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What are the essential elements of a cool spaceship?

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What are the essential elements of a cool spaceship?
>>
>>52233567
It looks like it has survived a couple wars.
>>
>>52233567
Kinetic energy weapons.
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>>52233567
Becoming a cabbit or a girl
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>>52233567
The ability to launch fighters.
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>>52233567
Snarky AI
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>>52233567

Two words.

> Boarding. Hooks.

You're welcome.
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>>52233610
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>>52233567
Sexy female crew members. (Preferably catgirls and/or A.I.)
>>
Visual character. That is, the use of the ship's visual design to tell a story about what it's for and who built it or flies it.

Let's take a couple examples from Star Wars. The Millenium Falcon is a pock marked and carbon scored asymmetrical hunk of space junk with an engine aperture that could almost swallow the whole ship. It looks exactly like what it is, a bizarrely reliable death trap that can haul absolute ass.

Contrast that with your average Imperial Star Destroyer. They're sleek and clean, but hard-edged and imposing, and lacking any distinguishing marks. Even their basic shape is threatening, like a colossal spear point. All of which conveys perfectly what they are; weapons of oppression on a massive scale, which are themselves only small cogs in a greater machine.
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>>52233567
TRANSFORMATION
>>
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All you need is a cool name. Your ship could look like a giant dildo or a fucking mars bar but if you give it a name like "High Charity" or "Pillar of Autumn" it's a cool ship.
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A simple, yet memorable design, something that will strike a cord in people.
>>
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>>52234845 This and this >>52234796
>>
>>52233567
REDIRECT ALL POWER TO ENGINES
>>
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>>52233567
>no Star Control ships

*frumple*
>>
>>52233567
An entire community of crew that knows nothing but life on the ship going back at least four generations. The ship is everything.
>>
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>>52234182
Why the FUCK is there not more Aisha porn? Or any Outlaw Star porn. Gene was hot as fuck, too.
>>
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>>52233567

Sorry, boys. Size does matter.
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>>52235236
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>>52234845
>>52234796
Yep. Memorable shape and name.
>>
>>52233567
symmetry over the y-axis
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A design that you can recognize anywhere
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It's got to have an obviously functional device. Make sure you can tell from a glance where its main guns, secondary guns, main engines, secondary engines, bridge, and/or fighter bays are.
>>
>>52233567
Being able to build and carry space ships like corvettes, frigates and battleships.
>>
I'm sorry other fictional spaceships, but 40k has fucking nailed it as far as awesome spaceship design goes.
>>
>>52235973
>que autistic star wars screeching
>>
>>52233791

Zuul pls go
>>
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>>52233567
First, make it phallic. Second, Name it after a famous/legendary weapon. Finally, Overclock its weapons until it's on the brink of destroying itself and everything around it. Let simmer and serve.
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>>52236188
And/or make it capable of sustaining human life for an indeterminate amount of time/Load it with even more weapons than the previous entry. Also stealth angles.
>>
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>>52236198
PHALLIC BUT NAME IT AFTER A GIRL
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>>52233567

It's an mobile suit in disguise.
>>
>>52235973
You can't really go wrong with Gothic cathedrals in space though.
>>
Kinetic batteries spread across the hull, ready to rain death upon fools. I'm thinking Battlestar Galactica and Stellaris.

In terms of interior, you need a bar if your ship is big enough to warrant one.

Other than those two, I think all the key points were mentioned.
>>
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>>52236219
Forgot to mention, Christian iconography is a major bonus most of the time. Not to mention more weapons.
>>
>>52235781
the lexx is objectively the best ship to have a personality.
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>>52233791
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>>52236433
Fair point, grapple hooks are also great. Especially when the launch hundreds of kilometers and spear their foes like fish.

That being said. RAIL GUNS LADS
>>
>>52235973
All their design is shit.
>>
>>52233567
Radiators.
Otherwise it will be a hot spaceship.
>>
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>>52236664
>>
>>52233567
CHAIRS
>>
>>52233567
>biggest IoM ship is a Gloriana class at ~20km
Wasn't the Vengeful Spirit like 26 km?
>>
The ability to be run by a four person crew.
>>
>>52236574
>RAIL GUNS LADS

This. Kinetic energy transfer is way more efficient than any kind of directed energy weapon.
>>
>>52236854
>not having at least 50000 men as crew
Boring
>>
>>52233567

Names with an appropriately excessive amount of GRAVITAS.

And sound effects. No, I don't care that space is a vacuum. Yes, I realize sound requires a medium to travel through.

The second best thing about Mass Effect was the sound of the Reapers firing. It sounded like reality itself was fraying at the edges.

(The best thing about Mass Effect was the initial conversation with Sovereign. So I guess add "terrifying eternal sentient destructive force" to the list)
>>
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>>52236951
Also don't forget WW2 BB aesthetics. Nothing beats those.
>>
>>52236951
Whatever faults you can lay at the feet of Mass Effect, they fucking nailed it with the design and sheer presence of the Reapers.

That first time you see Sovereign coming down onto Eden Prime through a blood red sky, with limbs open wide and lightning playing between them. Looked like the hand of a demon god coming to drag the whole planet into Hell. Now that's how you establish a villain.
>>
>>52233567
Quirks, of course. Ideally, space borrowers inhabiting the ship.
>>
>>52238289
>the main gun only fires if the pantry light is on, due to a fualt nobody has ever found in the hundreds of metres of wiring throughout the ship
>>
>>52233567

Being completely true and accurate to the realities of 21st century physics, space travel and combat within a vacuum, without any handwavium whatsoever.
>>
>>52236849
Like many classes IRL, though Glorianas have a base design the exact specs of any given ship in the class, especially ones that may have rebuilds and that may be customised for their commanders, are going to differ after a while - the Vengeful Spirit was one of the largest of the Glorianas
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>>52236854
You called?
>>
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>>52233567
It's gotta be fucking massive.
>>
airlock for spacin undesirables
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>>52233567
It has to be at the cutting-edge of "testing the waters".
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>>52233567
It's got to have a big family.
>>
>>52238499
> The ship's groundcar is an ancient model nobody even remembers
> Any time it needs a spare part, one has to be made for it
> It seldom does, because you can just fix most issues with oil spray and tape and a hammer
> The major issue is that it requires an oxygen atmosphere, or you're stuck on the grafted-on electrics only
>>
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>>52238769
And a few distant cousins.
>>
>>52233567

A battering ram.
>>
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>>52233567
A sweet paint-job.
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>>52238836
Not to mention children.
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>>52239250
And the occasional weird relative.
>>
>>52239399
>>52239250
>>52238836
>>52238769
Have you considered fucking off back to /tv/?
Trekkie scum aren't welcome here.
>>
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>>52239430
Judging by the /STG/ thread that's been going since sometime last year, I think you're mistaken about that.
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>>52239478
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>>52239494
I spent all that time putting this folder together, might as well use some of it.
>>
>>52235644
>The Ship

One AU
>>
It shouldn't just be a vehicle but a home to its crew. The interior of the ship is just as important as the exterior.
>>
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>>52233567
Getting shit done.
>>
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>>52236858
>Hitting anything at any meaningful distance in space with kinetic projectiles

Only useful if you're planning to get within spitting distance or exclusively fight things like asteroids than can't change course.
>>
>>52239886
Really depends on how sanic fast your projectiles are. Iirc, ME rail guns accelerated their projectiles to ~1.5% of light speed and ME as a setting is still pretty low-tech
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>>52239478
That's your containment thread. Stay in there.

>>52239886
> Shitting on kinetics
I have some 800mm autocannons that disagree with you, anon.
>>
>>52239886
All that matters is the difference between how fast an enemy ship can go, and how fast your projectiles can go. 5% of C is still more than good enough to nail the Space Shuttle every time.
>>
>>52239886
If Children of a Dead Earth is anything to go by, everything is going to be missiles at long-range, with autocannons and coilguns at spitting-distances, and lasers for pinpoint component disabling. seriously, fuck that mission with the hostage

>>52240043
Aye, though Mass Effect has the, you know, Mass Effect, which makes accelerating kinetic slugs much easier by lowering their mass in the gun
>>
>>52240215
>though Mass Effect has the, you know, Mass Effect, which makes accelerating kinetic slugs much easier by lowering their mass in the gun
Was it like that? It's been some time, but I still remember that they needed like 800m long rail guns for that.
>>
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>>52240060
All spaceships are welcome here.
Someone space this wellwala before he wastes any more air
>>
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>>52240245
Aye, I think you're right.
But settings that don't have mass-reducing tech are going to need to have even longer/more powerful railguns
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>>52240294
>But settings that don't have mass-reducing tech are going to need to have even longer/more powerful railguns
I really can't see anything wrong with this
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>>52240305
YOU CALLED?
>>
>>52240215
CoDE is accurate; but its laser efficiencies are quite outdated. There's a similar paradigm where more efficient lasers dominate long-range combat because no missiles can survive laser PD unless launched point-blank.
>>
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>>52240323
Wew
>>
>>52240245
>Was it like that? It's been some time, but I still remember that they needed like 800m long rail guns for that.
Every fun you used in the first game, and 90% in the series, operated on the same principle as the relays, just scaled down
>>
>>52240356
If you look closely at the bottom-left you can actually see the chain-gang who load the gun.
>>
>>
>>52240294
>>52240305
>>52240323
>still using newtonian forces for your kinetic weaponry
These ships already come equipped with warp drives; just launch little glass beads at FTL speeds at the other guy, and let them deal with the gravitational/spacetime distortions that'd cause.
>>
>>52240771
>not wanting the biggest, most imposing guns on the block
What are you, gay?
>>
>Kinetic weaponry
>Ability to spam missiles
>Ability to launch fighters
>Spinny bits
>Utilitarian design but aggressive aesthetic
>Point defense guns be they lasers or kinetics
>A badass name
>>
A E S T H E T I C [S]

Form comes from function. If it's a mid-future hard science setting, lasers and missiles and calculating delta-V. If it's farther out and has softer science, think >>52240771.

What turns me off is violating the form = function equation.
>>
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>>52240936
Any 40k Imperial ship ?
>>
>>52241326

Where are the spinny bits anon?
>>
>>52240062
>>52240043
>1.5% c
>5% c

I don't think either of you realise how vast space is.

Realistically, most engagements between interplanetary species, if there were any space battles, would occur in ranges of millions of km. Interstellar capable species, you expect to at least be capable of engaging out to multiple AU's.

Light only travels at roughly 300,000km/s. Even lasers wouldn't guarantee a hit against a target that is rapidly adjusting it's direction of travel via thrusters.
>>
>>52241326
>40k ships
>Utilitarian design
>Has fucking stone cathedrals and spires
>>
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>>52238644
>>
>>52235973
>>52236064
>>52236247
>>52236617
>And no pictures.
>>
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>>52241735
>>
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>>52235236
>>52235644
lol
>>
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>>52241474
>Realistically
Get out
>>
>>52235644
this shit is longer than a Death Star
>>
>>52241891
>The Marysueture

vomit.jpg
>>
>>52236849
I'm pretty sure Phalanx is even bigger, The Rock propably too
>>
>>52233567
am I weird if EVE ships make me really nauseous?
There is something about the way they're drawn makes them look like really disguisting living creatures
>>
>>52236849
They were all customised to fuck.

Then you have the Furious Abyss class which was even bigger.

And the Phalanx, Blackstone Fortresses and The Rock.
>>
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>>52242056
Well, here's the Phalanx...
>>
>>52241891
You. I like you.
>>
>>52241891
wtf moot2
>>
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>>52242139
...and here's the Rock.
>>
One space ship rule of cool that I've noticed, is that all of the really cool ships are at least somewhat aerodynamic, despite usually being designed to never enter an atmosphere.
>>
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>>52236574
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>>52236408
Thank you, Stan - I'm hungry...
>>
>>52236298
What's going on in this thread?
>>
>>52238499
"THEY'RE ON US! TURN ON THE PANTRY LIGHT, FOR GOD'S SAKE!!!!! FIRE! FIRE!! FIRE!!!!!!!!!!!!!"
>>
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>>52238529
>Being completely true and accurate to the realities of 21st century physics, space travel and combat within a vacuum, without any handwavium whatsoever.
>implying we know all there is to know, for ever.
>>
>>52243622

God the battlestars are so fucking sexy.
>>
>>52234796

The GCU "Series of Unlikely Explanations" would like to have a word with your overly serious names
>>
>>52243713
>implying that was what was implied
>>
>>52240060
What you forget about 'kinetics' is that they impact the firing ship equally and oppositely to the effect they have on the target....so..............Newton's a bitch.........
>>
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>>52244122
>What you forget about 'kinetics' is that they impact the firing ship equally and oppositely to the effect they have on the target
>>
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>>52243715
You ain't so bad yourself, anon.
>>
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>>52244104
>implying it wasn't
>>
>>52239886
I demand sauce.
>>
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>>52243715
Don't forget us!
>>
>>52244267
The Expanse
>>
>>52244194
actions have equal and opposite re-actions...the force you use to project an object outward 'pushes back' with the exact same energy...guns have recoil.....y'know, Sir Isaac Newton.......
>>
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>>52244122
>they impact the firing ship equally and oppositely to the effect they have on the target
>>
>>52244210
>>52243622

>that feeling when no battlestar fleet tabletop game to counter armada and shit

Kill me.
>>
>>52244338
Yeah and just as firing a battle rifle doesn't dislocate your shoulder, it should be possible for a ship to fire a railgun without blowing itself to bits. I mean, the Zumwalt already exists.
>>
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weird with some ww2 inspiration
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>>52244376
Make one instead of killing yourself, faggot.
>>
>>52244388
It is, anon cannot into physics.

If you had a tiny ship with a railgun firing at c-fractional speeds, maybe, but generally, provided the ship is significantly more massive than the projectile, firing a kinetic weapon won't spin you massively off-course.

Firing a handgun in micro gravity won't spin you head-over-hells or send you flying backwards either, for the same reason.
>>
>>52244122
Yes, and they do that in atmosphere too.

Yet people don't have their hands ripped off when firing a pistol because the pistol is designed to both dampen and safely distribute the force into the hand and arm of the shooter. Any functioning gun mounted onto a spaceship would obviously be designed in such a way that firing would have little to no effect on the trajectory of the spaceship, much like vehicle mounted weapons today.
>>
>>52244122
There's a difference between slinging a slug down a barrel and that slug slamming into a surface.
>>
>>52244122
Yes, which is why you use rocket-boosted explosive shells, or even nuclear payloads.
The recoil at your end is managed. And the receiving end, the impact is not.
There's also concentration. The guns are spread over your broadside, but the impacts happen all at once in the same place because of computer controlled gunnery.
> Muh hard sci-fi
They can do that with artillery batteries already.
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Functionality over form
>>
>>52244267
https://www.youtube.com/watch?v=krqqqgixNq8
>>
>>52241326
I suppose I'm the only one that thinks this shit looks incredibly dumb?
>>
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>ctrl+f
>No dropfleet commander

I am disappoint.
>>
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>>52244705
>>
>>52244589
Aesthetics and style > all
>>
>>52233567
1 DAKKA
2 MORE DAKKA
>>
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>>
>>52244623
>>52244331
Awesome, thanks.
>>
>>52234796
https://www.youtube.com/watch?v=w0cbkOm9p1k
>>
>>52244194
>>52244341
>>52244388
>>52244446
Oh, you physics plebs....
>>52244507
This guy gets it: one helluva lotta design goes into COMPENSATING for recoil....newton's a bitch..........
>>
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>>52244376
I'll see what I can do for you, anon.
>>
>>52244685
No no, everyone who matters does - just some kids haven't got on the irony train yet.
>>
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>>52239727
I'm still mildly salty they went with the Pride of Hiigara for the collector's edition statue.
>>
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>>52245405
>>
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>>52245485
>No no, everyone who matters does
>>
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I like visible guns and turrets
>>
>>52245015
better version, imho...
https://youtu.be/w34fSnJNP-4
And also this https://youtu.be/wJzPhRJRgFA
and this https://youtu.be/wmQQ-jc7VaY
>>
>>52236228
>Spaceship
>Looks like jet fighter

Frankly space based fighters should be nothing more than a huge engine, a tiny fuel tank and be carrying it's own mass in missiles.
>>
>>52239886
Realistically in space combat there will rarely be a reason for the outright destruction of a ship.

That ruins your salvage.
>>
>>52245562
It can actually re-enter and fly in an atmosphere though
>>
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>>52240294
No they won't, they'll need more powerful magnets or power sources.

Railguns do their damage based not on the mass of what they're firing but the velocity, if you can add to the slugs velocity it will have a larger impact on the energy of the slug than increasing it's mass.

That's why we use 5.56mm in NATO and not the 7.62mm used in WW2.
>>
>>52245636
>That's why we use 5.56mm in NATO and not the 7.62mm used in WW2.
Erm, no. We use 556 because it's cheaper - it most certainly does NOT have the same impact as 762.
>>
>>52245636
Except 7.62x51 does see use again in Afghanistan because it does more damage and has greater range.
>>
>>52244338
So here's what happens.

You fire the gun and it slings a slug small relative to your ship so the slug is imparted a great change in velocity while your massive ship suffers a minimal change in speed.

See you're talking about energy but what you should be talking about is inertia, conservation of momentum and trust me the ship is fine unless the slug is a noticeable fraction of the ships total mass.
>>
>>52245587
I dunno, I think firing nuclear torpedoes at you is a pretty good reason.
>>
>>52245405
>Oh, you physics plebs....

And yet your post suggests you don't understand how Newton's 1st law works.

Guns didn't blow your arm off when they were a tube nailed to a stick, the reason a handgun round doesn't do as much damage to the shooter as it does the target is not engineer magic in the design of the gun itself.

Read up and try again;

>http://www.physics4kids.com/
>>
>>52245865
Rarely I said. War is a scenario in which you're set to destroy enemy ships or board for information.

Pirates and the like though, where the profit in destroying a ship? They can't enslave a dead crew, blowing up a ship will destroy valuable componenets. Plus it gives ships a reason to close to knife fighting range allowing a good reason to explore all the weapon types such as lasers, kinetic weapons and missiles even boarding pods and shit.
>>
>>52245587
In that universe, it's standard military practice, at least amongst the Martians, to self-destruct the vessel upon risk of capture, due to how powerful the ships can be in the wrong hands and how devastating the compromising of codes would be.
>>
>>52245688
Actually, 5.56mm is used over 7.62mm because it allows soldiers to carry more rounds and lighter guns.
Considering that you're carrying the gun all the time and using it some of the time, lighter is better.
More rounds are better because most shots don't hit.
The damage is similar because the 5.56mm round tumbles after impact.

>>52245715
For designated marksman weapons, and MMGs. Basically, where carrying capacity isn't super limited, or where every shot is aimed.
>>
>>52236664
underrated post
>>
>>52246023
>the reason a handgun round doesn't do as much damage to the shooter as it does the target is not engineer magic in the design of the gun itself.
erm, that's EXACTLY how it works, anon! Pointy end of bullet goes into target; flat end of pistol grip goes into butt of palm....the exact same energy (minus the air friction on the bullet, of course). What the firer feels in the butt of his palm is THE SAME ENERGY as the target feels when the pointy end of the bullet hits him. The difference is one guy gets hit with a tiny point, and the other guy gets a 1" by 4" flat impact onto a braced hand.
If this kind of basic physics is confusing to you, you should stay after class and ask moar questions.
>>
>>52233567
Engines would be a good thing to have.
>>
>>52246180
>More rounds are better because most shots don't hit.
>The damage is similar because the 5.56mm round tumbles after impact.
These are the two most wrong things in your post.
If most shots don't hit, you're doing it wrong. Totally wrong. You need to train. Hard.
And 'tumbles'. 'Tumbles'. Oi, vey. You see, son: the 556 was selected not because it caused grievous injury and death, but because it merely causes injury, and an injured combatant can't fight, and neither can the one or two dudes who hafta look after his wounded ass. 556 is used because it is a force reduction tool - you want to disable as many enemy combatants per shot as possible. A 762 that kills takes out 1 guy; a 556 that injures renders 2 or 3 guys ineffective.
Basic maths.
>>
>>52246364
>If most shots don't hit, you're doing it wrong. Totally wrong. You need to train. Hard.

Lol, you clearly have no idea how actual combat works, statistically most shots do not hit. It's not even a matter of training, it's simply that most shooting is to suppress not to kill.

Real life ain't an FPS
>>
>>52246421
>not 360 no-scoping taliban across 300 yards
Get on my level, rookie
>>
>>52241891
NOOOOOOOOOOOOOOOOT!!
>>
>>52246364
>And 'tumbles'. 'Tumbles'. Oi, vey. You see, son


FFS. You (should) know that's a retarded myth.

And "tumbles" is how technological illiterates describe yaw; which isn't terribly relevant to 5.56 damage mechanisms since they depend on velocity-induced fragmentation at the cannelure.

5.56 exists for higher hit probabilities; because less recoil + more bullets = better logistics (and accuracy).
>>
>>52236664

Niiice.
>>
>>52246564
>FFS. You (should) know that's a retarded myth.
uuuhhhhh - that WAS the point of my post, anon. A-are you ok?
>>
>>52246421
Erm, yes, suppressive fire is a thing. But I served with a unit that kills bad guys, which means that we aim and we look when we suppress, and if some silly bugger sticks his head/gun up to look/shoot, it gets shot to hell. No semi-auto, no auto; single aimed shots. If you are suppressing without looking, without aiming, you are doing it wrong, son. Real life ain't paintball nor airsoft.......
>>
>>52245608

That's sort of what I figured any space fighter would be tasked for. Let the big ships shoot each other, your job is to provide air cover for the ground assault.
>>
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>>
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It's gotta be able to kill everything.
>>
>>52247535
How many missile boards could the empire have built for the cost of the death Star
>>
>>52246722
Dude you're the one who said it like someone who only play airsoft in his entire life.

>Bad guys

Jeeze.......
This murrifats again.
>>
>>52244409
Why does that gunship have two different types of unguided rocket pod?
>>
>>52248282
But anon that's a gunboat not a missileboat
>>
>>
>>52248314
Coolio! But come back when you have an actual argument, eh cupcake? Oh, and yer last line was meaningless, esl-fuck.
>>
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>>52233567
It has to simultaneously look like the coolest thing ever and a piece of junk.
>>
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Reality bending ships are cool.
>>
>>52240261
>11 terawats.
>>
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Bumping with a classic
>>
>>52234796
In every strategy came I play that lets me name ships, I use "Sword of Sundered Stars" and/or "Throne of The Audient Void".
>>
>>52235171
Outlaw star predates most porn sites.
>>
>>52248412
For firing two different types of unguided rockets. Duh.
>>
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>>52233567

Have a chance of actually existing in some form.
>>
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>>52253715
>>
>>52238499
S T O L E N
T
O
L
E
N
>>
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An interesting engine room.
>>
>>52240496
>wings aren't physically attached to the vehicle
why tho? i get that it's super tech, but surely you'd want to firmly attach those to your craft
>>
>>52253978
> The ship has to be hotwired to start the engine
> The key doesn't even turn
> The key fob unlocks only the cargo airlock because someone tried to unlock it manually a few trips ago
> Attempts to play with it to fix it only turned it from NOT unlocking the cargo airlock to ONLY unlocking it.
> The owner's manual says nothing about the issue
> Owner's forums come up with the answer of 'I sold it before I solved it, not my problem now'.

> The portside cargo airlock leaks water
> Inwards
> In space
> If not vented, it screws up DeltaV calculations
> But hey, free reaction mass.
>>
>>52242328
how the fuck does the imperium ever lose a space battle when they have shit like that. I mean, fuck, you could fit 30 battleships end-to-end and you might not even have the same length.
>>
>>52254597
Because there's a lot more battles than there are Rocks.
>>
>>52254597
I'm talking the major shit, like cadia, armageddon, tyranid fleets. The rock could solo that even without backup
>>
>>52254624
Would you risk something that size being lost to Chaos by moving it through the Warp?
>>
>>52254597
>Chaos also has shit like that.
>Eldar and Necrons have spaceships the size of small planets and large moons.
>Tyranids have been know to get that big.
>Orcs have hollowed out small moons to turn into spaceships.
Basically the only faction that doesn't have shit on the same scale as the Imperium is the Tau, and you can bet they're working on making something that big if they've seen it used against them.
>>
>>52254636
well there's no point having it if you don't use it. And anyway, in that pic they are coming out of the warp.

>>52254641
>chaos
They have those two fuckmassive ships from the heresy and havent been seen at all in recent canon, right? Also blackstones, but I don't think either is anywhere near as big as the rock, at least in that pic

>eldar
craftworlds aren't warships

>necrons
they had one that got wrecked by one imperial fleet

>orcs
that only happened once like 7000 years before current canon, although they were opieOP
>>
>>52254663

First of all we don't have any concrete physical dimensions of The Rock. Biggest in the Imperial Fleet is all we have to go on, whether that means the second biggest ship in the Imperium could dock in it, or if it means that The Rock edges out the second biggest ship by less than a meter is unknown.

>They have those two fuckmassive ships from the heresy and havent been seen at all in recent canon, right? Also blackstones, but I don't think either is anywhere near as big as the rock, at least in that pic
Yeah, but they DO have them and we don't have any evidence that they aren't the same scale as The Rock either.

>craftworlds aren't warships
Actually, they are. The Eldar built them with insane amounts of firepower to protect their people in a siege. For obvious reasons the Eldar do not risk craftworlds in regular fighting.

>they had one that got wrecked by one imperial fleet
You can choose to believe that the race of ancient alien horrors whose whole schtick is "our stuff is better than yours" only had one planet sized ship if you want to, but GW has established that the Necrons will always pull something bigger and better out of their asshole.

>that only happened once like 7000 years before current canon, although they were opieOP
In older fluff it was mentioned as having happened many, many times.
>>
Banks Culture Ship names

Nervous Energy (GCU)
Prosthetic Conscience (GCU)
The Ends Of Invention (ex-Culture GSV)
Eschatologist (GSV; temporary name)
Irregular Apocalyse (GSV)
No More Mr Nice Guy (GSV)
Determinist (GSV)
Bora Horza Gobuchul (GSV)
Profit Margin (LSV)
Trade Surplus (ROU)
Revisionist (ROU)
Just Testing (GCU?)
Xenophobe (dROU)
Very Little Gravitas Indeed (GCU)
What Are The Civilian Applications? (GSV)
Congenital Optimist (GSV)
Size Isn't Everything (GSV)
Sweet and Full of Grace (GCU)
>>
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>>52233567

Venator is the essential element of a cool spaceship
>>
XBOXHUEG
>>52233567
>>
>>52255066
I like the Acclamator-class too.
>>
>>52233567
>What are the essential elements of a cool spaceship?

That it goes through space.
>>
>>52254504
Yeeeeeeesssssssssss. I feel the need to do this to my players. Basically have them needing to get off a world with literally only enough cash to buy a few drinks, and someone essentially pays them to take this piece of junk off their hands.
>>
>>52257910
The ship should be an old used car crossed with a crappy boat, with a dash of arcane nonsense.
For example, the door lock thing is something that happened on my first car.

Look up 'ship quirk' in the archives. We had a couple of threads full of ideas a ways back.
>>
>>52254326
Less wear and tear I guess. Holding the parts together with force fields allows for variable geometry without any of the normal problems associated with moving parts. It makes perfect sense if force-field tech is cheap and reliable enough.

IIRC the Turn-A gundam uses similar technology.
>>
>>52255066
>>52257876
Venator is tall and slender while Acclamator is a shortstack.
>>
A proper wet bar and a coffee maker. None of that matter replicator shit.
>>
>>52235706
>How should we design our flagship?
>Eh, just stick eighty guns on it
I fucking love the FPA
>>
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>>52236849
>>
>>52244803
Aesthetics do not deflect railgun shots.
>>
>>52259067
>That Republic Commando mission where you go operating operationally inside an Acclamator
>now firmly within my magical realm
>>
>>52258824
Thanks mate, noting this down for future use. I'll add "is a mid-sized, 4-10 person ship whose standard, run-of-the-mill propulsion system has been replaced with a funky engine ripped out of a 1-person luxury shuttle."
The boat I learned to sail on was a fat rowboat that my dad at some stage many years ago had jury-rigged the sail from a windsurfer onto.
>>
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needs to be kitbashed together.
>>
>>52238608
that ship is really sexy, best thing from jj.verse
>>
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>>52233567
It must ride upon a pillar of nuclear fire.
Thread posts: 223
Thread images: 89


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