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/5eg/ D&D 5e General

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>New Unearthed Arcana: Food and Provisions
http://media.wizards.com/2017/dnd/downloads/UAMystic3.pdf

>Official /5eg/ Mega Trove v4b:
https://mega.nz/#F!z8pBVD4Q!UIJWxhYEWy7Xp91j6tztoQ

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

>5etools:
https://5egmegaanon.github.io/5etools/5etools.html

>Previously, on /5eg/:
>>52166451

What's your favourite discipline, out of all of the ones listed in the UA?
>>
http://www.strawpoll.me/12527550

Figured that this one should probably be next.
>>
>>52170304
>That OP pick
You sly bastard
>>
How does Wu Jen with Animate Dead fare compared with other Necromancers?
>>
>>52170332
Other than that everyone else's undead minions are garbage compared to the necromancer?
>>
>>52170332
No idea but I'd like to point out that Wu Jen Necromancer is literally Quan Chi
>>
>>52170376
Hey there Chuckles, got any cupcakes?
>>
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>>52170376
Finally, the giant fu man chu wearing skinny ass asian necromancer i've always wanted to play is now a reality.
>>
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This is the first time I have ever posted in this general. Basically I'm here to ask how to run a game of DnD 5e.

I've always, for the past 5 years or so of being in the hobby, plus some formative childhood invented games, made my own homebrew games. This way, I always knew exactly what design decisions were for, how the game was balanced or attempted to be balanced, and an innate understanding of the features because I invented them.

However because it's much easier to get players for an existing game, I wanted to branch into and learn how to run DnD. However I don't know how to do it. When I try to read the core rulebooks my eyes kind of glaze over and I can't understand every detail or facet of the rules. I don't know if it's really too complicated for me or if its just because I'm not intimate with them, but I really want to learn how to understand the rules and systems well enough I can run a game of 5th edition.

Thank you for your time.
>>
>>52170410
This is such a huge question. I'd recommend checking out youtube videos for tips. If you wanna learn the system you need to sit down and learn it. It's much simpler than other editions.
>>
>>52170410
DnD 5e is the simplest system I've learned that wasn't explicitly designed to be rules-light. Everything you need to understand the game is laid out easily in Chapters 7, 8 and 9 of the PHB, then Chapter 10 to understand how spellcasting works and Chapter 5 for what kind of gear there is, then you can go through standard character creation to get a firm idea of what a player goes through.

And for encounter design you've got the DMG.
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>>52170410
Here's the thing. If you have an understanding party, you don't have to read every facet of the rules. In fact, nobody does. You get a general understanding of the rules, then look up details as you go along in the book, as needed.

Write a story, make it have some multiple choices for flavour, run your party along some simple encounters. Do a small session first, once you have the basic premise down and are interested, get a little larger. Then again, if you want. Or fuck, keep it small, if that's comfortable. It's a game you make man, it's all according to your designs.
>>
>>52170410
>I don't know if it's really too complicated for me or if its just because I'm not intimate with them
It's probably just because you're not familiar with them. 5e is a pretty simple system, particularly compared to previous editions.

Watching videos about 5e would be a good primer, and I'd also suggest checking out Lost Mines of Phandelver from the Starter Set. It was a pretty decent guide for me when I was starting out.
>>
>>52170304
Is it weird that aside from the Mystic stuff so honestly hoped it would be about food and provisions in D&D?
I dig learning about food and stuff.
>>
>>52170332
Mantle of Command, Pillar of Confidence, Aura of Victory and Mend Wounds all benefit a Necromancer. Note that the benefits start going away after 5 or 6 allies.
>>
>>52170491
yes. yes it is weird. they'd have to be pretty fucking creative with the food to keep from provoking the tardrage.
>>
>>52170214

Monk's role is dubious only if you don't read the class abilities. With high mobility and many (weak) attacks that he can ride effects on, he's clearly meant to run interference and bumrush problematic ranged enemies.

It's not hard at all to build whatsoever, again, if you read the class abilities. Like, alright, I get your point - comparatively speaking, it's easier to make a bad monk than it is to make a bad character of other classes because of their MADness, but again this would only happen if you don't read the class abilities, and Unarmored Defense and Martial Arts are *the* monks thing. There's no helping someone who can't read the basic rules of the game.

Getting past that 'hurdle', though, and you've got the easiest class to build because you've got practically no options.

Kinda right on simplicity as monks always play the same way in every single fight - your calls are mostly a choice of what to target first and when to spend your one resource, which every other class already does by default - and they get many more options usually.
>>
>>52170326

I am missing it...
>>
>>52170534
the joke for the last few OP's is that the new UA was gonna be something shitty like food because of the traps that was got before this new UA.
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>>52170444
>Write a story, make it have some multiple choices for flavour,

>Tabletop game
>Write a story
>>
>>52170587
Food? shitty?! That would not be shitty! You need to be taught better manners and good taste in vittles! *removes glove and slaps Anon across the face* You, sir, are nothing but an uncouth blackguard! *Slaps once once more, then turns on his heel and walks away*
>>
>>52170620
it's a new DM who is unsure about how to play. I'm sure the players can give him some leeway for one session, carl.
>>
>>52170629
alright i'm going to ignore the fedora in that sentence and tell you that while I appreciate food immensely, Unearthed Arcana is not for food.
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>>52170444
>someone considers this shit to be good DMing advice
Do you want to breed an entire generation of shitty games?
>>
>>52170647
You could see I was fucking with you, right? You're wrong anyway, UA's are for whatever Wizards decides to put out in them, whether be it food and provisions, how to dig a goddamned latrine, or even fucking mechanics for Elf erogenous zones, whatever they give is whatever we get.
>>
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>>52170332
Well, all of their undead have to hop around everywhere, so there's that.
>>
Reminder that a Immortal or Wu Jen Mystic can have 22 AC at level 1.
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>>52170661
To be fair, if you do it well, players will never know the difference between a railroad and their own fucking choices.
>>
>>52170661
Do you know how learning is done? You get first a basic understanding, then add to it.
>>
>>52170688
It will be nerfed, nobody, who is not an autist, actually gives a damn.
>>
>>52166520
>Binder would not fit 5e
Bro, Binder would basically be
>add medium armor
>change disciplines to be Vestiges and have more varied effects within a discipline
>focuses are always active
>no PP, powers have cooldowns instead
>you pick 1-3 Vestiges at the end of every long rest
The rest is just RP shit.
>>
>>52170688
Explain
>>
>>52170688
Yeah, they only need two stats at 20, or one stat at 20 and shield proficiency somehow.
Meanwhile my Fighter has 21 AC the moment he finds full plate.
>>
Would it be reasonable to request a Star Elf as High Elf with Cha instead of Int?

Trying to figure out whether to go with that or just use Actor to get that 16.
>>
>>52170712
Immortal Unarmored Defense (20 Dex + 20 Con) for 20 AC, Tough Hide for +2 for an hour.
The thing about Wu Jen doesn't make sense because Anon is a FUCKING RETARD WHO THINKS DISCIPLINES ARE LIMITED BY ORDER, so anyone can pick up the Totally-Not-Mage-Armor power that grants 14+Dex AC, then Tough Skin, and I don't know where he intends to get the other 1 AC unless he's actually an Ardent, who gets Shields proficiency (so 23 AC).

Honestly, Inertial Barrier should be 13+Dex like Mage Armor, and Tough Skin could probably use some restriction or a shorter duration (it's an hour).
>>
>>52170491
If you want to learn about foods, go read Grain Into Gold.
>>
>>52170761
>20 dex and 20 con at level 1
You're a fucking moron
>>
>>52170761
Actually, neither Ardent or Wu Jen could hit 22 AC at level one.

Wu Jen lacks Shield proficiency and Ardent can't have both an Immortal discipline (Tough Hide) and Wu Jen discipline (Inertial Barrier) at first level.

So you're Var Humaning for Shields (is there even a feat that gives shield proficiency?) or maxing two stats.
>>
>>52170587

Ah, thought there was something hidden in the food I wasn't seeing. Cheers!
>>
>>52170761
Well he's not doing that at level 1 he's probably counting the incraesed at afaint 1 attack as a reaction shit
>>
>>52170410
I had a similar problem. Resolution: play a game at a beginner's table. You pick up the rules really quickly, save for the fiddly bits like grapples and RAW crossbows.
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>>52170781
Anon, I'm not the guy claiming that's reasonable.
>>
>>52170712
>>52170730
Variant Human (Moderately Armored) for shield proficiency, 16 Dex, and either Force Master, Wood/Earth Master and Bestial Form for Wu Jen, or Force Master, Bestial Form and Iron Durability for Immortal.

14 + 3 + 2 + 2 + 1 = 22 AC.
>>
So mystics are monks right?

Also any advice on how to rename and de-easternize all the new classes? Eastern themes are not a thing in my game and setting.
>>
>>52170822
Get your head out of your ass and remember that you are playing a game where wizards piss lightning out their gigantic schlongs, just like in my Chinese historical novels.
>>
>>52170292
>Doesn't play as expected
Well, yes, it makes sense that he runs fast and does stuns and doesn't do as much damage, but that's less intuitive than a barbarian.
Barbarian - 'You're tough and hit things hard, grapple things around and that's it really nothing to worry about'
Monk - 'You're not exactly great at grappling, you're not exactly tanky until later levels, you're only mildly stealthy unless you're a shadow monk, you don't do a lot of damage but you're fast and your main focus is stunning enemies'
Monk is a specialist. They have a one trick pony and they go fast. Barbarian has a more general role. Same with wizard - the wizard can blast, move through walls, make illusions, et cetera. They have a wide range of wizardy things.
Honestly it's just a 'Monks are specialists and thus it throws people off if they expect to play something that monks aren't specialised for'

>Hard to build
The hard part of building the monk is that you just have to accept what monk is. Most people don't. They want to take cool feats, do this or that or play something that isn't +2 dex +1 wis.

Anyone can copy 'how to build X' off of the internet
The hard part is accepting that there's so little you can do.

>Boringly simple
Not every martial has to be boringly simple. The best approach is really fighter's: Champion is boringly simple. Battlemaster and EK step it up to make it more complicated.
But at its heart every monk turns down to 'stun shit lots'.
>>
>>52170822
It's fantasy. You can literally justify it any way you want. But honestly, if "eastern themes" (read: countries that aren't fake Europe, or travelers from same) aren't in your setting, why would you bother justifying those classes? The aversion to the idea of cultures meeting in D&D is one I may never understand, unless the reasons really are the shallow "but anime" they seem to be half the time.
>>
>>52170514
Yeah, like implied here >>52170838
I should have worded it like
'Monks have very limited options, which causes:
1. Players to not play what the expect to play
2. Makes it easy to build poorly
3. Makes them very simple'


And this is why I hate stunning fist, because it's where 85% of your ki should be going.
>>
My current campaign is gonna be converted to 5e (from 4e).
I'm overjoyed the Mystic came out since I play Psion (another player as well).
I would like some advices for the conversion.
Minor thing: the race of the char is Kalashtar, I used it because I wanted telepathy, the race itself doesn't exist in the setting (not!Ravnica),
I used the excuse that it was a modified human, point that my DM used as a plot hook for the initial part of the campaign (2 and a half year of irl sessions).
I can just use Human at this point, since telepathy is given to Mystics.
The important feature I'd like to recreate is my Psion Focus from 4e, the Shaping Focus. Summarized, I could create from thin air nonmagical objects that would vanish shortly after (combat encounter or 5 minutes if not in combat) and I could create a spectral image of my char that could move, perceive, communicate and use Psionics powers as if I were there. After briefly reading the Psionic Disciplines nothing seems to fit with these description. Are there any multiclassing I can do to recreate these effects? Thanks in advance
>>
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>>52170822
>So mystics are monks right?
Fluff on the original UA mystics was that contact with the far realm expanded their mind or some shit. The far realm connection seems to be gone, though, for some reason, so I guess they do seem a little monk-y.
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>>52170852
I'm sorry but the silk road is a far too fantastical concept that I cannot abide. Everyone knows ancient cultural borders were defended with 200 feet tall walls all around.
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>>52170304
>Mystic level 11 ability

I would want to see the mystic in play, but there are a lot of things I'm worried about.
What red flags among the various abilities pop up for you guys? Lets make a list.

For me:
>level 11 ability getting more uses a day, up to 4
Needs to be less imo, at most two I think

>Massive, uneven jumps in psi points
Why?

>Two additional disciplines based on your order instead of just one
Calm the fuck down yo, that is already two at first level, three at third. How many options do you fucking need? Except Soul knives, for some reason?

Gotta crash, so I have to stop before the disciplines
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>>52170860
>The far realm connection seems to be gone
I figure because it's hard to make darksun with that setting element. Darksun has no extraplanar connections.
>>
>>52170857
>>52170514
Sorry, that 1. should probably be explained as
'Sure, you might play monks expecting to be fast and disruptive, but maybe some people see monks as being tough and unyielding and they aren't like that until the higher levels. Or some people see monks as wise visionaries, when a wizard is much, much better at divining. Or some people see it like elemental benders, and WOT4E just fucking sucks and you'd be better off using stunning fist. And some see them as weapon masters, able to hit critical points of an enemy (basically a rogue)'
>>
>>52170822
This is retarded. But whatever. Say some other race created them, like halflings were the first monks as farmers who had to learn to fight with their farm implements, or a group of elves who shun magic discovered the ability to wield their inner powers.
>>
>>52170822
you know western monks, the kind that live in an abbey and brew beer, are a thing right? Why not make one of those.
>>
What' the purpose of Psionic Mastery when nothing goes above 7 points?
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So if I play a Mystic but try not to break the game will I throw anything outta wack? I want to remake my 4e Ardent and so I'm mostly going to be taking the Mantles.
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>>52170304
First draft for the open mind monk (name pending).

Shit is so hard to get right tho.
>>
>>52170895
The non-martial cleric domains already fit what western monk used to be in OD&D.
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>>52170860
They really shouldn't have gotten rid of it, it at least tied them in some way to the cosmology and made sense of their abilities.
Now it's just more Sci-Fi power-of-the-mind crap, but oh well.
>>
>>52170961
>being this triggered by keeping them as they've been since OD&D
Psionics are closer to conan magic than wizards
>>
>>52170944
so? you don't HAVE to use those archetypes. Maybe you have a western monk who learned from an eastern monk in a cultural exchange and decided to go adventuring with his newfound power in order to help people, using the fighting style of the east to spread the teachings of the monastery of the west. Maybe it doesn't have to have anything to do with the east, and the monk is just part of an order who figured out how to fight unarmed and got good at it, and passed down his teachings so they could be improved, and that's how it started instead. The possibilities are endless.
>>
>>52170904
seriously, why do they have it?
>>
>>52170979
I mean sure. For what it's worth I like monk in western settings as a way to represent NPC hedge magic, both 4e and Shadow.

In an early modern setting I would be very tempting to give groups like the jesuits a few shadow monks as trained spies.
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Would it fuck up the game too much to remove the cleric and transfer some of their spells to wizards and/or magic item effects (like healing exclusive to potions?)
>>
>>52170976
>being this triggered by keeping them as they've been since OD&D
There were many things wrong with OD&D.
Them borrowing shit from sci-fi was just a result of lack of creativity.
>Psionics are closer to conan magic than wizards
That's pretty farfetched, and noone even mentioned wizards.
>>
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>New Unearthed Arcana: Food and Provisions
>mysticfags btfo AGAIN
>>
>>52171022
Don't move it to wizards. Give it to sorcs, they need a power boost.
>>
>>52171026
>That's pretty farfetched
It really isn't. Magic duels in Conan are pretty much purely "sci-fi mind powers"

Also you're one of those idiots who think D&D should be Tolkien and Agincourt all day everyday, right?
>>
>>52171022
I assume your setting doesn't have divine powers?
Refluff Theurge as a light magic school tradition or something, should cover most of that.
>>
>>52171022
>giving wizards more spell options
>removing clerics but not wizards
If you're going to buff a caster, make it sorc or lock.

Also give mass healing word to bard and druid.
>>
>>52171045
Not that Anon but don't forget Vance.
>>
My party of 5 just had 3 players asked to be killed off so they could play mystics. This is going to be a fun Friday night.
>>
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>>52171039
>>m-mysticfags b-btfo again
>FORTY (40) YEARS AND PSIONIC HATERS ARE STILL THIS ANAL ANNIHILATED
Holy kek Batman, you literally can't make this up. Face the facts faggot, psionics are coming and there's literally NOTHING you can do it about.
>>
>>52171065
Reminder that when munchkins ask for their character to die, they should always be forced to reroll at level 1 and then catch up.
>>
>>52171084
>munchkins
How about players who want to give something new and exciting a try?
>>
>>52170904
you don't have to spend it all on one thing. it's just an ability to give you free psi points.
>>
>>52171072
What I love is how clearly they didn't bother even reading the posts beneath it.
It's like going into a chicken restaurant called "Black Chicken" and shouting that it's racist without bothering to discover that it only serves Asian Silky Chicken who DO in fact only have black meat and skin.
>>
>>52171084
I wish. The one guy is power gamey and cares way too much about his character backstory.

I dont mind being a peripheral character, but I get the feeling that I'm going to have very little influence on the game at this point.
>>
>>52171022
>Would it fuck up the game too much to remove the cleric
No
>and transfer some of their spells to wizards
Technically no but as stated by others, other full casters would be better choices for this
>and/or magic item effects (like healing exclusive to potions?)
No problem with this part though.
>>52171039
Please tell me you're not serious.
>>52171026
>Them borrowing shit from sci-fi was just a result of lack of creativity.
Sci-fi and fantasy aren't all that different. Clarke's Third Law and all that. Plus it's no less uncreative than borrowing from Conan or LotR or whatever.
>>
>>52171087
Those usually ask to sent their characters away for a while, not to their deaths.
>>
>>52171045
No, I just firmly believe that every supernatural effect should have a coherent source of power, because you're factually changing the universe aroung you with those kind of abilities. "Thinking hard" is a bad source of superhuman power in my opinion, because other casters/halfcasters have their abilities and where they came from explained more thoroughly.
How the beastial form discipline got discovered, for example? Did it develop alongside people just jumping off a cliff and thinking REALLY hard about how they wanna grow wings? Is it some kind of weaponized furry autism?
I know sperging over flavour that much is probably not worth it, but there is just no actual flavour. The UA just kind of mentions that they're made the same way as wizards, but they also kinda like to meditate, and that's it.
>>
>>52171026
>>52171126
>Plus it's no less uncreative than borrowing from Conan or LotR or whatever.
No more uncreative I mean.
>>
As a DM, what level do you usually start your campaigns at?
>>
>>52171162
Most of the time 2, sometimes 3. 1 only if I want a serious intro session.
>>
>>52171127
sometimes the excitement makes people forget that. or maybe they just wanted a blank slate, and not to have to worry about two characters at once.
>>
>>52171162
1-3
>>
>>52171162
I'm not a DM, but as a player I'd honestly say that level 3 would be ideal, because it really sucks to be a class that doesn't get the archetype abilities when other players do.
This kind of balancing never made sense to me in this edition.
>>
How much can you change 5e before it is no longer 5e and just a homebrew?

I wanted to keep running 5e for a long time but I don't like a lot of the fantasy stereotypes and tropes in it. As soon as I start reading the rulebook I want to replace Dwarves with sheep people, remove Wizards and use their schools for Sorcerer bloodlines instead, removing and changing various classes and so on.

How much is too much?
>>
>>52171194
>because it really sucks to be a class that doesn't get the archetype abilities when other players do.
Yeah, I really don't get why they gave archetypes to clerics and wizards so early.

I've been tempted to let other classes take proficiencies their archetypes give them at level 1 as well as a fig leaf.
>>
>>52171198
You mean the setting? As much as you fucking like, that's forbidden realms, which isn't necessary for 5e. As for the crunch, you can change an entire class and edit others while still keeping the general shape of the rules, and it'd still be 5e. It'd just quite a bit of homebrew in place. As long as you're not changing the core rules you're not changing 5e.
>>
>>52171144
Psionics come from the Weave, just like magic, in your setting they come from wherever the fuck you like.
>>
>>52171098
Is there seriously a kind of chicken with black meat and skin?
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>>52171216
Yes, mostly found in Asia.
With feathers on they look like fluffy rainbow poodle-birds with 80's hair, but their meat and skin beneath is definitely black.

They're actually pretty tasty though.
>>
>>52171216
The call them Crows or Ravens where i come form, lol.
>>
>>52171214
>Psionics come from the Weave
And where did you get that from?
>>
>>52171214
>in your setting they come from wherever the fuck you like.
This is an important thing to consider. No matter what the book fluff says, you can always change it. I know I will (because I would have to rework entire civilisations in my campaign setting to account for the psionics not being far realm related).
>>
>>52171065
That just says they really don't care about the characters they already made.

Makes them sound incredibly petty, only wanting what the newest, coolest, flashiest thing is.
>>
>>52170926
The autists whining about the Mystic are over reacting and don't understand the order serve to specialise. They did it in a more extreme manner from the Cleric but still jo Mystic isn't OP
>>
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>>52171230
nah, it's a chicken. and all of it is black, even the bones.
>>
>>52171072

If you renamed 'psionics' and 'psi' to something like 'powers' and 'potence' or 'arcana' and 'vim' it would literally be 10x better.
>>
>>52171144
>magic must be explainable according to scientific principle, not an unknowable, scarcely understood force that can turn against you as much as aid you
Found the 3aaboo.
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>>52171250
From shaniquesha down the hurr place
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>>52170852
"But anime" is an incredibly valid reason
>>
>>52171250
They have always worked through the Weave, Remember that standard for a long time was that Anti-Magic fields work on Psionics, if it didn't come from or at the very least through the Weave to achieve its affects, that would not be the case, now would it?
>>52171272
I was kidding, but that's certainly interesting bet it tastes like chicken...
>>
>>52171278
>i-i-in MY setting
Well they did it with every other class, why should mystic be different?
>>52171316
>They have always worked through the Weave, Remember that standard for a long time was that Anti-Magic fields work on Psionics, if it didn't come from or at the very least through the Weave to achieve its affects, that would not be the case, now would it?
That does make a modicum of sense but I thought you might have some actual source.
>>
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>>52171250
>>52171316
Pic related, 3rd edition Player's Guide.

Psionics isn't part of the Weave in and of itself, it's innate mental might, but as each individual is their own inner Weave, they work in conjunction with the greater Weave when employing such effects upon the world outside their own mind.
>>
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So is he an Avatar, Immortal, or Wu Jen?
>>
>>52171365
He's weebshit. Go back to /pfg/ and stay there.
>>
>>52171348
I thought that's how it is in Faerun and this guy >>52171364, proves me right but three editions ago, I'm not sure what 5e books say about it yet if anything.
>>
>>52171373
Jokes on you, I've always been here.
>>
>>52171365
well, who is he and what does he do, first. that'll give us a better idea of who he'd be.
>>
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How's this.

>Remove Wizards, Clerics, and Warlocks transplant mystic traditions to Sorcerers
>Fold illusion and enchantment into one school, add 'Restoration' school including the Cleric spells and Life Domain as the mystic tradition
>Require Sorcerers to use a magic wand item to cast any spell or cantrips

How much did I just fix DnD's Casters?
>>
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>>52171365
Lore Mastery wizard, naturally.
Someone should probably bother to recreate the pasta but with our beloved Warlock & Wizard UA subclass instead.
>>52171373
That was an obvious bait, mister webfugee, and 4chan is a weebshit website.
>>
>>52171420
>implying
>>
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>>52171408
>remove warlock
>>
>>52171408
You might have improved the crunch, who knows. But you fucked wrecked the theming and lore. So nah.
>>
>>52171408
>sorcererfags are so butthurt they want to remove all casters
>>
>>52171408
>Keeping sorcs but not locks
>magic wands
>Illusion and Charms are totally the same thing amirite, le glorious bethesda said so
Garbage
>>
>>52171408
You just removed all diversity and fun instead of buffing martials up to the same level. Fuck you.

Do you work at Riot Games by any chance?

I bet you do. Fuck you guinsoo.
>>
>>52171391
You asked for it.

s there a character that could even possibly EVEN TOUCH Madara Uchiha? Let alone defeat him. And I’m not talking about Edo Tensei Uchiha Madara. I’m not talking about Gedou Rinne Tensei Uchiha Madara either. Hell, I’m not even talking about Juubi Jinchuuriki Gedou Rinne Tensei Uchiha Madara with the Eternal Mangekyou Sharingan and Rinnegan doujutsus (with the rikodou abilities and being capable of both Amateratsu and Tsukuyomi genjutsu), equipped with his Gunbai, a perfect Susano’o, control of the juubi and Gedou Mazou, with Hashirama Senju’s DNA implanted in him so he has mokuton kekkei genkai and can perform yin yang release ninjutsu while being an expert in kenjutsu and taijutsu.

There's more, but it won't fit within the word count.
>>
>>52171499
I've never played a campaign about /5eg/ That seems like it would be terrible.
>>
>>52171491
>Worst anime
>Worst Character
>Calling the character count a Word Count
Are you seriously that fucking stupid?
>>
>>52171522
Correct. You also shouldn't use the ", /5eg/" to begin with, in /5eg/. It can be assumed that you are addressing /5eg/ with any general questions like that, and adding it is the sign of a wuss.
>>
>>52171444

I didn't realize people liked Warlocks so much. Why do people like them? I thought they seemed unnecessary from first glance.

>>52171458

It was more about combining them into one class really.

>>52171467
What's wrong with wands?

Also Illusion and Enchantment should honestly be the same class. It has nothing to do with Bethesda, it's just how I feel it should be done to avoid random and unnecessary redundant shit. Naming it under one class umbrella like 'Obfuscation' would be pretty good I feel.

>>52171483
Wouldn't the changes inherently nerf casters, and thus making martials better? I thought 5e already had better martial v caster balance.
>>
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My players have hyped the living shit out of the game I promised to run them and now I have no way to live up to the hype they've built up. What do I do?
>>
>>52170858
Shameless selfbump
>>
>>52171566
Live up to the hype, or tell them you changed your mind.
>>
>>52170304
Mystics are looking good, but I would give them more path-defined levels, you know...
Also, Warlocks 2.0 when?
>>
>>52171566
Fake your death.
>>
>>52171566
Tell them what you just told us. That you're afraid you're not as good as the hype, but you'll try.
>>
>>52171563
>It has nothing to do with Bethesda
Please don't lie. You also went for the TES name for healing school.

Also Illusion and Charms have clear delineations on the kind of effects they are.
>>
>>52171566
do your best anon. Players can set the tone as well as any GM, just play them off of eachother.
..is he working on alfie again?
>>
>>52170858
Why not keep 4e?

Shit is too different yo.
But if you really want to, just make some minor refluff to existing shit to fit your old setting.
Give cantrips or something to replace the old stuff.
It will be very different.

Also, check the new UA for syonics/mystics.
>>
>>52171594
>warlocks 2.0
Why, they are perfect just the way they are.
Like you, me and every other anon here.
>>
>>52171491
Oh. I've seen that pasta before. I only understand the first sentence though.
>>
>>52171608
Last update was 3rd of March
>>
>>52171594
The warlocks UA was already lock 2.0, it doesn't really need much at this point.
>>
This is probably the biggest 'high fantasy' thing I want to include but;

How do you feel about magic item creation being offloaded from Wizards essentially, and being something *anyone* can do?

Not that *anyone* can do it, but any class or race can create magic items, because everyone is magical in one way or another. Or rather, the fighter forges his own magic sword from the bones and blood of an ancient beast he killed, combined with the ore from the flying mountain. The rogue picks apart the tattered tapestries of his family clan and stitches them whilst singing an ancient song to create an invisibility cloak. The bard's song forges an instrument from pure ice and snow to create a harp that strikes cold terror in the eyes of all who hear its chords.

Maybe Wizards and hedge magicians are still the kings of creating minor magic items in a more high fantasy setting, like cosmetic little magic makeups and self-animated brooms that will clean your house; but *real* magic is something innate to all fantasy archetypes.

The primary purpose of this, if you must ask, is to give the setting a more high fantasy and mythical feel, as well as 'uncucking' dnd's class system from feeling too caster dominated.

Thoughts?
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>>52171600
No! Never admit defeat. Just run an 80's metal campaign. Don't even tell them you're doing it, just run it and try and play it completely straight, but they're so OTT there's no way they CAN'T live up to the hype.
>>
>>52171606

I did do that, but I also went for a WoD name for the illusion/enchantment school.

I don't like two separate schools for thematically similar things. While you could argue that there is significant difference, I assert that they both 'cloud the mind' as it were.

Or hell, if you wanted to be really cool just get rid of the enchantment school entirely and keep magically charming people to Bards. Wizards create illusions and use their intelligence to manipulate people with them as tools, not just randomly waving their hands and making people like them.

It's lazy, in my opinion, and creates weak and false class choice. Especially in mystic tradition.
>>
>>52171666
Seems fine as long as long as it takes a while a requires high skill and effort
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>>52171563
>I didn't realize people liked Warlocks so much. Why do people like them? I thought they seemed unnecessary from first glance.

Warlocks are the martial casters. The war mages. They and their multiclasses are how you do magic-flinging warriors that occasionally pull out specific-purpose and utility spells.

Bards, Druids and Clerics are full casters that can wield a stick to some effect.

EKs, Rangers, Paladins are martials that have some magic for utility and to (in the latter case) enhance their swording.

Warlocks are the only ones dedicated to consistently spend all day blowing shit up with magic rays and heavily ensorcelled magic weapons.
>>
>>52171648
holy fuck me there's been so much since she ran away, thank you anon
>>
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Former 3.PF player here, want to move to 5e

Are Wizards still overpowered?

Are Fighters still underpowered?
>>
>>52171666
I generally roll with the idea that while wizards can imbue dweomers to a sword in its creation (in conjunction with a blacksmith of sufficient skill or similar), making it a magic item, potentially even a very powerful magic item... this falls short of true greatness.

The ultimate weapons and the like, or rather, artifacts, cannot be created by wizards. All known artifacts were created not by wizards casting spells, but by blacksmiths and similar crafters, in an act of pure creation that echoes the (dead) god of Creation, that no lesser magic can match. It requires immense skill, immense effort, and a good degree of luck.

But when it happens, the result is a weapon, or armour, or shield, or staff, or whatever, that will change the face of the world.
>>
Is there any newer character sheet/generator out there?

Forged Anvil seems to have gone into hiatus but it would be nice to have something that incorporates UA material for stuff like UA Ranger.

>in b4 Herolab
>>
>>52171666
>How do you feel about magic item creation being offloaded from Wizards essentially, and being something *anyone* can do?
I consider magic items to not be something that is made, but something that is born.

Most magical weapons are either made through ancient smithing techniques and rituals that no mage actually know unless they themselves are trained in these arts, or they become so through residual force of important or traumatic events. Just about the only magical items I allow straight crafting to work for are scrolls (I actually made scribing a tool prof) and alchemical supplies (alchemy).
>>
>>52171717
Yes but much less so and a fighter will murder any wizard or other caster he is close to as long as he wins initiative, hands down
>>
>>52171706
>and heavily ensorcelled magic weapons.
Bard, Druid and Cleric make significantly better off-martials than Bladelocks.
>>
>>52171706

So you're basically saying just remove Wizards and the game is good again, basically?
>>
>>52171720
Soon (tm)
http://dnd.wizards.com/articles/dndbeyond
>>
>>52171666
Everyone (with spell slots) can do it per the DMG rules, though. It's not just a wizard thing.

Anyway, fluff-wise I don't have much issue with it but mechanically it might be a bit busted for 5e. The main thing that stops people making busted OP stuff in 5e is the rarity system; to make items of a certain rarity you need spell slots of a certain level. To allow non-casters to make magic gear you'd have to toss that requirement, and then you're allowing people to potentially make legendary-tier gear much sooner than the game is balanced for.
>>
>>52171740

Honestly an archer battlemaster doesn't even need to be close to the the Wizard in order to murder them quite effectively.

Which is one of the reasons that solo casters are garbage for encounters the action economy completely fucks them over unless they can lockdown multiple PCs.
>>
>>52171720
Anon, 5e is the edition with simplest, fastest character creation. How lazy/stupid are you?
>>
>>52171777
Also true.
>>
>>52171759

Lel, trusting Wizards to get an electronic product out in a reasonable manner.

Beyondbros will experience a suffering even more than Mysticbros.
>>
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>>52171706
>Warlocks are the martial casters. The war mages. They and their multiclasses are how you do magic-flinging warriors that occasionally pull out specific-purpose and utility spells.
No, screw you, warlocks are for black masses and sabbats, not stabby-casty shit, leave that to EKs.
Stop herding the rest of the warlocks with bladelocks.
>>
>>52171775
Tossing the requirement doesn't mean making it easy. The UA is a rule suggestion, it's not a rule, it's not raw, and it's not official. It's a playtest.
>>
>>52171645
He's essentially what would happen when you can use your own power to increase you power even more, kinda like morrowind with the potion chugging. Author made him so strong that he literally had to have a god come down and kill him, since no character in the world could beat him.
>>
>>52171787

>wanting to have to reference splatbooks when a program or spreadsheet can auto-populate it for you

Some of us are busy ppl anon
>>
>>52171806
The spell slot rarity system is in the DMG, so yes it is RAW and official.
>>
>>52171717
Wizards are powerful because magic but they can't do everything by themselves. Most magical effects that aren't instantaneous now require concentration be maintained (including buffs!) meaning that only one can be kept up at a time. Summoning is different so if you want a meat wall you need the PCs to be the frontline. And they also aren't the supreme skill masters when they don't have the right spell they need to bypass a situation, either.

Fighters are good at fighting and except for the Champion archetype, give you nice things to do besides just walking up to the nearest hostile dude and whacking him, but they lack utility so it's generally best not to take them past level 11 - multiclass into something else.

Clerics are still OP tho.
>>
>>52171824
Item crafting isn't.
>>
>>52171563
>Wouldn't the changes inherently nerf casters, and thus making martials better? I thought 5e already had better martial v caster balance.

That's retarded. Power Sleep is inherently more harmful than power creep, because at least power creep produces interesting classes. Power Sleep just makes everything boring. Seriously guinsoo, go fuck yourself.
>>
>>52171717

5e isn't as balanced as 4e and it has some trap options like Core Ranger and some of the Monk Archetypes but in comparison to the 3.PF power tiers the gap between top tier 5e classes and low tier classes is pretty small.

Having 5e limited by bounded accuracy and the relatively low amount of magical gear avoids most of the obscene builds.

That is of course assuming that the DM is brutal when it comes to vetoing UA multiclass power combos.
>>
Why are quirks a thing? Does anyone not on Facebook or Reddit like them? How does anyone use a quirk as the core concept of the character and not realize how gimmicky it is?
>>
>>52171838
The rules for it are in the DMG. They're kinda shit but only because of the gold cost per day, but that doesn't make them less official.
>>
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>>52170939
Whoops, didn't realize immortals get the 6th level feature for free.

Fixed that, how about mini-smites? Too good?
>>
>>52171039
>>52171072
>>52171792
People who think Mystic UA isn't out, who is president in your timeline?
>>
>>52171873

Quirks are fine as long as they don't get too in the way.

Flaw/Benefit systems on the other hand should be avoided if at all possible because they tend to be min-maxed to a ridiculous level.
>>
>>52171873
it helps people make a character if they don't have an idea yet.
>>
>>52171833
>>52171869

As a new 5e DM then, what's your most important balance recommendation or houserule?
>>
>>52171896
I don't think they have a president in their timeline. They have a Chancellor Clinton stepping in as a "temporary" military leader of society.
>>
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>>52171797
It's not even about bladelocking.

The fact is that when it comes to blasting shit with magic, the only thing better than a Warlock is a Sorlock.

Or a 14th level Evoker, but that's more the "strategic bombing" option.
>>
>>52171891
Ugh fucking typos. Homebrewery hates mobile, truly
>>
>>52171917
>>52171797
Warlocks are for having neat always on passives, like the ability to levitate at will, or cast illusions at will, or grow gills at will, or summon friendly imps at will.
>>
>>52171896

I was commenting on how long it took for Wizards to release the mystic

Expecting Wizards to do a webapp in a timely and stable manner is just asking for heartbreak.

Yes they had something for 4e but 4e powers were really really modular in comparison to 5e even though 5e is arguably more simple.
>>
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Is there really a fucking reason that both Clerics and Paladins have to be a thing? Can't they just be one fucking class?
>>
>>52171943
More stuff = better.
>>
>>52171934
4e had that awesome tag system. Like in 5e, mind affecting spells all have the preface: if the creature is immune to the charmed condition, it automatically passes this saving throw.

But in 4e, that'd just be handled by the tags associated with the spells.
>>
>>52171896
>People who think Mystic UA isn't out, who is president in your timeline?
Jeb.
Slow and steady.
>>
>>52171758

I'm curious about this as well.

Could be interesting to let all the other casters and half casters pick up the magic slack.
>>
>>52171910
Be mindful of the short rest/long rest needs of the party, and if you have several of the former, give them the time for their short rests - turn it into 15 minute rests or something if 1 hour breaks would get in the way, but don't encourage short rests after every fight either.
>>
>>52171934
They're not developing it, curse is
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>>52171597
>tfw your DM literally did this
>>
>>52171943
If archetypes held more control over what defines a class, then sure.

However, you'd have to completely alter core structure of the classes otherwise. Easier to keep them seperate.

Sorcerer and Wizard are the ones that really should have been merged.
>>
>>52171964

This can easily be done by doing wandering monster checks and encounters.
>>
>>52170444
Someone ought to take back your trips for this advice

>don't read the rules
Great fucking idea

>write a choose-your-own adventure
You realize he asked a question about D&D right? Not how to write a Goosebumps novel?

>small session
Astounding advice. Keep your advice ambiguous, good plan. Does he mean small in terms of scale? Time? Players? Who the fuck knows?

>it's a game you make
It's a game 5-7 people make including the DM you twat
>>
>>52171967
Story time
>>
>>52171910

The DM can create a significant amount of balance just by controlling the pace of encounters and they type of encounters the PCs fight (honestly non-combat utility is fairly even in 5e assuming non-autist builds).

Just keep in mind that some of the 5e classes are built like energizer bunnies in that they function consistently across multiple encounters because they don't have a lot of limited use powers. Fighters and the like function in this group.

Others are built around limited use mechanics like spells which are a fixed usage across the adventuring day.

Balance in 5e is largely built around the following assumptions being in place for a given adventuring day:

1-2 Easy encounters - The PCs should be able to bypass these with non-combat interaction or mainly use unlimited use abilities like cantrips.

3-4 Moderate encounters - These should burn through 10-20% of PCs resources per encounter.

1 Challenging encounter - Typically the final encounter in a adventuring day and the one that should leave the PCs pretty much having burnt through all their remaining resources.

This is why a 6-7 room dungeon tends to be the optimal single adventuing day design.
>>
>>52170699
That's irrelevant, unless you consider that advice to be a basic understanding, which it's not. That's like learning piano and not learning the names of notes or what a scale is, and your teacher tells you not to play the black keys because no one likes the way they sound.
>>
>>52171943

History

This is why we have about half of the classes when in theory you could just do a 4 class system (Cleric, Fighter, Rogue, Wizard) or even a 2 class system (fighting man and caster).

AD&D was a mistake and we've been trying to get back to OD&D ever since.
>>
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>>52171758
Well... yes.

They just play so completely different from everyone else - schools give them some neat abilities, but by and large the class simply centers around gaming the hell out of the spell list. There are already 4 fucking full caster classes in the game, what the hell do we need wizards for?

And making INT the most useless attribute in the game as some kind of balancing act is a joke.
>>
>>52172030
>(honestly non-combat utility is fairly even in 5e assuming non-autist builds).

Absolutely and objectively incorrect.
>>
So Mystic has got so much shit that has basically made Bards Monks Wizards Warlocks and Land Druids obsolete


Is this how martials feel all the time? Good God, it is terrible
>>
>>52172069

Why not just give Sorcerers schools? I like that more then bloodlines anyway.
>>
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>>52171758
>>52172069

You could do the old mythology meme and make wizards literally nonplayable demigod abhumans. If you wanted to go down that route.
>>
>>52172069
>And making INT the most useless attribute in the game as some kind of balancing act is a joke.
I would find it funny; it's useful in a way as it has the single longest skill list going for it, but reducing the stat mostly to a nerd bragging right would never cease to make me giggle.

>Look at me, I'm in fantasy MENSA
>>
>>52172130
Merlin being half-demon was literally invented in the 17th or 18th century. OG Welsh Merlin is a fucking Bard.
>>
>>52172091
No, it only makes the Fighter obsolete.

>>52172119
As in, replace Sorcerous Origin with School abilities? Might work. There's some neat stuff in there that in the first place feels weird as Wizard abilities due to the lack of synergy.
>>
>>52172170
>Mystic
>making Battlemaster obsolete
It only shits over Champion and debatably EK and let's be honest, nobody picks Fighter for fucking Champion.
>>
>>52172183
Some people want crits anon.

They live with the McVanilla
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>>52172170

I would replace Sorcerers Origin with Arcane Traditions AND replace the primary casting stat with INT.

Basically make them Wizards in every way but not actually using the overpowered Wizard spell list and preparation methods.

You could even fluff it by saying that Sorcerers still have to learn their spells but that learning spells takes a lot longer then in traditional wizard-dnd terms; might actually make the setting better too.
>>
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Please define 'overpowered' and then prove Wizards, in 5th Edition Dungeons and Dragons, are 'overpowered'.
>>
>>52172227
What about bringing back opposition schools.

And making them specific to the school rather than the "pick what you want" bullshit of 3.5 that ultimately always led to Necromancy or, rarely, Illusion getting the axe.
>>
>>52172227
I'm with you mostly, but Wizards aren't overpowered. My criticism is about the way they work, not about how this makes them better than other casters.

The spellbook offers them flexibility, yes, but you need system mastery to make good use of this flexibility yes, ultimately, it doesn't end up granting much of an advantage over what other full casters bring to the table. It's simply cumbersome.

>>52172248
Fuck opposition schools.
>>
>>52171996
I could probably make it sound like an interesting story but there's honestly nothing too special about it.

Just seemed like the guy wanted a sendoff for himself out of the community and the game. It's not like we were that awful. At least, one of the players was one of the greatest wizard players I've ever seen. Everyone else was mostly edgy or just meh.
>>
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So I want to play a spooky caster, but I'm not sure if I should go with a Fiend Warlock or a Necromancer. What are the pros and cons of both classes?
>>
>>52172328
The problem is that they get this flexibility but still maintain the same power as other casters.
>>
>>52172247
'Overpowered' is the state of having too much power.
Too much power is when your power overshadows everyone else, and means you contribute a notable amount more than everybody else.

It's undeniable that wizards have access to a lot more utility than most other classes. Lore bard is on a similar level, though they have different utilities. Wizards have access to the broadest spell list of all.

Wizard can also easily be combined with a level of cleric to give them heavy armour and shields so that one of their weaknesses is entirely negated.

At high levels, wizards have access to crazy shit. Wish to make free clones and demiplanes, wish to make simulacrum armies, or just making a simulacrum army at all.

They also have a broad range of possible combat tactics with all the spells they have. Creating difficult terrain, simply teleporting, AoE or single target damage, summoning allies..

Many of these points also apply to bards and maybe some other casters, but wizards are a good example.

What many other classes might make a skill check to attempt, a wizard can easily do with a spell. Want to open a locked door? The wizard can just cast a spell and, woosh, door is open.
Then rituals don't need spell slots.

The wizard's weak points are:
Vulnerable (Many things can help negate this from a single level multiclass to spells to careful tactics to teamwork)
Limited Per Day (Matters a lot less if the DM can't restrict your rest times)
Requires thought to utilitize.
>>
>>52172438
But, in conclusion, the wizard has a very high skillcap.

A new player playing a sorcerer may trump a wizard, but an experienced player playing a wizard will easily trump the sorcerer.
>>
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>>52171467
>Illusion and Charms are totally the same thing amirite, le glorious bethesda said so

>Transumation can be used to manipulate energies, conjure water, turn living things into other living things, levitate objects and move things, turn nonliving things into other nonliving things, stop time, heal, give things intelligence, destroy things, and open doors which totally removes the need to even have a Rogue character.
>Yeah this is cool
>Making people like you and making people see things should be in the same spell school
>WOW FUCKING BETHESDA FAGGOT YOU JUST LIKE SKYRIM WOW FUCKING DUMBASS THOSE ARE TOTALLY DIFFERENT THEY SHOULD BE SEPERATE SCHOOLS

Fuck you.
>>
I can't make up my mind between Urchin, Charlatan and Entertainer. For some reason I just feel like Entertainer veers too much towards rock star compared to other backgrounds besides maybe noble.
>>
>>52172328
>Fuck opposition schools.
>wizards aren't overpowered
+1 vote in favor of opposition schools
>>
>>52172438
>>52172456

How is the Sorcerer then not overpowered? Or even some people think it's an underpowered class? They have the same spell list, don't they?
>>
>>52172497
They have limited flexibility and the only classes with fewer spells known are Ranger and 4E Monk.
>>
>>52172497
They don't, and Sorc doesn't have ritual casting.
>>
>>52172497
Sorcerers have a smaller class spell list with very, very few things a wizard can't get, less spells known, less spells prepared, no ritual casting (Being able to cast spells for free simply by having them in a book somewhere).. And they don't have arcane recovery. If you try to use arcane recovery using sorcerery points, you no longer have access to metamagic, so good job.

And generally wizard archetype features are better, though recent sorcerer archetypes have been offering some power creep to sorcerers.
>>
>>52172497
Wizards can cast way more spells per rest, for one.
>>
Do you think that Warlocks will ever get an invocation that let's them pick a spell from another spell list to cast 1 per long rest? I think it would be a solid invocation for Pact of Tome warlocks and it'd go well with the style of magic achieved through a cheat code.
>>
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>>52170304
>New Unearthed Arcana: Food and Provisions
>>
>>52172542
Personally, if I were to overhaul the game, I'd make:
>Bards the support spellcasters
>Sorcerers able to cast the widest selection of spells through level-up with the ability to recover slots at the expense of spell points
>Warlocks have a limited selection of spells specific to their patron (rather than an expanded core list) but able to cast those ones powerfully
>Wizards able to cast any spell, but only by finding them and spending weeks studying them, and able to cast them at sub-Warlock levels

Thus making:
>Bards a specialised support class
>Warlocks a specialised DPS class
>Sorcerers the best early-game versatile casters
>Wizards the best late-game versatile casters

But that's just me.
>>
>>52172497
A few reasons. Firstly, the people who are going to be posting on forums and message boards and all that are going to in general be the ones who are more experienced with the game and more likely to have the requisite system mastery to get the most out of wizard. Thus they'll see it from their perspective, not that of a newbie who might find sorcerer better.

Secondly, wizard's spell list is larger than Sorcerers and any given wizard has a much greater access to that list (even barring scrolls and spellbook copying, almost triple the spells). Arcane recovery only furthers that casting gap, since sorcerers lose the only genuinely strong power they have outside of casting (metamagic) to match it.

Finally, wizards have way better access to the nastier tricks the game has to offer prior to Wish, such as summoning and Simulacra.
>>
>>52172395
>fiendlock
You'll be a blasty guy, not spoopy.
>necromancer
You'll be a wizard with slightly stronger skeletons, and you DM might bitch about that. Necros are not for every campaign.
I'd probably personally go with GOOlock.
>>
>>52172542
I actually had this once.

A Warlock made a pact with a Celestial and so for his Mystic Arcanum I allowed him to pick from the cleric spell list
>>
>>52172621
I actually really like bard's current niche, even if it's probably overpowered. It's cool as hell to have a known-spell caster with mechanics that let it compete with prepared casting at every tier of play. Ideally they'd refluff it as an 'Adventurer/Freelancer' class, with Bardic Inspiration the core of a subclass, but no way that'll ever happen.
>>
Hi. I am pretty much new here.
I need a quick summary about pros and cons for 3.5, Pathfinder, Dungeon World and World of Dungeons. I have to join one of this games next week and I know almost nothing about them. I have only played 5th and VtM
>>
>>52172665
They all suck. Especially 3.5 and PF
>>
>>52171624
We're level 12, and combat encounters are becoming more and more sluggish, slow and a little unfun for many, but most for the DM. (It doesn't help we're 6+1 players, but this is an issue that won't be resolved) We're currently on hiatus from that campaign and we're trying a 3.5 with a player of our group as DM, but I feel it won't be long until we want to play the former one, since it invested a lot of time (2,5 years IRL) and we love it storewise and the narration ability of the DM. He asked us to choose between 3.5 and 5, but there are already 3 players bent on 5, plus the occasional one. I'm a little undecided but 5th seems to me more balanced than that nest of OPness that's 3.5
>>
I want to run 5e but I come from an OSR background and really enjoy games without skill checks.

Would it be possible to just run 5e but remove skills and just let characters add their proficiency bonus to any 'skill' based rolls they might need, when the possible result is not a binary yes or no answer?
>>
>>52172654
The lack of a recovery mechanic besides long rest makes it really tempting to hoard your spells. Admittedly the class is also built to account for that, moreso if you play a Blade or a Valor Bard.
>>
>>52171932
or cast mage armour at will, which has saved my ass many times. or cast disguise self at will, which in conjunction with friends can make an entire room get mad at different people who aren't you, while you stand in the middle smug and with all the information you wanted.
>>
>>52172756
>every character is proficient in everything
You realize that you can already do skill checks as a binary yes/no option?

This isn't skill challenges (I actually wish 5e had them as an optional rule, best part of 4e)
>>
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>>52172183
>>52172201
>Mfw as a DM any NPC that helps the party is a fighter Champion

Makes it easy for me instead of making them disappear for every fight through some comical means or trap.
>>
>>52171995
>trips mattering on /tg/ of all places.
>>
>>52172770
Well... thanks, I guess?
>>
>>52172757
I've found that with relatively careful magical secrets picks, you can really get around the spell hoarding issue. Conjure Animals (providing non-asshole DM) and Bigby's Hand provide a lot of consistent combat value for a cheap price.
>>
>>52172756
It seems like you're afraid of going out of your comfort zone.

I agree some things are stupid, like 'Keep rolling perecption to try to find all the traps' or 'roll to disarm traps', but that's not how it's supposed to play out anyway.

Most skill checks are called for by the player/DM rather than the rulebook. Just use skill checks as normal when they're asked for, and otherwise try to say 'Well, looking at your modifier, you should be able to automatically do this / you'll automatically fail' (Say, someone with +10 to acrobatics trying to do a flip while naked, or someone with -3 to arcana trying to identify some long-lost magical relic.)

5e is pretty light on skill checks. Chances are, only the following will apply:
>Your attribute modifier
>Your proficiency bonus
>Advantage/disadvantage
And that's literally it.
>>
>>52172482
Depends what kind of character is it for? And entertainer to me could be a simple street juggler or like you said a rock star.
>>
>>52172818
>Advantage/disadvantage

How does this work? I know advantage gets to roll 2 dice and use the better one, and reverse for disadvantage, but when does it come into play?
>>
I've been playing an Awakened Mystic in a party with a Barbarian, Warlock, Pugilist, Ranger, and a Gunslinger. We're all level 7. I get to rebuild a bit thanks to this release. Which Order/Disciplines should I be taking to get the most out of the class while helping the party?
>>
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So i'm new to DMing but i've been a player for a couple years now and i'm looking for advice. Is it better to DM a premade adventure your first time or should you try and create your own to get more experience?
>>
>>52172831
Trying to go towards a street kid who picked up a few artistic skills (the plan was to trade urchin's stealth for performance) like juggling. Then ended up catching the attention of a bard who decided to teach them the ropes (literally, I went acrobatics specifically for tightrope walking).
>>
>>52172838
Whenever the DM decides, or when the rulebook says so.

For example, attacking a prone creature in melee gives you advantage to-hit, but you have disadvantage to hit them if you try to attack them at range.

If you have thief's level 9 feature, you can get advantage on a stealth check by moving no more than half your speed.

If the DM decides 'Oh, you've camouflagued yourself very well into the terrain here', he might give somebody advantage on stealth given that they're already blending in very effectively.

If you try to chat up a lady and the lady knows of all your glorious deeds throughout the land, your DM might give you advantage. Or they just might make the check easier. Or they might just tell you that you just succeed.
>>
>>52172838
Some things grant (dis)advantage on certain checks (ie attack rolls due to things being prone etc). Other than that it's just DM fiat.
>>
>>52172851
Just take the awakened disciplines and the wu jen order.

Spend your time being an incredibly overpowered minion summoner, while incepting everyone.
>>
I know that you're not supposed to multiclass UA, but how hillarious is taking Giant Growth as a psionic discipline with PAM + sentinel + tunnel fighter and make a 25' radius of ultimate destruction.
>>
>>52172912
Also take knight fighter.
>>
>>52172912
Excuse me for my ignorance. But what is a PAM? I always hear that in here
>>
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I'm more pissed off that psionics is magic now. I had a character who was a mystic built around the fact that he hated magic because of what it had done to his family and used psionics to prove that it (and he) was better than magic
That and have an npc in an upcoming campaign that can use their abilities under an anitimagic field due to her being a mystic, now I sorta can't
>>
>>52172928
Pole arm master feat
>>
>>52172686
Critical Role switched from 3.5 to 5 there might be info on how they did that floating around online.
>>
>>52172919
I don't have that UA in front of me, what does that do?
>>
>>52172932

People like you are ruining fantasy. All of you 3.PF aboos.

Magic is not some fucking law of physics and everything else works just fine without out. There should not be anti-magic fields.

Everyone is magic. The fighter is magic. The bard is magic. The psion is magic, just a different kind of magic. Anything else is retarded wizardcuckoldry.

Fuck off.
>>
>>52172945
>how they did that floating around online
Critical Role don't play D&D, they're fucking LARPers.
>>
>>52172951
More reaction attacks.

If I recall right, it stacks up with tunnel fighter giving you attacks on creatures moving near you.
>>
>>52172932
Psionics-magic transparency has been the default since at least 3.0. And psionics has always been a way for mortals to achieve supernatural effects, which is the definition of magic.
>>
>>52172981
they're still playing D&D. they just happen to put more emotion into it than you and your autism.
>>
>>52172981
>not rolling the dice constantly makes you larpers
I learned with 1e grogs and we still ended up with single digit out of combat rolls total, with fights being usually rare.

That's been the biggest thing to give me a red flag about the 6 encounters per day shit; it only works if you build your tabletops the way baldur's gate builds encounters.
>>
>>52173002
They play D&D like you play sex Anon, It doesn't matter how much your dress it up its still masturbation Anon.
>>
>>52172873
Well a little blend wouldn't hurt, which it seems you're already doing. Then it comes down to what you get out of it mechanically because you can be an entertainer and it's just part of your back story to be an urchin or vice versa.

To me it'd come down to what benefits the most since you're technically both anyway, then again that's my opinion.
>>
>>52173018
funny. but they're still playing the game, despite how much you hope they aren't for whatever retarded argument you're putting forth.
>>
>>52173018
Masturbation is what you do when you do window-licking charopping.

Critical role merely adds foreplay to the game, a concept that is probably foreign to you.
>>
>>52173018
Your definition of masturbation is a very odd one if you think that metaphor is apt. The difference between sex and mutual masturbation is degree of interaction. If anything, a campaign where you actually roleplay and talk to the other people at the table is the equivalent of sex, and a campaign where everyone rolls dice and tries to increase their numbers is mutual masturbation.
>>
what do you guys think of a halfling nature cleric?
i wanna ride around on animals and smack people with my shillelaghs
>>
>>52172932
>I'm more pissed off that psionics is magic now.

Psionics have been magic since 2.5e.

SO unless you were using Complete Book of Psionics for AD&D (and not the MTHAC0 revision), then yes, psionics would be magic.
>>
Is it me or is Tyranny of Dragons just an incredibly shit version of Dragonlance's modules?

Also I've got the 25A, 2e version of Dragonlance, is it any good or should I try to hunt down the original Dragons of X series?
>>
>Lol just wing it bro rules are for plebs
>People pretending like their DM is letting them play Mystics
>Necromancer PC's
>Critical Roll mentioned and defended
Jesus, did we get linked to from reddit again?
>>
>>52173069
Maybe you should return to reddit.
>>
>>52173084
Upboated xD
>>
>>52172851
Psioning Restoration discipline gives you 1d8 healing per point and revivify with no material cost. Combine this with Order of the Avatar and now you're doing AoE heals every round.

Mantle of Command and Fury makes everyone hit harder/better.

I'd personally avoid the Blade Order. Despite everyone calling it strong, every feature granted by the archetype is dependant on the projected weapon. This prevents you from holding any other object, touching people, and Mystic gets really shit multi attack features.

If you want damage, brute force seems to be the way to go in melee range. Up to 7d10 extra damage that doesn't go away on miss, only on hit.

Avatar/Immortal are my two choices for order based on pure utility. Wu Jen and Awakened also seem viable. I'd avoid nomad and blade.

Of course, I'd say that the class overall needs some serious rebalancing.
>>
>>52170444
Jeez, reading the replies to this reminded me of how jaded and close minded a lot of us here are.
>>
I'm trying to make an NPC Way of the Four Elements Monk (in a similar manner to Volo's Martial Arts Adept) using this remastered version, and with an ice/cold theme. How should I go about doing it?
>>
>>52172972
I jumped from AD&D to 5e, played pf once
>>52172994
>>52173060
I just liked the idea of them being a completely distinct force that works against magic, mainly for reasons in my setting though.
I'll probably just keep it like that in my setting anyway
>>
>>52173063
I've only read a few Dragonlance modules, how is it a version of a DL module?

Dragons do, in fact, launch full out attacks on civilization every now and again in FR.
>>
>>52172756
add proficiency to skill checks the class has saving throw proficiency.
>>
>>52173069
>>Necromancer PC's
im okay with this
what im not okay with is "im le GOOOOD necromancer, i use zambies to help people, magic is just a tool man *hits vape* it's just like fireball!"
>>
>>52173057
Sounds fun, aim for their knees at all times.
>>
>>52173112
>Dragons do, in fact, launch full out attacks on civilization every now and again in FR.
I didn't realize

Also the focus on Tiamat (also the final boss of sorts in DL) and the long trek being kind of a diet version of the trip across the continent in DL. But I guess I'm just squinting too hard.
>>
>>52173099
It is literally my fun>your fun
>>
>>52173106
>I just liked the idea of them being a completely distinct force that works against magic

Okay, but the whole premise of psionic types using AMFs to lay the beat down on spellcasters is fucking retarded.
>>
>>52173102
If he's a noncombatant, just ignore the rules and focus on his image, then give him what you think works with that.

If he's a combatant, consider whether he's helping or fighting the party, and what kind of situation the party will be fighting in. Again, consider his/her role in the fight and what kind of impression you want to give your players. Do you want him to be threatening? Cunning? Aggressive?
>>
>>52173099
>Attacking strawmen
Add that to >>52173069

>>52173118
Even non-good Necromancer PC's create so many problems though, they can bring a game to a literal crawl.
>>
>>52173137
It's advice for a first session, not for all of them. Or do you think adventures like Curse of Strahd and Mines of Madness are terrible too.
>>
>>52173118
>what im not okay with is "im le GOOOOD necromancer, i use zambies to help people, magic is just a tool man *hits vape* it's just like fireball!"
Why not anon. What makes using corpses so much worse than warcriming people with evocation?
>>
>>52173057
I like it!

Wish sone of my players thought up builds that fun!
>>
>>52173142
It was more for a scenario where they had been convicted of a crime they hadn't committed but have a much worse crime they want to keep secret, and the party is pretty famously powerful. So in order to minimize the chances of escape, the entire courtroom is kept under an AMF. The mystic NPC was a third party brought in to interrogate them in front of the court
How is it fucking retarded if I want to make an enemy somewhat more difficult by crippling the party and making them think more about strategy than blasting them with magic? None of the party are full casters anyway
>>
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>>52170410
http://bolloxtothat.tumblr.com/

I love that artist.
>>
>>52173173
Negative energy.
>>
>>52173133

Now if we are talking about in the GENERAL sense, 5e (archetypes, default being demihumans advancing to a nearly unlimited degree in a single class rather than to a limited degree in multiple classes), Final Fantasy 1 (knight becoming a paladin like spellcaster later on, red/white/black mages, and to a limited extent sequels), Warcraft 3 (and hence to a limited extent WoW) and most RPGs are lightly to heavily inspired by Dragonlance's commercial success and various revolutionary elements and modules, and I would certainly say that the Tiamat modules but also Out of the Abyss are in a general sense based off Dragonlance's general style.

But just in the highly specific sense I view em as separate.
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>>52173164
>Even non-good Necromancer PC's create so many problems
i absolutely agree
however a LE necro in thhe hands of a mature player with a non retarded group could work out, but im sure that is very rare
>>52173173
evocation: burning down a village
necromancy: using chemical weapons on a village
both can be bad but necromancy is inherently more evil, fire is natural and has a purpose, negative energy is unnatural and an anathema to life, thats why 99% of undead in their natural state are evil and do nothing but kill living beings
still cool tho
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>>52173209

Indeed.
>>
>>52173170
I get that and alot of replies acted like the poster was commiting some huge sacralige by doing so.
>>
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>>52173245
I only just recently found their other blog.

I like their other blog.
>>
>>52173208
Yeah, if you're doing it for a specific purpose like that, that's fine. But most anti transparency fags use it for AMF beatdowns on magic parties, and its so fucking common that there are utter shitloads of people who don't think its a variant rule, who think psionics is broken as a result, etc.
>>
>>52173210
Evil paladins can still use positive energy to smite, so whats the issue with good necromancers.
>>
>>52173173
A good necro is basically a diviner with speak with dead.
>>
>>52173257
That is fucking retarded. That sounds like the kind of mindset where the DM is trying to "beat" the players.
>>
>>52173173
Why do you think you can only animate recently deceased corpse? because their soul hasn't left their bodies yet, to animate a corpse you have to basically smash their soul into thousands of pieces and glue it back together and bind to the earthly plane in constant agony.

In some settings it gets much worse that even after destroying the undead creature the soul doesn't back to the afterlife, it cant because you fucked it up; it no longer fits.
>>
>>52173307

>Why do you think you can only animate recently deceased corpse?

Wrong

>In some settings

Name one *published* setting.
>>
>>52173092
>Of course, I'd say that the class overall needs some serious rebalancing.

Not at all. It needs minor tweaks but it's really not as broken as some people are saying. It would have been OP if they kept Lethal Strike and other 1-7 abilities as 'on-hit' activation, but they didn't.

The class is strong and it's got a high-risk high-reward nova potential, but that requires blowing every resource you have in 2 or 3 turns. Even then over a long day it will hardly outdamage any of the other full casters. It's strength is in it's versatility in abilities and how it can use them.
>>
>>52170870
Their level 11 ability can already only be used once a day? Also the psi point/psi limit progression is the exact same thing as the spell point variant in the dmg. 1st level spells cost two points, which you can only cast at first and second level, where you have respectively 2 and then three slots. Two psi limit first level, and four then six total points.

You can't complain about the large jumps in psi points unless you also complain about the large jumps of spells casters get at levels like 2 into 3.

They'd have three disciplines at level 1, not 2, because they get to choose one of any on the list in addition to their archetype's two. That may seem a lot, but when you consider that their psi point limitations in most cases will only allow them to use 1 or two abilities per discipline, that is at most six potential abilities to choose from at level one. Compared to wizard or cleric, +3 in their casting slot, plus 1 for their level, plus 2 from their domain/school equals ... 6. Exactly the same.

Yea there are a few disciplines that give several options for only 1 or 2 points, but compared to other single level spells I'd definitely say they're not overpowered at face value.
>>
>>52172869
Premade unless you have some experience as a DM under your belt, thats the standard advice, creating your own setting and campaign is not easy at all.
>>
>>52173146
He probably won't fight the party, but since it might happen I'd rather be prepared. He's one of the enemy leaders, and will be captured by the party in a very weakened state.
>>
>>52172905
>minion summoner
Could always use a few good minions.

>>52173092
What's wrong with the Nomad?
>>
Is there a way to separate Warlocks from their 'bitch boy to a supernatural entity' thing while still keeping the classes powers?

Or do people like that aspect?
>>
>>52171916
Glorious leader Trump is practically quoting mein Kampf and here you are suggesting Clinton would be consolidating power? Fucking cuckservatives.
>>
>>52173349
did the math

levels 1-2 you have 2.1 effects per discipline
3-4 it's 2.825
5-6 it's 3.65
7-8 it's 3.925
9+ it's 4.45

so your "spells known" goes like
1 | 6.3
2 | 6.3
3 | 11.3
4 | 11.3
5 | 18.25
6 | 18.25
7 | 23.55
8 | 23.55
9 | 31.15
10 | 31.15
11 | 31.15
12 | 35.6
13 | 35.6
14 | 35.6
15 | 40.05
16 | 40.05
17 | 40.05
18 | 44.5
19 | 44.5
20 | 44.5

seems a little high
>>
>>52173244
>necromancy: using chemical weapons on a village
Chemical weapons would really be more acid splash and stuff. Undead in the hands of a necromancer are more like infantry, and from that perspective it's less evil than, say, Conjure Woodland Beings.
>negative energy is unnatural and an anathema to life, thats why 99% of undead in their natural state are evil and do nothing but kill living beings
That's a fair point.
>>52173307
>Why do you think you can only animate recently deceased corpse?
But animate dead and create undead work on any corpses. If you had to use recently deceased bodies you couldn't make skeletons.
>>
>>52173376
You're only "bitch boy to a supernatural entity" if the DM feels like being a shit to you.
>>
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>>52170904
>>52170991
>What's the point of being able to concentrate on 3 second level spells at once? Or a third level spell and two first level spells at once? Or a fourth level spell and a first level at the same time? For free? I simply cannot see the benefit of this.
>>
>>52173376
That's kind of an inherit flavour of the class, save for maybe GOOlock because their flavour mentions that GOO might not even be aware of the warlocks existance. Also this >>52173398, the default flavour mentions that the relationship between the player and their patron is usually more similar to that of student and their master.
>>
>>52173420
Even with fiend patrons, there's not exactly a need to speed things up when the soul is ultimately yours, and with fey the worst most of them might have is an agenda that expects a modicum of service every now and then. If anything that means plot hooks.
>>
>>52173394
That's more or less on par with a Wizard, who can also learn more spells as they come across them.
>>
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>>52173398
>>52173420

>talking about demons and shit
>4chan shits itself

spoopy
>>
>>52173460
No, the Wizard can prepare up to 25 at a time. It's more comparable to a Cleric or Land Druid who get 35.

If you mean total versatility, then comparing anything to a class that can freely prepare spells is unfair. Wizard gets over 200 spells to choose from while the Mystic has 178 effects in total and can choose just a quarter of them.

Then if you compare to a Sorcerer it's 44.5 to the Sorcerer's 15. Class balance in this game is fucked.
>>
>>52173365
Never understood the appeal in running someone else's campaign. It's like a CYOA book where your only job is to read the pages while someone else picks the answers.
>>
If a DM allows DMG races, is misty step on a short rest worth a cantrip and a language?
>>
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>>52173365
>First time DMing
>Made my own campaign

Atleast I have the time and creativity but yeah, do modules first it makes things worlds easier.
>>
Oh my lord. 28 FUCKING PAGES for the Mystic class? That's shit homebrew tier.
>>
Are there any novels as a source of lore for Eberron?
Please advise if yes.
>>
>>52173559
They managed to squeeze 178 spell-like effects, 40 focuses, and 12 talents into those pages, so it's actually pretty short, considering.
>>
>>52173541
Mostly because it's official content, and some are great stories and adventures to play through but, as I recall, every edition has/had a published adventure come out with it as an intro for newbies.
>>52173548
I was asked to make a whole setting in less than a week, and oddly we still haven't played the fucking game, but that aside, making an original story/campaign in a published setting or an existing setting from like a book that you like, is far easier than doing the whole fucking thing from scratch.
>>
>>52170961
>more Sci-Fi power-of-the-mind crap
Bro, that's what fantasy magic has been for the longest time. LotR and its derivatives are the ones with "arcane" magic. LotR isn't all there is to fantasy.

Also, you can tie that shit to the Far Realm if you want in your own campaign or say that the means by which people awakened to psionic powers in, say, Forgotten Realms, is through being mindfucked by the Far Realm. Do what you want, you're the DM.
>>
QUESTION: As a monk do you need a weapon to disarm or can you just use an unarmed strike?
>>
>>52170961
>>52173597

Doesn't that just make them too similar to Warlocks?
>>
>>52171797
Bro, EKs aren't for stabby-casty shit either.
>>
>>52173627
>EKs aren't for stabby casty shit
>literally get stabby casty as a class feature
>tfw Bard can't do Mockery-and-stab until level 14
>>
Is it just me or Mystics are pretty lackluster when talking about damage

>No extra attack
>The powers do considerably less damage than the true spell versions. A fireball (third level spell, equivalent of 5 pp) does 8d6 damage (against multiple foes) when most powers do no more than 7d10 to one target, and some don't even do half damage on a miss
>Talents are just as weak as wizard's cantrips, not even close to warlock's EB
>You only get Potent Psionics at level 8 (while martials get extra attack at level 5), which is too late, a lot of games to go higher than 6th level

Not impressed really, seems underpowered.
>>
>>52173592
>I was asked to make a whole setting in less than a week, and oddly we still haven't played the fucking game, but that aside,

That sounds like a fucking nightmare

>making an original story/campaign in a published setting or an existing setting from like a book that you like, is far easier than doing the whole fucking thing from scratch.

Yeah I've stuck to borrowing themes from fantasy books I really liked, makes it a whole lot easier. The main thing for me is trying to get the encounter setup down, I want to challenge the PC's but one or two have shit rolls no matter how hard they try so it's wonky at times.
>>
>>52173624
Warlocks don't necessarily get their magic via the Far Realm. It's traditional arcane shit taught to them by not-really-Gods.
>>
>>52173548
Nah, doing modules first build bad habits. I tried it for my first campaign and then got sick of that shit 4 sessions in. I'm never going back.
>>
>>52173537
>Class balance in this game is fucked

Maybe, but just citing prepared spells and level of versatility is not a good basis for thinking so.
>>
>>52170304
Apples.
>>
>>52173652
>literally every single EK spends all of their slots on Shield or Absorb Elements
>their "casty" shit is hot garbage
>their "stabby-casty" shit may as well be a Thief Rogue throwing Alchemist potions for all the damage that a fucking cantrip does
>the rest of the time they're just spamming GFB like anyone else who can pick up a cantrip
I know you want a proper melee-caster gish and you want to like EK but it's not right and it's not good. I'm not shitting on your style or your desires, I'm shitting on WotC's implementation. EK could stand to be far better than it is, and right now, it's trash for anything other than being a stabby tanky guy.
>>
>>52173657
tell that to the babbies claiming mystics can replace every other class and be better
>>
>>52173657
They can dump a lot of PP into a single melee attack with both action and bonus action to do some pretty good damage.

But you're right. They are not a good sustain damage class or particularly skilled at AoEs. It's single-target burst a few times per day, like a Paladin if all it had going for it was Smite.

The real power of the class is the wide variety of combat and utility effects you can reproduce at weak power levels. You have a lot of breadth, but not much depth. This is different from the second incarnation of Mystic in that you barely had breadth there, but the two free disciplines now goes a long ways to letting you do some shit.
>>
>>52173712
For what it's worth I'm of the "Bard should have been half caster with cantrips", with archetypes to be more roguey, more swordy or more diverse caster. Possibly with dirge as a fourth college.
>>
>>52173663
It was, thankfully I later convinced the person who asked to let me use Faerun. now the difficulty comes from roping everybody together when I have Court and other shit going on, which is obviously not easy, and it doesn't help that they're all fucking lazy.

I'll probably do the same after I run Mines Of Phandelver, thinking of ending it with a TPK after they win just for fun, then trying my hand at an original story in Faerun, as I work on my setting and shit.
>>
>>52173597
>LotR has arcane magic

It kind of doesn't. Literally the only person you could consider an arcane spellcaster in Lord of the Rings is the Mouth of Sauron.
>>
>all these retarded faggots whining about wizards
Oh fuck off already. Wizards are good but I never see you whine about lore bards with Aura of Vitality or druids with infinite HP or paladins with 3 levels in assassin.

3aboos need to leave. Wizards aren't nearly as bad as you're pretending.
>>
>>52173712
The problem is how they've built all the classes.

A caster -> melee gish is easy. You give it better defenses or health and something akin to Extra Attack. Done. It's so easy to get into melee when all you need is "survivability" and "hits more than once or hits like a truck once". You still have all your full spellcasting progression to fall back on.

But going from melee -> caster as a gish is a lot harder, because they're never going to give you meaningful spellcasting capabilities. You will always be severely limited in what you can cast and/or how often, because dumping a bunch of spells and slots on a character is a lot more obviously changing what they are than saying "here's armor and Extra Attack".
>>
>>52173768
>druids with infinite HP
Onion druid is basically autistic e2l tier readings of the rule.

The sheer amounts of freebies wizards get on leveling is beyond that.
>>
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>>52173768
I just dislike them because of the archetypal overlap with Sorcerers that doesn't need to be there.

So take that, fag.
>>
>>52173597
Please check out the rest of the chain of replies. As I've mentione here >>52171144, what bugs me the most is that they don't have an apparent source of power compared to other classes, although 3E sort of mentions them utilizing the weave which was brought up by this >>52171364 anon here, which kind of works, I guess.
However it is sort of outdated, and I do still find it weird that they got rid of the more elaborate Far Realm explanation of their powers demonstrated in the previous Mystic UA in favour of... Nothing, really. They didn't present any substitute. Removing stuff for the sake of just removing it doesn't seem okay to me.
>>52173624
Well aren't Nature domain Clerics and Druids too similar? If we were to still use the now removed Mystic flavour it would actually be a rather fitting comparison. GOOlocks borrow their power which mostly manifests as arcane, mystics supposedly were using the raw Far Realm energies to affect the world around them. In a similar way, nature clerics use power granted to them by someone else, yet the druid sort of cuts the middle man.
>>52173671
I'd argue that the class features granted by GOO don't count as arcane magic and I doubt antimagic would affect those, but that's pretty debatable.
>>
>>52173755
There really isn't magic in a D&D sense in, LOTR anyway, magic there comes from deeds and works of art and skill, and from Eru Illuvatar, and the Valar/Maiar that's pretty much it.
>>
>>52173755
You're right. Basically no one uses any magic in the books and most of the guys who do are angels. Let me rephrase that:

What people PERCEIVE LotR to be is full of arcane magic. See: every asshole here and on the rest of /tg/ or elsewhere that holds Gandalf up as the "stereotypical Wizard".

GANDALF. The fucker who casts Gust of Wind TWICE and Shatter ONCE over the course of all those books and that's fucking that.
>>
>>52173394
When I was looking through I was only paying attention to the level one capabilities, in which 6 "spells" is completely the norm.

At higher levels I agree they can get quite a bit, seeing as as they're getting more disciplines, they're also getting access to higher level abilities in their old ones.

I'm curious as to what the 95% CI would be for a level 20 psion.
>>
>>52173712
The EK is surprisingly "fightery" in its implementation, to the point that it is the best way to make a dude who can hold back tides of enemies. You forgot Thunderwave and Gust of Wind.

>like anyone else who can pick up a cantrip

Most of the other options aren't that great. Unless of course the DM allows dipping, in which case why are you even playing a fighter for your gish when you could be an abjurer wizard dipped into cleric?
>>
>>52173822
>tfw the best way to make gandalf in 2e and 3.5 is an aasimar bard
>>
>>52173611
My understanding was no weapon needed
>>
>>52173577
To me that makes it clear the class is WAY too fucking bloated. I hope for the final print they remove at least half of those spell-like effects and some amount of the focuses too. Even the biggest classes in the PHB (cleric and wizard) have no more than 8 pages each.
>>
>>52173836
All I wish is for an EK that can fucking take Vicious Mockery (I know, I know, Battlemaster with Adept (Bard) could)
>>
>>52173856
>Even the biggest classes in the PHB (cleric and wizard) have no more than 8 pages each.
But they have an ENTIRE CHAPTER to spells
>>
>>52173808
The power source is the (human) mind. It's just like Monks being powered by ki. What is ki? Where is it? Can you just find a giant cave full of ki somewhere? No, it's in you and certain people cultivate it to a level that does cool shit, just like psionics.

Even Wizards doing arcane shit are cultivating mental power to tap the Weave. The forces that psionics deal with are simply ever-present in the natural world rather than locked behind the Weave, which is just an interface that Mystryl/Mystra/Midnight/fuckher set up way back when. Early on in FR (and presumably in settings where there is no Weave), there WASN'T a fucking Weave, and anyone could just reach out and snag arcane juice from anything. This was bad because no one exercised any control or restraint and they all blew themselves up. So Mystra put one of those walls of safe deposit boxes in front of all the arcane shit and now you've got to use your brain to pick the locks to get at your spells.
>>
>>52173856
The spell list (which admittedly includes Bard, Druid, Paladin and Ranger, but the vast majority of it is Wizard alone) also comes down to nearly 80 pages.
>>
>>52173739
I completely agree. The 1-7 abilities are all high-risk high-reward style smites which gives the class good burst potential, but you also risk blowing your resources on nothing. It's best damage dealing options are the fixed cost ones, which are basically just variations of spells and still are no more powerful than any other caster's. The Mystic is easily outdamaged by any other full caster over the course of a long adventuring day.

The bread an butter is really the utility and and diversity the class has. It's a wonderful sandbox of a class for players who want to create unique characters that don't fit within the traditional mold of the PHB classes.
>>
>>52173822
He's also basically casting Mass Suggestion off cooldown throughout the battle of Minas Tirith.

Honestly the best way to make a LotR Wizard in D&D is a shapeshifted Deva with beefed up divine spellcasting and a free aura of purity/ holy aura effect.
>>
>>52173836
>EK is surprisingly "fightery" in its implementation
Because it's a fucking Fighter?
It's literally a Fighter that they said can cast a pitiable number of spells a sad number of times per day.
>>
>>52173755
What magic did the Mouth perform?

The most obvious arcane spellcaster is Galadriel, who was taught her fantastic powers, including power to destroy a fortress outright.

I find it amusing that she is largely an exception in her setting, and there is a vaguely analogous character in the saga of Elric who can also blow up fortresses, and is a "pew pew" style evoker in terms of what powers he uses, whereas Elric and everyone else never seen to just casually zap people. he dies in one arrow hit from a mook
>>
>>52173846
Considering he was an angel and the universe was created through singing, aasimar bard seems like it'd be a given desu.
>>
>>52173907
>spoiler
this is how I want my wizards desu
none of this "oh i threw up a magical shield or teleported away"
fuck you
historically, fantasy has had super-powerful wizard faggots who get chumped instantaneously if someone manages to get next to them or throw an object unexpectedly and that's how it needs to be
>>
>>52173907
>What magic did the Mouth perform?

"But it is told that he was a renegade, who came of the race of those that are named the Black Númenóreans; for they established their dwellings in Middle-earth during the years of Sauron’s domination, and they worshipped him, being enamoured of evil knowledge. And he entered the service of the Dark Tower when it first rose again, and because of his cunning he grew ever higher in the Lord’s favour; and he learned great sorcery, and knew much of the mind of Sauron; and he was more cruel than any orc."
>>
>>52173768
For lore bards throw in monsters that can shut that down or when they hit reduce max health. For druids multiple attackers with multi attack, as for paladins with 3 levels make it harder to find a spot to rest and for them to actually set up that combo.
>>
>>52173905
>Because it's a fucking Fighter?

Other than that other fighters can't do the shit he does. Fighters can't do *anything* to hold back a tide of foes besides the EK (and UA).
>>
>>52173916
Well, that and he needs to not be completely useless in combat. A level 10-ish bard has typically the same casting ability as a level 7 wizard (sometimes a bit less) in either edition and a number of lorely goodies on top.
>>
>>52173537
Many of wizard's spells don't need to be prepared, because ritual casting from spellbook.
>>
>>52173943
If your Fighter skills were forged in the fuck-you-martials crucibles of 2E and 3.X you'd know that the Fighter's real strength is carrying a backpack full of shit and MacGyvering it in ways that the dumbass Wizard at your table hasn't thought of.

I ain't got a problem killing 15 goblins at once.
>>
>>52173887
There has always been a Weave in Realmspace. It varied in the specific rules around accessing it, but it always existed. Unless you're talking about time before time when it was just Shar and Selune bitching at one another over whether the light switch should be on or off, but there weren't any mortals then anyway.

You are correct, however, in that it does not exist everywhere, and that it was designed to serve as a safety net to ensure mortals didn't blow their brains out their ears when tapping more power than a cantrip within Realmspace's confines.

Going via AD&D, The Weave only exists within Realmspace and Mystra's own realm of Dweomerheart (and by extension the realms of Azuth, Savras, and Velsharoon). It does not exist, for example, on Krynn, or in the Nine Hells, or in Sigil or the Outlands, though Mystra "carries" the Weave with her wherever she travels because she is the Weave.
>>
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Why decide that Kobs deserve -2 Str when Gnomes don't?
>>
>>52173712
While there wouldn't be a problem with EKs and ATs being half casters instead of third casters, the repetitive abjuration buff use of EKs has more to do with the fact that they don't need intelligence and you can use cantrips that don't need intelligence, combined with what a fucking shit stat intelligence is in 5e.
>>
>>52173307
What if you just use the body and don't give it a soul. Or it's soul is just your magic.
>>
>>52173988
>time before time when it was just Shar and Selune bitching at one another over whether the light switch should be on or off, but there weren't any mortals then anyway
They only started fighting over the light switch because Chauntea (the planet, who'd spontaneously grown from shit) had mortals on her that were cold. Chauntea was like "hey gals can you do something so these cool things on me stop having short, miserable lives" and Selune went "yeah one sec" and reached into the Plane of Fire and diddled Kossuth's prostate and he jizzed a star into Realmspace. So Shar's like "what the fuck" because she got some on her face and she and Selune started a slapfight that shot magic everywhere and Mystra or Mystryl or whoever the first one is was born from it, and she just chilled out for a while until she noticed all the mortals on Chauntea were accidentally nuking themselves with all the residual magic juice that Selune and Shar shot everywhere, so then she made the Weave.
>>
>>52173887
>>52173988
There was also no Weave during 4e, as Mystra was dead. Instead there as the Arcane Power Source (and the Spellplague). IIRC Lolth tried to make a Shadow Weave to become the new God of Magic but Mystra came back. But the whole period of casters without weave shows they weren't blowing their brains out.
>>
>going from a very slow general to 5eg

Holy shit, you guys fill up threads fast.
>>
>>52173981
>If your Fighter skills were forged in the fuck-you-martials crucibles of 2E and 3.X you'd know that the Fighter's real strength

They did fine against popcorn monsters in the day.

>fuck-you-martials
>2e

Fighters aren't a bad choice at all in 2e. They compare very VERY favorably to fightermages, paladins, and rangers.
>>
>>52174063
Mystra was alive but weakened during 4E, she stuck herself into a bear or something to hide it while she waited for Elminster and others to gather her essence back together from where it had been scattered to. So yeah, she was still around, and if she was, the Weave must have been as well. Weakened and almost insensible, but still there.
>>
>>52173887
>It's just like Monks being powered by ki.
Is it? Despite how barebones it is, I think Ki is still more coherent and fits into the cosmology better.
>What is ki?
According to the section called "Magic of Ki", is the magic energy coursing through your body.
Just as the Undead are beings sustained and fueled by negative energy, living beings are maintained by positive energy, so I don't think it would be too much of a stretch to call Ki just positive energy. Hell, that's pretty much what "ki/qi" roughly means outside of D&D.
>Where is it?
In your body, and what's keeping your organs going, I assume.
>Can you just find a giant cave full of ki somewhere?
I guess Positive Energy Plane sort of fits that description? Although, of course, it doesn't quite match because by default "Ki" implies being stored inside a living being.
However, what the fuck are Power Points? What is that power of the mind?
>>
>>52174100
New thread.
>>
>>52174068
It's even faster now mystic is out.

>>52174022
Because being small already means gnomes have issues like 25ft speed and not using heavy weapons and sucking at grapples and such.

They're just nailing in that kobolds are even weaker than that. Not only are they small, they're weaker than a small human would be.

That said, the negatives are just stupid really. But then again, I don't mind 'underdog' races and it keeps memebuilds of strength kobolds away.
>>
>>52174068
That's just because of the mystic shitstorm.
The general was pretty dead a day or two ago.
>>
>>52174063
You've got to consider that this was after everyone had millennia to learn to not be an idiot, both as evolved beings and people with a history of studied magic use. Shit was way different in basically Faerun-Sumeria times.
>>
>>52174101

> and fits into the cosmology better.

Psionics, in terms of monsters alone, have added to the setting more than monks ever will.
>>
>>52174054
Per 3e Faiths and Pantheons:

>Chauntea is one of the oldest Faerunian deities. Shar and Selune predate her, having given her life when they created the world of Toril.

As far as I can find in 2e for the same story of Shar versus Selune, Chauntea begged Selune for light so that she could have life on her at all.
>>
How many wizard only spells are there? Spells that aren't available to any other class, not even through domain spells and the like.
>>
>>52174197
Site I have pulled up says 34 Wizard Exclusive spells.
>>
>>52174197
not even through domain spells and the like.
Technically, the only unique spell is Power Word Heal.
>>
>>52171817
And then said god loses in like 3 chapters to the MC and his rival because they're the current living descendants of said god's children.

Things in Naruto got really, really bad when the time skip happened, and the relatively slow rise of power levels quickly turned into a Namek situation where the heroes couldn't even touch the big bad because the disparity in power levels was so great.
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