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/btg/ Battletech General!

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Thread replies: 311
Thread images: 65

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At least it’s not… hell, edition

The /btg/ is dead - long live the /btg/!

Old thread: >>52297182
=================================

BattleTech video-game pre-alpha gameplay
https://www.youtube.com/watch?v=FjEeDz51pHE

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megamek.info/
https://github.com/MegaMek

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
http://pastebin.com/pE2f7TR5

2017-03-03 – UPDATED (Against the Bot)
http://www.mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf

(new)
http://bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (2017-02-13 - Still getting worked on & now has 11079 pics!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-03-17!
http://pastebin.com/uFwvhVhE
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haha brenda bakke
>>
haha butte hold
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>>52320808
That's the spirit. Let the solahmas sacrifice themselves for glory and the Clan!
>>
>>52321464
Fuck off Medron
>>
Someone might enjoy this, even if just for the name alone.
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>>52321634
I love it just because it uses one of my three favourite words.

Speaking of armored personnel carriers, I had this built for ferrying Anti-mech jump-BA teams, they were pretty effective in cities, would just hope in circles around large mechs and unload RRs into the back of them.
>>
>>52321692
y'know come to think of it I should've made the armor Ferro-Aluminum just to fit thematically
>>
>>52321692
>113
Is that an M-113 reference? METAL BAWKSES?! Kinda surprised it doesn't have Inferno ammo. I do like light APCs though. But yeah, Jump Infantry is crazy annoying.

>>52321721
Wait vees can mount Ferro-Aluminum? I thought that was Aero only?
>>
>>52321928
You can fit Prototype Ferro-Aluminum to CVs under Experimental rules and there's a canon hovercraft that does it. AFAIK it doesn't make much of a difference to FF.

And yes the name is a rip on the M113, there's some major autismo on the net somewhere who is convinced that people other than him call the M113 the Gavin, and a whole host of people who have to deal with him stealth-editing wikipedia articles and such. If I ever actually use this in a fight or test a new mechanised BA with it i'll switch it to Infernos.
>>
>>52322022
Huh, I looked at SAW and it doesn't have it, but I haven't checked MML yet (it probably has it because it's more up-to-date). I still use SAW out of habit I guess. I like its TRO layouts a little better anyway.

>Gavin
Wat? I have never ever heard them called this. The quip about it on Wikipedia is hilarious though. I thought maybe it was a bong nickname for it but even that was debunked. Poor autismo.
>>
>>52322078
http://www.combatreform.org/m113combat.htm I think I found the guy. He literally can't say M113 without following it up with 'Gavin.' He also thinks that a box with half-inch aluminum plate is adequate infantry protection while slandering modern wheeled IFVs which can actually stand up to HMG rounds.
>>
>>52322119

https://www.youtube.com/watch?v=cO3MttgvHUY
>>
>>52322194
No joke, when Dawn of War 2 was coming out as a promotion they bought a surplus M113 and painted it in a Blood Ravens livery and ran over cars with it.

You can just imagine what the YT comments are like https://www.youtube.com/watch?v=6PEU_201IfI
>>
>>52322119
Honestly, the US has always been kinda retarded about IFVs, so he's just fighting to preserve the great american tradition of sending out soldiers in self-propelled caskets.
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>>52320799
We are, indeed, not just mere humans, freebirth monkey, we are MORE than human.
>>
>>52322457
>fish_and_hook.gif
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>>52323128
Atleast is a trueborn bondsman anon.
>>
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>>52323128
Die, clanner
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>>52323851

tl;dr: light lance in town vs princess bot. bot loses, news at 11.
>>
>>52323851
Before getting to the part where it's CLF, the FedCom infantry bit reminded me how the novelisation of MW3 turned the ELH protagonists into FedCom troops too.
>>
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Has science gone too far?
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>>52325275
Needs more dakka you git.
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>>52325275
>Not using a 200 engine instead of that 400 for more firepower (especially since you really need more ammunition.)
Heh.
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Here's a company I've been working on putting together. They're mercs that came from the FWL, worked with the FedCom during the Clan invasion, then picked up a contract with ComStar's Explorer Corps and the Dracs.

For some I'd like recommendations on which of the variants to go with. And maybe if I should reorganize it.

Command Lance
>Marauder -5S (CO's ride)
>Gunslinger -1ERD
>Archer -5S
>Rifleman -4D or -5D
Battle Lance
>Crusader -5S, -5M or -4BR
>Firestarter FS9-K
>Shadowhawk -5M
>Quickdraw -5K or -5M
Flanker Lance
>Grasshopper -5H, 5J, or -5N
>Spider -5V
>Wraith TR1
>Phoenix Hawk -3K
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WHAMS got redid
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>>52325725
Still need to sprite the reseen Shimmhammer to mix in
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>>52325482
>>52325505
it's the best I could do
>>
Is there a set time frame/year for the Field Manuals? Specifically the Crusader Clan book? I'm guessing late 50s given the introduction of some of the equipment within. And the Update comes in at 67 correct?
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>>52326070
Clan manuals are 60 or 61
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>>52326070
>>52326109

The Jade Falcon portion of the Updates book mentions that the last survey of their touman was 8 years ago. And since Updates is set in 67 one can assume FM:CC was set in 59
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>>52323959
apart from Fedcom I have no idea what any of those acronyms mean.

to be honest, it's a while since i wrote >>52323851 and I don't play battletech-related stuff much anymore (and have never actually read any of the novels), so reading it back it took me a moment to work out what the hell I was talking about in places.
>>
>>52326207
The info was gathered in 3059 (for example the unit locations chart is as of Dec 25, 3059) but the FM was "published" in 3060 as it post-dates the Jaguar annihilation.
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>>52326221
Not even Mechwarrior 3?
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>>52326221
I mean CJF for Clan Jade Falcon. MW3 is MechWarrior 3 and ELH is Eridani Light Horse. In MW3 you play as Eridani Light Horsemen, but many years later when Loren Coleman turned the game's story into a "novel" he inexplicably made the protagonists all FedCom troops. Not even Star League Defense Force in general with troops from everywhere, just FedCom. Yuck.
>>
>>52326263
shit, yeah... probably could have got that one. Not that i ever played it.

The game of my childhood was mechcommander 2 (as the extremely observant among you will have noticed)
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>>52326295
>I mean CJF for Clan Jade Falcon.
yeah, also should have got that one.

>he inexplicably made the protagonists all FedCom troops
why would anyone do that? Mercs are always more interesting
>>
>>52326346
I can only assume it's part of the ELH Lawsuit legacy.

To be honest I don't have anything against FedCom per se (I play Syrtis Fusiliers) but the FedCom got more than its time to shine in Operations Bulldog and Serpent. Either sticking to ELH or making the characters pan-Inner Spheroids with the SLDF would have been cooler.
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>>52325275
It went too far years ago. Unless you mean in diluting the RAC purity with those LMGs.

I suppose I should make a new sheet in MML for BV calcs and shit though.
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>>52326070
>Specifically the Crusader Clan book?

Emperor's Teeth! I just happen to have that book right here. Bought it at Half Price Books last weekend during their spring break sale! The introduction section on page five is in the form of a letter from Kael Pershaw dated 19 November 3059. Other entries for years prior to that sound like anything earlier is history by this point.
>>
>>52325538
The lance organization seems pretty solid. I like the inclusion of a Gunslinger since it feels like you never see them.
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>>52326520
> Bought it at Half Price Books last weekend

Mah nigga. Almost snagged the first edition periphery book during that sale.
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>>52325792
There ya go! Now you can last the average sexual encounter of a Drac upon seeing a superior Fed woman.
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>>52326434
Noice!
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>>52326434
>>52325792
>Not filling a light mech up with M-pods and a booby trap
Are you even trying?
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Looking for some test drivers. At over 400 sprites now again and I would really appreciate if people could use them in some games, or just fire up MM and flip through units.
Specifically looking for errors: incorrect transparent pixels (shouldn't be any), Sprite doesn't load or freezes MM (typo in sprite name or in localclient_mechset pastefile.)
Otherwise, just enjoy the sprites:
https://www.dropbox.com/s/okkxh5t5yj83r5r/Sprite%20Release%203-23.7z?dl=0
>>
>>52326259
Appreciated sir. Thanks for the clarity.
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>>52326773
Thanks. I've tried to group them by speed and role as best as /btg/ has showed me.

Any input on variants?
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>>52325538
I'd swap the Grasshopper and the Quickdraw from their respective lances honestly; I think 4/6 is a little slow for flanking and the Quickdraw trades a lot of armour/armament for speed and jets. The Grasshopper on the other hand has enough armour and the large laser to stand on the front line.
>>
>>52325538
>>52329009
That being said a lot changes if you're not deploying as a company but individual lances instead.

If your company splits into individual lances regularly you may want to reconfigure them to be a bit more independent by mixing everybody; each lance gets a fire support mech, scout, line-holder, etc.
>>
>>52329009
>>52329050
That's a good observation. I might be breaking them into lances to use.

How might you organize them into three equal lances?
>>
>>52329290
Usually I try to build a lance out of some sort of "anchor", usually a heavy or assault 'mech with long-range firepower and decent armour. That's easy enough here - the Marauder, Gunslinger, Crusader, or Archer would be a good lance anchor for each. (Of your other heavies, the Rifleman is too thin-skinned, and the Quickdraw and Grasshopper are too short-ranged).

After that it's a matter of just picking 'mechs that you think complement well, and trying to ensure that your strength is not too concentrated in one lance. Tonnage and BV are good rough estimates here.
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>>52327988
Okay so how would I go about doing this? I would be happy to help you test these when I am through with work.
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>>52329598
One more thing - if you're using them, pilot skills and advantages can make a big difference too. A 2/3 Elite in a light can do very different things and run very differently than a 5/6 Green pilot. Likewise, certain advantages might dictate different tactics - things like an indirect fire bonus or the like, or a pilot with Melee Specialization.
>>
>>52329598
In terms of complementing your anchor, you want to think about 'mechs that give the lance overall versatility. Chances are you can't fit everything, but you might want to think how the lance could handle the following scenario situations:

-Reaching and protecting an objective before the enemy
-Defending a particular point
-escaping off a map edge (with an objective or otherwise)
-navigating difficult terrain (water, swamp, woods, city)
-advancing against a defended enemy strongpoint
-ultra close combat due to terrain (dense woods, city, etc.)
-ultra long range combat due to terrain (plains, hills, mountains)
-fighting against mechs, vehicles, aircraft, infantry

Ideally you want at least one 'mech in the lance that can handle one of these situations decisively while the rest of the lance can slowly overcome the disadvantage.
>>
>>52326346
Mercfags pls go
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>>52326773
>I like the inclusion of a Gunslinger since it feels like you never see them.

That's cause they're badly designed pieces of crap.
>>
>>52327988
>Lightbringer
This doesn't have anything to do with Linkara's lightbringer comic book, does it? Probably not. Forget me.
>>
Anyone really have TtS: Iron Land and SO: Stone's Trackers?
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>>52330960
They're like the cost of a cup of coffee. Just buy 'em.
>>
>>52325538
>Command Lance
>>Marauder -5S (CO's ride)
>>Gunslinger -1ERD
Good, solid rides. The MAD-5M is also a fun toy, but when you're fucking with Clanners it's not the best choice out there.

>>Rifleman -4D or -5D
The -4D is a classic shitbox, but it's also cheap as fuck. If you can afford the upgrade to DHS it's also a great candidate as a custom machine - it can either mount five Freezers and bump up to a solid little Whammy-alternate, or go whole hog and get mean.

>Battle Lance
>>Crusader -5S, -5M or -4BR
The -5S has the best armament, but the -5M both adds a "Marik" flavor (which you're sorely lacking ATM) and doesn't have a goddamned CASE in the CT. Just say no to the -4BR.


>>Shadowhawk -5M
Aww, it's one of my favorite 'Mechs.

>>Quickdraw -5K or -5M
The -5M is a better skirmisher, and flipping those retarded rear-mounted MLs is literally something most 'techs can pull off in a dropship while the unit's in-transit.

>Flanker Lance
>>Grasshopper -5H, 5J, or -5N
Honestly? The -5H is still the best. It's a fast, cheap zombie with no heat issues - and a disposable launcher you can put Smoke or Thunder rounds into.

>>Phoenix Hawk -3K
..you sure you want to add Ferro to your supply chain? I notice a lot of your other choices are economy-based (like the ARC-5S). The -3M chews through ammo pretty bad, but it also gives you more options. Like replacing that AMS with a cluster of MGs or some sinks and playing "Funkytown" with the local milita. Alternately, the -2 is really damned cheap and comes with gECM, which the rest of your flanking lance could use for cover.

Also, I'd personally swap around the Wraith and the Firestarter to get more unified roles and speed profiles in your units, but either way that 'Hopper is slowing down your flankers significantly.
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>>52330436
And?
>>
>>52332329
You make some good points, particularly about the Phoenix Hawk. I'll have to look at it again. Maybe go with the -3M.
>>
>>52331138
Neo btg
>>
since "The Broken" is canon, would anyone here like seeing an AI return to the game?

Maybe an AI faction that uses drone mechs?
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>>52330402
only if you pay us
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>>52333041
>>
>>52333041
AI, no; drones, yes. I love the idea of drone mechs tramping around, being controlled through airborne drone relays.
>>
So rather new to this, where do i find the rules to modify mechs?
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>>52333253
TechManual pdf has all the most up to date basics. TacOps adds all the advanced tech construction and equipment options.
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>>52329630
Read the read me. I spent enough time on it that it should be pretty clear. I hope

>>52330528
IDK, I just draw all the variants in SSW and then check Sarna to see if there is any notable fluff visuals. It's a Solaris Mech.

and forgot that Assassins came out for MWO, so time for some EDGE
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>>52333292
The mech that was truly made for edgemaster bug hunting.
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>>52333157
Why is that b8?

>>52333237
If drones why not an AI or something? Add some new dimension to BT lore.
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>>52333279
Thank you
>>
>>52333413
Explain why you want AI beyond "adds dimension to BT lore."
>>
>>52333604
No prob. I should probably not use short forms for a new guy: "TacOps" is "Tactical Operations".

You want the third printing of the TechManual (2013 date on p. 7; PDF only) and the second printing of TacOps (2012 date on p. 7; PDF or hard copy). New prints = much less errata. But start with TechManual only, to keep the complexity manageable. It's a big book, but most of it is for weird unit types you won't need to start with.
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>>52333710
Not that anon, but just realized a sufficiently advanced BAP given the ability to act on the data it collects is horrifying.
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>>52333863
That's an ECM suite.
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>>52333413
What new dimension would it bring, exactly?
>>
>>52333872
>Companies make huge profits selling phones and computers to citizens near battlemech conflicts
That aside, I was kinda referring to the fact that BAPs have memory chips that allow them to "re-fight" battles and observe the outcomes. Given how fast computers work in universe, it wouldn't be a stretch to say that given enough time they could calculate every conceivable outcome that could occur.
>BAP collects information on battle, processes it for 10 minutes in real time.
>However, given its computing speed its computed the equivalent of 1000 of years of battle outcomes.
>Mostly works as intended, but sometimes results in a nonsensical answer that makes complete logical sense to it.
>>
>>52334166
so, the ZERO system from Gundam Wing, then.
>>
>>52333292
Ah okay, will do. I just asked offhand and hadn't even downloaded the pack yet, sorry.
>>
>>52334166
There are AI in setting as part of the CASPAR SDS system. Major con to it: Jumping drives the AI absolutely fucking nuts, and the Star League couldn't figure out why even throwing a few trillion SL Dollars at it. Another con, the CASPAR system is incredibly and absurdly expensive. IIRC, they mentioned that each M-5 drone was at least 1.5 billion dollars.
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>>52330960
Jesus fuck faggot, quit begging for them. I have them both and I ain't giving you or anyone else shit because you are being such a fucking grabby entitled shit about it. Fuck you.
>>
>>52334166
>"Battle outcome calculated: Weight loss of at least 150.3 pound required to avoid next shot. Armor deemed necessary for engagement. Weapons deemed necessary for engagement. Internals unable to be unloaded. Looking for excess weight to jettison. Searching. Found. Jettisoning Meat Servo. Error. Malfunction in jettison. Life-Support set offline. Beginning manual Extraction. Processing...Completed. Returning to Combat. Error. Unable to proceed."
>>
>>52334238
Don't the drones have to be manually restarted after a jump?
>>
>>52333710
Well for one it's a new faction besides "noble houses battling again"
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>>52334977
We do need more factions, but an entire faction of AIs? Meh. Now a faction that USES Drone Controllers with rudimentary AIs and lots of drones to shore up numbers? That I can dig maybe. I could see some (more) batshit WoB splinter faction doing it.
>>
>>52335036
That works too. I was just trying to think outside the box and found the article about the Necromo Nightmare.
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>>52335036
If you want an AI faction, go play X, and see the Xenon.
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>>52335203

I've seen the Xenon, I was not impressed.

Buuuuut, that may have to do with the fact that Osakas and Skinirs are both OP as hell.
>>
>>52334791
No, they have to be shut down during the jump. If the CASPAR jumps with the AI active, that AI is fucked.

>>52334977
Like >>52335036 said, a faction that uses Drones or something similar (though this is basically what the Republic is doing right now with their Celerity teams) would be interesting. Of course, Drone OS gear is heavy and drones are pretty shit at combat, so...
>>
>>52335203
>Not SotS Morrigii
https://m.youtube.com/watch?v=uSaLlgdK1wc
Do you even drone spam?
>>
>>52335345
Fuck off mecron
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>>52335423
Does Mecron even play SotS?
>>
>>52335285
Missile frigates are very powerful, especially if you have a factory that can pump out missiles. If you use a mod like Cycrow's Missile Deployment, you can get VERY OP.
>>
>>52334182
>>52335036

Oooh, how about a faction that prizes active probes for that exact reasons? All Mechwarriors receiving their own G0-T0!
>>
>>52333413
No true sapient AI is as old a conceit as no technological aliens in Battletech.

Dumb AI and space cavemen are as far as it goes.
>>
>>52335203
Which X is good to start with?
>>
>>52335423
Is there something wrong with Sword of the Stars?
>>
>>52336060
Honestly, if you care about the story much (what limited one there is), start with BTF, the first one. Otherwise, skip to X3 and do either Terran Conflict or Albion Prelude. Don't play X-Rebirth, it's really shit from all of the reviews. Total rails game, which is a drastic departure from the rest which are giant sandboxes within sandboxes.
>>
>>52335036
I feel like drone heavy deployment seems like it wouldn't fit for most nations because from my impression most places don't have a shortage of manpower but they do have shortages of equipment.
>>
>>52336330
>like it wouldn't fit for most nations because from my impression most places don't have a shortage of manpower but they do have shortages of equipment.
It wouldn't fit for *any* faction in battletech. They've all got absurdly huge populations and tiny amounts of equipment
>>
>>52336330
The whole old tagline of Battletech is "In the 31st century, life is cheap but battlemechs aren't."

WoB only had drones because they were a bunch of technophiles. RotS only has them because they took the Comstar facilities to make them intact.
>>
>>52335616

That screenshot was the results of MONTHS of stockpiling Ghoul and Poltergeist missiles. I basically drove my Skinir from one end of Xenon space to another committing genocide. It was great.
>>
>>52336060

I'd second Terran Conflict, but advise you to ignore Albion Prelude, as the auto-spawning forces for the Terran/Argon war fuck up any kind of trade that you'd want to do between those factions, and make trying to take part in it an impossibility.

Although if you do play Terran Conflict, there is a mod that is pretty much necessary if you want to do anything in Terran space, because the Terran economy doesn't work normally, and the game decision engine ends up deleting a lot of their (impossible to obtain or replace) industry.
>>
>>52335465
judging from sots2 i'll have to say no, he does not
>>
>>52336330
Yeah, that's true. Even in the era where people were opening a factory every other year there was still a shortage of 'Mechs at least. Vees... well now that's a different story. Drone tanks could be a very cheap and easy way to fill out an anemic military. Of course, again, you have a glut of people so... nobody is going to not have the 3-6 people to spare for a tank crew I suppose.
>>
>>52336794
The way I see drone Vees working the best is as part of a small team of 3 or so drones for every one normal Vee.

The normal Vee would need to be a big one, 80-100 tons say, to carry the operating equipment and still remain combat capable. The drones would have BAPs or similar, anti-infantry weapons, some method of screen deployment(mines/smoke/chaff) and at least one primary mech/vee killing weapon.

And ECM...lots of ECM.
>>
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>>52336783
Every time I think of SotS, I'm reminded that because of SotS2 we will never have a good sequel.
>Tfw despite SotS2 being a buggy piece of shit with no depth it had some interesting new factions.
>We'll never get to play space Whale Cthulhus devouring Liir fleets
>SotS2 is basically unmodable
Why live
>>
>>52336084
tl:dr Game is good, Mecron is not
>>
>>52336961
Sounds pretty good. Would be an interesting idea for a suppression force or occupation force, where you're not going to be running into a ton of ECM anyway if you wanted to cheap out a bit and not include it.

Question though: does the Drone network function like C3? Because if not then a C3 network set up on top of it could be pretty great too.
>>
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Well that didn't go as well as I'd hoped
>>
>>52336987
SOTS2 uses the same model hierarchy as Stellaris
>>
>>52337177
Whenever I challenge the bot to a casual game of robutts it throws so much red text at me that I dunno what to do. I think it hates me, anon. I think it craves blood.
>>
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>tfw you don't turn off hide double blind messages and you see Princess sunk one of her mechs crossing a river
>>
>>52337177

This is why we don't use machine guns.
>>
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>>52327885
This is wrong
>>
>>52337255
I like Stellaris, but in my opinion it will never have the depth of SotS 1 had in both combat and tech.
>Research AI
>Rebels, 5 planets change to AI controlled and a whole new race is birthed
>>
>>52337674

I love M-pods too bud...but there is such a thing as over doing it.
>>
>>52337887
Forgot Image
>>
>>52337887

Speaking of space strategy sims, anyone else checked out Endless Space 2? Just nabbed it the other day, the alpha is actually completely playable and it's pretty boss.
>>
>>52338023
Never said it should be used :^)
>>
>>52337500
I forgot how CASE II works and put it in the head
>>
>>52338023
>>52338167

>the perfect CQB mech for jihadbot
>>
>>52335121
Just don't forget, Necromo Nightmare is canon.
>>
>>52334238
>each M-5 drone was at least 1.5 billion dollars.
So cheaper than a B-2 Spirit?
>>
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>>52335894
>Oooh, how about a faction that prizes active probes for that exact reasons? All Mechwarriors receiving their own G0-T0!
If only they were worth a shit outside of TacOps scenarios. Seriously, the advanced BAP rules need to be mainstreamed.
>>
>>52338978
You've discovered FASAnomics, congratulations. Now imagine around 3000 of them.
>>
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new guy from earlier, is there an easy way to make record sheets for mechs so im just not crossing stuff out with a pen and that writing stuff in?
>>
>>52339159
Solaris Skunk Works, its free and you can print custom sheets with it as well as import megameklab mtf files into it.
>>
>>52339159
Solaris Skunk Werks is more user friendly. Megamek Lab is more up to date.
>>
>>52339159

My group uses plastic sleeves and we just use dry-erase markers. One mech-sheet can last for years across innumerable battles that way. The only things we use pencils for is to write down a mechwarrior's name and piloting/gunnery skill as those rarely change.
>>
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YOU ROLLED UP ON THE WRONG CITY MAP, MOTHERFUCKER.
>>
>>52339244
thank you, targeting computers on everything!
>>
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Oh my god this thing is fucking easy mode.
Maybe I was just lucky but I took it up against a lance and absolutely slaughtered them.

You could probably wreck it by kiting but for some reason every time I put sniping weapons on I get dropped into brawling range.
>>
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>>52340840
40 shots divided by 7 guns.
>>
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>been using the new Force Icon maker in megamek (new since last time i played)
>end up making this
oops
>>
>>52336551
>The whole *****OLD***** tagline of Battletech

The old Battletech was stupid a fuck and it is ignored since Clan Invasion
>>
>>52339040
I tried, anon.
>>
>>52341106
Shiny. How does it work?
>>
How is it to play with the double blind rules? Is it worth it against the bot?
>>
>>52341674
>Is it worth it against the bot?
Maybe? It's been a while since I have, but sometimes the bot would kind of derp out and do nothing when it couldn't see/detect anything. This mainly was an issue on really big maps, IIRC.
>>
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>>52341674
>>52341705
Yeah, unless the bot has a designated target it tends to herd up at deployment until its gets a sensor return. You can configure the behavior to get it a little more agressive in the Bot settings pre-mission. Totally worth it for that fog of war action. Same with turning on TacOps Active Probes, just adds a little more flavor to a fairly dry experience (Please upgrade Princess soon MMDevs)

in other news, Crabs and Ravens got redid and variants.
>>
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>>52341750
little birds

and today's daily release:
https://www.dropbox.com/s/zq8dtz77xwk7s3i/Sprite%20Release-3-24.7z?dl=0
>>
>>52341705
Still does, afaik. I was just doing a 2x2 sheet game and it sat in the corner til I finally gave it LoS to get it to move.
>>
Thoughts on the Axman -2N?

Is it a cool design or does it crap on the Axman?
>>
>>52342115
Isn't this the model that Mr. Information Is Ammunition uses in the BT Cartoon?
It's like a heavier Trebuchet to me. I don't know. The original was kind of weird. You had three MLs on the same arm you had the hatchet, so what's the point there? At least here its kind of more useful on open terrain for a while. You can't really have it jump over terrain and lay loose with the AC/20 and the LPL with the hatchet at point blank range like the original, but... I have mixed feelings about it. Kind of useful... kind of?
>>
>>52341762
Tbh, while I like the OG Raven I like the PGI redesign more
>>
>>52342115
Giving the Axman at least some ranged long ability isn't a bad idea in and of itself, but dedicating so much weight to to it and with the long range guns with a large minimum bracket is a problem.

If anything the most logical first step would be to swap the LPL for a standard or ER large laser.
>>
>>52342416
Swapping the LPL for an ERPPC is my personal preference
>>
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>>52342416
>>52342533
Like babies.
>>
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>>52342343
I get bummed every time I sprite a Light mech because of how much detail you can't put in.
And not gonna lie, I worship at the altar of Flying Debris, Shimmering Sword, and PLOG.
>>
>>52337674
>261 BV, ~ 3mil, less then some vehicles
>6000 BV match
>"In the 31st century, life is cheap but battlemechs are-"
>>
>>52339928
Until someone cores it and kills half your infantry.

That thing is about as useful as tits on a bull. There's a reason why all of my infantry carriers are Maxims or Karnovs -- speed. If you're barely going faster than the infantry you're carrying, it's a waste of time.
>>
>>52342727
They're still very good and I think you do alot even given the size constraints
Also,
>Try to post
>Get a warning for a week old post on /a/ I never made
Nice
>>
NEA: you around? I have that aero answer you asked about via video from a few threads back.
>>
>>52344015
Why didn't you give the Mackie Accurate Weapon (All), Xotl? Why is the quirks list so shit?
>>
Because there is no definitive canon answer, which "cockpit" (top or upper torso) do you prefer for the assassin?
>>
>>52344177

The groin cannon should at least have that, plus Variable Range Targeting and AA Targeting. I apologize for the oversight.
>>
>>52344239
>Why not both.jpg
Joking aside, I like the top but only if done right otherwise it looks goofy. On a seperate note, I've never had that much luck with the Assassin. What role is it actually supposed to fill anyway? The sword one seems to be the only one I've had any luck with and its basically a neutered Gurka.
>>
>>52344372
I think I said this before, but consider giving the pixie and wolverine AA targeting, since their communication/targeting systems are mentioned as being use in Riflemen as an upgrade
>>
>>52344421

Not giving the Wolverine anything more, since it already has a ridiculous amount of quirks and if anytthing I'd like to trim that list. But where's that mention?
>>
>>52344471
TRO 3025 talks about riflemen being refitted with less bulky targeting/tracking systems, but says they're rare because they're only available by scavenging from pixies and wolverines. I don't have the book with me so I can't tell you the page, but it's in the OG 3025 rifleman entry
>>
>>52343677
>Using hovercraft to deploy infantry or BA in a city
Anon pls
>>
>>52344015
I'll be out for a few days. I'm too busy meeting up with THICC women much better than my cuckquean wife.
>>
>>52344395
It's a super-Wasp. That's.... really it. It shouldn't have had the LRM5 stock. Rip everything out and put in a single Large Laser.
>>
>>52344626
>Unstable relationship/family structure
Why?
>>
>>52344532
Looked it up, it's talking about the comm system, not the targeting system, replacing the Garret T-11A with Tek Battlecoms, the latter being the what gives the Wolverine and Pixie the Command mek and improved comms quirk.

You might have mixed them up because the Rifleman uses Garret systems for both normally, targeting being the Garret D2j.
>>
There's another issue, in that we're trying not to go hog-wild on the cross-referencing of comm and targeting gear, because the fluff was never designed with quirks in mind and there's 30 years of machines to cross-reference. We don't want to give boosts to machines that don't need boosts, or be forced to take away quirks from otherwise shitty machines that could use a bit of fun, all in the name of "consistency".

That having been said, not everyone agrees with that approach (which I can understand), so we may be forced to do it anyways.
>>
>>52344471
And on that subject, the Crud could maybe use AA targeting as well, because the SLDF are said to have used it as an AA machine
Lord knows it could use the help
>>
>>52344723
Aye, that's probably it, mixed with assuming the radar bit was presumably a targeting thing and not a comms thing as it apparently is
>>
>>52344815
I'd probably chalk that up to using heat seeking missiles or something like that. The 3025 fluff mentions that the missiles themselves are inferior to the ones the Star League used which could be a factor as well.
>>
>>52344892
Different anon, but we could definitely use SAM LRM ammo as a variant thing
>>
>>52344015

Yeah, picked up a 3 day ban for spamming a board I don't visit. What's the word?

>52344626

Try harder next time, k?
>>
>>52344994
>implying you don't live on /aco/
>>
>>52344717
'Cause, IIRC, he's at least tangentially involved on show business.
>>
>>52345021
Nah, he lives on /d/.
As a very funny coincidence, a certain /d/ namefag ran into a three day ban under a name he's never used, either. I wonder if the two are connected?
>>
>>52344994
Is he right about you liking THICC women?
>>
>>52344994

"The starting hex for a unit's random movement is either the hex closest to the unit that shot at it (essentially, the hex it was in when it was struck), or the hex it performed an air-to-ground attack in, whichever is further along its flight path. If multiple hexes apply (such as if the unit attacked multiple hexes or was attacked by multiple ground units), use the hex furthest along the flight path. If the aerospace unit in question did not interact with ground units in any way (such as one struck solely by air-to-air fire), use the hex closest to the flight path's midpoint."

Make sense? Aero is all Greek to me.
>>
>>52345078
>>52344994
>>52343976
Is something going on?
>>
>>52345203

>>52344626
Tried to false flag.
>>
>>52345203
Probably just dynamic IPs at work for at leas one of those. I occasionally get a ban notification for boards I never go to, resetting my connection so I get a new IP fixes it.
>>
>>52345203
Some wanker, likely not the former stalker unless he's fallen off the wagon, is abusing the fact that NEA is a namefag rather than a tripfag to shitpost while half-assedly pretending to be him
>>
Is there a way to make FrankenMechs in megamek? Not just designing something thats two mechs blended together, but something that has all the balancing and weight issues Franks have?
>>
>>52345260
This is why IP bans are a terribad idea. Dynamic IP spaces makes them incredibly easy to dodge and it raises the likelihood that you'll get someone innocent in the future. If you're having enough problems from a block, just ban the whole CIDR or netblock. Or in my case, geoblock countries.
>>
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>>52345021

Bout that. Pic related.

I stay far, far away from /co/. I pretty much only post on /tg/ and very occasionally on /cgl/ LARP threads.

>>52345169

It does answer the question, and makes perfect sense. We used a different reasoning, but came to the same conclusion, which is nice.

>>52345260

Pretty much. I've been doing a huge amount of work building a new BT tabletop campaign anyway, so I haven't really had time to post regardless.
>>
>trying to take out a Wolverine with a lance of lights in a city
>medium mechs can barely keep up
>jumping fucking everywhere
>keep trying Push when I get in melee range, nearly shoved him off a 5-level building
>finally get next to him on the same level
>shove the fucker off a 4-level building into the side of an 8 level building
>wolverine takes some 45 damage falling through the building
>he's fucking inside it wut
>falls over again trying to get back up and has to roll to stand up again and then roll to not fall over because he's taking 30 damage every fall
>never actually gets to move because there's nowhere to go, both lances surrounding the building now
>ALPHA STRIKE
>building is soaking up the damage, has a CF over 100, little worried it'll hold up
>nope
>building collapses on top of him, the Wolverine falls 4 levels and takes a shitton of damage
>crushes SRM bin and blows up like the end of a 70s action movie

I've decided I now like city fighting. It's the next best thing to shoving mechs into rivers.
>>
>>52345492
City fighting is like being a 50 ton ninja. You got someone feeding you intel on your target as you slink through the shadows. Spend several turns closing the distance hoping there is no one watching the rear approach. Then the chaos as you pop out in the back arc of the enemies formation unleashing hell into tender back armor.
>>
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>>52345577
And if you have hidden assets, like infantry with field guns, you can suddenly find yourself rounding a corner only to find a serious barrage of unfriendly ordnance.
>>
Quick question, is there a way in MekHQ to not have customized mechs saved to the available mechs for purchase/cache?
>>
>>52341106
>Force Icon maker
WHERE
>>
Did anyone ever do a full crosscheck of the AFFS and LCAF, comparing 20 Year Update and the Field Manuals to see what units were missing? I know this has been done for the DCMS (36 regiments gone), but I was hoping the other two Clan Invasion combatants had been checked as well.
>>
>>52346898
Unfortunately no, custom mech files are part of your savegame. If you go into the custom mech folder and delete the files stored there, it will add them back in when you load that save again. The only way to remove them entirely is to refit your mechs so that none of them are a particular configuration, delete the mech file for that configuration, and then delete the unit cache to reset it.

That issue has been annoying me too, I'll put in a feature request on the github and see if they can add something to hide the non-canon units.
>>
>>52347143
I can deliver that by eight PM Ontario time Saturday if nobody else will
In the mean time I'm far too drunk to do it accurately
>>
>>52329598
I've moved them around, this is what I have now.

Command Lance
>Marauder -5S (CO's ride)
>Rifleman -5D
>Firestarter FS9-K
>Phoenix Hawk -3M
Battle Lance
>Gunslinger -1ERD
>Crusader -5M
>Shadowhawk -5M
>Wraith TR1
Flank Lance
>Archer -5S
>Grasshopper -5H
>Quickdraw -5M
>Spider -5V

Thoughts?
>>
>>52347371

That would be awesome. I'll be at a concert Sat night, but I'll grab it Sunday morning.

I'm looking for exact names of units that disappeared, not just numbers, if that's all right. It's for the next version of my RATs. Thanks a ton, anon.
>>
>>52347626
>I'm looking for exact names of units that disappeared, not just numbers, if that's all right
Yeah, sure. I can do that.
It'll be here some time Sunday morning, sure
I already done this for the periphery, I know what to do
Do you also want Objective raids numbers or just 20YU and FM numbers?
To make things easier, is there a list of units killed in the FCCW? because that would really help
>>
>>52347875
1st Lyran Regulars
2nd New lvaarsen Chasseurs
8th Arcturan Guards RCT
10th Donegal Guards RCT
12th Donegal Guards RCT
17th Skye Rangers
24 Arcturan Guards RCT
41st Avalon Hussars RCT
Hot Springs Tamar March Militia
Somerset Academy Training Battalion
Twycross Tamar March Militia
Winfield's Regiment
Wotan Tamar March Militia

Those are the confirmed dead via the original TR 3050. And yeah, Objective Raids would be excellent if you're willing to go over that, too. I'm aiming at 3057, so OR's being prior to that is very helpful.
>>
>>52347143
>I know this has been done for the DCMS (36 regiments gone)
I did the check and there *are not* 36 regiments missing.

The actual count is around is about 9 that are unaccounted for.
>>
>>52347923
OK, thank you
So you want those units as disappeared between 20 YU and OR listed? That's easy enough
Also, just because I'm a peripheryfag, are you following Periphery 2e or FM:P for them? Since there's a bit of a differences
>>
>>52347991
For the sake of seeing if the unit really disappeared, crosscheck 20YU, OR and their respective FMs. If the unit disappeared in OR and stayed disappeared in the FM, that's a real disappearance.
If it's not mentioned in OR but appears in the FM as if it's always been around then it's just another OR oversight.
>>
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>>52343976
I am giving it my absolute best.

>>52344764
Your approach is the correct one, quirks add flavor. No need to be consistent, just little things that separate one multi-ton death machine from another.

>>52345285
Nope. Think there are some dev posts on why that is problematic to code (Massive change in the way parts are handled) in the MM section of the OF.
>>
>>52344395
>Joking aside, I like the top but only if done right otherwise it looks goofy. On a seperate note, I've never had that much luck with the Assassin. What role is it actually supposed to fill anyway? The sword one seems to be the only one I've had any luck with and its basically a neutered Gurka.
It's a cheap Bug/neutered Shad. It's there to load up on Thunders/Infernos and go deep raiding. A couple of ASNs can get through the lines fairly easily, sowing havoc in the enemy rear and recovering once your ammo is low. They combine especially well with Firestarters, Vulcans, or Jenners for dealing with conventional forces so your big boys don't have to.
The -30 is a light AA support machine and/or vee-fucker.

The -23 is utter shit. It should either have Streaks instead of an AIV LRM, or just a pair of -4s.

A very, very common fan-refit is to swap out either the -5 for a pair of SRMs-4, or the SRM-2 for another -5. They're both low-grade, and they give the machine a little more unity. It's also basically the poster child for "Machines that should fucking have an MML variant already goddamn".
>>
>>52347950
I'm looking at 3057; FMDC is late 3058. Using the FM, gone are the 1st through 7th Alshain Regulars, plus the 9th and 10th. Then there's the 2nd and 5th Amphigean; 4th An Ting; 11th and 21st Benjamin; 9th, 18th (reformed at some point), 27th, and 36th Dieron; 2nd, 4th, 8th, and 9th Ghost; 14th LoV; 3rd and 11th Pesht (becomes the 311th at some point, but not in FMDC); 4th Proserpina; 2nd Shin Legion; and the 1st, 9th, and 12th Sun Zhang.

Looking at Objective Raids, a lot of those guys were still around in single-battalion form in 3054. It seems there were some large-scale disbandments of understrength units to shore up the rest between 3054 and 3058.
>>
>>52344395
>What role is it actually supposed to fill anyway?

Light lance commander. An assassin and three spiders and you have yourself a Tematagi special.
>>
>>52348185
>It seems there were some large-scale disbandments of understrength units to shore up the rest between 3054 and 3058.

Makes sense to me. If you read through FM:DC a number of those are addressed by name.

The missing units I found were as follows:
>5th Alshain Regulars
>36th Dieron Regulars
>42nd Dieron Regulars
>31st Galedon Regulars
>33rd Galedon Regulars
>9th Sun Zhang
>4th An Ting Legion
>4th Ghost
>9th Ghost
>>
>>52348262
The 9th Ghost were damaged saving Teddy C3 during an assassination attempt and the survivors integrated into the Otomo.

The Dracs have a hard-on for disbanding regiments and assigning them to new ones.
>>
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>>52333710
I don't know about AI, but I would like the smart robotics system to come back. Sometimes you have a surplus of cash, but there are not enough trained personnel to hire. Or they won't do the work you are hiring out for. So having the ability to have autonomous units to bulk out your forces would be useful even if they suck. I can use a battalion of robotic scorpion tanks without losing much effectiveness over regular ones. Alternatively tireless never sleeping hunter killer tanks might be of some use for counter insurgency or guard duty.

That said I would want that technology to be widespread and fairly cheap, which is not probably possible in game. I just want a quickcell spinoff pimping robotic vees.
>>
>>52348185
I'm going to go ahead and compare again and make notes on units though. This poster >>52348262 here.
>>
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>>52348545
>>
>>52348181
>It's also basically the poster child for "Machines that should fucking have an MML variant already goddamn".
TRO: Mechs that need obvious workable varients/MMLs edition when?
>>
>>52349630
Isn't that basically every mech with one LRM-5/SRM-6?
>>
>>52348545
See, that's a perfect example of what to do right with the Drone technology. Something light, expendable, and has a definitive role. Could be used as a forward scout, a light patrol, etc. It's cheap and expendable enough.
>>
What MekHQ version do you download from github?
>>
>>52345650

My players refuse to do city-fighting because they know they're going to run into a situation like this. I might have ambushed them with infantry a few too many times.
>>
>>52350630
v0.42.1 release and v0.43 dev have a java scripting bug that stops you from using meklab to customize units inside mekhq. This doesn't stop you from refitting mechs to a different canon design, you just can't make any custom changes and create a new design. I reported the bug and it was fixed a few weeks ago, but they haven't released a new build of v0.43 yet.

So because of that I would recommend using v0.42 if you want to customize your units. If you don't plan on customizing anything and only want to use canon designs, then you can just use v0.43. It has a bunch of improvements over v0.42 and it runs perfectly fine for me, other than the bug I mentioned.
>>
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>>52351000
Then instead of crying the should adapt. City fighting isn't rocket science. Spotters on roofs, Baps, and vtols. After that you can still be ambushed, but they will have to earn it or you have to do something stupid.
>>
>>52351144
Not him, but:

>Then instead of crying the should adapt

A perennial problem. I only wish that attitude was more common. Nearly all the whinging I see in wargames and vidya comes from people refusing to adapt.

>Spotters on roofs

These are good for metropolitan indirect LRM fire too. Works best with Clan LRMs because they don't have any min range and you get more of them for your tonnage, but it's viable with IS LRMs too. Best time I saw a player running this tactic was using Thunder Stallions on the ground with Elemental spotters jumping from skyscraper to skyscraper. The mechs would spam LRMs and then pump LB-20X into anything that came close. It was a megamek double-blind game just to make the Stallion ambushes even nastier.
>>
Polling /btg/: how do you define a Brawler?

I've seen two definitions:

>1) a tough mech that lumbers around at range and dukes it out with any visible enemy
>2) a mech that tries to fights at short range; mech can be nearly any type. 'Brawling' by extention means fighting up-close

I've always gone with 2 myself.
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>>52351404
I've seen it as "A relatively tough mech that gets up in the enemy's face", which is a mix of the two.
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>>52351020
I can't get 0.42 to download, can you upload it somewhere that's not github?
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>>52351144
Agreed. If you know how to fight in a city you know your counters. Perhaps they should ask for some pointers rather than bitch?
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DEAR SCOUT LANCE
I SHIT FROM THE HIGHEST CHIMNEY TO YOUR MOUTH
YOU ARE THE GAY ROBOT
I KILL YOUR HORSE
- TUPAC
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>>52351759
That's odd, it works fine on my end. Try using sourceforge instead of github.

https://sourceforge.net/projects/megamek/files/
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>>52351144
I just go with roof spotters and infernos personally. If they wanted the place intact, they shouldn't have dug in. That's Succession Wars 101 right there.
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>>52351144

Their resources are kind of limited (consistent campaign, mostly grogtech), but that's a good idea for building their confidence.
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>>52347950

A ton of units that didn't fight the Clans which were listed in 3049 disappear prior to Objective Raids. Objective Raids is then used as the base resource for all the IS factions in the Field Manual series.

With other factions it's not as noticeable because mercs form a fair portion of their listed military strength and sometimes mill around between employers but the Dracs didn't have any of that, only state units.

Really the problem is OR being totally shit and nobody at FASA realising it, or caring about it any way, until it was too late.
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>>52351941
That's just the megamek, not the mekHQ.
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>>52352257
>A ton of units that didn't fight the Clans which were listed in 3049 disappear prior to Objective Raids
Yes, 9 regiments do. One of those is later accounted for in the Caballero novels.Three more are destroyed or damaged so much to be folded into others despite no mention in Invading Clans.
On the other hand, some regiments taken for granted as being listed destroyed in Clan Invasion material end up in FM:DC anyway as having been rebuilt.

I'm in the process of checking 20YU, Objective Raids and FM:DC right now and so far I've accounted for just about every regiment (in regards to whether they're destroyed, folded, or literally unaccounted for in their absence).

My conclusion is that it's not 36 unaccounted for regiments. It's 13-15, depending on definitions. And several of those are retroactively accounted for.
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>>52352414
To add, I've accounted for the 36 regiments destroyed/disappeared during the Clan invasion.

1st Alshain Regulars - Invading Clans, TRO 3050
2nd Alshain Regulars - Invading Clans
3rd Alshain Regulars - folded into 14th and 15th Alshain
4th Alshain Regulars - folded into 14th and 15th Alshain
6th Alshain Regulars - Invading Clans
7th Alshain Regulars - folded into 14th and 15th Alshain
9th Alshain Regulars - Invading Clans, TRO 3050
10th Alshain Regulars - Invading Clans
11th Benjamin Regulars - 1 BN in OR, can't find specifically where they fought the clans but folded into 3rd Benjamin
21st Benjamin Regulars - Invading Clans
9th Dieron Regulars - Invading Clans
18th Dieron Regulars - Invading Clans
27th Dieron Regulars - Invading Clans
41st Dieron Regulars - Invading Clans
8th Galedon Regulars - 1 BN in OR, can't find specifically where they fought the clans but folded into 42nd Galedon
34th Galedon Regulars - Invading Clans; decimated fighting Nova Cats and folded into 42nd Galedon
3rd Pesht Regulars - Invading Clans
11th Pesht Regulars - Invading Clans
1st Sun Zhang - Invading Clans
12th Sun Zhang - Invading Clans
2nd Amphigean Light Assault Group - Invading Clans
5th Amphigean Light Assault Group - Invading Clans
14th Legion of Vega - Invading Clans, TRO 3050
2nd Ghost - Invading Clans
8th Ghost - 1 BN in OR; merged into 10th after the latter took damage in a raid on Clans. Possible FM:DC retcon.
9th Ghost - damaged fighting against Caballeros first and then Black Dragon Society; later folded into Otomo
4th Proserpina Hussars - supposedly destroyed in Clan Invasion, but not mentioned in Invading Clans. FM:DC retcon.
2nd Shin Legion - supposedly damaged in Clan Invasion, but not mentioned in Invading Clans. FM:DC retcon.

Unaccounted for completely:
5th Alshain Regulars
36th Dieron Regulars
42nd Dieron Regulars
31st Galedon Regulars
33rd Galedon Regulars
9th Sun Zhang
4th An Ting Legion
4th Ghost
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Hunchbacks
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>>52352414

DC in 3049: 99 regiments (20-Year Update)
Destroyed by Clans: 6 regiments (TR: 3050)
Objective Raids: 60 regiments.

33 regiments go missing in the space of 3 years.

FM: DC snaps that back up to 76, which still leaves 16 after the Otomo rebranding. And that's with the DCMS implied to have been heavily rebuilding in the years after the Invasion.

16 regiments rebuilt in three years sounds pretty impressive but the Dracs shouldn't lost that many to begin with.
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Tomorrow's release should be pretty near 500 sprites
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>>52352669

fuckin nice

you go, spriteanon
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>>52352662

>which still leaves 16 after the Otomo rebranding

22, I mean. Was thinking about the 16-regiment jump between OR and FM: DC there.
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>>52352614
Addendum, this list is open to interpretation and I don't have a problem with it being debated. I'm going off what I found.
Like the 3rd and 11th Pesht Regulars? I'm assuming their numbers were so reduced by their campaign on Tentiente that after rescue the survivors were sent to rebuild damaged regiments.
The 4th An Ting? I think it's actually a FM:DC retcon too, regarding some battle on a planet that IIRC Invading Clans says there was never a fight on.

>>52352662
>Destroyed by Clans: 6 regiments (TR: 3050)
m8 that was only the regarding the first couple waves or so. It wasn't conclusive, and two of those regiments (4th and 9th Pesht) returned to duty.

Here's what I've gathered should have still been in play:
5th Alshain Regulars
36th Dieron Regulars
42nd Dieron Regulars
31st Galedon Regulars
33rd Galedon Regulars
9th Sun Zhang
4th An Ting Legion
4th Ghost
11th Benjamin Regulars
8th Galedon Regulars
8th Ghost
maybe 9th Ghost
4th Proserpina Hussars
maybe 2nd Shin

So 12-14 extra regiments.
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>>52352708
It's worth remembering, even though it doesn't make up for a dozen DCMS regiments disappearing, that a fair number of regiments were damaged.
As of Objective regiments here are some regiments understrength:

2nd Benjamin Regulars - 2 BN
3rd Benjamin Regulars - 2 BN in OR
5th Galedon - escaped with 1 BN of troops, rebuilt to a regiment by OR
12th Galedon Regulars - 2 BN in OR
21st Galedon - reduced to 1 BN in Clan Invasion (Invading Clans), back up to regimental strength in OR
4th Pesht Regulars - 2 BN in OR
9th Pesht Regulars -2 BN in OR
2nd Genyosha - 1 BN
Otomo - 2 BN
1st Sword of Light - 2 BN
7th Sword of Light - 2 BN
8th Sword of Light - 2 BN
5th Sun Zhang - 2 BN
2nd An Ting Legion - 2 BN in OR
2nd Arkab Legion - 1 BN
4th Arkab Legion - 2 BN in OR
1st Proserpina Hussars - 2 BN in OR
3rd Proserpina Hussars - 1 BN in OR

Rebuilding them would require around 7 regiments of mechs.
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>>52352756
*Objective Raids, my bad
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All this talk of the Dracs has me wondering: are their production lines ever fleshed out like the Marik/Steiner/Davion ones are?

What are they making in 3025? Or 3050? Did they get any retcon rides like the Mariks with the Thug and the Liaos with the Highlander?
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>>52352718

>m8 that was only the regarding the first couple waves or so.

TR 3050 and the report in it is dated 3052. Probably early rather than late, but even so Tukayyid starts in May which doesn't really leave room for a major rush on units destroyed by the Clans.

>>52352756

It is starting to look more like they counted the real numbers of troops in OR rather than the commands. I'm used to later sources like FM: U listing regiments as the number of commands where even if a regiment has three guys and none have 'Mechs if it's still on the books it's 1 Regiment just like the overstrength royal guard units.

That still gives like 71 commands listed, a growth of 6 new or rebuilt commands to FM: DC (assuming they are all at or near full strength, though the FMs don't specify until FM: U), and 22 still AWOL.
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>>52352939

>All this talk of the Dracs has me wondering: are their production lines ever fleshed out like the Marik/Steiner/Davion ones are?

Not until HB: HK, really.

They had a bunch retconned in during the Unseen issues and TR 3039 but it was never really consolidated.

Retcons included stuff like a random factory for the Catapult, building the Lancelot on Luthien, and that sort of thing.
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>>52352325
Well if sourceforge doesn't have it there are no other mirrors afaik. If this link doesn't work then I can't help any further.

https://github.com/MegaMek/mekhq/releases/download/v0.42.0/mekhq-0.42.0-windows.zip
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>>52352966
TRO 3050 is flat wrong on the destroyed units. It's an in-universe production and imperfect. That's not apologizing for the gaps in OR, that's just the reality that Invading Clans itself lists more than six regiments being destroyed.
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>>52352966
>22 still AWOL
Bro I cited all of them. About 15 are AWOL, the rest are destroyed or damaged and folded into new regiments (like what happened to three Alshain commands).

We can discuss it further (but I'm probably going to bed for now so if I don't reply much that's why) but pick a regiment or two I listed and we can go over probably what happened.
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>>52351404
>Polling /btg/: how do you define a Brawler?
I need to revise this a little, but the basics haven't changed since I posted it a few years ago.


>>52352939
>are their production lines ever fleshed out like the Marik/Steiner/Davion ones are?
Sort of.

>What are they making in 3025?
A LOT of a handful of shitty designs, plus a few of a few decent ones. This is just focusing on 'Mechs though -
Panther, Locust (one Panther line and possibly the Locust line later lost to the FRR), Stinger LAM, Wolverine, Phoenix Hawk, Dragon, Grand Dragon, Quickdraw, Lancelot, possibly the Archer (conflicting sources on that one), Atlas, Awesome, and Charger.
They beef up their production capacity before the Wo3039, though, and before the Clans hit are making at least the Mauler, Hata-Chi, Victor, and Catapults.

They also have a lot of refits, both of Star League machines and of other designs. The Kuritas tend to strip jump jets from Mediums for more armament, and either go for jumpy Warcrimes or slow 'Mechbusters with the lighter units. Heavier stuff gets 'Mechbuster variants, especially since they lack a line for a solid Brawler until the Hata-Chi line gets going.

>Or 3050?
In addition to the above, they capture JaegerMech and Marauder lines along with the Victor and Atlas'. At that point they start filling out a little on the top end even though they're still screwed on the bottom.

>Did they get any retcon rides like the Mariks with the Thug and the Liaos with the Highlander?
Yeah. The opening of the Catapult -K line got retconned back to 3033, for starters, along with the Lancelot.
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I don't even understand how do you think tracking all these units is fun. I'm not saying you are having fun the wrong way, I really don't understand. It is so much work for so little effort I barely pay attention on who's fighting who where in Battletech wars
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>>52353206
Some of us are autistic really bothered by the gaps. Or we get off on doing historical research so much we do it for a boardgame. Or all three.
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>>52353206

Comes in handy for looking at what-ifs or analysing canon events. Also useful if you want to run campaigns where, for example, you don't want your unit to become the most critical one in BT history ever, better-equipped than the Dragoons with regiments of pilots better than Kai.
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>>52352686
thanks b.
>>52353206
We all get off differently, I just spent 6 hours massaging pixels so the wacky MWO Hunchback arms would look just right at 84x72. My back hurts, and my eyes can't focus from screenburn, but I am satisfied.
>>52353273
Ha, so true.
Also, that face peeking out of the Atlas' left eye gets me every time.
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>>52353179

>Awesome

I wish, but no.
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I like the new icon maker thing, but there's issues if you want to combine the mech icons and most of the modifiers. It overlaps and looks like shit.
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>>52353206
>effort
So little return. You can fluff everything as Nth Somethings fought the Xth Warriors without missing anything
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>>52353336
So I was going to help you test the 400 sprite pack but now that there's going to be a 500 sprite one in a little bit I think I'll wait. Looking forward to all the sexy replacements though.
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>>52352939
Yes. Their stuff is fairly limited but they tend to crank out a shit ton of it like Panthers. What is unclear is where a few things are. Like we know they made Archers but the best guess is that was in Rasalhague District space. Then we know there was an old Locust Bergman plant that got repurposed to make Locust IIC's but we don't know if it was functional back in the 3020's or if it was a ruin like so many old facilities that were later restored to working order in the late 3050's and 3060's.

Retcons are the Lancelots, Highlander-style refits of Bombardiers, a 3030's Catapult and maybe a Wolverine K line. Don't quote me on the last one because I just hear that second hand in the thread and I only know of the Project Phoenix Wolverine refit line that eventually got turned into a production line in the 3060's. Which if the guy is pulling his info from HB:HK and trying to run it backwards, then he's counting that erroneously in the 3025 era.
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>>52353339
...I have no idea where that came from. Damnit, now I have to go back to sourcing.

>>52353336
Yeah, I just spent like seven hours reformatting rulebooks using Dyslexie for someone in my gaming group.
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>>52353206
Speaking as the anon who did it, I've gotten experience doing things like it in the military. Giving briefings on historical battles, including TO&E's and unit writeups is something I've had to do. Generally it's a sort of "how can we learn from this" type class.

So when I discovered BT I found my military-educated skills crossed over.
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>>52353306
>>52353273
>>52353306
Thanks for your replies. I ignore most of Field Manuals, good to see people actually use them
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>>52353467

AFAIk they only get a Wolverine line after capturing Quentin or Marduk, whichever of those had it.
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>>52353467
I believe the Bergan Industries thing was a retcon. Originally GKT owned those sites in the FRR and Alshain District, having bought out Alshain Weapons. The invasion era stuff all had GKT. Then Bergan popped up out of nowhere and and was written to have bought all GKT's arms factories. Confusing.
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>>52353596
Quentin never made them and Marduk is the 3060's Project Phoenix line.
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On the MUL what does a star next to a mech mean?
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>>52348545
>quickcell spinoff
We can help with the procurement of parts
Just don't ask us were we got them from, k?
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>>52341750
What configuration do you recommend - turning up Aggression? Or do you need to give it a Strategic Target?
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>>52353652
Nevermind, found the Marduk entry in the original TRO 3050. It seems Victory stopped producing Wolverines for a period in the 3050's to the mid 3060's, perhaps due to damage when it changed hands a few times.
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>>52353739
Tweaking Princess Thread:
http://bg.battletech.com/forums/index.php?topic=56295.0
inb4 linking the OF
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>>52353732
Quick thought, but what would you list as the most shady/scummy/cutthroat "small time" (i.e. not getting huge House contacts) companies in battletech? Looking for things like Quikcell and Vengeance Inc. for A Consortium
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>>52353860
What the hell is Vengeance?
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>>52353880

Lady Death's factory. They built stuff out of components they captured or stole from elsewhere. Brigand entry in TR 3067 has the most information about them.
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>>52353950
>>52353985
Thank you. Going to go read up on it now.
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>>52353880
tl;dr Pirates running a manufacturing company. Steal parts, build mechs, sell said mechs to other pirates, make cash. Given the fact that they have LPPCs, may have started out through WoB support
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>>52347439
The command lance looks just a *tad* fragile, without any armoured pointman to lead a charge.

I might swap the Crusader or the Grasshopper for the Rifleman but that may mess with your intended purposes for each lance when you deploy as a company. Overall each lance looks a lot more capable as independent elements than before.
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>>52354029
Read the tro entry and that is really damn cool. Star's End has the pirates as antagonist's I assume?
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>>52354029
>may have

Who do you think busted the old pirate queen bitch out of Fedcom max security in the first place?
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>>52353860
I dunno that there are a lot of truly scummy arms manufacturers in the Inner Sphere or Periphery, but we could use more of them. I'd wager most of them are shady though, if the number of failures and government handout contracts in the fluff are any indication. Cutthroat also probably applies to most of them too. They are businesses after all.

Vengeance Inc. is really cool, but I have to chuckle every time, because I wanted to write up a pirate manufacturing company myself a long while back and figured I'd get laughed at for designing the most Mary Sue pirates ever. Ah well. It'll be cool if they actually manage to get legit parts manufacture going; it'd legitimize a lot of smaller "ma and pa" type companies springing up.
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>>52353206
It's the same sort of thing that powers historical wargames. I'm not sure why but I always feel Battletech shares a lot more historical wargame grogs than do other sci-fi or fantasy miniature games. I suppose it's more because the game is far less about points and lists and more about terrain and specific mech matchups.
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>>52354087
Posted this a while back but I still think:
>Campaign where you play as a Vengeance Inc. and Quickcell "recovery" team where you steal and sell on the cheap while your employers steal from and cheat each other
Would be really cool
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>>52353851
I've seen that thread before and I'm aware of the basic ways to tweak Princess, but how do you tweak the bot to respond pro-actively in Double Blind games? There's nothing in there about double-blind.
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>>52354069
>Who do you think busted the old pirate queen bitch out of Fedcom max security in the first place?

I have a guess...
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>>52354188
They have a game for that. It's called Shadowrun.
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>>52353731
It's a variant featured in a TRO.
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>>52354087
>Pirates steal advanced House tech
>Add tech to mechs
>Inadvertently cause said tech to spread across Periphery
>Accidently become the Hero's of the Periphery and increase its quality of life
>Reminded again that the Dark Caste and local pirates got along really well.
Non-Governmental Brethren/Bahamas Republic of Pirates when?
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>>52353860
Pick someone from the FWL, because the metaplot for corps there (especially those who are in the same field as Irian (aka everybody)) is Shadowrun
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>>52354220
But this way anon I can break in with big stompy robots and understand Full-Auto weapons :^)
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>>52354308
>Dark Caste version of the Raven Alliance/Ghost Bear Dominion
>Burrock Confederation
>Grimm becomes a Dark Caste Bloodname
>>
>>52354407
If you want big stompy robots you're playing the wrong game.
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>>52353206

For me, it's not so much "fun" (in fact, it's one of the most tedious parts for me, which is why I asked if others have done it already) as necessary to make the random assignment tables I make. I try to make them as accurate as possible, and to do that I need to know accurate growth and losses between eras. But the grunt work before I get to number crunching has made it so that there's been a couple of years since my last release; I do a very little here and there when I feel like it and have the time only.

Along those lines, thanks a ton anon for the work you did this evening. Very helpful.
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>>52354192
Herding way down and aggression way up will help keep them from just clustering at their deployment. Setting your lance leader/commander as a strategic target can be interesting as well. But, like I said upthread, Princess is dumb and an AI upgrade is low on Dev priority.

and since the fluff is always going on about how most HBK refits are due to the AC20 getting critted out, I sprited out a stripped Hunchback. Totally useless in MM barring weird scenarios; but fun.
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>>52354413
>Burrock Confederation
Anon you have no idea how erect that just made me
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we did it reddit
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>>52354936
So... you beat a Hellstar with a 175 ton mech that costs 64 million C-bills and is a nightmare to transport? Truly the best design of all time.
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>>52355031
Hyper entropic warfare wins again!
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>>52355148
Was there ever any doubt?
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>>52354769
You'll enjoy this then. Whipped it up just for the occasion.
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>>52355473
>Former Burrock Dark Caste members decide to resurrect Clan without the caste abuse
>Pirate Invertebrates vs Snow Bird Republic vs Bear Vikings
Thank you for this anon, it makes my Clan/Periphery heart happy
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>>52355790
Mine too, oddly enough. It just sounds fun to me in general.
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>>52355031
Just for fun, after seeing his match I took a 4/5 Blaster II against a 4/5 standard Hellstar bot on a standard 2x2 semi-open light woods map.

Killed the fuck out of the Hellstar but it took almost fourteen rounds because the dice were shit. I kept flubbing 6's and 8's. Only connected with it 5 times, but every time I broke something.

I mean, I guess it's pretty much what you expect out of any jumpy bastard but those 20 point hits and 8 hex short range are just beautiful.
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>>52353467
The Dracs built Archers at (at least) two locations.

TRO3039 has them being built at Satalice by GKT, but doesn't specify when Archers were first built on Satalice, which was captured from the Lyrans sometime during the Third War. If they were being built there before then, either the plant was being operated by another, unnamed company, or GKT is another one of Battletech's multinational arms manufacturers. 1SW lists Satalice as a factory world at the start of the Succession Wars, but it's just in the generic lists of factory worlds, so no details on what they made there, and it incorrectly lists it as belonging to the Dracs at that time. Manufacturing on Satalice continues at least up to the FRR days per TRO3050, and then gets Wolf'd.

Multiple sources have the Dracs making Project Pheonix Archers at LexTech's Hun Ho factory from sometime during the Jihad, probably 3071 which MUL lists as the -9K's introduction date. They may have built them earlier as well - FR2765:DCMS lists Archers being home-built by LexaTech, but doesn't say where, so possibly at another unnamed and later destroyed facility, or maybe alongside Stinger LAMs at Irece. If Hun Ho, did they keep making them through the Succession Wars and upgrade to Phoenix designs later, or was the line destroyed and some point, and only later rebuilt?

The only references to Locusts built in Drac or FRR space I've found in any of the TROs or manuals is after the Wolves and Bears take over, and then it's -1Vs at Alshain Industries, Alshain in Objective Raids and various IICs at New Oslo, Satalice, and Weingarten in TROPP, 3085, and Objectives: Clans. Anyone know one I've missed?

The Wolverine is another with gaps. The Marduk factory they traded with the Suns' a few times, and in the Jihad era they add the Sapphire Metals line and a temporary Retrotech line on Pesht. FR2765:DCMS has one more, Almagamated Sword and Steel, but doesn't say where it is, and no source I've found mentions what became of it.
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>>52356144

Satalice goes to the FRR when that starts up, but Clan-era sources say that factory wasn't finished until just before the Invasion any way.
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>>52356172
You're right. 20YU update adds Archer production to GKT's New Oslo line after FRR independence. Objective Raids and TRO:3050 have that factory relocated to Satalice just ahead of the Clans, just in time to fall to the Wolves anyway.
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>>52338152
Any big differences from 1?
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>>52356550

I, uh, was never really able to play ES1 because it was kinda obtuse and I was pretty drunk. It's solidly as fun as Endless Legend in space, though. Battles are fun pew-pew animations (that you can skip), empire management is solid, and the music is fucking great as ever.
>>
>>52355031
but it's LESS BV

this is the important bit
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>>52357292

So would be a bunch of Federated Bullshit platoons.

You also used something almost double the mass to beat it. Presumably on a single mapsheet, otherwise the Hellstar would have outranged it and picked it apart.
>>
>>52357510

I've found that mass can be a rather important factor, equal BV and all. Depends on player skill, but also unit types you bring to the field. Mech to mech, BV is a decent equalizing factor between pilot skill levels, tech, and such. This goes out the window with combined arms, and can be even more pronounced depending on the battlefield. 10k to 10k, mechs smashing mechs might be equal on the battlefield, but 10k of mechs vs 10k of combined arms shenanigans in city fighting is gonna be ridiculous.
>>
>>52355473
>>52355790
Damn scuttling burrocks
>>
>>52358381
I actually wish the Burrocks and Star Adders had been reversed. A third fucking snake clan is boring as hell.

It would have been cool if the Burrocks absorbed the Star Adders after framing them for working with the dark caste, becoming the biggest clan in the homeworlds but at the same time being sneaky about their faithfulness to the clan way.
>>
>>52358618

Clan Star Adder was just as boring as hell right from the start. "Clan Wolf circa 3050, except with heavier 'Mechs, better skill, extra Just As Planned and more political savvy but Crusader."

Fuck. Off.
>>
New thread
>>52358891
>>
>>52358733
too right m8
Thread posts: 311
Thread images: 65


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