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Imperial Guard General

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In the face of nu-marines, deamon primarchs and all kinds of craziness that's about to drop how are my fellow guardsman holding up? Won any games lately or found a brilliant combo?
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>>52151904
Prepare to be squatted.
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>>52151908
Is it possible? Yes.

However, I doubt they'd do it to one of their most popular armies.
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>>52151904
Nid player just dropping by to say keep your heads up lads, Guard players always seem to be one of the better parts of the 40k crowd and I hope you guys get good things comin your way.
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>>52151904
Nu-marines are the marines now
Marines will be the guardsmen

>Soon female marines too
>Everything will be either Primarchs or marines
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>>52151904
Im pretty sad knowing that my army will be squatted soon because geedubs decided to make 40k stormcast eternals

there is no space for the average soldier in this game anymore it seems
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Emperor's wrath artillery battery comprised of hydras is hilarious with the ignore cover order.

I had to buy waders for all of the skimmer and flyer tears.
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>>52152223
you cant take hydras for that formation, only basilisks, wyverns, manticores and deathstrikes
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>>52152223
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I finished my vostroyans, 10 years after buying them.
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Meh, the new gloryboys wouldn't know how to dig a proper trench even if they life depended on it.
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>>52152250
Anon that's fucking beautiful. Well done.
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>>52152250
That's a lot of sauce
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>>52152231
Sorry, artillery company not battery.
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>>52152295
Thanks, but it's not a really good paintjob. I just wanted to go full Blanche.
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>>52152353
Going full Blanche is the greatest thing you can do in 40k. I respect your taste.
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>>52151904
>>52151908
finally i have money to buy tanks and catacha--
>prepare to be squatted

goddammit
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>>52152315
Hopefully you can't see the alcohol behind.
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What is a good build against Ravenwing Black Knight spam? I've lost every match against them and it's not fun.
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>>52152549
Fire on my Target! orders to autocannon squads? Throw in some divination to have 6 twinlinked ignores cover str7 shots - add volkovs cane to only fail orders of double 6.
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>>52151908

Why would GW put cadian soldiers on the last prominent artwork of RoP if they are going to squat them?
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>>52152658
Why would GW base a whole chunk of the End Times around Karl Franz and the empire if they are getting squatted ?
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>>52152658
Maybe they're getting rid of them and replacing them with something like the Solar Auxillia?
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>>52152754
That would upset me. Part of the appeal of the Guard is the wildly differing themes and aesthetics of the regiments.
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>>52152549
Run D-99 and deepstrike against bikes with squads of 10 plasma guns.

Alternatively 50 man conscript squads with priests.
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In case of doubt, mass deploy Punishers for maximum dakka
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>>52152892
Didn't the book get pulled for them from FW like all the rest? Plus they're super expensive to run.

>>52152632
Hmm maybe. I have no idea what the divination tree is, though.
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>>52152731
Because Fantasy didn't sell shit, based grognard
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>>52152731

But IG is actual popular and sells unlike fantasy
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>>52154060
>But IG is actual popular
We can't say this for sure. They haven't provided stats. For all we know it could be the same people who bought models 10 years ago still playing the same army.
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>>52153595
>>52154060
Fantasy was outselling 40k not even 10 years ago.
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>>52154691
>was
Key word there.

Also, 10 years is a long time.
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I have a 2000 point game soon. I'm planning to fill it all with conscripts. I have a lot of them, and my friends allowed be to borrow theirs for this exact reason.

Any way I can make it actually work?
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>>52154417

GW actually did top sellers of the year in 2015 . Cadian force was 8th and scions got 24th.
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>>52156023

This is actually about the best way to play Guard atm short of artillery spam. Attach Primaris Psykers and Priests to the blobs and just bumrush them at anything high value.

150+ re-rolling lasguns and melee can basically evaporate anything; I've killed terminators squads and daemon princes with it before.

Maybe take 3 wyverns or one flyer as a distraction.
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>>52152231
can
>>
Do you guys come up with fluff for your IG?
I'm starting an army from a feudal world that's split by an ancient terf war between the uptight patricians (empire bits) and savage tribes (chaos marauders), they hate eachother's guts but the ministorum recruits any able bodied man to fill the planet's quota. Planning on starting with infantry platoons that are all from one side or the other, but the more experienced elements, like command squads and vets, are more unified to show the gradual adoption of the others specialties.
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>>52156783
Really? I'm up against mono-daemons. What should I expect?
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>>52159144

Theoretically if your opponent has a very small numbered army, reliant on high-strength units you can do quite well in tying them up for prolonged periods of time.

Most armies in current meta are designed to fight special snowflake muhrine units which are usually quite s
mall and granular.

If you are playing with objectives like a sensible person you can win if you keep them off the objectives with conscripts then use Platoon and Company Command Squads to grab objectives and hold them.

That being said- be prepared to lose very quickly if the dice aren't your friend; which they will never be.
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What's the best way to tackle Necrons? I've stayed away from tanks because of the glance to death they can do but have been trying hell hounds and blob guard. Looking to get some wyverns to get some cheap spam, any suggestions?
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>>52160039
they're only glancing at 24", you could go with artillery or Russes at max range
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>>52158449
My regiment comes from a tidal-locked world (one side always faces its star).

Karrid was recently inducted into the Emperor's Light only 800 years ago, a late aquisition of the Agevian crusade into the halo stars of Segemntum Obscuras. While readily adopting Imperial rule and Mechanicum regulation the Ecchlesiarchy has struggled to fully root the Imperial Cult on this world. Due to its proximity to the Eye chaos cults are a frequent fact of life. Karridians have become inherently suspicious of any divinity-based religion instead practicing a form of ancestor/nature worship inwhich the Emperor has slowly become a progenetor figurehead. Karrid was mostly industrialized prior to discovery having settled three of the seven planets in its system, lacking only warp capable craft and refined plasma technology. The vast majority of the population lives in storm wracked cities along the terminator line.

Because of this the regiment specializes in urban warfare with a combined arms focus. Artillery suppresses enemy fortifications and hard points for specialist troops to air drop on high-volume targets ahead of the main force. This is comprised of experienced light infantry that screens and picks out enemy positions as they advance while the mainline infantry press forward, digging in as they go. Heavy armour is used to flank and take control of large open areas like main streets and squares, supported by mechanized infantry. Grenade launchers, flamers, mortars, and heavy bolters are the norm with meltabombs and demo charges are primary AT weapons.

Regiment tends to struggle with the massed warfare most IG war zones employ but has found a niche in engaging in built-up areas as well as being co-opted by inquisitors in need of a self-contained force more flexible (and expendable) than the elite Progenia Stormtroopers.
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>>52157054
Why would you, though? They snapfire at ground targets and are super expensive for what they do.
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>>52160907
See
>>52152223
In a flyer and skimmer heavy meta it's great since you can give them orders that ignore cover (and therefore jink) saves.
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>>52160907
>>52160992
Seconding this. Emperor's Wrath really just brings all kinds of upsetting news to any kind of bike or skimmer.

Only problem is that most of the time the hydra spam doesn't do very well unless it's against Necrons and Eldar/Dark Eldar. Everyone else it's pretty much useless as AP4 sucks on FMCs.
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>>52151904
A solo CCS detachment from the Cadia book with Volkov's has been great for me lately, especially if I dare to take my 2 Lascannon heavy weapon squads.

Pask has been the single best thing every game for me in a Punisher with Multi-meltas and a Lascannon. I can't decide what is best buddy. Demolisher has been great, so has a Punisher, so has an Executioner.

Tank Commander with Exterminator, Multi-Meltas and Lascannon with the exact same as his buddy has been doing great for me too. Completely screws up MCs and vehicles.

The Punisher, with Pask or otherwise has been really great to me.

Autocannons, despite all the memeing about them, have been the biggest disappointment to me. I've been having a lot better results with Missile Launchers which I feel are always glossed over. The Frag Missiles with Frag Grenade Launchers mixed with FRFSRF have been decimating infantry for me and the Krak shots have been doing similarly to Autocannons on Vehicles and doing way better against Marines in cover and 3+ MCs.

I want more blobs than my 2 30 man ones right now and I want more close combat. I want to do Straken and Bullgryn. Any thoughts or advice for that?
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>>52151904
I found a brilliant combo ...(xenos players hate him! Find out how Astra Militarum player clenches victory by turn 4!)
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>>52161497
Too many Vox casters. You only need 1 for the big blob. You also don't need a Vox caster in the Emperor's Wrath CCS for the formation's special rule to work.

But if you want to keep a Vox in the Emperor's Wrath CCS, drop 3 from the 40 man Infantry blob, add one Vox to the Allied CCS, then give the Emperor's Wrath CCS Volkov's Cane, and then give the Allied CCS Kurov's Aquila.

That way Volkov's Cane will make sure the ignore cover orders are going off every turn for the Emperor's Wrath formation, and Kurov's Aquila can babysit the infantry blobs.

Why the Commissar instead of another Priest for the Conscript blob? To receive better orders?

Anyway, looks great fun.
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List i have been doing well with is
Yarrick
Priest
50man blob, 5x power axes, 5x melta guns
Pask in punisher with demolisher buddy
Vendetta
Leman russ
Leman russ
Eradicator
2x wyvern
It seems to mop up quite nicely.

Basically to be competitive you need to take pask and wyverns
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>>52162036
How does Yarrick perform? I've been wanting to put him or Straken in the army. Straken seems to perform poorly every game being in a small squad, and charging seems to do more damage to me than doing FRFSRF with Prescience.

What's your other troop choice?
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>>52161497
love this list, a few tweaks here and there and it's perfect.
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>>52162036
I like the idea of melee blobs, but it seems like they all get wiped out instantly because of the extremely slow initiatives.
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>>52162156
He performs fantastically! He also gets back up and the priest gives him rerolls to his 4++ save. Im thinking about adding in another priest and giving all the sarges powerfists instead. Its one attack less each but then they can threat wraithknights.

I dont run another troops unit currently. Just running unbound. It does pretty well at not giving up first blood. You either have to destroy an av14 vehicle or a 50 man unit. Not so easy either way.
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>>52162156
To be honest, Yarrick is a better beatstick than straken. Strakens ability is good but not for his own unit. Its just too small and it will get killed. I'd run them behind a combat blob with yarrick and priests. The blob gets furious charge from straken which boosts them up and straken survives
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>>52162899
He seems better but the buffs are so nice. Maybe I cold do jacobus and yarrick. Counter attack and fearless bubble that is 12 inches. Not as fun OT as cool as Straken but he's way more survivable.
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>>52163300
How about Karimazov+Conscripts? Rush them in and then get a non-scatter massive blast.
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>>52161642
well, about the voxes, people are starting to catch on and are sniping my Vox operators!

but thanks for the feed back anon!

I use Kurovs aquila for the artillery to give them prefered enemy, (reroll my 1s to wound in addition to my already twinlinked ignores cover buffs) your right though, those orders could fail but atleas prefered enemy will always be

i left the commissar in there just so I could give him a power fist, giving my conscripts a little punch, for fun
>>52162239
thanks for the imput anons

ps we're not getting squatted
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>>52162899
I run Straken in chimera with camo netting and run it behind Bullgryn or leman tanks and it does okay, but he rarely gets to do much beyond buffing the blobs and shooting once if he gets out. My plan with him assaulting has always been to have other units assault first then the next turn he goes in, but it never works. I wish he was an ic.
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>>52163435
Good idea. My dream is Karamazov with Bullgryn and Yarrick with a conscript blob so I can target Yarrick.
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>>52162811
Sounds great. I will have to try him. I'm not sure you can give Sergeants Powerfists though. I think the best you can do is Mauls in terms of Strength, but AP4 is bleh. Axe is best option. 2 Priests sounds awesome. You should consider making it a Priest from the Imperial Agents book. He can take a 5pt relic, so only one Priest can have it, but it makes you auto-pass your War Hymns.

How is this looking for a Yarrick list? I'm not sure if I really need the 3 Astropaths, but they can roll from both Divination and Telepathy and only having 1 wound, they are easy to die from Perils. I'm thinking I roll 2 Astropaths on Telepathy, 1 take Prescience and then roll twice on Divination for the Primaris Psyker.
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bumping to keep this thread alive
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>>52158449
Beep boop.
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>>52162429
a 50 man melee blob with 5 sergeants with power axes (+1 strength, AP2) and a Priest or two fucking rapes. Use a psyker to toss 4++ invuln and you'll never die, re-rolling 4++ with the priest, rerolling to hit with zealot (priest). rape for anyone not specifically kitted to deal with CC hordes
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what do you lads think of babby's first guard list?
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>>52167592
Not bad.

>>52167116
This. So much this. A blob with forewarning is insane.
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>>52161496
>Straken and bullgryns

I know it's tempting, but don't. It's a lot of points in something that will be shot to pieces immediately by riptides/wraithknights/grav/assorted bullshit that the enemy posseses. If you want melee in guard armies, take an inquisitor with death cult assassins and crusaders in a land raider. It's expensive too, but it will probably make it into combat and deliver the goods safely.
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>>52167592
>Drop commisar and the flamers on PCS
>Add priest and extra meltagun to vets and volkovs cane to the commander
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>>52167116
Might be better to take 5 10 man platoons with power weapon officers and pistol+CCW troops and priests

That's a fuckload of attacks if you can avoid overwatch. I would even add the inquisitor with all those dank grenades for like, 25 points or whatever they cost.
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I still don't care for priests on my conscripts. I get why people like them but commissars give me a lot more flexibility. Especially when it comes to orders. FRFSRF makes them a great fire magnet if only so the opponent doesn't have to sit through another 150 shot volley.

Plus go to ground, our weapons are useless, still technically fearless with summary execution, etc.

The one priest I do own I primarily use just because he looks cool.
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>>52168634
>mfw someone shoots some ap2 plates at my conscript blob
>Oh no you removed 6 guardsmen
>Oh well
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>>52168784

>18 points of dudes! not sure i can recover!
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>>52168784
my favorite is explaining my tactics for using them, or more accurately described as moving them into the open and shining more laser pointers at the closest enemy unit than a damn Rush concert.

I then goad my opponent into shooting them.

>they're right there in the open!
>they don't even have a cover save!
>Come on do you really want another 100 lasguns to the face? One of them might actually hit this time.

To which he'll reply

>No, you want me to shoot them, so I'll ignore them

You got me, my 175 pt distraction blob is a decoy. Guess I'll take my consolation prize of piling every single one of the useless fucks on the center objective and start handing out free amateur LASIK procedures to whoever wanders by.

Best was my last Heralds of Ruin game I had though.

>3rd party sets up table with good amount of terrain center, expected us to roll last stand.
>We roll the caticorner deployment with 5 objectives mission (forgot the name)
>Opponent has super aggressive elite Raven guard force
>I brought a ton of conscripts, a couple of plasma gun infantry squads, 2 vet autocannons, an Apprentice of ordnance, and force commander
>go second and deploy my whole force as far forward as I could, with a perfect defense line set up from craters and trenches set up for last stand.
>Conscripts first row, infantry second row, important people in back
>Raven guard takes bait hook line and sinker, charges right into the conscripts
>Mfw 15pt conscript squads are so cheap just by being shot at they make their points back. Even a single assault marine charging in costs more than them
>War of attrition goes as you expect, conscripts die in drove but they do an excellent job of luring Raven guard into the kill zone and either fleeing or dying on his assault phase to allow me to shoot them.
>Get broken first but pass morale test, proceed to knock his warlord, terminator, and sarge out all in the final turn, breaking him and he fails morale

Conscripts are fair and balanced
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>>52168905
I feel like vet squads with heavy weapons and sniper rifles are really underrated.
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So I wanted to run some renegades and heretics alongside my world eaters as ablative wounds and light fire support, there's fuck all advice about them online and I've never run GEQ units before can you guys give me some babby level advice?
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>>52169011
>Blobs of cheap shit
>Backed up by AV14
>Special weapons in chimeras
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>>52168905
Additional story, back when 6th first dropped, IG was still using the 5th codex. The 5th codex had a lot of great shit in it, but one of my favorites was Chenkov. Chenkov was this crazy ass platoon commander who could give all your conscripts the ability to respawn when killed (you could kill them yourself as well whenever you liked)

As you can imagine, this isn't the best in the world, but it is annoying. Especially when you're a Necron player who has spent the 20 minutes before the game bragging that resurrection protocols are the best thing ever. Needless to say, Imotekh died to conscript 3 times over the course of the game. The only thing was I could never quite consolidate far enough to shut down his respawn.

>>52168966
they're crazy good, they got cheaper and can get camo gear. 25pts for a BS4 Autocannon is amazing. Fire on my Target and Bring it down give them a ton of flexibility as well.

Sniper rifles I haven't tried though. I know they're good against necrons in standard kill team but I'm new to Heralds and am not really sure what they offer aside from wounding high toughness models easier. If I remember correctly they lost pinning in 7th so it kind of limits sniper usefulness.

Also, sarges, medics, and force commanders are all must haves in my opinion. Orders are amazing in Heralds, especially ignores cover with fire on my target. You need single models to buff multiple squads though.

Honorable mention goes to apprentice of ordnance. If he hits once he makes his points back. Plus barrage makes his weapon particularly nasty
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>>52169049
Snipers are great because they are a somewhat powerful long range weapon to keep up with the heavy weapon and they cost totally fuck all.
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>Not even playing Genestealer cults
So you don't want to go to Valhalla??
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>>52151904
Wtf is nu ? People are coming up with terms faster than dictionaries can codify them.
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>>52169135
Join the internet hive mind or die
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>>52152252

>Calls others gloryboy
>Posts a kasrkin
>Gloryboy of gloryboys
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>>52169135
sound it out anon
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Reposting in here, should I conscript spam with vostroyans ? If yes, would frostgrave soldiers with lasguns do the trick for minis?
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>>52169622
Probably not without a bunch of conversions. The models are medieval with bows, swords, and shields.
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Standard Guard riflemen are unbeatable. I have an infantry army and have never lost against Space Marines (Tyranids and shit are a different story).

Basically you have each rank of riflemen standing behind each other, they are all cover for each other, since all space marine armour is better than your rifles (and all armour basically) you just have to let one unit get munched in hand to hand, whilst pouring rapid fire lasgun fire in every turn. Come out on top everytime.
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hows it feel knowing Cadia is fucked beyond repair and abandon fucked creed up and if it wasn't for celestine he'd be like the squats ?
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>>52151934
>not Ultramarines
>popular
kek
>>
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>>52171395
I wish it meant that there was a new plastic infantry regiment plz.
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>>52158449
My artillery themed regiment are part of the auxiliary forces of the home world for my space marine chapter (Storm Ravens). The fortress monastery is high in the mountains of this fairly boreal planet, and my IG forces are stationed in the lower parts of the mountains, guarding the tunnels, bridges and roads that lead up to the monastery.

A lots of the squads have mortars and snipers to facilitate this hill fighting style. Ratlings go are also featured to help snipe from the hills.

Think Switzerland type terrain.

Occasionally the regiment is called out to assist the Storm Raven'a campaigns (Thier main mission is to find a fully functioning STC).
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Question about melee. Do you all think it would be a good combo to try and use inquisitor Greyfax's aura of suppression to make use of rough riders as counter charge units to fight drop pod and deep striking units?

So my plan or theory is that I could put greyfax near my units that I know the enemy will want to kill(pask punisher squadron or something) and then to hold my rough riders in reserve as a counter attack force?


My plan would be this
>place to punishers or vanquishers near my table edge
>place greyfax with them, perhaps hiding her in a techpreist and servitor unit.
>then hold 10 roughriders in reserve.

>>My opponent droppods or deepstrikes in to kill my tanks

>I then roll to bring in my rough riders or I hie them nearby
>I move in to charge distance
>I cast aura of suppression, this hopefully negates the opponents overwatch
>I can now charge with 21 S5 AP3 I5 hunting lance attacks.
>Now I hope the enemy is kill


Thoughts?
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>>52158449
I have a mixed regiment 40% infantry and sentinels and 60% chimeras and russes.

The story behind them is that they are a deep desert scouting and patrol regiment. They come from a Arakis, a mineral rich desert world. They were created in response to a genestealer rebellion that was initiated early due to the work of a ordo xenos inquisitor's discovery of them. During the resulting insurrection the genestealer cultists were driven from the northern hivecities. The genestealer cultists have now fled south and hidden in among the wild desert tribesmen around the equator of Arakis.

So now the 185th recon regiment is tasked with finding and uprooting these cultists. This typically means that they spend months searching the desert for tribesmen, capturing them and checking for xenos taints. When then find a genestealer cult they track it back to its lair and proceed to bombard their encampment into the dust before sweeping it with infantry and sentinel forces.
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>>52152252
"Tempestus Scions" make me laugh. It's obvious GW is trying to make them as ORIGINAL CHARACTER DO NOT STEAL as possible, but their gold trimmed armor and fucking capes are hilarious. Especially compared to the old Storm Troopers.
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>>52171890
I'd murder a baby for SAStormtroopers
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>>52169082
>alien rape and sunglasses wow so edgy
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>>52171936
>tfw playing Praetorian Imperial Guard and use 2 squads of these guys
Rule Britanni- I mean, the Emperor!
>>
>>52172055
doing the empire proud old boy, pip pip.
>>
>>52168481
I've thought about that too. I got 10 Repentia to count as Death Cults. I have an old Land Raider back when I used Witch Hunter Inquisitors.

I really do love Straken and Bullgryn, but like you said, big point sink. Every game they get shot to death before they can really do anything, meanwhile the Conscripts and Infantry blob go unnoticed. Every time. All the super neat units get targeted first, even if they aren't strong.

Guess I'll stick to blobs, Primaris Psykers and Yarrick with Conscripts for beating things to death.

Question, can you take relics from the Cadia supplment book on a CCS Commander in a normal CAD? Or can I only take those relics if I'm taking a formation from that book or the single HQ choice from detachment?
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>>52153433
Divination will give you pretty useful things. It really only has 2 meh powers. Here's a list of them.
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I know Bullgryn are bad, but has anyone tried the Rampart Detachment?
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>>52174528
>mandatory
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>>52151904
I'm a tau player, but I want to get IG. So, will anybody give me some backstory on their regiments.
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>>52174587
I've had anons react well to these guys, for the most part.

The lore is the second half of the document. The first half covers their Only War stuff.
>>
>>52174668
Kewl.
>>
>>52174791
I'm also this guy (>>52166914) if you're curious about a few more.
>>
Best heavy weapons and special weapons for a blobs of 30-50?
>>
Guard aren't being squatted . Cadia might be gone but there are one or two other worlds that produce imperial guardsmen if I recall correctly. The Cadian models represent the majority of regiments which use the equipment that can be easily mass produced and distributed by the munitorium.
>>
What do you recommend i buy. I am currently a very heavy mechanised tank heavy player and would definitely like to expand upon my army in the way which will get me the most space marine tears. am setting ym sights on a baneblade variant, seeing if i can get it so i can swap the guns out on the shadowsword to other variants guns.

So after that should i go infantry and arty heavy with my purchases?
>>
>>52179235
Don't get a baneblade, a knight is better in pretty much every way.
>>
>>52179360
Not getting a baneblade, already have one that i bought before i knew better, im gonna make it into a shadowsword with the hopes of being able to get it so i can convert the gun on the fly between the other variants.
>>
>>52179360
>Don't get a baneblade

Stormlords rape nigger ass, what the hell you guys talking about??
>>
>>52174668
I like it.
>>
>>52179235
Emperor's Wrath with Basilisks makes them so salty and upset. Deleting their Devastators, Bikes and in cover units like it's nothing. Conscript blobs or blobs in general make them salty.

I run a 50 man blob with Power Axes, Lascannons, a Priest, Melta Guns, Inquisitor with Rad Grenades and a Primaris Psyker. Huge pain to kill, does tons of damage, is really in the way, and tarpits or kills pretty much everything they have.
>>
>>52180768
cheers for the tips, i have a good idea of what i am going to buy after my shadowsword.
>>
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>>52180686
Thankee. I'm going to be running a Shiloh Dragoon game for some local friends in the near future.
>>
>>52182285
First Rank Fire Second Rank Fire with Grenade Launcher Frag rounds.
>>
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How would this do competitively?
>>
>>52161496
Running melee guard is hard, I've been trying to for about a year now for posterity reasons.

My buddy runs a Lord Commissar, Biomancy Primaris, and the slab shield bullgryns to surprising effectiveness. Give the Lord the blade of conquest and hope you get some good stuff on the biomancy table and you can have a (relatively shitty) guard death star.
On the other hand, I run a full platoon with a power sword wielding commissar and a divination psyker combined squad and give all the sergeants power axes, if you get lucky with the divination psyker table you can give a 50 man guard blob a 4++, if not you have an expensive bullet sponge. However when I've rolled lucky enough with my psyker that 50 man squad has won me games, 50 guardsmen aren't scary, but 50 nearly fearless guardsmen with a 4+ invuln save is fucking terrifying.
>>
>>52184683
Throw them in the new formation and you could have them revive when killed, too.
>>
>>52184683
All of that sounds great. I feel like Yarrick is more worth it than a Lord Commissar due to EW, 4++, having 2 orders and being able to get back up. He's really cheap for what he offers. I'd also include a priest in whatever unit with him.

Also slab shields v brute shields and power mauls are a struggle for me mentally. I want to mix but then I don't. It's so expensive for mauls.

I'm surprised your friend runs a Primaris Psyker with a Lord Commissar due to that execution
>>
>>52184889
on a 5+.

you know how many times a 5+ has let me down?
>>
>>52151908
>one of the most popular armies
>not to mention covering large swathes of Imperium and outside of it, like one large ass stale cookie with space marines being the occasional chocolate chip.
>>
>>52171395
>fucked beyond repair
Only cracked in half.

Once Rowbutt MAGAs the Imperium, he'll recover the halves of Cadia with his xenos puppets and make Cadia into two massive space hulk fortresses with some of the necron pylons still sticking out so they can wage war against the warp itself. Or get rid of the pylons and have the Legion of the Damned and a near infinite amount of loyalist ghost spirits from the men who've died on Cadia and maybe the Ghost Grey Knights too.
>>
>>52171395
It's alright, because I rest assured that Abandon will practically be an armless failure for most of his life(s).
>>
>>52182285
>lasbolts have drop

I got the reference, but this trigger's my inner /k/ommando.
>>
Fellow Guard brethren, rejoice with me! For a song, I just picked up: 1 LR Exterminator, 1 LRBT, 1 Chimera, 1 Griffon, 2 Basilisks, 9 Lascannon HWTs, 4 Autocannon HWTs, roughly 50 dudes (a mix of plastic and metal), and the Last Chancers. I've stripped the Chancers and I'm painting them up quickly to use in the HoR campaign that's going on at my LGS right now. Oh, and I can finally run an Emperor's Fist.
>>
>>52186823
Nice!

I'm holding off until news of the next edition comes out to find out if they completely fuck us or not based on the rumors.
>>
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>>52158449
>>52158449

>The Lucky 13th

composite regiment of the unluckiest sonsabitches this side of terra. Made up of the battered remains of any unit that loses combat effectiveness in the area. Due to its unique nature, it's a bit harder to "track" on paper and tends to get used for shadier OPPS that the generals don't want their betters knowing about. Note these do not mean more glorious, or even survivable missions, just that nobody cares about the 13th enough to ask where they're being shipped off to in full battle rattle when the battle has been over for a week.

Game wise its a huge ass infantry army composed of a huge variety of models. I use different regiments for each platoon for ease of identification, so there's an old metal Cadian platoon, a Catachan platoon, a Valhallans platoon, a newer Cadian type platoon, Starship troopers MI for conscripts, etc etc. This is ignoring the high amount of old models and cameos I have scattered throughout the army. All the old Cadian metals, the old primaris pysker, almost every commissar ever made aside from balloon tits, the Vasquez Catachan, Chenkov, tons of conversions (MacReady from the Thing, Arnie from Predator, the air cav officer from Apocalypse Now, and countless others)

Seeing my army on the table is a bit like playing where's Waldo. Currently working on naming every guardsman/woman, as the initial test with a couple vet squads has gone quite well. Opponents seem to have a hard time gunning down little Jimmy who enlisted 2 years before he was legally of age because he wanted adventure for some reason.
>>
>>52176761
I tend to run a mix of lascannons and autocannons. Usually 2 blobs Autocannon 1 blob las. Special weapons are trickier. I really hate Grenade Launchers, flamethrowers are pointless in platoon, and snipers feel underwhelming in your main units. Usually I will use melta/plasma, mixing them between the autocannons and lascannons at will. Sometimes I enjoy plasma/Autocannon, other times I'll put my plasma with the lascannon, yadda yadda yadda.
>>
>>52187193
Sounds like fun! Do you have images?
>>
>>52171936
I still have these boys
>>52172055
Mate... are you me? <3
>>
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Guys can someone redpill me on this heralds of ruins list?
>>
>>52188312
also, the medic has, you guessed it, infiltrate
>>
>>52154417

IG stuff is always on GW's bestseller list on their site

hell the cadian defence force is on there right now
>>
>>52161497
>tfw no conscript models
>>
>>52190852
Do you guys just paint your Conscripts a different color or give them a stripe? Right now I use Catachan models with orange fatigues as penal legions for my Conscripts.
>>
>>52190948
white stripe for me
>>
>>52190852
>the no veteran models
>>
>>52191083
Scion beret heads look great for Vets.
>>
>>52152250
Post more!!!
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>>52191112
If you want (Vehicles aren't painted yet)
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>>52187224
yeah if the thread is still up tonight I'll post some. Don't have everything painted though
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>>52193203
Bump for interest.
>>
>>52193203
Post them in the general if it isn't. :)
>>
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>>52193203
Alright I'm back, brace for pictures, I have like 250 fucking guardsmen it feels like so it'll take me a minute to categorize things and get them out.

Also, some of them are really badly painted. As in fucking actrociously painted. Don't hold your breath for Golden Daemon type stuff.

I've got a 1000pts game tomorrow that is the start of a campaign so I needed to get them out and paint anyways, gives me some motivation. Hopefully I don't disappoint.

Pic related, the inquisitor who picked them up when they didn't expect it.
>>
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>>52198378
These are the start of a Valhallan platoon. Long way to go and not 100% on the color scheme. Had an only war campaign where we ran into a group of Valhallans in a similar scheme, so that's why I wanted them to be red.
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>>52198819
I like the red! Although the base seems a bit too close in color.
>>
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>>52198819


>>52199080
Yeah I've been fooling around trying to get an idea of what kind of base I wanted to do. I wanted a red kind of Martian earth theme to the bases but since that looks a bit dull I'm considering adding snow or something. These guys have all been on the backburner for a while as 40k is relatively small in my area and I've been painting up Bolt Action stuff.
>>
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>>52199294
I'll fully admit the red was an attempt to justify why on earth I'm painting their uniforms red. I play a lot of historical games and if I had to paint one more tan and green army I'd probably kill myself with a paint pot.
>>
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>>52199312
I don't have any good sexy army wide pics yet. The conversions I'm proudest of haven't been painted and the shittiest models that I did when I was younger like 5 years ago are of course the only ones even close to done.
>>
>>52199357
What did you do for the axes?
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>>52199415
He's actually a super old commissar model. You can tell by the hand flamer, or as I call it, the "motivator 9000".

I have another one that has a bolt pistol, but he was the first commissar I ever bought, and I've used him in every game I could have a commissar since.

And finally, some of my conscripts. It's a bit ironic, these guys are probably the most expensive minis in my collection and yet I use them as expendable meatshields.
>>
>>52199312
Who's the middle one supposed to be? I like the model.
>>
>>52180655
Not to mention they can basically carry an entire platoon + extras.
>>
>>52199477
He was a conversion I slapped together based off of a character in The Thing.

I'm currently working on mixing in other Sci Fi classics once I decide who gets the honor of being my colonial marines. I know I have a few more Predator inspired guys somewhere but they're not painted and won't look as good on a picture for now.
>>
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Well since others are posting their IG, I might as well. My collection is over 10 years old; starting with the first Catachan Battleforce (20 guardsmen, 2 Sentinels, 1 Leman Russ for $75). The rest is a motley of IG: Cadians, Steel Legion, Tallarn, Praetorian and a full platoon of Vostroyans. These are my attempt at a custom IG force And yes, I did stick two lasgun muzzles on a Cadian flamer. Almost like a las volley gun, if they ever decided to add rules for it. Until then, it's a simple las gun.
>>
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I took the heads from Empire Pistoliers and chests from Empire Greatswords. Everything else was Cadian.
I'm really hoping that with Cadia destroyed, we'll get new IG. Maybe we'll get Ultramar auxilia
>>
>>52172013
I always wanted to play them ever since I read the ancient second edition fluff about them when 3rd edition was out.

And lo and behold, the army gets released!.

And there are actually a lot more goggles and industrial style face shields than sunglasses.

Actively being able to "Kiss" enemies is also a thing of the far past, like the sunglasses. Along with limos. Probably for the best, I wouldn't mind a poor, poor man's transport/suicide gun wagon, though. That or some kind of silly little technical/small mining truck, with Gun on the back. Goliath's already kind of upstage Trukks, why not go nuts and make Warbuggies look like even bigger pieces of shit too?
>>
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My desert dudes doing what they do best and hiding in terrain
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Other interests include hiding in tanks
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One more picture - I got absolutely steam rolled by this flying demon prince but it was a very fun game
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>>52151904
Nu-marines? What are these? I'm out of the loop.
>>
>>52199971
>>52199987
>>52199987
>>52200004
Nice, those heads look really good, where are they from?

>>52200169
Apparently some idiot posted a conversion of a marine and everyone thinks it's legit.
>>
>>52200256
Heads are from Maxmini - they work very well! I need to put an order in soon for some heads to convert some traitor guardsmen actually.
>>
>>52200562
>NPC army
>Have more books than anyone but Space Marines

Must suck being on the receiving end of a million lasgun shots.
>>
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>>52151904
Have no fear, brothers. no matter what happens, the God-Emperor will always need someone to hold the damn line. We may not get the glory, but we get the job done.

(also I just finished painting my guard. they're not great but I love them)
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>>52200949
They are jobber weapons in fluff, but on the tabletop they add up really fast. FRFSRF with Prescience. This kills the Monstrous Creature.
>>
>>52200949
Books. You know, those things with the words that people post as PDFs here.

IG is the second most common army for books being written about them lore wise, as well as rules like Forgeworld (providing we lump all space marines together, as we should)

It's odd, for the army that's supposed to just show up and die we get a surprising amount of development in the background.
>>
>>52200562
this faggit again
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>>52200786
Looks good, I'd love to have some terrain that matched my army
>>
>>52167592

Someone else may want to comment on this, but the only game I ever had grenade launchers do any damage was against a nids player
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>>52201202
He means stuff like Gaunt's Ghosts and Hero of the Imperium.
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>>52201217
Thanks!

The formation's a bit expensive (about 500pts) but that can come with 4 battle cannons, stubborn for the troops, and if my vets have camo cloaks, a 3+ cover save. plus I get to satisfy my combined obsessions with trenches, crenelations, and flying buttresses.
>>
>>52201630
I like the Wall of Martyrs stuff, but I wish it wasn't so expensive. It's like 50 bucks a pop and you need like 4 different pieces to make it.

I'll stick with my Aegis. :P
>>
>>52158449

My regiment is the PDF on a world formerly far from any baddies, the worst they've had to deal with up till recently were the occasional orks. The expansion of the Eye has them suddenly fighting against Daemons and shiz. Desperate messages sent off for reinforcements. In the meantime they break open all the old vaults and museums from thousands of years ago and start pulling out weapons and vehicles.

Low level psykers have been popping up with incredible frequency recently and the PDF has been pressganging them into wyrdvane squads as quick as possible.

Crunch-wise I play with something like pic related, though I think I forgot to put in the commissars that make the psykana division go. Recently I've been swapping out the primaris psykers in the CAD for other specialists or an extra tank. I play with some friends that includes Yellow SM, Chaos, Tau, Knights (Forces of Imperium now), Nids, and Orks players. Usually the demons are enough to carry me against the SM variants, the plasma deals with the Riptide spam, and normally the daemons deal with the nids/orks players long enough for me to grab some victory points off objectives or kill synapse creatures. Sometimes I'll just take 2 meltavets and bring in some sentinels as well. Only trouble I really have is against the knights, and there it really comes down to the meltas taking one of them out so he can't claim more than 2 objectives.
>>
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>>52201683
Shit forgot pic
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>>52201714
neat list
>>
>>52172082
https://www.perry-miniatures.com/product_info.php?cPath=22_62&products_id=3454
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>>52201714
I will shoot them with MIND BULLETS
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>>52204712
Mind bullets seem kind of bad right now. Way too easy to deny. :3
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Hi guys. I'm collecting an IG army. I'm starting to play, haven't got much more than two Riflemen squads, a PCS and a Chimera. My plan: Army of Blobs. Is a viable option, game—wise?
>>
>>52205261
It depends on who you would be facing.
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>>52160992
so ? it's still a 6+ to hit on skimmers
and with the lack of intercept you're gonna be hard pressed to deal with a flyer alpha strike against them, and to top it all of the opponent won't be snap firing since he hasn't jinked
a twin linked basilisk with ignores cover is why you take emperors wrath , or to spam wyverns without taking up heavy slots
>>
>>52169011
if you're nunning the fw dudes , spam blasts and cheap infantry squas that regen on a 5 +
all of your units are cheaper than guard because bs2, which means fuck all on blast weapons
>55 points for a wyvren
>>52169030
>special weapons on humans when you have marines
anon no
>>
So I was looking at Perry Miniatures, and I was wondering if their plastic heads could be used on IG torsos?
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>>52206283
They'd be too small - Perry miniatures are true 28mm not heroic scale
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>>52206331
Is that so? Darn, I was admiring the Napoleonic Austrian heads.

Does anyone know of Napoleonic miniatures, whose heads could work on IG torsos?
>>
Never really considered using conscripts before (price and the number of models needing painted seemed daunting), but after looking through this thread, I've started considering them. Do you guys go with the full 50 conscript squads or just the base 20?
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>>52206506
I usually try for 30.

Generally you can get oodles of conscripts online for relatively cheap.
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>>52206636

Make sure your batch painting skills are sharp.
>>
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>>52206492
Warlord Games has a pretty nice Napoleonic series, I'd suggest getting a sprue of infantry during a sale and testing them out to see if they'll work. (pic related for scale, just googled it)

If you feel like doing something with European ascetics with realistic battlefield application for 40k, look into MadRobot's Adrian Helmet Heads and Kepis. You could actually get a fairly nice French theme going.
>>
>>52206506
I also go for 30, but I find that 30 isn't really enough in larger games like 1850-2000. I'm finding. I'm trying to aim for 40 or maybe even 50 if 40 isn't enough. They are just so cheap. I usually try to have two blobs, 1 Conscripts, 1 Infantry. I run 2 30 man blobs right now, but I find they take too many causalities and end up not as effective as I want them to be.
>>
>>52206982
Moar people! Moar blobs!
>>
>>52207091
I'm gonna do it. Going 40 strong with each. I sort of want to make a power blob too. 40 men, Power Axes, heavy and special weapons, Imperial Agents Priest with a power axe and Book of St Lucius, a Primaris Psyker rolling on Divination with a force axe.

The question is, what weapons do I give the blob? Autocannons have always let me down so I don't want them. Missiles? Lascannons? As for special I'm not sure either. Grenade Launchers have always been good to me. Flamers are nice for Overwatch, but if the army never wants to assault it ends up being a waste of points for me. Maybe Melta Guns?
>>
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Haven't tried it yet, but here's a trick I thought up:

>get Aegis Line
>get Bullgryns
>get tanks with camo netting/heavy artillery carriages with camo netting
>set up bullgryns in 2-man b2b groups behind aegis line so all models have 3+ but are still blast resistant
>set up camo netting unit behind bullgryns

All units are in cover behind the Aegis line so they receive it's 4+ cover save. The camo netting and Slabshield stack, which gives the tanks/artillery a 2+ cover save. No rolls required. Tanks can fire over the bullgryns due to elevation and artillery carriages don't care because barrage.

In addition, the bullgryns prevent melee units from getting to the protected unit, and provide a blob to hide Psykers in if you're using tanks so you can hand Prescience to them.

In all, a 3+ armor/4+ cover T5/W3 unit protecting a 2+ cover tank/fire support unit.

Pricey, but potentially useful.
>>
>>52151904
I won a game against a Tau commie through sheer numbers.

Not tanks, walkers or artillery, just a fuck ton of Guardsmen and heavy weapons.

We choked their rivers with our dead.
>>
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>>52208619
I like it.

I currently like to use 4-5 Bullgryn with a Tank Commander that has Camo Netting with a blob of Conscripts around the Bullgryn and the tank. That way anything that wants to charge has to go through the Conscripts, which can then be charged by the Bullgryn too, but also so the Bullgryn get 5+ mobile cover while giving the Tank Commander a 3+ mobile cover save.

The only issue is that you can't use the hull and sponson weapons much because the Bullgryn give out a cover save to the enemy with them.
>>
>>52208486
I wouldn't give a heavy weapons blob melee gear. It's inefficient, because if they're using the melee gear they aren't shooting and if theurethane shooting they're not using the melee gear.
If you want a blob to be melee protected, layer it with a melee capable blob. A 30 man gun platoon wrapped in a 30 man melee platoon, all behind aegis lines. When the enemy charges, they charge the melee blob, which gives them a serious fight. Then, assuming they win, they're within rapid fire range of your shooty blob.

I'd recommend Conscripts but only if you're on a budget, since Conscripts cant use power weapons.
>>
>>52208822
I also forgot to mention I like to have Imperial Agents Astropaths try to give out Invisiblity or Shrouding.

That or Primaris Psykers giving the Bullgryn Endurance.
>>
>>52208822
Correct. Best with battle tanks, which shouldn't have sponsons anyway, and demolishers if you don't mind the loss in range.
Alternatively Basilisks and Medusa, whose gun barrel is about 1.5" off the ground to begin with. Sentinels maybe, but protecting sentinels like that is overkill.

>>52208837
Might be an overinvestment to protect the bullgryns, and you'd have to roll AND channel the psychic power, which is unreliable.

I've got some heavy artillery carriages coming in soon. I'm looking forward to trying this trick with a trio of Earthshaker cannons.
>>
I've never played against guard, I play Orks and CSM, what would I expect?
>>
>>52208883
Well, the Shrouding and Invisibility is more for the tanks or other units, but Shrouding gets everyone. 5+ out in the open cover for the Conscripts, 3+ for the Bullgryns behind the Conscripts and 2+ for the tanks.
>>
>>52208897
Get in close and do it fast.

Guard are built around the 'slugfest', the traditional ranged battle. They can out range you and they can out number you, and if you don't stop them, they will out shoot you. They can bring more heavy weapons per point than any other army, bar none, and 24" is SHORT range to them.

Don't let the flimsyness of the average Guardsman fool you, a 50-man blob with a Commissar is INCREDIBLY hard to shift and will tie up your deathstar melee units for multiple turns. Leman Russ Battle Tanks can wipe entire squads of marines from across the board, and cover will NOT save you as Guard have easier access to cover hate than any other army.

They also make better use of it than anyone else, too; most Guard vehicles can buy Camo netting, providing a +1 cover bonus that stacks with everything, and they can buy super cheap infantry and make them Stubborn for near-Tyranid level bubble wrap.

So, weaknesses. They're garbage in melee. Not as bad as Tau, but they have no TEQ at ALL, and any melee proficiency they DO have comes from drowning you in bodies. They have lousy reserves abilities, so 9/10 times what you see on the board on turn 1 is what the opponent has. They hate backline attacks and other ambush techniques. Anything you can use to get in close fast, be it deep strike, cheap transports, whatever. Do NOT foot-slog against Guard. They'll grind you into paste.
>>
>>52208962
Nice, but again you have to roll for it. I prefer building my cover around things I don't have just a 37% chance of getting, and that's with an ally astropath.
>>
>>52174528
Its really odd and annoying that that formation as well as the steel host, while listed in the cadia supplement, is not part of the cadian battlegroup
>>
>>52206506
I run multiple blobs of 30 usually, 40 tops. 30 is a good number that is still fairly large but not too unwieldy. 40 is where I'm just running out of unit slots and decided that that was the best way to spend 30 points.
>>
>>52206893
Warlord's soviets make great valhallans, they're what I use for >>52199312
>>52198819
>>
>>52208897
Depends on the player, but expect tanks, big pie plates, little pie plates, lots of rapid fire S3 AP- shots and potentially cheap fearless blobs of 30-50 men. A lot of Guard players bring a decent amount of tanks and transports only. Those are definitely the easier players to beat. They have a lot of firepower, but they have no counter once you remove them from their transports and they have a lot of open gaps in their deployment for you to squeeze through and get rear armor shots or deep strike in. Tougher to beat Guard players always make sure to have at least one gigantic blob or multiple medium sized blobs for tarpitting, area denial, objective grabbing and lots of rapid firing.

Flying Daemon Princes are really good against Guard unless they have Pask in a Punisher tank. Like the other anon said, rush them and get in close or flank or deep strike. It's likely they are just going to sit still and shoot, a common fault of most Guard players. This means you should have lots of units to grab and hold objectives. Cheap units in transports, or cheap units holding your line. Whatever firepower you might feel like you're lacking when looking at their numbers, you'll make up for it by beating them in points and objective grabbing.

>>52209030
I understand not wanting to base things off of chance, I feel that way too to a degree. It's not fun investing points in a maybe. That's why I try to make the base cover buffs already good by themselves, so any more is amazing. If I don't get the power I want, I can always choose Psychic Shriek which can do some solid damage.
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>>52208897
IG will want to slug it out with you as much as possible, ideally in the 48-24" range. If you get within 12" prepare for one hell of a lightshow.

Usually you see two different armies, both have strengths and weaknesses

>Treadhead
The guard player who firmly believes that the enemy's blood is the best grease for his tanks. He will bring more AV 14 than you thought was possible, or he'll have a wall of AV 12 through chimeras, Armored Sentinels, Vendettas, artillery, etc. Usually these armies lack "bubblewrap" (guardsmen) to guard the tanks, and are fairly easy to beat by assaulting them, providing you survive to get into melee range. This is usually the weaker of the two lists, although it used to be the bees knees back in 5th, to the point where it was nicknamed "leafblower" due to how good it was at blowing the opponents army off the table.

Tank armies are a lot more fragile this edition so don't be too worried about them unless you have no way to hurt armor whatsoever. Infantry in next post.
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>>52209288

CONT.

>Infantry Horde
You have not seen spam until you have met an infantry IG player. 200 models in an 1850 game is chump change to him, and even at a 1000pts its not that unusual to see him hit 100+ models. The infantry player's main strength (and weakness) is numbers. These numbers are a necessity as they build in a redundancy to his plans. You will often see entire platoons straight up copy pasted into his force org. Learning what units are his lynchpin strategy is key. Best bet for a new player is shoot the officers if you can. You'll know who they are because they'll be giving his guys an array of orders that will ruin your day.

The other good strategy is to just try and kill anyone that looks different than a normal guardsmen. Priests, commissars, and pyskers all have very nasty abilities that will turn your average guardsman from a chump afraid of his own shadow to a fearless killing machine. Any abilities you have that can pick these targets out will be useful, as they will usually be tagging along in a huge blob of 40 men or so for protection.

You will instantly be able to gauge whether the IG player is an idiot or a competent player by one important detail turn one.

>Did he sit still and shoot?
He probably is still new and learning the army. Unless you play demons or some other deep strike shenanigan list where it's wise to just wait out the first turn, it almost always better to move up and be aggressive as infantry.

>Did he move forward?
He knows what he's doing. Be afraid.

>He has small sticks pre cut in 6", 12", and 24" lengths as well as a large drink cup full of dice
Be very afraid, he's been doing this for a while.
>>
>>52209196
Sure, and Telepathy is one of the better disciplines because the Primaris power is so useful. Aforementioned flying daemon prince does NOT enjoy it.

I just like getting some use oit of the big lugs. The models are so nice, i gotta figure out a way to make good use of them!

>>52209369
As a corollary to this, if said giant blob of dudes has 5 heavy weapons, sitting still is what it's supposed to be doing. You probably realized this when he twin-linked it with a Primaris Psyker, gave it Tank Hunters with an order, and then killed your biggest meanest looking unit in one volley.
>>
>>52209428
>As a corollary to this, if said giant blob of dudes has 5 heavy weapons, sitting still is what it's supposed to be doing. You probably realized this when he twin-linked it with a Primaris Psyker, gave it Tank Hunters with an order, and then killed your biggest meanest looking unit in one volley.

You'll often see blobs moving up with the heavy weapons staying still, having a "daisy chain" of men so that the heavy weapons don't need to move. This allows him to sit still with his heavy weapons but continue to move up.
>>
>>52209466
Yes, watch out for this. This can be nasty.

But don't assume that because the blob is staying still that it won't do anything. especially if there's a Basilisk, Manticore, or Wyvern behind it.
>>
>>52209466
>>52209428
In addition to daisy chaining there's the order I like, but don't see many people use is the Forward for the Emperor, which is shooting then running. I like it so the heavy weapons aren't left behind.
>>
>>52209795
Al'Raheems old order, yeah it's probably the most utilitarian and underutilized order we have.

You don't need it often, but man when you do use it it can really save the day. I often use it if I want to be aggressive and really push an objective. Getting potentially 12" of movement with an infantry platoon and shooting is a very handy thing to have.

Honestly the only bad order we have is the pinning one, I've found a use for all the others, even if only a couple of times.
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So this is my entire IG army (without adding extra points like grenades and power weapons). Is it wise to have both Vanquishers in the same squadron? Or should I split them up, and have one of them as a tank commander? I'm also thinking of adding a conscript squadron, and perhaps using the guys from my special weapons squads to help form it.
Any other advice? I think the 3 infantry squads per platoon should be effective for spearheads and protecting the platoon command squad
>>
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I hope 8th edition/Age of Girlyman guard codex takes a leaf out of Forgeworld's Imperial Militia list.

Being able to customise you guard force would be fun and open up so many more playstyles/conversion opportunities.

Also plastic Vostroyans
>>
>>52209872
Pinning one is situationally very powerful. Vs orks it forces mob rule tests, which they hate, and vs other low leadership armies it can actually pin them down.
>>
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>>52209929
>Forgeworld's Imperial Militia list.
>customize you guard force
Please tell me more. What does it entail?
>>
I'm seeing a lot more Infantry Squads with attached heavy weapons in this thread than I expected. I always used them as Heavy Weapons Squads and so did everyone I knew who ran Guard; did parcelling them out get better since I last played or something?
>>
>>52210100
https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Imperial_Militia_and_Cults_(30k)
If your army includes a commander you can purchase up to two traits (total, NOT per commander). They generally include a flat cost for an upgrade to all of the army's infantry.
Some of the traits are as follows:
+1 WS
+1 LD
+1 to your armour save, plus rhino/land raider transports for your grenadiers (who are now 3+), and the option to buy +1S to grenadier las weaponry
+1T and -1I (squats)
6++ invulnerable save (or +1 if you already have it)
Fear and Rending in assault, but can only be taken by a traitor army

Some combinations are disallowed, and there are a few more options than I said.

The list's main problem is lack of unit variety. Their infantry is on the low end of mediocre (or just plain shit, in some cases), and they don't really have much in the way of elites, fast attack, or heavy support (basically Russ tanks and Malcadors).
>>
>>52210100
They get pic related from their warlord, so you can have stuff like S4 guardsmen, flak armour becoming carapace or everyone getting +1 attack.
>>
>>52210100
It's a list than can represent:
Beastmen
Squats
Sisters of Battle
Peasants with crossbows
And many more

But none work particularly well.
>>
>>52210165
HWS's are points efficient but EXTREMELY flimsy. They have no vox, so orders are harder, they have no sergeants, so LD7, and they have only 3 models and toughness 3, so one s6 hit has the squad making morale checks, which they stand a solid chance of failing. You basically have to have a commissar, which reduces point efficiency, and using summary execution is extremely costly because of the low model count.
By contrast, a platoon has lots of bodies to burn, and can have a maximum of 5 heavy weapons instead of 3, which means orders and other buffs are more efficient. And you can have them pull double duty by bubble wrapping something with their high model count. Not to mention the board control a 50 man unit can get you.
>>
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>>52210242
>pic related

Fucking derp.
>>
>>52210100
you get to choose between like 8 diffrent weapons on your regular squads and the infantry ranges from abhuman mutants that charge with chem induced rage to highly technological modified humans with auxilia style lasrifles or even teched up grenadiers with carapace and bolters in rhino's

it is genuinely amazing
and all of it is made a moot point because aside from standard lasguns and chaos autoguns none of it can be brought trough gw's and because of cadian size issues you can't bring in 3rd party bits
>>
Strength D deathstrike.
>>
>>52210257
>so orders are harder
not like volkov's cane gives two fucks
>>
>>52210761
True, but anon might not want to use an Heirloom. Anon might be in a gentleman's agreement with his opponent since his opponent plays Space Wolves and gets his merry ass handed to him repeatedly without the strong stuff in the Guard codex.

Not like every army worth playing in the Guard has Pask in it.
>>
>>52210985
I just realized how convoluted that post was.

I mostly play 40k with one guy these days, he plays swolves, and he loses a lot. I limit my list building to keep things fun.
>>
>>52210257
My only issue with heavy weapons in platoons is that I feel like it limits their flexibility when they are so strong in terms of area coverage and area denial and strong in assault against most things. I really want to use HWS for orders to get ignore cover and stay behind an aegis wall while the platoon blob moves up with special weapons and power axes.

HWS are just too fragile though. Volkov's Cane is great, so is a Regimental Standard, but it's just too easy to cut them down.
>>
>>52211676
Just stick them in platoons, move up the infantry with a small daisy chain to the heavy weapon squads in the back. First couple of turns its highly unlikely your regular infantry do much besides run forward and spray and pray anyways, so it's not going to hurt much having the Heavy weapons taking potshots. Especially if you deploy the heavy weapons towards the front of the platoon on the first turn so they essentially get a "free" move toward the enemy.

Yes, your firepower goes away in the assault but they would've died on their own way before that. Heavy Weapon squads are just absolutely terrible, if your opponent has any remotely decent long range shooting they'll be dead by turn 3 at the latest, and it's not like they're going to reliably get off orders anyways since without a relic they're gonna pass not even 60% of the time.
>>
>>52211806
As an alternative, if you have an Aegis line, they can survive ton provide fire support for the whole game. It might seem like a waste to dedicate 45 models to the problem, but when fighting multiple enemy tanks and MCs you'll be glad you have that many lascannons.

The long range and unit durability l, combined with its sheer size, provides board control and long range threat, allowing you to decide the engagement. Rmembef, if they have to come to you, you get to shoot them on the way. A lot.
>>
>>52169011
Exploit their access to high strength blast or just support weapons in general. also, since your marines will be doing the heavy lifting, make nothing in the guard allies elite. If it's 30k, load up on levy squads and the provenances that give you attacks and rending. If it's 40k, load up on the support units that do the same thing. Their focus should be tarpitting expensive units or soaking up fire so your dudes can take the enemy piecemeal and on your terms.
>>
>>52171441
There really oughtta be two sets of torsos, great coat (vostroya, dkok, Valhalla, etc.) and tunic (Cadian, mordian, steel legion, etc).
>>
>>52212183
I generally just greenstuff the hem of the tunic into a Greatcoat when I need to make trenchcoated dudes
>>
>>52212183
It wouldn't sell enough to be worthwhile, the Cadian kit while shite is imminently convertable and can represent your dudes with just a change of paint. Greatcoats can be one thing only and they already support them with DKoK.
>>
>>52186161
>Rowbutt

if i had a dollar for everytime this joke was made i would have like a hundred bucks
>>
I wish commissars didn't have the execute psyker rule. They are a welcome melee buff but they can't work together.
>>
>>52209929
Only if they improve it. Some of them are way too expensive in smaller games (who's gonna pay 100pts. to get +1 Str. in a 500pts. game). And there's none for stuff like jungle fighters. And actual unit options are abysmal.
>>
>>52186143
Look what they did to the Lost and Damned.
>>
>>52216622
True, but they were never really a core army. Guard are a huge part of the universe.
>>
May we confirm that taking a Baneblade or two to a friendly game may cause a serious case of butthurt in your opponent?
>>
How's this for a 2000 point tank list? Without ABG there's room for plenty of upgrades or something like Punisher Pask and an Executioner.

>Emperor's Fist - 770 pts
Command Exterminator +Lascannon
Squad Exterminator +Lascannon
Enginseer
Exterminator +Lascannon
Exterminator +Lascannon
Exterminator +Lascannon

>Steel Host - 860 pts
Command Executioner
Squad Executioner
Hydra
Battle Tank
Battle Tank
Battle Tank

>ABG Allies (Forgeworld) - 370 pts
CCT Vanquisher +Lascannon, Co-axial Stubber, BHS
Demolisher
>>
>>52219829
Baneblades are a weaker LoW in terms of points; they lack D weapons, with the exception of the shadowsword, and in comparison to most LoW units they're pricey and generally can't make the most of their inventory unless you're very clever (see: the 'rolling fortress' build).

That said, they ARE Lords of War and are still Super-Heavies, and unless your opponent ALSO has a LoW, it's generally bad form to bring one to a game.
>>
>>52220195
Garbage. You have precisely ONE Obsec unit, and vs anyone with even a basic idea of board control you'll lose on objectives.
>>
>>52216197
You can kinda get around it using Astra Telepathica Astropaths, but they're flimsy and don't have force weapons.

OTOH if you want your squad in melee, you should be using a Primaris Psyker and a Priest, which makes the Commissar redundant.
>>
>>52223117
On the other, OTHER hand, if an Astropath perils he has a 2/3 chance of killing himself anyway, so the difference isn't that significant.
>>
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Trying to put together my first 40k army. Was thinking vets, and always loved the idea of mechanized infantry. So I started with emperors blade assault company. Any ideas?
>>
>>52169156
>calls someone else a gloryboy of gloryboys
>posts people wearing gorgets and cuirasses like a Napoleonic cavalryman, the OG gloryboys
>>
>>52171441
>>52212183
>>52213518
Has anyone here tried converting historical miniatures into IG? Napoleonics, medieval, WW2, anything like that?
>>
>>52223117
Yeah if you want some powers, Astropaths are nice and cheap. I frequently use them. The thing is, I do want Primaris Psyker for melee, but I also want a Lord Commissar or Yarrick there for melee. It's too much of a gamble and a waste of points.

>>52223311
I mean, yeah that's the downside of Astropaths. I want someone more survivable with his powers in addition to being able to bring another power axe.
>>
>>52223690
We'll the obvious solution is not to perils. Never use more than 2n+1 dice for a channel attempt, where n is the Warp charge of the power. Never channel anything stronger than wc 2.

Or ally in an inquisitor. Coteaz is great for his points.
>>
>>52223805
Coteaz really is great for his points. For 25 more points than an ML2 Primaris Psyker you get so much extra stuff, it's ridiculous. The only thing you really lack with Coteaz is an invulnerable save. It's kind of weird that you don't have easy access to an invulnerable save with any of the Inquisitors. I figured they of all people would have a 5++ considering Commissar Lords and Company Commanders and even Primaris Psykers have access to 5++ from the get go.
>>
How does DKoK play differently than regular guard?
>>
>>52223871
Coteaz doesn't really need an invuln save, though. It'd protect him from Perils, sure, but if you're using him right hell be in the middle of a giant blob of dudes and be able to hand off wounds like bad paperwork to the nearest nameless guardsman.

Also, he's Stubborn, so he actually kind of replaces the Commissar, too.
>>
>>52224086
He doesn't, but it's strange that they don't get much access to it. It helps a lot in a challenge. Also, an invulnerable save wouldn't help with perils because you don't get saves when you take wounds from perils.

But yeah, I guess I'll just put in an Inquisitor.
>>
>>52209929
plastic steel legion NAO
>>
>>52224150
As a Guard player I generally view challenges as annoying. They do noting to help me since 9/10 times my characters are weaker than enemy characters.

So I don't issue them, and when my opponent challenges I have a sergeant accept instead.

Coteaz still gets his attacks in, and if you're clever on the pile-in they go on the enemy character anyway, after LoS! rolls. This way you don't risk like and limb of a precious independent character.
>>
>>52224190
I think steel legion could have the potential to be the new main regiment. They can have wide appeal.

Now if only their featured color wasn't awful.
>>
>>52224411
the khaki, or the obnoxious grey of the vehicles
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>>52224422
The khaki. It's too bland and half the art makes it look mustard yellow.
>>
>>52224462
I actually like it

no wonder the namefag has shit opinions
>>
>>52224411
Except they don't have wide appeal. They have greatcoats which means you have to theme your regiment as operating in colder environments and gas masks which limits the characterisation of your dudes.

The beauty of the Cadian kit, although an awful kit, is that it is generic enough to adapted to any regiment with a paint job. And on top of that there are third party bits out there which offer gas mask heads or peaked caps or whatever which are all you need to individualise your unit, or just being handy with green stuff.

In the unlikely event the guard do get an update I hope we'll see a generic guardsman in truer scale, with if we're really lucky a few upgrade sprues with gasmasks/shemaghs/caps to convert your dudes.

But realistically all we'll get is a rebranded Cadian box with maybe a new sprue in it with weapon options for the sergeant and special weapons troopie.
>>
>>52205878
You need to actually go read the skyfire rules. Skimmers are hit on normal BS
>>
>>52224596
The dream update for Imperial Guard IMO would be several new complete infantry ranges (Guardsmen, Command Squad, Heavy Weapons Squad) for Cadians, Catachans, Steel Legion and some other more 'out there' regiment like the Praetorian Guard.

Too bad that will never happen, though.
>>
>>52225149
I just want plastic steel legion
And close-topped hydra/wyvern models
>>
>>52225184
>And close-topped hydra/wyvern models
I'm honestly surprised FW hasn't done it yet like they did for the basilisk.
>>
>>52225379
>52225379
That would mean making something that isn't horus heresy, which I don't think they know how to do anymore
>>
>>52225379
They used to. old FW hydra model was closed. Wyverns didn't exist then, but you could easily replace the autocannons with the mortars from the current kit. Only way to get it these days is through slantcast, and I'd rather not
>>
I love IG. Don't want them to be squatted. Don't want to play anime mechas, pharaoh robots,magical friendship elves or meathead spess murines

I just want to play the normal guys
>>
Do you consider Skitarii to be normal guys? Theyre humans after all
>>
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>>52225483
Nope. They're cybernetically enhanced and implanted to a point where they're pretty much zombies controlled by an overlord.
>>
>Marbo is gone
>Chenkov is gone
>Al'Raheem is gone
>Color Seargent Kell is taking a dirt nap

Why live, why continue? Why don't they just rip out my heart next?
>>
>>52225149
It is the dream, but will never happen. Even back in the days of all metal models when Mordians, Cadians, Catachans, Valhallans and Tallarn were all supported equally Cadians outsold the rest. The others are too niche and appeal to small groups while Cadians hit that generic space future trooper on the head.

Economically it makes no sense for GW to produce any other army in plastic, which is why DKoK are FW and all future fancy guard will be.

>>52225379
Because they would not sell enough to be worth their while. I'd assume 1 in 3 guard players has a hydra/wyvern in their collection, and less than 1 in 5 of those would be willing to fork out the extra £8-12 the closed-top upgrade would cost form FW.

>>52225815
It is the guards role to die heroically so others can take the credit for our victories. Death is duty's own reward.
>>
>>52225149
>Praetorian Guard
The fact that these guys are fucking British when they're called the 'Praetorian Guard' is so fucking stupid that they really need to retcon it
Unless I'm missing something critical, I have no idea why you would mash two completely disparate historical allusions together


Aside from that that would be fucking great and I might get back into 40k for such an update
>>
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>>52225880
>It is the dream, but will never happen. Even back in the days of all metal models when Mordians, Cadians, Catachans, Valhallans and Tallarn were all supported equally Cadians outsold the rest. The others are too niche and appeal to small groups while Cadians hit that generic space future trooper on the head.

Yeah but Cadians back then didn't look like absolute dogshit either. This is back when they had the perfect mix of roman legionnaire, Aliens Colonial Marines, and Vietnam era USA troops.
>>
>>52225920
>I have no idea why you would mash two completely disparate historical allusions together

Are you sure you've played 40k before? The whole setting is grabbing random bits of history and mythology and jamming them together in the future. Praetorian Guard was probably chosen because in the 80s everyone had watched I, Claudius and Zulu and GW thought lets chuck some buzz words together to sell some metal soldiers.
>>
>>52225937
>back when they had the perfect mix of roman legionnaire, Aliens Colonial Marines, and Vietnam era USA troops
I think this is a problem with modern GW, that a lot of newer models aren't drawing on real world inspiration as much as they used to, instead they keep building off what they already have and you end up with bloated retarded messes. A big reason that 40k was interesting was that there were very relatable things in this insane universe (ie; seeing real-world soldiers reflected in the IG) but now even the nu-IG are huge supersoldiers that can't be related to.
>>
>>52225937
Truer words never spoken friend, it's why I hope we get a generic guard kit to replace the Cadians without gimmics like gasmasks and greatcoats. Really just making these guys in plastic again would be great, I miss plasma guns which didn't look like they need five guys to carry around while wearing titty armour.
>>
>>52225965
Well, I would get it if they had actually put Roman elements in the look of the regiment, but they're 100% British with only the name referencing the Romans. That's what baffles me. If they just gave them some Lorica segmentata or gladiuses or something, it would be totally fine.
>>
I wish at minimum they would bring a design based on the old Cadian models. I prefer the one spaulder and vest look. It gave them as least some personality whereas now they look too generic.
>>
>>52209003
>>52209196
>>52209288
Thanks anons.
>>
>>52225920
>Unless I'm missing something critical, I have no idea why you would mash two completely disparate historical allusions together

Bear in mind that Pretoria is the capital of South Africa, and one of the main reasons for the Anglo-Zulu war was the Zulus getting in the way of confederating everyone in the region to form South Africa.
>>
>>52226802
Pretoria was named after Andries Pretorius, while the IG regiment is called the 'Praetorians', with Roman spelling. It would certainly be a lot more thematically congruent if they had just taken out the A and made it 'Pretorian Guard' or something if that was what they were going for.
It's a tiny thing but it triggers my autism.
>>
>>52226843
As far as I'm aware GW always slather a good helping of faux-latin onto place names when making references (e.g. the Wolverines fighting on Amerigo Secundus), I can't recall a single example that doesn't do that. Calling it 'Praetoria' was probably simply the most convenient way of making the name similar yet totally different.
>>
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pluggin away at my second squad. At least its going faster knowing where all my parts are coming from and the steps in the sculpting.

I months to years long project are really the point of this hobby though, especially the guard.
>>
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First squad I finished about a week ago. Just realized one of the guys is almost totally hidden but I suck at photos and this one came out decent.
>>
>>52227467
These are pretty cool, good job on the coats. The helmets are neat, what miniatures are these?
>>
>>52227467
>>52227440
Goddamn those look nice. The skitarii vanguard heads just make great conversion fodder
>>
>>52227501
I always look at stuff like that and think it would be cool, but then remember I would have to spend $30+ on another set just for the bits.
>>
>>52225483
Not really. The fluff pretty much exclusively describes them as being nolife super-soldiers akin to the Astartes.

Their masters can switch their fear/pain responses off, see through their eyes and the Skitarii are conditioned to consider themselves expendable to the same level as bolter rounds.

Their eyelids are removed so they can't deny their masters their precious data by blinking and their suits are designed to be worn for years at a time.

That's even before you start getting the higher level of augmentation seen in the ruststalkers/infiltrators or the pilots wired into the donkey tanks.

They're literally unthinking cogs in a machine most of the time, with their emotions dialed right down and 24/7 monitoring by adepts, the Mechanicus only allows them free will so they can remain effective if orbital coverage is lost/unavailable.
>>
Is putting an Ordo Hereticus Inquisitor with Psyocculum into a squad of Conscripts a good idea if I'm fighting Eldar?
>>
>>52227814
Yes. Stick a priest in there too.

Bring a bucket for tears.
>>
>>52227500

Skitarii vanguard heads, Cadian body/arms, Victoria Miniatures legs (can't take credit for that much sculpting) + bits and the custom packs that I am doing myself.
>>
>>52227903
Anything else I can shove in for maximum butthurt?
>>
>>52227814
Yes, it roasts all the rumps.
>>
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>>52228013
A Culexus.
>>
>>52228087
Should I infiltrate it near his seer council?
>>
>>52228124
You must really hate this Eldar player.
>>
>>52228190
Isn't it enough that he plays eldar?

He's actually a friend, but I'd like to beat him for once.
>>
>>52228124
Bring two units of 50 conscripts, stuff the quisitor in one and the assassin in the other, stretch them over half the board and then watch him panic as he tries to decide which is going to buttfuck him hardest.
>>
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>>52151904

I simply kept faith in the four armed Emperor!

>>52152250

On a side note... this is me... like what I know will happen with this particular team...
>>
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So i'm having a game in about a month, 2000pt Apoc with us the attackers, and i believe my friends that are with me are gonna use their marine armies, with one using a lot of Deep-strike, custodes and Horus. wityh me taking the 'slow advance and hold the line' kinda deal.

I am very much a tank guard player who is trying to get some more infantry and arty so i can be any kind of guard army.

Pretty sure one of the opponents is gonna use a magnus. Is this a decent army list for this game?
>>
>>52229919
Alternate list
>>
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>>52229935
>>52229919
First of all, you need a Platoon Command Squad to take Infantry squads. Also in the builder, you need to delete one of your men when taking a heavy weapon, otherwise it charges you an extra 5/6 points.

Next I don't think mixing all those types of tanks in Pask's unit is a good idea. You have anti-heavy infantry, anti-hoard and anti-tank all together. Pask can split fire, but it only makes one of the tanks shoot at someone else. I would personally put Pask in the Punisher with Multi-Meltas and Lascannon, with the Executioner buddy with Plasma Cannon Sponsons both with Camo netting, then I would have the Vanquisher by himself.

The Veterans are best kept in Chimeras. If you have more Chimeras, put 2 squads with just 2 Meltas or 2 Plasmas in Chimeras due to only having 2 firing ports.

I'd recommend blobbing up the Infantry squads into 30 with the Autocannons and giving them the Commissar to make sure they don't run.

Something like this would be how I would run it to hold the line and deny deep strikers as well as tarpitting deathstars.
>>
>>52231607
cheers for the tips, i am mainly a tank player, so i don't often use lots of infantry so i don't know how to best utilize them or that i needed a platoon command squad. i don't actually have enough guardsmen to have your list. ill make edits to the list wherever possible to try and amend it.
>>
>>52231607
so after considering it a bit, i think i will have to drop the hydra to make the list work, will report back later,

Additionally this is the only time i will ever really fight to try win, other times i just have fun and play what seems fun.
>>
>>52231607
so i don't have the points to have both the Hydra and Basilisk enclosed, Which one should i have with the Enclosed Crew Compartment.
>>
>>52232964
That depends on how many flyers you are worried about. I'd say Basilisk, unless your meta has a lot of skimmers and flyers, then go for Hydra if that's the case.
>>
>>52233019
there is a magnus that will be in play.
>>
>>52233107
Go for the Hydra then. It's only AP4, but it can focus on Magnus exclusively.
>>
>>52233154
Hows this, is it at least somewhat decent? Because i will basically be doing an advance behind SMs and plugging gaps in the line.
>>
>>52233154
i think i should also add here that i do not fear being deep striked, as it is us that will be doing most of the deep striking.
>>
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Are hydras or wyverns better for facing skimmer/bike heavy lists?

(Ravenwing Knight spam with support squadron.)
>>
>>52234532
Wyvern for bikes, Hydras for skimmers. Emperor's Wrath is best for Basilisks and Hydras if you're facing an army with both skimmers and bikes. Both getting ignore cover shit on those units.
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