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I hear you like maps /tg/

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Thread replies: 82
Thread images: 48

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I hear you like maps /tg/
>>
>>52272625
What's with the shadow layer

There clearly aren't any giant trees to cast it
>>
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>>52272625
I do anyway, I collect them.

pick a theme I'll see what I have.
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in before bitching about building below the water table; a good alchemist can make hydraulic cement
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>>52272625
Is that Crosscode?
>>
>>52275202
Jeez. is there info that comes with that dungeon? i wanna use it.
>>
>>52272625
Fuck you a map killed my dad

Never trust a map
>>
>>52275983
none that I know, it's just a hollowed out mountain.
>>
>>52275202
this is dorf fort, isn't it?
>>
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>>52276086
nah, there is just a guy that does these on commission...they are pretty sexy yeah?

the shitty part is that in their original higher definition formats they are too large to post on 4chan.
>>
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>>52276173
>>52275983
and some of them DO have info, most don't unless you support the creators patreon.
>>
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>>52276247
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>>52275202
Not OP but I have a few small-scale/dungeon-sized areas that I'll find myself needing for my campaign
>Gang/mob/underworld hideouts and dens
>Slums
>Frontier towns
>Mines
All in a post-post apoc, Fallout-style setting. Really doesn't have to be that setting though, just need good ideas for layout.
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>>52275255
Where does the grating in room 8 lead?
>>
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>>52276520
I had always assumed it to be a marked summoning circle or depression for catching sacrificial fluids...or just, you know, a big drain...
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>>52276550
>>52276396
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>>52276396
if you want modern stuff, an abandoned subway station is a pretty good criminal den.
>>
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>>52276396
a mobile outpost can be good in some cases
>>
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>>52276591
>>52276396
also bomb shelters
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>>52272625
This is very Secret of Mana-looking.
I approve.
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>>52276563
Pretty cool idea, I like it. No trees in the setting but shouldn't be a problem to do this with the giant mushrooms though.

>>52276591
>>52276646
I like these. I'll probably use the subway map, but the setting is kind of contained within a hive city so bomb shelters don't really make sense. Nice maps though.

>>52276614
Almost certainly gonna use this, lots of water travel going on in-setting.

Thanks a lot anons!
>>
Got any "biological" map?
>>
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>>52276910
do you mean

"part of a living creature"
or
"made from living creature parts"
???

because I have a couple of the latter, but the former is like a holy grail...
>>
>>52277315
Made from living bits grown up that way.

That lair looks comfy as fuck, though.
>>
>>52277315
Only bone I have to pick with this is that skulls are not a solid chunk of bone, so it doesn't really make sense to be able to carve out that upper floor like that. Still looks comfy as fuck though.

pun was intended
>>
>>52276293
Sauce?
>>
>>
Does anyone have some slightly larger scale, more realistic looking maps good for mech combat? I'm going to be running a campaign in a month, and don't have any maps.
>>
>>52272625
Is this that porn game?
I'm sure I recognize it.
>>
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>>52277701
Eon I think.
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>>52275994
I bet you joined the army so you could slap a map, right?
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>>52272672
It's actually a forest on a giant tree branch, the shadows are the branches and leaves above it.
>>
>>52275255
>no living space

what terrible design
>>
>>52276726
wtf even is this, a gas station?
>>
>>52299635
Probably a bank.
>>
Can anyone recommend a mapping program that isn't complete fucking trash? CC3 is borderline unusable, and that's when it's not crashing randomly or corrupting your files.
>>
>>52273928


Anyone got a mudpit battlemap, more inline with this style. Something I can pop on roll20 for a fight in the mud that looks good.
>>
>>52299520
I suspect living space was in the tower that is now just a ruin at surface level.
>>
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I don't like anything and if you imply some stuff like that again we're fighting
>>
>>52272625
>RPGMaker Isometric.
Pretty, perhaps, not very practical for gameplay though. And way more detail than needed if it's just to give the players the layout.
>>
>>52275753
This... This is a Pokémon map, right?
>>
>>52277501
2nd Floor could be grown calcium on a scaffold.
>>
>>52276646
I can't help but have the thought that shelter makes no sense at all. It's way to small, to many (absurd) luxuries, not enough 'your stuck in here maybe forever' needs and some are totally absent (How exactly are they powering any of that shit? Where is there water coming from and how do they have enough clean water to support a pool? Why is that water not irradiated if events have conspired in such a way they are living in a fallout shelter? Ect).

I mean, it's a neat design, but that would be a tomb not a home.
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>>52301955
>RPG Maker
>Isometric
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One day I will run a comfy Mouse Guard/Brambly Hedge crossover.

One day.
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>>52306239
>>52306274
That tree is dead as fuck.
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>>52306384
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>>52306402
Booting in hope of more.
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>>52272625
>tfw truth hurts
>>
>>52306508
why you have to make me cry anon
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>>52306437
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>>52306716
Give us more guys
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>>52278571
>that sprawl of a campus
>>
>>52306508
/thread?
>>
>>52301970
Yes. That's Unova
>>
Bump for awesomeness
>>
>>52272625
Im pretty sure that's from golden sun, right?
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Does this count?
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Map from "I Roved Out in Search of Truth and Love"

idk why but i really like The Cut and Paradise Slice, its like the meta border of the artists medium became in lore geography.
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Anyone have river maps like this, but for the whole world?
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>>52310610
>I Roved Out
We're lucky it doesn't have more stains.
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Thread posts: 82
Thread images: 48


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