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/CofD/ & /wodg/ Chronicles of Darkness and World of Darkness

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The moon is a mysterious mistress edition

Previous: >>52105636

>Pastebin:
http://pastebin.com/xrKUUi0A

>News
http://theonyxpath.com/release-roundup-january-2017/
https://www.paradoxinteractive.com/en/white-wolf-partners-with-focus-home-interactive-for-a-video-game-adaptation-of-the-world-of-darkness-storyteller-game-werewolf-the-apocalypse/

This week's Monday Meeting Notes:
http://theonyxpath.com/something-new-approacheth-monday-meeting-notes/

>Question:
What kind of places would make for an ideal resting place for each of the different Clans and bloodlines in VtM and VtR?
>>
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First for Thrysus Supremacy
>>
>>52135018
The best resting place for a vampire player would most likely be the AIDS unit of a hospital in southern california. That whole HIV situation in LA accurately portrays the vibe that vampire players put out.
>>
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Third for Mastigos Supremacy
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>>52098281

Sorry worst path. You're stepping on the toes of your Thyrsus betters. Spirits do everything a zombie shark can do and are invisible and undetectable by mortals. Better luck next time, sweety.
>>
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Entropy > Life
>>
>>52089274

Did your company begin to fail when you joined it?
>>
>>52135059
>>52135080
And that's why Paths are shit.
>>
>>52135018
Gangrel have the best resting places- Protean means you literally never have to worry about being found when resting- just sneak out, make sure you aren't followed, and then take a nap under the earth somewhere away from others. It's basically impossible to find you, and unless you're retarded nobody is going to somehow "accidentally" dig you up.

Failing that, if I was a Tzimisce and I wanted to travel, I'd used flesh and bonecrafting to build myself a horrendously obese ghoul that I could nap inside. Would want to test it with someone else first though- just in case.
>>
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>>52135094
>He still loves his cancelled game
>>
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>>52135119
>Protean

So Gangrel are like gophers?
>>
>>52135130
Nah, they're mobsters- masters of the dirtnap
>>
>>52135110
>>52135110
Nah, the sphere's had such shit suggestions that the book isn't worth it unless you had a hard on for correspondence and entropy Everything else was lucky to have 4 suggestions for their powers.

Good thing your gameline is over and done with from the lack of interest that garnered.
>>
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Why did DaveB make Promethean bad intentionally?

Is he the Robin Cruddace of WoD?
>>
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>>52135094
>But entropy no longer exists. That game is dead.
>>
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>>52099191
Since when do vampires give up traveling around with a pack of druggie sluts? Tell them to keep their eyes peeled for anything unusual

As soon as that dorsal fin pierces the sidewalk bam, lots of paradox. While that weak, WEAK moros begins dry heaving blood, get him.

Yeah if you're a nosferatu or edgy gangrel loner kid you're dust.
>>
>>52135236
>As soon as that dorsal fin pierces the sidewalk bam, lots of paradox

That really depends on whether you're playing Ascension or Awakening. If it's the former, the Paradox still wouldn't be an issue.
>>
>>52135257
>ascension
>implying anyone plays a dead game
>3 dots in the kek sphere
>>
>>52135265
>kek sphere
Which one is the kek sphere? Surely not Entropy.

I'm leaning towards Life.
>>
New to WoD, what is the most metaphysical "the world is this fucked up?" type supplement there is? Mage? Demon?
>>
>>52135309

Mage
>>
>>52135309
Mage the Awakening, most specifically when you play as an Archmage.

You escape the prison of the world and its lie, only to find that the path to salvation is longer and more winding than anything you had ever considered, your works you thought so important will be washed away by one of your peer's accidents.

Your old life is now a memory, probably long gone and even if it remains so divorced from your current state of existence the most humane thing is to let it fade from memory. You are now defined by your work, and to cast one of the spells you will doubtless need in your inexorable path towards Ascension you risk murder by your peers, and must hunt down increasingly esoteric secrets just to feed your power.

Yours is a lonely path, the only people who could understand your current state are your foes, haphazard allies at best in the long Cold-War of Ascension, and sharing your secrets with ANYONE is grounds for horrific punishment or death.

What's more, the myth you were told of defeating the exarchs is revealed as the tawdry lie it is. A kind but ultimately cruel taught to children as they first wander from safety so that they don't run screaming back and begging to pull the wool back over their eyes.

All the while, there watches the Abyss. You are now the most succulent of meats, and in your travels despite your grand power, you are far from invincible. Your spells now invite the most crushing Paradox as its anti-reality draws to your Soul like moths to a flame.
>>
>>52135155
>Oblivious idiot doesn't even know that Paths is and in which game they are
>>
>>52135375
>the myth you were told of defeating the exarchs is revealed as the tawdry lie it is
Not really. It's just that defeating the Exarchs is most likely going to end the universe as it is. But there is still hope.
>>
>>52135405
You can't exactly punch oppression in the face like it's a physical thing. It's an absolute concept, and the Exarchs are those concepts.

They won, that's the point. You fight the system, not the living symbols of tyranny. One must first cross the Threshold (Archmastery) in order to confront the Archigenitors and the Iron Seals themselves.
>>
>>52135448
>>52135405
>>52135375
Wait. So you can literally create a universe and become god within it... but you can't fight the Exarchs? Why the fuck not? I mean, if you hit 10 in a sphere, can't you just remake the universe so you won?
>>
>>52135502
Its the MAD principle but on an immeasurable scale. If an Archmage makes a move the Exarchs countermove and then it all goes tits up.
>>
>>52135502
We're discussing Awakening, Anon, not Ascension.
Get that "sphere" shit outta here.
>>
>>52135448
You can rewrite Supernal symbols. It's just that those concrete symbols are self-aware and spend eternity or so preventing such possibility.
>>
>>52135502
>Spheres
This is a matter of Awakening, not Ascension.

The Exarchs are still Archmages, albeit ascended ones.
>>
>>52135527
>You can rewrite Supernal symbols
This would require Imperial magic, which is the purview of Archmastery.

Casting down living symbols requires a respective Seeker to seal a 5 dot Omen, such as the Celestial Ladder the ancient Atlanteans constructed to usurp the gods.
>>
>>52135550
>Casting down living symbols requires a respective Seeker to seal a 5 dot Omen
So difficult. But not impossible.
>>
>>52135652
Remember that there are no more than a hundred Seekers at a single time. How many of those fellows are going to seal 5 dot Omens? Not many.
>>
>>52135673
I think quite a bit of them. You need at least 6 dots of Omens to Ascend, but you don't choose them that freely, that depends on your views on "how the world should be".
>>
>>52135375
I'm casually interested by what you're telling me. Ascension fag here, where can I read about Archmages in Awakening?
>>
>>52135719
Imperial Mysteries is THE book on them.
>>
>>52135391
>my game is obsolete
>bloo bloo anon you don't understand how I harbor my shit sphere from the likes of you like a disgusting diaper fetish

We know.
>>
>>52135782
Posting smug anime girls doesn't make you any less of an idiot.
>>
>>52135794
Shitposting on the internet doesn't make your game any less dead and irrelevant
>>
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>>52135283
>Entropy aka vampbabby's first introduction to mage
>>
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>>52135794
>Projecting what others called him in highschool
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>>52135814
What makes you think Ascension is my game?
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>>52135846
>Gaslighting
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>>52135843
>>52135873
Keep going, retard.
>>
A few weeks ago after consuming about three white russians i somehow obtained a Vampire: The Eternal Struggle card from a man on the street, titled "Praxis Seizure: Cleveland."

What do i do with it? I don't play the game itself.
>>
>>52098107

>I'm going to make a morose

>what sort of wacky shit can I do with death/matter?

With that reddit spacing and babby's first interest in worst path you can make a noose and end the shame.
>>
>>52135182

You still haven't explained why you think he made Promethean bad, since I don't think he wrote all that much of it.
>>
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>>52135719
>Giving up on his dead game.
>>
>>52135889

You asked this once already and got an answer for it.

>>52008998
>>52009798
>>
>>52135940
Oh shit, i'm sorry, i completely forgot i asked this already.


Carry on.
>>
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>>52135889
Hi. I have many of those cards. The game is good and I would seek out the JYHAD version of the cards 1) cheaper 2) game design by Richard Garfield before White Wolf fucked it all up by not playtesting. I was a huge fan of the game back in 1994-95 but then Shadowfist eclipsed it in every way.
>>
>>52135309
Exalted Fair Folk for 2nd Edition.
>>
>>52135949
Oh and the people that played the game in tournaments and stuff were TOTAL shitheels, like take the worst possible W40k rules lawyer/player and dress them up goth and put them at a table and that's the V:TES tournament scene.
>>
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>>52135887
>Being this salty over your dead game.
>>
>>52135182
>Robin Cruddace

Who?
>>
>>52135993
So this failure of a company tried to infringe on MTG? What were the games like? How long did a match last. Was every deck vampire themed?
>>
>>52136105
https://1d4chan.org/wiki/Robin_Cruddace
>>
Ok, so what I've gathered from NMage is that the Fallen World isn't the root of evil, simply "incomplete". If the universe is broken, how does ascending to the Supernal Realms actually address this?
>>
>>52135110
>herp derp I make my own paths

You're a special kind of cancer.
>>
>>52134204
Cruxshadows
Depeche Mode
Sisters of Mercy
Joy Division
Siouxie and the Banshees
Nosferatu
The Cure
Nine Inch Nails
>>
>>52136161
It's mages escaping from what they view as a broken, false world into a world of purity. It's abandonment, not fixing shit.
>>
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>>52135257
>Assuming an entropyfag can make zombie sharks that swim through concrete.
We aren't playing a dead game, sweety.
>>
>>52135182
DaveB wrote a grand total of four pages for the whole line, it's McFarland that ruined Promethean 2e despite making 1e, iirc.
>>
>>52136269
so you aren't playing new mage?
>>
>>52136285
Which 4 pages were they? Why did DaveB need to be paid for writing 4 pages?
>>
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>>52136150
No it was actually designed by the MTG designer as a partnership with WW. I think Garfield wanted to make a MULTIPLAYER focused CCG after Magic and he did so fairly well, though it is a brutal game (elimination). Every deck is a Vampire clan or mix of clans. The goal is to 'bleed out' your prey while not getting bled out by your predator. You can only normally attack the person on your left and can only normally be attacked by the person on your right. Eventually as players are eliminated, the final two people are both predator and prey of each other. The last Methusela standing is the winner (or if you are under time constraints, there are points you get for certain things). The deck types are sneak-bleed, heavy combat (which is actually one of the best), and what I call the "speed bump" decks that allow neither bleeding nor combat to occur and lock down the table. Once White Wolf took over design and expansions happened, the degeneracy of the cards became nearly comical since they simply did not playtest with any rigor at all. Granted, this was early early days in the CCG era.
>>
>>52136289
You can't do zombie sharks from one sphere in that old dead game.
>>
>>52136299
I don't know, look into the archive.
Why shouldn't he? Writers are paid per words, so it's not like he would have made mad dosh.
Are you a little bit retarded? Also, fuck off with your 40k bullshit, we don't have a Ward and a Cruddace, we had Hill and still have MacFarland and Crazy Uncle Phil, who are totally different beasts.
>>
>>52136332
Were all the cards this sexy? How would they market to kids?

>She looks like Samantha Mack
>>
>>52136150
I used to play it with friends, the game was very fun, as it was mutiplayer-focused from the start, and there was quite a variety in what deck you could build.
>>
>>52136337
new mage isnt that old. they did a 2nd ed just a few years ago. too bad it sucked and the game died.
>>
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>>52136348
He clearly wasn't proud of his work if he won't own up to it. Also Promethean is a nongame, no one plays it and the overarching themes are boring and Jewy.

>bloo bloo people make comparisons between two terrible men in nerd industry
>>
>>52136361
And this was before Magic was big?

How old were you.
>>
>>52136377
Okay, you're actually retarded.
>>
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>>52136366
Yep m20 did come out a few years ago, it didn't revive that dead game. RIP Entropy fag
>>
>>52136161
It doesn't.

Fallen World is fucked forever.
>>
>>52136385
Oh no, I'm another Anon, Magic was already big, but VTES was more flavorful to us, more fun, and cheaper (quite an important point for students).
Some extensions of the game only focused on a few clans, so if you didn't play them you could skip them, which was a financial relief after the never-ending cycle of releases of MTG and L5R.
>>
>>52136392
Go enjoy another Promethean free discussion. If he was good at his work they gameline wouldn't have tanked.
>>
>>52136424
pretty sure wod 4th is crushing cod 2.
>>
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>>52136357
It was not for kids. Many of the cards are like that one. A lot were ultra violent as well. I was there at ground zero (Gencon) when it was released and they printed a ton of the game, it was very complex (which does not mean bad) and for the adult, multiplayer CCG market. We tried at first to play a 9(!!!) player game the first day it came out. This went terribly. Again the gap that Garfield was trying to fill was that MTG was not and is not a good multiplayer game. Jyhad was his answer to that. It was a good answer, but not the best answer, which was Shadowfist. We had a lot of fun with Jyhad though and fun with the later (totally broken) expansions that WW put out and we had a great group of about 8-10 regular players for awhile here (and I had a group when I was in college in '94 down in Florida if you can imagine that)
>>
>>52136427
It was NOT cheaper. Jyhad and VTES were very expensive at the time to get the cards and build a viable deck. When it switched to VTES from Jyahd, that's when the Jyhad cards became much cheaper. If you are looking at this game I would highly suggest Jyhad-only card pool. There are some wonky cards in there, but nothing like what happened later... which was a shit in the mouth.
>>
>>52136105
You need to be 18 to post here.
>>52136189
Let the faggot pretend he made a witty he has very little to look forward to.
>>52135182
Ive never seen promethean discussed. Its a failure because it has no buzz.
>>
>>52136521
David B was on here a few days ago and said otherwise.
>>
>>52136612
I only remember seeing him say that VtR 1e sold incredibly well, nothing about the current state of affairs.
>>
>>52136699
Could have sworn he said Chronicles. Fuck it I dont have any dog in this fight.
>>
>>52136521
read
>>52136612


You're actually retarded.
>>
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Tomboy Obrimos
>>
>>52135731
I'm impressed. It's actually good.

Really impressed. Do we have an explanation as for why this book is good when the others are, in my experience, complete garbage? Did they change the writing team or something like that?
>>
>>52136737
>must worship DaveB's cock
yeah, fuck off. faggot.
>>
>>52136737
Stop making up stuff. Dave only said that VtR 1e sold pretty well.
>>
>>52136863
>I know WoD sales better than their team
>You must love Dave B

Actually you're retarded.
>>
>>52136877
meant for
>>52136521
>>
>>52136840
The fags who wrote Ascension finally died of their AIDS
>>
how many new wod video games are we getting?
>>
>>52137023
Werewolf's the only thing announced, though nuWW wants a AAA vidya for Vampire. I don't expect us to get anything worth playing, just more crazy shit ala We Eat Blood.
>>
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Marry her
>>
What is Ain Soph?
>>
>>52137129
No.

>>52137146
Ein Sof, or Ayn Sof (/eJn sɒf/, Hebrew: אין סוף), in Kabbalah, is understood as God prior to his self-manifestation in the production of any spiritual realm, probably derived from Ibn Gabirol's term, "the Endless One" (she-en lo tiklah).
>>
>>52137115
>though nuWW wants a AAA vidya for Vampire

I think they overestimate World of Darkness. Vampire: The Masquerade (the game) was a big flop.
>>
>>52137216
Nah. It'll be picked up by the normies because MUH BLOODLINES, which still sells well on GoG and Steam today. Masquerade, for good or ill, has a recognition in the public eye. If I were to walk down the street and ask someone if they knew what VtR or CofD was ,I'd get blank stares from most people. Some people randomly would know VtM through various methods and levels of exposure. Plus it allows them to create a game that their TT can tie into/interact with, since they want a coherent setting they can ALSO spin a Netflix TV show off into.
>>
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>>52136612
>Dave B doesn't know my failed game's sales like I do
>>
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>>52135128
>>52135198
>>52135265
>>52135517
>>52135534
>>52135782
>>52135814
>>52135843
>>52135873
>>52135935
>>52136095
>>52136269
>>52136424
>>52136933
>They still love their soon to be cancelled game. It's okay. Maybe you'll get a 20th anniversary revival in 2024.
>>
What's with the Awakening vs Ascension shitposting?
>>
>>52137334
People are assholes. 4chan is full of trolls.
>>
>>52137282
Being this salty from daveb telling you nwod was doing better must suck.>>52137282
>>
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>>52137334
The battle between Life and Entropy never stops.
>>
>>52137355
The amount of shitposting in these threads is always higher in the weekend, but today's quite impressive.
>>52137375
He didn't Anon, repeating it won't make it true.
>>
>>52137334
A cuck didn't read DaveB saying nwod has outpaced m20 in sales.
>>
>>52136612

No...

>>52136699

...This.
>>
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>>52137430
>everyone including DaveB who reminds me my game is dying for a second time is the same person
>>
>>52135257
Entropyfags can't raise zombiesharks that swim through concrete, stop being a retard.
>>
>>52137282

I'll be honest: I'd rather have a canceled game than see the line go through whatever nonsense WoD'll go through with 5e. One World of Darkness is a Monkey's Paw wish, mark my words.
>>
>>52137450
Which game is dying faster, nWoD or m20?
>>
>>52137450
Hush, Dave.
>>
>>52137552
t. 3rd edition D&Dfag
>>
>>52137552
>One World of Darkness is a Monkey's Paw wish, mark my words.
This.

Dark times are ahead.
>>
>>52137601

But 3e people got 5e and Pathfinder, surely one of them isn't the Monkey's Paw version.
>>
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>>52137652
>You can't have Rome back but here's some shiny turds
>>
>>52089595
>Requiem sold really, really well. Amazingly, "sold out" well.

So well you didn't even try to make a lasting game afterwards? Why does your game have eight different names?
>>
>>52137613
Nah. It'll happen. Dracula will make it happen. It may be nothing but Vampire, but it'll happen. We'll have murderous trannies, dismember asses lying on their own shit, and full ass-rape stiffness gagging on bleeding junk to look forward to!

>>52137724
They did. The new ownership of the property mandated the line name change from World of Darkness to Chronicles of Darkness. No one likes it, but it's what the ownership said to do, and they have to do it lest they lose their licensing agreements.
>>
>>52137652
And they got the OSR, 13th Age and Shadows of the Demonlord as well. The death of 3E collapsing under it's own weight was fantastic for D20. Nothing like that will ever happen with WoD because it's a soap opera for male marginalism by design. Nothing wrong with that, but that does not have a universal appeal.
>>
>>52137491
>>52137450
Hahahaha
>>
>>52137757
Nah. Stuff like that won't happen for WoD because there's no OSR or whatever OGL junk for people to build off of. Despite the fact that you can't copyright mechanics. And all of the people working on alternate settings are either awful (David Hill and Zak S.) or are using story-narrative mechanics that often make no sense (like all the Powered by the Apocalypse stuff and 'moves' and junk).
>>
>>52137757

Are those three really for 3e folks though? OSR'S just taking advantage of Ryan Dancey's blunder so graybeards can make new stuff, 13th Age was propped up as a place for 4e fans to go, and Shadow seems to be somewhere in-between the former two. Then again, I'm not super hot on F20 as a genre, so.

>>52137743

I think we'll get video games and tabletop games, but I see a WoD TV series going the way of the Deadlands TV series: killed in development hell.
>>
>>52137394
tits or gtfo
>>
>>52137805

Hey now, After Sundown is going to be the hit RPG it was always meant to be any day now!
>>
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>>52137394
>>
>>52137824
I haven't even heard of that one.
>>
>>52137810
4E opened up the pandora's box for OSR, yes and the greybeards are fucking cranking out stuff at this point--- look at DCC for example. I have LOCAL experience so I won't claim this is happening everywhere by any means, but the groups I know of (3) have either gone from 3.5 to 13th Age or to Lamentations/DCC.
>>
>>52137743
Can you give me a rundown on why White wolf's game belongs to Onyx Path now?

What mismanagement led to this, NWoD was new last time I deigned to look.
>>
>>52137805
the PbtA system is a hundred times simpler and more elegant than anything that ever came out of White Wolf
>>
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>>52137881

>Not enough discussion on Obimos supremacy
>>
>>52137434
>implying we cant see kickstarter totals and drivethru rankings.
>>
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>>52137762
>mfw he realizes the reason they won't release m20's sale figures
>>
>>52138056
http://www.remnantsrpg.com/the-broken-lands-is-a-copper-bestseller-on-drive-thru-rpg/

Grats to a game that was always better than Asscension. You sure showed him.
>>
>>52138026
Onyx Path Productions doesn't own the games.

A year ago, Paradox bought the whole of the IP from CCP.

Paradox chose continued on with CCP's licensing after meetings happened.

Onyx Path Publishing licenses the games from White Wolf and develops and publishes them.

But they aren't responsible for decisions like the rebranding.

White Wolf, as they bought the IP in order to make Vampire the Masquerade video games and branching out from there, mandated the name change to Chronicles of Darkness. There was a fluff announcement about it, but ultimately it boils down to 'two games titled WoD causes confusion' and can harm their goals with their stated One World of Darkness plans.

OPP is mandated to republish the NWoD 2e's as Chronicles of Darkness now. They also currently (until 5th edition starts heavy production) are developing the X20 anniversary lines, though those will end once 5th Edition starts rolling.

OPP also outright bought Scion and the Trinity universe from White Wolf, so they own those.
>>
>>52138155
And since it seems you're REALLY just out of a long torpor, White Wolf was bought/merged with CCP a long time ago, in order for CCP to make a WoD MMO. But they horribly mismanaged the MMO and it was eventually cancelled, and they just held onto the IP until Paradox purchased it.
>>
>>52138091
>>52138125
? V20, CofD, MtAw2e, M20 are all in the "top-sellers" list of dtrpg.
I mean, I know you're doing your best to force this new meme, but I don't really see the appeal when you've been btfo by DaveB or say things that can be easily verified.
>>
>>52138038
It might be, but a lot of people look at the moves and go 'okay, what?' The sheer amount of ELI5 about the PBtA games on various forums points to it not being the easiest to grok, and that would probably especially go for double coming from standard WoD. I get it; I can't say that the groups I run WoD for would enjoy it, though we use a lot of the same styles (like fail forward, partial success, etc.) already. So it's perhaps just me being used to the design conceits as something that our group integrates generally anyway.
>>
>>52136840
>>52135375
I've finished reading it. I really like it, the rules sound fun, the fluff is good, it really allows you to continue meaningfully playing the game when you become an Archmage, what Ascension absolutely lacks (that game breaks at that level). Impressive.

There's only one caveat: what do you do after you built that damn Golden Road, when you braved the Abyss and went into the Supernal and came back with your girlfriend disappeared from existence?

I mean, what would make you continue? You have a pat on the back from the other archmages, congrats you made reality your bitch, don't break anything or we'll collectively rape you... but then, what?

What do you do?

Any previous belief is kind of invalidated by the fact that you are now more powerful than gods and reality warp with ease. Do you seek magic for magic's sake? Do you really want that Ascension? The Seers are an absolute non-issue at this level, nor are Banishers or the Mads. Any previous beliefs from your magical order are more or less invalidated too.
>>
>>52138038

Depends on the game. I still flash back to that Battle Royale inspired game with 23 Basic Moves.

>>52137881

It's Frank Trollman's Shadowrun 4e hack for WoD. Originally it was called Another World of Darkness.
>>
Question about prime mage armor. So it would stop say a Thyrsus from stopping your heart or tearing out your life force but not from putting you to sleep or using controlled pathogens to infect you with the flu?
>>
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>>52138268
>Daveb talking about vampire somehow proves Asscension is not a dead game

>Still crying about Asscension when it's straightforward entropyfags can't have zombie sharks
>>
>>52138155
5th edition will resemble nWoD more than Asscension right? Is that Asscensionfag assmad his game will be further unrecognizable, while the nWoDfag will become more smug because his game is the basis for crossover monstermash?
>>
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>>52135018

k

how do you keep high level mages under control in your session? what sort of thing would they need to do as a mission? lets say, 4 dots in most of spheres?

ive played mage before, but never past 2, 3 dots before going back to wolf, vampire or trying something else. we want to try oneshoot mage with high level of power just to see how it goes but i don't rally know what to expect or how to control such power to be honest

just throwing copious amounts of paradox at folks to fucks with them is kind of handwaveing

any tips?
any stories of high level reality bending mind fuckery?
>>
>>52138931
well it will be a retarded man child's version of ascension so i guess on some levels the answer to your question is yes, but really i dont believe it will have anything to do with awakening.
>>
>>52139005
The Atlantis shit doesn't matter. It was the weakest part of Awakening. What awakening rapes asscension over is the clear system that can be used in cross overs. The systems present in nWoD will reappear in 5th. Asscension's rules were retarded.

Asscension gets more forgone as time goes on.
>>
>>52135993
Fuck, I RSVP'd for the tournament in Seattle next month... Everyone I knew up there has since moved away so hopefully it isn't too shitty.
I've only ever played VtES casually with old friends. It's been over a decade now, but I remember having a lot of fun.

>>52136150
In later expansions there was an "Imbued" card type that you could use instead of Vampires in your Crypt, but they function in pretty much the exact same way (invest pool -> influence into play).
"Ally decks" are a fairly common deck type, but Allies usually require a vampire with an ability or characteristic to play.
>>
>>52138784
Well, no. Of course not.

Entropy in Ascension deals strictly with probability, which is, y'know... What the word Entropy entails. At higher levels, you can give people coincidental heart attacks or affect their decision making process.

Actual necromancy of that variety requires life, mind, matter or spirit in varying degrees.

And last I checked, they're publishing Ascension material again. Come on. Who do you think is going to win this. What with the Paradox going with oWoD? Do you really think that they're going to split a customer base between two IPs?

>Asscension

What are you, fucking twelve?
>>
>>52138931
I don't do mage so I don't know, nor care. They want a unified rules/cosmology setting though, so it'll at least resemble a LITTLE bit of NWOD, though who knows by how much.

5th Edition vampire MIGHT be good; they released a couple of bits about the setting, with a Second Inquisition having happened during a Gehenna-like event that was a 'war fro the graves of the ancients', elders went into hiding or were wiped out and vampire society is primarily neonates and ancillae now. That I can get behind, a paring back of the 'crazy epic world-spanning stuff'. But we'll see.
>>
>>52139146
>hurr nothing will remain of ascension except for everything that matters.
fuck off, faggot.
>>
>>52136385
Not that anon but...
Directly competed with Magic in the mid 90s. The guy that ran the comic shop in my home town used to have Jyhad game nights, but it didn't get popular with my group of friends until maybe '98 or '99 when it suddenly became a lot cheaper than Magic since the shop owner was trying to get rid of most of his collection.
I was 16-17 at the time.
>>
>>52136332
>The last Methusela standing is the winner (or if you are under time constraints, there are points you get for certain things)

Win condition is VP based, you get VPs for ousting your prey ONLY. This is actually a somewhat common scenario to "accidentally" cross-table oust, which can give your prey the VP instead. You get an additional VP for being the last remaining player, but that doesn't necessarily mean a game win.
>>
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>>52138571
Related, the rules for Archmages basically make Mage: the Awakening another game entirely.

A pretty good one I quite like, from what I see, but one with an entirely different ruleset, different factions, different enemies, a different place in the universe, different everything.

It's like regular MTAw is a baby sandbox full of toddlers in diapers, and when you build that Golden Road, you suddenly level up into somebody actually able to matter.

It feels quite strange. In Ascension there wasn't really a thematic distinction between mages and archmages. Arete 6+ was a spiritual change that allowed you to pull extraordinary feats, but there weren't Technocratic mages suddenly appearing before you to explain that the war between the Technocracy and the Traditions was a lie, and that in fact both factions are fighting the Glomogoth from Tarsus 6 behind the scenes.

Though regular MTAw being an absolute turd, the fact that Archmage MTAw throw the thing into the bin is a great thing in my book.
>>
>>52139324
I don't know why that entropyfag thought he was just as good as a Moros, perhaps he really is retarded.

Asscension refers to all the assbergs the game attracts. You can identify them by the way they lash out and call others their old nicknames from highschool. Like >>52139395


Really Asscension will remain dead and in the ground, along with its dwindling fanbase, and 5th with resemble NWoD so much that assbergs can't handle it. The future's looking bright.
>>
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>>52139395
>Crying out his heart in a mage forum.

There's a reason why they released the same failure of a game 3 times. The rules are shit and nWoD is better. The only pages from Ascension that mattered where the spheres, everything else will be nWoD. You may cry into you third chin if you like.
>>
>>52139834
Do sweet sparkly energy hadokens form in their hands every time a Mage casts a spell, or is this only in the art?
>>
>>52139905
>The future's looking bright.
gotta wear shades
https://www.youtube.com/watch?v=8qrriKcwvlY
>>
>>52139940
>everything else will be nwod
really because im pretty sure its gonna be an ascension game, not a faggot Atlantis game.
>>
>>52136332
>>52136357
>>52136541
>>52139416
Forgot to mention but it's probably worth pointing out, Jyhad was one of the big three CCGs with the Deckmaster™ branding, the other two being Magic and Netrunner.
>>
>>52140101
You can tell it'll be from nWoD because the rules will actually work and you'll be triggered like Sarkeesian.
>>
>>52140153
uh new mage doesnt suck dick because of its rules, it's the gay setting that fucking blows.
>>
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>>52137216
>>52137243

>Bloodlines
Commercially and Technology. Yeah is was a flop. but Critically praised and gain a cult following. Can a new game be done now? sure. Will it easy? Hell no.
>>
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>>52140101
I can assure you that the entire life arcana will be there. Asscension didn't have anything and will probably steal most of its ideas as well as the ones put forth online.
>>
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>>52140265
>when babby's reading comprehension rivals a child's.
>>
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>>52138055
>Obrimos supremacy
>>
>>52140320
nigger, wut? life has always been a sphere.
stupid, nigger. lrn2read.
>>
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>>52140285

>technology

It's literally one of the few games which stand out today in terms of how well the characters' faces are animated.
>>
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>>52140453
>>52140470
and It had huge bugs and clitchs that break the game. they did do some pretty impressive work. But you need an unofficial patch to get it working well
>>
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>>52140446
>this nigger didn't notice the hardon for correspondence when he read the spheres

Given that reading comprehension I'm not surprised. Life could only heal and transform into an ox at 5 dots in that dead game. Good thing Thyrsus is better in every conceivable way.
>>
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>>52140524

I'm not denying that. I'm just saying that some of its technology withstood the passage of time.
>>
>>52140545
Fair point, So Trokia was an Acanthus with really shitty luck? The Art direction certainly helps with it's atmosphere. I just really hope we don't see the bioware ring coupled to vampire anytime soon
>>
>>52140656

I think Bioware is going to be added pretty soon to the pile of dead developers that EA has been stockpiling over the decades, so there's no chance that'd ever happen.

I just want the Vampire game to deal with Vampire stuff, and not current day and age identity bullshit and diversity politics.
>>
>>52140265
How did you fuck up at reading so hard.
>>
If at least the retards were writing in proper english ...
>>
>>52140705
i didn't.
>>
>>52139945
Only if you created a Golden Road crossing the Abyss into the Supernal Realms to grasp the Imperial Practices, risking the truth of your Lustrum that now form your Cintamani. Only Archmasters of Mysteries internalizing the Arcanum can hadoken.
>>
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>>52135018

Y'know, when I first played VtM:Bloodlines, I noticed that the logo of "Death Mask" had three eyes...

When I learned that it was created by the Sabbat, I instantly assumed that at some point, I'd end up fighting a Salubri Antitribu.

I was disappointed. Well, not by much though, since it was still an amazing game, but I felt like a Salubri Antitribu (even if they werent' called that in the game) would have been a nice touch, as a miniboss in the Sabbat hotel/hideout or something.
>>
>>52140698

Anon, don't you want to suck off progressives and murder Trump supporters with your feminist trans-vampire?
>>
>>52141466

Didn't they intend that at some point?
>>
>>52141669
Only if its a 3rd person RPG.
>>
>mage supremacy
>>
>>52136766

>No Unicycle

>>52138784

>he thinks death isn't a weak cobbled-togther sphere to allow for necromancy, while the need for multiple spheres made necromancy seem more "wrong" in ascension. the lack of characters that emphasize both death and matter proves the moros are a weak concept.

>>52140101

>he doesn't get that "Atlantis" isn't the weak part of awakening. Handled poorly, sure. But the weak part of awakening is the "Carl Jung understood how reality actually works" crap.
>>
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>>52141692
>Didn't they intend that at some point?

If so, I've never heard of it.
>>
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Hey, as someone who followed nWoD pretty closely up until Demon, can someone bring me up to speed on what's been changed?

I see a lot of second editions on DriveThru, as well as the Chronicles rebranding. What's been the verdict on the changes so far?
>>
>>52141735
I'm sorry you like an inferior game. Also Death is an Arcana, not a Sphere.
>>
>>52141945

Both games have their ups and downs.

You just have Downs, though.
>>
>>52141908
>Werewolf 2e
Amazing. Probably my favorite game.
>Mage 2e
An improvement of 1e even if Acanthus are overpowered and Withstand is kind of a fucked system.
>Promethean 2e
Worse, but more playable.
>Changeling 2e
Better mechanics, but Huntsmen are superfluous and the subtext became text.
>Beast
Geist, except you're an abusive jackass. Its only chance at salvation is the slim hope that the Player's Guide and ST Guide save it. Lairs are pretty cool though.
>>
>>52142013
Only someone with Downs could enjoy Ascension.
>>
You guys are never satisfied, and always so fucking angry. Fuck.
>>
>>52141735
>implying the entirety of nmage setting doesnt suck.
>>
>>52141908
There There has There has been There has been a Chang rofbthe whole corporate structure, 5he company was bought out, most of the 2nd edition games have significant mechanical changes to the end. NWOD 2e I'd now CofD due to the makers of Eve Online wanting a unified game line for oWoD. Oh, and there are lots of shut posters and trolls here
>>
>>52142300

What?
>>
>>52142291

Welcome to White Wolf Fandom from 1992 on.
>>
>>52142348
It is the game for angry disaffected youths. Of course the fans are angry and disaffected.
>>
>>52141735
>>he thinks death isn't a weak cobbled-togther sphere to allow for necromancy
Death is a very thematically cohesive Arcanum, and necromancy is the least of its abilities. Magic in Awakening is based more off of symbolism and connotations, and Death has more than enough of those to justify having its own domain.

>the need for multiple spheres made necromancy seem more "wrong" in ascension
This is purely a matter of personal preference. I like that necromancy is a natural kind of magic. It and those who practice it can still be looked down on by other, more prim and proper mages, but in the end it's a matter of opinion, not objective.

>the lack of characters that emphasize both death and matter proves the moros are a weak concept
What lack of characters? I've played plenty of Moros who focus on Death and Matter, and I'm sure I'm not the only one. They play off each other pretty well, since corpses are Matter. Metal Dead is an awesome spell that I've made use of tons of times, for example. Where are your sources for this lack of characters? Do you mean just a lack of official characters? If so, that's retarded. Official content also goes into detail about how Death and Matter are related, and how Moros perceive them. Nothing has been "proven".
>>
>>52138932
Figure out what the characters stand for. Then, come up with a problem that will make them argue. Assume than Mages can trounce all the obstacles in their way. The thing you need to do is to give them dilemas to argue about.
>The Consilium relies on a Left-Handed Master to function. Do you make use of their services, try do depose them for the greater good or try to take over their niche to make them obsolete?
>A Sleeper is a horrible parent to the Golden Child. Do you break up their marriage, mentally reprogram them or counsel them into being a better person?
>Sleepwalker Cult sacrifices the old and homeless to heal incurable diseases for money. Many patients are children. Wat do?
Make sure most choices have important consequences and require lots of creativity and diligence to not blow up in PCs faces.
>>
>>52142348
More like welcome to 4chan.
>>
>>52139945
I think you need to cast a Hadoken to get a Hadoken. Many spells are to subtle to be seen. You still release a Nimbus (impress Hobbits you're no conjurer of cheap tricks) but it's more of an aura, than a beam.
>>
>>52142054
What went wrong with Promethean 2e?
>>
>>52138932
You don't reach Mastery without finding a purpose or cause. No high level Master should just be bumming around. They have goals and plans, which often don't include the PC's.
For example, I had a multi-level Master in a small consillium who was focused on achieving Archmastery. Nominally he appeared as a name in every big function, but never showed up and everyone was rather relieved he did not. Of course, the players went and poked around, nearly died and learned many horrifying things, until the Master noticed them and told them the correct procedures for contacting him. Now they have knowledge and pissed off someone who can destroy them easily, but is too busy to be bothered.
>>
>>52142617
Hey now.

Masters can bum around if they want to.
>>
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>>52142443
>>
Has anyone run Changeling the Lost? It actually sounds pretty interesting
>>
>>52142766

CHANGELING FAGS AREN'T WELCOME HERE
>>
>>52142736
Masters can be the ultimate bums.
>>
>>52142736
A Master has at least 3 Obsessions, has internalised at least 5 spells as Praxes, has likely taken on at least one student for his Legacy, and has spent a bare minimum of 18 Experiences to get where he is.

Dicking around at that point is like turning down free shit.
You could, but why would you?
>>
>>52142880
Maybe bumming around, being high, and hitchhiking are your Obsessions.
>>
>>52142861
>>52142968
Reality Makers Legacy is a thing after all.
>>
>>52142766
It is really fun. Get a group together and play it.
>>
>>52143064

NO. IT IS NOT FUN. STOP LYING TO YOURSELF.
>>
>>52142847
>>52143104

Ok, what's your beef with it.
>>
>>52143308
Some people just don't want to play out being a diddled kiddy.
>>
>>52142847
>>52143104

FAE IS GAE
>>
>>52141015
You did though. Your reading comprehension is toilet tier.
>>
>>52143308

Not much beef, I just thoroughly hate the fan base.
>>
>>52141735
Death isn't a sphere. And it is weak as is entropy.
>>
>>52143884
>Death Weak

https://www.youtube.com/watch?v=FxYuKKsm6Zo

https://www.youtube.com/watch?v=UYGrQaReIL8
>>
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>>52135110
>still pretending a game that died in the 90s will carry some value in the future
>>
>>52143928
https://www.youtube.com/watch?v=d_3n1qQx3d4
>>
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>>52140265
>Asscension was so well written that the game died in its cradle
>This next time we reintroduce the same flawed as fuck in crunch and story will surely work
>>
You guys are such losers
>>
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>>52140265
Ancient ruins displaced in space and time, left-handed Gnosticism, whispers of dragons, Aztec-Grecoroman aesthetics, and Hell-is-Gremlin-Syndrome as a demon-spawning antagonist versus...

...some lunchbreak-tier Philosophy 101 what-if shit about how science is only real because atheist Republicans won't stop oppressing strong Pagan wymxn. And the prototype for the Astral Realms literally got hit by a MAGIC NUKE so you can't go anywhere cool.

Obviously I'm being unnecessarily dismissive here, but sans snark I honestly don't understand why Ascension has any lasting appeal other than nostalgia and why people think Awakening's setting is not pretty much the best background around in the World/Chronicles collective. I think if they had named Atlantis as Mu or whatever there'd be less circle-jerking, too much media corruption involving merpeople, but there seems to be some legitimate dislike for it and more to the point there are still Ascension fans. Isn't there an actual thing in the rules where the more powerful you get the less your culture/paradigm/system of belief are relevant, the exact opposite of how you'd expect a good Mage game to work? The anti-Unknown Armies?

Fuck it. Serious question, what makes Ascension worth saving in any form? The actual "ascending" part of the game is AFAIK just "which homebrew D&D campaign do you want to live in and also are you a utilitarian or a Kantian" and the gonzo actual-play stuff that comprises the rest of the game looks identical to what happens to literally every gameline in contact with players who are not 100% Theatre majors and don't ritually cannibalize anyone who makes a joke OOC. Why would it be a BAD thing if Paradox draws almost wholly from Awakening in rules, setting, and themes and concepts with nothing left of Ascension but the occasional cute reference?

Ascensionfags, how do you stay hard?
>>
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Finished my first writeup for the Parazoologist Legacy, the Heirs of Typhon.

It's not really player-material unless the game revolves around Cryptids in any significant manner, but I like the concept.

Thoughts?
>>
Fags only play Mage because they're the strongest playable individuals in both settings.

Nobody plays Mage because they enjoy it.
>>
>>52144369
>It's not really player-material
into the trash it goes

More seriously: first Attainment needs to have the Animorph thing where the creature you're touching will not instantly murder you. Should also work if they ingest part of you, in case you get ambushed and partially eaten.

"duration something transitory table something dots in life" is too much bean-counting. So is the Animal Ken bonus. Just make it +your dots in Life and last an hour. Simple and clean IS THE WAY THAT YOU'RE MAKING ME FEEEEL TONIGHT

IT'S HAAAAAAARD TO

For the Spirit bonus, can you direct the action? Can you make the caustic-vomit-thing vomit *on a person* as an attack? Specify as much as you can.

The second gift is comprehension, which is also the first gift. Anon plz.

Exact numbers is lame. Make two lists of 5 sample questions each Auspex-style, one for physical stuff learned through memory-visions of the thing in question, IE, "How is it specialized? / The rush of wind as it surges after its prey. A flood of rage and indignation as it's stung skin-deep by bullets." and another for magic stuff.

The last attainment is...Invisibility: Life Finds A Way Edition? No. And again with the companion-counting, standardize it at five, except don't because don't give Thyrsus fucking invisible harmony-fields. Pheromone surge that makes things complacent will get you the result you seem to be going for. Single leaves in forests are perfectly fucking visible, also. They're not NOTEWORTHY, which is what you meant and did not say.

What the fuck is a Spiritual power...yeah it's all breaking down here. Did you mean Numina, and you're talking about the spell for that? Did you mean some random nebulous bullshit? Give them an Influence over cryptids or something instead.

Fourth Attainment's main feature is fine. The spirit feature is a bowl of come on dude. Let them give it to other things and specify that each Numina (why specifically Numina, isn't this general cryptid stuff?) is a spell slot.
>>
>>52144369
>>52144692

Fifth Attainment is lame. At Life 5, Spirit 5 you can probably make a Rank 3 spirit and shove it into a dominated Uratha. Give them up to Rank 2 and up to Size 25 because if you can't make an elephant-eating dinosaur with the capstone of this Legacy the dream is dead.
>>
>>52143879
Every fan base is terrible. That's no excuse.
>>
>>52144543
Mage has never really made thematic sense to me in either incarnation.
Vampires, werewolves, ghosts, mummies, Frankensteins' monsters, creatures from black lagoons, sure. But trenchcoat wizards sky-fighting over Manhattan with laser katanas?
>>
>>52145053
>Not liking trenchcoat wizards sky-fighting over Manhattan with laser katanas
What are you? Some kinda homo?
>>
>>52145102
I love trenchcoat wizard duels as much as the next guy, I just don't think they make sense as a splat in Universal Monsters World of Darkness.
>>
>Play VtM oneshot
>The ending doesnt explain anything about all the crazy shit (including Eldritch abomination) that happened
I know this makes the world seem a lot larger like this. But I really want to know some answers...
Was this a good storyteller/GM?
>>
>>52144692
I'm considering some of your stuff, but I'll probably have to write two versions of the legacy.

One that's balanced under legacy creation rules, and one that's more enjoyable like some of your suggestions.

I was initially trying to make it work within the rules before I went outside them.
>>
>>52140539
Three dots.
>>
>>52145200
Magicians make more sense than vampires or werewolves, you homo.

The true monsters are always human.
>>
What cofd book has the best explanations of the way spirits work and their society in twilight?
>>
>>52143766
No no no... It's not gay IF they're far.
>>
>>52145272
Humans with awesome trench coats and magic sunglasses.
>>
>>52145348
*Fae
>>
>>52145272
John Wayne Gacy confirmed trenchcoat wizard
>>
If you want magic, without the mirrorshades, trench coats, laser katanas, hatred of science and 1990's ethnic stereotyping, to say nothing of a rules system that works, stick with Mage: The Awakening 2e.
>>
>>52145527
>magic, without the everything cool about magic
I'll stick with my awful Sphere Magic.
>>
>>52145053
>But trenchcoat wizards sky-fighting over Manhattan with laser katanas?
Awakening doesn't have this.
>>
>>52145527
>Not liking 1990's ethnic stereotyping
What are you? Some kinda homo?
>>
>>52145542
>magic, without the everything cool about magic

Yea, because nothing says classic mythological or modern fictional wizards like laser katanas...

What would characters like Merlin and Harry Dresden do if they weren't fighting Grognards from Tarsus 6 with laser swords?
>>
>>52145628
Definitely a homo.
>>
>>52145560
Eh, close enough, source: >>52139945
>>
>>52145628
>What are you? Some kinda homo?

Heh, I far more conservative that anyone at WW, past and present, but even I roll my eyes at fiction where every Indian or gay is somehow magical.
>>
>>52145661
What, you have a problem with visible magic?
>>
>>52145689
>roll my eyes at fiction where every Indian or gay is somehow magical

I know it sets a low bar, but at least Ascension was slightly better than Masquerade.

However, the entire classic WOD was tarred with such seminal works as World of Darkness: Gypsies.
>>
>>52145652
>What would characters like Merlin and Harry Dresden do if they weren't fighting Grognards from Tarsus 6 with laser swords?

Resolving fantastic and unlikely scenarios is like half the fun of pulp storytelling imo, but to each their own I suppose.
>>
>>52135119
>Failing that, if I was a Tzimisce and I wanted to travel, I'd used flesh and bonecrafting to build myself a horrendously obese ghoul that I could nap inside.

jesus fucking christ dude
>>
>>52145920
Abloo bloo bloo, you're a fucking walking bloodsucking corpse- go big or go home.

Fucking humanityfags.
>>
>>52145542
>ethnic stereotyping and hating science intrinsic parts of mage

mage confirmed for /pol/ splat?
>>
>>52135119
>if I was a Tzimisce and I wanted to travel, I'd used flesh and bonecrafting to build myself a horrendously obese ghoul that I could nap inside
Fucking brilliant.

Stealing this.
>>
I'm kind of tired of World of Darkness.

I want a game that addresses the mundane realities of being a supernatural creature in the 21st century.

Remember that game where you were a fast food employee but was (basically) set in WoD?

Besides, none of these games are going to help me get laid.
>>
>>52145259
>transform.
5 dots.

Asscension was boring. Glad it's dead.
>>
>>52146156
I kind of agree with what the other guy said. Once you hit adept (4+ arete) the game changed completely.
>>
>>52146156
lol, werething detected
>>
I'm kind of tired explaining to a whole generation why you will never be able to turn into a bird and fly away.

I think we need an rpg that will help kids put their feet back on the ground, like something where people play as cops.
>>
>>52145819
Gypsies was pretty bad but I've always wanted to read Charnel Houses of Europe: Annudah Shoah, I just never get around to it
>>
>>52146131
I found the virgin
>>
>>52146131
>Remember that game where you were a fast food employee but was (basically) set in WoD?
What is this?
>>
>>52145785
Show me your nimbus and I'll show you mine
>>
>>52146251

night shift. it was a /tg/ project. And you worked at a 24-hour conveinence store, not fast food
>>
>>52146319
No.

It was an actual published game in hardcopy format. It came out way before night shift.
>>
>>52146192
>druids not being the most popular class
Where have you been?

>>52146175
It's good for LASER KATANAS in TRENCH coats, not really a cool, or interesting, premise nowadays.
>>
>>52146331
It had a kid calling a werewolf about relationship advice.

He said, "Humans, you always make everything so complicated."
>>
You ever kind of wish magic was real?

Like the spheres were actual things and there were spells and stuff you could teach and learn?

reality is so god damn boring. I've never had a supernatural encounter in my entire life.

I've lived with this stupid delusion that I MIGHT be a werewolf my whole life. I'm just a fat slob who has self control issues. Fucking roleplaying games, all they do is take advantage of crazy people.

Its like they were specifically written by cruel, angry, jaded children who woke up one day to find out that they were just ordinary people and instead of trying to put kids feet back on the ground they thought, "Wouldn't it be funny to perpetuate this cycle of idolatry and childhood idiocy throughout all time?"

Your not summoning a succubus in your basement kid. Get real.
>>
I mean, say magic was real.

Is that really the kind of thing you want to fuck with? Is that really the world you want to live in? Little angry goblins dragging kids into the sewers and things coming out at you from inside the toilet?

Is that the kind of shit you want to be thinking about on your lunch break at home depot?
>>
Magic is garbage. They say you get out of learning what you put into it, and so far, everything I've learned has been a complete waste of time.

I'm still stuck in the same 'ol "paradigm" as I was before, I'm broke, I'm fat, I've had sex precisely once in my life, and pretty soon I'll be middle aged and have nothing to show for my life but a series of bad decisions brought on by a chronic case of "believing in yourself" and "not giving up on your dreams".

Fuck you white wolf. You're fucking poison.
>>
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>>52146632
Uh, yes?
>>
Oh sure, you can say, look at the fag, he actually BELIEVES in this stuff, but can honestly say going into it that you didn't honestly believe in the premise?

That when you were a child or a teenager or whatever, that you didn't think, well, there is a small chance it MIGHT be true...

At that point in your life, when you are most vulnerable, you are thinking, ANYTHING would be better than reality, your grasping at straws trying to come up with an explaination of how senseless and mundane reality is, and there is, the book that explains everything, everything you ever wanted to be or imagine yourself as, and you start to SINK, you start to fall in.

Roleplaying games didn't keep me from pissing my life away, they actively encouraged it.
>>
>>52146232

It's actually pretty good.
>>
>>52146602
>>52146632
>>52146669
>>52146722

You are a strange person.
>>
>>52146722
I'm not trying to write a Jack Chick strip here, but seriously, these games are toxic. Its several hours of mental wankery and daydreaming that you could be spending developing yourself or doing something productive, followed by 2 hours of circle jerking with your friends on the weekend and ended with a heated, pointless argument about things that don't exist, poorly written rules and crushing lonelyness when all your friends bail and you end up doing what you would have done anyway, which is watch TV or play video games.

I just got invited to a hike to see one of the most beautiful vistas in California, but now I can't go cause my insomnia, so I'll either wake up feeling groggy and tired or I'll be wired from staying up all night.

You think thats cause I pissed on your dreams? Or is it because it would have happened regardless? I'm going to have to go with the latter.
>>
>>52146816
I'm saying don't waste your life.
Don't waste your time on this shit.
These people don't care about you.
They live in lala land.

They are failed grad students and high school drop outs and societal rejects. They are angry, unhappy misanthropes who are desperate for company so they will say anything, make up any story to get your attention.

The world is not an interesting place. It is not filled with interesting people. Just stick to the quiet little path of your lives and stop trying to go off the rails, there is nothing to see there.

Its all just a big empty parking lot.
>>
>>52146175
respond to >>52144362
>>
>>52146888
Sounds like you are responsible for your poor life choices and have no one to blame but yourself.

Break the Iron Pyramid, break the Lie. You have convinced yourself of falsehoods.
>>
>>52146722
>>52146827
>>52146888
Roleplaying games are not the issue. You are. Maybe it's comforting to tell yourself everyone involved with them is in the same situation and that you are the among the chosen few who see through the lies, but the reality is that none of it is true. People can play roleplaying games and not be mentally unstable losers
>>
>>52146827
>>52146888

Dude, I think the source of your crippling depression might be chemical, not dice related.

They're just games you spend a couple hours with friends with, not some kind of hallucinogen.
>>
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>>52146131
>21st century
>>
>>52140446
You read about as well as a nigger.
>>
>>52145960
see >>52142758
>>
I need opinions.

I have a trio of sisters, who can mind control people via singing. They are being courted by both the Seers of the Throne and the Vampires.

I need to come up with funny things to happen while the players help them decide.
>>
>>52147948
Why would the Seers bother with them? The Mind Arcanum is already far better than Dominate.
>>
>>52147985

It's not Supernal magic, and as such doesn't cause Paradox, and it affects anyone within sensory range (but unamplified by electronics). So if they get an acoustic concert going, they can get thousands of people at a time, which is a lot easier than a Mind Arcanum ritual.

Also, I need funny things!
>>
>>52148052
Mind magic generally doesn't cause a lot of Paradox, being one of the less visible kinds of magic.

If you really want to make them a good asset, I would say let their mind control effects be broadcast through electronics. That would make it more believable for Seers to be after them. And to preemptively cut off questions like "Why don't the Seers just mind control the singers then?" just say that the ability has to be willingly activated.
>>
>>52148052
>and it affects anyone within sensory range

Already doable with the Mind Arcanum, even further with Space.
>>
>>52148118
>>52148148
>>52147985

What's it like having autism?
>>
>>52148183

That's not very nice.
>>
>>52147948
Drive by CONCERTS. Vamps roll up with a string quartet. And then The SeerS rollup on them and Bring on the BASS.

Vamps try to blood bond with ruffie drinks while the Seers play keep away with the drinks

One of the trio wins a lottery while the vamps foreclose on a house for them.

Basically a lot of Oneupping and a lot of sabotage
>>
>>52148183
You stay away from places with loud noises, follow an exacting if somewhat arcane schedule and have trouble keeping eye contact with people. And do weirdly repetitive tasks for amusement.
>>
>mage supremacy
>>
>>52146251
>>52146319

Didn't Unknown Armies have a subplot about a bunch of wizards going undercover in McDonalds to prevent Y2k?
>>
>>52148183
It's okay, most days.

I don't like to go outside a lot.
>>
Quick VTR question:

Can a vampire function as a touchstone for another vampire?

I know the point of a touchstone is to remind a vampire of their humanity, but I could see a low-humanity vampire learning from a higher humanity one.

For example, could an Elder embrace someone and then use the neonate as a touchstone for as long as they at least have a decent humanity rating?
>>
>>52149161
Yeah, I could buy it.

It reminds me of Interview with a Vampire, when that one older vampire becomes absolutely enthralled with the protagonist because he held on to so much of his humanity.
>>
>>52141466
Bloodlines is 3/4 of the game it was meant to be.
>>
Christ, the threads have been awful.
>>
>>52145279
Werewolf and the 1e Book of Spirits
>>
>>52148183
It's like having rote quality on meme magic rolls
>>
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>>
>>52150239

blame the magefags
>>
New thread here:
>>52151066
>>
>>52140453
i've actually never noticed that the hot tub actually bubbled... christ i've been blind
>>
>>52145920
>>52145950
Tzimisce had the human centipede 10 years before the movie, only with less ass-to-mouth and with more children. Hunter Survival Guide showed a Vampire who fused multiple children to itself into a long daisy chain. A fat luggage man is downright reasonable in comparison.
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