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/swg/ Star Wars General

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Personal Starships Edition

Previous thread: >>52247328

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>http://www.mediafire.com/file/y9w713etmckbs98/Shipfag.JPG

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>http://pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

HoTAC
>http://dockingbay416.com/campaign

What does your character fly, anon?
>>
My current characters backstory is a security guard on his parents medium lift freighter. From there he left them to go find adventure elsewhere
>>
>>52293563
Mine is a Watto's junkyard slave, who has pretty good jedi powers but was left behind by Qui-Gon because Anakin's powerlevel outshined his.
>>
>>52293791
Watto enslaves a lot of jedi kids, huh?
makes you think
>>
>>52293791
My guy is a mando that I didnt want to be of the stereotypical type of family
>>
>>52293472
My players fly a YT-1300. With no-one having anything remotely like piloting skills, they've miffed a lot of landings and maneuvers so it's covered in dents and scrapes.
>>
>>52293822

Well, none 'a them jedi mind tricks work on ol' Watto, so the slaves can't exactly wave their hands and say "you wanna free me!". Well, they do, but Watto just says "No I don't, get back to work!"
>>
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>>52293472
>What does your character fly
T-65s, Legends A-wings, TIE Interceptors, Mk 1 Headhunters, and YT-2000s.
>>
>>52293472
Mine flies a pimped-up consular cruiser from the clone wars.
>>
>What does your character fly?

Not a player right now, but my last character flew a Baudo-Class Star Yacht. Before the GM destroyed it with a Venator.

Reposting from last thread since the thread was nearly at limit.

So I'm running SAGA's Dawn of Defiance. I'm intending to drop in character-centric plots in between the main adventures. They're level 3 and just got to Cato Neimodia currently.

One of the players is a former Padawan, and I'd like to introduce a Jedi antagonist who is going about and butchering/sabotaging/blowing up imperial installations, but with a lot of collateral civilian deaths. Could anyone suggest some ideas on that? I'm not sure how a Jedi could be operating like that. Does he walk into COMPNOR offices and butcher everyone, front desk secretaries included? Should he have help? I'm unsure how to portray a Jedi who just wants to destroy the Empire the way the Empire because they destroyed the Jedi.

One of the other characters is an old administrative droid (secretly was a CIS saboteur), and unbenownst to the character or player, has the plans and locations to several CIS doomsday weapons. Not quite Death Star, but things like that giant EMP ship from Clone Wars. Are there any record or list of CIS super projects somewhere? Or was the Death Star and that EMP ship the only ones?
>>
>>52294303
>Destroy the Empire because the Empire destroyed the Jedi*

I shouldn't edit stuff on the phone. I miss things.
>>
>>52294303
I'm assuming the ex-jedi is a darksider? My guess would be to play up how the random carnage is just an act. They actually have a stealthy/unassuming ship for a getaway and meticulously plan out their targets for revenge (possibly with some sort of backstory tied in, like all clone commanders they served with). They might have considerable experience in guerilla warfare and terrorism from the clone wars they put to good use.
>>
>>52294303

>The Defoliator Canon from Clone Wars S1
>The Dark Reaper from the old Clone Wars game (technically a Sith artifact)
>The Gravitic polarization beam from the new Clone Wars game
>The Shadowblade and its hyper-point destabilizer
>The Planet Killer (essentially the Death Star, but as a bomb)
>A metric fuckton of bioweapons (Blue Shadow Virus, etc.)
>>
>>52294570
>New Clone Wars game
What?
I don't even know of any Star Wars games other than Battlefront, LEGO, and mobile shit that've been released in years.
>>
>>52294552
Yeah. He's gone dark, but isn't having any of that 'join the Inquisition, force lightning some Jedi' crap. Wants revenge in the most vicious way possible. But I like the secretly meticulous aspect. Basically I want the player to see the Ends Justify the Means sort going all out, and try to convince her to work with him to keep hurting the Empire.

>>52294570
>The Defoliator Canon from Clone Wars S1
>The Dark Reaper from the old Clone Wars game (technically a Sith artifact)
>The Gravitic polarization beam from the new Clone Wars game
>The Shadowblade and its hyper-point destabilizer
>The Planet Killer (essentially the Death Star, but as a bomb)
>A metric fuckton of bioweapons (Blue Shadow Virus, etc.)


Oh my. So many wonderful, terrible things. Off to the wookie I go!
>>
>>52294710
he's talking about the one from 2009
>>
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So I'm doing a heart of darkness arc for my players and I need a boat. They're going to be crossing Raxxus Prime after escaping from an imperial ship-breaking yard where they were slave labour. They'll steal a hover skiff to get out. I'm thinking of something along the lines of the skiffs from the jabba fight but with a more imperial aesthetic. Does anything like this exist in cannon?
>>
>>52294893
>Imperial
http://starwars.wikia.com/wiki/Scout_(Galactic_Empire)
Galactic Battlegrounds has a light scouting watercraft if that's what you're looking for. Sienar also has TIE Fighter boats if you're feeling silly.
>>
What's the dumbest character concept somebody's brought to one of your games, in person or online?
>>
>>52294893

Nothing that I know of in canon, but I actually saw someone who designed something fitting *exactly* that description on artstation when I was looking for background art.
Let me try find it again.

Fuck yes, here it is.
Pic related, and here's the page for it for some detail shots and shit.
>>
>>52294893
>>52295377
>skiff
Shit, i thought you meant the actual sail barge.
Oh well, here's link that I forgot to put in anyways.

https://www.artstation.com/artwork/qvX3y

I swear, im fucking retarded.
>>
>>52295290
Not Star Wars, but it's noteworthy that I had a player in a Pathfinder game I was running try to play a 14 year old gay child prostitute/bard.
>>
>>52295290
I've been pretty blessed in this aspect. I was setting a game up where the players are imperials during the dark times. Doing spook stuff mostly with some imperial chest thumping. One of the first people to apply was a super special and sexy inquisitor chick who was a special apprentice to Jerec (of Dark Forces), and could Force Lightning as early as level one. When I made a specific ruling that Force Lightning and most things beyond a Mind Trick were purposely not taught to Inquisitors.
>>
>>52295290
A while ago,I made a foolish attempt to do a roll20 F&D game
Anakin and Ahsoka's bastard child was the least terrible character concept somebody replied with.
Needless to say I ended up not running it
>>
I've been dicking about on https://ynot6517.github.io/bench/# for an upcoming LGS tournement.
Basically the core is

Ello Asty - VI + P9 + Integrated
PS9 Poe + PTL + BB8 and either Autothrusters and Black 1 title or Primed Thrusters and Integrated Astromech

The last slot is kind of open, and I've been trying a couple of different things:

Stresshog (Ion Turret variant) and Jess Pava with R2-D6, Crack Shot and Integrated.
I've also got a final variant with Ahsoka with VI, Rey, Captured TIE and Slicer Tools, but I haven't been able to test that out yet.

Does anybody have any suggestions?
>>
>>52295434
>Terrible character concept from an Ahsokafag
Why am I not surprised?
>>
>>52295434

I really do not understand these people.
>>
>>52295434
I know the feeling, just cancelled one I was going to run.
>>
>>52295483
And that was the LEAST terrible of them.
Though aside from the parents thing the character was merely generic rather than actively terrible, I probably would have taken them if it weren't for the fact that I *know* the player regularly fantasizes about their character's conception
>>
>>52295550
My personal theory is that their minds work a lot like incestfags, "muh forbidden love" and all
Plus they basically act like brother and sister in the show anyways
>>
>>52294893
This is uncannily similar to something I'm running in less than tow hours. Vietnam aesthetic and all.
>>
>>52295550
I read a lot of their shit for Pain Train and I STILL can't quite figure it out
>>
>>52295444

You could try targeting astromech on Ello to get a free target lock when you have that one perfect shot. Just treat your talon roll as red instead of white. Its a point cheaper as well. I dont know how often youd be able to keep that focus to proc P9
>>
>>52295444
Jess Pava [M9-G8, Integrated Atromech] (28)

Ello Asty [Targeting Astromech, Integrated Astromech] (32)

Poe Dameron (PS9 Version) [Black One, BB-8, Push the Limit, Integrated Astromech] (39)

Take this as is (99 points) for initiative, or add a 1 point EPT on Jess or Ello.
>>
>>52296514

Honestly I've been having a LOT more success with Jess with Crack Shot and the EPT droid than I ever have done with G8.
Also, the more I use Poe with Primed Thrusters and BB-8 (and PTL I guess) the better it gets.

That said, the AI in the Benchmark is woeful, I do wonder if maybe in real world conditions the Stresshog wouldn't be better, although keeping in mind that it's with an Ion Turret not a TLT (on account of not having a TLT card or the points.)

I think, basically Ahsokha would have to impress the HELL out of me when I test it out on Friday for me not to take Jess.
>>
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>>52293472

What's the best way to integrate slicers into a campaign? One of my players really wants to be one, but I've heard the spec is pretty limited.
>>
>>52297319

Just give them more to do I guess.
Computers and ships locked down, perhaps enemy droids to capture/subvert?
>>
>>52293472

M3-A Scyk. She was a Tansarii Point Vet
>>
>>52297387
Throw some espionage possibilities or sneaking paths they could help at
>>
>>52297319
Put more plot hooks and/or party contacts on the Holonet.
>>
>>52295290
Cannibal sex slave for customers with a vore fetish
We told him to change it after that session but the scars are still there
>>
>>52293472
>>52293472
How many Force pips can you flip when you spend Destiny?
>>
>>52298893
>We told him to change it after that session
You let him come *back*? Fuck, you should have killed him, not invited him back to your game
>>
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>>52298893
>Cannibal sex slave for customers with a vore fetish
I know I shouldn't ask, but because I've already taken sanity damage from your post.
Wut?
Who's eating what in that transaction (is the slave getting eaten, or are they feeding the slave someone), and how the hell is that a sustainable trade?
>>
>>52298893
Why did you let him live?
When they find the gnawed hooker bones in his garden you'll be partially to blame
>>
>>52298948
It's how many there is, but each costs 1 strain and 1 conflict.
>>
Has anyone played heroes of the aturi cluster? How is it?
>>
>>52299398
This was his second character, we already killed the first one. Also I wasn't the GM.

>>52299474
He was eating his customers. I'm not sure is he was just eating bits of them or if they gave him money and then he just eat all of them, he was unclear and I didn't ask for specifics.

>>52299645
Nah I think he was just le edgy, I don't believe it was his actual interest.
>>
>>52300085
>This was his second character, we already killed the first one
I was talking about the player
>>
There's no blaster rifle based on the Walther MPL, is there? There should be. That thing is a straight up space-gun.
>>
>>52300107
Well, like I said, I wasn't the GM, and as terrible as the first two characters were the ones after that were ok, if a bit strange.
>>
>>52300085
>He was eating his customers. I'm not sure is he was just eating bits of them or if they gave him money and then he just eat all of them
Unless these customers were all Douglas Adam's cattle, that's the dumbest thing I've ever heard. I love it.
https://www.youtube.com/watch?v=UEPkIeEaxT8
>>
>>52293472
>What does your character fly, anon?

The ugliest ship in the galaxy.
>>
I've really got to take a second to thank /swg/. I'm the autist who posted my youtube link in the last thread. Thanks to you guys, I've seen my channel's largest 1 day subscriber growth (it's not huge, but it's real to me dammit). You've rekindled my desire to keep on making youtube content and further motivated me to push myself further into X-Wing (2018 world championship, here I come).
I just wanted to take this short time before I went to bed to say thanks, to all of /swg/ even if it seems insignificant, I do care about all of my double digit subscribers and I'm gonna do my best to put out some quality X-wing content in both the near and far future.

For Trioculus!
>>
>>52301368
What the fuck is that
>>
>>52301552
Custom ship for my game. It's bolted together from about 3 different hulls. It keeps falling apart. The bunks are 4' x 4' for some reason.

But it does pack a turbolaser, so that's something.
>>
>>52301671
Sorry, wrong file (and file size).
>>
>>52293472
My character flies an aging AIAT/i gunship as a freighter. It's a little cramped, but he's who you call when you REALLY want to make sure your cargo gets there.

And then the damn thing breaks down.
>>
>>52301671
>>52301729
I'm sickened, but curious.
>>
>>52302037
Oh good.

We built it using these worksheets. You give one page to each player. They circle one item. You then mash the items together to get the outline of your new ship.

The Wanda is incredibly unreliable, but it's quick. The interior was designed for a race of 4' high tree-dwelling crab-apes, so the decks are a little cramped. You have to crawl to get to the bathroom or the cargo pod. It's unbalanced. The emergency engine safety vents have been turned into retrothrusters (the reactor was overheating anyway...), so the ship can stop on a dime, but bits off it fall off each time it does.

The "turret-mounted" secondary weapon can only fire directly forwards or backwards because the traverse is broken. It can flip up and down like a windshield wiper though.
>>
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>>52301671
>The bunks are 4' x 4' for some reason.
Luxury quarters!
>>
>>52302154
Unless you're a Hutt.

One of the players is a Hutt.

He's got the top bunk.
>>
>>52302084
>The interior was designed for a race of 4' high tree-dwelling crab-apes, so the decks are a little cramped.

This seems like it would be incredibly inconvenient. I'd rip out some of the decking and just make 8' tall areas
>>
>>52302192
The decks are slightly higher (because really, who wants a ceiling exactly as tall as you are). The crab-apes found the ship very spacious and luxurious. Humans... hit their heads a lot, but don't have to duck most of the time.

And the deck is actually structurally vital. So many vital pipes run through it that any attempt at interior renovations is likely to end in disaster.
>>
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>>52302215
>The crab-apes found the ship very spacious and luxurious.

I think at some point if I ever need to have a time-sink for PCs it'll be when they've got hot cash sitting in their pockets and need a new ship- then they hit up the Space Craigs List or Gumtree to find one
>Vintage hotrod transport, owned by an old Corellian who knows what he's got
there's only half of it and its all rusty
>One lady owner, spacious cruiser, very reliable, no guns
Its Alderanian and its desperately wanted by the empire, its also not reliable
>Ball tearing fast transport, full of some really good tech
Made for and by Squibs, also being sold by Squibs- at it highest inside is about 130cm/4ft
>High end yacht, moving back home from university, have to sell
Well it was high end 10 years ago, now its been the 'project' of a 20something year old spoiled student from Naboo who filled it with Neimoidian 'performance parts'
>>
>>52301368
>>52301729
What did you use to make this ship?
>>
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Are there Kaleesh in the books yet? I so want to play as one!
>>
>>52301451
I'm the noob who watched it and it was actually pretty useful to me.

I'm not going to stop trying to bring x-wings, so it was useful to have a couple pointers like that.
Hella need a new mic thougg
>>
Tripple regen xsing list
Yes, no?

Norra Wexley — ARC-170 29
Push the Limit 3
C-3PO 3
R2-D2 4
Alliance Overhaul 0
Ship Total: 39

Miranda Doni — K-Wing 29
Gunner 5
Ship Total: 34

Gold Squadron Pilot — Y-Wing 18
Twin Laser Turret 6
R5-P9 3
Ship Total: 27
>>
Started a new game last night, with a DMPC acting as the captain for the moment. It's a G-1A called the Zillo Beast, and as the ship looks like a flying panel van, it has 70's-esque van art of the Zillo Beast destroying Coruscant on one side.

It looks extremely tacky.
>>
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>>52294216
>t65s

Yeeesss my group actually just got done doing this for the "new red squadron" game we ran for the time between ep 5 and ep 6. Essentially the huge losses at scarif and above Yavin mean that reorganizing and rebuilding occurs at a really fast pace to stopgap the weak fighter corps. So while luke and wedge went off to form the new rogue squadron, my character was allowed to rebuild red squadron, escort fighter extrordinares and squadron de'jure for rebel command to use as dedicated fleet ops.

We used xwings core rules with small changes on pilot score/vs level as to pilot stats, instead of the AoR built in system. Had a lot of fun with the missions and jokes, as well as the difficult operations. My wingmate got the distinct honor of being that one pilot in ESB who looks at leia and goes: " Really? Two fighters against a star destroyer? Thats suicide!"

I really enjoyed the nature of the interplayer relationships as i played a more grizzled squadron leader that made rank by surviving, dealing with starry-eyed bush pilots and imp-acad flunkies who joined up for a million different reasons. Real neat shit to be playing someone spiritually older due to their experiences.
>>
>>52304211
You know. For once it would be good to have a player with a shiny brand new Space Audi or Dodge Viper. It's always some 50 years old family clunker station wagon.
>>
>>52304298
It's starting with Ion cannons and concealed smuggling compartments, and the ship itself is already past the recommended starting value for a ship. This is the first RPG for half my party; we'll start a group with a nice, shiny ship when they'll appreciate a nice, shiny ship. The Zillo Beast works perfectly well.
>>
>>52304298
My crew opened their game by murdering a bounty hunter and taking his top of the line ship.

It still has some secrets to it, and the hunters crew are still alive and may come back at some point. They're an extra obligation on the ship the crew don't know about. It's not big and barely fits the bunch of them, but it's fast and well armed
>>
>>52303663
>Hella need a new mic thougg
My Blue Snowball wasn't picking up and Audacity defaulted to by internal mic and I didn't notice until I started editing. It will be improved in the next video.
>>
>>52304554
First time I made the mistake of giving the first bad guy something too good, it was a group of bounty hunters that all had disruptor rifles.
>>
I'm new to tabletop in general and have played a small adventure of 5e as a player, as a group we've been talking about what to do next and try other GMs.

I was thinking of trying to GM a Star Wars campaign with my group, only one of us has experience past that one game and they're purely 5e. Do you guys have any suggestions on where/how i get started? I've looked over a bit of the FFG resources so far but haven't had much time
>>
>>52304270
>rebuild red squadron
How did your GM reconcile that with the Reds at Endor? Did the two groups eventually merge with Wedge as the overall CO?
>>
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>>52304085
That Norra looks pretty awesome. I can see her being incredibly frustrating to fly against.
The gold-squaddie looks alright too.
I can see what you're going for with Miranda, but I have this feeling like she just isn't going to do much once she's out there.
Is it a must to have your whole squad regenerating, or would you consider dropping one for a ship of another role?
I think maybe dropping something-that-isnt-Norra to add some buffing or debuffing ships. Even blockers to piss off your opponent more.
I dunno, just idle thoughts.
>>
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>>52303022
Sketchup. I'm terrible with it.

Also made this thing for a guy in this thread, back in the day.

>>52302527
Nice.
>>
>>52305559
>back in the day
That was like a month ago, maybe less.
>>
>>52304894
The ffg dice arent hard to get used to. And if you dont want to buy proprietary dice or get an online dice roller they do have a conversion chart as well. All 3 books work together but I would suggest sticking to one at first
>>
>>52305774
How do they actually work? I'll probably be using roll20
>>
>>52302011
Black Lagoon inspired?
>>
>>52306196

The dice results are symbol based; good dice have Success and Advantage symbols, and difficulty dice have Failure and Disadvantage symbols.

When a check is rolled, you cancel symbols down. If there is at least one uncancelled success, the check has succeeded. Any uncancelled advantages can be used to trigger good things (from the point of view of the person rolling), uncancelled disadvantages are spent by the defender to inflict bad things.
>>
>>52308423
>>52306196
There sre also Triumph and Despair, which are like super success and failure, respectively. A Triumph results in a narrative windfall, like noticing a secret compartment or breaking enemy equipment; Despair is a disaster, like a failed hack tripping blast doors. They each count as a success or a failure, as well, so you can get a triumph and still fail the check.
>>
Quick question, are there any aliens in Star Wars that are essentially American Indians in SPAAAAACE?
>>
My current character is a Besalisk who was raised by a (culturally) Mandalorian Wookie, so he's all about his honor.
He's sworn a life debt to an ex-CIS smuggler who saved him and the Wookie from being enslaved, and he brought his ancestral Beskar'gam with. It was a good thing he needed to skip town, or his duties as a Marshal might have gotten in the way.
>>
>>52309138
Nelvaanians.
>>
>>52309138
practically wiped out or culturally assimilated, forced into near-criminal lines of work? Mandos.
>>
>>52309168
I fucking knew it.
>>
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>>52309171
>Mandalorians
>forced
Is this some new shit from Rebels? Last I checked, nobody was stopping Mandalorians from taking up normal jobs. Working on farms, forges, factories, and shipyards can't exactly be called "near-criminal." Bounty hunters and mercenaries do their thing because it's fun, profitable, and complements the classical Mando culture. You get fast starships, cool armor, an excuse to travel, and all the automatic weapons you can carry. What more could a man possibly want in life?
>>
>>52309329

Nah, we've only seen like, Mandos who work as mercs or directly for the Empire or otherwise are from powerful, military houses and clans in Rebels. We can obviously assume from how multitalented some characters like Fenn Rau and Sabine are that Mandos don't just teach their kids punchshootfly (and in the RPG mandos can get two knowledge skills or a combat skill) even if they haven't been shown directly.
>>
>>52309329
correction: They were doing it anyway, but now its more illegal and they can't do it with their clans anymore
>>
>>52309329
>>52309452
>Working on farms, forges, factories, and shipyards can't exactly be called "near-criminal.
Oh, yes, make them give up their culture, FANTASTIC Idea
>>
>>52309516

Somebody has to make food, weapons, armor, bullets and gofast ships, mate. The Mandos were never completely devoid of their own industry - nor have raider cultures in our past done so.

I'm pretty sure Vikings didn't steal all their swords and boats from somebody, and the Mongols stole all the bows and gers from people.
>>
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>>52309516
>make them give up their culture
>What is MandalMotors
>What is military logistics
Where do you think all the guns, armor, starships, ammo, and beer come from? Do you think Mandalorian warrior culture is entirely built around punching shit? Do you think beskar just magically folds itself 100 gorillion times?
>>
>>52309581
>We wage war against our enemies to take their stuff!
>We wage war against the soil so that we can take their harvests!
>We wage war against twin-linked laser cannons so they fit inside our starfighters!
>We wage war against our sons and daughters so that they submit and eat their vegetables!

It all comes down to perspective.
>>
>>52309646

There's the external war where you do battle with your enemies.
And there's the internal war, where you do battle with yourself. Seeking to better yourself, to better your knoweldge and skills.
Not giving up when you can only work out how to fold the beskar sixteen trillion times, and devote yourself to achieving sixteen trillion and one.
>>
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>>52309646
>We wage war on our valentines to conquer their hearts
>>
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Look whats canon again

Belongs to Grakkus
>>
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>>52310918
>Dat UFO
XWM model and cards when?
>>
>>52310952
It would give us Hondo but I think they're too big
>>
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>>52309766
>>
>>52310918
Aww yeah
>>
>>52304931
We almost didnt get that far, but essentially it was the same thing as how rogue started.
>Endor op is called and all the fleet taskforces are recalled
>the designations are called out with various leaders
>wedge is called as leader of red squadron, but my character concedes command due to having served with wedge at yavin
>he selects (not)rogue squadron pilots but my squadron is given an interesting offer
>we can join the new unit of B-Wings as fighter bomber escorts and are in charge of shitting on ISDs while red and grey squadrons are mazing it through the inside of the DS2
>we (somewhat cannonically) started damaging the engines of executor so that when it was struck in the bridge it didnt have the command staff or the inertial power to rectify its plunge.
>battle tie swarms and ISDs as we hope against hope that the scattered comms with the interior team mean they are actually doing it.
>also in charge of preventing more TIEs from entering the reactor tunnel to get at red and grey leader.

That was the climax for a really fun game. We had that great feeling of doing crucial work that *could* have been in the movies, but was always just off camera. Made us feel invested, and made the game really compelling.
>>
>>52311005
>that great feeling of doing crucial work that *could* have been in the movies, but was always just off camera.
Seems to me thats an important part of including canon events in an AoR game.
Whereas EotE games are basically one big long lower decks episode.
>>
>>52311005
I actually have more stories that start with just after yavin to Post endor *not bakurra* if anyone cares.

>>52311055
Yeah it really is. Anyone can one off but you gotta do it for a reason, and it is always nice to have a good reason at that. The story was really compelling, even if it wasnt a steal the limelight style.
>>
>>52311055
Well it depends on how you handle an EotE game. Though I'd agree there's less chances to feel like you're right there. Less chances to meet big players too.

Like in the Secret Cargo episode of Rebels. You can have your players pop out of hyperspace right after the episode end.

Fuck man, imagine going to the Yavin base you see in Rogue One. Meeting and seeing people like Bail, Mon Mothma, Hera, Raddus, Dodonna, Cassian and K-2SO, etc. You could have them at Scarif too.
>>
>>52307686
No, sorry, I've never seen Black Lagoon. But after reading about it on wikipeida, it seems appropriate.
>>
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>everyone calls it the "Palp Shuttle"
>no one calls it the "Sheev Shuttle"

Why hasn't that caught on?

I like the alliteration
>>
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>>52311688
>Not calling it the Palpmobile

Its like people don't want to revel in UNLIMITED POWAH
>>
>>52310952
>>52310968
Hondo's UFO would be ~4 feet in scale for X-wing.
>>
>>52311985
So Armada UFO when?
>>
>>52312002
whenever they add a scum&villainy faction to Armada.
>>
>>52312002

Well... hondo has showed up to help the rebels. But he also has sold them out to the Empire. Is it time for Armada to go dual faction?

Or should they add Scum - get that game rolling in C-ROC Gozanti and Seltiss-2 flotillas, Kossak Frigates and Crusader corvettes, mandalorian starfighters and the Keldabe-class battleship to top it off.
>>
>>52310918
What's that fighter in the foreground on the right?
>>
>>52312443

One of the variant frames of the Kihraxz, or maybe the Vaksai version.
>>
>>52312364
If there was gonna be a third armada faction, I'd rather have a more general "Independents and Rogues" deal than just scum, because the range of third party capital ships that'd you could put on the table would be much greater then if it was just scum
>>
>>52312002
>>52312327
kek
ded gaem
>>
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>>52305604
>That was like a month ago, maybe less.
I was being ironic, anon.

>>52311768
I can get behind palpmobile. Sheev Shuttle has bad mouthfeel.
>>
>>52311005

Shit like this is why I've always wanted to run a starfighter game. I know FFG's kind of bad for that sort of thing, but are D6 or D20 any better?
>>
>>52314206

D6 is good at everything except Force stuff. It did a pretty poor job of balancing Force-related mechanics. It handles starfighter combat okay, nothing to write home about but nothing to really complain about either.

If you want something with minis and tactical combat on a grid, d20 will always be the best for that, and in that regard, d20 is great for starfighter games IF you want tactical combat. You have to do some work to remove its reliance on the grid, at which point you're better off going D6.

And if you do want a grid, you'll need one with BIG squares -- fighters are supposed to share each other's space while dogfighting.
>>
>>52304270
>>52311005
i like you. you are very cool.


is it just me or is X-wing dying? last i saw the only new release is gonna be an epic frigate for Scum.

really?
>>
>>52315091
Oh boy, you have a pleasant surprise waiting for you in the FFG news section. Wave 11 was announced last week - three new ships.
>>
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>>52315091
>He hasn't seen wave 11

X-wing is expanding. There's a very low drop-out rate among players and a healthy, steady influx. To match this FFG is releasing updates regularly and through the competitive circuit is interacting heavily with the playerbase.
>>
>>52315219
Huh, I just realized I haven't seen those laughing whores in ages.
>>
>>52315091

Not the anon you're replying to but I have a suspicion that Disney may be reconsidering the Star Wars licensing agreement with FFG.

Star Wars LCG only had its next cycle announced VERY late, and there hadn't been any other Star Wars announcements of note for a while before a sudden burst of activity. It looks like they might have settled matters for now, because FFG seems to believe that Destiny will keep having releases for a few years, so they might speed things back up. But since FFG's supply chain is notoriously slow, we're probably going to see X-Wing releases thin for a month or two, then rapidly expand back to normal.

Although they are also kind of running out of ships for X-Wing, unless they start making up new ones.
>>
>>52315330
>Disney may be reconsidering the Star Wars licensing agreement with FFG.
This would be REALLY bad news for FFG. With GW pulling their licenses from FFG, the Star Wars license is their bread and butter at the moment. If Disney pulls that license, FFG better launch some successful, original miniatures game soon or I'd imagine they're going under shortly thereafter. It'd be a shame since FFG is in my opinion the best big game company there is.
>>
>>52315219
>2 video game ships and a ship from rebels.

ok. zero interest.
sorry, but can we have some choice nuggets?
anything?
>>
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>>52315330
>Although they are also kind of running out of ships for X-Wing, unless they start making up new ones.

[Muffled Space Jam soundtrack in the distance]
>>
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>>52315540

>If Disney pulls that license, FFG better launch some successful, original miniatures game soon or I'd imagine they're going under shortly thereafter.

Like I said, it looks like FFG smoothed things over for now. But "for now" is temporary. For all we know, the sudden runaway success of Destiny might be the only thing that saved them. Or it might not. We just don't know.

What we do know is that FFG still has the license, for now. We also know FFG is launching an original miniatures game that has quite a lot of hype all its own.
>>
>>52315585
>zero interest
Nigga, the empire is getting a turret carrier, the rebels are getting a ship that replaces the B-wing in the meta, and scum are getting their version of the K-wing.
No matter what faction you play, you should be excited and buying 2 copies of the ship for your faction because it's a big meta shift across the board.
The Havoc bomber is going to be really popular because bombs are fucking fantastic
The Auzituck is going to be really popular because it can take a fucking beating and still dish out the pain.
The TIE Aggressor can take TLT. That's like a shark with freakin' laser beams.
This is a game shifting wave for all 3 factions.
>>
>>52315716
I haven't seen enough chatter about Runewars to say whether or not it's going to be popular or not. It's for sure gonna take some time for it to compete with Star Wars or Warhammer in terms of branding power.
>>
>>52315756
I'm actually pretty excited for A4 Y-Wings with Synced Turret once Wave XI hits. Slap an R2 Astro on 'em and run Norra so they don't have to Target Lock themselves and there might actually be something there.
>>
>>52315821
I see where you're coming from, but I can't imagine that synced turret has a chance of displacing TLT. It's a neat turret, and guaranteed to be more fun, but for only two points more you get the OPAF Hand of God that is TLT.
>>
>>52315756
>replaces the B-wing
I really don't think it does. When I think of B-wings I think of all the things enabled by its upgrade slots, Ten Numb guaranteed ion cannon shots, raging Keyan with an HLC, and 360 torpedo Nera. Auzituck doesn't have jack shit for new stuff except the reinforce action and has no upgrade slots but crew so unless either of the two unique pilot skills or the two unknown new cards it comes with are amazing I honestly don't see it having much of a life beyond a week or two of people running it as a gimmick and then maybe as a filler crew carrier to put shit like Jyn and Jan on.
>>
>>52315947
>>52315756
It definitely doesn't replace the B-wing, as it fills a different role. The aziwhatever is solely defensive, and the B-wing has a rather good offense with its system slot. Since 4-ship lists tend to outnumber their opponents, attack upgrades are more useful than defensive ones.

It's better than a B-wing in a 1v1, as it has insane defenses, but when in a list of multiple ships, the FCS on the b's makes them work better.

My crack swarm already hates this thing though.
>>
>>52315947
>>52316043
Let's wait to see all the pilot abilities and the maneuver dial, but we know it's got a white 3 bank, to me that's indicative of it being a pretty speedy ship. It could be something really great depending on how the unknown pilot abilities synergize.
>>
>>52305559
Like the free version of sketchup or the purchased one? I kinda want to get into that so I can make ships for my campaigns.
>>
>>52315936

Yeah, but TLT probably isn't going to stay where it is forever. Barring "back in my day" grognards who are just retards about "old X-wing" like that wasn't unbalanced as fuck who just hate everything new or which never showed up for 5 minutes in a movie - TLT, along with Mindlink, is probably the most broadly considered "broken" upgrade by everyone who plays. 1-2 scratch damage from 4 ships per turn is pretty rough. Mindlink's still pretty good, but we'll see how the hard bat on Manaroo settles them and if stress hurting x7s means more stress control ebs back in and hurts their day - Pau Lheaver won a system open utilizing (among others) a Stresshog, so we'll see. FFG should have just done themselves a favor and made every jump cost like +2 though.

Anyway, point is no way TLT keeps it's throne forever at this rate. It'll get turned to Attack (TL) or Attack (Focus), or only double-tap if the first misses, or give the enemy their agility bonus at range 3, or be unable to mod it's dice or something which will make it less annoying and you'll really have to consider if those 6 points are what you want.
>>
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>>52316779
Free version, and an old version too so I can avoid the updates and spam. Version 13 is the one I use for most stuff. You can find downloads on all sorts of sites out there.
>>
I've got another video for you guys (despite my pretty bad chest cold).
This is probably going to be one of the last times I share this stuff here (I don't want to turn into a shill), so make sure you subscribe to my channel if you're interested in this series, or my upcoming battle reports, or my upcoming attempt at the 2018 tourney season.

Again, thanks /swg/.

https://www.youtube.com/watch?v=uVTkVr93QpE
>>
>>52316917

Much better mic, gj.
>>
>>52315756
>>52315947
>>52316043

Yeah, the Gunship fits the Rebels mold of 3 ATK 1-2 agi ships which do not pop the moment somebody waggles a hit+crit at them, which includes B and U-Wings and sometimes Xs (Since they have 6-7 health with IA). It's defensive as fuck, built for stamina play. It doesn't necessarily "replace" anything, it's just yet another ship with those rough attributes which has it's own toolkit. Current world champ is planning on designing an Obi-Wan or Yoda crew card last we heard, so we'll see if rebel crew slots get more valuable.

Reinforce will mean that swarms, which will soon include Sycks with ML, can't do shit, and for the cheap you can kind of get dice mods with commandos but it's still bad, but 3 ATK ain't bad with the 180 arc. 4 of them is up to 12 dice if you go to time and Final Salvo. But we'll have to see what it's dial is like, and what pilot abilities it has, and probably what else comes in the pack. With a 180 arc I'm guessing it probably doesn't turn around well. Will we be getting a rebel ship with only red turns? Or perhaps it'll only be able to 3 turn, which is not great for knife fighting. FFG's all been about making meaningful and strategic choices with a lot of their upgrades and errata lately - so I'd wager they want you to think about where to put that token. And flankers will eat it up.

Also even with all that health, you block it's action and get it with some spike damage it'll have a bad day.
>>
>>52317070

Oh, and ARCs. I forgot about them because they're listed at 2 ATK but get 3 out the front with the title.
>>
>>52316885
You use any guides to make the starships or did you just dive right into it?
>>
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>>52317238
If this is your first 3D program, just dive right in and fuck about.

Once you've spent about 30hrs, start working on your ship. Import images and use them as templates. There are tutorials.
>>
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>>52316917
You can shill here, anon. This isn't the fastest thread on /tg/. Content creators should be encouraged.
>>
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Got previews for a couple of Imperial Assault minis this week. BT-1 and Triple-Zero.

BT-1 is damn near overpowered. A 6-point figure with what is effectively a 4-dice attack seems crazy, only mitigated by the fact that you can't focus him on top of it. The Heavy Weapon and especially Hunter traits give him access to some phenomenal command cards. Unless my list was specifically geared toward troopers, I wouldn't hesitate at all to dump a group of regular Stormtroopers for him.
>>
>>52305427
the whole squad doesn't really need to regen. I was just trying for the gimick of all my ships having regen and not needing to be near eachother so i can alternately engage with each one tontry mitigate focus firing and just be as annoying as possible.

I could drop miranda for a Kyle katarn hwk. to feed focus to nora or the gold squadron as needes. Maybe with jan ors crew so i can give evade tokens and just be even more tanky?
>>
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>>52317919
On the other hand, I don't see Triple-Zero getting nearly as much play, mostly because he is a speed-4 melee attacker who doesn't have much in the way of mobility. His abilities are fine, but nowhere near as impactful as BT-1's main attack, and he won't be able to use them as often, thanks to it all relying on being adjacent. He really needs to start off next to his target so he can Invasive Procedure then attack.
>>
>>52316985
Yeah, I remembered to plug it in this time
>>52317359
I'll take your word for it until someone corrects me.
>>
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>>52318297
They will, but this is /tg/.

If you gave /tg/ a choice between a cookie and being shot in the balls, we'd need to know what kind of cookie, and then we'd argue about it, post /k/ pictures, and eventually star talking about baryonic matter and the sexual practices of the kiwi bird.

So... don't take anything on this board too seriously.
>>
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>Writing next session of the campaign
>Looking for Scum planet in general area of previous adventure
> "Umgul in Darglum" system
>Primary draw is blob racing
>Pic related
>>
>>52318368

Even so, we would EVENTUALLY accept the cookie.
>>
>>52318468
Well, yes. But a significant percentage would choose suicide, or try and steal the gun, or demand to be shot in the head instead, or start fucking the cookie, or start fucking the gun.

>>52318440
Aww yeah!
>>
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>>52309581
>Do you think Mandalorian warrior culture is entirely built around punching shit?

It is in my minds happy place
>>
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>>52318368
>the sexual practices of the kiwi bird
An understanding of the sexual practices of New Zealander women is sometimes necessary if you want to write Mandalorian smut.
>>
>>52317919
Agreed. He's nuts.

>>52318006
I want to like him so much.
>>
>>52318524
I mean, I'd eat the cookie and THEN go for the gun while they aren't expecting it, because the world would be better off if the sort of person who shoots people in the balls for not eating a cookie were shot dead
>>
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>>52318574
>New Zealander women
There's a reason sheep are nervous there
>>
>>52318368
>If you gave /tg/ a choice between a cookie and being shot in the balls, we'd need to know what kind of cookie, and then we'd argue about it, post /k/ pictures
To be fair, my first question is what kind of gun. Next, define balls, THEN what kind of cookie is it.
>>
>>52318677
It's not like you lot are any better
You're both not as bad as the welsh, but that's saying very little
>>
At what point are SW ships more naval than "Heavy bomber aircraft" Bigger than the falcon?
>>
>>52318717
Getting shot in the testicles by a railgun would definitely be much cooler than having to eat an oatmeal raisin cookie. Fuck oatmeal raisin.
>>
>>52310918
YESSSSSSSSSSSSSSSSSSSSSSSSSSSS.
MINSTREL CLASS BAY-BEE!
>>
>>52311000
So drunk they managed to completely defy physics and make a fucking TARDIS. There's no way that's gonna fit in 160 meters of ship.
>>
>>52318778
>Fuck oatmeal raisin
Nothing wrong with oatmeal raisin son. Then again, I did spend my day drinking unsweetened earl grey and sucking on licorice lozenges, and shaking my head silently at the local news while wearing a tank top and pajama pants... Fuck, I'm only 22, I don't want to go out this way..
>>
Thinking of building a sith pugilist for my players in a Saga campaign. Using Sith Alchemical Vibroknucklers punching away blaster bolts and lightsabers with block and deflect. Which species lends well for this thematically and mechanically?
>>
>>52318822
Too late lad. Time to marry a woman named Marjory and mumble about The War all day
>>
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>>52318822
>>
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>>52315330
>Not the anon you're replying to but I have a suspicion that Disney may be reconsidering the Star Wars licensing agreement with FFG.
They literally had FFG products cross promoted on Rebels Recon like two, three weeks ago. (I founds it kinda adorable to have Steve and... Uh, Ezra's VA playing X-Wing and doing voices, it was a fun gag.
>>
>>52318945
If you think 22 is old, you're too young, kiddo. Isn't it past your bedtime? Shit, 22 is still wet behind the ears compared to me.
>>
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>>52318744
>the welsh
Haven't been a 'country' since the Norman invasions, they're English that just speak all fucked up. Take some responsibility for your people
>>
>>52318973

That's good news. My suspicion developed in late January after a long dry spell of any Star Wars news outside of just organized play stuff, before the Alliances cycle was announced for the LCG. There was a period of disquieting silence back then where it seemed like they weren't announcing anything that hadn't already probably been in the pipeline for quite some time.

Now, like I said, they eventually announced the Alliances cycle and then there was a sudden burst of activity across all their Star Wars product lines, with new ships for X-Wing, new books for the RPGs, new stuff for IA, and a long-term gameplan for Destiny, so whatever might have been up was obviously resolved, but it certainly had me nervous for a bit. FFG's license is probably secure for a few years, but I suspect Disney might have renegotiated the terms with them quite recently.
>>
>>52319057
Where do you think both you gangs of wankers get the sheepfucker gene from?
Guess what, it's the welsh.
Through I suppose you lot have branched out to include cows and the native animals
>>
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>>52319037
It was a joke, Mark. I was joking. It was a Christmas joke.
>>
>>52319057

Listen, just because your anglos were pre-blended when your criminal ancestors were shipped to Australia since the US wasn't available anymore doesn't mean that the English, Welsh, Cornish and Scots aren't all distinct peoples. The welsh have their own language still.
>>
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>>52319037
>Thinking the 22 part is what matters
>not the tea sipping ninny wasting away in his pajamas

More proof that reaching old age doesn't make your opinion any less stupid
>>
So, youtube anon.

We started here with the cookie/gun example.
>>52318368

And we're now here.
>>52319150
Arguing about racial identity and bestiality.

So there you go. Shill whatever you want. You can't possibly make this thread worse by posting OC.
>>
>>52318885
Thematically? Besalisk. Four arms for punching.
Mechanically? Beats me, I don't play saga
>>
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>>52318885
> Which species lends well for this thematically and mechanically?

Make one up?
>>
>>52319175
Nothing to do with the cookies, just everything to do with an forty-somthing upside-down convict who can't resist pulling his cock out of the nearest kangaroo and sticking it in this thread
>>
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>>52319236
>Nothing to do with the cookies

My point exactly
>>
>>52319115

Nah, I think it was just a lack of new content in the appropriate place. There's a lull in the Jan-March region every year for X-Wing since it was released of announcements, usually because there's a wave released in december-ish and then not a lot to talk about for a while during the couple of months gap before announcing the next wave. I don't follow their other games closely, but I suspect they may have similar cycles, probably related to the fiscal year.

But they announced a whole slew of stuff at GAMA last week because that's a pretty big trade show, and their last batch of stuff had been released and percolated for a while. Companies don't do big news and announce all the time they're working on stuff, only when it's right ready to go out for the public and be arriving in a timely fashion.

Because I'll tell you right now, given physical shipping for printing and stuff and what they've said about their timeline, FFG totally has a plan for their next batch of stuff like Wave XII. If they're ready to show the contents of XI then that's got to be pretty nailed down and ready to print - which means that development and probably playtesting is going on there already, especially if they want selling some by GenCon.
>>
Hey guys! So my Edge group and I have been meaning to get back into our campaign but been distracted with X-Wing these past couple months.

Where we left off the group had just joined the sunguard, were sent too Kalee to aid Grievous against the Yam'Rii,
To begin an alliance with him before the outbreak of the Clone Wars.
The players found the general after being nearly shot down by Huk Spaceships in atmospheric combat.
Though initially distrustful of outsiders (particularly after the republic vowed to support the Yam'Rii in the conflict) the gave group gave Grievous a mask they had found a few sessions ago that the Kaleesh Shaman said belonged to a ancient Kaleesh Demigod (now full God?).

With great difficulty the group aided Grievous and his warriors in retaking Shrupak Temple.

Now where to go from here? Planning on some kind of raid against a Yam ammo shipment or something...

Afterwards for the campaign I have some big battle with seperatist gunships aiding the Kaleesh and maybe even some frigates while the group tries to disable a com tower or something. Some players wouldn't mind ending it hear while other want to continue a bit into the Clone Wars. I intend to kill the characters of the ones that wish to leave in glorious combat. Thoughts? Please assist.
>>
>>52319357
*Group gave Grievous a mask.
*Some want to end the campaign here.
>>
>>52315756
nigger, you dun goofed.

>>52315947
>>52316043

B-wings are fine....
>>
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>>52319116
Farm animals and fat girls need love too, just some people take it too far and its not like the English have done much to abate such activity over, oh... the last 1000 bloody years

>>52319150
I don't have any criminal ancestors :(
(They didn't get caught)
>>
>>52319357
If they want to die, they deserve an honorable way out
Have them making their last stand covering the escape of many Kaleesh warriors, a last stand on a hill, with a couple of nuclear detpacks to deliver the Ahab moment when they're finally overrun
Make it waves of Huk, the last few lead by Jedi
At the last and final moment, Qymaen jai Sheelal comes over the radio, promising to avenge then
That's a death and a half, I tell you what
>>
>>52319436
People mention the bwings being strong but on the table in my games (either as or against) the bwings are but a cameo.

With the low evade they get chewed up by a defender or interceptor eventually.
Same problem with the hwk...
>>
>>52319572
Sweet thank you! I was thinking of tossing in a couple Jedi in final session to start Grievous's collection ha.
>>
>>52319609
Better yet, put a few platoons of half-trained but earnest teenager militia further down the hill, and let them watch the Jedi and Huk put them to the blender
Especially concentrate on how the Jedi clearly don't care about it
Really make them ready to for hate's sake spit their last breath at thee
>>
>>52319115
There were 7 major news announcements in January, including the announcement of the first Scum Epic ship, and the second series of Star Wars: Destiny.
>>
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>>52316917
>I don't want to turn into a shill
I don't mind this turning into a regular thing really but that's my own opinion.
If you really think it can bother someone consider grabbing a trip so the hypothetical anon that doesn't want to see your links can filter you out.
>>
So for all the flak I see thrown at EpVII, I never see anyone else complain about how lame the Resistance troopers look compared to their rebel counterparts. You think with NR funding they would at least look more equiped/cooler than the rebel soldiers but apparently they are just bikers with leather jackets and helmets and this annoys me greatly.
>>
>>52322114
>A guerrilla militia resistance movement operating in occupied territory
>wearing distinctive uniforms
You're no Mao, are you?
>>
>>52316865
I really doubt they'd make TLT only do 1 damage every turn.
>>
>>52322440

Honestly, it's got too many attack dice. Make it a 2 dice attack and it'd balance that thing so much.
Yeah it's 6 points for a 2 dice attack, but that's because it's a range 3 turret for fucks sake.

FFG charge 12 goddamn points just for the Jumper to get an extra attack dice for christs sake, this is still cheap. Kanaan can still take Autocorrector and see absolutely zero reduction in his killing power. 4 of them will still shred low agility ships, just not QUITE as reliably as they used to so now B-Wings and G1-A's have a fucking chance to get used in the meta again (or for the first time in the case of the G1-A)

Either that or increase them by at least a point, are you really telling me that a range 2-3 TURRET that can do reliable 2 damage every turn should be cheaper than a fucking HLC that's forward firing only?
>>
>>52319584
THIS. They're just too easy to focus down.
If you're bringing something like the old YYBB list, those B-wing's are lucky is they see the end of turns 2 or 3.
>>
>>52321604
>consider grabbing a trip
I'd see myself a shill before I submit to being a tripfag.
>>
>>52322319
It is not about distinction, the Resistance uniforms just look really lame. And the Rebellion which was way more strapped for resources was able to get cool-looking and useful uniforms for Fleet troopers, Hoth troopers, and the Endor Commandos
>>
>>52322114
The way I understand it (correct me if I'm wrong) is that the resistance is a splinter faction of the NR (since the NR doesn't have a standing, unified military (at least not a strong one)). They don't have a lot of funding from the NR because prior to the Star Killer firing, most people didn't see the FO as a credible threat.
>>
>>52323110

Which is a real fucking shame because honestly the most fun lists I've ever taken to a tourney have both featured Keyan Farlander.

(Keyan with Stay on Target and Adv.Sensors and Keyan with PTL and Lando, back when you could spend double Evade tokens in a single attack if you're interested.)
>>
>>52323131
They aren't uniforms, they're just clothes.
>>
>>52315756
>replaces the B-wing
Replace dead ship? But why?
Also cant wait to find out, that rebel Havoc suck ass, and generichavoc has a godlike dial. Also, fuck faction idenity and OT ships, am i right, guys?
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>>52323213
>>52323343
I'm not even talking about the narrative, however they are described as being well-equipped and the Resistance is able to afford new model X-wings. I'm really just wondering why they made the design for them so lame and if anyone else thought if they looked sub-par compared to their rebel counterparts who also used "clothing" uniforms.
>>
Sel me on Armada, mates. Can you tell me all about it, pros and cons?
>>
>>52323559
Resistance was lame as fuck.
t. Rebelfag
>>
>>52323559
>new model xwings
Actually they don't, they have the t70s whilst the Republic is rocking it's cock to the t80.

And doing goddamn nothing with them whatsoever, goddmanit New Republic you used to be cool
>>
>>52323131
TFA's costuming department and prop designers lacked fashion sense. That's pretty much it. The FO stormtroopers weren't intimidating because of their duckbill helmets, lack of greeble, and the white-painted gubbins on their guns. Luke had to wear the awful, generic Jedi robe ensemble instead of an updated version of the iconic RotJ black. Poe and Finn didn't get their own iconic outfits despite being members of the era's main trio. Rey's clothes are just a gender-flipped version of the Tatooine Luke outfit--boring and unoriginal. There's also something off about the Resistance pilot outfits that I can't put my finger on. Every time I look at them, I think I'm seeing Halloween cosplayers instead of actors in blockbuster budget costumes.
>>
>>52323571
Pros
>Every ship is relevant and has a use
>Ship maneuver tool is pretty neat
>Lots of strategic depth to it
>Corellian Conflict seems really interesting (I haven't played it yet so I don't know how good it actually is)

Cons
>Dead game, I'm pretty sure there are only 4 people on /tg/ that play it.
>Fighters are pretty clunky to use
>The game can take a long time, it's not as pick up and play as X-wing

I'm sure someone more experienced could give you a better rundown, I'm rather new to the game.
>>
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>>52323571
>>
>>52323559
To be fair this is the first time I've ever noticed them. If they get a bigger role they'll no doubt get a makeover. Especially since the Rogue One rebels looked so rad.
>>
>>52323760
True. Even Rogue One did it better.
>>
>>52323847
Emmm, wrong. I play x-wing, and it has nothing to do with dogfighting - now its just star trek ships and bayformers, all with turrets.
>>
>>52323830
What about meta. I heard rumors about trashy ships and objectives, that never see any use.
>>
>>52324027
There are some useless objectives like Fleet Ambush but as far as I'm aware there's no garbage ships, even the Interdictor and AFmk2 have uses in the right list. People also need time to adjust to new stuff, the Raider was considered useless at one point but then it became a very important ship in Demolisher swarm lists.

I haven't heard many people talking about the Liberty MC80, maybe that ship isn't so good in tournaments but I like using it in the casual games I play with my friend.
>>
>>52324017
>not playing xwing with your friends and not use cookie-cutter 1337 tournament builds

Sucks to be you, friend
>>
>>52323120
That's not a bad thing you know, the tripcode was introduced just to make mildly important people that post regularly on a thread to be instantly recognisable and thus easy to reach for questions, updates on a project and stuff like that. It's the missuse of the trip with the intent of attention whoring that gave a bad name to tripfags.
>>
>>52324027

Half true. Some ships (like the victory class star destroyer) see less use because they're hard to use, not specifically because they're bad. Something similar goes for objectives - some of them really need a fleet built to take advantage of them to make them work; there's also hyperspace assault, and no one picks that because it's too good.

In terms of meta, right now it favors the rebels, they have a better selection of small ships they can run and admirals that synergize well with them. The only 'bum' admiral they have is Ackbar, and even then, that's only because he's expensive.

The Empire has to deal with a alot of shit though. Both of their medium ships (The Victory and the Interdictor) require skilled tactics to make use of because of how slow and hard to maneuver they are. Two of their admirals (Tarkin and Vader) are both over costed for what they bring to the table, and third (Konstantine), can be shut down by a 5 point upgrade the rebels can take. Overall they have fewer synergies which means you tend to see the same builds an awful lot.

FFG seems to be aware of this though, and the latest releases are opening up the field a fair bit.
>>
>>52324106
My friends are waacfags, and ffg hates OT-era ships with passion. Damn.
>>
>>52324181
Hmm, i thought, force was strong with the Empire in Armada. Which purchase can you recomend after starter.
>>
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Scum aces

Kihraxz Fighter in Black Sun paintjob (like the viper and z95)

Starviper in Virago paintjob

Both with non unique titles.

A man can dream.
Thoughts?
>>
>>52324240
Starviper = plebian shit. EdgeLord the ship.
>>
>>52324282
>EdgeLord
How so?

It looks cool and isn't a spaceplane.
And rules wise it's over costed.
>>
>>52324234

The Empire looks strong on paper - they've generally got more firepower and hull than the rebels at minor costs in shields. Once you take speed and maneuverability into consideration, as well as cost, the rebs start to pull ahead a little. It's mainly the massive toolbox of upgrades, officers, and squads that really boosts them ahead.

If you're going rebels you'll want an Assault Frigate, GR-75s, and the Fighter I pack.
If you're going empire you'll want a Gladiator Star Destroyer, Gozantis, and the Fighter I pack.

From there you can start to get a better feel for the game and figure out what kind of fleet best matches your preferences.
>>
>>52324344
I'd also suggest getting the MC30c, it comes with some great upgrades like TRC and APT
>>
>>52324234

Honestly Id recommend playing it on Tabletop Simulator to see what things you like/dislike before throwing money at the real models.
But then, im a poorfag.
>>
>>52323559
>new model X-wings
The T-70 is out of date by TFA. Republic defense fleets are running T-80s as standard snub fighters.
>>
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>>52323120
>I'd see myself a shill before I submit to being a tripfag.
That's the spirit!
>>
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>>52323571
Been playing since it came out.

>>52323830
This is more or less accurate.

The game itself sells like hotcakes, it's just most people seem to play at home. Hence, Corellian Conflict. If you can get or find a regular group though it's great.

>>52324027
I mean, compared to what? Like other people have said, virtually every squadron and ship has its use. The game itself is far less about what you take versus how you use it.

Nothing is "bad," this isn't X-wing where there are straight up bad ships, just ships that are being used improperly. Victories are scary goddamn ships, able to absolutely hammer even an MC80 to pieces, and they're probably the least efficient ships in the game.

Objectives are even more so. You need to tailor your list to objectives, though a few of the CC ones are kinda uninspired in the sense that they just give second player an advantage.

>>52324090
>Fleet Ambush
>Useless

Never played against a good Rhymerball I see. To be fair, it is one of the easier ones for first player to gain an advantage on, but oh boy are there some fleets that you do not want to pick that against, like Rebel MSU.

Liberties are good. People's problem tends to be treating them like ISDs and then throwing on the upgrades. Like most Rebel ships they're specialized, in this case pointing straight at the enemy, and when they're not doing that they fall to pieces.

>>52324181
Imperial Admirals are only bad if you don't consider Motti, who is by far the best value Admiral in the whole game. I'd say Vader is the only actual bad Admiral the Imps have, mostly because of his opportunity cost on top of points cost.

Rebels have some duds too, Garm comes to mind.

Interdictors are only bad if you completely suck at choosing objectives. They rock both station assault and contested outpost, making them significant uphill battles for your opponent.

I can certainly recommend trying on Vassal or TTS first though. Great game that isn't for everyone.
>>
>>52323120
I think it would be alright for you to take a name just so you're easier to Ctrl+F, but tripfags are wank, sure. Ship and XWW and the /btg/ lads been four years at it without trips, who really needs them?
>>
>>52324183

Nonsense. Unguided rockets will be helpful to bombers, BBBBZ is still pretty effective, BTL-A4 Ys will like Synced Turret and a system open list was one with KXY. Interceptors see scattered play, as do Strikers (which are now OT era ships).

The OT ships do suffer for their iconic status, however, because they were all gotten out of the way first before FFG knew how big the game was gonna be and probably didn't have their perfect math nailed down. Early ships pay heavy taxes for upgrade slots or "balance" and in later waves designers realized it wasn't a great philosophy.

This is why the jump is such a monster, it pays no weird tax on upgrades, has the EPT lots of early ships were denied, has a decent dial and action bar, etc.
>>
>>52324860

>Imperial Admirals are only bad if you don't consider Motti

I wish I didn't have to honestly. The vast bulk of Imperial lists seem to always have Motti, Rhymer, and Demolisher in some capacity. Now, don't get me wrong, but problem is that there's nothing else that stands out, and that makes them auto includes almost every time.

Also, Tarkin is just plain bad for how much he costs. Garm may have similar problems - but at least he isn't 38 points.
>>
>>52324860
The only time I played against Fleet Ambush I stuck a Madine Liberty in the ambush area, got behind my opponents fleet and absolutely shredded him. We didn't really know what we were doing, but he never picked that objective again. I guess a carrier fleet that doesn't move much could make good use of it though, I didn't consider that.
>>
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>>52316865
>is probably the most broadly considered "broken" upgrade by everyone who plays.

Speak for yourself. Before TLT turret ships were useless. After the change to attack timing they're fine. The ships that can take them were garbage otherwise.

>1-2 scratch damage from 4 ships per turn is pretty rough.

I mean, if you're a complete moron and don't know how to get at range one of at least 1-2 of those Y-wings, sure. Or if your list didn't bring enough firepower to wipe one off the board before it gets to fire at PS2, sure. If you completely play to the list's strengths it kicks your ass, and you find this imbalanced?

>>52322942
>FFG charge 12 goddamn points just for the Jumper to get an extra attack dice for christs sake

Which still makes it the cheapest 3-die PWT in the game. Never mind that you can use it with Dengar double taps. Comparing upgrades like that is stupid in any case, they're often times not equivalent. TLT was made as a fix, P1 Title was not.

>now B-Wings and G1-A's have a fucking chance to get used in the meta again (or for the first time in the case of the G1-A)

Bs and G1-As have more problems than just TLT, and also G1s have been used, they have won at least one regional (beating K-wing bombers in fact).

>2-3 TURRET that can do reliable 2 damage every turn should be cheaper than a fucking HLC that's forward firing only?

Except it isn't a reliable two damage, unless you take something like Agromech, at which point it isn't 6 points anymore, and you can't take four of them.

I will give you that it is a strong upgrade, but it was designed to be so, and just nerfing it into uselessness won't make the game better.

Honestly if we're back to TLTs being broken again, FFG did a fantastic job of cutting the power creep with the FAQ.
>>
>>52323533
The Havoc is awesome and you should feel bad. Blurring the lines between Rebel and Scum makes perfect sense, they often times were one and the same.

>>52324240
I've had my own ideas about fixing it:
Starviper: torp upgrade
-2 points, gain a system slot.

Yes this stacks with the system slot from Virago, that is intentional. If any ship should have two system slots it should be Xizor's personal starfighter. Should make Starviper Aces actually scary and worth their 35+ points.

Kihrazx: title

Gain a [salvaged astro] or [illicit] or you may equip a second modification. -2 points for any upgrade taken with this title.

You don't get 18 point Cartels, but you do get a free two point upgrade. Free glitterstim for every Kihrazx. Or you can give Talonbane EU and AT for four points.

>>52325038
I get that. Motti is probably too good, honestly. Though I really haven't had many problems with either Rhymer or Demolisher lately. Then again I've been playing basically nothing but Rieekan for the past few months, so that might have something to do with it.
>>
>>52325444
>Except it isn't a reliable two damage

It's only unreliable on things with more than 2 evade dice. It completely SHREDS anything with 1 green evade dice, and whilst I can see the game needing some way of limiting double fat-ship meta, all of FFG's meta fixes ALWAYS come with splash damage.

Now, with Zuckuss crew getting nerfed, it's not impossible we might be seeing him back in the Misthunter. Especially with Swarm Leader in the game and new cheaper to spam Scyks on the horizon.
The possibility of 6 Attack Dice at range 3 and 2 and 7 at range 1 has GOT to intrigue some people.

But B-Wings, or more to the point unique B-Wings are still dead as a doornail. Which is a shame as B-Wings Pilots have some the best pilot abilities.

I would LOVE to see Keyan Farlander get the Marek Stele treatment and get put in a different ship.
Didn't he fly a Y-Wing in the Battle of Yavin in Legends?
>>
>>52325444

>Speak for yourself.

Eh, personally I don't use TLT (No K-Wings) and haven't really run into a lot of them, but I can see why people don't like them. Turrets have an underlying problem that they circumvent most of the positioning game, and in the case of TLT do it for nothing but benefit, 1-2 damage at range 3 is better than most of the turret ships could do on their own - and the point cost isn't actually a hinderance. Double-tapping at all is a powerful ability.

>Before TLT turret ships were useless.

Autoblaster?

>Honestly if we're back to TLTs being broken again, FFG did a fantastic job of cutting the power creep with the FAQ.

Oh yeah, no, like I said - other than idiots who think that PTL is a fundamental evil which never should have existed or all PWTs are wrong and otherwise basically haven't liked how the game was designed for a few years, TLT and Mindlink are the things people have to bitch about.
>>
>>52325574

I think the SV needs the Defender treatment. It needs a Refit style option to reduce underlying point cost to be on par with, say, the Protectorate, and it needs another title for 0 which just gives it new abilities to make it distinct. Like some stuff from the fluff I'm pretty sure FFG invented for the M-2 StarViper.

Kihraxz needs Vaksai title. 0 to a couple of points, do some stuff with the dial (Like count more shit as green or let it T-roll off a 2 Turn or something) and maybe +1 Hull. I'd say +1 shield but then it couldn't take PRS which would be bad.
>>
>>52325874

Didn't we have some good ideas for what to do with the Starviper? Like Zaahn working like Tomax for Illicit cards?

A title that gives it Evade access would be good as well, like whenever you gain a focus token, gain an evade token as well.
>>
>>52325713
So I take it you are magically playing with red dice that never blank out? The ships that have low agility pretty much always have the hull to take 4-6 TLT shots and not get blown to bits. I get the point about their meta splash damage, but the TLT was pretty innocuous once people got used to it at the tale end of Wave 7. Guess people will have to learn again.

B-wing named pilots have always been dead. They have literally, in the entire history of the game, been heavily overcosted and never worth taking. Their real problem being that all of them require fairly expensive upgrades to work properly. TLTs didn't kill them, they were long gone already.

>>52325713
You're bitching about TLTs but then want to put Keyan in a Y-wing? Infinite focus stresshog that burns its own stress tokens. Sounds lovely.

I'd take Keyan in an X-wing or A-wing. Then again most pilots who flew A-wings but aren't yet pilots for it would be amazing. Hera, Ahsoka, Wedge, etc.

>>52325737
>Turrets have an underlying problem that they circumvent most of the positioning game

I mean, if they didn't have the glaring problem of being literally useless at range 1, you might have a point. But they do, and you need to exploit the hell out of it. Which involves good positioning and foresight into what the TLT player is going to do. TLT is also pretty much garbage in a 1v1 unless you're fighting Miranda or have lower PS than the TLT ship.

If you're sitting at range 3 you are playing to the card's strength. Don't be shocked when it hurts you.

>Autoblaster?

Not really. Meta wasn't ready for it at the time. Phantoms laugh at autoblaster Ys unless you have 5 of them. Which I've run, and it's a good fun list, but it has some serious problems sometimes.

>>52325946
>like whenever you gain a focus token, gain an evade token as well.

You know, that might be the most broken fix idea I've heard for any ship, ever. Good job. Holy shit that would make Guri broken.
>>
Had Luke applied for the Imperial academy like he planned to in t the start of the OT, what would have happened to him and the rebellion?
>>
>>52326073

Given his general sense of ethics, he'd have probably balked at his first order to kill civvies, and either been executed or defected.

Either way, he definitely wouldnt have been there to destroy the Death Star.

Though, he also wouldnt have been there to get the droids to Kenobi, so that might not have happened either, so they wouldnt have hired Han, so they wouldnt have gone to the Death Star.
Leia would've been executed, Yavin IV wouldve continued to be a secret.

So presumably, the Empire would have a shiny new Death Star, planets would be terrified to revolt, but individuals would be more likely to.
>>
>>52326108
I wonder how common Skywalker is as a name. If it was rare enough, I feel like it would have sent up a flag to Vader
>>
>>52326244

That's also a fair point, though how often does he look through the intake lists at the Academy.

It does seem reasonable that Palpy would have a contingency set in place that would warn him if a skywalker showed up in imp records somewhere.

If so, presumably he'd have taken in Luke and then tried to train him.
>>
>>52326041
>You know, that might be the most broken fix idea I've heard for any ship, ever. Good job. Holy shit that would make Guri broken.

So what you're saying is, you could see FFG going for it?

What if it was an Evade Action, and it required a Focus Action to trigger, not just token gain? That way Guri doesn't proc it, and neither does Attanni Mindlink.
>>
>>52326423

That's much smarter, and is like the new x7, but with a different trigger. Mindlink alone wouldn't proc it, and stress/bumping would kill it, but if you take the focus action you can stack in for some economy. PTL and you could boost or TL too.
>>
>>52294303
Besides the suggestions that you've been given, why not make this antagonist from another force cult? There's more than just the Jedi and the Sith, and it would be a neat way to break your player's expectations.
>>
Doing my Youtube series on x-wing, I'm really seeing just how bad the power creep is in this game. I mostly run my Miranda/Corran build so I never realized how shit tier all the early OT ships got (admittedly, only from my perspective as a Rebel player).
>>
>>52326467

Or you could boost into a better position, or BR if you value Vectored over Autothrusters.
>>
>>52326108
>about han
Obiwan would have gone to mos eisley after recovering r2d2, maybe found han before he crisped up greedo, and continued on the path of 4 without luke. Also Ben may have stopped luke from going to the academy in the first place and trained him instead
>>
>>52326607

Depends when Luke went to the academy.
If we're assuming he goes before Episode IV takes place so he has no effect on the rebellion, Kenobi never finds R2 - becuase Luke is never tricked into removing R2's restraining bolt, so R2 never gets to go looking for him.
>>
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>>52326244
Pretty common, according to George. It's the Tatooine equivalent of "Smith." There's even a Skywalker winery that's totally unrelated to Anakin's bloodline.
>>
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>>52326996
>>
>>52326996
Sounds good to me. Fuck Cassian Andor
>>
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>>52326996
>>
>>52326996

I really want a prequel novel about Cassian and K2's antics leading up to the film.

Much as im happy Jyn got one, and the Asian bros got one, I really want backstory for Cassian.
>>
>>52326860
Hmm. If Anakin was a common enough name, it could be that 'Anakin Skywalker' is used by investigators whenever they have an unidentified corpse, in the line of John Doe.
I wonder if Vader ever worked with homicide investigators and had to hear his name getting thrown around a lot.
>>
>>52327251
Just wait for the inevitable rebels episode anon.
>>
>>52327255
Probably not. The nounverber naming schtick was primarily a Tatooine-specific thing, and Vader rarely has incentive to travel back to Tatooine to play CSI: Mos Eisley. He hates sand, remember?
>>
>>52327297
Unless it's the murderize the Sand People.

He takes personal time off for that.
>>
>>52327290

Well okay sure, yeah, I'll watch the shit out of that if and when it happens.

Also the one where we see the Ghost crew's point of view on the battle of Scarif.

Novel would be nice though.
>>
>>52318885
I built a character like that a few years ago, I didn't find race to matter much, but ideally find a str and Cha boost race, Cha more important. Look into the Teras Kasi tree in the NPC book, don't remember the name check omnidex, but being able to punch like a blaster rifle while deflecting bullets is pretty sweet.
>>
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>>52314206
If you want, heres how my group did it: using d20 and xwing
>Use basic xwing stats for shield, hull and manuverability in game.
>pilot skill is based on character skill plus 1/2 level + (1/3 astromech level if possible)
>special manuvers (barrel roll, target lock, ect) all require a skill check of 10+ speed of last manuver +/- 2 if red or green manuver
>turn sequence is not broken into two parts, just by ps being initiative, so you still go by shit PS first, but fly, shoot, and manuver all at once then go to next pilot.
>all attack and defense die are still used from xwing, and focus and stuff (as long as skill check is passed) all work the same

It really wasnt all that bad, and made for fun fighter combat. The larger problem was incorporating that into the simultaneous armada game. Big picture vs small picture shit.
>>
>>52315704
>Not TIE Fighter, though great in its own right
>>
I feel like the regular T-65 isn't getting enough table time, so i'm gonna fly a Rogue Flight list next tourney just because i can. I don't count on coming near the top placements, as this will be an experiment in flying the old T-65 gal against the more modern craft out there.

https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!0:57,-1,148:-1:20:;84:-1,70:-1:20:U.220;82:57,-1,206:-1:20:&sn=Rogue%20Flight%20Danger%20Zone

Anyone see any glaring error in this list?
>>
>>52329496
I feel like Wes would be better with Veteran Instincts. That way, he can shoot first to strip an enemy's defenses and make Wedge's shot that much more lethal.
>>
>>52327251
He was just a filthy Seppy.
>>
>>52329774

Well sure, as a kid, but i mean he's been in the Rebellion for a few years at this point, doing some shady shit.
I wanna see it
>>
>>52329658
Switched to VI on Wedge and gave Hobbie Seismic torps

https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!0:27,-1,148:-1:20:;84:193,70:-1:20:U.220;82:57,-1,206:-1:20:&sn=Rogue%20Flight%20Danger%20Zone
>>
>>52329496
Hobbie should have either targeting astro or stressbot. If you don't take stressbot on him, take it on Wes instead. Where it is modestly better but he can't shred the stress as easily. It's your only real defense against Phantoms and Defenders.

As said before, VI on Wes. Always. Expertise is probably better on Wedge than Predator, since you have the points.

I will just point out that taking Biggs instead of Hobbie is a solid choice. But I'm guessing you know that and have decided against it. Think is, Wes gets by the nerf to Biggs by stripping peoples TLs anyway.
>>
>>52327339
Thats about 2 seasons away if they keep up with their current trend
>>
Apparently either Bob Iger Misspoke, was misheard, lied, or "Han Solo" is actually a pseudonym.
>>
>>52330584
plz no.
>>
>>52330584
>pseudonym
Ehh, while that makes real world sense, especially if they stick to his old origins as an ex-Imperial, I rather like the pulpyness of his name.
>>
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http://starwars.wikia.com/wiki/Galaxy_of_Fear:_Eaten_Alive
>D'vouran seems like a normal planet. The friendly locals welcome Tash, Zak, and their uncle Hoole with open arms.
>D'vouran
I don't remember these books being so... cheesy.
>>
>>52293472
>What does your character fly, anon?

My character flies nothing, because he's the gunner, but the party is going around in a beat up Barloz freighter. The fact that we've managed to take down some TIEs while flying the Star Wars equivalent of a trailer truck has met with some approval from NPCs.
>>
>>52330830
As good as that book was, I did think the monster sorta tipped the scale of power too far. I liked all the other monsters better.
>>
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My players found a small Hollocron buried in a lost temple buried in the mountains of an outer world planet. The hollocron has a tiny red Kyber crystal in the centre of it. When the dark side of the force is in use within short range, the crystal glows, illuminating the entire hollocron. The history of the crystal is that it is an ancient, simple training tool, for a sith acolyte to train with.
The players failed their knowledge lore checks to have any idea what it is.

The players characters are a gang from the Edge of the Empire book and are mostly criminals who are running from their crimes.

As a GM, What Can I do with all this, story-wise? Any thoughts on how I can incorporate this hollocron into their further adventures?

Thanks!
>>
>>52332307
Are any of them force sensitives?
>yes
Insert training

>no
It activates in the presence of a force user showing the details of a great ancient sith treasure.

Or they could just sell it on the black market.
>>
>>52332307
There's a wandering Force Sensitive who's willing to trade for it.

While he can't offer cash, he'll owe them a big favor, and he's the type of person with connections.
>>
>>52332307
Have the kyber slowly influence their dreams.

Giving them visions of places it wants them to go
>>
>>52332307
Make their passage in imperial space more difficult as time passes. Slowly have customs agents who wouldnt normally blink at them suddenly do a double take and take notice
>>
>>52332307

Eventually a person they describe it to tells a guy who tells a guy who tells a guy who tells a guy who tells a guy who tells Darth Vader.

Inquisitors come after the party.
>>
>>52329923
>VI on Wedge and Predator on Wes

Switch dem upgrades mate
>>
>>52318822
You should switch to full blown yelling at the local news. It'll feel better.
>>
>>52333031
I would if I didn't have acute bronchitis right now
>>
http://www.superherohype.com/news/393671-han-solo-movie-story-details#/slide/1

So basically it seems like the movie's going to be raiding AC Crispin's trilogy.

Excited and worried about seeing Corellia on the big screen.
>>
>>52333110

Ooh man, makes me tense. I love AC Crispin's work, one of the first EU things I really got into. It's a really good source to kind of "abridge" for a movie (though changing the Death Star plan story a bit hurts the Rebel Dawn end, unless Bria or a Bria-like character somehow gets tied back to R1) but that's a lot of years to cover in like, 2-2 1/2 hours.

But hopefully that hits the stuff I think I want to see out of a Solo film - I want to see him racing swoops, doing smuggling runs, learning tricks, dodging pirates and patrols, playing sabacc, that kind of shit.
>>
>>52333049
Blogging in all caps is a good substitute.
>>
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>>52333110
I hope they do something to make Corellia visually very distinct from Coruscant. A Coronet City that resembles Roaring Twenties NYC would be sweet. Maybe throw in some scenes featuring American/Scottish countryside, too, if Han ever steps outside the big cities.
>>
Thread, I am going to a small x wing tourney with this:

List 1(98)

Rey (60) - YT-1300
Outmaneuver (3), Finn (5), Kyle Katarn (3), Millennium Falcon (1), Smuggling Compartment (0), Stealth Device (3)

Cassian Andor (38) - U-Wing
Expert Handling (2), Fire Control System (2), Bodhi Rook (1), Kanan Jarrus (3), Pivot Wing (0), Experimental Interface (3)

How fucked am I?
>>
>>52333299
What illicit on rey?
>>
>>52333360
I planned to have inertial dampeners but when the FAQ came out I changed it to none and just left the 0 point on there because it was 0 points.
>>
>>52333434
Nose candy is always nice
>>
>>52333360
Also, hotR falcon
>>
>>52333299
Less fucked than you'd think.

Realize that Cassian Andor and Kyle Katarn don't interact with each other. So I'd swap the two crew there. I know FCS is good, but seriously take Collision Detector if you are gonna rock the EH on Cassian. It is hilarious and your opponent will never expect you to barrel roll over that debris cloud. I ran against it once and it seriously fucked with my plans. Take Ezra, since you'll be stressed like no tomorrow. Lose the EI. Lose Bodhi. I know, he isn't bad, but you have way better uses for that crew slot. Chewbacca or swap Kyle on Cassian. Hera is also decent for this build if you want to keep that crew at one point.

I'd take Determination on Rey. You don't want to basically autolose if you come up against a Kylo Ren Decimator. Also handy in general for making sure you don't take damaged cockpit or blinded pilot. Also for fucks sake lose the stealth device on Rey and either give her glitterstim or engine upgrade. Stealth is useless on ships that aren't agility 3+ with tons of modifiers.

All this frees up some points, so play around with some other stuff.
>>
>>52334678
>>52333299

Can't believe I forgot Countermeasures. Take that if you want to up Rey's survival with a three point mod. Way better choice. Combine with glitterstim to basically make yourself invincible from the front arc for one round.
>>
I appreciate people trying to be creative with kihraxz and starviper fixes but I have a feeling that the solution is likely straightforward. Basically, copy the "Heavy Scyk" title, have it called "Vaksai Assault Fighter" (But just the choice of cannon and plus one hull). If you're feeling generous add boost to the action bar and maybe make it a 3 point title. Or as an alternative to giving it boost, grant it the pulse ray shields mod for free with the Vaksai title (maybe allow another mod slot but under a certain point cost).
For the starviper two new titles. One priced at zero or negative points that makes s-loops white called "Consortium Light Interceptor" or something.
Next a title called "StarViper M-2" that replaces the torpedo slot with cannon and drop primary attack to 2 but buff shields to 2. Maybe priced at 2 points?

Hey so any of these overtly broken?:
>>
>>52334891

Those should just both be M-2 and be a dual card. SVs are probably already over priced so you can pack all that into an 0 point upgrade. You get white sloops in maneuvering mode and can shoot anywhere with less dice in attack mode.

Increasing shields is not necessarily logical, because that locks you out of PRS. Yes yes, I know autothrusters but "mandatory" upgrades on multi-use slots are kind of BS.
>>
>>52335011
Fair enough. The concept of making it two titles was to give the option of the PRS or bumpinh shields to two.
>>
So, I'm filming my first X-wing batrep tomorrow (I went to school for pointing a camera and editing shit so on a technical level this should be ok), but I've never edited any battle report or an X-wing battle report. What's important to you guys in the editing of this sort of thing? what do you need/want to see and what do you want to skip past?
Thanks, in advance.
>>
>>52335735
Making sure dice are readable, potentially using graphics. Displays of cards used/damage taken as well. Fast forward through dial setting.
>>
>>52333110
where does it say that? because kasdan hates the Legends EU.
>>
>>52293472

Luxury 3000, space blogging travel writer (scholar)
>>
SEX-WING
>>
>>52334678
>>52334800

Thanks for all the hard work and I'll give it a shot with the recommendations.

Furthermore, I thought that Kyle activates whenever you lose a stress from whatever, no matter what?

Also, the local meta is pretty scummy so I'm expecting to face a bunch of U-boats and stresshog swarms.

Also, I thought about doing this when I inevitably play some casual games after the fun begins:

Treads (100) points

Countess Ryad + Adaptability + X/7

Mareek Stele + Adaptability + X/7

Major Rhymer + VI + Advanced Proton Torpedoes + Extra Munitions + Long Range Scanners.\

This list is mostly for the shear shock value of Rhymer sneaking into range 2 of something and blasting it to hell at pilot skill 9.
>>
>>52330830
I remember one of them involved switching people's brains. I totally want to steal that for a horror session.
>>
What are some good songs for a spacer with a quetarra to know? I've already got the filk song "The ballad of transport 18" (https://www.youtube.com/watch?v=gaX3U1w2Kjg) but I'd like my character to know more than one song
>inb4 trek vs wars shitposting
>>
>>52337355
https://www.youtube.com/watch?v=vyfUT_MB2w0
>>
>>52337408
its an acoustic, my guy
>>
>>52337416
>>52337408
but thank you
>>
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I have to say, this is an incredibly cool Firespray paint job

Saw it on eBay
>>
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>>52337416
well I tried.
>>
/swg/, I've come to the conclusion my players are absolute fuckups. I started off suggesting a Top Gun styled campaign with a Rebel fighter squadron. No dice, because half of them haven't seen Star Wars (unbeknownst to me at the time). Then I suggested Police Academy with Stormtroopers. No interest, because the group that have seen Police Academy are not the group that have seen SW, and both groups think playing a comedy game with the Empire is stupid. I hate them all so much.

And I had a killer idea to have an R2 unit be their hacker/Michael Winslow...
>>
>>52337546
Idk, I think I'd prefer the face to be on the front side of the ship in flight.
>>
>>52337586
You're clearly too good for them, suggest something like Archer but in space.
>>
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>>52337586
>Don't want to play Top Gun regardless of setting
>Don't want to play stormtrooper academy
>>
>>52337557
Thank you for that. It would be a good song, I just didn't specify.
>>
>>52337611
Agreed. This way looks retarded - at no point is that face right-side up. It's headed backwards while landing and downward while flying
>>
>>52338735
it only works if you name your ship the Nautilus, which also moves backwards constantly
>>
I just thought of something stupid for a for funz build.

Heff Tobber + Seismic Torpedoes. It's pretty cheap, and with the stop you can lurk a little to be ready to cruise up and get the block and bam, drop a torp on somebody. The rock or debris is out of your way and you might have scratched an opponent who thought he wasn't gonna get scratched after he already had to dodge the rock on his terms.

Really stupid, but might have to try sometime.
>>
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>>52337586
Run what you want

>DO IT!
>>
>>52336627
Kyle specifies "you" which in this context means you the ship. Not any other source. So only a source from your ship that removes stress, like an upgrade or green maneuver.

I really cannot in good consciousness say to run Rhymer. He is bad. He is 4 points overcosted. Take Tomax with crackshot and two homing missiles instead, which is also 3 points cheaper. Which lets you take some real EPTs on your defenders.
>>
Is there a specific skill for quick drawing in D6?
>>
New thread: >>52339812
>>
>>52324860
In that image, the small fighters towards the left hand side that look like a cockpit flanked by two podracer engines before the whole thing is streamlined.

They look sexy as fuck, what are they?
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