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Proper Orcs, Goblins, Hobgoblins

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Thread replies: 289
Thread images: 136

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No Pozfinder, no anime, only proper Tolkienesque/Warhammer greenskins, brownskins, greyskins, orangeskins, and so on.
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>>52250345
Warhammer orcs and tolkienesque orcs are at complete opposite ends of the spectrum. Also, I think there are a few anime that do goblins/orcs well, like Grimgar of Fantasy and Ash.
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>>52250345
>pozfinder
is every thread /pol/itical bullshit now? I thought /tg/ was mostly safe from this kind of faggotry
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>>52250393
>opposite ends of the spectrum

True, but they're the only ones that do orcs n' gobs justice, aside from WotC.
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What's wrong with Pathfinder orcs?
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>>52250406
In his defense Pathfinder is a disease, have you seen their op images
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>>52250406
shut up and post good orcs
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>>52250429
Pathfinder orcs look too human and have a "Warcraft" style appearance that makes them look out of place in grittier or lower-fantasy settings.

Pathfinder goblins are interesting in terms of lore and personality but abhorrently shit in terms of design.
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>>52250454
>Pathfinder orcs look too human and have a "Warcraft" style appearance that makes them look out of place in grittier or lower-fantasy settings.

But Warcraft orcs are awesome, anon.
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>>52250475
I won't disagree, but something like picrelated fit more into a medieval fantasy than Warcraft orcs do.

>he may have ruined the lore, but damn did he make the orcs look good
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>>52250454
WOW.

Fuuuuuuuck your wrong opinion. Every single word you said. Didn't know opinions could actually be wrong until this point in my life.
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>>52250497
>but something like picrelated fit more into a medieval fantasy than Warcraft orcs do.

Ehh, I suppose. I much prefer the Conan-esque orcs of Warcraft over Tolkien's.
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>>52250454
>grittier or lower-fantasy settings.
>Pathfinder

You are in the WRONG setting, Anon. Take a look at Pic. See where is says "Magical robots from space"? They aren't kidding. There is a crashed space ship there with all kinds of crazy tech. See Steampunk land? Yes it's really steampunk land. The Nazi area? CASUALLY summon devils on a daily basis to help form running the government to going to the store. See "The God rock" It's a rock that turns you into gods.

Pathfinder isn't here for
>only proper Tolkienesque/Warhammer greenskins, brownskins, greyskins, orangeskins, and so on.
AND not here for generic settings like D&D use to. Pathfinder is here to support their own personal world of Golarion. That's the game. If you aren't into that, time to move onto 5th.
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>>52250552
You like the tiny-bodied huge-headed look? Really? I don't understand. Why?
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>>52250497
>>52250552
>wrong opinion
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>>52250651
>>52250661
>mom said it was my turn to be a goblin

>>52250621
No one's saying don't play Pathfinder. They can have their own designs, cool, but don't get mad if people don't like them.
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>>52250682
>No one's saying don't play Pathfinder. They can have their own designs, cool, but don't get mad if people don't like them.
Yeah exactly. Don't push a non-pathfinder style on pathfinder anon. Instead play something else instead of posting about it.
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>>52250716
The other thread only has Pathfinder and hentaigoblin art, which is why I asked not to post it.
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>>52250726
Ooooooh. My bad, your post just comes off as complaining. Better wording next time OP.

Have a super nontraditional Orc.
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>>52250758
I think that boarmen can be done nicely. Your pic is not how I would want it, though. I prefer something more like pic related.
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>>52250758
>tfw Zelda is the only place that still gives pOrcs love

WoW and Pathfinder made me want to go back to using pOrcs so that Orcs were unquestionably monsters and not "African/Aboriginal Warlord" proxies, but everyone thinks I just putting Ganon into my campaigns.
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>>52250966
boarmen are neat, but I kind of feel like they should be their own class of monster
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>>52250993
The only problem is that they'd still basically be utilized as something between orcs and gnolls if they were another race.

I ended up explaining pOrcs as being Orcs that worship Orcus and were twisted in his image.
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>>52250406
but not yours, apparently
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>>52250454
They might as well just be Humans with a palette swap.
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>>52251236
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>>52250434
That just means /pfg/ is a disease. Sadly not a terminal one, because those cock gobblers have been posting softcore porn in the OP for fucking months. And they make a new thread when the old one is barely in autosage. I wish they'd fucking die.
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>>52251250
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>>52251286
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>>52251297
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>>52251270
>fuckers
It's one troll the mods won't fucking deal with, and we're fucking tired of fucking dealing with and posts a new thread with a bullshit image(and usually a troll question, but that actually made mods do something so he stopped) before anyone else can.
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>>52250716
What does art style have to do with the system itself. The game doesn't magically become not functional because you use non Wayne Renolds art.
>Pathfinder is here to support their own personal world of Golarion. That's the game. If you aren't into that, time to move onto 5th.
What? There are no real setting specific mechanics in Pathfinder beyond a few prestige classes and feats. It's not a setting specific system
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>>52250345
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>>52250355
>>52250393
>>52250497

I think this sort of Tolkien look is actually really cool, but describing it to my players would just make it seem like I'm hacking on Tolkien too much.

I do see potential in combining these; maybe do something a bit like the Falmer from Elder Scrolls? Underdark residents?
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I liked Blizzard Orcs before they became massive faggots.
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>>52252154
I don't see a problem with using him as inspiration too much. Whether players like or dislike his work, everyone has to accept that Tolkien had a huge impact on the "fantasy RPG worlds" that we play in. It's hard to do anything WITHOUT borrowing from Tolkien.
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>>52250881
I prefer them a bit more human-like, but pig orcs are great. With how similar pigs and humans supposedly are you can believe them being able to bare offspring as well.
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>>52250345
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nice thread
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>>52250345
Neither Pathfinder nor anime, right? This should be good then.
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>>52253199
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>>52250621
DnD is just as bonkers though
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>>52253129
This is some cringey shit, son. I like your style.
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>>52250345
>Not liking superior pig-orcs.
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>>52250475
Wait... Is that pic official?
Since when did Warcraft actually spit out something kinda cool?
Where are all the huge pauldrons?
Actual blood?
That atmosphere!

Well... Warcraft orcs look pretty good, except the "heroic" proportions, but man are they a bunch of faggots. It all went downhill from WC3.

40k orcs are best orcs.
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>>52250345
What colour is best for Orcs? Green, grey or brownish? Or should they be a mish-mash of different hues?

Further, are Orcs best when solo, or when combined with hobgoblins, goblins and the like?

I'm trying to create a fantasy setting in its equivalent of the late 18th or early 19th century you see and I figure Orcs are so much more interesting when they aren't just Vikings/Huns/Vandals crossed with Conan.
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Best goblins coming through!
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>>52253905
BEST

>>52253937
Grey to flesh tones. Not into green unless it's warhammer.
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>>52253937
Green or grey, green in forests/jungles, grey underground or in mountains.
Orcs work best solo, and I like to see them as a sorta 'Hero' race- there aren't many of them, but they're tough as balls, cunning and brave compared to weak but efficient Hobgoblins or the cowardly and dim Goblins. They usually serve as an evil army's elite bodyguards or are the leaders.
Any warrior based culture works well for Orcs, as do xenophobic ones. I tried using communist racist orcs in a setting once.
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>>52254103
>Orcs work best solo, and I like to see them as a sorta 'Hero' race- there aren't many of them, but they're tough as balls, cunning and brave compared to weak but efficient Hobgoblins or the cowardly and dim Goblins
This is how Discworld orcs are isn't it? they were artificially created supersoldiers for some evil army and as such are highly intelligent (especially where strategy is concerned), extremely strong and fast and very very hard to kill
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>>52254052

I also happen to like pig orcs. But the trouble is if you already have a setting with one or more beastmen races, it kind of ruins it to have all these extra pig people running around.
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>>52254052
Not so sure I'm a fan of pOrcs. It's just not a look I find terribly interesting; it just seems so dated these days.

Grey does seem like a better idea though. I have to wonder what really deliniates hobgoblins and Orcs though. Just size? Intelligence?

I definitely think I'mma have goblins as annoying little pests, rather than the cunning, smart ones. I'll leave that to their larger cousins.

Hey, in a world of developing nation-states and advancing technology, what'd be the most likely way for the Orcs to organise themselves? The classic system of warchiefs is one thing, but it doesn't really fit a group that's a credible threat to the rest of the world (imagine Orcs with a Prussian-style military tradition. Now that's terrifying). I doubt they're egalitarian enough for a republic, but given their numbers and tendency to organise on strength, would an emperor or dictator really work?

Also: Jesus fuck, I thought finding pictures of redcoat Elves was hard. There is NOTHING out there of musket-toting Orcs in an Imperial or Napoleonic style!
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>>52253937
Mine were (mostly) grey first when they were first artificially created, but the green ones easily outbred the grey ones when they were unleashed in the wild. Green color was simply more benefical for a hunter species in a forest environment.

They always work best solo. If you're gonna have hogboblins, goblins, etc. make them relatively unrelated.
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>>52254128
>I doubt they're egalitarian enough for a republic

Why? In most systems orcs lack sophisticated power hierarchies, that's pretty close to an egalitarian society. Primitivism is not at odds with egalitarism, quite the opposite actually.
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>>52254121
Does Discworld even have orcs?
I recall goblins, but nothing about orcs
Do you perhaps remember which book?
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>>52250345
>proper
>warhammer

Holy shit, you are one dumb faggot.
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>>52254183
Really? In most of the settings I've seen, the Orcs are lead by the biggest and most fighty warchief, which is determined by single combat with a varying degree of ceremony.

Plus, the setting would be after the traditional medieval stasis that most fantasy takes place in. To remain a credible threat, the Orcs would have to modernise, including their hierarchy.

Maybe a restricted council would work? Or a military high command or something? Any examples I could draw from?
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>>52252154
why not , sometimes a big evil race that allows for a no quarter approach when it comes to the good guys is just what a setting needs
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>>52254196
it's from Unseen Academicals, the main character is an orc
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>>52250881
You are not allowed to post on 4chan if you are underage, anon.
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>>52254128

My setting has Goblins not as another subspecies of Goblinoid, but actually the same as Hobgoblins, except that they're the tiny, awful runts of the species.

Tiny goblins are born runty and numerous. One in every three children born from a Hobgoblin is a Goblin. All children born from Goblins are Goblins.

Hobgoblins are better nurtured than their tiny little siblings, so they grow up to be bigger, stronger, and more intelligent. Some anthropologists debate what would happen if you raised a Goblin child with the same nourishment and attention as was given a Hobgoblin child.

The same applies to Bugbears, as they have their own Goblin runts to abuse.
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>>52254432
Ah, that's right
But he's not a 'supersoldier', so >>52254121 was wrong

'the only [orc] we've met so far in the entire canon is Mr Nutt, who is the protagonist of Unseen Academicals'
'He is intelligent, well-read and capable of feats of love and poetry'
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>>52254364
I think orcs being rules by a council of elders could work well. Like when they become too old to be warriors they join the Elders and have a role in running the orc society as a whole. Wouldn't work for a large organized population but it makes more sense than having the guy with the biggest muscles in charge
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>>52254493
>'He is intelligent, well-read and capable of feats of love and poetry'
he also comments on how easy it would be for him to rip another character's head off and basically heals from the brink of death
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>>52250993
>>52251024
I like the Fawn from Iron Kingdoms (the warmachine/hordes setting).
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>>52254289
The only good orcs are either Tolkien or Warhammer. Wizards does them well too but they're basically a mix of Tolkien and Warhammer so it doesn't count.

Pathfinder, new-Blizzard, and most other fantasy fiction fucks them up horribly.
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>>52254128
In a similar setting I'm working on, only a few nations are getting technologically advanced thanks to the spreading work of a crazy and likely senile alchemical engineer. So much of the continent is still wilderness and many parts are medieval in tech level. The Orcs in the wilds are mostly disorganized, basically savages in a Victorian era, but the main threat comes from the Orcs working for the BBEG Dark Lord.

>>52254133
While they can work solo, it's also a very good idea to use them as a unified horde/group, usually in service of either a chieftain, a demon, or a full-on dark lord. That's proper Tolkien, and it's what players expect and want. Feel free to shake it up, but you can't go wrong with the basics.

>>52254121
Basically Black Uruks of Mordor? Speaking of which, Black Uruks of Mordor are fucking terrifying, not only in looks but the books.
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>>52256346
I'm curious what pathfinder actually does with them. I figured they were just DnD-esque
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>>52253905
Might as well call them Oinks then.
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>>52256439
Pathfinder is actually a little better with Orcs and its Hobgoblins are actually better than DnD's, but it's the Goblins they severely fuck up on. It kills the idea of any kind of Orc-Goblin horde when your Orcs look fine and your Goblins look like something an unpaid 3-day-experienced intern designed after getting told he'd be fired anyway so he tried his best to fuck it up. Pathfinder's Half-orcs are pretty abysmal though. Orcs of any kind should never be "attractive", they should never have "appealing" features, like swarthy bodies and long, flowing black hair. It makes them look like something out of a manga or a Korean MMO and it's dumb. Luckily most of Pathfinder's Orcs and Hobgoblins look correct.
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>>52256514
So it's purely just looks? I don't mind that pf gobs look like deformed cabbage patch kids. It's a different flavor of gob, but still recognizably gobbish
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>>52256623
Not very gobbish unfortunately. More like deformed cabbage patch kids with psychotic tendencies.
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>>52256644
Mischievous troublemaker is a very folktale depiction. It's no less wrong for goblins.
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>>52256514
I think you can have traditionally attractive features if you use them to highlight the orc's savagery.

Plus I like female orcs.
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>>52256346
>The only good orcs are either Tolkien
Stop here and drop the either part and it's ok
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>>52256823
>It's okay because it's my fetish
It's okay, it's mine too
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>>52254128
So they need to be a threat to the rest?

And as for the tribal thing, Afghan orcs work better than Prussians.
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>>52256944
N-no.

I'll admit that might colour my standards, but I hate the "just a green human" shit, or worse "just a green elf".

Shit like muscularity, tusks, etc are what I usually see in orcs.
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>>52250621
I love you for posting this, dankie mang
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>>52257070
The roided up bodybuilder look that blizzard perpetuated is fucking stupid for a horde of orcs. They've got glamor muscles when they should look like gorillas or chimpanzees.
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>>52257130
Eh, I think going for a powerlifter build is a good medium.
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>>52257130
>They've got glamor muscles when they should look like gorillas or chimpanzees
Your opinion.jpg
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>>52257250
>those teeny tiny arms
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>>52256514
>Orcs of any kind should never be "attractive", they should never have "appealing" features, like swarthy bodies and long, flowing black hair.

Why not? Because of some arbitrary definition of yours?
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>>52253199
>The post on 4chan uses a profile picture of what appears to be the grinch in a mask holding a knife
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>>52258385
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>>52258396
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>>52258429
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>>52258482
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>>52258549
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>>52258584
>>
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>>52258482
where this from?
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Best orcs coming through.
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>>52259026
And I forgot my picture.
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>>52258881
No idea I'm afraid.
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serious question; are the Gamorreans just Pig Orcs in space?
>>
>all these fragile faggots who can't handle orcs that differ from tolkien's standard
>they probably think dwarves are boring because they never differentiate from tolkien's standard
>they probably aren't triggered by all the different types of elves that have sprung up but for some reason get mad when it happens with orcs

/tg/ is such a shithole
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I personally love Greenskins in WHFB. The Variety and the different Greenskin societies are great in my opinion and allow for a huge variety as token bad guys. Which I think a setting needs, a casual, expendable villain that can on occasion spawn a bigger threat in the form of great waaaghs.

But what I'd have liked to see in WHFB, and which is sadly missing, would be bands of Greenskins led by non-Greenskins, like a powerful Sorceror using his magic to enthrall a band of Goblins, or an Ogre leading a band of Orcs. Though independent Greenskins can be great, I would love to see them used in their more traditional, though cliché, role as goons to an actually evil villain, since greenskins are mean at best, but have no true drive to do evil.

And I know they fill these roles with the Chaos Dwarfs and Ogre kingdoms who hold Greenskin Slaves, but thise are very set cases and geographically defined. I'd much rather see more variation and widespread instances, as befitting their varied and common nature in the Warhammer Fantasy Universe.
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>>52251569
Watch that shit still miss, or backfire and hit the goblin.
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>>52260461

I unironically really like the look of these. A lot of the monsters/villains from old cartoons look really great, especially if you gave them a bit of darkness and edge. Unique design.
>>
>>52260461
Aren't those ogres/trolls, depending on the localization?
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>>52258213
Is that not scary enough for you anon? Maybe we should put in another knife, that ought to do it
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>>52253129
If not from pathfinder or anime, then where tf did you find something like... that?
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>>52252719
I'm pretty sure humans and pigs can't bear offspring.

I grew up on a farm and have done extensive testing
>>
>>52252719
>With how similar pigs and humans supposedly are you can believe them being able to bare offspring as well.
...That isn't how biology works at all
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>>52260310
>>they probably aren't triggered by all the different types of elves that have sprung up but for some reason get mad when it happens with orcs

>implying I am indeed not triggered by those shit elves from anime, warcraft or other crap that isn't my superior noldor and sindar
various kinds of dark elves are cool tho. But they are completely different trope so it doesn't count
>>
>>52261473

>These different kinds of elves don't count because I say so, despite the fact that they are recognizable elves.
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>>52260310

Fucking spot on.
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>>52256346
tolkien orcs are goblins, warhammer orcs are ogre beserkers

at least D&D orcs are *orcs*
>>
>>52261762
it's surprising to observe how GW made the orks bigger and bigger with any edition, at the point that the stats did not really match up (see, as an example, S3 for normal boys and boyz).
>>
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>>52262653
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>>52262675
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>>52262705
>>
>>52260461
>>52260522
They are in fact Ogres. Specifically ones in service of Duke Sigmund Igthorn.
>>
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>>52260310
>implying we don't think tolkien dwarves are the best
>implying we like the shitty anime variants of elves and not proper sindar/noldori/gnomes/silvans/high elves/dark elves

>>52256933
Tolkien orcs/goblins = dark lord servants that are savage and cruel.
Warhammer orcs/goblins = pointy-eared long-nosed (or tusked-mouthed) things that are savage and cruel.

The only two good kinds of orc/goblin.
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>>52254445
>tfw hobgoblins should be the smaller breed but once again d&d miseducated kiddies that grew up with it
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>>52263055
>>The only two good kinds of orc/goblin.
>it's another "my arbitrary definition of a fantasy creature is the only correct one" response
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>>52263055
>The only two good kinds of orc/goblin.
>no mythology inspired evil "fair" folk
Your stupidity and poor taste is physically painful.
>>
>>52263055
Most boring person of the board award.
>>
>>52263322

I'm not going to go around changing the popular terminology and wind up confusing my players. Though, I agree with you and understand where you're coming from.
>>
>>52264119
>d&d is the end-all be-all of fantasy, why would you ever want to deviate from its perfect formula and mythology?
>>
>>52263377
>>52263475
>>52263755
What reason is there to deviate from Tolkien's Orcs? Better yet, what does them better?
>>
>>52264163

Way to put words in my mouth, anon.

Players come into games with prior knowledge from previous games and from experience with the system. Swapping the names of something with something else just for the sake of semantics will only serve to confuse people who are experienced with the system and its tropes.

I just want to have a good time and play some roleplaying games. I don't give a shit if the original designers got their mythological terminology wrong.
>>
>>52254128
>I doubt they're egalitarian enough for a republic,

Actually, Republicanism would lend itself exceptionally well to Orc societies, assuming traditional "orc" traits.

All Republics (the most obvious being the Roman and Grecian systems) are based off a class-based system of "citizens," and "non-citizens." In a Republican system, the rights and privileges of of Citizens (Referred to as "Liberties") can vary quite immensely between the different social castes, with the idea of basic human rights a completely separate idea and quite likely not even present in the system.

Furthermore, Republicanism tends to merge pretty well with the concept of slavery - as men are not born free in the eyes of a Republican system, but instead earn their freedom through their own actions - and as such most Republicans had quite large enslaved populations of non-citizens. While most systems had mechanisms in place to enable these slaves to earn their freedom, it again wasn't a necessary component. Above these slaves would be free men who lack citizenship - while not citizens, they still have some basic rights and are not property, and usually have the ability to earn more liberties for themselves and their kin and earn their Citizenship and join the upper-crust of society.

So Orcs, which generally are a brutally meritocratic, kin-based society of individuals seeking personal and group advancement while ruling over a body of second-class persons, who value power and strength and that Might Makes Right, would absolutely fit in with a Republican system assuming they organize to the point of a nation-state. If anything, their individualism and emphasis on clan-systems would heavily encourage the development of this system over a straight autocracy, as each Orc wants to gain as much power for themselves.

There's a reason most Republics were highly militaristic, after all.
>>
>>52264272
>What reason is there to deviate from Tolkien's Orcs?

Maybe because they lack nuance and exist solely to be slaughtered? A lot of people have, over time, found that incredibly boring which has lead to diverging portrayals of orcs.

You ask what reason is there to deviate as if the deviation hasn't already occurred multiple times. The fact that it HAS deviated on more than one occasion should provide you with all the reasons you need.
>>
>>52257130

I'm feeling this. Imagine, like 6 foot 6 but lanky, hairy as fuck, skinny arms down to his knees, big bat ears and lips that pull back to show a hellish mess of long pointy tangled teeth.

Fucking terrifying, but is it still an orc?
>>
>>52264628
They're effective and terrifying enemies all the same, whether they have nuance or not. Most attempts at even giving them nuance has either resulted in them being dumb and moronic, like orcs suddenly becoming the "Asian samurai" race as in TES.
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>>52264795
>They're effective and terrifying enemies
>Tolkien-esque orcs
>effective and terrifying
>mfw

When your heroes are having a jolly contest on "who can kill the most" then your enemies are neither effective nor are they terrifying.

The Ringwraiths were effective and terrifying.

The Balrog was effective and terrifying.

The orcs were neither.
>>
>>52265011
>enemies aren't scary if you have a contest to see who can kill the most
>orcs literally chopped farmers and peasants to pieces marching to minas tirith
>fired flaming decapitated heads into the city
>human meat was a snack to them
>black uruks with demonic eyes and sauron's power imbued into them
>uruk-hai burning down entire villages, slaughtering horses and peasants
>almost killed the entire fellowship four times
>"tolkien orcs aren't scary"
>>
>>52265338
>weak, bow-legged manlets who flee every from a fight every single time unless they outnumber their enemies 10:1
>scary
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>>52265471
You don't know how scary hordes of midgets really are, anon.
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>>52265011
>>52265471
Hello posters who have only watched the Peter Jackson movies.
>>
>>52264795
>They're effective and terrifying enemies
They're specifically pointed out to be weak, cowardly and disorganized to the point of ineffectiveness without a dark lord whipping them into shape. Your average orc isn't even a match for a common soldier; their strength is overwhelming numbers, and even that won't mean shit when one heroic badass steps onto the field and they all route
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>>52266569
The peter jackson films actually made them more threatening than they were in the books
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>>52266738
>>
>>52253022
There's something magical about orc arrer boyz. Like the little detail their their unit champs actually get BS4, for all the no difference that it'll make before they end up in close combat where they're much more deadly than at range.

Also, that during camp, their encampments are always away from the rest of the orcs, because nobody wants to get too close to their hang out spot because you WILL get showered with arrows, every time.
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>>52265011
>>52266718
>>52266738
>they're weak because the heroes can kill them easily

By that logic every villain henchman in the history of fiction is weak, because heroes always have plot armor, and none of the enemies are threatening at all.
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>>52266569
No, I've read the books and Listened to Christopher Lee narrate the Children of Hurin, Orcs are cowardly weaklings even less threatening than in the movies.
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>>52259921
Yup, essentially.
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>>52266569

I've read the Silmarillion, Hobbit, and Lord of the Rings several times. Don't assume that just because I think Tolkien's orcs aren't scary that I haven't read his work.
>>
I found these walking around in my forest. Do you guys think they might be like... I dunno, little orcs? Seems suspicious.
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>>52266738
Peter Jackson films annoyed me greatly with how onesided battles were depicted.
>big ass battle in start of first movie
>orcs getting blasted by elfs and men
>helm's deep
>literally everyone but the heroes are completely useless and exist solely to gat uruk hai sword with their face
>except the rohirrim and their horses that just plow through spear formations and instakills enemies on contact
>every single gondorian at osgiliath apart from named characters again exist soleley to dance around and not even pretend to fight back the second the orcs land in force
>exactly the same thing happens when they get into minas tirith
>infact it's even worse
>they're literally dancing around pointlessly while the orcs just walk up to them and cut them down
>suddenly more rohirrim horse freight trains immune to spears plowing down orcs
>the battle turns
>suddenly the orcs proceed to dance around pointlessly while the good guys just prance up and cut them down

I wish he would go back to his roots and make another movie like Bad Taste. Or hell, make Tolkien movies in a similar style.
>>
>>52266875
>By that logic every villain henchman in the history of fiction is weak, because heroes always have plot armor, and none of the enemies are threatening at all.

I like how you ignored both the Ringwraiths and the Balrog that were mentioned in this thread. They are/were villainous henchmen and they were actually scary.
>>
>>52266937
The only times they're depicted as "weak" is against the Valar (demigods), Eldar (demigod servants), and the main heroes (plot armor). Many of their losses are to Elves, but they deal some nasty defeats to Elves as well (Unnumbered Tears, Gondolin, War of Sauron and the Elves). They also fucked up the Dwarves severely until, you guessed it, the Dwarves brought Elven help. Really, the majority of Orc losses is pretty much evened out by victories, and it's stated by Gandalf that they would certainly lose against Sauron in terms of combat strength. Additionally, their losses are mostly to Elves in Tolkien's works, and in many instances are vicious, feared, and victorious, with or without Melkor or Sauron present. For a better example, whereas in the movie's Siege of Minas Tirith, there are hundreds of thousands of orcs against a few hundred soldiers of Gondor and the Rohirrim, and they get massacred. In the book, there's about 40,000 orcs (and around 20,000 Haradrim) fighting around 13,000 soldiers of Gondor and Rohan, and they only lose due to three reasons: the Witch-king's death, flanking charge of THOUSANDS of elite cavalry, and flanking charge of over a thousand fresh warriors from the south. Flanked twice and with their leader dead, the army broke.

There are numerous historical examples of armies far more elite and powerful than Tolkien's orcs breaking and fleeing in unfavorable circumstances. Roman Legions could sometimes defeat armies of tens of thousands with a few dozen losses, but under bad circumstances they'd lose a hugely disproportionate amount of soldiers. Yet no one says Roman soldiers were cowardly, weak, or inefficient.

Orcs were cowardly because they were usually not trained well. Uruks, trained Orcs, and Uruk-hai were not cowardly, and are always described as "cunning", "fell", "vicious", "savage", "powerful", or all of the above.
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Proper pig human mix is very important for orcs.
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>>52267032

still less terrifying and intimidating than 7ft green berserkers
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Tolkien Orcs just aren't popular. The idea of orcs is now dominated by D&D and Warcraft. For example, this orc from an upcoming show from Netflix starring Will Smith and an Orc as police officers.
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>>52267370
this can't be real
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>>52267106
I'd fug that femOrc.
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>>52267580
Set in a world where mystical creatures live side by side with humans. A human cop is forced to work with an Orc to find a weapon everyone is prepared to kill for.

http://www.imdb.com/title/tt5519340/
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>>52267580
It's real, Shadowrun with a lower tech level and not having to pay royalties.
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>>52267580
It is real
http://www.imdb.com/title/tt5519340/
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>>52267370
>>52267612
>>52267614
>>52267617
The Fresh Prince's face sums it all up.
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I have a dire need: a need for Hobgoblin.
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A terrible need.
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>>52254445
Reminds me of Battle for Wesnoth, IIRC the orcs and goblins are the same species but the gobbos are runts, like you said.
Fuck, BfW had some nice art too for being a freeware TBS
>>
>all these blizfags shitting on tolkien to defend their generic green musclemen
blizorcs are insulting because they miss the entire point of classic orcs: primative barbaric savages. the green human "noble savage" basically-just-indians is so shit, and laugably thin.

>>52267106
top tier alternative orc design
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>>52270064

So that's where I got that idea from. I loved Battle for Wesnoth as a kid... I wonder if it's still being updated. I gotta check that shit out for some nostalgia's sake.
>>
>>52265011
>>52265471
>>52266987

Bullshit. If you knew anything about Tolkien's orcs, you'd know they are terrifying. They're stronger than men (basically like chimps), they can survive most serious wounds, they have potentially infinite longevity, they can eat anything, they have a fondness for hacking up their enemies, and they always arrive in huge numbers. These are creatures that have absolutely destroyed First Age elven armies, took over multiple Dwarven cities, and survived a number of cataclysms. You just watched the films and went "oh they're cannon-fodder".
>>
>>52269043
>>52269054

Is there a way to do hobgoblins without seeming like a total faggot? Because I like a lot of things about them, but their name and inherent role as a very specific goblin sub-species with an extra HD is really distracting from that.
>>
>>52270384
>They're stronger than men (basically like chimps)

Wrong. They are stated, multiple times, to be weaker than men with only the Uruk-hai approaching Man-levels of strength.

>they can survive most serious wounds

Source?

>they have potentially infinite longevity

"Potentially" because it's not canon and you know it.

>they can eat anything

Wow, really scary.

>they have a fondness for hacking up their enemies

That doesn't make them scarier, only easier to hate.

>and they always arrive in huge numbers

Which doesn't even make up for how shit they are and how easily they are killed.

>These are creatures that have absolutely destroyed First Age elven armies

Nope. Elves were always pushing their shit in unless the orcs had help from balrogs, dragons, or whatever nasty thing Morgoth cooked up.

>took over multiple Dwarven cities

Pretty much just Moria and that's because Durin's Bane drove them out first single-handedly.

>and survived a number of cataclysms

Like what?

>You just watched the films and went "oh they're cannon-fodder".

No, I've read the Silmarillion, the Hobbit, and the Lord of the Rings. The orcs were never a scary enemy. Even the Uruk-hai were just barely able to compete with Men.
>>
orcs are /r9k/

>Eternally hateful of everyone else, but ultimately never more hateful than of yourself
>Hate the beauty of starlight and the brightness of the sun
>Incredibly inventive and capable of extreme feats of creativity but too focused on self-loathing and undirected malcontent to get your shit together
>Sitting around in dank caves all day

It all checks out.
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Hey guys, what's going on in this thread?
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>>52270384
Buddy, they're broken. They were never meant to be imposing, they are an example of what Morgoth's touch does to things. Their narrative purpose is to suffer and be cannon fodder
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>>52270491
>Like what?
CGI.
>>
>>52270491

>Wrong. They are stated, multiple times, to be weaker than men with only the Uruk-hai approaching Man-levels of strength.

Wrong. They are shown repeatedly to be stronger than humans, with Uruk-hai being even stronger than that. It's how they can carry the Hobbits with no difficulty. They even get described as having arms with "terrible strength", which no human ever gets described as.

>Source?

A few books called "The Lord of the Rings".

>"Potentially" because it's not canon and you know it.

Potentially because they're not only broken Elves, but because Orcs like the Great Goblin recognise blades from the First Age.

>Wow, really scary.

It is when it means you're on the menu.

>That doesn't make them scarier, only easier to hate.

It should do, when you know you aren't going to die in a particularly painless way.

>Which doesn't even make up for how shit they are and how easily they are killed.

That's just plot-armour.

>Nope. Elves were always pushing their shit in unless the orcs had help from balrogs, dragons, or whatever nasty thing Morgoth cooked up.

Except the Elves kept getting forced back whenever Orcs were let loose, pushing all the way down to the coast without any Balrogs or Dragons with them.

>Pretty much just Moria and that's because Durin's Bane drove them out first single-handedly.

And Gundabad. No Durin's Bane involved.

>Like what?

Read the Silmarillion. There are multiple occasions when the Valar wrecked Morgoth, destroyed all his shit, and turned the world upside-down on his forces, but Orcs still survived it all.

>No, I've read the Silmarillion, the Hobbit, and the Lord of the Rings.

Bullshit.

>The orcs were never a scary enemy.

Yes they were.

>Even the Uruk-hai were just barely able to compete with Men.

Ignoring all those Uruk-hai that were more than a match for men, including Ugluk who fucked Eomer up and almost killed him, even though he'd spent the days before hand constantly running to get the Hobbits to Isengard.
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>>52270756
>>
>>52270790

They're twisted, not weak. Morgoth takes everything and makes them a vile reflection. Orcs are basically elves, with the same range of power, from the wood elves (which the smaller Goblins fill the role of) to the high elves (which the Uruk-hai are basically).
>>
>>52270066
>blizorcs are insulting because they miss the entire point of classic orcs: primative barbaric savages. the green human "noble savage" basically-just-indians is so shit, and laugably thin.

Tolkien's orcs weren't primitive.

Not only that, but he never considered them inherently evil. They were pawns of Morgoth/Sauron and suffered under their rule. Due to his Catholic faith, Tolkien would probably APPROVE of orcs being redeemed in fiction and spun with more positive and nuanced qualities.

Tolkien very much considered his orcs to be people, so I find it very hilarious how many ignorant grognards fight desperately to keep orcs portrayed as mindless, soulless caricatures existing for the sole purpose of being killed by the heroes and using Tolkien as their justification.
>>
>>52270848
>with the same range of power
Anon, no. Not even in the same ballpark.
>>
>>52270934

Yes, in the same ballpark. It's why the wars against Orcs and Elves raged for so long.
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GUYS IT DOESN'T MATTER YOU'RE NOT GOING TO CONVINCE ANYONE ELSE

POST ORCS AND GOBLINS
>>
>>52270982

Nigga, your interpretation of Tolkien's legendarium is beyond incorrect.
>>
>>52270998

Funny. I've been giving actual reasons as to why I'm correct, and you've done nothing but say "nuh uh ur wrong!!1!".
>>
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>>52271012
>actual reasons
>"orcs are in the same range of power as elves because i say so"

The reason the wars of the First Age took so long has nothing to do with orcs, but with Morgoth constantly coming out with bigger and badder shit like balrogs and dragons as well as infighting among the elves due to Feanor and the faggotry of his sons.

Once the Valar decide enough is enough, the orcs are nearly exterminated and Morgoth gets tossed into the Void.
>>
>>52271057

>The reason the wars of the First Age took so long has nothing to do with orcs, but with Morgoth constantly coming out with bigger and badder shit like balrogs and dragons as well as infighting among the elves due to Feanor and the faggotry of his sons.

Except Dragons were held back, Balrogs were only used in major battles, and infighting only occurred around Silmaril shit, which leaves all those other battles where it's just Orcs wrecking Elven shit. They were equivalent forces, that's why the back and forth lasted so long.

>Once the Valar decide enough is enough, the orcs are nearly exterminated and Morgoth gets tossed into the Void.

Exactly. The literal Gods had to descend to save the Elves and Men. Even so, they couldn't wipe out the Orcs, either. And then the Orcs continued on, killing Dwarves, Elves, and Men.

Weird that a supposedly weak and inferior race was always such a threat and able to win so many battles. It's almost as if they're from Elven stock and just corrupted to fight for the forces of darkness.
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I'm sellin, ya git. Ya buyin'?
>>
>>52271092
The elves largely ignored the orcs for x years, making them placid and unprepared when Morgoth unleashed a fully mature Glaurung and such numbers of orcs as to overwhelm them. And even then elves hack through orcs like they were tissue paper. The problem was that they were so goddamn many.

Seriously, orcs are always, almost painstakingly described as various shades of incompetent/non-threatening until they get a proper horde going, and they can never seem to do that without a dark lord guiding them. They can barely function on their own. They're sad.
>>
>>52271281

>this race isn't good at strategizing, so they must be individually weak
>>
>>52250966
>Orcs were unquestionably monsters and not "African/Aboriginal Warlord" proxies
I always thought orcs were more analogous to the Huns.
>>
>>52250758
>>52250881
I don't think you posted a pic.
>>52255371
Fawn? You mean Farrow? They're pretty awesome.
>>
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>>52270790

>T. Eru Illuvatar
>>
>>52270491
>""…the war had gone ill with the sons of Fëanor, and well nigh all the east marches were taken by assault. The Pass of Aglon was forced… Celegorm and Curufin being defeated fled … and coming at last to Nargothrond sought harbour with Finrod Felagund. … the great fortress upon the Hill of Himring could not be taken, and many of the most valiant that remained, both of the people of Dorthonion and of the east marches, rallied there to Maedhros; and for a while he closed once more the Pass of Aglon… And the Orcs took the fortress upon the west slopes of Mount Rerir, and ravaged all Thargelion, the land of Caranthir; and they defiled Lake Helevorn. Thence they passed over Gelion with fire and terror and came far into East Beleriand."

not scary or threatening at all no, all of this stuff the orcs did on their own wasn't threatening at all
>>
>>52271057
>once the valar decided enough was enough

Then came a war that lasted 48 years and left them so weak that they couldn't intervene in Middle-earth to stop Sauron and the memory of the horror that Melkor inflicted on them kept them from ever directly intervening again.

Try again lotrwiki user.
>>
>>52274761
You seem to have left out the part where their army was led by Glaurung who did most of the devastation; that's why it's called the Battle of Sudden Flame. And the orcs still suffered heavy losses anyway.
>>
>>52275275
Glaurung led the initial charge that broke the siege leaguer, yes, but it was called 'Sudden Flame' because Morgoth cast fire over much of the sieging army, killing many of them. The Orcs on their own went forward and defeated multiple armies and took multiple fortresses and other regions, and marched into Elven territory burning it and killing numerous Elves. The Orcs didn't suffer heavy losses: one fortress held just barely against them and another they ignored on Morgoth's orders, because he believed that allowing several Elven leaders (especially Maedhros) would give them the chance to regroup later with more soldiers, and he would do even more damage then. That's exactly what happened in Nirnaeth.

The Orcs did a lot of terrible damage on their own, and that's them against Elves stronger than any were in the Second and Third Ages.
>>
>I like Tolkien's version of orcs. A deliberately twisted race of monstrous mutants made by an evil god.

>There are far too many races of humans in funny hats in a lot of common fantasy settings, and the way some of them are used tends to take away much verisimilitude for me. If you need a race of plain-dwelling wild horsemen that raid villages and generally act like dicks to settlers, you don't need to have a separate race, humans will do just fine. It actually sets up for more interesting interactions between different factions. The non-human common races should taken to more fantastical extremes instead of just awkwardly aping humans and adding some tails or pointy ears.

>Orcs are twisted monsters created by a malign mind (evil god/sorcerer/ depends on setting), without any meaningful society or industry outside that enforced by their masters. If left alone, they are barely capable of living off the land by hunting and foraging at the level of early stone age people, in small groups. Their presence is malign and disgusting to most natural world due to their unnatural creation to the point that plants and animals may grow sick if enough orcs assemble.
>>
>>52270066
>blizorcs are insulting because they miss the entire point of classic orcs: primative barbaric savages. the green human "noble savage" basically-just-indians is so shit, and laugably thin.

What in the fuck are you talking about? Warcraft Orcs are nothing at all like indians.
>>
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>>52277662

This dude looks way more stereotypically Orcish than any Native American.
>>
>>52277662
They're still there to cater to people who have a fetish for musclemen.
>>
>>52269043
>>52269054
I need some too, I can never decide how I want the nose to look, hooked human, skull like, or animal.
>>
>>52265338
>orcs literally chopped farmers and peasants to pieces
This is supposed to be scary? A band of marauders killing some old farmers and housewives? That's basically just the minimum marauding.
>>
>>52250552
Neither could I but I read your post.
>>
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KUF pOrcs.
>>
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>>52250487

New official pics from blizzards new Warcraft chronicles volume 2 book.

Warcraft orcs are cool as fuck
>>
>>52270066
poe's law
I can't tell if you're baiting or just retarded/that same orc autist

anons weren't "shitting on tolkien" or shilling blizzard, they've just actually read tolkien's books and were stating facts while that one autist was in denial and claiming orcs were much stronger than they were.

>the entire point of classic orcs: primative barbaric savages
See I can't tell if you're baiting of actually retarded and don't realise that orcs were representative of industrialisation and the mechanisation of war.
>>
>>52279596

The picture in this post here: >>52250475 is also from Chronicle volume 2.
>>
>>52252428
when they are a copy of warhammer orcs
>>
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>>52264718
I'd say so. This image of a moria orc/goblin from BFME gets it.
Also helps with gobs being small but still a threat. I like to imagine greenskins operating on planet of the apes rules - the biggest are gorilla-built enforcers and the majority are like chimps.
>>
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>>52253905
>>
>>52279596
Warcraft orcs look like what ogres usually are.

Massive hulking and tusked pigmen

Orcs are supposed to be bestial but no bigger than humans. Closer to neanderthals with porcine features than anything.
>>
>>52280382

And elves aren't supposed to have purple skin and blue hair, but it happens.
>>
>>52277662
Nature based mysticism
Use of totems
Tribe/Clan structure
Animal hide/skin clothing

They're generic tribals
All human cultures started out the same way. Indian culture never went beyond animal skins. simple weapons and unique band/tribe societal structures.
>>
>>52280589

>uses two-handed axes
>wears horned helmets
>solves personal disputes with honor duels
>wears furs/hides
>frequently raids neighbors

Wow! Now they went from generic tribals to generic viking stereotypes.

I guess you could say that by selectively picking which traits to emphasize and which to ignore, you could easily make the case that they are any number of real-life human cultures.
>>
>>52279853

Exactly. Cunnin an Brutal.
>>
>>52280589
>Indian culture never went beyond animal skins. simple weapons and unique band/tribe societal structures.

>who were the Maya
>who were the Triple Alliance
>who were the Inka
>who were the Powhattan
>who were the Cherokee
>who were the Creek

Nigga do some goddamn homework before you make a fool of yourself.
>>
>>52270401
I just renamed them oni in my setting.
>>
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Lately I've been imagining orcs as the subhuman, troglodyte monsters from Frazetta paintings.
>>
>>52280589
>orcs are the indians of wow

You've obviously never heard of the tauren.
>>
>>52251024
>pOrcs that worship pOrcus
kek
>>
>>52251024
I did similar, except Orcus profaned the flesh of Men, Dwarves, and Pigs to make the Orcs.
>>
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>>52269043
>>52269054
>>52279315
Attempted to make a hobgoblin PC character. I honestly have no idea what they're supposed to look like outside of the monster manual art.
>>
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>>52279745
VOLUME 2 IS OUT?!
>>
>>52280382
Orc and Ogre have the same root, and both relate to the same kind of monstrous creature in mythology apparently. But having one race having a singular bodytype is stupid so let's just make both races be both the lithe predators and the hulking warmachines.
>>
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>>52288659

Released last week, I recommend it.
>>
>>52289022
I don't have a credit card and the only retailer that doesn't require me to list one only carries it in around two weeks lol fml ordered anyway.

Seriously, why did nobody tell me? I might've snatched one copy at release!
>>
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>>
>>
As we're currently in a gobborc thread, I have a question:

Apart from their relation in being EVIL brought about by Tolkien's rampant arachnophobia, what are possible ways where Goblins/Orcs relate to spiders?

Battle for Middle Earth 2 basically had Gobs raise spiders as livestock, Gobs in WHFB use spiders because reasons.
>>
>>52289330
Poison. Gobbos like to poison their weapons, thus they domesticated giant spiders.
>>
>>52289330

Goblins are often associated with dark forests and underground caverns, both of which are good settings for giant spiders.

They could also be farmed for venom, which goblins are into.
>>
>>52277861
>>
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>>52289583
>any enlightened White Nationalist
>enlightened
>(Insert Race) Nationalist
>>
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>>52289822
I used to be like you.
>>
>>52289822
>civic nationalism
>working

Boy, American race relations sure are great, aren't they? No tension whatsoever happening in Europe either.
>>
>>52289583
>Cites migration period
>Still acts like "Blut und Boden" is a thing

People move, nations crumble, nothing that any nationalist holds dear is of consistence. Patriotism is stupid. Preserving the nation over the people that inhabit it is retarded.

Yes, we're a tribal species, much as SJWs and libtards like to pretend we're all one big family. However the idea that our skin colour or heritage makes us any more of a tribe than our common effort for our local community is laughable. Modern identity politics have drawn baseless lines between groups of people that don't matter in your daily life.

>>52290101
Alpine Jew here. Take note how the Jurassians are still part of our confederation. They didn't split off into a separate state, because then they'd be stuck as 3rd world country. The swiss realise that compromise is key. Yes, Jurassians got more independence, however they're not removed from our society. To believe separation is in any shape or form a constructive way into the future is absurd, only a controlled and empathic introduction of humans into the existing societies will.

We're at a point in time where migration is inevitable. If we don't gently open the gates we'll be back to one tribe fighting the other for habitat, and this scenario is terrible unless nationalists want to admit they're basement dwellers LARPing as muh noble heritage burrburrians.
>>
>>52290635
>American race relations
This clusterfuck is all their own god damn fault.

>Tensions in Europe
I will give you that one. Our policies are not working. We are letting a huge clusterfuckery of people flood our societies. They have no reason to arrange themselves with us. Our only chance now is to not back down and let them sit in their ghettos but rather encourage them and our own population to maintain contact with eachother and eventually come to new social understandings.
>>
>>52290652
>one tribe fighting the other for habitat

Competition is literally always going to be the state of mankind weather one group of people is multi-racial or not. There's never going to be a Star Trek utopia, you hippie kike.
>>
>>52290783
You know what, I don't buy into this shit anymore.I think the main reason we think war is such a large factor in humanity is because we have documented cases of wars, but rarely if none of peaceful migrations and re-arrangements of societies.

Yes, we've had plenty of need for competition, however we are an educated people now. We know we can do better and we know the option for bloodless solutions is there. Bargaining is a thing, you know?
>>
>>52291015
>however we are an educated people now
One tribe is educated, the other potentially armed.
>>
>>52291068
I'm gonna steal that.
>>
>>52291015
>but rarely if none of peaceful migrations and re-arrangements of societies.

Probably because it's not a thing that comes about peacefully.
>>
>>52291155
Or because the process was so natural and unassuming nobody noticed.
>>
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>>52291015
>Bargaining is a thing, you know?

And if bargaining fails, the loser is expected to just back off peacefully? Bargaining relies on the threat of violence as an ultimatum.
>>
>>52291183
If you have no evidence for it occurring, the natural conclusion to make is that it didn't occur.
>>
>>52291266
Fine, that is a point I had not considered.

>>52291388
Yes, that is the natural conclusion. The other conclusions are that somebody erased the evidence, that the evidence was lost or that no evidence was made. To assume that there never was a peaceful merge of priorly individual cultures is too cynical, even for a 4chan board.
>>
>>52290635
>let in a whole bunch of people indiscriminately
>musta been the race
>>
>>52250434
newfag detected
>>
>>52290635
>>52290764
>>52291889
You faggots do realise that mudslimes are almost all whities? Arabs and North-Africans are caucasians. Fucking honkeys.

Besides, there's no difference between mudslimes, kikes or christshits. They all believe the same retarded bronze age desert-death-cult shite.
>>
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>>52289330
>>52289412
>>52289435
The Goblins of Mirkwood were known to use spiders as mounts, really scary cavalry.
>>
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>>52292891
>multiple religions share a common origin so they're all the same
>>
>>52250345
>Proper
You are everything that is wrong with fantasy as a genre.
>>
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Let’s imagine a race which evolved high functioning intelligence, but very little self awareness. They can use tools and build shelters but create no art. They form social groups, effectively hunt in packs and perhaps even have a functional language but never develop a culture. They are not introspective. They do not attach importance to the concept of self. They are driven mostly by instinct. They are fast and very adaptive – their agile minds driven in large part by the animalistic, reptilian brain that we buried under lots of gray matter. Think about how your brain acts during a fight-or-flight reflex – your body moves on its own, without cognition, without conscious thought. That’s how Orcs are all the time. Driven, motivated but not aware. Completely free of existential issues and high concepts such as love, loyalty, freedom. But blessed with an over-abundance of purely functional intellect that can be used for developing better weapons, better hunting strategies and etc… Unlike animals they are extremely adaptive – they invent new tools and alter their behavior and lifestyles in response to changes in their environment.

Does this sound like Orcs yet? It sounds like them to me. And they are not evil at all – they are just wired differently. Perfect antagonists who can be complete and utter bastards, without actually needing to have some convoluted motivation or alignment related excuse.
http://www.terminally-incoherent.com/blog/2012/04/25/how-to-think-like-an-orc/
Sadly, Luke Maciak's blog is broken but I saved this.
>>
>>52297240
Imagine this race of intelligent but instinct driven monsters stumbling upon human settlements. They would be dumbfounded by our art, by the our useless, functionless things we surround ourselves with, by our flowery language full of useless gibberish. They would probably recognize our intellect, but see us as slow, vapid, amorphous space wasters busy processing meaningless cognitive garbage. They would be faster than us – their whole lives are one fluid motion. No thought but action. No reflection, just forward movement. They work faster, breed faster, build faster and react faster to environmental changes. They are better in every way except one – they have no culture, no concept of beauty, and no empathy. They have no need for such things. On the surface they would appear to us as barbaric, inhuman beasts organized into some military society.
>>
>>52297253
>>52297240
They would probably be aggressive, expansive and completely uninterested in trade or peaceful coexistence. We would not get along at all. In fact, they would flood us in waves that coincide with their breeding seasons. Each year they would pump out more and more babies that would reach maturity in record time, quickly exhaust food resources and be forced to move in huge armed throngs to richer and more fertile lands – those controlled by humans.

You could build a whole campaign around exploring this idea. Have players learn the ecological dangers of allowing Orcs to breed freely without inhibitions. Or how their brutal raids on human lands are essentially their instinctive solution to overpopulation. Their armies either get wiped out, or conquer enough territory to support the next generation resolving the food and space shortage issues one way or the other.
>>
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>>52292891
Arabs and North-Africans are caucasians


Nah.
>>
>>52266785
>for all the no difference that it'll make before they end up in close combat where they're much more deadly than at range.

I'd much prefer Bonesplitters Arrowboys in close combat, thanks.
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