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Horus Heresy

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Thread replies: 398
Thread images: 64

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Total Reboot. The old general burns, but through the torrent of Shitposters and Tripfags we stand defiant.

>THE INFERNO RISES
http://www.mediafire.com/file/de3l5i29kn69n73/The_Horus_Heresy_Book_7_-_Inferno.pdf
https://mega.nz/#!OFklhA4K!GiwY4FA3rSFJN_9_LACZIRk2yGf_DdhIK7AY8t4PhQk

>HHG
http://pastebin.com/iUqNrrA8
Official HH 7th Edition Errata (Updated January 2016)
http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Horus_Heresy_7th_Edition.pdf

>30k TACTICA & TIPS
What to include in a HH list, how to format it, what makes each legion special (crunch), tactics, Tutorials for Heresy-era minis and more
http://pastebin.com/Tm2P4QLp

>HH Books, Novels and Rulebooks galore
http://pastebin.com/k9uvqsub
https://sys.4chan.org/derefer?url=https%3A%2F%2Fmega.nz%2F%23F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyC

>Updated rulebooks
https://sys.4chan.org/derefer?url=https%3A%2F%2Fwww.docdroid.net%2Ffz1OuHK%2Fcrusade-imperialis-army-lists.pdf.html
https://sys.4chan.org/derefer?url=https%3A%2F%2Fwww.docdroid.net%2FZTK72gs%2Flegiones-astartes-age-of-darkness-army-list.pdf.html

>/HHG/'s Legion demographics
http://www.strawpoll.me/10558764
>Primarch Popularity Poll
http://www.strawpoll.me/11458318

>Make your unit entries, use Celestia Antiqua Std and Garamond
http://www.mediafire.com/file/q315zmyjntb4j04/LA+Exploitable+v1.pdf

>HHG Discord
https://discordapp.com/invite/wYS2J6b
>>
first for glorious shekelstodes
>>
First post-reboot husbandopost
>>
Techmarine covenants worth taking? whats the best way to use em?
>>
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>>52184319
>Total Reboot. The old general burns, but through the torrent of Shitposters and Tripfags we stand defiant.
So, as it turns out we were Prospero all along?
>>
>>52184378
>So, as it turns out we were Prospero all along?
A repository of knowledge set on fire by arrogant idiots?
>>
>>52184355
Rad missiles to take out rapiers and infantry in general?
>>
>>52184378
>>52184398
>spehss yiff faggots were our undoing
Sounds about right
>>
>>52184399
seems reasonable
>>52184406
dont drag that idiocy into here
>>
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>>52184415
But Yiff faggots were our undoing, after all
>>
>>52184415
>seems reasonable

Able to wound rapiers on a 3+ with no armour saves and to lower their toughness, all the while outside of phosphex range isn't bad. You can also use them against automatas with 3+ save or less.
>>
>>52184518
Doesn't it wound them on a 2+?
But still, Rapiers outrange servitors and ignore their armour saves, so watch out >>52184415
>>
>>52184554
>Doesn't it wound them on a 2+?

That is true, I thought they had 3+ Poison, not Fleshbane.

>Rapiers outrange servitors

With regular shells, yes. Techmarine's can take Rhinos, though.
>>
>>52184606
But Servitors lack Relentless, don't they?
>>
>>52184615
You don't need Relentless to take cover inside a Rhino and shoot from the top hatch. And since you got a techmarine in there, he can repair the Rhino if it takes damage.
>>
>>52184685

>use TS Bens Kingsley to flank 3 Rhinos with Radmissiles in the enemy back field

why does this feel evil somehow
>>
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>>52184829
>TS Bens Kingsley
I'll never not find this funny. Why is FW so obvious?
>>
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More options for mechanicus players if you're brave and got a few mech bits lying around.
>>
How tough are primarchs in the fluff? Any of them taken D hits?
>>
>>52185092
Fulgrim took a D.
>>
>>52185092
Magnus and Sangy have taken flat out direct hits from titans.
>>
>>52184329
How's your angron friend?
>>
>>52184829
You can't though. That's ahriman. Kingsley let you pick a single thing for outflank
>>
Why didn't the Imperium rely more on Legio Cybernetica robotics instead of heresy-prone space marine?
>>
>>52185016
nah bro, that's GW's gift to abhuman helot players. The Squats return!
>>
>>52185553
Simple, marines may heresy, but all it takes for cybernetica to go to shit is a magos tinkering and forgetting a semicolon.
>>
>>52185553
>implying they wouldn't geth the shit out of their creators
>>
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First fist model painted for my shattered legion list. I thought this yellow was too dark but it's really grown on me.

Needs a lot of wear and tear now because the fists of my list are too-old-for-this-shit remnants of the original legion.
>>
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Plugging away on these.
I haven't assembled a large batch in a few weeks, I missed it.
>>
>>52185899
God damn it. Sorry for the ninety degrees of failure. I'm at work.
>>
>>52185919

Don't worry, it's nice to see the Equatorial player base growing.
>>
>>52185919
It looks really good but kinda hurts my neck
What did you do for the green?
>>
>>52185899
looking good anon
it could use some glazing and shading on the big panels, but good chipping could go in the place of that pretty well
>>
>>52185899
I heard tell that these big guys and I think Cortus dreads can take on knights and win.
How? I mean, disregarding guns, knights come pre equipped with the Big D (SHOWTIME) on a capable chassis.
>>52185915
Are you that guy that put a dwarf head on a space wolf?
>>
>>52185938
Basecoat of P3 menoth White base, and then a thin layer of 2/1 yellow wash/green wash to tint it into an unnatural greenish glow.

Any sort of off-white works for the basecoat, I just learned the trick when I used to play WarmaHordes.
>>
>>52185959
leviathans and cortuses can both hit at i5 with their armourbane weapons, so its reasonable that they could cripple a knight, and even if they swing at their regular i4, theres still a chance that you mutually kill each other
>>
>>52185959
No, I am nowhere near that good of painter.
Might do it in the future, but I am already burning out on my army.

>>52185965
Thanks! I am gonna try that on my Plasma guns.
>>
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>>52185973
It's a nifty effect for an even glow, but it doesn't really do depth well.
>>
>>52186024
My old recipe for Plasma guns.
White, green wash, yellow/green drybrush
Ceramite white, Waywatcher, Moot

Or the 'Tip of the day' for Warpflame.
>>
>>52186092
>>52186024
I had thought you would lean towards blue for plasma, green for warpfire/gauss?
>>
>>52186130
I use green for grav and paragon blades, and blue for plasma and power weapons.
>>
>>52186130
Depends on what you like the look of.
With a Blue/Grey army like the wolves, (eventually) on snow bases I wanted a non cool color to make them pop.
But if I was a Salamanders player I would pick red, UM pick Yellow, something near opposite on the color wheel from the main color of the army.
>>
>>52186164
This.

Though I main scars, so any strong color works.
>>
Anyone have any good ideas for a suitably hueg thunder hammer for the iron father model?
>>
>>52186249
grab a deathwatch one, fill in the sides of the head and shave off the tiny =][= on the center of the head peice. works great.
>>
>>52186249
The new AoS dwarf stuff looks pretty promising.

That is really weird to say without any sarcasm.
>>
>>52186287

or say it is a gift from Malchedor he received along with supplies before the Shattered Legion Wars

File is probably better, though
>>
>>52186287
>tfw want to use that awesome DW storm shield
>tfw way too much shit to fill or scrape off
>>
>>52186366
fill it in and get some etched brass on there my dude
>>
>>52186335
I like that story idea. Malcs got word of this praetor doing stuff off in the outer war and just sent him a rhino full of goodies.

"Sorry I can't spare more. Here's a sweetass hammer. Cheers."
>>
>>52186366
two words.
>power
>sander

with gloves of course
>>
>>52186366
all you really need to fill in is the lettering, the rest of it is pretty reasonable to have
>>
>>52186446
the big fuckoff deathwatch icon not so much, but that's an easyish chop job
>>
>>52186468
holy shit lel
i completely missed the gigantic fucking ][ right in the middle
>>
I haven't been paying attention for a while, how close are we to the Invasion of Terra?
>>
>>52186534
We're not
>>
>>52186534
Expect BL to do it in 2025, and FW in 2050
>>
>>52186548
>>52186561
At the rate things were going, I expected it to happen in two or three more years.
Was I mistaken, or did something happen?
>>
>>52186600
Gotta milk that cash cow anon.
>>
>>52186600
It's going to be a while, only if the severe delays with the rulebook continue. Inferno was too late for too little, pretty much every thread has some new complaint about an error or mistake in the book. And that was months late.
IF forgeworld foxes itself (hires a proof reader) and doesn't needlessly delay the next few books, then yes, we are 2-3 years away.
But the best, most realistic time line is closer to five years.
If you're waiting on collecting until then, I would suggest you just give in and start buying models now.
>>
>>52186534
We are actually going backwards. Last book was about Prospero, which hapenned before Istavan.
>>
>>52186942
Next book covers events from all over the timeline, from Signus at the beginning to the Passage of the Angel of Death at the very end.
>>
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Shamelessly stolen from someone on facebook.
The armor looks baller, the head looks sadly uninspired.
>>
Would the new Dorfs fit more into Militia or AdMech?
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>>52187223
Militia
>>
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Hello, folks. I'm trying to make a 2000pts SoH army, preferrably without Drop Pods or Dreadclaws. Well, pic is what I made so far. What can I improve on this?
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Asked about this last thread, but struggling to find where this is stated in the rules: Can you field a Questoris Knight as a Lord of War for the Legions? It doesn't look like it, but I've heard conflicting statements. If so, where does it say this in the rules?
>>
>>52185959
Leviathans get both a three-shot melta lascannon and also s10 ap1 armourbane at i5 on the charge, which, barring a Knight Lancer, is gonna pen almost every hit with no saves. Cortus can do the same trick by overcharging to i5, and are half the price, or a third for an overequipped leviathan in a pod (435 for three each with a chainfist). Some anon tells of a local champion somewhere who runs Iron Hands and beat the reigning Questoris list through the power of nine regenerating Cortus dreads with Ferrus
>>
>>52187738
read the most recent rules for LoW in the Age of Darkness Legions, and stop asking the question. This does exclude the Porphyrion and Atrapos, which are questoris and mechanicum only
>>
>>52187753
Great, thanks buddeh.
>>
What legion plays the most like a horde army (Coming from 40k with Nids/Orks experience)? I have asked around a few forums and can't get a single straight forward answer. I have the feeling it might be Iron Warrior, but I may be wrong?
>>
>>52187843
Ultramarines or Word Bearers.
>>
>>52187843
World eaters or death guard
>>
>>52187843
Sons of horus or space wolves
>>
>>52187843
Mechanicum. You can have big blobs of shitty infantry (who can actually be fearless, no synapse malarkey required) backed up by big stompy monsters.

If you want an actual legion, >>52187889 probably has it right.
>>
>>52187943
>What legion plays the most like a horde army
>answers : Mechanicum
>legion
>l-e-g-i-o-n

Dude ... basic reading comprehension. Do you has it ?
>>
>>52187968
Says the guy that was unable to read an entire, two-line post.

And I do think the mech are the closest fit to orks and nids if you build the army a certain way, so it's worth bringing them to anon's attention. Sorry I triggered you with my left-field suggestion.
>>
Alright poorfag counts-as time.
Caestus, is the yiff sky-boat an acceptable substitute?
Also, shields thing, i'm using the DW ones amongst others and given they claimed the I stands for imperial (new DW fluff is hurr durr but meh) but as a generic Imperial symbol, is there any thing wrong with it?
The other options seem to be the raptor&lightning or the aquila, but the former is tricky to get hold of and the other is going to trigger the autists.
>>
>>52187874
>>52187889
>>52187899
>>52187943
Mechanicum or World Eaters look the coolest and sound the coolest from the rules. I might even try both.
>>
>>52187753
>read the most recent rules for LoW in the Age of Darkness Legions, and stop asking the question. This does exclude the Porphyrion and Atrapos, which are questoris and mechanicum only

How so? The LoW rules say you can field any 1-2 machines from the questoris knight list for War Machine Detachment. Both the Atrapos and Porphyrion can be a part of the questoris knight list. Seems to work.
>>
>>52188163
>Caestus, is the yiff sky-boat an acceptable substitute?
Honestly, I'm not sure a bunch of internet strangers can answer that. It's going to come down to what people are your local club/store are like, so the best thing might be to just go there and talk to people. Sorry that that isn't very helpful.

For me, the deathwatch shields seem more specifically "working for malcador" than "generic imperial" in the 30k setting. Kind of depends how you're fluffing the army, maybe.
>>
>>52188261
I'm pretty sure the porphyrion and atrapos have a mechanicum-only stipulation in their rules, but im phoneposting so cant check. Go check the FW pdfs for them if you care
>>
>>52188431
They each say they can be part of either mechanicum taghmata or questoris knights.

Nothing I can find says they cannot be part of a War Machine Detachment LoW choice. The only requirement is that they're part of the Questoris Knight list.

I suppose you could make the argument that their entry doesn't specifically say they can be a LoW in a legion list, but NONE of the knights in the Questoris list say that.
>>
Was there no Scout period (not talking about Recon equivalent) for Marines before becoming a full-pledged Marine in 30k?
>>
>>52188492
There was not. You went through years and years of trials, learning, and training, and once you passed you went straight to power armor.

Recon were veteran specialists like 40k's Wolf Scouts.
>>
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How's this looking for an Ironwing list? Not looking to WAAC it up but would like to be able to hold my own. The Veterans I know aren't overly competitive, but I really want to play up the "Arthurian Knights" vibe for my Dangels.
>>
>>52188518
Apart from in the midst of the Heresy, where new recruits were being thrown into the grinder with little to no training.
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>>52188658
Except for all that training they got during the years it took to slowly change them from baseline human to full blown astartes.

The only time that fresh recruits were thrown straight into the shit was the Raven Guard Raptors. And that ended... badly.
>>
>>52188489
Those parts are straight copy-pastas from the experimental rules, to clarify how you could field them. Wouldn't suprise me if FW was to lazy or stupid to remove or change it.
>>
>>52188680
For sure, but they didn't have the training expected of an in-combat astartes at that time what with the war effort taking up so many resources. Let me see if I can dig out the passage from the FW books...
>>
>>52188163
You're gonna need to do at least a little conversion on the stormwolf otherwise your opponents just gonna think you're a lazy piece of shit
>>
>>52188730
They copy-pasted it from the webpage rules for the Atrapos, but didn't for the Porphyrion, which is weird, because as written in Inferno, the Porphyrion doesn't have anything in its rules saying that it CAN be taken in a Questoris list, but also has the Household Rank rule when it IS taken in a Questoris army.
>>
>>52188651
Seems pretty solid, a few thoughts:
8 power weapons on the veterans is a lot, and maybe overdoing it. It's often worth having a few unupgraded chumps in melee squads to die first. Maybe drop them to 5, and use the spare points to keep the acid heavy bolters on the rhinos at 2000 points. Oh, and make sure there's 1-2 power axes in the squad, even though you don't get the DA sword bonus with them. The praetor may be tied up in a challenge and unable to provide his AP2.

Don't see the advantage of machine spirits on the laser vindicators - a machine spirit doesn't allow it to fire more shots if it moves AIUI. If you want a speedy tank destroyer to hit side armour, go for a sicaran venator.

No bolters on the 1st tactical squad seems a shame, given the +1 to wound thing.

Not sure what the damocles is for when you have nothing obviously going in reserve.

Some form of anti-air is probably a good idea once you go up to 2000 points.
>>
FW finally got back to me about my request for the paint job from the Domitar
If anyone else would like it I'll put it up
>>
Okay rough Custodes list, 2000 points, every unit is three dudes.

Valdor

2 basic spear guy units

1 Elite spear guy unit with paragon spears, joined by Valdor

1 terminator unit

Contemptor spear

Jetbikes

Caladius

Contemptor Sword.

Thoughts?
>>
So how viable is a full SoS army looking? At least in terms of not losing every single game ever.
>>
>>52189112
Not particularly viable, they are a one trick pony and not very flexible which is probably why they get thrown in with custodes. It's unlikely they'd even win against TS since the cult arcana is not affected at all.
>>
>>52189157

How about Custodes stand alone?

They have some nasty beatsticks, but the record low model count and only really the bikes being fast seems like real issues for actually securing victory.
>>
>>52189188
May as well be an army of terminators and they are going to get too expensive to be viable if you want some range. With chessy geared up characters and some min max units they could be decent.
>>
>>52188163
The Stormfag is a fair bit smaller than the Caestus, but I don't think there's much of an effect.

My suggestion, based on what I once thought about doing (though for 40k):
>get stormraven wings and put them on the stormwolf engines, use the missile pods on them as the caestus missile pods
>use the gun boat front with the assault boat top. Replace the frost cannon muzzle with some melta stuff, maybe a pair of helbrute multi-melta muzles, to make a big melta cannon thing
>paint the cockpit canopy over and attach some vies slit piece (maybe from a BA predator) on it as the actual view port, gives it the proper armoured look
>remove wolf iconography, if you're not using it for yiffs
>>
>>52188774
Thanks for the review anon, think I'll probs drop the power weapons down as suggested, and a sprinkling of axes seems like a good shout.

Honestly thought machine spirits would counter snap firing at flyers, but checking again I think I might have been very wrong. Can anyone clarify?

In regards to the bolters, the Ironwing Exterminators rule works on pistols as well and only comes into affect for attacks within 12, which is their range anyway. I did consider giving them all chainswords as well as bolters, which I might do now after dropping the machine spirits.

The Damocles is a cheap vehicle to make up the Ironwing prerequisites, if I ditch it I'll need something else, maybe a Whirlwind? Originally I had planned to take the Veterans in a Drop-pod so it made a little bit more sense. Do love that Focused Bombardment though...

Finally, yeah I did think the Vindicators would work as AA, but mistakes were made. Anything around 155 pts that fits the bill?
>>
Finally putting some work into my Legion since I'm out of excuses. I have magnets, I have weapons, and I have silly bat helmets. Magnetizing my special/heavy weapons is going well, considering this is a first for me. Should I also magnetize my Chainglaives on my Sgts? I don't know what else I'd give them except maybe combi on vets or something.
>>
>>52188651
Can't check my books atm but I think only units with Legions Astartes can take acid shells so no rhinos.
>>
>>52191121
Acid shells are only available for infantry and Dreadnoughts...
By the way, should i equip my Mortis with Keres or keep Heavy Bolters ?
>>
>>52188651
>>52191121
Only models with LA(Dark Angels) and dreadnoughts may upgrade their HBs with Molecular Acid Shells.
>>
Iron Warriors markings:
Left shoulder Silver skull
Right shoulder: simple troops marking
Right knee: Grand Battalion number (104)
Any other fluffy markings? (Except the thunderbolt as mine was made later)
>>
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>>52188808
Sure, let's hear it.

>>52191193
Mortis is usually used for AA role so I'd go with Kheres.

>>52191232
Right forearm: Black Sun (the nazi one)
>>
>>52191285
>Mortis is usually used for AA role so I'd go with Kheres.
I meant as part of a DA HH army. Still applies then ?
>>
>>52185591
Yep. Seconded. I can make my enginseer auxiliary, grenadiers, and discipline troopers with these kits. Give em ornate looking energy weapons for those st5 lasguns and heck, it looks like a few even come with rotor canons.
>>
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>>52191121
>>52191193
>>52191224

Piss, well I've got a spare 15 points to drop somewhere else I suppose. I wonder what the reasoning behind that is.

Updated list, ignore the Acid Shells...
>>
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Trying to figure out whether the Manta or the Stormbird would be a simpler thing to build, since I think the Manta would lack all the fancy doors and interiors on the real one, being a cross between a Manta, an airship and the Avengers Helicarrier. Idea is something like an Admech Guns of Icarus Mobula.

These models are so big you don't have to be that exact with size, it's not like anyone's going to struggle to draw line of sight to a flying TITAN.

I still haven't worked out a secondary colour for my Genetor Mechanicum. Using Duncan's SoS armour bronze plus Nikhilakh oxide for metal, what works with that and looks mad sciencey?
>>
>>52191701
About the manta, can you actually use the rules for the tau manta as part of your Mechanicum army? Because as cool as an actual manta ray shaped flyer sounds, it seems like a huge reach and I don't think I'd actually play against someone using it.
>>
>>52188163
Only Palatine Aquila was restricted to the Emperor's Children. It's the one with upward-swept wings with a curved bottom edge and often with lightning bolts sticking out. The normal straight-winged aquila is fine.

As for the Stormwolf as a Caestus... bit of a stretch. I mean, it's basically showing up with half a model.

>>52189188
They have ways to give units Deep Strike and Sodality helps against template weapons. Very good transport, too. Custodes are fine.
>>
>>52191701
I like Kabalite Green with the Bronze, if you dont want to go with some violet
>>
>>52192132

>Very good transport, too.

Are you sure? It's 135 points to move an already more expensive than terminators unit, and isn't an assault transport so if you wanna try for a reasonably early charge you have little choice but to use it to get an extra 6 inches movement for a turn.
>>
>>52188431
>>52188489
The Atropos does have a boxed note saying:
>The Mechanicum Knight-Atrapos may be used either as part of a Mechanicum Taghmata army as a Lords of War choice as normal, or as part of a Questoris Knight Crusade army as a 0-1 choice per 2,000 points in the army.

(I'm looking at the Crusade Imperialis book - it isn't in the older Taghmata red book, I don't think.)

Does that mean it can't be taken as a LoW under the Legiones Astartes red book rules? Dunno, I can see both sides of the argument and wish FW would give in and release a FAQ. (an FAQ?)

The Porphyrion doesn't have anything like that in its Inferno entry.
>>
>>52188680
And the World Eaters from Boht.
>>
>>52192380
Atropos cannot be used by marines it's pretty fucking clear
>>
>>52191409
In most cases yeah. 150+pts for a pair of TL-HBs is a tough investment. An Ironwing player, I presume?
>>
>>52192117
Yes, yes we can. Discussed it briefly last thread, the Lord of War boxout for the Mechanicum doesn't specify any conditions on what flyers you can take as long as it's not from a Heresy book, so I can take a Manta as long as it's"painted and modelled suitably to make it's allegiance to the Mechanicum clear".

>>52192227
I hadn't thought of that. Sounds nice, I'll try it out on the test Cultists.
>>
>>52192614
Could you provide screen shot of the box: i dont doudt you, i just want to read it myself
>>
Do we know when the new Arlatax battle automata will be available ? I want them badly.
>>
>>52192614
You could do it like Duncan in the Sons of Horus tutorial; over a gray base
>>
What's the legion you guys feel is the most under-utilized? I feel the Iron Hands got shafted too hard in the lore.
>>
>>52191616
>a spare 15 points
Bless a Vindicator with a Machine Spirit, it's effectively Split Fire which will help you with avoiding overkill. At this point level anything hit by even a single Laser Destroyer will suffer.

I'd also advise against Stasis on Tacticals as 10pts for a one-off 66% chance of stunning your opponent isn't very good and even in the case when it works it won't be particularly helpful to tacticals in melee. However chainswords should be kept as they are as much a defensive as offensive on Dark Angels. Still it's better to simply utilise the Exterminators rule.
>>
>>52192782
In the fluff? Well, the Thousand Sons don't get much to do between Prospero and Terra, and the Imperial Fists also had a lull between Phall and Terra.

The Iron Hands have featured in the FW books more than the Salamanders and Raven Guard.
>>
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>>52192664
Here you go. Can use it for Imperial tanks and such, but the flyer section doesn't refer to the other box that says no Heresy counterparts, so technically you can take anything. Slightly shaky ground with the non-Imperial flyer, though, so I'm hoping that if I make it cool enough people will be fine with it.

>>52192742

Tried that method to make a Son of Horus to be dead on my Malinax Knight's base, does work well although a bit hard to highlight.
>>
Hey, I want to get into this game, and my local club apparently mostly plays 3000 point games. I was thinking Custodes? I have about £500 to burn and they look a really cool force.

Anyhow what kinda stuff should I take? I'm aware I need to wait a little for some of the previewed stuff to be released, bikes and stuff right?
>>
>>52192884
Whether you go with the Whalebird or this Manta-monstrosity, praise be!
I'd face any of that in the blink of an eye if properly modeled, even if beyond 25% LoW limitation.
>>
Where can I get the right jump packs to turn burning at Prospero guys into assault marines?
>>
>>52192984
Nowhere, because there are no jump packs for MK III power armour. Because MK III would not fly.
>>
>>52192921
Most the releases are out, think it's just the bikes yeah. I'd pick up at least 3 or 4 custodes sprues from BoP, usually floating around ebay. Make one up as Valdor or tribune and run the rest in 3-5 man groups of guardians or sentinels. Get both dreadnoughts and a calladius.
>>
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What's everyone working on in here? You ARE working on the backlog, right? You're not some lazy grot muckin' about are you?

I'm assembling and magnetizing my HH boxes finally. No more excuses. Magnetizing wasn't nearly as challenging as I thought it would be.

Pic related. Also related, I'm obviously using MKIV armor, and I'm wondering about the backpacks that came with the autocannons. They're the kalibrax pattern, and the backpacks look like a cross between MkIII and MKIV. Should I just stick with the normal MKIV if I'm going to be swapping weapons?
>>
>>52193009
Painting a unit of 20 breachers. Though since I'm no longer expanding any of my armies it's unclear if it counts as a backlog
>>
>>52192984
bitz shops or ebay is probably your best bet as they don't sell them seperately, I'd say mk2 style jump packs would work best.
>>
>>52192921
Keep in mind they're going to be a paper-scissors-rock type of army; you'll win big or lose big, and it'll often depend on your opponent's army type and terrain instead of tactics and planning. It might not be the most fun option.

Take the Shield-Captain if you don't need to keep any friends. The heavy support guys aren't very good because they lack Relentless, so only take them if you're winning too easily. All the other units seem to be at a similar level, and there's a lot of flexibility in army creation. You can infiltrate some squads, or deep strike them, or transport them... too early to say if one method is better than the others.
>>
>>52193008

What about terminators? The infernus firepike looks really good for getting some anti-horde going, and they can double as having anti-everything power fists when they're done with that.
>>
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>>52193003
>>
>>52192782
I kinda agree with you, but there's two parts to it - first, of the legions on Istvaan, they're the most Shattered, and second, for the Heresy they're a 'what if?' almost as big as the Eisenstein itself, being described as very close to the big 4 in victories , and, if whole and with Primarch, probably a deciding factor.

Essentially they died as a legion to make many more game and 'your dudes' scenarios ( though admittedly a lot of this is retroactive)
>>
Mark IV or Mark III, which one looks better in SoH colors ?
>>
>>52193063

>Keep in mind they're going to be a paper-scissors-rock type of army; you'll win big or lose big, and it'll often depend on your opponent's army type and terrain instead of tactics and planning

I'm okay with that, I've played pretty crap armies in wargames before.

I guess I'm a little worried about striking the right boys/toys ratio though. Any advice there?
>>
So after my Malifaux collecting is done I'm probably going to get some Horus Heresy to eventually scratch my large scale battle itch that Malifaux's skirmish scale doesn't satisfy.

I'm looking at either Thousand Sons or Death Guard. I know the broad strokes of how they play (Sorcerers and Grinding Attrition respectively) but is there a more detailed write up out there for them? I know they share the same general armylist (like all of the legions do) so i'm not sure how much they differ.

Aside from that I'm looking into what my first purchases for 30k should be. I know that Betrayal at Calth is good value, but what should my first purchases be to fill out a workable list be after that?
>>
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>>52193009
slowly doing highlights on the red. It's weird how it looks orange until you put the gold trim on in contrast.
>>
>>52193073
>MK VIII chestplate
>Modified MK IV helmet
>Lower half MK III, upper half MK II legplates
>MK VI vambraces on what looks like MK II arms

Look, FW can call that 'Maximus MK III' all it likes but visually that armour is all over the fucking place.
>>
>>52193118
Mark IV.
>>
>>52193150
Depends, BoP is a decent box set and some prefer mark III for death guard, and it has a character for TS.

Some basic differences are that for TS, their bolters can have shred (re-roll to wound) and for Death Guard their flamers can get it. TS are flexible thanks to cults giving them lots of options but their heavier units are more expensive than DG.

TS now have cheaper two wound terminators with very good saves though, so they are honestly the stronger faction.
>>
>>52193173
Yeah, but the point is that it looks heavy. Also, Master of Mankind features a Blood Angel in Mk III with jump packs. Yeah, I know, BL... just saying there's more evidence for flying Mk III than there is against.

>>52193150
1d4chan has some writeups, but perhaps not for Thousand Sons yet.

Death Guard are one of the few legions that can footslog, because they have a rite of war that gives them scoring heavy support dudes and they have shooty Terminators (Grave Wardens) that can defend your rearward firebase from assault or deep strikers while still helping out. You'd want to get Mk III marines from the Prospero box; Death Guard had a strong preference for it. You'd also want some dreadnoughts and quad mortars (but don't go overboard with those; more than 3 or 4 and people will cry cheese). In a swarm army you might be able to keep Leviathan dreadnoughts alive long enough to get in range, but in normal armies they don't do much unless drop podded in (not an option using the aforementioned rite of war). Vindicators are also a good fit.

Thousand Sons are still a little bit unknown, especially since psychic power rules are a bit of a mess, and highly variable in power. Sekhmet Terminators appear to be undercosted, as is Magnus. Careful with those. They can use either the Prospero or Calth box quite well. Like most legions, they need transports (and fluffwise preferred Land Raiders over Rhinos). Certain generic rites of war open up drop pods, which can be used along the special drop pod variants (Dreadclaw, Kharybdis) and flyers. You'd have to plan out the flavor the army first.
>>
Building an army with models I like, I still want to make my army somewhat viable.

It will be composed of a small Mechanicum detachment (because robuts) allied to a larger SoH force using the Orbital Assault RoW with Mal leading them so I can have BS5 vets in pods.

The question is, I don't know how to outfit my vets. Should I go full tank Hunter and take 2x10 combi meltas or should I try something else ?
>>
>>52192848
That's not a half bad plan for the Vindicators.

My thoughts on the stasis shells are that lowering the WS of anything with a 5 will make the Dangel's Close Combat rules kick in, but I see your point.
>>
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I tried making a list that didnt suck as hard, pls r8
>>
>>52193590
These are just -optimal- suggestions, they are your dudes and that's what matters the most. Stasis munitions are cool any day.
Against WS 5 opponents, just pack them inside the rhinos, DAs are an experienced enough legion to know when to wait out a fight (inb4 late at Terra).
>>
>>52192524
Where exactly am I missing the line "This model isn't a part of the Questoris Knight army and therefore is the one single model that doesn't apply to the War Machine Detachment Lords of War choice."?

The only reason it doesn't explicitly say it can be used in a legion list as a LoW is because NONE of them say that. It's covered in the blurb for the War Machine Detachment.
>>
>>52193648
What's there to rate? The list is illegal as you need two Grey Slayer units to fill the compulsory Troops slots and Veterans and Varagyrs are Elites choices in the Pale Hunters rite of war.
How new are you and which rulebooks have you read up to now? I'm not trying to be cocky, I just want to know in order to know how to advise you.
>>
>>52193753
Russ turns the tacticals and varagyr into compulsory troops.
>>
>>52193753
Did you even read the whole list?
>>
>>52184329
ITS ALSO A HAMMER
>>
>>52193759
You are right, I actually went to check Hvarl for that but completely forgot about Russ, I apologise. I'll refrain from further comments other than while the list certainly packs a punch, it feels it has too few boys. But it's Space Wolves so anything goes.

>>52193811
I've actually read it twice to make sure I'm not missing something and yet I did miss it.
>>
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>>52191466
>>52185591
But how will you use Mustache Guns McGee?
>>
>>52193932
Please don't bring this shit into the HH thread.
>>
>>52193932
they went too far
>>
>>52193932
How will you not?
>>
This thread's had a lot of rules questions. Please, please FW give us an FAQ.
>>
>>52194005
I just want my misericordiam stats
>>
>>52194005
They're probably too bussy making sure Angelus is even more of a mess.
>>
>>52193932
Remove the balloon/gas tank. Remove exo armature. Make him a platoon command leader or my force commander with digital weapons (beard guns). Blast pistol (hand cannon array), augmented weapon (chain sword thing), and merchant princeling warlord trait.
>>
>>52194089
Don't you jinx it. I have waited too long.
>>
>>52193932
Oh look a new magos with abyent for my Fancy Mechnicum
>>
>>52193932
That's a rouge trader if ever I saw one.
>Quickly underlings! Fetch the balloon-o-matic, foie gras is at stake!
>>
So I don't want to pay $100 per dedicated transport for my solar auxilia dudes. I'm trying to think of good Dracosan substitutes that could also provide some Your Dudes.

Current idea is Vindicator hull and gun with Russ tracks, possibly using plasticard to extend the hull.

I'm thinking of these guys as rusty-armored feudal world techno knights, if that helps.
>>
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>>52193932
>>
Anybody have ideas how to turn a regular marine backpack into a sleek jump pack ? Turning the new Cypher model into a moritat and would like him to have a jump pack, but don't really feel like ordering more assault marines just for a single jump pack.

Also, if the sword Guilliman is suppose to hold is fucking enormeous. Like around as long as two marines. Roboute's hand is the same size as a regular marine though, so as it turns out it is actually Guilliman that is Trump in 40k :^) still hoping I can find some fool who wants to buy girlyman
>>
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>>52194450
>>
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How are you fine people tonight? Do not worry, everything will be fine.
>>
>>52194687

Do... do people use boxnaughts in 30k?
>>
>>52194687
>DG dreadnought, all beat up, arms replaced with missile launchers, some recent sarcophagus damage.
>The sky is covered in black clouds, broken here and there with the fiery red lighting of orbital bombardments.
>Awkwardly approaches a group of surviving civilians, cowering under the last remaining rubble of their hab-block.
>with a calm, yet robotic voice, he speaks: "How are you fine people tonight? Do not worry, everything will be fine."
>The scene goes silent as a volley of Lascannon fire punctures the dread, it's now broken shell still standing in place. Silent. Lifeless.
>>
i hear mechanicum players talking about intercepting with Irad cleansers, but i thought you couldn't snapshot template weapons?
>>
>>52194748
Yeah, usually as Mortis dreads or with grav.

>>52194407
Sounds like a lot of work to save money without buying recasts (or some recasts, some real ones), but I think it'd work. Would the Manticore's hull work? I think the front is raised a little.
>>
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>>52194879
Interceptor is at full Ballistic Skill, not snapshots. Anyway, who intercepts with those? Artillery barrage or go home, plebs.
>>
>>52194496
Nice one ... Time to dive into the bitbox and find some fitting exhaust/intake bits
>>
>>52194951
>Incoming drop assault ! Prepare firing countermeasures !
>*Rolling barrage across the entire battlefield*

kek.
>>
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>>52194863
>>
>>52194951
ouch
>>
>>52194748
yes, there are entries for them after all, and under some circumstances they can still be quite useful.
>>
>>52194748
no reason to, crunchwise, as the cortus is better point for point, but there's no fluff reason not to.
>>
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You'll cowards don't even huff poison.
>>
>>52195106
There's no such thing as a cortus-mortis, I guess.
>>
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>>52195174
this
>>
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>>52195032
Well, it works. Works even better with fuckheug Lords of War, then you pick your targets for each fuckoff barrage, and save the ones you don't want. Slightly wish you got an equivalent that allowed reactionary charges against deepstrikers, then I could Intercept with Ursarax HUGS!

>>52192939

Thanks, anon. Wondering how to do the gasbags, whether I get a few small whales and chop the fins and tails off, or just make "Conventional" ones. Whalebird is probably off for price reasons, and somehow the model twice the size and twice the points will probably work out cheaper.
Good thing these huge models like Mantas and Titans have fuck-all detail on them, it's not very hard to make a decent scratchbuilt one. Like this chap who made a foam/cardboard Manta. Not too much less detailed than the real one.

Anyone know a suitable gun that has similar stats/looks to the S5 AP5 6 shot guns? It's got SIXTEEN of them mounted and obviously I don't collect Tau.

At BS4.66, that's a lot of dakka.
>>
>>52195204
>fuck-all detail
there's a ton of detail
that Manta looks like hot garbage my senpai
>>
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>>52195250
Of course it looks comparatively shit, he made it for £40 for some friend as an Apoc proxy. Maybe it's just the Tau looking really damn boring all the time with all the smooth shapes and curves with all the weapons inset, but personally I think you could make something just as interesting as the real one with a bunch of plasticard and bits, minus the fancy decks and ramps. Especially since mine has an actual top deck, so it's easy to panel and bolt shit to.
The Warhound, too, minus the cockpit, although that's a fiddly shape to build.
>>
>>52195204
Oh, I thought you meant looking for a Manta Ray toy instead of a whale.
>>
>>52188431

The atrapos was ruled to not be able to be taken as a legion LoW in the warmachine detachment slot because it requires it to be a 0-1 per 2000 choice in a questoris knight list

The porphyrion is just a straight up lord of war for questoris and that fully qualifies it for the warmachine detachment slot.
>>
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>>52195174
Also, Iron Priest with a conversion beamer.

Need green stuff work on the torso to blend the collar of the torso front with the back. Maybe some segmented plate tabard as well.
>>
>>52195425
That head is way too small. It looks like the man's skull was crushed to half its size to fit in there.
>>
>>52195396
Nah, the whale would have taken a lot of parts and extra structures to make it Mechanicum enough, and a manta is such a smooth and detailless shape that you wouldn't see that much after it was done being augmented. Proper airship, just using the Manta rules. Not like a manta model would be any cheaper than the Humpback, too.
>>
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>>52195459
It's just a mask.
>>
>>52195412
Who ruled this? Cite your sources.

>>52195204
>Not too much less detailed than the real one.
Are you high?
>>
>>52195491

That's how LVO ran it this year so our tournament scene is following in their footsteps. I'm partial to just ignoring that but I was over ruled. Ended up having to buy a knight buddy for my atrapos

But yeah the porphyrion is just another choice for questoris and has no restrictions on being a warmachine detachment.
>>
>>52195487
On that picture it is, but on your model it's not a thin skull that sits in front of the face, it's the whole head.
>>
>>52195491
Not that much less detailed in terms of shape, I mean. It's flat foam, of course it hasn't got all the fancy grooves and doors and stuff, but all it's missing for the generic shape is curved corners. The Manta is one big block of stuff, so it's not impossible to make something about the right shape I can customize. Going to be more rectangular, though. No backswept wings or that neck out the front. Admech doesn't go in for prettiness much.
>>
>>52195541
So, the fact that it is a 0-1 in a questoris knight list means it doesn't count as a model in the questoris knight list?

(Rhetorical. You've agreed with me that it's dumb. I'm just expressing my sarcastic disdain for the ruling.)

Any ruling that says the Porphyrion is fine but the Atrapos isn't allowed is fucking stupid. The Porphyrion can melt the better part of an army in one shooting phase. The Atrapos just looks cool and cuts one thing in half... maybe.

For some context, I just finished my atrapos because it's the only knight model I actually like. All the others melee weapons look too short. I'm not a fan of the idea of my knights having to give another model a hickey to get a swing in. A giant lightsaber/lascutter makes at least a little more sense.
>>
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>>52195579
What are you talking about?
>>
>>52195678

Yeah I have no idea m8, I just work here.

I wouldn't under estimate the atrapos though, being able to be twin linked against super heavies plus shooting AP2 vortex large blasts is pretty sweet while wearing a flare shield, especially with the seneschal upgrade.

Porphyrions good (I own one too) but it's more of a super arbalester rather than anything, it really is closer to a warhound than a knight in its role
>>
>>52195689
You do remember a Marine has a bigger skull than a normal human right? So what would be a mask to a human, wouldn't fir on a Marine.
>>
>>52195731
>especially with the seneschal upgrade.
Irrelevant. I'm rolling with a Shattered legions list. Composed entirely with stuff that I find cool in as fluff-accurate a manner as I can.

This is all basically arguing to argue at this point, I'm a hobbyist and filthy casual, I'm never going to be in a tournament unless I'm just in it to get my painting judged.
>>
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>>52194433
>>52193932
>>52193932

compiled
>>
>>52195784

No arguments here my dude, I'm just saying if you take them in an allied detachment the atrapos is a sweet HQ.

And they fit perfectly with shattered legions as atrapos pilots tend to be a little crazy, they may get along with the typical crazy iron hands remnants and such
>>
>>52195689
>puts human sized skull
>on a tpace Marine that's been bulked up because 'muh le ebin trooscale'
>disagrees when people call out his pinheaded model.

You're awg, ain't ya? I don't think there's anybody else here with the exact same sub-par modelling skills and sense of proportion.
>>
>>52195845
It's a Space Yiff model. Who else would post those?
>>
>>52195821
Fair enough. I feel like two knights is a little too... aggressively powerful for my playstyle though.

And I'm rolling Sagyar Mazan for the three legions that stood on Terra. So a combination of disgraced Scars, too-old-for-this-shit Fists, and (thus far only two) antisocial Blood Angels.

My knight is just a dude they found tearing shit up by himself after being abandoned on a battlefield. Maybe his house turned or something, I haven't written much on him yet.
>>
>>52193932
Is this an actual Age of Skubmar mini?
>>
>>52195924
as much as it looks like the return of Squats, it is indeed a new flavor of dwarfs for AoS
>>
>>52195924
Yes.
>>
>>52195924
It is. Dorfs have copper balloons that somehow work, and are steampunk sky pirates now.
>>
>>52195845
If I put a Marine head on him, it's not gonna look that much different.

>'muh le ebin trooscale'

You do realize he's in Tartaros armour, right? The torso is just different, because forge lord custom artificer something-something.
>>
>>52195945
The other miniatures aren't too bad, but this top hat fucker is ugly as sin.
>>
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>>52195924

Yes.

The basic troops don't really fit with fantasy dwarves, but would be fantastic conversion fodder for squats.

Character models are a mixed bag, airships dissapoint me in that they're magitech anti gravity engines rather than a proper Zeppelin, but some people love them.

The balloon guys though... Yeah.
>>
>>52195967
It's one of those models that gives me a slight sense of anticipation, because someone somewhere is looking at it and going "I'ma paint that fucker so hard it looks GOOD."

And I cannot wait to see his/her work.
>>
I love flamers in 40k and the moment I heard about Phosphex I decided I want to switch from 40k Salamanders to whatever army in HH that is best at covering the whole table with creeping green napalm. How do I make that happen, which Legion fits my calling ?

Also, were any rumours released about the Dreadwing ? They sound like the types of assholes that would use and abuse that shit.
>>
>>52185116
>>52185182
I don't feel like looking things up at the moment, but in the book where Angron becomes a Daemon Prince I recall Lorgar taking a hit or two from a Warhound Titan's main weapon, before it tried to stomp him to death.
>>
>>52196219
>which Legion fits my calling ?

Death Guard obviously, run a Reaping RoW and put a bunch of Heavy Flamer squads with the pipeline fortification and you can cover the entire board in chemical fire.
>>
>>52196219
Death guard
>>
>>52196219
Well, not 30k salamanders. It's against their ethics code to burn people alive with chemical flames, they only burn people alive with normal flamethrowers.

Death guard are probably what you're looking for. Iron warriors are another option, but they're more about making sure the phosphex doesn't land on their troops the big wimps, not walking through the phosphex giving no fucks like the death guard do.

Oh, and possibly dark angels too, but we won't know for sure until Angelus arrives.
>>
>>52193932
would've been pretty cool if they hADN'T PUT A FUCKING TOP HAT ON IT
>>
>>52196232
It was a plasma blastgun. Impressive, but not as impressive as taking on Eldar D bullshit. Or a fucking psi-lance from a warlock titan.
>>
>>52196219
Iron Warriors if you just want as much as possible and to be a massive dick instadeleting units wholesale with no-scatter AP3 blasts en masse.
If you want it to be thematic, Death Guard with shredding Chem-flamers and just as much Artillery, or Ordo Reductor Mechanicum for 12 Phosphex Medusas rather than three and a bunch of quad-mortars. I would recommend DG for theme, though.
>>
>>52196219
>How do I make that happen

Siege Breaker and quad mortars. Leviathan dreads and Lightnings also get phosphex bombs, but they're one use items. What you want are the quad mortars.

>which Legion fits my calling ?

Death Guard. Not only are they all about huffing that poison, they also get 4+ FNP vs. Poison and re-roll dangerous terrain (such as phosphex left on the field). They also get a RoW that lets you ignore dangerous terrain completely. The other makes your frag missiles into chemical weapons (+1 Str.) DG also naturally have chem-ammo for flamers (Shred and Gets Hot!), which is quite useful on things like flamer support squads or combi-flamer sniper vets.
>>
>>52185092
Lorgar took several titan shots to the face, and Angron pretty much survived a titan stomping, all in Betrayer.
>>
>>52196219
you've got a few options, nearly all of them traitors.

1) Death Guard
2) Iron Warriors
3) DA dreadwing

Death guard don't get the iron warrior's access to copious heavy weapons, but they do get the option to make chemical weapons out of thier flamers and any character can take rad grenades. The standout thing about DG is that they get FnP versus poison/fleshbane which means you can slog through your creeping green death and the enemy can't.
>>
>>52195191

I got some poison, too. Smelled like death when I drilled out the magnet hole.
>>
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>>52196486
>>52195191

Fuck everything
>>
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Anyone know what FWs recipe for the gold on these is? Don't really like the gold Duncan produces in the Custodes video
>>
>>52196534
Send FW an email and ask.
>>
>>52196474
>>52196280
>>52196288
>>52196342
>Death Guard
I guessed so based on some initial reading I did before posting, but I didn't find anything particularly phosphex-y about them beside move through cover. Although I like that they encourage foot slogging a large amount of infantry, I want to have 20-man Tactical squads with medics march up the table while the enemy drowns in napalm.

I have to ask however, are there any phosphex flamers ? Artillery dropping napalm bombs is cool and all but what would be my dream come through would be squads of marines walking up with flamers like that, melting enemy soldiers and walking over their still burning corpses towards the next enemy as the flame creep up along them.

>>52196301
>not Salamanders
Yeah, that's a shame. If they used something like flamers with phospex fuel they would be fucking PERFECT for me.

>Dark Angels
My other 40k army beside Salamanders so I'm open to using them as long as they get plenty of phospex.

>>52196311
>Iron Warriors
I didn't notice anything particularly encouraging using phospex about them, did miss something ?
>>
>>52196587
That is a rather good idea, although i reckon they are asleep right now.
I keep forgetting Forge World, or GW in general, actually responds to emails and such.
Will do, but i'll wait a bit just in case someone on here has an answer
>>
>>52196667
no, the only weapons that mount phosphex are medusas, quad mortars, lightnings. Infantry only seige breakers and destroyer sergeants.

Destroyers are sadly waaaay overcosted, but death guard have the widest access to radiation weaponry and 'chem' munitions of any force.
>>
>>52196587
Is their email painting advice better than their email rules advice?
>I understand that the galatus dreadnought was painted with Duncan's method
>No, the galatus dreadnought was not painted with Duncan's method [instructions below]
>We painted the galatius dreadnought using an airbrush
>We painted the caladius dreadnought without using an airbrush
>Were these emails helpful Y/N
>>
>>52196697
Leviathan can have a phosphex dispenser.
>>
>>52196667
Death Guard are into poisons and phosphex in the novels more than in their rules. They're basically the WWI Western Front legion. They get chem-munitions for their flamers, which is the closest thing in the game to phosphex flamers.

Dark Angels are a big unknown until Angelus comes out in... supposedly just under a year. But in the novels they were known for using a lot of the dirtier weapons like phosphex, vortex grenades, etc. (and their rules give them acid shells for their heavy bolters). The Dreadwing was destroyer-heavy so should be right up your alley. (Generic destroyers are grossly overcosted right now.)

Iron Warriors aren't particularly into phosphex, but they're the artillery legion and as long as they're loading up on quad mortars they might as well take phosphex.
>>
>>52196667
I highly doubt phospex could be used with flamers, as it is extremely agressively flammable.

Not sure if FW expanded upon how phospex is used and deployed, but because of its volatile nature my headcannon is that it is transported/fired using some type of stasis technology or in perfect vacuum sealed canisters. Because it burns everything and doesn't stop burning. Except in a vacuum.
>>
>>52196714
It usually is; in the past they've provided the exact paints they used.

The answer's likely to be a non-GW gold, washed with nuln oil instead of a reddish wash like GW usually uses, highlighted with the almost-silver Retributor Gold or a non-GW equivalent.
>>
>>52196847
>Because it burns everything and doesn't stop burning. Except in a vacuum.

It could also just be a 2-part solution that is mixed only when its fired, so its harmless when inside a canister/shell but it becomes phosphex when you pull the trigger.
>>
What's the best way to he the old style forgeworld Volkite/Combi onto a HH plastic Marine? The new plastics have the hand built into the gun, so my current guns are handless.
>>
So what kind of transport would y'all but Firedrakes in? And if I have 10 of 'em, should I put em in 2 squads of 5, or 1 squad of 10?
>>
>>52197030
cut the handles off the gun and stick it in? Shouldn't be that difficult

You can also do guns holstered behind back
>>
>>52196697
>>52196844
>>52196847
I think I will hold off for now and wait for Dreadwing rumours, perhaps they will get a RoW that gets them plenty of phosphex and rad. If not here's my basic idea:

>Preator, Creeping Death
>Centurion, Siege Breaker
>Two 20-man Tactical Squads armed with bolters, pistols and swords
>Two Apothecaries for the Tactical squads
>3 Medusas with phosphex shells
>one battery of three Quad Launchers with phosphex shells

This could probably rape most non-vehicle models but would cost a shit ton and I don't have anything to pop higher AV added yet. What should I include next, beside more quad launchers with phosphex ? Probably some close combat unit to hang out with the Preator ? I'm really digging the Grave Wardens, chemical warfare Terminators.
>>
>>52197067
Objectively medusas with normal shells are almost always better than ones with phosphex, but I get that you'd be going for something thematic here.
>>
>>52197067
Medusae are actively worse with phosphex, i would take one regular medusa and another battery of thudd guns, plus a leviathan with phosphex in a pod to take care of vehicles. Then i would make a squad for your Praetor to go into, such as terminators in a spartan or powerweapon vets in a dreadclaw
>>
>>52197109
>>52197133
I guess I could save some points by taking a second quad launcher battery instead of Medusas, but that AP2 large blast sounds soooo good.
>>
>>52193009
>What's everyone working on in here?
Cracked open my Burning of Prospero box today and after some thinking, I decided to assemble my Custodes one at a time, instead of like an assembly-line, which I chuckled at for a second when I realized the symbolism.

Mostly I'm planning to take my time with this army, both because there's no need to rush since I'm still 2 editions behind in the rules, and because I want it to be really nice. And even though I'm not planning on building a Marines army, I'll probably put a few of them together for shits n' giggles.

Decided with the BoP box that I'll keep the Sisters and add them to the force to make it a bit more flexible. Since I'm only likely to ever have the 5, what would be the best choice to put them together as?

>>52192921
>>52193003
>Most the releases are out
Bikes, Termies, and Valdor (because why not Valdor?) are still to come at the very least. Along with their add-on pack for the Sagittarum.

Though I'm hoping we get some Hetaeron Guard... though I suppose I'll just save my capes in case we don't since that'd be one simple way to help make them stand out from the 'rank and file' Custodes..
>>
What do you guys expect to see for the 30k demons list?
>>
>>52197348
Regular Medusae are s10 ap2. Also, s5 poison cant ID 2w terminators, which are priority targets, and also s10 that always hits side armour gives you a great way to threaten even heavy vehicles
>>
>>52184319
What's everyone working on tonight?

I myself have a pile of chainaxes I'm putting on my World Eaters and modeling a maimed marine flying off Angron's Gorechild.

Will probably make it a Salamander.
>>
>>52197413
>not a yiff
War Hounds best dog
>>
>>52197459
Yeah, a Space Wolf?

It was either a going to be a Salamander or an Ultramarine but I suppose if enough people say "Kill the Yiff" I could be persuaded...
>>
>>52197515
not even an especially anti-yiff, just the conflict between the World Eaters and Space Wolves was one of the few things i enjoyed from BL, despite the idiocy of everyone thinking they're the side that wouldve won.
>>
>>52197015
Like a hypergolic reaction
>>
Is there anything helpful in the Mechanicum elites slot? I guess I'll take some Enginseer Auxilia to fix the Ordo Reductor artillery and the Macrocarid/Krios and for my Magos Reductor to chill with, but any reason to fill more than one slot?
>>
>>52197515
I'm a bigger fan of the yiff dying as well, mostly because I think Salamander colors are really too jarring and eyecatching.
>>
>>52197367

What about the alternate spear weapons? Melta and instant death?
>>
>>52197652
>What about the alternate spear weapons?
Good point, they may put out a pack for them like they're doing with the Sagittarum.

Possibly where we'll get Paragon Blades/Spears (hopefully spears) from as well.
>>
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How did I do?
>>
Can you imagine if a Custodes and a similarly augmented SoS had a child?

From what we know, Custodes are changed on a much deeper level than SM. Maybe they could pass their attributes to their progeniture.
Throw the Pariah Gene in the mix and holy shit you get one hell of a superhuman.
>>
>>52197797

I'd reallocate some of the HQ termies into Mortarion bodyguard, but that's just me
>>
>>52197824
They aren't 'changed' any deeper per say, but they are basically just space marines made from the Emperor's gene-seed rather than a primarchs. The Primarchs (and therefore space marines) are immortal because the Emperor is a perpetual so his genes make you immortal, so Custodes are even close to a perpetual than a space marine. Also Custodes can be made at any stage of their life even as fully grown adults.
>>
>>52197062

I can cut the handle off, but I still won't have a hand. I'm debating using some generic CSM/SM arms.

Behind the back would work if I had enough ccw+pistol arms.
>>
>>52197945
>but they are basically just space marines made from the Emperor's gene-seed rather than a primarchs.
Inferno confirms that's not so.

While they are similar to Space Marines, they are not basically a 'hand-crafted' version of the Astartes, and the Emperor probably uses biomancy or other esoteric powers to create them in a process that is singular to each Custodian.

Inferno goes on for about to say that it does not involve any surgery or grafting like the process of going from human to neophyte to space marine does. And that it begins at late infancy (4-7 in English definition), and definitely before puberty starts.

And like space marines, they have have their sexual drive turned off or otherwise removed somehow.
>>
>>52197945
You're wrong mate, check Inferno again, Custodes can only be made from children (even the usual teens that space marines use are too old) and are modified on a 'deeper' genetic level.
>>
>>52197945
I thought they were suspected to be modified on a cellular levels, akin to biomancy, and that on the contrary, it required actual children, like 4 or 5 years old, and not teens.
I'll make sure to read Inferno.
>>
I've got two questions to Salamander players regarding troop choices.

Compulsory: Tacticals vs Breachers. Tacticals are cheaper, both if you want to field 20 of them or if you want to take a cheap Rhino for a 10 of them. On the other hand Breachers are more expensive but harder to kill and can take some meltas for your army but they can only ride in Land Riders and I'm not sure if walking 20 of them is safe.

Non-compulsory: Tactical Support with flamers vs Pyroclast. Almost the same as above, one is cheaper and get 10 flamers in a Rhino, the second is all around way better but each costs 10 points more and they can only take a Land Raider unless you steal someone's Rhino.

Which do you use ?
>>
>>52198072
MoM had an interesting take on Valdor in its Prologue, how he was so perfect he was scary as shit, and the fact that he blinked so scarcely made him extremely unnerving.
>>
>corvidae plasma cannon support squad with an attached master of signal
Am I crazy?
>>
>>52198072
>>52198076
>>52198079
Fair enough, just going off what I remember of Rogue Trader. Also the BoP lore for thme says that rumour has it they are basically the emperors 'legion'.
>>
>>52197945
>Emperor's gene-seed

Man, been a while since I've seen that shit thrown about. It's just "Russ is a tractor" and "baneblade was a light tank" all the time,
>>
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>>52194863
AS ALL CHAOS MUST BE

BEATEN!
>>
>>52198076
>4-7 isn't a child
Also reading comprehension doesn't seem to be your friend. What else did I say that was 'wrong'?
>>
>>52198142
its worth checking out their new Inferno fluff, its pretty neat
>>
>>52198176
What? Are you >>52198072? Check again, I wasn't replying to you, I was replying to the same person you were....
>>
>>52198182
will do, only got to the TS stuff thus far.
>>
>tfw the new Not!Necromunda game rules will be great to play Astartes Field Police vs rebels/gangers.

What would a Field Police consul do? I'd love to have it give auto-regroup after failing a Ld test (Doesnt prevent being sweeping advances) and something like Shred or Preferred Enemy: Infantry to represent oppressing civilians and unlawful fucks.
>>
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>>52198145

To be fair, the space wolves Primarch is literally a tractor. Just look at his model.
>>
>>52198105
Still haven't read that yet. Local GW store didn't even have it in hardcover or softcover, which is fine I suppose since I prefer the pulp editions (cause cheaper and more compact) anyway.

>>52198142
>RT era Custodes
No problem, I always assumed they were using basically the same process as Space Marines as well, until reading Inferno. And they've always been really vague about their origins, even moreso than the Grey Knights.

And I remember hating their new look when I first saw pictures of them in the art books they put out of the HH card game, but it's grown on me since then. And in the end I'm glad we didn't get a bunch of guys in leather pants, helmets, and capes for models (cause I hate painting flesh!).
>>
>>52198210
Apologies, I could have swore I saw a (you) there... that's probably a sign I've been staring at a computer screen too long so time to take a break and do some modelling.
>>
>>52198281
no problem man, it happens sometime
>>
>>52198281
>>52198315

Most civil confrontation to ever have graced these halls. Bless you both.
>>
>>52197797
I like it.
>>
>>52198241
I don't understand this meme. Halp
>>
>>52198079
genetic = cellular, doesn't it?
>>
>>52197797
What's the plan for Anti Air and Anti Armour anon? Just the Support Squad?
>>
>>52198095
Walking 20 Breachers can work if they're just walking to an objective and not intending to reach the enemy deployment zone. I'd take 15 to save points. But no, they're not worth the points over tacticals in most cases. Maybe if you want to put 10 in Land Raiders with that rite of war that gives your tanks 5+ saves against certain weapon types.

Pyroclasts are grossly overcosted, especially because they have to get close enough to get charged the turn after shooting and don't have a bolt pistol for an additional attack. Use the models as support marines.
>>
>>52198475
You do make a good point. I may need to split the Heavy Support Squad into two five man ones, one with lascannons and the other with missiles. Might need to fit in a Contemptor Mortis with Kheres Autocannons for dedicated anti-air.
>>
>>52198417
The Leman Russ tank, according to a piece of fluff so old no one can verify that it exists, was basically a tractor modified to have a turret and lots of guns.
>>
>>52198537
Was just going to suggest that very thing. if not some weapons platforms or whirlwinds are always good times.
>>
How do you guys protect your infantries from being obliterated from Typhon for the first couple turns before your anti-armors delivers enough damage?
>>
>>52198685
I don't allow them to fire it more than once, if at all.

I play inftantry heavy XIX, and Maun ensures that 87.5% of the time it will be removed via haywire and other shooting before it fires even once.

I do feel kind of bad about needing to do that with how much the model cost the dude that bought it and the amount of work that usually goes in to such models, but it's such a hard counter to my force that I'm left without much of an option.
>>
>>52198845
I wouldn't feel too bad, if you are known to bring s10 ap1 ignores cover massive blasts to a game then you should expect that it is a massive target. Yeah you have taken steps to quickly destroy it but as you said, typhoons are a hard ouster to everything except multiwound models that can't be ID'd by it.
>>
>>52198845

How does maun ensure it and where are the haywire hits coming from?
>>
>>52198685
by putting them inside a Triaros
have fun getting that S10 downgraded to S8 against front AV14
>>
>>52198845

Sorry. What is Maun and what's your source of haywires?
>>
>>52196302
The top hat makes it better
>>
>>52199254
>>52199145
Strike Captain Alvarex Maun, has an ability that allows a re-roll for first turn (similar to recon company), Raven Guard special character.

Source of Haywires is a couple of graviton rapiers or allied cybernetica with 1 or 2 vultarax, which get pared down during friendly games but my meta is uncommonly disgusting for the prevalence of acherons/typhons/glaives/malcador infernus
>>
>>52185899
This clean yellow pleases me
in mah dick
>>
>>52199422
My hard counter is a Leviathan with siege drill or termies with chain fist. Have to face off against one almost every game.
>>
>>52199422

Ah nice, I assumed it was some sort of drop pod related shit. What's the rest of your list usually?
>>
>>52191616
Drop useless land raider
Drop useless whirlwind squadron (literally why).
ADD Contemptor mortise with 2 kheres. Ironwing gives dreads Tank Hunter. 12 rending tank hunter shots= any tank dead.
ADD Predators with plasma cannon. To rape robots and all infantry.
List complete. Thank me later.
>>
Noob rule question: Can an artilery like Rapier move-and-shoot if its crew has Relentless somehow?
>>
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>>52199517
much of it's still in flux, I'm relatively new to things but the local 30k scene is fairly active, so usually 1-2 games a week. I magnetized most of my stuff except standard tacticals so I can get a feel for what I like/don't like. Usually I'm running decapitation strike with mech/cybernetica allies.

Pic is most of the legion stuff aside from a forge lord that's completed, and I'm working out how to do a mk VI assault squad so I don't have to keep proxying with my 40k assault marines. It's pretty annoying that the only FW ones are Mk V or mk IV. (and dark furies I'm using as the unit or a command squad, so they're out)
>>
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>>52194687
But how can we be fine. Didn't you see what happened yesterday?
>>52194863
THIS ISN'T HELPING
>>
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>>52194951
>>52195032
>Intercepting with Explosion Magic
It is the only way
>>
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>>52199888
>That Ironfire
>>
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How out of place would pic related look on MKIV armor?
>>
>>52200068
the vambrace is noticeably different and is closer to mk VI than mk IV. For mk IV you're probably better getting the weapon packs/assault squads from FW or just trying to collect enough of the Mk IV sergeant arms from BaC sprues.
>>
>>52195902

Sounds awesome. I agree two Knights tends to dominate your list for better or worse.

since shattered legions already require your opponents permission anyway (and they're arseholes if they don't give it), it sounds like a perfectly themed list.
>>
>>52195845

How is it truescale if it's just terminator parts with some techmarine gubbins
>>
>>52197030

Combi volkite is literally useless
>>
>>52200184

Not combi-volkite. I have Volkite and combi-melta/flamer/plasmas that are all the old style, which is just the gun. However, I have no hands to attach them.
>>
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>>52195174
>Yfw he looks more like a Chaplain than you and he's not even painted.
>>
>>52200228

I see

I snipped hands off of the plastic bolters from calth and glued them to my volkites, worked like a charm
>>
>>52199624
Victorus Aut Mortis
>>
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>>52199888
>my IW delegatus' reaction
>>
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>>52200383
Here
>>
>>52197595
>This is the best squad to use Phased-Plasma Fusils. "But Thallax and Castellax already do that job!" Do the math: 240pts of Plasma Myrmidons kill way more marines than 240pts of Castellax, meaning the cost of killing one marine with Myrmidons is 19-18pts while doing the same with Castellax costs 45-49pts, and Thallax must pay fucking 80pts as tax (Taxllax) in order to buy a single special weapon. Of course, this is a case of many eggs in a single basket (like so many Mechanicum units), but Myrmidons have access to transport options while the others must either footslog for the most part or deepstrike exposed and undergunned. Lightning canons and Irradiation engines may kill even more marines, but are usually confined to more valuable slots which would do better in focusing against tank hunting
It depends on how many marines you have to deal with.
>>
What's the best way to deal with superheavies without bringing my own? Chainfists?
>>
>>52200068
imo mk4 arms are close enough to later stuff to not be that noticable. It's really mk3 arms with the giant plate on it that you want to keep original.
>>
>>52200580
if it's not a titan? haywire weapons, chainfists, sicaran venators (shock pulse can be MVP vs some)

Titans are uniquely awful to deal with because of the string of immunities they have going.
>>
>>52200675
Don't think anyone here has titans but several have knights.
>>
>>52200701

Knights aren't much harder to kill than normal leviathan dreadnoughts, they just can't explode and have a bit more HP.
>>
>>52200701
I've fought against a warhound a couple of times in 40k, and seen at least two games with one of 30k, and the immunity to melta AND haywire is a little gross, basically forces you to use things like sicarans, arachnus deredeos, or your own knight/LoW
>>
I don't have a sicaran venator but I was planning on picking up some vindicator laser destroyers.
>>
>>52200800
the biggest thing about the venator is that it can move and still fire normally because it's fast, and the shock pulse effect causes many of the scariest superheavies to not be able to fire their best weapons.
>>
>>52200897
Yeah, that's definitely a huge advantage. But two laser vindicators take up one FOC slot and are only 70 points more than a venator. My other FOC slots are going to be taken up be a regular sicaran and a deredeo once I get them.
>>
>>52200954

Shock pulse is a big deal, almost as much of a big deal as actually dealing damage in the first place. Causing a knight or warhound to fire only snap shots (read: cannot fire blast weapons) is a big deal.

Laser vindicators are okay though don't get me wrong
>>
>>52201009
Yeah, that's true.

Really, isn't the stomp the thing to worry about with knights though? The weapons seem pretty conventional on a knight. Two battle cannon shots a turn looks to be about as scary as it gets, and while that definitely fucks marines up it seems doable to deal with it.
>>
>>52200267

I was hoping to magnetize them, which I guess is still possible. I'm going to need more 1mm magnets, which sucks because they're the most expensive.
>>
Anyway, the snap shot thing might be worth it.

I'll aim for the vindicators first since I can convert those out of plastic kits, and later get a venator if I am seeing a lot of knights.
>>
>>52201072

Nobody takes the battle cannon one, at least not by itself.

The errant puts down a STR 9 AP2 pie plate melta 36" range, there are also avenger cannons that are heavy 12 STR 6 ap 3 rending.

Any knight with a chainsaw is STR D in melee, so they'll delete vehicles and most non EW characters.
The FW Knights are legitimately scary at shooting though
>>
>>52201447
Never seen any of the FW knights. I think people here just have the GW ones.
>>
Do the Imperial Fists have any iconic aesthetic or design elements? How can I make their vehicles look uniquely 7th besides the color?
>>
Anyone here done a Victory is Vengeance game? Been watching MWG and my groups about to start one.

Nerfing Paragon of course.
>>
>>52201479
I prefer GW ones because 1. Plastic and 2. They look better than FW ones.
>>
>>52201719

Siege Shields and Bull Dozer coverings. Heavier Armor.
>>
Just getting back from a game. Guy I played tonight had an UM list with both a Chaplain and Librarian in it. Really fucking irked me.
>>
>>52202406
>Guy I played tonight had an UM list with both a Chaplain and Librarian in it. Really fucking irked me.

... Why?
>>
>>52202414
The chaplain's literal job was to stop the use of psykers among the legions
>>
>>52202406
Yeah, why?

Why get upset when the easiest excuse is that its early crusade era?
>>
>>52202414
Legions adopted chaplains to ensure libbies didn't continue their practice.
>>
>>52202439
After the council of Nikea yes. Prior to that it was all sun shine and rainbows.
>>
>>52202446
Only the WB had chaplains in them beforehand.
>>
>>52202451
Are you serious?

Chaplains where an invention of the Word Bearers Legion, the chaplain core promoted outreach between the Legions and was used to seed the Warrior Lodges into the other Legions.
>>
The chaplain is on the field looking for proof of sorcery. After the battle the librarian will be thrown in the brig.
>>
>>52202460
That is false, they where used prior to the Heresy, Chaplains where originally from the Word Bearers but where adopted by some of the other Legions during their tenure.
>>
>>52202484
Um's didn't have warrior lodges in it and the legions without them didn't have chaplains until after the ban on psykers.
>>
>>52202446
No chaplains til Nikea. No librarians after Nikea. Until Guilliman went rogue.
>>
>>52202496
>>52202510
Go read some Word Bearer lore and get back to me.
>>
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>>52202521
He meant for nonWeeBee legions
>>
>>52202521
Read all of them. No hint of lodges in ultramarines.
>>
>>52202543
You don't have to have lodges to have Word Bearers teaching other Legions about Chaplains.
>>
>>52202553
But you do need Nikea, because Chaplaincy didn't exist before that and the WB version were more akin to heralds of the Imperial truth, and even then that was pre-Monarchia ->>>52202529
>>
>>52202553
As far as I've read, which is quite literally all of the HH series and most of FW fluff there hasn't been any mention of Chaplains in the Ultramarine legion. Sure this can just mean they haven't been mention. But when I looked at the skull faced helmet of this dudes consol I can't help but think he wasn't building for fluff.

I know it's incredibly autistic but my local group is real heavy on the fluff.
>>
>>52202406

The games called Horus heresy, not post nikea pre heresy.

All the legions except death guard, imperial fists and world eaters stopped giving a shit about nikea almost immediately after isstvaan
>>
Do people get mad about using more current bolters and special weapons

Like if I have a few modern plasmaguns mixed in with the ryza pattern in my squad is that an issue
>>
>>52202606

Those patterns existed but were more rare
>>
>>52202603
>All the legions except death guard, imperial fists and world eaters stopped giving a shit about nikea almost immediately after isstvaan
Not really, no. Obey the Emperor lest you're no better than the traitors.
>>
>>52202606
No, all current makes of infantry weapons existed in the heresy with the notable exception of graviton implosion weaponry (40kgrav, which was the sole purview of the mechanicum at the time) and the assault cannon/cyclone launcher, which were undergoing field trials with different legions
>>
Is a land raider squadron worth taking in DA's ironwing protocol? I have my troops in rhinos but the bs5 raiders seem appealing to use as transport instead.
>>
File: IMG_20170316_020020.jpg (158KB, 1210x594px) Image search: [Google]
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>>52200267
>>52201144

I gave it a shot, and the gun itself turned out well. However, it sits at a weird angle because the bottom of the gun doesn't line up with the grip like the other guns.
>>
>>52202625

That pic seems like they stopped giving a shit about following the rules when it became inconvenient
>>
>>52203002
How so? When Daemons appeared, Thiel fucked them up in melee, while the Lion was punching heads off, shilling for psykers. I see only one heretic there.
>>
>>52203053
Lion's a man of action. Not the kind of dude that would sit around counting and categorizing bolt shells instead of shooting them.
>>
>>52203075
Pick a single answer. Choose the man of action:
>A
Kills daemons in melee, asking no questions
>B
Sits down and talks so his guys disobey the Emperor's explicit order, kills a good guy when he calls him on his bullshit.
>>
>>52202891
the combis on mark 4 plastics are suppose to go with arm pair #39 and #37 on the sprue, check the instructions. they sit at a lower relative position to eachother than the other weapon arms for that purpose.
>>
>>52203153

That doesn't help me when I am doing general magnetizing for all my special weapons, unfortunately. That's especially true when I'm possibly going to be podding in 2 squads of combi-vets. I'll just have to deal with them holding their guns oddly.
>>
can anyone tell me precisely how tall the Mechanicum Castellax and thantar are.
I need to know for counts as reasons.
>>
File: LineMarine1.jpg (280KB, 1200x759px) Image search: [Google]
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>>52203331
magnetize the arm joint with some 1/16" magnets to allow it to rotate, makes painting easier and also allows you to mag the heavy weapons more easily if they have arm-cages.

pic for ref.
>>
Is there any AdMech Cyberthurge that affect vehicles other than their robots? Using a phone right now, can't check myself. Sorry.
>>
File: LineMarine2.jpg (419KB, 1200x1067px) Image search: [Google]
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>>52203352
that pic was using 1/10" because it was my original proof of concept, but the results work well on mass scale
>>
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>>52200094
>>52200611

How about CSM arms? I forgot I had a box of them lying around, and I'll probably be getting some armored assaults soon anyway for rhinos (mostly for 40k).
>>
>>52198513
So the core usually should be two mobs of Tacticals and 1+ Tactical Support with flamers in Rhinos ?
>>
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>>52203357
no, only single robots unless you have the cortica primus, then you can affect an entire unit at the risk of automatic malifica.

>>52203361
did all of the marines in the pic besides the tac block and the seekers with the steel barrels this way, box is the weapons (I know some people are getting sick of these recycled pics, apologies lads, new one coming once I have made sufficient progress)
>>
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>>52203381
a little more passable, but the most distinctive feature of the mk IV vambrace is the guard that extends over the wrist and back of the hand, as shown in the pic here
>>
File: IMG_20170316_025343.jpg (173KB, 1179x569px) Image search: [Google]
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>>52203352
>>52203361

That's what I did, except both arms are glued. The gun has a 1/16 and the arm socket has a 5/64 (3mm? Maybe 2mm don't remember).

I might do the rest like yours with the whole arm magnetized, but what about the shoulder pad?
>>
>>52203447
What are the exact dimensions of those magnets?

I have been contemplating a solution for my Blackshields weapon set ups, the ability to change basic weapons within the squad from something as iconic as a bolter to the wide spread Lasgun or better yet, autogun has had me a little concerned regarding WYSIWYG.

I'm having the same fears with using chain swords as chain axes. I find the MKIII sprues hip attachable chainswords to be hella appealing.
>>
>>52203381
Fine imo
>>
>>52203447
The shoulderpad when placed correctly doesn't interfere with rotation, so you can just stick it in place as normal. the arm doesn't actually leave the marine, so you don't need a bunch of spare arms either.

for east of priming I recommend using a bit of steel rod to hold the arms and spray them separately from the marines. works well for weapons too.
>>
>>52203496
other anon in the convo, the magnets I've been using for the mass project were 1/16" x 1/16" cylinders, and then 1/16x1/32 in the gun hand (half length, same diameter)

just enough grab to be secure and not pull off easily, but not so strong they cause problems when grouped close together
>>
>>52203496

The ones in the gun/hand fit snuggly into the hike from my 1/16 bit, and likewise the arm/vambrace fits snuggly into the hole from my 5/64 bit. I'm fairly certain they're 1mm and 2mm magnets, both sets I got on ebay for fairly cheap and not from china. The 1mm however was more expensive.

>>52203523

Oh, ok. I thought you were removing the whole arm for other arms, which I was thinking about for certain heavy weapons like the Calth MLs and possibly my Chainglaives. The later would be somewhat problematic because my sgts are getting my fancy shoulders and winged helmets to show artificer armor.
>>
Anyone tried magnetizing Knight or walker bigger than dreadnought? What size magnet/drill bits did you use?
>>
>>52203581
>>52203600
I'm considering going with these 6.35mm by 1.5875mm magnets.
>>
File: IMG_0857.jpg (297KB, 1200x900px) Image search: [Google]
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>>52203604
Imperial Knight I was working on for 40k inquisition a while back:

Arms: Assemble the arms *without* putting the halves over the rotation joint nub, and clip the end off that they clamp over shaving the surface flat. Acquire 5/16" diameter magnets 1/16" thick, apply superglue to the rim (use loctite gel) and push into place using a peice of plasticard or other smooth material. when dry use the same to check polarity by sticking the corresponding magnet to the other side, apply glue to the top face and press it into the place of the nub you chopped earlier. As long as you maintain polarities you can now mount every single possible arm variation to one frame.

Waist: Acquire 1/2" x 1/16" disc magnet pair. leave the domed 'pin' peice OFF the leg assembly. instead, glue it into the socket of the body, at whatever angle you want the knight to sit. glue the first magnet to where the dome would be placed, then use greenstuff to embed the other inside the part you glued into the socket.

Shoulder Plates: use 1/8x1/8x1/16 block magnets, 2 per shoulder, to create an edge-alignment hold and place the blocks on the underside of the support rail, and the small parallel reinforcement areas on the underside of the shoulder (it's obvious once you know where to look)

the rest is dead simple, the battle cannon and thermal cannon with a little work are basically press-fit, so no magnets needed to swap, and the avenger cannon doesn't have any other weapons using that weapon body.
>>
>>52203608
Nevermind those are fuck huge.
>>
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>>52203698
shoulder weapon: fit magnet in normal rotation clamp, cover both top and bottom for structural strength, put magnet on top of bracket that holds the gun where the rotation pin was.

Carapace weapon: Drill hole out, apply 1/8" cylinder magnet.

shield in the pic was a 3d printed experiment that I still haven't finished after codex: Imperial Agents robbed me of most of the will to work on my =][=
>>
>>52203608

Try these:
http://m.ebay.com/itm/200pcs-2x1mm-1-16-x3-64-Strong-Disc-N50-Rare-Earth-Neodymium-Magnets-/332134681102?nav=SEARCH

Or

http://m.ebay.com/itm/100pcs-smallest-rare-earth-Magnet-disc-1-16-dia-x-1-32-thick-Warhammer-40K-Games-/281492737674?nav=SEARCH
>>
>>52203741
>>52203710
>>52203608
If you're in the continental US try K&J magnetics, prices are based on amount so the more you order the less you'll pay in total, and the few times I've had an issue they were quick to resolve.
>>
>>52203698
Many thanks kind Anon
>>
>>52203698
Oh, one more question. Did you use hand drill for that? Or is there a big tool?
>>
>>52203778

My biggest issue with them was paying $5 for magnets and $12+ for shipping when I can order 200 2x1mm discs for $8 on ebay.
>>
>>52203809
normal pin vise since 1/8" for the carapace is the only drilling required.

>>52203812
I can see that, but generally I'm ordering specific sizes and decent quantities, so I've never had that much of an issue. Also peversely try the next day fedex option, it usually costs less than 2-week UPS. (something to do with the way UPS handles magnetic shipments)
>>
Help, need to fight Russ and Custodes, can 2.5k Scoria list be filthier?

-Scoria+abeyant
-Magos Dom+Familiar (baby sits thanatars)

- Castellax bolters x 2
- Castellax bolters x 2
- Castellax bolters x 2
- Thallax x 3
- Thallax x 3
- Thallax x 3

- Ursarax x 4 PF
- Vultarax
- Vultarax

- Thanatar+targetting
- Thanatar+targetting
Thread posts: 398
Thread images: 64


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