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That Guy General

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That Guy General {orange coated minis edition}

Tell /tg/ that guy or that gm/dm stories. Any game be it a wargame or RPG. Go!
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My favourite That Guy story since I can actually imagine it happening in real life
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>>52309984
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>>52310008
My fucking god. What a story. and what a retard.
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>>52309924
Well, I had a game where the GM was new to RPGs in general, so they grabbed two 'learned' players to kinda help here and there. I was one of them, and That Guy was the other.

He mostly ended up raping NPCs, telling the GM (And other inexperienced players) outright wrong rules, pumped up his character beyond any kind of reasonable balance, and was generally a disruptive influence. Took some time (and plenty of arguments between him and me) before the GM wised up.

It's funny- the moment his character was actually having trouble in a fight, regardless of what else was happening, he'd give me this look and ask the GM 'So you had your little buddy help you with this?' in the most condescending tone of voice possible.
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I have a pretty lengthy one that is still ongoing:

>me and gf got invited by a friend of ours to play Lost Mines of Phandelver
>friend and his 2 friends are complete newbies, but one of the friends wants to DM
>me and gf have played a campaign on 5e so we promise to help them out with shit if they can't figure something out

Session 1
>we show up, my friend tells me his buddy who wanted to DM can't make it today
>I reluctantly agree to DM (only DM'd a single one-shot before) and decide to wing it, because they don't have the Phandelver book with them
>party consists of a druid, rogue (That fucking guy) and barb (facillitator to that guy)
>the rogue has been travelling the villages on the run from a thieves guild he abandoned and is right now walking around the market as the barbarian and druid walk into town
>barb and druid stick out like a sore thumb in the village so everyone staring
>rogue instantly starts stealing shit from market stalls
>druid notices and engages him. asks him to steal some food for her, because muh starving travellers
>he gets noticed, but manages to persuade his way around the stall lady calling the guards
>the barb (IC companion to the druid who saved him, but also a pretty gruff savage) quips on the rogue for being short and chubby
>devolves into a full blown insult duel
>I tell 'em villagers are staring and a crowd is gathering
>they continue to scream at each other in the middle of the market
>the rogue wants to "stab him in the throat with my rapier" (I swear to god, every time something didn't go his way he "jokingly" said he wanted to stab X in the throat with his rapier)
>I'm like "you sure? there's a crowd of people watching... I mean.. be my guest, but this is gonna be the shortest campaign ever"
>"ok, ok, I slap him"
>finebyme.jpg
>barb rages, and grapples the rogue preparing to knock his shit out
>guards come and interrupt them
>they try to talk their way out of it, but fail
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>>52311548
2/??

>start insulting the guards as they try to take them to the barracks to explain themselves to the sheriff
>try to straight up fight the guards
>fortunately both rogue and barb make spectacularly bad rolls, one of them drops their weapon as they draw, the other fails the grapple roll
>guards don't straight up murder them, just beat the shit out of them with batons and drag them to the prison
>locked in the cells the sheriff comes along to see who's been causing trouble in the village and determine what to do with the party
>rogue starts bargaining lying about having information on a raid the thieves guild is planning on the village
>sheriff asks how he knows. inquires if he is part of the guild and why the hell he shouldn't hang him on the spot if he is
>rogue makes a nat 20 persuade saying the guild master is his cousin who hates him or some such bullshit
>fine.png
>take this as an opportunity to send them on their first quest, sheriff says "the big guy in the cell" (the barb) looks like a capable fighter and he offers the party the opportunity to go clear out a goblin cave near the city, because he can't risk his men, if they do it he will ignore their little fiasco in the town square and will even toss them some silver
>party goes for it

Session 2
>the party clears the cave and in the process rescue 2 elves, a bard (the would be DM who couldn't make it the first time around) and a ranger (friend of mine, veteran player)
>find a bunch of gems, some gold, couple of scrolls etc.
>rogue is really keen on taking more loot than anybody else
>starts fighting with the barb and druid over his share of the loot
>eventually the settle on dividing the loot with most of the gems ending up in the ranger much to the chagrin of the rogue
>head back to the village, more encounters etc.
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>>52311565
Session 3
>the party is back in town and reports to the sheriff for a job well done
>overall he's satisfied, but calls the rogue for a private conversation
>tells him he contacted an informant from the guild of thieves who says his previous story is bullshit
>he, in fact says that the rogue was a part of the guild, but was kicked out for being a shit thief (that was actually his own idea)
>tells him he could hang him on the spot, but will choose not to, granted he helps him with a personal matter (cue quest #2, smooth I know)
>EXPLICITLY SAY SEVERAL TIMES THAT IF HE SLIPS UP AGAIN HIS SHIT WILL NOT BE TOLERATED IN THE VILLAGE
>he goes back to the party explaining their new mission, however they want to know what happened to the silver the sheriff promised
>rogue says sheriff is a dick and strong-armed him into completing one more task before he pays them
>ranger goes to the sheriff because he doesn't trust the rogue all that much
>he has a chat with the sheriff, in which the sheriff warns him that the rogue was previously affiliated with the thieves guild and seems like an overall bad sort to hang around. sheriff deemed the ranger trustworthy, though and offered him double pay if he sticks around the party and makes sure they finish the second task he's given them
>all good
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>>52311582
>they decide to get thrashed in the inn with some of the loot they found
>ranger is a heavy drinker so he payed the inkeeper extra to carry him up to his room, lock the door and slide the key under it, if (rather when) he passes out on the bar
>rogue is salty that the ranger got the gems so he pretends to be passed out drunk in the hallway, waiting for the barkeep carrying the ranger
>they come up the stairs, barkeep sighs when he sees the rogue passed out, but proceeds to do as he was instructed
>as soon as he closes the door the rogue decides to stop pretending to be passed out and to try and bribe the barkeep into opening the ranger's door so he can "prank him"
>he rolls a pretty high persuade so the barkeep agrees, under the condition the rogue tells him what he's gonna do and if he can supervise him, so he doesn't do something illegal
>rogue says "I'll just hide his boots lol" but keeps bargaining for the barkeep to not be present
>barkeep gets dissuaded and tells him to forget about it, ranger brought some good business, rogue should fuck off and proceeds to leave the hallway
>rogue decides at this point he will pick the lock, despite just having an extremely incriminating conversation with the proprietor of the establishment
>suceeds
>steals the ranger's bag of gems and a bunch of gold on top
>proceeds to lean over the transing ranger and spit a loogie on his forhead
>which obviously breaks his trans
>ranger still being extremely drunk just kicks him out of the room cursing at him and telling him he'll deal with him in the morning
>ranger and bard wake up earliest, needing only 4 hours of sleep
>ranger finds out his shit is missing and barely remembers he saw the rogue in his room last night
>tells bard to not let the rogue leave the inn and to instruct the rest of the party to keep him there by force if needed
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I don't have a story, just a question. I play in an online game over Roll20 with some people. Those people are fine players. I want to start running a game of my own over Roll20. Would it be a dick move for me to not just invite those people, or at least my DM, into the game? I was going to open up applications and see what I get, but I don't know if I should a) not tell the people I'm already in a game with about it, b) tell the people I'm already in a game with about it but tell them they have to apply like everyone else if they want in and I won't show favoritism, or c) tell them about the game and promise them some of the seats.
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>>52311605
>ranger leaves to get the authorities
>barb wakes up, hears what happened by the bard and they both sit down for breakfast, waiting for the rogue to come out of his room
>rogue finally comes downstairs and the barb confronts him, accusing him of being a thief
>rogue starts lying out his ass, saying he was just coming downstairs, about to say he found the pouch of gems in the hallway
>barbarian starts shitting on him for not only being a thief, but being dumber than a bag of rocks
>rogue: "I slap him"
>barbarian enrages and grapples him again
>rogue fails to break free
>barbarian bashes him in the bar almost knocking him unconcious
>just as this happens the ranger with several guards walk in
>rogue is apprehended and taken to the sheriff's office and the rest of the party decides to leave for the next quest because by this point everyone on the table was pretty tired of his shit

And here is where I made my worst mistake:
>sheriff is absolutely livid with the rogue
>however
>I decided not to hang him on the spot and tell him to eat my shit
>sheriff took all his gear and money, left him only with some clothes and 10 pieces of silver in his pockets and kicked him out of the village
>told him that if he were to come back he'd have him executed, no questions asked
>at this point I was hoping he'd try to gain to the party and stop being a stupid cunt
>as soon as he gets kicked out he says he's waiting for nightfall, so he can sneak in the city and find the sheriff's house
and this is where we ended the last session because we were all about to murder this guy

This week I’ll probably get to kill his cancer character. I hear he plans on playing a warlock now, so I will harrass the shit out of him via his patron.
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>>52311625
don't try to hide it from them
if you don't want them in then politely say you want it separate
most people who aren't literally autistic will understand

if you need an excuse use "variety"
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>>52311641
To be honest, variety IS part of the reason I want to recruit from a larger pool instead of just giving them seats. But thanks, you're probably right. They're not asshats, so I should just tell them about it and let whatever happens, happen.
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>>52311673
Aye. If any express /serious/ interest in wanting to join, you can then consider opening up a recruitment slot.

It's also not a committed relationship; again, if they aren't autistic, they should not freak out upon seeing that you've opened up another game. Players are people, and it's not at all abnormal for someone to want more than one game.
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Just had my first time dming, party has just reached level 5 and the dm wanted to take a break so I volunteered. Everything went about as well as could be expected except for having to end it early due to a player arriving late.

The big gripe I had was one player that decided they wanted to use this session to settle down and start turning a tavern in the woods from the last session into their own pub/cottage.
I made a caravan outside get attacked by drow and while the rest of the players were fighting them, she insisted on "talking with contractors and fixing up the place".
Once the fight was over she still refused to leave the tavern and even rolled (and failed) a perception check to hear people calling for her from outside. I had the caravan owner offer gold to escort him through the woods and a further reward that would be fantastic for her character but eventually her bf had to give her a look to tell her to hop on the caravan with the rest of the party.

Guess what I'm asking here is what am I supposed to do when one of the players wants to turn D&D into medieval tavern simulator?
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>>52313795
Sounds like she wants to have fun and you guys just want a murderhobo campaign.
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>>52314150
this guy gets it
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What can I do to improve as a player?
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>>52313795
I make the cost to get it off the ground hoer than the amount the characters have.

There are also side quests to obtain recipes for the best ales and foods known to mortals. Along with the need to get supplies for said foods delivered from across the planes.

I also threw in the idea that they could go around and recruit adventurers to make the place into a sort of adventures guild.
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>>52315845
Higher* sorry I'm phone posting at work
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>>52311638
>it's a "rogue attacks the barbarian" episode
this happens all the time with me, except this one rogue continued to prattle on about the shadow dimension or something

>im playing barbarian, really fucking strong but pretty much really weak in charisma, intelligence, wisdom, etc
>i have no need for all of that shit anyway
>rogue has some god tier stat rolls, he has like 18 in dex and int because we're using a 4d6 drop lowest system
>rogue and me butt heads immediately because he calls me a dumbass when we meet for the first time
>we have a monk character too, he buddied up with me since we met in the market
>go to the inn to rent a room then leave back to the market with the monk to buy some equipment
>rogue was sitting in the corner of the inn, in classic fashion
>rogue decides to follow us out there, figure he's gonna buy some gear
>rogue decides to insult some person while walking around the market
>the person turns out to be a gigantic ham beast of a woman
>she attacks him and hits him for almost all of his health
>me and the monk rush over to help in what little way we can against this monstrosity the DM decided to unleash
>i try to talk her down, but due to my shitty charisma she thinks im insulting her or something
>me and monk battle it out, monk ends up going to 0 health and i end up stealing some of the rogues gold off his near unconscious body to get a few potions because he was the one who caused this
>rogue gets mad, but doesn't do anything
>take the monk back to the inn, guards come in demanding to know who took out big bertha out in the market
>rogue immediately points fingers at me and the monk
>monk admits it was us, he's pretty much my mouth at this point when we're dealing with non party members
>guards take us to the barracks give us a stern talking to after we explain the rogue actually initiated it
>guards tell us to stay out of trouble or they'll fuck us up
>go back to the inn to rest
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>>52316030
>meanwhile, the wizard was out and about receiving some information on a cult problem that needed solving
>thank god someone was getting something done because the rogue was sulking in the inn again
>wizard returns to the inn as we do, she asks us if we're able warriors who can help root out a cult
>we agree, pretty much give her party leader role because she's the least fucked up out of us and she'll probably keep us going straight
>she recruits the rogue too
>rogue immediately tries to charm her a little, telling her she's beautiful
>she thanks him but otherwise ignores him
>this was the beginning of something really stupid
>we go and deal with this cult which is just outside of the town in the woods
>rogue scouts ahead for traps
>is sure to tell the wizard everything but makes a point to make sure my barb doesnt get any information
>kind of a moot point because the monk and wizard both tell me anyway
>we deal with the cult and we find some magic stuff, both to sell and for the wizard to use
>rogue tries to steal 90% of this shit, but tips his hood to the wizard and gives her some shit
>literally runs off with a load of shit in his bag
>i dont care because i have my greataxe and some armor
>monk pretty miffed because he wants to buy gear for when we inevitably travel further out from civilization
>wizard agrees and we go back to town
>the rogue holes up in his room with all the knickknacks and we decide to just turn in for the night
>figure we're gonna stop there for the time being
>rogue wants to get into the wizards room
>what
>DM begrudgingly allows it
>he actually manages to get a 0 on his first lockpick attempt and the DM says he makes some ruckus
>wizard opens the door and she asks what the hell he's doing
>he says he wants to protect her from me
>she shuts the door on him
>he waits for her to fall asleep and he tries it again
>he breaks into her fucking room
>why
>wizard wakes up and she freaks out and rushes to my room and i give her my bed
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>>52311625
>dick move for me to not just invite those people, or at least my DM, into the game?
A friend tried to do this. He scooped my players, didn't tell me, lied to them, and when I called one of them to see what was going on, was told that the player had tried to call me and couldn't get ahold of me, and that he'd told me that he was going to do this, a story I poked all full of holes in a few seconds.

It's part of why I don't play with him anymore. Part, but not all of.

My point being, if you try to scoop players out from under a DM, they will find out. And they'll resent you for it.
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>>52316184
>i sleep on the in the hall on the door to my room to make sure we can end the session because the rogue can no longer do anything
>rogue gets mad and fucking attacks me
>he lands a hit but i have enough health to tank through like 4 more of his hits
>i go to grapple him
>i succeed and he starts yelling about going to the shadow dimension to escape me or something
>guess its a racial thing or something
>he rolls to escape and fails
>i bash his head against the monks door and the monk comes out
>we restrain him with the excess cultist shit the rogue fucking ran off with earlier
>throw him in the downstairs, the innkeep asks what the hell is going on
>tell him he's trying to attack our party member, say he's a shitter
>innkeep gets a local guard and the guard hauls him off to prison
>rogue pissed off
i dont know what he thought was gonna happen when he attacked me with unarmed
what a shitshow
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>>52316280
I don't mean to STEAL players from my DM. I was just concerned that not offering the co-players and DM a seat in the next game I plan to run would be rude to them. I'm certain I could find enough players on my own, so that's not a problem. I'm just not sure how to tell the people I already play with that they aren't promised seats in my upcoming game without it coming across as "Yeah I don't really want you guys in this other game I'm going to run", as if I dislike playing with them (and for the record, I don't dislike playing with them).
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>>52314150
murderhobo =/= any adventure whatsoever
she is not the fucking protagonist, it is not her decision to make to permanently settle down in the woods and start a tavern when everyone else wants to go adventuring
if she insists she should leave because clearly she can't handle a multiplayer game
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>>52316402
Here's how you do it:

>"Hey, guys, I kinda want to run a game, but I'd like a bit of variety from our current group, right? If I can't find enough players, would any of you guys be up for that?"

If they're mature adults, they'll understand. If not, they'll have a bitch-fit, but they'll be okay after a while.
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>>52316280
Chill boy. He's not talking about stealing players, he just wants to play with a different group.
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>>52316457
>>52313795
That's a perfect reason to have that character leave the party.

>Alright, your character has settled down, and officially left the party. I'll need you to roll up a new character.

Just like when you have that 'rogue in the shadows' type character who doesn't actually want to join the party at all.
>Alright, your character leaves the party that they never even joined in the first place. Roll up a new character- this time, try one who wants to hang out with the rest of the party.
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>>52316600
Best answer. Sometimes you just have to realize a character isn't going to fit with the group, and you should stop forcing it.
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>>52309924
>>have to pick the locks or break down doors in nearly every area
>>come to a door and hear talking on the other side
>>try to come up with a plan of opening it without making noise to take them by surprise
>>LOL THE DOOR WAS OPEN THE WHOLE TIME
>>HAHA HAHA ARENT I A GOOD GM
Fuck off. If the door to the kitchens was locked why the fuck would a door to their headquarters be open?
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>>sometimes fudge dice to keep players going
>>or save them from an ignominious death
>>player who is relatively new keeps getting mad that I'm interfering with his story
>>not the groups, 'his'
>>calls me That GM
>>
>playing some friendly casual games with friends
>one of my good mates brings one of his friends over
>"yeah he's pretty new but he's eager to play"
>noworries.dataslate
>new guy has a big army of blob IG
>first turn passes without incident, we're both out of range
>second turn, I get in range with some Boyz
>miss most shots, only get one wound
>BS2.waaagh
>he fails the save, loses a single guardsman
>one
>his face just drops
>he starts to cry
>what
>he's individually named every guardsman
>can't stand to see them die
>the loss of Paul has shaken him to his core
>he immediately quits and starts packing up his models
>never plays a game of 40K again
It was an experience.
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>>52316549
Not mad, just saying. I'm just a bit curt where things I'm talking about intersect with things I don't like, but that have happened to me.
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>>52317014
I mean, if you have to fudge the dice to keep your players alive, you did something wrong. Or they did, but now you're keeping them from having to face the consequences of their actions. Either way, not great GMing.
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>>52317129
Did you attend the funeral?
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>>52317522
Prove to me that fudging dice is a bad thing. Fun and telling a good story is the object.
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>>52316296
Nice story anon.
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>>52317522

If the dice make a shitty, boring story, you overrule the dice. That's basic DMing.
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>a general for that guy stories
We're not /vg/, dammit. There doesn't have to be a general for every single topic on /tg/! What's next? /ocg/ - Original content general?
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>>52317766
That sounds like a great idea! Your double dubs agree!!!
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>>52311548
>>52311565
>>52311582
>>52311605
>>52311638
>>52316030
>>52316184
>>52316296

Why are rogues/thieves such shitters? There's something about that class that attracts the most insufferable of assholes.
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>>52317870
Muh edgy lone wolf
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>>52317870
The crafty ones always play thieves, but you can't backstab the Game Master.
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>>52317591
>>52317714
Don't respond to this guy. He's either an autist, an idiot, or a troll, and you never argue with either of the three. His entire thing is saying 'fudging the dice is wrong waaah' and then consistently denying that things like the PCs just rolling consistently low and getting fucked up by a level appropriate encounter ever happens.
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>>52318536
... Try again.
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>>52316030
What is it with bloody rogues?

>Go to a new town with party, an Eldritch Knight, a Monk, a Cleric, and That Guys Rogue.
>Rogue decides he wants to cosy up to local thieves guild
>They give him quest to shake down a local barkeep for protection money, a la Skyrim
>He takes the money from the Barkeep then murders him
>Goes back to guild and lies, saying he was dead when he got there. Keeps the protection money
>Meanwhile, the rest of the party is helping the local guards solve a murder
>We get news of the barkeeps murder and are told to help with this one too
>Eventually we work out its the Rogue and we hunt him down and arrest him
>OOC That Guy convinces us to help him
>fuckit.exe
>We tell the guards he was probably framed. He's sneaky, but not a murderer
>Guards let him go
>Meanwhile, a local monastery arrests our cleric for worshipping an "Evil" god.
>Party tries to get people who he helped to let prove he's a good, innocent man
>Rogue decides to spread lies about him, about how he murders kids and shit
>Just after we saved the fucker
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>>52317129
omg that's so sad!
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>>52319300

Is it wrong that all these Rogue stories are making me legitimately angry?
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>>52319355
I think That Guy is just naturally attracted to scummy classes. Like 3.5e Rangers.
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>>52319387
>3.5e rangers
I never got that.

Because Rangers are shit. If you're making an archer or TWF, then pick a Fighter and spend three feats on ranged attack/TWFing. If you're making an asshole who wants dat knot then you become a Druid. And finally, if you just want to be a wilderness-wanderer or whatever the fuck, play a Scout.
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>>52319483
Level 2 Rapid shot was disgraceful, especially when you Min/Maxed right. Played with a Ranger who missed one attack in 15 sessions. He rolled a 6 and still bloody hit.
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The first time I played DnD (it was 4e) our DM threw us a gargantuan Bone Ooze and a 900 feet tall Corpse Gatherer on the first night. We survived thanks to our female Paladin who prayed to Bahamut and convinced the god to smite the shit out of the bastards. In return, the paladin got pregnant with a demigod Dragonborn.

The second day he threw a Nightmare Beast at us, while my character (wizard) somehow convinced the godess Solinari to let me borrow a Gorgon, so I mounted it and the fucking beast hauled ass to a cave that contained some sort of dimensional gate to the domain of the beast, the gorgon and the nightmare fucker fought and I barely scaped with 6 HP.

Now I'm pretty new to this setting, and I don't really know if all that shit is plausible, but tell me lads, does our GM hates us?
>>
>you will never have a GM like this

https://www.youtube.com/watch?v=wgX-qKSefGE
>>
>last character died, have to make a new one
>decide to skip next session because IRL shit
>session that I skipped ends with party in some dungeon searching for a magic rod that can help defeat a black dragon that has been terrorizing the land
>DM recommends I make a character who would already be in the dungeon and meet up with the party there
>DM's setting has a secret society that is dedicated to collecting and storing away magical artifacts so they can't be misused
>decide to make a Rogue, an agent of that faction, who was sent into the same dungeon as the party to claim the same staff they were after
>meet the party, we venture deeper into the dungeon, encounter construct guardian
>construct explains that the staff sought by the party is deeper in, but so also is some evil-sounding book that can grant control of the dead or some such
>party explains why they need the magic staff to the guardian
>decide the staff will probably be safe enough in the party's hands, and the book sounds more dangerous anyway
>party makes it to where the staff is held
>everyone agrees "I have no need for that evil book"
>tell them I'm taking it then since we've already disabled all the traps, and passed all the challenges, the dungeon is now wide open and we have no idea who might come claim the book next
>party instantly surrounds me
>starts interrogating me about why I want the book, start claiming that it's suspicious that I'd break into a dungeon and steal a powerful artifact like that
>quickly remind them that they're here to do the exact same thing, and I didn't interfere with them getting their item so what moral high ground do they have to make demands
>they draw weapons and tell me there's no way they're letting me take the book
>decide to give the book the LG leader of the group, to hold on to until I can prove to the party that I can be trusted
>figure this would be a good hook for continuing to travel with them
>5 minutes later, trades the book away to an NPC
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>>52322442
It's not. Gods don't normally show up and meddle in the affairs of mortals. Not until you're like past level 15 or so, and that's if you're lucky.
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>>52309924
>be successful business man
>but not actually, all my businesses keep going bankrupt
>desperately consult with my advisors on what to do
>they suggest I go "all in"
>start researching the working class
>eventually develop a winning strategy void of any content
>win over the progressives and laugh all the way to my grave
was he that guy /tg/?
>>
You all like That Guy stories, but you'll never acknowledge the truth: most of the time, That Guy is you.
>>
>>52313795
At that point you have two options:
>Make the endeavor more trouble than it is worth.
Once she brings up opening the place as a pub, have her find a business ledger from the old owner showing that the place didn't make enough money for the old owner to live on. Have the contractor refuse to work in the area because it is dangerous. Have him ask for her proof of ownership. (you didn't give them the deed did you?)
>Let her then do what >>52316600 said.
>>
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>party is being lead through an underground labyrinth by a dwarven military general
>supposed to be rescuing the king who was kidnapped and taken down there
>things are going generally well
>suddenly entire party is paralyzed
>no saves and no one can move a muscle
>dwarf turn's out to be satyr from two sessions ago who was never said to have had shapeshifting abilitie's
>satyr steals everyone's blood and a few arbitrary items
>satyr monologues a good page of dialogue
>uses items to summon giant goblin demon with flaming penis shaped whip
>nothing anyone in the party could do to stop this
>I was the DM

It was my first campaign and I still think about it and cringe.
>>
>>52322477
Time to do that guy rogue thing and kill him
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>>52317129
>he plays IG
>he doesn't individually name them after people he hates xcom style
>>
>>52317870
>GMing for a group with 2 rogues

Hold me anons
>>
>>52311548
Worst the ranger did here was escalate the insult duel into a brawl, he even restrained himself when you told him to

>>52311565
Some dude coming from a thieves guild acts as a greedy jerk, big surprise!

>>52311582
>he goes back to the party explaining their new mission, however they want to know what happened to the silver the sheriff promised
>rogue says sheriff is a dick and strong-armed him into completing one more task before he pays them
Did you mean to impy he kept the silver? Because if that's it, I'm havibg trouble believing a sherif would hand the silver to someone he considers "the bad sort".

Also
>Friend of the DM would rather trust the DM witholding the money than the heroes that saved him
That doesn't sound suspicious at all

>>52311605
A "pretty high" persuade roll shouldn't have had that effect on the bartender, honestly. Suspicious enough he'd know who to have the guard go after if shit goes wrong? Sure. But suspicious enough to instantly jump to the conclusion that something illegal is about to happen between to customers that came in together?

>>52311638
>I slap him
I really, really hope you're not having an issue over the rogue having learnt to show restraint and not kill the other players

But then again, you somehow expected him to catch up with the guys that insulted him, that he stole from and that got him handed to the guard. And you expected him to complete the quest of some dude that hates his guts despite being left with pretty much nothing.

>I’ll probably get to kill his cancer character
>I will harrass the shit out of him
Come on, don't be that DM. Stealing back his stuff could be a nice way to hand him some plot hook that makes him rejoin the party, possibly on good terms this time. And a new character seems like the perfect oportunity to convince him of making a character that isn't a jerk. It seems to me like he might actually listen.

Why are you getting so worked up over in-character drama and character flaws?
>>
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>>52317870
>DMing a group of RL friends
>Games been going strong for like 3 years
>Rogue is one of the best players
>Has a very clear idea of his character and motivations
>Started as CN, pretty much only cared about himself, and is developing into NG, uses his strength and skills to help those who can't help themselves
>Doesn't steal from the others, actually handles the money to make sure that everyone gets a fair share
>>
>>52313795

>>52315845 This.These are all really good ideas. Player Character enthusiasm and attachment are really important. Rather than trying to dissuade them from caring about the random things they get attached to, it's better to find ways to spin adventures out of them.
>>
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Alright, I've got multiple stories to share.

first will be doodles.

Doodle is the name I refer to him by, the provided pic of him trying to draw kirby,

anyway, first story.

Doodles was playing a were-wolf character with negative IQ. which is the only way I can explain some of his actions

>on a mission to save Santa, finds him and then blasts him with a shotgun claiming 'it was obviously an imposter'.
>fighting a wizard who is able to mess with gravity and manages to form a black hole. Werewolf tries to punch it, loses an arm, tries to punch with other arm, loses it, then nearly goes to head butt it before other PCs with more common sense stop him.
>once went into a coma and begin muttering in his sleep that his uncle and dad used to whip him, which came out of absolutely no where.
>eventually brought the werewolf back as a ghost were wolf that tried to eat robots
>never figured out that there were other ways to enter a room than blasting the door lock with a shotgun to try and breech and clear. This is what led to the Santa incident mentioned earlier
>>
>>52326321
Doesn't sound that bad desu. If you were on a mission to save Santa it can't be a very serious campaign anyway, sounds like he's just playing his character for laughs.
>>
>>52317014
Unless your player's are the chosen ones, they shouldn't have any plot armor for their characters.

There is zero tension in battle when the possibility to lose doesn't exist.

And before anyone says story trumps everything else, fine, if you want to predetermine something, go for it, but then there's no reason to roll dice.

Don't pretend to do one thing, but really do another. Don't pretend to want random chance and then dismiss some of those possibilities.

There's zero need for it. You're the GM, you already control the entire setting and the story.
>>
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>>52326454
I try to focus on the game side of things rather than taking pot shots at the actual player. But I can assure that he really thought he was playing the best character. He threatens to have his characters commit suicide when it seems like they aren't getting respected enough, gets passive aggressive when he's not in command, always finds a way to try and shoe horn fall out into his creations (he has a large powered armor fetish), and he seems to have an obsession with making an enclave soldier date a fox girl/mutant.

if it's funny to you, that's cool, because I do laugh at him rather than rage. But doodles won't think what he's doing is funny but be completely serious about it.
>>
>>52326643
Ah, now that sounds terrible. See, without you having said that, it just sounds like fun shenanigans. Any more stories? I'm basically eating this stuff up so I know what to look out for as a GM, both in myself and in my players.
>>
>friend completely rips character from an anime even down to the icon
>this has happened so many times its not even worth asking him to stop
>>
>>52326700

While I won't bag on doodles anymore, I've beaten that horse enough for today. There is another story I can give you to help you on look out.

Spear, different guy from doodle, was a rookie when he joined up. He was new, so mistakes were obviously going to be made, that's just how you learn. However over time i noticed that despite saying he was open to listening and critique, he never really changed his play style.

he would try to say how other people reacted to his character, looked for the smallest excuse to have his character go berserk, and then had one of his characters go around asking women what their bra sizes were.

outside the game, he 'joked' that all the female players were his harem and was a first class ass kisser. You know that type of guy that only gets interested in a thing to seem cool and then says a bunch of out-dated and semi-relevant memes? That was spear.

some what related, but since I don't dark souls, could Artorias take on a 40k space marine and a tank at the same time and win? And is his skin chainsword proof? because according to spear he could and it was.
>>
>>52327151
I don't know all that much about the lore but I know that Artorias' sword's handle was about twice the height of my character, so this is one BIG fucker.
>>
>>52327151
he's in no way chainsword proof, i dunno about a tank, but the dude literally oozes the Dark Souls equivalent of Chaos during the fight against him.
he could probably take a space marine or two in his prime, considering his dominant hand is broken when you fight him and he's still a bitch of a fight
>>
>>52326475
well put
>>
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>>52327151

>because according to spear he could and it was.

Where did he come up with this retarded idea? Comparing apples to oranges doesn't even begin to describe what he's doing.
>>
>>52327298
well I suppose I won't consider that incident a complete fuck up then. Spear still had a retarded incident where he made artorias go berserk just because he saw a guy wearing black clothing, but at least the resulting fight didn't shatter everything barring the part where he said Artorias's skin was thick enough to stop chainsaws.

>>52327245

still, this stuff is probably pretty general advice anyone has heard a ton of times. Look out for ass kissers and people that don't improve despite attempts to help, and also weebs will be the death of any game.
>>
>>52314150
>you are having badwrongfun idiots
Stop sucking so much dick faggot
>>
>>52317014
What do you mean? Is he trying to kill the party? What is going on?

Please elaborate
>>
>>52317870
I think half the time it's just poor communication. They want to play a character who's like Han Solo: the mysterious, dangerous guy in the corner of the bar, who eventually warms up to the party and becomes a reliable friend. Maybe not that exact arc, but the same general idea of a a dangerous cold guy who eventually warms. However their initial rough edges rub people the wrong way and feelings get hurt and things spiral.

Generally I think if you have a character arc in mind you should give the other players a one or two sentence description of it. People are generally more than willing to play along.
>>
>>52317870
The last one I played was as a "thief be desperation" the character having had to turn to thievery in their backstory to survive. They were academic, brushing on Sage territory but people (the party) kept lowering them down holes on ropes to see of they could find anything. I was completely honest with everything in the party (after all I was travelling with them and they were my protection) so of course they always felt I was holding out on them or about to steal something.
>>
>>52322477
If the DM didn't make that book fall into the hands of a necromancer who wants to start a zombie apocalypse, that is a wasted opportunity.

>LG takes away an evil necromancy book because a stranger might use it for evil
>immediately gives it to another stranger
>>
>>52317870
It's a class based around being a sneaky backstabbing shitter and robbing people for fun. Who else but insufferable assholes would be attracted to that?
>>
>>52317870
My character, while greedy, has her own goals that aren't far apart from the party. Make money, set up trade routes, and open an adventurer's inn/tavern. My character goes out of her way to find ways to build good will with NPCs, make deliveries for established guilds, and make certain people are mostly well off.

This will all pay off in the end when she retires.
>>
>>52317870
Strange, every rogue player I've ever known has been a bro. I myself always play a supportive role, scouting, taking point, clearing the path ahead when the party is struggling to wade through dangerous territory. I like to support the team from the sidelines so they can do their thing and turn up just in time to save the day when they end up in direct conflict.
>>
>>52322998
Bait.
>>
>>52325436
Bait... bait never changes...
>>
>>52332081
epic!! fallout reference my man +1
>>
>>52311605
Have two rogues in the party:

>one plays a Mastermind just to support the team and is a total bro
>other sold a party member into seriously weird shit, which killed that PC and our druid. Then sold out our party again.
>>
>>52326475
Exactly. People are scared to kill off a player character ever even though the characters are in an inherently dangerous profession, and when there is death, the ones that do manage to survive become that much more special.

I never try to murder the party, but when I play my villains and monsters smart, and they do their damndest to do so, and things seem grim for the players, they will sometimes surprise you with some truly creative solution to save the day. I've always found it a disservice to try to take that away from them.
>>
>>52332286
Bait... bait never changes...
>>
>>52326475

Unless of course, you do not have perfect system mastery and realize too late that what should have been a doable, or even trivial task, is much harder than you made it out to be at the outset, or that you didn't calculate the probabilities with all numbers taken into account.

When the players set up a good defensive watch when they camp for the night, and the two people who are on watch duty manage to fail their vision and hearing checks against a 14 band of enemies, something which is infinitesimally small and would yield to a TPK by RAW, I fudge, and I make no apologies for something like that.
>>
>>52319514
not to mention a lot of newbie Rangers think that Hide skill works like Stealth so they're always invisible, and that the feats mean that they can shoot something ridiculous like 6 or 8 arrows per turn like a machine gun.
>>
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I've been listening in on a campaign off and on for a little while now. It's got a history of fuckery, but here's the most recent "that guy" situation coming out of it:
>DM isn't new to D&D but he's new to DMing
>DMing for a large party of around 8 or so
>every party member is new to D&D except "that guy"
>"that guy" is playing a cleric who worships some death god, I didn't catch the name
>obsessed with death and enslaving people, everywhere they go, the cleric tries to murder or enslave someone
>he's tried to enslave the party multiple times and constantly hogs the spotlight and acts like party leader
>they get a quest to save a boy from an evil boss
>they find and rescue the boy before battling the big boss, cleric convinces the boy that he owes him for the rescue so he makes him his personal boy slave and "wizard apprentice"
>session ends there and DM accidentally lets slip that the boy is actually a noble with a powerful family
>next session, now armed with this meta knowledge of a future plot, cleric does everything he can to condition the noble slave boy to do whatever he wants
>"scripted event" with the big boss soon after, everyone makes rolls that they all fail the DC for, everyone is put to sleep except 1 guy who is not the cleric
>big boss kidnaps the noble boy again
>this sets off the cleric, he gets into argument with the DM that he couldn't be put to sleep because of how much HP he has
>players all later voice in private how much he's fucking up everyone's fun
>find out DM wants to kick the guy out but is afraid to
>"that guy" cleric is someone he knows irl and the DM for the irl D&D game their friend group holds and he seems like the kind of person who would retaliate in said irl group
>>
>>52311638
>so I will harrass the shit out of him via his patron.
Dude, just tell him to leave if he's shitting up your campaign.
>>
>>52336222
Woah
>>
>>52336540
It's much more fun to deal with it IC.
>>
>>52336222
>>DMing for a large party of around 8 or so
never do this
>>
>>52336921
It really isn't.
>>
>>52336222
Man, if he's the kind of person who would get violent over a literal game of pretend, why even invite someone like to play?
That and wtf is one angry grognard gonna do against 3-5 or so others? Some people man, some people.

The worst player we ever had was a guy who was obsessed with samurai, and the code of bushido and whatnot, even though we were playing standard mid fantasy not-Europe. He kept on getting in inner party conflicts cause of muh honruu and whatnot. He wasn't a bad guy outside of TTRPGs, the kind of guy who'd help you move furniture or give you a lift if your car broke down and he was free, so it wasn't that bad.
>>
>>52337213
>Man, if he's the kind of person who would get violent over a literal game of pretend, why even invite someone like to play?
Oh shit, I re-read what I wrote there. I didn't mean he'd retaliate violently, I meant that he'd retaliate as the DM of their irl group.
>>
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>>52309924
I was the guy this post was made from.
>>
>>52323897
What a brave soul, telling a story of a time when HE was That Guy.
>>
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>>52317129

Fake and gay. I refuse to believe that anybody (even a newbie) could cry over losing a single model, especially when playing a swarm army.
>>
>>52337513
Ahh okay, I get you then. Vengeful DMs also suck, but it definitely can be hard to not bring a grudge from player to DM now that you're sitting on all that power.
>>
>>52315845
>>52316600
>>52323732
Don't listen to these clowns.

>>52325911 has the right idea, if you want to keep having fun. No one wants to play a character they're not interested in. Try and involve the inn in their adventures in some way, to keep them moving. Don't shoot down the players' interests entirely. That's just bad DMing.
>>
>>52326475
>thinking I won't fudge dice in order to kill the players when they done fucked up
>ass-u-me-ing and shit
Nice assuptions there senpai
>>
>>52333068
>assuming I fudge the dice to help the party
No way. My rolls are so terrible that if I fudged the encounters for the party it would lose all tension. Instead, I make the encounters more dangerous and memorable by having monsters actually hit the players sometimes!
>>
>>52322998
Who are you talking about? Trump? If so fuck off to /leftypol/.
>>
>>52336222
Tell him he should bring up the matter with the other players in his IRL group. Ideally get their contact info, so if That DM snaps he can keep playing with them and maybe pick up the DM role.

After all, no matter how good a story is, it's not fun dealing with if the DM is a dickhead player AND the kind of person to retaliate in one game for being kicked out of another. Like seriously. If That DM pulls any kind of shit, and you've warned the other players it could have happened, you ALL pack up, make a new group, and never invite him again.

>>52338471
Yeah, if I was the DM I'd make the Inn project a part of the campaign, like the Paladin buying a castle or any other large scale projects.
If you're worried about the character not being able to handle the inn AND adventuring, here is a potential solution:
>Player temporarily retires her character, now an innkeeper NPC.
>The innkeeper's savings all go towards building an inn. (Discuss how they are used in emails outside the session)
>Player creates a new character who is a friend of the innkeeper and joins the party.
>Innkeeper's friend regularly returns with money and resources to fund the inn's development (again, emails, so she still gets to play Inn Simulator and make all the decisions)
Consequences:
1. The player gets what she wants
2. The world of the game now has more substance and reality to it, because characters can settle down and change things around them
3. If the new character dies at the end of an adventure, and the player wants to jump back in ASAP, she can switch to the innkeeper as soon as the characters return near the forest (you'll have to make some level adjustments but not create a whole new character).
4. Even if the innkeeper dies, someone will keep it going, and it'll remain safe ground, plot hook material, a landmark and a base of operation all in one.
Everyone wins, pretty much.
>>
>>52338709
Did you even read what he wrote? He's saying you shouldn't fudge dice to save players. He made no assumptions.

The fact that you fudge everything all the time means you have no business even playing a game with dice, and should just focus on the narrative based systems that you obviously prefer but can't be honest about for some reason.
>>
>>52338782
>>sometimes fudge dice to keep players going

>assuming I fudge the dice to help the party

But that's literally the post he replied to. If you're replying to someone else's posts that don't apply to you, then don't be retarded about it.
>>
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>2nd month of AoS
>Play khorne bloodbound and make a fun force with it
>Kid at local store wants to play
>To give myself a limit cos hes a kid I give a 100 wound limit to the game
>Kid picks the best units from each faction:(hell pit, treeman, ripperdactyls, stormfiends and thundertusk)
>wipes me out on his 2nd turn
>I am a bit annoyed cos i didn't expect to get a tryhard kid
>I go back to painting and a lil bit salty cos i didn't get to enjoy a game
>Kid talks to manager and asks him why i wouldn't want a rematch and why no one else wants to play him.
>Manager outright tells him its because he has a not fun to play list.
>Kid shrugs and says we need to "git gud"
>>
>>52338709
>zero reading comprehension
Are you american? :^)
>>
>>52326475
agreed and well put

>>52333068
>they will sometimes surprise you with some truly creative solution to save the day. I've always found it a disservice to try to take that away from them.
exactly my job is throw problems at the party, not solutions, they will come up with solutions if you only give them the chance
>>
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>>52341778
The way I've always understood is that even if you balance all encounters well, the dice will ensure that some encounters will be cakewalks, some will be incredibly challenging where the players might survive by the skin of their teeth, and some will fall somewhere in between.

This is great because the cakewalks can make your players feel like heroes, and the tough encounters can make them feel tension and suspense.

All of them should be encouraged because they help create drama, and maintain verisimilitude in the world and story, which is what roleplaying is all about. Nobody wants to feel like the GM is going easy on them, or that they're out to get them or punish them.

When I've killed players but everyone agreed that based on the situation that was what should have happened, even death doesn't sting quite so bad.

Sometimes a goblin will get lucky and crit a few times, or sometimes a player will get unlucky and fall into several traps. Sometimes the big bad will be defeated soundly and easily through some incredible plan and a bit of luck. These shouldn't be avoided. They're the sort of memorable encounters that people talk about years after the game has ended.
>>
not sure if this qualifies
>Finally convince gf to play d&D
>Start with a new group of old friends
>gf and other player who is my mates friend 'hit it off'
>spend every session of them flirting in character
>one session they even stay in the same room in a tavern
>literally getting cuckholded in fucking d&d
>>
>>52341966
Are you trying to say you're that guy? The random dude? the gf?
>>
So I DM for a group of 4. 3 of the players are great, one is insufferable. He metagames, tries to lie about the rules and lies about what he's rolling. In the last campaign we had I ended up having two of his characters die because he was lying and cheating. Trying to hide his dice and say he rolled a twenty when he didn't, would refuse to attack certain enemies if he knew they had resistances etc. Just being a general shitter.

We started a new campaign three weeks ago. By the end of the last one I'm pretty sure he caught on that we knew he was lying etc.
>first session combat
>every roll is above 15
>tries to make intelligence checks to see if some corpses they found "had oxidised blood" and "how far apart the bite marks are on their bodies
>his character has 7 (-2) intelligence so I tell him no
>spergs out about how it's not fair
>continues to try and lie about having the shield master feat at level one
>says he can shield bash as bonus action and even points to that feat in the players handbook
>I tell him no
>more sperging and sulking

Their are IRL constraints that make things a bit difficult to get rid of this guy. But any ideas on how to deal with it? I'm at the point where I just want to keep permakilling his characters so he has zero influence on the game.
>>
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Probably minor to most, but this one player only ever plays charisma bard characters, and seem very keen on stopping any sarcastic, or even just emotional moments where my dude is in the limelight though intimidation (even though they aren't built for combat). And their character is inconsistent on top of that: at first they use build rapport to be friends with my character, and then attempt to comfort them after they are forced to deal the killing blow to an NPC who they began to regard as a friend (albeit for a macguffin), but next session they are trying to get them to leave, when I start RPing out my stuff (rolling intimidate) despite that he had no problem with the rest of the parties shenanigans, and even got pissy when my character (drunkenly) stated that he was glad a person who attacked them, for passing through their territory, died.

Tldr; I try to do something that is RPish, he rolls intimidate to make me look like a fool, or stop me from doing it. Doesn't mind anyone else RPing it seems.
>>
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>>52313795
>what am I supposed to do when one of the players wants to turn D&D into medieval tavern simulator?

>>52315845
>>52325911
This.

>>52340706
>I'd make the Inn project a part of the campaign, like the Paladin buying a castle or any other large scale projects.
But especially this.
It is a great long term goal to work towards.
But if they want to duck off and ignore what the rest of the party is doing every session, have them read pic related.
>>
>>52342089
>Their are IRL constraints that make things a bit difficult to get rid of this guy. But any ideas on how to deal with it?

I assume by your story that simply speaking with the fellow like two adults is out of the question.

Unfortunately this is like a relationship. You are trying to change your partner who is a giant piece of shit, and you cannot force a person to change who they are. Even if you were capable of such a feat or of simulating it through force, they would resent you outright for it. The solution in relationships is to only seek a person who you want as they are, just as you would want someone who likes you for who you are.

The same solution applies here. Buck up, grow some balls and tell this person they are no longer welcome at your table because they are negative fun for the group as a whole. No game is always better than a bad game.

>>52342122
This isn't a gaming issue. It's an interpersonal one. Try figuring out what's going on with this person in real life, and possibly address it that way.

If you are incapable of just talking things out, I recommend you use the powerful question of 'why' at the gaming table. Whenever one of my players does something strange, I ask them to explain why from their character's perspective they want to do that. Oftentimes it gives insight into the player and their understanding of the world, which helps me as a GM, and it also cuts down on random behavior.

>>52342168
I've always loved the five rules.
>>
>>52342122
>>52342089
Have you tried Communication?
>>
>>52342089
Man, what the hell kind of constraints are you dealing with? Is he a crazy roommate you're stuck with? Are you living with insufferable family members who can hurt you? I assume he's such a compulsive cheater no amount of communication has worked.

I think your best weapon against him would be peer pressure. Privately contact the group to ask them about his cheating. Odds are your other players are all in favor of kicking him out. Make sure every single player but him agrees.

So plan with them: Between sessions, you will call a group conversation to decide what to do about him, either on Skype or IRL when the next session ends.

You will ask every player but him and you, one after the other, if they think he's cheating. And then you will ask them if they thing he should be kicked out. Act like an impartial judge: tell him they'll "forget about everything" if the group wants to keep him.

And when your players inevitably vote to kick him out, just say you're following the decisions of the group. That way he'll blame it on them, not you.
>>
>>52342203
>>52342209
Actually yes, both myself and the group have brought this up multiple times, with the DM even starting to deny some of his checks because they slow down the campaign. OOC he's a great guy, but sometimes it seems like "bullying" as another irl friend at that table puts it. I'm glad the DM is cutting his shit, now his character just glares at mine, with only a single I roll intimidate last session
>>
>>52342203
>>52342272
>>52342209

That's what I want to do, and so does one of the other players. The other two don't mind the guy and have fun messing with him in character. One took the time to spread a rumour around town about his character being gay and little silly things like that just to get a reaction out of him. The main problem is we're the only people in our area who we could get to commit to d&d on a regular basis. Other people either moved away or would only show up once in a blue moon. So it's a 50/50 split on getting rid of him. I think the other two would come around if we found a new players to take his place.

We all know that he's cheating. We have called him out on it, at the table whilst we are playing and he denies it. I've been standing and looking over the DM screen when in combat with him and said "You take 10 damage" only to watch him reduce his hitpoints by 5. I call him out on it and he just silently corrects it. I think it stems from him being incredibly overweight and having all sorts of IRl issues that make him a bit of a cunt. He treats D&D like playing skyrim and less like a roleplaying game. The other players are the opposite. This guy wants to win and be the best at the table because nothing else in his life is working out.

We play MtG with him sometimes too and he will lie and cheat there. He tries to lie about what his cards do, rig his deck, draw two cards when he should only draw one and all sorts of shit.
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>>52317129
Obviously this guy forgot that in 40K downed troops arent neceserrily dead. theyre just wounded and out of combat.
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>>52319387
or 5e warlock?
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>>52342318
>implying you need 4 players to run a game

I wouldn't run for less than 3 but 3 is perfectly fine. Obviously that gives you zero leeway about running a session if someone can't make it, but them's the breaks.

As for the cheating, the idea of anyone cheating at my table is absurd. I play with a group of adults so I treat them as such, and they act as such. If I had to doublecheck everything they do and watch them like a hawk I'd have very little time to actually run a game. I have zero tolerance for it at the table. One strike and you're out.

That said I also sympathize. Obviously a person cheats because they feel they need to. They clearly feel like they need to be the best at something even if that's a game, they can't handle loss or even setbacks and that's incredibly sad and disheartening and I wish I could help them get their life on track.

However, that is not the responsibility of a GM. The GM is there to run a game, and everyone agrees to play by the rules. The rules exist because otherwise we're just playing cops and robbers where everyone just argues about who shot who and who dodged what and nobody wants to play that.

I have no more advice for you. You already know what you need to do. This will bug you and keep bugging you until you do it.
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>>52342318
Nothing in that post involved communicating with him as another human being.
He is a person, not a spergbot.
He may not be unsalvageable if he can be made to understand why he shouldn't do what he is doing beyond "getting caught".

But sometimes it can be a long process like >>52342314

Talking one on one, not i, front of everyone sometimes helps too.
It varies.
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>>52342442
Yeah, he's been placate the last couple of sessions and hasn't done anything. I figured I'd give him this campaign as a fresh start but he's still the same old person. Next time he lies I'm just going to tell him to leave. I know it's for the best and I've wanted to do it for a while, but I wouldn't want to split the group up because of it. The other three players are great and I really enjoy playing with them,

>>52342453
I have communicated with him though. I've asked him "Why are you lying about X?" to which he retorts nothing but denial and tries to pretend it never happened. I'm not his parent and I've really had enough of his shit at this poind. Like I said above, the only reason he's still there is because I want to be sure kicking him out wouldn't break the group up.

Everyone is aware of his cheating, but I don't know if the other two players are on board with getting rid of him. So I need to discuss it with them first.
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>>52316402
I'd say it's an all or nothing situation, either tell them that you're thinking of starting a new campaign and let them all apply(and let them all join) or keep it to yourself until it is up and running.
If you invite 1 or two from your existing group the rest of the group will find out eventually and assume you dislike them.

Ironically I am currently thinking of starting a second group and inviting no one from my current group to join it.
But I am the DM so I am not "stealing" anything from anyone, just starting another group. I am actually planning to use the 2nd group to run 1 shots/mini campaigns and homebrew rule systems I want to test. I also plan to use it to sound people out I may recruit into my main campaign.
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>>52338471
Yes, lets sit and play 1-on-1 accounting with a single player, in a system that sucks for such things no less, while everyone else sits around with their thumbs up their asses watching. >>52313795 implied that no one else in the party was interested, so sitting around and setting it up would be a waste of everyone elses time. If the one player wants to set things up at the inn during in-game downtime between sessions, go for it! The problem here is that they wanted to do it right then and there while everyone else wanted to get on with things from what we can gather. I've had this conversation as DM regarding a ship I gave the party to explore the not!Carribean.
DM(me): You reach the island marked on the treasure map, it states the treasure is roughly a day's travel inland.
Party: Lets go!
Acting Captain PC: But what if someone comes to steal the boat or the crew mutinys?
DM: No one but the guy you got the map from, whom you killed, knows your here. Your crew fucking loves you because you overpay them.
Captain PC: but booooaaaat!
Dm: Ok, you stay and guard the ship then? The rest of you still going?
Party: Hell yeah! Pirate Treasure!
(5 minutes later)
DM: As you go through the jungle-
Captain: But what about me?
DM: You chose to stay with the boat, where nothing is happening. The crew has taken the opportunity not sailing to get some maintenance done. All is quiet, you haven't seen any other ships as this island is a fair distance from any shipping routes and you get the feeling that's why the pirate chose to bury his treasure here.
Captain:...Can we just say I went with them?
DM: You can try to catch up with them if you want, they weren't exactly sneaking into the jungle so-
Captain: But can we just retroactively say that I was with them this whole time?

Players have a tendency to want to base everything around Stationary objects like this. Hell, This was the first time I had actually gotten the party of the damn boat.
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>>52342507
>he retorts nothing but denial and tries to pretend it never happened.
If you've calmly and rationally explained to him how you, and others, have directly observed him cheating and expressed why it wasn't necessary and that he should stop for these x reasons and he responds with complete denial of reality, then that is a larger problem.
Definitely.

But again, asking someone, "Why are you lying about x?" is not communicating, it is accusing.
But, I get that you might be trying to sum up lengthy talk full of nonconfrontational statements in one line.

The problem with not wanting to "parent" manchildren is that it is sometimes the only adult way to interact with them.
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>>52342318
Those two who make fun of him might be having a good time, but you and your buddy aren't. A four-player game where all four people have fun is better than a five-player game where only three people have fun.

I mean, even if you're an utilitarian, the amount of extra pleasure the two players who like to mess with the bastard are deriving from his presence doesn't seem very noticeable.

I'd recommend giving him a second chance (but not a third). However, if he ever breaks that second chance, he'll throw a fit about how you're making it up and he shouldn't get kicked, over and over. So just cut to the chase and kick him now.
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>>52327358
If she's the only one having fun and the rest of the party isn't it is bad
>>
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>Creates a female Samurai in first campaign
>Has an ac of 40 somehow im not even sure its probably some loose rules bullshit
>Lesbian
>Manages to actually turn an enemy friendly due to a nat which gm says adds +30 to the roll
>Is a female elf archer who is undead
>Attempts to court archer
>Archer is straight and only sees sex as a means of reproduction because its from an ancient elven civilization
>Gets all pissy that his character can't fuck this archer
>Also seems to crit ALL THE TIME
>Never recall the guy ever botching rolls his own dice because he doesn't trust online rollers
>Says he just has "lucky dice"


>Drops out for awhile and we continue with another campaign set at the same time (We're running like 3 campaigns all at the same time and switching between them)

>Later returns when we start political campaign going at the same time
>Regrettably i helped him find a build
>Hes playing a succubus with reduced la due to no wings and no summoning etc. which was gms first mistake
>Has +15 charisma but with marshal that goes to our diplo skills too so we're all like AWESOME
>Makes her Cha to any social skills now 30
>What a surprise this one is a lesbian too
>Talks about finding people to fuck all the time
> rolling 80 for diplo all the time
>Never seems to botch at all
>Uses loose interpretation of the rules to persist 15 spells at the same time onto themself
>Does like 120 damage using her whip cutting people in half
>has an ac of like fucking 45 due to getting charisma to ac
>Increases cl to 17 via consumptive field and infernal threnody
>Literally invulnerable
>Asks for magic items when we have a straight paladin who was doing 90% less damage than him
>Dominate monster and suggestion has a dc of 27 and actually used it on our paladin who is lawful evil and has no mind protection gear
>GM finally said he has to make a new character because this is fucking ridiculous
>Asks if he can get a +4 la template on his new character
>>
Let me tell you a story

>be me
>decide i want to dm a game, seemed fun.
>played dnd for the first time a few weeks before, was pretty good, got the dm for that game and another guy to play my one shot
>start making maps, writing a small story
>my brother sees me doing this
>asks to join the game, he was around for the last campaign too, aside from some hiccups was pretty reasonable
>alright.jpg
>now have a warlock (other dm), monk (guy from before) and fighter (my brother)
>campaign starts, he makes comments about being able to fly and teleport and moves his token all over the map, loses it behind fog of war
>oh no
>give it back to him, get them into the dungeon
>all goes well, he stays quiet, just fighting, doing a few strength things.
>having a good time.
>end first session on a high note
cont.
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>>52326475
http://theangrygm.com/death-sucks/

You're doing your players a disservice by allowing death to be random. Death should be meaningful. The players should feel heroic, not like they can die at any fucking moment based on a shitty roll. It doesn't cheapen the game to fudge rolls because they don't know you're doing that.

The term "plot armor" isn't bad in itself but I've noticed only the biggest fucking retards use it as a criticism. I get that if you survive a fifty foot fall on your neck and live that this is probably a good example, but letting a character who has gone toe-to-toe with a fire giant get his shit pushed in by a few bandits with luck rolls is such a huge disappointment and just unfair.
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>>52342723
I am trying to sum up the conversation, yes. I've explain things to him on multiple occassions after which he'll stop for a session only to slink back into it once he thinks he can get away with it again. I've said to him that there isn't any point in him being here if he's going to lie about every roll just to win, otherwise I might as well just be reading a story to him under the assumption that the heroes win no matter what to which he word for word replied "Nar dood I wasn't lying though". I really don't know what else I can try saying to him at this point.

>>52342731
Yeah, I think that's for the best. I made it clear to him in the last campaign that his lying and cheating was unacceptable and decided that this new campaign would be a fresh start. He made a better effort to roleplay at the beginning, but as soon as we got to combat he was lying again and trying to bullshit his way through things. Trying to take multiple actions in one turn, never missing despite having the lowest attack bonus out of everyone at the table.

I used to sit down behind the DM screen and trust that everyone was being honest. Until one session I really noticed that this guy never rolled below a 15 the whole 8 hours. I kept everyones character sheets to make sure nobody forgot theirs so following that session I looked over his to check his modifiers and it quickly became clear that he was lying about the rolls. I had a copy of his character sheet behind the screen from then on and he would call out a number that would be impossible for him to roll, like getting a 22 for an intelligence check with only +1 to int. After that I started calling him out on that, not to mention I'd already asked him to stop meta gaming and trying to make up rules etc.
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>>52342949
>Death should be meaningful.
That depends on the campaign, the tone of the campaign and it's themes, anon.
You are both throwing blanket terms done like you are "right", and need to knock it off.
>>
>be roleplaying on gaiaonline (I know it's a faggot website now)
>people make OP ass mages and shit
>I ask the RP maker if my warrior character can have X level of durability
>she immediately takes it as me wanting to godmod and gives me a warning
>other characters talking about their powers and how they can do stuff like create dozens of bullets with magic or whatever
>they use the not really a weakness of, "lol they're still a normal human in toughness" when most characters are that level of toughness
>point out that isn't really a weakness
>rp maker kicks me out for, "starting conflict" and spreads lies about me being racist to her for being Japanese when the only thing I asked her was to ban a really war crime denialist series as it was a crossover roleplay

And that was only 1 of the douches I faced. Fuck I don't know why I ever thought people wouldn't be assholes on that site.
>>
>>52325436
Go away rogueposter
>>
session 2
>brother does the flying thing again, also draws all over the map, spend half an hour deleting it before we can play
>let him off with a warning because it's his second time
>also because he would start going crazy irl if i kicked him out
>mylife.png
>they finish a small arena with goblins, find a statue with a coin in it's hand, warlock says he wants to check it out
>brother yells over him, says he takes the coin and smashes the statue because "IM STRONG I SMASH ITS WHAT I DO"
>let him roll damage on the statue, he doesn't break it.
>warlock asks for coin to see what's on it
>brother yells and says it's his shiny thing now
>where did the quiet useful person from yesterday go???
>warlock uses his sprite to pickpocket him, takes the coin
>allow it
>brother protests, but doesn't do much else.
>they go through a labyrinth, high point of the session
>another coin, warlock quickly takes it from the statue before brother does.
>they find a literal hole in the wall with a few beds and food to rest up in.
>guy running the place is friendly, gives food, free bedding and hints for the next area.
>they get ready to leave after a rest
>brother suddenly decides that if he has food for sale he must have money and treasure
>he wants to kill the nice guy running the store, because le randoms and i am the strong guy i must smash
>whybother.webm
>let him fight the guy, guy is a strong enemy, and disarms him, puts him in a chokehold
>this enrages the brother
>he begins screaming about how i'm a shit dm, taking away options and giving him a hard time for no reason, and that i'm railroading them like hell.
>other dm talks him down until he shuts up
>keeps on asking why he should do anything if i'll fuck him up for the rest of the session
>he is now designated by the group as that guy.
>group has a few good fights, find another small rest area, guy running it gives them a job to go get some papers or whatever
>the one shot turns into a small campaign.
cont.
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>>52342949
>should be meaningful
It is not my duty to thrust meaning upon my players. It is theirs to find meaning in their own life and death.

>not like they can die at any fucking moment
>just unfair.

Life is unfair and combat is inherently dangerous. A game is best when it has verisimilitude and is internally consistent. If combat isn't always dangerous, and bandits cannot ever kill a hero, then such a world is most likely unbelievable and combat likely has little tension.

If the hero is so incredible that there is literally zero chance of dying in such a contest, then rolling dice is completely unnecessary in such an encounter and you should simply state the outcome.

Dice are there as something to decide a range of outcomes. Sometimes those outcomes are good, sometimes they are bad. Blaming dice as being unfair is being disingenuous. Dice are completely neutral arbitrators of chance. They are as fair as something can possibly be. They very rarely and occasionally allow very unlikely outcomes. That is in fact, the point.

The fact that I can be surprised as a GM is part of the fun because I have zero interest in simply reading a story to my players. Allowing my players agency in shaping the story, and allowing chance to play a role, fantastic and unlikely things can happen. The sort of memorable encounters told and retold for years to come.
>>
session 3
>they go into some sewers to secretly get to the other guy's room
>every corner my brother keeps saying it's too dangerous to go ahead, he'd been doing this since the start of the campaign but now he's stronger, levelled up and with more ac.
>every
>goddamn
>corner
>warlock tells him he's supposed to be a tank, and that he's really hard to hit
>"yeah but anon will just fuck my character up as usual"
>keepthisupandiwill.mid
>warlock relents, just turns to telling him to stay back and calls him forward to do strength rolls or assist every once in a while
>he fought once that entire session
>so they go through some more little traps, rooms, etc. monk and warlock doing most of the work and fighting.
>suddenly he stops talking after he says "just say i'm following them"
>was about to do an encounter
>pad the time out for the other 2 by letting them explore the bad gentleman's room
>10 minutes later they go through the door to the fight
>fuck where is he
>have to stop the action because he's still not back
>30 minutes pass
>15 more minutes pass
>end the game on a cliffhanger because he's still not back
>20 minutes after that he gets back
>"hey where did everyone go"
>tell him we ended the game early because he fucked off
>says there was a problem and we should have waited
>calm myself down enough to let him off once more
>go to the bathroom because i was just sitting down for two hours.
>shit
>shitty clothes
>shitty bathroom
>thestench.jpg
>he shat himself mid game and went to clean up
I am related to this person, he is a grown ass man.

kill me.
>>
>>52343118
>A game is best when it has verisimilitude and is internally consistent
Your opinion is noted, but seriously, stop being a cunt about it.
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>>52342949
If you're going to fudge the rolls and lie about the outcome, why even bother rolling in the first place?
>>
>>52323732
I was just one-shotting in between the main dms sessions, he did actually give her the deed and most of what people have said here isn't really relevant to me unless I take over as DM long-term.
You've given me a great way to answer it though if I do as the place was set-up as a rundown inn that didn't get any business, the owner was a guy hired by a nearby cult that would kidnap anyone unlucky enough to stay there and hand them over as sacrifices.

>>52342669
Pretty much this, we all went into it knowing it was my first time dming and I had a one-shot prepared, all the other players wanted to partake and I'd already done the first battle without the problem player because she was in the tavern. I guess I handled it as best I could by having the npc suggest they say goodbye to her because it'll be a long trip, after that it was the players that convinced her.

I know that I should write my campaigns around the players and I'll factor in this warlock's dreams of tavern ownership in the future but for now it was just someone being selfish. I get that not everything has to be for murderhobos but shacking up in the woods and becoming a merchant in the middle of nowhere, declining all quests and calls to adventure just spits in the face of the rest of the people playing, who, other than her and her bf, are all first timers.
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>>52343144
I'm surprised you find me espousing my opinions of gaming on a board dedicated to discussion of such things as being a cunt. If it helps in your reading, simply add a "In my humble opinion" before every sentence of my statements that should be implied in the reading of every post of this board.

If you are so sensitive and easily offended, perhaps this is not the site for you.
>>
>>52337649
It's like Elliot Rodger's memoir, but with additional cringe.
>>
>>52342949
>letting a character who has gone toe-to-toe with a fire giant get his shit pushed in by a few bandits
I'd question the sanity of the bandits as well as the dm who throws them into suicidal combat against a character who can slay fire giants.
>>
Ok, so i have a "that guy" story about adventurers league. Me and my s/o wanted to go, and it was fine, i've had better DM's and party members, some people were cool, but THAT GUY would always end up at our table no matter how many fucking times we tried to avoid him. anyway, on with the greentext
>played plenty of DnD and DMed some groups
>head to adventurers league because i can just make a new character and not give a shit about planning besides that
>End up at a table in the back, the leftovers group basically
>Me, a tiefling paladin, my s/o, a half elf cleric, a gnome wizard, a human barbarian, and that guy. a human monk
>we use point buy, so everyone is pretty even stat wise
>Except that guy, who somehow has 20 dex at level four
>Not mathematically possible
>Yells things at npc like "do you know the muffin man" and circa 2005 memes
>constantly tries to retcon attacks and effects and tries to argue with dm about how much damage things should do
>is basically a hindrance to the entire session
>he gets knocked out against an enemy
>Me and my s/o, despite being healers do not take any actions to raise him
>we cackle evily afterwards because fuck that guy
But little did we know, we would see him again
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>>52343140
...jesus christ
>>
>>52329693

It's a shame your anecdotal evidence means fuck all faggot.
>>
>>52342949
Okay some things first:
I am not that anon.
I am not against all fudging.
I am 100% okay with random chance playing a part in PC defeat.
I am mostly okay with random chance playing a part in PC death.

You are doing yourself a disservice by adhering only to the narrative set forth by the GM.
GM's are fallible and so are their narratives.
By adhering to the narrative where all five heroes reach the villain at the end in a climactic battle, you are discounting the narrative where one hero falls just before reaching the villain and the four remaining heroes avenge their fallen comrade.
Both are worthy narratives.

And, discounting any narrative besides the one the GM has planned regarding PC deaths simply relies too heavily on GM fiat, which is something that should be relied upon as little as possible to prevent abuse happening, even unintentionally.

Rng are there to help craft the story, let them.
But fuck letting a random mook kill a PC just because you screwed up and underestimated the encounter threat.
Fudge that shit like a kobold's underoos.
>>
>>52342961
>after which he'll stop for a session only to slink back into it once he thinks he can get away with it again.
Okay, that's consistent shittery.
Honestly, I wouldn't care about cheating on rolls if it weren't for the fact that players who cheat on rolls are almost universally assholes and playing with assholes just isn't fun.
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>>52343140
Don't worry, that just means he's dedicated.

>tfw have a brother who's equally autistic but for whole other reasons that are more /k/ and /out/ related
>>
>>52343540
This is not a one off problem, this is weekly if not daily.
>>
>>52343396
Night 2
>Go again, this time with different characters, me a halfling monk, my s/o a half elf wizard
>other people in the party, a human bard, and a brand new human monk
>decide to let the monk have fun with his brand new character, so i go back to my tiefling paladin
>THAT GUY walks in late, and we sigh, really not wanting to play with them
>but we just grin and bear it, for the sake of going out and not staying home all the time
>Actually have a good time, the DM was better than last weeks, but the night has barely started
>start off in a bar, and immediately that guy starts to be loud and talk about drinking and sleeping on the roof and a bunch of bullshit
>We find out about a lighthouse that isn't working, and go investigate it
>Goes to the island, that guy is unhelpful and charges into things
>Manage to find out that its the spirit of a paladin who wants us to save their apprentice
>The party tries to investigate, but hes talking all over us
>sigh, and finish investigating, find a shrine to tyr that gives us buffs, and manages to help us later
>while im trying to investigate things, he rushes in and finds hand print on the ground and rushes to put his hand on it, and literally falls 30 fy and says "Im a monk"
>Manage to find the underground lair of a cult of dagon
>fight a seahag and minions
>constantly complains about the fight, and barely helps
>we finish it, and find a room we need to cross to get to the next part
>helps ok with the ropes and then asks the DM how long its been since we've been down here
>dm says thirty minutes and he says "I have all my ki points back!"
>i immediately pull a face but dont say anything, i dont want to go down to "that guys" level
>go forward and finish the quest, end up saving the kid
>i find the magic item, but my paladin doesn't care about it
>she ends up giving it to the bard because fuck that guy
>we leave and hope again that next week we dont sit with them once more
how foolish we were...
>>
Not so much that guy as it is annoying.
Basically I'm forever GM and all we play is d&d 5e. Dont mind it, it's more fun than previous editions imo. Small group of 3 people, 2 friends and my girlfriend. Most of the time the games go well, one of my friends is more into combat and all the technical stuff in the game, but he roleplays when he needs to so I'm cool with it since the other two players are pretty good.

Except recently, he cares less and less about the roleplay or any game lore or story info for the quests to the point where he'll give up on puzzles or whatever mid dungeon immediately once he realizes it won't go to combat straight away. It's gets really hard trying to play a campaign with him cuz he doesn't care about doing anything other than buying useless equipment and getting into combat. I've had to dumb down my games because the party won't make any progress otherwise, and he usually takes up the role of party leader as well so half the time the other two in the group can't do anything without a party split.

He never wants to play anything other than d&d either. I'll suggest other games and he either won't respond to messages or respond with with little interest.
>>
>>52322998
Who?
>>
>>52343644
Night three
>go again and literally do everything we can to not play with him, sit at a table that we make full, sit with with a different DM
>we are finally happy, its tier 2, get to use cooler shit, a half elf rogue/warlock multiclass for my s/o, and a dwarf fighter for me
>sit with both the cool gnome wizard and the chill human bard, and that newbie human monk who was fun
>we ALMOST get started
>and then... he shows up
>i almost get up and leave then and there, but don't because my s/o wants to play
>Frantically looking around for another group but they're all full, and i hate this so much
>resolve to literally ignore him and his character the entire night
>end up having fun at first, investigating an old giant's temple, fall for a trap and try and steal shit, my greedy dwarf doesn't care
>and then we end up in a room with tentacle monsters on the roof that my character said we should ignore
>no one spotted the monsters, and he specifically rolled to investigate the room
>a room he had walked into and investigated
>fight starts and he says "I never moved into that room!"
>i cant take it anymore, so I give him shit for it, but he says no, and the dm (ended up being the first night's DM that takes his shit) just lets him
>whatever, just try and do the fight
>ends up being a tough fight, but we manage to escape
>take a long rest and in character flip off the party for going into the room
>investigate the rest of the temple
>keep in mind he was not level five, so he leveled up to five, and used his monk for tier 2
>we go to another room, one with magical darkness
>rogue/warlock has devil's sight, and sees some shit in there
>i hold onto their shoulder and they lead me into it
>end up finding a drow and a fight breaks out
>i yell for help and the DM says "what would everyone's characters do
>he says "my character would leave and smoke weed
>I ask them why they came in the first place?
continued
>>
>>52342203
>I've always loved the five rules.
Yeah, absolutely.
I'm the one that originally made the image from their rules.
They captured those ideas beautifully.
>>
>>52343704
It's just a matter of personal taste. Getting a group together to play a game is a little like making a band together. Just because a group of people can get along together well, doesn't mean they can make an album together.

Most of the time they each have different tastes. Sometimes a compromise can be reached, and sometimes the disparity is too great. There are many types of players and that's ok.

Trying to change one type of player into another type is usually a waste of time.

I'm sure your friend can find a combat heavy game more suited to their tastes, and you can find another person who wants a more RP heavy game. Good luck.
>>
>>52343623
>weekly if not daily

Ok, that's much much different. Is he doing this out of "I'm so lazy I don't feel like getting up to take a shit" or "I legitimately have colon damage."? If the former, I suggest get him counseling, latter see the Doc if he hasn't already.
>>
>>52343828
That's fair yeah.

The problem is he was a great roleplayer beforehand. When 5e first came out we had a blast playing it and everyone got into their characters a.d the quests we were doing.

Things change tho I suppose, been meaning to have a conversation with him about it at somepoint but idk where I'd start. No harm if he doesn't want to play anymore I guess.
>>
>>52343813
>end up having to fight a drow mage, warrior, and a drider
>fuck me, thats hard
>drider cast greater invisibility on itself
>and is in the darkness
>double invisible drider
>monk went to the into the darkness and tried to hit something he literally could not see
>Said "monks could hear their footsteps"
>?????
>Drow mage cast fireball, monk passes the save, but then says he has evasion
>specificlaly leveled up to 5
>i dotn say anything, but my s/o makes snarky comments
>poor new guy looks a little uncomfortable so they stop
>Turn my attention to the drider
>manage to do hit it a couple times, because it picked up the rogue
>break its concentration on Darkness
>bard and wizard do their best to fire spells at the mage, killing it
>monk hides behind a pillar
>Drider releases a poison mist that fears everyone so it can teleport
>that guy says he cant be feared because monk
>gm ignores him and the drider teleports away
>we complain about him to the guys running the league because enough is enough
>they basically say "tough break, it sucks but what can you do?"
>decide fuck adventurers league, i'll just go back to DMing for my friends
and thats how i decided to never go to adventurers league again.
>>
>>52343821
Is there more to it? That seems to be page 3.
>>
>>52343140
I think that's about as clear an indication to cut someone out of your life you're ever gonna get. Talk to the other players about this and fucking work something out, no one should have to put up with that.
>>
>>52315573
Why do you feel you need to improve?
>>
>>52309924
>playing heavyweight lizardfolk spearfighter travelling with party because they came through swampland and found him fishing and one of the players is a great chef
>be not-bard and enjoy playing trumpet, actually pretty damn good at it
>wind up being party mascot character, gnome rides on my shoulders and carries a banner with party insignia, feel like actual heroes (only 4th level lol)
>Solve most fights with talking, bantz, japes, merriment and/or food and drink.
>DM visibly irritated that party can avoid fights by solving conflicts peacefully
skip ahead a while
>doing dungeon crawl
>crossing bridge over water, looks sturdy enough
>knight in full plate goes across, cleric, wizard, gnome, thief, then I follow last
>WHOOPS BRIDGE BROKE
>land in water and DM says I need to start making checks to not drown
>>Lizardfolk. Good at swimming, huge con score so I don't need to drown
>DM suddenly says slimes start grappling me in the water
>make checks, pass to avoid grapple, start trying to find a way out
>DM says they congeal and form larger ones, and engulf me
>proceeds to talk vividly in detail about how my lizardfolk gets slowly digested
>weird look on his face when he is describing it
>session quickly ends afterwards
>find out later from one of the other players that's his fetish
JUST.
>>
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>>52315573
#1 Ask questions.

People are scared* of metagaming which is using player knowledge that character's shouldn't have.

Oftentimes the opposite (where the character knows things that you as a player don't) is something you should be taking advantage of, asking, what does my character know about this?

Ask npc's for help. Oftentimes npcs have certain resources available to them if only the PC's would actually ask for them.

Try to strike up conversations in character with the other party members about the situation for the game. Ask them what they think. Too often discussions about what to do are OOC, which is ok, but usually less interesting that in character conversations.

#2 Remember your character

You only really need two things to roleplay well. An understanding of your character's personality and mannerisms, and understanding their motivations and goals. Background and history are all well and good, and can help paint a better picture, but aren't absolutely necessary.

#3 Help your GM out

Most GM's who aren't running a premade module love to world build, but it's always a better endeavor when more people join in and help. Offer to help craft part of the world. Throw suggestions in. Assuming your GM isn't a control freak, this will actually help them out since two minds are better than one, and it will make you more invested in the setting.

Talk to them about what you'd like to see in a game. More roleplaying or more combat is easy, but also what sort of themes and topics you'd enjoy and what you really liked about previous sessions. The more the GM knows about what the player's like, the more they can custom tailor the content. When a GM knows that people dig this sort of stuff, he'll usually feel better about spending more time on it.
>>
>>52341612
>assuming that I fudge all the time
get a load of this retard.png
>>
>>52341621
My point is that fudging dice goes both ways. The open-rolling retards of /tg/ only understand "plot armor" when talking about fudging dice, when really a GM could also fudge the dice into a result that puts the players in a tough spot.

Does your pea brain understand now?
>>
>>52345421
>lol I troll you

fuck off forever retard
you obviously have nothing intelligent to say about anything
>>
>>52343146
If the character is going to die first session against a goblin with a rusty knife as a weapon, why even bother with a backstory at all in the first place?
>>
>>52345421
Thanks for proving the dangers of women doing lots of drugs while pregnant. The fact that you're able to breathe while this stupid is amazing. You're an inspiration to us all.
>>
>>52345421
I hope they let you compete in the special olympics next time. I think it's bullshit they tried to disqualify you for being too mentally disabled.
>>
>>52343118
>I am so insecure about my decision making that I will allow the dice to do it all for me.

I will be looking forward to the day in which your players will optimize to hell and back and you will struggle to find even a single monster that isn't ridiculously overleveled for the party to be a decent threat to them. I also look forward to a very anti-climactic group battle where the party TPKs versus an encounter that was supposed to be easy because of shit rolls.
>>
>>52314150
>Playing rpgs for fun
>>
>>52345525
>lots of projections and assumptions the post
get a load of this retard.png
>>
>>52345761
You're using the word 'projection' wrong, idiot. Go back to middle school
>>
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>>52345525
>can't refute a single argument he made
>I'll call him insecure that will show him
>>
>>52345811
Calling someone insecure when they're able to deal with the dice as they fall and you clearly can't is a very delicious irony.

Nice projection.
>>
>>52345525
>your players will optimize to hell and back and you will struggle to find even a single monster that isn't ridiculously overleveled for the party to be a decent threat to them
not the guy you're bitching at but if this happens you already have bigger problems than whether or not you're fudging dice rolls. That's literally what this thread is about. The group and DM should be on (mostly) the same page about things like that, you shouldn't end up with several chill people who just enjoy the rp and worldbuilding and one collosal screeching autist minmaxer wanking over his "muh big numbers" by himself in the corner.
Personally I think fudging or not depends on how freeform your plans are. I'm generally against it but I agree that very occasionally it can be a neccessary tool if you're trying to angle for a specific narrative.
>>
>>52345856
>can't into reading comprehension
His argument was that open rolling makes for a more memorable encounter. My counterpoint was that it does exactly the opposite because dice results are whimsical. They can be average one night or incredibly one-sided in another session, making the encounter either good/okay, not memorable at all because the players start to roll like gods and destroy the encounter in a couple of rounds (that one encounter that was supposed to actually be a challenge) or it is a very frustrating encounter where the party is completely wiped because the GM rolls godlike and obliterates the whole group.

In my opinion, rolling with a bit of fudging when things are one-sided is the best way to approach the game.

If your group has fun with open-rolling, good for you. But in my experience it's not as good as a game with more input from a reasonable human who knows how to please his players.
>>
>>52345964
I dunno man. I remember watching a video Spoony did back in the day talking about a campaign he had in Thieves World. The entire shape of the campaign was changed into something far more interesting because of a lucky crit that struck the quest giver they were working with. It sounded pretty fucking awesome.
>>
>>52345964
>His argument was that open rolling makes for a more memorable encounter.

Certainly, people remember when a lucky crit managed to help defeat some terrifying opponent. I've heard lots of stories that involved such a happening.
>>
>>52345957
>you shouldn't end up with several chill people who just enjoy the rp and worldbuilding and one collosal screeching autist minmaxer wanking over his "muh big numbers" by himself in the corner.
I agree. The problem with open rolling is that your encounters will be a cakewalk for an optimized individual (note, not min-maxed) while the rest of the group twiddles their thumbs.

It could also happen that he loses and in such an occasion, the rest of the group who isn't as prepared will have a lot harder time in an encounter that counted on the one optimized for it to approach it.

As STORYTIEM said, sometimes either you or the players roll on the opposite spectrum (you roll godlike, players roll completely shit) and then you wipe the floor with them and make the whole experience frustrating. Or the opposite (you roll shit and they roll excellently) in which case you will not have made a memorable encounter because the players mop the floor with whatever villain you threw at them.

I'll just put in my two cents: I experienced the second scenario before and the result was _abysmal_

The group was supposed to kill a villain who the whole game had been building up on and we just steamrolled it with incredible results. My character didn't even lose half HP! No one died heroically, there were no cool last words, nothing.
>>
>>52345957
>I'm generally against it but I agree that very occasionally it can be a neccessary tool if you're trying to angle for a specific narrative.
And lo, a reasonable position emerges from the discussion, like Waldo amidst a field of retards calling each other retards.

Most of you others are damn near profound.
>>
>>52346054
Of course, if the players are having fun with that the GM shouldn't fudge the dice. I've had fun one-shotting certain annoying characters too: but it is not fun when it happens to the villain who was supposed to be an incredible badass.
>>
>>52346188
>supposed to be an incredible badass.

This is the part where you're trying to trump the action with narrative. Just roll with it. This guy had some reputation as a badass, but really it turned out he was a paper tiger. How did he keep up such a ruse? And lo, the possibility of a more interesting story developed out of some dice rolls just because you rolled with it.
>>
>>52346139
I remember when a player had spent the better time of three days thinking up a character, only for her to be shot and killed by a lucky crit from one of the dozen mooks that had ambushed the party.

It was disheartening when the player made another character and contributed very, very little to the rest of the game when in the previous game he had been one of the driving forces in the sessions.
>>
>>52341667
MY SIDES.
Was he like 12? I can honestly imagine this happening.
>>
>>52346226
The GM wasn't me and could not. In his case, it would've been better if he had been fudging the rolls because at least then it wouldn't have been such a letdown.

Point being: some GMs are better suited for open rolling, others should fudge the dice some more.

If it's not too much to ask, what would you have done as a GM if you had managed to kill your best player's character with a very lucky roll with one of your mooks and that player who was previously invested in the game 100% now only continued to contribute 50% to the sessions?
>>
>>52346227
If you think a brand new character is supposed to be heroic and unkillable, you're probably playing some different games than I.

New characters are exactly the same mooks as the enemies, and who only have the possibility of becoming a hero some day in the future, through skill, creativity, luck, grit, and lots of effort.
>>
>>52346286
>brand new character

It wasn't a brand new character.
>>
>>52342873
Power gamers are the worst because they fucking ruin the game for anyone else and just hog the limelight. Kidn of saying the obvious here but I've experienced them a lot recently and it really pisses me off.
>>
>>52346333
We were kind of high power already and i tried to convince the new guy to play a cleric instead of a pally.

Because one of the players is a ardent/thrallherd/theurge but he does barely any damage.

Im a shadowcraft mage whos going into earth dreamer

but we're both trying to kit him out to actually do damage
>>
>>52346297
Sounds like a personal problem. There's lots of game systems, and lots of GMs. If someone wants to run a low lethality game using a system where you have fate points or whatever to ensure you can get out of a tight spot everytime, or a system where you can be raised from the dead, that's their prerogative.

But if you want to play in a high lethality game, and get too attached to a character who can very well die, well that's just tough luck. Perhaps in the future they'll be smarter about staying out of combat and trying alternative means to deal with problems.
>>
>>52346376
>But if you want to play in a high lethality game
It wasn't supposed to be a high lethality game
>and get too attached to a character who can very well die
In the previous game, his character died aswell but he was okay with it because it was in a good point of the game, doing what his character loved doing.
>Perhaps in the future they'll be smarter about staying out of combat and trying alternative means to deal with problems.
The party had tried to do things stealthily and failed. They tried the diplomatic route to avoid losing the character who had tried doing things stealthily and that failed aswell because of very, very bad luck. Combat had started because the rules said that when there is such a failure at speaking things out, the characters you're interacting with become more hostile than before and as such started combat.
>>
>>52344910
How does one cut a sibling out of their life?
>>
>>52346436
>It wasn't supposed to be a high lethality game
>In the previous game, his character died aswell
Sounds high lethality to me.

The GM decides what sort of lethality there is, and presumably informs the players before the game even starts.
>>
>>52343813
why does your so always pay half elves
>>
>>52346488
I don't think you could call a GM who lets a character die every dozen sessions / once in a blue moon a high-lethality sort of guy.

Point is
>bad luck on the part of dice brought the party into a situation where, by the rules, combat was unavoidable
>one of the characters is dropped by a lucky strike and dies because of very bad luck
>the player who had spent the previous days getting more excited for the game makes an uninspired/insipid character and can't get into the swing of things afterwards

When I asked him about what was up, the player told me that he had this idea since before the campaign started and was really excited to see this character mature throughout the game... and then he was totally disappointed when he died a couple of hours in because of an enemy getting a lucky hit in.
>>
>>52329693
did you type a t into the board code by accident? you read exactly like a triggered /g/ user
>>
>>52345187
KEEK
>>
>>52346590
> a character die every dozen sessions / once in a blue moon

This seems reasonable to me.

> was really excited to see this character mature throughout the game... and then he was totally disappointed when he died a couple of hours in

He should be disappointed. This is normal.

>he died a couple of hours in
>It wasn't a brand new character.
Sounds like there's some contradiction here?
>>
>>52346646
The guy I was replying to meant 'brand new character' as in 'low level'.

We didn't start at low levels: we were people who had already experience under the belt and things to tell each other during downtime... or at least he would've if he didn't make rank_and_file_soldier#1234 afterwards with the usual veteran soldier backstory.
>>
>>52346687
Fair enough. I think anyone getting too attached to a character who didn't even last a single session is being silly, but that's just my opinion.
>>
>>52346715
Not that anon, but there is a difference between "getting too attached to a character who didn't even last a single session" and "really excited and having looked forward to playing a character for a long time".
>>
>>52346715
>I think anyone getting too attached to a character who didn't even last a single session is being silly
Fair enough

Your opinion reminds me of this https://www.youtube.com/watch?v=fuYndvNkiA8

Although it's less throwing the paper in the trash and more ripping it to pieces
>>
>>52346595
haha meant to quote >>52343491 sorry anon!
>>
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>>52316184
>>wizard wakes up and she freaks out and rushes to my room and i give her my bed
That's sweet
>>
>>52346569
They just have a type
>>
>>52346590
>the player who had spent the previous days getting more excited for the game makes an uninspired/insipid character and can't get into the swing of things afterwards

This is why I secretly ask my players whether they're ok with the character's death. They're pretty mature, so they tend to think it was either satisfying or deserved, but sometimes a player would have wanted to do more with the character, in which case he or she miraculously survives. But if this happens more than once, there is a price to pay...
>>
>>52347619
He would have preferred if his character had lost an arm, eye or if a grievous wound had left him with some sort of speech impediment, he told me.
>>
>>52343923
Thanks for sharing anon.
Never been to a league but this doesn't paint them in a good light. I have to imagine it brings out a lot of people who aren't invited in more traditional settings.
>>
>>52347619
>>52347729
Even game systems that appear to be high lethality at first glance like one of the Conan d20 games, have a mechanism where a player can burn some sort of fate point to turn a death into some semblance of 'they left him for dead but really he was just bloody and wounded and unconscious and appeared dead to his enemies'. My understanding is there is usually some sort of price to pay.
>>
>>52347840
Honestly, it was fine except for them. But yeah, i'm not going to the one in that shop anymore, maybe I can find another one thats feasible to go to i'll check it out, but i feel bad for that game shop, cause they aren't getting my cover charge again
>>
>>52345187
this is my fetish.
>>
>>52347850
I haven't heard of a rule like that in 5e, to be honest. The GM also didn't know of that, which is why he let the char do the usual death saving throws.
>>
>>52348629
Yeah, but 5e also has resurrection rules which become commonplace once you leave the lowlevel mook stage and can afford a high level cleric.
>>
>>52349144
Nah, you don't even need resurrections. Raise dead only costs 1250 gp and is something that can be done really early in a 5e game.

Personally, this is one of the reasons I don't care for DND as a system. I like lethal systems, as do my players, and there are no ways to fudge with or avert death in my games. Getting rid of this sort of magic also closes the giant plot loophole of really powerful characters and villains who can never be truly killed because somebody keeps magically bringing them back to life.
>>
>>52349144
It was a very slow leveling up game with milestone mechanics because the group agrees that experience points are cancer, just like alignments. It would've taken months to resurrect anyone.

Nevermind that accumulating wealth would be difficult and that in the setting we were playing very few high-levels NPCs existed, most of which wouldn't have a rez to hand out so readily.
>>
>game of d&d with friends
>have fun playing
>someone joins
>they are off-putting and their character does things we disagree with
>his character causes in-party friction, generally disrupts things, tries to take loot, flirts with female npcs/players, complains, tries to make up abilities, tries to be a special snowflake, smells bad, is a nerd, is loud, does not understand the rules, wants to make it his story, is rude, is a rogue and attacks our barbarian, tries to run away from the party, tries to convince the dm to let him have his way, is inattentive at the table, shows up drunk, shows up late, eats the table, and/or tries to disrupt the party's progress
>dm doesn't remove him and instead comes to /tg/ to post greentext about him

That was a heck of a story, huh?
>>
>>52317870
So, im my current campaign, I(the barbarian) had my entire purse lifted by the rogue as we were standing about examining the walls. He did it so sloppy I only didn't notice because I rolled a nat 1.
If I manage to find out it was him(which I know it was) what would be proper retribution? I'm playing a lizardfolk barbarian, who has expressed numerous times his distaste for thieves and operates on a survival above all mentality. The party is working together to undo a curse on ourselves, and he might sperg out if I kill him. We don't need him alive to save ourselves, but I think my character would need to at least maim him to get across his sense of justice. Problem is, if I'm going to make him useless I might as well kill him.
Pls halp /tg/
>>
>>52349626

One time I cut off 9 of 10 fingers of a player character, meaning to leave him alive afterward but another character finished him off. If you maim him expect this to happen,or for him to suicide anyway.
>>
>>52349625
>eats the table

Shit dude. That's actually pretty incredible. I'd be scared to remove him too.
>>
>>52349626
First, I would talk to the player. I would approach him and ask
>Yo, what the fuck dude? We are supposed to be a team and help each other out, not dick each other over, this ain't Paranoia or Maid. Get the fuck out of here with this shit.
If he doesn't understand, kill him in character.

It would be in character, since he basically stole your means to get food which is top priority.
>>
>>52349625
>eats the table
is this player an ogre?
>>
>>52349625

if you remove players like that from whence will greentext arise?
>>
>>52349625
>eats the table
Never fuck with a dude who has such strong dental hygiene.
>>
>>52343118
This is the best explanation of this game philosophy I've seen. Thanks.

>>52349625
>tries to take loot
>flirts with female npcs/players
>is a nerd
>does not understand the rules

If we got rid of all the players who did those things we'd barely have anyone left to play with.
>>
>>52349662
My plan is either kill him, or take an eye and his tail. He can keep the gold, I just want him to know not to cross me again. I thought about taking a hand but then he couldn't shoot his bow, and besides that rogues don't need two hands in 5e.

>>52349671
Already did, but he's the bad kind of chaotic neutral player. He admitted it and defended it with "BUH I'M CHAOTIC" even though I've been his meatshield because I'm the "Big Retard" He's also the guy that referes to dialogue or interacting with the right object as "plot triggers."
>>
Not really /that guy/ but I am looking for some advice.

I've been DMing for a group for around 8 months or so. We don't meet with much regularity but its usually a good time.
We were all brand new at the start and I'm the only one with any of the books and whatnot.
The last few times we've managed to meet up everyone else gets so distracted in side convos that we only really play about a third of the total time.

I just can't tell if I'm the only one that still wants to play and everyone else is just showing up out of obligation or as more of a social thing. I have to pester everyone a week or so in advance to make sure we are all free but no one else bothers to organize us.

Is it time to find another group or is this normal and I'm overreacting or handling it poorly?

I'm not really upset about it I just don't want to feel like I'm wasting my time.
>>
>>52349834
>his tail
Be the predator. Wait for him to slip up. Watch him. When you catch his hand in your pocket again, and you will, show him his place in the food chain. Feast upon his flesh for daring to rise above the natural order of things.
Argonians>Khajiit
>>
>>52349834
There's a saying in german that goes "Wer nicht hören will wird fühlen" which roughly translates to "He who will not hear, must feel" or "if you don't want to listen, find out the hard way"

Bring down the law. Hard. By killing his character.
>>
>>52349885
You might actually be wasting your time. I would recommend trying to not organize the thing for a week to see if anyone else is going to try and take some damn initiative first. If no one does, find a group. If a few do, find a new group but take those players with you if you can. If the whole group says that you should meet, do so.
>>
>>52349887
I don't wear clothes
He took MY ENTIRE PURSE
Meaning whenever I fond a coin to put into it/need to pay someone, I'll know it's gone. And since we got chased out of town imediately after I bought supplies, and everyone we've met since is dead(raiding a cultist den) I can easily figuere out it's him. He's also a small otterman who stole from the one member of the group who despises thieves(but never directed at him,I forgot to mention this is his first time stealing anything this campaign) and have no problem killing him for it, but also the one person would have no problem eating him.

>>52349931
Leaving a wounded animal is never practical anyway.
>>
>I'm a newbie DM
>Play via IRC
>Set up quests for each individual character before bringing them together
>Make the ultra perfect and heroic aasimar paladin get cursed by a witch, a clockwork thing appears on his chest and finding out on breaking the curse would have been his personal quest
>Player starts RAGING and claims I'm turning him into some weird creature from some obscure splatbook
>I say no dude I swear
>He insists that the curse is unfair and brings up the fact that stats wouldn't turn out as he was planning
>Leaves the campaign still believing I was using that splatbook template
>>
>>52349885
There are many types of players and many types of groups. Some prefer more socially oriented gatherings, where the game is secondary. These are your casual beer & pretzel type of gamers where the game just will never be that important or that serious.

As was posted earlier in the thread, not everyone can make an album together. You clearly want something different, so find something different, and don't feel bad about it.
>>
>>52349959
That's not bad advice at all. I think I'll try it. Thank you anon.

I put a lot of my free time into getting things ready and its feeling like everyone else is just showing up for the ride the last few months.

I get excited when we actually can play and then its a letdown.
>>
>>52350011
No problem man. Remember that no game is better than a bad game!
>>
>>52350009
I appreciate the reply anon.
I think you're right. This is the first group I've played with as I don't really have any friends so it took a while to get it all together. I think I'll have to give it a shot with another group.
I'm all good with people just wanting to kick back but it sucks when I put a lot of work in for everyone to ignore the game.
>>
>>52349992
Remember that if he spergs out after you kill his character because you are reacting how you would in-character (or if he makes a character that is passive-aggressive to you/outright hostile) he is a player that you don't want in your group so you should boot him.

I'm telling you this because there are a lot of people who still don't understand it and wonder what they should do when a disruptive player shits up the whole group
>>
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>>52350062

>PC dies in the process of trying to rescue another PC
>next character he makes
>trait: My life first
>bond: My life first
>ideal: My life first
>flaw: My life first
>>
>>52309984

Can I have a image of that tier picture senpai?
>>
>>52322442
>We survived thanks to our female Paladin who prayed to Bahamut and convinced the god to smite the shit out of the bastards. In return, the paladin got pregnant with a demigod Dragonborn

Fucking really, it sounds like the DM wants to take you to his magical realm, I doubt you're going to enjoy it.
>>
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>>52345187
>whenever anyone, esp. DM but can be players too, starts describing anything in any significant amount of detail, esp. things to do with bodies, immediately state the following:
>"Either stop your magical realm BS, or you lose a player. Pick one."
>if they chose to lose you, talk with other players later to see if they're also willing to stop playing with that person

Magical realm is shit and anyone who wants to introduce it to their game is shit unless they talk with everyone beforehand and everyone else agrees.
>>
>>52350062
Yeah, I'll just kill him then.
Thanks for the help anons, hopefully he'll understand why this happened.
>>
>>52343045
>>also because he would start going crazy irl if i kicked him out
>>mylife.png
cuck
>>
>>52350253
Remember to post results when he inevitabily spergs out. And also show him these posts that tell him he is a ginormous faggot for stealing from his FUCKING COMPANIONS, HOLY SHIT HOW RETARDED CAN YOU BE ROGUE?!
>>
>>52345187
>>52348326
It was mine, too, until the in-depth digestion part.
>>
>>52342949
>GMing for an experienced player and a novice
>Experienced player likes combat and making characters
>Novice is more in it for the roleplay and story, and has a lot of difficulty making characters from a gameplay perspective (he described it as 'borderline painful')
>Experienced player loves high lethality since he gets bored with his characters pretty quickly
>After overcoming initial anxiety, the novice was able to get into character and seems fully invested in playing as the character. He currently seems to be playing not to die rather than 'win', however
Is taking no mercy on the experienced player while secretly fudging for the novice a bad thing? The novice wouldn't notice, and making him make a character, which took him hours, could tank his investment in the game, which seems like a shame since he's really getting into it now.
>>
>>52346237
>(You)
14/15 year old from a local rich snotty brat school who thought of only winning. In 40k he was also an arse, in beginner games hed take a wraith knight and seer council. A month after the game he stopped coming to the local GW cos no one wanted to play him.
>>
>>52350467
Regardless of how you approach it, trying to run a game for only 2 players seems kind of strange to be honest.

Having them also be night and day different in expectations and interests and playstyle seems like asking for trouble as well, since there really is no middle ground between "loves combat/bored quickly" and "loves roleplay/scared of combat".
>>
>>52350323
Seconded. >>52350253 You hear anon? Come back with storytime!
>>
>>52346226

This so hard..

>>52346279

If you're talking about a player who is such a spoiled, narrow person that the game was ruined for them by their PC dying, I really don't think that's the GM's job to fix. Even so, there are things I'd do as a GM. I'd point out some positive options for the player. First, it's not like they have to lose everything about that character because they can make a new character with links to the just-deceased PC and carry on their story in some fashion in that way. They could also try out that new build they were banging on about to me for half an hour before the game started. They could pick something entirely different based on what they'd found cool so far in the setting, It's simply not a case of "My epic backstory character died, oh well, time for my vanilla Lvl 1 Lawful Neutral Human Fighter I guess, grumble grumble...", and any player who did think like that would be That Guy.

I will say that before my campaigns start I always tell my players up front that I never fudge dice and that player character death is possible. They know what they're signing up to. I think that actually helps if they have even that small bit of mental preparation. But I'm not going to pander to people being precious about their characters. If they don't like what I'm running they can find another game.
>>
>>52328925
The book was a fake. The real one is already gone, and they've already met the person who has it.
>>
>>52322477
You forgot to include the suspicious answers about your secret society,where you just replied to questions with "its a secret" until you flashed an emblem or something that is the symbol of an organization that is outlawed in the empire.

And the LG you gave the book to is a noble who figured it'd be safer locked inside a wizards tower in an imperial town rather than being kept on their person, where the mysterious rogue could just take it and peace out while the party rested or something.
>>
>>52322477
>>52351948
oh shit drama time
>>
>>52351961
This should be good, not often you see people recognize each other here
>>
>>52351948

Moar debunking pls. Always good to have two sides to a story. FWIW I probably believe you more since the first anon has been proven as an unreliable narrator now.
>>
>>52325436
The Rogue being described sounds like he's played by a complete shitheel, but you still aren't wrong.
>>
>>52346778
Surely if the character only lasted for one session they could've just made a similar character? It's not like they spilled their entire backstory to the party right?
>>
>>52353061
True, and this is what I would have told them.
There are exceptions to every rule, and this would be the exception to the rule that "just making a carbon copy of your character that just died is lame."
>>
>>52353061
As a GM I've always ruled that if a character dies too fast, and the player really wanted to play that one, they just conveniently happen to have a sibling that just happens to be almost identical.

It's something I picked up playing a western style game where one player went through five of these siblings in a month. Poor mother Knickerson, burying all those boys.
>>
>>52343396
What's adventurers league?
>>
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>>52322998
>>
>>52353212
>they just conveniently happen to have a sibling that just happens to be almost identical.

That's pretty fucking shit bro. Even dice fudging is better than this.
>>
>>52353212
That's just stupid. Why not let the character not die in the first place, you worthless DM?
>>
>make a new character
>add a line in his backstory "he has a level 20 wizard brother who gets super worried if he doesn't send a letter at least once a week"
>early quest
>go investigate some spooky cave
>turns out it had a werebear inside
>finally end up killing it
>dead werebear begins returning to its true form
>DM: "and you recognize the werebear's true form as your brother, anon"
>>
>>52353212
>I've always ruled that if a character dies too fast they just conveniently happen to have a sibling that just happens to be almost identical.
See
>>52353196
>the rule that "just making a carbon copy of your character that just died is lame."
Your use of the word "always" is a bad sign and as far as one player going through five of these?

>>52354341
>>52354403
That is indeed stupid shit.
Now, if you want to play stupid shit, that's fine.
But you need to understand that is, indeed, stupid shit.
The Beerfest scene was a fucking parody, not a paragon to be emulated.

If you're gonna be stupid, the much better approach, in my opinion, is to pull the old serial cliffhanger escape bullshit.
Deus ex pulled-outta-muh-ass.
Bullet gets blocked by a bible the preacher slipped into your pocket without you knowing.
Pretty much half of Jack Sparrow's escape from the cannibals.

I once had a player set up an elaborate plan based on his perception of something I worded too vaguely.
The plan got him murdered fast when it didn't work, it was mostly my bad, so I had the enemy toss his body off a cliff into a small, unknown healing pool.
PC got stomped but came back with a wealth of potions.
>>
>>52354583
I said as one of your 12 brothers, faggot.
>>
>>52354583
That's okay. Fortunately, you have another sibling that just conveniently happens to be almost identical.
>>
>>52354583
That backstory is retarded. If your brother was a level 20 wizard he could just know where you are at all times and appear by your side at the first sign of danger.
>>
>>52354947
>he could just know where you are at all times and appear by your side at the first sign of danger.
I had assumed that was the point.
Which is why I found the story amusing.

GM's that find creative ways to shove your absurdly broken backstory up your ass

>I am really, secretly the long lost child of the King of Richasfux!
>Party gets a mission to find out who burned all of Richasfux to the ground, leaving nothing but ash.
>>
>>52336921
You're just going to waste everyone's time and impinge upon peoples' enjoyment of the game. If you think he's going to continue being a shit, kick him.
>>
>>52355228
>you're
fortunate son
>>
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>playing a card game at place I frequent
>I am the owner of the game
>a couple friends and a couple strangers all playing
>two strangers are really fat couple
>the guy has fast food and is eating it while playing
>keeps getting grease and crumbs on the cards
>friend of mine walks over
>she's offered a seat but acts nervous and leaves
>find out through text that the greasy fat fuck allegedly raped her
>do not know what the fuck to do
>just get up and leave
>guy's gf keeps going on about how she is tired of meeting new people and never following up with continuously hanging out or becoming friends
>just left my game there, told one of my friends still playing to pack it up
>>
>>52345187
If your lizardfolk was heavyweight as in chubby with a THICC tail and a pudgy alligator-esque face pls post your character sheet
>>
>>52349626
Are you cursed to be a lizardfolk, or is the curse something else? If the former, are the other party members also cursed via polymorph?
>>
since this is the thread to ask. I'm in a dispute with a fellow player.

he wants to run a very basic campaign to "appreciate the game and build teamwork".
he selected our classes and on top of this we have to be moralfags. I am forced to play a druid and to add some interest in a role i dont want to play, I wanted to follow The Green Pact like the Bosmer in skyrim. gets flat denied because I would be a cannibal. I want to follow The Green Pact because its an outlook a druid would have not to mention as someone who believes in nature I shouldn't kill what I do not need to eat. Am I being that guy or is he being That DM?
>>
>>52351062
>If you're talking about a player who is such a spoiled, narrow person that the game was ruined for them by their PC dying, I really don't think that's the GM's job to fix.
The game didn't get spoiled, I personally just didn't have as much fun because the player didn't invest in the game anymore. Once bitten, twice shy and all that.

>First, it's not like they have to lose everything about that character because they can make a new character with links to the just-deceased PC
But "Meet Jack, Joe's brother who is coincidentally the same class and race and build down to the stats" felt cheap to the player.

>They could also try out that new build they were banging on about
He never talks about builds, because he finds it distasteful. He also doesn't minmax, while choosing to make his characters competent at a role the party needs.

>based on what they'd found cool so far in the setting
That was his first idea but it didn't work out. In his words "it drained" him

>vanilla Lvl 1 Lawful Neutral Human Fighter
Not level one: three. He admitted he wasn't thinking things through because he felt that if he did and his character died again it would've been a wasted effort.

>I will say that before my campaigns start I always tell my players up front that I never fudge dice and that player character death is possible.
Are you my dm?

>But I'm not going to pander to people being precious about their characters.
And I respect your opinion. As long as your group has fun that's what counts.

Just know that the game could be better if instead of killing off a character immediately you gave them room for growth and made deaths meaningful, have an emotional impact for the group.
>>
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>>52356452
>I'm in a dispute with a fellow player.
You mean the GM?

Let's some up:
>very basic campaign
>goal to "appreciate the game and build teamwork"
>GM selected classes
>moralfag PCs
>forced to play a druid
All that is 100% acceptable to you.
(Wouldn't be to me, but everyone's entitled to their opinion)

>No cannibal PCs means your idea to make your druid interesting isn't allowed.
This is unacceptable to you.

In short, the GM has a very specific sort of game they want to run.
Wanting to run that game does not make them That GM.
The GM is not required to run the game you want.
You are not required to play in the game the GM wants to run.
If you are not interested in that game, I suggest not playing in that game or you will not have a good time.
Knowing these and many other obvious truths can help improve your gaming experience.
>>
>>52353061
>>52353196
>>52353212
See >>52356956
>"Meet Jack, Joe's brother who is coincidentally the same class and race and build down to the stats" felt cheap to the player.

In the end, the group had fun. But not as much as it could have had, which for me is disappointing.
>>
>>52349834
>be in a party with wanton murderers
>steal from one of these violent killers
>get my shit kicked in and die
I don't know what people expect when they do this sort of shit.
>>
>>52357026
>>52356956
I can certainly understand it killing your enthusiasm for a session or two, but if it lasts much longer, I just have trouble feeling bad for the guy.
I't a bit like that guy who posts the story of how he brought his shy gf, now fiance, into a game and when she tried to explore her backstory, the GM scoffed at her attempt, prompting her to never play again.

I understand the reaction completely.
But after a certain point, you just have to pull up your big girl panties, let it go, and have fun.

>>I will say that before my campaigns start I always tell my players up front that I never fudge dice and that player character death is possible.
>Are you my dm?
Not that anon, but I do something similar, but with different content.
This is fair warning. Just saying.
>>
>>52357094
>I can certainly understand it killing your enthusiasm for a session or two, but if it lasts much longer, I just have trouble feeling bad for the guy.
He was quieter for three sessions because of it. I still mantain that the game would've been so much better if the GM didn't follow the rules so strictly.

And well, we had fun interacting with the world.

Right up until we confronted the first big villain of the game and our wizard took him out with a levitate, letting the group mop up the encounter really easily.

>inb4 playing D&D
>>
>>52356979
i say another player because everyone DMs in our group. also his idea for the campaign is to basically murderhobo constantly except not be evil (or even neutral by the way he was talking).

its not that i want to be a cannibal, I would have to eat everyone I killed and because of that my character would go out of my way to NOT kill people. not to mention i dont want to play some castrated PC who only follows the railroad and nods yes.

honestly Im more difficult with this player because when i ran a game last all he did was not interact and parry in combat (he was a wizard) and on top of this he complained i never catered to him and instead focused on the people making an effort to play.

but youre right, i should just sit out for a couple of weeks while his campaign blows over. be the bigger man or at least the lesser That Guy
>>
>mfw we had a session today and one of our players character went too edgy
>mfw we punished that edge even tho we went as far as to break character because we didn't want to kill her
>mfw she didn't even die, just lost her skull and part of her brain with an arrow, but she's probably not coming back because she was wrecked in the first fucking session by her own teammates
I'm not even sure if i can call her "That Guy", but anyway...
>>
>>52357186
>her skull
Her eye.
Fixed, it's late around here...
>>
>>52343018
Was my mistake ever going on that website to begin with?
>>
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>>52310008
>>52309984
>have you seen this man? if so, report him immediately
>>
>>52350467
>the experienced guy is awaited in Valhalla
>the novice doesn't want to die

Seems reasonable to me to take it easy on the novice. Both players are getting what they want.
>>
>>52316296
>i succeed and he starts yelling about going to the shadow dimension to escape me or something
>guess its a racial thing or something
>he rolls to escape and fails
>i bash his head against the monks door and the monk comes out

I actually laughed aloud at this. He sounds just like an autistic kid who finds himself in a fight at school.
>>
>>52311625
Go all or nothing, either invite everyone from the previous group. Or find a completely new batch of players. Picking and choosing will make you seem like a twat, and cause a rift between the players who are in your game and those who aren't.

If push comes to shove you can say "I wanted to get my feet on the ground about DM'ing before I play a proper campaign. So I thought I'd try it with another group that seemed interested."

Anyone who then proceeds to bitch and moan like they've walked in on you cheating with their wife (And if you're playing with people on 4chan that is a marked possibility) aren't really suited to social games anyway.
>>
>>52357200
Eh, I RPed on Gaia forever ago. It really depends on where you go, just like most RP crowds. I participated in a Naruto RP as a puppet master, and a 'magic school' RP as a professor who was essentially a Pit Lord and never got dinged for powergaming or became a target by admins. I was lucky, though. You have people like that in every RP.

Went on a forum dedicated to writers awhile back, and the players rampantly bunnied (played out actions of other characters), especially in regards to the player playing the villain (ignoring his presence, actions, abused the post-based nature to make all their actions 'free' actions, like running past an armed perpetrator, getting in a car, and driving off all while the perpetrator was between them and the entrance).
>>
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>>52322998
Are you sure the line will hold with all that bait you've got there?
>>
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>>52323897
We appreciate the honesty anon, learn from that... Interesting, mistake, and become better for it.
>>
>>52317870
I played a jack sparrow kind of rogue with count olaf tier disguise skills. Somehow barely fooled everyone despite continually mistaking a fake moustache for a fake unibrow.
>>
>>52357180
>but youre right, i should just sit out for a couple of weeks while his campaign blows over. be the bigger man or at least the lesser That Guy
It's important to make it clear that you're sitting out because you don't think you'll have a good time and don't want to bring down his sessions, or at least make sure it doesn't seem like you're pouting over your druid or acting against the player himself, even if you are.
The idea is to lessen pointless friction and drama.
>>
>>52342089
"If you don't roll openly on the table and constantly hide the dice before I or any of the other players can look and confirm what you've rolled, I'll have to take the most common number to appear across all types of dice. Which is one. Two if I'm feeling generous."
>>
>>52349992
Make it clear: Just because you didn't see his character, doesn't mean you couldn't deduce that it was his character.
If he wanted to steal from you, he should have done it in a crowded area in a big city.

But first bring this up with the DM. Let him know that if the otter dude is allowed to steal gold from you, then you are allowed to steal blood from his skull, and you don't want the DM to cave in to otter dude's whining about how unfair it is.

>>52350217
>what the fuck is a yellow dragon.png
>>
>>52353212
>went through five of these siblings in a month. Poor mother Knickerson, burying all those boys.

nice joke, I recognize the reference.
>>
>>52358373
Yeah, I guess Kodt is pretty obscure nowadays and nobody else reads it.
Sad that everyone thought it was a serious post but I guess I should have included a winkyface of something
>>
>>52317870
Rogue may be a class that attracts a lot of asshats, but don't go thinking that it means ALL rogues are asshats. I've played with several people that can play rogue without being an annoying pain in the ass, and can actually get along well with the party to get shit done. Don't let the more prominent THAT GUYs paint a bad picture of a class for everyone. THAT GUY can make any class look bad when they play it.
>>
>>52309984
Not to undermine this beautiful story but,

>see some guy on SL with /pol/ reference in his profile
>send a slightly scornful IM about it
>he proceeds to fling /pol/ memes at me as if I'll understand them or care

/pol/ was a mistake.
>>
>>52351948
Can't tell if you're someone that was actually in his group giving context, or just some douche bag making shit up about someone else's game in lame attempt to make them look like the asshole.

Considering the latter is what happens here more often than the former, I'm going with that. Douche.
>>
>>52327817
This is exactly what I've been trying to play for like a year.
>Rogue/Scout in PF
>Highwayman in WHFRP
>Peasant>Scout>Kidnapper>Con Man in Burning Wheel
I never was able to concisely put it that way but that is like basically every character. Now I'd like to get through that Arc without the game falling apart because of scheduling issues and flakes.
>>
>>52359898
I'm the LG from that game.
>>
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>>52344812
>Is there more to it? That seems to be page 3.
That's it for character creation rules, but the whole book is pretty cool.
If a little niche.
>>
>>52360044
Wow, such evidence.
>>
>>52361098

Original rogue poster here. It's him.
>>
>>52361147
I'm just being blown away by all these proofs.
>>
>>52322998
>all my businesses keep going bankrupt
6 out of 500+ is hardly what I would consider "all". Keep sucking on Hillary's wrinkly, sagging roast beef flaps and being such an anally-annihilated faggot.
>>
>>52361147
I'm the DM, and can verify that both are telling the truth. How would you like me to prove that two people playing an online game are both in this thread?
>>
>>52361792
>>52361147
>>52360044
Nice samefagging
>>
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>>52361806
And next you'll claim this is shopped.

Because nothing ever happens in your world, everything is fake, coincidences just cannot happen.

It just can't register to you that a party of people who all use 4chan regularly might end up in the same thread.
>>
>other players never let you do anything that doesn't involve the few skills you have
>one guy that does everything else and makes every single plan

Why am I even here?
>>
>>52362414
Let's keep the fun going.
Thread posts: 324
Thread images: 36


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