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Warhammer 40,000 /40kg/

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First for OP Edition

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format.
https://sites.google.com/site/wh40000rules/

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs.
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>List organizer picture book
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Offline list builder
https://battlescribe.net/

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
>I2
>>
>>52142712
Third for our WIP brothers >>52133721
>>
fuck i spent to long on my bread and my memes remained dreams

>all pasta links had bread puns it was glorious
>>
>>52142712
Where's the daily duncan?

You fucked up OP.
>>
time to vent

describe the person in your local scene you least like to play, why do you dislike them, do a lot of people not like them?
>>
>Skitarii

Knight Crusader, Icarus
6x Vanguard (10) 2 arc-rifles, omnispex
Secutarii Hoplites (10)
Secutarii Peltasts (10) omnispex
Dragoons (2)
Onagers (2) Neutron laser

2k
>>
>>52142757
Having nothing is better than some shitty meme nobody finds funny. It's better than the last few at least.
>>
>>52142749
I'm unemployed, have no sleep rythm left and I hate forced memes.

As long as there's coffe all the General OP's will be srs bsns.

>>52142757
It's unfunny shit, like milhouse.
Are you happy? you tuned Duncan into fucking Milhouse.
>>
>>52142799
i think some people legit enjoyed watching the daily duncan, its just no-one wants to update the link
>>
>New daemon possession rules to allow non-daemon characters and armies to get daemon rules
>It can be applied to all armies except Tyranids, genestealers cults, Tau, and Necrons

Justify this, /tg/.
>>
>>52142771
One of my club's founding members who does like half of the work that goes into having regular game nights and stuff here is a massively annoying power gamer who doesn't understand what a casual game is and he seems to think everything is just practice for the next ETC tournament.
He's a fun guy otherwise and everyone else likes to play him too, I'm starting to take my W/L ratio against him personally.
>>
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Reposting from last thread, got some advice so far.

Playing my first game on Tuesday, what do you think of this set up? I have yet to put the second group of tactical marines, the ravenwing knights or the rhino together so I can change their weapons or even make the knights a command squad etc.

I also have 2 company masters I could field and Belial but these two HQ seem better and cheaper in my opinion. I'm also going to remove the combat shield on the veteran and move it to the bolter guy. The vets haven't been painted or even sprayed yet so happy to take them apart at this point.
>>
>>52142803
>beat to making the new general and rekt by a NEET

I literally have been stripped of all my honor
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>>52142819
Warlord can be a possessed by daemon prince
Applies to Necrons
Lmao
>>
>>52142771
No such person, only person I might not want to play avoid playing me since I have several armies and my lists always change so he can't hard counter.
>>
>>52142791
I'd bump the Secutarii to at least 12-15 models, that -1 S to incoming fire will really fuck with things trying to shoot them and it's a shame to lose it after a single casualty.

The raeg as bolters suddenly become lasguns is worth it if nothing else.
>>
>>52142819
full context please CNN

its an optional fluff game you can play with GKs, not a legit new rule
>>
>>52142819
Nids and Genestealer Cults can't get Daemonic Possession because Shadow in the Warp and other psychic fuckery.

Tau aren't psychically active enough to draw in a daemon.

Necrons have no psyker ability whatsoever.
>>
>>52142644
>if so where exactly?

well
>Magos Cawl inclined his head, and told an incredible tale. Cawl explained that, in the years before Guilliman was mortally wounded, the Primarch had summoned him into his confidence. Cawl’s mem-engrams of that meeting were eroded and incomplete, but he believed that Guilliman had seen in him the potential for great things. The Magos had been charged with a great labour by Roboute Guilliman, one for which he would be richly rewarded with information that only a Primarch could provide. Cawl stated that he was not at liberty to reveal the nature of his task, forestalling Calgar’s angry response by explaining that his labours had been divided into two distinct parts, and that he was here to deliver on the first of those. He brought a magnificent new suit of armour fit for the Ultramarines Primarch, one whose ancillary systems possessed the power to heal Guilliman’s grievous wounds.

later
>The Tech-Priest stepped forward, however, emitting a blurt of binharic cant and bowing before Guilliman. With skittering haste, Archmagos Cawl swayed up the steps behind the Primarch and came to his side. Guilliman waited, impatient, as the two Martian priests exchanged encoded binharic blurts, then Cawl turned to him and spoke cryptic words. Only the Custodes heard what was said, of secret pacts on Mars, and long works drawing at last to their conclusions, but – as with so many dark secrets exchanged over the millennia upon these very steps – they affected deafness and ignorance.

and
>New armies would be raised, in breathtaking numbers. From Belisarius Cawl’s forges on Mars, Guilliman planned to bring forth new and terrible weapons whose fury even the worshippers of the Chaos Gods would be unable to withstand.

Rather than super-marines, it implies mars is going to start making new shit. Which lines up with marines using new equipment, rather than sigmarine super-marines.

Hopefully it means chaos gets a chosen kit to fight them.
>>
>>52142821

What do you play and what does he play? Also whats your record against him?
>>
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games workshop shows up at your front door and tells you that you've been chosen to add 3 more factions into the warhammer setting for the 42nd millennium.

Here are the caveats:
1. One faction at least must be an existing group already mentioned once in lore. Iron Men, Slaan, Demiurge, Megarachnids, Kroot or Rak,Gol
2. One faction at least must be completely new, but must be able to somehow fit into the setting. Either a new galactic invader or and awakening or lived in undiscovered space.
>>
>>52142844
In fact the warlord is daemonic with no restrictions on race
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>>52142812
The videos weren't Duncan you shitposting troll, it was meme videos.
>>
>>52142771
There's one guy who I think has problems, and he gets really, really er...emotional when things go badly for him.

Genuinely scared he's going to lash out at someone some day, the manager regularly tells him to calm down.

Makes the games needlessly stressful, because I'm there praying he's not going to have a bad saving roll and punch someone whenever I shoot at him.
>>
is this any good? stopped playing during 3rd ed, getting slowly burnt out with other tabletops. Every time I see 40k tables it's just huge robots and almost no infantry. Which factions can go infantry-heavy?
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>>52142885
“The Adversary’s Warlord gains the Daemon, Fleshbane, Armourbaneand Smash special rules, as well as a 3+ invulnerable save.
The Adversary can tak”

Excerpt From: Games Workshop Ltd. “Gathering Storm - Rise of the Primarch.” Games Workshop Ltd, 2017-04-03. iBooks
>>
>>52142896
also have this, every time he rolls a one (even if he makes 30 2+s before that) he cusses and yells and stomps his dice, worried for my models safety whenever i have to play him
>>
>>52142853
Good catch!
>>
>>52142905
guard, marines, necrons

I'm kinda tempted to try "Highlander" games out, where you can't run duplicate unit choices or allied detachments. Brings some variety.
>>
>>52142896
We have a guy like that, really fat asshole too. We had a young lad in store once who was learning the rules and shit and he just started using insane moves and rules to destroy them and act really cocky when he won but he will actually start crying when he loses.
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>>52142876
I'd slap them round the face and tell them they don't need new factions, they need to provide proper support for their existing ones and work on the core rules more before releasing new editions.

Then I'd set my dags on them and shout 'PLASTIC SISTERS WHEN?!' at them as they scrambled back down the path to their solid gold limo which, given the area I live in, has had it's hubcaps stolen in the 2 minutes it was parked there.
>>
>>52142865
He had Imperial Guard back in 5th/6th edition and I seem to remember running marines/Dark Angels. Right now I've got decent-sized armies of Marines, Imperial Guard and Sisters of Battle and he plays Space Wolves and wants to start Orks. I only played one 1k battle against his wolves with my sisters (since I only recently got back into the hobby after AoS killed it for me) and lost pretty bad.
I can't even remember how many battles we've played, must have been well over 20 and I only remember winning or drawing 3-4 times, and that was only with Deathwing back in early 6th.
>>
>>52142876
Rak'gol could be interesting.
As for new faction, maybe Skaven in space? Heavily mutated rat-men doing all wacky stuff with radiation and warpfuckery, invading the webway and being a general nuisance throughout the galaxy.
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>>52142841
NEET in theory yes, I have loads of education and I enjoy working hard but sadly most jobs here require you to sell yourself and "live the job".

I just wan't to punch in, work 7 hours, punch out and get paid at months end.

For some reason "I'm not here to have fun or make friends, I'm here to do work and get paid" isn't a good selling point on the job market anymore.
>>
>>52142905
Death guard.
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>>52142905
Skitarii, Guard, Necrons, Marines can all pull of infantry heavy lists very well. Skitarii and Necrons can basically just spam their basic troops (Skitarii with arc rifles) and eliminate pretty much anything thats thrown at them without support.

I think the huge robot/vehicle spam is less to do with infantry lists not being viable and more to do with people buying the newest, latest thing and wanting to play with it.
>>
Which Primarch do you think browses /pol/
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>>52142860
Hmn interesting stuff. I sense a time-skip to more models and tech
>>
>>52142824
You need another transport for your second tac squad, there's a lot of wasted points like and no real direction for a lot of things like power sword on the huntmaster.

Also you could look towards putting the lib on a bike and using a Ravenwing Strike Force instead of making them part of your CAD.

The veterans are also footslogging and are going to be of questionable use. Alternatively you can reduce a tac squad to 5 if you get a 2nd rhino and have them join up.

Other than that it's just weapon choices like having plasma and a grav in your tacs instead of taking grav bikes, etc.

I realise with deathwing and ravenwing it's mostly a fluffy army and I don't know enough about DA to speak on it.
>>
>>52142803
>I'm unemployed, have no sleep rythm left and I hate forced memes.
Are you me, Battle Brother?
>>
>only paint and collect
>realize I have a showcase-tier amount of models to actually play the game

Is it actually any fun to play, though? I've been binge watching tutorials on playing the game and battle reports, but... can't see the forest through the trees and it's all just.. I don't know. Is it more fun to play than to watch?
>>
>>52142977
>For some reason

Because everyone can do what you do. And if they look hard enough they'll find someone who can do same as you but better and/or cheaper, because of passion and/or need for a salary no matter what.

For my job I had to compete against about a thousand other dudes, when they were less than 20 places. Wanting a job is not enough, you need passion, you need to deserve this job.

We have come to a point where we don't have enough "good" jobs for everyone, so we fight to get one.
>>
>>52142819
Makes perfect sense to me, bruv, what's the issue?

I'm actually surprised GW went with the fluff for once instead of being like AH FUCK IT EVERYONE CAN HAVE DAEMONS LOL ITS JUST A GAME BRO Y U MAD
>>
>>52142936
>worried for my models safety

I hate this. Also applies for people fucking around near the tables too much.

I'm sure imitating an Ork with a Tyranid ripper attached to it's face is hilarious, but it won't be if you trip over and crush 500pts of my army.
>>
>>52143023
The Lion, Perturabo, Lorgar and Kurze.

All have a suitably large persecution complex to fit in well there.
>>
>>52142973
>maybe Skaven in space?
I hate this fucking meme so much. I swear to god there is one ratfucking turbo-autist mega skaven fanboi poster infesting these generals who can't go one week without asking for Space Skaven to be added to 40k no matter how many times everyone tells him that other races already do everything they do and have actual unique concepts instead of "hurrrr it's PEOPLE but [insert animal]-PEOPLE". Fuck off you furry faggot.
>>
>>52143114
Lorgar is /pol/ personified.
>>
>>52142791
>>52142853

Knight Crusader, rocket pod
5x vanguard (10), omni, 2 arc rifles
15 secutarii hoplites
15 secutarii peltasts, omni
2x2 dragoons
onager, neutron laser
onager, icarus array

2k

ok?
>>
>>52143143
space skaven has a lot of potential desu
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>>52143074
Maybe, ah well only.. 34 years til I can retire.
>>
>>52143033
Rather than a time-skip, I see it as new specialists for imperial armies. Guys with new gear, but integrated so as to mitigate the MUH ARMY IS IVALIDATED FUCK GW screams.

But who knows, they could be doing fucking anything. High-tech Cadian veterans representing the survivors of the gathering storm would be pretty gr8 tho.
>>
>old friend I haven't seen in years contacts me out of the blue
>asks if I still play 40k
>start talking about 40k again
>says he has a bunch of dudes starting up
>get invited to kill team
>everyone is really chill
>actually have a fun time with no bitching

I... I think I'm too autistic to process these events...
>>
Can't decide between playing nurgle or slaanesh. I already have a 1000 point nurgle daemonic incursion just from my age of sigmar collection, but I also have some daemonettes. I like how daemonette models look, and I have fun painting them.
>>
>>52143143
Please show me on this puppet where the evil rats have touched you anon.
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>>52143193

Process THIS! *grabs crotch*
>>
>>52143193
the internet is good at making things seem worse than they really are
>>
>>52142757
Duncan has been abused and betrayed.
It's better for all if he isn't dragged through the mud like that.
>>
>>52143170
Literally every single thing Skaven do is already done better by Skitarii, Orks, Genestealer Cults or Nurgle, and none of those are the retarded fantasy trope of "I have no creativity, what if this race was just [animal] but anthropomorphized?"

Space Skaven would be the dumbest fucking addition to 40k since... honestly I can't think of anything dumber. It makes Tau look like a masterful addition.
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>>52143236
>It makes Tau look like a masterful addition.

They are though.
>>
>>52143236
Skaven speaks a lot to the imagination and would be a fine addition desu
>>
>>52142977
>I just wan't to punch in, work 7 hours, punch out and get paid at months end.

That's all I want too. Unfortunately I'm terrified of confrontation so I kill myself to avoid letting anyone down/not pulling my weight and everything spirals into overtime and increased 'responsibilities'.

I wish I could be a NEET. If you can, staying with your parents and getting neetbux is as good as life gets in my opinion, nothing is better once you move out despite what people say, it's just lonely and you have no time or money.

Only benefits ambitious people who have dreams of stuff that needs lots of money.
>>
>>52143215
It's not even that I had anything against Skaven in particular until this same faggot kept bringing it up over and over and over. Shit I actually like them in Fantasy and would probably have played them there. But it's like the Night Lords autist, they've just been completely ruined now.
>>
>>52142812
I liked it when it was legit Duncan, but outside once when it was a link to the Warhammer TV master list it's been anime and random bullshit for over a week.
>>
>>52143193
its obviously a trap anon, no-one actually plays 40k to have fun, they just want to trick you into not bringing WAAC lists that are incredibly unfun to play against so they can beat you and steal your star chips
>>
>>52143273
I've linked actual duncan videos a few times this week but it never lasts with the autists
>>
>>52143249
Tau are the most controversial race in 40k and you know it. Even if some people really like them, they also draw enough hate that they cannot be considered "masterful". Personally I'm mostly neutral on Tau, I think the concept is alright but the current execution is kind of going to shit (that's true of almost every 40k race in current year though so it's not saying much).
>>
>>52143234
>Punished Duncan
>next video he stops painting and looks into the camera deadpan
>"why are we still here?"
>>
>>52143163
Looks good, got the anti-air in there now as well to make flyers cry and they do show up fairly regularly at 2k pts.
>>
>>52142824
Don't ever bother with plasma pistols.
Don't put plasma guns on Ravenwing Bikes, that makes them cost the same as Black Knights, who are objectively better. Give regular bikers either melta or grav.
Pay the 5 points for a chainfist on the termies.
Don't take a power weapon on the Huntmaster, instead take the black knights as a ravenwing command squad and upgrade him to a Champion.
It costs 7 points less, gives him an improved power sword and an extra point of weapon skill.
Consider upgrading to mastery level 2.
Get another rhino?
>>
>>52143200
Play both. Daemon Codex doesn't force you to go mono-god by any means.
>>
>>52142963
>power games
>wants to play orks
>>
>>52143327
>just to prime
>>
>>52143263
>I wish I could be a NEET. If you can, staying with your parents and getting neetbux is as good as life gets in my opinion, nothing is better once you move out despite what people say, it's just lonely and you have no time or money.

I'm the opposite, when I've no work I just rot, start up games, shut them down, shuffle myn minis aroufnthe table give that up and have a nap, repeat ad nauseum.

I got more Warhammer work done in the afternoons after work than I have in the a last 3 months of free time.
>>
>>52143226
>the internet is good at making things seem worse than they really are

Crazy talk. Next you'll be telling me that whites aren't actually being genocided and there isn't really a glass ceiling or paygap!
>>
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>>52143200
>>52143339
Look at this picture, can you feel the diversity?
Diversity is strength.
>>
>>52143343
>every night, i thin my paints with a little water
>>
>>52142876
1. Independent C'tan. They freed themselves from Necrons and enslaved some xenos/created new warriors
2. Hypercapitalistic turtlemen who organize pirates and such to an empire. They also somehow manage to find a way to create thunder warriors or not!thunder warriors but they can't mass produce them. They look like the turtle species from stellaris.
>>
>>52143327
That was Kaz though. The visionary robbed of his future. Punished Duncan would just say "I'm already a demon" and paint one thick layer of paint to what ever model he was making the tutorial for.
>>
>>52143369
where is my tzeentchkin?
>>
>>52143041
Some good points there man thanks. So if I were to change that tac squad with the grav guns, shall I leave it as bolters with a sgt with a chainsword/bolt pistol? I might replace the regular bolter vet with a combi- weapon vet for the extra attack.
>>
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>>52143369
>Khorne working with slaanesh
>>
>>52143341
I've told him they're not competitive but he keeps ignoring any evidence towards it. I'm almost 99% sure he's gonna get the fuck stumped out of him and he'll drop the army in a couple of games, if he ever starts one.
>>
>>52143383
Flying on a disc above the actual fighting
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>>52143193
>people in /tg/ exagerate or outright lie/don't play the game and invent horror stories to be interesting

I litteraly never had a single problem in all my hames of 40k or TTRPG. Just find some bros and you can have the time of your life.

Have fun anon, make good memories and friends.
>>
>>52143371
>The models I've lost
>the paints I've mixed
>won't stop hurting
>>
>>52143382
ive been exposed that i haven't beaten the game and just got to Africa
>>
>>52143348
Yeah, definately not for everyone. I've got a friend who'd probably kill himself if he didn't have something challenging to do at work.

I told him once I didn't have any real ambitions beyond sitting at home, painting minis, reading books etc and he genuinely couldn't comprehend it and acted like I'd just said I enjoyed self-harming or something. I had to quickly make some shit up.
>>
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>>52143372
These guys
>>
>>52143372
C'Tan would be a great addition. Maybe have the Void Dragon escape Mars and summon his army he's been hiding in the galactic core for millions of years or some shit. Beings of pure energy with elemental like features
>>
>>52142876
1. Squats
2. a Squats sub-faction
3. SPACE PIRATES WITH LAS-MUSKETS AND CANNONS
>>
>>52143369
>dat marine on the floor

I've seen enough hentai to know where that's going.
>>
>>52143400
dude people exaggerate everything and blow it way out of proportion everywhere for those delicious (you)'s

welcome to the internet
>>
>>52143419
Oh I've no ambitions, dreams ro long term plans, but I need a external purpose to exists, If I wasn't raised a cynic I suspect I'd gone religious.
>>
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>>52143391
Problem?
>>
>>52143391
>happens all the time in the lore
>>
>>52143226
You don't understand. My last group was living the meme. Like, there was an eldar play who just BITCHED about everything. Everyone was just passive aggressive and shit.

>>52143400
Like I said above, I have. This was almost an entirely new experience for me.
>>
>>52143407
>*dips entire model in a pot of nuln oil*
>>
>>52143461
>in the new lore

fucking hacks writting dont even know their own lore.
>>
>>52143450
I know, hence my greentext first, ya silly.
>>
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>>52143332
Some great advice there.

This is what I've done then, some things I cant really change as some models I've already made/painted and stuff.

I'll consider another rhino for my vets too.
>>
>>52142712
anyone have any of the latest book epubs? Looking for the fabius bile one specifically.
>>
>>52143487
>burns messed up models
>pour ashes into primer can
>spray in face
>?????
>profit
>>
>>52143114
Mortarion is pretty much /pol/ incarnate - moans about being oppressed but as soon as he gets power he becomes an oppressor and is the ultimate hypocrite
>>
>>52143519
Perturabo is /r9k/
>be me
>conquer planets
>dad calls stupid big brother Rogal "Chad" Dorn
>Chad Dorn conquers planets with 0 losses
>tell dad I can take it by myself
>painter draws my guys eating shit while Dorn's take all the bitches
>>
Black library mega ever going to be updated?
>>
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Reposting because i need advice, never ran this edition of BA, ill be ally's with militarum and black templars for this campaign.
>>
>>52142876

Sea dwelling army of mermaids/mermen. Would be a suicidal culture with machines that are cheap in points and built to explode, *(Like Pentinent Engines) with the style that they are a sort of water prison thing.
>>
>>52143556
I'm pretty sure the lion is /r9k/

his autism is intense
>>
>>52143641
>be Guiliman
>successful, well adjusted and beloved by everyone
>no signs of degeneracy, only the best in mind for the people of the Imperium
>40chan? Isn't this that disgusting place my brothers hang around?
>>
>>52143023
more importantly which primarch is the one most likely to fap to traps and claim it isn't gay?
>>
>>52143695
lorgar
>>
>>52143641
is there a primarch who isn't autistic?
>>
>>52142876
1. Adeptus Arbites - I've wanted space cops since I've found out about these guys.
2. To contrast the fucking communists, I'd like to see a race of capitalists. Like, a society based on brutal meritocracy where those that can produce goods and services of great value to their empire live lavish, extravagant lives and those that can't either starve or work menial labour for the rest of their lives. Their armies would be real estate agents looking to vacate planets so they can claim the property and sell it for profit.
3. An alien mercenary army. Would get obscure races like Rak'gol on the table and let you run pure Kroot lists if you want.
>>
>>52143488
No, not the new lore.

Happens all the time, in all editions.
>>
>>52143023
Would fulgrim be /s/, /d/ or /cm/?
>>
>>52143734
>An alien mercenary army
They're called Kroot and they used to have an actual army list.
>>
>>52143746
/cm/ at first then "ironically" fapping to gay threads on /gif/ then transitioning to /d/ after slaanesh gets his soul
>>
>>52143695
Lion
>>
OK /tg/ I've got 500 points made and painted and I've found what is probably the best local game store for 40k.
Now how the fuck do I overcome social anxiety and actually ask someone to play against me, a completely new player?
>>
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>>52143695
>>
>>52143641
Lion is either /k/ or /sci/
>>
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Which list is better?
I know neither is very good or focused but I was thinking of replacing the sicarians with an inquisitor and maybe more bodies. I can't field an AV11-12 vehicle due to lack of target saturation so onagers/balistarii are out of the question.
As for the RK list my troops are getting wiped early and I'm not sure summoned daemons will last much longer but I'm getting a number of WC for what little my list has as long as my heralds are alive.
>>
>>52143780
Ask /soc/ or something. If you're looking for advice on how to not be a sperg youcame to the wrong place
>>
>>52143746
Why not all of it?

Also, Lorgar is pol incarnate.
>there are things in the Imperium I don't like
>I just want to be a nice, pious man with old-fashioned values
>Dad told me that those ways are not as good as I think they are
>fuck Emperor, he's just a conspiracy, wake up sheeple!
>worship the Gods of literal Chaos
>make everything bad for everyone
>thisisfine.pict
>>
>>52143328
Cool thx ^^

I don't have many flyiers on my meta, but a lot of skimmers (necron destroyers, land speeders, tau shit)
>>
>>52143837
HORUS M31

WE'RE GONNA BUILD A WALL AROUND TERRA AND MAKE THE EMPEROR PAY FOR IT
>>
>be 21 yo premed student
>very fucking busy but 40k is pretty much all i do outside school so i make time
>our lgs does monthly tourneys
> very much enjoy them and they are pretty much the only games of 40k i play
>start winning them a lot, army smashes our local meta
>start only playing what we call "tourney style" games that are serious lists that we are practicing for the next tourney
>get more and more frustrated whenever my list doesnt do what i want it to because its a well oiled machine
>buy new army and love painting it but rarely play it despite wanting to because its not as refined for the tournament
>tourney structure shifts to be a bit more against me
>start not doing as good, go from 1st and 2nd to 4th and 5th
>hits a fever head last month
>play 2 games in a row against the least liked and most WAAC guys in the community
>loose both games, the first because he brought a list that was very good and he also admitted was designed to counter mine, next guy was a very toxic player and at the end i just lost the will to fight and gave points away basically
>something snaps inside my mind
>whyarewestillhere.jpg
>third game I'm tied for dead last with some fluffy chaos guy
>decide instead of trying to rape this guy for as many points as possible i deploy my army in a way that will be most fun and just play fast and loose
>we have tons of fun, i win by one point but neither of us care
>on spring break, been playing with new army and having fun with fun players
>feel like I'm in rehab recovering
>having so much more fun

just a reminder the curse of the WAAC can claim anyone when they least expect it and theres never a point where its too late
>>
>>52143494
Thanks! I'm a diehard DA player so I love to help a battle-brother out.
What I'd say about stuff already modeled is check in with your opponent about it. Unless they're a turbo-autist they'll be okay with you counting plasma pistols as bolt pistols or plasma guns as meltas, in my experience.
>>
>>52142876
I'd like to see the Farsight enclaves split into their own standalone faction.

mite b cool
>>
>>52143936
cool bro
>>
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>>52143947
Welcome back anon. Glad you could see reason. Keep it up.
>>
>>52143965
You know what's funny about the pollacks who spam the Trump vs Horus Clinton?

Horus mortally wounds the Emperor and the Imperium is plunged into 10,000 years of darkness because of the Emperor's hubris and Horus's folly.

Not exactly the best propaganda piece.
>>
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>>52143998
Oops wrong gif.
>>
>>52143641
Perty suits /r9k/ way better. Lion is more paranoid than autistic
>>
>>52144020
Do you actually think they put more than a fraction of a seconds thought into it?
>>
If Techmarines are never allowed in the Inner Circle who drives the Deathwing Landraiders?
>>
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>>52143391
He's gay for Slaanesh, but just can't admit it.
>>
>>52143998
fuck that gif always makes me kek
>>
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>>52143947
>instead of trying to rape this guy for as many points as possible i deploy my army in a way that will be most fun and just play fast and loose
only way to play

Shame most of the guys at tournaments just try and rape people for points, I love just scheduling a day for nothing but playing games.
>>
>>52144142
such a tsundere
>>
>>52144163
same anon, basically the "logical" strategy would be to table this guy turn two save a single model then fuck his ass for the next 4 turns and rock points, its a very common strategy and one ive tried to limit with points limits per round, its what happens when half your community is much better at 40k than the other half

>40k game days
i have one scheduled for this Wednesday, 3 different people with all fun armies that i know will be good times, so good to go to a store and just spend the day having fun times with friends
>>
>>52143711
both of the lost legions
>>
>>52144208
well in my headcanon the second primarch is chris-chan so that doest work
>>
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>>52142860
Are you telling me that tau like jet packed Marines are becoming a reality?
>>
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>>52144020
It's not supposed to be a one-to-one perfect mirror analog lore-wise. To onlookers that see the picture: A shining gold halo around Trump's head while he is wreathed in light = obvious good guy, but on the other hand Hillary with lots of black and red armor adorned with skulls = obvious bad guy. That's all it's supposed to do.
>>52144100
You might have the 'tism if you can't find out the above on your own.
>>
How mad is the idea of spamming 5 man combi-melta and shotgun deathwatch Vets in pods?
>>
>>52144142
SoL chaos God anime when?
>>
>>52144259
>that tau being strangled about to get power fisted

this does not benefit the greater good
>>
>>52144259
>xenotech
Nah, it's Cawl's 9,000 year science project.

Tau power armour tech doesn't really bring anything new to the table.
>>
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>Call local GW store, find out they close at 7
>Show up at 6:30
>Store is closed, several other people outside just as confused as I am

Does this happen a lot? I emailed GW customer service, do you think they'll actually do anything?
>>
>>52144259
>>52144305
I actually wouldn't mind if it was some sort of jump pack with extra stabilizers that let marines act as jetpack infantry.

Basically a new type of wargear for a specialized role rather than super duper special marines
>>
>>52144316
no but occasionally the manager will leave early or arrive late at my lgs if they think they can get away with it or have an emergency, its like a once a month thing, be sure to check the local FB page for updates if you're going late or early
>>
>>52143711
Guilliman, Sanguinius, Vulkan, Manus.

Though to be honest, Lionel was the only one to be genuinely autistic.
>>
So I haven't played 40K since I stopped in 4E aaaaages ago. Still too rich for my blood to get into it seriously but those minis, goddamn. They always suck me back in eventually. Anyways, I doubt it's an effective composition or anything but it sounds fun to me, so I was thinking about picking up a Betrayal At Calth, Start Collecting: Mecanicus, and Talons of the Emperor to make a Salamanders/Custodes/Mechanicus force. Will I be absolutely fucked mixing and matching between those three?
>>
>>52144316
A lot of them are manned by a single person now. They have to lock the doors to take a piss.
>>
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>>52140650

>daily reminder that the drawfags didnt made Sailor moon celestine and Sailor Jupiter Greyfax ART yet

how i fucking miss Chink
>>
>>52144290
Switch combi meltas with frag cannons and thats how i was going to build my dw
But now i dont think even that would be good and am now waiting for eighth before i flesh them out anymore
>>
>>52144387
There's not a lot of synergy between them, but it'll work out. The Skitarii box has a decent, splashable Formation, Custodes are great Deathstar units and Salamanders are well-rounded and can easily go deep into anti-vehicle or anti-blobs, depending on what you are lacking due to their Melta and Flamer buffs.

You won't have a tier 1 army and you'll have to play rather large games to have enough points for everything, but I don't think you'll constantly get your ass handed to you. Just occasionally, like any casual hodgepodge list.
>>
>>52144387
Nah, spehs muhreens are still as forgiving as they've always been, custodes even more so despite their small model count and mechanicus is pretty robust.

Only stuff like Adarki Aeldari and Orks require you to be really careful what combinations of units you use.
>>
>>52144387
Only trouble I could see is getting overwhelmed with painting and modeling too many things right away. N9thing wrong mechanically though
>>
>>52143780
Ever in that store will be equally autistic so don't worry about them
>>
>>52144442

Yea I figured I'd be suffocating on points but such is life as a lover of miniatures. I figure I'll do the Custodes as my big dick unit, Adeptus as my skirmishers, and Salamanders can fill the holes and provide the core of the lines.

>>52144448

Sweet.

>>52144462

I've already got a gigantic backlog so eh. I wasn't planning to buy them all at once mostly for financial reasons. I'd just kind of collect it all over time. I mostly want to paint them anyways.
>>
Black Templars cruising up the table with AdMech fire support and then blobbing people over.

Could this work?
>>
>>52144432
also where is my celestineXgreyfax cute yuri art?
>>
>>52144474
Putting your Salamanders Warlord into the Custodes squad and letting them roll over the table would definitely be the way to go for them. Would probably use the AdMech as more of a surgeon tool rather than skirmishers, since Vanguard aren't fast without their basic Maniple and need to get really close by overwhelming people in numbers and Scouting forward, which you can't do with the Formation. I'd stick to specializing them as Rangers with Arc Rifles to kill a lot of vehicles and maybe giving the Dunecrawler an Icarus Array to just swat anything out of the air that could possibly trouble you.
>>
>>52142936
I have this same problem. He's a nice guy by himself but I hate playing any kind of game with him else he take his anger at his @bad luck" out on me.
>>
>>52144386
he said not autistic
>>
>>52144567

I assume I'd be wanting to stick my deathstar into some kind of metal box to get them across the table?
>>
>>52143780
Umm its a hobby store
People will get it my dude
>>
>>52143056
yes. the rules will confuse you for a few rounds but you'll like it, most people do.
>>
>>52144595
That's unfortunately the only way to get anything that wants to melee anywhere these days and I hate it. RIP Black Tide

Even worse, Land Raiders suck pretty badly since they usually die or get immobilized immediately.
>>
>>52143056
>Is it more fun to play than to watch
It depends on who you're playing. If you're against people playing too seriously or competitive styled armies, it's not fun whatsoever.
>>
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How's this Deathwatch list look?

Trying for a more diverse and mobile list I can split up. Librarian and Stalker squad is meant to stand still most of the game and Razorback is meant to tank-kill or emergency transport. Knight is there for anti-everything and vehicle hunting.
>>
>>52144633

That really sucks. Land raiders are so iconic and have always been my favorite units it's unfortunate that they're awful... I guess it's time for FAST BAWX instead then. When I was browsing and thinking about 30K I wanted to take one of those melta assault dicks and just stuff it full of World Eaters and shoot it at something.
>>
>>52144677
Top should say deathwatch and not
Knights
>>
>>52143780
>only store in a reasonable radius only has 40k tournaments every month and sometimes every second
>get along with people, everyone loves my models
>store doesn't let people play outside of tournaments since it's too small and usually has card game events
>don't know any of the other dudes personally to play at one of our places or know how to even bring up playing in private
>no Facebook group or group chat to meet up either

It's a real shame.
At least I got 3 friends of mine to also start the game now.
>>
>>52144690
>melta assault dicks
???

But yes, it's a real shame. Haywire just ignores that "impenetrable armor" and Grav has enough firepower to usually roll at least one 6 to immobilize it and make it useless or just outright destroy it by landing 3 6s.
>>
>>52144749

Sorry, couldn't remember the name. The Caestus Assault Ram. https://www.forgeworld.co.uk/resources/catalog/product/600x620/99590101176_Caestusassaultram09.jpg really dig that thing.

Well, fuck. I hope they return to glory some day. It was one of the first miniatures I ever bought, after saving up for it for like 3 months.
>>
>>52144810
Ah, those roller skate looking things. Yeah, they're pretty radical. No idea how good they are though.

When I started my Black Templars, 2 Land Raiders were among the first batch of models I bought since I wanted to be fluffy with them. Real big shame that they're basically not much better than a 250 point Rhino with a much more expensive payload. The only way for me to really be competitive with my dudes while following my Chapter Tactics is using Skyhammer and just cheeseing my way to victory, which sucks gigantic balls and is absolutely no fun.
>>
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>>52142712

Are these guys getting a hammer and shield upgrade set?
>>
>>52144417
Did GW, in their great foresight, not anticipate this when switching to a single man system?

What happens when the guy running it gets sick or wants a holiday?
>>
>>52144885
Do you run any heavy weapons in the Skyhammer devs or just blank bolters?
>>
>>52144920
At my local, two of the regulars are part-time managers when the main guy isn't around.
>>
>>52144895
FW already makes one. Good luck since the set only comes with one pair for £15.50
>>
Dow Pro received a new update after all these years, but now for SS

>http://www.moddb.com/mods/dowpro
>>
>>52144929
I only ever run it if I absolutely positively don't care about anyone having actual fun, including myself, so I obviously go the distance of being as much of an asshole as I can be and stick them full of Grav against a MEQ-heavy meta.

Only happened like once or twice so far, though.
>>
>>52144956

Well yeah... hence why I asked if they were getting a real upgrade set. If they think I'm paying that much for 1 set they have another thing coming.
>>
>>52144895
No. They can't take them in 30k.
>>
>>52144885
I haven't played in so long I don't either, but a flying tank immune to melta that can go 36" in a turn sure does sound nifty for a deathstar (and making your entire army like, 11 models lol). http://30kplus40kequalsinfinity.blogspot.com/2016/05/horus-heresy-review-legion-caestus.html

goddamnit GW, you've gotten better in the last year so make Landraiders awesome again.

>>52144895

I don't believe so, only two legions I think have access to hammer+shield option (Salamanders and Fists).
>>
>>52144964
You could do it and not be too cheesy. Just run the formation blank--literally blank, no upgrades aside from extra dudes. Can add minimal stuff as desired--power weapons, vet sarge. Bolter marines lay down suppressing fire with bolters, HBs or Plasma Cannons.

Then, have the rest of your army in drop pods drop in and hang out for a turn two charge while the assault squads lock everybody up.
>>
I got the Dark Vengeance box a bit ago, loving the look of the CSM models.
If my friend gets a Start Collecting Orks box, how balanced will our games be, between my CSM's and his Orks?
>>
>>52145065
Funny you ask, I play BOTH Orks and CSM. Orks and CSM are balanced if you are both playing vanilla but if he could gain a big advantage if he used the traitor legions supplement.
>>
>>52145065
pretty balanced, both codexes are rather weak vanilla
>>
>>52145032
Nope, Fists can't take shields on Tartaros. Only the Salamanders special unit can, iirc.
>>
Are you ready for Age of Emperor?

https://www.warhammer-community.com/2017/03/12/big-news-coming-this-week/
>>
>>52145065
Should be alright, maybe a little bit in favor of the orks if the chaos marines can't handle the numbers of a small green tide.
>>
>>52144677
Is there a reason why you only have one of the kill teams have a doctrine? Those heavy weapons are better leveraged if they can get themselves some rerolls.
>>
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>>52145115
HORY SHEET
>>
>>52145032
Yeah, sounds like a bulked up Stormraven, which is in itself already a vastly improved Land Raider for less points.

I'm hopeful for 8th making Land Raiders and Terminator Armor actually worth anything again.

>>52145039
Fair point. I'm just usually not a fan of using jump packs as the means of getting my Templars into melee, as I usually try to keep fluff my first priority when I play them, which means any jump marines would normally be Sword Brothers (so Vanguard Veterans). It just never feels 'right' to disregard my fluff and then not even at least win with high likelyhood to make up for it. It's a pretty annoying pet peeve of mine.
>>
>>52143369
>>52143339
Not too sure what to use from each then. Already got a tallyban with 50 plaguebearers and 6 nurglings and a herald
>>
>>52144920
They have 2 guys that they can call when they are sick, going on vacation or to company stuff that happens a few times a year.
>>
>>52145115
s well as a few projects the studios have been working on.

Necromunda, maybe? ^-^
>>
>>52145159
>hoping anything for 8th edition

Wish I was'n't too old and cynical for that. I'm expecting to be robbed of my hobby by GW
>>
>>52145115
Adeptus Titanicus/Epic was confirmed earlier, probably Mordheim and Necromunda, Battlefleet Gothic is also possible.
>>
>>52145115
fuck yes, as someone who hasn't been playing long enough to get jaded when gw makes an announcement I'm hype as hell
>>
>>52145032
>make Landraiders awesome again
just give them the reinforced rule they had in epic

which was a 4+ save
give terminators their 4+ reinforced save as well, instead of the 5+ invulnerable save they currently have
also make them immune to haywire because FUCK haywire
>>
>>52145159
There's no reason that normal Initiates couldn't get jump packs if that's what you want. Fluff them as newly promoted if you like.

There's also the Shadowstrike kill team for Vanguard Vets. Give your Scout Squads a vet sarge (their Sword Brother) and have them lock people in combat for the vets.

Breaking from the fluff gives you a chance to create a story. Why are they fighting with unconventional tactics? New commander? Limited resources? Etc.
>>
>>52145210
I was banking on the idea of "It can only get better from here on out".

Then the rumors about standard Marines being upgraded hit and the announcement of next week's "big announcement" right after happened and now I'm praying that they won't powercreep basic Marines and make them all but pointless by making the new ones that much better.
>>
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>>52145168
>tallyban

Someone called?
>>
>>52145091
>>52145097
>>52145127

Okay, so as long as we're just using what comes in the Dark Vengence and Start Collecting Orks box, we'll be fine.

What would be the next step if we both wanted more models later down the track, while still staying balanced against each other?

Sorry if it seems like im asking for you guys to hold my hand but i'm a serious nooblet.
>>
>>52145115
Any news is good news at this point, I dont give a shit anymore I just want to know what the future holds. Worst case scenario I stick to Adeptus Titanicus/30k.
>>
>>52145292
The armored assault boxes are good deals and good units for your armies.
>>
>>52145292
>What would be the next step
Armored assault would be the obvious answer.

The ork player will want a warboss eventually, so Grukk's Boss Mob might be a good choice even if nobs are overpriced as fuck.

raptors/stormboyz are also on the cards
>>
>>52145228
first of these big reveals are Duardin and a golden zeppelin
>>
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>>52144316
Did you remember to adjust your clock for daylight savings.

I had a lot of people pull up to my store as I was leaving bc they thought it was an hour earlier.
>>
>>52145271
>I'm praying that they won't powercreep basic Marines and make them all but pointless

They have to get players to buy new models, somehow. Especially marine players who pretty much can use the same set for 10 years with no trouble.
>>
>>52145355
>2+ Save
>slower than regular power armored marines
It checks out, sir.
>>
>>52145350
>They suddenly make duardin box with bolters and power weapons
>squats are back as beastmen
>>
>>52145256
Yeah, the Shadowstrike was something I tried before. I like it more than running basic Assault Marines with packs, even if the Scouts are a bit bothersome. Too bad Vanguards are that expensive to field, really limits what you can do with it.

>>52145364
I have no issue with making the new hot stuff powerful enough to get people to use them, perfectly fine. I do have an issue if they don't touch up on normal Marines being as bad as they are right now at all and just introduce a straight improvement on them as a new unit with a different model size just to absolutely force people to get the new ones if they plan to stay relevant.

Make them a new, busted faction if you want but don't willfully abandon old Marines and keep them bad just for the sake of making the new generation better. It'd be like forcing people to buy the GOTY version of a game when they already have the old one and all DLC just to get balance patches.
>>
>>52145416
look warhammer-community tomorrow between 18-19:00 GMT ;)

>>52145350
>>
>>52145443

>Current marines bad

What the fuck are you on about?
>>
>>52145495
Tactical Squads suck ass, Terminators are terrible, pretty much all of their default units are underperforming. The only things keeping them afloat is Gladius and Skyhammer as well as Deathstar configurations and Grav-Bike spam.

Take those away and you have heavily overcosted models with mediocre weaponry that can be gunned down with absolutely no issue by just about everything.
>>
>>52145495
Old marine units are shit while all their new toys are cheesy bullshit.

A 'traditional' army of tacticals, assaults , predators and termies are shit because a space marine statline isn't impressive these days and armour is worthless.
GW just pushes the newest most broken toys like grav centurions.
>>
>>52145536
Congratulations anon, you just described Grey Knights.
>>
>>52145536

Right so if you take away all the good things in their army they're bad? Who'da thunk it? I don't even really have a response that won't read as me being even more of a jackass than I intend to be. You're literally whining about a book that is currently strong in the 'just below Eldar tier'.

The Space Marine book is fucking great, it has several build options worth considering and with Angels of Death has one of the largest varieties of play style available.

>>52145586

They have a fucking demi-company which relies entirely on bog standard bullshit and is one of the best default armies in the game. It is 22+ ObSec units with free transports.

Shit like this is why I don't even attempt to talk about competitive 40k on /tg/. This
>>
>>52145536

>The only things keeping them afloat are all the great options they have access to.

Did you even read what you typed?
>>
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Did centurions ever get much mention in the lore after their adding?

I'm almost starting to think the model will get squatted

I mean I've seen 0 art or anything of them in gathering storm or anything really.
>>
>>52145604
>I don't even really have a response that won't read as me being even more of a jackass than I intend to be.

Don't worry about it, man. It's open season on the total faggots who complain about marines right now.
>>
>>52145686

I'm hoping another Istvaan III massacre happens with all the loyalist and traitor marines fighting on Earth only for RG and his Sigmarines nuke the planet from orbit.

That way when 8th rolls around we don't need to deal with 10 unique imperium codex and if they take grav and centurians with them more power to them.
>>
>>52145252
Vehicles need a leg up in general. The biggest change would be in assault you can only hit the side you charged or piled into. Its stupid to auto hit the rear. Basic troops charging a tank and punching it to death because they get 21 attacks is just dumb.
>>
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So, I haven't played 40k since grey knights came out in 2011, and then a squad of paladins were about $31.
fastforward to 2017, thought I might get back into it, reading lots of cool things about formations and new horus heresy stuff
just checked the website and saw this.
noped right the fuck out of there, think I'll just stick to dnd
and this is a honest question, fellow aussies, how do you actually justify spending $23 dollarydoos on a sngle non HQ mini, when not too long ago a whole squad of 5 terminators were practically the same price from wayland games? Do you actually not feel gouged and can look someone right in the eye and say it's a fair enough price?
>inb4 poorfag (I'm not)
>>
>>52145642
Nah bro. You don't understand. Marines are bad, because look at these two units that aren't cheese tier. Fuck, don't you know anything?
>>
>>52145743
A true codex ultramarines, glorious.
>>
>>52145604
The demi-company only gives ObSec and another Doctrine use. You are talking about the Gladius detachment, which consists of two of those and is absolute broken bullshit on every level. Of course fucking everything is good when you get several hundred points of free shit. Same reason why every single AdMech list ever winning everything is using the War Convocation.

Just because they have formations available to them that give them completely retarded bonuses that break core game concepts like units costing points does not mean the units themselves are good. A standard unit of Tactical Marines is terrible for what they can do. Just because one of their unique weapon options and one of their detachments is absolutely fucking bullshit does not suddenly make a unit of 5 wounds on a 3+ save with a maximum of 10 S4 AP 5 shots at 12" range for a whooping 70 points good.

Space Marines have barely any units that are worth their cost in isolation when compared to some of their equivalent choices. The only units that are good in just about every situation are Dev Centurions with Grav, Bikes with Grav and Librarians in Deathstars. Even Hammer Termies aren't exactly scary anymore, and those are meant to be their deadliest melee unit and are one of their most expensive things available.

Hundreds of options with only a handful of decent ones does not mean the army as a whole is fine, especially when basic troops need a free 35-55 point transport to even warrant using them.
>>
>>52145759
Many AUbros are turning to China for this very reason.
>>
>>52145604
Double Demi and skyhammer is banned in most reasonable stores, you may as well be complaining about an all knight army.
They don't get to see games because no one plays against them.
>>
>>52145743
I would rather bikes the nixxed. Like, they're so unfun to play against.

That is literally all I want from the new edition. HEAVILY nerf bikes or get rid of them altogether.
>>
>>52145759
The calth stuff is expensive when not bought in the boxed game.

Also, just buy the 40k terminators, if those ones are too expensive.

You know we pay Australia tax on everything right. I am yet to find any company that doesn't shaft the Australian user. I think I heard someone say "it's the price way pay to live in the lucky country".

Be thankful we aren't New Zealand.
>>
>>52145788

I don't know how to say this any simpler.

Tactical squads are Objective Secured units with ATSKNF. That is all they need to be one of the best troops (bar Scatbikes) in the game. You must kill every single one of them before they can have 0 impact on the game. Even one left alive can score objectives, their damage output is inconsequential when compared to being ObSec and better than fearless. If you don't grasp that you are bad at the game and no book is going to work for you.

>>52145818

Fortunately most places I play aren't filled with faggots who don't know how to play the game so Knight lists, WarCons, and Gladius are all played. Also those lists are all fully legal at ITC events to boot.
>>
>>52145788
The power level you're complaining about should be the baseline of where the game is.

You've been playing against hyper optimised lists for so long you've lost all sense of perspective and you can see the beauty of a tactical sargent with a power sword.
>>
>>52145818

Really? Where do you play? That sounds fucking awful, not being able to play with what you want. Glad my store tends towards ITC formatting if shit like that is out there.
>>
>>52145858
>ITC
I found the problem.
>>
>>52145896

Are you upset that they hosted the largest 40k event in the world and helped with the GW FAQs?
>>
>>52144483
it's what I do. It works out alright
>>
How invincible is a 50 man conscript blob with priest?
What would kill them easily besides wyvern spam?
>>
>>52145759
On ebay you can usually find prospero and calth broken down into single squads, i picked up those same terminators for $23us.

Gw should open a factory in australia to cover that part of the world
>>
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>>52145846
>>52145812
and I just checked wayland games now, same squad of termies for $43 dollarydoos. Breaks my heart boys, breaks my heart. That's a solid 2.5x difference. I would GLADLY pay the uk prices, its still quite reasonable...
>>
>>52145947
Flamers.

They are easy to shoot, but hard to chop.
>>
>>52145947
You can whittle them down pretty easily with anything that ignores cover, you just can't do it particularly efficiently.
>>
>>52143641

The lion is the sort of autist who doesn't complain about the chads and the roasties because he just can't care. The kind of autist who would be genuinely confused by the idea of trying to get laid because that would be time spent not assembling model trains.

Only instead of model trains it's stabbing monsters with swords.
>>
>>52145947
Not a lot.

Good luck building and painting more than one blob without wanting to kill yourself though.

And if people learn you're bringing it, expect to face things with Precision Shot which will make a mockery of the tactic.
>>
>>52145867
I know that it's how the game should be, but as it stands basic Marines aren't good without abusing the broken shit they're forced to use in order to keep up with most things.

>>52145858
You are absolutely right that having ATSKNF and ObSec is a good combination and that you are forced to kill them all to get rid of them.

The problem lies in them being ridiculously easy to kill in every situation. T 4 and a 3+ save is too weak at this point and every army has plenty of ways to just gun them down where they stand. A sticky unit to cap points with isn't going to help you a whole lot if they just don't get a serious chance to even use that ATSKNF because they are killed off completely.
>>
>>52145910
No, I'm upset because everyone who plays it seems to have no idea what casual play is.

You've got guys at the local store who play pretty shitty Ork/Tyranid/Marine armies and then you've got some guys who play ITC.
The ITC guys will happily throw down a Gladius against the marine player with no transports self assured that because he's playing the balanced rule set that the game is fair and he's justified in bringing what he does against the noobie, it's their fault for not bringing a stronger list after all.
>>
>>52145997
> precision shot
Does look out sir work in that case? 2+ look out sir seems good
>>
>>52145996
He bitches constantly in the HH novels about people not understanding him.
>>
>>52146007
Yeah, you can still LOS. The only thing it really does is allow your opponent to say "THIS guy should take the save for that wound", that's all.
>>
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>>52146000
>Muhreens player complaining his units are too squishy and expensive
>T4 and 3+ just isn't enough!
>>
>>52146000

You have access to one of the best transports in the game to get them into game impacting positions - the drop pod. Or are you going to suggest that you can't factor in a pod even if it is a ubiquitous and signature choice for the unit in question?

>>52146002

Sounds like poor communication on both players behalf.
>>
>>52145974

£28 is still pretty fucking expensive for 5 guys.
>>
>>52146007
Why 2+?
>>
>>52145947
Sisters
>>
>>52145997
>And if people learn you're bringing it, expect to face things with Precision Shot which will make a mockery of the tactic.
Of the few things that can take Precision Shots, which often don't have a high weight of fire, 1 in 6 shots will actually be a Precision hit, and then only 1 in 6 of those will make it past an ICs Look Out, Sir!

That's something like 144 sniper Kroot just to deal a single Wound to the priest.

What the fuck are you encountering that "makes a mockery" of ICs with Precision Shot?
>>
>>52146007
Yeah only assasins mess with look out sir rolls but precision shots still threaten characters that are normally behind a wall of men
>>
>>52146000
Sont forget the fact that a 10 man tactical squad can be very efficient with transports. Combat squad them in a pos or rhino and they can snag two objectives or eat up even more time getting shot at.

It also isn't like T 4 3+ is all they have going for them. Chapter tactics and cover can add a lot to them
>>
>>52144071
The big problem The Lion had was he didn't understand other peoples perspectives.
That's pretty much literal autism.
>>
>>52146051
>fight Skitarii
>lose 70 points worth of models in 2 turns against a 55 point squad

They should be 60 or 65 points per unit.

And I'm not saying that Marines are a special case of having bad basic units, a lot of factions have that problem. Hell, even Tau are pretty bad if you take away their big suits.
>>
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>>52146051
You think that's bad? My Troops are only T7, W4, 3+/5++!
>>
>>52145846
I'm in NZ, I cry every time something cool comes out. A box of vanilla tacticals costs $75
>>
>>52146124
Only 3+? All giant robots should be 2+!
>>
>>52146119
>Hell, even Tau are pretty bad if you take away their big suits
Motherfucking this
But oh no you anti tau faggots just have to shit all over everything
>>
>>52146119
Except Skitarii don't have ATSKNF or T4 or 3+ saves. They get mowed down by Heavy Bolters Vanguard also have shorter range than you do.
>>
>>52146051

I do not remember that being in the Aladdin movies, and I am sure I would have remembered.
>>
If you're allowed to judge armies by the strength of their stupid WAAC builds then Tyranids are solidly mid-tier. Don't make retarded arguments.
>>
You know there are loopholes that you Aussies can use to circumvent your local prices? Just use any foreign painting service and request that they buy and assemble the models themselves and cover the cost.
>>
>>52146160
Who buys heavy bolters?
>>
>>52146166
Sad fact is that's not even true anymore. Tyranids WAACest of WAAC 5flyrant builds has less tournament wins than fucking Orks.
>>
>>52146160
If you just compare the base units then the Skitarii will be able to get in firing range in a matter of 1 turn. 5 S4 shots won't be able to kill enough of them to not be drowned in shots once they reach you.
>>
>>52146184
People who want to kill T3 4+ save infantry instead of minmaxing meltas and then wondering why they lose to cheaper horde troops.
>>
>>52146184

Sons of Dorn.
>>
>>52146184
>The Heavy Bolter isn't the most common heavy weapon on his list for lore accuracy purposes

But why?
>>
>>52146187

Skittari infantry don't have access to one of the best transports in the game that would allow the marines to arrive within rapid fire range before the Skitarri ever had a chance to react either so there's that.
>>
>>52146074
Priests are independent characters.
>>
>>52146247
I've said it several times. Bare units. 5 Tactical Marines for 70 points versus 5 Skitarii Vanguard for 55 points. Even if you start the exchange at 24" distance, the Skitarii will catch up quickly enough to just kill the Marines a turn or two later, unless the Marine start kiting them, at which point they'll also achieve their goal of getting them off that control point.
>>
Quick question. I saw a Death Guard player with this decaying throne looking thing. I just looked through the CSM codex and the Traitors legion supplement, but I can't find it. Anybody know what it might be?
>>
>>52146306
Palanquin of Nurgle?
>>
>>52146306
This guy?
https://www.games-workshop.com/en-US/Chaos-Daemons-Epidemius
>>
>>52146304

So you're talking about an idiots comparison where you look at the two units in a vacuum without any context of how they work, support options, or any other choices? Or in simpler terms - your comparison is garbage and accomplishes nothing because it fails to acknowledge vital factors that tilt both units.
>>
>>52144987

/r/yoyhammer
>>
>>52146213
>His tactical squads don't all have missile launchers
???
>>
>>52145132
What do you mean? The Aquila and Strategium force fall under the BSSF, and the free Veteran Squad meets the requirements of the base BSSF but not any of the other teams.
>>
>>52146187
A full strength unit of 10 Vanguard (100 pts) would need to have every model within 18" and hit with every single shot to kill 5 tactical marines (70 pts) with average rolls in a single round of shooting.

And their firepower drops for every model they lose beforehand, although yes 5 bolter shots will only kill about 1.3 of them a turn without using Doctrines.
>>
>>52146187
>drowned in shots once they reach you.

Being shot at by cancer-guns is statistically identical to being shot at by rapid fire bolters.
>>
>>52145858

There is a difference between a codex and its units being competitive, and the codex being good. A good codex has good internal balance. Tyranids are an extremely powerful, top-tier codex; but theyre also a shit codex because their are only three units in the entire codex that are competitive, and one or two formations that compound those specific units and do nothing for the others.

Codex SM is competitive because of grav-centurions and two formations. That doesn't mean that the codex is good however, because if you remove just those two formations than EVERY unit except for one in the entire codex is mid-tier to bad.
>>
>>52146316
>>52146346

Seems about right. What does it do, and where can I read about it, if you don't mind me asking? I'm scheduled to play the guy in the stores league, so I'm trying to bone up on what to expect.
>>
>>52146051

Point for point marines are one of the squishiest troops choices in the game.
>>
>>52146378
>Tyranids are an extremely powerful, top-tier codex
Nigger what are you smoking. Even in the ITC, where nid players run nothing but cutthroat 5-flyrant lists, they are barely hovering around the border between mid-tier and bottom-feeding shit tier.
>>
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>>52146213

>taking lore accuracy into account when building lists
>>
>>52146378

>Tyranids are an extremely powerful, top-tier codex

My dude - fucking kill yourself. You cannot talk to me about competitive play, good choices, balance, or anything else that involves rules or game knowledge. You are so fucking far outside the loop of what's good and bad its like you're living in 5th edition.
>>
>>52146395
Nigga I play Scions, I have zero sympathy for you. Hide behind something bullet-resistant.
>>
>>52146404

Tyranids have won or placed in the upper echelon of GT's on multiple occasions since their formations came out- that alone is enough to make them top-tier competitively.

When was the last time pure Dark Eldar or Imperial Guard have achieved similar results? Those are what non-competitive codices look like.
>>
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>>52146378
You posted this exact same shit a week ago, faggot. Come back when you have some original b8 m8.
>>
>>52146423
>Not taking lore accuracy into account when building lists

Yeah but why though? Unless you're not playing Eldar, Space Marines, AdMech, Astra Militarum or Tau, I guess, then you'd just get laughed off the board half the time.
>>
>>52146378

Tyranids and top tier in the same sentence? What the fuck are you smoking? They haven't even come close to winning a major event in years.
>>
>>52146437

>i dont follow GT results

take your butthurt elsewhere, men are talking
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>>52146423
>>
>>52146487

>he doesn't know what lictorshame is
>>
>>52146404
>>52146437
That's the problem with Nids and their transition from lore to tabletop. They're a swarm race that has to lose 100 of their own to kill a single Guardsman, but their strength is that they can afford those losses since every Nid that dies means 1,000 more on the way, and their big boss monsters are what's the true threat. Nid players get pissed that most of their units are shit-quality and can't do much, but that's the point. Nids are individually weak, weaker than standard Orks or Guardsmen alone. Nids are meant to be very weak in small numbers. You gotta swarm and coordinate with the big beasties to make it work, and most angry Nid players aren't good enough to play them. They require insane levels of strategic cohesion and thinking from the player to be effective.
>>
>>52146000
>The problem lies in them being ridiculously easy to kill in every situation. T 4 and a 3+ save is too weak at this point

Man the fuck up, at least you get T4 and 3+ saves many other armies don't.
That and there is no effective way to fix your claimed problem without fucking over us horde army players.
>>
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>>52146378
Out out out!
>>
>>52146490

What? They haven't won a major GT this year. Their best finish was 12th at ACon last year. Post proof of a major GT win for Tyranids.
>>
>>52142718
>Power Fists are a Melee weapon
>I1
>>
>>52146378
>Tyranids are an extremely powerful, top-tier codex; but I'm a total faggot, with no idea what I'm talking about.

You don't say... Go on.
>>
>>52146000

Mother fucker my army is T3 and has a worse save. Go fuck yourself, you have no leg to stand on complaining about dying to easily.
>>
>>52146503

Lictorshame hasn't been a viable list in 2 years.
>>
>>52146464
Yeah, you mean years ago, before all the other Codexes came out since then that are top tier?

Tyranids are ranked 6th from the bottom. The ONLY armies that are worse than them competitively, are Blood Angels, Grey Knights, Imperial Guard, Dark Eldar, and Sisters of Battle. Even Orks are doing better (fucking somehow, I assume Forge World). Vanilla CSM from before the release of Traitor Legions are ranked better. When is the last time you played this game?
>>
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>>52142712
Jesus, how am I meant to play guard at 1500pts when everything they have is overcosted?
Barely any room at all for support after my 1 hq and 2 troops
>>
>>52146506
>>52146530
>remove amount of direct AP 3 weaponry
>make horde models cheaper

Whoop de doo, what a huge conundrum that was.
>>
>>52146503
We all know what Lictorshame is you fucking retard, it only ever won two events (MAYBE it was three) and that was literally several fucking years ago.
>>
http://bloodofkittens.com/7th-edition-army-list-compendium/

Why are tyranid players so delusional?
>>
>>52146547
Heh.
>>
>>52146464

Proof? Tyranids best finish in 2016 was a 12th place spot at Adepticon.
>>
>>52146547
I'm not sure whether I should hate this or not, but it gets me chuckling every damn time.
>>
>>52146547
You got power fists and plasma on everything. Are you looking to just have half your troops die from shooting?
>>
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>>52146547
your retarded/10
>>
>>52146568
that's why he took medi-packs, idiot
>>
>>52146505
>That's the problem with Nids and their transition from lore to tabletop. They're a swarm race that has to lose 100 of their own to kill a single Guardsman
Except that's not true at all, read the lore.

The horror of the Tyranids is that they outnumber guardsman hundreds to one and also are better than guardsman on an individual and strategic level.

But regardless of that, the current Codex doesn't even let you coordinate with the big creatures because those are also shit and overcosted. Nothing in the book represents nids properly.
>>
>>52145355
>Did you remember to adjust your clock for daylight savings.

Do people actually still use time keeping methods that don't automatically do this?
>>
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>>52146464
>Tyranids have won or placed in the upper echelon of GT's on multiple occasions since their formations came out

So, I guess you are going to post proof to backup your wild faggotry?
>>
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>>52146568
>>52146578
>>
>>52146591
>The horror of the Tyranids is that they outnumber guardsman hundreds to one and also are better than guardsman on an individual and strategic level.

Depends on the specific scenario, but this isn't actually true in most cases. A Guardsman gunline will kill far more than its own number in Tyranids before it's overwhelmed, a single Guard is worth more in most strategic scenarios than a single Gaunt, often twice or thrice over.

Still not saying much, though, especially considering how quickly Gaunts can be spawned and how easy their genetic/physiological structure is to adapt for the next wave.
>>
>>52146558
I'm not sure what in your link is supposed to imply nid players are delusional.
>>
>>52145759
>living in Australia

You fucked up.
>>
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>>52146547
Think that's bad? Blood Angels just can't be played under 2000pts because of their point cost.

Starting to think even marines are a little over in cost.
>>
>>52146629
>Depends on the specific scenario, but this isn't actually true in most cases.
If they're just chucking waves of gaunts in front of bullets to waste ammo, which granted they often do, then sure.

But if Tyranids can catch them off-guard with surprise flanks, night raids coming out of the ocean, forces sneaking in through the sewers, ambushes in the man-eating jungles that sprouted up overnight, etc. the guardsman get fucked even if they have the numerical advantage. Nids main modus operandi is funneling and herding the opposition into exactly where they want them, picking off all the stragglers, and then slowly surrounding them and finishing the isolated pockets.
>>
>>52146078
Don't forget that the Priest has a 4++

But a Vindicare Assassin is going to damn near auto remove that priest, even ignoring his inv save.
>>
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>>52146650
Fucking Blood Angels have it SOOOO EASY. I can't even take 1hq, 2 troops, and some extra heavy support under 2000.
>>
>>52146712
25% chance at best.
>>
>>52146712
That was used in the calculation to get the 144 number. But even still, I don't understand why anyone would think Precision shots can counter ICs. It's meant to counter heavy and special weapons, or MAYBE regular sergeants if you get lucky.
>>
>>52146184
Anyone not playing in a Marine only meta.
>>
>>52146378
Seriously, math just plain isn't an opinion, Cruddace. Take your asspain elsewhere. I don't even play Tyranids but can compare point costs for units across books because I'm not a delusional fucktard who's shit at game design.
>>
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>>52146734
You're one to whine, aren't you?

I can't even run more than a single damn unit under 2500 points with this piece of shit!
>>
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>>52146650
idk what CSM players cry about all the time... at least it isn't quite THAT bad for just 1 hq and two troops
>>
>>52146622
already provided the link. Try to keep up
>>
>>52146752
If he was actually Cruddace he wouldn't be admitting they're a shit book outside of their "three best units", regardless of how retarded he is for thinking those best units put them anywhere close to the top tier.
>>
>>52146505
Then why do their big boss monsters suck? Why is their titan sized model not a GC? Why don't they even have a GC?

A Carnifax used to be able to be T7 W4 and 2+, now it's literally the namesake for "useless thing to trick people into shooting" meme.
>>
>>52146774
One first place finish in all of 2016 (same as Dark Eldar). One in 2015.

Impressive. Top tier, for sure!
>>
>>52145536
>Tau are the worst army. Fire Warriors suck ass, XV8s are terrible, pretty much all of their default units are underperforming. The only things keeping them afloat is Hunter Contingent as well as Jet Pack Infantry and Riptides.

Take those away and you have shit-tier models with no speed who can be outshot by just about everything.
>>
So wait, can Custodes ally with Deathwatch or are they restricted? My noobish googlefu indicates that they can only be played in unbound (non-tournament) games.
>>
>>52146823
They have a detachment now. They're getting a "codex" soon too.
>>
>>52146817
Not a Marinefag but that's not a fair comparison. Terminators are legitimately fucking terrible right now and are nowhere near the level of something like Crisis Suits.
>>
>>52146550
The game could actually use more AP 3 weapons.

Weapons tend to be single shot low AP high S to take on tanks, or many shot high AP low S to take on hordes, there is not enough that specifically fucks SM.

Would be nice to see more S4 AP3 Assualt 3 weapons available.
>>
>>52146836

Oh okay awesome. Their models are gorgeous and I've always wanted to see them on the table so they really appealed to me. Deathwatch/Custodes seems like a fun combo.
>>
>>52146848
They would have to be really damn expensive to be balanced considering most of Marines points are in having T4 with 3+ armour.
>>
>>52146857

I'm going to go DW, Custodes, Sisters of Silence. I've got literally nothing better to do with my units from BoP and all the DW minis in my backlog.
>>
>>52146793
I don't know, by his replies he's a right cunt, m8.
>>
>>52146848
There really isn't that much need for specific anti meq weapons, when anti MC weapons will do the same job.
>>
>>52146817
Did anybody in that entire exchange claim anything else? I even said myself that Tau are pretty shit without their bigger suits.

This isn't about who can top the other with having shit models, it's about basic units being shit and people being forced to either use only a handful of legit good units or broken-ass formations in order for things to be able to compete. The game balance being incredibly fucked on all ends is nothing to be surprised about and it's a universal fact that core troop choices about a majority of codices are too weak while only just a very limited number of other units are way too good with the rest being often pointless to even use against those. Same goes for many formations. Add to that how different in strength Troop choices across armies are for their respective costs and it should be pretty obvious that it's not specifically a pure SM problem. It's just that basic SM infantry is one of the worst offenders, since 14 points for one of their troops is a ton of points, considering you can get other faction's HQs for only 11 points more.
>>
>>52146737
How did you math that?

He is almost guaranteed to hit, and will wound on a 4+ which ignores inv and cover.

So it would be slightly below 50%
>>
>>52146848
A better option would be to adjust a lot of the newer cheap AP 2 weapons that get a lot of shots down to AP 3.
>>
>>52146911
Pretty sure he only gives a -2 to LoS, which means the Priest is still making it on a 4+.
>>
this just in: flyrant spam no longer WAACfag

flyrant spam is now the last gasp of a shit codex's desperate attempts to be low tier instead of shit tier
>>
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>>52146734
>>52146760
>>52146762
But can we just all admit Deathwatch (while cool) was costed far too highly?
>>
>>52146848
Anything with access to Grav has their answer in that. Plasma also works like a charm. Hot-Shot Lasguns and Volley Guns can also take MEQs out with ease. Even things like Lascannons are effective at sniping them, considering they're at worst 14 points per model while a Lascannon costs 20. Take out 2 of them and you already made back 8 points with a weapon not even supposed to be against them.
>>
>>52146928
It's still WAAC in the sense that you're trying to win at the cost of playing unfluffy garbage and against fluffy casual lists that don't bring skyfire it will make for some pretty unfun stompings, but in the overall context of competitive meta where everybody is a WAACfag you've pretty much described it spot on, yes.
>>
>>52146870
Why? A plasma gun is 15pts

I don't see why a gun with nearly half the S and one worse AP that is assault 3 instead of rapid fire would not easily cost 15pt

Even accounting for the lack of 'gets hot' that seems fair.

I don't see how SM points being wasted would have anything to do with balance.
>>
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So are horrors a must have for a daemon army? I'm not as big a fan of tzeentch as I am of nurgle and slaanesh, but if I have to, I'm willing to use a few units of them. Also, should I make my LOW a LoC, KoS, or GUO?
>>
>>52146950
You've also wasted something you probably need for anti tank.

A lascanon isn't just 20pts, it's also a heavy weapon slot which most units only have 1 of.
>>
>>52146964
Because Assault 3 is a lot stronger than Rapid Fire if we're talking same range, and yes not having Gets Hot is a pretty big bonus too.
>>
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>>52146984
Thanks anon, didn't have that one yet. God bless
>>
>>52146984
None of those are Lord of War choices.
>>
>>52147017
General, or whatever it's called in 40k. I'm just starting
>>
>>52146984
Those are all HQs.

Go with Wrath of Khorne Bloodthirster for eliminating any and every character there is.
>>
>>52147030
I hate knorne tho :/
>>
is the hunter contingent worth playing? I mean the bonus it brings for the force is really nice but I am not a big fan of the fact that I am locked into the hunter cadre as the core of the contingent. Was thinking of running it with an optimized stealth cadre aux
>>
Hello to you /fat/guys, I am here as a noob seeking some help building an army. I want it to be fluffy, but not completely gimped because of it. If I had to put a number to it, I'd like it to be like 75% fluff, 25% competitive.

I am really into Fulgrim, love the EC color scheme, and really like noise marines from DoW.

So what I'd like to build is a 1500 point EC list, using noise marines as a central theme. I'm not expecting you all to just do work for some turd with a fetish for pink, so I have researched a lot on my own.

From what I've seen, a EC formation with kakophoni is what I'd like to go after. Do you guys have anny suggestions for how to build it?

I know if I go full 6 noise marines I get a bonus, but that might get expensive.
>>
>>52146997
'gets hot' is a more or less a balance against having AP2

a Rapid Fire S7 AP3 would likely cost 15pts.

Dropping the S down 3 points and upping the shots is probably fine, but should be Salvo 2/3 instead of Assualt since being able to still charge is a big deal.
>>
>>52147048
The Hunter Cadre is one of the most flexible and variable core Formations for an FBD in the game, stop waving around your blueberry privilege.
>>
>>52147025
Warlord, and probably which ever one you think is hardest to kill (I would assume Nurgle)
>>
>>52147062
Alright yeah you make a good argument. I can get behind that.
>>
>>52147062
Basically a worse grav gun at that point.
>>
>>52142860
So, really we can just expect a new mark of power armor?
>>
>>52147075
Like, I guess if it's my BEST choice, I'll use a bloodthirsty
>>
>>52147044
But why?
>>
>>52147075
Either Nurgle or Tzeentch for sure.
>>
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>>52146774
One win isn't proof, you dumb fuck. Thats a statistical anomaly.
>>
>>52147044
I bet you fap to traps too.
>>
>>52147061
>I'd like it to be like 75% fluff, 25% competitive.

Competitive is an all or nothing now.

Either you're going to play WAAC or just try to have fun and lose.

It depends on how you get joy out of the game.
>>
>>52146160
Holy shit I've played over 100 games with my war convocation and I cant remember a single moment when my Vanguard has been "mowed down" by heavybolters. In fact I cant remember the last time I was shot by heavybolters.

If you have choice to take heavybolters and something else, you take something else. Marines kill horders with bolters. IG with Wyverns. H.bolters are lacklusters weapon for their job.
>>
>>52147083
Only one faction has grav guns.
>>
>>52147105
I really just want to have fun, just not get wrecked literally any time I see a riptide or some other cheese.
>>
>>52147105
Depends on your meta. There are places where most players run fluffy armies.
>>
>>52147062
>Salvo 2/3 S4 AP 3

So basically Hot-Shot Volley Guns?
>>
>>52147122
Sure, but who doesn't have access to anti MEQ already?
>>
>>52147122
cult mechanicus has grav
>>
>>52147127
You should study your local meta and see what kind of armies are played there.
>>
>>52147083
Assuming it's the same range than not really.

At 24" it's making 2-3 times the shots, depending on if you moved or not.
>>
>>52147101
Only once, and it just felt weird
>>
>>52147144
Ive watched one game, it was SM/AM vs two tau.

The thing is I don't know enough to gather what their armies are good at, I just saw lots of gundams as proxies
>>
>>52147136
CSM.

>inb4 thousand sons
>>
>>52147093
I'm coming from age of sigmar where khorne is a retarded warmongering twat who can't seem to do anything right
>>
>>52147134
Aren't those S3?
>>
>>52147157
>The thing is I don't know enough to gather what their armies are good at, I just saw lots of gundams as proxies
Then ask them you massive faggot.
>>
>>52147137
who?
>>
>>52147083
Grav needs to be slapped hard with a nerfbat, though, and probably will be in 8th.
>>
>>52147162
Heldrake counts as well.
>>
>>52147163
that remains the case
>>
>>52147166
Volley guns are S 4 AP 3 Salvo 2/4
>>
>>52147184
kataphron destroyers have heavy grav cannons as a free swap for their main weapon
>>
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>>52147163
Elaborate? There is literally nothing wrong with reveling in glorious battle.
>>
>>52147183
>massive faggot

Oh no, you got me.
>>
>>52147166
No.
They're 24", S4, AP 3, 2/4 and probably one of the best weapons Guard has in their entire arsenal for a mere 10 points.
>>
>>52147196
I don't know. I guess he's not necessarily a guy I'd use a mono daemons force for, but i guess flesh hounds and bloodthirsters are ok
>>
>>52147157
>I just saw lots of gundams as proxies
The Taufags are evolving, instead of merely not painting their Riptides they've moved on to using even weebier proxies.
>>
>>52147207
What's there to elaborate on? He literally can't get right in AoShitmar
>>
>>52147187
>literally just a single, easily counterable unit
No it doesn't.
>>
>>52147220
>he literally can't get right
On that you dense cunt.
>>
>>52147224
It's still an anti MEQ unit.
>>
>>52147216
If they (the players) weren't the incarnations of all things weeb, it could have been cool. But it was just weird.
>>
>>52147210

Build what you want and be prepared to lose. I lose more than not and have fun all the time. I bitch more about stupid rules (why can't my Leman Russes fire into close combat? GUARDSMEN ARE EXPENDABLE READ THE PRIMER FUCKKK) than how hard I'm getting owned. I don't care. Have some fun.
>>
>>52147224
>>52147162
Doom Sirens
>>
>>52147216
A friend of mine that only really likes 40k for the looks and lore and only ever plays once every blue moon was thinking of getting some Farsight Enclave stuff and wants to proxy a Gundam as his Farsight.
When wanting to get Tau for their looks. And because he barely knows anything about the game rules but heard that Riptides both look cool and are broken as shit.
>>
>>52147163
>he extremely underestimates the intelligence of Khornates
Ye fool.
>>
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>>52147210
>actual faggot
>plays slaneesh
Kek I should've known better. Just play Aeldari though, they're the best faction for being fluffy while staying competitive, and they're a better fit for deviants like you.
>>
>>52147249
That's fair, I might just make a list I like and tweak anything obvious.

Thanks
>>
>>52147249
Even the imperium (aside from that one guy) isn't dickish enough to deliberate send guardsman to tie up enemy units for artillery bombardment. You have to go to chaos for that.
>>
>>52147290
Forgive my ignorance but I don't know what aeldari is
>>
>>52147287
I guess I don't like bloodletters as my main troop. I think that's my beef with khorne.
>>
>>52147304
It's the Eldar faction, GW just decided to give them a much more fitting name.
>>
>>52147185
Good nerf would be removal of Immobilization and to-wound based on units size:
Infantry: 5+
Bulky, bikes, cavalry, beasts: 4+
Very bulky: 3+
Extremely bulky, MC, GC: 2+

Generally its a worse weapon but still stays as a big-stuff killer.
>>
>>52147322
Ah, cool.

I think that's a better name
>>
>>52147316
But Bloodletters are cool. Bloodletters are badass.
>>
>>52147342
So do I, my faggot friend. So do I.
>>
>>52145947
They are way more vulnerable to shooting than melee, but it still takes all game to get rid of the blob and they barely cost a fraction of points for how many points are needed to dislodge the unit.

Watch out for Precision Shot. If you face someone who has a lot of units that can do Precision Shot, then there are few remedies. Another Independent Character in that unit like an IA Astropath or a Primaris Psyker, mixed with a Regimental Standard. That way you have at least Leadership 7 or 9 and can re-roll with the Standard. A Lord Commissar nearby in another unit or in a transport is another way to improve your leadership because he has the Aura of Discipline rule. All of those mix well with the Standard to make sure you don't run even if the Priest fails while also providing various buffs to the army.

Or you can grab someone like Uriah Jacobus which has a bubble of Fearless and Counter-Attack. He can either join another blob or ride in a transport.
>>
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>>52147303
*cough*penal legionnaires*cough*
>>
>>52147212
Except they arent good weappons since platforms that could take them are bad. Its more like ~20pts weapon when you count in the price of Hotshot rifle and salvo on non-relentless models are bad. And Taurox is paper.

Volleyguns would be nice on infantry squads. On Scions its just wasted potential:

Also scions need -5pts reduction on their weapon upgrades. Hotshots arent free!
>>
>Still no scans of February's White Dwarf
Come on, guys...
>>
>>52147343
i had a squad of them deepstrike on me in a doubles game only to have my imperial guard ally mow them down with las fire
>>
>>52147405
The weapon itself is still solid and incredibly cheap for what it does.

But I do agree with you, the remaining factors all drag it down.
>>
>>52147343
I like daemonettes with the two attacks and refilled hits with rending
>>
>>52147424
That's the natural outcome with any squishy model. Just field hordes of them to compensate.
>>
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>>52147405
Scion sergeants should be able to give orders. It'd fit the fluff, since they're supposed to be able to act more independantly than regular guard, give them a clear role compared to veterans and justify their points cost.

Needing to be within 12" for orders is ok for regular guard, but for a unit that is specificaly designed for deep strike, basically just means they have the orders factored into their point cost, but never get to use them.
>>
>>52147443
Still worse against anything MEQs and such. I guess it would depend on what you're facing.
>>
>>52147459
Yeah they really dropped the ball with Scions. On numerous different occasions. Orders is one of them. Another is cost. Third is cost of special weapons. Fourth, old "doctrines" were nice and would have fitted scions perfectly.

Also what is the damn point of move thought cover with these guys.
>>
Does Khornate battle rage come from the Butcher's Nails or from Khorne himself?
>>
>>52147492
At least you can now use them to spam deep Strike ObSec with chance of respawn in Castellans.
>>
>>52147492
Lets them auto pass dangerous terrain.
>>
>>52142876
whatever caused the pale wasting could make for a cool new big bad faction to go along side the nids and chaos
>>
>>52147492
They make good counts as veterans with carapace! :^)
>>
>>52147492
Deep striking units that land in terrain take dangerous terrain checks, units with Move Through Cover auto-pass said checks.

You can drop Scions directly into cover, which is pretty useful.
>>
>>52147459
Are we posting scion fixes now?

>infinite order range (more of an overall guard fix)

>orders from normal sergeants
>squads with 4 special weapon slots as Elites
>normal goons start out cheaper and with bolters, upgrade to hotshots
>Chimeras
>Razorbacks
>Solar Auxilia axemen squads as elites
>Tempestor Prime becomes an independent character who can be specced for melee, shooting, or overall battlefield coordination (reserves tricks, etc)
>>
Gonna be playing my first game against my friends orks later this week, we have agreed to no list tailoring and each have a basic rundown of what the other is bringing. I'm running infantry heavy tau although I do have a riptide and broadside.

He is bringing alot of bikes, a dakkajet and an allied force of skitarii.

I know orks are not considered competitive but I'm not sure how I should play against his mob of quick bikers with suitably high toughness, once I'm in melee I'm dead.

Any tips?
>>
>>52147503
Khorne makes you more ferocious, but the Nails make you a complete madman on the battlefield.
>>
>>52147509
Cant deepstrike out of ongoing reserve unless specifically stated otherwise. Castellans doesn't state that. Sadly.
>>52147529
I knooow. But why do they have that? What kind of design-intention was that?
>>52147542
>Not using Kasrkin
>>52147553
Like said, I know. Niche ability really and one that they shouldnt have.
>>
>>52147459
I'd like it if the Sergeants could issue orders to their squad, but they would have to be pretty limited orders. The Command squads should get access to all the orders and be able to issue 2 of them. As it is now, the Command Squad is the only squad worth issuing orders to in the MT codex.

In the Guard codex, the Sergeants should be able to do split fire, shoot and run, and First Rank Fire Second Rank Fire and in the MT codex, they should only be able to issue the Fleet, Crusader and Sniper orders. The rest, Preferred Enemy, Twin-Linked, Rending against MCs and Vehicles, that's all too good for each squad to be able to pick from.
>>
>>52147603
What Kasrkins? They don't exist within ASTRA MILITARUM
>>
>>52147574
Screen your Riptide with Fire Warriors.

Stay within Supporting Fire range.

Use markerlights.

Make sure whatever mission you play is objectives and not kill points. It's more fair to the Orks, who need it, and it's more interesting anyways.
>>
>>52147574
It's one Riptide. When Tau runs multiple Riptide Wings and full Fire Team Stormsurge units, they still end up as a Tier 2 codex. Stop buying into the meme and bring what you want.
>>
>>52147603
So you don't lose models when you drop them out of a vulture/valkyrie.
>>
>>52147613

I don't think Kasrkin have been mentioned in the lore since the Militarum Tempestus™ came out. That little Kasrkin fluff blurb was even retconned to be Tempestus Scions™.
>>
>>52147641
>That was the joke
>>
>>52147603
The design choice was from the 5th edition codex when they had doctrines to choose from as bonuses for storm troopers. They decided to just give them all the doctrines base. They didn't think it through because the way scions work is basically fire once then die. Whatever bonuses they have are pretty much pointless.

I wish their guns were Assault 2 and the Taurox, both the Prime and the normal one, were open-topped or Assault Vehicles. I'd love to do an assault oriented Guard army with shotgun vets and scions. It would also make Bullgryn and Straken more viable if they had a vehicle to assault out of now that they don't have the rule of being able to exit and assault out of a transport that didn't move last turn.
>>
>>52147561
My houserules;

>Tempestus Scions [75pts]

>Unit Composition: 4 Tempestus Scions, 1 Tempestor

Tempestor---WS4 / BS4 / S3 / T3 / W1 / I3 / A2 / Ld8
Scion----------WS4 / BS4 / S3 / T3 / W1 / I3 / A1 / Ld7

>Wargear:

Carapace Armour
Hot-shot Lasgun
Hot-shot Laspistol
Close Combat Weapon
Frag & Krak Grenades

>Special Rules:

Deep Strike, Move Through Cover, Infiltrate, Precision Shots

>OPTIONS:

May include up to five additional Tempestus Scions [12pts/model]

The Tempestor may swap his hot-shot laspistol with one of the following:
- Bolt pistol..........................free
- Plasma pistol.....................15pts

The Tempestor may take items from the Melee Weapons list

One Tempestus Scion may carry a vox-caster [5pts]

Up to two Tempestus Scions which have not been upgraded with one of the options above may replace their hot-shot lasgun with an item taken from the Special Weapons list

The squad may take a Valkyrie Assault Carrier as a Dedicated Transport

The squad may take a Taurox Prime as a Dedicated Transport.

The squad may take a Chimera as a Dedicated Transport
---------------------------------------------------------------------
---------------------------------------------------------------------
---------------------------------------------------------------------
Hot-shot lasguns should be Assault 2 rather than Rapid Fire.
Tempestors should be able to give orders, to represent their greater autonomy compared to guardsmen.
>>
>>52147616
I was just mentioning it because it's important to the strength of my force. I don't really care about competitiveness , hell I'm in the process of converting vespid

>>52147615
Yea we are playing the objectives that use the cards, I think killing games are boring .

I have 10 pathfinders and a drone net for markerlight coverage, I'm just worried about getting enveloped in melee with those bikes, T5 is no joke even with my strong ass guns
>>
>>52147627
Oh god damnit anon its not ability they should be paid for! Its one of the things that is in their cost already.

Scions should lose the MtC and Hot-shots ap3 and drop to 9pts. 15pts squad upgrade gives them their ap3 back. There. Now you can play your suicidal meltasquads 35pts cheaper. Would make them useful.
>>
>>52147303
>Even the imperium (aside from that one guy) isn't dickish enough to deliberate send guardsman to tie up enemy units for artillery bombardment.
What Imperium are we talking about? They sometimes use Guardsman to clear minefields by marching them across in neat parade rows until all the mines have exploded.
>>
>>52147707
Sounds boring. I don't want cheap suicide melta, I want cool spec ops dudes.
>>
>>52147603
>can't Deep Strike

Where does it say that? Can't find it under Reserves or Deep Strike.
>>
>>52142876

1. Exodites.
2. Giant cannibals that get bonuses for eating people.
>>
>>52147333
That literally makes it better against everything that struggles and only worse against OP shit like bikes.
>>
>>52147768
They'd at least wait for all the guardsmen to die before shooting their own dudes.
>>
>>52147768
They don't use regular Guardsmen for that. That honor is almost exclusively for Penal Companies.
>>
>>52147603
They can enter with deep strike if the unit originally entered with deep strike.
>>
>>52147393
>Watch out for Precision Shot.
Why do people keep telling this lie when the math was already done in this thread to prove otherwise. You will have killed all 50 of the conscripts like twice over by the time you would statistically manage a single Precision Shot on the Priest.
>>
>>52147774
Even if you gave them a 3+/5++ save they still wouldn't be cool spec ops dudes. Whatever gear you give them, they are still T3 small squad mens. The only way I can see them not totally dying after deep striking would be if they were not only allowed to move after deep strike, but if they could then run after shooting too. Which would be downright ridiculous because not even things like demons or marines can do that.
>>
>>52147834
Then just remove them from the game and ally in a marine squad, as they're more effective with drop pods.
>>
>>52143460
>>kneeplate is a giant brass skull with brass skulls in the skull eyes busting out of a backdrop of magma filled with additional skulls
This was always one of the better pieces of khorne-based artwork IMO.
>>
>>52147616
>When Tau runs multiple Riptide Wings and full Fire Team Stormsurge units, they still end up as a Tier 2 codex.
Sure, if you break the game down into like 5 tiers and the bottom ones are exponentially weaker than the ones on top so that Tier 2 is still closer to Tier 1 than Tier 3 is to 2 and so on.
>>
>>52147641
Which is ridiculous because unless I'm missing something Kasrkin is also a made up trademarkable name.
>>
>>52147894
They didn't get rid of them because of trademarks.
>>
>>52145947
>play Cult Mechanicus
>use Kastelan Robots
>Torrent Flamer right in their blob
>~30 S 4 AP 5 hits
It'd be so fucking beautiful.
>>
>>52147603
Take that special rule from them over my dead body.

It's fluffy and useful as hell. Trying to deep strike them without it would be a pain in the arse.
>>
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So I'm going to be transitioning from just painting stuff to actually playing the tabletop game soon and I put this list together just from what I actually have

Since I have pretty much no experience with the game I'm unaware of what strengths and weaknesses my units would bring to the table, what additions or changes could I make to make things fun. Only rule is that I have no intention to use thunderwolf cavalry or wulfen but I am considering maybe starting a small second army for some allied shenanigans, possibly from mechanicus or the scions
>>
>>52147922
Then why?
>>
>>52147945
They were a cadian specific thing, and they wanted a generalist spec ops force for the their standalone book.
>>
>>52147674
Make it so vox casters remove the range requirement on orders instead of the tempestor giving orders and keep the hot shot lasguns as rapid fire and I think this is fair.

IMO tempestors should ideally have the option to take a rifle as well and these bitches shoulda had laspistols to begin with, but that's neither here nor there.
>>
>>52143695
Ferrus Mannus. Don't tell me he never gave Fulgrim a good ol' iron fisting
>>
>>52147945
Cadia got squatted. Kasrkin are Cadian.

Catachan is next, then Armageddon.

Pepper ur angus for NuGuard™
>>
>>52145536

>We only have four OP builds!

How terrible!
>>
>>52147979
>Make it so vox casters remove the range requirement on orders

This should be guard wide.
>>
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>>52147991
>Cadians
>squatted
>literally poster boy for guard in GS3
>>
>>52148028
Tomb Kings featured heavily in the The End Times too :^)
>>
>>52148017
It should be, and should ALSO allow the current re-roll Leadership test for orders if you're within the 12" range.

Orders without vox: Within 12".
Orders with both units having vox: Unlimited, re-roll within 12".
>>
>>52148004
>4 broken builds
>entire codex full of shit
I'd happily give those builds up if the remaining assload of units would actually be decent enough to use.

Space Marines are the army with the most toys in the entire game and have a disproportionate amount of bad shit compared to that small number of viable, but utterly fucking broken bullshit they have.
>>
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thoughts?
>>
Can I get some advice on how to specialize a unit of noise marines?

I've never done chaos before. For example I know for marines, you either go 5 with a special weapon and sarge has a similar combibolter or you go all 10 and combat squad.

For these noise marines they seem to be able to do a lot more and I end up putting a billion points in them.

I"m trying to build a kakophani with lucius
>>
>>52148077
What motivated you to go with CAD over DW formations?
>>
>>52148017
Yes. Yes it should.

Ultimately orders are what make scions truly unique rather than being a skinny space marine scout with an AP3 lasgun and crap leadership. The point cost is about the same.
>>
>>52146358
>Not having every tactical squad as 10 dudes with 1 missile launcher, 1 flamer, and a power fist sarge
>>
>>52148089
being able to run a 5 man squad of termies with assault cannons
>>
So who's gonna make a new thread for this filthy phone poster without an OP image on his phone to keep on phoneposting in?
>>
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>>52148106
Why not 2 2 man squads and 1 1 man squad of termies?
>>
New bread

>>52148155
>>52148155
>>52148155

go go go
>>
>>52148106
In that case I don't see anything wrong with it, but you've got a lot of footsloggers.
>>
>>52148105
If you don't have at least one of these you're doing it wrong.
>>
>>52148153
splitting it up is a good point, but if you have the 3 squads you dont get the dreadnaught cuz they are elites in deathwatch
>>
>>52148044
Did they? All I remembered was them doing jack and shit until Nagash rolled up and curbstomped them.
>>
>>52148089
Ob sec and multiple units of bikes and termies is arguably stronger than deep strike everywhere and the clusterfuck that is killteams
>>
>>52148186
Sorry, I forgot. But yeah, splitting them up IMO is really not as terrible an idea as it might seem.

1. It's harder to hide from your assault cannons
2. They can only tie up one squad at a time
3. It's like split fire for maniacs

All for the low low price of first blood if they have ranged AP2
>>
>>52148219
Arguably. I suppose it all depends on points values and who you're likely to be facing. Death Watch should show up to game day with about 20 lists if they want to win anything.
>>
>>52148062

As someone has already told you, you have more variety in your book than every other codex. Your basic units have top tier potential via formations. You are literally the last faction that gets to complain about lack of viable builds. Just because terminators are over priced does not mean you don't have tonnes of viable units. Every single other codex has it worse in that regards.
>>
>>52148258
Dayum shame really
They could've been so much fucking better
Heres hoping for eighth reboot
>>
>>52147790
Not really.
Marines - worse
IG - the same
Daemons - better
SM bikes/cavalry - worse
Daemons/orks cavalry/bikes - better
Very bulky: mostly better.
MC/GC: Mostly same or better.

Also the biggest nerf is that they require now 18 hits to wreck a 3HP vehicle rather than 12.

Grav would still be weapon that could be used against anything but now its generally worse than melta/plasma in some cases.
>>
>>52148333
I do really enjoy them anyway. Lots of adaptability and you can fine tune your dudes into a lot of compositions and lists. I win a lot with my Deathwatch, but I do have to tailor my list and some people get antsy about it.
>>
>>52146160
What about Chaos Marines? They don't get ATSKNF and are 1 point cheaper for their trouble.
I've never seen them used outside of formations that require them; they always use cultists or chosen if they're AL
>>
>>52147503
Only the World Eaters and Berzerkers who imitate them have nails.
>>
File: IMG_3607.jpg (237KB, 640x895px) Image search: [Google]
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>>52147163
>>52147287
>>52147316
Bloodletters are smart.
>>
File: IMG_3616.jpg (221KB, 622x894px) Image search: [Google]
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>>52148627
Dang it, wrong pic.
>>
>>52146931
Why give them all heavy thunder hammers?
>>
>>52148938
For the memes ofc!
>>
>>52147776
He's referencing a draft FAQ that was ultimately receded when people pointed out this would break drop pods or any immobile unit that has a DS mishap, as going into ongoing reserve would make them unable to enter the table without retaining DS.
>>
>>52149554
Wait what it was taken back?
>>
>>52147561
I'd love for the hot shots to have an alternate assault 3 str 3 ap - attack. Would be nice when not facing SPESS MEHREENS
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