphracts that I'll go with cataphracts. But man, gorgons look great.
>>
>>52331569
>>Space Wolves
You mean Vlka Fenryka right?
>>
>>52330697
I don't really expect anything to change. I doubt we will be going to the new ruleset.
>>
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>>52331569
>ranked alphabetically

>Iron Warriors
>Imperial Fists
>>
>>52331622
>Vlka Fenryka
You mean The Rout right?
>>
>>52331683
>The Rout
I assume you're talking about The Wolves that Stalk the Stars?
>>
>>52331441
I've got a second Ahriman and the TDA guy, might as well get some use out of them, right? I mean, Ahriman is a buff-dispenser anyway, his direct killing power seems lacking to me, so having a brawler HQ seems not awful.
>>
>>52331645
FW already said at the weekender that HH will always be in the most current ruleset. Don't be dumb, there will be no divergence because that will kill the game in stores where it's only just starting to pick up steam.
>>
>>52331711
Those Furry Faggots, you mean?
>>
>>52331763
Are you guys talking about the Space Yiffs ?
>>
>>52331783
I thought we were talking about the Takers of Knots.
>>
>>52331658
>tfw caught the mistake after ctrl-c'ing but didn't recopy it
>>
>>52331796
You means the Sons of Wossname, #6?
>>
>>52331260
>the joke
>
>your head

I was just fooling the guy asking the question
Misdirection is the Path of the Hydra
>>
>>52331736
Shut up anon, I can dream.
>>
>>52331735
fair enough, didn't know you had two, though they are two to a penny since most sell him.
>>
>>52331260
Wasn't aware of English idiom. Well I imaged it as nails/talons clawing/gripping your brain hard. Thanks for the input!
>>
>>52331827
I assumed you were the guy asking just reposting in the new thread...

I tend not to take things for granted when on the internet since there's a lot of people that ask questions that sound dumb simply because they don't speak the language very well. My bad for being considerate, I guess
>>
>>52331569
> Storm Walkers
> War Hounds
> Dusk Raiders
> Imperial Heralds
> Dragon Warriors

How about their names?
>>
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>>52331569
>Dark Angels
>not edgy tier
>>
>>52332032
Dragon warriors? Who are those? The Salamanders were called The Fearless, but only a few times.
>>
>>52331962
>>52331957
I'm the original poster in previous thread, and I thank you for your consideration.
>>
>>52331962
No problem dude, always nice to see people that actually want to help. Now i feel bad for not explaining it myself.
But you're right, English is not my first language
>>
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Waaaait a second.
If the game will now have save modifiers related to the AP value...THAT WILL MAKE SHRAPNEL BOLTS EVEN WORSE
REEEEEEEEEEEEEEEEE
FW has shit on us once more!!!
>>
>>52331613
https://www.warhammer-community.com/2017/03/23/warhammer-40000-news-from-adepticon/

>>52331589
You really think so? Thanks if so fambalam.

GW have a lot more freedom (and time and incentive) to experiment with more rule changes though, and if they are smart, they'll be rewriting the codexes battlescrolls in tandem, and the left hand WILL know what the right is doing. No more power creep, and hopefully less pay-to-win. inb4 that's heresy

I was only thinking in terms of what (shooting) weapon APs currently are. Melee weapons are a very different thing in my mind than the straightforward issue of shooting. Unwieldy and user strength add variables that aren't there in shooting. Take power axes, for instance: in space marine hands, AP2 is perfectly logical, but I doubt the strongest human could get more than AP3 out of them. Likewise, in the sliding scale system, I'd be worried that AP3 at initiative power swords would be too powerful against AP2, though the lack of strength boost outweighs that against fists, but not so much power axes. Giving terminators power weapons would become viable in this system too, though the chargers-go-first rule would probably reserve an advantage for the current norm of fists.

Compared to shooting, which is a simple thing, I'd be happier seeing GW completely rip out at the melee system and rebuild it with more granularity, like blocking, strength differentials, and whatever else they can think of that's ripe for improvement. It all seems too predictable now. Challenges ought to be their own system separate from general brawls too.
>>
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What are you working on /hhg? Here's a jump pack Vigilator I finished last night.
>>
>>52332130
>shrapnel bolters
>bad
how, exactly? is your meta all solar auxilia, tech-thralls and secutarii? because if you're fighting marines all it does is give you pinning for free.
>>
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>>52332171
Alternate hand for a themed painting comp.
>>
>>52332130
>THAT WILL MAKE SHRAPNEL BOLTS EVEN WORSE

Why? They'll stay the same relative to the new system or get better as bolters and heavy bolters get some added firepower with a -1 save modifier.
>>
>>52332171
Wow, those legs are THINN
>>
>>52332160
That's for skirmish systems. 40k is a big blob army game.

Nobody wants to play infinity at this scale
>>
>>52332203
If it's dependant on AP values, then they will be worse since Shrapnel bolts reduce their AP from 4 to 5
>>
>>52332221
>he thinks 40k is a big blob army game

you should have seen 8th ed. WHFB pal.
>>
>>52332211
When you got jump packs, you skip legday
>>
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>>52332300
That was big blocks game
>>
>>52332171
Thin legs, wide hips, he beats the thigh challenge
>>
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>>52332199
Waiting for my Raptor Imperials pauldrons to come in and apply transfers to him.
>>
>>52332176
His use of the word "worse" implies they're bad now, which they're not against anything that isn't full of 4+ armour saves.
The sliding scale system would give them a tradeoff which would mean they'd accomplish much less proportionally than regular HBs against pretty much everything above guardsmen.
>>
>>52332221
>Nobody wants to play infinity at this scale
That said I would love it if GW would make a small scale game that was similar to Infinity. Everyone wants to love Kill Team until they play it, and then they realize it's hot garbage and just doesn't work.
>>
Which ruleset version you guys think was the best so far?
>>
>>52332386
Eh, that ship has sailed and the market is saturated with skirmish minis. Give me new battle fleet gothic so people can run large campaigns.
>>
>>52332386
Necromunda is coming back.
>>
>>52332221
Doesn't 40k have a fair amount skirmish-level baggage though?

And with regards the melee, I was just spitballing, I don't know how GW could make it more interesting, just that they should.
>>
>>52332399
In general I liked 5th ed best, 6th-7th have too many random rolls but if 8th has modifiers and less randomness then it might become my favorite.
>>
>>52332399
I disliked 4th the least.

It wasn't good but it was appropriate for the game to be considered beer and pretzels
>>
>>52332399
4th edition
>>
One thing people are overlooking about movement being a value - it means charge distances will probably go back to being movement + D6 instead of 2D6 atrocious randomness. That means no more failed 4-5" charges that make you want to flip the table and decimate your dice.
>>
>>52332444
If GW released a loose board game box set like overkill but more like a customisable necromunda battlefield it could be good, but otherwise I don't see what the attraction would be. Conversions are usually fairly offputting for new players and many aren't like the die hard fans aroudn when necromunda had a following. It needs a lot more structure.
>>
>>52332452
Yes, there's baggage and we should ditch it instead of adding more.

I really despise overwatch because I believe 40k should purely be the I go you go game, not some malifaux or infinity wannabe with reaction mechanism
>>
>>52332501
Good point.
Gone are the days of tripping and falling on a regular basis.
>>
>>52332551
>I really despise overwatch
I don't see why apart from autistic screeching.
It's already a big, slow game, as you seem to want it to be locked into being. A few extra shooting phases (without the hassle of templates) shouldn't be an unreasonable assumption, particularly when it's a realistic feature of the game and not a game-changer, just something you have to take into account when you charge.
You might as well complain about "reactive" melee attacks.
>>
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Am I the only one kind of excited for the newest edition? It's removing tons of rule bloat; albeit at the cost of some practical simplicity for a different form of it.

As someone who played 3rd through 5th's end and then is here at the end of 7th, it seems interesting. I literally finished Custodes, Imperial Knights, and Deathwatch apparently just in time to flip tables with everyone else.
>>
>>52332719
I'm excited, so long as I can use my army in both 30k and 40k I'm fine.
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>>52332713
If this was the 40k general i'd accuse you of playing Tau
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>>52332719
>Am I the only one kind of excited for the newest edition?
No.
Remove bloat and excessive lol so random, bring in granularity and more balance, through more varied counters and (hopefully) coordinated rewrites.

>>52332769
I play HH's closest thing.
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>>52332719
Morale and going first always if you charge needs to be changed. Other than that I am fine with it.
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>>52331592
I'd suggest bumping up the threshold for that by a point, maybe 2. Str 4, while superhuman, shouldn't do much to the more advanced armor in 30/40k.
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>>52332719
it really depends, but it obviously won't be as bad as whfb, where aos is not even close to simulating the same game (and it's not meant to). If the new rules don't feel like 40k people will be pissed, but actually 40k could exist in just about any form since it's always been a skirmish type game and doesn't need to simulate line battles. A game breaker with 3rd edition for many was that individuals didn't shoot with modifiers specific to them when the game expanded. Modifiers are the way to go but AoS is more likely.
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>>52332839
>>52331592

Yeah, WHFB system would be terribad for 40/30k. And I gotta say I love how people are going "OH MY GOD Leadership 10 units will never lose anything!!!11", you really think the Ld stat is gonna stay the same?

I suspect the armour reduction is gonna be the lines of -1 to -3 maybe -4 for say meltas or so. With most heavier weaponry being -1 and the more antiarmour such as plasma/lascannons will be hitting -2/-3. I sincerly doubt it's going to be a straight conversion from AP because that would just make armour pretty pointless. Hopefully bolters will be baseline at 0 or -1.
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>>52332713
I'm not terribly fond of those as well.

40k has no core mechanics. That's the greatest reason why no one can figure out how to make this game not shit.
There's no consistency.

Are big numbers in stats good? Not for saves and ap
Is rolling high the best? Not for leadership.
do facing matter? Only for vehicles
Why do we need rules for skimmers and flyers? Why do vehicles use flat armor value while infantry use saves? Why is melee the only section where my opponents can struggle against me?
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Man, it's going to be a long wait until June or whenever 40k 8th edition drops. So much speculation to be had.
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>>52332985
>Why is melee the only section where my opponents can struggle against me?
This is pretty universal in wargames.
>>
Possible 8e rules aside, what thing would you most like to have rules that currently doesn't at the moment?

Personally I'd quite like a kind of Reductor "Build-a-Bear Superheavy, where you tack on types like Walker, Tank, Skimmer, Flyer, plus armour, equipment and weapons with different costs for hull guns, sponsons, turrets, size of vehicle the equipment is going on, etcetera. Would let me build a bunch of cool stuff without having to explain what I'm proxying every game. Would represent all the crazy bullshit that the Reductor has that won't get rules, and if there's already something similar use the LoW box instead so you don't have to ask permission.

Wouldn't be balanced at all, but you could make it an"opponent's consent" section like a bunch of other stuff, be fun for making custom terrain, too.
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>>52333192
I want less clutter, not more.

>perfection is attained not when there is nothing more to add, but when there is nothing more to remove
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>>52330933
> blah blah blah talking out my ass
That's all your post was. Truth is no one has any fucking idea what is going to happen. Your completely unfounded speculation is irrelevant
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>>52332969
>bolters will be baseline
Lasguns will be baseline.
They pretty much intimated the AP modifier thing will be so that "Every weapon will have its place in your army and better represent how you imagine them working in your head." That basically means "bolters do more against armour than lasguns".

>>52332985
>40k has no core mechanics
What the hell are you smoking?

>Are big numbers in stats good? Not for saves and ap
That's just something that confuses noobs and brainlets. It says nothing about whether 40k has a "core mechanic".

>do facing matter? Only for vehicles
Well, when getting shot, yes. You're criticising overwatch and reactive melee as being too granular, but shooting a space marine in the backside and not getting critical hits is somehow game-breaking lack of immersion?

>Why do we need rules for skimmers and flyers?
So we can play them.

>Why do vehicles use flat armor value while infantry use saves?
For the same fucking reason infantry use flat toughness values.

>Why is melee the only section where my opponents can struggle against me?
What the heck do you mean by this?
Do you want your opponents to shoot reaction fire at you?
Or are you not asking this rhetorically and are genuinely confused as to why your opponents do not sit idly and all wait their turn to hit back when the enemy is right on top of them trying to do the same? Real life combat, whether 1 on 1 or historical mass combat is not like a turn-based Pokemon battle.

>inb4 "I want to define this game in opposition to the small competitor games who haven't been around anywhere near as long as this game"
Wanting a "niche" for the game (which has been established as the dominant power for decades) is not a good reason to totally remove the game's representation of what actual battles in-universe would be like for whatever autistic reasons.
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>>52332171
Shit is that a FW destroyer?
Was planning on buying a ten man squad to be fluffy for my DG, but if they look like THAT... no way in hell.
And I'm not bashing your paint job or anything man. Just that skinny model.
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>>52333408
https://www.warhammer-community.com/2017/03/23/warhammer-40000-news-from-adepticon/

>Armour save modifiers. This topic comes up almost as often as Sisters of Battle… so we’re going to bring them back.

>Morale Its no longer all or nothing, and it affects everyone. We’re thinking of replacing break tests with a simple mechanic. Roll a D6, add that to the number of models your unit has lost this turn, subtract your Leadership and take that many additional casualties.

>Charging units should fight first. It’s just more thematic. So we’re hoping to work this out as well. It will reward tactically outmaneuvering your opponent. You can dictate the combats rather than being entirely Initiative based. You control who swings first.

Eat shit.
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>>52330848
Legion Terminators are often better for certain tasks because of weapon availability, like chainfists. The Alpha Legion Lernaeans stand out as having a strange loadout.

White Scars will most likely get Keshig, the Khan's bodyguard in Terminator armor.
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>>52332501
Doubt that.
AoS has fixed movement, and they kept it so you can still fail charges on a double one.
GW likes to keep a little "LOL RANDOM" in their games.
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>>52331433
Go imperial fists. They make excellent use of all terminator types thanks to rite-independent teleportation deepstrike and access to storm shields for Cata and Indom. For 30k they are THE terminator legion (also the combi-bolters are better too, wins all around)
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>>52333192
>Build-a-Bear Superheavy
That's a pretty cool idea.

I want destroyers that are actually more effective in hostile environments and that aren't simultaneously less disposable than "veteran" tactical squads, despite being less well-armed and less well-trained. Speaking of veterans, jump pack assault veterans are a niche that's lacking.

>>52333298
>perfection is attained not when there is nothing more to add, but when there is nothing more to remove
Tip any harder and you'll prove Archimedes wrong by tipping the Earth out of its orbit.
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>>52333436
It's a game of nonstandard resolutions.

Infantry toughness and vehicle armors are not similar at all. I have no idea what you are smoking in order to think that flat roll over number vs comparison chart with saves for negation is a same mechanic. I bet you think dnd and 40k are the same mechanically because you roll dice in both of them.

I don't know where your argument for immersion is coming from. I never advocated the thing be a simulation.
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>>52333559
>tfw can't take advantage of my BS5 twin-linked relentless bolters because I've traded them in for 3++ armour saves
It is the duty of Fists to suffer.
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>>52333487
Good job bro. You can think to an article. I'm sure your mother will give you a gold star.
What on this says "bolters are super powerful now"
What on this definitely says how morale will work?
Yeah charging units will strike first... so will it be like I choose, you choose; like sigmar; or something else?
The answer: WE. DONT. KNOW. And your dumb as sure as shit doesn't know either.
don't worry about the gold star. I'll leave it on the door to the basement after I'm done fucking your mother senseless
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>>52333575
>Tip any harder and you'll prove Archimedes wrong by tipping the Earth out of its orbit.
So I'm proven right?
You do know that tipping the world being possible was his statement?
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>>52333619
Charging unit will strike first.
Can you not read?
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>>52333651
Maybe. Though you don't have a place to stand other than the earth. I'm not a physicist. The point is, you spouting some Mr Miyagi-tier shit to justify gutting the rules is retarded.
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>>52333691
Well, the entire setup demands a lot of things for it to work. It's purely a theory based on math.

Is miyagi wrong though? If it is correct, that's all that matters. Origin of wisdom is irrelevant, only that you learn and implement it.
>>
I push my fingers into my EYYYYYEEEESSS!!!
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>>52331131
right along side the atramentar
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>>52333619
>this damage control

>What on this says "bolters are super powerful now"
If you want it spelled out, then it does not provide the final rules. However, it is confirmed that they are going to give weapons modifiers to armour roles, and "every weapon will have its place in your army and better represent how you imagine them working in your head." That suggests that weapons like the bolter, which has higher AP values than lasguns but reacts the same against AP3, and which is reputed in the fluff to be more effective against power armour than mere lasguns, will be given some incremental advantage against armour it cannot pierce outright, thereby increasing its usefulness. Just because it's not explicitly stated (wait until the final release date if that's your standard), doesn't mean that educated guesses can't be taken using logic.

>What on this definitely says how morale will work?
If you add the caveat "definitely" then it does not say "definitely". It definitely does say that the designers are considering implementing the mechanic that was described.
Just because a first person shooter's promo screenshots say "not representative of final product" doesn't mean it's going to be a real time strategy game come release day.

>Yeah charging units will strike first... so will it be like I choose, you choose; like sigmar; or something else?
Didn't say I knew. Just that they said "Charging units should fight first." Verbatim.
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>>52333480
It is, all the FW Mk IV models have skinny legs unfortunately. And the Destroyers are still skinny even with the extra plating they have.
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>>52331433
>Uploading currently, but it will take a while because slow speed.
Any progress good anon?
>>
Any news when Magnus, Custodes, SoS stuff will be realises?
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>>52333480
>manly muscular legs, squatting in a retarded caveman shitting pose
>girly, waifish thighs, in badass striding and upright poses

Pick one when it comes to marine legs because fuck us
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>>52334006
Most of the new Deathwatch marines have good leg poses so hopefully GW is finally squatting the combat squat.
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>>52333589
>It's a game of nonstandard resolutions.
What do you mean?
That the stats aren't entirely analogous like an RPG game's stats? It might take some getting used to but I don't see why it should be the same all the time.

>I have no idea what you are smoking in order to think that flat roll over number vs comparison chart with saves for negation is a same mechanic
High strength weapons need to roll lower numbers to wound to wound both flat toughness and armour values. It's not like there's no correlation between the effectiveness of anti-vehicle weapons (ie: high strength weapons) versus infantry units. Just because infantry/monstrous creatures don't have the same rules as vehicles (no need for them to in the first place) doesn't mean that doesn't hold true. I wasn't claiming that vehicles and infantry do have the same exact rules, before you claim that. Just that the game's "core mechanics" (eg: weapon strength) are not arbitrary and random from circumstance to circumstance. Stronger dakka = hurts more.

>I bet you think dnd and 40k are the same mechanically because you roll dice in both of them.
No. I am not claiming that or anything comparable to that. But it seems to me that you're saying that 40k doesn't have "core mechanics" just because the resolution of shooting attacks versus vehicles is different than those against infantry, and the save value models can have is on a 1-6 scale rather than 1-10. That is foolish, or, looked at from the perspective of twisted semantics, not saying anything that condemns the game in any practical sense.

>I don't know where your argument for immersion is coming from. I never advocated the thing be a simulation.
I'm not arguing against immersion and I'm not claiming you were arguing for it. I was defending things like overwatch and simultaneous melee in the name of realism.
It's late so I might be misunderstanding you too..
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>>52333767
IS DAT SUM MK7????
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>>52334119
>squat
GW got rid of those decades ago.
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>>52334172

It was drawn in a time when the artists didn't have actual pre-heresy armor to reference.
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>>52334172
mk5, you can see the thigh cables
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>>52334172
Looks like Mk6.
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>>52333767
IS TEH OOOOONLY THIN
DAT SOWLY STAHPS TEH EEEEEEEEECH
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Wow so much Blood Angel love in the strawpolls. Never got why people like them.
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>>52334790
Because they did NOTHING wrong
and the poll was rigged
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>>52333616
>Access to 3++
>Suffer
I was going to nag you, but then I remembered one of your legion units is the Phallanx Warders. Srry
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Anyone have experience with Art Scale marines? I realize the legs I bought for my Thunder Warrior conversion are in some instances terminator sized.
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Hey /hhg/, could you guys recommend (non-Legion specific) units that can deal with these?

> tarpits
> AV14
> S7 spam
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>>52335180
The answer to AV14 is either drop podding a chainfist cortus, or sicaran venators
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I like SoS but I'm really struggling to make a list where they are the main force, ie no custoodles. I am willing to ally in Legion because they're my normal army. How do I make this work? My gut says my best hope is effectively a Kharon armored company.
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>>52332501
Calm down Pert the answer isnt always decimation
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>>52330768

Newfag here, what makes SW and BA so good at melee?
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>>52335460
>answer isnt always decimation
DECIMATE YOURSELF!
NOW!
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>>52335180
>tarpits
Large numbers of high-strength, high-AP attacks.
>AV14
6 Chainfist attacks with Hatred
>S7 spam
Cataphractii Armour

I think you know what you need to run, and which legion you need to play.
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>>52335580
Their Legiones Astartes special rules, mostly. SW get some sort of bonus when charging or when charged. BA get a to-hit bonus. But they also get some legion-specific close combat weapons.
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>>52331569

>World Eaters
>not Edgy
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>>52335611
Coils of Hydra Alpha Legion?
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>>52332501

AoS still has 2d6 charges even if the unit in question can move 14", don't expect that to ever go away.
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>>52334136

> It might take some getting used to but I don't see why it should be the same all the time.
Because it shouldn't "take some getting used to" at all.

>But it seems to me that you're saying that 40k doesn't have "core mechanics" just because the resolution of shooting attacks versus vehicles is different than those against infantry, and the save value models can have is on a 1-6 scale rather than 1-10. That is foolish, or, looked at from the perspective of twisted semantics, not saying anything that condemns the game in any practical sense.
That's just one example. Let me try to compare to other games.
Malifaux: You flip cards. High cards are good. Everything in the game revolves around flipping better card values. Modifiers are all based on how many cards we flip and what we keep. This works for damage, success on action, attacking and defending.

Warmahordes: You may roll over or under, but it keeps everything same in that high stats = good. Command and skill checks you roll under so the high stats = good. Also resolutions of success and failures are 2d6. There are modifiers of course, including an additional die, but every success and failure hinges on 2d6.

Dnd: Roll high = good. Again, success and failure is resolved on a single die, d20. The use of odd dice are never used for success resolution

Now for 40k, just looking at infantry stats
WS: high=good, roll: high, compare to same stat of opponent
BS: high=good, roll: high, compare to nothing
S: high=good, roll: high, compare to other corresponding stat of opponent
T: high=good, roll: n/a, compare to other corresponding stat of opponent
W/A/I not used for resolutions but high = good. "I" compares to same stat of opponent
Ld high=good, roll: low, compare to nothing, roll 2d6 instead of d6
saves: low=good, roll: high, see if ignored

Basically, every stats tell me different way to see them and use them. I also don't buy into realism in a game where knights walk and thunderhawks fly
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Tryina make a cool 3k Solar Auxilia list, I'm liking what I've got so far but I have a few questions;

Here's the list-

HQ
Auxilia Tactical Command Section

Elites
Auxilia Rapier Battery
>3 Rapiers, Quad Mortar
Auxilia Rapier Battery
>3 Rapiers, Quad Mortar

Troops
Lasrifle Section
>Melta Bomb
Lasrifle Section
>Melta Bomb
Veletaris Storm Section
>Power Fist
Veletaris Storm Section
>Power Fist
Veletaris Storm Section
>Power Fist
Veletaris Storm Section
>Power Fist

Dedicated Transports:
Dracosan Armored Transports
>Demolisher Cannon, Flare Shield, Armored Ceramite, Dozer Blade
Dracosan Armored Transports
>Demolisher Cannon, Flare Shield, Armored Ceramite, Dozer Blade
Dracosan Armored Transports
>Demolisher Cannon, Flare Shield, Armored Ceramite, Dozer Blade
Dracosan Armored Transports
>Demolisher Cannon, Flare Shield, Armored Ceramite, Dozer Blade

Heavy Support
Auxilia Medusa
Auxilia Medusa
Auxilia Medusa

Lords of War
Auxilia Stormlord
>Armored Ceramite

Feelin pretty solid as is, but I've got effectively 0 way to fight Flare-Shielded Spartans and the like. How can I?

Also,
>power axes on storm boys a good idea?
>grab some stormlord sponsons?
>any way to make HQs useful?
>maybe grab some multi-lasers? They're pretty cool
>>
>>52335742

The reversal of 6 being desirable for most things but not for others always struck me as retarded
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>>52335703
Yes brother that is always the correct answer
>>
Which Legion do you guys think has most badass symbol/insignia?
>>
>>52336029
Deathguard.

very simple and clear while conveying menace.
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>>52336029
Dark Angels sword with angel wings is pretty simple but iconic
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>>52336029
I might be a slight bit biased here, but Night Lords.
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Sins of the Father audio
http://www49.zippyshare.com/v/aYWlVV9f/file.html
>>
>>52336029
The Eye of Horus is pretty neat.
>>
>>52333915
I fell asleep, Virtues was a crawl at 4KB/s, then died. It'll be a half an hour if not for another shitty connection. Sins is up anyway.

>>52336153
>>
>>52336197
Don't be disappointed when people keep asking for it in future threads.
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>>52336197
Thank you kind Sir.
>>
>>52336337
You're welcome.
My connection fucked up again, I'll give it another shot, can't guarantee it though.
If I don't make it in this, the link will be in the next thread.

>>52336307
I'm used to it.
>>
Do we have updated Legion OP tier list yet?
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>>52336505
OP tier list? What do you mean?
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I'm concerned about lack of anti-armor in my list, thought? Feedback is appreciated.
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>>52336681
Hierarchy of Legions in terms of tabletop performance
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>>52330613
I hate /pol/beards and want them all gassed but this pic still makes me giggle

Mostly because Magnus is a stupid cunt
>>
>>52330697
>So how much of a shake up are you guys expecting from 8th ed?

Not very much. I expect it to be simplified further.

Also there will be lots of opportunities left to fill in each individual legions rules. GW is gonna release a Death Guard codex soon, it won't be long before everyone gets one.
>>
What would be Malcador the Sigilites stats? Could he take a primarch in any circumstances?
>>
>>52336980
Psychic powerhouse but his other stats would be shite. He's an ancient old man after all
>>
>>52336847
No-one (incl. 'the internet community') has played enough with SW or TS to re-order to it without getting immediately labelled biased or hysterical. Theorycrufting only goes so far.
Quite a few Custodes games have been had, they're strong.
>>
>>52336980
Worse psi-powers than Magnus
Statline of a normal man apart from Ld
Considering he took a slap from a primarch I guess he could have a special psychic power that gives him a generous Invul.
He'd also have to have a buff power or two to represent that he's so authoritative and literally wields the Imperial Standard. Which works better on Auxila and Talons than Legions or Mech.
>>
>>52337267
Samefag here, by buff power I meant special rule.
I guess he would also have to allow you to field Knights Errant in a different way also.
>>
>>52336980
Malcador the Sigilite
Independent Character
If the Emperor isn't present in the same battlefield as Malcador the Sigilite, all primarchs become female
>>
How broken are Mechanicus? This one guy at the LGS wont shut up about his army and how it 'hard counters everything', even though ive never seen him play a match.
>>
>>52337317
"Come sit on Uncle Malcies lap little primarch".
>>
>>52337267
Didn't morty choke him out? Also who slapped him and why
>>
>>52337338
Field Dark Angels if you want to send him home crying.
>>
>>52337338
they have some dirty tricks but can be beaten just like any list.

tahgmata, reductor, or cybernetica?
>>
>>52336881
>and want them all gassed

Sounds like you're one of them, desu senpai
>>
I know there's debate about the Craftworlders, but what about Dark Eldar? Iirc Commorragh already established and thriving at the time of the fall and was basically unaffected, right?
>>
>>52337684

No idea, he seems to switch to whatever depending on the conversation. I haven't even seen most of his models so i think he may be lying.
>>
>>52337651
Lorgar slapped him at Monarchia.
>>
>>52337668
Lorgar slapped him to the ground when the Emp was having him punisheds for being slow.
>>
>>52338351
>>52338278
And the Khan sucker punched him while trying to save Arvidya
>>
>>52338684
Malcador must have been a real cunt. Jaghatai is one of the more reasonable Primarchs.
>>
>>52330697
>>52330768
that's where you're wrong kiddo, WE are already #1
>>
>>52339191
>WE are already #1

This

if you think otherwise try going up against a WE tactical squad with 5 free str 6 attacks on the charge each with feel no pain
>>
>>52339237
If bet I would've enjoyed WEs if they had any other tricks besides drowning the opponent in dudes with chain axes
>>
>>52339257
It's not that great really. A BA vet squad or emps children palantine blade squad will fuck it before they can attack back. Assuming they don't have the 4+ fnp bullshit.
>>
>>52339399
>a unit that costs much more points and valuable elites/FA slots will kill a cheaper unit
wow whoever would have guessed
>>
I can't decide between Lightning/Xiphon and Sicaran Venator.... What's your choice?
>>
So I might be missing something, but what is the FOC for Custodes? It's not listed for them.
>>
>>52339191
How do you paint the white?
>>
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Luna Wolves best Wolves.
>>
Has there ever been any fluff on the creation of a custode?
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>>52337651
Ye, Morty did, it's in the short Daemonology
>>
>>52335177
Thunder warriors were supposed to be big guys, bigger than astartes. What legs do you got? Also what other bits will you use?
>>
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>>52335460
You're right, sometimes the answer is seige.
>>
>>52335342
You could always do the opposite of what I'm doing. Where I was originally going to run a pure Custodes force, but decided to add 5-10 Sisters to round things out a bit.
>>
Newfag here, want to play Blood Angels. What book do I need to get for the generic legion rules? The crusade army list isn't the main one anymore is it?
>>
>>52335342

My real concern is the lack of models at the moment. I'm legitimately thinking a out buying a bunch of plastic for my 40k army, and I would love to run them in 30k, too. However, they are missing most of their models still.
>>
>>52340007
Look at FW's site, it's not rocket science.
>>
>>52340007
Good luck on the long journey to Angelus. May the tears of Sanguinius never fall upon you.

Also you need the red books. Age of darkness and crusade imperials.
>>
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>>52339789
Inferno confirms that the SW are better at Wolves.
>>
Looking to make a second Achillus-Contemptor Dreadnought since my first will have a Dreadspear and I already have a Galatus Contemptor.

I want to make this one for squad assistance, so would giving it two TL-Adrathic Destructors be better over the two Lastrum Storm Bolters or two Infernus Incinerators?

Or should I just bother making it a second Contemptor Galatus? I want to run two Caladius Grav Tanks so two Galatus' doesn't seem to work.
>>
>>52340097
>crusade imperials
Why would he need that?
>>52340007
READ THE FUCKING OP.
>>
>>52340128
Because >>52340097 also doesn't understand how the books work.
>>
>>52340007
>>52340097
>>READ THIS YOU FUCKS
>http://pastebin.com/iUqNrrA8
>>
>>52340120
At wolfing their wolves that is.
>>
>>52332130
I made that image! And to think, it's now being reused on a Chogorisian Wood Carving site. So proud.
>>
>>52339780
very sloppily. I primed white, washed all over with the FW recipe, and then did a few thinned layers of white scar on the raised areas. looked good on the tabletop but isn't gonna win any awards. I'd recommend doing that method if you're going to assembly line a shit ton of marines like I did.
>>
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>>
What's your basing theme, folks?
>>
>>52340875
Clear acrylic, so as to not have martian ironearth and such on city streets or a snowy tundra.
>>
>>52340875

Desert
>>
Horus Heresy is about to be flooded with grognards

This will be the last bastion of real rules left in the hobby.
>>
>>52340875
Dead craftworld or webway ruins.
>>
>>52340935
The only ones who deserve the term grognard are already playing it
>>
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>>52340875
None, i only play with unpainted models, why would i waste my time on painting, when i am just going to change legions when they get updated?
>>
>>52340875
Old rubble with pockets of grass growing in.
>>
>>52340935
It was Grognard: the game since day 1. You faggots even whined about how the grognard level was diluted with the release of BaC.
>>
>>52340875
It's pretty basic : cracked, muddy ground with broken tiles.

>>52340935
Most likely FW will be forced to update their rules as soon as possible as well. Because unless your IQ is low enough that you enjoy AoS, GW doesn't want your money :^)
>>
>>52340977
I didnt wait years for Inferno just for it to be obsolete in 5 months

there is zero chance that HH will switch to the new ruleset
>>
>>52340985
>there is zero chance that HH will switch to the new ruleset

How're them 6E rules workin for you

o wait
>>
>>52340985

Which book came out before the switch to 7E, and how long before?
>>
>>52330961
Made my day, thanks.
>>
>>52340955
What, you don't paint them as blackshields for the painting-related points on tournaments and then just use the latest, most OP marine rules available for them ? Amature :^)
>>
>>52340955

UNBASED BASES ARE A LEGITIMATE BASING SCHEME

#BLACKISBEAUTIFUL
#STOPBASESHAMING
>>
>>52341003
>>52341004
6e rules are totally compatible with 7e besides psychic stuff

the new edition would completely invalidate ALL of the black books
>>
>>52341011
Oh god, now the SJW are also aware of base inequality.

Good thing I already have my bases covered.
>>
>>52341020
They'll just release a pdf update ;)
>>
>>52341020
Might. If they tie the armour modifiers to AP values and don't actually change that much 7e unit entries could very well be compatible for use with 8e rules.
>>
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>>52341028
>bases covered
>>
>>52341004
7th ed came out when Book 3 came out. Took them 6 months to release a 7th ed. FAQ.
>>
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>>52341010
>>52341011
You guys are the worst
>>
>>52341020
FW already invalidates their own black books with redbook releases. People still play the game and buy the black books.
>>
Best source of CHOOM for a Mech army? We don't exactly have Support and HS squads to load up on them, and with armour modifiers it'll probably get better if AP5 is a-1, which seems likely. Myrmidons?
>>
>>52341073
Why bother with Volkite when you have Irad Engines? I usually run 6 Destructors, 3x Culverins and 3x Irad Engines just to not be a total WAAC Faggot.
>>
How'd I do?
>>
Was there any indication about the planet Ullanor's terrain? I'm thinking about going Ullanor Crusade theme base.
>>
>>52341086
Because sometimes I don't want to run a Macrocarid to carry the dudes around and CHOOM is awesome? They're basically Grav with no AP, longer range and anti-horde, which seems cool enough. There will probably be three or four Grav-imploders and maybe an Engine in the Macrocarid, anyway, just to bust Primarchs and literally any Custodes ever.
>>
>>52341111
Totally forgot to use the last 30 points on Shatter Shells, woops.
>>
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How does my 2000 point Custodes force look? Was going for a more Armored Force approach.


HQ: Legio Custodes Tribune w/ Praesidium Shield, Cyber-Familiar, Melta Bombs, Arae Shrikes, Digital Weapons, and Paragon Spear 277pt

Troops: Legio Custodes Custodian Guard Squad of 5 w/ a Magisterium Vexilla/Sentinel WarBlade and Melta Bombs 310pt

Troops: Legio Custodes Custodian Guard Squad of 5 w/ Melta Bombs 300pt

Transport: Legio Custodes Coronus Grav Carrier w/ Extra Armor and Armored Ceramite 160pt

Troops: Legio Custodes Sentinel Guard Squad of 5 w/ a Magisterium Vexilla and Solerite Power Gauntlet 325pt

Transport: Legio Custodes Coronus Grav Carrier w/ Extra Armor and Armored Ceramite 160pt

Elites: Legio Custodes Contemptor w/ Dreadspear 240pt

Heavy Support: Legio Custodes Caladius Grav Tank w/ Extra Armor and Armored Ceramite 220pt


Since the Tribune can pick his trait I was thinking about using Master of Ambush more often than not and using their transports as gunboats. I could also give him Tenacity if I wanted to be a huge dick in CC.
>>
>>52341111
Why not take some nuncio voxes ? That way the tactical squads can do more than just be cannonfodder to reach the minimum casualty tax.
>>
>>52341111
Unless you're a BaC babby who wants to find a use for that awful monopose lump, you will want to swap the mortis for a dorito
>>
Holy actual 30k preorders batman!

https://www.forgeworld.co.uk/en-GB/Mechanicum-Karacnos-Assault-Tank
https://www.forgeworld.co.uk/en-GB/Legio-Custodes-Sagittarum-Guard
https://www.forgeworld.co.uk/en-GB/Legio-Custodes-Sagittarum-Guard-Upgrade-Set
Also some retarded blood bowl thing that doesn't fit on its base in any way.
>>
>>52341156
3++rerollablecancer/10.
Otherwise, pretty standard, although it will probably fold a tad quickly against lists with natural anti-armour, like Mechanicum. Also pretty damn vulnerable to tarpits with the lack of Firepikes, but that's Custodes standard. Armoured Ceramite seems a little overkill on a lowish AV tank that'll probably be being penned anyway.

Custodians are pretty much worse than Sentinels most ways, but given how powerful every one of the tanks and the Dread is and the immortal Warlord you'll be fine.
>>
>>52341189
What the ...

Where are the knight heads ?! What is this, some sort of actual release ???
>>
>>52341189
Yey, all the fuckawesome looking but useless stuff is out now. Hopefully we'll get the Malinax sheet soon since my Knight's almost ready and it's literally the only thing I particularly want.
>>
>>52341189
>no knight heads

0/10

I am disappointed that the left hand is part of the bolter, makes it harder to replace it for my guardian squad as tactical custodes squad conversion. I guess I can just cut off the disintegrator muzzle and put a big bayonet on there.

Those Karacnos sponsons would look better on an ork tank. They look like they were in the middle of mounting them when the order came to roll out. There's two big empty spaces on both sides of the tank, why not attach sponsons on those?
>>
>>52340875
Trenches with bits of building, miquid gas pockets and barb wire.
>>
>>52340875
Going to do a khorneish demon world. Anyone got some tips or ideas?
>>
>>52340875
Prospero for my SW and some muddy trench stuff with toxic puddles for my DG.
>>
>>52341204
When remove the Arae-Shrikes, Tribune Melta Bombs, and all the Armored Ceramite in the army I'm basically left with 75 points I'm not sure what to do with other than just slap in one more basic Custode for a squad.

Here's a different version of the list:

HQ: Legio Custodes Tribune w/ Praesidium Shield, Cyber-Familiar, Paragon Spear 260pt

Troops: Legio Custodes Custodian Guard Squad of 4 w/ a Magisterium Vexilla/Sentinel WarBlade 230pt

Troops: Legio Custodes Custodian Guard Squad of 4 220pt

Troops: Legio Custodes Custodian Guard Squad of 3 165pt

Troops: Legio Custodes Custodian Guard Squad of 3 165pt

Troops: Legio Custodes Sentinel Guard Squad of 5 w/ a Magisterium Vexilla and Solerite Power Gauntlet 325pt

Heavy Support: Legio Custodes Caladius Grav Tank w/ Extra Armor 200pt

Heavy Support: Legio Custodes Caladius Grav Tank w/ Extra Armor 200pt

Heavy Support: Legio Custodes Contemptor-Galatus Dreadnought 250pt

Total = 2000pt
>>
>>52341189
Whose idea was it to throw the pickelhaube on Custodes? I don't think it fights them at all.
>>
>>52341340
It's because of some old artwork of Custodians with the spiked helmet.
>>
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>>52341340
>Whose idea was it

Don't know, but it goes back a long way.

>I don't think it fights them at all.

It doesn't the pickelhaube has given up and submitted fully to the rule of the Custodes.
>>
>>52341373
Fair enough. I still think Custodes art in general looks better than their models.
>>
>>52341390
GW/FW went hugely overboard with the amount of aquilas. Seriously on a side view I could count 4 aquilas.
>>
>>52341373
The color scheme of the black helmet looks so much better than FW's gold everything.
>>
>>52341431
Yeah, I plan on painting the pickelhaubes black as well.
>>
>>52341463
why would you ever make sagittarum guard? They are a shit unit in concept and rules.
>>
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Speaking of Custodes this is literally a list that seems like the best collection list ever. Uses every part of the classic FOC. I want it all. Reuses elements from previous Custode poster (sorry). Not competitive at all because lol look at how unbalanced it is.


Legio Custodes Army List

HQ: Constantin Valdor (All Units have Teleportation Transponders) 275pt

HQ: Legio Custodes Tribune w/ Praesidium Shield, Cyber-Familiar, Digi Weapons, Paragon Spear 270pt

Troops: Legio Custodes Custodian Guard Squad of 10 w/ a Magisterium Vexilla/Sentinel WarBlade 560pt

Troops: Legio Custodes Custodian Guard Squad of 10 w/ 2 Pyrithite Spears and 1 Adrastite Spear 590pt

Troops: Legio Custodes Custodian Guard Squad of 10 w/ 2 Pyrithite Spears and 1 Adrastite Spear 590pt

Troops: Legio Custodes Custodian Guard Squad of 10 w/ 2 Pyrithite Spears and 1 Adrastite Spear 590pt

Troops: Legio Custodes Sentinel Guard Squad of 10 w/ a Magisterium Vexilla and Solerite Power Gauntlet 650pt

Troops: Legio Custodes Sentinel Guard Squad of 10 w/ a Magisterium Vexilla and Solerite Power Gauntlet 650pt

Elites: Legio Custodes Aquilon Terminator Squad of 10 w/ 2 Infernus Firepikes and 2 Solerite Power Talons 780pt

Elites: Legio Custodes Contemptor-Achillus w/ Dreadspear 240pt

Elites: Legio Custodes Hetaeron Guard Squad of 10 w/ 10 Praesidium Shields, 8 Paragon Blades, and 2 Solerite Gauntlets 950pt

Fast Attack: Legio Custodes Agamatus Jetbike Squad of 5 w/ 2 TL Corvae Las-Pulsers 500pt

Fast Attack: Legio Custodes Agamatus Jetbike Squad of 5 w/ 2 TL Corvae Las-Pulsers 500pt

Fast Attack: Legio Custodes Pallas Grav-Attack Squad of 3 w/ 3 Extra Armor 270pt

Heavy Support: Legio Custodes Caladius Grav Tank w/ Extra Armor 200pt

Heavy Support: Legio Custodes Sagittarum Guard Squad of 10 640pt

Heavy Support: Legio Custodes Contemptor-Galatus Dreadnought 250pt

Total is literally 8500 points.
>>
>>52341519
That's literally 100 custodes what the fuck.
>>
>>52341514
I'm not, I'm making guardian squad who, instead of spears, got bolters with power bayonets on them. Because FW didn't see fit to give us regular Custodian tactical squads.
>>
>>52341557
Because custodians aren't 'tactical', they are elite guards.
>>
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>>52341602
So that's why they have literal Elite as fuck Tactical Squads?
>>
>>52341616
Not everything in the artbook gets implemented to actual game without change. Also, they change fulffs all the time.
>>
>>52341189
How do we fix the Sagittarum? Their models are gorgeous, but their rules are pure shit.
>>
>>52341651
Honestly the change isn't bad at all, but the unit is too overpriced for what they are. Scale the cost back by 80-90 points for a squad of 5 and they're viable and balanced
>>
>>52335742
>Because it shouldn't "take some getting used to" at all.
Go play tag if you don't like learning rules.
Go play DnD if you don't like learning rules other than DnD.
>>
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>>52340875
Scorched earth.
>>
>>52341662
Salvo bolters, non-compulsory troops.
>>
>>52341683
How do you find the new thicc version of Astrogranite?
>>
>>52341662
Muh dick. If nu-marines look nearly this good I'll be all over them.
>>
>>52341662
Change the boltgun part to 36" S6 AP3 Salvo 3/3 Pinning.
>>
>>52341726
>S6 AP3
i also believe marines should be made redundant in the Horus Heresy

Custodes as primary detachments were a mistake
>>
>>52341726
Don't see why it needs the extra point of strength.
And making them AP3 would more or less justify them being Heavy, because they'd be spitting out much deadlier firepower than even heavy bolters, which seems improper.
Just give them salvo, rending, and pinning, and they've stopped being useless.
>>
>>52341662
Suspesion webs. If veterans with heavy bolters can have them why not cuckstodes
>>
>>52341616
Are the SUPA bolter Cuckstodes Relentless? The heavy bolter profile is cool, but not if they have to hold still to shoot..
But I'm guessing game everyone is rushing them forward to get the instant death goodness?
Any banana players care to comment
>>
>>52341726
They don't need a fucking combi bolt cannon.
>>
>>52341683
> Paint so thicc you just got to hit it
off the table into the simple green
>>
>>52341683
I get what you're going for with the weathering, but it looks like shit.
>>
>>52341797
I'm a Custodes player and I either run them as gunline from afar or deepstrike them in to murder high profile units or severely damage armor.

They need to be AP 3 and Salvo 3/4 or something. I've loved them since their old Horus Heresy Art but the rules do not really do them justice. I know for a fact that running a second Caladius Grav Tank would be a better option than them, so I'm hard pressed to take them in anything but super thematic lists.

I'm also surprised we didn't get an option for a Shield Captain to have their weaponry. It would be awesome to have a Sagittarum leader.
>>
>>52341828
thats just the shitty FW models.
>>
>>52341771
Even with Relentless they'd be utterly outclassed by custards on gyros jetbikes.
>>
>>52341909
So make them troops?
>>
>>52341842
I'd give them Mauler Boltcannons or Heavy Phosphor Blasters for the boltweapon, plus suspensor webs.
Also, mak the Misericorde a powersword or -dagger. That way they could still brawl in a pinch.
>>
>>52341936
Sure, troops I'd never use instead of HS I'd never use. Amazing.
FOC restrictions are not an issue unless you want to spam Caladii.
>>
darkfire cannons are reverse engineered eldar dark lances aren't they?
>>
>>52341662
36" S5 AP4 Salvo 3/4, Sniper, Hail of Fire, Pinning.
(Hail of Fire: Overwatch on BS2)
>>
>>52341976
Possibly just human versions of the same technology, developed during the Dark Age,since DAoT humans were pretty damn advanced what with their black hole guns and such.
>>
>>52341976
They are shit from the Old Night, so they might be. Or they are just a parallel development.
>>
>>52341936
To what end? They'd still suck balls.
>>
>>52342014
Even with troop status and relentless?
What about if they were given rending and pinning?
>>
>>52342018
Ah, you mean Relentless and as troops? Yeah, okay, that'd be reasonable. With that plus pinning I'd certainly give them another chance.
As is when I've proxied them so far they were a big fat disappointment.

Here's to hoping FW at least FAQs the Misericorde to be a powerweapon.
>>
Help me out aaaarrr/hhg/

Autek Mor/proto-Red Talons force or
Kyr Vhalen/loyalist Iron Warriors

Sitting on a lot of mk3, heavy weapons and a few dreadnoughts is the reason why
>>
>>52342052
Autek Mor. More interesting paint scheme IMO, and (if you care about such things) much less commonly played that loyalist IW. Plus IH are pretty badass in their own right.
>>
>>52341662
Make the bolter equal to the one on paragon spear, maybe with extra range, make them Troops and make combis an upgrade to regular bolters.
>>
>>52342145
>s5 ap3 on troop custodes
like, i know they're trash, but invalidating everything else is not the answer. Upping rate of fire to salvo 3/5, 36" and giving them rending, relentless and making them troops would make them worth their points, and a good back/midfield unit to hold points and hose down stragglers.
>>
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Anyone else seeing this?
>>
>>52342180
>2 shots S5 AP3 on a 70 pts model
>this will break the game
Relax, man, the game has survived Mauler Boltcannons (S6 AP3 Heavy 3 Pinning) on troops just fine, it would survive that.
>>
To the anon asking about Sins/Virtues audio, sorry but I won't upload the rest at least until Monday as I'm heading to the countryside, and I couldn't do it last night since the new shitty router the ISP has provided me with kept fucking it up.
>>
>>52342180
Give them Support Squad.
>>
Is Pride of the Legion Rhino spam kind of passé at this point?

I'm wondering whether I should bother finishing my pair of boxes along those lines, or go for two cheap but plentiful footslogging tactical squads instead. 20 T4 wounds with 5+ FNP seems a harder nut to crack than multiple simultaneous glass cannons.
>>
>>52342206
I think his thinking is more that when compared to the sword & board and spear squads, they'd invalidate them.
>>
>>52342200
>HORACE
>THERE'S A WOLF LAYING ON TOP OF YOU
>>
>>52342180
>Upping rate of fire to salvo 3/5, 36" and giving them rending, relentless
So... making it better than Rogal Dorn's weapon, which is fluffed as a better version of the same weapon?
>>
>>52342250
Isn't the EC spear better than the Guardian Spear, even though it's suppose to be inferior?
>>
>>52342269
The Phoenix Guard's spears are 'pale imitations', but are just as good bar the boltgun glued to the top.
>>
>>52342282
Don't custode spears get extra attacks on sixes?
>>
>>52341519
>Custodes this is literally a list that seems like the best collection list ever.
I agree.

I haven't even looked at a page of rules since 5th edition and I've already got 10 of them getting put together with spears, because I think they're awesome looking models.
>>
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>>52341683
War torn tile/cobblestone roads. Or whatever.

I'm thinking of painting it really light, so it looks like sandstone or maybe marble, firther dirtied up with mud, blood, and bodyparts on the next 5 bases (easier to stick stuff down with the green stuff itself, than with super glue)...

But now I'm wondering if if might be better to go with a dark colour to contrast the gold that most of my Custodes will be (Hetaeron will be in Warder colours).
>>
>>52343303
Eat your fucking waffles, anon.
>>
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>>52342101
>>52342052
Agreed, Iron Hands are really cool if you go a bit deeper. I am list writing and really tempted by Autek and Company of Bitter Iron.

In particular, putting Immortals in Proteus raiders seems cool. While I lose on points by using min squads, I vomit hard ass fuck dudes on objectives and dont wasten spartans assault potential I would pay for with 20 man blobs as immortals want to shoot and dont care that much about getting charged. Using two 10 man Immortal squads in proteus raiders as troops seems really cool.


On that note... I am list writing for Ahriman?
His psychic bro-guard, an arachnus deredeo, 3 quad mortars with shattershells and a phobos.

Is this enough anti tank at 2k points? I am unsure if all his divination shenanigans with 7 mastery levels would be a dick move to pull off, especially with quad mortars.
>>
>>52341261
Blood bases with skulls.
>>
>>52342239
Not really, giving them scout with ahriman and have them be psykers is valid.
>>
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>>52343777
On that note, where can I buy lots of skulls cheaply?
>>
>>52342428
Don't White Scar glaives don't give a fuck and are AP2 regardless of the charge?
>>
>>52343844
https://wargameexclusive.com/shop/battle-sisters/random-pack-skulls-64/
>>
>>52343303
Great, now I want waffles. I hope you're happy.
>>
Before fights start, who's making new thread?
>>
>>52343900
Not it.
>>
>>52343777
Think that would also work with Signus Prime? Maybe some slaanesh bits would work.
>>
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>>52341189
I sort of don't like the Karacnos and I don't know why.
Perhaps it's the lightning weaponry, but Fleshbane AP4 is a good way of doing artillery rules, instead of that AP3 phosphex quad nonsense BULLSHIT that you must actively try to not take 12 of them because you'd invalidate most infantry, since it's too damn good.

Phosphex Rapiers were a mistake, and nobody gives a fuck about Phosphex Medusae, thus proving Phosphex itself was a mistake.

Except perhaps on Lighnings and hand bombs
>>
>>52343913
Sure why not.
>>
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>>52343913
Signus Prime or another world close literally had blood raining after some cultists did some fucked up shit, so you're good.
>>
>>52343904
I'm sorry to hear that :(
I made (You) an new early early thread
>>52344056
>>
>>52341681
I like learning rules fine, you butthurt butt munch. Still doesn't excuse the shitty rules.
>>
>>52341681
>Go play tag if you don't like learning rules.
Tag still has "no pursuit of the previous chaser" and "no hand-trick" rules, what kind of anarchis savage are you?
>>
>>52341683
That middle dude is perfect anon, love it.
>>
>>52341662
Maybe it's okay that one thing in this army isn't crazy incredible...
>>
>>52341683
Why do people dislike these? I like them a lot
>>
>>52344269
Jealousy is a trait some people excel at.
>>
>>52344269
Shading on each armour segment, lovely highlights, weathering with depth. No idea, they're dope.
>>
>>52344212
>Maybe it's okay that one thing in this army isn't crazy incredible...

aside from the tribune whats so broken about this army?
>>
>>52343859

And +1 STR, their only downside being two handed
>>
>>52341683
I think the bases look a bit too much like plaster but the marines are rad. I don't know what those other guys are talking about.
>>
>>52344134
You may like munching butts instead of learning to count more than one series of numbers, but you not liking different types of numbers simply does not a bad ruleset make. It just reflects on your preferences and your limitations. You've done nothing to say why 40k rules as they are are bad or why they would need to change to be D&D except "hurr I lose track of numbers why are things that are different not the same as each other".

If you want to make a better case, do so, but you'll need to make a case better than "I can only keep track of one set of numbers" for why 40k should replace its rules with those of Dungeons and Dragons, a completely different game.
>>
>>52344269
Bitter idiots who think themselves the central authority in the world proliferate on the internet. It's the "2/10 would not bang" effect.
>>
>>52345270
I have never advocated replacing 40k rules for dnd.

It's pretty obvious you can't read.
>>
>>52341662

It's tough since even spear custodes can get their melta guns and score on top of it.

Maybe salvo 5/3 str 6 AP 4 range 36" and implacable advance?
>>
>>52345867
What are you even advocating for then, if not D&D style rules?
Thread posts: 365
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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