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Battlemaps

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Thread replies: 11
Thread images: 10

File: 1390531753640.jpg (6MB, 3225x4575px) Image search: [Google]
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Hey fellows, how about a thread about maps?

What do you think makes for a good battlemap you'd want to use? Something with interesting features, or with traps included- like a little write-up summation? Does it have to look nice, or do you prefer more straightforward and easy to read designs? Grids or hexes?

If you've made any yourself, post 'em on up!
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>>52153306
Is there a place where you can buy isometric dry erase battlemaps? Are they a bad idea?
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>>52153306
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File: 7mzPfoj.jpg (220KB, 1400x800px) Image search: [Google]
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>>52153358

That looks pretty fuckin' neato, but I reckon the disparity between the top-down models and that would be a bit fucky for me.

I'm also not familiar with, well, *anywhere* that seels such things. Guess someone should jump on that ball, eh?
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File: roll20iso.jpg (83KB, 701x533px) Image search: [Google]
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>>52153379
my biggest concern is that i fear it wouldn't look right unless all your players were viewing it from the same side of the table. I've seen it used to great effect in roll20 though
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>>52153404

Ah yeah I can see how online, that might work really well! I think there may be struggle involved in a real-world one for the reasons you say though; especially in cases where the player can't reach to move their own model.
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Meaty dungeon maps are my jam.
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Homemade one, I like to use hexes as they tend to keep movement better...I guess not so great with straight-line structures though.
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File: 1390533735893.jpg (3MB, 1800x1571px) Image search: [Google]
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I personally like more stories dungeons and maps rather than a straight-up battle map, which I don't use.
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>>52153358
this is cool as fuck
Thread posts: 11
Thread images: 10


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