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Warhammer 40k General - /40kg/

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Due to popular demand: NECRON EDITION

Previous thread: >>52209091

>Actual Daily Dunkan because he deserves it:
https://www.youtube.com/watch?v=efMsWE8Uz4s

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format.
https://sites.google.com/site/wh40000rules/

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs.
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>List organizer picture book
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Offline list builder
https://battlescribe.net/

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
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>I2
>>
FIRST FO DA ORKS
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>>52214537
Second for CRUSADING
>>
>>52214469
>>
thats a lot of necrons
>>
>>52214568
Is that Templar possessed or something?
>>
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>>52214551
>tfw I2 meme has faster initiatiative than da Orks
Oh the irony.
>>
>>52214581
Not enough spikes for that. Just a very stylized Chaplain.
>>
>>52214551
Fuck 2 initiative, what kind of "close combat" army has 3 strength? ABSOLUTELY PATHETIC.
>>
ORKS IS BEST!!!!!!!
>>
>>52209555

>/tg/ what happens if a squad of FMC's needs to make a grounding test? Does only one get grounded, or the entire squad? Or do they take the grounding test and die instantly since the rest of the squad is swooping?

Who gives a shit, you stupid nigger? There's no FMC squadrons in the game.
>>
>>52214595
It has a sword so it's definitely not a chaplain and look at that spawn mask, definitely corrupted.
>>
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I have Death Masque and Warp Spiders, what else would be good to flesh out a strong Eldar army?
>>
Magnus, Magnus, can't you see
Wolf and tau need to hang from trees
>>
>>52214625
Caplains don't need to use their Crozius. They can take other weaponry, just like any other high ranking Marine. Also has the bone toes on the feet like the Terminator Chaplain has.
>>
Reposting this from the last thread since I didnt get any replies:

So from lurking around and playing some kill team at my local store I know the new rules are coming out for Eighth Edition.

I've played two games of Seventh with my friends Dark Angels and I enjoy Kill Team.

Usually I borrow teams from my friends or the other regulars that are all good people.

I want to start collecting Dark Eldar as I like fast armies and I understand they arent doing too hot right now but am I safe with buying models or do some go obsolete with the change of core rules?

So far I have 5 Mandrakes to try my hand at painting and making my own Kill-Team but the shop's owner said he would sell me the Start Collecting box and two boxes of Reavers for $110USD which is a pretty nice discount compared to Games Workshop Prices.

Not sure if I will pick up the codex until the new edition but so many models should take me forever to paint.
>>
Thoughts on using an Imperial Knight to shore up the weaknesses of a Grey Knight list? (Weak against vehicles and blobs)
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Gun
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>>52214618

Yes there are.
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On a scale of 1 to 10.

Does this look like a 6?
>>
>>52214659
The Emperor only hears devotion, not excuses, heretic.
>>
>>52214688
Model count my dude
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>>52214354
A friend of my boyfriend also fudges the dice. We let him get away with it because he doesn't really have an army outside of a few Tyranids, but it's always funny that he thinks he's being sneaky throwing the dice into the buildings and such so we can't see. Especially because other people are occasionally standing behind him watching.


Also, I asked last thread but no one responded. How do DKoK play differently than normal Guard? Or is it mostly just a model change?
>>
If I mixed Guardian and Kabalite bits would that pass for counts-as-Corsairs? I really hate the FW Corsair kits.
>>
>>52214768
Also that.
But I like low model counts.

Makes it easier for the quintessential /Your Dudes/ experience
>>
Help me decide, what do I do next?

World Eaters, or Skitarii?
>>
>>52214688
>take knight
>its blows up turn one
>every fucking time loving every laugh
>>52214674
Start collecting box is ok, you always will need warriors and raider, bikes will probably be even more meh. Also box comes with formation.
>>
>>52214625
I wish renegades had some models that didn't look just ruined and dusty. I get that they're supposed to be the 'bad guys' but that doesn't mean everything needs to look bad. Like, shouldn't they look like normal Guard for the most part? It's not like their equipment just vanished.
>>
>>52214688

Save your money and buy 3 knights, then run them with a Librarius conclave or Psykana division with Commissars.
>>
>>52214809
Shit, is it that much of a distraction carnifex?

I guess it should be obvious, then
>>
>>52214805
Well, what do you want to play?

They're pretty much different ends of the spectrum.
>>
>>52214826
Personally I run mine under Bloody Handed Tyrant as blood pact and use DKK models then shave off any imperial markings and place the tiny khorne symbols from the etched brass sheet on their helmets.
>>
>>52214826
Also, their stat lines are baseline lower than cultists'. There's a reason they look so scruffy.
>>
>>52214790
The infantry is basically fearless against shooting, and can hold out alittle better as a tarpit.
Deathriders are actual worthwhile rough riders.
And then tons and tons of artillery.

Atleast for the siege list, i have no experience using the assault brigade list.
>>
>>52214790
Krieg stubborn platoons with fnp ws4, artillery in heavy support and elite, no transport
Guard anything you want
>>
>>52214809
>bikes will probably be even more meh
Could you elaborate?

I was really hoping to have a more jetbike heavy army as painting the Radiers seems like a nightmare and they aren't my favorite models.

My friends are playing:

Dark Angels (Mostly "Greenwing" Tacticals and Devastators with some "Ravenwing" squads supporting them with bikes and speeders.)

Orks (With well over twenty bikers and Meganobs in their Battlewagons)

Imperial Fists which is really similar to what the Dark Angels run only with Centurians instead of the landspeeders.

Nurgle Daemons/CSM (mostly daemons but again rocking bikes)

There are other players but the above are the people I will mostly be playing with and if they arent playing kill-team they stick at 2000pts.

The only armies I havent seen at the store are the two Eldar factions and Tyranids.

My friend has the Eldar half of Death Masque he was going to sell me for $75 but I told him I would wait and see and he isnt in a rush to sell them.
>>
>>52214809

Reaver jetbikes are the best unit in a pure Dark Eldar army.
>>
>>52214625
Back in 4th ed Chaplains, at least BT chaplains, could take any power weapon to count as their Crozius so you could have one that used an Axe as their badge of office. It didnt matter since they were all "power weapons".
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How long until based Duncan delivers me from suffering? I'm too scared to paint guilliman on my own.
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>>52214988
That's because the codex was out of date and released before power weapons were divided by type. The fluff since day 1 however is that a chaplain always has a Crozius and a Crozius is some sort of mace.
>>
>>52214852
I love the berserker aspect of World Eaters and their close combat prowess, but I love the theme of Skitarii and their Cyberpunk feel to them. I can't decide
>>
Thoughts on Custodes inc to 40k?

Love the models, and they're pretty cool in general, but it feels like they'll get most of the same strengths and weaknesses of grey knighs (sans psychic stuff and daemon hating), just turned up to eleven
>>
>>52214597

Furious Charge

....ass
>>
>>52214927
Reavers literally the worst bikes in game. Bikes were buffed hard in 6ed, and will be probably nerfed in 8ed.
>>52214847
One knight pretty useless. Only when there 3+ of them, they become serious threat. If you survive first turn, maulerfields, termies and dreds will shit on you in melee. Even fucking tac squad with fist is threat.
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>>52215077
World Eaters are far easier to paint but older models and you want FW berzerkers rather than plastic ones.

Skitarii are awesome but hard to paint.
>>
>>52215087
So strength 3.
>>
How should I equip Boyz?
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>>52215146
With guns.
Since orks aren't a cc army.
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>>52215077

Make your own Khornate warband with some Dark Mechanicus bits and kitbashes?

Dark Future Gaming has a stunner, just Google 'Dark Mechanicus'
>>
>>52215109
Yeah world Eaters are more tipping the scale for what I want to do. If I were to start them, what should I buy first?
>>
>>52215169
Dammit, why can't the Dark Mechanicus get their own rules?
>>
>>52215087
>Furious Charge
Blood Angels have Furious Charge *and* a Strength above 3 :^D
>>
>>52215192
There's Dark Mechanicum stuff coming for Horus Heresy, at least.
>>
>>52215192

They do have rules.

in 30k. Use those.
>>
Just speculation here, but maybe this whole Cawl&Girlyman fun time on mars thing is actually something to deal with the spread of the warp?
I mean that's what the pylons were for right? And the eye of terror needs to be stopped, it's not enough to just get bigger marines.
>>
>>52215077
I play CSM and have tried for a long time to play a world eaters list. As in classic world eaters (zerks+kharn)
While the new formations are good, you're still bringing a knife to a gunfight. And in the end, not THAT big of a knife, especially if you stick to a no psyker khornate doctrine.
So either go for KDK, and accept that you won't probably be playing a zerkers list ever, or wait for 8E to see if melee gets some kind of buff.
(if you want to see what I mean try the world eaters from Traitor legions, double formation kharn+decurion with some spawn. Then run it against any generic tau gunline with supporting fire and markerlights shenanigans. Laughable.)
>>
>>52215083

Sisters of Silence are the real breadwinners from the Prospero kit.
>>
>>52215083
All-or-nothing deathstars.
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>>52214674
Deodar are rarely updated, 1.0 codex was from release to 2010, the 3.0 codex came out in 2014. The only real update in rumors is that all Eldar will be merged into one book in 8e with the force org charts allowing you to take different sub-factions...and save paper/bookshelf space.

I will remind you this faction requires you to know your stuff just to play adequately.

As far as what to start with: two boxes of kabellites, two venoms, one raider, and one box of reavers. When making label liters you can cut up the shredder and blaster pistol to make an extra blaster.

From the above you should have two squads in venoms, one squad in a raider, and three jet bikes. This is a good and vanilla starter 500pt army that isn't too hard to figure out how to use and the units will see use a lot of use in larger points games.

From that core...just experiment and come up with things while playing around with the modeling.
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>>52215172
I dunno. Grab the CSM Codex and Traitor Legions, then write up a list. Can't go wrong with basic CSM though.
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>>52214689
Lass.
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>>52215224
I think I'd rather run a chaos warband for world Eaters since basic marines have furious charge, rage, fearless and adamantium will
>>
>>52215172
Imperial Armour 13 because CSM are shit without FW stuff.
>>
>>52214826
The models that FW made for Renegades were meant to represent an ill-equipped militia force. You can totally use more normal guardsmen units with some head-swaps. I actually use Tempestus models with minimal modifications for my Veteran grenadier troops.
>>
>>52214809
I'm also going to second the start collecting box. From that all you'll need will be an extra set. of kabellites or wyches if you feel adventurous/need more difficulty, and some venoms to make a 500pt starter.
>>
>>52214641

A noose to hang yourself
>>
>>52215298
>Another bro who uses Bloody Handed Reaver
My n word.
>>
>>52215227

Um. How?
>>
>>52214689
>Making gun models
wow nobody's ever done that before. Come back when you've graduated to knives :^)
>>
>>52215328

Welcome to 4chan, newfriend! Sometimes we say nigger here!
>>
>>52215341
I didn't make it, I just found it on google.
>>
I'm hearing a lot a about renegades... Are they any good?
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>>52215160
Shootas are Assault 2 S4 for 1 point each, so they don't seem that bad. Gain a shooting attack in return for a melee attack. I dunno though, 18 versus 36 attacks on the charge with WS4 versus BS2 is something to consider.
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>>52214537

Given the Ynnead-Aelf climate going on, is it a silly idea to start a Slaaneshii Daemon army?
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>>52215365

>is a consistent tournament winner good?
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>>52214743
I'll give you one hint as a friend. The Realspace Raider detachment's real bonus isn't the shitty inferior cover save you get. It's the fact that you can take 6 FA units. If you're not doing that then just take a CAD instead and enjoy fast obsec skimmers. Remember, you're not getting stealth, you're just getting a 6+ or 5+ cover save that doesn't stack with jinking. Your venom already has 5+ invuln so that's wasted. Your reavers can jink for 3+ at any time and they're not really shooting units anyway. Your kabalite warrior raiders are the only thing really getting the advantage, and even then it's only for one turn and is still slightly inferior to jinking. You're giving up Obsec so you can have your raiders get one turn of full BS shooting from your raiders.
>>
>>52215365

>3pt infantry that respawn on a 2+ and enter Ongoing Reserves with Outflank
> Quad Mortars as Troops and Earthshakers as Elites

Yes
>>
>>52215386
>tournament

but thats a forgeworld army
>>
>>52215345
>trying this hard to fit in
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>>52215410
What the fuck. How do I start Renegades?
>>
>>52215356
>using google image search
wow nobody's ever done that before. Come back when you've graduated to making gun models :^)
>>
>>52215410
Which book are they in?

With FW pulling the majority of the books it's a nightmare to try and build their armies.
>>
>>52215455
>>52215463

Siege of Vraks, Part 2.
https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Renegades_and_Heretics(7E)
>>
>>52215408
That's really sad.
>>
>>52215455
http://wh40klib.ru/codex/Imperial_Armour_Books/IA_XIII_War_Machines_Of_The_Lost_And_The_Damned.pdf

Imperial Armour 13, there was an older list but it's no longer legal.

And a lot of FW resin.

>>52215463
Keep in mind the artillery as troops and elites thing is no longer legal and doing it meant you didn't get aforementioned reserves on dead units.
>>
>>52215195
pretty sure my mega nobs are strength 9 on the charge

...ass
>>
>>52214949
What units would you use in a solid 2000pt Dark Eldar list?


>>52215098
>Bikes were buffed hard in 6ed, and will be probably nerfed in 8ed.

Well damn. I may need to rechoose my army then...
>>
>>52215479
I'm a sad person.
>>
>>52215520
>I have an expensive CC unit in elites

So do IG, what's your point?
>>
>>52215510
Why are they no longer legal?
>>
>>52215523
Not him but I would start with two CADs with 4 units of reavers, 2 Razorwings, 4 troops in raiders, 2 blasterborn and go from there.
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>>52215523

>What units would you use in a solid 2000pt Dark Eldar list?

Not him but have you even looked for yourself? At the very least check 1d4chan for tactics.
>>
>>52215510
The older list is still legal, and it is in fact the one with all the broken shit in it. Siege of Vraks, 2nd ed.
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>tfw your favorite unit is crap
Are there any ways to make Terminator lists viable as Blood Angels? We have the "charge out of Deep Strike or Shoot twice" formation, but charging straight out of Deep Strike feels a tad cheesy to me. Any other ways to make them half decent? I don't want to be a dick - I just want to have a chance.

>>52215520
>my Elites choices are just as good as your Scouts! Take that!
Duly noted, shitposter-san.
>>
>>52215548
Oh sorry, my mistake. My local league just outlawed it based on the fact they felt the updated version of the list superseded it. As you were.
>>
>>52215592
Terminators aren't good enough to make you feel bad about using the one formation they're good in.
>>
>>52215559
Only our ork player uses a flyer unless the Daemon Prince(s) count. So I could probably only bring 1 Razorwing.

Blasterborn are just Kabalite Trueborn with blasters? (I am guessing)

I like the Trueborn and I wanted to use Venoms more than Raiders so they will definetly find a place.

>>52215570
>Not him but have you even looked for yourself?

Not many people seem to bring pure Dark Eldar to tournament (though I guess I need to be open to Harlequins at 2000pts).

>At the very least check 1d4chan for tactics.

I was specifically told to avoice the tactics on 1d4chan because:

"It is just whichever ass hole that wants to spend the most time on the site's opinion"

Ive used it for fluff though.
>>
>>52215592
Take the core formation that let's you deep strike first turn but not charge. Take the scout formation with teleport beacons as auxiliary. Your entire army will be terminators though. Very likely that you will end up with your whole army wherever you want them on the board turn 1, so if they survive the enemy's turn, then turn 2 will be a massive shitfight.
>>
>>52215666
Yes blasterborn are trueborn with all blasters, you can put an archon with a Webway portal with them as a very expensive, but very effective drop pod if you want. You can mix and match venoms and raiders to your taste really. I personally prefer raiders for 3+ jinking since I mostly use them to capture objectives rather than shooting but both vehicles are great.
>>
>>52215666
Yeah, blaster born are true born carrying as many blaster as they can while in a transport.

I am going to say with deldar going from 0-2000 points without playing smaller games and getting to know your capabilities and finding a play style is a recipe for frustration
>>
>>52215592
>Any other ways to make them half decent?

I regularly run cataphracti termies in a first company task force and they work pretty good.

twinlinked bolters and prefered enemy make them decently shooty and the 4+ invuln makes them noticibly more survivable then regular terminator, all for the same points cost.
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>>52215538
>>52215592
>>my Elites choices are just as good as your Scouts! Take that!
> Duly noted, shitposter-san.
>>>
>Anonymous 03/16/17(Thu)17:44

you guys like picking on Orks huh? If you guys think youre hot shit why wont you take the Ork Challenge?

play an ork army but let them take 2x points. see if you come out on top
>>
>>52215592

Hey, your favorite unit is at least PLAYABLE. Try running wyches.
>>
>>52215756
>twin-linked
>preferred enemy

Those don't stack at all
>>
>>52215769

...+10-25% more points is the standard ork charity handout at my lgs.

And yes it makes the faction much better to play as or against.
>>
>>52215804
TL for hits, PE for wounds.
>>
>>52215635
Possibly true. I haven't run the formation yet for fear of shitstomping my opponent.

>>52215670
>Take the core formation that let's you deep strike first turn but not charge. Take the scout formation with teleport beacons as auxiliary.
That's not a bad idea. I have a lot of Scouts as it is.

>>52215756
>I regularly run cataphracti termies in a first company task force
Blood Angels get neither of these for some reason. We only have base terminators with no options for older marks of Terminator Armor and shitty First Company formations that don't provide enough benefits to make them worth it at 1500 and even 1850 a great of the time.

>>52215779
>wyches
I have a friend that plays deldar but has never brought wyches. I've always wanted to see them though. Anything to break the monotony of "kabalytes in raiders with some reavers flanking the sides of the map"

>>52215804
>Those don't stack at all
Preferred Enemy not only allows you to reroll To Hit rolls of 1, but also allows you to reroll To Wound rolls of 1.
>>
>>52215779
They're better than everyone says. The reason they get shit on so much is because they exist in the same codex as incubi and taking harlequins isn't an issue for the faction...
>>
>take an Emperors Children Contemptor Dread for my CSM
>take two Heavy Bolter arms
>Take Dedication to Slaanesh for them Defensive Grenades
>take Malefic Ammo
>take carapace Havoc Launcher

>mfw Contemptor Dread with Defensive Grenades, 6 S5 AP4 Twin-Linked, Rending shots plus a bonus S4 AP4 Twin-Linked Blast

Talk me out of this, /tg/.
>>
>>52215732
>deldar going from 0-2000 points without playing smaller games and getting to know your capabilities and finding a play style is a recipe for frustration

I am definetly going to be building it in 250/500pt chunks but I like to have an end goal.

>>52215722
Thanks.

To me the Raiders are like my Dark Angels friends Rhinos while the Venoms are like the Imperial Fists Razorbacks.

DAs troop units are bigger which is great and all but he always gets screwed by the bigger spread of the five or six razorbacks.

What are the pros and cons of the raiders compared to the venoms?
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>>52214568
Wow, he wins the Halloween contest.
>>
>>52215881
Yo that sounds pretty dope
>>
What faction should I start, /tg/? I like everything, and I can't decide
>>
Why do none of the DKK kits come with vox casters?
>>
>>52215947
Spess mehrens.

Easy to paint, forgivable, easy to start with.
>>
>>52215947
Search your heart for what you find the coolest. You know who your dudes are.
>>
>>52215947
Read the rulebook's fluff, read the codices of the armies you decide you like the most, pick one of them and go from there.
>>
>>52215947
Coolest aesthetic > coolest lore > coolest playstyle > number of other players with that faction in your store > how good is the faction > other people's opinion

Should be your decision process.
>>
>>52215947
nids
>>
>>52215881

thats great yo lemme show you my riptide
>>
>>52215947
Are there any particular armies you like the look of? Do you have an idea of what armies you don't like the look of? Do you like a particular armies lore over the other?
>>
>>52215881
How many points?
>>
>>52216030
I think Iron Warriors are cool but people tell me they suck.
>>
>>52215885

Raiders
>can hold 10
>has a 3 shot armor piercing gun which can be changed to a 1 shot anti tank gun
>Can get upgrade to go flat out further
>Can get splinter racks to twin link all passengers splinter weapons
>Can get night shields for stealth
>Can get an upgrade that lets them tank shock and makes them better at ramming

Venom
>Can hold 5
>Has a long range six shot poison gun and you can take a second one for twelve shots
>has 5+ invuln pretty big deal since it means you can actually get away with not jinking and get to shoot your guns
>Is a smaller model and so easier to hide from your enemy

Both have their pros, it's up to personal taste really. Don;t make the mistake of thinking you'll be using your Raider for anti armor though. It will be jinking most of the time.
>>
>>52216030
Also, if you fall into the hole of not being able to decide on armies. A good rule of thumb to use is do i like the look/theme/aesthetic of this army?
>>
I like orks but I keep hearing they suck. Fun to play but suck.
>>
>>52215885
Venom has the 5++ and twin anti-infantry cannons. The invuln allows it to protect itself without jinking allowing you to use it as a weapons platform that can carry some people.

Raider has more hull points and can take night shields and splinter. Raider guns are ap2 and the lance is one of the few sources of AT weapons even if it is very inefficant. Tougher with a better jink save allows it to act like a mobile bunker to protect guys inside while they move/shoot.
>>
I have way too many games where I feel like my opponent is acting weird then I realise "Oh you were caring about objectives" and it turns out I'd just kinda tuned into the murder zone again.

And then usually they have noticably less models left than I do so I have better table control anyhow.
>>
>>52216126
Yeah, it's depressing.

Unlike other bottom tier armies we don't have any powerful battle brothers to ally in and boost us up.
Only start them as a second army I would say.
>>
>>52216062

Too fucking many

265pts
>>
>>52216068
Who cares if they suck? If you like them, play them. You are going to be spending time and money on his army, right? So, pick the army YOU like? Rules are like the very last thing I consider when I go through the process of building an army. Hell, if you like the heresy I would a Heresy-era Iron Warriors army and play 30k.
>>
>>52215367
Battlewagons full of shoota boys for full speed dakka drive-bys

DO IT FAGGOT
>>
>>52216068
According to /tg/ every army sucks except for my faction
>>
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>>52215523

Here ya go
>>
>>52216154
Taufags, everyone.
>>
>>52216068
They're not so bad right now, they just got buffed to be better.
>>
>>52216154

I'd love to play against you. There is very little I enjoy more than winning games by a wide margin while feeding my opponent - the look on their face is always so worth it.
>>
>>52215863
Because wyches are more expensive than Kabalites while being far less effective at everything.

>>52215864
How? A full unit of 10 Wyches with 3 hydra gauntlets and an Agonizer that somehow survive overwatch doesn't even kill 3 tac Marines on the charge. After that, they slowly start losing the grind until they get swept.
>>
>>52216126
If you like orks, play orks. Understand that whatever faction you pick, you will be spending Hundreds of hours staring at your models from assembly, painting, finishing to the tabletop. That is why annon said aesthetic and how much you like the faction is most important. If you lose interest, proxy the figs until you find another faction...or orkify another faction and play as looted (Eldar/Necrons/SM/whatever).
>>
>>52216177
Too many points, I don't think rending heavy bolters are a neiche EC even needs filled.
>>
>>52216195
>no dark artisan following the CTC around for mad buffs
Shameful.
>>
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>>52216154
The last game I took my Ravenwing against a Battle Company and it was that Maelstrom Mission where you start with six and he got 11 points on his first turn. Without ObSec I wasn't making up the difference.

Killed his last Centurian for the win on Turn 4, 5-18
>>
>>52216180
Well in that case I guess I'll do them. I like mk3 armour so I might pick up the prospero pack or something
>>
>>52216199
What do they excel at?
>>
>>52215006

Just follow the thousand sons paint tutorial and swap a few of the blue shades out for Maccrage and Calgar blue.

Not even joking.
>>
>>52216229
>Understand that whatever faction you pick, you will be spending Hundreds of hours staring at your models from assembly, painting, finishing to the tabletop.
Which makes it all the more painful when you realise how shit they are and how everyone makes fun of your army, it makes you feel like you wasted your time and money.

Don't play Orks.
>>
>>52216253

Its a fair point - I was just tossing something together as quick as possible. That said you could drop to 4 bike units for the DA formation if you like.
>>
>>52216265
Aye, Iron Within Iron Without Brother!
>>
>>52216284

People who play to win don't care about painting. If you care about painting more, that will show, and hopefully you can join a social group that values fun more than winning with barely primed models.

For example, I think playing against someone who fields Guilliman only in primed black out of sheer laziness would be far more horrifying than losing with Orks.
>>
>>52216279
Heavy weapons.

They can take obliterators instead of regular tax units, which have heavy weapons, and then pack the rest of their list with big guns.
I'm pretty sure their obliterators and havocs also get tank hunter making autocannons really brutal.

They also get 6+ FnP which may make for a fun anecdote if it actually saves someone important.
>>
>>52216208

Meh, I mostly win doing it that way, and when I don't I usually throroughly enjoy the slaughter I caused anyhow. I'm not your guy for that look on my face thing, sorry.

>>52216198

Whilst I do own some Tau, the vast majority of the armies I field are melee-heavy. Tau are nice for having a tactical element to them when you treat your big suit as a singular centrepiece, but they aren't really visceral, y'know? Can't sink your teeth into your opponents throat if all you have is guns.
>>
>>52216327
Sounds fun. Can you run full autocannon havoc squads?
>>
>>52216210
Also take into account the pistol shots, and the fact that you're probably not charging an undamaged squad. Factor in combat drugs and pfp (they probably have at least fnp on top of the invuln dodge save) and they can find some utility in the game. The hectrix can also still carry haywires even if the rest have plasmas. But incubi and harlequins come out better for everything they can do and I agree they are not for serious games.
>>
>>52216323
Orks struggle even in casual games, they're below bottom tier in some kind of 'Ork zone' where shit armies go.

If you're not thinking about competitiveness you will be suboptimal units as Orks. A sub optimal unit in a terrible army will poison your list. Even terrible lists can stomp Ork lists and it's no fun losing all the time.

Don't play Orks, don't play Orks...
>>
So do Black Templars worship the Emperor as a god or are they aware that Big E was anti religion?
>>
>>52216345

Do you Khorne?
>>
>>52216355
Up to four heavy weapons per team.
Each team is 4 guys + a leader with upto 5 extra bodies to catch bullets.
>>
>>52215881

Glanced to death in one turn by mid-strength shooting.

>using non SH walkers two editions past 5th
>>
>>52216379
Orks can handle my Grey Knights pretty handedly. I think that's the one army they don't suck against because there's so few units posing a threat to them. They can handle a Dreadknight in 1 round of shooting or a single charge if they roll half decently. Quantity>quality. I can only make so many 2+'s before a few ones get through.
>>
I want to get into tabletop but everyone is saying to wait until 8th edition which is right around the corner?

I really just want to sink some time into painting some Imperial Guard to begin with and later on build an army. What do you guys think?
>>
>>52216398

40 flesh hounds, a thirster, twenty letters, two skull cannons, a herald, karnak and three blood slaughterers

You know jaws of the world wolf? That ain't got shit on the closing jaws of 20 flesh hounds and a herald/karnak on each flank
>>
>>52216426
So do it, buy a squad and paint it up so you can play Not!Necromunda once it arrives in April.
>>
>>52216401
So that's 8 S7 shots coming from 4 guys which can re roll glances and pens

I like it
>>
How many units can occupy an aegis defense line? I can't seem to find any limit in the rule book.
>>
>>52215881

KHERES. MORON.
>>
>>52216426
You can get most of the standard IG stuff like vet squad and Leman Russes to keep you buys while you wait for 8e.

Fringe units may get buffed and nerfed but core stuff that is iconic to the army shouldnt be hit too hard in what is is considered the middle of middle tier codexi
>>
>>52216426
I would buy a box of guardsmen and
paint it up. Troops will generally always be useful no matter which way you put it.
>>
>>52216445

Do play in the most trash meta ever?
>>
>>52216465

Friend I have tabled a three riptide list with that setup.

Are you sure that people bitching about tau are using enough line of sight blocking terrain?
>>
Love late night threads. All the chill and lax anons are on.

Anyhow, should i take a combi-weapon on my sister superior in a squad of 5 at 500-1000 points?
>>
>>52216421
Grey knights suffer because they're tooled up to be anti elite, not anti horde.

Orks will really struggle with dread knights though, not just the ability to crush them in melee but also to blow them away with their guns. Against a casual list that's one army I think Orks will do well.
>>
>>52216495

Woo? Triptide by itself isn't what makes it good. Again - do you play in a really non competitive store? I could handle that list with Necrons even as solidly mid tier as they are.
>>
>>52216515
>Love late night threads. All the chill and lax anons are on.

This won't do. Lets summon Carnac.
>>
>>52215433

If they ban FW they aren't even a real tournament. No competitive event that is relevant bans entire factions unless you are a pedant and count Legio Titanica as a faction even though they have no faction in the rules.
>>
just got my start collecting! skitarii kit and was thinking of building them as rangers, what should i take on the alpha? should i be splitting the kit into 2 and have some vangaurd too and buy another start collecting kit or some bitz off of ebay?
>>
>>52216515

> should i take a combi-weapon

No, suicide unit tactics are trash thinking unless ultra cheap.

Build units that can keep doing their thing indefinately, then build redundantly so you're okay with some dying.
>>
Thanks for helping guys. I suppose it's time to do some Iron Warriors.
>>
>>52216421

The more specialized an army is the better orks will do against them, generally speaking, the reason being that "elite" units tend to overkill cheap models. When you're using 250 points of shooting to kill 50 points of boyz, you've got a problem.
>>
>>52215592
>bunch of LC TEQ in all patterns
>Steel Series mousepad
>black pauldrons

Come brother, let us crusade together! Shark and Angel combine to form...Sharknado!
>>
>>52216588
Yeah, my Dreadknights RARELY pay back their points.
>>
>>52216396
They're probably aware that he's anti-religion, as they originally are from the Imperial Fists, but "unfortunately" their entire Librarius is lost so there's probably no more books about it in their archives and obviously no Librarians to treat those archives so they conveniently lost all their evidence that he ever said that.
>>
Who would win, an Ork Boy with a Choppa or a human Samurai?
>>
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>>52216662
please, samurai jack tears through hordes of enemies easily and he's also s4 at least
>>
>>52216662

The samurai knows iajutsu, the Ork knows I2jutsu.
>>
>>52216662
>Some runty grrenskin
>versus a superlative warrior of near god like combat skills and unbreakable discipline, wielding the finest weapon known to mankind which is capable of shearing through three feet of steel in a single stroke.

No contest The ork wins every time
>>
>>52216696
Maybe not him, but a katana would definetly be +1S at the very least. Curved swords IRL can cut people in half.
>>
>>52215592
You know what true suffering is?
Blood Angels have a better terminator list than Dark Angels Deathwing, a list which is a.) impossible to run owing to the absurd 7th edition rules which cause you to auto-lose turn one with it and b.) has no means of charging out of deep strike.

Just fug me up.
>>
>>52216445
>runs 40 tarpithounds
>wonders why his opponents just to camp objectives instead of wandering out into centerfield to be eaten or locked down for eternity
>>
>>52216662

>1600's samurai
>Count as guardsman with a 6+ armor save
>>
>>52216515
>implying

This is American prime time. I've been on off hours for the Western Hemisphere and the only difference is a flood of UK EU and AU shitposters who are all obnoxious jingoistic faggots who do all the stupid shit they blame Americans of doing.
>>
>>52216732
Katana
Melee
S: x2
AP: 1
Specialist weapon
Rending
Armorbane
Fleshbane
Shred
Instant Death
>>
Is GSC really as OP as people make them out to be?

If so, why?
>>
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How bad of a list is this? I got the Skitarii, but I'm fantasizing about a Knight.
>>
>>52216736

>Tarpithounds

That's what giving them locuses and a little bit of AP2 is for.
>>
>>52216769
Well meme'd.
>>
>>52216775
>turn one infiltrate that allows charging with genestealers

Gee why is a knife that always stabs gun users in their gun hand before they can shoot OP in a gun fight?
>>
>>52216732
>Katana
>S +1

>Chainsword
>S User

SUPERIOR NIPPON STEEL
>>
>>52216784
>Loci
A-anon plz...
>>
>>52216769

You forgot to give it the +3 initiative ability lash whips and whip coils have.
>>
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What can I do to improve this?
>>
Are Daemons formed from specific events with their own unique characteristics, or are they all identical outside of their Lesser/Greater ranks, much like animals?

If the former is true, then doesn't that open the possibility of some Daemons being benevolent?
>>
>>52216816

Khorne says Locuses, Tzeentch says Loci.
>>
>>52216775
They're only OP if they get a good first shooting phase.

They very, very quickly lose traction afterwards since their army as a whole has pretty weak units, due to getting free shots.
>>
>>52216821
You can turn yourself into the local Arbitrator HQ
>>
>New Necrond COdex comes out
>Trazyn has fixed Warlord trait
>Tactical Genius
>>
>>52216775
genestealers in your ass turn 1 rending you to death. besides that their ability to get close and move around the map is very good
>>
>>52216819
>The wielder attacks at initiative 11
>>
>>52216811
I was actually about to ask just that. Why the hell is a Chainsword just as effective as a knife or fists?


They should be AP5 at the very least. Adamantium teeth and shit.
>>
>>52216807
Doesn't sound that bad to be honest... Genestealers still don't have nades. Their firepower ranged seems a little light.

Are the psychic powers and their formation benefits their only saving grace? Nothing has T5 or better than a 3+.
>>
>>52216866

>Katana user finishes swinging his sword before his hammer of wrath even happens
>>
>>52216867
We may never know.

>tfw having a cool-as-shit dude with two Chainswords is worse in every way to having a dude with Bolt Pistol and Chainsword

It hurts.
>>
>>52216867
Because look at the shape of it, the casing makes it impossible for the blades to cut in very far.
>>
>>52216838
So Khorne isn't into magic and grammar, great.
>>
>>52216280
That's my fall back plan, I'm just hoping for proper guidance if it'll be given
>>
>>52216884

It's worse than having two bolt pistols!
>>
>>52216866
Silly anon, that'd be against the rules as Initiative only goes to 10.

It should have "The user is treated as always having a higher initiative than the highest other unit in the combat."
>>
>>52216255
>Killed his last Centurian for the win on Turn 4, 5-18

B L A C K knight E D
>>
>>52216867

Once upon a time it did matter in...3rd Ed? They were rending weapons, then they just came to make the +1attack with a cow/pistol more obvious.
>>
>>52216890
Then why are Chainaxes AP4 in 40k and +1S in 30k? They employ the same concept.
>>
>>52216734
I feel you First Legion Bro, my Deathwing never get to come out to play unless I am being fluffy or tuning down my army.
At this point my fluffy list's DW detachment is just a Termi Lib with a DW command Squad and 5-6 vanilla termis.

I don't use Landraiders so my 10 DW Knights are completely useless.
>>
>>52216878
>doesn't sound that bad

Do you think sky hammer formation sucks too?

Locking a shooting unit in assault is one of the STRONGEST ACTIONS IN THE GAME. It's why the most OP shooting units have things like Hit and Run or strong toughness and Stomp to get out of melee.
>>
You guys realise that if Orks heard about samurai and katana wanking you'd end up with an Ork clan of samurai who's katanas actually can cut a leman russ in half by the power of orkish memes, right?
>>
>>52216844
That's not improving the list that's improving myself anon
With caved in head via taser goad
>>
>>52216884

I model my BP and chainswords models with dual chainswords because they are functionally identical. You can't not have a BP since it's stock wargear for me, and gluing two chainswords to the model is identical to gluing just one in terms of rules.
>>
Is the Armored Battlegroup for Guard- sorry, the Astra Militarum- a viable list? I've a hardon for tanks and I like the Guard's friendliness towards scratchbuilds along with its general feel. On the other hand, I don't want to get invested in an army that'll get its shit pushed in at every opporunity.
>>
>>52216924
Somebody needs to do that.

>Warboss
>Samurai armor made from Tau plating
>Power Katana
>their Dreadnoughts use Def-Katanas
>they're folded steel
>folded Ork steel so basically huge clubs
>decorative helmets with Gork/Mork visage instead of Oni faces

It'd be fucking glorious.
>>
>>52216910
Because you touch yourself at night.
>>
>>52216878
>no grenades

consider this, 10 purestrain genestealers can still beat up 10 marines in combat despite striking last
>>
>>52216924

>Long ago on a distant planet, I, Yarrick, shapeshifting master of darkness, unleashed an unspeakable WAAAGH
>But a lone Samurork wielding a masterwork choppa rode forth to oppose me
>>
Hello /40kg/, I am usually a /mtg/ lurker so I accept that pestering you to this level has already branded me a massive faggot. I accept this.

My SO has decided that *we* are going to get into 40k, I am not adverse to this I really enjoy the lore and universe I just didn't want to spend money. She, however, has already made it clear we are going to do so; so I need some help building an army.

I narrowed down to tyrannids or CSM, specifically emperor's children. I am looking at their rapture battalion and am wondering how best to go about making an army in the 1000-1500 range.

I appreciate any ideas, and again accept my faggotry.
>>
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>>52216372

>pistols
>mfw

More wyches die to overwatch than Marines die to splinter pistols.

Best case scenario, wyches beat the Marines and remain locked in combat as 165pts of wyches ties up 140pts of tactical Marines for the rest of the game.

Worst case scenario, the wyches cause the Marines to fall back after winning combat and immediately die to bolters because they're just standing out in the open.

Combat Drugs have a 50% chance to be 100% worthless in combat, and FnP doesn't actually help because the combat will last longer than the game length anyway.
>>
>>52216910
Because Bezerkers with an automatic +1 S would make them actually worth taking
>>
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>>52216962
>>
>>52216922
None of my buddies use Skyhammer. I understand how good it is. The worst I have is a guy that plays Tau and brings the shield wall rampart, a Storm surge, two Riptides, a couple of fire Warrior and drone teams for the bonus focus fire and some crisis suits. Some missile sides, and the Commander with spectrum Suite are taken along and he combines the rules for that wargear with other models shooting from different units with the focus fire +1 BS.
>>
>>52216916
Yeah I don't landraid either so I genuinely do not know what to do with my DW knights.
I was really hoping Gathering Storm III would have some DA stuff to fix the 7th edition DW fuck-up, but no, instead they made a faction with only 1 unit.
>>
>>52217011
>mob rule commits seppuku with +1S katana for dishonorable action

They're really honored up!
>>
>>52216992
But 10 Tac Marines are some of the worst troops... They're not even that threatening nowadays.
>>
>>52216515

Combi-weapons on superiors are usually taken if you have points to spare rather than something that is must have because our stuff is so cheap. If you have 5 squads with combi, that's half a troop choice already.
>>
So now that they're all out, which Gathering Storm chapter was the best?

I absolutely vote for the first. Ynnari are nice and all, but their characters were pretty mediocre and their new faction rules don't seem that impactful either.
GS3 just didn't really do anything. Guilliman is cool, but Cypher is just a re-release and Valos is just a normal librarian with one "meh" special rule and weapon. The new Grey Knights, Fallen and Ultramarines rules are all pretty pointless, too.
>>
>>52217093
what i'm getting at is they can still out fight a lot of foes at i1, GSC makes them very dangerous by getting them where they need to be turn 1
>>
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>>52217104

>Ynnari
>their new faction rules don't seem that impactful either
>>
>>52216539
Oh shit, fellow new skitariifag

I'm building my box with a pimped out laser dunecrawler, sufficiently geared up Magos, and a 10 man vanguard squad that has 2x plasma, with a Taser goad, phosphor pistol, and refractor shield on the Alpha, I think.
>>
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My dominus maniple formation sheet says rangers
Is this a typo?
>>
>>52216426
I sincerely doubt the Leman Russ could be in a worse position in 8th than it is now. People love to go on about how tough it is, but it seems everyone and their mother has some sort of Haywire, or relentless grav-cannons, or hit-rear-armor-from-front, or any other number of ways to make it as durable as a chimera.

That said, it's still a good tank. I have high hopes for it in 8th ASSUMING we get a codex.

We're popular enough to warrant a codex every other edition, right?
>>
>>52217182
Well, I have yet to see them have any impact on the tournament scene or in my local store. Fighting them doesn't feel any different from fighting regular Eldar.
>>
>>52217211
It's GW being retarded. They printed two versions and their FAQ solution was "Just use whichever version your box contained :^)"
>>
>>52217188
What does the refractor shield look like?
Why vanguard over rangers?
>>52217233
so its a 50/50 eggs dee
>>
>>52216994
>Before the final blow was struck, my psykers tore open a portal to the warp, and FLUNG him into the immaterium! Where Tzeench's plotting is LAW!
>>
>>52217211
Mine does too, but I'm doing Vanguard because the rules actually make sense for them.
>>
>>52217225
>no major tournaments have yet to take place after a release
>WELL I DONT SEE THEM DOING ANYTHING

Every time. Even if we had a chance to see how they do, there won't be a ton of people playing them well due to either not enough practice time or not even enough time to get the army ready

Give it at least 6 months and 2 major events. Warp Spider spam wasn't even discovered until 1 year and 3+ tournaments after Eldar 7E update
>>
>>52216539
I'd recommend you to just build some Vanguard for now, since they're your primary Troops. Rangers are usually just filler if you need the extra range and can spare 10 points.

For the Alpha, keep it cheap. The pistols are all pretty bad, especially compared to the rather godly Radium Carbine. The only thing to consider is giving him a shield and maybe modeling him wielding a melee weapon for easier recognition. I'd recommend just running him barebones with maybe a Refractor shield, though.

Also, if you can, magnetize the Dunecrawler. You'll almost always want to take with the Icarus Array or Neutron Laser and Magnetizing saves you cash and trouble with proxying. It's not too hard either.

>>52217254
Vanguards are cheaper, have the more useful rule (-1 T for enemies during combat) and the better guns. Rangers are only good for capping and to give 30" fire support.
>>
Why don't other lists get the same shit that a Kairos list does
>>
>>52217268
I know, that's why I said that I personally didn't really see them do much either. I highly doubt they'll manage to do much in 7E before it rotates out. Obviously, everything's possible for 8E but as things stand, I don't think that Ynnari are going to be a huge deal compared to regular Eldar (which is what I meant with impactful, as they're not different enough to really warrant huge tactic changes or army composition changes).
>>
>>52217273
Should i take any special weapons on the vanguard?
>>
>>52217333
The Plasma Caliver is ridiculously good. Like, it's almost retarded how strong it is, especially since you can re-roll any 1s you might get with it. Arc Rifles are also never a bad idea. They're strong enough to kill most infantry and just absolutely rape vehicles. Just stay clear of the Arquebus. It's way overcosted for what it does, even on the long-distance Rangers, and the other two options are some of the best Special Weapon options for regular Troops in the game IMO.
>>
>>52217329

I would've thought the same but after seeing Corsairs and DE alongside one single Craftworld list at the most recent top 8, I'm just going to assume if it has knife-eared faggots and Craftworld-based units, it's going to dominate.
>>
>>52217333
>>52217377
I forgot to mention:
Obviously, mixing several of the same gun in one unit is a bad idea. I'd recommend buying at least 1 more Skitarii box, optimally 2, to get the weapons you need (or buy the bits online, but they're pretty expensive since they only come with 1 per pack).
>>
>>52217139
I understand, can't Abberants and Hybrid Metamorphs do it for cheaper/better?

They seem like better platforms than Purestrain.
>>
How do I into mathhammer? I want to plug some shit in for myself.
>>
>>52217394
I totally would buy another couple boxes, and i do plan on it, but, right now i'm playing with a bunch of poorfags who, just like me got a start collecting! box for their respective army, so for this first box would you suggest going pure Radium Carbine? or putting in some the arc rifle/plasma caliver?
>>
>>52217225

I have. They're pure cancer. Even ignoring their bullshit, they make turns last FOR FUCKING EVER because whenever anything dies, they get an action. Not to mention you then have to keep track of everything that has used a free action and when they used it because they still get their normal action. To top it off, they're killing you twice as hard as they used to at the same time.

Our group refuses to play against Ynnari because it's too much of a headache.
>>
>>52215410
Keep in mind you can't get both of those.
>>
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>>52217473
>Caring about math hammer

Don't, just don't.
Don't be the asshole who talks about how his army isn't being "statistically average." Just use common sense man, think about what you need to hit, to wound, their save(s) and what the results most likely be.

Don't stress about hard numbers
>>
>>52217473
mathhammer dot com but beware that the dice are loyal to no one
>>
>>52217478
I'd probably just put in one Arc Rifle and Plasma Caliver for now. Radium Carbines are good enough to not need the Special Weapons, so even just running 2 Specials in a 10-man squad will be alright. Just say they're Plasma or Arc and treat the other weapon as a proxy, then do the models for the other weapon with the next box.

The Omnispex is also pretty damn good if you can spare the points for it. -1 Cover Save is a pretty big deal if you are already shooting them with 6 AP 2 Plasma Shots.

If I were you, I'd make 6 normal Radium Vanguards, 1 Alpha with a Carbine and CCW (mostly to see who the Alpha is, not necessarily actually give him that weapon), 1 Arc and 1 Plasma Vanguard and give one of them an Omnispex. That should cover all your bases for now and you can just have any small differences be a counts-as. Then just buy another box later on and do the same again (maybe skipping on the Omnispex if you feel like it or making it a 50/50 Vanguard/Ranger split and magnetize the heads of the Special Weapon guys to freely switch between the two units).

It's also not a bad idea, if you can spare the money, to just directly buy more SC! Boxes. You'll find a use for the Dunecrawlers and can maybe keep 1 extra Dominus around, if you want to use the Dominus Maniple + Cult Mechanicus at some point, and otherwise sell the third one on eBay.
>>
>>52217434
>can't Abberants and Hybrid Metamorphs do it for cheaper/better?
cheaper, but not better

also the purestrain formation makes getting the ambush result you want more reliable, where with acolytes you have to go full MSU and get it through weight of dice
>>
>>52217541
>tfw mathhammer always gives average instead of min and max result

Mathhammer still increases your awareness more than a clueless person who doesn't know how badly a unit is about to get wrecked, but it's not nearly as useful as knowing the best and worst case scenarios, since a sample size of one toss or even one game is so small that fishing for pens or invulns is a legitimate strategy
>>
>>52217614
>Mathhammer still increases your awareness more than a clueless person who doesn't know how badly a unit is about to get wrecked, but it's not nearly as useful as knowing the best and worst case scenarios, since a sample size of one toss or even one game is so small that fishing for pens or invulns is a legitimate strategy

Exactly, just too many people I know rely on math hammer wayy to much.
>>
How do I properly use Sydonian Dragoons without their Outflanking formation?

They always just get killed before reaching their destination or get tied up in combat for what feels like years even with basic shit like Tactical Marines, sometimes even being killed by them because of Melta Bombs.
>>
>>52217541
>>52217579
I just want to improve my game somehow. I honestly don't know how to get better with my GK and it's frustrating losing just about every game. I don't know if there's more tactics to GK other than hope you get your turn 1 deep strike, hope you don't scatter into a mishap, and then shoot before running into cover, where you'll usually get flanked anyway. I love my faction, I love the fluff, I love the models, I want to get better, but they are so disheartening to play when every tactic you try fails. I know it's just casual games, but continually losing really puts you out of it.
>>
>>52217581
Thanks anon big help!
>>
>>52217665
if they're anything like daemon chariots (fragile, can't take a hit, and need to be in combat) you either need more or more dangerous threats on the board. shame you don't have a way to boost their defense

>>52217689
the problem with grey knights is they're slow, lack range, and rely on psychic powers. from what i've seen you need at least 2 dreadknights and a libby. also get some interceptors and consider allies

what's your list?
>>
>>52214551
Fpbp
>>
>>52214641
>playing eldar
>>
Hey guys Warden or Errant.
>>
>>52217823
warden
>>
>>52217843
cool, thanks.
>>
>>52217760
Yeah, making them more durable would be great, but unfortunately the only way for that is by using the Shroud/Stealth Canticle inside a War Convocation, though the War Convocation being strong as fuck isn't really any viable solution either.

Honestly, it might just be that using only one of them might be one of the main problems, since I feel like them not killing enough and fast enough when they do reach combat is one of the main issues (since they're often only WS 1 or 2 due to Imperatives being set to shooting).
>>
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How did I do?
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>>52217760
This is what my usual list looks like. The 2 Libs, Inquisitor, and Paladins form a poor excuse of a Death Star and the other 2 Term squads deep strike. Someone, usually the Interceptors mans the comms relay so in case I botch a 3+ to come in first turn, I at least have a chance to un-fuck it (which on many occasions I've rolled a 1 then a 2, or 1 then 1, or whatever else doesn't end up as a 3). Then everyone else does what they can to stave off me conceding, so I shunt the Dreadknights somewhere in their face and pray I get some wounds off somewhere before they get pumped full of death and end up not even getting close to their point total in return.

I've tried 2 Nemesis Strike Forces with a similar composition, but I make room for a 10 man combat squadded Purifier unit with a Land Raider on one of my Heavy Support choices to get them up the field slightly. My Land Raider has never scored a hit/wound in the 5 or so games I've used it. It always gets popped before doing anything.

In a reply to this post I'll post a list I had success in managing to beat Orks by 1 point.
>>
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>>52217976
There's this list and then another one with Imperial Fists and the Bones of Osrek instead of Tigurius. It's pretty sad that that single formation can almost double my warp charges for a fraction of the cost of more GK.
>>
>>52217606
The First Curse? That doesn't seem that good. Subterranean uprising sounds like the one you mean. Brood cycle seems better on paper along with a Demolition Claw. Though I'm sure ymmv.
>>
>>52218004
Oh bother, I've mixed up the GSC rules. First curse gives you the shot at assault grenades. It's the decurion/warlord trait that gives the patriarch a better shot at ambush leader, which lets you pick your ambush result.

Cults have a lot of strong options. I can't stand how luck-based most of them all are, however.
>>
>>52217956

>Punisher Pask
Only his main gun has rending. Sponsons should really be Multi-meltas and the hull gun a Lascannon to tackle vehicles and monstrous creatures.

>Psyker
Trade the primaris psyker for a lvl2 Astropath from Imperial Agents.

>Chimera
Change hull gun to Heavy Flamer.

The rest is fine, even if the Hydra isn't great.
>>
>>52217956
I think the knight kind of gimps your list. It's definitely not a variant that compliments your list and you don't have enough guardsmen to bubblewrap keeping deep striking units from it's flanks.
I don't know why people even play loyalist guard. They're not good. They're mono build and even that build isn't very competitive.
You'd be much, much, much better off with Renegades of Vraks and a renegade knight with double avenger gatling cannon. It would take the sloppiest shit on your list and much of what you'd play against, if not all.
>>
>>52218115
Perhaps I don't want to play as traitorous scum?
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>>52217985
>>52217976
maybe ally in some vanilla marines for ranged support. thunderfire is damn good but i have a fondness for fast cheap av 10 with big guns
>>
>>52214537
Rate my List for casual online play
Space Marine Mantis Warriors 999pts

HQ
Librarian (90pt)
>Force Sword
>Psyker Level 2

Troops
Scouts (95pts)
>5x Shotguns
-Landspeeder Storm
>Heavy Flamer

Tacticals (99pts)
>Imperial Space Marine
>Space Marines (3x)
>Space Marine w/ Plasma Gun
>Space Marine Sergeant

Lord of War
Typhon Heavy Siege Tank (365pts)
>Pintle-mounted Heavy Flamer (15pts)

Formation: Raptor Wing (350pts)
Land Speeders (120pts)
-2x Land Speeder
>Heavy Flamer, Multi-Melta

-2x Stormtalon Gunship (230pts total)
>Skyhammer Missile Launcher, Twin-Linked Assault Cannon

----
Typhon is the main work horse mainly focusing anything expensive or blobs
Tacticals (with Librarian) will defend Typhon from possible DS or high armour infantry
Scouts to help tie up heavy weapon squads, Storm's blind is also quite helpful
Melta Speeders to mainly AT
Stormtalons for air support and small defense against flyers

Might consider replacing HQ with Techpriest and Skyhammer with base H.Bolters, which would give me points to get H.Bolter sponsons for Typhon
>>
>>52218124
Then perhaps I'll see your crumble against 12 S9 AP1 ordnance shots, 24 STR 6 AP3 rending shots and your meager amount of guardsmen with my cheaper everything template and zombie spam
>>
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How crap is this list? For 1500pts I just take off one or two Stormtroopers and for 2000pts I just take two Hellrain Brigades, the Steel Host gives Preferred Enemy to all tanks within 12'' of the commander which is why Im banking on holding the backline and pouring plasma fire out the ass.
>>
How many Tactical Marines should I have at 1850 points?

I assume that 3x 5 in a Rhino each is not nearly enough ObSec. I'm going for a kind of elite melee-focused list on purpose though, and also including a Cheesehammer Annihilation Force. But I'd like a bit of Obsec.

Casual-ish TAC list and no I'm not shitposting despite including a Cheesehammer in a casual list, my chapter are assholes so it's fluffy :^)
>>
>>52218240
Sounds like you're WAAC scum and no fun to play against, but that's just my opinion.
>>
>>52218216
My purpose is to have a list for casual games against my friends that isn't an insta-lose for me. I hate having to rely on allies and 2-3 different books while they can just build a list with whatever they have in their collection from their 1 book and can stomp me into the ground. I'm not trying to win a tournament, but I want to have fun, too. I was thinking of doing Exorcists as one of my future projects, but I'm not sure how many things are going to play out in the hobby and I have to take care of my own personal matters before spending again on 40k.

Like, I am open to running a Knight Crusader for the extreme Dakka, and it would prove a bigger fire magnet than my Dreadknights, but I don't have that kind of money right now, and I've tried and tried to get my friend to budge on his only-opened-once Renegade box to sell me one of the Knights. "I'll get around to painting them, bro"...he bought it on release.
>>
>>52218278
Looks like you posted a shitty Empwah's Awtillewy Wath list that's posted every single thread by loyalistfags trying to dig their way from the mediocrity that is IG
>>
>>52218261

It's bloody awful.
Emperor's fist >>>>>>>>> Steel host
>>
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>>52218115
Newsflash anon, people who play with the Vraks list, which is fucking OP because of its poor translation to the new edition, just because you can still do it TECHNICALLY instead of the IA13 list actually written midway through 6th are literally the worst people.
>>
>>52218308
If your dicks that small why not just play eldar?
>>
>>52216755
With ws4 and ap5 on his katana.
>>
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Durr tyranids
>>
>>52216996
Sorry mate, a shame no one's replied to you, hopefully you're still around. Go with the Emperor's Children, since they're pretty great. If you want to make a Rapture Battalion, take a look at it's requirements, then add up the minimum points to field it. Once you've found the total points, add upgrades and additions of your choice up to your selected point level.

1,000 and 1,500 are where it's at, anon. Nice.

Any reason why you like EC? Fluff, color scheme?
>>
>>52218338
>wah no one is allowed to use available rules if they aren't bad
>chaos legions aren't allowed to use legion rules
>no FW or formations either we're trying to hab a good tiem
Stop posting this image, your leddit is showing.
>>
I believe the people have spoken, WAAC Vraks anon BTFO
>>
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>>52218341
>>
>>52217323
Because Kairos is dumb and Bloodthirsters are a Shooting Race.
>>
>>52218381
I am still around.

To be honest I like the fulgrim novel, and I like purple. The thing I don't understand is what kind of formation I should pair with the kakophoni.

I really don't have any idea of cultists would be better than raptors or obliterators etc. If I had an idea which to attach I could get somewhere
>>
>>52218412

Is summoning Dthirsters still a thing?
>>
>>52218424
It's really THE thing to get onto the table
>>
kinda thinking of starting an alpha legion army, are they good/viable?
Can we expect alpharius and/or omegon to be released like gulliman/magnus were?
>>
>>52218437

>built and painted mine with axe and flail before I knew what the stats were

Shit.

I am going to say its a Dthirster anyway.
>>
>>52215881
KHERES.

It's not that fucking hard, you'll double your shots and get 12 S6 Ap4 Rending. Which is twice the shots.
>>
>run Blood Angels as a vanilla Gladius
>ally in their only decent formations

No one can complain, right?
>>
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>>52218382
>wah I want to be a WAAC faggot
>wah people don't applaud me for this
>wah I'm gonna say you're from reddit because that insult is so fresh and original
>>
>>52218440
They're arguably the second best legion next to Death Guard. They're not great but the special rules are more beneficial to you than 90% of other CSM:L
Alpha Legion IC probably won't see any spotlight.
>>52218452
It's not all that important really given your opponent
>>
I have a spare daemon prince model abd cultists, is there anything decent I can do with them as part of my LoC/Kairos screamerstar? I also have a renegade Knight.
>>
>>52218497
I've waited long enough for Renegades to be playable. I got mine.
If you woke up tomorrow and SoB got an update that made them OP would you call all SoB players WAAC faggots?
No. We put in the time.
>>
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> Tartaros Terminators
> Exactly the same points cost as Vanilla Termies
> 2+/5++ just like the normal
> But can Sweeping Advance
> Sergeant has Mastercrafted on his sword
> Can take Volkite in 40k
> Can take a Plasma Blaster in 40k
> Can take Reaper Autocannons as Loyalist
> Easy access to melee options in mid-squad

There is literally no reason at all to take vanilla terminators anymore unless you're a blood angel/dank angle/space corgi cuck.
>>
>>52218423
Ah, alright then! Lemme check the formation requirements since I'm a Word Bearer, and care not for the attention of the Youngest God alone, as they should be worshipped as a pantheon.

Alright, so you need either a Chaos warband or a Kakophoni formation, as well as any of the auxiliary formations.

Best advice I can give you is write up a couple lists, post them here, and remember to mention that it's a casual and not competetive list. If none of the formations are to your taste, there's always the CAD.
>>
>>52218423

Not that other anon but play to the EC's strengths. Since it sounds like you don't already have the Traitor Legions book (and haven't picked an army lel) 1d4chan actually has a pretty good summary of the Legion rules on its CSM tactics page.

https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Chaos_Space_Marines(7E)#Emperor.27s_Children

I'd go with Raptors as your auxiliary because A) they look cool as fuck and B) they actually benefit a lot from the EC's legion rules.

For the lulz you could always take a Raptor Talon, give the Lord Blissgiver and basically rape the shit out of things with 10000000000000 charging dudes. The problems with the EC mostly relate to it being too easy to make your army too elite by giving everything the "fuck you" banner (Icon of Excess) and only taking Noise Marines. Noise Marines are really good though. Make sure you specialize each squad! (IE. A squad with no transport and a Blastmaster is okay, it sits in your back field. Or a squad in a Rhino with a bunch of ignores cover shooting is cool. Or just go charge into some Space Marines with a squad with an extra CCW each and a Doomsiren Champion for the lulz. You hit at I5, potentially killing the SM before they get to hit back.

Regular EC Chaos Space Marines are pretty good too, don't neglect them entirely for Noise Marines. A unit of 10 in a transport is actually pretty decent.

tl;dr take Icons on big units only since they're expensive, use Raptors if you want, specialize your Noise Marine squads, stab the fuck out of people right in the face (the rape the hole and turn their corpse into some sort of snortable drug, because Slaanesh). Start off with a Chaos Warband rather than Kakophoni.
>>
>>52218499
isn't alpha legion's special rule that your opponent cannot get slay the warlord until every character in your army is dead?
>>
>>52218548
They still might get some use for Thunder Hammer/Stormshields, but at that point you may be better off just getting Cataphrachii with powerfists and saving the points.
>>
>>52218545
>I've always played renegades because they are my fav
>I don't know why people even play loyalist guard.
>>
>>52218424
Dude, Bloodthirsters are BS10. Heck yeah you want to summon them.

>>52218452
DThirster's are overrated, in my opinion. The Wrath of Khorne is what you want for deathstar hunting and Knight/MC slaying, since none of the Thirsters have EW, and the DThirster is I1, so if a Knight or something with ID manages to hit him, they'll put on the hurt.

>>52218548
What about Chaos?
>>
>>52218548
I like how they singlehandedly made it entirely pointless to ever run Lightning Claw Assault Terminators ever again.
>>
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>>52218338
What are you even saying? The vraks list is a variant list of the original IA13 list. There are very few differences between the two you retard.
>>
>>52218412
>Bloodthirsters are a Shooting race
Wat?
>>
>>52218595
>guard
>fav
What's it like seeing everything as grey and tasting everything as knock off vanilla pudding
>>
Since Tartaros Termies got unique rules, could we also get them for Mk 3 Marines?
>>
>>52218596
Start praying to your cuck gods that maybe they'll let you steal some from the loyalists.
>>
>>52215341
>>52215456
Kek you dick
>>
>>52218287
i know that feeling of not wanting to rely on allies. i built my daemons as a small ally army but then they turned into my main army and my csm haven't seen the light of day in years
>>
>>52217017
I want to punch your friend.
>>
>>52218662
>My ADHD is so bad I can't find one interesting thing in an army that draws inspiration from every armed conflict in human history
>>
>>52218666
No. Mark III never had unique rules and shouldn't. It's just reinforced Mark II that was lightened in the back for trench and boarding actions.

>>52218667
>Loyalists are a shooting race!
>Bloodletters are BS5
>Bloodthirsters are BS10
Explain this, corpse-worshipper!
>>
>>52218093
The problem I have is the majority toughness 3 and lack of long range.
>>
>>52218674
I get rekt by Daemons because Tzeentch/Khorne fucks my ass.
I get out-psykered and out-melee'd, shooting ends up not doing much good except for a few dead bloodletters, horrors, a wound or 2 off a Bloodcrusher, and like 30 perfectly saved wounds on any of the HQ's/daemon princes.

I said I wanted a list for casual, but while I was in the shower I realized how WAACy I sounded. I meant to say that my friend group plays casual-competitive, so we build lists to win, but the only prize is bragging rights.
>>
How much do Black Templars like the AdMech anyway?
I could imagine there being quite the opposition between the two, mostly because of the whole "not praising the Emperor himself but just his machine manifestation" thing, especially with Electro-Priests and their zeal for the Motive Force.

Not sure how much of a fluff clash it'd be to ally some of my AdMech to my Templars as fire support.
>>
>>52218727
Who even cares anymore? The BTs turned into a pack of pussies once they started saying they were totally ok with psykers.
>>
>>52218707
>gimme the same old cause I like to play wargames with a russian tanker cap on
>implying Renegades don't do what IG does but with some actual flavor, of different degrees
>>
How do i equip boyz?

Power Klaw on the Nob, and shoota boyz with big shoota or slugga boyz with rokkit launcha?
>>
>>52218790
>shoota boyz with big shoota or slugga boyz with rokkit launcha
Why not both?
>>
>>52218741
>totally OK with Psykers
>only accept Navigators because they need them, Inquisitors because fighting them is never a good idea and fellow Space Marines because in-fighting also is a bad idea
>still detest and abhor regular Psykers but accept fighting with them for a common goal

It's nowhere near as bad as you make it out to be. The only Psykers they accept now are the ones they always should have accepted and not killing fellow Imperial Psykers while fighting against a common foe is also more reasonable than them bitching about not wanting tobfight with them and abandoning their own allies.
>>
>>52218561
Yes I'd like to use kakophoni ove the warband. I'll try to write up a few lists.

>>52218569
If you think the warband is better I might try it, I have read that article a lot actually. The problem is I want to make a shooty army based around noise marines/kakophoni and I don't know which auxiliary would be best to compliment that.
>>
>>52218727
There are always reasons for anyone in the Imperium to be working alongside AdM or Skitarii.
>>
>>52218816
No, they literally respect allied psykers as living manifestations of the Emperor's will now.
>>
>>52218804
Cuz I only have 10
>>
>>52218727
There's a book where a group of Templars honor an unpaid debt to the AdMech by helping them with something.

And the Cult of the Mechanicus is seen as another way of worshipping Emps, just as there are thousands of differing sects of the Imperial Cult. THe Omnissiah is just another form of The Emperor as far as the Imperium is concerned. Throwing a fit about it would literally destroy the Imperium

So the Templars are fine with them. What you are doing is actually exactly what I do; I run Templars + Skitarii
>>
Is there a guess as to when we're likely to get a peek at the next bit of stuff coming out?
>>
>>52218790
Shoota Boyz with a Rokkit Launcha
>>
>>52218548
>omg it's better than Indomitus!
>there's no reason to take Indomitus!

Were you not aware Cataphractii already existed?
>>
>>52218821

If you insist on going shooty then your best option is to exclusively use 10-man squads with Icons. That's probably not going to fit into 1500 points as a Kakophoni list though. Maybe I'm wrong on that.

You could either go Raptor talon so you have some stabby in your shooty, or just pick Obliterators and put them with your infantry-massacring Noise Marines.
>>
>>52218847
What "stuff" do you mean?
The next big release is Nu-Necromunda. After that, probably rumoring and hype-training for 8E in June/July.

So from that I'd assume we'll get Necromunda info in the next week or two and info on the new edition starting at the end of May or mid-June.
>>
>>52218847
We just had GS3 last week, so I expect the AoS Dwarves to be up next on a 3 week release schedule or so, then the NewCromunda, and then the Shadespire thing whatever it is, and then possibly after that more 40k, which I hope would be something leading into 8th or the next "Gathering Storm" series. I want to see if the "big news" is coming tomorrow/later this morning.
>>
>>52218872
Cataphractii at least had some downside to it over Indomitus, albeit a small one.

The only downside these guys are is not getting Stormshields and Assaul Cannons, which isn't even a downside considering their new choices make up for it.
>>
>>52218372
The venomthropes are likely to be out of synapse the entire game which will likely render them useless and a mawloc without something to make them not scatter is a waste of 140 points.
>>
>>52218919
3++ > sweeping

the real thing tartaros has going for it is looks, harness, and reaper
>>
>>52218872
Everyone was already aware of Cataphractii. Cataphractii is supposed to be a straight trade-off of normal terminators, since you gain Slow & Purposeful(which has even MORE downsides such as no running, no overwatch, AND no sweeping advances). But they gain a 4++ base.

Tartaros are literally just better than Indomitus at doing the Indomitus's own job.
>>
Is there anywhere I can download the audio books and audio dramas
>>
>>52218870
I dunno, big shoota sounds better with shoota boyz since they can get even more shots to offset bs2.

And if i do rokkit launcha with slugga boys, then i only get -1 attack but a random s8 ap3 shot is nice. I dunno.

But maybe you're right though, since the amount of shots shoota boys already have might help with offsetting the less hits in melee? I dunno. This seems pretty tough.
>>
>>52218836
>Only have 10
This better be a Trukk mounted mob because just 10 Boy in a unit is just sad, unless they're selling them in 10 packs now, in which case...

Sluggas w/ big shoota if you want an assault-oriented squad, or shootas with rokkit launcha if you want to throw a bunch of dakka downrange.
>>
What kind of shit could be produced if Vulkan, Ferrus, Arkhan Land and Belisarius Cawl sat together and created a project together?

Would they be able to make something to save the Imperium, given enough time?

>implying Cawl's Nu Marines aren't just that already
>>
>>52218887
I was hoping for story spoilers for post GS3.
Given how recent that was I guess I'm getting my hopes up early for that, though.
>>
>>52218996
I must be behind on my lore, because I've got no zoggin' idea who Cawl is...
>>
>>52218980
Yeah, it's 10 per pack.

So big shoota in the slugga squad? I thought rokkit launcha in the slugga squad would be better because it seems pretty good, but you're probably right. Or should I just not use those since with WS4 they can do better in melee than shooting? I dunno much, I'm new.
>>
>>52217956
>>52218100
>Trade the primaris psyker for a lvl2 Astropath from Imperial Agents.
I second this sort of. I think taking 2 Astropaths is better. While you can potentially get 3 powers with a ML2 Astropath, they only have 1 wound and can die easily. I think it's better to spread out the potential damage. Plus you can get Prescience twice.
>>
>>52218996
100% chance it would be some kind of magic hammer
>>
>>52219017
Belisarius Cawl is the oldest living archmagos from mars. He played a major part in the gathering storm books
>>
>>52218973
The missing attack isn't too big of a deal in the end. The extra shots from your approach tend to make up for it.

Think of it as a less-accurate hammer of wrath that works from 18" away. The Rokkit is just a bonus, since it can get lucky and instant death marines.

It helps your Boyz do work before getting into melee, at which point they'll either die due to low initiative or manage to kill what they're fighting.
>>
>>52219017
10k years old Archmagos that built Guilliman's new armor and the reason he's able to stay alive.

Currently working on some secret project on Mars with Guilliman that is meant to drive Chaos back and bring the Imperium back to its former state. Supposedly going to be a new generation of Space Marines.
>>
>>52218951
that's the whole point of tartaros. same protection, no mobility loss
>>
>>52218723
yeah, daemons are a nasty army to fight and grey knights lack staying power. and that's before we get to the option of summoning or formations

have you tried a techmarine with conversion beamer? psilencers are s4 but have force. ya got nothing to lose by using these. using something new or unexpected might give you the edge you need
>>
>>52219038
Wait, so what should I do then? Run mobs of Slugga boyz with Rokkit Launchas and Power Klaw Nobz? Or Shoota Boyz with Big Shootas and Power Klaw Nobz? Or swap it around? Rokkit Launchas on the Shootas and Big Shootas on the Sluggas?
>>
>>52219023
I'll be honest, back when I started out wid me Boyz back during the 4th Edition when Orks could actually LOOT STUFF, one my first purchases was a box of Boyz and two metal Orks, one with a Rokkit and the other a Big Shoota. Ended up making the Boyz Sluggas and gave the squad the rokkit AND the big shoota since I was a newbie and wanted to sink some choppas into Marine brain-pans.

Just my personal experience on it though.
>>
>>52214551
>Power Fist is a Melee Weapon
>I1
>>
>>52219087
They could have done something to balance it out though.

If only there were some sort of incremental point system in this game that could be used to make a more powerful unit less of a direct upgrade.
>>
Want to know the one thing making Tartaros worse than the alternatives?

The Volkite gun costs 7 points. Seven.
There's no 3 or 8 point gear on them either. It's going to fuck so badly with even point values.

Why even make it such an odd number in an army where the only other options not scaling in 5s are Jump Packs, Camo Cloaks and Sniper Rifles? Might as well make it 10 at that point and keep the numbers pretty and even.
>>
>>52218703
I want to punch him in the throat too. He thinks that it's fair to bring that style force against anything. Especially when he argues that MSS affects other units that focus fire.
>>
>>52219124
>power fists are heavy
>orks are made up of spores and weigh ounces so should be I5
>>
>>52219087
But they also have completely identical costs to Indomitus, in addition to having better options, such as this silliness.
> Sergeant can take a Power Fist for Free
> Sergeant can take a Chain Fist for Free

There's similarly no reason your sergeant should ever have anything other than a chainfist. Since it's just a Power Fist with Armourbane, and that makes him put the fear of god into superheavies.

My current Tartaros squad that I assembled and painted before the rules came out ended up like this:
Sergeant:
- Chainfist
- Plasma Blaster
- Grenade Harness
Heavy Dude
- Reaper Autocannon
- Chainfist
Normies
- Combi-bolter & Power Fist

And it comes out to a whopping 220 points. That squad has a rather decent amount of firepower for its cost.

>>52219166
This deeply bothers me too. The only way to even it out is to either take scouts with an uneven number of sniper rifles, or to just take 5 squads of Tartaros each with a volkite charger.. Since any number multiplied by 5 is also a multiple of 5.

But at that point we're taking 5 entire squads of terminators just to satisfy our unreasonable desire for everything to be a multiple of 5.
>>
>>52219166

Just go 2 points over like the retarded faggots in these generals tell you to.
>>
>>52219113
Slugga boyz with a Big Shoota and a Power Klaw Nob.

The next pack you get you should make Shootas with a Rokkit Launcha, and make it so you can switch the Rokkit and B. Shoota between mobs as you see fit.
>>
>>52219185
i would fear for the imperium if orks ever found out about super mario mushrooms and realized their potential
>>
>>52218372
>subterranean uprising
>neophytes

The fuck is wrong with you?
>>
>>52219272
Alright. Somethings telling me to go with the Rokkit Launcha even though I should probably go with what you said. Maybe thematics? I dunno. I guess it's how it looks in my head.

I'll build them and see how I like what everything looks like. Thanks for the help!

Is there anything else I should grab upgrade wise, other than the Rokkit Launcha or Big Shoota and/or the Shootas?
>>
>>52219292
>ork power mauls one shot warlord titans
>stars make them invincible
>>
>>52218548
>models introduced as chaos in a board game
>rules are now for loyalist

great job GW
>>
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Praise Slaanesh!
>>
>>52219292
>implying the Orks wouldn't start using pictures of super mario mushrooms to basically play SuperMario in the real world
>Suddenly the Ultramarines are nothing more than oversized Goombas
>>
>>52217689
>contuinually losing really puts you out of it
My friend started with CSM and Nurgle Daemons, the only games he won was because of reading the rules wrong. Man the fuck up.
>>
>>52219364
A Bosspole might help with their leadership issues. Aside from that, the best upgrades are either a Trukk or more boyz. Heavy armor isn't too worthwhile
>>
What's the rarest army, the one you never see being played?
>>
>>52219511
Squats.
Obviously.
>>
>>52219495
Yeah, that makes sense. 'Eavy Armor seems pretty nice since most SM weapons can ignore it, and helps them survive in melee though?
>>
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>>52219511
Krootox lists
>>
>>52219444
No

Drop the Rhinos, give the lord a steed he can outflank in. Also give him a 4++ at least.

Give those Noise Marines some Sonic Blasters. I don't understand why you went with bolt gun instead of bolt pistol for the champions, the extra attack is useful otherwise you should just take lightening claws.
>>
>>52219511
Legion of the Damned
>>
>>52219511
Scions
>>
>>52219524
Think of it this way. For 4 points, you give a boy a 50/50 shot of surviving any weapon that is AP 5 or worse. That applies to most basic infantry guns, but anything more substantial and it doesn't do anything.

For comparison, you can spend 2 extra points, and give that boy an extra wound, double his attacks, and double his shooting, in the form of buying a second boy. The 50/50 chance of that boy dying from a gun isn't as good as a 100% chance of having 1 boy alive afterwards.
>>
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>>52219511
I've never seen an actual nid player.
>>
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Are primarchs space marines? Consider the following:

A space marine requires a great many invasive surgeries specifically during puberty. Almost all of the primarchs were discovered after they reached physical adulthood.
>>
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>>52219525
and gnarloc riders
>>
>>52219573
No they're not.
>>
>>52219511
Still never seen anyone use Neophytes.
>>
>>52219573
No, they are not. How did you not know this already?
>>
>>52219604
The unit or did you mean GSC at all?
>>
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>>52219605
I guess because I know most of what I know about 40k from browsing threads and playing dawn of war.

So, space marines like... sync up with their armor. Do primarchs not do that? Do they suffer for it if not?
>>
>>52219573
Primarchs are not space marines, they're the mutant spawn of a mutant emperor. The geneseed is an attempt to make mutants out of normal humans.
>>
Are the units in Warhammer Escalation allowed to be used in 7th edition games?
>>
>>52219511
The rarest army I know of in my area is Necrons. I played this game for 5 years before I finally met my first necron player, and then I proceeded to table his decurion with a horde of rough riders. He never showed up again.

To be honest, Necrons kinda strike me as an army that is neither fun to play, or to play against.
>>
Does anyone here play with tabletop simulator? Im new to the game and think it could be a good way to practice.
>>
>>52219625
>>52219573
Okay since you're a newfag, here's the lowdown. Watch this video, then get back to me. It's literally a minute long. https://www.youtube.com/watch?v=-MeVxKZBOfM

There was once this nearly godlike being known as "The Emperor" who used his own genes and SUPER SCIENCE to artificially create 21 primarchs. These primarchs were essentially demi-gods born in overly large test tubes, who were then scattered across the universe by the gods of chaos.

The genetic template for the primarchs was then used to create the Gene-seed, which is the set of artificial organs used to create space marines, who are just superhumans. So the order goes like this:

> Emperor (An actual God)
> Primarchs (Demigods)
> Space Marines (Superhumans)
> Humans
>>
>>52219625
Think of it this way. A space marine gets special organ implants to be awesome, right? A Primarch doesn't need that, because those very organ implants are flawed copies of the primarch's default organs.
>>
>>52219614
GSC

I've seen renegades kitbashed with them but never see anyone run them as a standalone army.
>>
>>52217273
The -1T isn't why you take Vanguards over Rangers, you take Vanguards over Rangers because an Assault 3 weapon who's hits double their wounds ignoring toughness on 6s to wound is far better than a rapid fire weapon with precision shots. Not that rangers are bad or anything, vanguards just put out far more hurt.
>>
>>52219526
Nigga you dumb, you can't assault if you shoot sonic blasters. What good are my noise marines if they can't assault?

The invul save is a good point tho, I should give him one.
>>
>>52219625

Primarchs do interface with their armor. The black carapace of space marines that links to their armor is based off the Primarchs, and you can see the ports where the armor used to jack in on Magnus's unarmored model.

Emperor is a god, Primarchs are demigods, and Space Marines are angels.

Or, a Space Marine is a super human. A Primarch is a super Space Marine. And the Emperor is a super Primarch.
>>
>>52219318
Sometimes we dream, anon.
>>
>>52219766
While I disagree with that other guy that you need Sonic blasters, I would say that using Blastmasters to assault is a huge waste of points. Ideally, they should be sitting really far back and laying down blasts.

CC weapons are fine on a squad like that in case something closes the gap, but he's also right that you'd want a sword and pistol on the champ to max out your attacks.
>>
Any Raven Guard players around? I'm considering starting an RG army but I've never played SM before. Would this work to start out?

(1000 points)
Combined Arms Detachment (RG)
HQ:
>Captain (135)
Raven's Fury, 2x Lightning Claw

Troops:
>Scout Squad (95)
5 Scouts (Boltgun), Land Speeder Storm (Heavy Flamer, Cerberus Launcher)
>Tactical Squad (120)
Sergeant with Combi-Flamer, Marine with Flamer, 3x Marine with Boltgun/Pistol, Drop Pod

Fast Attack:
>Assault Squad (130)
Jump Packs, Eviscerator, Sergeant with Melta Bombs and Power Sword
>Land Speeder (70)
2x Multi-Melta

Heavy Support:
>Devestator Squad (130)
Sergeant, 3x Lascannon Marine, 1x Boltgun Marine

Shadowstrike Kill Team
>Scout Squad (70)
5x Sniper Rifle, Camo Cloaks
>Scout Squad (70)
5x Sniper Rifle, Camo Cloaks
>Vanguard Veterans (180)
Jump Packs, 2x Veteran with 2x Lightning Claw, 3x Veteran with Power Sword and Storm Shield
>>
>>52219847
Swap Raven's Fury for Swiftstrike & Murder, then promote him to Chapter Master. If you are already paying the points for 2 lightning claws, there's no fucking reason you shouldn't shell out 5 more points for Swiftstrike & Murder.

Also, drop the sniper rifles on your scouts. They're absolutely shit. You're better off giving the sergeant something like a Melta Bomb or a Combi-grav.

https://1d4chan.org/wiki/MURDERWINGS
>>
>>52219838
Theres no option on the listbuilder to properly give the champion boltgun/sword/pistol, or Im retarded and picking the wargear, either way hes normally fully kitted out

And I use the blastmasters and noisemarines appropriately to the situation, most games Ill sit and shoot for 2-3 turns before they try to close the gap and then I counter charge.
>>
>>52219872

I thought Swiftstrike & Murder can't be combined with Raven's Fury? DESU I don't remember why I thought that, I'll just drop Sniper Rifles on one squad and use the 5 points to swap up to SS&M. Also that's too bad about the Sniper Rifles, still going to keep 1 squad that way though purely for fluff reasons.
>>
>>52219902
It doesn't matter since Raven's Fury costs exactly as much as a normal jump pack, and it is vastly more important to have SS&M than it is to have RF.
>>
>>52219902
They can't be combined. A character can only have one relic.
>>
>>52219913
>>52219915

Alright good to know, thanks anons
>>
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Hey. Haven't played 40k in a while, thinking about collecting sororitas. Made up this list in 5 minutes. Is it balanced? Are there any changes I should make?
>>
>>52219872

To fit in the Chapter Master upgrade I'll have to drop 40 points. Is there any reason I shouldn't just drop the Eviscerator and Power Sword from the Assault Squad? That'd keep it to exactly 1000 points
>>
>>52219962
That assault squad will never reach melee combat, so any additional points spent on it are always wasted.

>>52219956
CASTELLANS OF THE IMPERIUM.

Your list would fit that perfectly, just run it as Castellans.
>>
>>52219956
Nobody uses simulacrums, especially if you could take a melta gun instead.
Why no heavy flamers in the Battle Sister Squads?
Do you have infinite money to be buying all that?
>>
>>52219983
What's that?

>>52219997
I took the Simalcrums because I figured being able to ignore cover twice would be useful for the dominions. If they're not that useful, I'll drop them, they're expensive. I didn't put heavy flamers in because I wasn't sure they'd be useful. Should I swap the flamers for heavy flamers? And no, but I am interested in the raging heroes models and wouldn't mind spending lots of money on them.
>>
>>52218223
Thoughts, anyone?
I want to know how to improve it if necessary. Right now I see that this list would be pretty weak against fast units
>>
>>52216379

Funny people said the same when I started my IG, now Im stomping those tau and eldar babbies every time.
Next I'm going to do the same with Orks.
>>
>>52220039
They're not gonna get to use their Ignore Cover twice because a 5-sister squad will be wiped out in a turn. Much better to have 4 meltas. Maybe take a sixth sister with a simulacrum if you wanna see how they fare.
Obviously heavy flamers cause more wounds than a flamer, so a flamer+heavy flamer per squad is better. You can have two special weapons but only one heavy weapon per squad.
>>
>>52219766
>What good are my noise marines if they can't assault?

Shooting?

Also they have pistols don't they? You can sit back and use their awesome gun and use pistols the turn you charge. If you're that worried you can also bring a Doom Siren.
>>
>>52220077
If you take a sonic blaster though, the noise marines can't get a CC weapon. If his plan is to simply sit back and shoot with blastmasters and then counter-charge anything that gets too close, sonic blasters do nothing for him.

It'll be a lot of points spent on something that's going to be out of the 48 inch blastmaster range, and not helpful if the enemy is within 12 and can be easily charged. That's a pretty narrow band where they'll be useful.
>>
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Does this list look fun to play against/with?

This is sort of my go-to list for pickups and whatnot, I have some sort of psychological compulsion to bring a darkshroud to every game even when its totally uncalled for or even unneeded
>>
>>52220039
>I am interested in the raging heroes models

Don't do that, they don't really look anything like sisters and cost a lot for what they are.

Pic related is much better and look more like Sisters than even the GW models do, and are also super cheap.
>>
>>52220055
If an army has access to high strength, low AP large blasts, barrages that ignore cover and abundant lascannons it can't be that bad no matter what else is going on with it.
>>
>>52220039
It's a modified double CAD from Fall of Cadia that allows for having ALL armies of the imperium under a single detachment.

2 - 4 HQ
4+ Troops
0 - 6 Elite
0 - 6 Heavy Support
0 - 6 Fast Attack
0 - 3 Lord of War

All troops respawn into ongoing reserves on a 5+, and you get Army-wide HATRED. It works especially well with troop-heavy lists as well as melee armies.

There's an anon here that uses it to run 30 rough riders, and he's allegedly used it to table everything from Necrons to Eldar.
>>
>>52220111
>If you take a sonic blaster though, the noise marines can't get a CC weapon

Yes, they can. Read the codex.
>>
>>52220122
>Look more like Sisters than even the GW models do
Haha, no.
>Super Cheap
Also, no. They're expensive for what they are, 10 of them with shipping costs exactly the same as a squad of GW models and they come from Russia, so you can't trust them to actually deliver your goods. And they don't come with bases, last I heard.
>>
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>>52220131
Huh. Guess they changed the definition of 'Or' while I wasn't looking.
>>
>>52220151
Bullshit, I have 40 of them. They ship faster and more reliably than most the 40k stuff I get from Britain does.

They do come with bases, and cost way the fuck less assuming you buy in bulk, which if it's an army you would be.

Don't talk about shit you don't know anything about next time.
>>
>>52220167
In 2014, I believe.
>>
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>>52220122
I know, I just like the raging heroes ones. Especially pic related. Look at that shit! Plus the grishnak ones look worse than the GW ones in my opinion (no offense!).

>>52220129
Sounds cool. Does it let me hold objectives though?
>>
>>52220207
They are objectively better, so it's not really a matter of opinion.

But that model is pretty cool, I use it as a Daemon host.
>>
>>52220207
Nigga, every unit can hold objectives. Stop talking like Objective Secured actually matters in this day and age. You get troops that respawn, and army-wide hatred to make your entire army literally twice as good in melee.
>>
>>52220222
re-rolling to hit is not the same as having double attacks
>>
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>>52220201
Wrong. All noise champions have CCweps base though since 2014.
>>
>>52220191
But I do know you massive retard. When I was starting my Sisters Army I asked him for a price and it was almost the same as ordering from GW, except you'd still have to either go to ebay or GW to get all your tanks and heavy weapons, so it makes way more sense to order everything from GW. I only heard they don't come with bases from an article I read about them though, good to hear they come with those.
>>52220216
I don't think "objectively" means what you think it means.
>>
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>>52220122
>>52220039
or buy double the amount of squads you need for less money so you can quality control in case of miscasts
>>
>>52220122

SSS Tier:
- Plastic GW SoB

S Tier:
- Raging Heroes

A Tier:
- Playing another fucking army

B Tier:
- Grishnak

D Tier:
- Metal GW SoB

F- Tier:
- Dreamforge bodies with Statuesque heads
>>
>>52220238
>I don't think "objectively" means what you think it means.

It means that the objectives you're on can't be contested.
>>
>>52220230
And you're completely underestimating just how good Rerolling to hit actually is. Most units hit on 4s in melee, so that makes only half of their attacks actually land. Getting a reroll on that means now 3/4s of your attacks hit, or 15/16 for melee specialists that would be hitting on 3s.

Having that on your entire army means you are that much deadlier in melee. It can and absolutely does make a huge difference in game.
>>
>>52220242
Do Raging Heroes even have Bolter Sisters with helmets?
>>
>>52220242
What tier is converting sisters of silence in?
>>
>>52219473
>losing with daemons and probably death guard csm
Your friend is shit and should look for another hobby
>>
>>52220280
> Oh shit what the fuck are you doing nigger - tier
>>
>>52220261
>literally twice as good in melee
>3/4s v 1/2

Who taught you math?
>>
>>52220259
kek
>>
>>52220288
Bruh, it's a figure of speech. I'm sorry for your autism man.
>>
>>52220308
>figure of speech

Fair, I do hear people say "literally twice as good in melee" all the time these days.
>>
>>52218548
Where are these rules found? In the Tartaros box?
>>
>>52220338
They're leaks on the internet, but they'll presumably be inside the Tartaros box. Although knowing geedubs they'll probably end up also as a downloadable .pdf on the store page. That seems to be a running trend with them.
>>
>>52220363
Thought it would be something like that. Thanks, anon.
>>
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>>52218548
>no tartaros for space corgis
>still no cataphractii for space corgis
I..it's, okay.....GW just....doesn't want....to break the game, I..it's alright I...I get it.
>>
>>52214568
>fangs on a templar
save that shit for BA and SW.
>>
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Man, I wanna run this but PE are a bit expensive and hard to build.
>>
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>>52220374
The "Official Houserule" from geedubs is to just replace Chapter Tactics with whatever your appropriate chapter rules is. For your Space Corgis it would just be Acute Senses and Counter Attack.
>>
>>52220374
Could always ally them in, unlike some other armies that should also really have access to them
>>
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Cheers anons. I'll make the adjustments you suggested and run them ass castellans.

As a thank you, have this to feed the argument: unless its Celestine, nothing in the army is supposed to be in melee in the first place. So math doesn't matter.
>>
>>52220407
Hey man, Melee is inevitable in this game. Hatred's just the nice bonus to being better in melee for when ti does happen.
>>
>>52220320

I hear that literally twice as good in melee.
>>
>>52220400
Thanks raptor anon, I can always count with you.
>>
>>52220397
how did you get that many fast attack choices?
>>
>>52220420
The immolators are dedicated transports, duh
>>
>>52220418
Granted that's just for friendly games with friends, doing so won't hold up in tournaments. But I'd be the kinda person to let you run your space corgi cataphractiis or tartaros dudes.
>>
>>52220418
>listening to the guy who runs Red Scorpion named ICs as Raptors units
>>
>>52220407
>run them ass castellans

giggity
>>
>>52220417
kek
>>
>>52220442
Bruh, I never did that. Me and my buddy ended up just coming up with our own statline for my chief librarian to use in our casual games. Which was just paying extra points over a librarian for a 3rd mastery level, artificer armour, and an iron halo, as well as one more attack. We run him at 165 points.
>>
>>52220432
>didn't take the half second to click the fucking dedicated transport button
>>
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>>52220466
Sorry
>>
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>>52218548

>Loyalists now have reaper Autocannons
>CSM get jack shit
>>
>>52220499
I forgive you
>>
>>52220508
Just do the sensible thing and houserule at this point. At this point the only advantage chaos termies have over loyalists is smaller squad sizes and combi-meltas, and even that's not amazing since loyalists can ally deatwatch and buy even smaller squad sizes with actual meltas.
>>
>>52214790
>Female
>Namefag for attention

I'm just kidding. From the sounds of things you don't collect Nids of Slaaneshi daemons either.
>>
Noobs question, can I equip bolt pistol and chainsword on a tatical marines ? Or is it Sergant only ?
>>
>>52220581
Only if you play Carcharadons. Their chapter tactics allow tactical marines to purchase a chainsword in addition to their loadout for 1 extra point.
>>
>>52220581
Why would you.
>>
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>>52220563
>Female
Anon please
>>
>>52220589
I play Blood Angels. So that's a no then ?
>>
>>52217473
Read rules, crunch numbers.
>>
>>52219473
>Nurgle Daemons
I have no idea how you're even meant to play a pure nurgle daemon army.

Does anyone know?
>>
>>52220554

That's not the point. One of the few distinctions CSM had over loyalists was Autocannons. We don't get grav, we have Autocannons. It's hardly a fair trade, but it was there. Now, not only do they get our Autocannons, they get them on our terminator armor. Meanwhile, we get fuck all. We shouldn't have to house rule that shit.
>>
>>52220599
Affirmative
>>
>>52220599
Nope. You could go for Scout Squads to pull it off, but BAs lost their assault marine troop capability.
>>
>>52217663
If you rely on it that much you need better math hammer. The 75%/25% probabilities help a lot.
>>
>>52220607
It's the scatter laser schism all over again, it's mostly because the autocannon and the other stuff is in the sprue, if there were a phosphex weapon I'm there it would also be an option in 40k despite not being a thing for a long time.
>>
>>52220607
I dunno. I have mixed feelings. On the one hand, it's such obvious bullshit that Loyalists get it and we don't.

On the other hand, because it's such obvious bullshit, I can more easily guilt people into letting me do similar obvious bullshit to take loyalist crap and do all sorts of wacky chaos things.
>>
Anybody interested in NIB Cadians, Imperial Knights, Dark Eldar, or Space Hulk?
Tryin' to make some space in my closet.
>>
>>52214537
>>52220663
>>52220663
>>52220663
>>
>>52217017
>shieldwall is a problem
>not-a-wing of riptides in an obviously 2000 point game
>buffmander with nothing to buff
>fire warriors and drones without drone-net

Man, your Tau buddy sounds like a huge waacfag. You should totally bitch about how OP Tau is some more.
>>
>>52220604
Their decurion is really good.

No overwatch allowed and everyone in combat with them suffer -d3 to some stats.

You play them by having nurglings infiltrate for cover, plague drone move up with an icon for no scatter deepstrikes while heralds footsloggers and summon behind them. GUO drops in turn 2 while the deamin prince has his wings.
>>
>>52220240
What's this?
>>
>>52218548
>> Can take Volkite in 40k

Cus you know the horde armies are doing so well atm, I really hope we see some serious buffs to orks and nids.

It seems like their so weak atm any race getting anything is an indirect nerf to them.
>>
>>52220594
Are you the giver or receiver?
>>
File: Dark Angels - 2000pts.jpg (1MB, 1800x4357px) Image search: [Google]
Dark Angels - 2000pts.jpg
1MB, 1800x4357px
Never played 7th.
r8
>>
>>52221037
It's one weapon on one guy in a squad of terminators.
Thread posts: 509
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